Act 6.1: Shore Leave (Take 2)   Posted by Master Servious.Group: 0
Kyvarr 'Hammer' Dulvan
 Player, 177 posts
Sat 1 Nov 2014
at 23:39
Re: Act 6.1: Shore Leave (Take 2)
While the group still has access to the training facility, Kyvarr makes full use of the facilities.  While not training with Sheila she puts in extra time on flight sims.  She also hones her unarmed combat with any experts willing to spar with her.

When their time is up, Kyvarr works on modding Nijel as well as helping anyone who needs help with their own mods.  She also takes time to look through the cockpit of the ship, learning the various controls.  She had a feeling that learning to fly would increase her job prospects so she was determined to show an interest.

She would also offer to go with anyone who might need a little inconspicuous muscle in their dealings.
Fiarr Melan'nel
 player, 165 posts
Sun 2 Nov 2014
at 07:47
Re: Act 6.1: Shore Leave (Take 2)
Fiarr says little about her plans.  Merely packs a large bag, leaves a holomail address to leave messages for her should she be needed then disappears into the city.
Devon Kismet
 player, 840 posts
 Talon 7
 ID: Rian Cloudrider
Mon 3 Nov 2014
at 12:30
Re: Act 6.1: Shore Leave (Take 2)
Devon could be relied on to turn up at the training centre most mornings - sometimes looking hungover - and took part in more than a couple of the sims that Kyvarr and Sheila set up.

Beyond that, Devon set up some sims of his own - working his way through a sizeable list of different craft from one man fighters up to freighters, transports and even some craft so large they were a struggle to fly single handed.  To those who knew Devons speciality as a Shipjacker, it was obvious he was checking his familiarity with controls and handling of as many common ships as possible.

Most afternoon Devon could either be found aboard the Ghtroc, working on his swoop bike or sat in a cantina near where the ship was docked, working through lists on his datapad and making comm calls.
Idaya
 player, 140 posts
Mon 3 Nov 2014
at 20:55
Re: Act 6.1: Shore Leave (Take 2)
Idaya, with the simulation center at their disposal, decided to re-enact some battles she had fought in the Chiss fleet and took along anyone willing to join her for a round or two of capital ship operations.
Mika Trake
 player, 651 posts
 Talon 10
 Shore leave Kimy Stell
Mon 3 Nov 2014
at 21:50
Re: Act 6.1: Shore Leave (Take 2)
Mika is impressed that so many want to hone their martial skills in the sims, but she opts not to play with them.  Instead, she's got weapons and a swoop to upgrade.

She stops by to grab some food fit for a young swoop punk to chow down on, a case of fizzpops, a couple of orders of fried tubers with glackow sauce, a nerf burger with a side of hubba chips and a frozen container of denta bean ice cream with bama bar crumbles.
Kyvarr 'Hammer' Dulvan
 Player, 178 posts
Mon 3 Nov 2014
at 21:57
Re: Act 6.1: Shore Leave (Take 2)
Kyvarr agrees to join Idaya on some of the capital ship exercises.  While it seemed unlikely a group this small would have access to capital ships, Rian had made them practice such sims which meant they were worth doing.
Sheila Masters
 player, 936 posts
 Janine Carstairs.
 Talon 3
Mon 3 Nov 2014
at 22:38
Re: Act 6.1: Shore Leave (Take 2)
SHeila actually spends the vast majority of her time training.  She will spend up to four hours a day with Kyvarr, then at least 4 more on her own, with the different types of fighters, or with idaya on some of her capital ship sims.  Then another 4 on the hand to hand combat, and finally, time on the shooting range, going through target practice and through the sims with various guns. She starts every day at 6am equivalent with a workout at the hotel gym. She will take one afternoon and evening off, replace her lost normal clothes, go to a couple holos, buy some books, go to a medium rate bar, get picked up, get home late, and show up the next morning at the simulation center right on schedule after working out.  Honestly, fairly boring.
Dohr Veen
 player, 287 posts
Tue 4 Nov 2014
at 09:44
Re: Act 6.1: Shore Leave (Take 2)
Having a lot of free time on his hands, Dohr felt somewhat confused. He couldn't really remember exactly when he'd last been in the same situation. Even on Det Akari where he'd had his own clinic to run, there really hadn't been too many possibilities to relax or do something else than work, gather supplies and work more. Now he wasn't sure what he should do.

As some of the group was taking on more exercises, Dohr thought it would be good for him to participate in some as well. He's concentrating mostly on shooting with all kinds of different weapons at the range, but takes part in Idaya's capital ship simulations to learn more of the space battle tactics. When not at the training centre or at the ship resting, the doctor wanders around the better and safer parts of Nar Shaddaa looking for more information about the sector. He also digs into some of his previously gathered resources for some creds to buy himself a few new, top quality outfits.

Naturally should some need arise for his medical skills, Dohr will be available.
Sheila Masters
 player, 937 posts
 Janine Carstairs.
 Talon 3
Thu 6 Nov 2014
at 02:46
Re: Act 6.1: Shore Leave (Take 2)
While she is playing capital ship with Idaya one time, Sheila will ask a question.  'THese are refights of battles you've already done.  Have you changed anything this time through?  Done anything different?  Any why?  I'm just curious."
Idaya
 player, 141 posts
Fri 7 Nov 2014
at 11:59
Re: Act 6.1: Shore Leave (Take 2)
"They are battles I have fought, unchanged in the original setup. I thought, you might understand me a bit better if you saw them and see, how different capital ship warfare is from flying a fighter. In a solo fighter, you need to rely only on yourself. In a fighter squadron you rely partially on your wingman and the others, but aboard a capital ship, everyone relies on the rest of the crew - captain relies on them all first and foremost."
Sheila Masters
 player, 938 posts
 Janine Carstairs.
 Talon 3
Fri 7 Nov 2014
at 13:28
Re: Act 6.1: Shore Leave (Take 2)
Keeping her tone light.  "Just to make sure I understand you correctly.  You are not evaluating what you did during the battles, you're not actually training, you're showing us your resume?"
Idaya
 player, 142 posts
Fri 7 Nov 2014
at 13:39
Re: Act 6.1: Shore Leave (Take 2)
"You misunderstood me. One can learn from past missions and the others can learn about them as well. But I am also showing you what I have done in the past and how I do things."
Sheila Masters
 player, 939 posts
 Janine Carstairs.
 Talon 3
Fri 7 Nov 2014
at 13:43
Re: Act 6.1: Shore Leave (Take 2)
"What are you doing now?  Training yourself or trying to train me?" Sheila watched the battle continuing on the viewscreen.

This message was last edited by the player at 13:45, Fri 07 Nov 2014.

Idaya
 player, 143 posts
Fri 7 Nov 2014
at 13:50
Re: Act 6.1: Shore Leave (Take 2)
"Both, I hope."
Sheila Masters
 player, 940 posts
 Janine Carstairs.
 Talon 3
Fri 7 Nov 2014
at 13:56
Re: Act 6.1: Shore Leave (Take 2)
"So are the sims we're doing complete recreations of the battles you fought, or are you doing things differently than you did the first time?"  Sheila had to make sure she had this right.  Were they doing a textbook study using a sim, with the battle going exactly as it had the first time around, or were they exploring other tactics and techniques the might have been used to better effect.
Idaya
 player, 144 posts
Fri 7 Nov 2014
at 14:09
Re: Act 6.1: Shore Leave (Take 2)
"What I try to create here is an opportunity to learn from my own mistakes and allow you to make your own in order for you to learn. Without finding one's own mistakes, with or without the help of others, there is no learning and advancement."

This message was last edited by the player at 19:15, Fri 07 Nov 2014.

Sheila Masters
 player, 941 posts
 Janine Carstairs.
 Talon 3
Fri 7 Nov 2014
at 18:04
Re: Act 6.1: Shore Leave (Take 2)
In reply to Idaya (msg # 165):

"i'm not familiar with these particular battles.  Is this how the battle actually went, like an animated textbook?"
Idaya
 player, 145 posts
Fri 7 Nov 2014
at 19:19
Re: Act 6.1: Shore Leave (Take 2)
"The one we just fought ended slightly differently, the pirates fleeing with most of their crafts intact. This time, they did not."
Mika Trake
 player, 652 posts
 Talon 10
 Shore leave Kimy Stell
Fri 7 Nov 2014
at 19:25
Re: Act 6.1: Shore Leave (Take 2)
Mika sits back at the ship, occasionally taking a long enough break from upgrading her blaster to take a pull on a can of fizzpop and maybe nibble on a hubba chip or gnaw on a long cold fried tuber.
Master Servious
 GM, 1808 posts
 The ultimate power
 in the universe!
Fri 7 Nov 2014
at 23:17
Re: Act 6.1: Shore Leave (Take 2)
Time passes as the various Talons and Talon-hopefuls go about their pursuits.  Much time is spent at the training centre over the first few days as Devon had only paid for a few extra days.  Then people went their own seperate ways.

Some spent their time primarily on the ship.  Cor, Mika and Kyvarr spend the majority of the time working on their pet projects.  Some relaxed and took in the sights.  Some like Heigren and Fiarr weren't seen at all!  Devon spent some of his time trolling shipyards with Heigren then inspecting various models with Mika until he finally narrowed it down to a few ships.


A week passed quickly.  Given the much longer rotation of Nar Shaddaa only a few days passed before a standard Coruscant week went by.  The long days and various projects through everyone's sense of time off.  More Nar Shaddaa days passed and before long two weeks had gone by and still Devon had not ended shore leave.


OOC:  Mika, Kyvarr, you've had time to complete all your requested work.
Sheila Masters
 player, 942 posts
 Janine Carstairs.
 Talon 3
Sat 8 Nov 2014
at 00:53
Re: Act 6.1: Shore Leave (Take 2)
In reply to Idaya (msg # 167):

"Ok". Sheila nodded.
Master Servious
 GM, 1811 posts
 The ultimate power
 in the universe!
Sat 8 Nov 2014
at 21:42
Re: Act 6.1: Shore Leave (Take 2)
OOC: Just a reminder that the Talons have over a week of shore leave so if you want to get anything specific done (crafting, shopping, professions, etc) now is the time.  The new mission should be coming out soon.  Mika and Kyvarr your time is all used up, rest of you could fit more in if you wish.
Sheila Masters
 player, 944 posts
 Janine Carstairs.
 Talon 3
Sun 9 Nov 2014
at 04:30
Re: Act 6.1: Shore Leave (Take 2)
Sheila pays for extra time at the 'club.'   for training, anyone who want s join her for hand to hand combat training, and range training is welcome to.  She spends all her time there except that one afternoon and evening previously mentioned.
Devon Kismet
 player, 844 posts
 Talon 7
 ID: Rian Cloudrider
Mon 10 Nov 2014
at 00:29
Re: Act 6.1: Shore Leave (Take 2)
After almost a week of searching with help from Heigren and inspections with help from Mika, Devon finally made a choice.  Negotiations took place, credit ratings were checked and paperwork signed.  Finally, the dealer handed over the start-up codes and bowed himself out of the hanger.

Stood between Mika and Heigren, Devon stared up at the ship in front of him and grinned.  He hadnt had to steal this one - there was something to said for acquiring stuff without getting shot at.  His grin spread.   He nudged Mika.
"Aint that a sight?  A Kuat Systems Engineering Firespray-31 and she's all mine." The shipjacker rubbed his hands together in gleeful anticipation.
"Cor's gettin' me an R2 to act as co-pilot, but that wont arrive for a day or two.  Gonna have to manage on my own till then." His tone of voice indicated that he wouldn't find that much of a hardship.

Tapping the passcode in, Devon watched as the ramp descended smoothly; then turned to Heigren and Mika.
"Thanks for all your help with this, both of you - I owe you guys."
Before either could reply, the Corellian span and hurried up the ramp - eager to get started.
"I've hired the docking bay next to the Ghtroc." he called back to them  "It's not a long flight - get aboard if you want a ride back."
Dropping into the pilots seat, Devon ran his fingers gently over the controls and stared for a few moments.
She's all mine. he told himself again.

Devon started preflight checks and generally played with the ships computer whilst he waited for the others to board.  Remembering what his normal line of work was, professional paranoia made Devon change the start-up codes and other passwords that the dealer had given him.  Turning his head, Devon yelled back to his passengers:
"I'm closin' the ramp now, you guys ready?"
Mika Trake
 player, 653 posts
 Talon 10
 Shore leave Kimy Stell
Mon 10 Nov 2014
at 14:52
Re: Act 6.1: Shore Leave (Take 2)
Mika was glad for the chance to help out Devon.  She'd done great work on her blasters and swoop, but having a reason to get out of the ship was good too, though she couldn't really call it getting fresh air on Nar Shaddaa.

"Damn fine looking ship."  She says to Devon.  She'd given it a fairly thorough once over and it seemed ship-shape, but the design of the ship was still weird to her, the way it lands on it's back instead it's bottom and a cockpit in what she could only call the nose cone.  She didn't love the ship, but it was Devon's ship, not hers.

Strapping herself down, she gives Devon the okay sign.  "I'm as ready as I'm going to be."