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08:32, 9th May 2024 (GMT+0)

Ep 2, Act 2 - Recon.

Posted by Master ServiousFor group 0
Jace Torlo
player, 46 posts
Tue 28 Jul 2009
at 03:24
  • msg #350

Re: Space Combat - Round 2-4

Jace quickly scans his boards.  "No system damage.  Diverting power to shields."
Master Servious
GM, 555 posts
Tue 28 Jul 2009
at 03:45
  • msg #351

Space Combat - Round5&6

Jace and Xil kept up their fire at the TIE.  Whilst damaged and some distance off, this did not seem to deter the pilot.  Another set of laser blasts slammed into the rear shields, stripping away most of their power.

"Another hit like that and our shields are gone." Mark called.

Down in engineering, Jace was using every trick in the book to try and divert power into the shields.  He slowly watched the numbers begin to rise but he needed some time without the TIE trying to blast them to scrap.

His wish was granted as Rann finally clipped the TIE with a glancing shot.  Whilst not a direct hit, it was enough to shred the already damaged wing from the TIE.  Xil's next shot destroyed the other section but the TIE was already out of it.

No longer needing to feed sensor data to the turrets, Sheila switched her sensor feed back to the larger tactical picture.  The four TIE's were still closing.  At current rate of closure they had maybe one minute before they were in combat once more.



OOC:

Both TIE's are down and you've got a little breathing room.

You are heading away from the planet at maximum speed which means you are heading towards the four TIE's at maximum speed.  With maximum rate of closure you have 60 seconds before you have to play again!  Too bad the owners of this crate didn't splash out on some missile launchers!  Too bad your Z-95's and the Nightshrike are safe back at base!

Great work all around by the way.  Rann and Xil may be scoring the kills but Sheila's sensor data has provided hits you wouldn't otherwise had.  Devon's flying is keeping some lasers from connecting and Jace is feverishly repairing the skills.  It's a team effort so please keep contributing.



YT-2000:  Shields 40% (and climbing) Hull: 65% <No system damage>
Mark Sheppard
moderator, 187 posts
Talon Lead
Commander/CEO
Thu 30 Jul 2009
at 03:43
  • msg #352

Re: Space Combat - Round5&6

"Great work everyone." Mark said over the comm.  "But don't get too excited, round two is coming up fast.  Engineering, we need our shields back up.  Five, come to the bridge.  Two needs to go back to sickbay it seems, out."

He turns back to his console.  "I've plotted you the fastest course out of the gravity well." he said to Devon.   "Catch is we'll have to go straight through those fighters.  If you want another course let me know and I'll plot it.  They'll be in max weapons range in just under a minute."
This message was last edited by the player at 03:43, Thu 30 July 2009.
Exilim Nallis
player, 317 posts
Talon 4
Sniper
Thu 30 Jul 2009
at 09:05
  • msg #353

Re: Space Combat - Round5&6

Hearing Mark's comment Xil takes a moment to refocus, and then swings his turret towards the oncoming TIE's.

Taking a few deep breaths, he looks at the targeting data in front of him and prepares for round two of the Talons latest hostile encounter.
Jamie Webb
player, 386 posts
Talon 5
Demolitions Expert
Fri 31 Jul 2009
at 04:48
  • msg #354

Re: Space Combat - Round5&6

"Plot another course," said Jamie, stepping onto the bridge.  He leaned over Flash, checking to make sure the Duro was not in an emergency condition.  "We need to get out of here quickly, but this junkheap cannot take four TIEs at the moment.  Keep us away from them a little longer so we can regroup and recharge our shields."
Jamie took a hard look at the sensor data.
"Give me a moment; I'll figure something out."
Devon Kismet
player, 235 posts
Talon 7
Shipjacker
Sun 2 Aug 2009
at 23:37
  • msg #355

Re: Space Combat - Round5&6

'I'll buy you as much time as I can - but think fast' Devon told Jamie as he swung the freighter round onto a new heading.

Devon glanced quickly at his displays. 'We cant take much more of this...'
Mark Sheppard
moderator, 188 posts
Talon Lead
Commander/CEO
Mon 3 Aug 2009
at 01:53
  • msg #356

Re: Space Combat - Round5&6

Seeing Jamie looking over his shoulder, he quickly ceded his seat.  "Five, take over here.  If Two recovers enough, give him something to do.  I'm going to head to engineering."

He points tot hte screen.  "Ten has only just updated the sensor data so this is what we're working with.  Keep us alive.  I'll try to get us more speed and shields."

Mark then heads for engineering.
Master Servious
GM, 556 posts
Thu 6 Aug 2009
at 04:21
  • msg #357

Re: Space Combat - Round5&6

Devon threw the ship in a ninety degree turn, taking the ship in the general direction of the planet's only moon.  The TIE's quickly adjusted their course to pursue.  Looking at his nav screen, Devon noticed the ships were still closing but now they wouldn't reach weapons for three minutes instead of one.  It didn't get them out of the gravity well any faster but it gave them time to think.  Besides, as they flew towards the moon it gave Devon some time to think about a crazy plan that was forming in his mind.



OOC:  It's been awfully quiet of late.  Only a few people have been responding to the last few posts.  It's probably (unless the dice really like you!) gonna take more then fancy gunnery to get you out of this.



YT-2000:  Shields 45% (and climbing) Hull: 65% <No system damage>
Jamie Webb
player, 387 posts
Talon 5
Demolitions Expert
Thu 6 Aug 2009
at 13:10
  • msg #358

Re: Space Combat - Round5&6

"That works," Jamie muttered.  "You can land us on the backside of that moon.  We can try to hide there and regroup a little.  Unless you had something else in mind?"

OOC: sorry for taking so long.  Actually the moon is what I would have suggested :P
Sheila Masters
player, 119 posts
slicer/medic
temp talon 10
Thu 6 Aug 2009
at 13:34
  • msg #359

Re: Space Combat - Round5&6

Sheila will scan the surroundings,   NOw that they were heading toward the moon, she will scan that.  Hate to get around there and find something waiting for them.  Of course now it looked like the Talon left on the planet would likely be stuck there for a while.
Devon Kismet
player, 236 posts
Talon 7
Shipjacker
Thu 6 Aug 2009
at 21:17
  • msg #360

Re: Space Combat - Round5&6

Jamie Webb:
"That works," Jamie muttered.  "You can land us on the backside of that moon.  We can try to hide there and regroup a little.  Unless you had something else in mind?"

OOC: sorry for taking so long.  Actually the moon is what I would have suggested :P



Devon barely glanced up from his controls
'Who said anything about landing?  We're going to do a gravity slingshot.' he began punching numbers in, mumbling to himself as he hurridly tried to plot the course he had in mind.
'Now help me with the maths - we got three minutes to plot a flyable course and decide if this is suicide or not...'
Jamie Webb
player, 388 posts
Talon 5
Demolitions Expert
Fri 7 Aug 2009
at 00:05
  • msg #361

Re: Space Combat - Round5&6

Jamie smacked his forehead.  "Of course.  Let's do work."
Jamie took a look at the maneuver Devon was planning, then helped him with the navigation calculations for said course.  Planning a gravity slingshot wasn't the easiest thing in the galaxy, but it would be easier with two people.
Master Servious
GM, 557 posts
Mon 10 Aug 2009
at 23:38
  • msg #362

Space Combat (Reloaded) Round 1

Recieving Jamie's flight data, Devon flies towards the moon at best possible speed.  With little to do before reaching the moon, Devon flicks between the range data on the moon and the TIE's off his flank.  Both set of numbers scroll down rapidly, the TIE's a little too rapidly for his taste.

Sensor data on the moon begins to scroll up, courtesy of Sheila.  The moon appears to be uninhabited.  It has no atmosphere and is littered with impact craters from meteorites.  No sensor stations or weapons emplacements appear visible.

Working rapidly down in engineering, Jace and Mark managed to restore full power to the shields.  Repairs to the hull would require a spacedock and since no systems have been compromised, the pair focus on trying to improve shield and engine performance.

In the turrets, Xil and Rann can do little but watch and wait.  They had no role at present, but soon their skill may determine the success of this venture.

In the co-pilot's chair Jamie frantically ran the navigation plot again and again.  His numbers had to be perfect.

"Thirty seconds." he called to Devon.

The only problem was the TIE's were just closing in to maximum weapons range.



OOC:  The TIE's are slowly closing on you.  They will be at maximum weapons range (20 squares) next round.  You have about 4 rounds before you can attempt your slingshot.

Back into combat rounds.



YT-2000:  Shields 100% Hull: 65% <No system damage>
TIE 1: Undamaged
TIE 2: Undamaged
TIE 3: Undamaged
TIE 4: Undamaged
Jamie Webb
player, 390 posts
Talon 5
Demolitions Expert
Tue 11 Aug 2009
at 22:48
  • msg #363

Re: Space Combat (Reloaded) Round 1

Jamie ran the numbers one last time and decided he was satisfied.  He passed the information to Devon and flicked on the comms.
"Lady and gentlemen, we're about to dance with the Imperials again.  Engineering, keep an eye on our shields and the hyperdrive.  If you can get us any more speed I'd appreciate it.  Sensors, scan the moon and it's vicinity as we slingshot around it.  If there are any surprises I want to know about it immediately.  Gunners, there are four TIEs coming up behind us...fire at will."
Devon Kismet
player, 237 posts
Talon 7
Shipjacker
Wed 12 Aug 2009
at 01:37
  • msg #364

Re: Space Combat (Reloaded) Round 1

Devon cast a quick eye over the information Jamie had passed him and nodded.

'Looks good' he murmured.'You take care of running this boat so I can focus on flying her... and maybe we'll get through this intact; but if we DO all die... I'm blaiming your numbers.'
Devon gave Jamie a weak grin, then took a deep breath in an attempt to calm himself before he began the manouvere.
Exilim Nallis
player, 318 posts
Talon 4
Sniper
Wed 12 Aug 2009
at 10:39
  • msg #365

Re: Space Combat (Reloaded) Round 1

Xil didn't bother responding to Jamie's instructions, he knew the score if they couldn't keep the TIE's at bay long enough to pull off whatever they were about to attempt.

Concentrating, he fixed his attention to the lead TIE. Making sure that he had it targeted he opened fire.
Sheila Masters
player, 120 posts
slicer/medic
temp talon 10
Wed 12 Aug 2009
at 12:07
  • msg #366

Re: Space Combat (Reloaded) Round 1

Sheila ran the sensors. Jamie had told her to run the moon and the vicinity instead of the TIEs, so she sent the info to navigation rather than the guns.
Master Servious
GM, 558 posts
Wed 19 Aug 2009
at 04:18
  • msg #367

Re: Space Combat (Reloaded) Round 1

The TIE's closed oppressively fast and soon their laserfire was filling Devon's view with near misses.  To make things worse, he couldn't really maneuver, his entry point for the slingshot had to be perfect.

The sounds of heavy guns opened up as the TIE's entered extreme range.  Xil showed his marksmanship skill as he clipped the lead TIE sending it spinning wildly until the sniper finished off with a second well-aimed blast.

Unfortunately the TIE's were also showing their skill.  Unable to dodge, the YT-2000 made an easy target and soon laser blasts were hitting the shields.

"Shields down to five percent" came Mark's call.  Then the whole ship rocked, nearly throwing people from their stations.  "Correct that, shields are gone!"

"Ten seconds to insertion point." came Jamie's call.

"Sensors are clear." Sheila called from her station.

Devon gripped the controls with sweaty palms.  He'd only get one shot at this.  Another blast slammed into the unshielded hull.

"Hull integrity falling." came Mark's call.

The gunners continued to fire, both scoring hits on seperate TIE's, but not enough to slow them down.  Another pair of blasts struck the aft section, causing several small fires in engineering.  Sheila's screens all blacked out, with one exploding off to the sides.  When they power came back on she noticed her sensors were operational, but numerous malfunctions were creeping in.

"Hull integrity down to eight percent!" Mark called.  "One more hit and we're walking home."

Devon didn't even hear the warning as his concentration was solely on the gravity wave he'd just hit.  Riding a gravity eddy was tough enough, but when running from TIE's with all shields gone and the aft section being held on by little more then spit and string, it was near impossible.  Still, he held on firm, knowing to miss was to die.

"Range is increasing," Jamie cried.  "It's working!"

In the turret, Xil had a great view of the situation.  One of the TIE's had tried to match thier trajectory but the stress of the gravity pull had flicked him sideways.  The other two TIEs were circumventing the planet at a much higher altitude.

After what seemed an eternity, but was less than thirty seconds, Devon eased up on the controls.  He'd succeeded; the ship was a quarter of the way around the moon with the TIE's out of line of sight.  He'd bought them a few extra minutes.

The victory was bittersweer however.  Smoke could be smelt from the main cabin and alarms were going off all over the ship.  The shields were drained but operational and the hull integrity was almost gone.  Another good hit and it was over.


OOC:  I don't even need to invent dramatic moments!  I just roll the dice and you guys make your own!  10% hull integrity on the last round before the slingshot!

Well you've bought yourself a little breathing space.  Maybe 3 minutes at most.  At present the TIE's are off sensors (as they're on the other side of the moon)

You've taken sensor damage.  All sensor rolls take a -4 penalty



YT-2000:  Shields 0% Hull 10% Sensors damaged
TIE 1: Destroyed
TIE 2: Undamaged
TIE 3: Hull 70%
TIE 4: Hull 67%
Allen 'Flash'
player, 315 posts
Talon 2
Pilot
Wed 19 Aug 2009
at 04:48
  • msg #368

Re: Space Combat (Reloaded) Round 1

Flash coughed, and opened his eyes.  "What happened?" he asked, trying to sit up.  "Is that smoke?  What did you guys do?"  He shook his head, pulled himself up straight, and reached for his waist, feeling for his repair kit.  He sniffed at the air again, and left that off.  "Smells like the secondary grav boot's shot.  Someone give me a hand getting to it!"
Jamie Webb
player, 391 posts
Talon 5
Demolitions Expert
Fri 21 Aug 2009
at 23:25
  • msg #369

Re: Space Combat (Reloaded) Round 1

Jamie clapped Devon on the shoulder as they finished the slingshot.  "Good work," he said simply.  He then turned and stared at Flash.  "How can you know that just by the smell?  I can't.  I guess it's a Duro thing."
He turned back to his console again.
"Bridge to all crew.  We've made it, for now, but we've taken heavy damage.  Engineering, see what you can do.  We've got...maybe three minutes of breathing room.  I want us to be spaceworthy and combat-ready by then."
He then looked over Devon's shoulder.  "Take us straight to the jump point, please."
He turned to Sheila at the sensor station.  "Ten, keep on those sensors.  I want at least a one-minute warning before we get in another fight."
Jamie then returned to the comms.  "Bridge to gunners; the one of you that is not Four, whatever your name is...please come help Two make his way down to Engineering.  Make yourself as useful as possible down there.  I'll take your place in the turret."
Jamie breathed deep, feeling very tired.  It had been a long day of one excitement after another.  He helped the Duro to his feet and over to the gunwell; from there Rann could take Flash to Engineering and Jamie would take his station in the turret.
Sheila Masters
player, 121 posts
slicer/medic
temp talon 10
Sat 22 Aug 2009
at 23:57
  • msg #370

Re: Space Combat (Reloaded) Round 1

"yes sir." sheila will keep running the sensors desperately, looking for anything that isn't supposed to be there, especially ties.
Rann Pertwee
player, 24 posts
Sun 23 Aug 2009
at 11:51
  • msg #371

Re: Space Combat (Reloaded) Round 1

Rann checked his console to see if it was working
(rolled a 13 on repair check to check the console).
Devon Kismet
player, 238 posts
Talon 7
Shipjacker
Wed 26 Aug 2009
at 15:00
  • msg #372

Re: Space Combat (Reloaded) Round 1

'Already on it'  muttered Devon, rechecking the course he was flying.
By the Force - that was to close! he thought to himself
Better hit that jump point first time, don't want to have to come round for another pass.
This message was last edited by the player at 17:14, Wed 26 Aug 2009.
Exilim Nallis
player, 319 posts
Talon 4
Sniper
Fri 28 Aug 2009
at 07:32
  • msg #373

Re: Space Combat (Reloaded) Round 1

"Understood Five" Exilim said in reply to Jamie's orders.

He set about doing a complete check of his systems as he sat in his turret, preparing himself for the next hostile engagement.

We really need to stop cutting things so close he thought to himself as he worked
Master Servious
GM, 559 posts
Tue 8 Sep 2009
at 02:24
  • msg #374

Re: Space Combat (Reloaded) Round 1

A collective sigh of relief went up amongst the crew as they gained some distance on their pusuers.  Wether it was enough to make it to hyperdrive.  People scrambled to their emergency stations and began repairs.

<Two minutes later>

The YT-2000 continued to fly straight and true.  Over the past few minutes, several repairs had been effected.  Everyone was glad of this for the incessant wailing of alarms was getting on everyone's nerves.  Still, the shields were rapidly being repaired by Mark and Jace.  They'd also worked to coax a little more speed out of the engines.

Flash had been busy too, completing a few repairs on secondary systems.  He'd also managed to bypass the damaged circuits in the sensor system, giving Sheila full system control once more.

In the cockpit, Devon could do little but point for the closest edge of the gravity shadow and watch the TIE's approach.  The undamaged TIE was slightly ahead of his damaged counterparts.  Devon repeatedly did the numbers in his head, checking time to safety versus time to weapons range of the TIE's.  No matter how many times he did the math the result was the same.  The TIE's would get there first.  It would be close, probably less than a minute in range, but that was still enough to turn them to scrap.

Moments later Sheila's voice came over the comm.  "One minute until TIE's in range."


OOC:  SOrry its been a little slow.  Okay, Xil and Rann are still in the turrets (since Rann seems to have ignored Jamie's orders).  Flash has completed repairs on the sensors and Mark/Jace have brought the shields back up to full.


YT-2000:  Shields 100% Hull 10% No system damage
TIE 2: Hull: 100%
TIE 3: Hull: 70%
TIE 4: Hull: 67%
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