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03:16, 20th April 2024 (GMT+0)

I'm not supposed to be here!

Posted by Master ServiousFor group 0
Dyre Helrak
Player, 13 posts
Tue 11 Oct 2016
at 04:20
  • msg #44

Re: I'm not supposed to be here!

OOC: Posting first thing tomorrow. Saturday through about 5 PM today I've been in transit and after some dinner... I just wanna pass out. Been catching up on some business items up until now, just wanted to give you both an update.
Dyre Helrak
Player, 14 posts
Tue 11 Oct 2016
at 16:58
  • msg #45

Re: I'm not supposed to be here!

"What?" Dyre responds, rousing from his light bit of sleep. It was Jace's shift after all and the other man figured he could get in a little rest. "Who? Huh?"

The human blinks his eyes rapidly, trying to clear the sleep from his eyes as he processes what the Mandalorian said. He reaches out and snags the datapad, looking up toward Jace then back down once more. "Oh yeah, let's go for it."

Dyre gets up and moving to the door, getting ready to open it so Jace only has to worry about attacking instead of handling it too. The moment arrives and, after a quick 3, 2, 1, he pushes the door open for the other.
Jace Bralor
Player, 17 posts
Mandalorian Mercenary
Death before dishonor
Tue 11 Oct 2016
at 23:39
  • msg #46

Re: I'm not supposed to be here!

Alright, first thing is our kit, they're bound to have some central storage facility around here somewhere he says quietly as he checks down both directions of the hall for guards. probably closer to the front he continues, motioning in that direction, leading the way for the simple expedient that he's the only one armed at present. Most likely he'll just stun any guards and dump them in a supply closet. He cautiously but expediently makes his way down the corridor, senses on high alert. Oya, he whispers to himself, Let's go hunting.
Master Servious
GM, 2037 posts
The ultimate power
in the universe!
Wed 12 Oct 2016
at 03:58
  • msg #47

Re: I'm not supposed to be here!

Having agreed on a plan the two wait by the door, watching the chrono intently.  As foretold, at exactly 1908 by the chrono, a small click was heard by the pair as the door electronically unlocked itself.  The noise was so quiet that if the pair hadn't been right by the door, intently listening for it, they might have missed it.

Wasting no time Jace carefully pulled the door open and surveyed outside.  The corridor was only two metres wide and he stared at another prison cell across from him.  He noticed there were eight cells, four a side and theirs was third furthest from the guard post.

The corridor ended at a wall another five metres or so to his left.  To the right the corridor stretched about 10 metres before opening into the standard layout for a guard station.  A semicircle of consoles faced away from the corridor, no doubt covered in various cameras, comm equipment, emergency beacons and alert systems.  One had to wonder why the alert that cell door 6 was open but clearly their benefactor had seen to that too.

Behind the desk, Jace could make out a single guard sitting at the station.  He was looking at something on one of the terminals and didn't seem to have noticed Jace yet though he could look up at anytime or see movement in the hall camera.  The Mando estimated he was about fifteen metres away.




OOC: Well your door is unlocked and will be for about another 35 seconds.  The guards is approximately 15m away and is sitting down at the console.  You can really only see his head and the top of his shoulders over the console but he only has to look up and he'll see you.
Jace Bralor
Player, 18 posts
Mandalorian Mercenary
Death before dishonor
Wed 12 Oct 2016
at 19:47
  • msg #48

Re: I'm not supposed to be here!

He signals Dyre to wait and keep down with his hands, before creeping up on the guard, stunning him as soon as he's in range.  He'll then motion Dyre forward and do a cursory sweep of the computers to find where inmate property is stored, lifting the guard's blaster and code cylinder before tossing the holdout to Dyre.  With appropriate stealth, keeping their time limit in mind, he'll liberate his kit (a utility belt with a blastech pistol, a vibro-rapier, and a heavy carbine.  He waits a couple of moments for Dyre to grab whatever he's going to grab before heading out, slinging his carbine over a shoulder and fastening the utility belt around his waist as he goes...
Master Servious
GM, 2038 posts
The ultimate power
in the universe!
Thu 13 Oct 2016
at 00:05
  • msg #49

Re: I'm not supposed to be here!

Jace crept out as silent as he could.  He felt terribly exposed as he had no real cover to use.  He planned his approach carefully, how to limit fast rushes or blurs the guard may pick up in his peripheral vision.  Making his plan he took a step.

Then the guard stretched.

It was the worst possible movement as it brought the guard eye's up and he stared straight at Jace who had only stepped one foot out of the cell.

<Move/Listen Check - Jace Success>
<Hide/Spot Check - Guard Critical Success>


"What the hell? the guard yelled, clambering up.




OOC: Best laid plans brought low by an excellent dice roll by the guard.  You were certainly going to be quiet enough, but he had the chance to see you as well as hear you!  Now I don't normally include dice rolls in my posts, just doing it for a few so you know what I do in the background.  Things happen largely due to dice rolls, not because I have a whim.  Thought you might be able to sneak up on the guard but the dice roller disagreed.

This includes the odd custom rule I have.  One is that I rule that skill checks can be critical success/fails under the same rules as combat.  This is an example of it working against you (usually it's in the PC's favour!).

Okay combat ensues.  Jace is still in the doorway so Dyre will have to suspend until Jace acts anyway.  No surpise round as the guard spotted you immediately (due to his crit success).  So you are still 15m away from the guard.  On the bright side he is rising so he's an easier target!

The only cover between you and the guard is your own cell.  He has his own console to use as cover.



Jace: 36/55VP 14/15WP
Dyre: 33/33VP 10/10WP
Jace Bralor
Player, 19 posts
Mandalorian Mercenary
Death before dishonor
Fri 14 Oct 2016
at 00:49
  • msg #50

Re: I'm not supposed to be here!



With a muttered curse, he throws caution to the wind, running forward and launching into a flying tackle!
This message was last edited by the player at 00:09, Sat 15 Oct 2016.
Dyre Helrak
Player, 15 posts
Fri 14 Oct 2016
at 19:11
  • msg #51

Re: I'm not supposed to be here!

"Well this is a fine mess!" Dyre responds, as the Mandalorian makes a roll to the side. Dyre reaches down, grabbing the small chrono. He ducks around the edge of the door and throws the chrono at the guard currently standing in their way of freedom. "Grenade out!" He calls, pausing for only a moment before running off after the Mandalorian. Hopefully it'll confuse, or stun the guard, long enough for the Mandalorian to stun him. If not? Well, that's why he's running after.
This message was last edited by the player at 06:19, Sat 15 Oct 2016.
Master Servious
GM, 2039 posts
The ultimate power
in the universe!
Fri 14 Oct 2016
at 22:29
  • msg #52

Re: I'm not supposed to be here!

OOC:  Okay guys, putting a little pause here as I think you both need to rethink your posts.  Since this is a first combat and you're new to my game I'm allowing a 'do over'.

Jace I have reminded that blasters have a stun range of 4m and you're 15m away.  Jace would know that wouldn't work.  He needs to use kill or move closer.

Dyre, reverse the situation.  If you were 15m (about 50ft) from someone and they threw a watch and a small box at you, how distracted would you guys be?  Even if you managed to get it close to him it wouldn't really be overly distracting unless you somehow convince him he should be worried.    The chrono is porbably the only thing that would make the distance.  Box is too flimsy, the rest of the stuff in the cell is things like pillows, blankets, etc.

To clarify the situation if this guy hits the alarm you're pretty screwed.  Even if you evade the security teams, the mystery note specifically said to be quiet and clean or they'd leave without you.  This guy has to go down BEFORE he can call for help and with a minimum of noise.

So I'm giving you a chance to rewrite your posts if you wish.  Because at present the outcome will be awfully bad for you two!

If you need any advice or extra info please ask in thread or pm.
This message was last edited by the GM at 22:36, Fri 14 Oct 2016.
Master Servious
GM, 2040 posts
The ultimate power
in the universe!
Sat 15 Oct 2016
at 11:08
  • msg #53

Re: I'm not supposed to be here!

<Initiative Order - Guard, Jace, Dyre>

Jace growls something in Mandalorian and bursts into a full on dash at the guard.  The guard
who had been reaching for the alarm stopped in surprise in fired off a hasty shot at the charging soldier but his snap shot went wide.

<Guard Attack - Miss>

Jace lept the counter and swung out with his blaster, catching the guard in the jaw.  The blow staggered him slightly but more importantly, knocked the guard back a step and interposed Jace's bulk between the guard and his console.  Now the Imperial couldn't hit the alarm without getting around Jace.

<Jace Melee Attack - Hit - 4 Damage>

Both Jace and the guard rushed to bring their blasters in line.  The guard was faster but pulled the trigger early, his shot narrowly missing Jace's hip.  Jace, with years of experience waited until his gun was dead centre on the guard's chest and pulled the trigger.

<Guard Attack - Miss>
<Jace Attack - Hit (Stun)>
<Guard Fort Check 7 - Fail

The guard gasped and fell over backwards, the stun bolt hitting him with full force.  His blaster fell from his grasp as he landed backwards over on the floor.

By the time Dyre reached the console to help it was all over.  Stopping to listen he could hear no shouts, nobody running to help or check what was happening.




OOC:  The guard is temporarily stunned.  Aside from his blaster pistol he has a code cylinder (SW equivilent of keys), a torch, stun baton and a pair of binders on his belt.

Jace: 36/55VP 14/15WP
Dyre: 33/33VP 10/10WP
Guard: Stunned
Jace Bralor
Player, 20 posts
Mandalorian Mercenary
Death before dishonor
Sun 16 Oct 2016
at 01:43
  • msg #54

Re: I'm not supposed to be here!

He quickly and expertly binds the guard's hands behind his back while he's still stunned, lifting the standard issue side-arm and tossing it in Dyre's direction, pocketing the code-cylinder against future need.  He locates the inmate property locker, reclaiming his stuff and then backing out of the way so his companion can grab whatever he wants before they enact phase two of the plan; get to the RV for extraction.
Master Servious
GM, 2041 posts
The ultimate power
in the universe!
Sun 16 Oct 2016
at 10:26
  • msg #55

Re: I'm not supposed to be here!

It takes less than a minute to find the property locker and the code key opens the lockers.  In one they find their weapons stacked on a shelf.  In another locker their regular gear is packed in a small bag each.

As they grab their stuff they hear grunting from outside.  "You'll never get out of here scum."  Seems the guard has recovered from his stun.


OOC:  All your gear as listed in there.  None of your power packs are charged (standard procedure) but you managed to find four charged packs in a locked cabinet.  The security guard is awake now, though cuffed, assumedly with his own binders.
Jace Bralor
Player, 21 posts
Mandalorian Mercenary
Death before dishonor
Mon 17 Oct 2016
at 00:09
  • msg #56

Re: I'm not supposed to be here!

He slaps a power pack into his carbine, before walking back to central and putting another stun beam into the guard, then switching to lethal and sending a couple rounds into the control consoles.
Come on, Dyre, let's get out of here
Master Servious
GM, 2042 posts
The ultimate power
in the universe!
Mon 17 Oct 2016
at 10:34
  • msg #57

Re: I'm not supposed to be here!

The guard resumes his stun-induced break, slumping back to the ground awkwardly as his hands are secure behind his back.  With a flick to lethal and the firing of several bolts, Jace quickly performs first degree console-icide on the guard's station.  The odd sizzle and smell of smoke comes from what is left of the security console.

Outside the room is a long corridor.  The odd maintenance tech and admin person can be seen moving around.  Rooms take up both sides of the corridor and people occasionally wander in and out.


OOC:  Chrono now reads 1911.
Jace Bralor
Player, 22 posts
Mandalorian Mercenary
Death before dishonor
Mon 17 Oct 2016
at 14:03
  • msg #58

Re: I'm not supposed to be here!

Act casual, like we belong here.  Best way to throw off suspicion.  And hope we don't get lost along the way.  Not like we have a whole lot of time to kill. With luck, we'll be long gone before slappy's relief shows up.

He sets off with an air of confidence, efficiently making his way to the nearest turbolift that will take him to the   rendezvous point.
This message was last edited by the player at 14:05, Mon 17 Oct 2016.
Dyre Helrak
Player, 16 posts
Mon 17 Oct 2016
at 15:35
  • msg #59

Re: I'm not supposed to be here!

Catching the blaster and retrieving his stuff as well, Dyre follows along with Jace toward the turbolift. As he moves, Dyre spends a bit of time concealing the blaster on himself to look as unassuming as possible.

"Right, act casual. Hey, nice work with the guard there, Jace. You're pretty handy with a blaster." He glances back one last time back at the guard before following him into the turbolift. The idea is to be quiet, thankfully there escape will take some time to be noticed and it's not like they're wanted criminals, so bee-line it and try to talk their way through any barriers they'll run into might be the best way to handle it.




OOC:
Deeply sorry, the last few days were a lot busier than I thought they would be.

Jace Bralor
Player, 23 posts
Mandalorian Mercenary
Death before dishonor
Mon 17 Oct 2016
at 20:49
  • msg #60

Re: I'm not supposed to be here!

You don't grow up onManda'yaim [Language unknown: Ulatsehe] without learning proper care and feeding of a blaster, he says with a wry chuckle as the turbolift doors slide shut.  just remember, we aren't out of the osik [Language unknown: lo tatopoei no ndete etativun] until we're in hyperspace, and maybe not even then
This message had punctuation tweaked by the player at 20:49, Mon 17 Oct 2016.
Master Servious
GM, 2043 posts
The ultimate power
in the universe!
Mon 17 Oct 2016
at 20:53
  • msg #61

Re: I'm not supposed to be here!

The pair do their best to 'act casual' as they move, despite a few stares at the giant bulge in Jace's jacket or the sounds of shouts beginning to eminate from the security area as they enter the lift.

All in all the walk to the maintenance area as described was quick and relatively painless.  There were fewer guards and personnel around than expected.  It took less than five minutes to reach the maintenance bay.  It was a fairly large afair, multi-level with various cranes and repair equipment.  Yet again this room was almost empty, almost.  A single alien, that both recognised as a Duros sat with his back to them at a maintenance table.  The low lighting makes it hard to see him well

"Took your fucking time people.  Could you have made any more goddamn noise?  I swear six has got rocks in her head."

He stands and you can see he's definitely a Duros.  He's dressed in standard workers coveralls and seems unarmed.  He looks the pair over disdainfully.  He points to a bag on the table.



"Strip completely and put the clothes on in that bag.  Leave everything of yours in the bag and I mean EVERYTHING, well you can keep the chrono.  You've got two minutes."

He moves a few metres away from the table to give them room and leans against another workbench.




OOC: Normally you wouldn't have got to your destination so smoothly but the main thread is delaying for us.  The Duros wants you to strip naked and wear whatever clothes are in the bag.  He's told you to leave all your personal gear behind.

Up to you what you do at this point (as always).

This message was last edited by the GM at 20:54, Mon 17 Oct 2016.
Jace Bralor
Player, 24 posts
Mandalorian Mercenary
Death before dishonor
Tue 18 Oct 2016
at 01:29
  • msg #62

Re: I'm not supposed to be here!

He slowly, careful to keep his finger behind the trigger, pulls his carbine from under his jacket. This, is my very favorite gun. I call her Jana.  I'm not just gonna leave her behind.. He's not petulant about it, merely stating the facts of life as he sees them.  He of course understands the importance of operational security, the Warrior in front of him is most likely worried about tracking devices in his gear.  With a little more time he might have made the check himself.  As it stands, however...
Allen 'Flash'
NPC, 785 posts
Fake Name: Forim
Security Chief
Tue 18 Oct 2016
at 02:28
  • msg #63

Re: I'm not supposed to be here!

The Duros shrugs.  "Then you and Jana can leave and shoot your way out or smuggle her out up your ass for all I care."

He looks to Dyre.  "You gettin' changed or staying with Mando-boy?  You got a minute forty left."
This message was last updated by the GM at 10:09, Tue 18 Oct 2016.
Dyre Helrak
Player, 17 posts
Wed 19 Oct 2016
at 15:21
  • msg #64

Re: I'm not supposed to be here!

"Hey Jace." Dyre says to the Mandalorian. He starts to pull all the stuff out of his pockets first.

"I'll buy you a new one. So let's just try and work with the person who's gotten us out of this mess, yeah?" After emptying his pockets he moves over to the table to retrieve whatever was in the bag and leave his stuff on the table next to it. Assuming it was a new set of clothing, he would change into it instead.

"Yeah. Let's get off this station, my luck's been bad enough already."
Allen 'Flash'
NPC, 786 posts
Duros Male
Talon 2
Wed 19 Oct 2016
at 21:17
  • msg #65

Re: I'm not supposed to be here!

"Smart boy."  Flash snorts.  "I guess 'other Mando boy' realises you can't just walk through customs security checkpoints with a carbine stuffed in your pants.  We're taking enough risks helping you guys, more than I'm happy with.  Your lucky my friends are soft 'earted.  They dumped a lot of creds and favours to get you this far.  Now you go through our way or find your own way.  Matters little to me."

He checked his chrono then looked to Jace.  "Sixty seconds Mando boy.  We're on the clock here."





OOC: The bag contains two sets of clothing.  Each set is underwear, a nondescript jumpsuit, common among spacers and a pair of boots.  You'll find each is a 'reasonable' fit (likely something will be a size big, something else a size small, etc).  The bag is big enough for all your current gear (including weapons).


Let me know if you fully comply with the Duros's instructions, you reject them entirely or you try to sneak something into your pockets.

This message was last edited by the GM at 02:21, Thu 20 Oct 2016.
Master Servious
GM, 2046 posts
The ultimate power
in the universe!
Fri 21 Oct 2016
at 06:52
  • msg #66

Re: I'm not supposed to be here!

OOC: Just giving Jace another day or two to answer before I move forward without him.  Really need his post as at present it seems Dyre will go with Flash but Jace won't.
Dyre Helrak
Player, 18 posts
Fri 21 Oct 2016
at 17:23
  • msg #67

Re: I'm not supposed to be here!

Dyre does indeed follow along. The shirt to big, the pants too small... go figure. In for a cred, in for a kilo, he'd go along with what Flash was saying unless the requests started to get a little outrageous or openly dangerous.



OOC: Okay.
Master Servious
GM, 2047 posts
The ultimate power
in the universe!
Sat 22 Oct 2016
at 00:19
  • msg #68

Re: I'm not supposed to be here!

OOC: Jace has been attacked by the RL demons and has decided not to continue with this game.  As such I'm pushing forward.  I'll shortly be adding you to the other group Dyre.  Welcome aboard.

While Dyre quickly swaps into his jumpsuit, Jace decided he'd rather take his chances alone then trust the foul mouthed Duros.  The Mando says a quick goodbye to his former cellmate and disappears into the corridor, determined to make it on his own.

Dyre watches him go then finishes donning the jumpsuit.  He looks at his gear for a moment but doesn't worry as it's all replacable.  Then he leaves with the Duros.


It was a whirlwhind of activity but less than two hours later Dyre was sitting aboard the team's transport, a Ghtroc 720, which was safe in hyperspace.  The boarding had been so smooth Dyre could barely believe it.  He realised that it would have taken a lot of skill, bribes and audacity to pull things off so smoothly and he couldn't help be impressed.

The ship stayed in hyperspace for many hours and Dyre was confined to a comfortable stateroom.  Even so he knew there were three others on board.  The Duros who called himself 'Two', a Zeltron male called 'Four' and a Bothan female known as 'Six'.  Two clearly handled security as he insisted they not give names, just numbers.  The other two, especially the Zeltron seemed to think this was a bit much but they went along.

Eventually the ship reached it's destination as Dyre felt the ship revert from hyperspace and then dock some minutes later.  Two returned to collect him.  The Duros now had a pair of small but powerful blasters in quick draw holsters across his chest.

"Taking you to see the boss.  You behave, cause no trouble and we'll see what he thinks of you."
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