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12:17, 27th April 2024 (GMT+0)

Act 4: The Escape.

Posted by Master ServiousFor group 0
Master Servious
GM, 254 posts
Wed 28 Mar 2007
at 10:01
  • msg #1

Act 4: The Escape

<30 minutes later>


Devon, with the assistance of Nirro works quickly to crack the security on the ships in the hangar.  After only thirty minutes four of the five ships have been reprogrammed with new security protocols.  Thanks to Nirro's slicing efforts the ships were fully fueled and charged.

Mark had worked quickly, preflighting the ships and inspecting them mechanically.  Owing to his limited time he couldn't do thorough assessments, merely check the obvious and get them warmed up.

On the hangar's main bay, the Barloz medium transport sat proudly.  Whilst not the most impressive craft in the fleet, this one had been modified.  She boasted a turbloaser turret port and starboard as well as faster engines.  Her cargo bay could be sensor-dampened to hide her cargo and she had numerous drive emission overlays to complement her multiple identities.

Sitting outside the hangar sat two well-maintained Z-95 Headhunters.  Both were hyperdrive capable and boasted twin triple blasters and a concussion missile launcher that was fully loaded.

Sitting behind them were two Cloakshape fighters.  Whilst sturdy and well armed, these craft lacked both hyperdrive and shields.  Whilst the lack of hyperdrive made them less attractive, the slavers seemed to have got around that by fixing docking clamps to the top and bottom of the hull.  Whilst this slowed speed in hyperspace and sucked more fuel, the benefit of having two extra fighters made up for it.  Mark busied himself preflighting these last two ships whilst Devon worked to crack the last fighter's security.

The slaves had been kept in their cells to keep them from wandering.  Whilst of few of them showed some brightness at the chance of being free, most of them still looked as if nothing had changed.  It would take time and their actual freedom to help mend the hurts they had suffered.

Finding that there was more information to download that he had storage space for, Flash instead went to work removing the storage disks from the security computers.  Whilst he did so Jek busied himself inventorying and stacking all the weaponry and armour in the armoury into boxes and onto his medical trolleys.  They were then loaded onto the transport by the labour droids in the hangar which Roy had used his skills to reprogram.  The droids also loaded Cyril's corpse aboard the transport.  There was little time to mourn.  That would come later.

Jamie meanwhile moved throughout the facility preparing demolition charges.  Darak assisted by gathering several drums of volatile fluid from the hanagar and moving it into position as directed by Jamie.  Several kilograms of detonite and grenades which had been taken from the armoury helped prepare the explosive yield.  By the time he had finished and hooked up the last detonator, the place should go up with an all-might bang; big enough to destroy the buildings but not so much as to damage nearby buildings.

As everyone finished thier jobs, the team gathered in the hangar to discuss their plans while Devon and Mark worked to finish the last Cloakshape fighter.  Everyone waited for the Commander to speak.


OOC: Okay.  Thirty minutes have passed.  If anyone had anything specific to do in that time I haven't covered let me know.  The ships are fuel armed and loaded except for the slaves.

Despite only being 30 minutes I have awarded you vp for an hours worth of resting.  Moment of weakness on my part

YOu have (or soon will have) four starfighters and a space transport.  The fighters require a pilot whilst the transport will need a pilot, co-pilot and two gunners.  An engineer wouldn't hurt either.


Current VP/WP
Jamie - 10/38 3/12
Mark - 79/82 12/12
Flash - 16/26 10/10
Devon - 17/27 12/12
Exilim - 23/23 12/12
Daniel - 8/21 2/13
Darak - 4/16 14/14
Nirro - 4/17 1/12
Roy - 3/10 1/10
Jek - 3/17 2/12
This message was last edited by the GM at 23:42, Fri 30 Mar 2007.
Commander Mark Sheppard
moderator, 79 posts
Talon Leader
Squadron Leader
Fri 30 Mar 2007
at 23:37
  • msg #2

Re: Act 4: The Escape

Mark comes out from under the cloaskshape fighter he was working on to face the assembled crowd.

"I am assuming that you have all completed your tasks?  These crates need to be loaded and the explosives set.  We've overstayyed our welcome as it is."

"It will take another 10 minutes to prep this last ship and then we will be ready to go.  Loading the slaves on board will take some time but I want it done in an orderly fashion.  So keep weapons on stun and at the ready.  If they need to feel like slaves for a little longer then they must suffer the indignity a little longer.  Freedom is no good to them if they're dead"


He looks to Jamie.  "Five.  We have four combat capable fighters here as well as a transport that will require at least a crew of four to operate effectively.  I need you to sort out who amongst our team is best to fly each one.  Once you have done that those people should begin pre-flights while the rest of the group ferries the slaves to the transport."

"Questions?"

This message was last edited by the player at 23:43, Fri 30 Mar 2007.
Pilot Officer Allen 'Flash'
player, 85 posts
Talon 2
Pilot
Sat 31 Mar 2007
at 00:23
  • msg #3

Re: Act 4: The Escape

Glancing in the direction of the slaves, Flash switches his blaster pistol to stun.  While listening to the commander, however, he is unable to keep his eyes from wandering to the fighters behind him.  "Man, I sure would love to get in one of those things.  Although the big ship's not so bad."
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