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17:56, 9th May 2024 (GMT+0)

Act 4: The Escape.

Posted by Master ServiousFor group 0
Master Servious
GM, 254 posts
Wed 28 Mar 2007
at 10:01
  • msg #1

Act 4: The Escape

<30 minutes later>


Devon, with the assistance of Nirro works quickly to crack the security on the ships in the hangar.  After only thirty minutes four of the five ships have been reprogrammed with new security protocols.  Thanks to Nirro's slicing efforts the ships were fully fueled and charged.

Mark had worked quickly, preflighting the ships and inspecting them mechanically.  Owing to his limited time he couldn't do thorough assessments, merely check the obvious and get them warmed up.

On the hangar's main bay, the Barloz medium transport sat proudly.  Whilst not the most impressive craft in the fleet, this one had been modified.  She boasted a turbloaser turret port and starboard as well as faster engines.  Her cargo bay could be sensor-dampened to hide her cargo and she had numerous drive emission overlays to complement her multiple identities.

Sitting outside the hangar sat two well-maintained Z-95 Headhunters.  Both were hyperdrive capable and boasted twin triple blasters and a concussion missile launcher that was fully loaded.

Sitting behind them were two Cloakshape fighters.  Whilst sturdy and well armed, these craft lacked both hyperdrive and shields.  Whilst the lack of hyperdrive made them less attractive, the slavers seemed to have got around that by fixing docking clamps to the top and bottom of the hull.  Whilst this slowed speed in hyperspace and sucked more fuel, the benefit of having two extra fighters made up for it.  Mark busied himself preflighting these last two ships whilst Devon worked to crack the last fighter's security.

The slaves had been kept in their cells to keep them from wandering.  Whilst of few of them showed some brightness at the chance of being free, most of them still looked as if nothing had changed.  It would take time and their actual freedom to help mend the hurts they had suffered.

Finding that there was more information to download that he had storage space for, Flash instead went to work removing the storage disks from the security computers.  Whilst he did so Jek busied himself inventorying and stacking all the weaponry and armour in the armoury into boxes and onto his medical trolleys.  They were then loaded onto the transport by the labour droids in the hangar which Roy had used his skills to reprogram.  The droids also loaded Cyril's corpse aboard the transport.  There was little time to mourn.  That would come later.

Jamie meanwhile moved throughout the facility preparing demolition charges.  Darak assisted by gathering several drums of volatile fluid from the hanagar and moving it into position as directed by Jamie.  Several kilograms of detonite and grenades which had been taken from the armoury helped prepare the explosive yield.  By the time he had finished and hooked up the last detonator, the place should go up with an all-might bang; big enough to destroy the buildings but not so much as to damage nearby buildings.

As everyone finished thier jobs, the team gathered in the hangar to discuss their plans while Devon and Mark worked to finish the last Cloakshape fighter.  Everyone waited for the Commander to speak.


OOC: Okay.  Thirty minutes have passed.  If anyone had anything specific to do in that time I haven't covered let me know.  The ships are fuel armed and loaded except for the slaves.

Despite only being 30 minutes I have awarded you vp for an hours worth of resting.  Moment of weakness on my part

YOu have (or soon will have) four starfighters and a space transport.  The fighters require a pilot whilst the transport will need a pilot, co-pilot and two gunners.  An engineer wouldn't hurt either.


Current VP/WP
Jamie - 10/38 3/12
Mark - 79/82 12/12
Flash - 16/26 10/10
Devon - 17/27 12/12
Exilim - 23/23 12/12
Daniel - 8/21 2/13
Darak - 4/16 14/14
Nirro - 4/17 1/12
Roy - 3/10 1/10
Jek - 3/17 2/12
This message was last edited by the GM at 23:42, Fri 30 Mar 2007.
Commander Mark Sheppard
moderator, 79 posts
Talon Leader
Squadron Leader
Fri 30 Mar 2007
at 23:37
  • msg #2

Re: Act 4: The Escape

Mark comes out from under the cloaskshape fighter he was working on to face the assembled crowd.

"I am assuming that you have all completed your tasks?  These crates need to be loaded and the explosives set.  We've overstayyed our welcome as it is."

"It will take another 10 minutes to prep this last ship and then we will be ready to go.  Loading the slaves on board will take some time but I want it done in an orderly fashion.  So keep weapons on stun and at the ready.  If they need to feel like slaves for a little longer then they must suffer the indignity a little longer.  Freedom is no good to them if they're dead"


He looks to Jamie.  "Five.  We have four combat capable fighters here as well as a transport that will require at least a crew of four to operate effectively.  I need you to sort out who amongst our team is best to fly each one.  Once you have done that those people should begin pre-flights while the rest of the group ferries the slaves to the transport."

"Questions?"

This message was last edited by the player at 23:43, Fri 30 Mar 2007.
Pilot Officer Allen 'Flash'
player, 85 posts
Talon 2
Pilot
Sat 31 Mar 2007
at 00:23
  • msg #3

Re: Act 4: The Escape

Glancing in the direction of the slaves, Flash switches his blaster pistol to stun.  While listening to the commander, however, he is unable to keep his eyes from wandering to the fighters behind him.  "Man, I sure would love to get in one of those things.  Although the big ship's not so bad."
Jek Panaka
player, 46 posts
Somebody call for
the doctor?
Sat 31 Mar 2007
at 01:53
  • msg #4

Re: Act 4: The Escape

Jek turned to Jamie.  "Five. . .sir.  I have some flight experience in light freighters so I could fly that transport if I was needed.  I'm no gunner and I've never even sat in a fighter."

"However I would prefer it if I had no role as such with operating these vessels.  There are going to be a good fifty confused and scared prisoners on board.  They know me.  I feel I could best serve them by staying with them, providing what comfort I can."

Roy Pereen
player, 63 posts
programer/techy
Sat 31 Mar 2007
at 05:23
  • msg #5

Re: Act 4: The Escape

Five I have some time on transports, and I am not to bad of a polit.  I can run the that ship no promblems I'm not that great of a shot.
Flight Officer Nirro Savin
player, 154 posts
Talon 8
Slicer
Sat 31 Mar 2007
at 14:49
  • msg #6

Re: Act 4: The Escape

Nirro switches his blaster pistol to stun but keeps it in its holster. I'd rather go up in a fighter as I do not know how to fly one of those freighters. If you prefer though I could serve one of the shipboard functions.
Flight Officer Jamie Webb
player, 226 posts
Talon 5
Demolitions Expert
Sat 31 Mar 2007
at 15:08
  • msg #7

Re: Act 4: The Escape

Jamie took a good look at the hangar, counting ships and pilots and considering his options.
"Two, I see you eyeballing those fighters, but I'm going to need you elsewhere.  You will be the pilot-in-command of the transport because you're the best man for the job.  Your task is to get all the slaves and prisoners from point A to point B as safely as possible.
"Roy, I'd like you to be Two's co-pilot.  Follow his direction; hopefully you won't need to be a good shot."

Jamie casts an eye to the fighters again, weighing his remaining options.
"The Headhunters will be flown by Eight and Eleven; Four and I will fly the Cloakshapes.  Jek, Daniel, and Darak will help One in securing the slaves, as well as the prisoners in the communications center.  When we lift off, Darak and Daniel will act as gunners for the transport, while Jek stays with the slaves."
Jamie stood at attention before the Commander, not sure of himself at that point.
"One, do you have a shipboard task in mind for yourself?  I'd hate to order you around, but I was thinking you should lead the crew of the transport."
He glanced around at the others as well, asking, "Does anyone have a problem with his assigned task?  If not, let's get started."
This message was last edited by the player at 15:10, Sat 31 Mar 2007.
Flight Officer Nirro Savin
player, 155 posts
Talon 8
Slicer
Sat 31 Mar 2007
at 15:20
  • msg #8

Re: Act 4: The Escape

Got it five. Nirro heads to the closest headhunter to begins to do the preflight work.
Daniel O'Connell
player, 53 posts
Eximperial soldier
Heavy weapons/Artillery
Sat 31 Mar 2007
at 16:32
  • msg #9

Re: Act 4: The Escape

Daniel nods at the position he has been given. "I've got no problems with my position, but if One feels that he would be better able to handle the weapons I can watch the slaves to make sure they don't get out of hand." He was quite sure that he could handle the ships weapons but he also knew what could happen if the slaves got rowdy. In any case he prepared for the worst by switching his weapon to stun. Hopefully he wouldn't have to use it but you can never be too safe.
Darak Aeleth
player, 57 posts
Sat 31 Mar 2007
at 19:24
  • msg #10

Re: Act 4: The Escape

Darak nods and says "Affirmative Five." He will follow orders with gusto, and as Jek knows the slaves he will follow Jek's lead in handling them unless ordered otherwise by one of the Mercs.
This message was last edited by the player at 19:30, Sat 31 Mar 2007.
Pilot Officer Allen 'Flash'
player, 87 posts
Talon 2
Pilot
Sat 31 Mar 2007
at 22:29
  • msg #11

Re: Act 4: The Escape

Flash sighs and reluctantly turns away from the fighters to see what he's got to work with on the transport.
Commander Mark Sheppard
moderator, 80 posts
Talon Leader
Squadron Leader
Sat 31 Mar 2007
at 23:11
  • msg #12

Re: Act 4: The Escape

Mark nods to Jamie.  "I'll be serving several roles.  We have no mechanic on the team at the moment so if needs be I'll serve as engineer.  I'll also serve as overall transport commander and tactician if required.  Hopefully though we've seen the last of the fighting for a while."

He noted Flash's disappointed look and gave him a not-so-gentle whack in the shoulder.

"You'll have more combat than you can stomach before long Two. I promise you that.  Now make sure you've got this tub ready to fly.  You're going to have over fifty people relying on your skill including your commanding officer.  You get me killed up there and I swear I'll haunt you for eternity.  Get moving."

Mark turns, offers Jamie a quick nod and moves back to preparing the final Cloakshape fighter for flight.
This message had punctuation tweaked by the player at 00:19, Sun 01 Apr 2007.
Roy Pereen
player, 64 posts
programer/techy
Sun 1 Apr 2007
at 05:12
  • msg #13

Re: Act 4: The Escape

Five I will make a better mechanic then co-polit it was kinda my job before I got here,  and heads up for you I've went and powered down the AA gun while awaitting to get sprung so there should be no fire from that.
Flight Officer Exilim Nallis
player, 119 posts
Talon 4
Sniper
Sun 1 Apr 2007
at 08:41
  • msg #14

Re: Act 4: The Escape

Exilim listens patiently as Jaime issued the ship allocations. Noting the suggestions by the others present, he decides that there is nothing for him to add for the moment.

"No problems Five" he says as he picks up his gear and heads to his ship.

He will stow his gear and then check out his fighter to make sure that it is ready to go.
Flight Officer Devon Kismet
player, 89 posts
Talon 11
Shipjacker
Sun 1 Apr 2007
at 20:36
  • msg #15

Re: Act 4: The Escape

Still working on the last Cloakshape, Devon gave Jamie a simple thumbs-up in response to his orders and concentrated on finishing his job whilst the others finalized plans.

When he had finished his work on the last fighter, Devon hurried to begin pre-flight on his Z-95 whilst the others hurried about their tasks.  Sat in the cockpit, Devon sealed the canopy, pulled his helmet on and started flicking switches to begin powering different systems up.

'Comms check - this is Eleven; how do I sound?  Once he got an affirmative, Devon switched his fighters comm-system over to the private channel it shared with the other Z-95.
Flight Officer Jamie Webb
player, 227 posts
Talon 5
Demolitions Expert
Mon 2 Apr 2007
at 01:34
  • msg #16

Re: Act 4: The Escape

Jamie nods as things seem to be falling into place.
"Though you may not be the best co-pilot around," he answered Roy.  "We don't have many pilots available.  We shouldn't need an engineer in-flight anyway unless we have major problems, in which case One can cover you.  Good call on the AA gun.  Don't ignore it, though, or some of us could have a real short trip.  If there are any slavers out there they might be able to get it back online."
Jamie checks to make sure the others are following orders while Mark and Devon ready his ship.  When the ship is ready, as his is the last, he gives it an abbreviated preflight, checking for physical damage, fuel quantity, and control response.
After finally settling himself in the cockpit, he gives the necessary instruments and systems - life support, weapons, nav aids, airspeed, and so on - a once-over before testing his own comm system with a smack of his lips and a "Tasting, tasting, one two three."
Jamie breathes a long sigh and closes his eyes for a moment as several lines of thought paraded through his mind.
Well, Jamie, you're finally back in a starfighter.  It's been a long time, but I guess you can't keep a fighter pilot down.  How long has it been since a real cockpit?  And this one actually has life support!
He opened his eyes and returned to reality, hopping out of the cockpit of the preflighted Cloakshape to check on everyone else's progress.
Flight Officer Nirro Savin
player, 156 posts
Talon 8
Slicer
Mon 2 Apr 2007
at 15:42
  • msg #17

Re: Act 4: The Escape

Nirro closed the cockpit cover and put on his helmet. Preflight comm test, over, Anyone reading?

Anyone looking into the cockpit sees Nirro chuckling and then speaking into his communicator.
Darak Aeleth
player, 59 posts
Mon 2 Apr 2007
at 20:41
  • msg #18

Re: Act 4: The Escape

Once Darak is finished assigned tasks he will take up position at a gunnery station on the transport.

This is a new ship class for him, so that means three run throughs of system familliarization. Cycling through his station functions he also takes note of any non-gunnery functions linked through the console, in case he is called upon to do something else in a pinch.

When it came time to do the internal comms check he sent out to the other stations (on internal intercomm) "Darak at Gunnery Alpha here. Station status board shows normal on indicators (see OOC below)."

Darak thinks to himself Now this is something. When the pirates had set upon him and his ship mates he had just begun to dream about a flight position, but with the Bothans it was endless certifications and testing. Now he was here, right in the thick of things, and he could finally apply the mountain of theory he had to learn in class. Sure, he had made officer very early with his credentials as a Doctor, but it only put him farther away from the cockpit in the Bothan system. Medical certification in the BEC service had taken time away from flight courses. Now, sitting at a station and ready to go Darak felt more at home than ever before.

OOC: If something doesn't show green, is abnormal, etc. it is reported "except X".
This message was last edited by the player at 21:04, Mon 02 Apr 2007.
Flight Officer Devon Kismet
player, 90 posts
Talon 11
Shipjacker
Mon 2 Apr 2007
at 21:42
  • msg #19

Re: Act 4: The Escape

Inside his cockpit, Devon nods at something the others cant hear, then flicks a switch that starts the fighters shields charging before speaking into his comm-gear.
Flight Officer Nirro Savin
player, 157 posts
Talon 8
Slicer
Mon 2 Apr 2007
at 22:19
  • msg #20

Re: Act 4: The Escape

Nirro continues speaking into his communicator while powering up any systems that haven't been activated yet.
Flight Officer Exilim Nallis
player, 120 posts
Talon 4
Sniper
Mon 2 Apr 2007
at 22:48
  • msg #21

Re: Act 4: The Escape

Completing his preflight of the cloakshape and making sure that all of its systems are powered up and ready Exilim finished with a comms check "Testing 1,2, testing 1,2."
Daniel O'Connell
player, 54 posts
Eximperial soldier
Heavy weapons/Artillery
Tue 3 Apr 2007
at 00:04
  • msg #22

Re: Act 4: The Escape

Daniel hurriedly completes his tasks along with Jek, Darak and One. He makes sure to double check the captured prisoners making sure they are properly restrained then checks to make sure all the slaves are secure on board the transport ship.

Joining Darak in the transport ship he take the second gunners position and begins a diagnostic run on his station. Hearing the others loud and clear Daniel switches on his comm system. "Daniel here. Weapons functional and everything seems to check out."
Flight Officer Devon Kismet
player, 91 posts
Talon 11
Shipjacker
Tue 3 Apr 2007
at 14:17
  • msg #23

Re: Act 4: The Escape

'I hear you, Four - you hear me?' Devon responds to Exillim before switching back over to the private frequency his fighter shared with its twin.
Flight Officer Nirro Savin
player, 158 posts
Talon 8
Slicer
Tue 3 Apr 2007
at 15:05
  • msg #24

Re: Act 4: The Escape

PM:
Roy Pereen
player, 65 posts
programer/techy
Tue 3 Apr 2007
at 17:36
  • msg #25

Re: Act 4: The Escape

Two comps online ships checks outs
Flight Officer Exilim Nallis
player, 121 posts
Talon 4
Sniper
Wed 4 Apr 2007
at 02:50
  • msg #26

Re: Act 4: The Escape

"You're coming through fine 11" Exilim replies
Flight Officer Jamie Webb
player, 228 posts
Talon 5
Demolitions Expert
Wed 4 Apr 2007
at 02:58
  • msg #27

Re: Act 4: The Escape

Jamie walked around the transport and personally made sure the slaves and prisoners were being ferried on-board.
Once everything is in place, he will find One and stand at attention for a brief moment.
"Sir, ships are ready and cargo is secure.  I think we've been here long enough."
Commander Mark Sheppard
moderator, 81 posts
Talon Leader
Squadron Leader
Wed 4 Apr 2007
at 09:09
  • msg #28

Re: Act 4: The Escape

"Understood five."

Mark takes a position in one of the rear seats in the cockpit of the freighter.  Until they were spacebound there was little for him to do.  He turned to the comms station at his console.

"All wings and stations, this is one.  Call in your status and lets prepare to move out.  Since we're blocking you all in I guess we'll head out first.  Two will take us out first and taxi us to the side.  We'll let the fighters take off first to give us some cover."

He switches off the comm and nods to Flash.  "Take us out and then roll her to the far side of the field.  We'll let the fighters take off first."
This message was last edited by the player at 09:13, Wed 04 Apr 2007.
Flight Officer Exilim Nallis
player, 122 posts
Talon 4
Sniper
Wed 4 Apr 2007
at 09:43
  • msg #29

Re: Act 4: The Escape

Adjusting his helmet once again Exilim replies "One, Four here. Am prepped and ready."
Jek Panaka
player, 47 posts
Somebody call for
the doctor?
Wed 4 Apr 2007
at 10:49
  • msg #30

Re: Act 4: The Escape

Down in the cargo hold with the slaves, Jek did his best to provide comfort to the slaves while he handed out ration packs he'd found on base and offered any medical care he could.

"One this is Doc.  We're all ready but lets keep it smooth.  We've got a lot of people without crash harnesses down here."
Daniel O'Connell
player, 55 posts
Eximperial soldier
Heavy weapons/Artillery
Wed 4 Apr 2007
at 12:20
  • msg #31

Re: Act 4: The Escape

"Daniel here. Weapons armed and prepared for departure.  Daniel said over the comm. "I think we have over stayed our welcome so lets get off this rock."
Darak Aeleth
player, 60 posts
Wed 4 Apr 2007
at 13:26
  • msg #32

Re: Act 4: The Escape

Over the intercomm "Confirmed. Weapons here also armed, standing ready for your firing orders."
This message was last edited by the player at 02:09, Thu 05 Apr 2007.
Flight Officer Nirro Savin
player, 159 posts
Talon 8
Slicer
Wed 4 Apr 2007
at 14:51
  • msg #33

Re: Act 4: The Escape

Eight reporting in, all systems go. Prepped and ready sir!
Flight Officer Jamie Webb
player, 229 posts
Talon 5
Demolitions Expert
Thu 5 Apr 2007
at 06:49
  • msg #34

Re: Act 4: The Escape

Jamie was back in his cockpit and ready to go when he got a horrible feeling in his stomach.
"No!  Two, this is Five; hold short in the hangar.  Four, come with me."
Jamie threw the canopy open again, grabbed his rifle, and exited the fighter.  Rifle held at the ready, he signaled for Xil to join him and moved towards the hangar personnel door.
C'mon, what's wrong with this...
This message was last edited by the player at 07:12, Thu 05 Apr 2007.
Flight Officer Exilim Nallis
player, 123 posts
Talon 4
Sniper
Thu 5 Apr 2007
at 12:23
  • msg #35

Re: Act 4: The Escape

Exilim stopped what he was doing when he heard the call come over the comm.
" What...." he says involuntarily to himself. Taking a second to interpret the order he replies, "Understood Five"
Doing as asked, he gets out of the cloakshape, taking his rifle with him. Making sure that it it ready to fire, he approaches Jamie's position. He wonders to himself what has changed....and why was there an urgency to the order.
Flight Officer Devon Kismet
player, 92 posts
Talon 11
Shipjacker
Thu 5 Apr 2007
at 13:52
  • msg #36

Re: Act 4: The Escape

'?'  muttered Devon, then began to flick switches on his control panel.
he clicked his comm on and contacted the other Z-95.
Flight Officer Nirro Savin
player, 160 posts
Talon 8
Slicer
Thu 5 Apr 2007
at 23:07
  • msg #38

Re: Act 4: The Escape

Nirro flipped a switch on the console in front of him bringing up his shields.  Nirro looks for Jaime to see if he can tell what spooked him.
Master Servious
GM, 260 posts
Fri 6 Apr 2007
at 00:27
  • msg #39

Re: Act 4: The Escape

Xil and Jamie move to the door.  Looking around the perimeter they can see nobody lurking in the open or on the rooftops.  It was possible someone slaver was still floating around inside but even so it was hard to imagine why one could be a threat.  Small arms fire would bounce off the hull of the transport.  It would take someone with a missile launcher or even an e-web blaster or a slaver to cause any real damage to the transport with its shields down.  With its shields up it would be even more ineffectual.
This message was last edited by the GM at 00:31, Fri 06 Apr 2007.
Commander Mark Sheppard
moderator, 82 posts
Talon Leader
Squadron Leader
Fri 6 Apr 2007
at 00:29
  • msg #40

Re: Act 4: The Escape

Mark turns to Flash.  "So as he says Two.  Keep her fired up and ready to go but don't roll out.  Roy, be ready to activate our shields at a moments notice if needed."

He then steps to the back of the cockpit and mutters into his comm.
Flight Officer Exilim Nallis
player, 124 posts
Talon 4
Sniper
Fri 6 Apr 2007
at 00:50
  • msg #41

Re: Act 4: The Escape



Not seeing anything initially Xilim continues to scan the area for trouble.
This message was last edited by the player at 00:54, Fri 06 Apr 2007.
Flight Officer Jamie Webb
player, 230 posts
Talon 5
Demolitions Expert
Fri 6 Apr 2007
at 01:05
  • msg #42

Re: Act 4: The Escape

Jamie pauses after scanning the base from the cover of the doorway, then holds his comm close to his mouth.
Jamie signaled to Xil to cover him, then readied his rifle again.  Crouching low, he glanced around the base again before moving toward the AA gun.
Master Servious
GM, 261 posts
Fri 6 Apr 2007
at 01:15
  • msg #43

Re: Act 4: The Escape

Jamie and Xil quickly and carefully move to the AA gun.  They reach the weapon without incident or without spotting any trouble.  A quick glance confirms the weapon is powered down just like Roy had promised.
Roy Pereen
player, 66 posts
programer/techy
Fri 6 Apr 2007
at 07:12
  • msg #44

Re: Act 4: The Escape

Roy will do a quick scaner swipe with the ships radar
Roy Pereen
player, 67 posts
Droid Programmer
Fri 6 Apr 2007
at 15:42
  • msg #45

Re: Act 4: The Escape

Two, Flyer at 2000
Commander Mark Sheppard
moderator, 83 posts
Talon Leader
Squadron Leader
Sat 7 Apr 2007
at 00:06
  • msg #46

Re: Act 4: The Escape

Mark stared at Roy wondering what the man was talking about.  'What is a flyer and how could it be off their port flank?'

He moved forward to stand behind Roy and looked at the sensors.  Understanding dawned and he switched on the comm.

"Attention.  We have an unidentified craft exactly two thousand metres directly above us.  Its intentions are unknown.  Stay frosty."
This message was last edited by the player at 05:07, Sat 07 Apr 2007.
Flight Officer Jamie Webb
player, 231 posts
Talon 5
Demolitions Expert
Sat 7 Apr 2007
at 00:52
  • msg #47

Re: Act 4: The Escape

Hearing the comm call, Jamie immediately looked up into the night sky.  "Watch my back, please," he said to Xil as he examined the AA turret for controls.
It would be nice if there was a simple power button...
Jamie picked up his comm again and broadcasted, "This is Five, I'm going to try to power up the AA gun.  How big is this craft?"
Flight Officer Exilim Nallis
player, 125 posts
Talon 4
Sniper
Sat 7 Apr 2007
at 01:07
  • msg #48

Re: Act 4: The Escape

Having quickly glanced up after hearing the call on the comm, Exilim returns his attention to the compound. He continues to do systematic scans of the buildings with short glances skyward incase of other surprises.

"I really hope that you can get that thing working" he says to Jamie in the most encouraging way he can.
Master Servious
GM, 262 posts
Sat 7 Apr 2007
at 01:22
  • msg #49

Re: Act 4: The Escape

Though they instinctively look upwards, the action is useless.  Even on a clear day, spotting a ship two kilometres up would be pointless unless it was the size of a Star Destroyer (in which case they were dead anyway).

Jamie quickly finds the manual controls.  They work similarly to a remote operated turret with a simple targetting display and joystick.  However the guns are powered down and require a password to re-activate.
Flight Officer Jamie Webb
player, 232 posts
Talon 5
Demolitions Expert
Sat 7 Apr 2007
at 01:45
  • msg #50

Re: Act 4: The Escape

Jamie looked up from his fiddling to Xil.  "There's some sort of password on here.  Roy powered it down, maybe he set one.  If not, I don't think I can power it up.  I'm not exactly a top-notch slicer.  If you want to hope, you should hope your rifle can blow up a starship."
Jamie hopped on the comm again, saying, "Roy, if you put a password on this turret, I could use it about now."
Master Servious
GM, 263 posts
Sat 7 Apr 2007
at 02:06
  • msg #51

Re: Act 4: The Escape

For simple expedience, Roy did set a password and so bypassing the lockout and powering up the weapon is no problem.  Soon the turret is powered up.  On your targetting display a dot appears.  It's somewhere between 100-150 metres in length.  Its range is 1985m straight up and its not moving.  The sensors aren't sophisticated to tell you much more.
This message was last edited by the GM at 02:06, Sat 07 Apr 2007.
Daniel O'Connell
player, 56 posts
Eximperial soldier
Heavy weapons/Artillery
Sat 7 Apr 2007
at 03:58
  • msg #52

Re: Act 4: The Escape

At the sound of Roy's warning Daniel immediately set's himself into a combat state of mind. The ship's weapons couldn't do much in the hanger but he would be ready if he was needed. Taking this time to get use to the weapon he moved the turrent around to get a feel for how much he would need to adjust his aim. Can we do a detailed sensro sweep of that thing to find out exactly what it is? He says to the others onboard the transport assuming that it was the only ship that might possibly have sensors strong enough to find out any detail about the unidentified vessel.
Roy Pereen
player, 68 posts
Droid Programmer
Sat 7 Apr 2007
at 05:13
  • msg #53

Re: Act 4: The Escape

Sorry the sensors can’t get a good enough lock on it, but from the profile I can guess that it is about 130m wide and that putting it in to either large transport on light cap ship. Either way could have a ton of weapons.
Pilot Officer Allen 'Flash'
player, 88 posts
Talon 2
Pilot
Sat 7 Apr 2007
at 05:32
  • msg #54

Re: Act 4: The Escape

Flash keeps the transport actually hovering on the repulsors, ready to either drop or shoot out of the hangar as the need may be.
Flight Officer Devon Kismet
player, 94 posts
Talon 11
Shipjacker
Sun 8 Apr 2007
at 11:23
  • msg #55

Re: Act 4: The Escape

Commander Mark Sheppard:
"Attention.  We have an unidentified craft exactly two thousand metres directly above us.  Its intentions are unknown.  Stay frosty."


Devon automatically glanced up at the hanger ceiling, then tutted to himself.  Even if the hanger roof wasn't in the way; she's too high to see.

He clicked him comm gear on.  'Eleven here - anyone picking up any active scans from our unknown? I'm not; and the hanger will give us a lot of shielding... hopefully she's not aware of any of us who haven't used active sensors yet.'
Commander Mark Sheppard
moderator, 84 posts
Talon Leader
Squadron Leader
Sun 8 Apr 2007
at 11:49
  • msg #56

Re: Act 4: The Escape

Mark waited in his seat behind Roy and Flash.  He had no console, nothing to look at.  He played the scenario in his mind as he waited for reports to come in from Jamie.

"Roy, unless someone actively scans us I want you to keep us on passive scans.  Lets not give ourselves away prematurely.  We don't know our 'guests' intention yet.  They could just be curious of all the fireworks going on down here."

Mark realised as he spoke he didn't believe the words himself so it was likely nobody else did.  He pulled out his comm.

"Eleven and Eight.  I want you both to CAREFULLY turn one hundred and eighty degrees.  Use minimal power as to minimise emissions.  Move as far away from the back wall as possible.  Then agree on a point on the back wall and target it with missiles and lasers.  If and only if I give the order, fire one missile each and a volley of blaster fire to destroy the back wall.  Then fly out as fast as you can.  Eleven lead, eight follow.  Are we clear?"

"Daniel and Darak.  If this order is given I want you both to concentrate on the side walls.  Each of you blast a hole in a wall and make it as loud and messy as possible.  If we need to leave we will be going out the front but I want to make any gunners up there unsure of which way to shoot."

"Five, four.  What's happening out there?"

This message was last edited by the player at 11:50, Sun 08 Apr 2007.
Flight Officer Exilim Nallis
player, 126 posts
Talon 4
Sniper
Sun 8 Apr 2007
at 12:21
  • msg #57

Re: Act 4: The Escape

Hearing the comms chat Xilim turns to Jamie "Whats our plan? We're pretty exposed out here with a bit of a run to our fighters. Personally I think that the gunners would be better out here and us ready to fly. The transport can then pick them up on the way out"

Exilim continues to survey the surrounding area.
Flight Officer Jamie Webb
player, 233 posts
Talon 5
Demolitions Expert
Mon 9 Apr 2007
at 14:11
  • msg #58

Re: Act 4: The Escape

Jamie quickly shuts down the turret again and picks up his rifle.
"On our way back, Sir," he reported.  To Xil he said, "If they're going to blast their way out of the hangar we'd better fly out with them!  Personally, I think I'll be able to do more in a fighter anyway.  Let's go!"
Jamie moves off toward the hangar as quickly as he is able.  Unfortunately this is not very fast.
Darak Aeleth
player, 61 posts
Mon 9 Apr 2007
at 19:15
  • msg #59

Re: Act 4: The Escape

On the internal intercomm Darak says "Understood One - Affirmative."

At that moment his mind was clear, his concentration sharp - but at the edges there were thoughts - doubts about himself. 'That is natural, but not something that need influence you' he could recall his mentor from the BEC Academy telling him on his first shuttle flight. Old Zaat Albaar - a Doctor like him, an educated man that understood something of the mind and also had a passion for space flight - so much like him. How wonderful that first flight had been - the mixture of euphoria and the hint of dread. Yet emotions did not rule him, they only clouded the task at hand. This was the same, he was really getting out of this yarut-hole of a place and he could taste freedom. He could almost taste space flight again ... but his mind must not drift.

After only a brief moment of recollecton he calmed himself - ready for whatever lay ahead with a crystal clear mind.
This message was last edited by the player at 19:16, Mon 09 Apr 2007.
Flight Officer Exilim Nallis
player, 127 posts
Talon 4
Sniper
Tue 10 Apr 2007
at 01:48
  • msg #60

Re: Act 4: The Escape

"Right behind you" Exlilm replies as he sets out following Jamie. Exilim keeps a lookout as they move in case Jamie's bad feeling didn't just involve the newly arrived ship.
Roy Pereen
player, 69 posts
Droid Programmer
Tue 10 Apr 2007
at 01:55
  • msg #61

Re: Act 4: The Escape

Scanes on passive
Daniel O'Connell
player, 57 posts
Eximperial soldier
Heavy weapons/Artillery
Tue 10 Apr 2007
at 05:07
  • msg #62

Re: Act 4: The Escape

Moving his gun to aim at the opposing wall Daniel confirms One's orders over the comm Weapons are ready to fire on your order. He had been hoping for a nice peaceful ride off this rock but it was starting to look like there weren't going to be any breaks for him today. Whether their guest were friendly or not Daniel still prepared himself for the possibility of battle ahead.
Flight Officer Nirro Savin
player, 161 posts
Talon 8
Slicer
Tue 10 Apr 2007
at 05:24
  • msg #63

Re: Act 4: The Escape

Nirro carefully turns his ship around to point towards the back wall. He flips a switch priming one missile in preparation to fire. Affirmative One. he says over the squad channel.
Flight Officer Devon Kismet
player, 95 posts
Talon 11
Shipjacker
Tue 10 Apr 2007
at 09:09
  • msg #64

Re: Act 4: The Escape

'Roger that, One - will pick a  spot and blow through it when ordered.'
Devon ruddered his Z-95 round to face the back of the hanger and armed a single missile, then checked the charge in the fighters lasers.
Darak Aeleth
player, 62 posts
Tue 10 Apr 2007
at 12:41
  • msg #65

Re: Act 4: The Escape

Darak has picked a spot after a moment of visually inspecting the wall in front of him - and waiting for the ship to stabalize after it's slow turn. He tracks the gun to that spot.
Flight Officer Nirro Savin
player, 162 posts
Talon 8
Slicer
Tue 10 Apr 2007
at 18:01
  • msg #66

Re: Act 4: The Escape

Nirro adjust his facing slightly, moving just a little bit so that Devon can get to where he needs to be.
Commander Mark Sheppard
moderator, 85 posts
Talon Leader
Squadron Leader
Wed 11 Apr 2007
at 01:28
  • msg #67

Re: Act 4: The Escape

Waiting until, Jamie and Exilim return to their ships, Mark then realises it was now or never.  He turns to his crew.  "Okay two.  As soon as Eleven and Eight exit the hangar I want us out the door and with some altitude as fast as you can.  If whatever up there is unfriendly we'll need room to maneuver."

He leans over Roy to use the ships comm to reach all of the team.  "This is it people.  You know the plan.  Eleven and eight, fire on my order.  Darak and Daniel, open fire as soon as they clear.  Jek, make sure our guests are sitting, this will get rough."

Mark moves back to his seat and straps in.  "NOW!"
Pilot Officer Allen 'Flash'
player, 89 posts
Talon 2
Pilot
Wed 11 Apr 2007
at 02:05
  • msg #68

Re: Act 4: The Escape

Flash flexes his fingers over the controls to get some blood to his knuckles, then grips it tightly again and prepares to shoot out the door the moment the fighters leave.
Flight Officer Nirro Savin
player, 163 posts
Talon 8
Slicer
Wed 11 Apr 2007
at 06:18
  • msg #69

Re: Act 4: The Escape

On the Ones' Mark, he fired a missile at the wall at the spot Eleven had specified hoping that thier strategic placement would break the wall.
Flight Officer Devon Kismet
player, 96 posts
Talon 11
Shipjacker
Wed 11 Apr 2007
at 08:55
  • msg #70

Re: Act 4: The Escape



Waiting for the order, Devon made a quick last minute check of his fighters systems; then he took several deep breaths and attempted to make some of the tension bleed out of him.

Commander Mark Sheppard:
Mark moves back to his seat and straps in.  "NOW!"


Devon fired his missile, then winced reflexively up at the ceiling...
This message was last edited by the player at 08:58, Wed 11 Apr 2007.
Flight Officer Exilim Nallis
player, 128 posts
Talon 4
Sniper
Wed 11 Apr 2007
at 09:09
  • msg #71

Re: Act 4: The Escape

Exilim had hurried into his ship as fast as he could. Securing it and checking its systems again he made sure it was ready for flight and/or fight. On the commanders order he took a deep breath and waited.
Master Servious
GM, 264 posts
Wed 11 Apr 2007
at 11:10
  • msg #72

Re: Act 4: The Escape

On the Commanders order, Devon and Nirro let fire with blaster and missiles.  The explosion rocked the ships in the hangar but they shrugged off the blast.  The wall was not so rugged and a large hole appeared in the back of the hangar.  Without a word Devon flew through the hole, Nirro in hot pursuit.

At almost the same moment, ion cannon fire from above struck the ground out front of the hangar with mesmorising force.  Clearly the gunner had been waiting to shoot whatever came out of the hangar.  Any ship would have been quick disabled in the ion storm.  Too late the guns began to track to the back.

Flash shot the transport out the hangar, showing keen precision as he flew out the gate.  A nudge of the repulsorlifts bounced the transport over the fence and then she was quickly grabbing altitude.  Behind her Jamie and Exilim also made their escape.

The need for subtlety ended, both the Talons and their adversary went to active scanning.  Roy quickly identified the ship as a Corellian Cruiser.  She was being escorted by two Cloakshape fighters.  This was quickly confirmed as a voice blared over everyone's comm.

"This is Hydia IV defence cruiser Sarratoga to unidientified pirate vessels.  You are hereby ordered to power down your weapons and surrender yourselves into custody.  You have thirty seconds to comply or we will open fire."





OOC:

Out of the frying pan!

Well you're all airborne.  The transport and the two cloakshape fighters are about 200m off the ground and 10km south of the slaver compound.  The Z-95's are 400m up and 15km to the north.

The cruiser is still hovering above the slaver compound about 2km up.  They clearly haven't decided what they are going to do yet.  The aren't shooting at present.


The charges are armed and set but Jamie hasn't destroyed the compound yet either.

Ship Status
Transport - 80/80SP 180/180HP
Z-95 (Devon) - 30/30 120/120 (5/6 missiles)
Z-95 (Nirro) - 30/30 120/120 (5/6 missiles)
C/S (Jamie) - 140/140HP  (16/16 fire-linked missiles)
C/S (Exilim) - 140/140HP  (16/16 fire-linked missiles)

This message was last edited by the GM at 11:11, Wed 11 Apr 2007.
Roy Pereen
player, 70 posts
Droid Programmer
Wed 11 Apr 2007
at 12:19
  • msg #73

Re: Act 4: The Escape

Roy will angle the shilds behind us towards the cruiser
Flight Officer Devon Kismet
player, 97 posts
Talon 11
Shipjacker
Wed 11 Apr 2007
at 12:48
  • msg #74

Re: Act 4: The Escape

Devon risked a quick glance over his shoulder as his fighter streaked away from the hanger, then checked his sensors.

'One, this is Eleven: me and Eight are clear - no damage.  Orders?'
Darak Aeleth
player, 63 posts
Wed 11 Apr 2007
at 13:19
  • msg #75

Re: Act 4: The Escape

'What a rush!' thought Darak. The incredible power of the turret he was in, and blasting out of the hangar. 'By the light of all the stars I hope we have enough of a lead that it won't come to shooting at these people' as he thought of the innocents in the defense force ship. Still, he had better be ready.

Without heistation Darak tracked the turret into position - in case orders came to fire at the defense ship. He took advantage of the cruisers delay to aim - getting as clear an idea of the distance and vectors involved as he could from the unfamilliar fire control setup. He listened to the intercomm intently, hoping that orders did not come for him to open up. Hoping that they could make a clean getaway.
Daniel O'Connell
player, 58 posts
Eximperial soldier
Heavy weapons/Artillery
Wed 11 Apr 2007
at 13:31
  • msg #76

Re: Act 4: The Escape

"Looks like your friends want us to hang around for a bit One." Daniel jokingly said as the cruiser requested them to power down. Moving his weapon into position he carefully watched the targeting computer to make sure he was locked on to the unfriendly Corellian vessel. "Awaiting your orders Sir. I for one don't want to stick around and see what they want but you're the boss."
Flight Officer Jamie Webb
player, 234 posts
Talon 5
Demolitions Expert
Wed 11 Apr 2007
at 17:38
  • msg #77

Re: Act 4: The Escape

Harnessing himself quickly into the Cloakshape, Jamie started up the engines and followed the transport out of the hanger.  "Sir, I suggest you talk to them; I can blow the base on your mark, and that should help," Jamie broadcasted to the transport, keeping a wary eye on the cruiser and its fighter escort.
"Violence is doubtfully the answer here, Sir."
Having said that, he powered up the Cloakshape's weapon systems.
Is it really a good day to die?  I hope not!
Pilot Officer Allen 'Flash'
player, 90 posts
Talon 2
Pilot
Wed 11 Apr 2007
at 18:40
  • msg #78

Re: Act 4: The Escape

Flash does a quick check to make sure everything is steady, then asks "Where to now?"
Flight Officer Exilim Nallis
player, 129 posts
Talon 4
Sniper
Wed 11 Apr 2007
at 23:40
  • msg #79

Re: Act 4: The Escape

Following the transport out of the hanger Exilim positions his cloakshape so that he can intercept the enemy fighters if needed. Making sure that all his weapon systems are online he asks over the comm "Orders One?"
Commander Mark Sheppard
moderator, 86 posts
Talon Leader
Squadron Leader
Thu 12 Apr 2007
at 04:10
  • msg #80

Re: Act 4: The Escape

Mark frowned as he took in the situation from his station.  He had no official sanction to be here.  This was pure black ops.  If they were caught they'd be imprisoned or worse.

He turned to Flash.  "Get us in space two.  Much as I'd like to keep us low all it takes is a trigger-happy gunner up there and all of a sudeen a lot of people on the ground could get killed."

Switching on the internal comm he spoke.  "Daniel, Darak.  If anyone gets too close, give 'em a haircut.  If we can scare 'em off great.  If not, well my priority is my people and our 'guests'."

He then switched on the comm to the fighters.  He added a growl to his voice.  "Well boys, looks like the law don't like us settlin' a score.  I don't like being followed.  Make sure we're not."
This message was last edited by the player at 10:18, Thu 12 Apr 2007.
Pilot Officer Allen 'Flash'
player, 91 posts
Talon 2
Pilot
Thu 12 Apr 2007
at 04:23
  • msg #81

Re: Act 4: The Escape

"Aye, sir."  Flash pulls back on the controls to give the transport a nice angle up into the sky, then guns the throttle.
Darak Aeleth
player, 64 posts
Thu 12 Apr 2007
at 08:51
  • msg #82

Re: Act 4: The Escape

On the internal intercomm Darak replies "Understood Sir."

'There it is again' thought Darak. This leader, One, and a few of his core men were certainly fish out of water. These are no ordinary mercenaries, as they seem to overly care about the fate of the slaves ... and they are letting us work with them. There were others with them - para-military types that seem to hail from the 'rough quarter of the city' as they say. He had been thinking things like this since first impressions. But the question that circles the outskirts of his mind was 'Who are these people? Definetly something noble about them.'. These stray thoughts don't invade his focus, but he unconsciously grins and thinks 'No matter ... I'm still lucky as a matched-face coin to be sitting here at this moment'.
This message was last edited by the player at 10:35, Thu 12 Apr 2007.
Flight Officer Nirro Savin
player, 164 posts
Talon 8
Slicer
Thu 12 Apr 2007
at 16:02
  • msg #83

Re: Act 4: The Escape

Nirro chuckles at Mark's comment Aye Aye Sir! No one to follow! He angles his shields towards the enemy fighters and stays on Devon's wing content to follow his lead for now.
Daniel O'Connell
player, 59 posts
Eximperial soldier
Heavy weapons/Artillery
Thu 12 Apr 2007
at 23:56
  • msg #84

Re: Act 4: The Escape

Roger that Sir. I've got my weapon on them so if they try anything I'll give them something to think about. Daniel continued to watch the Corellian vessel closely. The mercenaries seemed to be confident enough with their fighters so Daniel figured they would be able to handle themselves well enough in a fight. He checked the targeting computer making sure to adjust his aim just in case he was off slightly. He kept a look out for any other enmy ships that might attempt to cut off their escape. He had an uneasy feeling that some more fighters might be waiting out there just in case they did decide to try to get away.
Flight Officer Jamie Webb
player, 235 posts
Talon 5
Demolitions Expert
Fri 13 Apr 2007
at 02:26
  • msg #85

Re: Act 4: The Escape

"Keep going, Sir," Jamie said.  "Four, stay handy, but don't follow me.  Eight and Eleven, Stick with the transport.  Keep those passengers alive."
Jamie checked that his remote detonator was prepared to activate at a moment's notice, then made a loose, low-G half-loop to face the Corellian cruiser, then set full throttle.
"Charlie-Sierra One to the Sarratoga," Jamie broadcasted on the frequency the cruiser had used moments before.  "Keep your distance and no one gets hurt."
Sticking close to the slaver base, Jamie kept an eye on the escort fighters ready for evasive maneuvers.  Should they refuse to back away, he will fly around the fighters to goad them into engaging pursuit.
This ship isn't bad!  A little bigger than I'd like, yes, but it should do nicely.
This message was last edited by the player at 02:32, Fri 13 Apr 2007.
Flight Officer Devon Kismet
player, 98 posts
Talon 11
Shipjacker
Fri 13 Apr 2007
at 12:55
  • msg #86

Re: Act 4: The Escape

He says 'keep your distance' and then heads straight towards them!  What the hell?  wonders Devon to himself, but dosent say anythign over the squads com frequency.  'Got it - on our way.'

Devon put his fighter into a turn that would let him skirt around the potentially hostile cruiser at what he hoped was a safe distance and then link up with the transport.  As he banked into the turn, he glanced up at the cruiser again, then angled his shields towards the enemy vessels.
Flight Officer Exilim Nallis
player, 130 posts
Talon 4
Sniper
Fri 13 Apr 2007
at 22:42
  • msg #87

Re: Act 4: The Escape

"Understood Five" Exilim replied as he started to to turn his fighter back towards the cruiser. Keeping the orders from Jamie in his head, he brings his fighter onto a course to position himself behind, but parallel with Jamie's, ready to turn in and help if needed.
This message was last edited by the player at 23:24, Fri 13 Apr 2007.
Darak Aeleth
player, 65 posts
Fri 13 Apr 2007
at 23:22
  • msg #88

Re: Act 4: The Escape

With the manuevers of the Black Talon fighters changing Darak will double check his targeting computers ... 'friendly fire' just isn't as friendly as it might sound. He's ready to give an emeny the 'hair cut' One mentioned. "I'll bet this turret could give an enemy fighter more than a scare. he thought.
Flight Officer Nirro Savin
player, 165 posts
Talon 8
Slicer
Sat 14 Apr 2007
at 02:36
  • msg #89

Re: Act 4: The Escape

Understood Five. Nirro replied on the squad channel as he banked his ship in tandem with Devon's. He changed the facing of his shields to keep them angled towards the Cruiser.
Master Servious
GM, 265 posts
Sat 14 Apr 2007
at 07:38
  • msg #90

Re: Act 4: The Escape

The cruiser hails the group again.  "This is your final warning.  Lower your shields and power down your weapons.  Come to bearing 345 mark 10 or you will be fired upon."

When there is no response to the message the cruiser fires a bolt from the forward mounted ion cannon.  The shot goes wide of the transport, likely deliberately slow.  Even so the strength of the blast dims the cockpit lights momentarily.  The cruiser slowly begins to chase the tranpsort.  Whilst Flash has a 20km lead, it quickly becomes clear the cruiser is faster and will overtake him long before clearing the gravity well.  That is if they don't get blown out of the sky first.  The starboard and port turbolaser turret are also tracking the transport.  After a few more moments they power up, ready to fire.


OOC:  For all those with access to scanners (ie. Roy and the starfighter pilots the Sarratoga is a standard Corellian Cruiser (as per the RCRB) with 2 modifications.  The forward turbolaser turret has been replaced with an ion cannon.  It also has a high powered tractor beam installed ventrally.  The cruiser is around 50% faster than the transport so you can't outrun them.  The pirates have modified the weapons and shields but not the engines.


The Sarratoga and two enemy cloakshapes are now 20km directly behind the transport and 3 escorts.  Jamie is about 10 km (midway between cruiser and transport) and slightly above (say 2km) the cruiser.  We are now going to combat rounds as the cruiser is clearly about to fire.  Good luck all.



Friendly Ship Status
Transport - 80/80SP 180/180HP
Z-95 (Devon) - 30/30 120/120 (5/6 missiles)
Z-95 (Nirro) - 30/30 120/120 (5/6 missiles)
C/S (Jamie) - 140/140HP  (16/16 fire-linked missiles)
C/S (Exilim) - 140/140HP  (16/16 fire-linked missiles)
This message was last edited by the GM at 11:48, Sun 15 Apr 2007.
Pilot Officer Allen 'Flash'
player, 92 posts
Talon 2
Pilot
Sat 14 Apr 2007
at 14:46
  • msg #91

Re: Act 4: The Escape

Flash silently curses, and prepares for evasive action if the cruiser keeps firing.

"I've got an idea that might work, one.  If we concentrate fire on the engines, we'll be able to outrun them.  If we try to blast the turbolasers, we'd also have to get the tractor beam, and overall it would take longer.  Just enough to get us out of here is my opinion."
Darak Aeleth
player, 66 posts
Sat 14 Apr 2007
at 20:47
  • msg #92

Re: Act 4: The Escape

Darak is ready for orders, and will carry them out to the letter.
This message was last edited by the player at 20:49, Sat 14 Apr 2007.
Flight Officer Exilim Nallis
player, 131 posts
Talon 4
Sniper
Sun 15 Apr 2007
at 01:48
  • msg #93

Re: Act 4: The Escape

"Damn, well I guess this part was never going to be easy" Exilim muttered to himself as he watched the ion blast and heard the cruisers demand.

"Five, Four. Any ideas. Will follow your lead"
Darak Aeleth
player, 68 posts
Sun 15 Apr 2007
at 02:36
  • msg #94

Re: Act 4: The Escape

On the intercomm Darak says

"Darak here, critical status report One:

With these night fighting conditions we're in trouble Sir. These junkyard targeters aren't tied into sensors or any sort of tactical screen - no matter what I try from here. It's not a particularly bright night out either ... at least not good enough for gunnery. Is there a quick way to route sensors to the turret display from the cockpit? Otherwise you'll have to spoon feed me info back here ...

What I can do is acquire targets as blips with no IFF, but in these conditions I'm not even sure of resolving properly. No visuals for me - repeat no positive visuals after two eyeball sweeps. Thought you should know that this corner of the ship isn't fighting fit at the moment Sir."
Darak says with a tone that is calm and determined, but tarnished with a hint of frustration as he reports the key issues.

He wonders if Daniel is having the same issues, or if the light shines of him today and the other turret is better equipped. No need to clutter the comms though - he'll hear the report soon enough if things are like this at the other gunnery position.
This message was last edited by the player at 03:35, Sun 15 Apr 2007.
Flight Officer Jamie Webb
player, 237 posts
Talon 5
Demolitions Expert
Sun 15 Apr 2007
at 03:17
  • msg #95

Re: Act 4: The Escape

Jamie stretched behind the controls, preparing for the inevitable.
"Four, give the cruiser a few sampler missiles for now.  Whatever you do, don't follow me; I'm going to try to get the escort fighters to do that."
Jamie will fire a few laser shots at the enemy fighters, not to hit them, but to simply show that he has functional lasers and he is willing to use them.  Before passing them, he will consider their speed, reduce throttle again, and perform another loose half-loop to place the fighters close behind him on the same heading.
Shields would be nice to have, yes!  Too bad we can't just talk our way out of this one; to them we're just pirates...we have to be pirates.
Flight Officer Exilim Nallis
player, 132 posts
Talon 4
Sniper
Sun 15 Apr 2007
at 09:52
  • msg #96

Re: Act 4: The Escape

"Ok Five, going in" Exilim replied to Jamie. He accelerates his cloakshape to max speed, lines up the cruiser and fires 2 missiles. After firing he banks starboard, planning on looping around to keep track of the cruiser keeping pace with it.
Daniel O'Connell
player, 60 posts
Eximperial soldier
Heavy weapons/Artillery
Tue 17 Apr 2007
at 04:31
  • msg #97

Re: Act 4: The Escape

Switching to his comm Daniel confimrs Darak's statement. "The trageting computers are very primitive Sir. We can't distinguish between bogies and friendlies. I don't want to shoot any of your men out of the sky so perhaps If our fighters could provide vectors we could get a better idea of what we are shooting at.

Shooting down their allies was the last thing that Daniel wanted to do. Right now they needed all the help they could get and even with the others it wasn't going to be easy. Daniel didn't know how much experience Darak had in space combat but he seemed to have atleast a limited knowledge of what was going on. Perhaps he would be able to provide a better shot if he atleast knew where the good guys were.
Master Servious
GM, 267 posts
Wed 18 Apr 2007
at 08:52
  • msg #98

Combat rounds 1-3

The cruiser drives hard towards the transport, slowly making ground.  A few ion blasts fire from the forward turret but Flash doesn't even bother to maneuver as they are still well outside deadly range.  Roy watches as the targetting computer scrolls down the numbers.  20km to rear, 19, 18, 17. . .

With nothing to do in the cockpit at present, Mark left to examine engineering.

Darak and Daniel, continue to discuss strategies on how to deal with their targetting problems.  THeir weapons were only rated out to 2.5km so there was nothing for them to do yet but work out how they would overcome the primitive nature of their systems.

Flying in escort, Nirro and Devon could only watch as their comrades in the Cloakshapes began their runs.

Jamie flew in hard at the cruiser.  It had yet to fire at him.  From further behind, and lower, a pair of missiles flew under him and struck true, hitting the bow shields.  The shield held and only showed a 22% drop in efficiency.  It did however have the effect of causing them to open up with their turbolasers, the port one at Exilim, the starboard at Jamie.

Whilst Exilim pulled a hard turn to port whilst dodging the laserfire, Jamie continued his charge forward.  Jinking to avoid the cruiser's fire, he went head to head with the lead Cloakshape.  The two sides exchanged fire but neither scored a hit as they all jinked heavily.

Jamie flew straight past and immediately went into a tight half-loop.  The enemy Cloakshape pilots were probably joking about Jamie's bad tactics.  His maneuver put both fighters on his tail.  Little did they know that's exactly where Jamie wanted them.  The cruiser's starboard battery went silent for fear of hitting their own men.  The cloakshapes made up for it with their own fire, though their accurarcy suggested they weren't exactly hotshot pilots.

Undeterred, the Sarratoga continued to chase the transport.


OOC:  Okay I made a slight blunder with the ion warning shot in the earlier around.  Since it was for 'dramatic effect' and caused no damage I left it in.

The transport, Devon and Nirro are 17km above the Cruiser, driving deeper into space.

Jamie is 2km ahead and 2km above the cruiser.  He has 2 cloakshapes on his tail.  They seem fairly green pilots.

Exilim is 6km forward and 4km port of the cruiser.

A note of importance.  The lasers on the transport (including turrets) as well as ALL the fighters have a maximum range of 2.5km.  ALL the Sarratoga's weapons have a max range of 10km.  The missiles carried by all the fighters obviously have very long range.

Unfortunately this means unless the transport chooses to dogfight (or is forced too) the Sarratoga can pound you from range once it gets close.  It is closing at a rate of 1km per round (10km per min).  So unless something changes she will be at extreme firing range in 7 rounds.


Friendly Ship Status
Transport - 80/80SP 180/180HP
Z-95 (Devon) - 30/30 120/120 (5/6 missiles)
Z-95 (Nirro) - 30/30 120/120 (5/6 missiles)
C/S (Jamie) - 140/140HP  (16/16 fire-linked missiles)
C/S (Exilim) - 140/140HP  (14/16 fire-linked missiles)


Enemy Ship Status
Sarratoga - Shields 78% Hull 100%
Cloakshape 1 - Hull 100%
Cloakshape 2 - Hull 100%
This message was last edited by the GM at 07:53, Sun 13 May 2007.
Darak Aeleth
player, 70 posts
Wed 18 Apr 2007
at 14:55
  • msg #99

Re: Combat rounds 1-3

Darak gets ready for a Dogfight. He reasons that all he really has to do is find a way to ignore all the fighter blips and just find a firing solution for the cruiser. That would eliminate the no-IFF/friendly fire problem.

Given he has already cycled through the targeter's system option several times he will do this if obviously possible. If he can find a way he will communicate it to Daniel. If it is not obviously possible within the limits of the gear he is working with, he communicate his idea on the internal comms and ask Roy if his computer wizardry can manage it - or perhaps if Roy can 'paint' the cruiser with a focused sensor beam that would allow the targeters to get more reflected energy and resolve the cruiser above all the other targets. (EDIT: OOC - Looking for situational bonuses with all this if possible).

If none of that works, then he will just get ready to do whatever else comes to mind given his analysis of the situation to date - or even to eyeball it when the ranges are closed enough to allow firing.
This message was last edited by the player at 19:58, Wed 18 Apr 2007.
Flight Officer Jamie Webb
player, 238 posts
Talon 5
Demolitions Expert
Wed 18 Apr 2007
at 16:37
  • msg #100

Re: Combat rounds 1-3

"Good shooting, Four!  Keep it up; if you take out their shields give them a chance to retreat.  Eight and Eleven, give Four some help as soon as you can get there; I don't want him on that cruiser alone."
Jamie smirked as the enemy Cloakshape pilots took the bait he had offered.  He entered a moderate dive aimed directly toward the slaver compound.
Taking his time with the dive to let the green pilots behind him follow suit, Jamie also dodged up and down and side to side a bit, partially to avoid being shot to oblivion, and partially to make it seem like he was trying to shake his pursuers.
Make it easy for them...but don't LOOK like you're making it easy...
Jamie will slow his ship to two-thirds of maximum speed before reaching the slaver base, but remain on a 45 degree descent course aimed for the middle of the base.
This message was last edited by the player at 16:39, Wed 18 Apr 2007.
Flight Officer Nirro Savin
player, 166 posts
Talon 8
Slicer
Wed 18 Apr 2007
at 21:00
  • msg #101

Re: Combat rounds 1-3

Nirro heard the order and moved to carry it out immediately. This ain't no sim this time Nirro! he thought to himself. He peeled away and turned his ship around and headed towards the cruiser. Switching shields to double front and accelerating to attack speed As he voiced his intentions over the squad channel, he manipulated the controls. He tries to line up in a direct line to the cruiser if possible.
Flight Officer Devon Kismet
player, 99 posts
Talon 11
Shipjacker
Wed 18 Apr 2007
at 22:19
  • msg #102

Re: Combat rounds 1-3

OOC:  Work commitments slowing my ability to post at the moment - hoping it will blow over (or at least stabilize) soon...

'Roger that, Five - moving to engage.'  Like Nirro, Devon angled his shields to give him the best possible protection from the cruisers fire.  As he matched Nirro's manouvere, Devon armed his missile system again.
Flight Officer Exilim Nallis
player, 133 posts
Talon 4
Sniper
Thu 19 Apr 2007
at 02:32
  • msg #103

Re: Combat rounds 1-3

Feeling pretty good with himself for getting two direct hits, Xil takes a moment to smile. "No problem Five, will keep it up" As he replies he notes that Devon and Nirro will probably attack towards the front of the cruiser.

Exilim decides to loop his cloakshape to the left (manouvering to avoid incoming fire as needed) bringing himself around to face the cruiser. He will then line up the cruiser again and fire another 2 missiles before turning starboard trying to avoid enemy fire as he does.
Pilot Officer Allen 'Flash'
player, 93 posts
Talon 2
Pilot
Thu 19 Apr 2007
at 04:13
  • msg #104

Re: Combat rounds 1-3

Flash checks the displays then says over the intercom, "Darak, Daniel, as soon as we're within range of their guns I am going to pull a tight half-loop and fly straight overtop of them.  The moment you're within range, start firing.  Hopefully I'll be able to buy us some time."
Flight Officer Nirro Savin
player, 167 posts
Talon 8
Slicer
Thu 19 Apr 2007
at 04:49
  • msg #105

Re: Combat rounds 1-3

Nirro armed his missile systems as he got in line with the cruiser. Eleven had a good plan and it would be interesting to see what would come of it.
Roy Pereen
player, 71 posts
Droid Programmer
Thu 19 Apr 2007
at 05:21
  • msg #106

Re: Combat rounds 1-3

Roy will study the movments of all the ships on the radar so that when the tight loop come he can move the sheilds from rear to front.

As roy thinks to hiself this is just like the time I was running guns to some backwater planet to help the locals overthough their goverment.
Master Servious
GM, 268 posts
Thu 19 Apr 2007
at 08:18
  • msg #107

Re: Combat rounds 4-6

Devon performs an abrupt about-turn, Nirro slipping in next to him.  The pair fire their missiles at long range.  As they move closer they let loose another volley.    Coming into range, the pair seem to be largely ignored initially as the ion cannon and right turbolaser focus fire on the missiles.  One pair are blasted out of existance.  One strikes on the bow and causes no real damage to the shields.  The second misses the ship and flies past only to turn and strike the aft shield causing minor damage.

The left turbolaser continues to track Exilim but failed to score a hit as the sniper skillfully jinked as he performed a circle, swing back in and released another pair of missiles.  Striking the port shield they caused the shields to flare violently, but failed to penetrate.

Nibbling away at the cruiser was proving frustrating for not only were the missiles failing to bring down the shields, the people on board the cruiser were getting their shields back up slowly!  Whilst the trio still had plenty of missiles, all it would take is one lucky turbolaser blast to cause the Talonsa lot of trouble.

Jamie meanwhile continued to lead the two Cloakshape fighters down.  He jinked enough to avoid their fire but kept his focus on the slaver compound.  A sudden impulse had Jamie banking hard left moments before a pair of missiles slid by under him.  They exploded slightly forward and under the Cloakshape sending Jamie into a momentary spin before he regained control.  His computer showed he'd taken some moderate hull damage but no systems were compromised.  What's more he was only 2 kilometres from the base.


OOC:

The transport is 14km ahead of the Cruiser.

Devon and Nirro are now 3.5km dead ahead of the cruiser on a head-to-head vector.  Exilim is 2.5km in front and 2km to port of the cruiser.

The DR of the cruiser is showing!  The damage you are doing is reasonable but slow.

Jamie has taken a near miss from a missile from one of the cloakshape fighters but is still intact.  You will fly over the base next round.  Your two opponents are still tucked in close behind you.




Friendly Ship Status
Transport - 80/80SP 180/180HP (160 double aft)
Z-95 (Devon) - 30/30 120/120 (3/6 missiles)
Z-95 (Nirro) - 30/30 120/120 (3/6 missiles)
C/S (Jamie) - 83/140HP  (16/16 fire-linked missiles)
C/S (Exilim) - 140/140HP  (12/16 fire-linked missiles)


Enemy Ship Status
Sarratoga - Shields 52% Hull 100%
Cloakshape 1 - Hull 100%
Cloakshape 2 - Hull 100%
This message was last edited by the GM at 10:12, Thu 19 Apr 2007.
Flight Officer Jamie Webb
player, 239 posts
Talon 5
Demolitions Expert
Thu 19 Apr 2007
at 14:19
  • msg #108

Re: Combat rounds 4-6

"Whoa!" Jamie exclaimed, thanking his lucky stars as the missiles flew past him.
Too close...just a little farther...
Jamie aimed his fighter on a crash course for the center of the compound, checking again that the other fighters were still on his tail.
Jamie will pull up sharply to a slight ascent away from the compound just before hitting the ground; slamming the throttle back up to maximum, he will put as much distance as possible between himself and the base.  While the fighters behind him are still in the blast radius and preferably still on a downward course, he will detonate all the explosives in the slaver base.
Flight Officer Nirro Savin
player, 168 posts
Talon 8
Slicer
Thu 19 Apr 2007
at 15:10
  • msg #109

Re: Combat rounds 4-6

Damn it Nirro thought to himself as he scanned the sensor readings. They needed tp at least scare this cruiser away if they had any hope of escaping. And to do that they needed to blow a hole in its shields.
Flight Officer Exilim Nallis
player, 134 posts
Talon 4
Sniper
Thu 19 Apr 2007
at 23:45
  • msg #110

Re: Combat rounds 4-6

Not working quick enough Xil thought to himself as he considered his next pass at the cruiser.

Deciding to change things a little, he pulls his cloakshape up, ascending above the height of the cruiser before banking sharply to starboard. Lining up the cruiser again he fires two missles that are quickly followed by another pair.

Realising that they need to get the cruiser to back off, Xil will continue on flying over the cruiser strafing it with laser fire as he passes (all the while doing his absolute best not to get hit)
Daniel O'Connell
player, 61 posts
Eximperial soldier
Heavy weapons/Artillery
Fri 20 Apr 2007
at 06:56
  • msg #111

Re: Combat rounds 4-6

Roger that. Ready to fire once we are in range. Daniel said over the comm. Looks like this is the only way out of this situation. He thought to himself as he watched the rapidly approaching curiser. He prepared his turrent to fire and silently hoped that Two had enough tricks up his sleeve that they would be able to turn back or atleast outlast the Corellian vessel.
This message was last edited by the player at 06:58, Fri 20 Apr 2007.
Darak Aeleth
player, 71 posts
Sat 21 Apr 2007
at 00:04
  • msg #112

Re: Combat rounds 4-6

Darak waited wordlesly, as he had already done as much as he could to up the odds. Now he would take the last few precious moments to start tracking the cruiser - to start aiming. They were getting closer and he had best get a feel for the vectors of the varous ships.

As a few of the screen-blips broke off and went back toward the slaver base he hoped the move would work. Clever too, if his rough guess of the situation was correct. It also had the benefit of possibly clearing the smaller enemies that would be hard to resolve. May the Queen of Fortune smile upon you ...
Flight Officer Devon Kismet
player, 100 posts
Talon 11
Shipjacker
Sat 21 Apr 2007
at 23:59
  • msg #113

Re: Combat rounds 4-6


Devon lined his fighter up and prepared to fire another pair of missiles at the cruiser.  Although the cruiser hadnt fired on him or Nirro yet; Devon figured it was only a matter of time - he was sure they were within its range; he flew with one eye firmly on the cruiser and ready to dodge.
Roy Pereen
player, 72 posts
Droid Programmer
Sun 22 Apr 2007
at 06:41
  • msg #114

Re: Combat rounds 4-6

Two I just need you to tell me when we are about to do your flip and charge. That way I can keep the full power of the shields between them and us. Man this fells like suicide
This message was last edited by the player at 09:53, Sun 22 Apr 2007.
Master Servious
GM, 270 posts
Sun 22 Apr 2007
at 10:49
  • msg #115

Re: Combat rounds 7-8

As the Sarratoga continued to pour out laser fire Nirro, Devon and Exilim continued to juke to avoid the deadly bolts.  Four missiles lumbered towards the cruiser as all three ships fired.  Whilst Devon's missile missed and flew past, the other three missiles struck, further reducing shield integrity but still failing to penetrate.

Whilst Devon and Nirro spin away, Exilim pushes the attack.  He flies over the cruiser, lasers firing.  His weapons strike the hull without effect but one turbolaser grazes Exilim's craft causing moderate hull damage.

Meanwhile, Jamie flies low over the slaver base, daring the Cloakshapes to follow him on such a daredevil maneuver.  As he flies over the base he detonates the explosives set throught the compound.  Devon's missile flies under the cruiser but the other three hit, further weakening the shields.

The explosives do their job flawlessly.  Massive explosions erupt from all the buildings and a fireball erupts several tens of metres into the sky.  As planned though the explosion is directed upwards, the high walls protecting neighbouring properties from damage.

As Jamie pulls skyward again he notes in his rear scopes that the Cloakshapes are still with him, albeit a kilometre above him.  Clearly the pilots were either too scared or too smart to follow such a dangerous maneuver.

"Murdering pirate bastard." is suddenly heard over everybody's ship comm.  The voice is unfamiliar, but the static suggests it came from one of the fighter.  To confirm it the Cloakshapes open up with an intensity of fire they hadn't shown to date.  Clearly they had bought the illusion that the slaves were still in the compound.

Jamie couldn't congratulate himself as he had new problems.  Both Cloakshapes fired a pair of missiles at Jamie, all thoughts of restraint lost.  Hurling his ship into a split-s and diving back over the slaver compound, he managed to force two missiles to lock on to the more powerful heat source below.  Then hitting a straight verticval climb that his inertial compensator couldn't cope with, Jamie was hit by massive G-forces but held strong.

Unfortunately the move isn't enough as the two remaining missiles explode only a metre behind him.  The ship shakes violently and the monitor before him explodes with the tremendous energy.

Making space again Jamie surveyed his damage.  The ship was holding together.  His weapons and his engines were only showing minor damage.  His onboard computer was fried as was his targetting systems.  He was effectively blind.


OOC
The transport is 12km ahead of the Cruiser.

Jamie's cloakshape is critically damaged and Xil has also taken a hit.  The cruiser's shields are starting to fail but they are still active.


Friendly Ship Status
Transport - 80/80SP 180/180HP (160 double aft)
Z-95 (Devon) - 30/30 120/120 (2/6 missiles)
Z-95 (Nirro) - 30/30 120/120 (2/6 missiles)
C/S (Jamie) - 18/140HP [Computer destroyed] (16/16 fire-linked missiles)
C/S (Exilim) - 95/140HP  (10/16 fire-linked missiles)


Enemy Ship Status
Sarratoga - Shields 15% Hull 100%
Cloakshape 1 - Hull 100%
Cloakshape 2 - Hull 100%
Pilot Officer Allen 'Flash'
player, 94 posts
Talon 2
Pilot
Sun 22 Apr 2007
at 18:43
  • msg #116

Re: Combat rounds 7-8

Flash holds the controls steady as the cruiser closes in.  "Hold... Almost there..."
Commander Mark Sheppard
moderator, 87 posts
Talon Leader
Squadron Leader
Mon 23 Apr 2007
at 11:43
  • msg #117

Re: Combat rounds 7-8

The intercomm clicks on.  It is accompanied by the sound of metallic objects being hit or thrown.

"One here in engineering.  Man, if we got these guys' mechanics to work for the Empire we'd have no problems.  Their Star Destroyers eould fall apart all on their own."

"Anyway I've found the main systems and even scrounged some tools.  I should be able to divert power if and when we need it.  But it means tapping into other systems.  Keep me apprised.  Engineering out."

Flight Officer Jamie Webb
player, 240 posts
Talon 5
Demolitions Expert
Mon 23 Apr 2007
at 13:49
  • msg #118

Re: Combat rounds 7-8

Jamie looks with cynicism towards his damage.
Well, that figures.
Jamie switched on the comm to broadcast to all friendly ships, saying, "This is Five; I'm badly damaged.  One more hit and I'm toast!  I've lost my computers.  Four, could you give me a hand with these?"
Jamie will turn the damaged Cloakshape toward the cruiser to join up with Xil and give the engines whatever power they have left.
Flight Officer Exilim Nallis
player, 135 posts
Talon 4
Sniper
Mon 23 Apr 2007
at 22:55
  • msg #119

Re: Combat rounds 7-8

"Too close!" Exilim exclaimed as he narrowly avoids a direct hit from the cruiser, he slows slightly to assess the damage.

About to turn back and fire again he stops as Jamie's message comes through on the comm. "No computers, one more hit....not good" he mutters to himself. "Four here, I hear you Five, on my way" replies over the comm.

Xil pushes his cloakshape back up to max speed as he turns and heads back towards the slaver compound and Jamie's stricken fighter. As he races towards Jamie he plays scenarios out in his head about the best way to help without getting Jamie into more trouble.


OOC: edited after GM clarification
This message was last edited by the GM at 08:31, Tue 24 Apr 2007.
Darak Aeleth
player, 72 posts
Tue 24 Apr 2007
at 00:31
  • msg #120

Re: Combat rounds 7-8

As the range closes Darak is ready. Aiming, tracking as best he can.
Flight Officer Devon Kismet
player, 101 posts
Talon 11
Shipjacker
Wed 25 Apr 2007
at 13:28
  • msg #121

Re: Combat rounds 7-8

'Four, this is Eleven - want us to assist or shall we stay on the cruiser?'

Whilst he waited for Exillim to reply, Devon spent a moment checking his sensors; keeping himself aware of the others position and looking for unexpected suprises.
Flight Officer Jamie Webb
player, 241 posts
Talon 5
Demolitions Expert
Wed 25 Apr 2007
at 15:43
  • msg #122

Re: Combat rounds 7-8

"Five here; negative on that; Eight and Eleven stay on the cruiser.  Knock out their shields and prompt them to withdraw."
Flight Officer Nirro Savin
player, 169 posts
Talon 8
Slicer
Wed 25 Apr 2007
at 15:55
  • msg #123

Re: Combat rounds 7-8

Roger that! Nirro takes carefull aim,  Nirro fires two missiles at the curiser hoping to take out its shields
Flight Officer Devon Kismet
player, 102 posts
Talon 11
Shipjacker
Wed 25 Apr 2007
at 18:45
  • msg #124

Re: Combat rounds 7-8

'Understood'.
Devon lines up on the cruiser, aims carefully and then fires a pair of missiles at the same time as his wingman.
Roy Pereen
player, 74 posts
Droid Programmer
Thu 26 Apr 2007
at 05:31
  • msg #125

Re: Combat rounds 7-8

two it looks like we are going to have to engage. I think we should try to get our self between the ship and your buddy.  may we can take a few hits for him untill he can get going on his owen again.

Roy will do a scan of the land and see if the scaners and pick up some where for the damaged fighter to go and hide for now.
Master Servious
GM, 271 posts
Thu 26 Apr 2007
at 12:01
  • msg #126

Combat rounds 9-11

The Sarratoga continues to fire its lasers.  Devon and Nirro continue to evade as best they can whilst Exilim flies hard and fast towards Jamie, determined to lend his help.

Jamie continued to use every trick he could muster to avoid the determined fire of the Cloakshapes behind him.  Another quartet of missiles was let loose and they shot passed him before turning for another pass.  He'd manage to evade so far, but eventually a lucky shot would hit home.  Jamie noted Exilim was closing fast, but would it be fast enough?

Slowly the Sarratoga pulls into maximum firing range on the transport.  Whilst its ion cannon and starboard turbolaser still targets the Headhunters, the port turbolaser opens up on the transport.  It seems they are no longer interested in taking prisoners.

Nirro and Devon both let of a missile at the cruiser as they duck and evade turbolaser fire.  One missile hits the starboard shields and knocks a gap in the shields.  The second missile blasts through causing minor damage to the hull, melting some armour.  The shields quickly reform over the damaged area.

Flash meanwhile sends the transport into a sharp 180 degree turn and rushes towards the Sarratoga.  Roy angles the shields double front.  His timing is impeccable as moments later the ship is hit dead on by a turbolaser blast.  The shields catch most of the energy but not all of it.  The ship is rocked wildly and Flash has to fight to maintain control.  Several minor systems go offline and several centimetres of durasteel has been burned off the starboard hull.  Still the vessel still responded normally, though Roy doubted the ship could handle another blast like that.



OOC:

Oooh.  Turbolaser do smart don't they?

Well be glad that Roy had the foresight to set your shields double front!  Otherwise your ship would have been in MUCH worse shape than it is.

I should point out that Flash's manuever will be a surprise to everyone except Roy, Darak and Daniel.  The other ships weren't informed, neither were Jek or Mark (they weren't near comm stations).

The transport and the cruiser are now flying head to head.  They are 10km apart.

Exilim is flying away from the cruiser towards jamie.  He is 17km behind the cruiser and Jamie is still 16km ahead of him.

Jamie is flying towards the cruiser and transport as fast as he can.  Two cloakshapes and 4 missiles are trying to make it tough for him.

The Sarratoga has taken a little hull damage but are still hanging tough.  Problem is Devon and Nirro only have one missile each left.



Friendly Ship Status
Transport - 0/80SP 140/180HP
Z-95 (Devon) - 30/30 120/120 (1/6 missiles)
Z-95 (Nirro) - 30/30 120/120 (1/6 missiles)
C/S (Jamie) - 18/140HP [Computer destroyed] (16/16 fire-linked missiles)
C/S (Exilim) - 95/140HP  (10/16 fire-linked missiles)


Enemy Ship Status
Sarratoga - Shields 6% Hull 95%
Cloakshape 1 - Hull 100%
Cloakshape 2 - Hull 100%
Flight Officer Nirro Savin
player, 170 posts
Talon 8
Slicer
Thu 26 Apr 2007
at 17:01
  • msg #127

Re: Combat rounds 9-11

Damn!Nirro thought, They are still coming! Nirro knew the fight was going badly for them. They needed to take the cruiser out of the fight and quickly. Nirro lines up the Saratoga once more and lets fly with his last missile.
Roy Pereen
player, 75 posts
Droid Programmer
Thu 26 Apr 2007
at 19:20
  • msg #128

Re: Combat rounds 9-11

On the sheilds Wow that hurt. I wounder how muchpower I can get back into those things. This ship is worse off the nurf poo in the eye

OOC roy will do a computer check to try to get some of the shields points back.
Commander Mark Sheppard
moderator, 88 posts
Talon Leader
Squadron Leader
Thu 26 Apr 2007
at 21:58
  • msg #129

Re: Combat rounds 9-11

Mark picked himself off the floor, where he'd fallen when the turbolaser had struck.  He shook himself off and gasped in surprise as he stared at the shield generator.

"A bow shot.  A damn bow shot and we've lost our shields.  Great." he muttered to himself.

He noted someone was trying to restore lost shield power and figured it was the co-pilot.  Wether enough power could be brought online to resist wanother hit was highly questionable.

He switched on the intercom.  "Two, this is one.  What the hell happened?  Have they brought in reinforcements?"
Pilot Officer Allen 'Flash'
player, 95 posts
Talon 2
Pilot
Fri 27 Apr 2007
at 00:45
  • msg #130

Re: Combat rounds 9-11

Flash starts evasive maneuvers so that that wouldn't happen again.  "No, sir, they got in range.  I flipped around to get them in range of our guns as soon as possible, sir."
Daniel O'Connell
player, 62 posts
Eximperial soldier
Heavy weapons/Artillery
Fri 27 Apr 2007
at 01:22
  • msg #131

Re: Combat rounds 9-11

Daniel curses to himself as the transport is rocked by the powerful blast. This heap wouldn't be able to stand many more hits like that. "Darak do you think you could knock me a hole in their sheilds? I can try and damage that tubolaser  and give us one less problem to worry about." He called over the comm. Hopefully if they could damage the craft enough they would force it into a retreat. If not they would need a lot of luck to get out of this one.
Darak Aeleth
player, 73 posts
Fri 27 Apr 2007
at 04:51
  • msg #132

Re: Combat rounds 9-11

"Roger Daniel, I will target center-of-mass on the nearest facing to take as much from the shield as I can. Firing at earliest opportunity."

Darak will go for the first dead center shot he can - nothing fancy becuase he has to hit clean and central. He will leave the trick shots to Daniel and just aim.
Commander Mark Sheppard
moderator, 89 posts
Talon Leader
Squadron Leader
Fri 27 Apr 2007
at 11:36
  • msg #133

Re: Combat rounds 9-11

Pilot Officer Allen 'Flash':
Flash starts evasive maneuvers so that that wouldn't happen again.  "No, sir, they got in range.  I flipped around to get them in range of our guns as soon as possible, sir."


"You DID WHAT?!!!"  Mark roars loud enough that even without the intercom you can hear the yell from the other end of the ship.  "Are you insane?  You're telling me rather than escape the planet's gravity shadow so we can escape you're turning this bucket of bolts to take on a Corellian Cruiser?  Have you considered we have over fifty refugees onboard?  Did you stop to think they might have reinforcements  enroute to cut off our escape?  Have you?"
Flight Officer Exilim Nallis
player, 136 posts
Talon 4
Sniper
Fri 27 Apr 2007
at 12:32
  • msg #134

Re: Combat rounds 9-11

Not knowing what is going on behind him, Exilim continues to fly at max speed towards Jamie. Over the comm he says "Hang in there Five, nearly there".

To himself he murmurs "Come on, come on", knowing that he will need to take out the enemy fighters quickly if he is to help Jamie survive.
Pilot Officer Allen 'Flash'
player, 96 posts
Talon 2
Pilot
Fri 27 Apr 2007
at 13:59
  • msg #135

Re: Combat rounds 9-11

Commander Mark Sheppard:
"You DID WHAT?!!!"  Mark roars loud enough that even without the intercom you can hear the yell from the other end of the ship.  "Are you insane?  You're telling me rather than escape the planet's gravity shadow so we can escape you're turning this bucket of bolts to take on a Corellian Cruiser?  Have you considered we have over fifty refugees onboard?  Did you stop to think they might have reinforcements  enroute to cut off our escape?  Have you?"

"No, sir.  Now that we're in range of their guns, we won't be able to get out.  The sooner we can get them out of here, the better."
This message was last edited by the player at 00:00, Sat 28 Apr 2007.
Commander Mark Sheppard
moderator, 90 posts
Talon Leader
Squadron Leader
Sat 28 Apr 2007
at 00:45
  • msg #136

Re: Combat rounds 9-11

Pilot Officer Allen 'Flash':
"No, sir.  Now that we're in range of their guns, we won't be able to get out.  The sooner we can get them out of here, the better."


"That's what the fighters are for."  Mark growls.  "Naturally you have them focusing all their fire on the cruiser's aft in an attempt to damage their engines and distract them from what's before them."

"You DID ensure such an attack before unilaterally deciding to risk over 50 lives didn't you?"

Flight Officer Jamie Webb
player, 242 posts
Talon 5
Demolitions Expert
Sat 28 Apr 2007
at 01:35
  • msg #137

Re: Combat rounds 9-11

Jamie's mind races, considering his options.  He gets the feeling he only has a few seconds to live, not long enough to reach Xil.  Though tempted to follow his current scheme he knows he is about to kick the proverbial bucket.  His luck has run lathally dry.  His lucky stars have ceased to shine.
So in an attept to gain a few precious seconds, Jamie enriches the fuel mixture setting to make his engines smoke as he contacts the enemy ships.
"Charlie-Sierra One to pursuing fighters; my engines are damaged and my computers destroyed.  Where do you want me to set this blasted junkheap down?"
Jamie jerked the craft roughly left, right, up, and down, hoping for all he's worth that he will survive the battle.
Oh come on...there's really not much else I can do.  Fall for it!  By all that is good, I've survived battles in a TIE fighter, and I'm about to die in a Cloakshape!
Darak Aeleth
player, 75 posts
Sat 28 Apr 2007
at 01:54
  • msg #138

Re: Combat rounds 9-11

Darak remains focused. There is nothing to do now except remain focused. That last hit was an indication of that cruiser's immense firepower. But he had confidence in these people ... he could just imagine them on the external comms that he couldn't hear from his station. They could be following a clean chain of command, following whatever plan the commander - One - had come up with and communicated to them earlier. The pilot - Two - was clearly had some fancy flying skills ... maybe that would allow us to pull through. Yes, that was a comforting thought, whether it matched the reality of the situation or not. What it allowed him to do was not worry about what the others were doing and just concentrate on the first available shot.
Flight Officer Devon Kismet
player, 103 posts
Talon 11
Shipjacker
Mon 30 Apr 2007
at 06:59
  • msg #139

Re: Combat rounds 9-11

Cursing, Devon arms his last missile and fires at the same time as Nirro.
I really REALLY hope this works... and if not... then what?
Master Servious
GM, 274 posts
Tue 1 May 2007
at 01:24
  • msg #140

Combat rounds 12-13

The tranpsort begins its charge at the Sarratoga.  The cruiser opens fire with a single turbolaser battery.  Whilst Roy works desperately to regain some shield power, Flash manages to maneuver the craft enough to avoid the fire as he rapidly closes with the much larger vessel.  As he flies into range Daniel and Darak open up with their turrets.  The cruisers's tractor beam tries to grab the transport and whilst it latches on for a second, Flash manages to evade its grip, throwing the ship into a wild spin that temporarily overpowers the inertial compensators and throws off the gunner's aim, causing their shots to fly off wildly.

Meanwhile Devon and Nirro line up for another pass at the cruiser.  Both fire off a missile as they duck and weave through the turbolaser and ion cannon fire.    One missile slips under the shields as they cycle and explodes against the hull plates causing some damage, though mostly cosmetic in nature.  The other missile shoots underneath and comes back but a lucky turbolaser blast hits it and destroys it well short of the cruiser.

Jamie meanwhile works quickly to program his craft to let off smoke in an attempt to bluff the pilots chasing him.  His efforts were not needed strangely enough.  Yawing hard to the right to avoid the missiles chasing him, he strayed into incoming laserfire from the attacking cloaskshapes.  His engines took a direct hit and sent all his systems into shutdown.  He was out of the fight, on a ballistic course to nowhwere.  Unfortunately for Jamie, two missiles were still chasing him.  The two Cloakshapes zoomed in for the killing shot but veered away as Exilim charged at them, laser blazing.

Jamie could do nothing but watch as his craft hurled through space.  He was heading straight for the cruiser and transport which was good in some respects bad in others.  Still it gave him a chance, especially as all the heat began to dissipate.  Life-support was offline and only his suits magfield and limited life support was keeping him alive.  He estimated he had an hour, maybe two.  However if those missiles caught him befor running out of fuel he wouldn't even need a minute of life-support.


OOC:

Well the transport has begin its mad dash and is now less than 500m above the cruiser.  Devon and Nirro are close by, still playing tag with the cruiser.

Jamie and Xil are 31km behind the cruiser.  Jamie's ship has been disabled and is on a ballistic course through space towards the cruiser (guess he's kinda goin in the right direction!).  Jamie still has two missiles chasing him.  The enemy cloakshapes have veered off as Xil shoots past Jamie.

On everyone's screens Jamie has just disappeared, suggesting he's been destroyed.  Xil is close enough to see that Jamie is still alive AND see the two missiles chasing him.


Friendly Ship Status
Transport - 16/80SP 140/180HP
Z-95 (Devon) - 30/30 120/120 (0/6 missiles)
Z-95 (Nirro) - 30/30 120/120 (0/6 missiles)
C/S (Jamie) - -13/140HP [DISABLED.  Computer destroyed, Ion engines damaged]
C/S (Exilim) - 95/140HP  (10/16 fire-linked missiles)


Enemy Ship Status
Sarratoga - Shields 8% Hull 84%
Cloakshape 1 - Hull 100%
Cloakshape 2 - Hull 100%
This message was last edited by the GM at 12:06, Tue 01 May 2007.
Flight Officer Exilim Nallis
player, 137 posts
Talon 4
Sniper
Wed 2 May 2007
at 06:29
  • msg #141

Re: Combat rounds 12-13

Swearing profusely under his breath Exilim watches as Jamie's cloakshape gets hit by laser fire. Damn, just not fast enough he thought to himself.

As he flies by Jamie's fighter, he takes a split second to formulate a plan, knowing that he needs to take out 2 missiles and 2 enemy fighters before they get a chance to hit Jamie again.

With the missiles in front of him, Exilim heads for them. Lining the missiles up as best he can, he opens fire with his lasers in the vain hope that he will take one of them out at least.

On the comm he says " All Talons, Five has lost engines, he's drifting, probably minimal life support"

Knowing that his chances of taking both out are slim ,he will attempt to get the missiles to follow him before turning to track the closest enemy fighter
Roy Pereen
player, 76 posts
Droid Programmer
Thu 3 May 2007
at 01:45
  • msg #142

Re: Combat rounds 12-13

Two got shields back on line, trying to get more power. What did I ever do to get myself into this no win. Well I will just keep working on the shields.
This message was last edited by the player at 05:42, Fri 04 May 2007.
Darak Aeleth
player, 77 posts
Thu 3 May 2007
at 02:23
  • msg #143

Re: Combat rounds 12-13

Darak will try to take a shot once again. He would meet this challenge with all he can muster ... calm, skill, the tools at hand, and trust. If he ever got his own ship though, engines would be a top priority. Speed enough never to be caught like this again.
Flight Officer Jamie Webb
player, 245 posts
Talon 5
Demolitions Expert
Thu 3 May 2007
at 12:46
  • msg #144

Re: Combat rounds 12-13

Jamie checked his systems for nonexistant functionality before picking up his handheld commlink and calling Xil.
"Four, this is Five.  All my systems are useless, but I'm alive for now.  I'll have to communicate through you via handheld.  If I die or lose communication, you're in command of Eight and Eleven.  For now, tell them to wing up together and shoot for the cruiser's engines.  Tell Two to turn that transport around and get those passengers to safety.  You can keep doing what you're doing; I appreciate it!  Let me know if anything slips past you."
Pilot Officer Allen 'Flash'
player, 101 posts
Talon 2
Pilot
Thu 3 May 2007
at 12:51
  • msg #145

Re: Combat rounds 12-13

Flash gets the relayed message.  "Alright, let's get out of here."  He pulls up, aiming for another pass with the guns at the cruiser, without getting too close, and still going straight up.
Flight Officer Nirro Savin
player, 172 posts
Talon 8
Slicer
Thu 3 May 2007
at 16:28
  • msg #146

Re: Combat rounds 12-13

Damn! Nirro swore softly to himself. He knew that Five was more than likely toast drifting without engines and after tyhe relayed message he realised that he was likely not to make it out alive.


Nirro will fire his lasers at the cruiser while trying to maneuver to get a shot at its engines. He hopes that the shots will help keep the shield energy low so that he could punch through when neccessary. Sure wish I had a few more missiles on this thing he mused.
Flight Officer Exilim Nallis
player, 138 posts
Talon 4
Sniper
Fri 4 May 2007
at 23:34
  • msg #147

Re: Combat rounds 12-13

"Understood Five" Exilim replied

"Eight and Eleven, Four here, orders from Five, get behind that sucker and target it's engines. Two get the hell out of there."

Exilim relayed the orders as given by Jamie. He will then target the closest enemy fighter and fire.
This message was last edited by the player at 23:38, Fri 04 May 2007.
Flight Officer Devon Kismet
player, 104 posts
Talon 11
Shipjacker
Sat 5 May 2007
at 15:52
  • msg #148

Re: Combat rounds 12-13

'On our way' answered Devon as he joined Nirro in his attack run on the cruiser.
Commander Mark Sheppard
moderator, 91 posts
Talon Leader
Squadron Leader
Sat 5 May 2007
at 22:55
  • msg #149

Re: Combat rounds 12-13

Flight Officer Exilim Nallis:
"Eight and Eleven, Four here, orders from Five, get behind that sucker and target it's engines. Two get the hell out of there."


Mark walks into the cockpit in time to hear Exilim's command to Flash.

"Belay that order." he growls.

"Two.  We're here now.  Keep us close and give the gunners clear lines of fire at the engines.  We can't run now so lets cut this wampa off at the knees."
Flight Officer Nirro Savin
player, 173 posts
Talon 8
Slicer
Sun 6 May 2007
at 18:09
  • msg #150

Re: Combat rounds 12-13

OCC: Didn't want to clutter the game thread wih a post that was gonna be a private line top you anyway so I figured I'd put it here.

Ho about we try to fly beneath her?
Flight Officer Jamie Webb
player, 246 posts
Talon 5
Demolitions Expert
Tue 8 May 2007
at 03:50
  • msg #151

Re: Combat rounds 12-13

Jamie craned his neck to see through the duraglass cockpit as he spinned and pitched through space, straining to see the progressing skirmish.  Though Jamie never became motionsick easily, he was coming close, so he sat back and mentally visualized the battle.
"Four, this is Five.  Let me know if things get worse, alright?  I can't see well.
This message was last edited by the player at 02:54, Mon 14 May 2007.
Master Servious
GM, 276 posts
Sun 13 May 2007
at 01:03
  • msg #152

Combat rounds 14-17

Exilim dove his cloakshape inbetween Jamie and the incoming missiles.  A maneuver both daring and risky.  The move did cause the missiles to change targets but unfortunately Xil was not quick enough to safely maneuver away and the missiles exploded, knocking out his targetting computer.

Despite the damage, Exilim dove at the two cloakshapes, firing his lasers indiscriminately.  The pair broke in opposite directions and Exilim hung with the leader.  Tagretting proved difficult without a computer and his laserfire continued to miss his target.  The fact that the cloakshape's wingman had dropped in behind him wasn't helping matters.

Giving up on his lasers, Exilim loosed a pair of missiles that struck the starboard engine before exploding.  The enemy vessels stern became a smouldering wreck as both engines were reduced to molten slag.  The ship was still active, but without engines the ship was helpless.  It continued to spin away from the engagement, offering Exilim an easy kill.

His attention was diverted however as the cloakshape behind him caught him with a laser blast that struck the port engine.  It immediately shut down to prevent explosion, leaving Xil with greatly diminished speed.

===

The Sarratoga continued to fire at the Headhunters and transport with turbolasers and ion cannons.  The Headhunters continued to effortlessly dodge the incoming fire whilst they peppered away at the hull with their triple blasters.  However given the strength of the armour plating there efforts were little better than throwing rocks.

The turbolasers from the transport came into play and the damage to the cruiser increased, albeit slightly.  The cruiser was desperately trying to regenerate its shields but between the four sets of guns this was kept to a minimum.  AA fell armour plated blistered and fell away as the cruiser continued to take minor damage.

As Flash desperately maneuvered through the laser fire, ROy continued to shore up the shields.  He'd managed to get much of the shields back when disaster struck.  A lucky ion blast caught the transport and sent it momentarily into an uncontrolled spin.  Flash quickly regained control and spun the ship just in time to catch a turbolaser blast to engineering.

The ship was sent spinning helplessly from the shot.  Roy began calling out damage as all the systems shut down.  The power plant had taken a direct hit they'd lost all power.  Weapon, helm, shields, even life support.

They were helpless.



OOC:  Well a critical hit has suddenly turned the tables dramatically.  Thee transport has been hit and is now only so much floating debris.  ALl systems are down and you are adrift.

Added to which Xil has taken critical damage but is still in the fight (just).



Friendly Ship Status
Transport - 60/80SP -40/180HP [Disabled.]
Z-95 (Devon) - 30/30 120/120 (0/6 missiles)
Z-95 (Nirro) - 30/30 120/120 (0/6 missiles)
C/S (Jamie) - -13/140HP [DISABLED.  Computer destroyed, Ion engines damaged]
C/S (Exilim) - 5/140HP  (8/16 fire-linked missiles) Computer destroyed, Ion engines damaged


Enemy Ship Status
Sarratoga - Shields 7% Hull 70%
Cloakshape 1 - Hull 45% Engines destroyed
Cloakshape 2 - Hull 100%
This message was last edited by the GM at 02:00, Sun 13 May 2007.
Pilot Officer Allen 'Flash'
player, 102 posts
Talon 2
Pilot
Sun 13 May 2007
at 01:48
  • msg #153

Re: Combat rounds 14-17

"Drabna lok duree faab...!"  Flash lets loose a string of curses in Durese as the controls all go black before him.  He jumps back from the controls and regains control of his basic enough to ask, "Everything?"
Darak Aeleth
player, 78 posts
Sun 13 May 2007
at 03:19
  • msg #154

Re: Combat rounds 14-17

Feeling the impact of enemy fire and seeing everything go dead Darak tires the intercomm - and shouts out if that fails "Darak here, everyone alright? What are your orders One?"
Roy Pereen
player, 77 posts
Droid Programmer
Sun 13 May 2007
at 05:34
  • msg #155

Re: Combat rounds 14-17

I got life support with that Roy jumps from his seat and makes a made dash to a panel rips it off and starts to work.
Commander Mark Sheppard
moderator, 92 posts
Talon Leader
Squadron Leader
Sun 13 May 2007
at 11:05
  • msg #156

Re: Combat rounds 14-17

Mark picks himself off the floor, wishing he'd had time to strap in.  He made a note to always buckle up in the future.  Assuming he had a future of course.

Getting on his comm and making sure it was still encrypted he called.  "Eight and eleven.  Break off and regroup with four.  Stick together and get out of here.  There's nothing you can do for us.  I repeat, assist four then get the hell out of here now."

He then switches over to the channel all the ships were using.  "This is transport KL-3416.  We surrender.  We have lost all power and life support is offline.  We have over 50 civilians aboard.  I repeat we surrender."

He sighs and switches off the comm.  "At worst we're toast but we have too many innocent people on board to consider.  Two, go get Daniel and Darak.  Assuming they don't blast us out of the sky we have some time to make a plan to get out of this mess."
Darak Aeleth
player, 80 posts
Sun 13 May 2007
at 14:15
  • msg #157

Re: Combat rounds 14-17

Over the comms Darak will reply "Darak here - shuting down gunnery position and coming to lend a hand with the passangers. If we've no life support maybe we can issue the passangers a mild relaxant to reduce metabolism and cut oxygen consumption until we get environmentals back up. What do you think One?" Darak will slip out of the gunner position, making sure to manualy shut down the console in case it should misfire if the power feed came back online. Then he will make his way to the main hold.
This message was last edited by the player at 14:25, Sun 13 May 2007.
Flight Officer Devon Kismet
player, 105 posts
Talon 11
Shipjacker
Sun 13 May 2007
at 14:48
  • msg #158

Re: Combat rounds 14-17

Commander Mark Sheppard:
Getting on his comm and making sure it was still encrypted he called.  "Eight and eleven.  Break off and regroup with four.  Stick together and get out of here.  There's nothing you can do for us.  I repeat, assist four then get the hell out of here now."

He then switches over to the channel all the ships were using.  "This is transport KL-3416.  We surrender.  We have lost all power and life support is offline.  We have over 50 civilians aboard.  I repeat we surrender."


Devons voice was subdued when his reply came back on the encrypted channel. 'Confirmed.'  There was a moment of silence.  'Don't know how far we can run - Four doesn't have hyperdrive.  We'll try to link up with ZJ.'

In his cockpit, Devon raised his fist to punch at the fighters control panel in frustration, then forced himself to unclench his hand and lower it again.  Punching controls could result in all sorts of nasty accidents.  Instead he put his fighter into a tight turn and set off in pursuit of the Cloakshape chasing Xil.

He broadcast over the open frequency shared by all the combatants.  'Hostile Cloakshape - cease fire now.    Our boy is damaged and no threat...  Lets end this peaceably.'
This message was last edited by the player at 15:03, Sun 13 May 2007.
Pilot Officer Allen 'Flash'
player, 106 posts
Talon 2
Pilot
Sun 13 May 2007
at 22:10
  • msg #159

Re: Combat rounds 14-17

Flash looked around, countng heads.  He calls out to the other turret, "Daniel?  You okay back there?"
Flight Officer Nirro Savin
player, 174 posts
Talon 8
Slicer
Sun 13 May 2007
at 23:26
  • msg #160

Re: Combat rounds 14-17

Roger that One. Nirro replies, the fact that they had lost this engagement left a bitter taste ion his mouth. The fact that he had to turn tail and run was worse. He followed Devon targetting the cloakshape behind Four but not firing. Devon wanted them to end it peacefully but if the cloakshape fired one more salvo he intended to take it out.
Flight Officer Devon Kismet
player, 106 posts
Talon 11
Shipjacker
Mon 14 May 2007
at 00:03
  • msg #161

Re: Combat rounds 14-17

Like Nirro, Devon lined up his shot at the still active enemy Cloakshape, but didnt fire;  Unless it fired on Four first...
Flight Officer Jamie Webb
player, 248 posts
Talon 5
Demolitions Expert
Mon 14 May 2007
at 03:05
  • msg #162

Re: Combat rounds 14-17

"Four, I can't sit here anymore.  I'm ready for some EVA."
Jamie checked the seal and supply on the life support in his flight suit and secured his personal effects; especially the two blaster rifles.  Then he manually opened the canopy.  If it won't open manually he will shoot it.
Once outside the cockpit, he will mantain a hold on the fighter and make his way toward the back to visually survey his damage.
Commander Mark Sheppard
moderator, 93 posts
Talon Leader
Squadron Leader
Mon 14 May 2007
at 12:01
  • msg #163

Re: Combat rounds 14-17

Once Darak, Daniel and Jek make their way forward Mark lays out the situation.

"Well gentlemen.  We've certainly got ourselves in a bind.  The ship has taken a beating and wont be spaceworthy again without a serious date with a mechanic.  We might be able to get a minor system or two online but thats it."

"So now we need options.  If they manage to tow us to a detention centre or board us with a troop transport we're finished.  So we need to make our move quickly.  My current thoughts border on crazy and desperate but we have few options."

"A Corellian Cruiser only needs about a half-dozen people to run her.  I doubt she's carrying more than a dozen crew.  If we could get at least a few of us on board we might be able to capture her.  They certainly wouldn't expect it.  The problem is, how do we get on board?  I doubt they'd board us, that would be extremely stupid on their part.  If I was their captain I'd use the tractor beam to sturdy us and either drag us into atmosphere or set up an umbilical line to feed us life support until help arrives."

"So our first step is in no way to repair life support.  If they know we have sufficient life support they don't need to do anything.  We need to gamble that they want us alive, especially the civilians.  If things gets bad, we could use the escape pods to evacuate some of the slaves."


He looks around the cockpit at those assembled.  "What I need now are ideas.  Boarding a capital ship and overpowering its crew is not exactly simple.  I wish Eleven was here, this is his specialty.  But he's not and we're going to have to improvise.  So lets hear any thoughts you have."
Flight Officer Exilim Nallis
player, 139 posts
Talon 4
Sniper
Tue 15 May 2007
at 01:29
  • msg #164

Re: Combat rounds 14-17

Xil had dodged and weaved as best he could, unfortunately, not good enough to get him out of the trouble he had flown into. He had at least taken the heat off Jamie, and that was what he had really wanted to do anyway.

A little battered and bruised from the damage to his cloakshape, Xil was quickly considering his options. With only one engine he wasn't going anywhere fast. About to try to lose the enemy fighter he stopped as he heard the Commanders orders. "Understood One" he replied as he turned his fighter to meet up with the two headhunters flying as defensively as he can.

Flying towards them he contacts Jaime" Five, Four here. Transports lost engines and I am down to one. Meeting up with 8 and 11 as ordered"
Pilot Officer Allen 'Flash'
player, 107 posts
Talon 2
Pilot
Tue 15 May 2007
at 04:43
  • msg #165

Re: Combat rounds 14-17

Flash speaks up.  "Well, if nothing else, we may be able to strap on some suits, go out through the airlock, and get in through theirs.  They would probably notice us, not that they could do anything sbout it until we got on board."
This message was last edited by the player at 17:37, Tue 15 May 2007.
Jek Panaka
player, 50 posts
Somebody call for
the doctor?
Tue 15 May 2007
at 09:58
  • msg #166

Re: Combat rounds 14-17

"That's assuming they get close enough that you can get across to them.  How did you plan to lure them in so you can get to their ship?  Were you just going to jump and hope for the best?"

"I don't know much about ships but surely they would be watching the airlock for intruders or at least have some sort of sensor.  Is there another way to get in that's less obvious?"

This message was last edited by the player at 10:28, Tue 15 May 2007.
Darak Aeleth
player, 81 posts
Tue 15 May 2007
at 12:30
  • msg #167

Re: Combat rounds 14-17

Darak says to the others "How about something like this? Whoever here is the best at golden triangle cards - the best at keeping a bluff  - fakes being one of the slaves. They make a transmission like they've escaped their bonds and gotten hold of a comms set and boosted it. They let the people on the ship know there are slaves here ... they'll have to come and rescue the slaves becuase they are tasked to."

"For that matter, we could pretend to be slaves and run an ambush when they come to 'rescue us'. If we can't fight them because they actually have troops it is also one way to avoid our arrest. I rather hope we don't have to kill them -  They're law enforcement just trying to do their best for people. Maybe we infiltrate their ship as slaves an sabotage it at that point. Stash some tools in our shoes. If the slaves are still as 'out of it' as they were during the height of the battle down planetside then they won't give us up. Between Jek and I we can likely whip up something to make us all look sickly and pale like they are ... something to flush our skin by way of mild drug reaction."

"We could even fake our own deaths by ejecting an escape pod and having it do a burn up on re-entry ... that woudl explain why there aren't any 'slaver pirates' or whatever it is they think we are left on board."

This message was last edited by the player at 12:33, Tue 15 May 2007.
Flight Officer Exilim Nallis
player, 141 posts
Talon 4
Sniper
Sun 20 May 2007
at 01:50
  • msg #168

Re: Combat rounds 14-17

"Understood Five, good luck out there" Exilim replied to Jamie. Switching his comm to speak to the Commander he relays the message from Jamie "One, four here. Five has gone EVA. Am attempting to re-group with Eight and Eleven".
Commander Mark Sheppard
moderator, 94 posts
Talon Leader
Squadron Leader
Sun 20 May 2007
at 01:57
  • msg #169

Re: Combat rounds 14-17

Mark nodded to Darak.  He was pleased that one of their new allies was taking initiative, whilst mildly concerned his own men were not.

"A good plan Darak but I think we can modify yours a little more to get these guys moving faster.  I want to be out of here before these guys have time to call in reinforcements.  If I was the cruiser commander I'd have called for an armed transport filled with their best soldiers.  I don't want to wait for that."

"The single flaw with your plan is nobility.  You're doing everything possible to protect the civilians and that shows in the plan.  Remember we're not noble.  We're terrorists and pirates and that's what we will give them."


He smiles and waves down any comments at this point.

"The plan is a simple as it is underhanded.  We rig an explosive device on board this ship with both a timer and remote detonator.  We then depart in an escape pod with some of the hostages.  We comm the cruiser and warn them of our intentions to blow up the transport with all the prisoners on board if the attempt to stop our escape pod.  We'll have hostages on board so that they don't just blow the escape pod away."

He waited a few moments for the plan to sink in.  He knew his own men would be disgusted with him and his allies would probably be unhappy as well.  Still he needed to gauge their reaction to see if it had even the slightest chance of working.

"Before you all lynch me this is the illusion I am attempting to create.  This plan will be believable, especially after five's destruction of the slaver base.  They believed we are mudereres and cowards, we shall not disappoint them.  This should cause them to board in haste, believing we have fled.  They will want to hurry to disarm the explosives and rescue the civilians.  This will let us act."

"The escape pod will not have us on board of course.  We need to load it with some of the prisoners.  Jek, I need volunteers to go on the pod.  Warn them of the risks involved.  I believe that the military will not destroy it.  The smart move would be to let it land and then storm it.  Once they realise the people on board are not us they should be fine.  We will even tie them up to confirm the belief.  Explain it fully.  There are risks to this group so I want volunteers only."

"Roy.  I need you to somehow wire one of our commlinks into the escape pods comm system.  I need to be able to speak through my comm and have them believe I'm on the escape pod.  It needs to be a good job so they don't pick up the tansmission lag."

"Two, you'll be responsible for setting up some sort of explosive device.  It needs to look real but it needs to be a dud.  I know five is our expert but he's not here so its up to you.  You'll also be responsible for security aboard the transport when the boarders come."

"Daniel, you and I need to find a place to secure ourselves.  Once the ships board we need to get ourselves on to the cruiser and overpower the crew as quickly as possible.  We need to do it quickly and preferably without casualties on either side."

"Darak, I have yet to determine a role for you.  Firstly I want you to pick holes in my plan and help me tighten it up.  We all need to do that.  I'm hoping you can think of a role for yourself in this endeavour."


He stood up.  "Alright people.  Lets move on this.  I want the escape pod reasy to go in ten minutes.  We're on a deadline here.  Move people!"
Commander Mark Sheppard
moderator, 95 posts
Talon Leader
Squadron Leader
Sun 20 May 2007
at 02:23
  • msg #170

Re: Combat rounds 14-17

Mark then flicks the commlink on to speak to the fighters.  "All ships this is one.  New orders.  I need you to clear Four's tail as quickly as you can and then stay outside of the cruisers range until you hear from me.  An escape pod is going to launch soon and I need Eight and Eleven to escort it safely to the planet.  Four, you're to stick with Five so we've got a bead on him."

"Stay out of range until the pod is ready for launch.  One out."

Pilot Officer Allen 'Flash'
player, 110 posts
Talon 2
Pilot
Sun 20 May 2007
at 02:24
  • msg #171

Re: Combat rounds 14-17

Flash salutes.  "Yes, sir!"  He pulls his bag out of a back corner of the cockpit and pulls out his toolkit and blaster pistol.  Heading out of the cockpit, he begins finding any material he might need.
Flight Officer Exilim Nallis
player, 142 posts
Talon 4
Sniper
Sun 20 May 2007
at 02:34
  • msg #172

Re: Combat rounds 14-17

Sounds like he has some sort of plan Exilim thought to himself. "Ok, One. Will get to Five as soon as I can"

"Eight, Eleven, lets get this last fighter out of action". Exilim will head  for 8&11 trying his best to avoid any incoming fire.

Giving Jamie a heads up he sends over the comm"Hang in there five, headed your way as soon as I can"
Roy Pereen
player, 81 posts
Droid Programmer
Sun 20 May 2007
at 03:34
  • msg #173

Re: Combat rounds 14-17

Sure thing comm link not a promblem but I telling you that with the power from the pods we can most likly get this going againg.  If you tell them that we have the slaves on board they will most likly not kill us for they want to get them back. That will by us the time we need. we don't need to get far just 15 to 20 seconds of ion to get out of the well then I sure we can bash to gather a jump drive between the main and the back up we should have enough parts to jump to the nearest space lane where we can out out a becon for help. It's your call I just think tryong to tak over a starship crew after we all been shot up might be suicide.
Pilot Officer Allen 'Flash'
player, 111 posts
Talon 2
Pilot
Sun 20 May 2007
at 17:25
  • msg #174

Re: Combat rounds 14-17

Flash stuffs some explosives into his bag, then heads back to the engine room.  Pulling out a pack of detonite, he sticks a chunk of it on the engine, then one on each of the fuel tanks.  Placing a detonator in each one, he carefully disconnects the sparker on each, so when the timer goes off, it won't go off.  Moving around the rest of the ship, he sets a chunk on the corner of the main cargo door, and one on the corner of the cockpit window, and one on the landing ramp, likewise setting the detonators so they won't go off.  He goes over the timing of the 'detonations' in his mind.  "The engines and the fuel tanks all at once, and if that doesn't take it out, one on the cargo bay door to blow that open, and one on the landing ramp, and one in the cockpit, and a small chunk on each door, so there won't be an airtight space left on the ship."
Jek Panaka
player, 51 posts
Somebody call for
the doctor?
Sun 20 May 2007
at 22:50
  • msg #175

Re: Combat rounds 14-17

Jek listened in abject horror as One outlined his horrific plan.  'I have led these people into the hands of murderers and killers' he thought as the plan to plant explosives and use hostages was outlined.  Only his shock kept him from lashing out verbally.

When One finally outlined the true plan, Jek visibly relaxed.  He figured the plan was believable as he's dure bought it.  He silently chastised himself for doubting the people who'd got them further than he'd managed.

"I'm sure I can find a few people willing to take the risk.  After all, slavery is legal in this sector so going with the cruiser may just mean they get returned to the Trandoshans.  Most of the people back there would rather die than face that again."

Making sure there were no further orders, Jek headed back to the hold to talk to the ex-slaves.
Flight Officer Jamie Webb
player, 249 posts
Talon 5
Demolitions Expert
Mon 21 May 2007
at 02:11
  • msg #176

Re: Combat rounds 14-17

"Right on, Four," Jamie replied; then he added, with a sigh, "I'm not going anywhere."
Wow, he thought to himself as he surveyed his trashed fighter, I hope we can get some spare parts out of this.  At least I'm still alive.  Barely...  He experimentally felt at the blaster wound in his side.
Jamie worked his way back forward dejectedly; it was never easy to see a work of art such as a starfighter utterly destroyed.  Sitting in the cockpit again, now without ambient life support, he went once more through his gear and his options.
Darak Aeleth
player, 83 posts
Mon 21 May 2007
at 03:45
  • msg #177

Re: Combat rounds 14-17

Darak offers "I'm willing to do whatever I can One. Hard to predict what will happen, but once we're on board their ship you'll need both Jek and I as combat medics to keep our side in the fight against what might be superior odds, plus I can handle a pistol - on stun of course."

"The slavers used stun-gas on us before. Seems a logical tactic given they want slaves in good condition for sale ... also seems logical they might have their stockpile here on ship. Given the have to go places to get slaves, and such. Might be worth it if I took a look around the holds and arms lockers onboard to see what I can scounge."

"Also, as we disable the crew on the other ship I can make sure they stay under for hours or days."

Commander Mark Sheppard
moderator, 96 posts
Talon Leader
Squadron Leader
Thu 24 May 2007
at 04:17
  • msg #178

Re: Combat rounds 14-17

Mark nods in response to the various comments.

"Roy, investigate the feasibility of your plan after you have wired the commlink into the escape pods.  If it seems possible to build a new hyperdrive and reroute power in less than ten minutes then I'm all for it."

"Darak, excellent idea.  We emptied out the base inventory before we left and there was a box of stun gas mini-grenades and a number of launchers.  Whilst we all prepare our parts why don't you go requisition a launcher and as many grenades as you can carry.  We'll also need three gas masks and you might want to grab yourself some armour.  You've just volunteered to be the third man on the boarding team."

"Lets move people.  Time is against us here."

Master Servious
GM, 282 posts
Thu 24 May 2007
at 04:41
  • msg #179

Re: Combat rounds 14-17

Devon and Nirro put all discretionary power to the engines as they rush towards Xil's stricken craft as fast as they can.  Despite his damage Xil manages to avoid the incoming fire as the Headhunters close.  Unable to spot the pair coming without a targetting computer, Xil has no real warning of his friends' arrival until a volley of laserfire erupts in the night head and slightly above his plane of flight.  The blasts erupt all around the pursuing Cloakshape, one pair hitting its tail fin and snapping it off.

The pilot of the cloakshape manages to wrestle his craft out of its spin and dives for the planet as fast as his fighter would take him.  Severely damaged he was no longer a threat to Xil.

After making sure the enemy fighter was departing, Devon and Nirro fell into V escort formation with Xil; to either side and slightly ahead of him so he could follow their trajectory.  Following Mark's orders they remained over 10km from the cruiser, out of range of its turbolasers.

The cruiser, having heard Mark's surrender had remained stationary one kilometre from the transport.  It had made no effort to dock and its turbolaser had swivelled to lock on the transport.  A comm from its captain had informed them a shuttle had been prepped to dock and would be there shortly.  Until then if the transport so much as powered up a glowlamp, they'd blow them to atoms.

On board the transport, everyone moved quickly.  Whilst Roy wired up the escape pods, Daniel and Mark discussed their boarding strategy.  Darak spend his time down in cargo bay 2, choosing weapons for his 'mission'.  Flash moved throughout engineering preparing his faux explosives while Jek had to choose out of the numerous volunteers, which people would occupy the escape pod.  He quickly moved them to the pod and they were settled in and ready to launch on Mark's order.

Five valuable minutes past before the group gathered in the cockpit once more.  They'd used half their time but they were ready to attempt this desperate plan.

Meanwhile, a new blip appeared on Devon and Nirro's computers.  A shuttle had launched.  She was a Telgorn Corp Assult Tranpsort, capable of carrying up to 40 fully armed soldiers and their gear.  These transports had shields that could take a turbolaser blast and shrug it off.

Time was running out.


OOC:  Okay we're out of combat posts (for now).  Xil is safe (for now) and I've added him to the starfighter wing.  THey are orbitting just outside max turbolaser range.

Jamie is still enjoying the view from his starfighter.

The escape pod is rigged and ready to launch.  THis is the time to plan last minute details.

An assault transport has launched and its ETA is approx 10 minutes.



Flight Officer Devon Kismet
player, 107 posts
Talon 11
Shipjacker
Thu 24 May 2007
at 09:22
  • msg #180

Re: Combat rounds 14-17

Devon watched his sensors carefully for a moment, then clicked his comlink on, activating the encrypted frequency the Talons used.

'One, this is Eleven.  No idea what sensors you got left, so here's the situation:  We've secured Four and are orbiting just beyond turbo-laser range; ready to pick up that escape pod.  Got our eye on Five, but he's dead in space.  The cruiser is standing off about 1 klick from you - they are NOT moving in to dock.  I can see a shuttle launching - a Telgorn Corp Assult Tranpsort; she's a big one - estimate she can hold in the region of forty or so troops.  You got a boarding party coming.  Reckon you've got about 10 minutes before they knock on your door.  I dunno what your doing, but you better do it fast.'
Commander Mark Sheppard
moderator, 97 posts
Talon Leader
Squadron Leader
Sat 26 May 2007
at 08:25
  • msg #181

Re: Combat rounds 14-17

Flight Officer Devon Kismet:
Devon watched his sensors carefully for a moment, then clicked his comlink on, activating the encrypted frequency the Talons used.

'One, this is Eleven.  No idea what sensors you got left, so here's the situation:  We've secured Four and are orbiting just beyond turbo-laser range; ready to pick up that escape pod.  Got our eye on Five, but he's dead in space.  The cruiser is standing off about 1 klick from you - they are NOT moving in to dock.  I can see a shuttle launching - a Telgorn Corp Assult Tranpsort; she's a big one - estimate she can hold in the region of forty or so troops.  You got a boarding party coming.  Reckon you've got about 10 minutes before they knock on your door.  I dunno what your doing, but you better do it fast.'


"Acknowledged eleven.  Stand by."  Mark cursed silently then turned to the assembled group.

"You all heard it.  We've got to move now else we wont move at all.  Daniel, Darak and I will need to suit up with gas masks and environmental suits.  Then we're going to hide in the repulsor emitter assembly on Deck 2.  We'll pick which side based on which docking port they latch on to.  We'll stay hidden until they board and then make our way through the docking port to the cruiser.  Daniel and I will lead.  Darak will support us with the grenade launcher loaded with stun gas grenades."

"Meanwhile you others will move the passengers to the cargo bay on deck 3 then close off the area as best you can to conserve what little oxygen we have left.  It will also delay any boarding party."

"Make no mistake, as soon as we launch the escape pod we are committed.  We have to act now or accept capture.  If anyone has a comment or suggestion say it now or be prepared to live with consequences one way or the other."

Darak Aeleth
player, 84 posts
Sat 26 May 2007
at 13:33
  • msg #182

Re: Combat rounds 14-17

"Yes Sir." Darak says as he goes to get he gear. He gets the launcher, the concussion grenades, the mini-gas grenades and the mini-smoke, masks, etc. and a bundle of balster rifles, the medium armor, and heavy pistols for the others. He took a heavy blast pistol for himself and quite a few power packs. He man-handles the pile of gear to the prep area.

As he moves / suits up /preps with the others he gets out the gear and lays it out on the floor. "I brought up gear from stores for everyone to save time. I'm happy to come along on the assualt team, and I've got myself a nice heavy pistol to shoot with. But there is one issue with me taking the launcher - as a mdecial offcier I'm trained in sidearms only and might be a liability with such firepower. As a suggestion One ... Daniel might be a better choice for the heavy weapon with his infantry skills." Darak nods to Daniel "And if any of you go down in battle it best if I have free hands to get you back up and into fight."
This message was last edited by the player at 13:39, Sat 26 May 2007.
Pilot Officer Allen 'Flash'
player, 112 posts
Talon 2
Pilot
Sat 26 May 2007
at 14:16
  • msg #183

Re: Combat rounds 14-17

Flash begins preparing for the defense, gathering his heavy repeater and several pistols.  Herding the ex-slaves into the cargo bay and begins sealing the doors.  Then, he rounds up any of the slaves willing to fight for their freedom and hands them blaster pistols, telling them to hide them until he starts firing.
Daniel O'Connell
player, 63 posts
Eximperial soldier
Heavy weapons/Artillery
Sat 26 May 2007
at 22:56
  • msg #184

Re: Combat rounds 14-17

Daniel stood silently to the side as one spoke.  He was burdened down with three sets of environmental suits and gas masks.  He'd left his repeater in the armoury and instead grabbed a blaster carbine for the close in work he'd be doing.  His heavy blaster was holstered on his hip.

"Ready to move on your order sir."  He stood to attention, his imperial training kicked back in as he prepared for combat.
Flight Officer Exilim Nallis
player, 143 posts
Talon 4
Sniper
Sun 27 May 2007
at 09:11
  • msg #185

Re: Combat rounds 14-17

"Thanks Eight and Eleven. That could of turned out a lot worse for me if it went on for much longer." Exilim sent over the encrypted comm. Joining the wing and free of enemy fighters for the moment, he sets about checking his cloakshapes systems, trying to get anything he can functional once again.

While doing this he listens to the report Devon sends to One. Well this isn't good he thinks to himself adding If we are really lucky it won't be fully manned
Master Servious
GM, 283 posts
Tue 29 May 2007
at 08:20
  • msg #186

Re: Combat rounds 14-17

With little more to see the groups split and head for their duty positions.  Flash  leads Jek and the ex-slaves down to the lower cargo hold.  Once in position they seal off the area as tight as they can and settle in.

Roy meanwhile, deciding the plan was suicide, joined the group in the escape pod.  He took his seat and waited for the launch.

In space, Xil, Devon and Nirro, having no idea what Mark had planned, orbitted patiently, awaitng the Commander to reveal his plan.

Meanwhile Mark, Darak and Daniel moved into there assigned position.  Once they were secure in their gear, Mark switched on his commlink to the open frequency the fighters were using.

"All Crusaders, this is One.  We're losing life support here and we're abandoning this bucket to the law.  Were gonna take a few hostages and take an escape pod.  Keep any stormies off us.  We've left the rest of the slaves in the cargo bay and stuck explosives on the fuel tanks.  It blow in six minutes.  No witnesses, no case."

Moving over to the escape pod, he fired the released mechanism and the pod flew off, aimed for the surface.  Mark then switched his comm to transmit through the escape pod comm on an emergency frequency.

"Attention cruiser.  We have decided to give you the prisoners as our gift.  All except for a few we've keeping as hostages until we're clear.  Come near my pod and I'll slit their throats."

He thumbed off and looked at the others.  "Now we wait. . .and hope they bought it."

Outside, Nirro and co watched as the escape pod began its descent.  At first nothing seemed to happen.  Then slowly, the cruiser began a turn towards the derelict freighter while the assault transport adjusted its course to intercept the escape pod.

The Sarratoga lined up on the starboard docking port and began linking up with the transport.
This message was last edited by the GM at 10:22, Tue 29 May 2007.
Flight Officer Jamie Webb
player, 250 posts
Talon 5
Demolitions Expert
Tue 29 May 2007
at 14:01
  • msg #187

Re: Combat rounds 14-17

"Eleven," Jamie used the handheld again, "My shipboard comms are down.  I can see the cruiser is boarding the transport.  I like to help and I'll need a ride anyway.  I don't know what orders you have but I'm giving you a new one.
I want you to park the nose of your fighter right by me.  I'm going to find a handhold.  I want you to fly straight toward the cruiser at top speed until you're almost within range of their weapons, then smoothly...I don't want to fly off in a random direction...slow down considerably; I need to continue a speed that will get me there before everything is over; I need to be near an airlock, but I also need to miss the ship by a few meters.  I will let go and take it from there; you can turn around and continue watching Xil."

Jamie checks that his grappling spike launcher is functional, as that will keep him from death soon enough.  Securing the rifles and launcher on his person, he climbs out of the cockpit again.
Flight Officer Nirro Savin
player, 176 posts
Talon 8
Slicer
Tue 29 May 2007
at 15:35
  • msg #188

Re: Combat rounds 14-17

Nirro continued to do as the commander had ordered, he raised an eyebrow at Jaime's orders but did nothing else as he waited to see how Eleven would respond.
Flight Officer Devon Kismet
player, 108 posts
Talon 11
Shipjacker
Wed 30 May 2007
at 09:44
  • msg #189

Re: Combat rounds 14-17

Devon hesitated a long moment before replying, his thoughts racing.

As he began to form up with the escape pod for his escort duty, Devon double checked he was using the Talons encrypted frequency before responding to Jamie's transmission.

'Sorry, Five.  I can't do that.  One ordered me and Eleven to escort Four and the escape pod.  I come help you, I leave Eight to defend the escape pod and a crippled fighter by himself.  Plus, the badguys see me doing something unexpected, they're going to wonder why - and that might get both of us killed.  I can't help you, Five.  Eleven out.'

Devon grimaced, he felt like he had just betrayed a friend.  Then he forced himself to focus on the mission again.  'One, this is Eleven.  The boarding transport is chasing the escape pod; the cruiser itself is coming for the freighter; they'll be docking on the starboard side.'
Flight Officer Exilim Nallis
player, 144 posts
Talon 4
Sniper
Wed 30 May 2007
at 11:02
  • msg #190

Re: Combat rounds 14-17

With the escape pod on its way, Exilim begins to do as he was initially ordered and head for Jamie's cloakshape. He hesitates....

 "One, Four. Do you want me to stick with eight and Eleven now that the pods being chased? he asks over the Black Talons encrypted comm.
This message was last edited by the player at 11:05, Wed 30 May 2007.
Flight Officer Jamie Webb
player, 251 posts
Talon 5
Demolitions Expert
Wed 30 May 2007
at 13:58
  • msg #191

Re: Combat rounds 14-17

Jamie slammed his fist against his open palm.
Where's the escape pod?  I don't see it...
"Four.  You still have engines, right?  Same order I just gave Eleven.  You don't need to push me far; just get up to your top speed.  I'll let go and you can come back here.  Aim to send me just past the cruiser and I'll take it from there.  You'll stay out of range of their weapons and they'd never hit me even if they saw me.  There's nothing I can do out here."
Darak Aeleth
player, 85 posts
Wed 30 May 2007
at 15:11
  • msg #192

Re: Combat rounds 14-17

Darak was ready to go, suited up and moving or waiting with the team. He had taken a half dozen of the concussion grenades in his satchel, armed himself with the heavy pistol, a spare, and the power packs - and had prepared the greande launcher and the ammo pack for it so the he or another could use it. He thought to himself 'Maybe with the gas and smoke my aim with this thing won't matter as much.' As a last minute check he makes sure his medkit is properly organized - as seconds can make the difference between life and death.
This message was last edited by the player at 15:14, Wed 30 May 2007.
Roy Pereen
player, 82 posts
Droid Programmer
Fri 1 Jun 2007
at 11:10
  • msg #193

Re: Combat rounds 14-17

Roy will ready himself for what everemay come.  He will try to bolster the men that he is with.
Flight Officer Exilim Nallis
player, 145 posts
Talon 4
Sniper
Sat 2 Jun 2007
at 00:02
  • msg #194

Re: Combat rounds 14-17

"Five, Four here. Am unable to to carry out that order. I have no computer and am following Eight and Eleven to keep track of where I am. I doubt that I would even be able to get to you without one of them showing me the way and they are both to escort the pod. I'm afraid you're going to have to sit tight for a little longer, frustrating though it may be" Exilim replied to Jamie, feeling bad as he did so.

He had no choice however, it would take too long to find Jamie, assuming he did at all. With no computer to track him it would be like trying to find the proverbial needle. As it was he only knew where the cruiser was because of it's lights.
Master Servious
GM, 284 posts
Sat 2 Jun 2007
at 10:04
  • msg #195

Boarding

<Starboard Docking Hatch>

Mark, Daniel and Darak waited in nervous anticipation as they hid amongst the starboard repulsor emitter assembly.  Nearby they could hear the resounding thunk as the cruiser docked.  As they attempted to make a good seal, the trio waited and hoped the plan would work.

They each wore a full life support suit to protect them from the lack of oxygen in all areas of the ship bar the lower cargo bay where the prisoners and Flash's team now waited.  Their breaths sounded so loud to them it seemed certain they would be heard.  The suits were cold, depsite the internal heaters attempt to warm them.  Yet the trio sweated in nervous anticipation.

Soon the door swung open and muffled voices could be heard.  The boarding team where clearly wearing full life support suits too.  Mark silently cursed, wishing Cyril was still around.  He might have been able to tap into their suits' frequency, let them listen in.  But Cyril was dead and the rest of them were staking their lives on a desperate gamble.  Multiple voices could be heard and through hand signals, it was agreed there was at least three people.

The boarding party, who could not be seen from their position seemed to spend an eternity standing in the entrance, though it was likely onlay a minute.  Assumedly they were scanning for life and for oxygen.  Mark hoped his plan to use the repulsor emitters to hide their life signs would work.  It wouldn't fool a high-quality scan but it was unlikely the group would take that much time.

Finally the sound of boots clanking off was heard.  They were moving quickly towards the aft.  Likely they were ordered to secure any explosives before storming the prisoners.

Allowing a count of twenty, Mark peered out through the hatch and spotted a single man left in the hallway, presumedly as a guard.  He was wearing a full environmental suit with light security armour beneath.  He had a blaster carbine in his hand and a pistol strapped to his belt.  He was pacing up and down as if nervous.  He kept looking down the corridor to the aft where his colleagues had gone.  He rarely looked forward where Mark and his team hid, only 15m away.


DECK 3 CARGO BAY

Flash and Jek moved thier charges down into the cargo bay and got them settled before sealing all the hatches.  The civilians were apprehensive, clearly unsure who was frined and who was foe.  As the cruiser began to dock, the mood among them was varied.  Some were scared that the law would sell them back into slavery.  Others spoke up and stated that they should hand themselves over and tell the law what had happened.  The arguments became heated at points between former prisoners.  One group of five men began demanding that Flash comm the cruiser, disarm and hand the ex-slaves over to the authorities.

Everyone fell silent however as the cruiser docked and the sound of a docking seal was heard.  Wether friend or foe.  The boarding party from the Sarratoga was aboard.  How many there were and their location was anybody's guess.


<IN SPACE>

Devon and Nirro led the flight towards the escape pod, adopting a V-formation with Exilim the centre aft point.  Having no targetting computer, this formation allowed Xil to remain active whilst using his partners for a reference.  With his damaged engines the trio were forced to approach slowly just to keep Xil in formation.  Still at present speed they would reach the pod before the transport.

A few turbolaser blasts erupted from the cruiser but they were more attempts to frighten away the fighters than anything.  With the cruiser docking with the transport it could not sufficiently roll to target the fighters and the closer they got to the pod, the more sporadic the fire became.  Clearly the cruiser did not wish to risk damaging the escape pod.

By the time the trio had closed to within 5km of the pod, the assault transport was 10km from the pod and 12km from the cruiser.  It was unclear what target the transport was aiming for but it was getting uncomfortable close.  Nirro and Devon noticed with some relief that the transport had no missile launchers installed, just a laser turret.  Her shields were sturdy and fully powered though.




OOC: Well the infiltration team has a man between them and the docking hatch.  If the man calls for help or manages to seal the hatch to the cruiser then there will be trouble.

In space, the cruiser has stopped firing but the transport is closing.  Remember Xil's fighter is only capable of half speed and has no targetting computer.

In the cargo bay, Flash and Jek know the cruiser has docked but nothing else.  Mark has not comm'd in and probably wont.  However there are some heated discussions going on between the prisoners.  Some thing they should turn themselves over to the law rather than fight them.

Jamie is still floating in space.  So pretty.  So cold.  So nauseous!


Current VP/WP
Mark - 79/82 12/12
Flash - 16/26 10/10
Daniel - 8/21 2/13
Darak - 4/16 14/14
Jek - 4/17 4/12



Friendly Ship Status
Transport - 60/80SP -40/180HP [Disabled.]
Z-95 (Devon) - 30/30 120/120 (0/6 missiles)
Z-95 (Nirro) - 30/30 120/120 (0/6 missiles)
C/S (Jamie) - -13/140HP [DISABLED.  Computer destroyed, Ion engines damaged]
C/S (Exilim) - 5/140HP  (8/16 fire-linked missiles) Computer destroyed, Ion engines damaged


Enemy Ship Status
Sarratoga - Shields 72% Hull 70%
Assault Transport - Shields 100% Hull 100%
Flight Officer Nirro Savin
player, 177 posts
Talon 8
Slicer
Sat 2 Jun 2007
at 15:52
  • msg #196

Re: Boarding

Seeing the transport ship close Nirro opened the squad channel to speak to Four and Eleven.
Commander Mark Sheppard
moderator, 98 posts
Talon Leader
Squadron Leader
Sun 3 Jun 2007
at 02:02
  • msg #197

Re: Boarding

Mark pulled as far back into the emitters as he could.  He dialled down his suits comm so it would not transmit more than a few metres.  Even then he whispered so quietly it would require Darak and Daniel to tun up their audio gain to hear him.

"Not as bad as I thought.  We need to take that guy down silently.  If he makes any sound that alerts the others they will seal the hatch and we've lost.  Daniel I need you to take him down.  Alive would be nice but silent is more important."
Flight Officer Exilim Nallis
player, 146 posts
Talon 4
Sniper
Sun 3 Jun 2007
at 02:10
  • msg #198

Re: Boarding

Exilim took a moment to consider the available information and puzzle out a course of action.
This message was last edited by the player at 02:12, Sun 03 June 2007.
Daniel O'Connell
player, 64 posts
Eximperial soldier
Heavy weapons/Artillery
Sun 3 Jun 2007
at 03:47
  • msg #199

Re: Boarding

Commander Mark Sheppard:
"Not as bad as I thought.  We need to take that guy down silently.  If he makes any sound that alerts the others they will seal the hatch and we've lost.  Daniel I need you to take him down.  Alive would be nice but silent is more important."


"Yes sir."  Daniel liked it when he was given simple orders by senior officers.  It let him carry them out in his own way.  Too many Imperial brass liked to micro-manage their troops and it got in the way.

He quickly run through his choices.  Gas was out of the question as the man had a space suit on.  This also meant he couldn't throw his hand across his mouth.  That severely limted options.

Daniel had been heavily trained in hand-to-hand.  He knew a good gut punch would double a man over but this guy had security armour on.  It was weak in the side but a flank punch would merely hurt, not disable.  A stun blast would be heard for a distance so that was no good either.  He had no stun baton and even if he had one they were unreliable at best.

He resigned himself that he olnly had one choice.  He silently handed his blaster carbine, grenades and other weapons to Mark.  He then crept out, using as much cover as possible.  As he moved his drew a vibrodagger from a wrist sheath.  When he was behind the man he attempted to drive into the side of his chest, aiming to puncture a lung.  A man stabbed in the lung didn't scream.  Once the blade was buried deep he would switch on the vibroblade.  Hopefully if the blade was buried to the hilt, the sound of the blade would not be heard.
This message was last edited by the player at 12:34, Sun 03 June 2007.
Flight Officer Devon Kismet
player, 109 posts
Talon 11
Shipjacker
Sun 3 Jun 2007
at 08:46
  • msg #200

Re: Boarding

Devon chewed his lip as he turned over options in his head.
Flight Officer Jamie Webb
player, 252 posts
Talon 5
Demolitions Expert
Sun 3 Jun 2007
at 17:00
  • msg #201

Re: Boarding

Jamie sighed and sat down in his cockpit again.
"Bantha poo," he said to himself.  Slightly depressed about being useless and determined to fix said problem, he rested his head in his hands and put his soul into cooking up another plan.
Darak Aeleth
player, 86 posts
Sun 3 Jun 2007
at 19:54
  • msg #202

Re: Boarding

Darak waited silently, stealth not being his forte. Daniel seems a pretty deadly individual, he probably had the recon experience to pull this off.
Flight Officer Nirro Savin
player, 178 posts
Talon 8
Slicer
Mon 4 Jun 2007
at 05:07
  • msg #203

Re: Boarding

As the transport closed on them from behind, Nirro angled his rear deflector shields.
This message was last edited by the player at 14:34, Wed 06 June 2007.
Flight Officer Exilim Nallis
player, 147 posts
Talon 4
Sniper
Wed 6 Jun 2007
at 12:57
  • msg #204

Re: Boarding

Exilim listened to the suggestions put forward before answering
Flight Officer Jamie Webb
player, 253 posts
Talon 5
Demolitions Expert
Wed 6 Jun 2007
at 15:36
  • msg #205

Re: Boarding

Jamie stopped short of thumbing his comm.
Don't give an order you know won't be followed.
The words of his father echoed in his skull and he leaned back, resigned for the moment.  Closing his eyes, he tried to clear his mind of the battle confusion.  Only then could he possibly come up with another plan.
This message was last edited by the player at 15:40, Wed 06 June 2007.
Master Servious
GM, 286 posts
Sat 9 Jun 2007
at 23:43
  • msg #206

Re: Boarding

<Starboard Docking Hatch>

Despite a lack of subtlelty on Daniel's part, the guard does not hear his approach, either due to nerves or perhaps his suit hampered his hearing.  Either way, the ex-imperial effortlessly dispatched the hapless sentry with a single deep thrust of his vibroblade.  Daniel, assisted by Mark quickly dragged the man into the emitter assembly, being careful not to leave a telltale pool of blood on the ground.

Once the body was disposed of, the trio took their weapons.  Once again Daniel took point and led his way through the hatch into the cruiser.

The airlock was unguarded, and once the airlock repressurised, the group were able to remove their bulky environmental suits.  Stuffing them in a supply closet the group moved on.

Mark, being most familiar with the ship's layout, directed Daniel with quick hand movements.  Nobody was spotted as the group moved quickly towards the brige and in less than a minute they were outside the door.  A gesture from Daniel told the group what they needed to know.  There were 4 men on the bridge.


Deck 3 cargo bay

Jek and Flash paid little attention to the rumbling of the prisoners, evidently not considering it a threat.  However the rowdier elements did not cease to argue that they should be asking the cruiser for help, not ambushing them.

After a minute or so a pounding came on the door.  A man was heard to shout.  "This is Lieutenant O'Rourke.  Can you hear me?  We've come to get you out."

"It's a trap!" yelled one of the prisoners.  "They're waiting to ambush you whilst their friends and boarding your ship.  The pod is a fake."

The pounding on the door ceased and silence ensued in the cargo bay.  The man who shouted out to the boarders, turned to Jek and Flash looking smug.

"They'll send us home.  They're the good guys."  The man seems to have forgotten that not 2 hours ago he was a prisoner and the very men he'd just betrayed had been his liberators.


In space

The assault transport which had been veering towards the escape pod suddenly turned and set course for the cruiser and derelict freighter.  It would reach them in about five minutes.


<Starboard Docking Hatch>

The men on the bridge seemed oblivious to Mark's team hiding just outside the doorway.  The trio were planning their assault when suddenly one of the bridge crew, who'd been speaking on his commlink headset suddenly hit the emergency button and drew a blaster.

"We're under attack.  The pirates are boarding."

All the bridge crew began drawing blasters from their holsters.



OOC:  Okay, so the caper is blown.  Mark, Daniel and Darak are currently putside the bridge where four crewers are drawing blaster pistols.  You don't think they've seen you, but somehow they've just been alerted there are intruders onboard.  Also remember there are at least 3 others on the transport (4 minus the one Daniel killed)

In the cargo bay Jek and Flash are safe for now though thanks to one ex-slave the whole deck of cards has tumbled.  It pays to post guys.

In space the three starfighters will notice the assault transport has lost interest in the escape pod and is now going for the cruiser/transport.  This can't be a good thing.




Current VP/WP
Mark - 79/82 12/12
Jamie - 13/38 3/12
Flash - 16/26 10/10
Daniel - 8/21 2/13
Darak - 4/16 14/14
Jek - 4/17 4/12



Friendly Ship Status
Transport - 60/80SP -40/180HP [Disabled.]
Z-95 (Devon) - 30/30 120/120 (0/6 missiles)
Z-95 (Nirro) - 30/30 120/120 (0/6 missiles)
C/S (Jamie) - -13/140HP [DISABLED.  Computer destroyed, Ion engines damaged]
C/S (Exilim) - 5/140HP  (8/16 fire-linked missiles) Computer destroyed, Ion engines damaged


Enemy Ship Status
Sarratoga - Shields 72% Hull 70%
Assault Transport - Shields 100% Hull 100%
Flight Officer Nirro Savin
player, 179 posts
Talon 8
Slicer
Sun 10 Jun 2007
at 00:32
  • msg #207

Re: Boarding

Nirro noted the assualt transport's change of course and contacted his squad members.
Pilot Officer Allen 'Flash'
player, 114 posts
Talon 2
Pilot
Sun 10 Jun 2007
at 02:03
  • msg #208

Re: Boarding

OOC: Sorry, I've been busy, else I would have posted.  Time to squeeze one last post in before I'm gone for the week.

Flash curses once again.  "You moron!  Do you want to be a slave?  I'd shoot you if you hadn't just let them know we're here!  Or maybe I'll just hand you over to them?"  Flash is clearly ticked, and though he doesn't want to move his gun away from the door, he looks like he may very well carry out his threat.
Flight Officer Exilim Nallis
player, 148 posts
Talon 4
Sniper
Sun 10 Jun 2007
at 04:05
  • msg #209

Re: Boarding

Not exactly sure what Nirro means by his cryptic message, but with a feeling that things have changed, Exilim decides its time to take action.
OOC: can't technically see the transport and have no computer

Exilim will then prepare to fire his missiles as soon as he is able to.
Flight Officer Nirro Savin
player, 180 posts
Talon 8
Slicer
Sun 10 Jun 2007
at 05:48
  • msg #210

Re: Boarding

PM:
Commander Mark Sheppard
moderator, 99 posts
Talon Leader
Squadron Leader
Sun 10 Jun 2007
at 11:49
  • msg #211

Re: Boarding

Mark reacts quickly to the sudden change in situation quickly.  He doesn't focus on the obvious question of how did they learn of the assault; that would come later.  For now he needed to act.

He grabbed Darak and whispered.  "Gas 'em.  Quickly.  We'll cover you."

Letting Darak go he began dragging on his gas mask.
Flight Officer Devon Kismet
player, 111 posts
Talon 11
Shipjacker
Mon 11 Jun 2007
at 23:50
  • msg #212

Re: Boarding

  Devon punched buttons, directing his fighters sensors at the transport - trying to get a detailed scan.  As the data came in, he relayed the information across the encrypted comm to Four and Eight.
Darak Aeleth
player, 87 posts
Wed 13 Jun 2007
at 12:39
  • msg #213

Re: Boarding

Darak quickly checks his mask, and the proper grenade is loaded and get on the move. He will not fail, and takes his shot with the gas at the first opportunity -  thinking all the while on how he is shoot the area and not a specific person. Hoping that he doesn't fumble wiht the unfamilliar weapon type.
Daniel O'Connell
player, 65 posts
Ex-Stormtrooper
Close Combat Specialist
Wed 13 Jun 2007
at 13:03
  • msg #214

Re: Boarding

Daniel notes Darak's fumbling with the weapon.  "Just remember to aim high." he says as he pulls on his mask.  "Don't target anything just point the thing through the door and high.  Give them a few rounds."

Once he has his mask on, Daniel gets his blaster rifle and makes sure its on stun.  He keeps his finger on the kill selector just in case things turned nasty.
Flight Officer Exilim Nallis
player, 149 posts
Talon 4
Sniper
Wed 13 Jun 2007
at 23:06
  • msg #215

Re: Boarding

Exilim considered what Nirro had said about the transport, why was he concerned if it was heading back?
Flight Officer Devon Kismet
player, 112 posts
Talon 11
Shipjacker
Wed 13 Jun 2007
at 23:24
  • msg #216

Re: Boarding

Devon mumbles to himself for a moment as he pages through various screens full of settings for his fighters computer.
Master Servious
GM, 287 posts
Wed 20 Jun 2007
at 01:10
  • msg #217

Re: Boarding

<Near the bridge>

Darak fires his grenade into the bridge.  The missile flies high and bounces off the viewscreen at the far end of the room before striking the floor and beginning to emit its gas.  The crew stare at it dumfounded momentarily, undoubtedly some thought it would explode.  Then they turned and direcred their fire at the doorway.  Darak dodged to one side as the fire poured out.



<In Space>

As the trio devised a way to bring Xil's missiles back into the fight, Devon's computer did a detailed scan on the tranport.  The results were not encouraging.  The ship boasted shields of capital grade quality and a turbolaser turret in the forward section which could cover most arcs.  She was clearly designed to get her crew to their destination in one piece and discourage enemy fighters.  A tough nut to crack.  So far the transport had ignored the fighters and was plowing straight for the cruiser and freighter.




<Deck 3 Cargo Bay>

Flash's insults seemed to make a decision for the lead agitator.  Without a word he drew his blaster pistol, the very one Flash had armed him and other prisoners with earlier and pointed it at the Duros.  The four men who had been supporting this man also drew blasters or gripped their weapons a little tighter.

"Open the door sir.  I'd rather take my chances with the law then with another group of pirated.  Make it easy.  I'd hate to shoot you after you helped us escape that prison."

The other prisonsers backed away.  Some who were armed fingered their weapons nervously.  The others just moved to what ever corner they could find and huddled there.





OOC:  Sorry about the delays.  Was waiting on a post that had already come!


Current VP/WP
Mark - 79/82 12/12
Jamie - 13/38 3/12
Flash - 16/26 10/10
Daniel - 8/21 2/13
Darak - 4/16 14/14
Jek - 4/17 4/12

Friendly Ship Status
Transport - 60/80SP -40/180HP [Disabled.]
Z-95 (Devon) - 30/30 120/120 (0/6 missiles)
Z-95 (Nirro) - 30/30 120/120 (0/6 missiles)
C/S (Jamie) - -13/140HP [DISABLED.  Computer destroyed, Ion engines damaged]
C/S (Exilim) - 5/140HP  (8/16 fire-linked missiles) Computer destroyed, Ion engines damaged


Enemy Ship Status
Sarratoga - Shields 72% Hull 70%
Assault Transport - Shields 100% Hull 100%
Daniel O'Connell
player, 66 posts
Ex-Stormtrooper
Close Combat Specialist
Thu 21 Jun 2007
at 03:55
  • msg #218

Re: Boarding

Daniel pushed Darak none-to-gently to the side and took position at the doorway, using the wall for as much cover as he could as he fired into the room with his rifle.  He focused fire on anyone trying to run for the door.  He kept his weapon on stun. . .for now.
Flight Officer Exilim Nallis
player, 150 posts
Talon 4
Sniper
Sat 23 Jun 2007
at 00:58
  • msg #219

Re: Boarding

Exilim thought for a second....even if they could get data to his missiles they had run out of time. The transport was getting close to the cruiser and doing it fast. They needed to act now.


Thinking out aloud to himself Exilim muttered.... "maybe we can damage its docking port"
Darak Aeleth
player, 88 posts
Sat 23 Jun 2007
at 01:09
  • msg #220

Re: Boarding

Darak makes way for Daniel, moving with his push to gain extra momentum, and takes cover behind the nearest wall strut, control console, or even just taking up a better firing position. He will drop the grenade launcher behind him as he moves, and draw his heavy blaster pistol - taking a shot if possible.
This message was last edited by the player at 18:34, Sat 23 June 2007.
Flight Officer Nirro Savin
player, 181 posts
Talon 8
Slicer
Sat 23 Jun 2007
at 14:59
  • msg #221

Re: Boarding

Realising Four was correct, Nirro came about and started tailing the transport. He opened fire on it trying to get it off its present course. Looking at hia sensor information he didn't think he would really do it much damage. But, one could hope.
Pilot Officer Allen 'Flash'
player, 118 posts
Talon 2
Pilot
Sun 24 Jun 2007
at 05:42
  • msg #222

Re: Boarding

Flash pulls his gun around to point at the group of rebellious ex-slaves.  He  utters to Jek, "You can take over negotiations any time you want."
Flight Officer Exilim Nallis
player, 151 posts
Talon 4
Sniper
Mon 25 Jun 2007
at 23:00
  • msg #223

Re: Boarding

Exilim turned his cloakshape and followed Nirro firing his lasers at the transport. As they get closer he will position himself to the side of the transport so that he can fire his missiles and not have the cruiser in direct line of fire.


Once in position Exilim will fire his missiles at the transport.
This message was last edited by the player at 23:03, Mon 25 June 2007.
Jek Panaka
player, 52 posts
Somebody call for
the doctor?
Tue 26 Jun 2007
at 15:17
  • msg #224

Re: Boarding

Jek groaned inwardly as the slaves pulled weapons.
As Flash whipped around to the slaves, Jek held out a hand to calm him.
"Lower it, please," he said calmly, knowing that only calm words could make the situation any better.
"Now," he addressed the lead slave, "You're in charge.  Shall we wait here, open the door, or stand on our heads in the corner?  It's your call."
Flight Officer Devon Kismet
player, 113 posts
Talon 11
Shipjacker
Wed 27 Jun 2007
at 00:04
  • msg #225

Re: Boarding

Sticking close to Eight, Devon followed the other Z-95 in as Nirro began his attack run on the transport; opening fire at the same time as his wingman.
Flight Officer Exilim Nallis
player, 152 posts
Talon 4
Sniper
Wed 27 Jun 2007
at 09:48
  • msg #226

Re: Boarding



Exilim will do all that he can to avoid incoming fire while trying to fire his missiles at the same time.
Master Servious
GM, 291 posts
Sun 1 Jul 2007
at 08:57
  • msg #227

Combat continues!

<Near the bridge>
As the gas erupted, one of the crewman succumbed immediately, whilst the other three backed to the edges of the bridge trying to stay out of the range of the gas.

Seeing an easy shot, Daniel took aim at one of the crew and pulled the trigger.  A simple click was all that greeted him.  His power pack had failed.  Caught off guard Daniel remained still one second too long as one of the crew fired at him and caught a laserblast to the side of the head.  Luckily for the soldier it was a glancing blow that did not penetrate but merely grazed the side of his head.  The force of the shot spun him around and knocked him to to the ground.  The headache would come later.


<In Space>
The assault transport continued its run towards the Sarratoga as Exilim lined up on it.  Either the transport hadn't noticed them or failed to see them as a threat as it failed to take evasive maneuvers.

A pair of missiles jetted out from Exilim's Cloakshape.  The missiles were escorted in by massed blaster fire from Nirro and Devon.  The fire smashed into the rear of the transport knocking it momentarily off course.  Whilst the combined fire would have blown out the shields on any freighter or starfighter, the transport's shields had held.  It was unlikely they could take the same punishment for long.

Evidently the transport thought the same.  Forgoing its current course it jetted off a new vector, clearly designed to bring it above the cruiser.  From there the cruiser would be able to shoot at the fighters.  At present the freighter was blocking the cruiser's turbolasers.


<Deck 3 Cargo Bay>
As Flash brought his blaster into line the lead slave let off a shot that missed the Duros' head by milimetres.  Most of Jek's words were lost in the sound of the shot.

"PUT IT DOWN OR YOU'RE DEAD" screamed the slave.  His hand was trembling but the blaster was still pointed squarely at Flash.





OOC:
Two points:

1.  Everyone is in combat so make sure you think in combat rounds.  If you do heaps of dialogue you'll negate your combat rounds.

2.  To the flight group.  Remember to indicate wether combat actions are individual or done as a flight.  In this post I've assumed Nirro and Devon fired as a flight and Xil seperately (as he's using different weapons).  If you don't tell me I just assume (which doesn't always work in your favour).



On the bridge there are 3 active bridge officers.  The gas has not ye overtaken them.  Daniel is badly hurt but not unconscious.  Daniel will need to change his clip and regain his feet before shooting again.

In space the missiles and blasterfire have hit with good effect.  You've knocked out nearly half their shields in one hit.  Assault transports are reknowned for having shields that can withstand a turbolaser hit.  It is know maneuvering to receive cover fire from the cruiser.  At present you are safe from any turbolaser blasts.  If you pursue the transport you will be within the turbolasers arc of fire next round.

Things in the hold are tense but nobody has been hurt (yet).  Flash's blaster is not in line yet.  You'd have to win initiative to shoot before the slave.



Current VP/WP
Mark - 79/82 12/12
Jamie - 13/38 3/12
Flash - 16/26 10/10
Daniel - 0/21 1/13
Darak - 4/16 14/14
Jek - 4/17 4/12

Friendly Ship Status
Transport - 60/80SP -40/180HP [Disabled.]
Z-95 (Devon) - 30/30 120/120 (0/6 missiles)
Z-95 (Nirro) - 30/30 120/120 (0/6 missiles)
C/S (Jamie) - -13/140HP [DISABLED.  Computer destroyed, Ion engines damaged]
C/S (Exilim) - 5/140HP  (6/16 fire-linked missiles) Computer destroyed, Ion engines damaged


Enemy Ship Status
Sarratoga - Shields 72% Hull 70%
Assault Transport - Shields 55% Hull 100%
This message was last edited by the GM at 03:27, Mon 02 July 2007.
Pilot Officer Allen 'Flash'
player, 120 posts
Talon 2
Pilot
Tue 3 Jul 2007
at 16:24
  • msg #228

Re: Combat continues!

Flash slowly lowers the weapon, setting it on the ground and holding his hands out to show that they're open.  "Alright, let's take it easy here.  Nobody needs to be dying anytime soon.  As it stands, you have guns, and we don't.  The, uh, law, is on the other side of the door, but we can't open it without everyone in here running out of air real fast.  What now?"
This message was last edited by the player at 03:18, Wed 04 July 2007.
Daniel O'Connell
player, 67 posts
Ex-Stormtrooper
Close Combat Specialist
Wed 4 Jul 2007
at 03:07
  • msg #229

Re: Combat continues!

Growling at his own carelessness and at the splitting headache he'd developed, Daniel didn't bother trying to rise, but merely crawled over to the side out of the line of fire so Mark or Darak could take over.  Once out of the way he switched power packs on his blaster and wished the throbbing in his brain would just stop.  It felt like one of the 3-day drinking binges his unit used to go on during leave.
Darak Aeleth
player, 90 posts
Thu 5 Jul 2007
at 09:17
  • msg #230

Re: Combat continues!

Darak will take a shot with the heavy blaster pistol he drew earlier for just this purpose. It is set to stun, in going along with the pan to avoid killing anyone. He will shoot for the eakest looking (least healthy, hearty, lowest CON) officer in range - hoping to maximize the effect of the stun.
This message was last edited by the player at 09:19, Thu 05 July 2007.
Flight Officer Exilim Nallis
player, 153 posts
Talon 4
Sniper
Thu 5 Jul 2007
at 11:26
  • msg #231

Re: Combat continues!

Exilim watched as his missiles and combined laser fire of Nirro and Devon hit the transport forcing it off its intended course.

Well that worked better than I'd hoped he thought to himself.

Exilim will fly so that he can keep an eye on the transport while trying to keep out of the fire arc of both cruiser and transport. He will also move to put himself in a position to fire his missiles if it appears that the transport is going to attempt to dock again.
Jek Panaka
player, 53 posts
Somebody call for
the doctor?
Thu 5 Jul 2007
at 14:29
  • msg #232

Re: Combat continues!

Jek stared in horror as the slave came milimeters from blowing Flash's head to oblivion.
"Whoa!  Now, now, let's not have any more of that, please.  We'd like to get out of here alive just as much as you.  Tell me, do you have any children?"
Flight Officer Nirro Savin
player, 182 posts
Talon 8
Slicer
Thu 5 Jul 2007
at 16:19
  • msg #233

Re: Combat continues!

Nirro sighed, at least they had stopped the transport from trying to dock but they still had no word from the commander. He switched his sheilds to double front and broke off his pursuit. He attempted to stay out of the cruisers fire arc.
Flight Officer Devon Kismet
player, 114 posts
Talon 11
Shipjacker
Sun 8 Jul 2007
at 19:26
  • msg #234

Re: Combat continues!

  Devon formed up on Nirro's wing, matching the slicers manouveres and angling his shields toward the enemy.

Punching buttons on his sensors, Devon tried to get an accurate rundown on the state of the three larger vessels... the two enemy ones as well as his comrades'
Master Servious
GM, 292 posts
Tue 10 Jul 2007
at 03:37
  • msg #235

Combat continues some more

<Bridge>
As Daniel crawled out of the way, Darak let off a snap shot that caught one of the crew centre in the chest.  Mark also stunned one of the crew with a well aimed stunbolt from his carbine.  The remaining crewman offered no resistance as he succumbed to the gas.

Wasting no time Mark ran to one of the bridge stations and began pulling up systems.  He'd not been on the bridge of a Corellian Cruiser in years but it quickly came back to him.  He began bypassing systems as quickly as he could.  Sensors were already online and he didn't like what he saw.

He called over his shoulder.  "Darak, get Daniel patched up quickly and then get him to the gunnery station.  I need someone on one of the turrets.  There's an assault transport heading for our docking bay.  We have to drive it off quickly.  Also get on the comm.  Tell Eight he's going to get some fire support and tell Two we'll get him and the crew out shortly."

He turned back to the consoles, attempting to bypass the security protocols.  Where was Nirro or Devon when he needed them?


<In Space>

The assault transport continued making its beeline for the cruiser.  Having repositioned itself to receive the protection of the cruiser's turbolasers had cost them time.  It would take them approximately a minute to dock with the cruiser.

Worse yet the assault transport did not yet know that the cruiser was no longer going to protect it, quite the opposite.  The only saving grace was that Nirro's group didn't know that either.


<Deck 3 Cargo Bay>

With Flash lowering his weapon, the slave seemed to relax a bit.  His blaster was still squarely aimed at the Duros but his finger had loosened on the trigger.  He didn't answer Jek's question but it was clear the doctor was starting to get through to him.

"I. . .just want to go home.  I'd rather die then go back there.  We all would."

He slowly lowers his blaster and puts the safety on.  He looks briefly to Jek and then to Flash.

"You've got us this far.  I apologise for my outburst.  We will trust you to get us and our families safely form here."





OOC: Well combat has ended (for now) on all fronts.  Obviously there needs to be a little communication between groups to get everyone up to speed.

Devon, your scan shows pretty much what you know already.  The freighter is dead in space and only has life support active in one area.  The cruiser has all systems operational but the turbolasers aren't actively tracking.  The assault transport is still fully operational (minus some shielding).

A more detailed description will take a longer scan.


You're not safe yet!



Current VP/WP
Mark - 79/82 12/12
Jamie - 13/38 3/12
Flash - 16/26 10/10
Daniel - 0/21 1/13
Darak - 4/16 14/14
Jek - 4/17 4/12

Friendly Ship Status
Transport - 60/80SP -40/180HP [Disabled.]
Z-95 (Devon) - 30/30 120/120 (0/6 missiles)
Z-95 (Nirro) - 30/30 120/120 (0/6 missiles)
C/S (Jamie) - -13/140HP [DISABLED.  Computer destroyed, Ion engines damaged]
C/S (Exilim) - 5/140HP  (6/16 fire-linked missiles) Computer destroyed, Ion engines damaged


Enemy Ship Status
Sarratoga - Shields 72% Hull 70%
Assault Transport - Shields 55% Hull 100%
This message was last edited by the GM at 05:26, Tue 10 July 2007.
Pilot Officer Allen 'Flash'
player, 121 posts
Talon 2
Pilot
Tue 10 Jul 2007
at 06:14
  • msg #236

Re: Combat continues some more

Flash relaxes a bit as well.  "It's okay, we're all a bit nervous down here.  Now that we're agreed, we'd better make sure that they" he nods at the door "don't get us.  If I may?"  He reaches toward his blaster, looking at the ex-slave to make sure he doesn't object.
Master Servious
GM, 293 posts
Tue 10 Jul 2007
at 10:06
  • msg #237

Re: Combat continues some more

Pilot Officer Allen 'Flash':
Flash relaxes a bit as well.  "It's okay, we're all a bit nervous down here.  Now that we're agreed, we'd better make sure that they" he nods at the door "don't get us.  If I may?"  He reaches toward his blaster, looking at the ex-slave to make sure he doesn't object.



The slave makes no move to stop Flash in any way.  He walks back to sit with the rest of the slaves.
Pilot Officer Allen 'Flash'
player, 122 posts
Talon 2
Pilot
Tue 10 Jul 2007
at 13:29
  • msg #238

Re: Combat continues some more

Flash picks up the blaster and turns toward the door, in case they get in somehow.
Jek Panaka
player, 54 posts
Somebody call for
the doctor?
Tue 10 Jul 2007
at 15:33
  • msg #239

Re: Combat continues some more

Jek nods grimly, obviously relieved, as though the world had been removed from his shoulders.  Drawing his pistol, he knelt and took aim at the door.
"Can you do anything to keep them out?" he asked Flash.
Flight Officer Jamie Webb
player, 255 posts
Talon 5
Demolitions Expert
Tue 10 Jul 2007
at 15:41
  • msg #240

Re: Combat continues some more

Jamie opened his eyes again, realizing he was still in battle and hoping someone was still within handheld comm range.
"This is Five, to whoever can hear me," he called.  "Report on the situation, please!"
Flight Officer Nirro Savin
player, 183 posts
Talon 8
Slicer
Tue 10 Jul 2007
at 22:59
  • msg #241

Re: Combat continues some more

Nirro continued to fly outside the turbolaser arc of the cruiser nd opens the secure channel to the other two fighters.
Pilot Officer Allen 'Flash'
player, 123 posts
Talon 2
Pilot
Tue 10 Jul 2007
at 23:40
  • msg #242

Re: Combat continues some more

"It's not like they can come in without killing us all, and I don't think they want to do that."
Flight Officer Exilim Nallis
player, 154 posts
Talon 4
Sniper
Wed 11 Jul 2007
at 09:48
  • msg #243

Re: Combat continues some more



Considering his options briefly after answering Nirro, Exilim decides that they need to know what is going on now, he opens a secure channel to the Commander while keeping out of the turbolasers way.
Darak Aeleth
player, 91 posts
Wed 11 Jul 2007
at 23:59
  • msg #244

Re: Combat continues some more

Wasting no time Darak is on the move. His medical implements came out as the Commander was issuing the order, and his foot was already in stride toward Daniel. As he tends his fallen comrade he quipped with a little humor to raise spirits "We have to stop meeting like this you know. I do like being a Doctor, but I am guessing you don't enjoy these vists very much. This will help things though - painkillers usually do. Can't give you the same stimulants as before though ... not this soon after the last dose." he says.

Darak says to One "One, sir. Daniel's in no danger and can do gunnery but only a few hours of rest will get fight back into him. He's already swimming in stimulants." at the same time as he is helping Danile to move to the gunnery station. He adds "Do you want me to man a second turret sir? I know how to bracket fire to help Daniel's shot, and might be able to pull it off with these big guns too."


------------------------------------------------------------------------------------
OOC: I think I can still give Daniel a medpack, for 1d2 wounds back ... but I know I lready gave him stimulants from a medkit to boost his vitality. Since 24 hours haven't passed I can't do that one. I can probly releive the pain a bit, but thats likely all soft RP effect.

Taking 10 will suffice for the medpac, yeilding an 18 result.

If you are OK with it GM, then I'll try the folk-medicine as it probly won;t conflict with the stims from before.
This message was last edited by the player at 00:14, Thu 12 July 2007.
Commander Mark Sheppard
moderator, 100 posts
Talon Leader
Squadron Leader
Thu 12 Jul 2007
at 11:44
  • msg #245

Re: Combat continues some more

<On the Bridge>

Darak Aeleth:
Darak says to One "One, sir. Daniel's in no danger and can do gunnery but only a few hours of rest will get fight back into him. He's already swimming in stimulants." at the same time as he is helping Danile to move to the gunnery station. He adds "Do you want me to man a second turret sir? I know how to bracket fire to help Daniel's shot, and might be able to pull it off with these big guns too."


Mark looked up from co-pilot's station where he was busily working.  "Thank you Darak.  Help Daniel to the tactical station.  I've already brought up gunnery control for the forward turret.  I can't get the others online yet.  We don't have time to take over each turret manually, so you'll have to make do.  Daniel, do whatever you have to.  Just make sure that transport doesn't dock.  Discourage it if you can, destroy it if you have to, just keep it away from us."


Flight Officer Exilim Nallis:
One, Four here. Sitrep: There's a transport out here trying to dock, we have stopped it once but it will try again. Eight, Eleven and myself are ready to engage it again as needed. Five is out there alone"]


Mark pulled out his commlink.  "Acknowledged four.  Cruiser's bridge is secure.  Your job is to get that transport to turn tail.  You'll receive fire support from us.  Once the transport is neutralised have Eight and Eleven home in on Five and keep him company, I'll try to give them a vector once I have navigation up.  Four, you're to dock with our starboard hatch and get aboard.  Your ship is in no condition to continue out there.  I need you here.  One out."

Switching frequencies.  "Two, this is one.  I'm going to be sending a relief party as soon as I can.  Have your cargo ready to move in five minutes.  Liase with Darak, he'll be in charge.  Apprise him of any hostiles in the area.  One out."

Mark thumbed off the comm and turned to Darak.  "Once you've got him secured I have much for youto do.  This ship runs with a crew of eight and I'm trying to do everyone's job at once.  Added to which we've got these crew to secure, at least four more crew unaccounted for, a score of slaves to get over here, an ejected pilot to rescue and an escape to complete.  Hope I didn't miss anything!"

"First, I need you to make sure those prisoners are bound.  Then once the assault transport is dealt with get to the starboard hatch and escort Four back here.  I want nobody moving alone.  Then we need to flush out the remaining crew and get Jek and the slaves secure.  I'm also going to need Two as soon as possible.  I'm gonna have to run half the systems on this turkey so he gets to drive this hunk of junk out of here."

"These are my orders, I'm trusting you to handle however and in whatever order you think best.  Good luck."


He handed Darak a spare commlinkm the one that had belonged to Cyril.  Trying not to think of his dead comms officer.  "My man who fell.  His body is with the others.  Try to bring him too if you can.  He deserves a proper burial."

Mark turned back to the console he was working on.  Navigation, sensors, propulsion, so many systems to slice.  So little time.


OOC: I haven't put out a formal GM post as what was required at this point was some co-ordination/planning which Mark has done.  So this constitutes my GM post!

EDIT:   Found a deck plan for this ship.  Will be making it available ASAP.


This message was last edited by the player at 01:51, Fri 13 July 2007.
Flight Officer Exilim Nallis
player, 155 posts
Talon 4
Sniper
Thu 12 Jul 2007
at 20:07
  • msg #246

Re: Combat continues some more

"Understood One" Exilim replied over the secure comm

Having received a reply from the Commander Exilim moves his fighter into the best position he can to fire upon the assult transport. While doing this he switches to the same frequency as Eight and Eleven.

"Eight and Eleven, Four here. Orders from One, he has secured the cruisers bridge. We are to drive the transport away with help from the cruiser. After we have dealt with it you are to meet up with Five and keep him company until we can pick him up. Let me kow when you are ready to engage."
Daniel O'Connell
player, 68 posts
Ex-Stormtrooper
Close Combat Specialist
Thu 12 Jul 2007
at 22:35
  • msg #247

Re: Combat continues some more

Daniel gave a nod of thanks to Darak for his doctoring.  He wasn't sure what he'd done but he felt better at least.  His head was still pounding but he could do his job.

Slipping into the seat One had pointed him to, Daniel brought up the targetting system.  Whilst unfamiliar with the setup he'd been training with artillery to be a gunner so this shouldn't be too dissimilar.

Targetting the transport, Daniel took extra time to lead his target and aim properly.  They wouldn't be expecting fire from the cruiser so his first shot was the most important.



OOC:  Do I get some sort of surprise/sneak attack on the transport?
Flight Officer Nirro Savin
player, 184 posts
Talon 8
Slicer
Sat 14 Jul 2007
at 15:15
  • msg #248

Re: Combat continues some more

 Nirro Adjusts his course to come at the transport from the rear and fires at the transport hoping to take it down or run it off. Knowing their luck, another cruiser would be coming along at any moment.
This message was last edited by the player at 04:24, Mon 16 July 2007.
Flight Officer Devon Kismet
player, 115 posts
Talon 11
Shipjacker
Sun 15 Jul 2007
at 20:19
  • msg #249

Re: Combat continues some more



Devons fighter arced round to attack the transport from below, his shields oriented towards it for maximum protection.  Whilst he laced its shields with laser fire, he clicked his commlink on and transmitted on the same frequency they had used to talk to cruiser earlier.

'Hey transport crew - wondering why your getting no fire support from the Sarratoga?' he asked conversationally, then his voice became a menacing growl.  'Now how about you beat it before we shoot you down with the turbo-lasers on our new cruiser?'
Flight Officer Exilim Nallis
player, 156 posts
Talon 4
Sniper
Tue 17 Jul 2007
at 02:33
  • msg #250

Re: Combat continues some more

Exilim swore aloud to himself as the two Z-95's started firing at the transport. Caught off guard by their tatics, Exilim put himself in the best position he could before firing missiles at the transport.


Switching to the Commanders frequency "One, Four. Any weapon support you can give is needed now."

Exilim will then begin to approach the starboard dock while doing his best to help drive the transport away.
Master Servious
GM, 296 posts
Tue 17 Jul 2007
at 06:24
  • msg #251

Space combat

Daniel and Nirro charge in at the transport as it aims for Sarratoga.  After hearing Devon's comm call the ship increases speed towards the cruiser and increases its evasive maneuvers.

The cruisers double turbolaser opens up finally as Daniel figures out the controls.  His lack of familiarity with the system, coupled with the transport's prewarning allows them to dodge the incoming fire.

Nirro and Devon meanwhile come at the transport from varying angles.  Nirro hits the shields but fails to do any damage, whilst Devon's strike nibbles away an insignificant amount of shield strength.  They continue to chip away at the shields, causing minimal damage with their blasters.

Xil lines up on the cruiser and looses another pair of missiles.  Providence is with the group for when the transport veers sharply to the left to avoid the missiles, it strays directly into the path of a volley of turbolaser fire from Daniel.  The force of the hit strips away all shield power and clearly stuns the pilot who ceases his jinking for a few seconds, which is a few seconds too many. . .

Exilim's missiles which were still active had turned and locked on to the transport, smashing into the aft quadrant.  Hull plates buckled and the transport went into a momentarily uncontrolled spin.

Wrestling the transport back under control, the crew made their intentions clear as extra power was diverted to engines and the ship dove below the cruiser, away from the live turret and headed with all speed back towards the planet.





Current VP/WP
Mark - 79/82 12/12
Jamie - 13/38 3/12
Flash - 16/26 10/10
Daniel - 4/21 1/13
Darak - 3/16 14/14
Jek - 4/17 4/12

Friendly Ship Status
Transport - 60/80SP -40/180HP [Disabled.]
Z-95 (Devon) - 30/30 120/120 (0/6 missiles)
Z-95 (Nirro) - 30/30 120/120 (0/6 missiles)
C/S (Jamie) - -13/140HP [DISABLED.  Computer destroyed, Ion engines damaged]
C/S (Exilim) - 5/140HP  (4/16 fire-linked missiles) Computer destroyed, Ion engines damaged


Enemy Ship Status
Sarratoga - Shields 72% Hull 70%
Assault Transport - Shields 0% Hull 33%
Flight Officer Nirro Savin
player, 185 posts
Talon 8
Slicer
Wed 18 Jul 2007
at 01:37
  • msg #252

Re: Space combat

Yeah! Nirro shouted over the squad channel, The retreat of the transport was the only good thing to happen to him that day. Between falling off a fence and getting shot, he was beginning to think his luck had run out. The one thing this battle had taught him was that he was much safer in a fighter as opposed to being on the ground. <b>Nice shot Xil!</ib>

Then, following orders, he went in search of Five...
Flight Officer Exilim Nallis
player, 157 posts
Talon 4
Sniper
Fri 20 Jul 2007
at 09:47
  • msg #253

Re: Space combat

Exilim let out a sigh of relief as the transport made its dash for the planet. He begins moving his fighter to the starboard dock and  mutters to himself "Damn lucky, that's all we were. Starting to rely on it a bit too much...."

Over the secure group channel he says 'One, Four here, am preparing to dock. Eight and Eleven, hope you get to Five quickly."
Pilot Officer Allen 'Flash'
player, 124 posts
Talon 2
Pilot
Fri 20 Jul 2007
at 18:24
  • msg #254

Re: Space combat

"Affirmative, One."  Flash turns to the others.  "Alright, One's sending a relief party, so we get to move."  Picking up the comlink again, he tries the team's private channel.  "Darak, you there?  We got a team of baddies outside the door trying to get in.  At least, we did.  Not sure if they're still there.  Might want to watch your step."

OOC: Sorry, I kinda skimmed over Mark's long post, without realizing any of it was for me.
This message was last edited by the player at 20:35, Sat 21 July 2007.
Daniel O'Connell
player, 69 posts
Ex-Stormtrooper
Close Combat Specialist
Sat 21 Jul 2007
at 04:27
  • msg #255

Re: Space combat

Daniel nearly let out a whoop of joy when he hit the transport with the turbolaser blast.  Only years of strict Imperial Army discipline kept him in check.  Seeing the transport fleeing, he held his fire.  He'd been on numerous on boarding transports and knew how vulnerable the troops were to incoming fire.

Seeing the transport flee brought back mixed memories.  Imperial transports rarely fled unless ordered.  He'd seen comrades die because some gung-ho General begind a desk systems away ordered the transports into a hopeless situation.  To see that this transport's commander showed more concerns for his troops.  Perhaps he just didn't want to lose the trransport.  Imperial Commanders had no such concerns about logistics.

Once he was convinced the transport was leaving he turned to the Commander.  "Transport is retreating sir.  Joining up with Darak with your permission."

He switched the turbolaser to whatever automatic function they have (if any) to shoot at enemy vessels.  Then he picked up his carbine and moved to join Darak.
Commander Mark Sheppard
moderator, 101 posts
Talon Leader
Squadron Leader
Sat 21 Jul 2007
at 22:20
  • msg #256

Re: Space combat

Mark looked up from his console.  "Understood.  Join Darak, he knows what has to be done.  Remember we have at least four hostiles unaccounted for.  Be on your guard."
Flight Officer Devon Kismet
player, 116 posts
Talon 11
Shipjacker
Mon 23 Jul 2007
at 08:42
  • msg #257

Re: Space combat

Flight Officer Exilim Nallis:
Exilim let out a sigh of relief as the transport made its dash for the planet. He begins moving his fighter to the starboard dock and  mutters to himself "Damn lucky, that's all we were. Starting to rely on it a bit too much...."

Over the secure group channel he says 'One, Four here, am preparing to dock. Eight and Eleven, hope you get to Five quickly."


'And you better run!' shouted Devon down his open comm.


Following his wingman, Devon flew with one eye on the fleeing transport.
Master Servious
GM, 297 posts
Sun 29 Jul 2007
at 08:20
  • msg #258

Can't we just leave this party?



The transport continued to flee towards the planet, showing no indication of returning.  Nirro and Devon now turned their attention to their wayward comrade.  Somewhere out there, plummeting into space was Jamie's stricken craft.  The problem was they had no idea where.  His ship had been travelling at near full velocity and had continued travelling away from the battle until it was likely many kilometres away by now.  Nothing was coming up on the sensors but that wasn't suprising.  With no life support and under no power, the retreating ship would be invisible to the sensors on the fighters.

Exilim meanwhile maneuvered into position and commenced docking on the starboard hatch.  The procedure was completed with a minimum of fuss and the ships couplings matched perfectly.  Exilim began powering down his craft and ensuring the locks were secure.  Maybe with luck they could save the fighter.  They'd already lost enough hardware.

Having secured the prisoners, Daniel and Darak made their way through the cruiser towards the docking bay to meet up with Exilim.  Neither had navigated a Correllian Cruiser before and now that Mark wasn't with them they had only the verbal directions the Commander had given them.  Fortunately they didn't become lost and soon approached the docking bay.  A fork in the corridor momentarily confused the pair and this pause proved most fortunate.  As they paused, Darak heard the sounds of voices further down the corridor towards the docking bay.  It seemed they weren't the only ones who were preparing for Xil's arrival.  A pair of men, obviously some of the missing crew were hidden in rooms on either side of the corridor, waiting to ambush Xil as he came out.  They hadn't noticed the pair coming up behind them but as the ambushers were in the doorways, Daniel and Darak did not have a clear line of fire either.

Darak nearly jumped when his commlink earpiece went off as Mark began talking.  He hastily backed off, but there was no way the enemy could hear the voice.  Whilst it was quite loud in Darak's hear, the sound would be far less than a whisper to someone a metre away.

"Darak, this is One.  Someone is down in the engine room attempting to sabotage the hyperdrive.  I need you Daniel and Four to deal with our guests before they cripple us.  I'll order Jek and Two to make their own arrangements.  One out."

In the cargo bay, Jek and Flash had been waiting for their escort to arrive.  So far no progress had been made in how they were to move twenty slaves through the freighter with no life support.  Even with Jek and Flash's respirators, the limited remaining atmosphere would make the trip VERY chilly.  A call on the comm made things worse.

"Two, this is One.  We've got saboteurs over here trying to ruin our day.  I've had to redivert your escort to other duties.  Get yourself and your cargo over as quickly as you can.  Its up to you.  One out."





OOC:  Well new problems for all!  Xil is the only one who (as far as he knows) doesn't have any problems.  He's just docked and needs about 30 seconds to finish powering down his ship.

Daniel and Darak are in the corridor about 25 metres away from the docking bay where Xil will emerge.  About halfway down two men wait in ambush.  Too add to thier troubles they've know been told to deal with saboteurs in the engine room before they destroy the hyperdrive.

Jek and Flash now have to work out how to get people from the cargo bay to the cruiser.  Its about 60 metres and requires opening powered down doors and climbing up ladders (as elevators are unpowered).  There is no air and it is cold.  There is enough atmosphere so people wont suffer explosive decompression but people will be forced to make some nasty fort checks against cold as they lack environmental gear.  Lack of breathing gear will also be a prob as you only have two respirators on you.

There is also the matter of the cargo in the bay with you which consists of all the equipment and weaponry you gathered from the base as well as Cyril's corpse.  Are you willing to abandon all this gear too?

Nirro and Devon have their own little problem.  They've lost Jamie on sensors.  He's moving away fast so choosing the wrong direction could be fatal to the mission Talon.

DUN DUN DUN *key dramatic music*





Current VP/WP
Mark - 79/82 12/12
Jamie - 13/38 3/12
Flash - 16/26 10/10
Daniel - 4/21 1/13
Darak - 3/16 14/14
Jek - 4/17 4/12

Friendly Ship Status
Transport - 60/80SP -40/180HP [Disabled.]
Z-95 (Devon) - 30/30 120/120 (0/6 missiles)
Z-95 (Nirro) - 30/30 120/120 (0/6 missiles)
C/S (Jamie) - -13/140HP [DISABLED.  Computer destroyed, Ion engines damaged]
C/S (Exilim) - 5/140HP  (4/16 fire-linked missiles) Computer destroyed, Ion engines damaged


Enemy Ship Status
Sarratoga - Shields 72% Hull 70%
Assault Transport - Shields 0% Hull 33%
Jek Panaka
player, 55 posts
Somebody call for
the doctor?
Sun 29 Jul 2007
at 22:21
  • msg #259

Re: Can't we just leave this party?

Jek frowned as the call came through.  He looked up quickly to the slaves in the room.
"If anyone here can carry equipment, please pick up something.  We're all going to need to move to the docking area and into the cruiser.  Flash, I'm not sure where that is.  Can you call him back and find out?  Or lead us yourself?  Life Support was failing when they crippled us; we may find the air thin along the way, and it may be cold.  Just get through as fast as you can and you can recover on the other ship."
Pilot Officer Allen 'Flash'
player, 125 posts
Talon 2
Pilot
Sun 29 Jul 2007
at 23:58
  • msg #260

Re: Can't we just leave this party?

"Once we open this door, the air's going to get mighty thin.  I'll go in front and try to open the doorways, you guys follow behind with the equipment.  There's enough people here, you should all be able to carry it without trouble."  Flash grimaces at the door.  "If only we could do this another way... but no power means we have to be out there to do anything, and once we open the door, we need to hurry."
Flight Officer Exilim Nallis
player, 158 posts
Talon 4
Sniper
Mon 30 Jul 2007
at 10:48
  • msg #261

Re: Can't we just leave this party?

Having successfully docked without any problems, Exilim continued to power down his fighter.

"One, Four, almost finished powering down and ready to do anything that's needed." reported over the Commanders frequency.

Once completed Exilim will grab the gear that he had stowed away earlier and exit the through the airlock
Flight Officer Nirro Savin
player, 186 posts
Talon 8
Slicer
Mon 30 Jul 2007
at 18:36
  • msg #262

Re: Can't we just leave this party?

Nirro will fly his ship to where he was when Jaime's ship got blasted. He will try to estimate the direction that the ship was travelling. With no thrusters the ship would continue moving in a straight line so he figures if he follows the last known trajectory he should come across it.
Daniel O'Connell
player, 70 posts
Ex-Stormtrooper
Close Combat Specialist
Thu 2 Aug 2007
at 05:59
  • msg #263

Re: Can't we just leave this party?

Realising that they need to act before Exilim walks into the crossfire, Daniel moved close to Darak and whispers.

"If you've got any of these gas grenades left, use one.  We've got breathers, they don't.  We'll take them down just like the guys on the bridge."
Jek Panaka
player, 56 posts
Somebody call for
the doctor?
Thu 2 Aug 2007
at 12:49
  • msg #264

Re: Can't we just leave this party?

"No power means we'll have to force our way through doors.  Two here," he said, indicating the duros commando, "Takes the strong volunteers in front.  While some of us carry equipment, you open the doors.  I believe the air will be thin, so we'll have to hurry, but we have two respirators in case someone falls."
Jek frowned as his gaze fell on a body.
"Always a tragedy to lose a life," the doctor said, moving to the feet of the corpse.  "He should have a proper burial.  Who will help me carry him?"
Flight Officer Devon Kismet
player, 117 posts
Talon 11
Shipjacker
Sat 4 Aug 2007
at 08:56
  • msg #265

Re: Can't we just leave this party?

Following his wingman, Devon mumbled to himself as he tried to think of a solution to their current problem.  'One, this is Eleven. Our sensors cant locate Five, how about from where your sitting?  We're following his last known heading, but we might be wrong...'

Devon mumbled to himself a moment more, then remembered how back home townships edging the tundra used to place bright beacons to help people lost in the night find their way home at night.

'Five, this is Eleven.  If you can still hear me, We're coming for you; but we could do with a sign post or two - you got any way of kicking up a fuss our sensors can see?  Power the fighter up, fire your pistol, overload your comms, start setting off any explosives you got left... give us an energy spike to chase here and we'll get to you faster.'

Meanwhile, Devon set his fighter on a slightly different course to Nirro's; still headed in the same direction, but increasing their seperation so that they could cover more ground between them.
Flight Officer Nirro Savin
player, 187 posts
Talon 8
Slicer
Sat 4 Aug 2007
at 15:25
  • msg #266

Re: Can't we just leave this party?

Nirro diverted all power from his weapon systems and shields to his engines and sensors as he continued looking for Five.
Master Servious
GM, 299 posts
Mon 6 Aug 2007
at 03:48
  • msg #267

Re: Can't we just leave this party?

<On the Transort>

Jek begins organising the slaves into groups to carry the equipment andd Cyril.  Flash meanwhile teams up with two volunteers whos job it will be to move ahead and open all the jammed doors.

When all is ready, Flash moves to the door.  With his blaster ready in his holster should trouble appear, the trio move to work levering open the door.

With a concerted heave, the door lifts a few centimetres.  Whilst not nearly enough to get out, immediately the air and warmth begins getting sucked out into the corridor.  The temperature drops several degress almost instantaneously.

It takes another minute to get the door levered up enough to allow people out.  As Flash's team moves he begins to worry about how he'll get all the doors open quickly enough to prevent everyone from freezing and suffocating.

The decision is taken from him as he finds all the doors between him and the airlock have been opened already.  It occurs to him that the boarding team from the cruiser would have had to open all the doors to get down to the hold in the first place.  It seemed they'd done the dirty work for him.

With a clear path to the airlock, Flash moved forward quickly with his team.  Of the boarding party there was no sign.  Either they had returned to the ctuiser or they were down in engineering trying to disarm the explosives Flash had set earlier.

Reaching the airlock door, a new problem presesnted itself.  Whilst the freighter's airlock door opened without a problem, the cruiser's airlock was locked and Flash didn't have the code.

Behind him, the slaves, with Jek in the rear were all piling into the freighters airlock.  People yelled at him through chattered teeth to hurry up and open the airlock door.  Indeed time was limited.  The Duros was no stranger to their problem.  Has hands shook violently with the cold and his breaths came in laboured gasps.  They couldn't stay trapped here for long.


<Sarratoga Mid-Deck - Dining Room>

Daniel waited patiently for Darak to answer him but so far the young medic had done nothing to suggest he'd even heard what the soldier had said.  The man gestured impatiently at Darak, but as he did so he realised he was running out of time.


<In Space>

As Nirro and Devon diverted power to engines and sensors and raced back to the location where Jamie's ship had been destroyed the pair desperately checked their scanners for signs of the stricken craft whilst they sent out repeat calls on the commlink for Jamie to respond.

Neither was proving helpful.  Nothing came over the comms and the sensors on the starfighters just weren't powerful enough to pick up an unpowered ballistic starfighter which was likely scores of kilometres away by now.




Current VP/WP
Mark - 79/82 12/12
Jamie - 13/38 3/12
Flash - 16/26 10/10
Daniel - 4/21 1/13
Darak - 3/16 14/14
Jek - 4/17 4/12

Friendly Ship Status
Barloz Medium Freighter - Disabled
Z-95 (Devon) - 30/30 120/120 (0/6 missiles)
Z-95 (Nirro) - 30/30 120/120 (0/6 missiles)
C/S (Jamie) - Unknown
C/S (Exilim) - Docked with Sarratoga, starboard Hatch
Sarratoga - Shields 72% Hull 70%
Pilot Officer Allen 'Flash'
player, 126 posts
Talon 2
Pilot
Thu 9 Aug 2007
at 02:25
  • msg #268

Re: Can't we just leave this party?

Flash seems to be turning a little blue(blue-er?) with the cold.  Shivering, he moves over to the keypad for the airlock door and begins trying to hack his way through.  "Better have your weapons at the ready, just in case."
Flight Officer Exilim Nallis
player, 159 posts
Talon 4
Sniper
Fri 10 Aug 2007
at 06:56
  • msg #269

Re: Can't we just leave this party?

Having completed the powering down of his fighter Exilim checked his blaster was securely holstered, picked up his gear and exited through the airlock.

Standing outside the airlock door he puts his gear down and over the group comm says  "This is Four, have exited the airlock. Whats our situation?"

OOC: Shoot me sign is now visible.
Flight Officer Nirro Savin
player, 188 posts
Talon 8
Slicer
Fri 10 Aug 2007
at 17:10
  • msg #270

Re: Can't we just leave this party?

Nirro mad contact with the Saratoga, Saratoga, this is Eight. Come in Saratoga. when he gets a response Nirro will ask whoever is on the ship to use their much more powerful sensors to try and locate Jaime. After he has done that he will take out his handheld comlink and check if he is still in range. Five, do you read me? Come in Five... This is Eight, do you copy? Nirro will continue flying on the same trajectory while periodically repeating the message.
Daniel O'Connell
player, 71 posts
Ex-Stormtrooper
Close Combat Specialist
Sat 11 Aug 2007
at 08:26
  • msg #271

Re: Can't we just leave this party?

Daniel growls, groing frustrated with Darak's hesitation and knowing Four would be emerging into an ambush any second.

Not willing to delay, he snatched the grenade launcher out of Darak's hands.  In a rapid motion he'd done thousands of time in drill, he aimed down the corridor, corrected for elevation and let loose a grenade.  He then pushed the launcher back into Darak's hands and then drew his carbine.

He then took cover at the doorway and opened up on anyone he saw.  At the same time he called over his shoulder.

"Warn four of the ambush.  You've got the comm, I haven't."
Jek Panaka
player, 57 posts
Somebody call for
the doctor?
Mon 13 Aug 2007
at 21:17
  • msg #272

Re: Can't we just leave this party?

"Weapons?  For what?  We can't blast that door open; we want it to seal again after we're through."
Jek repositions his hold on Cyril and awaits the open door.
Master Servious
GM, 302 posts
Thu 16 Aug 2007
at 00:47
  • msg #273

Re: Can't we just leave this party?

<In Space>

Having commed the Sarratoga in request for a position fix, Nirro received a brief reply from the commander.

"Scanning. Out."

The pause between seemed to last an eternity but couldn't have been longer than fifteen seconds.

"Eight this is one.  I have a faint reading on a likely trajectory.  Approximately fifty kilometres distant, travelling away from us at over one thousand kilometres per hour.  Target is ballistic.  Could be a comet but I'm reading a high metal reading.  Best I've got.  Downloading to your computer now.  We'll be underway as soon as Two has completed boarding.  Out."

Devon and Nirro's computers both pinged to acknowledge the data download.  The target was to far for sensors but the data showed that the target whatever it was, was over fifty klicks away and opening.  It was moving as fast as Mark had said, about half the max speed of a Headhunter.  It was heading away from the planet, heading for deep space.





<Sarratoga, Mid Deck>

Daniel took aim and fired his grenade with great precision.  Bouncing off the bathroom door it rolled inside before releasing its content.  The two men in side cried in surprise, clearly not having suspected that the ambushers were about to be themselves ambushed.

In the Entrance forum, Exilim had just finished his comm call when he heard a loud clink and cries of suprise from somewhere ahead and to the right.  Before he could move to investigate, a new noise greeted him.  The airlock opposite him opened and the ex-slaves all rushed into the entrance bay gasping and cheering in their good fortune.  Near the back he could see Flash, who had been none-to-gently pushed aside as the civilians rushed into the warmth and air.

At the very back Jek was guiding a young man who had nearly succumbed to the lack of atmoshphere but was improving quickly.  In the airlock behind them there was a large collection of weapons and a draped body, the cache from the assault no doubt.  Some of the slaves still clutched weapons but most had dropped them when they had entered the Sarratoga's airlock.

Xil's attention turned to his left as the door to the engineering section opened and a young man, with the dress of a crewman peered out nervously.  Seeing all the 'armed assailants' around him he yelped and let loose a volley of bolts from his blaster before ducking back into engineering.

A single bolt flew wide, one slave took a bolt in the shoulder, a second in the gut.  Both fell screaming.  The result was pandemonium.  Slaves began screaming.  Some ducked to the ground, others began rushing in whatever seemed best.  Fortunately none ran for the airlocks.

A handful of slaves, including the ones who had 'mutinied' did not run.  The lead 'mutineer' began telling those who remained calm to begin rounding up the slaves.  He himself stood with his blaster pointed at the engineering door.




OOC:  Nirro and Devon you know have a vector.  At full speed it will take you over a minute to reach the sensor target (hopefully its Jamie).  The problem is that the Sarratoga isn't as fast as a Z-95.  Even if it started moving right now (which it hasn't yet) it will take the cruiser over three minutes.  Depending on Jamie's condition this could be a critical factor.

Daniel & Darak.  Whilst you can hear the commotion in the entrance bay you have no idea what's going on.  No slaves have run into the corridor at this point (but this may change).  For now the two crew are in the bathroom with a gas grenade.  You are still in the dining room door.  The distance is a tad too long for stun but easy for killing.

Xil, Flash and Jek are all together again.  Everyone is aboard.  The cargo is either on the floor or in the airlock (which is fine for now).  There is at least one man in the engineering section.  He looked really young and is probably an engineer's assistant or something.  His combat manner showed he's not skilled.  However his shots have left two wounded, one seriously.  Its  also created bedlam in the entrance bay, though a few of the slaves and hanging tough.


Current VP/WP
Mark - 79/82 12/12
Jamie - 13/38 3/12
Flash - 16/26 10/10
Daniel - 4/21 1/13
Darak - 3/16 14/14
Jek - 4/17 4/12

Friendly Ship Status
Transport - 60/80SP -40/180HP [Disabled.]
Z-95 (Devon) - 30/30 120/120 (0/6 missiles)
Z-95 (Nirro) - 30/30 120/120 (0/6 missiles)
C/S (Jamie) - -13/140HP [DISABLED.  Computer destroyed, Ion engines damaged]
C/S (Exilim) - 5/140HP  (4/16 fire-linked missiles) Computer destroyed, Ion engines damaged


Enemy Ship Status
Sarratoga - Shields 72% Hull 70%
Assault Transport - Shields 0% Hull 33%
Flight Officer Exilim Nallis
player, 160 posts
Talon 4
Sniper
Thu 16 Aug 2007
at 09:28
  • msg #274

Re: Can't we just leave this party?

At the airlock door Exilim stood still, momentarily stunned by the burst of activity in front of him. His mind worked quickly to sort itself, analysing the flurry of activity thoughts whirled though his mind: ...someone got a surprise somewhere behind the turbo lift...friends or not?, who surprised them?....Flash, Jek and ex-slaves made it to the cruiser....some are armed...is Flash in control of them....that one looks to be in control(notices the mutineer giving orders)....hostiles behind that door....damn, shots fired, slaves down ....panic....need to secure the area and report

Exilim begins to move, he keeps his blaster holstered for the moment not wanting to add to the general panic. He's relieved to see that Flash made it, but, realising that niceties will have to wait, he chooses a course that he hopes will secure the area. He heads for the 'lead mutineer'"I'm Four, one of the people that got you away from the slavers. Are you in control of these people?" Exilim asks. "We need to get them settled, that one that shot at you is not be the only one around."
This message was last edited by the player at 10:02, Thu 16 Aug 2007.
Jek Panaka
player, 58 posts
Somebody call for
the doctor?
Thu 16 Aug 2007
at 16:39
  • msg #275

Re: Can't we just leave this party?

"Cover me!"
Jek dropped to his knees by the downed slave and checks him for critical injuries.
Should the slave require immedite attention, Jek will give him the necessary atttention right then and there.
Flight Officer Nirro Savin
player, 189 posts
Talon 8
Slicer
Thu 16 Aug 2007
at 20:50
  • msg #276

Re: Can't we just leave this party?

Nirro curses softly to himself when he realises how far away the ship is. He sends a message to the Saratoga One, I'm gonna pursue the target, hopefully it's Five. Then to Devon, Hey man lets get after that thing. With that Nirro reroutes as much power to his engines as he can and heads off in pursuit of the fleeing comet/wrecked ship or whatever else it could be. He sure as hell hoped it was Jaime and that they'd be able to get him alive...
Daniel O'Connell
player, 72 posts
Ex-Stormtrooper
Close Combat Specialist
Sun 19 Aug 2007
at 00:33
  • msg #277

Re: Can't we just leave this party?

Not having the range for his stun setting, Daniel switched his carbine to kill.  He then began firing shots into the wall next to the door as fast as he could.  He wasn't shooting to kill, rather to corral the men inside the bathroom and let the stun gas take care of them.  If one of the crew happened to attempt to brave the storm of fire. . .well accidents happen don't they.


'If I'm shooting my blaster here and you walk into it, then its not my fault is it?' Daniel thought with a grin.  This 'one' fellow seemed a bit squeamish when it came to killing.  Still, he didn't order suicidal charges on fortified positions either.  All in all this was an improvement on Imperial doctrine.

As he fired he spared a glance over at Darak.  Was the man functional again?  He'd seen men freeze up in combat before.  It was nothing unusual.  He'd seen NCO's bully their men when they froze up.  Having gone through that, he'd always sworn he'd go a little eaiser on his people.

"You with me pal?  We're gonna break through one way or the other any moment.  I'm gonna need your help."



OOC:  Daniel will just keep firing in order to keep the bad guys in the gas.  If it looks like they're gonna try and make a break for it Daniel will switch to multifire and keep shooting.  If one of the guards pops out he will keep shooting anyway.
Flight Officer Devon Kismet
player, 118 posts
Talon 11
Shipjacker
Sun 19 Aug 2007
at 17:31
  • msg #278

Re: Can't we just leave this party?

Flight Officer Nirro Savin:
Nirro curses softly to himself when he realises how far away the ship is. He sends a message to the Saratoga One, I'm gonna pursue the target, hopefully it's Five. Then to Devon, Hey man lets get after that thing. With that Nirro reroutes as much power to his engines as he can and heads off in pursuit of the fleeing comet/wrecked ship or whatever else it could be. He sure as hell hoped it was Jaime and that they'd be able to get him alive...


'With you' responded Devon  I'm gonna come in more slowly an' keep my sensors active - just in case...'

Chasing after his wingman, Devon once again looked for a way to increase power to his sensors and engines.

OOC:Sorry about the recent silence folks - life got a little... hectic.  Good, but hectic :)
This message was last edited by the player at 17:32, Sun 19 Aug 2007.
Pilot Officer Allen 'Flash'
player, 128 posts
Talon 2
Pilot
Sun 19 Aug 2007
at 19:34
  • msg #279

Re: Can't we just leave this party?

Jek Panaka:
"Weapons?  For what?  We can't blast that door open; we want it to seal again after we're through."
Jek repositions his hold on Cyril and awaits the open door.

As the door comes open, and blasterfire ensues, Flash says "That's what."  Raising his heavy repeater to his shoulder, he lets off a barrage at the opening the shot came from, not really expecting to hit anyone, just keep them from hitting anyone.
Flight Officer Jamie Webb
player, 258 posts
Talon 5
Demolitions Expert
Mon 20 Aug 2007
at 04:19
  • msg #280

Re: Can't we just leave this party?

Being long out of options and halfway across the galaxy from his team, Jamie's life replayed in his mind's eye, along with his own commentary on it all.
Childhood memories...his family back on Corellia...I wonder what they're doing now...I wonder if they'd ever know if I died...getting into trouble with his friends...his first explosive riggings...Will Dr. What's-His-Name's eyebrows ever be the same?...endless, rigorous training in the Academy...It's done me nothing but good...it's kept me alive this long...recon missions, and a few skirmishes, flown in his TIE...If I ever get back to a civilized world, I should get a shirt that says "I survived the TIE fighter"...the events that led to his association with the Alliance...the faith of his commando team in following his lead...watching Cyril fall dead...his retribution on the slavers...watching their faces as they bought it...
He forced himself out of his meditative state and stared at the fighter's console.  There had to be SOMETHING this heap of scrap could still do!  He just had to find out what...so he began searching for access panels to get a look at the circuitry inside...anything to keep himself busy.
This message was last edited by the player at 02:09, Tue 21 Aug 2007.
Flight Officer Exilim Nallis
player, 161 posts
Talon 4
Sniper
Tue 21 Aug 2007
at 08:09
  • msg #281

Re: Can't we just leave this party?

Standing near the 'lead mutineer' Exilim assesses the events unfolding around him. Flash shooting into the engineering bay, not good, need it as intact as possible....some sort of gas at that door with suppression fire as well, is it from our guys, I'm sure that was some of the equipment we collected....must be our guys- others would shoot to kill...means enemies are close

Formulating a plan quickly in his head Exilim starts giving out orders: "Two, stop shooting into there, we have it covered. I want you to see who's getting gassed, help them if they are ours, subdue them otherwise, get a couple of these guys to help".
Over the Black Talon frequency the speaks to the commander "One , Four here, myself and everyone from the transport are on board the cruiser now. Where are our people on this ship, I've had no response from them" he hopes that he gets a response more than just Mark.
Turning back to the 'lead mutineer' "We need to get in there and stop them doing whatever it is they are doing. We can not let them cripple the engines."

Saying that he moves to take a position beside the engineering bay doors, drawing his blaster as he does.
Pilot Officer Allen 'Flash'
player, 129 posts
Talon 2
Pilot
Wed 22 Aug 2007
at 01:05
  • msg #282

Re: Can't we just leave this party?

Flash stops firing and heads over to the door.  He glances at Xil, then leans around the door to see if he can see anything through the gas.

OOC: Not sure if I can do this yet, saying it anyway.
This message was last edited by the player at 03:57, Thu 23 Aug 2007.
Flight Officer Exilim Nallis
player, 163 posts
Talon 4
Sniper
Wed 22 Aug 2007
at 23:53
  • msg #283

Re: Can't we just leave this party?

Exilim notes that flash is carrying a heavy repeater damn that is going to do too much damage to everything, especially anything vital it hits... he thinks to himself.
"Two, dump that weapon you're going to destroy the place, get something smaller and set it to stun, kill only if necessary" Exilim yelled over the general noise of the area, gesturing to help get his message across.

OOC: should have picked that up earlier, apologies
Commander Mark Sheppard
moderator, 102 posts
Talon Leader
Squadron Leader
Thu 23 Aug 2007
at 00:07
  • msg #284

Re: Can't we just leave this party?

"Roger that Four.  Glad to have you with us again."  Mark replied.

'Finally.  I have an officer down there.  I'd prefer a Lieutenant in charge but then again the Alliance didn't see fit to give me trained men.' Mark grumbled to himself.

"Four, One.  I am giving you operational command down there.  You have four objectives.  First, secure engineering.  There's some people down there doing a good job of sabotaging the hyperdrive.  The primary is down to 40% efficiency and falling.  Fortunately they haven't touched the sublight drives yet or we would be dead in the water.  I sent Daniel and Darak to investigate but they have not yet reported in.  Keep your eyes open."

"Second I need a deck-by-deck sweep of this ship to ensure no more saboteurs are on board.  There can't be many left unless this ship ran with an overabundance of crew which is unlikely.  Still it wont hurt to be sure."

"Three, set up our passengers somewhere safe.  The schematics show a diplomatic pod forward of your position.  It should be comfortable and out of the way."

"Finally, I need you to start sending me your men as soon as you can spare them.  I'm trying to do five jobs up here at once.  My first priority is Two.  I can't fly this bantha and do all the other jobs too.  Send him ASAP and rotate the others only as you can spare them.  The first three objectives are paramount.  One out."


Mark moved into the pilot seat.  'This wont be pretty' he mused.

Activating the engines, he immediately disengages the clamps holding the stricken freighter to the port docking bay.  Rather than use maneuvering thrusters to slowly pull away, he engages the port thrusters at maximum power, overriding each alarm as it occurs.

"Yes I know it will damage the freighter."  Mark yelled at the computer when it attempted to stop the maneuver for the fifth time.  "YOu think I care?"  He knew he was yelling at a computer but it felt good to vent.

Finally, the ship responded and the thrusters fired.  A slight jolt was felt through the Sarratoga, but her greater mass meant she took little of the jolt.  The freighter tumbled away, her starboard side melted severely.  She was travelling obliquely to the planet and would likely travel a decaying orbit and finally burn up.

Engage engines, the ship began moving forward.  He aimed the cruiser in the general direction of his Headhunters then jumped over to the co-pilot seat.  The scanners showed him the Headhunters gaining on the sensor blip.  It was still to far away to positively identify.
This message was last edited by the player at 05:55, Thu 23 Aug 2007.
Pilot Officer Allen 'Flash'
player, 130 posts
Talon 2
Pilot
Thu 23 Aug 2007
at 04:00
  • msg #285

Re: Can't we just leave this party?

Reluctantly, Flash drops his heavy repeater.  he reaches toward the rifle on his back, glances at Xil, and with a sigh drops his hand to his pistol and sets it on stun.  Raising it in front of him, he once again peers around the corner.

As he hears Mark's message, however, he looks back towards Xil, and waits for confirmation before moving off in the direction of the bridge.
This message was last edited by the player at 04:02, Thu 23 Aug 2007.
Jek Panaka
player, 59 posts
Somebody call for
the doctor?
Thu 23 Aug 2007
at 16:18
  • msg #286

Re: Can't we just leave this party?

Jek inspected the horrible wounds and looked with scorn at his insufficient medkit.
"Does this boat have a medical facility?  This guy's going into shock and he's going to die if I don't find some better equipment!"
Jek looks up at the wall of the turbolift across from the airlock door and his eyes light on something wondrous.
"Schematics!"
Leaping up, he skimmed over the layout of the area around them and pointed to a door almost right next to the airlock.
"There it is!  Would someone carry him in here, please?"
This message was last edited by the player at 00:36, Fri 24 Aug 2007.
Flight Officer Exilim Nallis
player, 164 posts
Talon 4
Sniper
Sat 25 Aug 2007
at 09:39
  • msg #287

Re: Can't we just leave this party?

Watching as Flash eventually draws his pistol Exilim remembers why he prefers his role as a sniper....man a little solitude would be nice about now he thinks to himself. Going through the Commanders orders in his head and decides that there have been to many delays and too much time has been lost.

"Two, stop pouting" Exilim barks at Flash. Pointing to the hallway from where the gas is visible and suppression fire is heard, he continues "I want the enemies there subdued and restrained. I want that area secured now!" the last said with extra emphasis. "We have a lot to do before you get to fly this ship" he continues "If Daniel and Darak are there I want them brought back here ASAP"

Having given Flash his orders for the moment Exilim turns to the 'lead mutineer' and says "We are going in now, be ready". With that he checks his own weapon is set to stun, opens the engineering bay doors, drops to one knee as he does so and fires at the first enemy he sees.

He will use what ever cover he can from the door/wall.
This message was last edited by the player at 10:26, Sat 25 Aug 2007.
Master Servious
GM, 306 posts
Wed 29 Aug 2007
at 02:08
  • msg #288

Re: Can't we just leave this party?

In space

Nirro and Devon diverted all discretionary power to engines and blasted on ahead towards the target Mark had marked for them.  As they closed in their sensors finally picked up the blip allowing them to trim their course.  As the closed to within ten kilometres they were finally able to determine the anomaly indeed was Jamie's craft.  It was ballistic and completely without power.  More importantly, there was still a single life sign.  Jamie was still alive.

On sensors they noticed that Sarratoga had finally started moving.  Her maneuvering jets blew the Barloz freighter out of her way, melting half the transport to scrap in the process.  The cruiser slowly turned until she was heading for the Headhunters and slowly came to speed.

The problem they noted was that the cruiser's top speed was not much more than Jamie's ballistic speed.  It was going to take some time for her to catch up.  At present this didn't seem a problem, Jamie's suit should still have plenty of life support left.  But the planetary defense force surely wasn't going to just let them get away with one of their cruisers surely?


Sarratoga Mid-Deck (Medical Bay)
Jek quickly found a couple of willing volunteers who grabbed the injured man and carried him to the medical bay.  Moving ahead the young medic examined the equipment.  Whilst not bearing the gear of a Class 1 trauma facility it was fully equipped to handle basic surgery.  There was even a deactivated 2-1B droid in the corner.

The volunteers laid the wounded man on the surgical table and then moved away to let Jek work.



Sarratoga Mid-Deck

As Flash reluctantly moved towards the area filled with gas he heard the sound of a weapon firing on stun.  Strangely it sounded like someone was just repeatedly firing.  Perhaps a panicked crewer.

As he approached the door, the scene became more obvious.  The shooter was indeed shooting the wall but it was clearly being used as a herding tactic.  Keeping the two crewman in the gas until it worked.  From his vantage point, Flash could see that one man was already down.  The second was coughing, but not down.  Obviously deciding to run, the crewer ran into the corridor.

Flash lifted his pistol and fired at nearly point-blank range.  His shot struck the man just as a stun bolt from down the corridor caught the man in the side.  Before the man could fall, Daniel who'd been charging down the corridor ran into the stunned man, sending them both sprawling.

Daniel came up quickly with carbine in one hand, pointing into the bathroom whilst his left hand now help the crewman's pistol pointing at Flash.  Quickly recognising there was no threat from either direction, the man lowered his weapons.


Sarratoga Engineering Bay

Xil looked carefully around the door and was greeted by a volley of blasterfire from the crewer.  The sniper allowed himself a small smile.  All the man was acheiving was to give away his position.  The man was so intent on firing he wasn't even trying to take cover or change position.  He even seemed intent on shooting the same spot, at chest height.

Xil sighed then dived into the room.  A simple roll, then coming up on one knee Xil fired a single stun bolt into the boy's chest.  The crewer slumped tot he ground.

Moving cautiously through the engineering section, alert for ambushes, Xil soon determined there was only one man in there, likely the chief engineer.  He was absorbed in some task at a console and didn't even turn around as Xil walked up behind him.

"I don't have a weapon." the man said as he turned around, a smile on his face.  "But I've disabled the hyperdrive and I've sent a distress signal.  You pirates wont get away."




OOC:  Well it looks like the ship is yours!  Congrats.  Assuming of course there are no more hostiles aboard and you can actually get away.

Nirro and Devon have found Jamie and his craft.  He's still not answering his commlink which suggests he's either unconscious or his commlink has failed.  His life support suit will have an emergency comm that works at close range (say a kilometre or two).

Flash has found Daniel and Darak and Exilim has secured engineering.  Jek is even now doing the George Clooney (or whichever TV trauma surgeon you like best!) thing in the medical bay.


Current VP/WP
Mark - 79/82 12/12
Jamie - 13/38 3/12
Flash - 16/26 10/10
Daniel - 4/21 1/13
Darak - 3/16 14/14
Jek - 4/17 4/12
Exilim - 30/30 12/12

Friendly Ship Status
Z-95 (Devon) - 30/30 120/120 (0/6 missiles)
Z-95 (Nirro) - 30/30 120/120 (0/6 missiles)
C/S (Jamie) - -13/140HP [DISABLED.  Computer destroyed, Ion engines damaged]
Sarratoga - Shields 72% Hull 70%
Flight Officer Exilim Nallis
player, 165 posts
Talon 4
Sniper
Sat 1 Sep 2007
at 03:43
  • msg #289

Re: Can't we just leave this party?

Exilim didn't let any emotion play across his face as the 'chief engineer' finished talking should I stun him first or just tie him up he thought to himself damn it....I need to be able to get information out of him now.... the thought continued. He ties the hands of both the 'chief engineer' and the young crew member behind their back, gagging the 'chief engineer' as an after thought.

"This is Four, have secured the engineering bay. Two, what's your status?" he says over the group channel. Moving away from the bound prisoners he contacts the Commander on his frequency "One, Four. It appears we have a problem. The 'chief engineer has sent a distress signal as well as disabling the hyperdrive. We could have unwanted company sooner than we expect."

He will then get assistance to take the prisoners out to where the ex slaves are gathered.
Pilot Officer Allen 'Flash'
player, 132 posts
Talon 2
Pilot
Sat 1 Sep 2007
at 03:47
  • msg #290

Re: Can't we just leave this party?

Flash lowers his pistol, then nods at Daniel.  "Area secure, I just met a couple friends coming the other way.  I'm on my way to the bridge now."  Suiting action to word, he then heads off up towards the head of the ship.
Flight Officer Exilim Nallis
player, 166 posts
Talon 4
Sniper
Sat 1 Sep 2007
at 04:25
  • msg #291

Re: Can't we just leave this party?

Exilims' head snaps up when he hears Flashes reply.... did I order him to the bridge...I didn't hear myself do it he thinks to himself. Furious with Flash for  not waiting to be given his next set of instructions Exilim almost yells down the comm " Two, get back here now." Calming himself slightly by taking a few deep breaths he continues "We have other priorities before you get to fly. I want you and Daniel to start a sweep of the ship. Darak and I will meet up with you once our passengers are settled in the diplomatic pod.". With that said he moves towards Daniel to repeat his instructions and reinforce the need to get it done quickly.
Pilot Officer Allen 'Flash'
player, 133 posts
Talon 2
Pilot
Sat 1 Sep 2007
at 04:27
  • msg #292

Re: Can't we just leave this party?

Flash halts.  "Yes, sir."  If Flash has one obvious flaw, it's that he often jumps to conclusions.
Flight Officer Devon Kismet
player, 120 posts
Talon 11
Shipjacker
Sat 1 Sep 2007
at 07:29
  • msg #293

Re: Can't we just leave this party?

'And for our next trick....' mused Devon as he watched Jamie's tumbling fighter, 'We find a way to get Five off of that thing...'

Reaching a decision, Devon started edging his fighter in closer.  ''You hold back, Eight - no need to risk both of us; Lets hope his emergency comm still works and that he's in a position to use it... and no distractions, hey?  Or this could turn into the shortest rescue of all time'

Forcing himself to ignore his worries about how disastrous a collision would be for him AND Jamie..
When he was certain he was in range of Jamie's emergency commlink, Devon started transmitting again.

'Five, this is Eleven.  Give me a sign your still concious over there.  I am point five clicks directly astern of you and moving in to attempt rescue.'

Getting to within one hundred meters of the crippled fighter, Devon matched courses with the tumbling craft and reduced speed so that he was stationary relative to Jamie's fighter.  Blinking sweat from his eyes, Devon checked and rechecked all his sensors and tried to keep the strain from showing in his voice.
'Five, this is Eleven.  I hope you can hear me, I'm holding one hundred meters directly astern of you...  I want you to jump.  Once your clear of the wreck, I'll move in to collect you.'
This message was last edited by the player at 07:32, Sat 01 Sept 2007.
Daniel O'Connell
player, 73 posts
Ex-Stormtrooper
Close Combat Specialist
Sat 1 Sep 2007
at 09:18
  • msg #294

Re: Can't we just leave this party?

Lowering his weapons upon seeing the Duros, Daniel waves Darak forward.  After receiving orders he responds with a simple "Yes sir." to Exilim.

Quickly securing the two prisoners with whatever cord he can find he then turns to Flash.  "So how do you want this done sir?  Might I suggest we get one of the slaves to guard all the prisoners?  We don't want them waking up and getting loose somehow sir."
Flight Officer Jamie Webb
player, 260 posts
Talon 5
Demolitions Expert
Sun 2 Sep 2007
at 02:03
  • msg #295

Re: Can't we just leave this party?

Jamie started as an outside call finally came through on his commlink.
"Oi!  You decided to make a sandwich before picking me up?  Alrighty, I'll be jumping shortly."
Jamie stowed all his personal gear and gave the cockpit one last look before climbing out again.  The universe was spinning wildly, but he could avoid being sick in his helmet by paying little attention.  He paused for a moment, looking down at the battered craft.
The CloakShape fighter is a pice of junk.  I much prefer the Z-95.
"Eleven, this is Five.  How do you plan on collecting me?"
This message was last edited by the player at 15:00, Tue 04 Sept 2007.
Pilot Officer Allen 'Flash'
player, 134 posts
Talon 2
Pilot
Sun 2 Sep 2007
at 03:53
  • msg #296

Re: Can't we just leave this party?

Flash nods his confirmation to Daniel.  Picking up his com, he asks, "Four, could we get a slave or something in here to guard these prisoners?"
Flight Officer Nirro Savin
player, 193 posts
Talon 8
Slicer
Mon 3 Sep 2007
at 05:40
  • msg #297

Re: Can't we just leave this party?

Roger that Nirro replied, he then cut his speed and allowed Devon to go ahead.  In the meantime he began scanning for any other vessels in the vicinity, just because they had beaten the defense forces plans didn't mean they wouldn't be coming back...
Flight Officer Exilim Nallis
player, 167 posts
Talon 4
Sniper
Mon 3 Sep 2007
at 16:49
  • msg #298

Re: Can't we just leave this party?

Exilim pauses for a moment before answering Flash. Having stolen a look at the schematics of the cruiser he quickly formulates a new plan on how they would tackle the problem of sweeping the ship and moving the ex slaves to the diplomatic pod.

"Two, change of plans, bring Darak, Daniel and the two prisoners to engineering" he says over the comm.

Once they have arrived Exilim will show them the schematic and begin laying out his plan

"Ok guys, this is where we are" he states while pointing to the aft turbo lift on the schematics. "Two, I want you and Daniel to sweep up the port corridor, heading for the diplomatic pod checking it is all clear. I will take the people gathered here up the starboard side. The two of you should have reached the forward turbo lift before us. Darak you will be here in engineering and I need you to lock down this turbo lift as well as keeping an eye on the prisoners." He pauses for a moment to ensure that they all understand. "Now, once I arrive with my group, assuming all has gone well, I want Two and Daniel to go down to the hold sweep through to the aft turbo lift and back. Remember that only the forwrad lift will be working. I'll be making sure that people get settled up here. I will then meet up with you in the turbo lift and we will proceed to the top deck and from there to the command deck." pausing again for a moment, he then asks "Questions, if there are none lets get started"

If there are no questions he will begin getting the ex slaves ready to move.
Pilot Officer Allen 'Flash'
player, 135 posts
Talon 2
Pilot
Mon 3 Sep 2007
at 17:37
  • msg #299

Re: Can't we just leave this party?

Flash sits there for a few moments, mouth half open, still processing what he just said.  "I think I got it."  He stares at the diagram to help decipher the commands.  "Yep, let's go."
Daniel O'Connell
player, 74 posts
Ex-Stormtrooper
Close Combat Specialist
Tue 4 Sep 2007
at 13:32
  • msg #300

Re: Can't we just leave this party?

Daniel nods at Flash.  "Understood sir.  Standard sweep and clear.  You want me to take point sir?"

Almost reflexively, Daniel checked the power levels on the pistol in his shoulder holster and the one tucked in his belt from the crewer.  After that he slapped a new power pack in his carbine, ensured it was set to stun and awaited Two's orders.
Pilot Officer Allen 'Flash'
player, 136 posts
Talon 2
Pilot
Tue 4 Sep 2007
at 19:59
  • msg #301

Re: Can't we just leave this party?

Flash nods at Daniel.  Moving to the door, and hen out into the hallway, he waits for Daniel to catch up.

OOC: I've got a path laid out using the schematics.
Flight Officer Exilim Nallis
player, 168 posts
Talon 4
Sniper
Wed 5 Sep 2007
at 17:41
  • msg #302

Re: Can't we just leave this party?

Noting that Flash and Daniel had started making their way up the corridor, Exilim turns to the gathered ex slaves. "Can I get you all to settle down for a minute" he asks raising his voice to be heard. "We are going to move you all to another part of the ship where you will be able to make yourselves more comfortable. I ask that you all keep up as we will be checking that there are no other surprises waiting in any of the rooms that we pass." He turns to the 'lead mutineer', "I'm going to need your help to make sure that people don't get spread all over the ship."

With that he checks his gear and moves to the starboard corridor and begins his sweep.
Master Servious
GM, 307 posts
Wed 12 Sep 2007
at 12:15
  • msg #303

Re: Can't we just leave this party?

<Sarratoga - Medical Bay>
Jek wiped a bead of sweat from his face as he reached for a scalpel.  The medical bay while sufficiently stocked was unfamiliar to him and so was slowing his process.  Two ex-slaves who had carried their wounded comrade in stood nearby and helped by fetching items the doctor needed.

Making his incision, Jek had found the source of the bleeding.

"Ruptured right common iliac artery"  he muttered to himself.

"Arterial clamps."  he called.  The helper looked at him confused.  He sighed, remembering he didn't have trained help.  "Second shelf on the left, the silver item there."

Receiving the item, Jek turned back to his work.



<Sarratoga - Various decks>

Whilst Darak settles into engineering, Exilim heads down the starboard corridor whilst Flash and Daniel head to port.  It takes only a minute or two for the port crew to arrive, a little longer for Xil.

With a simple nod, Flash & Daniel head down to the cargo bay whilst Exilim goes through the task of herding the ex-slaves into the diplomatic pod.  The room is festooned with comfy chairs, drink dispensers and various comforts which the slaves have long been denied.  Many drop happily into chairs whilst others are happy to sink into the plush carpet.  Exilim makes sure everyone is settled and plenty of drinks are available before moving on.

It didn't take long for Flash and Daniel to return form their reconnoiter.  The cargo bay was largely empty so it had taken little time to clear.  Darak had successfully managed to clear the lock down the aft turbolift and now sat waiting in engineering for further orders.  Lacking a mechanical background he didn't touch the sabotaged hyperdrive.  Instead he kept a keen eye on the prisoners.

With the trio working together it took only a few minutes for Exilim, Flash and Daniel to clear the top deck.  Satisfied the ship was actually secure and there were no hidden suprises left on board they made their way to the command deck.



<In space>

Jamie continued to cling to his battered craft while Devon and Nirro continued to determine the best way to collect him.  Jamie was reminded of the precariousness of his situation when a small chunk of space debris shot past his helmet.  It missed by a good metre but it shot past faster than a laser bolt.  It reminded Jamie of just how fast he was going and how easily such an object could tear through his body.

Flying further back, Nirro noticed that the Sarratoga was finally closing with them.  She was still a minute or two behind but at least everyone was now movng away from the planet.  It was unlikely the planet's security force was going to just let them hang around with one of their cruisers.  They needed to move before they sent their next attack.




OOC:  Well the ship is now clear.  Jek is madly performing surgery in the med bay and Darak is in engineering watching over the prisoners.  Xil's team is now at the turbolift on the command deck.

Devon, Jamie and Nirro are still working on a way to help get Jamie away from his craft and back to the Sarratoga.  All it would take is one unlucky strike to turn him into mincemeat.

Apologies for my delays in posting



Current VP/WP
Mark - 79/82 12/12
Jamie - 13/38 3/12
Flash - 16/26 10/10
Daniel - 4/21 1/13
Darak - 3/16 14/14
Jek - 4/17 4/12
Exilim - 30/30 12/12

Friendly Ship Status
Z-95 (Devon) - 30/30 120/120 (0/6 missiles)
Z-95 (Nirro) - 30/30 120/120 (0/6 missiles)
C/S (Jamie) - -13/140HP [DISABLED.  Computer destroyed, Ion engines damaged]
Sarratoga - Shields 72% Hull 70%
Flight Officer Nirro Savin
player, 194 posts
Talon 8
Slicer
Thu 13 Sep 2007
at 04:26
  • msg #304

Re: Can't we just leave this party?

Nirro opened his com and contacted Jaime and Devon, Her's what I'll do guys, I'll fly ahead of the craft with my shields up, that should stop most of the debris. It should be safe for you to jump then.
Flight Officer Exilim Nallis
player, 169 posts
Talon 4
Sniper
Thu 13 Sep 2007
at 10:08
  • msg #305

Re: Can't we just leave this party?

"One, Four. We have cleared the cruiser and are about to exit the turbo lift onto the command deck." Exilim said to the commander over the group comm. "We will be with you momentarily."

Turning to Flash he says "Now you get to fly this thing. Lets hope we can fix it quickly and leave."

With that he steps from the turbo lift and heads towards the Commander
Flight Officer Devon Kismet
player, 121 posts
Talon 11
Shipjacker
Fri 14 Sep 2007
at 07:56
  • msg #306

Re: Can't we just leave this party?

Flight Officer Nirro Savin:
Nirro opened his com and contacted Jaime and Devon, Here's what I'll do guys, I'll fly ahead of the craft with my shields up, that should stop most of the debris. It should be safe for you to jump then.


Devon grinned at the other Z-95 and started punching buttons.  'Good thinking, Eight.  Ok, here's what I'm going to do, Five.  I'm going to ease in as close to you as I can risk, then drop my shields and open my cargobay.  You climb inside best you can, that'll give you some protection and something to hold onto when I start to decelerate to take you back to the cruiser - did you know we got our own cruiser now?  One decided that Barloz wasn't really classy enough...'
Commander Mark Sheppard
moderator, 103 posts
Talon Leader
Squadron Leader
Sat 15 Sep 2007
at 01:33
  • msg #307

Re: Can't we just leave this party?

Bouncing back and forward between the pilot and co-pilot positions had done little to improve the Commander's mood.  Seeing Exilim, Daniel and Flash approaching he grumbles, "Took you long enough."

He turns to Xil.  "Four I need a sitrep.  I also said I needed every man on deck.  Where are those Jek and Darak fellows who have been of use to us.  I need to know what skills they possess that might help with this crate."

Seeing Flash moving towards the pilot seat he sticks his hand out to block the Duros.  "Not yet Two.  Unfortunately you scored higher on your astrogation tests then four here.  I need you in navigation for now.  I need a multi-tiered hyperspace jump programmed in with an as yet undetermined start point.  I need the best astrogater on the team to do it.  Unfortunately I'm busy and eight isn't here.  Guess you've got the job."

"Four take command up here.  Unless one of our new arrivals is an engineering genius I guess I have to bring the hyperdrive online myself.  In the meantime get someone in the pilot seat.  We also need our shields shored up, communications maintained with our fighters and someone to man the guns.  Five is extravehicular so we may need the tractor beam.  When trouble comes we will need our turbolasers functioning and our shields to full.  We've got a lot of jobs and not enough people.  Make it happen four.  I'll be on the comm Tac-frequency three.  Apprise me of any problems, well any problems worse then what we have."

Mark moved off, heading towards engineering.
Pilot Officer Allen 'Flash'
player, 137 posts
Talon 2
Pilot
Sat 15 Sep 2007
at 02:13
  • msg #308

Re: Can't we just leave this party?

Flash moves to the navigation seat.  "Any specific destination, sir?"
Daniel O'Connell
player, 75 posts
Ex-Stormtrooper
Close Combat Specialist
Sun 16 Sep 2007
at 11:40
  • msg #309

Re: Can't we just leave this party?

After the commander leaves Daniel turns to Exilim.  "Sir I was an infantryman and was starting to learn to serve in artillery when I left the Empire.  I've never flown in my life.  I can certainly handle your guns for you if need be.  I also took the basic mechanics and computer operations courses whilst at the Academy so can be of some small help in those deparments also.  Sir."
Commander Mark Sheppard
moderator, 104 posts
Talon Leader
Squadron Leader
Mon 17 Sep 2007
at 03:03
  • msg #310

Re: Can't we just leave this party?

Pilot Officer Allen 'Flash':
Flash moves to the navigation seat.  "Any specific destination, sir?"



Mark turns back into navigation as Flash asks his question.  "I haven't really given it much thought Two.  Just find us somewhere quiet and outside of normal space lanes.  It should take us at least two to three jumps to get there and I don't want unexpected company.  Once we reach this location I want to hold up while we plan our next move."

Without waiting for a reply Mark moves off again.
Flight Officer Jamie Webb
player, 263 posts
Talon 5
Demolitions Expert
Tue 18 Sep 2007
at 05:17
  • msg #311

Re: Can't we just leave this party?

Jamie shuddered as a meteorite flew past.  Close!
"We have the cruiser.  You're serious?"
You son of a sarlacc, Mark!  You're better than I thought.
"Good thinking, Eight.  Let's go for it.  Dibs on a good bunk."
Once Eight is in place and Eleven is ready, Jamie will jump away from his crippled craft.
"I never really liked the Cloakshape anyway."
Flight Officer Exilim Nallis
player, 170 posts
Talon 4
Sniper
Thu 20 Sep 2007
at 00:48
  • msg #312

Re: Can't we just leave this party?

Exilim listens to the brief conversations as the Commanders orders continued to whirl around in his head how am I meant to get this all done, I just don't have enough bodies he thought to himself.

Noting that Flash would be kept occupied with the two to three jump plan of Mark, he turns to Daniel "Your first task is to get the main guns online and have them ready to fire at a moments notice, also get that tractor beam ready to use, we have a pick up to make shortly. Let me know when you have that done."

He heads for the pilots seat, getting on the group comm as he does "Darak, Four here, One is headed to your position, as soon as he gets there I need you on the command deck. I also need to know what skills you have that will help us out, any computing would be good."

Sitting down in the seat he checks that the cruiser is still on track to intercept the Z-95's. .....still haven't covered half of whats needed, I hope Darak proves to be of some use....
Pilot Officer Allen 'Flash'
player, 140 posts
Talon 2
Pilot
Mon 24 Sep 2007
at 18:48
  • msg #313

Re: Can't we just leave this party?

Flash sets to work on a short hour long jump, followed by another of a couple hours and another of about a day, taking them well away from any well traveled area.
Flight Officer Devon Kismet
player, 122 posts
Talon 11
Shipjacker
Mon 24 Sep 2007
at 21:33
  • msg #314

Re: Can't we just leave this party?

Flight Officer Jamie Webb:
Jamie shuddered as a meteorite flew past.  Close!
"We have the cruiser.  You're serious?"
You son of a sarlacc, Mark!  You're better than I thought.
"Good thinking, Eight.  Let's go for it.  Dibs on a good bunk."
Once Eight is in place and Eleven is ready, Jamie will jump away from his crippled craft.
"I never really liked the Cloakshape anyway."


"Well, if that isn't One bossing that cruiser that's approaching..." even over the comm, they could hear the humour in Devons voice "then me and Eight are going to have to get out of here fast... and THAT means you get to see the most interesting hyper-jump in your life, Five..."  Devon couldnt help grinning - it was the mental image of a screaming Jamie holding on desperately to the wing of a Z-95 whilst it streaked through hyperspace...

"Tell me when your secure, and I'll start decelerating to get us back to the cruiser..."
Darak Aeleth
player, 93 posts
Tue 25 Sep 2007
at 04:03
  • msg #315

Re: Can't we just leave this party?

Flight Officer Exilim Nallis:
He heads for the pilots seat, getting on the group comm as he does "Darak, Four here, One is headed to your position, as soon as he gets there I need you on the command deck. I also need to know what skills you have that will help us out, any computing would be good."


"Well I'm a medical officer by trade Four.  However I did do a couple of basic computer courses while at university.  Basic level stuff, nothing fancy."

"One's just arrived.  What should I do with the prisoners?  Your boss doesn't look like he's in much of a mood to play guard."

This message was last edited by the GM at 07:47, Tue 25 Sept 2007.
Flight Officer Nirro Savin
player, 195 posts
Talon 8
Slicer
Tue 25 Sep 2007
at 21:11
  • msg #316

Re: Can't we just leave this party?

Nirro opened up his communicator and hailed the cruiser, This is eight, we have collected four and are preparing for a rendevous.
Flight Officer Jamie Webb
player, 265 posts
Talon 5
Demolitions Expert
Wed 26 Sep 2007
at 03:40
  • msg #317

Re: Can't we just leave this party?

"Haha!  I'm on my way."
Jamie floats through space at high velocity, ready to crawl into the matched-speed z-95's cargo hold.
"My grandkids will never believe this."
Master Servious
GM, 308 posts
Sat 29 Sep 2007
at 09:25
  • msg #318

Re: Can't we just leave this party?

As Nirro moved into shielding position and Devon maneuvered to intercept his human cargo, Jamie took a few deep breaths to steady himself.  One false move on Devon's part, a sudden twitch or spin and Jamie wouldn't be landing in the cargo bay.  Readying himself and receiving the go signal from Devon, Jamie took his mighty leap.


Exilim sat at the unfamiliar controls of the cruiser worked to bring the Sarratoga into position to receive Jamie.  On his control board he noticed the tractor beam station power up and show green lights.  Clearly Daniel was in position and getting ready to grab his prey.


In the navigation room, Flash worked with the unfamiliar equipment, trying to program the course Mark had requested.  Planing a multi-tiered jump was hard enough, but when you had no entry point and an unfamiliar ship, things were only made worse.
Pilot Officer Allen 'Flash'
player, 141 posts
Talon 2
Pilot
Sat 29 Sep 2007
at 13:18
  • msg #319

Re: Can't we just leave this party?

Flash finishes setting in the course, then double checks it, then triple-checks it.  Looks alright.
Calling up the commander on the comm, Flash says "One, This is two, I've got the course laid in.  Three jump, successively longer.  Ready to jump when you are."
This message was last edited by the player at 13:21, Sat 29 Sept 2007.
Flight Officer Devon Kismet
player, 123 posts
Talon 11
Shipjacker
Sat 29 Sep 2007
at 19:01
  • msg #320

Re: Can't we just leave this party?

Devon carefully jockeyed his fighter in to 'catch' Jamie, but even as he did so, his occasionally irresponsible sense of humour got the better of him...

'Hey Five, remember how I used to work with Speeders a lot?  Well, I figure we're travelling a bit faster than your average speeder right now; and I was just wondering... ever see what happens when a bug hits the windshield on a moving Speeder?'

Grinning to himself, Devon rechecked his instruments and adjusted his fighters course ever so slightly.
This message was last edited by the player at 19:02, Sat 29 Sept 2007.
Flight Officer Jamie Webb
player, 267 posts
Talon 5
Demolitions Expert
Sat 29 Sep 2007
at 23:06
  • msg #321

Re: Can't we just leave this party?

Jamie laughed, so relieved that he'd been found.  "Ever seen the mess the bug makes?  If you screw up you've got a big cleaning job ahead!  Now, concentrate...good.  I'm in.  Kind of..."
Jamie wiggled a little farther into the cargo hold, but his lower legs still stuck out like the antennae of an insect.
Flight Officer Devon Kismet
player, 124 posts
Talon 11
Shipjacker
Sun 30 Sep 2007
at 13:00
  • msg #322

Re: Can't we just leave this party?

'Nah - at these speeds you wouldnt leave much more than a sort of.... goo.  I could just hose that off.'  Devon rechecked his instruments for the hundredth time, and began to gently slow down and turn back towards the cruiser.  'Hold on now, Five.'

Changing channel on his comm system, Devon hailed the cruiser.

'One - or whoever they got manning the comms over there - this is Five.  I've picked up our stranded friend and he'd like to get somewhere more comfortable than hanging onto my fighter - can I drop him off?'
Flight Officer Nirro Savin
player, 196 posts
Talon 8
Slicer
Sun 30 Sep 2007
at 20:50
  • msg #323

Re: Can't we just leave this party?

Nirro slows down in Tandem with Devon Keeping the same distance between their fighters.
Commander Mark Sheppard
moderator, 105 posts
Talon Leader
Squadron Leader
Mon 1 Oct 2007
at 16:24
  • msg #324

Re: Can't we just leave this party?

Pilot Officer Allen 'Flash':
Flash finishes setting in the course, then double checks it, then triple-checks it.  Looks alright.
Calling up the commander on the comm, Flash says "One, This is two, I've got the course laid in.  Three jump, successively longer.  Ready to jump when you are."


The sounds of clanging and the occasional curse can be heard over the comm.

"Two.  I do recall that I left four in charge on the bridge so kindly report to him.  I've got a hyperdrive motivator to depolarise and somehow reassemble before the defense force rustles up something nasty.  Out."

The comm cuts off abruptly.
Flight Officer Exilim Nallis
player, 171 posts
Talon 4
Sniper
Mon 1 Oct 2007
at 17:59
  • msg #325

Re: Can't we just leave this party?

Sitting at the unfamiliar controls of the cruiser Exilim silently prayed that he wouldn't run into the fighters while getting into position.
"Eleven, Four here. We are pulling up behind you and will be in positon shortly to bring you and your hopefully intact cargo into tractor beam range".

With that he brings the cruiser into position with some deft manipulation of the ships controls....smiling to himself he thinks..wasn't so hard

"Eleven we are in position, I want you to bring Five to the port airlock, he can enter the cruiser from there."

Using the cruisers intercomm he contacts Daniel at the controls of the tractor beam "Daniel, Four here, slight change of plan. Once Five is on board I want you to bring his cloakshape around to the port airlock and secure it somehow."

Hearing the exchange between Flash and the Commander, Exilim says to Flash "Ok Two, now that you've done that, you finally get to fly this thing. Get up here."

Almost having forgotten Darak, Exilim says to him "I want you on the sensors, I don't want to have any surprises. You can access what you need from the navigation room, just don't touch anything to do with the pre-programmed course Two has set up."

Once Flash is in the pilots seat Exilim will move and get to work on the shields.
This message was last edited by the player at 18:31, Mon 01 Oct 2007.
Pilot Officer Allen 'Flash'
player, 143 posts
Talon 2
Pilot
Mon 1 Oct 2007
at 18:07
  • msg #326

Re: Can't we just leave this party?

Flash stares around at the controls, trying to match them to what he knows of transports and fighters.  Never flown a capital ship before, but I think I can manage.
Darak Aeleth
player, 94 posts
Mon 1 Oct 2007
at 18:38
  • msg #327

Re: Can't we just leave this party?

Darak nods to four.  "Understood.  He then moves to the navigation suite and sits down.  He looks over the astrogation course that Two had prgorammed in.  He didn't adjust it in any way but familiarised himself in case he was required to implement the course.

Having down that he turned to the sensor screen and punched it up to commence active scanning.  "Four this is Darak.  Sensors are up and on active scan.  I'll report if I get anything.  Also I've looked over the course programmed into the nav computer.  I should be able to program the rest of the course should you need me to."



OOC:  Do I get anything on scan?
Daniel O'Connell
player, 76 posts
Ex-Stormtrooper
Close Combat Specialist
Tue 2 Oct 2007
at 18:42
  • msg #328

Re: Can't we just leave this party?

Flight Officer Exilim Nallis:
Using the cruisers intercomm he contacts Daniel at the controls of the tractor beam "Daniel, Four here, slight change of plan. Once Five is on board I want you to bring his cloakshape around to the port airlock and secure it somehow."


"Understood sir."  Daniel waited until Five was safely aboard then he targetted his Cloaskshape and engaged the tractor beam.  Once he had it securely he carefully jockeyed the controls and moved the ship into a position in front of the port airlock.

"Four, I have the ship in position.  There's probably some way to tractor in the ship from the bridge.  Don't these ships normally have something like that to assist with docking sir?"
This message was last edited by the player at 19:38, Tue 02 Oct 2007.
Flight Officer Exilim Nallis
player, 172 posts
Talon 4
Sniper
Tue 9 Oct 2007
at 22:36
  • msg #329

Re: Can't we just leave this party?

Looking across to the pilot seat he realises that Flash hasn't actually left the navigation room  "Two, I need you in the pilots chair now, I've got other things to do and you're holding me up." While waiting he manipulates the airlock  controls from the co-pilot seat securing Jamie's ruined cloakshape to the cruiser.

Using the cruisers intercom once again he contacts Daniel "Daniel, Four here. Good job. I now want you to meet up with Five and bring him up to the bridge."

Getting onto the group comm Exilim makes contact with Jamie "Welcome aboard Five.  One has managed to get us some better transport. I hope you're not feeling too unwell after your prolonged rescue. I am sending Daniel to meet you and bring you up to the bridge."

Contacting the Z95's "Eight, Eleven, Four here. Good work getting Jamie on aboard. For the moment form up in an escort pattern. We will send you our destination data shortly."

OOC: I am assuming that Jamie has entered the cruiser from the port airlock prior to the cloakshape being secured.
Flight Officer Jamie Webb
player, 268 posts
Talon 5
Demolitions Expert
Wed 10 Oct 2007
at 00:47
  • msg #330

Re: Can't we just leave this party?

"Good to be back, Four.  Right now I'm a bit spaced out.  A cruiser...not bad!  What sort of logistics do we have now?"
Jamie thought back to the sign he had made for his room.  Jamie's Room: Keep Out would probably not be appreciated by the Commander.
Then again, he's only human.  Maybe he'd enjoy it.
Daniel O'Connell
player, 78 posts
Ex-Stormtrooper
Close Combat Specialist
Thu 11 Oct 2007
at 05:39
  • msg #331

Re: Can't we just leave this party?

Daniel waits for Jamie to appear at the airlock and finish his conversation.  Then he reflexively comes to attention.  "Welcome aboard sir.  Four asked me to escort you to the bridge.  If you'd care to follow me."

Daniel turns and walks towards the bridge.  "If I may be so bold sir, I saw you little manoeuvre where you broke from your wingman and made that dash for the planet.  What was that all about sir?"
This message was last edited by the player at 08:26, Sun 14 Oct 2007.
Flight Officer Nirro Savin
player, 197 posts
Talon 8
Slicer
Thu 11 Oct 2007
at 16:34
  • msg #332

Re: Can't we just leave this party?

Nirro moves his ship to take up position on the starboard side of the ship flying in an escort formation. He begins to scan the area for any sign of any ships.
Flight Officer Exilim Nallis
player, 175 posts
Talon 4
Sniper
Thu 11 Oct 2007
at 22:54
  • msg #333

Re: Can't we just leave this party?

With Flash now in the pilots seat and Jamie on his way, Exilim decides it's time to go to the computer room and get to work on the cruisers shields.
As he leaves the cockpit he says to Flash "Keep us headed away from the planet as fast as we can go. Jamie will be here shortly and will take up the co-pilot seat. As soon as the Commander has the hyperdrive fixed we are out of here."

Passing Darak in navigation he says "If you have any problems I will be in the computer room."

Arriving in the computer room he immediately gets to work trying to bring the shields back up to full capacity. From here he will also see when Daniel and Jamie arrive.
Flight Officer Devon Kismet
player, 126 posts
Talon 11
Shipjacker
Mon 15 Oct 2007
at 00:29
  • msg #334

Re: Can't we just leave this party?

Having dropped Jamie off, Devon closed the cargo hatch and moved to his assigned escort position off the cruisers port side and checked his sensors for anything he didnt like the look of.

'We're in position, Four - now lets get out of here soon as, shall we?'
Flight Officer Jamie Webb
player, 270 posts
Talon 5
Demolitions Expert
Mon 15 Oct 2007
at 14:29
  • msg #335

Re: Can't we just leave this party?

Jamie saluted the soldier who greeted him, then followed behind and a little to the side of him. "If you're fighting someone on the ground, you can use more than just your blaster, right?  You can use your surroundings; maybe a tree will provide cover, or if you're close, you can throw dirt in their eyes.  That's a dirty example, no pun intended, but it's pretty close to what I did.  When you let your senses go beyond the cockpit and use any circumstantial advantage you might have, you increase your odds of winning, and thus living.
"Before we left the slaver base I rigged it with explosives...my specialty, by the way...and I hadn't detonated them yet.  So first I baited the enemy pilots into following me by turning tail right in front of them and making it really easy for them to engage pursuit.  Then I flew down and through the base, hoping they'd still be following me.  After I was through the blast zone I triggered the explosion.  If they'd been right behind me they might not've survived.  That's moot, though; fortunately I'm still alive.  Because it didn't kill me, it only made me stronger...injured, but stronger.  Next time I'll be better."

As he passed Xil in the computer room, Jamie nodded to him and continued to the cockpit.
"What's up?" he asked the current pilot, Flash.
Daniel O'Connell
player, 79 posts
Ex-Stormtrooper
Close Combat Specialist
Tue 16 Oct 2007
at 00:08
  • msg #336

Re: Can't we just leave this party?

Daniel walked silently besides Jamie as he spoke.  "The plan makes sens sir, I just don't see why you went alone.  I'm no pilot but Imperial doctrine stated you never leave your wingman.  On the ground you always work as a section.  A single man gets himself killed.  Then again, Imperial doctrine tends to get soldiers killed fast enough anyway sir."

Daniel fell silent, clearly this was something he'd given much thought too.

When they arrived at the cockpit, he spoke once more.  "I believe four wanted you to take command up here.   I'm not sure what he wanted me to do.  Should I report to him or do you have orders for me sir?"
Pilot Officer Allen 'Flash'
player, 153 posts
Talon 2
Pilot
Tue 16 Oct 2007
at 00:45
  • msg #337

Re: Can't we just leave this party?

Flash turns toward Jamie, then back to the controls, focusing on the relatively simple task of flying away from the planet.  "Not much, sir.  One is down trying to get the hyperdrive fixed."
Master Servious
GM, 313 posts
Tue 16 Oct 2007
at 02:07
  • msg #338

Re: Can't we just leave this party?

As Jamie settled into the co-pilot's chair, he took a quick look at the boards before him.  His systems report was up (obviously Xil had been going through this) showed:

Propulsion:  100% efficiency, current speed maximum
Navigation: Sublight engines at max.  Course was moving them away from the planet
Astrogation:  A partial hyperdrive course had been logged
Hyperdrives:  Primary - offline, Backup - offline
Internal communications: offline
Shields: 77% and climbing
Hull: Integrity 72% - nil breaches
Weapons:  All three turrets powered down but operational
Tractor beam:  Powered and operational
Life support: 98%

Without asking a question he had learned the status of the craft.  Occasionally he could see the glow of the sublight engines on one of the Headhunters flying escort.  Without switching to sensors he couldn't tell who it was.

A call over the poertable commlinks broke his reverie.

"Four this is Darak.  I've got incoming from the planet.  So far its just two medium sized blips but they're vector is straight towards us.  They're speed suggests something military.  I should have a better look in a minute or so.  Current rate of closure will have them on us in under ten minutes.  Over."


(OOC:  From the co-pilot chair you can 'switch screens' to look at most systems.  You have limited ability to manipulate each one but they're best controlled from their respective station)
Pilot Officer Allen 'Flash'
player, 154 posts
Talon 2
Pilot
Tue 16 Oct 2007
at 05:29
  • msg #339

Re: Can't we just leave this party?

Flash glances at the comlink, then at Jamie.  "Hold course, sir?"
Flight Officer Exilim Nallis
player, 176 posts
Talon 4
Sniper
Tue 16 Oct 2007
at 22:54
  • msg #340

Re: Can't we just leave this party?

Looking up from the shields systems Xil curses softly to himself Damn now what?...this taking command thing....forget that, I need to focus

Activating the groups comm "Two, change our course but keep us headed generally away from the planet, lets see if they follow. Darak, as soon as you can identify what those signals are I want to know."

Turning to Daniel as he enters the computer station "Seems like we may have some unwelcome company approaching, I want you manning the port gun turret, when the time comes I will send Darak to the starboard turret while I take the main turret. Lets be ready."

Switching to the Z95's channel he informs Nirro and Devon "Eight, Eleven Four here. We have picked up a couple of inbound signals on the scanners. Stay in escort fomation for the moment, but make sure you're ready to engage if needed."

Switching to comm TAC-frequency three he contacts Mark "One, Four here. Sitrep: Two unidentified signals on the scanners headed in our direction, 10 minutes until intercept. Five is safely aboard. The fighters are in escort around us. Our weapons are operational, shields at 77% and climbing. How is the hyperdrive coming?"
Flight Officer Jamie Webb
player, 272 posts
Talon 5
Demolitions Expert
Wed 17 Oct 2007
at 01:51
  • msg #341

Re: Can't we just leave this party?

Jamie closed his eyes to analyze all the new information on the group situation.
"Out of all the directions those ships could leave the planet, they're coming toward us," he said to Flash.  "Just assume they're hostile.  Hold the course; we need to get that hyperdrive online.  I see there's a partial course here; I'll finish it.  Where are we headed?"
Jamie began working with the navicomputer from the co-pilot station, talking at the same time.  "Who is doing what right now?  What happened to the original crew?  Is there still a doctor in the house?"
Jamie, you sure could use a date with a bacta tank!
Pilot Officer Allen 'Flash'
player, 155 posts
Talon 2
Pilot
Wed 17 Oct 2007
at 05:05
  • msg #342

Re: Can't we just leave this party?

Flash stared for a moment.  If he had eyebrows, they'd have disappeared into his non-existent hair just now.  Contradicting orders?  Who's higher ranking here?  Might as well not do anything until I know what to do for sure.

"The middle of nowhere, sir.  Everybody's just been ordered somewhere new, and the doctor's down patching up ex-slaves."
This message was last edited by the player at 23:43, Wed 17 Oct 2007.
Flight Officer Nirro Savin
player, 198 posts
Talon 8
Slicer
Wed 17 Oct 2007
at 23:35
  • msg #343

Re: Can't we just leave this party?

Great. Nirro thought to himself, more company. Nirro wasn't too enthused about the thought of another battle. While he hadn't been hit during the last one it had taken all his torpedoes to stay alive in that dogfight. He wasn't looking forward to another one. Roger That four, holding position.
Daniel O'Connell
player, 80 posts
Ex-Stormtrooper
Close Combat Specialist
Thu 18 Oct 2007
at 04:01
  • msg #344

Re: Can't we just leave this party?

Daniel comes to attention and salutes.  "Aye sir."

Without another word he leaves and heads straight for the port turret as ordered.  He goes through a full power-up, checking every system is at 100%.  The targets were ten minutes away according to the sensor report, there was no need to rush things.

Once everything was fully powered he plugged in to the ship's comms.  "This is Daniel.  Port turret is powered and ready.  Ready to receive targetting information over."
Jek Panaka
player, 61 posts
Somebody call for
the doctor?
Thu 18 Oct 2007
at 06:55
  • msg #345

Re: Can't we just leave this party?

Jek was just wiping the sweat off his brow and finish a glass of water one of his assistants had thoughtfully provided as he turned on ship's communications.

"Jek to the bridge.  I've finished treating the patient.  He looks like he'll make it.  He's still under from the anesthetic but I'm not needed here anymore.  My assistants have agreed to watch him and call if anything changes.  Do you require me elsewhere?"
Flight Officer Jamie Webb
player, 274 posts
Talon 5
Demolitions Expert
Fri 19 Oct 2007
at 03:42
  • msg #346

Re: Can't we just leave this party?

Jamie mulled over the reports, rubbing his chin thoughtfully.
"Flash, can you handle this boat?  I'll go back to the communications station and keep everyone on the same page."
Responding to Jek, he said "Bridge, please hold," and unless Flash had an objection he jogged back down the hallway to Communications.
Once there, he began inspecting the systems and calling for a universal situation report.
What a mess.  Commander Zofman would have had a fit if he'd seen this!
Pilot Officer Allen 'Flash'
player, 158 posts
Talon 2
Pilot
Fri 19 Oct 2007
at 14:23
  • msg #347

Re: Can't we just leave this party?

"Yes sir," he replies without looking up.
Flight Officer Devon Kismet
player, 127 posts
Talon 11
Shipjacker
Sun 21 Oct 2007
at 15:50
  • msg #348

Re: Can't we just leave this party?

Great Grumbled Devon mentally.  Soon as we get one problem solved, another one starts.

'Roger that, Four.  But rabbiting might be a better option - we got no missiles left over here...'

Devon checked that his shields were fully charged and the fighter as ready for combat as he could make it...
Master Servious
GM, 314 posts
Wed 24 Oct 2007
at 04:33
  • msg #349

Re: Can't we just leave this party?

Jamie moved out of the co-pilot's chair and headed to communications.  As he passed he noted Darak was in navigation, intently watching and working the sensors.  Beside him was the astrogation console.  The hyperspace jump Flash had started was there, it was just waiting for the jump start co-ordinates, something they wouldn't have until the hyperdrive was on-line.

Passing the computer room, he noted Exilim was sitting at the tactical station.  It looked like he was trying to shore up the cruiser's shields whilst making sure he had accurate inputs from the weapon systems.  Whilst the turbolasers could be fired automatically it was always better to have someone control them from the turret.

Reaching communications, Jamie found the room empty.  Going over the controls he found all systems were intact.  Within a minute he had all internal communications back on-line and had notified everyone of the fact.  He noted someone in medical had tried to contact the bridge without success.  Upon activating external comms he noted varied, non-related radio chatter from various land and space sources.  He also noted that someone was trying to contact the Sarratoga on an encrypted frequency.  It was coming from the planet surface and was requesting a status report.

"Darak to all stations.  I can now confirm that our intruders are on an intercept course.  Profile suggests at least four repeat four Cloakshape vessels.  They are escorting what looks like some vessel of comparable size to ours.  Should have more information when I work these sensors out properly.  At current rate of closure they should be on us in eight minutes."
Commander Mark Sheppard
moderator, 106 posts
Talon Leader
Squadron Leader
Wed 24 Oct 2007
at 04:43
  • msg #350

Re: Can't we just leave this party?

"One to all stations.  I'm working on the hyperdrive.  I need at least ten minutes.  Four, five, get this crate ready for a fight.  We're going to need to slug it out for a while.  One out."
Flight Officer Exilim Nallis
player, 177 posts
Talon 4
Sniper
Tue 30 Oct 2007
at 03:31
  • msg #351

Re: Can't we just leave this party?

Exilim said nothing as he noticed Jamie go into the communications room, busy at the  shields controls he wanted to get them up to full strength before the pursuit caught up with them.

Hearing Daraks report didn't make him feel any better....here we go again he thought to himself. "Understood One" he replied to the Commander.

Switching over to the fighters frequency "Rabbiting would be great, unfortunately still no hyperdrive. Stay in formation for now, further orders shortly"

Xil had a thousand thoughts going through his head, concentrating helped him push them aside as he worked, a couple kept getting through however....damn it, I'm a sniper....out of my depth here...


Contacting Jek on the intercomm "Jek, what skills have you got besides surgery?"
This message was last edited by the GM at 03:33, Tue 30 Oct 2007.
Flight Officer Jamie Webb
player, 275 posts
Talon 5
Demolitions Expert
Fri 2 Nov 2007
at 00:17
  • msg #352

Re: Can't we just leave this party?

Jamie glazed over for a moment while considering a response for the enemy.  Unable to think of anything to say that might slow them down, he keyed the microphone several times, rubbing the two-day stubble on his chin over the pickup surface.
He then paced over to the Computers station to assist Exilim.
"What do you need?  If I can take over for you, you should go man the communications board.  We need everyone communicating well; you can do that."
Jek Panaka
player, 63 posts
Somebody call for
the doctor?
Fri 2 Nov 2007
at 18:15
  • msg #353

Re: Can't we just leave this party?

Flight Officer Exilim Nallis:
Contacting Jek on the intercomm "Jek, what skills have you got besides surgery?"


Jek moves over to the comm.  "Well I took a basic astrogation course during my time at university.  I also know my way around a computer.  Took a few intermediate courses, nothing flash."
Flight Officer Exilim Nallis
player, 178 posts
Talon 4
Sniper
Sat 3 Nov 2007
at 02:03
  • msg #354

Re: Can't we just leave this party?

"Excellent, get up to the command deck. We are going to need you." Xil replied to Jek over the comm.

Turning to Jamie he says "Let me clarify, I've got no problems with what I'm doing at the moment. I was referring to getting this ship ready for battle as the Commander asked us to do. I had planned to have Daniel and Darak man the port and starboard turrets and take the main turret myself. Flash will obviously be flying this thing and the co pilot seat taken up by you. Jek should be able to take over from Darak. I had planned to have the fighters try and keep the cloakshapes busy, hopefully giving the Commander time to get the hyperdrive online. If you have any suggestions that would be great."
Exilim then turns back to the panel he was working from making sure that shield strength continues to improve
Jek Panaka
player, 64 posts
Somebody call for
the doctor?
Sat 3 Nov 2007
at 14:59
  • msg #355

Re: Can't we just leave this party?

"No problem boss."

Leaving his assistants to watch the patients, Jek grabs a sandwich and a cup of caf from the tray one of the slaves had brought for him.  Reaching the top floor, he spotted Exilim in the computer room.  Still munching on his sandwich he hailed the sniper.

"I'm here boss." he said between bites.  "Where do you need me."

He finished off the last of his kaf with a grimace.  'I could melt durasteel in that stuff.' he thought, lamenting that he hadn't brough more of the brew with him.  Maybe one of the ex-slaves would bring him a jug to wherever Four sent him.
Flight Officer Jamie Webb
player, 276 posts
Talon 5
Demolitions Expert
Sat 3 Nov 2007
at 17:08
  • msg #356

Re: Can't we just leave this party?

"We might not have to fight our way out of this.  We received an encrypted communication requesting a status report.  I couldn't think of anything to say that would slow them down, so I clicked on the the speaker and rubbed my whiskers on it.  Maybe they'll think we're trying to communicate but we're having problems."
Flight Officer Exilim Nallis
player, 179 posts
Talon 4
Sniper
Tue 6 Nov 2007
at 04:55
  • msg #357

Re: Can't we just leave this party?

Exilim stood and took a step back from his station, there was not much more he could do with the shields. He considered what Jamie said for a moment before turning back to him and Jek "Try to come up with some excuse for why the cruiser is heading away from the planet. If they buy it, good, if not we open fire. We want to keep that approaching cruiser as far away as possible"

"Jek, I want you to go to the navigation station and take over from Darak. Also check that you can finish programming our jump sequence. Let me know if you are not able to complete it."

Turning to Jamie once more "The shields are done. I'm going to see Darak, check the scanners and then head up to the main gun turret. I want all weapons systems online in case we need them. Any questions?"
Jek Panaka
player, 65 posts
Somebody call for
the doctor?
Wed 7 Nov 2007
at 00:28
  • msg #358

Re: Can't we just leave this party?

Jek swallowed his moutful of caf.  "None sir.  Navigation it is!"

Nodding to Exilim and offering a wink to Jamie on his way out the door, Jek headed to navigation.

"Shift change!  Four wants me to take over in here.  Maybe you get a lunch break or something.  The sandwiches are cheap, but they taste bad too!"

Slipping into the chair Jek looks over the controls.  He'd never dealt with a capital ship before.  In the transports he'd been on navigation was a small console.  Here it was half a room!  Making a mental note to not touch any buttons he wasn't familiar with he moved over to the astrogation console.

He whistled in admiration.  "Nice course Darak, did you do this yourself?"

Not waiting for an answer he moved over to the sensors and noted the incoming 'blips'.  Sitting down he worked to beef the reception.

Finding the comms he flipped on the computer room.  "FOur this is Jek.  I've taken over and all is good.  Darak is free to come out to play."

Smiling as he flicked off, he found the connection for the med bay.  "Jek here.  I'm in navigation for the forseeable future.  Inform me of any changes in the patient's condition.  Oh and get the guys to send up more caf.  Donuts too if you can find any."
Darak Aeleth
player, 95 posts
Wed 7 Nov 2007
at 05:18
  • msg #359

Re: Can't we just leave this party?

Darak stares at Jek incredulously.  What had put him in such a good mood?  Didn't he realise that they were being chased by a likely hostile force without a working hyperdrive?  Maybe the caf he was drinking had been tampered with.

Darak moved to leave and nearly bumped into Exilim as he walked in.

"Jek tells me you wanted him on my station.  You want me somewhere else?"
Flight Officer Exilim Nallis
player, 180 posts
Talon 4
Sniper
Tue 13 Nov 2007
at 01:57
  • msg #360

Re: Can't we just leave this party?

"Yep. I want you to man the starboard gun turret, get it ready to fire. I already have Daniel in the port turret and will be taking the main one myself. Hopefully we can keep them at bay long enough for One to get the hyperdrive back online." he replied to Darak's question.

With that Exilim walks over to the scanners having a look over Jek's shoulder who said was meant to be easy he thought to himself
Master Servious
GM, 319 posts
Tue 13 Nov 2007
at 04:44
  • msg #361

Re: Can't we just leave this party?

At Exilim's order, Darak moved off to man the starboard turret.  Before long, Jamie and Exilim noted the starboard turret board light up in the computer room flick to green, indicating the turret was active.  This was confirmed moments later when Darak reported in.

"Starboard turret, powered and ready."

This left only Jamie and Exilim not at their posts.  The pair stood in the waiting room, trying to catch up on their tactics to date.  Their discussion was interrupted by Jek.

"Jek to Four & Five.  Updated that sensor reading.  Looks like we've got four Cloakshapes escorting a Corellian Corvette.  Repeat four Cloakshapes, one Corvette.  That Corvette must have had an engine upgrade coz she's closing.  Estimate weapons range in four minutes."


OOC:  Latest update.  You now have Daniel and Darak on the turbolasers.  Flash is piloting, Jes is astrogation/sensors and Mark is repairing the hyperdrive.  That leaves Xil and Jamie in the computer room.  I know Xil plans to take the ion cannon when the time comes but Jamie is untasked at the mo.  He was co-pilot, then he briefly hung out in comms, now we have no shield operator.  So many jobs and only one man!

Plus we need to keep poor Devon and Nirro in the loop.  They're merrily flying escort for the cruiser but a whole lotta not much else!

Flight Officer Jamie Webb
player, 277 posts
Talon 5
Demolitions Expert
Tue 13 Nov 2007
at 15:20
  • msg #362

Re: Can't we just leave this party?

Though Jamie was supposed to be in charge up here, Xil knew more about the situation, so Jamie shook his head...no questions...and limped back to the communications console.  "We've been boarded," he said quickly and in hushed tones; "Bridge and engineering under enemy control.  We disabled Hyperdrive; they're not going anywhere.  If you come closer, they will fire.  Give us a few minutes to take back the ship."
What an awful lie...but at least shooting them is in keeping with it!
Flicking a few switches Jamie broadcast simultaneously to the bridge, navigation, engineering, computers, and the turrets.
"This is Five; I've been contacted by the enemy and I fed them lies.  Hopefully they won't come any closer, but if they get within range, fire at will.  One, let us know as soon as you've got that Drive ready.  I'm returning to the bridge."
Jamie limped back to the bridge and strapped himself into the co-pilots chair.  From there he could try to fill in empty crew positions; hopefully it will be enough.
Flight Officer Nirro Savin
player, 200 posts
Talon 8
Slicer
Tue 13 Nov 2007
at 18:12
  • msg #363

Re: Can't we just leave this party?

Nirro begins to get a little flustered with the lack of info coming over from the saratoga. He knows there are incoming ships but not what is happening. He opens his comm channel and tries to hail the ship, This is Eight, can I get a sit rep?
Master Servious
GM, 320 posts
Wed 14 Nov 2007
at 01:35
  • msg #364

Re: Can't we just leave this party?

Flight Officer Jamie Webb:
Though Jamie was supposed to be in charge up here, Xil knew more about the situation, so Jamie shook his head...no questions...and limped back to the communications console.  "We've been boarded," he said quickly and in hushed tones; "Bridge and engineering under enemy control.  We disabled Hyperdrive; they're not going anywhere.  If you come closer, they will fire.  Give us a few minutes to take back the ship."


There is only a brief pause before there is a response to Jamie's comm.  "This is Hydia IV defence corvette Reprisal calling Sarratoga.  Please identify and confirm situation.  Authenticate Beta-465 over."
Jek Panaka
player, 66 posts
Somebody call for
the doctor?
Wed 14 Nov 2007
at 02:23
  • msg #365

Re: Can't we just leave this party?

Hearing Nirro's comm call he opened a channel.  "Hi Eight, Jek here.  I can't give you a sitrep but I'll patch you into my sensors.  Seems we have a Corellian Corvette and a quartet of Cloakshape's coming to play.  I think Five is trying to sweet talk 'em into going home.  Last I heard a couple of the boys are powering up our big guns so they obviously don't think the talking will go well."
Commander Mark Sheppard
moderator, 107 posts
Talon Leader
Squadron Leader
Wed 14 Nov 2007
at 02:26
  • msg #366

Re: Can't we just leave this party?

Mark, surprised by the news he just received switched on his private Talon comm.

"Four, Five, this is One.  I've just had one of our guests tell me that one of our prisoners wants to speak with me.  Says its urgent.  I can't leave the hyperdrive repairs but since we've got a few minutes before we're in a firefight perhaps one of you can go and see what this guy wants.  One out."
Flight Officer Exilim Nallis
player, 181 posts
Talon 4
Sniper
Tue 20 Nov 2007
at 23:09
  • msg #367

Re: Can't we just leave this party?

Switching to the Talons secure comm channel "One, Four. I will be down momentarily."  ....well this could be interesting

Switching frequencies again he contacts the fighters "Eight, Eleven Four here. Sorry for the delay in getting back to you. As you can see from the sensor data Jek has given you we have unwanted company closing fast. We are trying to bluff them into keeping their distance. If it doesn't work you will need to keep the cloakshapes off our backs until the hyperdrive is ready. We will try to keep the cruiser as far away as possible with the turbolaser and ion cannon. Be ready. Four out"

With that Exilim heads for the turbolift and makes his way down towards the Commander.
Commander Mark Sheppard
moderator, 108 posts
Talon Leader
Squadron Leader
Tue 20 Nov 2007
at 23:28
  • msg #368

Re: Can't we just leave this party?

Hearing Exilim come in, Mark doesn't stand up.  He was buried deep inside a mess of wiring, working desperately to get the hyperdrive working.

"Slottin' son of a hairless Wookie.  That damn engineer sure can sabotage a hyperdrive.  Dunno wether to kill him or recruit him!  Toss me the hydrospanner over there."

"I told them to stick your guy in the diplomatic pod.  They're keeping most of the prisoners in the cargo hold and the officers seperate.  The pod is empty except for the prisoner and a couple of guards.  Talk fast, use your head.  I'll back your play, just make it right and make it fast.  We don't hae much time."

Flight Officer Exilim Nallis
player, 182 posts
Talon 4
Sniper
Tue 20 Nov 2007
at 23:46
  • msg #369

Re: Can't we just leave this party?

"Will do, lets just hope he can actually help"

Xil turns and heads for the diplomatic pod, suppressing the myriad of thoughts going through his head he contacts Jamie "Five, Four. Anything further from the Reprisal?" he asks, wanting any update before talking to the prisoner.
Master Servious
GM, 322 posts
Wed 21 Nov 2007
at 03:50
  • msg #370

Re: Can't we just leave this party?

Jamie stares blankly at the comm, not sure how to respond to the authorisation challenge from the Reprisal.  Clearly he delays too long for another message comes across.

"Sarratoga this is Reprisal.  Authenticate immediately or we will consider you compromised.   I repeat, authenticate Beta-465 immediately else we will open fire."
Flight Officer Jamie Webb
player, 278 posts
Talon 5
Demolitions Expert
Wed 21 Nov 2007
at 15:43
  • msg #371

Re: Can't we just leave this party?

Jamie drew his rifle for effect.
"Repeat, pirates have control of bridge and engineering, trying to take back ship, under heavy..."
*BLAM BLAM*
With two shots at the floor, he released the talk button and sat up.
"Flash, we're gonna have a party here shortly."
Over the handheld commlink he announced "This is Five; we're going to have company.  I'm taking over the main turret.  Four, when you're finished, return to the bridge and take the co-pilot position."
Trying to ignore the fiery pain in his side, Jamie limped away toward the main turret.
Pilot Officer Allen 'Flash'
player, 159 posts
Talon 2
Pilot
Wed 21 Nov 2007
at 17:02
  • msg #372

Re: Can't we just leave this party?

"Affirmative."  Flash immediately started organizing.  "Jek, the moment One gives the go, we need to be gone.  In the mean time, it'd be nice to know what these guys can do.  Four, Five, it'd be real nice to have that gun and some shields real soon."  Flash guns the throttle all the way, trying to squeeze the last little bit out of the engines.  I don't think we'll be able to take these guys, so we'd better get out of here, fast.
Master Servious
GM, 323 posts
Tue 4 Dec 2007
at 04:52
  • msg #373

Re: Can't we just leave this party?

Time passes all to quickly as everyone goes about their work.  All too soon Jek is heard over the speakers.

"Those Cloakshapes are really hoofing it.  They're going to be in weapons range within a minute.  That corvette is not far behind.  Hope you guys are ready!"
Flight Officer Jamie Webb
player, 279 posts
Talon 5
Demolitions Expert
Tue 4 Dec 2007
at 15:01
  • msg #374

Re: Can't we just leave this party?

Jamie flopped himself into the control seat for the main turret and began the power-up process.
This is the biggest gun I've ever used!
"Five here at the main turret, powered up and ready to go!"
While there was no shooting to be done, Jamie took a moment to examine the wound in his side.
There's a doctor in the house, but we're about to die anyway, so what does it matter?  C'mon Jamie, focus on living.
Master Servious
GM, 325 posts
Thu 6 Dec 2007
at 01:48
  • msg #375

Re: Can't we just leave this party?

Everyone who was at a console watched as the numbers ticked down slowly on the rangefinders.  Less then a minute and the Cloakshapes would be in firing range.  The three gunners furiously busied themselves with becoming as familiar as they could with the big guns before the shooting started.  Last thing they needed was to forget which button to push in a firefight where a split second decision could make all the difference.

In their Headhunters, Devon and Nirro were neatly tucked in to the port and slighly below the Sarratoga, maintaining speed with the cruiser.  There had little to do for some time and malaise was threatening to creep in.  Courtesy of sensor data from Jek they were able to keep tabs on the approaching vessels long before they came into range of their sensors.




OOC:  Cloaskshapes are now just beyond max weapon range of the Headhunters and Sarratoga.  The Corvette is about 5km behind the Cloakshapes.

This message was last edited by the GM at 01:53, Thu 06 Dec 2007.
Commander Mark Sheppard
moderator, 109 posts
Talon Leader
Squadron Leader
Thu 6 Dec 2007
at 04:31
  • msg #376

Re: Can't we just leave this party?

Mark patched into the bridge comm.  "Whoever's up there at the moment you can tell whoever managed to slice us into the main engineering systsem gets a two-day shore pass when we get out of here.  Now I know exactly what needs to be fixed and now the computers are working with me instead of against me.  Should have this hunk of junk hyperdrive capable in five minutes.  One out."
Daniel O'Connell
player, 81 posts
Ex-Stormtrooper
Close Combat Specialist
Thu 6 Dec 2007
at 04:45
  • msg #377

Re: Can't we just leave this party?

From his turret Daniel watched the ships rapidly close.  Soon they would be in range of his turbolaser.

"This is Daniel to Four or Five.  Enemy craft are almost in range.  Do I have permission to fire once I have a solution?  I repeat, what are the rules of engagement?"
Pilot Officer Allen 'Flash'
player, 160 posts
Talon 2
Pilot
Thu 6 Dec 2007
at 07:26
  • msg #378

Re: Can't we just leave this party?

Flash watched the screen intently.  "Four, anytime now."
Flight Officer Jamie Webb
player, 280 posts
Talon 5
Demolitions Expert
Thu 6 Dec 2007
at 15:03
  • msg #379

Re: Can't we just leave this party?

In response to Daniel's question, Jamie keyed the comm and said, "They believe we will shoot to kill once they are within range.  Anyway we have civilians on board whose lives we are bound to protect.  Shoot to kill."
Daniel O'Connell
player, 82 posts
Ex-Stormtrooper
Close Combat Specialist
Fri 7 Dec 2007
at 02:08
  • msg #380

Re: Can't we just leave this party?

"Understood sir.  Weapons set to full power.  Firing for effect when enemy in range."

Daniel watched as the ships came closer, as always drawing on his Imperial training.  He'd long ago learned to not associate the target with a living being.  That was one of the first things you learned in the Academy.  It wasn't a living being before you, it was the enemy.  The enemy must always be destroyed.

However, he'd never truly come to acceept that philosophy.  If he did, he would never have left the Empire when he was ordered to massacre innocent beings.  He would have been a good stormtrooper and obeyed orders.  Instead, here he was, fighting for a new team against a different enemy, one that had the chance to shoot back and even retreat.

He'd come to accept that little pang of guilt in the pit of his stomach.  It was distracting but it meant he wasn't an Imperial.  He was. . .

Human.
Master Servious
GM, 326 posts
Sun 9 Dec 2007
at 06:45
  • msg #381

Re: Can't we just leave this party?

Jek watched as the Cloakshapes quickly closed the distance and came into weapons range.  Almost immediately the ships opened fire.  A quartet of fire-linked missiles shot ahead of the ships and closed in.  Since the cruiser and Headhunters were so close together and he wasn't at the tactical station, Jek had no idea who the missiles were locked on to, if anyone.

Nirro and Devon meanwhile had a much better idea of the situation.  Their missile targetting computers had gone from flashing yellow to a continuous red.  If that was not clue enough, their incoming missile alarms were now blaring loudly as not one, but eight missiles closed in on them.  So far it was hard to tell how many missiles were chasing each ship, but that would change soon enough.

In the turrets of the Sarratoga the gunners watched their screens begin to get shaky target locks on the Cloakshapes.  There were now just in range.  The Corvette was still well out of range.



OOC:  Okay going to combat rounds from now.  I tend to move through combat posts more quickly so try to keep up guys!
Flight Officer Nirro Savin
player, 201 posts
Talon 8
Slicer
Mon 10 Dec 2007
at 16:32
  • msg #382

Re: Can't we just leave this party?

Awww, crap. Nirro swore softly to himself as his missile sensors started to go ballistic, He put all sheild power to the back and prayed that he survived this engagement with all his missiles spent and enemy cloakshapes coming from the rear.
Flight Officer Exilim Nallis
player, 190 posts
Talon 4
Sniper
Tue 11 Dec 2007
at 01:12
  • msg #383

Re: Can't we just leave this party?

Rushing up to the command deck Exilim leaves Slan in the  computer room "Keep them out of our systems" he says as he continues to the co-pilot chair.

Sitting down next to Flash he mutters by way of apology Damn, I took too long. He begins accessing what tactical data he can through the console in front of him. Getting onto the ships comms "Four here, I'm in the co-pilot seat. We've a new friend at the computer station trying to stop an external hack of our systems. He's the one who gave you a hand One. Jek whatever help you can give the gunners to get a lock on their targets is needed now."
Flight Officer Jamie Webb
player, 281 posts
Talon 5
Demolitions Expert
Thu 13 Dec 2007
at 00:08
  • msg #384

Re: Can't we just leave this party?

Jamie took a deep breath.
Why can't we just take their ship and leave without a fight?
"Enemy fighters within range.  Incoming missiles!  All ships take evasive action.  Main turret here, firing at the escort fighters.  Port and Starboard turrets target those missiles; knock off as many as you can before they kill someone."
Jamie swiveled his turret to target one of the assaulting fighters and blasted away with the ion cannon.
This message was last edited by the player at 00:11, Thu 13 Dec 2007.
Master Servious
GM, 329 posts
Thu 13 Dec 2007
at 01:15
  • msg #385

Combat (Rounds 1 & 2)

No sooner had the missiles cleared the Cloakshapes, then the quartet of fighters did a sharp 180-degree turn and flew back towards the Corellian Corvette.  Clearly the ships were happy to 'hit-and-fade', keeping out of the range of the big guns as much as possible.  Considering how much hardware the Talons had already destroyed this wasn't a bad strategy.

Putting action to his words, Jamie began firing the ion cannon turret began firing with a deafening boom, bolts flying towards the now-retreating Cloakshapes.  Belatedly the turbolaser turrets also began firing.  But none of the bolts connected with the Cloakshapes which regrouped out of weapons range, waiting to see if the missiles did their work.

The two turbolaser turrets, secondary to Jamie's orders began to try and target the missiles.  But the bolts missed the tiny targets as the warheads continued to close.  With nobody on a tactical station on Sarratoga, it was impossible to determine what the missiles were locked on to.  They might have even been blind-fired to make them flinch for all they knew.  All that they could tell is that the missiles would reach the Sarratoga and Headhunters within the next 5 seconds.

The Headhunters continued to provide close escort, flying in tight formation with the cruiser.


OOC:  Well battle has commenced.  The missiles are closing fast and will reach their target (whatever that is) in the next round.

A few things to note:

*  Gunners will quickly notice they have a large blind spot to the rear.  Due to the size of the engines, the gunners can not shoot directly behind them (just like a corvette).  A skilled pilot could utilise that blind spot to great effect, shooting away at the engines without being able to be attacked.  Might pay to appraise your pilot of this problem for he might need to maneuver if the Cloakshapes decide to close.

*  You currently have nobody on tactical.  There are two places to do this (Tactical Station in COmputer Room; Co-pilot chair).  Exilim is heading to the co-pilot spot but it will take him a couple of rounds to get there and power up.  Until then you can't adjust/rebuild shields, monitor incoming missile targets, etc.

*  The Headhunters are only flying at the same speed as the Cruiser (which is flying at its max speed).  Just thought I'd point this out.




Friendly Craft
Sarratoga
Shields: 180/180 (100%)
Hull: 159/220 (72%)
No System Damage

Nirro (Z-95 Headhunter)
Shields: 30/30 (100%)
Hull: 120/120 (100%)
0/6 Missiles

Devon (Z-95 Headhunter)
Shields: 30/30 (100%)
Hull: 120/120 (100%)
0/6 Missiles

Enemy Craft
Reprisal - Shields: 100% Hull: 100%

C/S 1: Hull 100%
C/S 2: Hull 100%
C/S 3: Hull 100%
C/S 4: Hull 100%
This message was last edited by the GM at 05:49, Thu 13 Dec 2007.
Flight Officer Devon Kismet
player, 128 posts
Talon 11
Shipjacker
Thu 13 Dec 2007
at 13:18
  • msg #386

Re: Can't we just leave this party?

'uuh... Any idea how many of those badboys are aimed at us??' Devon quickly asked his wingman

'Know what Eight, lets not wait around to find out...'
Devon set all shield power to the rear, pushed his throttle to max and made a brutal evasive manoeuvre.
This message was last edited by the player at 14:39, Fri 14 Dec 2007.
Flight Officer Nirro Savin
player, 202 posts
Talon 8
Slicer
Sat 15 Dec 2007
at 20:07
  • msg #387

Re: Can't we just leave this party?

Too many Nirro replied grimly. He punched his throttle and went into evasive maneuvers pulling away from the capital ship and off to the side. No reason to let his exploding ship damage the Saratoga's sheilds...
Master Servious
GM, 331 posts
Sun 16 Dec 2007
at 23:17
  • msg #388

Combat (Rounds 3 & 4)

With the missiles closing fast, Nirro and Devon punched their throttles to maximum, threw shields double rear and began furiously jinking to avoid the missiles.

As they closed the final range it became apparent that two pairs of missiles were chasing each craft.  The port turret fired at the missiles but was unable to score a hit on the fast-moving targets.

Banking hard to port, Nirro evaded his missiles.  Pushing hard to starboard, Devon watched one pair of missiles streak by but the second pair, narrowly missing the hull, exploded in front of him as their proximity detectors went off.

Having his shields to double back meant Devon's craft caught the full brunt of the explosion.  Miraculously the cockpit did not shatter, but the ship was sent into a tumble that took Devon several desperate seconds to counter.  Getting his ship righted and scanning the systems he found he'd lost some hull integrity but all systems were still operational.

He scanned for Nirro on his sensors as his wingmate was frantically calling to determine if he was alive.  Finding him, he looked up just in time to see Nirro's craft catch a pair of missiles just under the port wing.

Having been momentarily distracted by Devon getting hit, Nirro had been distracted long enough for one pair of his missiles to return and explode.  Not having redistributed his shields the hull took the full force of the explosion.

The pair reformed, and redistributed their shields.  Both had taken significant hull damage, Nirro faring the worse of the two but all major systems were operational.  Each still had a pair of missiles chasing them.

Onboard the Sarratoga, Flash spun as Exilim rushed into the room and dived into the co-pilot seat.  He said nothing as he began pulling up the tactical station.  So far nothing was hitting them, but the fighters were taking a beating.

Jek's voice came over the comm.  "The Corvette is almost within weapons range.  I give him a minute or two tops."




OOC:  Two critical hits in as many rounds.  The dice truly hate you!  Anyways, both Nirro and Devon have taken serious damage.  Added to which you both still have missiles chasing you!

I am having turrets fire at the missiles as you can but only 1-2 turrets at a time can actually engage the missiles.

The Corvette will be in weapons range in under 2 minutes



Friendly Craft
Sarratoga
Shields: 180/180 (100%)
Hull: 159/220 (72%)
No System Damage

Nirro (Z-95 Headhunter)
Shields: 30/30 (100%)
Hull: 24/120 (20%)
0/6 Missiles

Devon (Z-95 Headhunter)
Shields: 30/30 (100%)
Hull: 66/120 (55%)
0/6 Missiles

Enemy Craft
Reprisal - Shields: 100% Hull: 100%

C/S 1: Hull 100%
C/S 2: Hull 100%
C/S 3: Hull 100%
C/S 4: Hull 100%
This message was last edited by the GM at 23:23, Sun 16 Dec 2007.
Flight Officer Jamie Webb
player, 283 posts
Talon 5
Demolitions Expert
Mon 17 Dec 2007
at 03:46
  • msg #389

Re: Combat (Rounds 3 & 4)

"Five to the Bridge; I have a huge blind spot directly to our aft.  If I'm to shoot at any craft directly behind us you'll need to alter our course."
Jamie sat tight, gripped the reigns on the main ion turret with one hand, and waited impatiently for an unfortunate enemy to show himself.
In the meantime, he picked up his handheld commlink and said "One, this is Five; how long do you need?  If this skirmish goes south we'll have to surrender.  We have a lot of civilians on board."
Pilot Officer Allen 'Flash'
player, 166 posts
Talon 2
Pilot
Mon 17 Dec 2007
at 05:01
  • msg #390

Re: Combat (Rounds 3 & 4)

"Copy that Five."  Flash turns to Xil beside him.  "Four, let me know if anyone tries to get back there."  He focuses on flying, his eyes flitting across the instrument panel constantly, trying to memorize where everything is, because unless they get a miracle, he'll need to use them in a hurry.  Why can't they just leave us alone for five minutes?  Five minutes!
Commander Mark Sheppard
moderator, 110 posts
Talon Leader
Squadron Leader
Mon 17 Dec 2007
at 05:32
  • msg #391

Re: Combat (Rounds 3 & 4)

Flight Officer Jamie Webb:
"Five to the Bridge; I have a huge blind spot directly to our aft.  If I'm to shoot at any craft directly behind us you'll need to alter our course."
Jamie sat tight, gripped the reigns on the main ion turret with one hand, and waited impatiently for an unfortunate enemy to show himself.
In the meantime, he picked up his handheld commlink and said "One, this is Five; how long do you need?  If this skirmish goes south we'll have to surrender.  We have a lot of civilians on board."


Mark frowns as he hears Jamie's words.  He thumbs on the commlink.  "Still looking about 5 minutes or so.  Freeing up the engineering commands has made things a lot easier for me."
This message was last edited by the player at 22:08, Mon 17 Dec 2007.
Darak Aeleth
player, 96 posts
Mon 17 Dec 2007
at 22:10
  • msg #392

Re: Combat (Rounds 3 & 4)

Darak continues to shoot at any missile or enemy that comes in range of his guns
Flight Officer Exilim Nallis
player, 191 posts
Talon 4
Sniper
Tue 18 Dec 2007
at 06:28
  • msg #393

Re: Combat (Rounds 3 & 4)

"Will do" he replied to Flash as his hands continued to operate the console in front of him, desperately trying to get the data he needed.

To Flash he added "Pick either starboard or port, let the gunners know which. As soon as the enemy are in range, turn sharply, and let the main and which ever side turret get a good shot off".

hopefully that ion cannon will give them something to think about.... he thought to himself
Flight Officer Nirro Savin
player, 203 posts
Talon 8
Slicer
Fri 21 Dec 2007
at 15:53
  • msg #394

Re: Combat (Rounds 3 & 4)

Trying to get the missiles off him, Nirro tries something unorthodox. The Captital ship wasnt in range yet and the guinners had nothing to do. Nirro flew dpown the length of the Saratoga conatcting the gunners as he did so, Can you guys try shooting these missiles off my tail please? He tried every trick ion the book to lose the missiles as he knew that one more hit and he'd be toast.
Flight Officer Devon Kismet
player, 129 posts
Talon 11
Shipjacker
Mon 24 Dec 2007
at 01:07
  • msg #395

Re: Combat (Rounds 3 & 4)

Devon cursed as he wrestled his fighter back under control.
'I still got two on me - could use a little help here.'

As he slammed his fighter into another series of evasive manoeuvres, a nasty little equation ran through his head:

If these missiles dont get us, then those Cloakshapes are probably still carrying enough firepower to pull the exact same trick again; and again and again...

Devon realized he better think up a way to stop them doing just that - and fast.

____________________________________________________________________________________

OOC:  And chances are this is the last you'll hear from me for a few days - have a good Christmas everyone!
Flight Officer Jamie Webb
player, 284 posts
Talon 5
Demolitions Expert
Mon 24 Dec 2007
at 10:10
  • msg #396

Re: Combat (Rounds 3 & 4)

"Understood, Sir," Jamie kept his reply short and to the point.
"Roger that."  As he had no fighters to shoot at the time, Jamie turned his attention to any missiles still haunting the fighters.
I wonder if the ion cannon will affect the missiles?  It should, if they have and tracking system...
Pilot Officer Allen 'Flash'
player, 167 posts
Talon 2
Pilot
Wed 26 Dec 2007
at 07:07
  • msg #397

Re: Combat (Rounds 3 & 4)

Flash quickly picked a side - the one away from Nirro, so that he wouldn't be giving the guns to much to do.  He keyed the comm.  "Port turret, get ready.  When they're withing range, we'll be turning to the side so you can get some shots off."  Just like that scene from Pirates of the Calamari.  Only I just hope it doesn't turn out the same way...
Master Servious
GM, 337 posts
Fri 28 Dec 2007
at 12:58
  • msg #398

Re: Combat (Rounds 5 &6)

Devon jinked hard to port as the missiles dove in at him again.  Corkscrewing hard to the right then going into a reverse scissiors maneuver had the shipjacker wishing he hadn't had that last cup of caf.  The missiles were unable to keep up with the wild maneuvers and lost track of the Z-95, tumbling through space as they ran out of fuel.

Nirro meanwhile aimed his ship at the Sarratoga, giving the gunners a clear line of fire at his missiles.  The gunners had to wait until nearly the last second until Nirro was out of their crosshairs before opening fire.  A skillful snap-shot from Jamie with the ion cannons caught the missiles, shorting out their electrics.  Without guidance, the missiles flew past the ship and continued out into space.

Free from the missiles, Devon and Nirro fell into escort formation, battered but still intact.

Onboard the Sarratoga Exilim and Flash breathed a collective sigh of relief whilst the gunners relaxed their white-knuckle grips on their triggers.

Jek's voice broke the momentary reverie.  "Nice work guys, but it isn't over yet.  Check your screens for the bad news."

Exilim quickly flipped his multi-function display to sensors whilst the Headhunter pilots did the same.  Indeed the party was far from over.

Seeing their missiles had failed, the quartet of Cloakshapes was closing in again and had just entered weapons range.  Almost immediately Nirro and Devon's missile lock alarms flashed yellow as the Cloakshapes tried to get missile lock.

To make matters worse, the Corvette was about 30 seconds from weapons range of the Sarratoga.





OOC:  Well one lot of missiles down.  But as you all know a Cloakshape packs quite a few missiles, 16 (8 fire-linked) each to be precise.  They've fired 8 so that means if they were fully loaded they still have 56 (or 28 fire-linked) missiles left to ruin your fun.

And then there's still the Corvette. . .


Friendly Craft
Sarratoga
Shields: 180/180 (100%)
Hull: 159/220 (72%)
No System Damage

Nirro (Z-95 Headhunter)
Shields: 30/30 (100%)
Hull: 24/120 (20%)
0/6 Missiles

Devon (Z-95 Headhunter)
Shields: 30/30 (100%)
Hull: 66/120 (55%)
0/6 Missiles

Enemy Craft
Reprisal - Shields: 100% Hull: 100%

C/S 1: Hull 100%
C/S 2: Hull 100%
C/S 3: Hull 100%
C/S 4: Hull 100%
Darak Aeleth
player, 97 posts
Fri 28 Dec 2007
at 14:05
  • msg #399

Re: Combat (Rounds 5 &6)

Sitting in the starboard turret, Darak had not yet had a chance to shoot at anything.  All the fun seemed to be happening on port side.

'Maybe Daniel would like to swap.'  Darak mused.  'It's not like he's hit anything yet.'

Frustrated by the lack of action, Darak keyed the bridge.  "Hey two.  Why don't we just turn the ship around and give 'em a hiding?  I'm tired of their hide-and-seek games."

Darak knew this One fellow probably wouldn't appreciate his humour but what the hell?  He wasn't part of the 'Crusaders' or whatever they called themselves.  If he was going to die here, he could at least go out shooting something.
Flight Officer Jamie Webb
player, 285 posts
Talon 5
Demolitions Expert
Fri 28 Dec 2007
at 17:07
  • msg #400

Re: Combat (Rounds 5 &6)

"Enemy fighters are within range; opening fire," Jamie announced to the bridge.
With all his pent-up adrenaline, he snapped off three quick shots at the first enemy fighter to enter his crosshairs.
That's right; it's one, two, three stikes you're out...
Pilot Officer Allen 'Flash'
player, 168 posts
Talon 2
Pilot
Fri 28 Dec 2007
at 17:59
  • msg #401

Re: Combat (Rounds 5 &6)

As soon as the Cloakshapes came within range, Flash took the Sarratoga into a quick port turn, stopping when perpendicular to their path, yet still moving forward.

"Roger that, Five.  Try not to miss, please."

Flash keyed the comm to Darak with a half sarcastic, half serious remark.  "Hey, maybe we should.  I mean, last time we tried that, we got ourselves a cruiser..."
Flight Officer Exilim Nallis
player, 192 posts
Talon 4
Sniper
Sat 29 Dec 2007
at 15:33
  • msg #402

Re: Combat (Rounds 5 &6)

Having accessed all the data he could from the co-pilot chair, Exilim groaned inwardly as he looked at their situation. If they continued to run the corvette chasing them would be able to batter them from behind and they would not be able to fire back.

Deciding that they have nothing to gain by continuing to run, Exilim turns to Flash. "Put us on a course to pass by the Reprisal and try to keep our starboard turret facing them." Getting onto the groups comm he continues with his planning "Four here, we need to engage the Reprisal. Five, Darak fire at will on the Reprisal. Daniel try to help out our fighters. Jek, pass on sensor data to help Five."

Contacting the Z95's "Eight, Eleven, engaging the Reprisal. Pull in behind us until we are close to their fighters. Then try and keep them busy and on our port side when we start."

"Slan, what's happening with our systems?

Once Flash has turned to face the Reprisal Exilim will adjust the shields as appropriate.
This message was last edited by the player at 23:52, Sun 30 Dec 2007.
Jek Panaka
player, 67 posts
Somebody call for
the doctor?
Sat 29 Dec 2007
at 17:34
  • msg #403

Re: Combat (Rounds 5 &6)

Flight Officer Exilim Nallis:
"Four here, we need to engage the Reprisal. Five, Darak fire at will on the Reprisal. Daniel try to help out our fighters. Jek, pass on sensor data to help Five."


"Roger that sir." Jek says with an edge of excitement.  He switches over to the channel in Jamie's turret.

"Okay Five, I'll be your eye in the sky.  I'll send you targetting data for the enemies in your quadrant.  Make your job a little easier.  I'll tag 'em, you bag 'em."
Daniel O'Connell
player, 84 posts
Ex-Stormtrooper
Close Combat Specialist
Sat 29 Dec 2007
at 18:50
  • msg #404

Re: Combat (Rounds 5 &6)

"Port turret reads 100% power, no problems sir.  Will engage fighters as soon as they're in range."
Flight Officer Devon Kismet
player, 130 posts
Talon 11
Shipjacker
Sun 30 Dec 2007
at 20:48
  • msg #405

Re: Combat (Rounds 5 &6)

Ugh...
thought Devon as he levelled his fighter out, swallowing several times to keep his lunch down.
One:  Get the inertial compensator on this thing reset so it dont make me blow chunks...
And two:  Next time, go to the little Rebels room before getting into the cockpit.


Flight Officer Exilim Nallis:
Contacting the Z95's "Eight, Eleven, engaging the Reprisal. Pull in behind us until we are close to their fighters. Then try and keep them busy and on our port side when we start."




'Roger that, Four.'  Seeing his threat display light up as the cloakshapes tried to lock on again, Devon followed Exilim's instructions; using the Cruisers bulk to hide him from the unfriendly eyes of the enemy.
'Duck and Cover, Eight.  Get behind Sarratoga - no point in giving them another clear shot at us...
Pilot Officer Allen 'Flash'
player, 171 posts
Talon 2
Pilot
Tue 1 Jan 2008
at 23:17
  • msg #406

Re: Combat (Rounds 5 &6)

Flash confirms Exillim's command, then pulls the Sarratoga into a tighter turn, moving it to face the Reprisal, with room to pass it to starboard.
Master Servious
GM, 340 posts
Wed 2 Jan 2008
at 02:12
  • msg #407

Combat (Rounds 7 - 8)

Whilst trying to maintain as much forward momentum as possible, Flash throws the Sarratoga into a port turn, that while not the most graceful, provides Daniel and Jamie with a clear shot at the incoming Cloakshapes.  Turbolaser fire fails to connect with the nimble fighters but Jamie, focusing to the utmost manages to strike one of the Cloakshapes head on with the ion cannon.

Whilst a regular ion cannon would no doubt cause shorts and various system malfunctions, the Sarratoga carried a Capital ship-class ion cannon.  Its effects on the small fighter was nothing less then spectacular as lightning danced all over the ship and every system onboard subsequently exploded under the intense surge of power.  Wether the pilot was killed by his computer exploding in his face or by explosive decompression when his cockpit shattered under the intense pressure was purely academic.

Nirro and Devon had not been idle either.  Using the Sarratoga as a shield as best they can, they continually ducked in and out of its protection, causing the approaching Cloakshapes to continually lose targetting locks.  As one of the Cloakshapes exploded, the missile locks ceased as the surviving Cloakshapes momentarily broke off, clearly shocked at the sudden and violent death of their comrade.

The Sarratoga continued to spin until she was now flying head-to-head with the oncoming Corvette.  Exilim adjusted the shields to double-front in preperation.  As soon as the pair came into range the slugging match began.  Jamie, the only gunner able to shoot ahead, opened up with the ion cannon whilst the corvette fired her trio of foreard-firing double turbolaser cannons.

The range narrowed quickly as the two capital ships approached each other.  The Cloakshapes had recovered from the loss of their wingmate and were, to Exilim's dismay, going for missile locks on the cruiser.




OOC:  A couple of nice shots from Jamie have given you a slight edge.

The Corvette and Cruiser are now going head to head.  They are 4.5km (9 squares) apart.  You have a collective closure rate of 12 rounds/turn so you will pass each other in round 9.

So far the Sarratoga has taken no hits.  Jamie has scored one hit on Reprisal with the ion cannon (mind you he's only fired at it twice!).

The Cloakshapes are currently flying in formation with the Corvette, though with their superior speed they are overtaking it quickly.  Devon and Nirro are sitting behind the Cruiser, using it as a shield.

I will try to get a tactical map up asap but until then I need the pilots to tell me where they are going (especially Flash).

Remember everyone (esp. Sarratoga crew) to be familiar with the 'heroes as crew' pages in the RCRB (pp.224-225).  Know what you can do and what others can do to help you (for example, Jek as sensor operator is currently providing Jamie's turret with a +2 hit bonus each time he makes a successful computer use check)

Let the slugfest commence!



Friendly Craft
Sarratoga
Shields: 180/180 (100%) [Currently set to double-front]
Hull: 159/220 (72%)
No System Damage

Nirro (Z-95 Headhunter)
Shields: 30/30 (100%)
Hull: 24/120 (20%)
0/6 Missiles

Devon (Z-95 Headhunter)
Shields: 30/30 (100%)
Hull: 66/120 (55%)
0/6 Missiles

Enemy Craft
Reprisal - Shields: 75% Hull: 100%

C/S 1: Hull 100%
C/S 2: Hull 100%
C/S 3: Destroyed
C/S 4: Hull 100%
This message was last edited by the GM at 21:02, Thu 03 Jan 2008.
Commander Mark Sheppard
moderator, 111 posts
Talon Leader
Squadron Leader
Wed 2 Jan 2008
at 04:13
  • msg #408

Re: Combat (Rounds 7 - 8)

Mark's voice came across the comm.  "What's going on up there?  I nearly have this damn hyperdrive working and now I've suddenly been locked out of the system.  Even when I get this junk heap repaired I can't activate it!"
Jek Panaka
player, 68 posts
Somebody call for
the doctor?
Wed 2 Jan 2008
at 04:20
  • msg #409

Re: Combat (Rounds 7 - 8)

Jek's voice comes over the comm.  "I'm still lighting up targets for you Five.  Just be aware we've got some nosy civilians about 40 klicks off the starboard bow.  They're well out of range but they could get stupid and come in for a closer look.  I've designated the Silver Star a friendly, repeat a friendly."
This message was last edited by the GM at 04:31, Wed 02 Jan 2008.
Flight Officer Jamie Webb
player, 286 posts
Talon 5
Demolitions Expert
Wed 2 Jan 2008
at 15:17
  • msg #410

Re: Combat (Rounds 7 - 8)

"Roger that, Doc; you point, I'll shoot."
Amidst the confusion and bustle of the battle, Jamie closed his eyes and ignored all his senses to refresh himself for the rest of the battle.
Then it was time to open them again, and blast away at the corvette.
Darak Aeleth
player, 98 posts
Thu 3 Jan 2008
at 18:53
  • msg #411

Re: Combat (Rounds 7 - 8)

As soon as the Reprisal was in his gun range Darak opened fire.  If any fighters entered his gun range he shoots at them but the corvette was his primary focus.
Daniel O'Connell
player, 85 posts
Ex-Stormtrooper
Close Combat Specialist
Thu 3 Jan 2008
at 20:06
  • msg #412

Re: Combat (Rounds 7 - 8)

Taking a tight grip on his firing controls, Daniel waited for a target.  He'd been given 'shoot-to-kill' orders and he was ready to shoot whatever came close.

He made a mental note of the shuttle that had been tagged a non-combatant.  In the heat of battle it was easy to frgoet who was friend and foe.  Best get it in his mind now.
Flight Officer Exilim Nallis
player, 195 posts
Talon 4
Sniper
Thu 3 Jan 2008
at 23:23
  • msg #413

Re: Combat (Rounds 7 - 8)

What the.....damn....nothing is ever easy Xil thought to himself as the cloakshapes attempted to get a missile lock on the cruiser. "Eight, Eleven, get ready to grab those fighters" he called out over the Z95's channel.

 Bringing up the correct screen on his system, Exilim attempts to determine the class of the shuttle and confirm it's ident code.

With the threat of incoming missiles he keeps the shields double front for the moment. Once they are broadside of the Reprisal he will adjust to shiels to cover the ship.

He switches to the ships comm "Slan report." he almost yells.
Pilot Officer Allen 'Flash'
player, 172 posts
Talon 2
Pilot
Fri 4 Jan 2008
at 02:59
  • msg #414

Re: Combat (Rounds 7 - 8)

Flash maintains his grip on the controls, waiting...  This better work.  Last time I did this, it resulted in a spectacular explosion.  Both ships dodge the same way, you might as well not have dodged at all.  Of course, spectacular explosions are the ones you're most likely to get out of alive.  Proven fact, and I know, from experience...
Master Servious
GM, 343 posts
Sat 5 Jan 2008
at 04:40
  • msg #415

Combat (Round 9)

The Sarratoga closed with the Reprisal at rapid speed in what looked like a space-bound version of chicken with capital ships.  At nearly the last moment, Flash took the Sarratoga in a sliding turn to port, shooting past the Reprisal with less than two-hundred metres to spare.

Either through shock or poor firing, none of the Reprisal's gunners managed to score a hit on Sarratoga as she went sliding past.  In fact neither did Darak as the Corvette shot past so closed he swore he could see people looking out viewports at him.

Jamie was more prepared and let loose another concnentrated burst of ion cannon fire which further drained the Reprisal's shields but failed to penetrate.

As the ships passed each other, Flash put the Sarratoga in the hardest turn he could manage, putting the cruiser on a perpindicular course to the Corvette with the Sarratoga's starboard facing the Reprisal's aft.

Nirro and Devon, not briefed on Flash's mad plan, remained in close formation as the corvette went sailing by.  The Cloakshapes meanwhile had recovered more quickly.  Losing their missile locks as the cruiser went hurtling past, tgey instead maneuvered in behind the Headhunters, closing the range quickly in order to use their lasers.





OOC:  I have only been able to post one round as neither Devon or Nirro have posted.  I need to know what the fighters are up to.  Remember combat posts have a 2 day turnaround (as best I can manage).  If there's a reason you can't post I need to know.

Well Flash brought it a little closer then he anticipated (but if he keeps his mouth shut it will look like some serious hotdogging rather than a dice roll anomoly).  But the maneuver has paid off.  The Sarratoga passed the corvette and has swung in behind them.  The Sarratoga is now behind the Reprisal and perpendicular to her.  This means both Jamie and Darak can shoot at the corvette's aft this round and the Reprisal only has one turret to return fire with.

Devon and Nirro have also passed the Reprisal but they have not turned with her.  The Cloakshapes have slipped in behind them and will be able to fire with their lasers this round.

The fighters are all aft of the Sarratoga so nobody can shoot at them.  If the Headhunters altered their course to starboard (even as little as 45 degrees) then they will move into Daniel's fire arc within one round.



Friendly Craft
Sarratoga
Shields: 180/180 (100%) [Currently set to double-front]
Hull: 159/220 (72%)
No System Damage

Nirro (Z-95 Headhunter)
Shields: 30/30 (100%)
Hull: 24/120 (20%)
0/6 Missiles

Devon (Z-95 Headhunter)
Shields: 30/30 (100%)
Hull: 66/120 (55%)
0/6 Missiles

Enemy Craft
Reprisal - Shields: 47% Hull: 100%

C/S 1: Hull 100%
C/S 2: Hull 100%
C/S 3: Destroyed
C/S 4: Hull 100%
This message was last edited by the GM at 08:02, Sat 05 Jan 2008.
Flight Officer Exilim Nallis
player, 197 posts
Talon 4
Sniper
Sun 6 Jan 2008
at 12:44
  • msg #416

Re: Combat (Round 9)

Flash's flying of the cruiser left Exilim momentarily stunned, it felt as if he was trying to fly a much smaller ship.
Quickly recovering he adjusts the Sarratoga's shields to cover the entire ship as he says to Flash in a voice pumped up by adrenaline "Excellent, now keep us behind her"

Not having heard back from Slan, and the fact they have been locked out of the hyperdrive, he decides that Jamie can hit the Reprisal without any extra help and contacts Jek via the ships comm "Jek, Four, get into the computer room and see what's happening"


Exilim then starts to bring up tactical data to see what's happening with the fighters.
Flight Officer Devon Kismet
player, 132 posts
Talon 11
Shipjacker
Mon 7 Jan 2008
at 19:22
  • msg #417

Re: Combat (Round 9)

Devon cussed as the cloakshapes slipped in behind him and Nirro, then hurridly worked out a plan to hopefully even the odds a little.

'Eight, lead them into Sarratoga's field of fire, then we turn and engage.'

Suiting actions to his words, Devon turned hard to starboard, jinking and weaving,  trying to entice the cloakshapes to chase him.
Flight Officer Jamie Webb
player, 287 posts
Talon 5
Demolitions Expert
Mon 7 Jan 2008
at 23:55
  • msg #418

Re: Combat (Round 9)

"Nice flying, Two; I'd bet the captain of the other ship wet himself!"
Jamie tried to take advantage of the close proximity to let the other ship's wake have two more blasts from his ion cannon.
Buchaa, buchaa...blast it!
Pilot Officer Allen 'Flash'
player, 173 posts
Talon 2
Pilot
Tue 8 Jan 2008
at 00:00
  • msg #419

Re: Combat (Round 9)

Flash grinned eerily with satisfaction.  "Thank you sir; I think Four did too."  Holding the Sarratoga steady, he maneuvered as necessary to stay behind the Reprisal.
Daniel O'Connell
player, 86 posts
Ex-Stormtrooper
Close Combat Specialist
Tue 8 Jan 2008
at 05:44
  • msg #420

Re: Combat (Round 9)

Daniel sat ready, and a little frustrated as all the shooting happened on the other side of the ship.  He noticed that the Headhunters were getting closer but were still outside his fire arc.

"COme on guys. . .turn this way." he muttered to himself, almost willing them to do his bidding.

Amazingly he was rewarded as he noticed the Headhunters turning his way, the three CLoakshapes behind.

Years of training had taught him not to rush, as the first shot was often the most important.  Waiting until the Cloakshapes were in range, he took aim on the rearmost Cloakshape and opened fire.
Darak Aeleth
player, 99 posts
Wed 9 Jan 2008
at 06:25
  • msg #421

Re: Combat (Round 9)

Darak cursed.  How could he hae missed a target as big as a corvette!  Now the thing was filling up his targetting screen!  He'd better not miss this time.  He would hardly impress these mercenaries who he was hoping would offer him employment when this was over.  Still, he was a medic, not a starship gunner.

Taking careful aim, he kept firing at the cruiser.
Master Servious
GM, 347 posts
Thu 10 Jan 2008
at 08:51
  • msg #422

Combat (Rounds 10&11)

Flash continues to maneuver Sarratoga as best he can to keep his starboard turret pointed at the cruiser.  The Reprisal meanwhile through a crafty use of thrusters and superb pilotting manages to pull a full 180-degree spin.  As she turns her port turret opens up but fails to hit.  As her front comes around her trio of turbolaser cannons mounted forward pound against the Sarratoga's starboard shield.

Jamie misfires, sending his ion cannon blasts wide but Darak, who has taken careful aim delivers a devastating assault to Reprisal's shields, draining away nearly all of their power.

On the opposite side of the ship, things are just as intense.  Nirro and Devon maneuver wildly to evade the incoming fire from the trio of ships behind them.  The odds are quickly lessened as the starboard cloakshape takes a direct hit from the port turbolaser, manned by Daniel.  The shot completely vaporises the cocpit and most of the forward section.  Little more than a pair of engines remain, tumbling through space as space junk.




OOC:  Reprisal now has her bow aimed at Sarratoga's starboard.  On the port side, Daniel has destroyed a Cloakshap leaving two shooting at Nirro & Devon (who are flying full defensive at the moment).  The two Headhunters will leave Daniel's line of fire next round.


Friendly Craft
Sarratoga
Shields: 136/180 (75%)
Hull: 159/220 (72%)
No System Damage

Nirro (Z-95 Headhunter)
Shields: 30/30 (100%)
Hull: 24/120 (20%)
0/6 Missiles

Devon (Z-95 Headhunter)
Shields: 30/30 (100%)
Hull: 66/120 (55%)
0/6 Missiles

Enemy Craft
Reprisal - Shields: 2% Hull: 100%

C/S 1: Hull 100%
C/S 2: Hull 100%
C/S 3: Destroyed
C/S 4: Destroyed
Daniel O'Connell
player, 87 posts
Ex-Stormtrooper
Close Combat Specialist
Thu 10 Jan 2008
at 22:19
  • msg #423

Re: Combat (Rounds 10&11)

Normally a disciplined soldier, Daniel can't help but let out a whoop as he destroys the Cloakshape with a single hit.  Whilst experienced in various heavy weaponry, he never handled something with the kick of the turbolaser he was now sitting in.  Nor had he shot at such a fast moving target.

Steadying himself, he tried to fire off another shot before the enemies flew out of range.
Flight Officer Exilim Nallis
player, 199 posts
Talon 4
Sniper
Fri 11 Jan 2008
at 12:05
  • msg #424

Re: Combat (Rounds 10&11)

Exilim scans through his systems, he then quickly begins to shore up the Sarratoga's shields after the turbolaser impacts from the Reprisal. He turns to Flash "One bit of fancy flying down, let's see what else we can get out of you.". He then turns back to his console and concentrates on the task at hand.
Flight Officer Jamie Webb
player, 288 posts
Talon 5
Demolitions Expert
Fri 11 Jan 2008
at 14:41
  • msg #425

Re: Combat (Rounds 10&11)

"Good shot, Darak!" Jamie called, wishing the same could be said about his shots.  "Keep it up; wear 'em down!"
Jamie rubbed at his eyes a little and refocused his eyes before firing again.  It had been a long day...and it wasn't over yet.
Flight Officer Devon Kismet
player, 133 posts
Talon 11
Shipjacker
Sat 12 Jan 2008
at 14:19
  • msg #426

Re: Combat (Rounds 10&11)

Feeling a little of the tension bleed out of him as one of the cloakshapes exploded behind him, Devon mentally congratulated whoever was that the controls of that turbolaser and vowed to buy them a drink later.

'Now we got them under Sarratoga's guns, lets keep them there.' Devon told Nirro over the comm, before forcing his Z-95 into a tight turn, back towards the enemy fighters; which was - if he was honest - one of the last places he wanted to go.
Snapping off a shot as a Cloakshape flashed in front of him, Devon tried to drive the enemy fighters back towards Sarratoga
Master Servious
GM, 350 posts
Mon 14 Jan 2008
at 23:08
  • msg #427

Combat (Round 12)

The forward guns of the Reprisal continue to pound on the Sarratoga's shields, which hold, for now.  Exilim works to increase shield efficiency, increasing their power a little.

Flash continues to try and move the Sarratoga for advantageous positioning.  As he furiously works the unfamiliar controls he accidentally trips the autopilot, causing the ship to fly straight for several valuable, costly seconds as he attempts to disengage it.  The Reprisal takes advantage of this and moves towards the cruiser's stern.

All does not go the corvette's way however.  While Darak again fails to connect, Jamie laces the corvette with a pair of well-placed ion cannon blasts.  Lightning flashes arc up and down the ship's length.  The turrets seem to go momentarily haywire before they continue shooting.  A quick glance at his targeting system suggests the Reprisal had taken some computer damage, but it would take someone with better sensors to fully assess the damage.  Jamie shrugged it off, as that was not his role at the moment.

On the opposite side of the cruiser, Devon and Nirro continued to jink as they tried to distract the Cloakshape's enough for Daniel to nail them.  Calling for a turn to keep them in Daniel's arc of fire, Devon was suprised to see that Nirro hadn't followed him in the turn.

It took moments to notice why.  One of the Cloakshapes has nailed Nirro was a scathing laser volley which had totally destroyed his engines.  The ship had lost all power and was ballistic, heading into space.




OOC:  Due to a critical fail, Flash can not act in round 13 (but can act normally in 14).  This will likely allow the Reprisal to slip in behind the Sarratoga (where she has no guns).  If Jamie & Darak beat the Reprisal pilot on initiative they may still get some parting shots in first.

Nirro's ship has been destroyed and is now ballistic.  He is flying off into space, away from the fight.  The two Cloakshapes have turned to chase Devon who has turned back towards the Sarratoga.

The Sarratoga has taken some system damage from the ion cannons but with nobody on sensors you're not sure how bad.  Exilim could assess from his position (but he would have to stop repairing shields for a round).  A fighter could also do a fly-by and scan.  The only other choice would be for Jek to return to navigation/sensors.



Friendly Craft
Sarratoga
Shields: 116/180 (75%)
Hull: 159/220 (72%)
No System Damage

Nirro (Z-95 Headhunter)
Shields: OFFLINE
Hull: -17/120 (Destroyed)
0/6 Missiles

Devon (Z-95 Headhunter)
Shields: 30/30 (100%)
Hull: 66/120 (55%)
0/6 Missiles

Enemy Craft
Reprisal - Shields: 0% Hull: 100%
? Damage

C/S 1: Hull 100%
C/S 2: Hull 100%
C/S 3: Destroyed
C/S 4: Destroyed
Flight Officer Jamie Webb
player, 289 posts
Talon 5
Demolitions Expert
Tue 15 Jan 2008
at 00:02
  • msg #428

Re: Combat (Round 12)

Oh no you don't! Jamie mentally shot hateful thoughts at the Reprisal's pilot as the ship moved to the stern.
Physically, he sent the ship another two powerful ion blasts as a parting gift.
"Two!  The Reprisal is moving out of my firing arc to our stern!"
Master Servious
GM, 352 posts
Tue 15 Jan 2008
at 06:34
  • msg #429

Re: Combat (Round 12)

Everyone who possesses a Black Talon commlink (that is switched on) begins to hear a message.  At first it is little more then static and then it begins to clear.

"Nine to any Crusader, respond.  Nine to any Crusader respond."

You recognise it as the voice of Captain Zyra Jax, squadron XO.


OOC:  You know that without a sattelite system, your commlink only have a range of 50km, maybe up to 60km if you're lucky.  You're hundreds of kilometres from Hydia IV.  Wherever the signal is coming from, its fairly close.
This message was last edited by the GM at 06:35, Tue 15 Jan 2008.
Daniel O'Connell
player, 88 posts
Ex-Stormtrooper
Close Combat Specialist
Tue 15 Jan 2008
at 08:26
  • msg #430

Re: Combat (Round 12)

Daniel watched patiently as the fighters flew out of his range.  He assumed that the Headhunters would double back to give him another shot.

Watching closely, he got a first-han look as Nirro's ship was destroyed.  He immediately jumped on the comm.

"Daniel to bridge.  One of the Headhunters is down.  I repeat, Headhunter down.  He's ballistic, heading into space.  Status of pilot unknown.  Over."
Flight Officer Devon Kismet
player, 134 posts
Talon 11
Shipjacker
Tue 15 Jan 2008
at 08:37
  • msg #431

Re: Combat (Round 12)

'Eight is hit - he's lost power and is drifting - someone log his heading.'
Snapped Devon to anyone who was listening as he started another evasive manouvere.  'I'm all alone out here now.'

Scrabbling to get to his Crusader commlink one handed, Devon privately decided that if that gunner on Sarratoga didn't shoot another Cloakshape down soon, he wasn't going to buy him that beer after all...

'Nine this is Eleven; Good to hear a friendly voice - could use a little help over here.  Corvette Reprisal and Cloakshapes are hostile.'
Pilot Officer Allen 'Flash'
player, 174 posts
Talon 2
Pilot
Tue 15 Jan 2008
at 16:32
  • msg #432

Re: Combat (Round 12)

Several strange curses drifted over the comm as Flash momentarily fell back to his native tongue.  You catch snatches of things like, "You son of a marakka!"  He soon gained some control of his panic and began frantically trying to fix the error and pull the cruiser back into an advantageous position.  "Things are not going well, help would be greatly appreciated," he muttered to no-one in particular.
This message was last edited by the player at 16:34, Tue 15 Jan 2008.
Flight Officer Exilim Nallis
player, 200 posts
Talon 4
Sniper
Thu 17 Jan 2008
at 05:12
  • msg #433

Re: Combat (Round 12)

Exilim breifly considered switching to sensors but then decided against it. The Reprisal had out manouvered them for the moment and he decided the shields were more important so he concentrated on them.

Turning to Flash quickly he says "Get us back in position, remember your fancy flying."

"Jek, get back to the sensors. I need a scan on the Reprisal, Eight tracked and a location on Nine if you can. Slan do your best to keep the hacker out." he says over the ships comm.

Switching to the Crusaders comm "Nine. Four here. Welcome back and good timing. We are cruiser Sarratoga, currently under fire from the corvette Reprisal and two cloakshapes."
Master Servious
GM, 356 posts
Thu 17 Jan 2008
at 07:18
  • msg #434

Re: Combat (Round 12)

Another message comms through on the Black Talon comm.

"Four, this is nine again.  Can you put one on the comm please?"
Jek Panaka
player, 71 posts
Somebody call for
the doctor?
Thu 17 Jan 2008
at 07:39
  • msg #435

Re: Combat (Round 12)

Flight Officer Exilim Nallis:
"Jek, get back to the sensors. I need a scan on the Reprisal, Eight tracked and a location on Nine if you can. Slan do your best to keep the hacker out." he says over the ships comm.


"No worries boss.  Heading back to sensors"
Master Servious
GM, 357 posts
Fri 18 Jan 2008
at 22:12
  • msg #436

Combat (Round 13)

Flash continued to wrestle with the unfamiliar controls, desperately working to disengage the autopilot as the Reprisal moved towards the Sarratoga's aft.  Gunners on both ships exchanged fire.  Turbolaser blasts struck Sarratoga's shields while Jamie raked the unshielded Reprisal with another blast from his ion cannon.  Then the Corvette moved out of Darak and Jamie's weapon arcs and they could do little but stretch their hands and let their weapons cool.

Devon meanwhile had pulled a sharp 180-degree turn, the Cloakshapes still in pursuit.  Clearly eager to end the fight, the two fighters refrained from firing their laser blasts, instead loosing a pair of missiles each towards the lone Headhunter.

Exilim continued to work on the shields, restoring some power, though nowhere near as much that was being burned off by the laser blasts.  At the same time Jek made the dash from computing to navigation, heading for his old station.





OOC:  Jek can operate sensors as of round 15.  Flash now has helm control again.  The Corvette has slipped in behind the Sarratoga (the ships are now stern to stern).  Devon has 4 missiles hunting him.  He will fly into Daniel's field of fire next round (if he lives that long)!  NO gunner has a target next round unless the pilots 'make one' as such.


Friendly Craft
Sarratoga
Shields: 104/180 (58%)
Hull: 159/220 (72%)
No System Damage

Nirro (Z-95 Headhunter)
Shields: OFFLINE
Hull: -17/120 (Destroyed)
0/6 Missiles

Devon (Z-95 Headhunter)
Shields: 30/30 (100%)
Hull: 66/120 (55%)
0/6 Missiles

Enemy Craft
Reprisal - Shields: 0% Hull: 100%
? Damage

C/S 1: Hull 100%
C/S 2: Hull 100%
C/S 3: Destroyed
C/S 4: Destroyed
Flight Officer Exilim Nallis
player, 201 posts
Talon 4
Sniper
Sat 19 Jan 2008
at 00:17
  • msg #437

Re: Combat (Round 13)

"Will do Nine" He replies over the comm. While he continues to desperately try and keep the Sarratoga's defenses up, he contacts the Commander "One, Four. Nine is in the area, requests you make contact"

Without taking his eyes off his station he says to Flash "Spin us, do whatever, just get one of our gunners facing that ship."
Darak Aeleth
player, 100 posts
Sat 19 Jan 2008
at 01:18
  • msg #438

Re: Combat (Round 13)

Darak said nothing as the corvette moved out of his firing arc.  Considering how crappy his shooting had been he probably had as much chance of hitting the corvette now then when it was actually in his line of sight!
Daniel O'Connell
player, 89 posts
Ex-Stormtrooper
Close Combat Specialist
Sat 19 Jan 2008
at 03:46
  • msg #439

Re: Combat (Round 13)

Even though they were out of range, Daniel continued to follow the fighters and missiles on his scope.  The moment either a Cloakshape or missile was in range he planned to open fire.

"Eleven.  Bring them back here.  I'll try to shoot them off your back.  Maybe you should fly close to the corvette, make them eat the missile sandwich."
Pilot Officer Allen 'Flash'
player, 175 posts
Talon 2
Pilot
Sat 19 Jan 2008
at 04:07
  • msg #440

Re: Combat (Round 13)

Flash pulled at the controls, trying to turn back to how he was before, but without backing into the corvette.  "Sorry about that, bringing them back into range...now."
Flight Officer Devon Kismet
player, 135 posts
Talon 11
Shipjacker
Thu 24 Jan 2008
at 09:07
  • msg #441

Re: Combat (Round 13)

'Get those cloakshapes, if you can.'
Devon told the gunner.  Manouvering violently, Devon aimed for the now unshielded Reprisal and skimmed along its hull for a moment before side slipping to place the superstructure of its hull firmly between him and the pursuing missiles.  With a little luck,they'd take the most direct line to him and...
Flight Officer Jamie Webb
player, 290 posts
Talon 5
Demolitions Expert
Thu 24 Jan 2008
at 10:00
  • msg #442

Re: Combat (Round 13)

As Flash alerted him to the corvette returning to his arc he seized the reins of his ion turret once more and shot at the big ship twice.
A little too fast, perhaps, he thought to himself after the fact.
He looked on the Z-95 dodging and weaving with dismay.
That should be me out there...focus on the big one!
Master Servious
GM, 360 posts
Fri 25 Jan 2008
at 16:09
  • msg #443

Combat (Round 14&15)

Flash brought the Sarratoga around in a sharp turn, allowing an exchange of fire between the two vessels.  As Reprisal poured turbolaser fire into Sarratoga's, Darak and Jamie raked the corvette with ion and turbolaser fire.  While the cruiser's shields held, the corvette buckled as turbolaser blasts burned into its hull.  Meanwhile Jamie's ion cannon blasts continued to wreak havoc on the corvette's systems.

Finally reaching the sensors, Jek pulled up a sensor report.  "Wow, you've done a number on her.  Looks like her targetting computer and sensors are down.  Their flying blind over there."

In his Headhunter, Devon continued to maneuver wildly, determined to evade the missiles on his tail.  Focusing on the corvette, he dove as hard and fast as the craft would allow.  So focused on his target was he, that he failed to see the lead Cloakshape explode spectacularly as it took a head on hit from Danie's turbolaser.

Diving hard, Devon skimmed along the length of the Reprisal.  He got so close he swore he could reach out and touch the deck plates.  As he reached the end he pulled a hard right turn and killed his engines, praying his gambit work.

That night, it seemed fate was witht he young shipjacker.  All four missiles lost track of his ship and instead locked on to the corvette's engines.  The explosion sent the capital ship into a spin for several seconds until the pilot got it under control.

Moments later a message began broadcasting on the local comm.  "This is Hydia IV defence corvette Reprisal.  We have taken serious damage and have numerous casualties.  We are withdrawing from your secotr and ceasing hostilities.  I repeast ceasing hostilities and withdrawing, over."

True to its word, the corvette was attempting to limp away.  The sole remaining Cloakshape fighter had stopped chasing Devon and was falling into formation with the cruiser.






Friendly Craft
Sarratoga
Shields: 81/180 (45%)
Hull: 159/220 (72%)
No System Damage

Nirro (Z-95 Headhunter)
Shields: OFFLINE
Hull: -17/120 (Destroyed)
0/6 Missiles

Devon (Z-95 Headhunter)
Shields: 30/30 (100%)
Hull: 66/120 (55%)
0/6 Missiles

Enemy Craft
Reprisal - Shields: 0% Hull: 43%
Ion Damage: Computers disabled, sensors disabled, starboard turbolaser disabled

C/S 1: Destroyed
C/S 2: Hull 100%
C/S 3: Destroyed
C/S 4: Destroyed
Flight Officer Exilim Nallis
player, 202 posts
Talon 4
Sniper
Fri 25 Jan 2008
at 17:52
  • msg #444

Re: Combat (Round 14&15)

Exilim sat stunned for a moment, the battle had ended so abruptly. Recovering himself quickly "Good work all" he said over the ships comm in a relieved voice. Pausing briefly he continues "Jek, get a fix on Eight, we need to go pick him up, pass the data onto Eleven. Darak, shut down your turret for the moment, then check and see if any of our guests were hurt."

Turning to Flash "Good work. Get us set to follow Nirro, we'll pick him up and then try to get out of here."

Using his console, he checked to make sure the Reprisal and its now single cloakshape escort continued to head away from them. Once satisfied that was the case, he began bringing up what ships systems he could and assessed for damage.
Pilot Officer Allen 'Flash'
player, 176 posts
Talon 2
Pilot
Fri 25 Jan 2008
at 18:32
  • msg #445

Re: Combat (Round 14&15)

"Yes sir," Flash replied.  Looking down at the controls, he tried to familiarize himself with it a bit more, and prepared the ship to go fighter-chasing.  He decided not to move until he was sure which direction Eight went, so he waited for the scanner info.
Flight Officer Jamie Webb
player, 291 posts
Talon 5
Demolitions Expert
Fri 25 Jan 2008
at 19:50
  • msg #446

Re: Combat (Round 14&15)

"Yeah!  You'd better run!"
Jamie had leaped from his seat to shake a fist at the retreating corvette.
Activating the shipboard comms, he said, "This is Five; nice work!  But we'll have time for that later.  They may be turning away, but that doesn't mean we can rest.  I want a man full-time on the sensors; look for any survivors and keep an eye out for visitors.  Set someone on the shields, too; I want them up to full efficiency ASAP.  Send Nine a response; don't keep her hanging.  Daniel, sit tight and keep your turret powered up, please.  If they turn back on us we should be ready.  I'm moving to engineering to lend One a hand."
With that Jamie left his station and limped off to engineering to find One.
"Ho, Sir; would you like a hand with that hyperdrive?  Someone to pass you hydrospanners, perhaps?"
This message was last edited by the player at 19:52, Fri 25 Jan 2008.
Flight Officer Devon Kismet
player, 136 posts
Talon 11
Shipjacker
Fri 25 Jan 2008
at 20:27
  • msg #447

Re: Combat (Round 14&15)

'I'm alive?'  Devon asked himself, answering his own question in the process.
'I'm alive!  I can't believe that worked!'

Wiping his brow to get rid of the sweat that had accumulated there during the dogfight - Some dogfight he thought All I did was duck, dodge, dive and get very very lucky...

Taking a deep breath, Devon returned his attention to the task at hand and steered his fighter back into formation with Sarratoga.
'Eleven here - lets please not do that again any time soon...'
He was quite impressed at how calm he sounded - you'd hardly suspect how jittery he was...
Master Servious
GM, 363 posts
Sat 26 Jan 2008
at 11:24
  • msg #448

Re: Combat (Round 14&15)

Bringing the Sarratoga on a new heading, the cruiser made its way towards Nirro's fighter.  However they weren't the first there.  The shuttle that had been designated a 'friendly' by Xil had got their first.  Jek watched on sensors as someone exited the craft, recovered Nirro from the wreckage and returned to the shuttle.  The shuttle's external doors closed just as the Sarratoga closed to within five kilometres.

As they closed, a message came across the comm.  "One to the bridge, hyperdrive is restored.  As soon as five helps me put my spanners away we can get out of here.  I'm a pilot, not a grease monkey."
This message was last edited by the GM at 12:44, Sat 26 Jan 2008.
Daniel O'Connell
player, 89 posts
Ex-Stormtrooper
Close Combat Specialist
Sat 26 Jan 2008
at 14:06
  • msg #449

Re: Combat (Round 14&15)

Flight Officer Jamie Webb:
Daniel, sit tight and keep your turret powered up, please.  If they turn back on us we should be ready."


"Yes sir."  Daniel answered.  He kept his attention squarely focused on the corvette and cloakshape, ready to open fire if needed.
This message was last edited by the player at 14:06, Sat 26 Jan 2008.
Commander Mark Sheppard
moderator, 112 posts
Talon Leader
Squadron Leader
Sat 26 Jan 2008
at 14:11
  • msg #450

Re: Combat (Round 14&15)

Flight Officer Jamie Webb:
"Ho, Sir; would you like a hand with that hyperdrive?  Someone to pass you hydrospanners, perhaps?"


Mark stood and gave his clothes a wipe with his hands to try and rub off some of the grease.  The fact that his hands were dirtier then his clothes did not make the mission a success.

"What I want is to get the hell out of here and get some mechanics working down here.  There's a reason I fly these things and not fix them.  We've got the backup hyperdrive but the primary needs work.  Maybe that mechanic we have can work on the primary, if he can be trusted.  For now we can at least limp this crate back to the Indefagitable.  I'm sure the Alliance will be most eager to hear about our recon mission.  So much for intel gathering.  Seems we are better at breaking things then watching them."
This message was last edited by the player at 00:52, Mon 28 Jan 2008.
Flight Officer Zenna Kern
player, 6 posts
Grey 6
Don't ask what I've done
Mon 28 Jan 2008
at 16:32
  • msg #451

Re: Combat (Round 14&15)

(Assuming that someone is checking all frequencies in Communications)



***Cackle***

"Cruiser, this is Grey 6 requesting landing clearance. This is a medical emergency. I repeat. This is Grey 6 requesting medical emergency landing clearance."

The frequency used is an old one used by the Squadron in the past. Some may recall it was only used while in simulations.
Commander Mark Sheppard
moderator, 113 posts
Talon Leader
Squadron Leader
Mon 28 Jan 2008
at 20:28
  • msg #452

Re: Combat (Round 14&15)

"Well Five, I think we've overstayed our welcome."

With Jamie in tow, Mark left engineering and headed straight for the bridge.  When he arrived he dropped into the commander's seat and began punching up the screens.

"Gentlemen.  A sitrep if you please."
Flight Officer Exilim Nallis
player, 203 posts
Talon 4
Sniper
Tue 29 Jan 2008
at 12:08
  • msg #453

Re: Combat (Round 14&15)

The events of the day were begining to take their toll as Exilim had to fight harder to keep his mind focused on the many tasks at hand.

With the shuttle having picked up Nirro he leaves the shields temporarily and switchs to his communication screen. About to try and initiate contact with the shuttle he suddenly hears an urgent voice "Cruiser, this is Grey 6 requesting landing clearance. This is a medical emergency. I repeat. This is Grey 6 requesting medical emergency landing clearance.".....Grey 6...first Nine and now Grey 6... he thinks to himself as memories from ealier days flood into his mind. Locking onto the frequency used by Grey 6, he responds "Grey 6, this is cruiser Sarratoga, identify your location and crew." After the days events he could not let down his guard even for a medical emergency. Keeping the channel open he begins a scan of the nearby shuttle.

Exilim's head snaps up as he hears the Commanders voice behind him, he hadn't notice him arrive as he concentrated on the shuttle. Turning around in his seat "Sitrep as follows Sir. All systems, bar the main hyperdrive, check out as normal and operational. As you know the backup hyperdrive is online, jump course requires finalising before we can go. Shields at 50% and climbing. Corvette Reprisal and it's cloakshape escort continue to head away from us. The shuttle has picked up Eight. We have had contact from Nine and now Grey 6, who requests urgent docking for a medical emergency. Attempting to verify their identity and location with the assumption it is from the shuttle as we marked it as friendly earlier." Having given his report he turns back to his console and continues to scan the approaching shuttle.
This message was last edited by the player at 12:10, Tue 29 Jan 2008.
Commander Mark Sheppard
moderator, 114 posts
Talon Leader
Squadron Leader
Wed 30 Jan 2008
at 05:22
  • msg #454

Re: Combat (Round 14&15)

Mark looks up from his console.  "Understood.  Five, put together a small security force.  Take one of the doctors with you.  If the medical emergency is genuine and those are our people then do what needs to be done."

"Four, co-ordinate whoever you have on navigation to plot our hyperspace jump.  Then feed the co-ordinates to our fighters.  And get someone on the shields."

"Two.  Dock with that shuttle but unlock the hatch only when Five is in position.  Once the shuttle is secure use the co-ordinates navigation feeds you and get us out of here.  You'll only have the backup drive."

"Oh and if you trust that mechanic of yours, see what he can do about the primary drive."

"Now lets go home.  I need a cup of caf. . .seriously."

Master Servious
GM, 368 posts
Wed 30 Jan 2008
at 06:14
  • msg #455

Re: Combat (Round 14&15)

The shuttle pilot was already on the case.  The shuttle had fallen into a parallel route to the cruiser, matching speed, and flying about 500 metres from the port dicking hatch.
Flight Officer Devon Kismet
player, 138 posts
Talon 11
Shipjacker
Wed 30 Jan 2008
at 13:45
  • msg #456

Re: Combat (Round 14&15)

Devon comm'd the cruiser.  'Eleven here with a sit rep:  flying escort at the moment and keeping an eye on that shuttle - tell One that I think I've hit on a way to confirm the identity of Grey 6 before we dock with that shuttle.  Trying it now.'

Retuning his comms to send on the frequency that Grey 6 had been transmitting on, Devon spoke quickly.
'Grey 6, this is an unsecured frequency so don't use real names - but we do need to be sure of who you are...  If you are who I think you are, I was once your wingman.  Last time we flew together what was my call sign, and who got shot down first?'


Devon fidgeted as he waited for a response.  Hoping that what he was doing was unnecessary, Devon altered course slightly so that he had a clear shot at the shuttle if he needed it...
Pilot Officer Allen 'Flash'
player, 178 posts
Talon 2
Pilot
Wed 30 Jan 2008
at 15:51
  • msg #457

Re: Combat (Round 14&15)

"Affirmative," Flash nods and bends over the controls yet again.  As the shuttle swung along side, he slowly but carefully brought the cruiser in closer, but left the fine work for the smaller ship, who probably had a pilot more familiar with their controls.
Master Servious
GM, 370 posts
Thu 31 Jan 2008
at 03:02
  • msg #458

Re: Combat (Round 14&15)

A reply comes over the comm almost immediately.

"This is Grey 6. I'm aboard the shuttle. There no reason to go over the details of the crew beyond the fact that we picked up your pilot who needs emergency medical assistance."

"Make sure that pilot in my six doesn't get an itchy finger!"


After Devon's comm, Grey six comes over the comm once more.

"As I recall, I was Grey 5's wingman until he got shot up pretty good. Then you allowed me to take the lead. Why is it you're not in a starfighter? Did you get shuttled over to a desk job?"

"Who got shot down first? Don't know if you're trying to trick me. Green 1 got blasted first, but Grey 4 if you're only referring to the squadron."

This message was last edited by the GM at 03:05, Thu 31 Jan 2008.
Flight Officer Devon Kismet
player, 139 posts
Talon 11
Shipjacker
Thu 31 Jan 2008
at 03:29
  • msg #459

Re: Combat (Round 14&15)

Devon grinned and clicked on his encryped commlink.

'One, this is Eleven.  I'm pretty damn certain that Grey 6 is Ze... no names:  uhh...  I think Grey 6 is on the level and is actually the Grey 6 from back when we were training - They have knowledge of the sims we flew.  Orders?'

Whilst he waited for the Commander to respond, Devon clicked his fighters comms back over to the frequency that Grey 6 was using.
'Grey 6, this is Grey 5.  Desk job?  hell no! My call sign now is Eleven and I'm the Z-95 to your aft.  Sorry for the interrogation, but as far as I know, we weren't expecting you here.'

Devon slewed his course a few degrees so he wasn't aimed at the shuttles rear and resumed his escort position; musing whilst he did so that although HE might not have been expecting Grey 6 to show up, that didn't mean that Nine hadn't been expecting her arrival; or maybe Nine had even arranged the whole thing...
This message was last edited by the player at 03:40, Thu 31 Jan 2008.
Flight Officer Jamie Webb
player, 292 posts
Talon 5
Demolitions Expert
Thu 31 Jan 2008
at 03:29
  • msg #460

Re: Combat (Round 14&15)

Jamie wondered at the arrival of his recently parted comrade, but made no comments.  The time for that would come later.
"Yes, sir!" Jamie saluted quickly, but neatly, like an Imperial, before limping off to find a few extra weapons and the passengers.
Having found Darak with the freed slaves, he requests a makeshift security force.
"The fight for your freedom is nearly over," he announced, "But we're not away yet!  One of our pilots has been injured and is being brought on board by a shuttle that we deem friendly.  We do not have any spare manpower, but we wish to be on guard, just in case.  I need two volunteers to come with me to keep the ship secure.  Darak, our man is injured.  We will need your services as well.  Who will help me?"
Jamie spoke the last question with poise, in an effort to prompt a quick response.
Flight Officer Exilim Nallis
player, 204 posts
Talon 4
Sniper
Thu 31 Jan 2008
at 08:23
  • msg #461

Re: Combat (Round 14&15)

Accepting that the shuttle was going to dock Exilim dropped the port shields.

"Jek, let me know if you can finish plotting our jump course. I can manage sensors for now."

Knowing that they are under manned for the all the cruisers operations, Exilim will attempt to manage both shields and sensors for the moment.
Darak Aeleth
player, 101 posts
Fri 1 Feb 2008
at 11:26
  • msg #462

Re: Combat (Round 14&15)

Darak turns to Jamie.  "I'll come sir.  Sounds like you'll need a medic.  Let me just put a medkit together."

Darak grabs his medical kit, any available weapon Jamie offers him and then follows him to the docking bay.
Jek Panaka
player, 72 posts
Somebody call for
the doctor?
Sat 2 Feb 2008
at 09:06
  • msg #463

Re: Combat (Round 14&15)

"No worries boss." Jek says on comm in answer to Exilim.

Pushing his chair from sensors to navigation he begins punching up the jump course.

"Okay.  The plot is still here from before.  We just need to get out of the planet's gravity shadow and we're good.  I've sent the jump point to the pilot console.  Get us there and we're outta here."
Pilot Officer Allen 'Flash'
player, 179 posts
Talon 2
Pilot
Sat 2 Feb 2008
at 14:56
  • msg #464

Re: Combat (Round 14&15)

"On my way."  As soon as the shuttle is docked, Flash swings about and pulls straight out to the jump point, checking to make sure he isn't missing anything.
Master Servious
GM, 372 posts
Sun 3 Feb 2008
at 03:14
  • msg #465

Re: Combat (Round 14&15)

Jamie and Darak quickly made their way to the port docking hatch, several of the armed civilians serving us their security force.  As they reached the hatch they felt a small bump as the shuttle docked and the clamps engaged.  The green light came on to indicate good seal.

Moments later, Exilim came over the comm.  "Seal engaged, go when ready."

Opening the hatch, Jamie moved into the airlock, weapon in hand.  Nobody had made an effort from the other side to open the shuttle door.  Reaching the far side, Jamie opened the latch to an open airlock.

Moving through he found Captain Zyra Jax, wearning a zero-g spacesuit, minus helmet.  She was using a vibrodagger to cut the flight suit of a man on the ground.  As she worked she was applying a stim patch and an artifical respirator.

As Jamie moved closer, he recognised that it was Nirro that Jax was working on.  It did not look like he was breathing.
Daron Fellinx
player, 18 posts
Sun 3 Feb 2008
at 03:51
  • msg #466

Re: Combat (Round 14&15)

Daron was behind the controls of the lambda-shuttle, powering down engines, shields and weapons. He turned his head back, trying to get a look at who was boarding the shuttle as his fingers continued to work on the console in front of him.
Flight Officer Zenna Kern
player, 9 posts
Grey 6
Don't ask what I've done
Sun 3 Feb 2008
at 04:52
  • msg #467

Re: Combat (Round 14&15)

"Well aren't you a sight for sore eyes."

Zenna stated as she rounded the corner of one of the passageways of the shuttle. The young woman was wearing a long-sleeve grey shirt and dark pants. A 3/4 length short-sleeve jacket of dark blue is cinched at her waist. Her hands are covered by matching gloves. A Blastech DL-22 is partial visible as it is holster under her left arm. A small utility belt circled her waist.

Seeing the condition of Nirro on the floor of the shuttle, Zenna asked. "Where's the medic? I stated that this was a medical emergency."
Darak Aeleth
player, 102 posts
Sun 3 Feb 2008
at 05:45
  • msg #468

Re: Combat (Round 14&15)

Not bothering himself with pleasentries, Darak immediately moved over to the patient and began a medical assessment.  At the same time he pulled gear out of his medkit and began to treat the patient.  If the women with the patient seemed competent with her ventilation, he left her whilst he completed his initial assessment & treatment.



OOC:  Medical assessment check please!
This message was last edited by the player at 05:49, Sun 03 Feb 2008.
Flight Officer Exilim Nallis
player, 205 posts
Talon 4
Sniper
Sun 3 Feb 2008
at 11:25
  • msg #469

Re: Combat (Round 14&15)

"Jek, make sure you also send the jump data to Eleven out in the fighter." Exilim commented over the ship's comm.
This message was last edited by the player at 08:34, Tue 05 Feb 2008.
Darak Aeleth
player, 103 posts
Human Male
Medical Officer
Sun 3 Feb 2008
at 23:44
  • msg #470

Re: Combat (Round 14&15)

Assessing the severity of the patient, Darak turns to Jamie.  "I need to operate, now.  We need to move this guy to medical fast.  Find me a stretcher.  Also I'm gonna need Jek to work with me.  This guy is in a coma and I think he's bleeding internally.  Looks like his suit was ruptured too.  This man is lucky to be a live.  Tell one I'm gonna need to dunk him in bacta after I operate.    He needs to get us somewhere with real medical facilities fast."

Darak turns back to his patient.  Rather than use any equipment, he just places his hands on various parts of Nirro's body.  If questioned he explains he's assessing for internal damage.
This message was last edited by the player at 23:45, Sun 03 Feb 2008.
Flight Officer Zenna Kern
player, 10 posts
Grey 6
Don't ask what I've done
Mon 4 Feb 2008
at 02:00
  • msg #471

Re: Combat (Round 14&15)

Zenna wasn't satisfied with Darak's explaination when she asked what he was doing to the pilot. She knelt by the pilot with a medical kit in hand. "I don't know what sort of training you received. I've some medical training so let me help."

The young woman looked at Darak sharply. "Just what are you doing?"
Flight Officer Jamie Webb
player, 294 posts
Talon 5
Demolitions Expert
Mon 4 Feb 2008
at 14:08
  • msg #472

Re: Combat (Round 14&15)

"Bloated, stiff spots could mean internal bleeding," Jamie informed Zenna.
"Nine can help him; you come with me.  Let's find a stretcher.  The Medical Bay is just over there."
To the ex-slaves Jamie brought with him, he turned and said, "Don't let them out of sight.  I'll be back."
Jamie led the way to the Med facilities to search for a stretcher, and on the way called over his comm, "Five to Bridge; Eight's gonna need surgery.  Darak will need Jek's help; send him down to the Med Bay right away.  Tell One if he's there, Eight will need a bacta treatment soon after surgery.  Darak says we need a real med facility."
Darak Aeleth
player, 104 posts
Human Male
Medical Officer
Mon 4 Feb 2008
at 22:28
  • msg #473

Re: Combat (Round 14&15)

Darak ignored the woman as he worked, trusting five to give him the space he needs.  Finishing his hands-on assessment, Darak quickly inserted an intravenous line, gave the patient a combination of drugs then looked up.

"He's stable enough to move now.  He's breathing on his own now, but I need to get him to theatre stat."

He looked to Zenna.  "Sorry, wasn't trying to be rude there but I needed to focus on what I was doing.  I think Jek and I can handle the surgery but you're top of my list if we need reinforcements.  I get the feeling they'll need your help operating the ship.  When they stick me on a gun turret, you know you're desperate.  I'm a medic, not a gunner."
Commander Mark Sheppard
moderator, 115 posts
Talon Leader
Squadron Leader
Tue 5 Feb 2008
at 03:08
  • msg #474

Re: Combat (Round 14&15)

Mark sighed.  "Five, this is one.  We're running on backup hyperdrive only and I will not make a straight run to our destinations.  Too many lives are at stake.  Even shaving off as much time as I dare, the trip is going to take. . ."  Mark pauses as he pulls up navigation on his console.

". . .three days" he says with a sigh.

He switches over his comm.  "One to navigation.  Jek, Darak says he needs you to prep the med bay.  He's bringing in one of my pilots.  I'll plot the jump."

He turns to Flash and Exilim.  "Two, get us to the jump co-ordinates as fast as you can.  As soon as the patient is in surgery, I want to be in hyperspace.  Four, stay on sensors, but also I want you to divert all reserve power to the engines.  I want us out of this gravity shadow yesterday."



OOC: The jump (which Mark is insisting has multiple jumps) is gonna take 12 hours (with a good astrogate check).  Since the <i>Sarratoga is running off its backup hyperdrive (rating x6) its gonna take three days.</i>
This message was last edited by the player at 03:13, Tue 05 Feb 2008.
Flight Officer Zenna Kern
player, 12 posts
Grey 6
Don't ask what I've done
Tue 5 Feb 2008
at 06:44
  • msg #475

Re: Combat (Round 14&15)

Zenna went with Jaime to the Medical bay. She helped out with the stretcher as needed while she listen in on the communcation between Jaime and the Commander. That was a voice she recognized. She called to Daron, "You're with me until the Captain transfers you to someone else."

Zenna gave the medic a short nod as Darak explained himself. For what it was worth, she had to trust that the Commander wouldn't put someone in charge of the Medical bay unless he was qualified. She just hoped that she didn't need to make a personal visit anytime soon.

Once Jaime and Zenna ferried the injured pilot into the Medical bay, she turned towards the exit. "Jaime, I should report to the Commander ASAP. Captain Jax brought Daron aboard."

"Please inform the Commander that both of us will be available to meet him whenever he is free."

Daron Fellinx
player, 20 posts
Tue 5 Feb 2008
at 08:18
  • msg #476

Re: Combat (Round 14&15)

When everything was powered down, he got up from the pilots seat and with no other orders, stood near the injured pilot should anything be required of him.

Officer Kern finally spoke with him and he nodded. "Yes, sir," moving to join her. He was glad that they had missed out on all of the combat between the two capital ships and their compliment of fighters. If it was all the same to him, he was just as happy to have been able to help pick up one of their hurt squad members.
Flight Officer Exilim Nallis
player, 207 posts
Talon 4
Sniper
Wed 6 Feb 2008
at 07:15
  • msg #477

Re: Combat (Round 14&15)

"Yes Sir" he replied to Mark.

He focused on his growing workload. Unsure if Jek had been able to send the jump data to Devon, he made that his first action, reminding himself to send the updated jump data when it was ready. Once done he quickly began going through all the systems available to him. Drawing power from were he could, he directed it to the Sarratoga's engines.

He will periodically switch back to the sensors to make sure they don't get any further surprises coming thier way.
This message was last edited by the player at 07:23, Wed 06 Feb 2008.
Pilot Officer Allen 'Flash'
player, 183 posts
Talon 2
Pilot
Wed 6 Feb 2008
at 17:22
  • msg #478

Re: Combat (Round 14&15)

"Already there," was Flash's reply a moment later.  Maneuvering the Sarratoga into position, he called back over the comm.  "Everyone ready?"  Hardly waiting for a response, he punched it into hyperspace.  Checking the display to make sure everything was okay(though he wouldn't be able to notice anything small), he sat back in his chair with a relieved sigh.

OOC: Assuming no-one calls on me to wait, and that everything else necessary gets accomplished before the jump.

And didn't I already plan the jump?  Originally, the first jump would be quick, a few minutes, the next one an hour or so, and the next several hours, intended to lose any pursuit.  Although One might want to change that to get us to our eventual destination sooner.
Master Servious
GM, 377 posts
Thu 7 Feb 2008
at 02:36
  • msg #479

Re: Combat (Round 14&15)

No further defence force craft moved to prevent the Sarratoga's departure.  Whether they were too slow or too hesitant to mount another attack force to challenge them remained unknown.  Needless to say, most of the crew were more then happy to have the break.  Approximately ten minutes later the ship jumped into hyperspace on the first leg of its journey.

Two hours, and three jumps later, the Sarratoga sat in an abandoned system.  Darak and Jek had been successful with their surgery, stabilising Nirro but the slicer still remained in critical condition, needing a bacta tank urgently to survive.

Depsite round the clock efforts by Slan and Mark, the primary hyperdrive could not be brought online.  Having no other choice, Mark had the pilot loaded aboard the lambda shuttle.  Zyra went as pilot while Darak remained with his patient.  Once secure the shuttle, which could travel much faster, jumped into hyperspace, enroute for the Indefatigable.

With the port docking hatch finally clear, an exhausted and very dishevelled Devon could finally dock his Headhunter and have a meal and a shower.  With the cruiser now making a direct run to its final destination, there was no need for a fighter escort.

Despite the relative quiet, everyone had plenty to keep them occupied.  A cruiser normally operated with a much larger crew that could rotate on and off shift.  With such a small group on board, people were in constant demand.  Mark ensured that everyone got at least eight hours rest and a hot meal, thanks to some of the rescued prisoners who fired up the galley.

Three days passed quickly and trhe exhausted crew all gathered in the cockpit as they returned to normalspace.  Mark had deliberately arranged the arrival point to be well away fom the Indy and her support craft.  Jumping an unfamiliar cruiser into the middle of a republic fleet was not a smart move.

It turned out the caution was unnecessary.  Having arrived a good two days before them, Jax had already briefed the Alliance on the pending arrival of the cruiser.

The Headhunter and Cloakshape were flown into the Indy's fighter bay while a skeleton crew arrived by shuttle to babysit the Sarratoga.  The shuttle then flew the Talons, their new allies and the former slaves back to the frigate.




OOC:  Congrats all.  The mission was a success!  Will be posting a new thread shortly
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