Space Combat - Round 63
Rann, having finally regained power to his systems, streaked back towards the fight, all discretionary power to engines.
Jaime continued to bank and weave heavily, but the skilled pilot of the Starchaser hung to him like glue. Flash, having caught up, dropped in neatly behind the pirate, send a blast of laser energy into the aft of the craft. The shot wasn't enough to destroy the vessel, but it severely damaged it with one engine sheering off, the other glowing hotly. The ship waggled it's wings slightly, slowed significantly and ceased pursuing Jaime.
"Attention pursuers, we surrender, Mynock 4 stand down."
The other ship also stopped maneuvering.
OOC: The remaining R-41's have surrendered and stopped maneuvering. Both have powered down their weapon systems. Their shields systems are still powered but neither has any real shield power at the moment.
With their lack of maneuvering, anyone could easily drop in behind them and essentially get a free hit (any attack would get a +10 bonus due to changes in speed, distance, maneuvering etc).
Rann is under power and is regrouping.
Now you're all hundreds of thousands of km from the convoy and they're waaaay out of scanner range. It will take you several hours to regroup with them. You should be able to get them on long range comms.
<Ships>
Jamie: 140/140 HP
Flash: 140/140 HP
Devon: 25/30 SP, 116/120 HP (Missiles: 0)
Rann: 88/120 HP - All systems offline
Tanker 1-3: No Damage
R-41s (3): No shields, Critical Hull Damage
R-41s (6): Critical Shield Damage, Severe Hull Damage
Lambda Shuttle: Full Shields, No Damage
R-41s (1): Destroyed
R-41s (2): Destroyed
R-41s (4): Destroyed
R-41s (5): Destroyed
This message was last edited by the GM at 01:15, Thu 20 Jan 2011.