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Freighter Convoy.

Posted by Master ServiousFor group 0
Master Servious
GM, 721 posts
Sun 14 Nov 2010
at 23:54
  • msg #1

Freighter Convoy

Since the three of you are seperated from the starfighter battle and are in close enough proximity to chat on your commlinks, I've set up a PM so you can discuss what you guys plan to do in regards to your situation.  That way as soon as the starfighter battle is over we can rapidly fast forward to you guys.

What you know to date (I'll update as you gather more info).

* The shuttle has jumped in front of you and is now closing.  It goes a lot faster then the freighters so will eventually catch you.

* There is no jump point you can reach before the shuttle catches you.

* At full speed the freighters and Z-95's would need 100 minutes to regroup.  This wont happen as the Z-95's are still in combat.

* At full speed the Cloakshapes will need about 110-120 minutes to regroup.

* The shuttle will catch the freighters in approximately 85 minutes (assuming freighters flee from the shuttle at full speed and shuttle maintains full speed)

* The freighters have no shields or weapons.

* Lambda shuttles have shields and 3 x double-blaster cannons (two sets forward, one rear).  They can carry around 20 soldiers with full gear.

Game on!  Better get to discussing!  Aryan, you've been back with us for about 3 weeks now with not a single post.  Please contribute if you wish to continue playing.

This message was last edited by the GM at 23:58, Sun 14 Nov 2010.
Sheila Masters
player, 244 posts
slicer/medic
Talon 3
Sun 14 Nov 2010
at 23:55
  • msg #2

Re: Freighter Convoy

We run as fast as we can towards our fighters and prepare to be boarded in the meantime.
Master Servious
GM, 722 posts
Sun 14 Nov 2010
at 23:56
  • msg #3

Re: Freighter Convoy

The freighters had turned and were heading back towards the fighters at full speed.  On the lead vessel, Captain Tobias was having a war of words with his engineer over the comm.

"I don't care about your precious engines.  Rip the guts out of 'em if you have to.  I need speed and I need it now.  We don't outrun this shuttle and your engines will be spread across space in little pieces, or serving some new pirate engineer after they board us, sell us into slavery or if we're lucky just kill us."

The engineer could be heard grumbling but soon had the engines at 110% capacity.  Tobias turned to Xil and shook his head; it wasn't enough.
Exilim Nallis
player, 425 posts
Talon 4
Sniper
Wed 17 Nov 2010
at 10:28
  • msg #4

Re: Freighter Convoy

Exilim nodded to the Captain to indicate that he knew it wouldn't be enough "We can all get to thinking about solutions, we have some time." He called over the ships comm again for the security team, such as it was brief and update them.

He sat down to think for a minute while he waited, however did not come up with any overly brilliant solutions.

Getting onto the Talons secure comm he contacted Sheila and Aryan "I haven't got much in the way of inspiration other than the fact we could split up the convoy. We may not be able to out run them outright but by splitting up we force them into making a decision on who to chase. It may give the others time to regroup with our fighters. What do you think?"

He continued to rack his brains as he waited for a response.
Sheila Masters
player, 245 posts
slicer/medic
Talon 3
Wed 17 Nov 2010
at 13:54
  • msg #5

Re: Freighter Convoy

In reply to Exilim Nallis (msg #4):

"if we do that, who has the best chance of surviving, or rather, loses us the least?"
Captain Tobias
Wed 17 Nov 2010
at 21:39
  • msg #6

Re: Freighter Convoy

OOC:  There is an equal number of freighter personnel on each ship (1 commander, 1 pilot, 1 navigator, 1 engineer, 2 security, 1 Talon).  There isn't any significant difference in the freighter crews.  Tobias is the most senior captain and the only one do have had combat experience (he served on military transports during the Clone Wars).  If you want specific info on the rest of the crew, tell me what you're looking for.

As far as you are aware, the freighters are essentially the same.




Tobias, hearing Xil's conversation with Sheila, makes a suggestion.

"Not sure exactly what you're planning, but if you're looking to get specific crews on specific shifts, we might be able to set up a temporary cofferdam between the freighters and move crew around.  Downside of that is we have to stop and spend about fifteen minutes setting it up.  Shuttle will catch up to us a lot faster."
This message was last edited by the GM at 21:42, Wed 17 Nov 2010.
Exilim Nallis
player, 426 posts
Talon 4
Sniper
Tue 23 Nov 2010
at 10:20
  • msg #7

Re: Freighter Convoy

"If we were to do that Captain we would have to somehow make sure they follow the right freighter. I guess it's possible but we would have to make sure that they don't pick up on that. I'll get back to you shortly on that."

Getting back on the Talons secure comm he relayed the option presented by Captain Tobias to Sheila and Aryan. Could they afford the time that it would take to achieve.

OOC: Was going to wait for Aryan to add something but it hasn't happened yet. This will post will give a little extra time.
Aryan Jai
player, 20 posts
Tracker/unarmed fighter
Talon 8
Wed 24 Nov 2010
at 09:16
  • msg #8

Re: Freighter Convoy

Aryan, snapping out of his train of thought, speaks into the comm.  "Wesa have to make sure that they board the right one..if they choose thatsa one, we can put more on that ship and set up ambush points on the ship.  This may cost us a ship, but two will be spared.

Aryan scratches his head, then speaks again. "Setting ambush points should be easy enough...we just have to prepare right.  With teh right defence weapons and luck, we can defend the points.  The only issue is manpower and how well armed they are.  One grenade can alter that plan totally"
Sheila Masters
player, 246 posts
slicer/medic
Talon 3
Wed 24 Nov 2010
at 14:26
  • msg #9

Re: Freighter Convoy

In reply to Aryan Jai (msg #8):

"'I'd say we move everyone but an absolute minimum crew, to one ship, let them catch and board it, and hope we can defeat them, or move everyone but the absolute minimum needed to set off the self destruct, let them catch that one and sacrifice the one ship to get them.  We'll have to set up spoofers so they think there's a full crew on that one, or not the overcrew if we fight it out.  If we do the self destruct, I'll volunteer."
This message was last edited by the player at 20:42, Wed 24 Nov 2010.
Master Servious
GM, 724 posts
Sun 28 Nov 2010
at 23:24
  • msg #10

Re: Freighter Convoy

The commander of Sheila's vessel turns to her as he hears her outlining her plans.

"Uh, these ships don't have a self destruct function.  I think they only put things like that on military ships."
Sheila Masters
player, 247 posts
slicer/medic
Talon 3
Sun 28 Nov 2010
at 23:49
  • msg #11

Re: Freighter Convoy

In reply to Master Servious (msg #10):

"Surely we cuold rig something if we decided that was the way we wanted to go, we're sitting on a load of fuel. We could overload the engines.  But it's a suggestion, that's all, not the plan."
Master Servious
GM, 725 posts
Mon 29 Nov 2010
at 00:01
  • msg #12

Re: Freighter Convoy

A little extra info to help push things along.

After a little number crunching (and a successful astrogation check by Xil) you now know the following:

You know already that at maximum speed, the shuttle will catch you in about 85 minutes.  I've crunched some extra numbers for you to chew.

Based on my numbers, assuming the freighters fly away from the shuttle at max velocity, and the fighters will attempt to regroup at max velocity, in 85 minutes when the shuttle catches the freighter:

* The freighters & shuttle will be about 400km within the gravity well

At this point in time:
* The freighters will be ~40mins from the gravity well at max speed
* The shuttle will be ~30 mins from the gravity well at max speed
* The Z-95's will be about 30 mins from the convoy and about 50 minutes from the gravity well
* The Cloakshapes will be about 40 minutes from the convoy and about 60 minutes from the gravity well


So in short, if the shuttle decides to turn up and destory the convoy you're screwed, totally and utterly.  However, why use a shuttle for such a job when you have fighters?  It is more likely they brought the shuttle to board and capture a freighter (or three) which gives you some choices.

Some logical choices (to me) are to:

* Abandon one or more freighters - this is costly, both to Phindar Petroleum and the Black Talons as both need all 3 freighters intact in order to make money (losing even one freighter may bankrupt the company, and perhaps the Talons).  On the upside, the time it takes for them to board/capture the freighter 'might' be enough time to allow the other ships to regroup with the fighters.

* Attempt to delay the shuttle somehow - if the shuttle is kept 'busy' long enough, the Z-95's can catch up.  On the down side, you'd need to delay them for 15 minutes to make it impossible for a freighter to escape and 25 minutes for the shuttle to escape.  Note these times are after they've caught up to you

* Get bloody!  The only way you can fight them is if they board you.  Then you would have to face armed boarding parties.  Also if they get wise they might blow the freighters away!  Still it offers a chance to fight back and if you're REEEEALY lucky, capture a shuttle (hell you took Nightshrike in a similar way so why not a shuttle)?  This is also very high risk as they could have up to 20 armed and armoured troops on that vessel while you only have one talon, 2 (minimally trained) security guards and some civilian crewers.


Every possibility has strong pros/cons.  Of course you might come up with a 4th option I've missed.  Good luck!

This message was last edited by the GM at 00:02, Mon 29 Nov 2010.
Master Servious
GM, 728 posts
Thu 2 Dec 2010
at 04:26
  • msg #13

Re: Freighter Convoy

The commander of Sheila's ship nodded as she suggested igniting the fuel.

"So what is the plan?  Aren't you mercenaries here for just this situation?"
Exilim Nallis
player, 427 posts
Talon 4
Sniper
Sun 5 Dec 2010
at 09:06
  • msg #14

Re: Freighter Convoy

Xil shook himself at little to get his mind re-focused on the job at hand. They couldn't really afford to lose even one of the freighters. A fireball might be effective but would in real terms mean that they would still not come out of the overall situation ahead.

He glanced quickly at Captain Tobias and then got onto the Talons secure comm "Three and Eight as much as I love the sight of a fireball it is not going to achieve us our end goal. Three I need you make it look like your freighter had developed some engine problems so that it flies a little slower that the other two. It is going to be our bait." he took a deep breath and continued "We will briefly hook up the three freighters as suggested by Captain Tobias,then get all Talons, security personnel and anyone else that can be spared and can fire a weapon onto the bait freighter. We also need to somehow make it appear that the opposite has occurred and that the bait freighter has lost people not gained them and that the two fleeing ships have got more people on board than they actually do."

Exilim wondered if this gambit would pay off, it heavily relied on a guess that the shuttle didn't want to destroy the freighter but capture it, he hoped he was right.

"Once the transfer of personnel has occurred all freighter will head towards our fighters, the bait ship lagging a little behind. Questions?"

He will wait a couple of minutes before initiating the docking of the three freighters.
Master Servious
GM, 732 posts
Mon 6 Dec 2010
at 22:08
  • msg #15

Re: Freighter Convoy

I have a few ooc questions!

* How will you sell this deception?  Three ships linking together and then two flying off would make me suspect one of two things:  you're abandoning the freighter to try and escape or you're trying to make it look that way to set up an ambush.  Obviously you're doing the latter but trying to make it look like the former.

* Ships have scanners and the shuttle could scan for lifeforms before boarding.  There are ways to fool scanners (radiation leak, jammers, etc) but it's another deception you have to sell.

* Where do you set up your ambush?  Obviously an airlock is a good place to set up an ambush as you have lots of baddies in a tightly packed area.  Of course this is dangerous as the shuttle could get warning and lock the hatch.  Even worse, a stray shot or explosive could open the area to space.  Explosive decompression!  Yum!  Also there are four seperate airlocks on two decks they could lock on to.

* Whilst more is merrier, do you really want too many of the civilians around in a firefight?  They're more likely to panic then be of great use.  Also you still need crews to fly the other freighters.


I found a declpan for a CEC Action Tranpsort VI (you're on a IV but it's as close as I could get).  Thought it might help a little:

http://deckplans.00sf.com/CEC/Action6.html
This message was last edited by the GM at 22:09, Mon 06 Dec 2010.
Exilim Nallis
player, 428 posts
Talon 4
Sniper
Mon 13 Dec 2010
at 09:45
  • msg #16

Re: Freighter Convoy

OOC:
Sorry in the delay in posting.

You pose some good questions and as for answers any help from Sheila and Aryan would be appreciated.

As for the civilians, you're right, we should limit them. A possible solution to some of the overall number issue is to have the Talons and security personnel replace them.

Any other suggestions team?
Sheila Masters
player, 250 posts
slicer/medic
Talon 3
Wed 15 Dec 2010
at 18:54
  • msg #17

Re: Freighter Convoy

In reply to Exilim Nallis (msg #16):

Well, if we put the talons and the security guys on the one ship, yes, that takes care of the excess peoplethen we have to convince the bad guys that this is the one ship they can take.  I'm not real sure how to do that.  We can fake problems, in which case, they might go after the others and come back and get us..
Merreck Toluga
player, 1 post
Face
Independant
Wed 15 Dec 2010
at 23:35
  • msg #18

Re: Freighter Convoy

The Navigator on the middle freighter was standing around since Sheila took his station a while ago. The enemy ship were crawling ever closer on the monitors. He had done the calculations in his head over and over, they were not getting away in time.

He leaned over and tapped the Talon on the shoulder. "Miss Talon, if you want help in fooling the pirates, then I might have a suggestion."
This message was last edited by the player at 02:00, Thu 16 Dec 2010.
Sheila Masters
player, 251 posts
slicer/medic
Talon 3
Thu 16 Dec 2010
at 03:38
  • msg #19

Re: Freighter Convoy

"I'm listening?"

She can take suggestions,
Merreck Toluga
player, 3 posts
Face
Independant
Thu 16 Dec 2010
at 14:39
  • msg #20

Re: Freighter Convoy

"To get them to chase the ship we want them to chase, we have to convince them that it´s valuable and easy to take. If we let slip something during radio chatter, perhaps forgetting to encrypt a few messages, then they might attack the ship full of security and mercenaries, thinking it´s civilians with a cargohold full of money. We could dock together and transfer people around, while we make it sound like" *nervous laugh* "You Talons abandoned all the civilians in one ship while running away with the other two. What do you think?"
Sheila Masters
player, 256 posts
slicer/medic
Talon 3
Fri 17 Dec 2010
at 22:42
  • msg #21

Re: Freighter Convoy

Sheila thinks a moment.  "WEll, they don't know how many of us there are. But it takes more than one of us to crew a ship. And they probably have a decent idea of the number of people on the ships.  Numbers wise, we're either going to have to have the two ships escape with an absolute  skeleton crew, or convince them that some of the 'civilians' have turned and are coming with us.
Merreck Toluga
player, 7 posts
Face
Independant
Sat 18 Dec 2010
at 00:47
  • msg #22

Re: Freighter Convoy

"Well, perhaps you took some of us with you to help fly the ship, but not many enough to be a danger." He was painfully aware that he was advicing the Talons on how to best escape by leaving the crew to die, but if the Talons didn´t think it would have been a good plan, then the pirates wouldn´t either.
Aryan Jai
player, 21 posts
Tracker/unarmed fighter
Talon 8
Sat 18 Dec 2010
at 12:25
  • msg #23

Re: Freighter Convoy

<OOC: Sorry for my absence guys...i've had 2 weeks now of internet troubles..kinda a bummer.  Sorry for my lack of posts.  i will try to post as often as i can, but until my internet is back up online, that is an unknown>



Aryan, looking out the windows at the battle, remains still.  Snapped from his thought by shelia, he grabs his comm. "The plan he has is sound..pulling itsa off may be risky, but it's a chance we may have to take.

Aryan absently scratches his ear. "Isa will need some good soldiers...some that knows the ships and can fight.  with a small group, isa may be able to hold groups of them iin the halls and give the others time.   whats you think?"
Merreck Toluga
player, 15 posts
Face
Independant
Sun 19 Dec 2010
at 16:10
  • msg #24

Re: Freighter Convoy

"So, shall we put the plan into action? It will take a little while to syncronize velocities and move people around, so we might as well get moving." The Navigator is leaning on Sheilas seat, itching to get back into his own place and sort things out.
Master Servious
GM, 741 posts
Mon 20 Dec 2010
at 00:58
  • msg #25

Re: Freighter Convoy

Merreck Toluga:
"So, shall we put the plan into action? It will take a little while to syncronize velocities and move people around, so we might as well get moving." The Navigator is leaning on Sheilas seat, itching to get back into his own place and sort things out.


You might need to explain the plan to me!  Xil was proposing having the lead freighter fake engine problems.  I think the plan was to then have the freighters link up in order to evacuate the freighter and 'abandon ship' (which explains why the ships linked up but then you need to ensure they can't detect anyone on board.  Also need to hope they choose a ship with damage - they still have to escape with it after all).

Now Merreck's plan seems to be going in a different direction, with the Talons abandoning a ship full of civilians to the mercy of the pirates.  Has possibility, (most pirates would abandon civilians, so why not mercs.  Would take a good bluff and some careful planning - pirates are gonna expect crew on board so will be wary for trouble).

Either plan has its stengths and weaknesses.  But you actually need a plan that's concrete and agreed upon before you initiate it (and Xil is still in charge so you need him to okay it).


Things I'd recommend you work out before you initiate any plan is:

* How you plan to transfer personnel around (i.e. who is going where)
* What each person on each freighter is supposed to do
* What deception are you trying to sell (i.e. engine trouble, abandoning the crew, etc)
* How you plan to sell the deception (all for naught if the shuttle targets another ship)
* How do you ensure the shuttle board the freighter and don't just blow it up? (you'll need to ensure the shuttle doesn't smell a trap and detach from the airlock)

The pirates clearly aren't stupid (this adjustment to tatics after their orginial ambush failed demonstrates that).  They're not just going to blindly go along with whatever you plan (the veteran Talons can attest to that)!

Better put those planning hats on.
Merreck Toluga
player, 17 posts
Face
Independant
Mon 20 Dec 2010
at 02:02
  • msg #26

Re: Freighter Convoy

"This is my plan. I´ll tell the other freighters that you Talons said to dock us together, we match speed and couple together the ships. We move people around, gathering anyone who can use a blaster on this ship, leaving the other ships with a skeleton crew. While they fly away, this last ship wait for a while, then start hailing them on the com, telling the Talons to come back and help, show how much credits we´ve managed to gather for them should they return, wail at them for not doing their work, plead to a supposed hostage to rethink helping the mercs. All in all this should make the pirates come to the conclusion that your mercenaries turned on the rest of the crew to save yourselves."

"Lost and abandoned, the ship full of "civilians" consider their chances, they are after all the easiest target. They come to the conclusion that perhaps surrender really is the best plan, and so slow down while sending a few messages to the pirates, trying to come to some agreement, very much desperate. Then it´s just a matter of waiting for the pirates to come onboard, which is when we do your thing, mercenary."

OOC:
Pilots, Commanders, Navigators and Engineers to the two running ships, at most 10, Security, Talons, the traitor pilot, and probably Merreck, perhaps a few engineers too, on the staying ship, at least 11.
Merreck at communication, Talons and security to set up the ambush.
Deception hinge on being convincing on the com, as well as being the easiest target, they could probably take it and catch up to the others later.
Not much guarantee that they won´t blow us up but a sack full of credits should help, they just need to get onboard and get it. An effective ambush that make it harder for the pirates to throw us out of the airlock is to lock everyone into the living spaces, secretly diverting control to us so we can get out if we want to. They have a clear ship, crew confined, ready to commandeer and fly away. If they require us to meet them out in the open then we hide weapons there in case they start shooting people.
Definetly not a perfect plan, so anyone with any other suggestions, please go ahead.

Captain Tobias
Mon 20 Dec 2010
at 05:12
  • msg #27

Re: Freighter Convoy

Tobias listened in at the navigator's plan.  When he was done he turned to Xil.

"Sounds like it could work.  Mercenaries are known to cut and run at the sign of danger.  However, I will not order my crew to serve on the ambush ship.  They're not soldiers after all.  I can put the call out for volunteers if you wish but not sure how many you'll get.  You'll have one of my navigators at least, though I'm certainly starting to wonder if he really is a navigator.  He talks and plans more like one of you."

"I volunteer to join the group on the ambush freighter.  If the convoy commander is on board the vessel it should lend strength to your deception."

This message was last edited by the GM at 05:15, Mon 20 Dec 2010.
Sheila Masters
player, 259 posts
slicer/medic
Talon 3
Mon 20 Dec 2010
at 05:56
  • msg #28

Re: Freighter Convoy

"Well, the idea of leaving them behind means we don't have to hide the total of lifesigns on the ship, but we might have to hide where they are. Because the last thing we want them to do is get the wind up and detach the shuttle.  We would need to take that shuttle first, basically.  They could blow the airlock, and even if they just detached, they have weopons, we don't (IRC"


(ooc diverting control to the living spaces and keeping it diverted would be how hard?)
Merreck Toluga
player, 19 posts
Face
Independant
Mon 20 Dec 2010
at 11:29
  • msg #29

Re: Freighter Convoy

"Sorry Captain, it looks like I watch too many action holos, but those things sometimes come in usefull. I will use every little scarp of information we have if it helps us get away from those pirates. I´m not dying out here."

"You are correct Talon, we might have to look into jamming their sensors, at least during the counterattack, or lock ourselves in right at the airlock so we can get through to them quickly. We have plenty of time to do the modifications, right? What do we have in regards to weapons?"

This message was last edited by the player at 11:31, Mon 20 Dec 2010.
Master Servious
GM, 745 posts
Wed 22 Dec 2010
at 08:46
  • msg #30

Re: Freighter Convoy

Merreck Toluga:
"We have plenty of time to do the modifications, right?


Not really.  The longer you take, the less distance the other two freighters can put between themselves and the shuttle.  The more time you take, the more likely the shuttle might still try to attack them.


Merreck Toluga:
What do we have in regards to weapons?"</b>


Every security officer has a sidearm and a blaster rifle.  Other then that, the only weaponry you have is what the Talons (and Merreck) brought with them.
Exilim Nallis
player, 430 posts
Talon 4
Sniper
Wed 22 Dec 2010
at 11:19
  • msg #31

Re: Freighter Convoy

OOC: Many sorries for not posting promptly, RL has a way of taking over, especially at this time of year.

Have been reading and catching up. Merreck's plan on the balance of probabilities is more feasible and more accurately reflects what hired help would do, so lets go with that plan.


Xil turns to Captain Tobias "Send out your call for volunteers and thank you."

On the Talons secure comm he says "Three, Eight get your crews ready to dock the freighters together and transfer personnel, no time to waste. We will work out ambush plans once the transfer is done, it's not going to be easy to cover everywhere." He hands his secure comm over to Captain Tobias "Use this, we don't want eavesdroppers just yet."

Exilim moved off to the side slightly to begin the task of reviewing who was actually needed on what freighter to make this ruse appear as realistic as possible.
This message was last edited by the player at 11:01, Thu 23 Dec 2010.
Master Servious
GM, 747 posts
Wed 22 Dec 2010
at 11:31
  • msg #32

Re: Freighter Convoy

A few things:

Tobias will either need a Talon commlink or to use the freighter comms to co-ordinate the merging of three ships.  The Talon comm lets him do it silently but that might make the pirates suspicious.  So you might want him to brief the crews via Talon comm and then do your 'fake message' over the freighter comms (which the shuttle will hear).

Also need you to work out who is going on what vessel so we can move on.
Merreck Toluga
player, 21 posts
Face
Independant
Wed 22 Dec 2010
at 22:16
  • msg #33

Re: Freighter Convoy

"Hey, Talon, could you explain the plan to the other captains over your comm? The pirates are definetly listening in on the ship-to-ship communication, so we can´t use that. Tell them we are docking to move civilians from this ship as a means to fight the pirates, we can take the rest later. Oh, and tell their engineers to get ready to help us over here. Now if you would, I have a three-ship docking procedure to plan." Merreck get Sheila to move from her seat and quickly identify a good rendezvouz-point that doesn´t loose them too many minutes.
Merreck Toluga
player, 22 posts
Face
Independant
Thu 23 Dec 2010
at 13:10
  • msg #34

Re: Freighter Convoy

"Okay, everyone, shut up, I´m using the open comm now, make a sound and the pirates will hear it too."

Merreck looks around until it´s quiet, then activates the open communication, sending a message to the other freighters, easily intercepted by the pirates that are pursuing them. "Hi guys, holding up? Listen, the Merc told me that we needed to dock the ships together, they needed to meet up for something. Waste of time if you ask me but whatever. Let´s just get it over quickly, okay? How´s these coordinates look like?" Merreck sends coordinates for a good place to dock the ships that is ahead of them all, noone has to divert much from their present course. "See you there in a few." He closes down the channel. The second freighter divert its course half a minute later, heading towards the rendezvous point.
This message was last edited by the player at 13:10, Thu 23 Dec 2010.
Sheila Masters
player, 260 posts
slicer/medic
Talon 3
Thu 23 Dec 2010
at 13:49
  • msg #35

Re: Freighter Convoy

Sheila will vacate the place for the navigator and go get her stuff, so she can be prepared to do whatever is needed and round up the security men and their guns.
Merreck Toluga
player, 23 posts
Face
Independant
Thu 23 Dec 2010
at 14:04
  • msg #36

Re: Freighter Convoy

Merreck spend the next few minutes chattering over the comm with the other two ships, coordinating the docking with their pilots. It´s a complicated procedure, docking three ships at the same time.

He makes sure to dock his ship in the bottom of the 3-ship stack, it was supposed to be the ship that the Talons left the civilians in, it´s much easier to contain people in one of the ships on the edge than in the middle because that would leave 2 airlocks to guard, and with artificial gravity, the two ship on top would keep the height advantage.

A though occured to him. "Hey, Talon, what about sabotaging the airlock, or make it look that way? The pirates won´t think it beneath you to leave a detonite trap in our airlock after you disengage. That would force them to dock in the lower airlock, so it takes more time for them to move through the cargo holds to the bridge, but also longer for us if we are boarding the shuttle."
Captain Tobias
Fri 24 Dec 2010
at 03:56
  • msg #37

Re: Freighter Convoy

Tobias handed Xil back his commlink which he'd been using to drum up volunteers.

"Well the bad news is I only had one crewman volunteer.  The good news is that is was the engineer on the third vessel.  So you have a minimum crew at least.  I can fly the bird, you've got Merreck in the second chair and our volunteer to work engineering for you.  That frees you up to keep us all alive somehow."
Sheila Masters
player, 263 posts
slicer/medic
Talon 3
Fri 24 Dec 2010
at 12:57
  • msg #38

Re: Freighter Convoy

Sheila will grin at Merrick.  "That would be great, you know how to set them or of any on your ship that does? Not my speciality. Or give me the little com back and I'll ask the boss."
This message was last edited by the player at 12:57, Fri 24 Dec 2010.
Merreck Toluga
player, 26 posts
Face
Independant
Sat 25 Dec 2010
at 02:39
  • msg #39

Re: Freighter Convoy

Merreck gets an embarassed look on his face. "Oh, I was hoping you guys would make the trap, but sure, I can probably throw something together, I´m handy. I just need a confirmation, before we dock the ships together, do we want to rigg the entrance over there," Merreck is pointing to the bridge docking station, "or the one at the cargo hold? Forcing them through the cargo hold will buy us a lot of time when they board, but it´s longer to move if we want to th the same to them."

OOC: Not 100% where the airlocks are, just assuming there is one on the top and bottom, apart from the main cargo lift. Read something about a way to move people without spacesuits using a kind of tractorbeam, does our ship have that? Could be a good way to attack them.

Sheila has the comm, Merreck asked her to forward messages, he didn´t take it from her.

This message was last edited by the player at 02:40, Sat 25 Dec 2010.
Exilim Nallis
player, 431 posts
Talon 4
Sniper
Sat 25 Dec 2010
at 18:59
  • msg #40

Re: Freighter Convoy

Xil gave Captain Tobias a small grin "Willing volunteers are usually hard to come by. At any rate, lets get these ships docked together."

Xil moves away from the Captain & crew. He gets on the Talons secure comm "Three, Eight we have just enough volunteer  crew to fly the ship without having to use one of us. We will have to look at encouraging more to be locked up out of harms way somewhere if we are to sell this deception."
Master Servious
GM, 751 posts
Tue 28 Dec 2010
at 06:41
  • msg #41

Re: Freighter Convoy

The next ten minutes were a mad flurry of planning velocities, vectors and all the technicalities of linking three freighters together while travelling at speed.  It was a tricky maneuver which required Sheila and Merreck working hard together to crunch the numbers, some precision flying by the pilots and the direction of Captain Tobias, who led it all.  Merreck spent a lot of time on the comm, co-ordinating with the other navigators, throwing in choice comments every now and again about stupid mercenaries wanting to even do this in order to maintain the charafe.

At the end of the time, one minor collision and three failed attempts to dock, all three freighters were joined.

The transfers didn't take long.  The commander of the middle vessel took command of Tobias' vessel and the engineer swapped with the one from the third vessel.  The two security guards and one of the Cloakshape pilots also volunteered when they saw the others coming aboard.  Aryan and Xil also quickly came across.

Soon all of the 'decoy team' were standing on the bridge.  The pilot took the helm while Merreck assumed the navigator's chair again.  Captain Tobias took the commander's chair.

The room was fairly full with Xil, Aryan and Sheila standing near Tobias.  The two security guard stood huddled together talking and the engineer stood in a corner alone, face buried in a datapad.


OOC:  So the centre freighter (which you're all on) has Captain Tobias, Pilot, Engineer, Security Guards x 2, Sheila, Xil, Aryan and Merreck (currently acting as navigator).  The other two freighters are ready to break away when ordered.  Time to put whatever plan you have in motion.

The security guards have a blaster pistol and rifle each.  The captain and pilot both have a blaster pistol.  The Talons and Merreck have whatever weapons and equipment they brought with them.

Merreck Toluga
player, 30 posts
Face
Independant
Tue 28 Dec 2010
at 22:14
  • msg #42

Re: Freighter Convoy

Merreck turn away from his console, there is no need for messages for now. He takes out and checks his blaster pistol, still at full charge, naturally. "Okay, shall we put this plan into motion? We have a few things to do here after, plant the fake bombs and all that, plan ambushes, perhaps a way to jam lifeform sensors." Merreck hope this works out well, although he has his doubts, it´s definetly the weirdest stunt of his, so far.

OOC: The plan is that the other ships break away at maximum speed while the decoy wait a while before calling out, pretending perhaps that we were trapped, not getting out to reach the bridge until after a few minutes, also makes us the obvious target, being closest.
Exilim Nallis
player, 432 posts
Talon 4
Sniper
Fri 31 Dec 2010
at 10:34
  • msg #43

Re: Freighter Convoy

Xil looked around the people gathered in the room, he hoped that it would be enough to pull off yet another bluff on the Talons part.

"Everyone ready? If not too bad I'm afraid." He turns to Merreck "Instruct the other two freighters to break free and high tail it out of here."

He waits while the instructions are given and then speaks once again "For those that don't remember I'm Four, with me are Three and Eight. Thanks to Captain Tobias and all of you for coming along. To make this simple; we need to make all but one dock appear rigged with explosives of some sort. After ten or so minutes make it sound like we were left behind, plead or beg for the others to return and set up our ambush. Questions?"
Captain Tobias
Fri 31 Dec 2010
at 10:53
  • msg #44

Re: Freighter Convoy

"What about the escape pods?" the captain interjects.  "Mercenaries wouldn't just leave them for us.  I guess we either need to eject them or make them look like they've been sabotaged somehow."
This message was last edited by the GM at 10:56, Fri 31 Dec 2010.
Exilim Nallis
player, 433 posts
Talon 4
Sniper
Fri 31 Dec 2010
at 11:04
  • msg #45

Re: Freighter Convoy

"Eject the majority, we'll rig a few to make them look damaged." he didn't add the obvious point that they may well be needed.
Mika Trake
player, 1 post
Fri 31 Dec 2010
at 18:12
  • msg #46

Re: Freighter Convoy

The engineer nods at Exilim's comment.  "I better get busy then."  The engineers voice seems a bit high in pitch, almost effeminate...  Just overly young, most likely.

The engineer moves quickly to the nearest escape pod and begins to work.  The thought is to eject all but what's needed for those still aboard and make those appear non-functional.  Stuck actuators the thought hits, perfect.  These old freighters wouldn't be in the best of shape and maintenance on them is down right notorious.  Quickly, the "sticky actuator" is wired to the control to disengage the thrusters.
Merreck Toluga
player, 33 posts
Face
Independant
Fri 31 Dec 2010
at 21:22
  • msg #47

Re: Freighter Convoy

Merreck turn around in his chair, waiting for now. He wondered if the mercenaries were as cool and fearless as they appeared. Flying an unarmed and slow ship, they were so helpless if the plan didn´t work flawlessly. This would have been a good time for praying if he believed in anything but luck.
Master Servious
GM, 757 posts
Fri 31 Dec 2010
at 23:31
  • msg #48

Re: Freighter Convoy

The engineer ducked out and went to work.  After less than ten minutes, the engineer was back and gave a quick thumbs up to Xil, indicating the escape pods were ready.

With all in readiness, Tobias nodded to Xil to get things going.

"All right.  The civvies are packed in tight.  We're heading back, let's get out of here." Xil said on ship's comms so the pirates could undoubtedly hear.

Allowing a minute for the faux jailers to run to one of the other free ship, the other freighters detatched.  The decoy crew gathered around and watched as the other two freighters quickly fired up their engines and took off at maximum thrust in the direction of the starfighters.  All stood in silence as the enormity of their task weighed in on them.  They were the bait.  What if the pirates just blew the tanker away or ignored them completely.

Captain Tobias broke the silence, turning to Merreck and Xil.  "Based on our new speed, or lack thereof, I estimate we have less than twenty minutes before they reach us.  I imagine you have jobs for us all to do."



OOC:  Since the ship is essentially adrift, nobody needs to man a station meaning everyone on board is free to do whatever you need done.
Sheila Masters
player, 269 posts
slicer/medic
Talon 3
Sat 1 Jan 2011
at 03:06
  • msg #49

Re: Freighter Convoy

"I'll help rig the 'explosives, if you want but I'm not good with explosives."

EIther after the rigging, or if they decline her assistance, Sheila will find the medbay, or what passes for it on the freighter and pull out medpaks.  SHe will also check her guns and powerpaks.
Merreck Toluga
player, 34 posts
Face
Independant
Sat 1 Jan 2011
at 03:51
  • msg #50

Re: Freighter Convoy

Merreck get down from his chair. "Explosives, right, follow me, Talon 3, I need to get some things together." Merrick gather one of his blaster power packs, as well as some spare wires and simple electronics, for the base explosive device, then get some smaller fuel cells to increase the blast yield beyond the power pack. When he had everything, he made his way to the

While walking, Merreck tries to make conversation with Talon 3. "So, Talons, hunh? Are you a big outfit? Do you do a lot of jobs like this? Guarding freighters, fighting off pirates?"
Exilim Nallis
player, 434 posts
Talon 4
Sniper
Sun 2 Jan 2011
at 11:12
  • msg #51

Re: Freighter Convoy

Xil shook his head, that Merreck really had a thing for wanting explosives. "Three, Four. All I want is something that will pass for a rigged hatch. I don't want anyone getting experimental trying to actually improvise an explosive. It would be preferable if you disabled them at the same time. Understood?" Xil said over the Talons comm.

"Captain Tobias, I want you two," indicating to Mika as well "to seal off any doorways/ hatches that will allow a work around to the bridge area. This will be our last fall back position." he paused and waited for acknowledgment and then continued "Before you head off though, I'd like your idea of a suitable bottle neck that will allow us to surprise the boarders. Needs to be away from their entry point of the cargo bay hatch."

Once he has the requested information he will take the rest of the crew and set up the ambush, planning fall back positions along the way.
Sheila Masters
player, 270 posts
slicer/medic
Talon 3
Sun 2 Jan 2011
at 13:03
  • msg #52

Re: Freighter Convoy

In reply to Merreck Toluga (msg #50):

Sheila answered Xil.. "Heard and understood."

"You heard him, no trying to kill ourselves.  As for the group, No, not that big.  THis is my second mission with the group, my first as a part of it,  I'm the medic."
Merreck Toluga
player, 35 posts
Face
Independant
Sun 2 Jan 2011
at 16:08
  • msg #53

Re: Freighter Convoy

"Okay, something that looks dangerous, but isn´t. Good thing I have you nearby if it blows up on me, right? Okay, so you are new with the Talons? What did you do before and how did you end up with a mercenary outfit?" Merreck makes conversation while thinking about how to put it all together in a way that looks dangerous enough.
This message was last edited by the player at 16:08, Sun 02 Jan 2011.
Aryan Jai
player, 22 posts
Tracker/unarmed fighter
Talon 8
Sun 2 Jan 2011
at 16:50
  • msg #54

Re: Freighter Convoy

Aryan, standing on, looks on silently as Merrick and Sheliawalk away to conduct the rigging of the explosives.  Aryan looks at the others.  "Wesa better prepare for the worst."  Aryan points at the two security guards.  "Yousea two...follow me."

The gungan, getting stock of all the weapons, inspects the airlocks.  "Isa wants a defensable position away from here, as ordered, but we need so wesa can bottleneck them before they come in.
This message was last edited by the player at 20:05, Fri 07 Jan 2011.
Master Servious
GM, 760 posts
Mon 3 Jan 2011
at 05:37
  • msg #55

Re: Freighter Convoy

I've been asked a few questions about the ship outlay so I'm going to give you all my take on the ship.  That way we're all on the same page.  For this I'm using http://deckplans.00sf.com/CEC/Action6.html.  While it's an Action VI deckplan and not an Action IV it's the best I could find.

Important locations
Bridge:  Deck 7 Forward
Engineering Room: Deck 9 rear (though engines mostly accessed on Decks 6-8)


Possible Entry points
Airlocks: Deck 3 forward (1 port, 1 starboard).  I'm assuming the rectangular items on this deck are the airlocks.  This is the logical docking point for them.  Interestingly, from the way the ship layout is, you probably don't need to sabotage an airlock because they both open into the same room so it doesn't really matter which one they use!

Force Cylinder Airlocks: Deck 2 forward (1 port and 1 starboard).  I'm assuming these are smaller, designed for cargo and personnel, not actually docking.

Main cargo ramp (Deck 1 rear).  The large blue rectangular object seems to me to be a freight elevator.  How else do you load the bulk of the cargo on board?  Highly unlikely they'd try to enter here as you'd have to decompress the ship!


Level Access
Now different level can be accessed by:
* Forward Elevator (blue circle): accesses Decks 1-8
* Aft Elevator (blue circle): accesses Decks 4-9
* Freight Elevator (blue rectangle): accesses Decks 1-5



Hope this helps.
This message was last edited by the GM at 05:38, Mon 03 Jan 2011.
Mika Trake
player, 2 posts
Mon 3 Jan 2011
at 05:44
  • msg #56

Re: Freighter Convoy

Mika fumbles in the tool kit and pulls out a small micro-wielder, ready to wield shut whatever hatches are indicated.  "Right, you point, I'll seal."
Sheila Masters
player, 272 posts
slicer/medic
Talon 3
Wed 5 Jan 2011
at 01:24
  • msg #57

Re: Freighter Convoy

In reply to Merreck Toluga (msg #53):

"I flew Tie Fighters and I was very good at it.  It took me 5 words and less that 10 seconds to torpedo that career. I worked for a couple other groups, then  hired on as a guide for the last mission and was able to stay with them. "

She will help however she can.
This message was last edited by the player at 01:25, Wed 05 Jan 2011.
Exilim Nallis
player, 436 posts
Talon 4
Sniper
Wed 5 Jan 2011
at 01:27
  • msg #58

Re: Freighter Convoy

Exilim frowns momentarily after learning more about the layout of the freighter. mmm seems the main airlocks  open into the same place. Damn, that's no help to us he mutters to himself.

Having another look he turns to Mika "I want you to lock down all the lifts except the aft one. That's the way we are going to channel them to where we want.  Then we need to make sure that they can't get into any critical areas."
Merreck Toluga
player, 41 posts
Face
Independant
Wed 5 Jan 2011
at 01:54
  • msg #59

Re: Freighter Convoy

"Hey, Three, could you hold this thing for me? And don´t shake it." Merreck hand over the fuel cell to Sheila while he connect a few cables to a power pack. "So, you were a Tie Fighter pilot? I´m impressed, the Imperial Navy only accept the best! If it´s not too much to ask, why did they kick you out? I hope you don´t think I´m prying." He´s keeping track of the conversation even as he tinkers with the makeshift bomb.
This message was last edited by the player at 01:54, Wed 05 Jan 2011.
Sheila Masters
player, 274 posts
slicer/medic
Talon 3
Wed 5 Jan 2011
at 02:04
  • msg #60

Re: Freighter Convoy

She shrugged, then did as she was told with the fuel cell.  "I got tired of having to work twice as hard as the guys and still having to sleep with the superior officers to get the postings or promotions.  Then I questioned an order and decided the better part of valor was jumping ship."
Merreck Toluga
player, 43 posts
Face
Independant
Wed 5 Jan 2011
at 02:49
  • msg #61

Re: Freighter Convoy

"Hunh? Didn´t know it was that hard for female pilots. What made you leave? That´s a big deal in the Navy, right?" He sounds concerned and slow down the tinkering.
Sheila Masters
player, 276 posts
slicer/medic
Talon 3
Wed 5 Jan 2011
at 03:20
  • msg #62

Re: Freighter Convoy

Sheila eyes Merrick.  "What do you think happens to officers who question orders?  And yes, if you turn me in, you'll probably get a reward and if I get caught in a situation where they don't want to use me, I'm probably dead."
Merreck Toluga
player, 45 posts
Face
Independant
Wed 5 Jan 2011
at 04:07
  • msg #63

Re: Freighter Convoy

He tilts his head. "The Talons have all kinds, don´t they? Don´t worry about me, I won´t tell anyone, problem with authority, rubs me the wrong way." He give Three a mischievous smile and get back to tinkering.

A deserter, the Talons run a strange business.
Mika Trake
player, 3 posts
Wed 5 Jan 2011
at 04:50
  • msg #64

Re: Freighter Convoy

The engineer nods at the instruction to disable all lifts save the aft one.  Not wanting to permanently disable them, though that would certainly be easiest, Mika opts to attempt to simulate a overload that's taken the other lifts offline.  In fact, while at it, Mika will try to modify a few things on the ship, fluctuating lighting, surges in the grav plates, a few hot gas leaks, trying to make it appear that the ship suffered an overload, affecting a fairly wide spread of systems.
Aryan Jai
player, 23 posts
Tracker/unarmed fighter
Talon 8
Fri 7 Jan 2011
at 20:20
  • msg #65

Re: Freighter Convoy

The gungan, returning with his gear on him, looks at the guards and joins the others..  "Wesa need to keep decks 7 to 9 clear...the engineering and the bridge.  Deck 8 has easy access to both areas, so this would be a good staging area for any groups to come.  we need to hold here, givens our limited numbers."

Aryan looks at Captain Tobias.  "I suggest 3 teams.  one here in the bridge, With yourself, Merrick and the pilot.  The engineer, one of the guards and Xil in Engineering, Leaving myself, Shelia and a guard as backup and defence of deck 8"

"Given our numbers, we maysa be hard pressed, but if wesa can sends them where we want, we cans set up defensable positions here"
Pointing in the hallway.

"Whens they open the doors, they'll be suprised...before they know what hit them, we'll have the advantage"

He looks at the captain. "If they hit the Bridge or engineering without hittings us, we can access them quickly as backup, as well as hit them on two flanks." The gungan smiles. "Risky, but itsa might work"
Captain Tobias
Fri 7 Jan 2011
at 22:10
  • msg #66

Re: Freighter Convoy

Tobias tried to picture the plan in his head, but tactics were not his strength, especially not on the ground.

"I defer to your judgement sir.  My crew is at your disposal, just remember they're not trained to handle firefights, they're civilian crew."

"Though I have to wonder, how do you plan to prevent the shuttle crew from learning of our attack and detatching?  If they suspect a trap surely they will detatch and destroy this ship?  I doubt pirates care if they kill other pirates."


The captain wondered if he was overstepping his bounds a bit; surely these mercanaries knew what they were doing.  They acted like they did.  Still, his primary concern still had to be his crew and his ship.
Merreck Toluga
player, 46 posts
Face
Independant
Fri 7 Jan 2011
at 23:23
  • msg #67

Re: Freighter Convoy

"Okay, almost finished, I can make it into an armed bomb, connect it to either door, or both, to blow when it moves, or I can sabotage the lines and break connections so it only looks like it will blow. How do you want it?" Merreck has a strange contraption before him, powerpack and fuesl lashed together, with several wires ready to connect.
Sheila Masters
player, 277 posts
slicer/medic
Talon 3
Fri 7 Jan 2011
at 23:37
  • msg #68

Re: Freighter Convoy

In reply to Merreck Toluga (msg #67):

On the comm to Exilim.

"He's got it ready, it can be fixed to blow or just to look like it, which way do you want it for sure."

Master Servious
GM, 764 posts
Sun 9 Jan 2011
at 00:16
  • msg #69

Re: Freighter Convoy

Fifteen minutes passed in a bustle of activity.  Merreck and Sheila were busy in the starboard airlock, rigging up Merreck's explosive on the door.  Wether it was intended to be used or merely look impressive, it should deter the casual onlooker.


Tobias and Mika moved from deck to deck.  Mika quickly disabled the escape pods, the forward elevator and the cargo ramp.  She also hotwired doors in order to channel people they way they wanted.  Tobias followed and helped, his knowledge of the vessel and engineering skill very useful.

Aryan spent his time, walking the pirate's likely route, planning ambush points.  The deck 8 corridor was definitely the best place to bottleneck the pirates as it was the most logical way to reach the bridge with the forward elevators down.  He also had the security guards began erecting hasty barricades in engineering and on the bridge.

Finally everyone grouped back in engineering to discuss final plans.  Merreck noted they had maybe five minutes before the shuttle boarded.  It looked like the shuttle had been comming them but he'd muted the comm since everyone was meant to be locked up.


OOC:  Last chance to make plans guys befor the shuttle arrives.  Still not sure what you plan to do.  If you plan to have 'escaped' this is a logical time to call the shuttle.  If you're all still locked up then you'd best start planning where you're all meant to be.  Are you setting up ambushes in engineering and the bridge like Aryan has proposed?  I need to know ze plan!  I promise I wont tell the pirates!
Exilim Nallis
player, 437 posts
Talon 4
Sniper
Sun 9 Jan 2011
at 10:17
  • msg #70

Re: Freighter Convoy

Xil took a brief moment to picture the layout of the freighter in his mind. There were only two ways to easily get to the bridge; the fore lift which they had disabled, or across deck eight. They also needed to be able to get people to the shuttle to prevent it from disengaging once combat began.

"Ok everyone. We know on which side they are going to dock thanks to Merreck and we have channeled them as best we can thanks to Mika and the Captain. The majority of us will stay up on deck eight. Captain Tobias, I want you on the bridge ready to contact the shuttle to tell them that we just managed to free ourselves and that is why we had not responded before. Also be ready to close doors behind us and get the fore lift online quickly when we need."

He paused and then turned to Aryan and continued "Eight I want you to get down to deck two before they dock along with one of the security guards. It can be accessed from deck three, hide down there until the pirates have come aboard, then do your best to get onto the shuttle and hold the dock open. I am hoping that they want the freighter more than they want to destroy it and so will initially send re-reinforcements once we have engaged them. That will be your time to make your move."

"The rest of us will ambush them once they hit deck eight. We take as many of them out as we can and delay their passage to the bridge on deck seven. As we fall back we close doors etc. Mika, block off engineering as best you can we don't have people to spread ourselves too thin. Once we have fallen back to the bridge we make the decision to get down to deck three and the shuttle or hold there. Questions?"

If there are no questions he will head off with those staying on deck eight to erect more barriers for them to hide behind making sure his weapons are charged.

OOC: From looking at the plans the only real way they have of getting to us is via deck eight. It has a number of what look like bulk head doors that we can hopefully use to our advantage as well as walls already in place for us to hide behind.
Aryan Jai
player, 24 posts
Tracker/unarmed fighter
Talon 8
Sun 9 Jan 2011
at 11:30
  • msg #71

Re: Freighter Convoy

Aryan nods at Exilim's orders.  Picking up his blaster rifle, and with his heavy blaster and vibrodagger at his hip, he looks at the closest guard.


"Yousa come with me...and make sure you are well armed."

Aryan nods at the rest with a grim look of satisfaction on his face, yet he seems to have a slight smirk.
Merreck Toluga
player, 47 posts
Face
Independant
Mon 10 Jan 2011
at 01:13
  • msg #72

Re: Freighter Convoy

"Number Four, two questions, sir. First, I left the explosives intact but not armed in the airlock, they look real enough, and an examination will find that there was a simple mistake in putting together. I could go back and arm them easily, but I need a minute first."

"Second, I wonder if you and the Captain want me to make the call, they allready know my voice from earlier, and I believe I can make a convincing frightened crewmember."
Merreck sounds sure of himself, concerning both the bomb and the call.
Exilim Nallis
player, 438 posts
Talon 4
Sniper
Tue 11 Jan 2011
at 09:28
  • msg #73

Re: Freighter Convoy

Turning to answer Merreck's questions he says "Leave the explosives as is, I am hoping that they will leave it alone after determining that it's wired incorrectly. We might be able to use it later on. As for making the call I am hoping that the Captain can pull off the right level indignation & frustration at having his convoy taken and fear of what might happen now." He gave Merreck a wry smile "i wonder how good his acting skills are?"
Captain Tobias
Tue 11 Jan 2011
at 10:23
  • msg #74

Re: Freighter Convoy

"Is that a joke?  I'm a freighter captain, not a holovid star."
Merreck Toluga
player, 48 posts
Face
Independant
Tue 11 Jan 2011
at 11:01
  • msg #75

Re: Freighter Convoy

'Is this a joke? Tobias is a freighter captain, not a holovid star, and Four want him to convince pirates that it´s safe to board them.' He shakes his head at Four, waiting for him to change his mind, or have it changed for him.

OOC: Not spoken but what Merreck thinks is written on his face.
This message was last edited by the GM at 11:11, Tue 11 Jan 2011.
Mika Trake
player, 4 posts
Tue 11 Jan 2011
at 14:02
  • msg #76

Re: Freighter Convoy

Mika gives a nod at the instruction.  "Shouldn't be a problem."  With the added shielding of the engineering deck, a solid wield on the door should handle it.  She moves off to get started.
Merreck Toluga
player, 49 posts
Face
Independant
Tue 11 Jan 2011
at 16:20
  • msg #77

Re: Freighter Convoy

Merreck stands up and straightens himself to a soliders bearing. "It´s okay Tobias, you can drop the act, good work there, almost had me fooled. Mister Four, my name is Garriel Merreck, Special Agent of the ISB, and I could have you all arrested if I wanted to, but never mind that, out there, is the pirate group I inflitrated as my last assignment."

He shrinks and looks around, haunted. "The horrors I saw with the pirates, I dearly hope I can get the evidence back, so they can finally be caugh." He gets calm again. "You see, they have this cover, they are the Toluga family, gardeners in this fruit orchard on Talon 4, the planet, not him," pointing at Talon Four.

Terrified again, "but should they find me here first they will disembowel me and throw me out of the airlock! Do you know what a happens what happens to you in hard vaccuum when your guts are hanging out?" calm again, "Actually, dying is dying, but it looks worse, all the frozen entrails, gross!"

Turning to Four, smiling, "Come on, tell me I couldn´t be a holovid star? Look, it´s my mad plan, I´ll make it work, if you just give me the com." Hopefully noone is pointing a gun at him.

OOC: If he´s lying then there's no telling what's lies and what´s true, but feel free to roll Sense Motive. Bwahahaha
ISB = Imperial Security Bureau

This message was last edited by the player at 16:20, Tue 11 Jan 2011.
Captain Tobias
Wed 12 Jan 2011
at 06:49
  • msg #78

Re: Freighter Convoy

Tobias chuckled.  "Well you're no Jasod Revoc, but you've definitely got talent.  Maybe you should hit the Holonet rather then serving on freighters."
Exilim Nallis
player, 439 posts
Talon 4
Sniper
Wed 12 Jan 2011
at 11:36
  • msg #79

Re: Freighter Convoy

Xil shakes his head and sighs, life was so much easier when actually being a sniper. He was normally more introverted than he had been required to of late, and the thump developing in his head was probably related.

"Fine" he said addressing Merreck while rubbing his temples "Make the call. Your alleged ISB training means you can act and will have more weapons training that the others. Once you've made the call and they've docked, you can get yourself up next to me at the front of the ambush, you should at least be able to shoot straight." The last was said with grin.

Xil left to make sure the corridor on level eight was set up as best they could.
Merreck Toluga
player, 51 posts
Face
Independant
Wed 12 Jan 2011
at 14:02
  • msg #80

Re: Freighter Convoy

"Hunh? What ISB training?" Merreck sits down on the seat, then call back at the retreating back of Talon 4. "Hey, Four, want me to call'em now?"

He goes over the words in his mind and steady himself mentally. No contradictions, that´s the key, if what the pirates see is true then they will assume that what they don´t see is true as well.
Sheila Masters
player, 278 posts
slicer/medic
Talon 3
Wed 12 Jan 2011
at 14:14
  • msg #81

Re: Freighter Convoy

editted.


Sheila takes her two blasters and her power packs and starts to head to deck 8, the turns to look at Merrick.

"Mr Toluga? What are you doing here?  And why is captain tobias acting?"
This message was last edited by the player at 16:34, Wed 12 Jan 2011.
Merreck Toluga
player, 54 posts
Face
Independant
Wed 12 Jan 2011
at 17:12
  • msg #82

Re: Freighter Convoy

"Please, call me Merreck. Tobias isn´t acting, as far as I know. Me, I´m just getting by while getting around. Working as a navigator is cheaper than buying myself a room as a passenger, especially since I don´t much mind where we are going, you know what I mean, don´t you, 'Three'?" Merreck give Sheila a wry smile.

OOC: Sounds genuine, again.
Sheila Masters
player, 281 posts
slicer/medic
Talon 3
Wed 12 Jan 2011
at 17:15
  • msg #83

Re: Freighter Convoy

"Then why did you say."  She paused a second to recreate the conversation.  "It´s okay Tobias, you can drop the act, good work there, almost had me fooled."
Merreck Toluga
player, 56 posts
Face
Independant
Wed 12 Jan 2011
at 17:25
  • msg #84

Re: Freighter Convoy

Almost fooled?

Merreck give a mock bow, like a holovid star accepting an award, then turn serious. "Good luck Three, and be carefull, okay?" He waves at the mercenary, then swivel around to his console.
This message was last edited by the player at 17:26, Wed 12 Jan 2011.
Sheila Masters
player, 282 posts
slicer/medic
Talon 3
Wed 12 Jan 2011
at 17:33
  • msg #85

Re: Freighter Convoy

She glances between the captain and Merrick, "Would either one of you care to be a little more specific?"

 then glances at Exil.  She'll back down if he tells her to.
Merreck Toluga
player, 57 posts
Face
Independant
Wed 12 Jan 2011
at 17:49
  • msg #86

Re: Freighter Convoy

Merreck turns back towards Sheila and talk in a slow voice. "I´m not with the ISB, and the pirates are not part-time fruit farmers, but they WILL come here and rip our entrails and space us unless I make this call. We can talk some more if you want to, but they are coming closer by the second, so..."
Sheila Masters
player, 283 posts
slicer/medic
Talon 3
Wed 12 Jan 2011
at 18:05
  • msg #87

Re: Freighter Convoy

Very fooled.

Sheila sighs and heads out.
Merreck Toluga
player, 61 posts
Face
Independant
Wed 12 Jan 2011
at 20:39
  • msg #88

Re: Freighter Convoy

Merreck stands up and tell everyone present in a loud voice; "Okay, I´m calling the pirates, so everyone shut up, I mean it! Make a sound, any sound, and it´s hard vacuum for everyone!"

He sits down and concentrates, then takes several quick breaths, so that it sounds like he´s scared and have been running. He keys the comm to a general band and begin speaking after breathing out once into the microphone. "Hello? Anyone? Talons? Damn you, get back here! You can´t do this to us! Answer me!"

He waits a moment, as if expecting an answer from them, then key the comm again. "Eh, pirates, sirs? Are you out there?"
Master Servious
GM, 768 posts
Mon 17 Jan 2011
at 07:31
  • msg #89

Re: Freighter Convoy

A rather angry voice with a hint of confusion comes over the comm.  It's the same pirate who had addressed them all earlier.

"Who is this?  What's going on?"
Merreck Toluga
player, 62 posts
Face
Independant
Mon 17 Jan 2011
at 13:47
  • msg #90

Re: Freighter Convoy

A short pause for non-existing negotiations between the crew.

"This is Merreck, Navigation. Well, we have a problem over here and we wondered if you wanted to negotiate with us, about maybe not killing us all, please? The Black Talons turned on us, the bloody mercs took our ships and ran in order to save their own skins. So?" Adding a hopefull and pleading tone to the end, Merreck turned off the comm and waited, silently.
Master Servious
GM, 769 posts
Mon 17 Jan 2011
at 22:21
  • msg #91

Re: Freighter Convoy

"Power down all systems and prepare to be boarded.  Maybe we'll be nice." the pirate said firmly and sounding far from sincere.

"Nice of them to leave you access to the comms isn't it.  Why didn't they just kill you all?" said the pirate suspiciously.
Merreck Toluga
player, 64 posts
Face
Independant
Mon 17 Jan 2011
at 23:54
  • msg #92

Re: Freighter Convoy

"What do you think? The blasted Talons probably thought you would finish the job for them! They shot at us, dammit!" Merreck sounded almost hysterical and took a moment to calm down. "What will you do? You won´t hurt us, right?"
Master Servious
GM, 770 posts
Tue 18 Jan 2011
at 08:55
  • msg #93

Re: Freighter Convoy

"As I said to your captain an hour ago.  Turn your ship around, plot an intercept course at full speed immediately.  My patience is at an end."

Merreck couldn't help but notice the pirate hadn't answered his question.
Merreck Toluga
player, 65 posts
Face
Independant
Tue 18 Jan 2011
at 13:16
  • msg #94

Re: Freighter Convoy

Merreck turns off the comm and turns around to the others on the bridge. "I don´t think I can get any more from them. Do we turn now?" Hopefully this had been been enough.
This message was last edited by the player at 13:16, Tue 18 Jan 2011.
Merreck Toluga
player, 69 posts
Face
Independant
Tue 18 Jan 2011
at 23:38
  • msg #95

Re: Freighter Convoy

Everyone was gone, he was alone on the bridge. He briefly considered selling them all out, but that wouldn´t increase his chances by much. Squashing that thought, he turned on the PA system, trying to get a hold on Boss Talon. "Talons, they want us to turn around and fly towards them, shall I? They won´t settle for less."
Exilim Nallis
player, 441 posts
Talon 4
Sniper
Wed 19 Jan 2011
at 10:06
  • msg #96

Re: Freighter Convoy

Exilim looked up from where he was busily checking/ adding more usable cover for them to use as they came down the level eight corridor.

On hearing the internal comm message from Merreck he quickly finds a comm panel and replies "Sell them the points that our systems are all over the place, and that you don't have a Captain or pilot anymore. We can help with them docking but aren't really going anywhere."

He turned to continue what he was doing Pretty sure the engineer made it look like that he thought to himself.
Merreck Toluga
player, 70 posts
Face
Independant
Wed 19 Jan 2011
at 10:50
  • msg #97

Re: Freighter Convoy

"Roger."

Merreck turned on the comm and contacted the pirates again. "Pirate Sirs, I can´t get the ship moving, I´m sorry, I´m not trained for this. The instruments and systems look weird and all the pilots are gone. The Talons took them with them to fly the ships they stole."
Mika Trake
player, 5 posts
Wed 19 Jan 2011
at 14:15
  • msg #98

Re: Freighter Convoy

Mika shuts off power to the aft lift.  The Talons obviously hadn't realized that the aft lift would give full access to every deck and would allow their ambush to be flanked.  Still, a flip of a switch would restore power should it be required.

Then she let her fingers start dancing over the control panels, seeing what she could do to aid in the effort when the time comes.  She didn't really want to overload the power conduits and cause explosions near the boarders, too much stuff to fix later and too much chance of it getting away from her.

Maybe the atmospheric controls?  Boarders wouldn't get far without air to breath, unless they're prepared for that.  Gravity plating, that might cause them some issues.  There's not much in the way of internal tracking systems though, she might catch the Talons in her efforts, another point to a less then lethal option.  Heck, even varying the light levels might be of help.
Master Servious
GM, 772 posts
Wed 19 Jan 2011
at 23:39
  • msg #99

Re: Freighter Convoy

The pirate sounds skeptical.  "A navigator not trained in basic flight procedures?  I find that hard to believe.  That's one extra crew I'll have to kll for wasting my time."



OOC:  Pirates will be docking soon and I still need the following!

Exilim, where exactly are you setting up your barricades/ambush etc?  Deck 8 is very long!

Aryan, still haven't told me where on Deck 2 you plan to try and hide the two of you.

This message was last edited by the GM at 23:40, Wed 19 Jan 2011.
Merreck Toluga
player, 71 posts
Face
Independant
Thu 20 Jan 2011
at 00:50
  • msg #100

Re: Freighter Convoy

Answering back, "Wait, wait, just give me a minute! It´s much harder to operate these things alone." They were close, he didn´t need to turn the ship around, but wanted them to think he was unaware of how close they were.
Aryan Jai
player, 25 posts
Tracker/unarmed fighter
Talon 8
Sat 22 Jan 2011
at 08:08
  • msg #101

Re: Freighter Convoy

PM
This message was last edited by the player at 22:09, Sat 22 Jan 2011.
Sheila Masters
player, 288 posts
slicer/medic
Talon 3
Sat 22 Jan 2011
at 13:22
  • msg #102

Re: Freighter Convoy

"Four, where do you want me." Sheila waits for any direction Exilim wishes to give.  Everything is as locked and loaded as it;s going to be.  although let her to be the first one to have a bad feeling about this. about the only worsening of the situation that she could come up with is the pirates having Jace with them.
Master Servious
GM, 775 posts
Mon 24 Jan 2011
at 04:50
  • msg #103

Re: Freighter Convoy

The pirates made no more comments as they overtook and docked with the port airlock.  Everyone felt the slight thump and knew it would be moments before the pirates boarded.


OOC:  Just a quick check on positions of everyone.  It seems Mika is in engineering, Merreck the bridge, Aryan and a security guard deck 2 aft and everyone else is on deck 8 (still waiting to learn exactly how you're setting up the deck to defend it).  I'll wait a few days in which time you can adjust things as the pirates will need a minute or two to board, especially when/if they notice Merreck's booby trap.
Exilim Nallis
player, 442 posts
Talon 4
Sniper
Mon 24 Jan 2011
at 09:56
  • msg #104

Re: Freighter Convoy

OOC: Exilim has set up what barricades he can in the following places:
1. Just after the first "bulk head" doors from the aft lift.
2. Half way between the first and second doors.
3. Just after the second "bulk head" doors.

I am figuring, using the scale on the deck plans included in an earlier post, that the distance between the doors is a touch over 12m.

Xil will be at the first doors.

Merreck Toluga
player, 72 posts
Face
Independant
Mon 24 Jan 2011
at 12:43
  • msg #105

Re: Freighter Convoy

OOC: Which side did they board on? The rigged one or the other one?
Master Servious
GM, 776 posts
Tue 25 Jan 2011
at 00:59
  • msg #106

Re: Freighter Convoy

Merreck Toluga:
OOC: Which side did they board on? The rigged one or the other one?


The rigged side.
Merreck Toluga
player, 73 posts
Face
Independant
Tue 25 Jan 2011
at 01:39
  • msg #107

Re: Freighter Convoy

Time to build some trust, which would hold a few minutes, at best. Merreck toggled the comm and contacted the pirates, sounding very frightened. "Hey, wait, don´t dock yet! I just noticed there is something in your airlock, looks like fuel cells or something. The other one looks empty. Can you see anything from your side?"

OOC: How far are we letting them come in before the fighting start? If the gungan is trying to hijack the ship then it should be away from the airlock, or he can´t sneak past behind them.
Master Servious
GM, 778 posts
Tue 25 Jan 2011
at 01:57
  • msg #108

Re: Freighter Convoy

The pirate's voice was mocking as he replied.  "So you've just 'noticed' something in the airlock while standing on the bridge?  You've got very good eyes.  It will be a shame if I have to cut them out with a vibrodagger."

The shuttle was still docking at the same airlock.
Merreck Toluga
player, 75 posts
Face
Independant
Tue 25 Jan 2011
at 02:25
  • msg #109

Re: Freighter Convoy

More threats means more desperation and nervousness. Damn it was hard to keep a straight face, bloody pirates. "Hey, no need for that, we don´t want any violence, right? I noticed there was something weird when I looked at the airlock camera, so I told you about it, wasn´t that the right thing to do?"
Master Servious
GM, 780 posts
Tue 25 Jan 2011
at 10:10
  • msg #110

Re: Freighter Convoy

"You'd better not be wasting our time.  That could prove most. . .painful."

Despite the threat, the shuttle quickly powers up, rolls around the freighter and begins to dock the other side.  Merreck had bought the Talons maybe two extra minutes.  Hopefully they were being put to good use.
Sheila Masters
player, 289 posts
slicer/medic
Talon 3
Tue 25 Jan 2011
at 13:35
  • msg #111

Re: Freighter Convoy

Sheila places herself halfway down the first section of the corridor as ordered, both buns fully charged, extra power at the ready.
Exilim Nallis
player, 444 posts
Talon 4
Sniper
Fri 28 Jan 2011
at 09:44
  • msg #112

Re: Freighter Convoy

Xil quickly re-evaluating the spread of people realises that Aryan would need technical help to prevent the shuttle from leaving as he deals with any remaining pirates.

Quickly accessing the internal comm before the pirates complete their docking he says "Mika, get down to where Eight is hiding NOW! Do what you can to stop the shuttle from releasing." he berates himself silently for not keeping the bigger tactical picture in his head.

He then contacts Merreck "Merreck, once they've completed docking get up to my position ASAP. Captain Tobias will stay on the bridge and deal with communication and any other issues."
Merreck Toluga
player, 80 posts
Face
Independant
Fri 28 Jan 2011
at 10:55
  • msg #113

Re: Freighter Convoy

Merreck quickly acknowledged the order, then waited for the docking to complete.
Master Servious
GM, 788 posts
Sun 30 Jan 2011
at 21:54
  • msg #114

Re: Freighter Convoy

Mika's answer came back all too quickly.  "Sorry, but I've sealed engineering to keep the pirates out.  By the time I unsealed it, it would be too late.  They're docking now."

Merreck could indeed confirm this as he stared out the bridge viewport and watched the lights from the shuttle approach the airlock.  Even those without the benefit of sensor or viewports felt the shudder as the shuttle docked and the airlock began to seal.

Tobias arrived on the bridge, having returned from engineering without Mika.  He quickly said over the intercomm,  "We've got about a minute while they pressurise.  We might be able to get someone else down to Deck 2 in time but they'll have to rush."
Exilim Nallis
player, 446 posts
Talon 4
Sniper
Tue 1 Feb 2011
at 10:21
  • msg #115

Re: Freighter Convoy

Damn muttered Xil on hearing Mika's reply. The instance Captain Tobias finishes speaking Xil turns to Sheila "Three, move fast, get down to Eight's position."

Xil checks his weapons again, he also makes sure that he has a concussion and gas grenade ready to go. He then takes up position at the first barricade waiting for Merreck to join him.
Master Servious
GM, 791 posts
Tue 1 Feb 2011
at 10:40
  • msg #116

Re: Freighter Convoy

Exilim Nallis:
Xil checks his weapons again, he also makes sure that he has a concussion and gas grenade ready to go. He then takes up position at the first barricade waiting for Merreck to join him.




Xil doesn't have any gas grenades, just concussion. Sheila has 5 mini gas grenades.  Even if you took gas grenades from Sheila you'd also need the grenade launcher or you can't use them.
Merreck Toluga
player, 89 posts
Face
Independant
Tue 1 Feb 2011
at 11:26
  • msg #117

Re: Freighter Convoy

Merreck tries to tell the computer to link with his wrist comlink, but something seems wrong, different code languages or perhaps a glitch. Giving it up as a waste of time, he turns to the captain. "Captain, I´m heading for the barricades. Good Luck, sir." With that he runs over to where the Talons are preparing their defences.
Sheila Masters
player, 293 posts
slicer/medic
Talon 3
Tue 1 Feb 2011
at 16:08
  • msg #118

Re: Freighter Convoy

"I'm going to join Aryan, I have a launcher, and grenades."

Sheila takes off at a run to join the ambush team at the docking level
Master Servious
GM, 793 posts
Thu 3 Feb 2011
at 01:09
  • msg #119

Re: Freighter Convoy

Sheila ran fast and luckily for her, Mika had not yet powered down the elevators.  She managed to reach Deck 2 just as booted footsteps could be heard on the Deck Above.  They couldn't tell how many people were up there but there was a lot, at least 8.

A gruff voice could be heard.  "Team 1 with me.  We'll secure the bridge.  Team 2 takes engineering.  Team 3, keep the shuttle safe."

"Two teams?" said another voice.  "Wasn't it meant to be one team per ship?"

"It will take too long to catch the other ships." snapped the first voice.  "Besides, I don't want to take chances.  That navigator seems a little too quick with answers.  Keep alert."

The sounds of people walking towards both elevators could be heard.  A third group could be heard talking in low tones.
Merreck Toluga
player, 90 posts
Face
Independant
Thu 3 Feb 2011
at 01:11
  • msg #120

Re: Freighter Convoy

Merreck run over to the barricade where Talon 4 was stationed. He drew his blaster pistol and sat down behind cover. Looking around, he noticed that someone was missing and asked Xil about it. "You are Talon Four, right? Where is Three?"
Exilim Nallis
player, 448 posts
Talon 4
Sniper
Sun 6 Feb 2011
at 10:02
  • msg #121

Re: Freighter Convoy

"Yes I'm Four." he said more tersely than he intended "Three has gone down to help Eight." He calls out to the second security guard who had stayed with the bridge group.

Once the guard has joined Xil & Merreck "Ok, here's the basic plan; Merreck and I will start off up here near the first set of doors. You'll be at the that set of barricades" he says to the security guard, indicating to where Sheila had recently vacated. "We'll hold them for as long as we can in the lift area, then we stagger our way down the corridor, two of us providing cover fire to allow the third to get to the next barricade. We'll get the Captain to close doors as we retreat past them to hopefully buy more time to set up at the next point. Questions?"
Mika Trake
player, 6 posts
Sun 6 Feb 2011
at 19:44
  • msg #122

Re: Freighter Convoy

Mika remains in engineering, unsure what to do to keep the pirate ship from getting away, but there are options to keep the boarding party from escaping.  Mika will avoid doing anything to rouse the pirates suspicions, but before they can escape, she'll depressurize the airlock and jam the doors.
Sheila Masters
player, 295 posts
slicer/medic
Talon 3
Sun 6 Feb 2011
at 19:54
  • msg #123

Re: Freighter Convoy

SHeila will hand over either the laucher and Aryan's choice of grnade, or the nonlauncher grenades, whichever he wants.

"SO what exactly is the plan?"
Merreck Toluga
player, 91 posts
Face
Independant
Sun 6 Feb 2011
at 21:27
  • msg #124

Re: Freighter Convoy

"You and me at the front? Okay, I guess. Do you have any fancy mercenary weapons that I could borrow? A grenade would be very usefull to keep them back while we move back." Merreck didn´t seem to like the idea to be at the front of the action. He picked up his blaster and got ready to do some target practice.
Exilim Nallis
player, 449 posts
Talon 4
Sniper
Mon 7 Feb 2011
at 09:45
  • msg #125

Re: Freighter Convoy

He hands Merreck two of his four concussion grenades "Here's a couple of concussion grenades, I figure that we can use them when the pirates first get to deck eight and then as we go back down the corridor. They should reduce the amount of fire we face initially."
Merreck Toluga
player, 92 posts
Face
Independant
Mon 7 Feb 2011
at 12:15
  • msg #126

Re: Freighter Convoy

"Thanks, I´ll put them to good use, don´t worry." Merreck weigh the grenades in his hand, getting a feel for how to throw them. It looks like he´s used grenades before.
Exilim Nallis
player, 451 posts
Talon 4
Sniper
Wed 9 Feb 2011
at 09:54
  • msg #127

Re: Freighter Convoy

Xil says to Merreck "You throw the first grenade when the lift doors open, get your aim right, and it should mean a lot of pirates down for us to pick off initially. I'll provide the cover fire."
Merreck Toluga
player, 95 posts
Face
Independant
Wed 9 Feb 2011
at 12:56
  • msg #128

Re: Freighter Convoy

"Count on me." Merreck nod at the instruction and gets one grenade ready to throw the moment the lift opens for the pirates. Listening carefully for the sound of the lift, he takes a deep breath to steady himself for the coming battle.

Now how did he end up here? Fighting off pirates wasn´t his plan when he signed up on this ship.
This message was last edited by the player at 12:56, Wed 09 Feb 2011.
Mika Trake
player, 7 posts
Wed 9 Feb 2011
at 19:52
  • msg #129

Re: Freighter Convoy

Meeka continues to remain entrenched in engineering, trying to follow the action by monitoring the comms and accessing any internal sensors the ship might have available.
Master Servious
GM, 796 posts
Thu 10 Feb 2011
at 00:00
  • msg #130

Boarding - Surprise Round

DECK 2
Aryan and Sheila listen until the footsteps on the deck above fade away, though the voices of the third team who have remained to guard the shuttle can still be occasionally heard.


ENGINEERING
Whilst unable to use comms or see what was going on, Mika was still able to get some base ideas of what was happening.  She knew someone had tried to reactivate the forward elevator which she had powered down on Deck 3.  Despite their attempts, they had not been able to regain control of it.

She could also see that someone else was using the aft elevator.  The elevator was heading upwards.  It passed the lower levels, reached Deck 8 and kept rising.  Instantly, she cut the power to the elevator, trapping it before it could leave deck 8 and make it to her.


DECK 8
Xil's team waited impatiently.  Aryan and Sheila had not reported in yet and neither Tobias or Mika had an encrypted comm.  Xil made a mental note to fix that.  Since Cyril had been killed a few weeks back, nobody had been on comms duty.  Cyril would have made sure such things didn't happen.

His momentary reverie was snapped off as the aft elevator began coming up.  It left Deck 3 and passed 4. . .5. . .6 . . .7. . .8. . .  Xil and Merreck momentarily held their collective breath but the elevator did not seem to be stopping.

Then with a sudden whine, the elevator powered down and the lights on it went out.  Xil and Merreck could here shouts of surprise and curses from the elevator shaft, courtesy of the engineer's handywork.

With some grunting a shuffling, the elevator doors began to be pried open.  Xil's team could see the elevator had raised an extra metre but the pirates should be able to extract themselves.

The one pulling open the forward doors suddenly spotted the group and yelled "Ambush!"

Xil and Merreck acted almost simultaneously: the former firing his rifle; the latter hurling a grenade.  The grenade was off target and bounced off the side of the elevator and flew off to the side and exploded.  Xil's shot caught the pirate opening the forward doors in the shoulder and he fell back with a grunt, the doors slamming together.


OOC:  Well combat has commenced.  There is a group of pirates (you'd estimate 3-6 from your quick glance) in the aft elevator which is about a meter above deck 8.  Xil hit one of the pirates but you can't be sure how badly he's hurt.  These elevators have forward and aft doors (as per the picture).  As it's powered down their only egresses are the forward doors, rear doors or top door (into the shaft).

Mika, you know that someone tried to power up the forward elevator (which is powered down on Deck 3) but failed to succeed.

Aryan and Sheila you know that there are some pirates of deck 3 standing guard on the shuttle.

Please remember only Talons have encrypted commlinks.  The others could communicate with the ship's intercomm but you'd essentially be broadcasting to the whole ship.  Only Tobias could comm individual places (as the comms station is on the bridge).



VP/WP
Aryan: 31/31VP 12/12WP
Exilim: 48/48VP 12/12WP
Merreck: 31/34VP 12/12WP
Mika: 29/29VP 12/12WP
Sheila: 22/22VP 10/10WP
Tobias:  Uninjured
Pilot: Uninjured
Guard 1: Uninjured
Guard 2: Uninjured


Enemies
Unknown at present (one injured aft elevator)
This message was last edited by the GM at 00:29, Thu 10 Feb 2011.
Exilim Nallis
player, 452 posts
Talon 4
Sniper
Thu 10 Feb 2011
at 10:04
  • msg #131

Re: Boarding - Surprise Round

Xil swore aloud as he took some deep breaths to settle himself. Not the start he had hoped for. He wondered to himself why things couldn't be easy for a change.

Without turning to look at Merreck he says "Be ready for anything, they know we're here now."

He considers options and wonders if Mika could force the lift doors open from engineering. He then wishes that he had given Mika one of the Talons comms.

Turning quickly to Merreck "Think we could get the doors open just enough to get a grenade through without getting ourselves killed in the process?"

He turns back to the lift with his weapon raised ready to fire if needed.
Merreck Toluga
player, 97 posts
Face
Independant
Thu 10 Feb 2011
at 10:30
  • msg #132

Re: Boarding - Surprise Round

Adrenaline rushing, it was a fight for survival, and he felt the fear of dying. Seeing the doors close again as Four shot the pirate make him breath a sigh of relief, but the problem wasn´t gone yet.

"I´ll try. Cover me."
Merreck move forward quietly to reach the side of the lift, picking up his second grenade, ready to throw it into the elevator if the pirates open the door. He stays quiet beside the door, waiting for it to open, looking back at the Talon, safe behind his cover.

OOC: Approximate distance between our cover and the door, and our cover and the first fallback position?
Exilim Nallis
player, 453 posts
Talon 4
Sniper
Thu 10 Feb 2011
at 10:51
  • msg #133

Re: Boarding - Surprise Round

Xil signals to the guard at their first fall back point to come forward. When he gets to Xil he quietly gives his instructions "Prise open the doors to the lift slightly, let Merreck get a grenade in there. Keep to the side. Once you start I'll provide cover fire through the doors to keep them busy inside the lift."

Xil will focus and take aim straight at the door and will begin firing as soon as the guard starts opening the door.

OOC: About 6 m from lift to the first bulk head doors where we have our first barricades, then another 6 m to the next set.
Master Servious
GM, 798 posts
Sat 12 Feb 2011
at 02:53
  • msg #134

Boarding:  Round 1&2

Merreck quickly moves into position, stun grenade in hand.  He watches as the security guard moves over to Xil and begins to recieve a quick briefing from him.

Merreck's attention is diverted as he hears the noise of someone pulling apart the elevator doors.  Edging closer he clicks the activator on his grenade and flicks it in the doors as a grenade from the pirates rolls out.

The navigator is caught off guard and can only stare at the grenade as it billows out volumes of smoke, causing him to gag.  Moments later there is a muffled thump from inside the elevator as the concussion grenade goes off.



OOC:  The corridor in front of the elevator is filling rapidly with smoke, courtesy of pirates' grenade.  Merreck's concussion grenade just exploded in an enclosed area which is bound to have been messy!
Sheila Masters
player, 299 posts
slicer/medic
Talon 3
Sat 12 Feb 2011
at 21:14
  • msg #135

Re: Boarding:  Round 1&2

The original plan, if she understood it correctly, had been to wait until the reinforcements went out to help the team that met the obstruction, and then go up, but there were three teams.

She commed Xil.. "They sent out two teams, one toward the forward elevator and one somewhere else." She figures he'll answer when they have time.


OOc can sheila and co hear the fight, or is it too far awaY?  bhow far away is the vargo elelvator from the airlock?  for sneaking purposes.
Master Servious
GM, 801 posts
Sat 12 Feb 2011
at 21:37
  • msg #136

Re: Boarding:  Round 1&2

Sheila Masters:
OOc can sheila and co hear the fight, or is it too far awaY?  bhow far away is the cargo elelvator from the airlock?  for sneaking purposes.


No you didn't hear the fight or the explosion (I performed listen checks for you guys).  All you can hear is the guys on the deck above you and the hum of the ship's engines.

You can check distances yourself on the schematic at http://deckplans.00sf.com/CEC/Action6.html.  I'd estimate about 30 metres.  Deck 3 & 4 are one huge cargo area and this freighter is full of massive fuel storage cylinders.  So you have plenty of cover.  There is a path down the centre but you could sneak a longer way around cylinders (it will take longer of course).

I'll give Aryan a good hard poke today.
Aryan Jai
player, 26 posts
Tracker/unarmed fighter
Talon 8
Sat 12 Feb 2011
at 22:28
  • msg #137

Re: Boarding:  Round 1&2




Aryan looks at the launcher that shelia offers and shakes his head.  He looks at the guard and offers him some of the grenades.

"Wesa got to do this fast and quiet.  They will have a team, and maybe the pilot on board." He whispers to them

Aryan loosens the holster on his pistol, and takes out his knife, blade facing down. Lets mesa go first.  Stay a few paces behinds me.  Aryan looks at Shelia.  "Whens the time comes, wesa may need to close the ship door and keeps it locked.  Isa want yousa to deal with that..wants no ones sneaking up on oursa  backs.

Aryan emerges and silently sneaks up to the exit of the hiding spot, opting teh long way with cover than the straight path
This message was last edited by the player at 22:30, Sat 12 Feb 2011.
Sheila Masters
player, 300 posts
slicer/medic
Talon 3
Sat 12 Feb 2011
at 22:33
  • msg #138

Re: Boarding:  Round 1

In reply to Aryan Jai (msg #137):

"keep it locked, yes sir."  just to be sure.

edited to make alot more sense.

ooc, good to see you back, I hope you get better.  THat sounds really sick.
This message was last edited by the player at 15:17, Sun 13 Feb 2011.
Merreck Toluga
player, 98 posts
Face
Independant
Sun 13 Feb 2011
at 14:52
  • msg #139

Re: Boarding:  Round 1

Merreck look into the elevator with his blaster ready to fire on anyone that is still awake, hoping to catch them of guard after the grenade blast, maybe even disarming anyone unconcious if the coast is clear.
Aryan Jai
player, 27 posts
Tracker/unarmed fighter
Talon 8
Sun 13 Feb 2011
at 15:42
  • msg #140

Re: Boarding:  Round 1

Aryan looks at Shelia, a hint of a smile on his face and a gleam in his eye.  "If wesa play this right, wesa may get a extra ship outa this."

He looks at the guard and Shelia.  "When we gets in, you work on closing the door to cover our backs.  We will cover you.  Then we cans clean out the ship.  Wesa want to do this quiet so the others can't comes back and so wesa have an element of suprise on ousa side"
Mika Trake
player, 8 posts
Sun 13 Feb 2011
at 19:41
  • msg #141

Re: Boarding:  Round 1

Mika remains huddled in the engineering deck, monitoring communications and ships systems to see what she might manage to do to aid in the effort.
Exilim Nallis
player, 454 posts
Talon 4
Sniper
Mon 14 Feb 2011
at 09:42
  • msg #142

Re: Boarding:  Round 1

Xil was about to fire a volley through the gap in the lift doors, he had kept his focus there, when he paused and said "Merreck, if you can see anything in that lift give  me a report."

He starts to advance towards the lift with his blaster rifle raised ready to fire.
Master Servious
GM, 803 posts
Tue 15 Feb 2011
at 03:53
  • msg #143

Boarding:  Round 2-6

Deck 8
Merreck went to move forward, but the volume of smoke sent him backing off in a coughing fit.  Wrapping his shirt around his mouth and squinting, he moved forward.

It was hard to see in the elevator with the smoke billowing everywhere but it didn't take long to spot the two bodies on the ground.  One was against the side and looked knocked out.  The other was lying almost on top of the grenade, blood was dripping profusely from his ears.

The other immediately obvious fact was the rear elevator doors were open.


Deck 2-3
Aryan quickly fired his grappling gun into the roof near the access to the level above.  Climbing hand over hand the Gungan was quickly on Deck 3.  Sheila gripped the rope and tried to climb but slipped down the rope to the floor.

Aryan could hear voices from the forward section of the ship but they were too far away to get a visual at this point.


OOC:  Skipped forward about 30 seconds.  On deck 8, please remember a smoke grenade is going off.  You all seem to think you can just stand on top of it without starting to asphyxiate!  There are two pirates in the elevator.  One looks knocked out, the other looks seriously hurt.

Merreck, from your initial glance you saw 3-6 pirates in the elevator so at least 1 has escaped.  Also, neither of the pirates on the ground has a shoulder injury (Xil shot one pirate in the shoulder).

Aryan is now on Deck 3 near the aft cargo elevator.  Sheila and the Guard are still on deck 2.  The rope is DC15 to climb.  Aryan you can hear several people talking in the forward section of the deck but you can't see them yet (the cargo is largely in the way).  Up to you wether you wait for the others or move forward alone.




VP/WP
Aryan: 31/31VP 12/12WP
Exilim: 48/48VP 12/12WP
Merreck: 31/34VP 12/12WP
Mika: 29/29VP 12/12WP
Sheila: 22/22VP 10/10WP
Tobias:  Uninjured
Pilot: Uninjured
Guard 1: Uninjured
Guard 2: Uninjured
Merreck Toluga
player, 102 posts
Face
Independant
Tue 15 Feb 2011
at 12:20
  • msg #144

Re: Boarding:  Round 2-6

"They got out." Merreck shout the quick warning to Four before retreating away from the elevator, trying to find his way to Four and the others. He yells "Don´t shoot" between fits of coughing.
Sheila Masters
player, 302 posts
slicer/medic
Talon 3
Tue 15 Feb 2011
at 12:59
  • msg #145

Re: Boarding:  Round 2-6

Sheila will follow Atryan up the rope. Except the's going to be a while. This is embarrassaing, and probably a problem.  (Maybe Aryan or the guard would like to pull her up)
Exilim Nallis
player, 455 posts
Talon 4
Sniper
Thu 17 Feb 2011
at 09:59
  • msg #146

Re: Boarding:  Round 2-6

Exilim resisted his initial urge to call out to Merreck to lead him out of the smoke. All it would have achieved is the pinpointing their location.

He starts to retreat to his starting position at the first set of barricades and tries to think up a diversion that will distract the pirates, make them reveal their location and allow Merreck to move in the opposite direction and hopefully clear the smoke. He looks around and on himself and swears silently as he doesn't really have much to use.

He finally takes one of his smoke grenades and throws it to the left of the lift in such a way as to make it bounce while still in the smoke and then roll.

Hope the noise works he mutters to himself as he raises his blaster rifle once more ready to fire and don't do anything stupid Merreck, just move in the opposite direction he continues.
Master Servious
GM, 809 posts
Sun 20 Feb 2011
at 01:02
  • msg #147

Boarding:  Rounds 7&8

DECK 8
Xil had no idea if the throwing of his grenade had provided any benefit or not.  It had landed with a loud clank and rolled around for a few moments before falling silent.  Either way it didn't matter as Merreck had made it back to the barrier next to Xil.

The smoke had ceased to pout out of the grenade but the room was still full of smoke.  Somewhere near the position of the elevator, Merreck and Xil could hear someone moaning and weakly coughing.  Clearly one of the two pirates in the elevator was beginning to rouse.  Xil also thought he could hear the occasional sound from further aft; quiet voices conversing.


DECK 2/3
The guard with Sheila tried to climb the rope but failed to get more then a metre or so up before slipping.  Not having time to waste, Aryan dropped the launcher down to Sheila.  Maybe she could shoot a rope somewhere that made it easier.

The gungan moved out alone.  He was used to working this way so it didn't really bother him.  He began creeping towards the forward of the ship, using the large petrochem storage vats as cover.

He soon came within sight of the forward turbolift.  He noted that it was shut down and someone had forced the doors open.  Nobody stood near it that he could see though he was still at least five metres away.

He attention turned to the passage leading to the starboard airlock.  There were four men standing there talking to each other.  All had heavy pistols on their belts and one held a rifle.  They were busy talking and none seemed to have noticed Aryan yet.


DECK 9 - Engineering
It was hard to keep track of what was happening in the rest of the ship.  Since someone had tried unsuccessfully to power up the forward elevators all had been quiet until a few moments ago.  First she'd heard a loud sound directly below her and now several of the smoke alarms around the rear elevator on Deck 8 were going off.




VP/WP
Aryan: 31/31VP 12/12WP
Exilim: 48/48VP 12/12WP
Merreck: 31/34VP 12/12WP
Mika: 29/29VP 12/12WP
Sheila: 22/22VP 10/10WP
Tobias:  Uninjured
Pilot: Uninjured
Guard 1: Uninjured
Guard 2: Uninjured
Merreck Toluga
player, 108 posts
Face
Independant
Sun 20 Feb 2011
at 12:22
  • msg #148

Re: Boarding:  Rounds 7&8

Merreck drop down besides Four and update him in a quiet voice. "They got out through the rear door, the ones in the elevator seemed in bad shape but alive. What do we do now? Move forward quietly? They still have to get past us."
Aryan Jai
player, 28 posts
Tracker/unarmed fighter
Talon 8
Sun 20 Feb 2011
at 13:52
  • msg #149

Re: Boarding:  Rounds 7&8

Aryan Quickly takes stock of the suituation, noting the men and how heavily armed they are.  Without help, Aryan would have a hard time subduing the 4 of them by himself.

Aryan reached into a pouch, holding a stun grenade.  He looked at it with some grim satisfaction.  Judging the distance, Aryan removed his heavy blaster pistol, and from the cover, primed teh concussion grenade and rolled it towards the group.
Mika Trake
player, 9 posts
Sun 20 Feb 2011
at 20:47
  • msg #150

Re: Boarding:  Rounds 7&8

PM
Sheila Masters
player, 304 posts
slicer/medic
Talon 3
Sun 20 Feb 2011
at 21:05
  • msg #151

Re: Boarding:  Rounds 7&8

Sheila tries the reshoot the rope in such a way to make it easier to climb.  Then she will ask the quard to give her a boost, and assuming that works, she will help pull him up.
Exilim Nallis
player, 457 posts
Talon 4
Sniper
Mon 21 Feb 2011
at 10:08
  • msg #152

Re: Boarding:  Rounds 7&8

Exilim nods to Merreck on his return and hearing his information.

Acting on the need to finish the encounter quickly, and hoping that the pirates had not called back to the shuttle, he whispers very quietly back to Merreck as he pulls out his concussion grenades "Follow my lead, grenades first, then forward firing, me front to right, you cover my left." He signals to the remaining guard and cloakshape fighter pilot to hold their positions, ready to engage the pirates if needed.

Without waiting to see if Merreck agrees or not he moves forward quickly and quietly focusing and straining his senses to get the best location he can on the voices he heard, taking into account of how the lift is positioned in the room.

He throws the first of his grenades and takes steps back to make sure he isn't affected by it. Based on the reaction to his first grenade he will throw the second. As soon as it explodes he moves forward firing to the front and right taking a deep breath just before entering the smoke. He hopes Merreck has followed as directed.

OOC: mmm no more grenades now, hope this works
This message was last edited by the player at 10:24, Mon 21 Feb 2011.
Merreck Toluga
player, 109 posts
Face
Independant
Mon 21 Feb 2011
at 10:44
  • msg #153

Re: Boarding:  Rounds 7&8

Merreck is out of grenades but he follow the mercenary with his blaster ready, much more at ease now that the professional fighter is there. He follows with a blaster ready, covering the left side and trying to not make too much noise. Like the mercenary he takes a deep breath before entering the smoke.
Master Servious
GM, 810 posts
Tue 22 Feb 2011
at 10:23
  • msg #154

Boarding:  Rounds 9&10

Deck 2
Sheila refired the grapple launcher at the roof, near the wall and a large series of jutted surfaces.  Another length of liquid cable now hung from the roof.  After a little more grunting and effort the pair finally made it to deck 3, just in time to hear a large explosion sound towards the front of the shift.

Both Sheila and the security guard are now on Deck 3 near the aft cargo elevator.


Deck 3
Watching the guards for a few moments, Aryan waited his chance and threw his grenade.  Unfortunately the cramped nature of the room worked against him as the grenade clipped a pipe and rolled a few metres to the side where it exploded.

While not as spectacular as he may of hoped, the grenade still proved effective with two guards blown of their feet and lying on the ground.  The other two had dropped their weapons and stood, looking disoriented.

<i>OOC:  2 guards are knocked out, 2 are stunned.  Remember that stunned guards are unable to act for 1 round, knocked out guards are unable to act for 1d4 rounds.  It's not long, but it gives you a definite advantage!




Deck 8
Xil and Merreck advanced methodically; Xil using the cover and advance method he'd known since basic training while Merreck did a reasonable jon of mimicking him.  So far there had been no return fire but with the room still full of smoke they couldn't see if they were hitting anything.

They were shocked as a wall comm down the corridor began to beep and then someone began to speak.

"Sir."  shouted one of the guards to Xil.  "You'll want to hear this."

Xil and Merreck cautiously moved backwards until they could hear the comm message.  Captain Tobias' voice was unmistakable.

". . .can't hold them for long.  Came from elevator shaft.  Too many, can't hold. . .ARRRGH!"  The final gasp was coupled with the sound of a blaster bolt.  Clearly the captain had been shot.


If you were wondering OOC where that other team of pirates went, now you know!  Tobias was on the bridge and clearly he has company.


Deck 9
On the engineering deck, Mika quickly determined the smoke was not related to fire as the thermal sensors and environmental controls showed no temperature increases.  However, a couple of minor systems on Deck 8 were showing damage.  First the aft power couplings shorted, then an environmental shunt shut down.  There was no logic to why anyone would sabotage these systems yet they were failing too rapidly to be a mechanical problem.

OOC note - fire weapons inside a ship and you'll hit something!


VP/WP
Aryan: 31/31VP 12/12WP
Exilim: 48/48VP 12/12WP
Merreck: 31/34VP 12/12WP
Mika: 29/29VP 12/12WP
Sheila: 22/22VP 10/10WP
Tobias:  Unknown
Pilot: Uninjured
Guard 1: Uninjured
Guard 2: Uninjured
This message was last edited by the GM at 10:56, Tue 22 Feb 2011.
Mika Trake
player, 10 posts
Tue 22 Feb 2011
at 13:56
  • msg #155

Re: Boarding:  Rounds 9&10

Mika monitors the situation, noting the malfunctions.  Checking, and just logic, seem to indicate something other then routine systemic failures.  At a guess, it was collateral damage, the others had lobbed grenade and were probably trying to blast each other to cinders.  She'd have some work ahead of her, if they get out of this.
Sheila Masters
player, 305 posts
slicer/medic
Talon 3
Tue 22 Feb 2011
at 14:19
  • msg #156

Re: Boarding:  Rounds 9&10

Once she  and the guard finally get up, Sheila will begin using the room to head toward the explosion, where they will probably find aryan and the airlock.  If she meets anyone that is not a member of their crew, she will shoot it.
Merreck Toluga
player, 116 posts
Face
Independant
Wed 23 Feb 2011
at 10:01
  • msg #157

Re: Boarding:  Rounds 9&10

Merreck stopped at the sound of the comm, listening for sounds of the pirates. Perhaps they would turn braver now that it looked like their allies were coming to help them pincer the annoying crew. He tried not to think about the fact that it was absolutely correct, he and Four were in a bad situation.
Exilim Nallis
player, 459 posts
Talon 4
Sniper
Wed 23 Feb 2011
at 10:49
  • msg #158

Re: Boarding:  Rounds 9&10

"Merreck hold position, watch the smoke." Exilim said quickly as he moved towards the comm. He also signaled to the guard and cloakshape pilot to watch down the corridor towards the fore lift.

Never easy he thought to himself. He had quickly decided that Mika might be in a position to help and there was no choice but to use the internal comm. On reaching the comm he quickly gave instructions "Mika, Four, no questions. Seal the bridge, it's taken. Close the first three doors on deck deck eight from the fore lift. Take what control you can from the bridge and lock them out." He hoped Mika would be able to do what he asked, it would buy them precious time.

Exilim quickly ran through options in his head, take on a fit group or continue to with the one he had hopefully disabled temporarily. He chose the later. Before moving he turned to the guard and pilot and said "Hold at the door half way down this section, shut it at the slightest sign of movement." He returned to Merreck and signaled for him to follow. They would continue with their sweep through the smoke.

OOC: Not exactly sure sure of the comm location, but if we can hear it, it can't be too far away.
Merreck Toluga
player, 117 posts
Face
Independant
Wed 23 Feb 2011
at 10:58
  • msg #159

Re: Boarding:  Rounds 9&10

Merreck watches Fours back while he´s handling the comm and giving orders, and then follow him after he´s ready again.
Aryan Jai
player, 29 posts
Tracker/unarmed fighter
Talon 8
Thu 24 Feb 2011
at 04:53
  • msg #160

Re: Boarding:  Rounds 9&10

PM
Master Servious
GM, 818 posts
Thu 24 Feb 2011
at 10:51
  • msg #161

Boarding:  Rounds 11&12

Deck 3

Having finally made it to the deck above, Sheila and the guard ran towards the sound of the explosion.  When they got in range they had to stop in shock for a moment to watch.

The Gungan was a whir of motion.  Already a guard was falling backwards, a vibrodagger embedded in his throat.  Without slowing Aryan had spun and hook kicked the weapon out of the second man's hands, following with a side kick that had the man gasping and doubling over.  The other two guards were just starting to recover from the effects of the grenade.

OOC:  One guard is clearly dead, one is disarmed and winded.  The other two are knocked out but recovering.


Deck 8
Exilim finished his comm call.  He knew he'd just announced there intention to the pirates and increased the risk the shuttle would flee but it seemed the lesser of two evils right now.  As he watched the forward three doors closed as he'd ordered.  Behind them the smoke was starting to clear.  Merreck saw that one of the pirates in the elevator was starting to get to his feet.

OOC:  Knocked out pirate is recovering, other one wont be getting up without serious medical attention!  2-4 more are still unaccounted for.


Deck 9
On the engineering deck, things were getting more interesting.  Surprised by the comm call, Mika had quickly obeyed the orders.  However now things were starting to get complicated.  Someone had engaged the engines and was moving the freighter again.  Added to which, the port airlock was starting to go through a depressurisation cycle, which meant it was getting ready to detach.  She couldn't work on both systems at once.




VP/WP
Aryan: 31/31VP 12/12WP
Exilim: 48/48VP 12/12WP
Merreck: 31/34VP 12/12WP
Mika: 29/29VP 12/12WP
Sheila: 22/22VP 10/10WP
Tobias:  Unknown
Pilot: Uninjured
Guard 1: Uninjured
Guard 2: Uninjured

ENEMIES
Bridge Team: Unknown
Deck 8 Team: One incapacitated, one knocked out + 2-4 more
Deck 3 Team: One dead, two knocked out, one mildly injured (disarmed)
Merreck Toluga
player, 119 posts
Face
Independant
Thu 24 Feb 2011
at 11:14
  • msg #162

Re: Boarding:  Rounds 11&12

Merreck raised his weapon and advanced quickly on the pirate in the elevator. "Hands up, you are beaten!"
Mika Trake
player, 11 posts
Thu 24 Feb 2011
at 19:53
  • msg #163

Re: Boarding:  Rounds 11&12

Regardless of where the freighter went, if the pirate ship detaches the freighter could be so much bantha fodder.   She turns her attentions to trying to keep the airlock pressurized, keep the interlocks engaged, whatever she can do to keep the ships locked together.
Aryan Jai
player, 30 posts
Tracker/unarmed fighter
Talon 8
Fri 25 Feb 2011
at 21:49
  • msg #164

Re: Boarding:  Rounds 11&12



Aryan coontinues to fight ferociously.
Sheila Masters
player, 307 posts
slicer/medic
Talon 3
Sat 26 Feb 2011
at 14:37
  • msg #165

Re: Boarding:  Rounds 11&12

Sheila will have her gun out and go straight past the guards toward the airlock, since Aryan has them  all in hand, to see what she can do about keeping the shuttle from disconnecting.
Exilim Nallis
player, 461 posts
Talon 4
Sniper
Sun 27 Feb 2011
at 10:12
  • msg #166

Re: Boarding:  Rounds 11&12

Exilim glanced towards where Merreck was and then towards the lift. Damn he thought, no time for nicities, I hope Merreck can handle that. If they didn't have an unknown number of enemies in front and behind it would have been different. They didn't have the luxury of being anything more than ruthless.

"Merreck, sorry, no prisoners." He said then turned back moving forward focused, with his rifle raised, ready to fire as the smoke continued to clear.
Master Servious
GM, 820 posts
Tue 1 Mar 2011
at 10:46
  • msg #167

Boarding:  Rounds 13&14

Deck 3
Hardly slowing, Aryan spun and delivered a tooth-jarring left cross to the already winded guard, sending him sprawling to the ground.  The gungan had no time to celebrate though as the other two guards had now gained their feet.  On the bright side, Sheila and the security guard had moved into range.  The former seemed to ignore the fight, trying to move past but taking a hit to the back of the head from a rifle butt that sent her reeling.  The guard stopped and aimed his pistol, waiting for a clear shot.


OOC:  Sheila is in melee range of the pirates and provoked an AOO from one pirate.  The guard is a few metres away but clearly hesitant to shoot into a melee


Deck 8
Merreck either did not hear or chose to ignore Exilim's words as he approached the pirate who was recovering.  When the pirate went for his blaster, the navigator laid him low with a stun bolt.

The pirate's friends were not so generous as a pair of blaster bolts came shooting towards him from further aft.  One went wide but the other missed his cheek by inches, reddening the skin.


OOC:  The guard has been knocked out, meaning he will be done for 1d4 rounds


Deck 9
Mika worked furiously, her fingers flying across the keyboard trying to keep the primary interlocks frozen and the docking clamps in place.  She managed to override the airlock controls for now.  But if the pirates were good enough, they'd soon compensate and manually override.  She continued to work to hamper them anyway she could.

Over her shoulder she could see that the engines had now powered to full and the freighter was heading for the nearest area of space out of the gravity well.





VP/WP
Aryan: 31/31VP 12/12WP
Exilim: 48/48VP 12/12WP
Merreck: 25/34VP 12/12WP
Mika: 29/29VP 12/12WP
Sheila: 18/22VP 10/10WP
Tobias:  Unknown
Pilot: Uninjured
Guard 1: Uninjured
Guard 2: Uninjured

ENEMIES
Bridge Team: Unknown
Deck 8 Team: One incapacitated, one knocked out + 2-4 more
Deck 3 Team: One dead, one unconscious, two active
Merreck Toluga
player, 121 posts
Face
Independant
Tue 1 Mar 2011
at 11:37
  • msg #168

Re: Boarding:  Rounds 13&14

Merreck ducked forward and was going for the weapons of the pirates in the elevator, in case they wake up, using whatever cover he could get behind, running around the elevator if it wasn´t too far. He wasn´t just disarming them, he was looking for some grenades, a well-placed stun grenade would turn this battle. Once he found whatever he needed, Merreck retreated to better cover.
This message was last edited by the player at 23:00, Tue 01 Mar 2011.
Sheila Masters
player, 308 posts
slicer/medic
Talon 3
Tue 1 Mar 2011
at 21:30
  • msg #169

Re: Boarding:  Rounds 13&14

well apparently Sheila misread how quickly they could get to their feet.  She will turn and shoot at whicever live one is in range and hope Aryan can take care of the other.
Exilim Nallis
player, 462 posts
Talon 4
Sniper
Tue 1 Mar 2011
at 22:01
  • msg #170

Re: Boarding:  Rounds 13

Exilim didn't hesitate, he was focused & ready for any incoming fire to give him a direction to shoot. As soon as the pirates shot at Merreck he fired back at where he determined the point of origin of the blaster fire to be.

Once he fired his volley of shots he moved to the side a few steps,  away from where Merreck was at the lift, and knelt on one knee ready to fire again. He hoped that the remaining smoke and his change of position would be enough so that any return fire would go wide.

He didn't look at Merreck as he had to be ready to fire again or move quickly. He hoped however that he was ready to provide cover fire.
Aryan Jai
player, 31 posts
Tracker/unarmed fighter
Talon 8
Thu 3 Mar 2011
at 11:51
  • msg #171

Re: Boarding:  Rounds 13

Aryan, baring his teeth, springs into action on the closest guard, launching an attack
Mika Trake
player, 12 posts
Thu 3 Mar 2011
at 13:26
  • msg #172

Re: Boarding:  Rounds 13

Meeka continues to work on keeping the freighter coupled to the pirate ship.  Regardless of what else happened, if the pirate ship gets free, it's weapons would smash the freighter to a pulp in seconds.  She wasn't sure what the others were doing, but she hopes they're boarding the pirate ship to take it over.  She couldn't think of any other way for them to survive.
Master Servious
GM, 822 posts
Mon 7 Mar 2011
at 10:17
  • msg #173

Boarding:  Round 14 & 15

Deck 3
Sheila spins and fires a hasty shot at the pirate who struck her, the poorly aimed shot flying wide.  The pirate's return shot is a lot more accurate, searing the medic's side.  Sheila gasps and clutches her side, waiting for the killing shot.  However when the shot fires, it comes from the security guard who had finally managed to get a clear shot at the pirate.  The shot hit him squarely in the shoulder and sent him staggering.  The distraction was enough for Sheila to take a more carefully aimed shot that took the pirate clean in the chest, fatally wounding him.

To the side, Aryan fell into a comfortable fighting stance while the pirate drew a vibroblade from a sheath on his back.  Undeterred, the gungan moved in landing a solid punch but recieving a long slash across his arm in return.  While Aryan was clearly the better melee fighter, the pirate's blade gave him a reach advantage.


OOC:  Sheila, you have a free run to the airlock now.  You wont draw an AoO from the other pirate.  The security guard could assist Aryan or follow you.


Deck 8
While Merreck took cover, Xil slowly advanced, using his innate sniper skills to calm his mind and track his unseen enemy.  The pirates were shooting from cover somewhere beyond the smoke.  Xil took his time and fired two shots, the first could be hrard to strike a wall, the second definitely hit someone as a pirate yelped in pain.


OOC:  Merreck, fallen pirates each have a vibroblade and blaster pistol.  One of them also has a smoke grenade and blaster rifle.


Deck 9
Mika cursed under her breath.  Whoever was trying to circumvent her was good.  They'd managed to manually release one of the interlocks.  Three more and they'd be free.  They were running out of time.

Mika, the opposed roll is a computer check (you) vs repair check (pirate).  Everytime he beats you he manually overrides a locking mechanism.   Because he's doing it manually onsite, you can't lock it down again.  So basically you're successful rolls are buying the Talons time (else the pirates would have detached several rounds ago).  Too bad nobody knows the dire circumstances but you!



VP/WP
Aryan: 13/31VP 12/12WP
Exilim: 48/48VP 12/12WP
Merreck: 25/34VP 12/12WP
Mika: 29/29VP 12/12WP
Sheila: 5/22VP 10/10WP
Tobias:  Unknown
Pilot: Uninjured
Guard 1: Uninjured
Guard 2: Uninjured

ENEMIES
Bridge Team: Unknown
Deck 8 Team: One incapacitated, one knocked out + 2-4 more (one injured ?how badly)
Deck 3 Team: Two dead, one unconscious, one lightly injured (battling Aryan)
This message was last edited by the GM at 10:20, Mon 07 Mar 2011.
Merreck Toluga
player, 122 posts
Face
Independant
Mon 7 Mar 2011
at 10:58
  • msg #174

Re: Boarding:  Round 14 & 15

Merreck puts another stun round in the pirate, then drags his body out of the elevator, carefull not to hurt him too much when he hits the floor outside. He grabs the smoke grenade in one hand and ducks down in the cover beside Number Four.
Sheila Masters
player, 311 posts
slicer/medic
Talon 3
Mon 7 Mar 2011
at 13:52
  • msg #175

Re: Boarding:  Round 14 & 15

Sheila heads to the airlock.  Time to be the slicer now.   She pulls out the appropriate kit, trying to help keep the sirlock from letting the other ship go.
Mika Trake
player, 13 posts
Tue 8 Mar 2011
at 02:20
  • msg #176

Re: Boarding:  Round 14 & 15

Mika had not wanted to do anything to draw the pirates attention to her, not more then she could help anyway, but things were getting desperate.  Activating the ship's comms, she announces, "Better get to the airlock unless you want to breath space."
Exilim Nallis
player, 464 posts
Talon 4
Sniper
Wed 9 Mar 2011
at 01:55
  • msg #177

Re: Boarding:  Round 14

From his current position he fired another round of shots in  the direction of the pirates yelp. He was then on the move again,  forward and to the side, changing his position and cover to keep the pirates confused.

He registered Mika's call over the ships intercomm but didn't let it overly  distract him. He had to rely on the team down on level three to deal with that situation, they afterall had more resources at hand than Merreck and himself.
Aryan Jai
player, 32 posts
Tracker/unarmed fighter
Talon 8
Wed 9 Mar 2011
at 07:01
  • msg #178

Re: Boarding:  Round 14

Aryan smiles a half smile at the man he's facing off.  The gungan alters his stance a little, putting his weight on his back foot and falling into an even rythum.
Master Servious
GM, 823 posts
Wed 9 Mar 2011
at 22:55
  • msg #179

Boarding:  Round 15

Deck 3
Aryan strikes out with a circle kick, aiming for the pirate's wrist attempting to releive him of his vibroblade.  The move knocks the weapon out wide but the pirate tenaciously keeps his grip.

From further back, the security guard, eager to help aims his blaster at the twirling combatants.  Squeezing the trigger he lets off a round that misses the Gungan's good ear by mere centimetres.

Sheila meanwhile had moved past the battle and had closed on the airlock.  Both airlock doors were closed and behind the second door she could see a pirate working furiously on a control panel.  THe pirate clearly sees her too because he barks something into a commlink then continues to work frantically.


OOC:  Aryan's disarm failed (he can always try again).  The guard tried to fire into melee but nearly hit Aryan instead!

Sheila, you need a successful repair check to start locking down the airlock.  You'd need to enter the airlock to open the far door asonly one opens at a time though Mika could potentially alter that from engineering (though she'd have to give up her 'battle' for a round to do so).



Deck 8
Xil continued his methodical approach, firing into the smoke.  He was rewarded as he heard a pirate gasp and then gurgle in the unmistakable manner of someone fatally wounded.  The sniper had no time to celebrate his success as a lucky (or skilled) blaster shot caught him full in the chest, sending him hurtling backwards into the wall.  Merreck watched in horror as Xil slumped to the ground unmoving.


OOC:  Well Xil just took the brunt of a critical hit (who set the dice roller to Evil?) and is dying.  One of the pirates is likely dead (or a REALLY good actor).  You still have one stunned pirate in the elevator and at least one pirate down the passage (only two were shooting so there may be only one left, else people haven't been shooting at you).

Don't forget you still have the security guard hiding in a corner to help.  He's been given no jobs to do so he's just taking cover at the moment trying not to get killed.



Deck 9
Mika continued to work frantically, managing to head off a secondary coupling circumvent her nemesis had just tried to slip through.  The engineer was building up a sweat.  Her battle may not involve blasters but the battle was no less intense, the stakes just as high.


OOC:  You won the opposed check this round.  Three interlocks remain in place.


VP/WP
Aryan: 13/31VP 12/12WP
Exilim: -2/12WP *DYING*
Merreck: 25/34VP 12/12WP
Mika: 29/29VP 12/12WP
Sheila: 5/22VP 10/10WP
Tobias:  Unknown
Pilot: Uninjured
Guard 1: Uninjured
Guard 2: Uninjured

ENEMIES
Bridge Team: Unknown
Deck 8 Team: One dead, One incapacitated, one knocked out + 1-3 more (only one shooting)
Deck 3 Team: Two dead, one unconscious, one lightly injured (battling Aryan)
This message was last edited by the GM at 23:20, Wed 09 Mar 2011.
Sheila Masters
player, 312 posts
slicer/medic
Talon 3
Wed 9 Mar 2011
at 23:42
  • msg #180

Re: Boarding:  Round 15

Sheila and the pirate both work frantically to do opposing things to the airlock, him trying to allow the shuttle to escape, her trying to keep it there.
Merreck Toluga
player, 125 posts
Face
Independant
Thu 10 Mar 2011
at 01:10
  • msg #181

Re: Boarding:  Round 15

"Damn it!" Merreck left the pirate on the ground, then shot one normal round into the smoke, at the direction the pirates blaster bolts were coming from. Then he ducked down and tried to pull the Talon our of the line of fire where he could patch him up. He shouted at the security guard. "Get over here and cover me!"
This message was last edited by the player at 01:10, Thu 10 Mar 2011.
Master Servious
GM, 828 posts
Sun 13 Mar 2011
at 01:32
  • msg #182

Boarding:  Round 16-18

DECK 3 - Amidships
Aryan continued to engage his foe with bare hands, making no effort to draw a weapon against the pirate's vibroblade.  Wether this was a move of arrogance or confidence one could not say.  The pirate continued to swing but the Gungan continued deftly dodge.  An overswing by the pirate allowed Aryan to move in close and deliver a midsection punch that he had to retract quickly as the pirate swung his blade back to defend.  The pair backed away, Aryan's punch barely connecting and a small cut on his arm for the trouble.  The pair backed away slighly, the pirate bringing his weapon to a guard position. . .then went flying backwards as the security guard finally scored a hit that took the pirate dead in the abdomen and sent him falling to the ground, blood leaking profusely.  The pirate stared accusingly at the guard for a moment and then his eyes closed, his breaths shallow and his blood flowing away.


OOC: Well who woulda thought it!  The guard hit something!  Last pirate is rapidly bleeding to death.  That means that there are now two corpses, one unconscious and one dying pirate here.


DECK 3 - Port Airlock
Sheila worked frantically at the interlocks, frustration mounting.  She was a slicer, not an engineer.  Still, the pirate had not managed to free anymore interlocks so far.  Wether that was due to her or Mika she hadn't the time to note.  What she did note that another pirate had come to help.  Drawing a heavy blaster, the new pirate had opened the outer airlock door, stepped in and closed it behind him.  Now only the inner airlock door stood between him and Sheila.


DECK 8
The security guard moved forward and began to exchange fire with their foes as Merreck dragged Xil to a safe corner.  Tearing open a trauma patch and grabbing wound sealant, Merreck set to work.  Wether by luck or skill, Merreck did a job worthy of a senior combat medic and soon Xil's life was no longer at risk, at least not from this wound.  The sniper remained unconscious, but he would be okay until they could get him to some bacta.

Merreck then turned and rushed back to the battle.  Taking cover on the opposite side of the wall to the guard he pulled his trigger, but then cursed and pulled back in frustration as his weapon jammed!


OOC:  Interesting.  Merreck rolled a natural 20 to stabilise Xil and then a natural 1 on his first attack when returning to the fray.  Merreck will spend round 19 unjamming his weapon.



DECK 9
Mika had paid little attention to the security camera of the port airlock for over a minute.  There was nothing to see and she'd been busily engaged in electro-mechanical warfare.  Even though one of the Talons had clearly arrived as someone else was trying to lock down the system, Mika was still the one managing to override the attempts to circumvent.

However, she now noticed a new problem.  A pirate had entered the airlock with blaster drawn.  Clearly he was going to 'deal' with whoever was working on the airlock with her.



VP/WP
Aryan: 9/31VP 12/12WP
Exilim: -2/12WP *STABILISED*
Merreck: 25/34VP 12/12WP
Mika: 29/29VP 12/12WP
Sheila: 5/22VP 10/10WP
Tobias:  Unknown
Pilot: Uninjured
Guard 1: Uninjured
Guard 2: Uninjured

ENEMIES
Bridge Team: Unknown
Deck 8 Team: One dead, One incapacitated, one knocked out + 1-3 more (only one shooting)
Deck 3 Team: Two dead, one dying, one unconscious
Merreck Toluga
player, 130 posts
Face
Independant
Sun 13 Mar 2011
at 21:01
  • msg #183

Re: Boarding:  Round 16-18

"Nerfherding dunggrubbers!" Merreck ducked down behind the cover and cursed profusely as he was trying to unjam his blaster. "Keep your aim on the pirates, I will only be a moment. Do you have some kind of restraints on you?"
Sheila Masters
player, 313 posts
slicer/medic
Talon 3
Sun 13 Mar 2011
at 22:38
  • msg #184

Re: Boarding:  Round 16-18

Sheila called back over her shoulder.  "Nother guy coming out, little help please."
Aryan Jai
player, 33 posts
Tracker/unarmed fighter
Talon 8
Tue 15 Mar 2011
at 07:37
  • msg #185

Re: Boarding:  Round 16-18

Aryan, hearing shelia's call, springs into action, drawing his blaster pistol.  He looks at the guard "Watch our backs" he says simply  He runs to her side and takes aim at any enemies comming on the woman.
Master Servious
GM, 833 posts
Wed 16 Mar 2011
at 22:42
  • msg #186

Boarding:  Round 19 & 20

Deck 3
Sheila works to keep the inner airlock door closed but her opponent is faster and Sheila is forced to duck away from her panel as the pirate with the heavy pistol fires a bolt that strikes the wall close to her.  Falling back she sees the Gungan coming towards her, his own heavy pistol in hand.  Aryan and the pirate exchange fire, while Sheila falls back to cover.  While the pirate was now forced to exchange fire with Aryan, she couldn't get to the control panel without exposing herself to fire.

OOC:  Aryan and Sheila have partial cover, as does the pirate.  The panel is a few metres before you but there is no cover to be had there.


Deck 8
The guard shouted to Merreck, "There are restraints in the security locker on deck 7.  Don't usually need to carry them." then fell back as a bolt narrowly missed his head.  Merreck, his weapon now unjammed, began to return fire.  The enemy fire then traced towards him.

With the pirate momentarily distracted, the security guard was able to line up a shot that took the pirate full in the chest.  He fell backwards with a gasp and became silent.  No more fire emerged.

Near the elevator, the stunned pirate groaned and began to stir again.


Deck 9
In engineering, Mika cursed as she accidently bypassed a backup system instead of the primary, leaving one of the interlocks exposed.  Fortunately her enemy didn't take adavantage of this lapse and Mika quickly corrected her mistake.  Three interlocks remained in place.  Hopefully the mercenaries would deal with the problem soon.  Already she could see flashes of what had to be blasterfire from the airlock camera.



OOC:  No more fire is emerging from the aft section.  Either you got them all or they are being very quiet.


VP/WP
Aryan: 9/31VP 12/12WP
Exilim: -2/12WP *STABILISED*
Merreck: 25/34VP 12/12WP
Mika: 29/29VP 12/12WP
Sheila: 5/22VP 10/10WP
Tobias:  Unknown
Pilot: Uninjured
Guard 1: Uninjured
Guard 2: Uninjured


ENEMIES
Bridge Team: Unknown
Deck 8 Team: Two dead, One incapacitated, one rousing + ?more
Deck 3 Team: Two dead, one dying, one unconscious
Merreck Toluga
player, 132 posts
Face
Independant
Wed 16 Mar 2011
at 22:55
  • msg #187

Re: Boarding:  Round 19 & 20

"We´ll have to make do without those restraints for now. Keep your eyes open."

Merreck moved closer to the prisoner, keeping his head down while training his gun on the pirate. "No sudden movements! Answer me, how many of you came up in the elevator?"
Sheila Masters
player, 314 posts
slicer/medic
Talon 3
Thu 17 Mar 2011
at 01:52
  • msg #188

Re: Boarding:  Round 19 & 20

Sheila will shoot at the pirate, trying to stay under cover as much as possible while doing so.
Aryan Jai
player, 34 posts
Tracker/unarmed fighter
Talon 8
Thu 17 Mar 2011
at 08:18
  • msg #189

Re: Boarding:  Round 19 & 20

Aryan will continue to shoot at the pirate
Mika Trake
player, 14 posts
Thu 17 Mar 2011
at 17:52
  • msg #190

Re: Boarding:  Round 19 & 20

Mika continues her efforts to keep the ships coupled together.  She considers evacuating the atmosphere from the airlock to stop whoever is trying to mess with the interlocks, but she's concerned that doing so would help them pull the ships apart that much quicker.

She takes a quick look to see if she could reroute something else into the airlock, coolant maybe or the spray from the fire extinguishers.
Master Servious
GM, 838 posts
Sat 19 Mar 2011
at 00:23
  • msg #191

Re: Boarding:  Round 19 & 20

Merreck Toluga:
"We´ll have to make do without those restraints for now. Keep your eyes open."

Merreck moved closer to the prisoner, keeping his head down while training his gun on the pirate. "No sudden movements! Answer me, how many of you came up in the elevator?"


The pirate spits at Merreck and says nothing.
Merreck Toluga
player, 137 posts
Face
Independant
Sat 19 Mar 2011
at 00:28
  • msg #192

Re: Boarding:  Round 19 & 20

Merreck stun the pirate and wipe away the spit. There was no real restraints to find, but he improvised one with the pirates own jacket.
Master Servious
GM, 841 posts
Fri 25 Mar 2011
at 23:38
  • msg #193

Boarding:  Rounds 21-26

Deck 3
The battle continues as Aryan and Sheila exchange blasterfire with the pirate.  Laser bolts flew back and forth with such ferocity it was hard to see at times.  After nearly thirty seconds of intense shooting, Aryan caught the pirate full in the face, melting away half the features.

The Gungan moved forward and stared at the body and grinned.  He turned to make a comment to Sheila, but he fell silent, his smile dropping away.  The slicer was lying against the wall, a massive blaster burn on her chest.  Clearly the pirate had got a good shot off too.

On examination Aryan found that Sheila was breathing and didn't appear to be bleeding, the heat from the energy blast had cauterised the wound.  Still she was in bad shape and would need a bacta tank in the next few hours.

Having left the guard watching the prisoner and with Sheila now unconscious, Aryan was alone.  Through the airlock he could still see the other pirate working on controls.

OOC:  Sheila took a nasty hit but has self-stabilised.


Deck 8
It didn't take long for Merreck and the guard to truss up the pirate.  By the time they had done so, the Cloakshape pilot had also joined them.  He'd taken the time to ensure the blast doors were still firmly closed.

The question was, what to do now.

Merreck has 2 x NPC helpers, one unconscious PC, one prisoner, one unconscious prisoner and 2 corpses.  Fun fun.  And whatever happened to that bridge team?



Deck 9
Mika had not had much trouble keeping the interlocks held down as whoever had been trying to bypass her seemed not to be trying at the moment.  Perhaps the mercenaries had finally taken care of that for her.




OOC:  And then there were 3.  The Talons are dropping like flies.  Interesting how the low level NPC's are faring better then the 'experienced' mercenaries.  I guess guns don't discriminate!


VP/WP
Aryan: 9/31VP 12/12WP
Exilim: -2/12WP *STABILISED*
Merreck: 25/34VP 12/12WP
Mika: 29/29VP 12/12WP
Sheila: -6/10WP *STABILISED
Tobias:  Unknown
Pilot: Uninjured
Guard 1: Uninjured
Guard 2: Uninjured


ENEMIES
Bridge Team: Unknown
Deck 8 Team: Two dead, One incapacitated, one rousing + ?more
Deck 3 Team: Two dead, one dying, one unconscious
This message was last edited by the GM at 06:56, Sat 26 Mar 2011.
Exilim Nallis
player, 468 posts
Talon 4
Sniper
Sat 26 Mar 2011
at 03:21
  • msg #194

Re: Boarding:  Rounds 21-26

Xil lay, not moving, where Merreck had stabilised him.


OOC: Had to write something, being nearly dead isn't much fun.
Merreck Toluga
player, 138 posts
Face
Independant
Sat 26 Mar 2011
at 10:53
  • msg #195

Re: Boarding:  Rounds 21-26

Merreck pick up Four's comlink and contact the remaining Talons. "Merreck here, we´ve repelled the pirates but they took the bridge. Four is down but alive. Is everyone okay?"

He turns to the guard. "You stay, here with Four and the prisoner and watch our backs." He motions to the pilot. "Come, we need to make sure all the pirates are down." He moves towards the smoke to find the pirates, corpses or otherwise.
Master Servious
GM, 842 posts
Sat 26 Mar 2011
at 11:33
  • msg #196

Re: Boarding:  Rounds 21-26

OOC:  Just a reminder that there are only 3 of the encrypted Talon comms aboard.  Xil's in on Deck 8 (which he is using), Aryan's is on his person and Sheila's is on her's (though I'm kinda sure she wont answer).  Shame Mika or Tobias didn't have one!  Though Mika is directly above Merreck at the moment!
Mika Trake
player, 15 posts
Sat 26 Mar 2011
at 18:19
  • msg #197

Re: Boarding:  Rounds 21-26

Mika continues to monitor the situation and do whatever she can to hamper the pirates attempts to decouple the airlock.
Master Servious
GM, 844 posts
Sun 27 Mar 2011
at 07:00
  • msg #198

Re: Boarding:  Rounds 21-26

Merreck and the pilot had finished checking the aft section of deck 8 and confirmed there were no more enemies there when Aryan commed in.  The gungan quickly explained that 'Ten' was down and he'd left the guard with him to watch over a prisoner.  So the Gungan was alone, had yet to breach the airlock while the pirates were desperately trying to escape and he had an unconscious comrade with him.  Worse yet they still didn't know the status of this bridge team.


OOC:  I quickly wrote a post so Aryan and Merreck can focus on plans.  Your troubles now seem to stem from the missing team (? on the bridge) and the shuttle crew who are trying to detatch.  On the bright side most of you can talk to each other!
Merreck Toluga
player, 140 posts
Face
Independant
Sun 27 Mar 2011
at 20:02
  • msg #199

Re: Boarding:  Rounds 21-26

Merreck used the comlink to plan with the gungan. He made sure to talk a distance away from the prisoner.

"Okay, crazy plan, let´s take their ship. We lost our bridge, we take their ship in return, a ship with weapons. We just need to move everyone there. What do you say? We can come down in the elevator right away, as soon as I use the intercom to tell the engineer to turn them on again."
Aryan Jai
player, 35 posts
Tracker/unarmed fighter
Talon 8
Sun 27 Mar 2011
at 22:17
  • msg #200

Re: Boarding:  Rounds 21-26

Aryan, looking at the prone form of shelia, listens to merrick.  "Isa can try..but stills it will leave a stale mate.  Theysa wiill have our ship, we will have theirs.  They have the cargo, we the weapons."

Aryan looks at the guard.  "..but if we take tehir ship and hold it, we can disable this ship and then take them in a bigger group."
Merreck Toluga
player, 144 posts
Face
Independant
Sun 27 Mar 2011
at 22:19
  • msg #201

Re: Boarding:  Rounds 21-26

"So, do we go ahead with it? We just have to make sure everyone comes along."

OOC: Can Mika get to the airlock?
Master Servious
GM, 847 posts
Sun 27 Mar 2011
at 22:20
  • msg #202

Re: Boarding:  Rounds 21-26

Mika controls engineering. She can go wherever she pleases!
Aryan Jai
player, 36 posts
Tracker/unarmed fighter
Talon 8
Mon 28 Mar 2011
at 00:16
  • msg #203

Re: Boarding:  Rounds 21-26

Aryan smiles, more than a little excitement in his voice.  "Isa think we should do it....wesa may get a ship out of this...if we survive"

The gungan looks at the airlock and a new look of determination crosses his face.

He looks at teh guard.  "Keep him alive...i wants a chat wioth him later"
Merreck Toluga
player, 146 posts
Face
Independant
Mon 28 Mar 2011
at 00:56
  • msg #204

Re: Boarding:  Rounds 21-26

Merreck keys the intercom. "Mika, can you start my elevator? Then go and meet Eight, understood?"

He turns to the pilot and guard. "Okay, we´re taking the elevator, the Talon is coming, and that prisoner."
Aryan Jai
player, 37 posts
Tracker/unarmed fighter
Talon 8
Mon 28 Mar 2011
at 03:29
  • msg #205

Re: Boarding:  Rounds 21-26

Aryan steps up to the internal door, looking at the pirate as he works. Mika....isa need you to open the airlock hatch to the pirate shuttle...right now."

The gungan pulls a vibrodagger from his belt and stands, looking at the man on the other side.
Merreck Toluga
player, 148 posts
Face
Independant
Mon 28 Mar 2011
at 09:20
  • msg #206

Re: Boarding:  Rounds 21-26

Merreck hits his forehead with his hand at Aryans next message over the intercom, then help the guard and pilot with getting Four and the prisoner into the elevator. He dumps the bodies in the elevator outside, but bring any unconcious Pirates along for the ride down. He hands one blaster rifle to the pilot and one to the guard, and keep the smoke grenade for himself. If there are any easily accessible power packs then he pockets them as well, as long as it doesn´t delay the ride down.
This message was last edited by the player at 09:21, Mon 28 Mar 2011.
Mika Trake
player, 16 posts
Mon 28 Mar 2011
at 13:34
  • msg #207

Re: Boarding:  Rounds 21-26

With conflicting orders coming from the intercom, Mika hesitates.  First thing, she starts up the elevators, assuming the pirates are down if the Talons are blasting orders in the clear.

Then she turns her attention to the airlock, working to reengage it's functionality.

Lastly, she summons an elevator to engineering.  She ducks behind a console with blaster in hand, ready to ambush or hide if there's anyone on the elevator who shouldn't be.
Merreck Toluga
player, 149 posts
Face
Independant
Mon 28 Mar 2011
at 13:46
  • msg #208

Re: Boarding:  Rounds 21-26

Merreck gets everyone inside the elevator, guard, pilot, unconcious Talon and any and all pirate prisoners, then commands it to take them to deck 3 and the airlock.
Master Servious
GM, 850 posts
Tue 29 Mar 2011
at 00:25
  • msg #209

Boarding Continues

Deck 9
Mika quickly powers up the aft turbolift, behind her she can hear it smoothly rise to her deck where she locks it in place while she quickly turns her attention to getting the airlock door unlocked as requested by the Gungan.  This also doesn't take too long and she quickly has the door opened.

Spinning in her chair, the engineer then runs to the elevator and takes it down to the deck below.


Deck 8
Merreck listens as the elevator powers up and begins to rise to the deck above.  While he waits for it to return, he and a guard man-handle Exilim to the elevator doors while the other guard keeps the prisoner covered.

After about fifteen seconds the elevator arrives with Mika on board.  The four of them quickly get Exilim and the prisoner on board.  With a quick check of his blaster, Merreck hits the Deck 5 button and the elevator begins to descend.


Deck 3 - Port Airlock
Aryan thumbs on his vibroblade and weaves it in the air threateningly towards the pirate, a feral grin on his features.  The pirate gulps and tries to focus on his work but the distraction proves too much as the airlock door slides open thanks to Mika.

The pirate ceases his work and grabs his blaster as the airlock starts to rise.  He fires off a hasty shot as he runs for the rear of the ship shouting to someone.




OOC:  Might be a good time for people to review deck plans.  Merreck, Mika, a guard and the cloakshape pilot have just reached Deck 5 in the aft turbolift (which only goes down to deck 5).  They have the unconscious Xil (who weighs 95kg so will slow you down significantly) and the pirate prisoner in tow.  If you want to go further down you'll need to use either the cargo elevator or the forward turbolift (I'm assuming she reactivated one of them).  Even so it's going to take a while to reach the shuttle at this rate.  Carrying bodies and leading prisoners does slow you down.  But then again the 'Gunganaut' seems to think he has this all in hand.

Freighter Deck Plan - http://deckplans.00sf.com/CEC/Action6.html


Aryan you are standing at the boarding ramp which leads into the shuttle (number 7 on the deck plan.  The pirate has just run up the ramp towards the back of the ship (that's the way the ramp faces.

Shuttle Deck Plan - http://starwars.wikia.com/inde...-4a_shuttle_SotG-jpg




VP/WP
Aryan: 9/31VP 12/12WP
Exilim: -2/12WP *STABILISED*
Merreck: 25/34VP 12/12WP
Mika: 29/29VP 12/12WP
Sheila: -6/10WP *STABILISED
Tobias:  Unknown
Pilot: Uninjured (with Merreck & Mika)
Guard 1: Uninjured (with Merreck & Mika)
Guard 2: Uninjured (Guarding Prisoner on Deck 3)


ENEMIES
Bridge Team: Unknown
Deck 8 Team: Two dead, One incapacitated, one rousing + ?more
Deck 3 Team: Two dead, one dying, one unconscious
This message was last edited by the GM at 10:12, Sat 02 Apr 2011.
Merreck Toluga
player, 152 posts
Face
Independant
Tue 29 Mar 2011
at 02:59
  • msg #210

Re: Boarding Continues

"Let´s head for the cargo lift, it should be fastest." Merreck help the guard and pilot with moving Talon Four. Mika was a welcome addition to the team as well.
Aryan Jai
player, 39 posts
Tracker/unarmed fighter
Talon 8
Tue 29 Mar 2011
at 04:56
  • msg #211

Re: Boarding Continues

Aryan, sheathing his blade and drawing his heavy pistol as he moves, continues up the ramp slowly and causiously, watching for any signs of fire or ambush.
Mika Trake
player, 17 posts
Tue 29 Mar 2011
at 16:15
  • msg #212

Re: Boarding Continues

Letting the others handle the hauling of the unconscious Talon and the guarding of the prisoner, Mika moves in the rear of the company, following Merreck's lead towards the cargo lift.  She looks about, seeing what signs of damage might have been left in the aftermath of the battle, if any.
Merreck Toluga
player, 154 posts
Face
Independant
Tue 29 Mar 2011
at 22:41
  • msg #213

Re: Boarding Continues

The plan is simple, head for the cargo lift, take it down to the level of the airlock, then hurry out of the hold into the room with the airlocks. Time is of the essence, but they are moving as quickly as they safely can.
Master Servious
GM, 854 posts
Wed 30 Mar 2011
at 10:14
  • msg #214

Combat Reloaded - Round 1

Aryan moves cautiously up the ramp alert for trouble.  From the back of the ship he can hear a lot of noise.  It sounds like the pirate is hastily ripping things off the wall.  Alert to the cabin door at his back, the Gungan moves forward.

He hears the cockpit door opening and the Gungan dives behind one of the starboard side seats for cover as a blaster shot goes off.  Aryan looks up to see a pirate hiding behind the doorway, blaster in hand.  The gungan is then distracted as a flurry of shots burn into his cover from the rear.  The pirate had returned and now had a light repeater slung over his shoulder, the barrel pointed his way and shots flying indiscriminately.  Over his other shoulder hung a bandoleer of what looked like thermal detonators.



OOC: Aryan is taking cover behind the starboard bucket seat that is furthest forward.  He has a pirate shooting from behind the door with a pistol (position 6 on the diagaram) and a pirate standing in the aft foorway shooting a light repeater.  He's just spraying wildly but repeaters aren't built for accuracy!

It will be some time before Merreck's team can assist, especially burdered with all the bodies and prisoner.



VP/WP
Aryan: 9/31VP 12/12WP
Exilim: -2/12WP *STABILISED*
Merreck: 25/34VP 12/12WP
Mika: 29/29VP 12/12WP
Sheila: -6/10WP *STABILISED
Tobias:  Unknown
Pilot: Uninjured (with Merreck & Mika)
Guard 1: Uninjured (with Merreck & Mika)
Guard 2: Uninjured (Guarding Prisoner on Deck 3)


ENEMIES
Bridge Team: Unknown
Deck 8 Team: Two dead, One incapacitated, one rousing + ?more
Deck 3 Team: Two dead, one dying, one unconscious
Aryan Jai
player, 41 posts
Tracker/unarmed fighter
Talon 8
Wed 30 Mar 2011
at 10:27
  • msg #215

Re: Combat Reloaded - Round 1

Aryan, taking quick guage of his suituation, flings a concussion grenade at the pirate with teh repeater, aware of teh man at his back
Master Servious
GM, 855 posts
Thu 31 Mar 2011
at 00:30
  • msg #216

Combat Reloaded - Round 2

Deck 5
Merreck, Mika and the guards manage to carry Xil to the cargo ramp and begin to head downwards.


Shuttle
Aryan primes and throws a concussion grenade which lands just in front of the pirate with the repeater.  The blast knocks him backward into the rear room and he doesn't reappear.  Aryan barely has time to notice this as the blastwave from the grenade knocks him off his feet, though the chair in front of him protects him from the worst of the blast.

It does not however protect him from the blaster bolt that singes his shoulder.  The Gungan ducks back behind cover before the pirate shooting from the cockpit can get another shot off.





VP/WP
Aryan: 0/31VP 10/12WP
Exilim: -2/12WP *STABILISED*
Merreck: 25/34VP 12/12WP
Mika: 29/29VP 12/12WP
Sheila: -6/10WP *STABILISED
Tobias:  Unknown
Pilot: Uninjured (with Merreck & Mika)
Guard 1: Uninjured (with Merreck & Mika)
Guard 2: Uninjured (Guarding Prisoner on Deck 3)


ENEMIES
Bridge Team: Unknown
Deck 8 Team: Two dead, One incapacitated, one rousing + ?more
Deck 3 Team: Two dead, one dying, one unconscious
Shuttle Crew: One knocked out, one uninjured
Sheila Masters
player, 322 posts
slicer/medic
Talon 3
Thu 31 Mar 2011
at 17:47
  • msg #217

Re: Combat Reloaded - Round 2

Sheila will lie there and wait for someone to move her.
Merreck Toluga
player, 156 posts
Face
Independant
Thu 31 Mar 2011
at 18:39
  • msg #218

Re: Combat Reloaded - Round 2

"Engineer, what was your name again? Are you armed?" Merreck takes a few moments to relax while the cargo lift takes them down to the right floor.
Mika Trake
player, 18 posts
Thu 31 Mar 2011
at 21:32
  • msg #219

Re: Combat Reloaded - Round 2

"Mika." she replies to Merreck tersely, patting the blaster holstered upon her hip in answer to his second question.  "I can usually manage to not shoot myself in the foot with it." she adds with a grim chuckle.
Merreck Toluga
player, 157 posts
Face
Independant
Thu 31 Mar 2011
at 22:24
  • msg #220

Re: Combat Reloaded - Round 2

"Good to meet you, Mika. I suggest you draw and get ready. Have you ever been in a firefight, a real one?" Merreck checks the energy on his blaster.
Exilim Nallis
player, 470 posts
Talon 4
Sniper
Fri 1 Apr 2011
at 10:04
  • msg #221

Re: Combat Reloaded - Round 2

Exilim continues not being able to do anything, totally reliant on the team around him.
Mika Trake
player, 19 posts
Fri 1 Apr 2011
at 16:27
  • msg #222

Re: Combat Reloaded - Round 2

Mika gives a snort as she draws her blaster.  "Why would I have been in a real fire fight, I'm just an engineer."  Her draw is smooth and her grip on the blaster is sure, mute evidence that she's perhaps a bit more skilled at handling a blaster then her words would indicate.
Aryan Jai
player, 42 posts
Tracker/unarmed fighter
Talon 8
Sat 2 Apr 2011
at 03:32
  • msg #223

Re: Combat Reloaded - Round 2

Aryan, wincing at his wounds, turns so as to be able to fire at the second person while staying under cover.
Master Servious
GM, 856 posts
Sat 2 Apr 2011
at 10:00
  • msg #224

Combat Reloaded - Rounds 3-5

Shuttle

Aryan continued to trade fire with the pirate in the cockpit door.  Blaster fire splashed all around with several of the Gungan's shots flying into the cockpit while the pirate's shots were reducing the chair Aryan was using to much.

'Where are they?' the Gungan thought to himself angrily.  'It shouldn't have taken Merreck this long to get here.  What could be keeping him?'

The Gungan saw off to his left that the pirate he had downed with the stun grenade was getting back to his feet.  The distraction proved costly as a laser blast hit him full in the chest, knocking him over backwards.  The pirate who had hit him stayed in the doorway too long to admire his handiwork and Aryan caught him with a laser blast to the shoulder, causing him to fall back temporarily in pain.

Aryan examined his own wound.  His armour had deflected much of the blast, saving his life.  Even though the bolt had scorched a deep wound in his chest, one that needed urgent medical attention.  His vision was starting to blur at the edges and it was hard to breathe.


OOC:  Well your armour saved your life, just barely.  One more hit and you're gonna go down.  The pirate in the cockpit door is wounded but still fighting and you've got the other pirate getting back to his feet and will be able to act next round.  Doesn't seem like your reinforcements are coming so you're gonna have to get out of this one yourself somehow.


Deck 3 - Midships
The cargo elevator reached Deck 3 and the group slowly made their way towards the airlock, Exilim's weight causing them to puff and pant as they slowly carried him along.  Near the passageway leading to the forward section Merreck could see the security guard who had been with Aryan.  He was standing watch over a group of pirate bodies.  They were too far off with too many things in the way to determine if they were alive or dead.

OOC: You're about a third of the way between the cargo elevator and the forward turbolift (closer to the cargo elevator)




VP/WP
Aryan: 0/31VP 2/12WP
Exilim: -2/12WP *STABILISED*
Merreck: 25/34VP 12/12WP
Mika: 29/29VP 12/12WP
Sheila: -6/10WP *STABILISED
Tobias:  Unknown
Pilot: Uninjured (with Merreck & Mika)
Guard 1: Uninjured (with Merreck & Mika)
Guard 2: Uninjured (Guarding Prisoner on Deck 3)


ENEMIES
Bridge Team: Unknown
Deck 8 Team: Two dead, One incapacitated, one moderately wounded
Deck 3 Team: Two dead, two unconscious
Shuttle Crew: One moderately wounded, one uninjured
This message was last edited by the GM at 10:22, Sat 02 Apr 2011.
Merreck Toluga
player, 159 posts
Face
Independant
Sat 2 Apr 2011
at 11:18
  • msg #225

Re: Combat Reloaded - Rounds 3-5

"Stay alert"

Merreck call ahead to alert the guard that they were coming. "Hey! We´re coming over! Some of us are wounded. Where is the gungan?"
Aryan Jai
player, 43 posts
Tracker/unarmed fighter
Talon 8
Sun 3 Apr 2011
at 00:40
  • msg #226

Re: Combat Reloaded - Rounds 3-5

Aryan, injured and facing two enemied, one well covered and the other heavily armed, looks at his chest for a moment, then at the ramp.  with a nod of defiance, he takes out his two frag grenades.  He lobs the first one into the cockpit, then the second to teh man at teh back of teh ship.  just as the grenbades leave his hands, aryan is off at a run for the airlock at full speed
This message was last edited by the player at 01:07, Sun 03 Apr 2011.
Master Servious
GM, 858 posts
Sun 3 Apr 2011
at 23:14
  • msg #227

Combat Reloaded - Rounds 6-8

Shuttle
Calling on all the skill, luck and hope he had within him Aryan thumbed the detonator on his first frag grenade and threw it at the cockpit.  It sailed through the door and landed practically at the pirate's feet before exploding.  The pirate made no sound as his body was shredded by the schrapnel.  The sound of exploding consoles could be heard though as the fragments tore into equipment in the cockpit.

Not pausing to savour his good throw, Aryan quickly primed and tossed his final frag grenade at the pirate in the back.  Not even waiting to see it's effect, the Gungan dove for the ramp, rolled once and came up in a run, expecting a blaster bolt in the back any moment.  He need not of worried on that account as the pirate had slung his repeater.

Aryan would have had cause for great concern if he had of seen the pirate arming a thermal detonator as the frag grenade landed at his feet.  He would have been more alarmed as the pirate dropped said detonator in shock.  Fortunately for Aryan he was down the ramp and halfway to the airlock when the grenade blew, followed a millisecond later by the thermal detonator.  If the explosion power of these two weapons was not enough, the fact that the pirate was wearing a bandoleer of detonators, which sparked off with the massive explosion was enough to seal the deal. . .


Deck 3 - Amidships
Merreck had hailed the guard who had left his unconscious charges and moved over to assist Merreck's team with their loads.  He quickly explained that the two mercenaries had headed for the shuttle and left him on guard duty.  He'd seen nothing since though he'd heard the sounds of blasterfire.

They'd made it halfway to the guard's original position when a massive explosion was heard forward.  The force of the explosion was so strong the ship lurched sharply to port, sending everyone falling to the ground.  The temperature suddenly dropped several degrees and everyone began to feel the tug of vaccum, a sure sign of a hull breach somewhere forward.  This settled after a few seconds.  Alarms started to go off all over the ship.

"What the frak just happened?" gasped a guard.


Port Airlock - Deck 3
Aryan brushed himself off and stood up.  He turned to look through the airlock door behind him.  The explosion had fair knocked him off his feet and when decompression had kicked in he thought he was dead.  However, he had realised he was within the airlock as the external door closed automatically in response to the decompression.  Staring through the viewport he could see that the shuttle was still attached. . .well part of it anyway, as the entire rear section of the shuttle had been vapourised.

Admiring his handiwork for a few seconds, the gungan realised he needed to move.  The outer airlock door had been badly bent and pitted and it was a miracle it still had integrity.  What little of the ship he could see was marked with deep streaks, dents and scoring.  It didn't take an engineer to know this area wasn't safe.




OOC:  Nothing like a flair for the dramatic Aryan.  I think you probably made our demolitionist jealous with that blast!  Destroying half a shuttle in close proximity to a fuel tanker is gutsy. . .or insane (or maybe a little bit of both!)  Good move using those Force Points Aryan, they saved your barbequed Gungan butt.

Mika, I think you're going to have your work cut out for you.

On the bright side, the shuttle is no longer a threat and all the team (minus Captain Tobias) is back together!  Though Aryan smells a little crispy!


VP/WP
Aryan: 0/31VP 2/12WP
Exilim: -2/12WP *STABILISED*
Merreck: 25/34VP 12/12WP
Mika: 29/29VP 12/12WP
Sheila: -6/10WP *STABILISED
Tobias:  Unknown
Pilot: Uninjured (with Merreck & Mika)
Guard 1: Uninjured (with Merreck & Mika)
Guard 2: Uninjured (Guarding Prisoner on Deck 3)


ENEMIES
Bridge Team: Unknown
Deck 8 Team: Two dead, One incapacitated,
Deck 3: Two dead, two unconscious, one moderately wounded
Shuttle Crew: Very, very, VERY dead, snap frozen then explosively decompressed.
Merreck Toluga
player, 162 posts
Face
Independant
Sun 3 Apr 2011
at 23:43
  • msg #228

Re: Combat Reloaded - Rounds 6-8

"Infinity's reach. Everybody stay here!" Merreck bolt forward to see what happened at the airlocks, fearing the worst.

Merreck run ahead, finding Aryan and two more unconcious men on the way. After checking that they are alive, he walks into the airlock to find Aryan, and the devastation he caused. "What happened, gungan? Where´s our escape vehicule?"
This message was last edited by the player at 00:13, Mon 04 Apr 2011.
Mika Trake
player, 20 posts
Mon 4 Apr 2011
at 01:48
  • msg #229

Re: Combat Reloaded - Rounds 6-8

Mika rolls to the side and comes up to her knees.  "What the he'll...?". Feeling the tug of a hull breech, she immediately looks around for an equipment locker, hoping for a breath mask or something.  Of course, if they're bleeding atmosphere, she didn't have a lot of time.  Breath mask in hand or not, Mika pushes forward. "Get something I can use as a hull patch."
Aryan Jai
player, 44 posts
Tracker/unarmed fighter
Talon 8
Wed 6 Apr 2011
at 06:29
  • msg #230

Re: Combat Reloaded - Rounds 6-8

Aryan, injured and more than a little exausted, allows himself a half smile as he looks at the damaged ship.

"The ship is currently nedings a service..but there is no enemies on board"

The gungan has a smile as he refers to the enemies.  He slides to a sitting position.  "If it'sa ok...can i gets someone to look at this.." pointing to his chest.  "...it'sa kinda hurt a bit"
Merreck Toluga
player, 172 posts
Face
Independant
Wed 6 Apr 2011
at 09:07
  • msg #231

Re: Combat Reloaded - Rounds 6-8

"We needed that ship! What did you do? Curses. Mika, do we repair or evacuate?"

Merreck goes and checks all the bodies for survivors, and meanwhile gather any weapons he can find, focusing on grenades before other weapons.
This message was last edited by the player at 09:07, Wed 06 Apr 2011.
Aryan Jai
player, 45 posts
Tracker/unarmed fighter
Talon 8
Wed 6 Apr 2011
at 10:59
  • msg #232

Re: Combat Reloaded - Rounds 6-8

Aryan frowns.

"Wesa need the ship....why?  We can't claims it as our own anyway."
Merreck Toluga
player, 174 posts
Face
Independant
Wed 6 Apr 2011
at 11:28
  • msg #233

Re: Combat Reloaded - Rounds 6-8

"The pirates control our bridge! Their shuttle would have been our escape pod and leverage to force the pirates to give up. Now we have to find a way to get them out of the bridge before they self-destruct the ship or arrive at the jump point."

He looks around at the airlock. "Unless the ship gives in first. Help me get these people out of here, gungan."
Mika Trake
player, 21 posts
Wed 6 Apr 2011
at 13:21
  • msg #234

Re: Combat Reloaded - Rounds 6-8

Mika shrugs.  "I don't know the extent of the damage yet, but we're not breathing space yet.  I say we at least plan on repair until we know more."

First thing, keep the air from leaking into space, then Mika could look at helping other efforts.  Maybe if she cut all power to the control room or try to disable the air for the control room only, or something.
Aryan Jai
player, 46 posts
Tracker/unarmed fighter
Talon 8
Wed 6 Apr 2011
at 22:32
  • msg #235

Re: Combat Reloaded - Rounds 6-8

Aryan looks at Mika.  "Disable the engines...that will stop them from jumping anywhere, and it may get them out to fix the problem."
Master Servious
GM, 870 posts
The ultimate power
in the universe!
Wed 6 Apr 2011
at 23:24
  • msg #236

Post-Combat

While Aryan and Merreck bickered, Mika examined the airlock.  Fortunately there was no obvious hull breach to repair.  The initial loss of atmosphere clearly occured when the shuttle's integrity was ruptured, but as soon as the sensors detected this, the airlock doors sealed tight.  The seals on the airlock looked solid but she knew she needed to access damage control to get more detailed information.  Either that or suit up and head outside to see the damage first hand.

In the meantime though, they needed to work out where to go and what to do.  They still had hostiles on board, several wounded and some prisoners.



OOC:  Need to work out where you are going guys.  Simply saying 'let's go' doesn't tell me your intended location or your plans.  Mika powered up the aft turbolift and mid-deck cargo elevator so you can go where these go.

Merreck, the pirates on the ground had blaster pistols, one had a rifle.  No grenades to be seen (thought you'd be a little anti-grenade at the moment given Aryan's little escapade!)

To clarify.  All the ship's crew is now together on Deck 3 except Tobias who is likely still on the bridge in an unknown condition.

There are still an unknown number of pirates aboard (the 'bridge team').

On Deck 3 you now have three prisoners (two unconscious, one conscious) and two unconscious friendlies.  There is an additional unsconscious pirate up on Deck 8.  All the others are dead.



VP/WP
Aryan: 0/31VP 2/12WP
Exilim: -2/12WP *STABILISED*
Merreck: 25/34VP 12/12WP
Mika: 29/29VP 12/12WP
Sheila: -6/10WP *STABILISED
Pilot: Uninjured
Guard 1: Uninjured
Guard 2: Uninjured

Tobias:  Unknown


ENEMIES
Bridge Team: Unknown
Deck 8 Team: Two dead, One unconscious
Deck 3: Two dead, two unconscious, one moderately wounded
Shuttle Crew: Very, very, VERY dead, snap frozen then explosively decompressed.
Merreck Toluga
player, 179 posts
Face
Independant
Thu 7 Apr 2011
at 00:16
  • msg #237

Re: Post-Combat

Merreck grabs the blasters and blaster rifle. "We´ll deal with what we have avaliable. I´m taking the elevator and getting those pirates out of our bridge. Mika, are you coming? I could use your help to get the doors open. Gungan, are you up for another fight, or do you stay with the wounded?"
Aryan Jai
player, 47 posts
Tracker/unarmed fighter
Talon 8
Thu 7 Apr 2011
at 05:46
  • msg #238

Re: Post-Combat

Aryan smiles at merrick.  "As long as i can stand, i'll fight.  you get me patched up and i'll make sure they'll be beggings us to leave them alone."

The gungan unholsters his blaster pistol, then smiles a wry smile.

"...but i'm all out of grenades."

<OOC: Sorry, gungan humour....hehe>
Merreck Toluga
player, 181 posts
Face
Independant
Thu 7 Apr 2011
at 09:13
  • msg #239

Re: Post-Combat

"I have a smoke grenade but that´s all. How do we get up to the bridge, and make sure they don´t get out before?" Merreck is moving towards the cargo hold to hand a blaster and a rifle to the pilot and guard.
Merreck Toluga
player, 182 posts
Face
Independant
Thu 7 Apr 2011
at 11:22
  • msg #240

Re: Post-Combat

Merreck goes and give the weapons to the guard and pilot, them get the Talon Comlink from Talon 3. He hadn´t expected the TIE-fighter pilot to go down, but he´s relieved that she was alive.

When he comes back to the Airlocks he hands the comlink to Mika. "Use this, then we can communicate without giving away our plans."
Mika Trake
player, 26 posts
Thu 7 Apr 2011
at 12:58
  • msg #241

Re: Post-Combat

Merreck Toluga:
"We´ll deal with what we have avaliable. I´m taking the elevator and getting those pirates out of our bridge. Mika, are you coming? I could use your help to get the doors open. Gungan, are you up for another fight, or do you stay with the wounded?"


"Looks like the seals are holding."  Being able to keep breathing is instrumental in pretty much any plan they decide upon.

At Merreck's question, Mika wonders if it wouldn't be better for her to go to the engineering deck, but it was probably better they keep numbers on their side.  "Sure, I'm just as anxious to get the pirates off the ship as anyone."

Blaster again in hand, she motions for the more martial types to lead the way.
This message was last edited by the GM at 08:50, Fri 08 Apr 2011.
Merreck Toluga
player, 184 posts
Face
Independant
Thu 7 Apr 2011
at 13:33
  • msg #242

Re: Post-Combat

"Okay, let´s do this. I have a plan for flushing out the rats from the ship. Mika, get to engineering and call me on the encrypted comlink when you get there."

Merreck moves to the cargo hold, shout to the security guard to come over, then enter the third floor forward elevator, looking up into the elevator shaft through the hatch at the top of the elevator, carefull in case the pirates are moving in the shaft.

OOC: What do I see in the shaft? Are the doors open on any of the floors?
Mika Trake
player, 27 posts
Thu 7 Apr 2011
at 15:32
  • msg #243

Re: Post-Combat

Mika looks a bit confused, first her presence being requested to head for the bridge, now being ordered to engineering.  Still, if that's where she can do the most good, that's where she'll go.  "I don't have an encrypted comlink."
Merreck Toluga
player, 186 posts
Face
Independant
Thu 7 Apr 2011
at 15:36
  • msg #244

Re: Post-Combat

"Use the one I gave you, it´s Talon Three's but she´s hurt and incapable of helping us in this fight."
Mika Trake
player, 28 posts
Thu 7 Apr 2011
at 16:01
  • msg #245

Re: Post-Combat

"Oh, okay.  I didn't know it was encrypted.  I'm off to engineering."

Mika turns aside and blaster still in hand, starts heading for engineering.

OOC:  Sorry Merreck, I overlooked the comlink hand-off.
Master Servious
GM, 879 posts
The ultimate power
in the universe!
Fri 8 Apr 2011
at 08:53
  • msg #246

Re: Post-Combat

While Merreck examines the forward turbolift shaft, Mika quickly makes her way back to engineering without incident.
Merreck Toluga
player, 191 posts
Face
Independant
Fri 8 Apr 2011
at 08:56
  • msg #247

Re: Post-Combat

Merreck tells the guard to guard the elevator shaft with his blaster, then make his way to the aft turbolift. "Talon, are you coming?"
Mika Trake
player, 29 posts
Fri 8 Apr 2011
at 13:12
  • msg #248

Re: Post-Combat

Once in engineering, Mika does what she can to seal the room and pull status checks on the ship, looking for any damage from the recent explosion as well as trying to figure out where the pirates are and what they might be up to.  She holds off doing anything to alert them to her presence at the moment, but just absorbs data for the moment.
Merreck Toluga
player, 193 posts
Face
Independant
Fri 8 Apr 2011
at 13:58
  • msg #249

Re: Post-Combat

After making sure the guard he met on level 3 and the pilot were keeping an eye on the prisoner, wounded and the elevator, Merreck took the aft elevator to Deck 8, bringing the guard that helped him fight off the pirates earlier, and the gungan if he wants to come.

In the elevator he calls Mika on the secure comlink. "Mika, how´s things? Can you find the pirates?"
Master Servious
GM, 881 posts
The ultimate power
in the universe!
Fri 8 Apr 2011
at 22:19
  • msg #250

Re: Post-Combat

In engineering, Mika powers down the aft elevator as soon as Merreck's team reaches Deck 8 as is was the only way to at least partially secure engineering.  Checking her monitors she noted there was some extensive hull damage on the port side but no breaches.  The sub-light drives were operating at full power and were pushing them towards the nearest jump point, about sixty minutes away.  She couldn't tell if anyone was on the bridge as the cams on the bridge had been disabled.  The blast doors on deck 8 were still locked down to prevent anyone traversing the deck.
Aryan Jai
player, 48 posts
Tracker/unarmed fighter
Talon 8
Fri 8 Apr 2011
at 23:45
  • msg #251

Re: Post-Combat

Aryan, blaster in hand, flinches as he gets to his feet and follows Merrick
Master Servious
GM, 884 posts
The ultimate power
in the universe!
Sat 9 Apr 2011
at 00:55
  • msg #252

Re: Post-Combat

Merreck, Aryan and the guard stepped out of the turbolift on Deck 8 while Mika continued upwards.  The deck was exactly how they left it.  The unconscious pirate was still where he lay as where the corpses.  The blast doors were still securely down as Xil had ordered Mika to do earlier.


OOC:  I'd like a weapons/armour check people.  What are you actually all carrying/wearing so I can keep track.  The guard has a blaster pistol, blaster rifle and a stun baton.  He's wearing a blast helmet and vest for armour.
Merreck Toluga
player, 194 posts
Face
Independant
Sat 9 Apr 2011
at 10:38
  • msg #253

Re: Post-Combat

Merreck find a defensive position behind their earlier cover, facing the blast doors. He talks quietly into the comlink.

"Mika, we´re in position, can you get the blast doors open? Do you see anyone on the other side?"

OOC: Merreck has his own blaster, one scavenged blaster, and a smoke grenade.
I have everything except a chewing gum and a piece of plastic to make a personal proton torpedo launcher.

Mika Trake
player, 30 posts
Sat 9 Apr 2011
at 18:18
  • msg #254

Re: Post-Combat

Mika takes a few minutes to check out the current situation.

She grabs the com link and calls Merreck.  "We're not in too bad a shape, but lots of damage.  They're pushing to the jump point at full speed.  Video's out, I can't see what's going on.  I'll see if I can get the doors open.  Stand by."
Master Servious
GM, 887 posts
The ultimate power
in the universe!
Sat 9 Apr 2011
at 22:36
  • msg #255

Re: Post-Combat

The blast doors on Deck 8 quickly glide open, showing an empty corridor beyond.
Aryan Jai
player, 49 posts
Tracker/unarmed fighter
Talon 8
Sun 10 Apr 2011
at 11:52
  • msg #256

Re: Post-Combat

Before Aryan moves, he grabs a med pack.  Holds on merrick.  If i drop, who's gonna save your human ass?
Merreck Toluga
player, 197 posts
Face
Independant
Sun 10 Apr 2011
at 20:16
  • msg #257

Re: Post-Combat

"Wait a second, I need to know where the pirates are."

He turns to the guard. "Can you stay with the Talon, help him patch up?"

In the comlink, Merreck called to the engineer. "Mika, can you stop them from jumping? Turn off the hyperspace engines or something?"

After giving his instructions, Merreck slowly advance, listening for the sound of movement.
This message was last edited by the player at 20:16, Sun 10 Apr 2011.
Master Servious
GM, 890 posts
The ultimate power
in the universe!
Sun 10 Apr 2011
at 22:41
  • msg #258

Re: Post-Combat

Merreck cautiously starts moving forward while the Gungan fumbles with the medpac.  By the time Merrekc has reached the door leading to the eating area, Aryan has thrown aside the now-useless medpac which he had been unable to use successfully.


OOC: Aryan and the guard are still near the aft turbolift, Merreck is just outside the door to the room with the large table and all the chairs.  He still couldn't hear anything.

Aryan, in future if you want to use a medpac, just make the roll yourself as per the rulebook.  I've rolled for you in this case and you've failed.

Merreck Toluga
player, 198 posts
Face
Independant
Sun 10 Apr 2011
at 23:01
  • msg #259

Re: Post-Combat

Merreck moves to the larger room two doors away from the dining hall, then whisper quietly into the comlink. "Mika, cut the light in the corridor, and put it at full in the forward compartments of deck 8, then open all doors in the compartments ahead of me, okay?"

EDIT: Changed action since there are no cameras ahead.
This message was last edited by the player at 08:31, Mon 11 Apr 2011.
Mika Trake
player, 31 posts
Mon 11 Apr 2011
at 14:18
  • msg #260

Re: Post-Combat

Mika calls Merreck back, "Sure, I can disable the hyperdrive, but it's an hour before they can use them anyway.  The only thing that disabling them now would do is make me a target.  I'll disengage them before they can jump, but I'll hold off on it for now."

With Merreck's further order, Mika looks to modify the ship's lighting in the fashion instructed and pop the doors as ordered.
Merreck Toluga
player, 199 posts
Face
Independant
Mon 11 Apr 2011
at 18:49
  • msg #261

Re: Post-Combat

"Sure, just making sure that we can stop them if they try to get away." Merreck end the call to Mika, then cover at the side of the wall with his blaster ready against any pirates in the rooms ahead.
Master Servious
GM, 895 posts
The ultimate power
in the universe!
Tue 12 Apr 2011
at 11:20
  • msg #262

Re: Post-Combat

<Deck 3>
A moan erupts from Sheila as she slowly regains consciousness.


OOC: I did your hour fort check a little early.  Sheila passed so is now classified as 'disabled' (so you can only perform move or attack actions, though this includes using medpacs and medkits!).  Xil is still unconscious.


<Deck 8>
Merreck watched as the lights blinked out in all sections of Deck 8 except the forward compartments.  However Mika couldn't affect all the doors as only the blast doors could be manipulated from engineering as they were linked to the fire system.  All other doors would have to be managed manually.
Sheila Masters
player, 333 posts
slicer/medic
Talon 3
Tue 12 Apr 2011
at 13:08
  • msg #263

Re: Post-Combat

In reply to Master Servious (msg #262):

OOC, Oh bless the great and generous Master.

The first thing Sheila will motice, once she's actually awake, is that there are guards, and prisoners, (and her and Xil, but no one else).  She groans, and decides to ask once she's actually useful for something.  Not to mention she'll eventually need a new shirt and a bacta dip, she took that one in the chest.  Sheila will set to using the medpac on Xil.

 on Xil, til he's awake
Master Servious
GM, 896 posts
The ultimate power
in the universe!
Tue 12 Apr 2011
at 21:51
  • msg #264

Re: Post-Combat

Sheila's skill pays off as Xil begins to groan and slowly regains consciousness.


OOC: Xil is now disabled but conscious.  Welcome back.

On a side note please note that nobody on Deck 3 has a Talon encrypted comm (Merreck has Xil's and Mika has Sheila's) so you can't communicate with the Deck 8 team or Mika.





VP/WP
Aryan: 0/31VP 2/12WP
Exilim: 0/12WP *DISABLED*
Merreck: 25/34VP 12/12WP
Mika: 29/29VP 12/12WP
Sheila: -6/10WP *DISABLED*
Pilot: Uninjured
Guard 1: Uninjured
Guard 2: Uninjured

Tobias:  Unknown


ENEMIES
Bridge Team: Unknown
Deck 8 Team: Two dead, One unconscious
Deck 3: Two dead, two unconscious, one moderately wounded
Shuttle Crew: Very, very, VERY dead, snap frozen then explosively decompressed.
This message was last edited by the GM at 21:53, Tue 12 Apr 2011.
Merreck Toluga
player, 203 posts
Face
Independant
Tue 12 Apr 2011
at 21:53
  • msg #265

Re: Post-Combat

Merreck swore to himself, then walked forward to the door, listening for sounds. If he doesn´t hear anything, then he´d hit the control on the door and immediately retreat into the darkness. If he hear something he´s retreating again to wait.
Master Servious
GM, 897 posts
The ultimate power
in the universe!
Wed 13 Apr 2011
at 05:31
  • msg #266

Re: Post-Combat

It took Merreck less then a minute to determine that the dining area, and elevator area were devoid of pirates.  There were still three doors leading to the various crew quarters he hadn't searched though.
Merreck Toluga
player, 204 posts
Face
Independant
Wed 13 Apr 2011
at 10:33
  • msg #267

Re: Post-Combat

Merreck whisper into his comlink. "Talon, where are you? Can you send the guard forward? I need someone to watch my back."

Merreck then carefully approach the crew quarters, blaster and smoke grenade ready, moving as quietly as he can. Once he´s at the left crew quarters he listens at the door, then checks if he can lock it from the outside.
Exilim Nallis
player, 473 posts
Talon 4
Sniper
Wed 13 Apr 2011
at 10:39
  • msg #268

Re: Post-Combat

Xil slowly opens his eyes, he felt as if he'd been hit by a land speeder that had then decided to land on him. "What happened?" he muttered as he tried to get his bearings by looking around.

OOC: I am alive ...... many thanks to my treating Medic.
Master Servious
GM, 898 posts
The ultimate power
in the universe!
Wed 13 Apr 2011
at 11:33
  • msg #269

Re: Post-Combat

Merreck Toluga:
Merreck whisper into his comlink. "Talon, where are you? Can you send the guard forward? I need someone to watch my back."

Merreck then carefully approach the crew quarters, blaster and smoke grenade ready, moving as quietly as he can. Once he´s at the left crew quarters he listens at the door, then checks if he can lock it from the outside.



Aryan and the guard move up to support Merreck.  Meanwhile the navigator hears nothing while listening at the door.  He also discovers the door is lockable but only with a code key he doesn't possess, but fortunately the security guard does.
Merreck Toluga
player, 205 posts
Face
Independant
Wed 13 Apr 2011
at 11:45
  • msg #270

Re: Post-Combat

Merreck asks the guard to lock all doors to the crew quarters and the small rooms outside the turbo lift, and escort him around as he does so, listening for sounds of danger. If everything goes smoothly, Merreck will direct his attention to the lift instead.
This message was last edited by the player at 11:47, Wed 13 Apr 2011.
Sheila Masters
player, 334 posts
slicer/medic
Talon 3
Wed 13 Apr 2011
at 12:36
  • msg #271

Re: Post-Combat

Sheila isn't feeling so hot as she searches herself to see what's missing, mainly her comlink, then she notes the prisoners.. \she looks at Xil and then to the guard.  "Wanna fill us in? last I remember is getting shot?"
Master Servious
GM, 901 posts
The ultimate power
in the universe!
Wed 13 Apr 2011
at 22:34
  • msg #272

Re: Post-Combat

<Deck 8>
It only takes a few minutes if sneaking, listening at doors and swiping of locks to have all the crew areas locked off and Merreck and Aryan confident there are no pirates hiding in there (or if they are, they're very quiet).  The three of them gather around the forward turbolift shaft.  It's still powered down and the doors on both sides of it remain closed.



<Deck 3>

The cloakshape pilot came over to answer Sheila's question while the guard stood watch over the prisoners, though they were both still unconscious.

"Well, in short, the frogman kicked butt.  He took down several pirates in hand to hand combat then blew up the shuttle.  Not sure how smart that was when it was still attached to the ship but the engineer seems to think we're safe for now.  The navigator, the engineer the frog and one of the security guards have gone to the aft elevator.  Not sure the plan but he said something about retaking the bridge and sending the engineer to engineering.  He left us to watch over the wounded, the prisoners and to guard the forward turbolift."

The frog didn't say much, the navigator was ordering him around a lot.  Not sure why one of you mercenaries, especially one who can kick butt so well takes so much crap from one of the crew."


He suddenly looks at Xil and Sheila pleadingly.  "Oh and don't tell him I called him a frog.  I have no idea of his name or number or whatever.  I'd hate to have him reduce me to pulp.  From what I hear he could do it without breaking a sweat."




VP/WP
Aryan: 0/31VP 2/12WP
Exilim: 0/12WP *STABILISED*
Merreck: 25/34VP 12/12WP
Mika: 29/29VP 12/12WP
Sheila: -6/10WP *STABILISED
Pilot: Uninjured
Guard 1: Uninjured
Guard 2: Uninjured

Tobias:  Unknown


ENEMIES
Bridge Team: Unknown
Deck 8 Team: Two dead, One unconscious
Deck 3: Two dead, two unconscious, one moderately wounded
Shuttle Crew: Very, very, VERY dead, snap frozen then explosively decompressed.
This message was last edited by the GM at 22:35, Wed 13 Apr 2011.
Merreck Toluga
player, 208 posts
Face
Independant
Wed 13 Apr 2011
at 22:43
  • msg #273

Re: Post-Combat

Merreck tries to open the doors to the turbolift, calling to Mika if they don´t open, then calling to the guard in the elevator to show who he is so he doesn´t get his head burnt off by a blaster bolt.
Master Servious
GM, 903 posts
The ultimate power
in the universe!
Thu 14 Apr 2011
at 01:46
  • msg #274

Re: Post-Combat

Being unpowered, the doors are still, but with brute force Merreck manages to open them.  The turblift shaft is dark and empty.
Merreck Toluga
player, 209 posts
Face
Independant
Thu 14 Apr 2011
at 02:01
  • msg #275

Re: Post-Combat

Merreck wave to the guard in the bottom of the elevator shaft, to show where he is.

OOC: If the doors are unpowered, does that mean that the doors would have been left open if they forced them open on another level?
Merreck Toluga
player, 210 posts
Face
Independant
Thu 14 Apr 2011
at 03:01
  • msg #276

Re: Post-Combat

Merreck doesn´t see the guard in the elevator shaft so he turns to the Talon and the guard. "Do anyone of you two feel like doing a frontal assault against a heavily fortified and prepared enemy?" The tone of his voice makes it obvious that he´s joking.

"Let´s try something else instead." Merreck fires a blaster shot at the inside of the door to the bridge, alerting the people inside and causing sparks to fall down into the shaft. "Hey! Anyone home?"

He´s ready to duck into cover if the guard or pirates start shooting at him.
Mika Trake
player, 33 posts
Thu 14 Apr 2011
at 03:46
  • msg #277

Re: Post-Combat

Mika continues her efforts to glean information.  Her first priority is the pirates, numbers, locations, what they've been up to.  If that proves beyond her abilities, she'll focus on calling up damage reports on the ship, checking atmospheric pressure to verify that the ship is holding air, checking power flows, looking for temperature variations that might indicate coolant or hot gas leaks....
Sheila Masters
player, 338 posts
slicer/medic
Talon 3
Thu 14 Apr 2011
at 04:13
  • msg #278

Re: Post-Combat

Sheila starts to laugh, the idea of the Gungan blowing up the shuttle just tickled her aching funnybone.  Of course, the pain in her chest stopped her laughing soon enough.  "How badly was he hurt, that might be it." She turned to Xil. "Well, do we want to go try and help?  I have grenades. I'm sure Aryan would like some more."
Master Servious
GM, 904 posts
The ultimate power
in the universe!
Thu 14 Apr 2011
at 06:17
  • msg #279

Re: Post-Combat

<Deck 3>
The sounds of a blaster shot echoes through the turbolift shaft, followed by shouting.  It was hard to tell anything other than it was a single shot and it had come from above.

The Cloakshape pilot jumped to his feet and ran for the turbolift, blaster in hand.


<Deck 8>
Merreck waited patiently but no movement occured from Deck 7.  He could make out movement far below as someone ran into the turbolift on Deck 3.
This message was last edited by the GM at 06:21, Thu 14 Apr 2011.
Merreck Toluga
player, 211 posts
Face
Independant
Thu 14 Apr 2011
at 07:22
  • msg #280

Re: Post-Combat

PM
Exilim Nallis
player, 475 posts
Talon 4
Sniper
Thu 14 Apr 2011
at 10:39
  • msg #281

Re: Post-Combat

Exilim looked at Sheila shook his head and said "Giving him grenades was a mistake in the first place it appears, who know what he will do with more. That shuttle would have been very handy for us. Besides, I'm not sure how much help we would be, probably just get in the way."

He turned to look in the direction of the fore turbolift at the sound of the blaster fire. "Maybe we need to make our position a bit more defensible, neither of us are in much condition to take any damage." He stands slowly, his injuries making even simple things difficult. Looking around he tries to see exactly how they could make their position a little safer.
Sheila Masters
player, 339 posts
slicer/medic
Talon 3
Thu 14 Apr 2011
at 12:35
  • msg #282

Re: Post-Combat

Sheila hasn't tried to stand yet and she gets a nasty surprise when she does.  SHe's a lot weaker than she thought she was, the little bit of movement she's had to do to get Xil woke up was nothing compared to just standing.

"You have a point about not being much use.  Although I;m not sure the Gungan could have taken the shuttle all by himself.  Having it get away would be far worse than destroying it. I wish they'd left us a comlink."
Merreck Toluga
player, 214 posts
Face
Independant
Sat 16 Apr 2011
at 10:51
  • msg #283

Re: Post-Combat

"Hey, Mika, how are you holding up? I wonder, could you open the doors to the turbo lift without moving the lift? I want to get the pirates attention, try to talk to them, but they can´t hear me through that thick door."

He turns to the gungan.
"Talon, do you have any tactical insights? You must have been in worse situations, right?"
Mika Trake
player, 34 posts
Sat 16 Apr 2011
at 17:14
  • msg #284

Re: Post-Combat

"No worries here." Mika replies to Merreck's query.  She was still trying to glean any information she could about both the pirates and the damage to the ship, looking at secondary conditions when primary sensors fail.  She's monitoring the atmospheric systems attentively in an attempt to see what heat sifgnatures and atmospheric gasses are being supported in what areas.
This message was last edited by the GM at 23:47, Sat 16 Apr 2011.
Mika Trake
player, 35 posts
Sun 17 Apr 2011
at 16:23
  • msg #285

Re: Post-Combat

"I can't control just the doors from here, just turn the turbolift on and off.  By the way, I'd guess a minimum of two, three pirates in the control room.  They're trying to activate comms and plot a jump.  I'm going to try and shut down the comms."

Kika puts action to words, trying to shut down the comms.
Merreck Toluga
player, 215 posts
Face
Independant
Sun 17 Apr 2011
at 18:56
  • msg #286

Re: Post-Combat

"Wait a second Mika, can you listen in on their communication?"
Aryan Jai
player, 50 posts
Tracker/unarmed fighter
Talon 8
Mon 18 Apr 2011
at 04:29
  • msg #287

Re: Post-Combat

The gungan shrugged at merrick. "Isa beebn in bas suituations, but ever on a ship.  i've been more a scout and bounty hunter than a attack force on a ship."

Aryan looks down at the lift.

"We could blow the lift up."

The gungan has a sllight smirk, indicating he's joking, but the gleam in his eye makes you think he may not be..
Merreck Toluga
player, 216 posts
Face
Independant
Mon 18 Apr 2011
at 08:45
  • msg #288

Re: Post-Combat

"Got any grenades? All I have is a smoker."
Aryan Jai
player, 51 posts
Tracker/unarmed fighter
Talon 8
Mon 18 Apr 2011
at 08:49
  • msg #289

Re: Post-Combat

The gungan looked over his shoulder.  "Isa used all mine in the shuttle.  Could have salvaged somethings from the shuttle if teh guy i didn't blows up wasn't holding thermals detonators"

The gungan smirks.  "Yous can go look if yousa can hold your breath that long."
Merreck Toluga
player, 217 posts
Face
Independant
Mon 18 Apr 2011
at 08:59
  • msg #290

Re: Post-Combat

"No thanks, I´ve had enough of wading through smoke for one day. If the only way to get to them is to move the lift to them, then I guess we´ll have to do that."

Merreck shouted down the elevator shaft, trying to get a response from any of the guards he left down there.
Aryan Jai
player, 52 posts
Tracker/unarmed fighter
Talon 8
Mon 18 Apr 2011
at 09:11
  • msg #291

Re: Post-Combat

The gungan quietly smirked to himself, awaiting the lift
Master Servious
GM, 906 posts
The ultimate power
in the universe!
Mon 18 Apr 2011
at 10:05
  • msg #292

Re: Post-Combat

The Cloakshape pilot was staring up in surprise when Merreck started shouting.

"What?
Exilim Nallis
player, 477 posts
Talon 4
Sniper
Mon 18 Apr 2011
at 10:40
  • msg #293

Re: Post-Combat

Exilim looked around the cargo bay trying to make out somewhere for them to take cover behind. The fact that it was full of fuel tanks didn't really give him much hope. If he could avoid it, he wanted to avoid using one of them for cover.

He looks over in the direction of the cloakshape pilot, wondering if his ears are working.
Merreck Toluga
player, 218 posts
Face
Independant
Mon 18 Apr 2011
at 11:48
  • msg #294

Re: Post-Combat

Merreck shouts down the shaft towards the pilot.

"Glad you could join us! Everything good downstairs? No weird sounds? I was planning on bringing up the lift to us."
Mika Trake
player, 36 posts
Mon 18 Apr 2011
at 12:41
  • msg #295

Re: Post-Combat

"Standby."  Mika does what she can to intercept the communication attempts of the pirates.
Master Servious
GM, 907 posts
The ultimate power
in the universe!
Mon 18 Apr 2011
at 22:09
  • msg #296

Re: Post-Combat

The Cloakshape pilot doesn't answer Merreck's shouts, instead turning to look at Xil.  Seeing the sniper's eyes were already upon him, he gave him a questioning look.
This message was last edited by the GM at 04:47, Tue 19 Apr 2011.
Exilim Nallis
player, 478 posts
Talon 4
Sniper
Tue 19 Apr 2011
at 11:01
  • msg #297

Re: Post-Combat

Xil couldn't help but let the surprise show on his face. What were they thinking. It wouldn't take much for the remaining pirates to figure out where they were. He wasn't sure if it was part of Merreck's plan but he had others to consider.

He signaled to the pilot, indicating that he remain silent and return to the group. Once the pilot had rejoined them he said "We need to move from here and find somewhere to hide or take cover. I don't know what they have planned but we are in no shape to confront anyone."

He shook his head as he looked around and tried to figure out what was going on, it was hard to think clearly. All he knew was that they didn't know how many pirates remained.
Merreck Toluga
player, 219 posts
Face
Independant
Tue 19 Apr 2011
at 11:29
  • msg #298

Re: Post-Combat

Merreck was carefull not to leave himself open to attacks from below while he kept watch.

He whispered into the comlink. "Mika, anything on the communications?"
Sheila Masters
player, 340 posts
slicer/medic
Talon 3
Tue 19 Apr 2011
at 12:23
  • msg #299

Re: Post-Combat

In reply to Exilim Nallis (msg #297):

Well, they do have the encrypted comms, so maybe the pirates don't know everything.  Where do you suggest we go?  I'd vote for engineering, I might be able to do some good there, if we can get there and not meet any more pirates.
Merreck Toluga
player, 222 posts
Face
Independant
Thu 21 Apr 2011
at 08:25
  • msg #300

Re: Post-Combat

Not getting any response from his allies, he decides to talk to his enemies. He calls down into the shaft, seeing if he can get an answer.

"Is anyone on the bridge open to converse? There´s not much else to do until we get things in order after all. I would like to at least talk to you first. Anyone?"
Exilim Nallis
player, 479 posts
Talon 4
Sniper
Thu 21 Apr 2011
at 10:45
  • msg #301

Re: Post-Combat

"Well, anywhere will hopefully be better than here" he replied to Sheila "They have to know that something has gone on down here, so lets move up towards engineering. We could also stop off at that room two decks down from engineering as well as an option."

He looks around at the people gathered waiting for a response picking up an available weapon (if there is one) and prepares to move off.
Aryan Jai
player, 53 posts
Tracker/unarmed fighter
Talon 8
Fri 22 Apr 2011
at 23:50
  • msg #302

Re: Post-Combat

The gungan looks at Merrick, bordering on shock.  "Maybe wesa should send you as a negotiator.." The gingan says.


"...Or bait" The gungan mutters.
Merreck Toluga
player, 224 posts
Face
Independant
Fri 22 Apr 2011
at 23:55
  • msg #303

Re: Post-Combat

Quiet so the pirates don´t hear him. "Good idea, I would if I had a bandolier of grenades but I guess we´ll have to think of another plan."
Master Servious
GM, 910 posts
The ultimate power
in the universe!
Sat 23 Apr 2011
at 07:58
  • msg #304

Re: Post-Combat

Two minutes after Merreck called down to the pirates he is still sitting in silence.  Mika had not gotten back to him yet, nor had the Cloakshape pilot returned to the turbolift.  Only Aryan and the security guard where visible to Merreck, remaining close to the turbolift shaft.
Exilim Nallis
player, 480 posts
Talon 4
Sniper
Sat 23 Apr 2011
at 11:02
  • msg #305

Re: Post-Combat

"Alright, lets head up towards engineering, eyes sharp, weapons ready, there are too many unknowns at the moment." He looks at the prisoners and indicates towards them <b>"Lets make sure they are hidden from view, bound up good and proper as well as gagged. No time to be hauling them around."

Once the prisoners are taken care of Xil leads the way, it is relatively slow going due to Sheila's  his injuries and there was no point in making himself or Sheila absolutely exhausted.
This message was last edited by the player at 11:10, Sat 23 Apr 2011.
Aryan Jai
player, 54 posts
Tracker/unarmed fighter
Talon 8
Sun 24 Apr 2011
at 02:55
  • msg #306

Re: Post-Combat

Aryan shakes his head and pulls out his encripted comm. "mika...this isa aryan.  can yousa isolate deck 3's overhead comm system so only deck 3 can hear yousa?"

The gungan looks at the guard.  "Besa ready to move and besa well armed.  Get something we can use for covers in the elevator.."
Master Servious
GM, 914 posts
The ultimate power
in the universe!
Mon 25 Apr 2011
at 01:05
  • msg #307

Re: Post-Combat

Mika grunted a negative to the Gungan's request, reminding him comms were controlled from the bridge.  As it was she was struggling to crack the hypercomm code and she was being constantly bugged by people to fix every problem.  Isn't that what the mercenaries were on board for?

After another five minutes, with a final flourish of code, Mika finally cracked the frequency the pirates were using.  The pirates were still transmitting, reporting to someone how their boarding teams had been ambushed and they'd lost the shuttle.  They were reporting they were uncertain on the status of their starfighters but they had been used as a lure for the freighter's escort craft.

Mika flipped on her encrypted comm and said simply "Got their hypercomm"
Mika Trake
player, 37 posts
Mon 25 Apr 2011
at 03:30
  • msg #308

Re: Post-Combat

Mika pipes the pirate communication over the encrypted com links, hoping the others might deal with the pirates a bit and let her get back to her own efforts to hamper the pirates and ensure that they continue to breathe air instead of space.
Aryan Jai
player, 56 posts
Tracker/unarmed fighter
Talon 8
Tue 26 Apr 2011
at 06:35
  • msg #309

Re: Post-Combat

Aryan makes a face of annoyance.  He then looks at Merrick and the guard.  He gets his comm

"Mika....can you make a diversion for us...wesa gonna drop in on our friends"

He looks at teh guard and Merrick.  "Yousa go down the ladder, and merrick, gets the grenades ready."

Aryan fishes around in his pack and retrieves a grapple launcher with Liquid rope. He looks up for a adequate anchor point and fires.
This message was last edited by the player at 11:37, Tue 26 Apr 2011.
Exilim Nallis
player, 481 posts
Talon 4
Sniper
Tue 26 Apr 2011
at 11:39
  • msg #310

Re: Post-Combat

Xil continues to lead his small group up towards engineering. They are moving slowly and cautiously as they have no real idea of what is happening in other parts of the freighter.
Mika Trake
player, 38 posts
Tue 26 Apr 2011
at 14:15
  • msg #311

Re: Post-Combat

Aryan Jai:
"Mika....can you make a diversion for us...wesa gonna drop in on our friends"


Mika snags the comlink again.  "I can probably kill the power if you can tell me the zone he's in, or maybe do something with the lighting.  What did you have in mind?"
Merreck Toluga
player, 231 posts
Face
Independant
Tue 26 Apr 2011
at 22:52
  • msg #312

Re: Post-Combat

Merreck keeps his voice down. "Not so load. What are you talking about gungan, we can´t go down the elevator shaft, they´ll just pick us off."
Merreck Toluga
player, 234 posts
Face
Independant
Tue 26 Apr 2011
at 23:17
  • msg #313

Re: Post-Combat

Merreck gave the grenade launcher to Aryan and inspected the concussion grenades for himself, weighing them in his hand.
Merreck Toluga
player, 235 posts
Face
Independant
Tue 26 Apr 2011
at 23:59
  • msg #314

Re: Post-Combat

"Delay that Mika, there´s another way to do this."

"Talon, I´m not going to commit suicide by climbing in through the shaft, but there´s another way. Are you ready with that thing? You´ll have to use it very soon, so load up."
Aryan Jai
player, 58 posts
Tracker/unarmed fighter
Talon 8
Wed 27 Apr 2011
at 00:12
  • msg #315

Re: Post-Combat

The gungan glares at Merrick.  "Isa not interested in dying either human...buts other that talk to the priates, you have not offered any ideas yet" Aryan whispers.

"If wesa use a smke grenade or concussion grenade to knock them out of action, then we can repel down and take care of them. if mika can turn off the lights, they will have little time to react to the oncomming grenade."

He takes the grenade launcher. "If wesa lucky, we won't have to kill any more of them, but, rest assured, human, the thought of tossing a normal grenade down had crossed my mind, and after in the shuttle, isa little wary of damaging our only ship."
Merreck Toluga
player, 236 posts
Face
Independant
Wed 27 Apr 2011
at 00:22
  • msg #316

Re: Post-Combat

Quietly, "They deserve a chance to give up, don´t they? Sit tight, if they are not ready to talk now, then we move in, but without rapelling down the shaft."

He shouted down the shaft. "Hello? Anyone down there? I wish to talk to you, perhaps we can come to an arrangement!"
Mika Trake
player, 39 posts
Wed 27 Apr 2011
at 00:36
  • msg #317

Re: Post-Combat

Myka wasn't real sure who was in charge, but for now she'd follow Merreck, at least he could speak basic well. Besides, following Merreck's lead at the moment means she's free to focus on what she thinks she ought to be doing, and that's continuing her review of the freighters damage.
Sheila Masters
player, 342 posts
slicer/medic
Talon 3
Wed 27 Apr 2011
at 01:55
  • msg #318

Re: Post-Combat

In reply to Exilim Nallis (msg #310):

They are moving slowing (being at -6 vitality will do that to a person).  "They took all the grenades, the launcher and a medpac.  I have an extra blaster."

edited  to reflect  the fact that I missed what the other team took with them from my pack.
This message was last edited by the player at 12:07, Wed 27 Apr 2011.
Master Servious
GM, 922 posts
The ultimate power
in the universe!
Wed 27 Apr 2011
at 07:58
  • msg #319

Re: Post-Combat

Deck 3
Xil's team move through the ship until they reach the aft cargo ramp.  Unfortunately they find that the ramp is currently two decks up on deck 5 and the entire system has been powered down.
Merreck Toluga
player, 239 posts
Face
Independant
Wed 27 Apr 2011
at 09:02
  • msg #320

Re: Post-Combat

Not hearing anything from the pirates, Merreck explains his plan to the gungan in whispers, then gets a hold of the rope in the elevator shaft, carefull in case any pirates look out. Once he has the rope, he whisper to the engineer over the comm.

"Mika, I need you to turn on and then cut all power to the forward elevator at the right times, that´s all, but the timing needs to be exactly right. We´ll take care off the rest. Are you ready?"
This message was last edited by the player at 09:06, Wed 27 Apr 2011.
Aryan Jai
player, 59 posts
Tracker/unarmed fighter
Talon 8
Wed 27 Apr 2011
at 10:29
  • msg #321

Re: Post-Combat

The gungan smiles at Merrick.  "Isa suprised human.  Isa thought you were gonna go down and offer them the ship and us as a peace offering."  Teh gungan looked at Merrick. "Isa was about to throw you down the shaft to see how they would react"

The gungan half smiles.  "But, isa must admit, that was better than what i was thinking."  He looks at the guard, readying the grenade launcher.
Merreck Toluga
player, 240 posts
Face
Independant
Wed 27 Apr 2011
at 10:53
  • msg #322

Re: Post-Combat

Quietly. "I´m well aware that they´d just kill me for luring them into this whole trap in the first place. I can´t expect mercy from these pirates. If you are ready then I´ll get moving. Cover me."

Merreck climbed out into the elevator shaft, keeping as quiet as he could.
This message was last edited by the player at 10:53, Wed 27 Apr 2011.
Exilim Nallis
player, 482 posts
Talon 4
Sniper
Wed 27 Apr 2011
at 11:26
  • msg #323

Re: Post-Combat

Xil stares helplessly at the cargo ramp above them. In his pained and incapacitated state he had not thought about whether the lift was actually going to be on their level. As he continues to stare at it his brain tells him - how else did he expect the others to get back up to where they were. He shakes his head trying to think clearly muttering to himself under his breath Damn it, focus your stupid head, think straight

Looking up at Sheila he says "Not to worry, I guess they took the lot as we are in no position to do much." He looks around trying to find the ships internal comm as he assumes that one may be near a lift. "I don't suppose you have a spare comm? Would have been nice to have one left with us, at least we could have known what they were planning. Any suggestions?"

OOC: edited to reflect Sheila's updated post.
This message was last edited by the player at 12:36, Wed 27 Apr 2011.
Sheila Masters
player, 343 posts
slicer/medic
Talon 3
Wed 27 Apr 2011
at 13:01
  • msg #324

Re: Post-Combat

"Nope, they took that too.  Sithspit, we're not much use, are we?  Where were the pirates before we got hurt?  We had Engineering under control.  The bad guys got the Bridge, right? "  She looked at the guards that had come with them, including them in her query. "Are you up to climbing a ladder to Engineering? "
This message was last edited by the player at 19:44, Wed 27 Apr 2011.
Master Servious
GM, 924 posts
The ultimate power
in the universe!
Thu 28 Apr 2011
at 00:51
  • msg #325

Bridge Combat: Round 1

The plan is made, the final details sorted out and Mika brought up to speed.  Aryan cradled the grenade launcher in his hands and slung the bandoleer of mini-grenades over his shoulder.  The security guard hefted a spare blaster rifle, checked the power level then tried to steady himself.

On Merreck's call, the elevator powered up and began to rise.  It came straight to Deck 8.  Once there Aryan jammed the doors open while Merreck quickly bypassed the controls so it would go down without the doors closing.

<Repair Check: 16 - Success>

Once this was done, Merreck unlocked the top hatch on the elevator and left it open.  Climbing through the roof, there was just enough room for him to lie flat.  He then waved to Aryan who nodded, shot him a grin and then pushed the level 7 button.  The elevator began to drop.

With a grenade in one hand and commlink in the other, Merreck watched through the hatch as the elevator dropped.  It reached level 7 and with a pleasant 'ding' the doors opened.  As they did a flurry of blasterfire peppered the back wall of the elevator with energy bolts.  The noise hid Merreck's voice as he called into the comm, "Cut power".

In engineering, Mika's hand's flew across the controls as she immediately cut all power to the forward turbolift.

On the roof, Merreck watched as the elevator darkened and stopped moving, the doors to deck 7 wide open.




OOC:  Well it's combat time again.  The elevator is on Deck 7 with the forward facing turbolift doors open.  A pirate or pirates are shooting into the elevator from somewhere forward.  Merreck is lying prone on the roof of the elevator.  Aryan and the guard are still on Deck 8 peering down through the forced open doors.

Only one person can be on the elevator roof at a time.  To get from deck 8 to the roof you have 3 choices:

1. Jump (it's about 4 metres so risk of 1d6 injury with failed reflex save - you can't make a tumble check either).  Counts as a free action

2. Slide down the rope - Counts as a move action

3. Climb down the ladder - Counts as a full action


I need Aryan and Merreck to make clear what weapons they have.  The guard has a stun baton, pistol and rifle (taken from a pirate).  There are other rifles if Merreck wanted one.

I'm assuming Merreck has the 5 concussion grenades and Aryan has the grenade launcher, 5 mini stun and 5 mini smoke grenades.

Aryan please update your char sheet.  You don't have frag grenades anymore.




VP/WP
Aryan: 0/31VP 2/12WP
Exilim: 0/12WP *STABILISED*
Merreck: 25/34VP 12/12WP
Mika: 29/29VP 12/12WP
Sheila: -6/10WP *STABILISED
Pilot: Uninjured
Guard 1: Uninjured
Guard 2: Uninjured

Tobias:  Unknown


ENEMIES
Bridge Team: Unknown
Deck 8 Team: Two dead, One unconscious
Deck 3: Two dead, two unconscious, one moderately wounded
Shuttle Crew: Very, very, VERY dead, snap frozen then explosively decompressed.
Merreck Toluga
player, 243 posts
Face
Independant
Thu 28 Apr 2011
at 01:24
  • msg #326

Re: Bridge Combat: Round 1

Merreck primed two of his five grenades and lobbed them down through the hatch, afterward drawing his blaster pistol. He was not jumping down just yet, waiting for the grenades to explode first.
This message was last edited by the player at 01:26, Thu 28 Apr 2011.
Aryan Jai
player, 60 posts
Tracker/unarmed fighter
Talon 8
Thu 28 Apr 2011
at 05:09
  • msg #327

Re: Bridge Combat: Round 1

Aryan, loading a concussion grenade in the launcer, readies himself.  He nods to the guard to take the ladder, as he grabs the rope, ready to rapel down at a moments notice.
This message was last edited by the player at 05:10, Thu 28 Apr 2011.
Master Servious
GM, 926 posts
The ultimate power
in the universe!
Thu 28 Apr 2011
at 06:00
  • msg #328

Bridge Combat: Round 2

Merreck in rapid succession arms and throws a pair of concussion grenades.  One rolls through the doors and explodes, the second bounces off the turbolift doors and rebounds inside, exploding within the turbolift.  The roof of the turbolift protects Merreck from the worst of the explosion but he still takes a degree of the force, knocking him sideways into the wall of the shaft, stunning him.

Outside the turbolift, the shooting had stopped.




OOC: Well Aryan and the guard can see Merreck is lying knocked out on the top of the turblift.  At present no fire is coming from Deck 7.  Could be the first grenade got them, could be they're waiting in ambush.

Xil and co would have heard the grenades going off.






VP/WP
Aryan: 0/31VP 2/12WP
Exilim: 0/12WP *STABILISED*
Merreck: 22/34VP 12/12WP
Mika: 29/29VP 12/12WP
Sheila: -6/10WP *STABILISED
Pilot: Uninjured
Guard 1: Uninjured
Guard 2: Uninjured

Tobias:  Unknown


ENEMIES
Bridge Team: Unknown
Deck 8 Team: Two dead, One unconscious
Deck 3: Two dead, two unconscious, one moderately wounded
Shuttle Crew: Very, very, VERY dead, snap frozen then explosively decompressed.
This message was last edited by the GM at 06:02, Thu 28 Apr 2011.
Aryan Jai
player, 61 posts
Tracker/unarmed fighter
Talon 8
Thu 28 Apr 2011
at 06:18
  • msg #329

Re: Bridge Combat: Round 2

Aryan curses under his breath and repels down the rope to the roof.  standing precariously on the roof, he lowers himself and looks down through the hole, listening for any movement or talk
Master Servious
GM, 927 posts
The ultimate power
in the universe!
Thu 28 Apr 2011
at 06:21
  • msg #330

Re: Bridge Combat: Round 2

Aryan listens carefully.  At first he hears nothing, making him think the grenade has done its work, but then he hears a slight creak, like someone had just shifted their weight slightly while trying to remain silent.  Someone was still moving out there.
Aryan Jai
player, 62 posts
Tracker/unarmed fighter
Talon 8
Thu 28 Apr 2011
at 06:25
  • msg #331

Re: Bridge Combat: Round 2

Aryan smiles, and takes aim with the grenade launcher so as to have in shoot through the door.
Exilim Nallis
player, 484 posts
Talon 4
Sniper
Thu 28 Apr 2011
at 10:16
  • msg #332

Re: Bridge Combat: Round 2

At the sound of the grenades Xil turns his head quickly in the the direction of the forward turbolift, momentarily causing himself a bit of dizziness "What the hell" he says. He starts to move back towards the turbolift and then stops "Not sure what we are going to be able to do, there's no easy way for us to get up there and help, even if we were fit enough to do so."
Mika Trake
player, 40 posts
Thu 28 Apr 2011
at 18:23
  • msg #333

Re: Bridge Combat: Round 2

Mika, her services no longer being called for by everyone and their Wookie cohort, goes back to her efforts to diagnose the ship, see how ship-shape they are and where she should turn her repair efforts towards on the assumption that the others would put these pirate rabble down.
Master Servious
GM, 930 posts
The ultimate power
in the universe!
Thu 28 Apr 2011
at 23:27
  • msg #334

Bridge Combat: Round 3&4

Aryan moves into position, grenade launcher in hand and waits.  He sees no movement and hears no sound; that is until the moans Merreck makes as he comes to become audible.  The navigator slowly gets to his feet.  With the Gungan perched beside him he can do little more than squash against the wall.




OOC:  Merreck is back in the action.  With two of you on the roof it is VERY squishy.  Neither of you can move about and only Aryan is in a position to fire through the shaft (well without shooting straight down that is).   The pirates have made no move since Merreck hurled his grenades.



VP/WP
Aryan: 0/31VP 2/12WP
Exilim: 0/12WP *STABILISED*
Merreck: 22/34VP 12/12WP
Mika: 29/29VP 12/12WP
Sheila: -6/10WP *STABILISED
Pilot: Uninjured
Guard 1: Uninjured
Guard 2: Uninjured

Tobias:  Unknown


ENEMIES
Bridge Team: Unknown
Deck 8 Team: Two dead, One unconscious
Deck 3: Two dead, two unconscious, one moderately wounded
Shuttle Crew: Very, very, VERY dead, snap frozen then explosively decompressed.
Merreck Toluga
player, 246 posts
Face
Independant
Thu 28 Apr 2011
at 23:52
  • msg #335

Re: Bridge Combat: Round 3&4

"Damn, I really should have seen that one coming. If something can go wrong, you can bet that it will." Merreck shakes his head to clear it, and stays back to give the gungan as much room to move as he can.
Master Servious
GM, 931 posts
The ultimate power
in the universe!
Fri 29 Apr 2011
at 00:25
  • msg #336

Bridge Combat: Round 5-9

Aryan waits patiently, his finger resting on the trigger for a pirate to show his face, make a sound, anything.

Half a minute ticks slowly by and nothing is seen or heard.




OOC: Aryan, the pirates have a strong defensive position and clearly aren't silly enough to abandon it.  Not everyone likes the 'full-frontal assualt' approach your Gungan/Rambo hybrid seems to!
Aryan Jai
player, 63 posts
Tracker/unarmed fighter
Talon 8
Fri 29 Apr 2011
at 00:29
  • msg #337

Re:  Bridge Combat: Round 5-9

Aryan, as silently as he can, unloads the concussion grenade, and loads a smoke grenade. He leans into Merrick and whispers.

"Besa ready to move."

Aryan takes aim and fires the smoke grenade.
Merreck Toluga
player, 247 posts
Face
Independant
Fri 29 Apr 2011
at 08:00
  • msg #338

Re:  Bridge Combat: Round 5-9

"Give them hell, I´m right behind you."

Merreck readied his blaster, and made sure he had his smoke and concussive grenades ready at hand.
This message was last edited by the player at 08:01, Fri 29 Apr 2011.
Master Servious
GM, 934 posts
The ultimate power
in the universe!
Fri 29 Apr 2011
at 22:28
  • msg #339

Bridge Combat: Round 10

The smoke grenade flew through the open turbolift doors and could be heard hitting the ground several metres beyond.  This sound was followed by the sounds of smoke hissing from the grenade, followed a few seconds later by the sounds of someone coughing and spluttering.
Aryan Jai
player, 64 posts
Tracker/unarmed fighter
Talon 8
Fri 29 Apr 2011
at 23:45
  • msg #340

Re: Bridge Combat: Round 10

Aryan, springing into action, looks at merrick with a grim nod and swings from the hatch, hitting the floor running and running for cover while holding his breath
Merreck Toluga
player, 248 posts
Face
Independant
Sat 30 Apr 2011
at 21:35
  • msg #341

Re: Bridge Combat: Round 10

Merreck follow Aryan, waiting for him to jump down and then jumping down through the hatch and landing lightly. He quickly acquired targets and fired with his blaster on the first pirate he could see. Afterwards he planned on finding a good position. Knowing the layout from the many times he had been there, he was aiming to run immediately forward into the bridge, or hiding in one of the adjacent rooms if the way forward was blocked.
This message was last edited by the player at 21:37, Sat 30 Apr 2011.
Master Servious
GM, 935 posts
The ultimate power
in the universe!
Mon 2 May 2011
at 10:06
  • msg #342

Bridge Combat: Round 11

Aryan swings down into the turbolift.  He lands lightly on his feet and prepares to run for cover when a blaster bolt takes him centre of the chest and sends him flying backwards, slumping to the turbolift floor, a gaping hole in his chest.  His armour plating prevented the shot from being immediately fatal, but there was still every likelihood he still might die.




OOC:  Holy crap!  Talk about lucky rolls.  You took 13 damage, minus 2 for your amour leaves you on -9WP!  Gives you one single chance to stabilise.  Personally when I made the attack roll and realised you were hit, I thought the Gungan was hitting the virtual garbage bin (though he still might)!

Merreck, you're still on the roof as I recall you didn't want to jump down if Aryan went down.  He looks REALLY bad but it looks like he's still breathing, albeit it lightly.



VP/WP
Aryan: 0/31VP -9/12WP *DYING*
Exilim: 0/12WP *STABILISED*
Merreck: 22/34VP 12/12WP
Mika: 29/29VP 12/12WP
Sheila: -6/10WP *STABILISED
Pilot: Uninjured
Guard 1: Uninjured
Guard 2: Uninjured

Tobias:  Unknown


ENEMIES
Bridge Team: Unknown
Deck 8 Team: Two dead, One unconscious
Deck 3: Two dead, two unconscious, one moderately wounded
Shuttle Crew: Very, very, VERY dead, snap frozen then explosively decompressed.
This message was last edited by the GM at 10:42, Mon 02 May 2011.
Merreck Toluga
player, 251 posts
Face
Independant
Mon 2 May 2011
at 10:26
  • msg #343

Re: Bridge Combat: Round 11

"Crud!"

Instead of jumping down, Merreck lies down on the roof of the elevator, belly to the floor, and leans down through the hatch to fire a blaster bolt at any exposed pirate, quickly pulling back to safety after firing.
This message was last edited by the player at 10:27, Mon 02 May 2011.
Exilim Nallis
player, 486 posts
Talon 4
Sniper
Mon 2 May 2011
at 11:13
  • msg #344

Re: Bridge Combat: Round 11

Xil looks around desperately for an internal ship comm. Once he finds one "Engineering, Four here, need the cargo lift on level three asap." He knows that it will be broadcast over the ship but there aren't many options. To the group with him "Hopefully we can get up to levels seven & eight and help in whatever way possible. Not knowing what is going on, using the fore lift is too risky."
Aryan Jai
player, 65 posts
Tracker/unarmed fighter
Talon 8
Mon 2 May 2011
at 11:23
  • msg #345

Re: Bridge Combat: Round 11

PM
This message was last edited by the player at 11:27, Mon 02 May 2011.
Master Servious
GM, 939 posts
The ultimate power
in the universe!
Tue 3 May 2011
at 09:25
  • msg #346

Bridge Combat: Round 12

Merreck leans down, trying to get a bead on a pirate but is unable to make much out through the smoke and the bad angle.  Return fire from the pirates bursts all around him and the rest of the turbolift.  Several shots narrowly miss Aryan who lies unconscious on the floor of the turbolift.

From above, the guard watches the situation helplessly.  "We have to get him out of there Merreck." he calls down.
Merreck Toluga
player, 253 posts
Face
Independant
Tue 3 May 2011
at 10:19
  • msg #347

Re: Bridge Combat: Round 12

To Mika, quietly, "Talon Eight is down."

Merreck turns around to the guard and admonish him, trying to keep his voice down despite his anger. "Are you crazy? Going down there now is suicide."

OOC: Isn´t the guard on about the same level as Merreck? The guard is on level 8, and Merreck is on the roof of an elevator that is on level 7, so Merreck should be at 8 too.
This message was last edited by the player at 10:20, Tue 03 May 2011.
Security Guard
Tue 3 May 2011
at 11:23
  • msg #348

Re: Bridge Combat: Round 12

The guard growls right back at Merreck.  "Don't be moronic.  I wouldn't send my enemy down there.  Why not just get the engineer to power up the turbolift?  The doors will close and we can move it safely to another level."
This message was last edited by the GM at 11:28, Tue 03 May 2011.
Merreck Toluga
player, 254 posts
Face
Independant
Tue 3 May 2011
at 11:39
  • msg #349

Re: Bridge Combat: Round 12

"That´s actually a good idea..."

He quickly relays the plan to Mika.
"Mika, could you turn the power on in the turbolift? Like, right now!"

He turns to the guard. "Press the level 8 button as soon as it starts." Then he stays on top of the turbolift, ready to jump down through the hatch as soon as the elevator starts moving.
Mika Trake
player, 41 posts
Tue 3 May 2011
at 17:56
  • msg #350

Re: Bridge Combat: Round 12

Mika hears the ship's comms, asking her to power up the cargo lift.  Of course, she has no idea who's asking and if was one of the mercs, wouldn't they be using an encrypted comlink?  While debating if she should restore power or not, she gets the communication from Merreck.  "Got it." and she quickly works to restore power the forward lift.

Once power's restored there, she goes back to the question of the cargo lift.  Hitting the ship's intercom, she says, "Who's asking for the cargo lift?"  Of course, what sort of answer would convince her that Four is really not one of the pirates, she has no idea.
This message was last edited by the player at 18:01, Tue 03 May 2011.
Master Servious
GM, 941 posts
The ultimate power
in the universe!
Wed 4 May 2011
at 00:06
  • msg #352

Re: Bridge Combat: Round 12

Moments after Merreck's comm transmission, the turbolift powered up once more and the doors began to close.  The pirates increased their rate of fire but none hit close to the Gungan and soon the blasts were hitting closed doors.  The security guard was desperately pressing the lift button in an attempt to get it to rise and rise it did.

When it was high enough, Merreck dived out the doors onto deck 8.  Moments later the turbolift arrived on Deck 8.  The pair quickly checked on their Gungan colleague.  There was a large, still-smoking hole in the right side of his torso that looked fatal but amazingly the Gungan was still breathing, albeit faintly.




OOC:  Aryan self-stabilised.  All three of you are standing in the turbolift on Deck 8.


VP/WP
Aryan: 0/31VP -9/12WP *STABILISED*
Exilim: 0/12WP *STABILISED*
Merreck: 22/34VP 12/12WP
Mika: 29/29VP 12/12WP
Sheila: -6/10WP *STABILISED
Pilot: Uninjured
Guard 1: Uninjured
Guard 2: Uninjured

Tobias:  Unknown


ENEMIES
Bridge Team: Unknown
Deck 8 Team: Two dead, One unconscious
Deck 3: Two dead, two unconscious, one moderately wounded
Shuttle Crew: Very, very, VERY dead, snap frozen then explosively decompressed.
Sheila Masters
player, 352 posts
slicer/medic
Talon 3
Wed 4 May 2011
at 00:10
  • msg #353

Re: Bridge Combat: Round 12

Sheila whispers to Xil. "Let's just climb the fraking ladders.  We'll have to go slow, but we'll have a better chance of convincing her when she can look at the camera outside engineering."

Then she says out loud, letting some irritation flow into her voice.  "it's Talon three. One of you took my stuff while I was out of it."
Merreck Toluga
player, 256 posts
Face
Independant
Wed 4 May 2011
at 07:14
  • msg #354

Re: Bridge Combat: Round 12

"Thanks Mika, can you turn down power to the turbolift now?"

Merreck and the guard carefully move the gungan out of the elevator and do what they can to keep him alive.
Exilim Nallis
player, 488 posts
Talon 4
Sniper
Wed 4 May 2011
at 11:33
  • msg #355

Re: Bridge Combat: Round 12

Xil gave a small shrug and smile as Mika questioned who was asking for the lift. While Sheila might be right in climbing the ladders, the reality was that it would take them a long time. Trying to think of something that would convince Mika that he was himself and not getting impersonated he says the first idea that comes into his head "Engineering, Four again. The first time I met crews I told you all that this was not a democracy and which of us would be stationed on the freighters. So send the lift down, now!." the last said with added emphasis.
Mika Trake
player, 43 posts
Wed 4 May 2011
at 17:55
  • msg #356

Re: Bridge Combat: Round 12

Mika cuts power to the forward lift again, then gives a "what the hell" sort of sigh and engages power to the cargo lift, sending it to deck 3.

On the encrypted comms, "Power's been shut off again."  Then on the ships intercom, "Cargo lift's on it's way."
Merreck Toluga
player, 257 posts
Face
Independant
Wed 4 May 2011
at 21:32
  • msg #357

Re: Bridge Combat: Round 12

"Thanks Mika, you are a lifesaver, and I mean it. The long-eared Talon got shot down in the elevator, but he´s safe now, thanks to you."

Having thoroughly stroked Mika´s ego, Merreck turns back to patching up the Gungan, using a nearby medkit if he finds one.
Sheila Masters
player, 353 posts
slicer/medic
Talon 3
Thu 5 May 2011
at 23:37
  • msg #358

Re: Bridge Combat: Round 12

Once the cargo lift arrives, Sheila stares at it.  "Pk then let's go.  which way?"
Exilim Nallis
player, 489 posts
Talon 4
Sniper
Fri 6 May 2011
at 10:20
  • msg #359

Re: Bridge Combat: Round 12

Exilim leads the way onto the cargo lift "We'll take this to level five, head towards the back of the ship and then take the aft turbolift to deck eight." He said it fairly casually but knew that it still take them a little time.

When they reach deck five Xil locates another internal ships comm "Engineering, Four. Disable cargo lift. Power up aft turbolift, thanks." He signals to the others to follow and leads them towards the aft turbolift. He hopes that it is working by the time that they reach it. He moves as quickly as his injuries allow, as he wants to get Sheila up to help Mika in engineering. In the back of his mind he is thinking of cutting all power to the bridge if possible.
This message was last edited by the player at 11:10, Fri 06 May 2011.
Merreck Toluga
player, 260 posts
Face
Independant
Fri 6 May 2011
at 11:30
  • msg #360

Re: Bridge Combat: Round 12

"The gungan seems stable for now. I´m going to go find the other Talons, can you watch this place for now?" He takes the gungans comlink, checks that it works. "If something happens, use the intercom and I´ll come running."

Merreck then turned towards the ships aft and walked toward the other turbolift.

EDITed after clarification.
This message was last edited by the player at 13:08, Fri 06 May 2011.
Master Servious
GM, 946 posts
The ultimate power
in the universe!
Sat 7 May 2011
at 10:00
  • msg #361

Re: Bridge Combat: Round 12

A few moments after Xil makes his call to engineering, the aft turbolift powers up and moves down to level 5.  After Xil, Sheila and the guards get on board, they punch in Deck 9 and the turblift begins to rise.  However the turblift makes an unscheduled stop on Deck 8.  The four raise their weapons and have them ready as the doors open on Deck 8.  Outside, they find Merreck who is appraising the four blaster barrels pointed at his face.
Merreck Toluga
player, 261 posts
Face
Independant
Sat 7 May 2011
at 10:28
  • msg #362

Re: Bridge Combat: Round 12

"Please, put those away, you might hurt someone." Merreck motion to the blasters the others are carrying. He looks tired and weary.

He hands over the comlink he took from the gungan to Xil. "Here, it´s the other Talons, the gungan, he is alive but unconcious, lying by the other elevator" He motions toward the fore. "We tried to attack but they were too well entrenched on the bridge."
Sheila Masters
player, 354 posts
slicer/medic
Talon 3
Sat 7 May 2011
at 23:19
  • msg #363

Re: Bridge Combat: Round 12

"We or at least I can go to Engineering, maybe I can help your Engineer to do something to unentrench them.  I'm certainly in no condition to fight."  She looks tired, there's an large blaster burn on her chest too.
This message was last edited by the player at 23:24, Sat 07 May 2011.
Exilim Nallis
player, 490 posts
Talon 4
Sniper
Sun 8 May 2011
at 08:11
  • msg #364

Re: Bridge Combat: Round 12

Xil lowers his blaster as he takes the comm from Merreck,"Thanks he would have tried for a witty remark but was in no condition or mood for it. "If I recall the layout of the bridge correctly they will have a few good places to take cover on either side of the lift. We need another way of getting to them."

Talking into the secure comm "Mika, Four here, let Three up into engineering. I want the two of you to cut all power to the bridge, just leave life support for the moment." he turns to Sheila "You've heard what I want, when you get up there let me know if you can do it. In the mean time the rest of will make sure that anyone not part of our group is tied up securely. We don't need anymore surprises." He moves off to go and check on Aryan.
Merreck Toluga
player, 262 posts
Face
Independant
Sun 8 May 2011
at 13:10
  • msg #365

Re: Bridge Combat: Round 12

To Xil "One of the guards are watching over the Gungan. You can´t miss them, but call ahead just in case."

To Sheila "Good idea Three. I think I´ll actually follow along on the way. I´m going to check if any of the pirates are trying to get out, just waiting doesn´t sit well with me."

OOC: I plan to check deck 5 and 4 for pirates, just walk there, look around, and perhaps open a crack in one of the doors to look into the elevator shaft.
Mika Trake
player, 44 posts
Mon 9 May 2011
at 04:07
  • msg #366

Re: Bridge Combat: Round 12

Mika gives a sigh.  Now she's got a bunch of numbers with which to contend.  Thumbing the comlink control, she responds, "Are you sure that's what you want to do?  There's a lot going on outside and killing the sensors and maneuvering thrusters might not be such a good idea.  I can cut power to the engines before they can jump anywhere."

Regardless, Mika takes steps to kill power should they take that option.
Exilim Nallis
player, 491 posts
Talon 4
Sniper
Mon 9 May 2011
at 11:57
  • msg #367

Re: Bridge Combat: Round 12

Xil rubs his head, it hurts and he doubted it would get any better in their present situation. He didn't want people scattered all over the ship, they didn't have enough for that. He considers what in being said around and to him. No matter which way he turned it in his mind, they needed to do something to keep the pirates from doing whatever they wanted. And at present it, was taking the ship to the location or rendezvous destination or whatever else they had planned. He couldn't allow that to happen.

He pulls himself together, or as together as he can and puts  authority in his voice "Everybody stop!" he looks at the group gathered before him. He waits until they are all looking at him.

Addressing the group including Mika via the Talons comm "We can't allow the pirates to dictate our destination. Leaving them in control of the bridge allows them to do that. We need a way of getting them off the bridge and us back on it." he pauses making sure they are all paying attention, "Mika, when I give the word, lock the fore turbolift on deck seven - doors shut, cut all power, minimal life support only. Cut power to the engines, we need to stop going where they want to take us. They will have one option left, up through the lift hatch to us. When or if they come that way we will have the advantage."

Indicating to the pilot and other guard "When we get to the fore lift bring Eight back here. Then you stay back here at the aft lift he says indicating to the guard."Come back and join us at the other lift." he says to the pilot.

He looks around once more "Alright, lets go, bring all the weapons aren't already being used as well. I want a full list of what armaments we have left so we can set this up. Let's go." He heads of to the fore turbolift.
This message was last edited by the player at 12:33, Mon 09 May 2011.
Merreck Toluga
player, 263 posts
Face
Independant
Mon 9 May 2011
at 13:26
  • msg #368

Re: Bridge Combat: Round 12

"Good to have you awake Talon. I´ll lead the way." Merreck shakes his head, and run ahead to the forward turbolift, calling ahead to the guard.

Over the Talon-com: "Looks like we´re trying the elevator another time, Mika. Turn it on an off when I call and I´ll handle the rest."

OOC: Once at the turbolift, he gives the gungans grenade launcher to Xil, and report having three concussive grenades. Then he prepares the maneuver with the elevator again, telling it to go to level 7 but jumping out before the doors close, and then telling Mika to shut it down once it´s on level 7 with doors open.
Mika Trake
player, 45 posts
Mon 9 May 2011
at 21:44
  • msg #369

Re: Bridge Combat: Round 12

Mika sighs at Exilim's commands.  "I can cut power to the forward lift, but I can't move it to a specific deck.  If you want it moved, someone's going to have to get in and move it manually.  Still want me to kill lift power now?"

While speaking, Mika moves over to the power relays for the engines and starts there.  Afterwards, she's look at the comms, then the sensors, then the hyperdrive....  She does a mental inventory, trying to make sure that's everything except life support.

OOC:  GM, did I understand right that Mika can't remote control the lift, just power on or off?
Master Servious
GM, 950 posts
The ultimate power
in the universe!
Tue 10 May 2011
at 05:36
  • msg #370

Re: Bridge Combat: Round 12

Mika Trake:
OOC:  GM, did I understand right that Mika can't remote control the lift, just power on or off?


You are very correct.  However you will notice Merreck solved the problem for you in his post.
This message was last edited by the GM at 05:36, Tue 10 May 2011.
Master Servious
GM, 951 posts
The ultimate power
in the universe!
Tue 10 May 2011
at 09:37
  • msg #371

Re: Bridge Combat: Round 12

It only takes a minute or two for everyone to get in their new position.  Xil, Merreck, a guard and the pilot stand near the forward turbolift shaft while the other guard stands watch near the aft turbolaser shaft while watching over Aryan's unconscious form.  Already the forward turbolift had been moved to Deck 7 and powered down.

Up in engineering, Mika and Sheila worked to power down Deck 7.  It took a number of overrides, bypasses and annoying alarms but soon they had all the bridge systems shut down as well as the engines and sensors.  Now all that was running on Deck 7 was life support and environmental control.  Even the lights had been shut down.

The pilot leaned over and peered down the shaft.

"Now what?" he enquired.


OOC:  For Xil's benefit you have a couple of spare blaster rifles, 3 concussion grenades, one grenade launcher and I think 4 stun and 4 smoke grenades.  I can't be sure because people STILL are not keeping their inventory lists up to date.  Come on guys, Aryan still lists frag grenades he used up back on the shuttle and has not accounted for the launcher and mini grenades (and you got them long before you went on holiday) and Merreck's grenade count is incorrect as well.
Merreck Toluga
player, 266 posts
Face
Independant
Tue 10 May 2011
at 10:58
  • msg #372

Re: Bridge Combat: Round 12

"Well, the last attack didn´t go very well. Frontal assault is probably not the way to go. I don´t think I´m much use here right now, so if Talon 4 doesn´t mind, I´d like to take a patrol through the other floors, make sure that the pirates are not getting out, and check the prisoners while I´m at it. Where did you leave the pirate prisoner?"

OOC: I think it´s 5 stun and 3 smoke for the grenade launcher. I´m not sure about blaster rifles because I didn´t take any.
I´ve updated my inventory, sorry for the delay GM. I have 3 concussive and one smoke grenade.

Exilim Nallis
player, 492 posts
Talon 4
Sniper
Wed 11 May 2011
at 11:27
  • msg #373

Re: Bridge Combat: Round 12

Xil shook his head at Merreck. "Currently I'm not interested if there are other pirates lurking around on the other decks. We have engineering, now the bridge is our priority." He rubbed his head, it still hurt. "Mika, if the aft lift is still on deck eight, shut it down. That will effectively seal off where we are from that end." Xil requests over the Talons comm.

He turns to the pilot "What now you ask. Well I hadn't intended for the lift to be sent down as soon as we arrived." he was obviously agitated and his tone reflected that. "We adjust what I had in mind, you'll recall I was to give that order and had indicated that we had preparations to make. Give me a minute or two." People interpreting orders in their own way was always a problem and if Xil was honest with himself, he was in no mood for it.
Merreck Toluga
player, 268 posts
Face
Independant
Wed 11 May 2011
at 14:01
  • msg #374

Re: Bridge Combat: Round 12

Merreck looks a bit irritated at the Talons confusion about his order. "The lift is where we want it, having it there now is better than later. Now, where are the prisoners? I´m sure I left two living pirates at deck 3 with you." He turns to the pilot and guard that came with the two Talons.

OOC: The game is moving to slow to do things one after another, it´s better to make a plan and move on, at least until combat and turn-based time starts.
Cloakshape Pilot
Wed 11 May 2011
at 22:13
  • msg #375

Re: Bridge Combat: Round 12

Seeing Xil was focused on other matters, the pilot answered Merreck's question.

"We left them near this very turbolift on Deck 3.  Most of them are unconscious and aren't going anyway.  The others we secured with restraints.  They're not going anywhere"
Merreck Toluga
player, 269 posts
Face
Independant
Wed 11 May 2011
at 22:33
  • msg #376

Re: Bridge Combat: Round 12

Merreck scoff at that, but there´s not much he can do about the prisoners anyway. "Right. Hopefully they´ll stay harmless over there, but if any pirates are out, that will change."
This message was last edited by the player at 22:34, Wed 11 May 2011.
Mika Trake
player, 46 posts
Thu 12 May 2011
at 00:31
  • msg #377

Re: Bridge Combat: Round 12

"You got it."  Mika takes steps to kill power to the aft lift.

That done, she starts looking at other options.  With engines, comms and sensors down, the ship's adrift.  That's not so useful.  She could cut power to life support in the control room, that has some serious potential...

Back to the encrypted comlink, "We could contact the pirates, let them know were going to shut down their life support if they don't surrender."
This message was last edited by the player at 01:38, Thu 12 May 2011.
Merreck Toluga
player, 273 posts
Face
Independant
Thu 12 May 2011
at 00:59
  • msg #378

Re: Bridge Combat: Round 12

To Mika over the comlink, "Will cutting life support kill them? They still have a few roomfulls of oxygen left, so it will take a while. If you got a channel to them then we might use that though."
Sheila Masters
player, 359 posts
slicer/medic
Talon 3
Thu 12 May 2011
at 02:50
  • msg #379

Re: Bridge Combat: Round 12

"We have the comms, we just need to turn the internal ones back on."  Sheila commented
Master Servious
GM, 960 posts
The ultimate power
in the universe!
Thu 12 May 2011
at 10:36
  • msg #380

Re: Bridge Combat: Round 12

By the time all the Deck 7 systems have been shut down a few minutes have passed.  So far the bridge has remained silent.  Though of course with bridge communication powered down, its not like they can do much more then shout.
This message was last edited by the GM at 11:22, Thu 12 May 2011.
Exilim Nallis
player, 493 posts
Talon 4
Sniper
Thu 12 May 2011
at 12:14
  • msg #381

Re: Bridge Combat: Round 12

"Mika, is there any way to vent the air supply/ atmosphere on the bridge?" Xil asked over the Talons comm. His original plan for using the lift no longer an option he decides that he has had enough of the whole situation and wanted to end it.

While waiting for Mika's reply he turns to the others "The plan: we are going to force them out of there. Shutting off all life support to the bridge and basically doing anything else that will make difficult for them to stay. If we can vent some of the atmosphere it will speed things up considerably." Looking around he suspects most of them will think of Captain Tobias still being on the bridge. "We don't know if the Captain is still alive, but this has to end and unfortunately it is a risk that will be taken. The pirates will be given an opportunity to surrender. Lets hope they take it."

He knows that it might take a while if they can't vent, but he also know that they don't have the personnel to go in through the top of the lift and take it by force. He prepares himself to address the inevitable comments that his plan will elicit.
Mika Trake
player, 47 posts
Fri 13 May 2011
at 01:01
  • msg #382

Re: Bridge Combat: Round 12

"Sure, blast out the hull, that's about the only way I know of."

Mika turns her attentions to the temperature controls, wondering if she can freeze the pirates off the bridge.
Sheila Masters
player, 362 posts
slicer/medic
Talon 3
Fri 13 May 2011
at 01:11
  • msg #383

Re: Bridge Combat: Round 12

Sheila looks at the temp controls with Mika.  "That should work, just turn them off.   Or we could turn it up real high and fry them." then over the talon Comm.  "Four, Do you want us to turn back on the ships comms so you can negotiate with them?" Then she muttters.  "We should have just shot the other pirates, if we were gonna leave them behind."  to herself.  Mika may or may not catch it.
Security Guard
Fri 13 May 2011
at 02:37
  • msg #384

Re: Bridge Combat: Round 12

Sheila Masters:
then over the talon Comm.  "Four, Do you want us to turn back on the ships comms so you can negotiate with them?"


The guard looked at Xil.  "Or we could just use a commlink off one of the pirates we killed.  At least it would be on the right frequency.  Or we could drop them one of ours.  Either way, I hope you try to find a solution that doesn't involve getting Captain Tobias killed."

It's clear the guard is hesitant to go with any action that will get his commanding officer killed.
This message was last edited by the GM at 07:31, Fri 13 May 2011.
Exilim Nallis
player, 494 posts
Talon 4
Sniper
Fri 13 May 2011
at 10:43
  • msg #385

Re: Bridge Combat: Round 12

Xil looks over at the guard before getting on the Talons comm "Sheila, Mika turn life support to minimum, then drop the temperature. Don't do anything with the internal comms just yet." Once he had finished giving instructions to engineering he says to the guard "I like your idea of using one of their comms. One of the pirates at the aft lift should have one on them. Please retrieve one for me."

While he waits for the pirates comm to arrive he considers what he'll say to the pirates on the bridge. He also hopes that the pirates will have at least sensed the temperature change but knows that realistically it will be a little longer before that happens.
Merreck Toluga
player, 279 posts
Face
Independant
Fri 13 May 2011
at 10:53
  • msg #386

Re: Bridge Combat: Round 12

Merreck sinks down to rest on the floor opposite the open door of the elevator, so that he can keep watch in case they try to break out.

"Talon Four, we can open the hatch, shoot in a few smoke grenades, then close it again. It will give them some more to worry about."
Master Servious
GM, 964 posts
The ultimate power
in the universe!
Fri 13 May 2011
at 10:53
  • msg #387

Re: Bridge Combat: Round 12

The guard rushes off and quickly returns with three comlinks.  He hands one to Xil and one to Merreck, keeping one for himself.
Exilim Nallis
player, 495 posts
Talon 4
Sniper
Fri 13 May 2011
at 11:34
  • msg #388

Re: Bridge Combat: Round 12

Receiving the pirate comm, Xil quickly considers Merreck's suggestion. Nodding to him "Do it, shoot in the smoke grenades."

While Merreck plays with the smoke grenades Xil starts speaking into the pirates comm "Attention to those on the bridge. As you may have noticed you have no power. I want you to know that the life support has also been reduced to a minimal function. We have no wish for further casualties, however will do what is needed to retake the bridge. You will note that I am contacting you on one of your fellow boarders comm links, make of that what you will. You have one minute to return contact."

Xil will wait for the minute to pass, if no contact is made by the pirates he will order that the life support be cut off. He looks up at the crew gathered around him "Keep a close eye on that hatch in the lift, we don't need a surprise from them. Also, no contact via those extra comms. Only I speak with them." the last was said firmly and it was clear that he was talking to the guard and Merreck.
Master Servious
GM, 965 posts
The ultimate power
in the universe!
Fri 13 May 2011
at 11:44
  • msg #389

Re: Bridge Combat: Round 12

About thirty seconds pass before there is a reply on the commlink.  "I've gotta hand it to you, you sure did a number on us.  This was supposed to be a simple job but instead we have beefed up escorts, course changes and mercs on board."

There is a slight pause.  "What are you proposing?"
Merreck Toluga
player, 280 posts
Face
Independant
Fri 13 May 2011
at 12:06
  • msg #390

Re: Bridge Combat: Round 12

Merreck goes to the hatch, throw in his smoke grenades, then slam the hatch again, returning to where he was before. He smile at the choking smoke they used against him earlier, and how they must enjoy the same treatment.
Exilim Nallis
player, 496 posts
Talon 4
Sniper
Fri 13 May 2011
at 12:51
  • msg #391

Re: Bridge Combat: Round 12

Xil replies via the pirates comm in a flat, emotionless voice "It's simple, you surrender peacefully, you live. You choose to stay there you die, you try to attack through the small hatch in the lift you die." He didn't elaborate, it really came down to whether the pirates wanted to live or die. He was sure that they would try to negotiate, it was expected, but their choices wouldn't change.
Mika Trake
player, 48 posts
Fri 13 May 2011
at 16:48
  • msg #392

Re: Bridge Combat: Round 12

Mika shrugs as she lowers the life support on the bridge and surrounding ares to minimal levels and then fiddles with the temperature controls to let it start getting frosty in there.  "I don't know, making 'em cold seems to me to make 'em more likely to surrender.  Making them hot, we'll I'd think that'd make 'em more likely to attack."  She shrugs, deciding she has neither the training or the inclination to figure out the psychological which-ness of why.

If she catches Sheila's muttered comment, Mika makes no sign.  But she decides to see about figuring some things out.  "So, how'd you get signed up as a Talon?"
Sheila Masters
player, 365 posts
slicer/medic
Talon 3
Fri 13 May 2011
at 19:04
  • msg #393

Re: Bridge Combat: Round 12

"I got hired as a guide and ended up staying on.  Before that, I worked with a couple different groups.  started otu as a pilot, here I do medic and slicer duties."

She glanced around trying to decide if she wanted to sit down or not.  Actually, she wanted to sit down, she wanted to lie down, but it wasn't really an option at this point.
This message was last edited by the player at 20:48, Fri 13 May 2011.
Master Servious
GM, 967 posts
The ultimate power
in the universe!
Fri 13 May 2011
at 20:11
  • msg #394

Re: Bridge Combat: Round 12

The pirate answered quickly, as if he expected Xil's responses.  "Hmmm, not much of a choice you're offering.  Still when you think you hold pure sabaac that's too be expected.  However, there is still one hand that beats a pure sabaac and I still have a few cards left to play."

"Right now I have two things you might be interested in.  The first is that on boarding we attached a sizeable quantity of detonite to one of the fuel tanks.  It's operated by timer and remote, kind of a failsafe should things go wrong.  Now you can imagine the impact of one of those tanks rupturing around all that petrochem can't you?"

"Secondly, there is a crewman of yours still alive up here.  Perhaps you'd like him back?"

"I propose the following.  You let me and any surviving members of my crew go.  You send them to meet us at the escape pods on deck 5. You let us take a pod or two and leave.  We take our chances in space and you have plenty of time to find the explosives.  Your friend remains with us as our 'guest' until we're safely in the pods."

"You have two minutes to decide.  Not giving you time to search for the explosives and I'd prefer a quick death to whatever you might have planned."

Merreck Toluga
player, 282 posts
Face
Independant
Fri 13 May 2011
at 21:03
  • msg #395

Re: Bridge Combat: Round 12

Merreck listen in on the conversation on his pirate comlink. He waits just a moment before calling on the attention of Talon 4. He nods, but his frown make it clear that he´s concerned with a detail or two.

OOC: Escape pods on level 5? I don´t see them on the plans.
This message was last edited by the player at 21:04, Fri 13 May 2011.
Cloakshape Pilot
Sat 14 May 2011
at 22:06
  • msg #396

Re: Bridge Combat: Round 12

"Interesting." the pilot mused after hearing the pirate's demands.  "The escape pods have no hyperdirve and limited range.  Either they think someone will pick them up or they plan to try for the planey where they'd likely be captured.  Either that or it's a really desperate move which they haven't thought through."
Exilim Nallis
player, 498 posts
Talon 4
Sniper
Sun 15 May 2011
at 03:45
  • msg #397

Re: Bridge Combat: Round 12

Xil frowned, he knew that they pirates would come back with something, now he had to decide how real the threat was. He cuts communication with the pirates momentarily "Desperate move or not, we need to take it into account." he says to the pilot.

Getting back on the pirates comm "How didn't I see the 'we have left a bomb somewhere just in case' scenario". Xil said with a bit of weary sarcasm "Still, before this banter goes any further we require proof that our crew member is still alive, and no saying he can't talk, because if he can't then it will have to be visual. After that, we'll work out the details of the escape pods. I fore see something along the lines of; we get our crew member back, you get the pods with the added bonus of taking you detonite baby with you. Seems fair to me. Decide quickly because if the timer is counting down for us then it is counting down for you as well."
Master Servious
GM, 970 posts
The ultimate power
in the universe!
Sun 15 May 2011
at 05:00
  • msg #398

Re: Bridge Combat: Round 12

The pirate chuckles.  "Why would I take my bargaining chip with me?  If I took the bomb on the pod I'd have to keep your crewman too.  But I'll not only tell you where it is, I'll leave you a portable scanner so you can find it more quickly.  Oh, here's your man now."

A pained voice that is undoubetdly Tobias comes over the comm.  "Sorry, I couldn't hold them."

"He did certainly try." the pirate cut back in.  "Took out one of my men before we took him down.  You should be glad he's alive.  My men wanted to extract revenge, an eye for an eye as it were.  If you chose to spare any of my men I'd appreciate the same courtesy.  Now do we have a deal or not?  Any of my men you have and one escape pod for your crewman and your ship."

Standing to one side, the security guard looks over at Merreck at Xil.  "Should we let the engineers know about this?  They'll need to make sure the escape pods are okay.  Besides, isn't that merc engineer a medic as well?  We'll need her to look over the captain."
This message was last edited by the GM at 06:02, Sun 15 May 2011.
Merreck Toluga
player, 285 posts
Face
Independant
Sun 15 May 2011
at 16:38
  • msg #399

Re: Bridge Combat: Round 12

Merreck nod to the security guard and move away to keep the sound from reaching Talon Four's comlink.

"Engineering, the pirates are willing to bargain, and they have a strong position. They say there is a bomb somewhere on the ships exterior, and they threaten to blow it if we don´t lead them to an escape pod where they will take their own wounded, and give up Tobias. How are the pods? Are they active and can you prevent them from firing in an emergency?"
Sheila Masters
player, 367 posts
slicer/medic
Talon 3
Sun 15 May 2011
at 20:03
  • msg #400

Re: Bridge Combat: Round 12

Sheila looks at Mika.  "I don't think ship's sensors will do it, do you have a portable scanner on board?"  Back to the comm.  "How were they going to set it off, timer or remote?"
Merreck Toluga
player, 286 posts
Face
Independant
Sun 15 May 2011
at 20:12
  • msg #401

Re: Bridge Combat: Round 12

"They say they have a remote. If they realize their threat, do you think you can jam the signal until they are out of range?"
Mika Trake
player, 49 posts
Sun 15 May 2011
at 21:59
  • msg #402

Re: Bridge Combat: Round 12

At the comment of a bomb attached to the ship, she gives a low whistle.  "We should return the favor and bomb the escape pod they're getting in, if we had some time to cobble it together."

Mika shakes her head to the question of a portable scanner.  Hearing Merreck's question, Mika says to Sheila, "Onorders from your boss, I shut down all power to the comms and sensors.  Until they're operable, we're not jamming anything."
This message was last edited by the player at 03:30, Mon 16 May 2011.
Exilim Nallis
player, 499 posts
Talon 4
Sniper
Mon 16 May 2011
at 11:51
  • msg #403

Re: Bridge Combat: Round 12

"Thank you for letting him speak, now how about this" Xil said over the pirates comm "You have your people ready to go. However one of your people will get the detonite. That way we have one opposing crew member each. We exchange people at the escape pod. There will be no interference from us, I have no need or desire to keep you on-board." Being as tired as he was he spoke earnestly, he doubted that he could muster up any bluff at this point in time. He had an opportunity to get Tobias back and he wanted to do that. He preferred however not to have any explosives left on board.

He had noted that Merreck had moved off a little and was talking into the Talons comm. Switching off the send function of the pirate comm " I take it you've let the engineers know of our current situation?" he asked.
Merreck Toluga
player, 287 posts
Face
Independant
Mon 16 May 2011
at 12:44
  • msg #404

Re: Bridge Combat: Round 12

Merreck nod to Talon Four and keep listening for an answer from engineering.
Sheila Masters
player, 369 posts
slicer/medic
Talon 3
Mon 16 May 2011
at 13:03
  • msg #406

Re: Bridge Combat: Round 12

"On this ship, can we turn the cooms and sensors back on without giving them  to the bridge too?"
Mika Trake
player, 50 posts
Mon 16 May 2011
at 13:49
  • msg #407

Re: Bridge Combat: Round 12

Mika considers for a moment, "No, not really, not with the current power distribution matrix.  Also, control of the comms and the sensors is on the bridge.  If we don't have the control room, power 'em doesn't help at all.  If they're not bluffing, then I think a portable scanner'd be about the only way to find the bomb in short order."
Master Servious
GM, 971 posts
The ultimate power
in the universe!
Tue 17 May 2011
at 01:00
  • msg #408

Re: Bridge Combat: Round 12

"Sorry, no can do." the pirate replied.  "Unless of course you want me to keep the crewman as a hostage on the escape pod.  If I give you both the hostage and the explosives I have no cards to play."

"My offer is simple.  You bring any surviving members of my team to the escape pod.  I meet you there with your crewman.  We trade prisoners and we leave in the escape pod.  Once our pod is clear I will comm you the location of the explosives.  I'll even give you the remote detonator and let you search us for any others and I'll throw a portable scanner into the deal.  That's my final offer, you have one minute.  It's getting cold down here and I'd rather make things toasty then become an icicle."

Merreck Toluga
player, 291 posts
Face
Independant
Tue 17 May 2011
at 22:26
  • msg #409

Re: Bridge Combat: Round 12

Again at the side, to Mika; "Okay, looks like we´re letting them go. They say we´ll exchange prisoners and the detonator once they are at the escape pod. I think they are taking the forward elevator once Four give the go, while I´ll take the aft and the cargo lift to find and move the prisoners."

Once Talon Four turns off his comm, Merreck quickly catch his attention. "Do you want me to go find and collect the prisoners? I figure I can buy some time if I wait to move them from deck 3 up to the escape pods until the pirates are at deck 5."
Exilim Nallis
player, 500 posts
Talon 4
Sniper
Thu 19 May 2011
at 11:15
  • msg #410

Re: Bridge Combat: Round 12

Xil grimaces, it is not the best deal but probably the best he was going to be able to get out of the pirates. After all he wasn't really the talker of the Talons group, not to mention that his head was pounding more and more.

He addresses all the freighter crew, including Sheila and Mika by switching on the Talons comm "We are going to give the pirates back those prisoners we have in exchange for Captain Tobias, the remote detonators and a scanner. We will search each pirate for any other detonators they may have. Mika, I'll need you to come with us, Sheila, you'll have control of engineering, so keep the secure comm with you. Can you two in engineering also power on the aft lift and cargo lift. Once Mika is out of there lock yourself up tight again. Everyone is to be armed. "

He turns to Merreck and the cloakshape pilot "Head down to deck three and get ready to bring up the prisoners from down there. Wait for my signal, and use the cargo lift. I plan for us to all arrive on deck five at the same time."

He takes some deep breaths and focuses on his breathing for a moment to clear his head a little. He then replies to the apparent pirate leader "Fine, we will exchange prisoners and equipment as per your offer. However, we will do it my way or we can just sit here and wait for the explosion. Agreed?
Master Servious
GM, 976 posts
The ultimate power
in the universe!
Thu 19 May 2011
at 12:37
  • msg #411

Re: Bridge Combat: Round 12

<Deck 5 - Two minutes later>

Xil and his team (minus Sheila) are on Deck 5 near the escape pods when the doors to the forward turbolift open.  Four people step out of the turbolift.  The pirates consist of two humans and a rodian.  Two of them carry blaster rifles which they keep trained on Xil's team while the third holds a heavy blaster in the back of Captain Tobias while assisting him.  The captain has a nasty blaster wound to the left side of his torso and another to his right leg.  He manages a weak grin when he sees Xil and his team.

The man holding Tobias looks at the group and finally settles on Xil.  "I'm guessing you're the one I've been talking to.  This will work really simple.  You load my surviving men into an escape pod and in return I give you this guy.  You then can check the three of us for extra detonators.  Once you're happy my men and I get on board. Once there I'll leave the scanner and detonator on the ground outside the escape pod hatch.  Then we leave.  In these close quarters, a firefight would kill a lot of people and I think we've all had enough of that for one day."


OOC:  Sheila is in engineering (but has a commlink to keep in the loop).  The rest of you are on deck 5.
This message was last edited by the GM at 23:09, Thu 19 May 2011.
Mika Trake
player, 51 posts
Thu 19 May 2011
at 23:39
  • msg #412

Re: Bridge Combat: Round 12

"Understood."  Mika passes the encrypted comlink to Sheila.  Seeing how much trouble the Talons injuries are causing her, Mika returns power to the two lifts.  "Don't worry, sounds like we're just about done with the pirates and then we'll have a chance to recover."

Leaving the relatively safe haven of engineering, Mika joins the others, blaster in hand.
Exilim Nallis
player, 502 posts
Talon 4
Sniper
Fri 20 May 2011
at 10:19
  • msg #413

Re: Bridge Combat: Round 12

Xil lets a weary smile show on his face "You like giving orders don't you." he says to the lead pirate "Still, in the interest of getting this over with lets do it."

Xil gets onto the Talons comm "Merreck, bring the prisoners up to deck five, when you get up here transfer them to the first escape pod on the port side." He continues to observe the lead pirate while waiting for Merreck to arrive.

Once Merreck has put the prisoners into the escape pod and Captain Tobias has been returned to the group Xil says to Merreck "Ok, search the remaining boarders for any extra detonators and check that the scanner works." He smiles at the lead pirate and says "Sorry, but can't be too careful."
Master Servious
GM, 980 posts
The ultimate power
in the universe!
Fri 20 May 2011
at 10:32
  • msg #414

Re: Bridge Combat: Round 12

The pirate leader shrugged at the suggestion he liked giving orders.  "I like staying alive."

The pirates watched silently as the surviving members of their team were brought up and placed in the escape pod.  Once they were all aboard, the pirate leader released Tobias.  One of the guards rushed forward to assist him.

Then add a nod from their leader, the pirates moved forward one-by-one and allowed Merreck to search them, though they never lowered their blasters as they did so.  Once all the pirates were cleared and in the pod, the leader holstered his blaster and help up two items, a remote detonator and a portable scanner.  He moved forward and allowed Merreck to search him.  When the navigator indicated the man had no more detonators, the leader handed Merreck the scanner.  He then moved towards the pod, detonator in hand.

"Once I'm about you can have it."

Most of Xil's team looked to the sniper, wondering if they should stop him but Xil was too tired to care anymore and waved the pirate off.  True to his word, he entered the pod but remained in the hatchway.

"Well it's been interesting.  Hopefully we don't meet again."  He leaned out and placed the detonator on the ground.  At the same moment the escape pod was activated.  The leader snatched his hand back a moment before the door slammed shut.  Moments later the escape pod fired and was gone.

Everyone stood staring at the place where the pod was a moment ago.  They were broken out of their reverie by a groan from Captain Tobias who slumped to the ground.




OOC:  Well the pirates are gone.  You now have an operable portable scanner, a remote detonator (and Merreck didn't find any others) a critically injured Captain Tobias and a ship dead in space.  The bridge is now (theoretically) empty but still has no power and limited life support


VP/WP
Aryan: 0/31VP -9/12WP *STABILISED*
Exilim: 0/12WP *STABILISED*
Merreck: 22/34VP 12/12WP
Mika: 29/29VP 12/12WP
Sheila: -6/10WP *STABILISED
Pilot: Uninjured
Guard 1: Uninjured
Guard 2: Uninjured
Tobias:  Critically Injured
Merreck Toluga
player, 295 posts
Face
Independant
Fri 20 May 2011
at 10:48
  • msg #415

Re: Bridge Combat: Round 12

To Talon Three; "They left the detonator and ejected. We have retaken the ship, so if you would, please turn on power on the bridge. We have a few people to call."
Exilim Nallis
player, 503 posts
Talon 4
Sniper
Fri 20 May 2011
at 11:13
  • msg #416

Re: Bridge Combat: Round 12

Xil watched as the escape pod left and after a moment shook himself out of an almost trance like state at hearing Captain Tobias.

"Damn it." he says realising the extent of the Captains injuries. Indicating to Mika and the two guards "Lets get him up to Three, she's his best chance at the moment. Mika, when we get up there take over engineering and get power back to the bridge." Turning on the Talons comm "Three we are coming back up to you with the Captain, he's critical, be ready. Mika will take over in engineering."

He pauses for a moment "Merreck, you have the scanner, find that bomb. They may not be able to set it off but it still had a timer. We need to know what and how much time we are dealing with." He turns to the cloakshape pilot "For the moment go with Merreck, no one is to be by them self until we can be sure there are no further surprises left."

Xil goes and picks up the detonator and then heads to the aft lift with the Captain, Mika and guards.

Once they reach the engineering level Xil will instruct the guards to begin a systematic sweep of the ship looking for traps and remaining pirates.
This message was last edited by the player at 12:14, Fri 20 May 2011.
Sheila Masters
player, 371 posts
slicer/medic
Talon 3
Fri 20 May 2011
at 18:16
  • msg #417

Re: Bridge Combat: Round 12

Once Mika and Tobias show up in Engineering, Sheila will turn over Eningeering to her and focus on Tobias.  1 medkit and 1 medpack later,
Merreck Toluga
player, 299 posts
Face
Independant
Fri 20 May 2011
at 19:50
  • msg #418

Re: Bridge Combat: Round 12

Merreck take the scanner and start searching, along with the pilot. He begin with Deck 3, then take the forward elevator to his next destination. While he´s there for protection too, the pilot help looking around.
Master Servious
GM, 985 posts
The ultimate power
in the universe!
Fri 20 May 2011
at 23:34
  • msg #419

Aftermath

<10 Minutes Later>

The crew aboard the freighter worked as frantically as they had when the pirates had been aboard, however now it was aimed at other duties.

Sheila worked on Tobias, providing analgesia, debriding some of the charred flesh before applying antiseptic and finally some bacta-impregnated bandages to both his shoulder and leg wounds.  The man still needed a full medical facility, ideally a dunk in a bacta tank, but he was stable.  Sheila also noted that the wounds had been clumsily treated, assumedly by the pirates with antiseptic and a bandage already.  Having finished with Tobias, she moved to check on Xil and Aryan and finally her own wounds.

Mika worked around Sheila and the wounded, powering up systems across the ship.  It would be good when she could set this ship down somewhere, preferably in a well-equipped dockyard.  Too add to her problems, she had a lot of new problems.  Many bridge systems were offline, despite her having powered them up; communications, comms, sensors, astrogation were all offline.  They were all recieving power but none were working.

Merreck and the pilot worked methodically as they moved through Deck 3 looking for the bomb.  It was hard to appreciate how many hiding spots such a place had until you were looking for something.  The pair worked a system.  The pilot moved through doing a fast sweep, looking for obvious signs of an explosive while Merreck moved more methodically, using the scanner to sweep.  By the time they moved through the deck they'd found innumerable food wrappers, hydorspanners, datacards and even an uneaten Melkonian Honey Crisp bar, but no bomb.




OOC:  Okay, so heres the update.

Tobias is stable and able to help out where needed.  He's got two nasty wounds but then so do several of you.

Engineering is fully operational.  Given the wounded are there, Sheila could easily perform 'double duty' (i.e. tend the wounded and manage engineering).

There are a lot of faulty (essential) systems on the bridge.  They were working perfectly before you cut the power but now they're not.

Merreck and the Pilot have performed a sweep of Deck 3 but found no bomb.  It's possible they missed it (they're being as methodical as they can while moving quickly) or there isn't one on this deck (and there are two more cargo decks).

Since we're not in battle, Xil will be expecting everyone to be working independantly (while keeping him in the loop of course).  You can use ship comms now as you're not worried about eavesdropping anymore.

At present the two guards and Tobias have nothing to do.  All three are in engineering at the moment.  Remember Xil left orders that nobody is to move about the ship alone in case pirates remain.

This message was last edited by the GM at 23:35, Fri 20 May 2011.
Mika Trake
player, 52 posts
Sat 21 May 2011
at 00:25
  • msg #420

Re: Aftermath

"Damn, systems on the bridge are not coming up."

Mika engages comms, "I was going to suggest the fighters take out the escape pod, but comms are down.  Damn near everything on the bridge is down.  I'm headed that way."

Mika grabs up her gear and heads for the door.  "Keep an eye on things here."  She tells Sheila.
This message was last edited by the player at 01:44, Sat 21 May 2011.
Captain Tobias
Sat 21 May 2011
at 01:03
  • msg #421

Re: Aftermath

Seeing Mika moving for the door, Tobias puts out his (good) arm and stops her.

"Hold it right there.  Nobody goes anywhere by themself remember?"

His frown turns to a smile.  "So I'll go with you.  We've made a good enough team until now."
This message was last edited by the GM at 01:07, Sat 21 May 2011.
Merreck Toluga
player, 300 posts
Face
Independant
Sat 21 May 2011
at 04:50
  • msg #422

Re: Aftermath

Through the Talon comm. "Nothing yet. I think we need more people on this. Can you get someone to check the deck 2 cargo compartment?"

Merreck and the pilot take the forward elevator. After checking if the elevator doors seem to have been tampered with when the elevator was offline, he starts sweeping the cargo holds.
Captain Tobias
Sat 21 May 2011
at 05:38
  • msg #423

Re: Aftermath

Hearing the call as they went to leave the bridge, Tobias nodded to the security guards.  "You two, go check out Deck 2 like he asked, maintain regular communications with engineering.  I think our mercenary friends here need to take a breather for a while."  He smiled at Xil, "No offense son but you looked like you went 5 rounds with a rancor."

Borrowing Mika's comm for a moment he called Merreck.  "This is Tobias, I've sent the guards to check Deck 2.  They're on comm frequency. . .<checks the comm> three-one-seven if you need to make contact.  Chief Engineer Trake and I are heading for the bridge."
Master Servious
GM, 987 posts
The ultimate power
in the universe!
Sat 21 May 2011
at 07:40
  • msg #424

Re: Aftermath

Another five minutes later and Mika and Tobias find themselves on the bridge examining the wreckage.  It looked like the pirates had pretty much lifted every panel and fired a blaster into the inner workings.  There was going to be a lot of repair work to get the bridge functional again.

Meanwhile, Merreck and the Cloakshape pilot had ascended to deck 4 and begun their search.  They were just under halfway through when the pilot recieved a comm transmission from the two on Deck 2.

"Searched the deck 2 cargo compartment as instructed.  Can't see signs of a bomb.  What should we do."




OOC:  It is now fifteen minutes since the pirates left.  The bridge is a bit of a mess and the bomb search has been unproductive thusfar.
Merreck Toluga
player, 301 posts
Face
Independant
Sat 21 May 2011
at 08:00
  • msg #425

Re: Aftermath

Merreck tell the pilot to relay to the crew on deck 2. "Check the forward part of deck seven."
Master Servious
GM, 989 posts
The ultimate power
in the universe!
Sat 21 May 2011
at 09:40
  • msg #426

Re: Aftermath

Merreck Toluga:
Merreck tell the pilot to relay to the crew on deck 2. "Check the forward part of deck seven."


The guard comes back quickly.  "The captain and the engineer were heading up there to check the bridge.  You want us to go up there too?"
Merreck Toluga
player, 302 posts
Face
Independant
Sat 21 May 2011
at 10:17
  • msg #427

Re: Aftermath

"Sorry, deck 8, above the bridge."
Mika Trake
player, 53 posts
Sat 21 May 2011
at 17:43
  • msg #428

Re: Aftermath

Mika gives the control room a once over.  "Damn bastards.  They for damn sure were not going anywhere soon."  She considers, does a little more dianostic work....

"Everything's shot.  I'll work on the piloting controls first.  If nothing else, we'll at least manage to move."
Master Servious
GM, 991 posts
The ultimate power
in the universe!
Sun 22 May 2011
at 03:09
  • msg #429

Re: Aftermath

Up in engineering, a high pitch moaning comes from Aryan as he slowly regains consciousness.  Judging from the severity of his injuries it probably would have been better to keep him unconscious but Sheila lacked the facilities to properly sedate the gungan.
Aryan Jai
player, 69 posts
Tracker/unarmed fighter
Talon 8
Sun 22 May 2011
at 05:11
  • msg #430

Re: Aftermath

Aryan, slowly opening his eyes, looks around the area.  Holding his side, he groans. "Whatsa happened?"
Exilim Nallis
player, 504 posts
Talon 4
Sniper
Mon 23 May 2011
at 10:45
  • msg #431

Re: Aftermath

"Too much for the moment, stay here with Three. She'll keep you as comfortable as she can while working systems from here. Good to see you awake."

Xil gets onto all the comms he has available to him "Four here, sitreps please." He turns to Sheila and Aryan "Now to see just how bad a shape we are in."
This message was last edited by the GM at 10:55, Mon 23 May 2011.
Merreck Toluga
player, 303 posts
Face
Independant
Mon 23 May 2011
at 11:55
  • msg #432

Re: Aftermath

Without lowering the scanner, Merreck answer over the Talon comm. "Merreck here. Deck 2,3 checked, working on 4 and 8. Nothing so far. If you could send a few to check 6, things would get done a lot faster."
Exilim Nallis
player, 506 posts
Talon 4
Sniper
Mon 23 May 2011
at 12:30
  • msg #433

Re: Aftermath

Hearing Merreck's sitrep Exilim actually ponders it for a few moments before it dawned on his aching head that decks 8 & 6 were not a priority. The fuel that the freighter was carrying was on decks 3-5 and that was where the search should be concentrated on.

He contacts the guards and Merreck "Four here, whichever search party is on deck 8 stop immediately and head to deck five to begin searching there. The fuel tanks on decks 3-5 are our search priority because if they blow, then the whole ship goes. Acknowledge."
Master Servious
GM, 993 posts
The ultimate power
in the universe!
Tue 24 May 2011
at 11:39
  • msg #434

Re: Aftermath

<Nearly thirty minutes later>
Merreck stopped and considered his options for a moment.  He'd finished scanning Decks three through five and turned up nothing.  His second team had finished Decks two and eight and failed to find anything.  They'd searched nearly the entire ship and found nothing.

Up on the bridge Mika stretched and looked over to Tobias who was busy recalibrating the thruster controls she'd assigned him.  She mused that for a captain he made a good engineer's mate.  They'd worked as quickly as possible and together the helm was once again functional.





OOC:  Merreck's two teams have found nothing.  There are several possibilities: They might have hidden the bomb somewhere you haven't looked (i.e. deck 1 or 9),  a team may have missed the bomb (the second team didn't have a scanner and even with one you could miss something well hidden), or there is no spoon bomb.  Merreck searched decks 3, 4, 5 and the other team did 2, 6 & 8

Mika, helm is back online.  Other three systems are still down.

Sheila, Xil and Aryan, not much for you guys to do except moan and bleed a bit!

Mika Trake
player, 54 posts
Tue 24 May 2011
at 13:36
  • msg #435

Re: Aftermath

Mika, seeing the lights going green on the maneuvering thrusters and the sublights, gives a stretch.  "That was a job, wasn't it?"  The repairs might not look pretty, but they'd work.  She'd feel better getting the ship a full overhaul when they got somewhere.

She clicks the ships intercom, "Status update, we can move this bucket of bolts now if we're of a mind.  We can't see where we're going, but we can move.  We'll start to work on the sensors next."

She shifts aside one of the loosened control panels and looks at the wiring underneath, there's still the faint stench of seared insulation wafting up gently.  "Damn but I wish we could do to the pirates what they done to these controls."

Well, bitching and moaning might be a nice diversion, but it wasn't getting the sensors back on line.  Pulling some cutters and a glow rod, Mika starts tracing out the faulty wiring and what can't be re-used, she starts cutting free.
Master Servious
GM, 995 posts
The ultimate power
in the universe!
Tue 24 May 2011
at 23:28
  • msg #436

Re: Aftermath

As the groups continued on their assignments, everyone with an encrypted comm heard a new voice.

"Six to any Talon, over."




OOC: Now the big question is who has an encrypted comm?  Last I recall it was Merreck, Exilim and Mika.  Only people with encrypted comms would be recieving this call.
This message was last edited by the GM at 05:11, Wed 25 May 2011.
Merreck Toluga
player, 304 posts
Face
Independant
Wed 25 May 2011
at 06:44
  • msg #437

Re: Aftermath

Merreck communicate with the other search party. "Okay, we´re switching. Eyes open, I don't have to tell you what happens i we don´t find it. We´re taking six, seven and eight, look through three, four and five, in that order."

OOC: Merreck checks 6 fore, 8 fore, 8 aft, 7 aft, 6 aft, sweeping in a way with minimum movement between areas.
Master Servious
GM, 996 posts
The ultimate power
in the universe!
Wed 25 May 2011
at 07:54
  • msg #438

Re: Aftermath

"Understood." comes the reply from the other search team.  "Commencing search of deck 3 and working up."
Master Servious
GM, 997 posts
The ultimate power
in the universe!
Thu 26 May 2011
at 09:46
  • msg #439

Re: Aftermath

Xil replied to Rann's comm call.

"Six this is Four.  The ship is secure.  We've lost several primary systems.  We have sublight but don't have sensors or nav.  We're blind in here, what's the situation."

Rann was quick to respond.  "Enemies have been neutralised, five destroyed, one contained.  I'm flying beside your freighter now, Seven is escorting the other two.  Five and Two are leading the surviving enemy pirate to a rendezvous with One."





OOC:  Thought I'd give each team a quick sitrep to speed things along so people can post with plans rather then getting up to speed.

Oh and since Merreck and Mika all have comms, all team members can be updated on the spaceside situation.

This message was last edited by the GM at 09:48, Thu 26 May 2011.
Merreck Toluga
player, 305 posts
Face
Independant
Thu 26 May 2011
at 10:04
  • msg #440

Re: Aftermath

Merreck report after the comm from outside was answered. "Four, we´re still searching. The first sweep failed, we´re starting again."
Exilim Nallis
player, 507 posts
Talon 4
Sniper
Fri 27 May 2011
at 05:54
  • msg #441

Re: Aftermath

Xil quickly took in what Rann had said One .... why is the Commander coming he thought to himself. Not letting himself dwell on it too much for the moment Xil quickly sets some plans in motion.

"Six, good work." he replied "Now can you please form up in front of us and act as our guide. Freighter bridge, get this thing moving and following Six." As they now had a reference point they could at at least meet up with the rest of the convoy.

Answering Merreck next "Understood sweep team, keep me informed."

Not knowing what was going on with the rest of the convoy he decides to remedy the situation "Six, I need you to patch me through to the other freighters and Seven. Ships comms are down at present." While waiting for the patch he considers the arrival of the Nightshrike and the Commander, both would be a welcome sight. Once the patch is in place "Freighters one, two and fighter escort, this is Four. The freighter is now back in our control but we have a number of primary systems off line. We are making our way towards you. Captains identify yourselves to your escort. Sitreps please. Seven keep the convoy headed to our primary destination."
Merreck Toluga
player, 306 posts
Face
Independant
Fri 27 May 2011
at 07:54
  • msg #442

Re: Aftermath

Merreck contact the talons. "Four, the pirates tried to contact someone before we cut communications, probably calling in a rescue party. Also, the search is going too slow. What´s our chances to find the escape pod with a fighter and persuading the pirates to give up the location of the bomb?"
This message was last edited by the player at 07:54, Fri 27 May 2011.
Sheila Masters
player, 372 posts
slicer/medic
Talon 3
Fri 27 May 2011
at 15:39
  • msg #443

Re: Aftermath

Sheila kept herself busy in engineering watching Aryan and Xil and doing what little she could in the situation.  There wasn't a heck of a lot in the kits for pain relief, for any of them.  She is wondering if there really is a bomb, but they have to search, hate to be wrong about that one.  And wondering where the Talons have a bacta tank hidden.

(OOC, oh yeah, surgery feat next time available..)
Devon Kismet
player, 341 posts
Talon 7
Shipjacker
Sat 28 May 2011
at 01:04
  • msg #444

Re: Aftermath

Devon relaxed as Rann relayed Xil's instructions - he had been fretting what Rann would find over there all through Rann's approach.  Now it appeared that everything was finally starting to swing the Talons way.

Holding in formation with the freighters, he activated his comms.
'Freighters:  you heard the man - introductions and on course for primary destination please.

Four:  Good to hear you guys are still sucking air.  We picked up a large blast a while back - big enough that it could have resulted in a hull breach - what was it and are you badly damaged?'

This message was last edited by the player at 01:11, Sat 28 May 2011.
Exilim Nallis
player, 508 posts
Talon 4
Sniper
Sat 28 May 2011
at 02:20
  • msg #445

Re: Aftermath

Xil answered Devon with a wry grin while considering what Merreck had suggested "Some fool Gungan decided to blow the shuttle off the side of the freighter. Most damage done to the bridge by the pirates, Engineers onto that presently." Rann could get to the escape pod in a relatively short period of time. The other possibility was that the bomb was merely a ploy by the pirates to get off the freighter. He closed his eyes taking deep breaths, his headache wasn't getting any better and the rest of him hurt just as much.

This sort of decision making was bad enough at the best of times, let alone in their current circumstances "Six, can your sensors pick up explosives aboard this freighter?" he asked Rann, he couldn't think clearly enough to recall what the sensors on the Headhunter would be able to do "If you can't detect explosives see if you can contact the pod and inform them without giving us an exact location of the detonite you will be by shortly to end them."

He couldn't help but wonder if it was the right way to do things, still his priorities were the safety of the people on board and getting the cargo to its destination.
Master Servious
GM, 998 posts
The ultimate power
in the universe!
Sat 28 May 2011
at 10:07
  • msg #446

Re: Aftermath

As Rann begins tuning his frequency to the pirates' commlinks, Devon is busy recieving apologies from the faux 'One'.  The ship navigator explains that the deception was planned by 'Four' to help protect the freighters as they fled from the pirates.

A few minutes later and several attempts to raise the pirates' escape pod, no response had been forthcoming.  Either they weren't receiving, or just weren't responding.



OOC:  Rann would be keeping you informed of his attempts via encrypted comm
This message was last edited by the GM at 10:08, Sat 28 May 2011.
Rann Pertwee
player, 94 posts
Talon 6
Expert Gunner / Spy
Sat 28 May 2011
at 13:19
  • msg #447

Re: Aftermath

Rann Starts scanning the outer hull for explosives going front to back taking extra special care to scan what's left of the pirate shuttle for any intact systems.
Master Servious
GM, 999 posts
The ultimate power
in the universe!
Sun 29 May 2011
at 09:04
  • msg #448

Re: Aftermath

Rann spent the next few minutes moving slowly and methodically around the freighter, scanning every part of it to no avail.  If there was something attached to the hull, his sensors weren't getting it.  Of course, in the vicinity of where the shuttle exploded it was hard to get a reading on anything, the area was a mess of wreckage and damaged electronics.
Exilim Nallis
player, 509 posts
Talon 4
Sniper
Sun 29 May 2011
at 11:13
  • msg #449

Re: Aftermath

Xil lets his mind think over his interaction with the pirate leader. How likely would it be, that being threatened by Rann do anything. After a few moments he decides that it would be unlikely that they would get any further information from them.

"Four to Six, get us back on course to the rest of the convoy. Search teams, go over decks three, four and five one more time. Ignore the other decks."

He holds his head momentarily The bomb must be a hoax, well at least I hope it is he thinks to himself.
Master Servious
GM, 1000 posts
The ultimate power
in the universe!
Sun 29 May 2011
at 11:30
  • msg #450

Re: Aftermath

<Approximately 30 minutes later>

The lead freighter, being without shields set a speed of one-quarter sublight.  Xil took the helm, being of little help elsewhere, and did his best to stay out of the way of Mika and Tobias who ccontinued their repairs.  Aryan was forced to remain in engineering under the watchful eye of Sheila.

Outside, Rann and Devon plotted a divergent course that brought the trio of freighters together whilst still aiming them towards the planet.  The freighters took over twenty minutes to meet up but finally they were all one large convoy again.

Merreck and his teams had been busy as well.  Ignoring Xil's commands, the navigator had used his teams to search the entire ship, each team searching the areas the previous team had done the first time.  By the end of the second search they had still found nothing.


Mika let out a small exclamation of triumph as she brought sensor back online in record time.  Allowing herself a small moment of victory, she set to work on communications.

Still sitting in the pilot's seat, Xil was now able to see where they were heading and cranked the speed up to maximum rated sublight.  He was examining the long-ranged sensors when he noticed something hyperspace in several thousand kilometres behind them.  The freighter tentatively reported it as a Corellian Cruiser.  Xil allowed himself a smile, the Nightshrike had come.  He noted that three fighters were only a few minutes from it.






OOC: Well I've done another little jump and we're further along.

The three freighters are now back in escort formation.  They're now heading for the planet and should arrive in about 2 hours.  Given the Z-95 and the other freighters close proximity you can all communicate with each other using Talon encrypted comms.

Xil is pilotting the lead freighter.
Mika and Tobias are fixing communications.
Sheila is in engineering.
Rann and Devon are flying close escort for the freighters.
Merreck's two teams have searched the ship twice and found nothing.

Xil, on sensors you can see the Nightshrike has entered the system.  The Cloakshapes and the R-41 will rendezvous with it within a few minutes.

This message was last edited by the GM at 11:58, Sun 29 May 2011.
Merreck Toluga
player, 307 posts
Face
Independant
Sun 29 May 2011
at 12:07
  • msg #451

Re: Aftermath

Having checked the most likely parts, twice, Merreck assign his crew to check the unlikely areas where they hadn´t been yet, including the bridge. He guessed that the others were as frustrated as he was, so he gathered the two groups together for a few minutes on the level above the bridge to lift all of their spirits.

Then he and his assistant went to the bridge while the other two checked engineering and other unlikely places, but now they also looked for other things the pirates might have left behind, like weapons and dropped commlinks.
Merreck Toluga
player, 308 posts
Face
Independant
Mon 30 May 2011
at 00:00
  • msg #452

Re: Aftermath

Merreck was scanning the inside of a fuel tank while his assistant checked the sealing for tampering. Frustrated, he keyed the commlink. "Talon, did they find the pirate escape pod? I can´t find the bomb. Asking the pirates might be our only chance."
Mika Trake
player, 55 posts
Mon 30 May 2011
at 01:47
  • msg #453

Re: Aftermath

Mika, pleased that the sensors come on line, and more easilybthan she'd expected, stands up with a joint-popping stretch.  "You've got sensors, you might want to make sure we're not about to charge into a black hole."

Mika was about to delve into the intricacies of the nav system, but with Xil in communication with the fighters and keeping in mind the limited range of the comlinks, she turns to the comm instead.
This message was last edited by the player at 02:36, Mon 30 May 2011.
Exilim Nallis
player, 510 posts
Talon 4
Sniper
Tue 31 May 2011
at 10:58
  • msg #454

Re: Aftermath

Xil relaxes a little with the sensor now back online. Rann no longer need to be a guide for them and now meant that he could be used with a little more flexibility.

"Six, sensors are back online. Take a quick trip and see if being up close and personal with the escape pod will make them more talkative, fire at them if needed. Search teams, no response from the pod and I repeat that the only decks to recheck are  decks 3-5."
Master Servious
GM, 1001 posts
The ultimate power
in the universe!
Tue 31 May 2011
at 11:40
  • msg #455

Re: Aftermath

It takes Rann nearly fifteen minutes to catch up to the escape pod which was fast approaching one of the moons of Phindar VIII.  To date it is still not responding to hails.  As Rann flew alongside the much slower pod, he debated his choices.

The convoy meanwhile, had now increased to flank speed now sensors on the lead ship were operational.  While the ship's communications were still down, the Talons were able to use portable commlinks to talk to the other ships while they flew in close formation.  Xil caught up on the statuses on the other ships while watching his sensors.  In the distance, the Corellian Cruiser had now disappeared from scanners and likely gone to lightspeed.  The two Cloakshapes were now inbound but would not catch them before the reached the mining outpost.

Additionally on sensors, Xil noted that two starfighters had left the mining colony they were heading for and were heading their way.  They would rendezvous in about half an hour.  Senosrs tentatively identified them as Z-95 Headhunters.




OOC:  The headhunters will reach Rann in about 10-15 minutes and the convoy in about 30.  The Cloakshapes will not catch up for hours.

Rann is now less then 5km from the escape pod and they have yet to respond to comms.

Exilim Nallis
player, 511 posts
Talon 4
Sniper
Tue 31 May 2011
at 12:13
  • msg #456

Re: Aftermath

"Seven, there are two fighters inbound to our position coming up from the planet, probably Z-95's. Relay this to Six, I want you both to intercept and identify them. We don't need more unfriendlies at this stage. Acknowledge." Xil said over the Talons comm on noticing the incoming fighters.
Aryan Jai
player, 72 posts
Tracker/unarmed fighter
Talon 8
Wed 1 Jun 2011
at 08:48
  • msg #457

Re: Aftermath

Aryan, looking miserable and wincing in pain, can do nothing but sit still, in fear of opening up his wounds.

"Isa wish i could do something exceps sits here..." he mumbles to himself, wincing.

<OOC: Aryan will sit there and bleed with contempt for the pirates and impatience....damn pirate!  if i got in first he's be bantha fodder!!!>
Merreck Toluga
player, 309 posts
Face
Independant
Wed 1 Jun 2011
at 09:27
  • msg #458

Re: Aftermath

"Talon? Anything from the pod? Perhaps it would be safer to only have a skeleton crew on this ship until we are 100% sure there´s no bomb. It might be set on a long timer. That it hasn´t been found or exploded yet doesn´t mean anything."
Mika Trake
player, 56 posts
Wed 1 Jun 2011
at 13:03
  • msg #459

Re: Aftermath

Mika curses a bit as she sees the harmonic transducer is carbon scored, that would slow down her repair work a bit.  Carefully disconnecting the component, she pulls it free to see if the blaster bolt had penetrated the casing or not.  She could fix it either way, or cobble a replacement if necessary, but if it was still intact, the comms would be up and running rather more quickly.
Exilim Nallis
player, 512 posts
Talon 4
Sniper
Thu 2 Jun 2011
at 06:52
  • msg #460

Re: Aftermath

Xil shook his head a bit to clear it and ended up just making his headache temporarily worse. He thought about what Merreck had said and realised that it was making him more than a little annoyed. Did Merreck really think he hadn't considered the possibility.

He replied to Merreck ensuring that those in engineering could also hear. He knew that from his tone that Mika and Captain Tobias would hear him.

"I am well aware that just because a bomb hasn't been found, that there isn't one somewhere. There has been no response from the escape pod. We currently have fighters heading towards us so our escort will be a little bit tied up until it is determined if they are friendly or not. In terms of a skeleton crew, anyone that feels that way and doesn't want to be part of that crew can take an escape pod and leave. It is the only way you will now get off this freighter."
Devon Kismet
player, 342 posts
Talon 7
Shipjacker
Thu 2 Jun 2011
at 08:02
  • msg #461

Re: Aftermath

Exilim Nallis:
"Seven, there are two fighters inbound to our position coming up from the planet, probably Z-95's. Relay this to Six, I want you both to intercept and identify them. We don't need more unfriendlies at this stage. Acknowledge." Xil said over the Talons comm on noticing the incoming fighters.


'Understood, Four.'

Devon groaned to himself as he wheeled round onto a course that would let him link up with Rann before they both headed for the incoming fighters.

He'd been in the cockpit for hours now and frankly felt like he had had enough.  His legs ached, his back ached and he couldnt stretch without poking some form of vital control.  It was enough to make ones temper begin to fray.

OOC: sorry for the longer than advertised absence - was at a wedding over the weekend... was able to check RPOL but had no time to actually do any posts; and the situation only continued when I got back, work have transferred me to a new department for training and thats meaning longer hours and no free time...
Master Servious
GM, 1002 posts
The ultimate power
in the universe!
Thu 2 Jun 2011
at 10:24
  • msg #462

Re: Aftermath

It takes another ten minutes before Devon regroups with Rann near the escape pod which has remained silent the whole time.  Not having any idea what to do, Rann had just been swooping around it.  Now regrouped with his wingman, the pair shot towards the Z-95's which were less than two hundred kilometres away now.

Suddenly, the comms crackled to life.  "Attention convoy.  This is Alpha flight of two from the Teralan Mining Outpost.  We've come to escort you in.  You're earlier then we expected, have a smooth flight in?"

Back on the freighter, Merreck had finished his third sweep of decks 3-5 without success while his other team had just finished searching some of the 'less likely' areas Merreck had told them to look at.



OOC:  The two groups of Headhunters will reach each other in less than five minutes.

Remember the lead freighter still has no comms but the other ships in the convoy would be relaying the message to you.

This message was last edited by the GM at 10:31, Thu 02 June 2011.
Exilim Nallis
player, 513 posts
Talon 4
Sniper
Thu 2 Jun 2011
at 12:09
  • msg #463

Re: Aftermath

Xil smiles a little at the relayed news that the Z95's were there to escort them in, he just hoped they weren't playing tricks. He desperately wanted this job to end so he could get some rest and be allowed to recuperate.

Foremost in his mind was the problem of their freighter with it's potential of having a bomb on board. "Freighter two, Four here. Please relay this message to the inbound escort: Lead freighter was boarded by pirates, systems extensively damaged. Those pirates are now fleeing in the escape pod. There is the potential that this freighter has a bomb on board, we are searching for it. We need an alternate, safe location to land until it can be determined if there is actually a bomb. Thank you freighter two."

Xil waits for a relayed reply, but he guesses that the escort won't be pleased to hear their news.
Devon Kismet
player, 343 posts
Talon 7
Shipjacker
Thu 2 Jun 2011
at 23:53
  • msg #464

Re: Aftermath

Devon snarled at Alpha flights question.  Smooth flight indeed!  If they wern't on the same side he'd give them some high-impact samples of how smooth the flight had been!  Perhaps fortunatly, Xil's broadcast message came through just as Devon was reaching for his comms to deliver a belly full of venom at the unfortunate pilot.

Devon subsided, muttering dire threats under his breath.
Master Servious
GM, 1003 posts
The ultimate power
in the universe!
Fri 3 Jun 2011
at 03:08
  • msg #465

Re: Aftermath

"Uh. . .understood.  Wait one." The Headhunter pilot's tone had lost it's jovial nature as he was relayed Xil's words.  The comm remained silent for a minute or two before the pilot spoke again, this time he was far more serious.

"Freighter convoy, I have spoken to the head of security.  He suggests he can have a cargo of scanning equipment prepared if you wish.  One of your Headhunters could collect the cargo and deliver it to the freighter.  It would be the fastest way to get it to you."

Meanwhile the two groups of Headhunters were closing fast on each other and were only minutes from passing in space.  According to Rann and Devon's readouts, neither of the approaching ships had activated weapons or shields.




OOC:  Rann/Devon are your shields/weapons powered up?  If you can scan them, they can scan you.

On an additional note, since the communication with the Z-95's is going out over the convoy comm frequency, everyone on the freighter can hear the conversation and thusly can contribute.

This message was last edited by the GM at 08:49, Fri 03 June 2011.
Rann Pertwee
player, 96 posts
Talon 6
Expert Gunner / Spy
Fri 3 Jun 2011
at 15:35
  • msg #466

Re: Aftermath

Hello Alpha Flight, can you tell me what the local price is for pirates as I have an escape pod full of them and as  part of an independent security contractor  I would like to claim any reward” said Rann to the Alpha flight. OOC: I am trying to make us some more money on the side for the group pot minus my 10%
Devon Kismet
player, 344 posts
Talon 7
Shipjacker
Fri 3 Jun 2011
at 22:23
  • msg #467

Re: Aftermath

His temper subsiding, Devon couldnt help but smile at Ranns questions.  The irony of the situation appealed to him - the pirates had attempted to steal a freighter for their own profit, and now perhaps the Talons would sell the pirates for the exact same reason...

'Yeah Alpha - is there a bounty for handing these guys over to some appropriate authority?'


------------------

OOC:  After what we've been through recently?  Yes our shields and weapons are VERY charged!  Since Alpha is being friendly, Devon isnt locking targetting sensors on or manouvering in a hostile fashion with regard to them.
Aryan Jai
player, 73 posts
Tracker/unarmed fighter
Talon 8
Sun 5 Jun 2011
at 02:19
  • msg #468

Re: Aftermath

Aryan listens to the comms chatter and smiles.

"Lets it drop." he says simply

Aryan sits up, wincing as he does, and activates the comm

"Isa think this topic is best discussed in private....when we land."
Exilim Nallis
player, 514 posts
Talon 4
Sniper
Sun 5 Jun 2011
at 09:36
  • msg #469

Re: Aftermath

Xil considered what the Z95 pilot suggested, any extra gear to help search could only help. He really would prefer to keep the Talons fighters around and send one of the other fighters back.

"Freighter Two, Four here, please relay the following: We appreciate the offer and are willing to take it up, however, with all that we have been through we would prefer to keep our own fighter escort intact and close by. No insult intended. Is it possible for one you to collect the cargo?"

It was worth a shot and if not, then he thought that as Alpha flight had not shown an inclination to be anything but helpful, that either Rann or Devon could go pick up the cargo.
Master Servious
GM, 1005 posts
The ultimate power
in the universe!
Sun 5 Jun 2011
at 11:23
  • msg #470

Re: Aftermath

The Z-95 pilot designated Alpha 1 sounds very confused as he hears all the rather unusual statements coming from the various Talons.  "Uh wait one."

He's gone for almost a minute before replying.

"In answer to your question about bounties, the boss reports that you need to take that up with a bounty office or the Imperials.  We're just a mining operation.  My superior has offered to notify the nearest Imperial garrison for you."

"As to the scanning equipment, if you're not willing to accept the loan of our equipment he says you're welcome to blow up in space.  He's not too happy you'd risk our ships when you have your own flying around playing bounty hunter wannabes.  Oh, and on that note, please inform your fighters that approaching our outpost with shields and weapons primed is a hostile act and I've been instructed to defend our operation and call for assistance if they continue.  Out."

This message was last edited by the GM at 11:25, Sun 05 June 2011.
Captain Tobias
Sun 5 Jun 2011
at 11:28
  • msg #471

Re: Aftermath

Tobias sits up from the circuit board Mika had asked him to rewire when he heard the relayed comments.  He called over to Xil.

"Uh, you might be competent mercenaries but you might want to work on your customer service.  If you're fighters are threatening our client's escort ships, that's not the way to encourage repeat business.  As it is we need their good graces right now.  We need somewhere to repair and hopefully find some medical treatment for the injured."
Exilim Nallis
player, 515 posts
Talon 4
Sniper
Sun 5 Jun 2011
at 11:37
  • msg #472

Re: Aftermath

Xil looked over at Captain Tobias for a moment and eventually nodded his head "You're right."

"Freighter Two, please relay the following: Apologies Alpha 1. It's been a long day. We will take care of any bounty issues, no need for you to get involved in the tedious process, but thanks for the offer. Six, Seven, lower shields and power down weapons. Six, please go and collect the cargo as offered, don't get distracted by a bounty, recall recent endeavours." Xil said. While he spoke to Rann, he hoped the message to the rest of the Talons was enough to make them recall that contact with Imperials would be very bad for them.
This message was last edited by the player at 11:56, Sun 05 June 2011.
Aryan Jai
player, 75 posts
Tracker/unarmed fighter
Talon 8
Sun 5 Jun 2011
at 11:48
  • msg #473

Re: Aftermath

The gungan shakes his head and switches teh comm on.  "This is talon 8....No need to notify the bounty office or the imperials, wesa will do that when we are ready to negociate with them in  terms of the bounty, if there is one at all"

The gungan sighs, shaking his head.  "Oursa first priority is to fufill our obligation and contract..We will discuss the other things later in private" the gungan's voice had an edge to it, hard and emotionless.
Master Servious
GM, 1009 posts
The ultimate power
in the universe!
Mon 6 Jun 2011
at 11:13
  • msg #474

Re: Aftermath

With a final relay connection, the comm system crackled to life.  Several different voices came through from the other freighters, Alpha 1 and Devon.  Very faintly at first but growing more distinct, came another voice.

"Four this is Five, do you read?  I repeat this is Five, sitrep over."
Mika Trake
player, 57 posts
Mon 6 Jun 2011
at 18:13
  • msg #475

Re: Aftermath

Mika wipes her hands on the thighs of her coveralls.  "Well, it's working sort of.  They're going to cut out again unless you can avoid the bumps."  Despite her annoyance with the mistreatment of the circuits at the hands of the pirates, Mika was pleased at how the repairs were going.

Still, she'd need quite a while to get the comms 100% and navigation was still down.  Of course, if there's a bomb, they damn well better find it.  She wasn't working this hard to make the ship fully functional only to have it blow up on them.
Master Servious
GM, 1011 posts
The ultimate power
in the universe!
Tue 7 Jun 2011
at 11:18
  • msg #476

Re: Aftermath

OOC:  No response from Devon or Rann so I'm moving on without them.


Following Xil's orders, Devon grudgingly flicked off his weapons and shields, but kept full power ready to go at a moments notice.  Setting his sublights to full power he shot off towards the colony at full speed leaving Rann to escort the freighters and track the escape pod's course.  Given its trajectory it was clear where it was going to land, about 250km west of the mining colony, a barren stretch of the moon.

It took nearly thirty minutes for Devon to return with the scanning gear, by which time Merreck's teams had run a fourth full sweep of the ship.  After recieving the high-powered scanners they completed two more sweeps before the freighter approached the docking zone and they confirmed what he already suspected, there was no bomb on board.

Jamie and Flash had closed rapidly with the freighters but were still ten minutes from planetfall as the convoy made it's landing.  Under Jamie's instruction the freighters had foregone landing in the docking bays and relaxing, but rather had landed directly in the storage depot landing zones and begun immediate unloading of their cargo.  The process would take several hours and Tobias and his crew were overseeing it.  This freed up the Talons to meet and plan.  The captain also freed up Merreck and Mika, who had requested to sit in on the conference.

Xil had managed to acquire use of a small conference room and soon Aryan, Devon, Xil, Merreck, Mika, Sheila and Rann sat around the table, happily partaking of the food they'd manage to acquire from the cafeteria.  About 10 minutes later Jamie and Flash arrived.
Jamie Webb
NPC, 471 posts
Talon 5
Demolitions Expert
Tue 7 Jun 2011
at 11:30
  • msg #477

Re: Aftermath

Jamie wolfed down a sandwich and several glasses of water before starting his debriefing.

"I'll keep this short.  When we escorted the pirate R-41 to the 'Shrike I recieved new orders from Lead.  He wants us to get this convoy back to base as soon as possible to prevent the pirates having time to regroup."

"Now it takes on average about 12 hours to unload our cargo, perform basic maintenance and get back in the air.  I'll be posting a flight plan to that effect.  Then I want us in the air in eight hours, not a second longer."

"We'll be breaking into three main teams.  First group is Xil, Sheila and Aryan.  I've spoken to the security chief and he's happy for us to use their medical facilities.  You guys are hitting the bacta tanks until we lift off."

"Second team is our maintenance crew.  Devon, you're in charge of that team.  We need the freighters serviced and our fighters patched up before we leave.  You'll be working straight through until we leave so all people on that team will fly back on the freighters."

"Finally we need four pilots for the starfighters.  I'll be leading the starfighters.  Those people need to get rack time as they'll need to be alert should we need to fight again."

"Work out which team you feel you'll serve best on.  Our priority has to be getting the ships ready to fly."


Finally he turns to the two civilians.  "Mika, Merreck, I hear from Xil, you were a great help out there.  If you're willing to assist us I'd appreciate your help.  Mika, you'd be a great help working with Devon.  Merreck, you could help wherever you think best though first I'd like you to program our return course.  I want a route that keeps us out of gravity wells as much as possible while avoiding our posted flight plan."

He sits down.  "Now is the time for quesitons, comments or concerns.  Please make them quick as we have a lot to do and very little time."
Exilim Nallis
player, 516 posts
Talon 4
Sniper
Tue 7 Jun 2011
at 12:13
  • msg #478

Re: Aftermath

Xil ate as Jamie talked, his body needed the energy and nutrition to heal. He was also looking forward to the stint in the bacta tank as strange as that sounded. His brain taking in what Jamie was saying was a bit more difficult but he managed to pay attention, just.

"With Devon on the maintenance crew he won't be in a fighter, so there is a spot automatically open there. Also with you leading them I should be back on a freighter." the last part said to Jamie. "That means that there are still three spots in the fighter group up for grabs."
Aryan Jai
player, 76 posts
Tracker/unarmed fighter
Talon 8
Tue 7 Jun 2011
at 12:31
  • msg #479

Re: Aftermath

Aryan, still wincing, gave no arguements on the medical treatment. "Before wesa go, i suggest we avoid any talk or thoughts of bounties on the pirates.."

The gungan shifted a little, a small wince showing on his face.  "wesa don't even know if tehy have a bounty on thesea guys, and even if they did, to claims them, wesa have to go to imperial space, and if the stormtroopers getsa them, tehy may just take them...or tehy may shoot us on sight"

He looks around.  "Also...isa was under teh impression we wanted to stay clear of any....trouble."  The gungan looks at each of them.  "...something tehysa could cause."
Allen 'Flash'
NPC, 400 posts
Talon 2
Pilot
Tue 7 Jun 2011
at 15:00
  • msg #480

Re: Aftermath

Flash looks sullen through the majority of the meeting, eating food and subtly stretching his muscles out.  He doesn't ignore anyone, precisely, but he certainly doesn't spend his time looking around the table, with the exception of giving Merreck and Mika a once-over and cautious nod of greeting as the meeting commences.

Going through a cycle of muscle tension exercises he does his best to work out the knots of cockpit time; he loves it, of course, nothing like being behind the controls of a powerful machine bristling with weapons but it still takes its toll on the flesh.

To add to which that... negotiation mess with the pirates has him in a bad mood.

As Aryan ends his input Flash sits forward a little in his chair, tapping his fingers on the tabletop in a reflexive, twitchy sort of way.  "What I want to know," he says in a somewhat blunt manner, "is why we're pussy-footing about with this space-lane scum in the first place.  They stay out of our way, great.  They get in our way, we take 'em down.  And take their ships," he adds in a hard, edged tone.

"If they run away and get back to their buddies and tell them that messing with us is a really big mistake, all the better.  Forget bounties.  Taking their stuff by force when they cross our paths, and keeping it or selling it, sounds a lot better a way to drive the message home that we're not to be messed with."
Sheila Masters
player, 375 posts
slicer/medic
Talon 3
Tue 7 Jun 2011
at 16:08
  • msg #481

Re: Aftermath

"SOunds good to me, the whole bacta and taking out pirates thing.  THere's an opening on a fighter. I'll fly."

SHe wasn't eating much, at this point the bacta tank was beckoning.
Mika Trake
player, 58 posts
Tue 7 Jun 2011
at 21:59
  • msg #482

Re: Aftermath

Mika glances over at Devon.  She wasn't used to working for anyone on maintenance...  Well, she worked for the captain of course, but he knew enough to stay out of it and let her handle the maintenance as she saw fit.  She wasn't so sure about Devon, but she also didn't want to be stuck on 3rd rate freighters pushing fertilizer to 5th rate worlds her whole life either.

"Sure, I'll give you guys a hand."  she says, enjoying the food.  Sure, it wasn't a feast, but it sure was better than emergency rations and food paste.
Merreck Toluga
player, 314 posts
Face
Independant
Tue 7 Jun 2011
at 23:49
  • msg #483

Re: Aftermath

Merreck dug into the food, still frustrated for having to look through the ship four times before they finally got a better scanner on board. The frustration was at least part because of the tension of not finding a bomb that could have gone off any moment.

"I´m still here. Nothing really changed with the pirates, that ship still need its navigator. How is Tobias, by the way?"
Jamie Webb
NPC, 472 posts
Talon 5
Demolitions Expert
Wed 8 Jun 2011
at 01:44
  • msg #484

Re: Aftermath

Jamie listened to each comment or suggestion made and answered in turn.

He firstly turned to Exilim.  "I was going to suggest you crewed on a freighter anyway Xil.  Even with bacta therapy, you're still pretty banged up and could use a break."

In response to Aryan's comments about bounties he agreed.  "I certainly wish to avoid any Imperial issues.  I plan to have Captain Tobias lodge a report as soon as we get back to base.  He'll ensure our names are left off the report.  The two Cloakshape pilots will take credit for fighting off the pirates."

Jamie didn't bother to answer Flash.  The Duros went through periods of bloodlust and he didn't want to deal with it right now.  Even being in the same room with him at the moment was hard.  There was something about the urge to inflict violence that made his skin crawl and his stomach churn.  He was probably just tired, though he suspected there was an Ithorian who might have some answers for him.

He was drawn from his reverie as Sheila volunteered to fly.  This caused Jamie to raise an eybrow in suprise.  "I appreciate your enthusiasm Sheila and I'm no doctor but you look to me like you should be in an intensive care ward.  As our squadron medic do you think you'll be medically fit to fly a fighter by the time we leave?"


He then focused on the two non-talons.  From the way they'd handled themselves he was sure Mark would want to meet them.  He turned first to Mika, recognising the look she'd failed to hide.

"Make no mistake Miss Trake, I don't doubt your engineering skills and I'm not suggesting you take orders from Devon here.  You are the expert on these freighters and he is skilled in fixing our fighters.  I assumed between you and anyone who can help we can get them all as spaceworthy as possible in what little time we had."

Jamie finally focused on Merreck.  Xil had given him a quick run down on the navigator and agreed there was clearly more to the man.

"If you wish to remain with your navigation duties then that is your choice.  However I hear you are handy with a blaster, not unfamiliar with combat and have some demolition experience.  Not exactly standard stock for a navigator.  We will be leaving enough of our people on board freighters to handle your post if you feel you could serve better elsewhere.  For now I need pilots and mechanics.  Can you competently serve as either?"

"As for Captain Tobias, he will only agree to serve a few hours in bacta, and that took a lot of arm-twisting and nearly a stun bolt.  The man is very dedicated to his ships and crew."

This message was last edited by the player at 02:25, Wed 08 June 2011.
Exilim Nallis
player, 518 posts
Talon 4
Sniper
Wed 8 Jun 2011
at 10:17
  • msg #485

Re: Aftermath

With some food in his stomach it was now easier for Xil to pay attention to what people were saying. He looked at Flash and nodded to some of what he had said. It would be easier to make the pirates, or who ever they were, fear them and extra fighters would always be a bonus to the Talons.

Sheila's offer to fly in one of the fighters did surprise him, as like Jamie he doubted the fitness that could be achieved by a limited time in a bacta tank. It was a factor they would need to consider.

He started to work out numbers and positions in his head. There were nine of them altogether, meaning four of them in fighters and five spread over the freighters. Three of them would be having an enforced rest, a total of four would need to be resting up as fighter pilots and those left over would be mechanics. With Jamie & maybe Sheila in fighters, Devon, Mika & himself on the freighters that left 2 positions in each group. There were a number of different permutations depending on who chose which group to be in. However, he was pretty sure which way Flash would pick to go.

He turns his gaze over to Rann, Flash, Aryan & Merreck "Well you lot, what are your preferred positions for the trip back to base?"
Devon Kismet
player, 345 posts
Talon 7
Shipjacker
Wed 8 Jun 2011
at 11:37
  • msg #486

Re: Aftermath

Jamie Webb:
"Make no mistake Miss Trake, I don't doubt your engineering skills and I'm not suggesting you take orders from Devon here.  You are the expert on these freighters and he is skilled in fixing our fighters.  I assumed between you and anyone who can help we can get them all as spaceworthy as possible in what little time we had."


Devon recognized the look Mika had given him, but had too much in the way of aching muscles to make him care overly - two minutes in a shower followed by sandwiches and drinks didnt really offset hours of sitting cramped in a cockpit.  Fly back on the freighter?  Devon was planning to be asleep for most of that particular journey...

'Anyone with any sort of engineering or maintenance experience, I'm sure me and Mika can use you.'
he told the group.

Approaching Mika, he wondered how best to handle things - some engineers got a bit snippy if someone else told them how to do their jobs, and Mika seemed to be in that category.  He decided to try and work with her rather than have either of them attempting to boss the other around.

'Well, you know more about the state the freighters than I do, all I got is the sensor readings my fighter took.  Where do we start?  From the fighter side of things, the Cloakshapes shouldnt need more than routine checks but the Z-95s are a bit more complex.  One of them took some light hull damage, the other got hit a bit harder and had a full system failure after an ion cannon strike... that one's going to be tough.  So how badly off are the freighters?'
Merreck Toluga
player, 315 posts
Face
Independant
Wed 8 Jun 2011
at 13:15
  • msg #487

Re: Aftermath

Jamie Webb:
"If you wish to remain with your navigation duties then that is your choice.  However I hear you are handy with a blaster, not unfamiliar with combat and have some demolition experience.  Not exactly standard stock for a navigator.  We will be leaving enough of our people on board freighters to handle your post if you feel you could serve better elsewhere.  For now I need pilots and mechanics.  Can you competently serve as either?"

Merreck answer modestly, brushing over the few instances of odd behavior of his.

"I´m not any kind of soldier, and it´s not hard to throw together something looking like a bomb. I know these ships though, every nock and cranny after today. I´m confident I can pilot one of the freighters, and help with repairs if there is a need for that.

Exilim Nallis:
He turns his gaze over to Rann, Flash, Aryan & Merreck "Well you lot, what are your preferred positions for the trip back to base?"

Merreck answer matter-of-factly. "I´d prefer flying the hulk. That leaves me near the nav computer when we jump. I could use a co-pilot, of course, if you have anyone free."
Allen 'Flash'
NPC, 401 posts
Talon 2
Pilot
Wed 8 Jun 2011
at 13:45
  • msg #488

Re: Aftermath

"Prefer? What I'd prefer is to be in a fighter or sleeping that last fight off. But whatever," the impulsive young Duros shrugs, "I'll go where I'm needed."

In a very, very quiet tone he adds under his breath, "...for now."

Flash isn't happy. In fact he's downright angry. Annoyed enough by the 'negotiations' of the day when he personally felt they should be showing the pirates the same 'courtesies' that they were being given, Webb's refusal to acknowledge what he felt was a perfectly fair point just rankled. Fine, then, if the man wasn't going to even have the decency to answer Flash's concerns, then the young Duros didn't feel too much respect was due the human. After all, they could just have assigned tasks and gotten this whole operation underway without all this touchy-feely 'Where do you want to go?' crap.

Angry Duros is angry.
Mika Trake
player, 59 posts
Wed 8 Jun 2011
at 18:19
  • msg #489

Re: Aftermath

Devon Kismet:
'Well, you know more about the state the freighters than I do, all I got is the sensor readings my fighter took.  Where do we start?  From the fighter side of things, the Cloakshapes shouldnt need more than routine checks but the Z-95s are a bit more complex.  One of them took some light hull damage, the other got hit a bit harder and had a full system failure after an ion cannon strike... that one's going to be tough.  So how badly off are the freighters?'


Mika nods at the report of the fighters.  "The two freighters that the pirates didn't go for are in okay shape, just the usual stuff any freighter needs after a run.  Check the coolant seals, tweak the repulsorlift emitters, check the logs of any problems in flight, that sort of junk.  Their engineers shouldn't have any problems."

She sighs, "The one we were on though, it got thumped pretty hard.  That lizard guy blew up the pirate ship while it was docked with us, the pirates shot out a lot of the control components in the control room.  I managed to patch together the maneuvering and comms on the way over, though the comms are jury rigged.  I didn't have the right replacement parts on board, so I made do.  I didn't have time to work on the sensors or navigation, there's quite a bit of work left there and both systems are completely non-functional.  We were holding air, but I'd still like to get the hull checked out.  When the pirate ship blew, we got majorly nudged, no doubt about it.  Beyond that, basic stuff and I'd like to do some cosmetic work in the control room, damn pirates slagged some of the access plates.

I'll keep working on the freighter and the other two engineers can get their freighters covered.  I figure you'll want to work on the fighters.  When the other two engineers get done, I'm thinking they can help out with the hull on this one.

I tell you this, I hope once we get things ship-shape, that boss of yours manages to give us some cover.  I figured we'd put in for repairs, but a pirate raid, emergency repairs and now a cram session to get the ships up and running again without even a repair bot helping us....  Even a damn droid gets to recharge its batteries once in a while."


Despite her grumbling, Mika looks ready to dive into the repairs.  In fact, it was almost a welcome change from checking coolant levels and realigning the emitters.  This was some work that had some teeth to it and she hadn't had to step up in a while.
Jamie Webb
NPC, 473 posts
Talon 5
Demolitions Expert
Wed 8 Jun 2011
at 22:37
  • msg #490

Re: Aftermath

Jamie nodded in thanks to Mika, clearly she was a woman who could clearly take charge.  They needed that direct approach now.

"Look I know most of you want another shot at the pirates but now is not the time.  We have civilian crews, ships with no missiles and a queue for the bacta tanks.  Let's get this convoy home safely and then worry about blowing things up.  My own desire to blow up pirates has already cost us.  I stupidly took our fighters and chased pirates over ten of thousand of kilometres when I should have been escorting the freighters.  It could have cost us the entire convoy, most of your lives, the lives of the freighter crew, bunkrupted Phindar Petroleum AND the Black Talons.  Now I ask you is it worth all that to paint a few R-41 sillhouettes on my ship?"

"Let's stay focused.  We need to get this convoy moving ASAP.  Eight hours is the MAXIMUM we will stay.  If our maintenance team can get us off the ground in four we go in four.  So I want everyone who knows their way around a hydrospanner to help these guys.  Rann I'm assigning you to that team.  If we have to we'll man the Cloakshapes with the two Phindar Petroleum pilots.  At least one of them showed his mettle fighting on the freighter."

"Now Flash, you'll take a Headhunter this trip.  You're still the squadron's second best pilot and so I'm giving you the best ship.  You'll by my wingman, so after this briefing you and I grab rack time.  We'll fill the Cloakshapes with whoever we can; getting those ship spaceworthy is our priority."

"Merreck, you can crew freighter two with her commander.  I hear the pilot panicked at the first sign of trouble and had to be restrained.  Better to have a cool head at the controls.  If you feel you can help with maintenance please do so, else grab some sleep."

"So our wounded hit the bacta, our maintenance crew fixes our ships and our pilots get some sleep.  Any final questions on the roster or anything?"






OOC:  So it's looking like this at the moment.  Time for last minute questions/suggestions/etc.

Z-95's - Jamie and Flash
Cloakshapes - Cloakshape pilots (possibly Xil and/or Sheila if they heal enough)

Bacta - Sheila, Aryan and Xil

Maintenance - Devon, Mika, ?Merreck, Rann


Rann Pertwee
player, 97 posts
Talon 6
Expert Gunner / Spy
Wed 8 Jun 2011
at 22:51
  • msg #491

Re: Aftermath

I'm ready to go back in a fighter unless someone else wants a go... otherwise where do you want me?” asked Rann.
Mika Trake
player, 60 posts
Thu 9 Jun 2011
at 13:40
  • msg #492

Re: Aftermath

Mika talks a bit with Devon before coming back to the table.

"If everyone is okay with it, my thinking is to let the other two freighter engineers work on the maintenance for the two freighters.  They know their ships and it's routine enough, shouldn't take them more than six hours.

I'll take the damaged freighter, I know her pretty well and have already gotten a bit of work into her and I'll have her done in less than six hours, and you can time me.

Devon knows the Z-95's, so I figure let him service 'em and start on the hull damage when he gets done.  Merreck and Rann can be working on the other Z-95's hull damage and can hopefully get the bulk of that fixed in five hours.

Whatever's not fixed in six hours, whoever is done with their chunk of the work focuses on whatever's left.  I'd say we can be ready to fly in under seven hours, maybe a bit less if there's a bonus to be had."


Mika grins at the last, but gives a sidelong, appraising look at Jamie.  She was being paid to maintain a freighter, but helping against pirates, repairing battle damage without even the aid of a space port and all should be worth a little bit of hazard pay.
Merreck Toluga
player, 318 posts
Face
Independant
Thu 9 Jun 2011
at 14:20
  • msg #493

Re: Aftermath

Mika seemed to have the repairs figured out, and Merreck deferred to her judgement, at least in this area. "Sounds good. I´ll see what I can do to fix the damages to the Z-95, at least for a few hours. If I´m to pilot the freighter then, like it or not, I need some sleep. It´s been a long day."

He needed some rest before take-off, but accepted that fixing the ships was a priority. Leaning back in his chair he looked at the Talons. It was hard to tell who was in charge. It probably depended on the situation, they were a varied group.
Devon Kismet
player, 346 posts
Talon 7
Shipjacker
Thu 9 Jun 2011
at 21:49
  • msg #494

Re: Aftermath

Devon follows along behind Mika and nods agreement with her as she delivers the timetable of work.  He was too tired to do much talking himself, and was trying to conserve what energy he had for actual work.

Sleep on the freighter he kept tellig himself You can sleep on the freighter

As the meeting woke up, Devon collared Merreck and Rann before following Mika back to the hanger.
'Come on guys' he said. 'stuff to do and sooner we get started, the sooner we can get some sleep....'


Arriving in the hanger, Devon stood with his arms folded and regarded the two battered Headhunters.
'Ooookay.' he said  'How about you guys start patching Alpha's hull whilst I service it and run pre-flight?  Once Alpha's out the way, we'll take on the wreck that is Beta.  Ideally I want us to finish with enough time to spare that we can go help Mika.'

Hefting his tools, Devon clambered up onto the fighter and started popping open inspection hatches on the portside engine.
Merreck Toluga
player, 319 posts
Face
Independant
Thu 9 Jun 2011
at 23:01
  • msg #495

Re: Aftermath

"Time waits for noone. I´ll see you around."

Merreck left to help repairing the hull of the Z-95, hoping to get it done quickly. He was thoughtfull, having seen more of the Talons and what they were doing. Then he arrives in the hangar and settles into a familiar routine, using a welder and plates of durasteel to repair the damage done during the space combat.
Sheila Masters
player, 376 posts
slicer/medic
Talon 3
Fri 10 Jun 2011
at 00:27
  • msg #496

Re: Aftermath

ONce they're done with the deciding, Sheila heads to the bacta tanks with Aryan and Xil, for as much time in there as she get.

"I think we need to buy a tank or two."
Master Servious
GM, 1013 posts
The ultimate power
in the universe!
Fri 10 Jun 2011
at 01:54
  • msg #497

Re: Aftermath

Sheila, Aryan and Xil gratefully headed for the bacta tanks whilst Jamie and Flash headed for the sleeping quarters.  Jamie took the time to go over the plans and compile a report before allowing himself to sleep.

His comm blared what seemed almost immediately but in reality was just over three hours later.  It was Devon.

"Ships fully serviced and repaired.  We're good to go."

Jamie was surprised at their speed.  He had enough knowledge to know they didn't need six hours, that was typical engineer exaggeration, but three and a quarter hours was impressive.  Climbing out of his cot he moved to hangar.

Indeed things were ready.  Devon, Rann and Merreck had done an impressive job of fixing the fighters while Mika and her engineers had got the freighters ready.  Granted they'd all need a paint job later but they were powered up, topped off and ready to fly.

Jamie acknowledged the group.  "Excellent work team.  Faster then I could have hoped.  Let's give the guys a full four hours in the tanks which gives you about 45 minutes.  Grab a meal, or a quick nap and be on the tarmac ready to fly at thirteen hundred."

Five minutes before Jamie's planned departure time, the entire crew was posted on the tarmac.  Jamie addressed everyone.

"Thanks to our maintenance crew's incredible work, we are ready to go in record time.  I doubt any pirates could organise a strike so quickly but we must be vigilant.  Sheila, are you or Xil fit to fly?  If not, join the freighter crews.  Spread out amongst the ships so you can all swap with the crews and get some sleep.  To your ships."

With that, Jamie rushed to his fighter and begun powering up.




OOC: Up to you where you all go.


VP/WP
Aryan: 0/31VP -5/12WP *STABILISED*
Exilim: 12/48VP 4/12WP
Merreck: 26/34VP 12/12WP
Mika: 29/29VP 12/12WP
Sheila: -2/10WP *STABILISED
Jamie: Uninjured
Flash: Uninjured
This message was last edited by the GM at 01:55, Fri 10 June 2011.
Mika Trake
player, 61 posts
Fri 10 Jun 2011
at 22:49
  • msg #498

Re: Aftermath

The idea of a quick nap sounded good and Mika finds a quiet corner of the freighter to do just that.  Almost as quick as she had closed her eyes, it was time to meet with the others.  Moving up, and looking clear-eyed despite the nap, Mika nods at the praise she garners for her repair efforts.  No talk of bonuses, but she hadn't really expected 'em.

As they split up, Mika heads back towards freighter 1 to reclaim her role of engineer in familiar surroundings.  Besides, freighter 1 took sll the damage and Mika did all the repair work.  She didn't miss anything, of that she was sure, but if there were problems, she was going to be in the thick of it too.
Sheila Masters
player, 377 posts
slicer/medic
Talon 3
Fri 10 Jun 2011
at 22:59
  • msg #499

Re: Aftermath

Sheila sighed, "I'd like to think I'm fit to fly, but I'm not. Aryan, I should keep treating us both on the way. Xil too, could we be on the same ship?"
Merreck Toluga
player, 320 posts
Face
Independant
Fri 10 Jun 2011
at 23:07
  • msg #500

Re: Aftermath

Once the repairs were done, Merreck grabbed a quick shower and then took some sandwiches from the cafeteria, after which he went to his freighter. Once on the bridge, he put his power packs on recharge, wrapped himself in a blanket and fell asleep in a chair, sleeping the deep sleep of one in dire need of a nap. After many years in space he had developed the habit of starfighter pilots, of sleeping sitting up. It had its uses.
Master Servious
GM, 1015 posts
The ultimate power
in the universe!
Fri 10 Jun 2011
at 23:43
  • msg #501

Re: Aftermath

Seeing that the maintenance work had taken so little time, Jamie put Rann and Devon into the Cloakshape fighters.  Meanwhile Merreck and Mika joined Tobias on the lead freighter while Xil took freighter two with Sheila and Aryan on three.  The two cloakshape pilots travelled on freighters two and three.

The freighters took off promptly, the ships in close escort.  Ignoring the complaints coming from space traffic control over their early departure, the convoy reached atmosphere quickly and followed Merreck's course towards the hyperspace point.

Wether by accident or design, the course brought them within scanning range to the landing point of the pirate's escape pod.  On board the freighters, the Talons all had the same idea and were scanning the area.  On the ground was a CR90 Corellian Corvette with a trio of R-41 Starchasers flying a combat air patrol overhead.  Clearly the pirates had called in friends as the Corvette was not showing Imperial markings.




OOC:  So the Corvette is on the ground but powered up and is escorted by a trio of R-41's.  All ships (both yours and theirs) are at 100%  It's far enough away you can 'probably' make your jump point without it catching you.  Then again, you might feel like getting a little bloody.

Remember the starfighters haven't seen them yet, just the freighters.

Just to clarify, Devon and Rann have the Cloakshapes, Jamie and Flash the Z-95's, Merreck and Mika Freighter 1, Xil Freighter 2, Aryan and Sheila Freighter 3.  All aboard the freighters know of the ships (I'd assume you'd all be on the bridge for departure).

This message was last edited by the GM at 23:53, Fri 10 June 2011.
Mika Trake
player, 63 posts
Sat 11 Jun 2011
at 01:51
  • msg #502

Re: Aftermath

"Great!  That's just great."  Mika mutters to herself.  They'd been burned once, they ought to know better, but here they are again with only a few snubs between them and a warship.

She sits herself down in the co-pilots seat, hoping to aid Merreck in putting on enough speed to outrun 'em.  She activates the comms, hoping to communicate with the fighters and not the pirates, "We got company again, a few fighters and a damn warship."
Jamie Webb
NPC, 474 posts
Talon 5
Demolitions Expert
Sat 11 Jun 2011
at 01:58
  • msg #503

Re: Aftermath

Jamie checked his forward scanners again, nothing.  The odd bit of commerical traffic but no obvious fighters and definitely nothing he'd classify as a warship.  He dialled down his comm so it would only work over short ranges and replied.

"I have nothing on scanners between us and our jump point.  Identify targets and location.  Better yet, transmit your data to the fighters."
Merreck Toluga
player, 322 posts
Face
Independant
Sat 11 Jun 2011
at 08:10
  • msg #504

Re: Aftermath

"A corellian Corvette? These guys are way out or our league. We might need to get back to base and call for help, let the Imperials take care of their pirate problem themselves."

Merreck makes some calculations, hoping they can outrun the Capital Ship, but not expecting much.
Allen 'Flash'
NPC, 402 posts
Talon 2
Pilot
Sat 11 Jun 2011
at 16:41
  • msg #505

Re: Aftermath

Flash doesn't say much as he zooms along in his flying machine.  He stays in formation, grumbling inwardly about the state of their equipment, though he's quietly satisfied with finally being given outright orders.

When he sees the pirates his fingers twitch very slightly over the ship's controls.  His eyes narrow on seeing the Corvette - he might be a gun-happy fly-boy but he's not stupid, and certainly not suicidal.

And so he waits for orders, staying quiet, keeping his opinion to himself.  What he wouldn't give, though, for a full wing of starfighters in good shape...
Devon Kismet
player, 348 posts
Talon 7
Shipjacker
Sat 11 Jun 2011
at 21:35
  • msg #506

Re: Aftermath

Woken up from his half doze by the announcement of enemy hostiles, Devon woke up fast and started to pay attention.

'It's not the fighters that worry me...' mused Devon as he studied the sensor data.  'In a straight fight, I reckon we could take 'em.  It's that CR90 that worries me.  Would love to get my hands on her... or some more of those R-41s.  We'd need Shrike's ion cannons to take the corvette though.  And do we really wanna call the Shrike in a second time?  Would she even arrive in time?'

Devon fell silent, examining the data for a few moments more.  'I say we keep going.  If that CR90 lifts and gives chase, they'll take a long time catching us.  Plenty of time for us to out run them and jump.  If those Starchasers stay with the corvette, we dont have to worry about them.  If they use their speed to overhaul us... its four VS three odds in our favour - and we've already destroyed or captured FIVE of their fighters and a shuttle today, and they know it - they'll be a lot more wary of going near us now.'
Jamie Webb
NPC, 475 posts
Talon 5
Demolitions Expert
Sat 11 Jun 2011
at 22:57
  • msg #507

Re: Aftermath

"Dammit freighters I need more information.  Where are the pirates?  Are they closing?  Have they detected us yet?  Do we need to adjust vector?  I don't have them on my screens, someone transmit the feed to me."

Jamie could feel his anger rising.  It was unusual for him, even in such a situation.  Perhaps he was tired.  Oddly though, as his anger built he felt more alert, stronger.  He felt like he could take the corvette out by himself.  He shook his head, trying to shake the feeling.  He needed to focus.
This message was last edited by the player at 22:59, Sat 11 June 2011.
Merreck Toluga
player, 325 posts
Face
Independant
Sat 11 Jun 2011
at 23:36
  • msg #508

Re: Aftermath

Things were heating up, so Merreck keyed the comm, trying to do something about it. "Calm down, they are down where the escape pod dropped. Too strong to engage, but not an immediate threat. I´ll transmit the sensor data in a minute."

Merreck sent the fighters his sensor data on a low power setting so it wouldn´t be so easily intercepted.
Jamie Webb
NPC, 476 posts
Talon 5
Demolitions Expert
Sun 12 Jun 2011
at 02:31
  • msg #509

Re: Aftermath

Jamie had images of throttling the life from the impertenant navigator.  'Calm down indeed' he fumed.  It was all well and good for him, with all the sensor data at his beck and call but out in the fighters they'd just been told they had 'company' in the form of a capital ship.  Now he could see the data, things were less urgent.

"Someone crunch the numbers.  Can they catch us before he hit hyperspace?" Jamie felt his anger cooling as he saw the distance increasing before it suddenly flared up again.  "Wait!  This is an active scanning feed!  They do teach you guys at flight school that active sensors can be tracked?  All freighter go to damn passive mode now, determine if they're scanning us.  Engineers, get some more speed out of those rust buckets."

Jamie couldn't remember feeling this angry before.  He knew he was dealing with civilian crews, but even so.  Why weren't the Talons taking charge?  The only thing more troubling was the way he kept subconsciously moving the rear freighter into his targetting brackets and imagining pulling the trigger.  Part of him wanted to save the pirates the trouble.
Sheila Masters
player, 378 posts
slicer/medic
Talon 3
Sun 12 Jun 2011
at 02:49
  • msg #510

Re: Aftermath

Sheila sat up, she needed to be alert for this, but she really didn't feel good.

She stood over the sensor person, making sure they went to passive,  She'd only take over if it really looked like she needed to.
Allen 'Flash'
NPC, 403 posts
Talon 2
Pilot
Sun 12 Jun 2011
at 04:46
  • msg #511

Re: Aftermath

Flash smirks and keeps close watch on the freighters.  Jamie's sudden turn in mood wasn't really a worry for him.  Still, having an angry commanding officer can be a bad thing.

"You're starting to sound like me, Webb," he remarks, maintaining his flight pattern, knowing the comment would either infuriate Webb more, or make him wonder whether it was time to calm down or not.  It's becoming clear to him, quite clear, as to the gulf between the Talons as they stand, and the para-military, structured, regimented group Flash was hoping they'd be.
Mika Trake
player, 65 posts
Sun 12 Jun 2011
at 06:07
  • msg #512

Re: Aftermath

Mika hops up from the co-pilots station, "Try to keep them from blowing that chair out from under you and I'll see if we can't get a bit more speed out of the engines."  Shame capt Tobias was letting that Talon shout at the rest of them about the sensors, he'd have a bit more of a level head.

Entering the familiar surroundings of her engineering bay, Mika shifts her neck to one side with a disconcertingly loud crack, then she starts figuring out how to message a little bit more speed out of the already overly taxed engines.
This message was last edited by the player at 18:38, Sun 12 June 2011.
Captain Tobias
Sun 12 Jun 2011
at 06:21
  • msg #513

Re: Aftermath

Tobias nods as Mika heads for engineering.  "All ships, this is Captain Tobias.  You heard the man, passive scanning only and divert all discretionary power to engines."

Tobias reached over and flipped the sensors from focus to passive mode with a sigh and looked to Merreck.

"When I worked on transports during the Clone Wars, such a rudimentary mistake would have got you reprimanded at the very least.  Active scans were the fastest way to pull a swarm of droid fighters onto you.  Guess I've been a civilian too long."

Having done that Tobias tried to make himself as comfortable as possible in his command chair.  The blaster shot still burned, and worse after a little bacta treatment it had started to itch.  It was nice to have someone else handling the majority of duties on board the ship.
This message was last edited by the GM at 06:26, Sun 12 June 2011.
Merreck Toluga
player, 326 posts
Face
Independant
Sun 12 Jun 2011
at 09:06
  • msg #514

Re: Aftermath

"Damn. Captain, take a look at this." Merreck gave Tobias a wry smile and called up his calculations. They suggested that if the corvette tried to intercept them, then it would overtake them just short off the jump point.

He keyed the intercom to inform Mika. "Mika, if you can get any more power out of the engines, we need it."

Next he called up the ships. "Bad news. Corellian Corvettes are fast. If it launches in pursuit within the next ten minutes, assuming proper course and full speed ahead, it will be able to reach us before or right as we reach the jump point."

Figuring he didn´t have time for it later on, Merreck began putting in instructions for the hyperspace jump into the nav computer.
This message was last edited by the player at 09:07, Sun 12 June 2011.
Exilim Nallis
player, 519 posts
Talon 4
Sniper
Sun 12 Jun 2011
at 10:02
  • msg #515

Re: Aftermath

Xil made sure that the sensors were put into passive mode. He obviously still wasn't thinking clearly after the short stint in the bacta tank, otherwise he never would have allowed the sensor to be on active mode.

On hearing Merreck over the comm he says to the engineer on freighter two "Get every last bit of speed out of the engines, we're going to need it." He turns to the navigator "Have you got the hyperspace jump data? If not get it from Merreck and have it ready to go in the nav computer. It's not something you are going to want to leave until we are under fire."

Lastly he says to Jamie over the Talons comm "Five, Four. Sorry for not catching the scan issue earlier. Trying to get as much as possible."
Merreck Toluga
player, 328 posts
Face
Independant
Sun 12 Jun 2011
at 15:12
  • msg #516

Re: Aftermath

After a minute, when he was done with the calculations and the navcomputer gave the final course, Merreck transmitted his hyperspace resolution to the others, those who could use it anyway. The freighters and one of their fighters were hyperspace capable, but the others were not.

That done, he tried to get more power out of the aging engines. At least that part of the ship had been left unscathed during the battle in the freighter.

He considered the problem of the corellian cruiser while flying, and asked Captain Tobias without turning around. "We draw attention to ourselves by using active sensors, correct? I´d say it´s hard to identify a ship at this range, wouldn´t you agree?"
Captain Tobias
Sun 12 Jun 2011
at 19:52
  • msg #517

Re: Aftermath

Tobias nodded.  "Depends how good their sensor operator is.  Running passive at this range they'll be lucky to pick us up.  If we're extra lucky they might never have made our position.  The corvette was landed which means her sensors might not have been properly oriented and atmospheric conditions can sometimes interfere.  If we go active again, there's a good chance she can pinpoint our route.  Of course, she may have already done that."
Mika Trake
player, 66 posts
Sun 12 Jun 2011
at 19:57
  • msg #518

Re: Aftermath

Mika thumbs the intercom to Merreck.  "I'm on it, now let me focus on it."

Looking about at her resources, her mind is already in high gear.  Combat ships were often installed with afterburners, dump fuel into the exhaust stream and ignite it.  Great for a bit of extra speed, bad for conservative fuel consumption, but not really feasible a the moment.  If they could stop, let the engines cool, she could go outside and run some make shift fuel lines, but they'd probably get stomped before she could get done, much less get to the jump point.

So, that leaves running the engines hotter, also not great for fuel conservation and it'd damage the engines if they ran hot too long...  She'd need to configure the coolant flow regulators to lower the coolant levels being fed to the engines.  After that, she'd need to up the pressure on the fuel system to force more fuel through the injectors...

Plan in place, she does some checking to ensure that idea will work and run some rough calcs to figure out a new fuel/coolant mix optimize their speed while not wasting too much fuel or doing too much damage to the thrusters.

Once she has it, she thumbs the intercom again, "Captain Tobias, I can boost our speed a bit by messing with the fuel/coolant mix.  It's not that difficult to do, I could talk the engineers on the other two ships through the process.  As long as we don't keep it up too long, it shouldn't cause any irreparable damage to the thrusters.  Want me to proceed?"
Captain Tobias
Sun 12 Jun 2011
at 20:05
  • msg #519

Re: Aftermath

"We only need to maintain it for fifteen minutes so by all means do what you have to.  Transmit your plans to the other engineers.  No good having one freighter shoot away and leave the others behind."
Merreck Toluga
player, 329 posts
Face
Independant
Sun 12 Jun 2011
at 20:06
  • msg #520

Re: Aftermath

"Then there´s no time to loose, Captain."

Merreck called the other ships, using a low-power transmission. "Talons, I have a plan. The Corvette could allready have seen us, and if they cut us off at the jump point, we´re done for. We need a decoy. If one of the fighters hang back, fly at slow speed and blast the Corvette with active sensors, then perhaps they will focus on that ship instead, thinking it´s a freighter. Once the Corvette has spent long enough chasing the wrong ship, he can join up with us again. What do you think?"
Devon Kismet
player, 349 posts
Talon 7
Shipjacker
Tue 14 Jun 2011
at 00:12
  • msg #521

Re: Aftermath

Devon shook his head before remembering that sealed up in a cockpit as he was, Merreck couldnt see the gesture.
'Bad idea.' he said  'By now the guys in the escape pod have told them we're a tricky bunch who set traps and ambushes.  They wont simply rush after the source of a weird sensor lock - they'll do a scan of their own first; and it'll take them exactly one active sensor scan to realize what's happened, then they'll send their three R-41s againt our lone fighter to get a bit of revenge.  And the corvette won't waste time chasing the decoy - a fighter can outrun and out manouvere her - she'll go after something she can catch: the freighters.'

Devon started punching numbers into his flight computer as he continued.
'Those R-41s are faster than our fighters - they'll catch and kill the decoy.  End result is one of us dead, we no longer out number them and that corvette steaming right up behind us with all guns charged...'

Devon trailed off as his flight computer started to produce answers for him.
Mika Trake
player, 67 posts
Tue 14 Jun 2011
at 00:58
  • msg #522

Re: Aftermath

Mika hits the intercom.    "Merreck, get the other two freighter engineers on the horn and patch me through."    Assuming Merreck does so, Mika gets to work prepping, then when the other engineers are on the squak, she'll start telling them how to shunt the coolant and amp up the engines while making the same adjustments to feighter 1.
Merreck Toluga
player, 330 posts
Face
Independant
Tue 14 Jun 2011
at 06:49
  • msg #523

Re: Aftermath

Merreck calls up a line between Mika in engineering and the other freighters while quietly fuming, once it´s patched through, he answers Talon 7.

"What if their fighters are faster than us? The decoy just need to stay behind long enough to distract the Corvette, and can run back to join up with us before the R-41s get too close for comfort. The Corvette will see through the bluff soon enough, but we don´t need to gain much time, just a few minutes of confusion for them to loose the opportunity of cutting us off at the jump point. It´s worth a try, if it doesn´t work, then we´re no worse for it, but whatever we are going we need to do it before they make their move. If they only see a fighter, they will probably not look for a freighter convoy. On the other hand, if we wait for them to find our freighters then they won´t divert their course for the decoy. So, what´s it going to be?"
Allen 'Flash'
NPC, 404 posts
Talon 2
Pilot
Tue 14 Jun 2011
at 08:02
  • msg #524

Re: Aftermath

The already-irate Duros isn't going to back-chat other Talons, sure, but this guy is a civvy.  He opens his comms and leans forward a little in the cockpit, though the gesture is entirely automatic and actually serves no purpose other than pushing on his solar plexus a little and making the lights from the console in front of him light his face eerily.

"Are you actually a meathead, or are you just not listening?  Seven's already given you your answer.  No.  If it doesn't work then we're not 'no worse off', one of us is space dust - and that's the best option, I can think of plenty more that don't go as smoothly."  He smirks.  "We might be mercenaries but we're not suicide pilots."

He expects to get reprimanded by one of his superiors for his harsh tone, sure, but that's just part of being in a command chain.  Flash isn't going to sit by and let some civvy playing space cowboys get one of them killed for no good reason.
Merreck Toluga
player, 332 posts
Face
Independant
Tue 14 Jun 2011
at 11:23
  • msg #525

Re: Aftermath

What good are these mercenaries if they won´t protect the ships? Getting angrier, Merreck still try to keep a level tone as he answer the alien mercenary.

"If we do nothing and that Corvette heads for us, it´s the freighters that will be spacedust. You might be okay with that in your fast fighter, but this ship can´t outrun anything. If they head for us then it´s no use, we should just turn around and hope we can take shelter at the port."
Aryan Jai
player, 77 posts
Tracker/unarmed fighter
Talon 8
Tue 14 Jun 2011
at 12:43
  • msg #526

Re: Aftermath

Aryan sat quietly, listening to the conversations and ideas being flown between the ships. His hand on his head, shaking it, he winces in pain.

He looks at shelia. "Whatever wesa do, wesa better decide quickly..we haves pressious little time left and i for one am in no condition to fight again." He tells her calmly
Allen 'Flash'
NPC, 405 posts
Talon 2
Pilot
Tue 14 Jun 2011
at 21:54
  • msg #527

Re: Aftermath

"Yeah, you want to talk about where people are sitting, civvy," Flash snaps back, "and you're suggesting that one of us in our fast fighters go off on an almost certainly suicidal sensor buzz while you sit happy and snug watching us die?  if that's your 'tactical advice' then shut the hell up and get back to navigating."

He pauses and then says, "Talon Five, our fighters are just a little faster than theirs - I wouldn't send one against a bunch of them, they'd just out-manoeuvre, but a couple of us have a good chance of at least keeping them back.  I suggest we keep going.  If they attack us, the fighters can lay down suppressing fire while the freighters jump out, and then we scramble, meet up later.  It takes time for a Corvette to turn and get its bearings so they're likely a lot more interested in scaring us off than running us down.  Orders?"
Jamie Webb
NPC, 477 posts
Talon 5
Demolitions Expert
Tue 14 Jun 2011
at 22:24
  • msg #528

Re: Aftermath

"Enough!" Jamie sighed, but with a firm edge of authority to it.  He couldn't blame them for sniping at each other, he'd started it all and the realisation helped to calm him.

"Look you've all brought some valid points and we're going to use a bit of all of them.  I agree with Merreck in sending the Z-95's off course slightly to send out active pings.  While I agree with seven it probably wont fool them, we still need an idea of what they're doing.  For all we know they're still sitting on that moon and missed our sweep.  At best speed it would take the Starchasers at least ten minutes to get here."

"Two your plan is sound if we have been detected except you forget that only my fighter has hyperdrive.  You three have to each hitch a ride with the freighters on their docking sleds.  That will take time, even for a hotshot like you."

"The plan is this.  Two and I will fly on divergent vectors from the freighters at different speeds for four minutes.  This is so if someone tries to pinpoint the convoy by imagining it at the centre points between our fighters will be way off.  We'll both then do full active scanning for twenty seconds, not a second more and then shut down and return to the freighters via an indirect route in case we're tracked.  We maintain comm silence the whole time.  If the pirates are on a direct intercept course with the convoy we return directly at full speed and we'll still get there first."

"Six, Seven, stay with the convoy.  Merreck, liaise with the convoy engineers, and see what you can do about increasing speed.  Just remember we need to dock all the fighters bar mine before we launch."
  Normally Jamie would have asked Xil or Sheila to do that but given their silence to date he assumed they were still feeling the effects of their injuries.

"Any questions?"
Allen 'Flash'
NPC, 406 posts
Talon 2
Pilot
Tue 14 Jun 2011
at 23:26
  • msg #529

Re: Aftermath

Flash opens his mouth to retort, irritated at Jamie's self-righteous tone and his clear misunderstanding of the Duros's advice, but finally he just shakes his head absently and replies, "None.  Orders received."  He waits, maintaining trajectory, until Jamie starts to move off, at which point he'll follow as ordered.
Sheila Masters
player, 379 posts
slicer/medic
Talon 3
Wed 15 Jun 2011
at 00:39
  • msg #530

Re: Aftermath

Sheila listened to Jamie. "We could handle the liasoning since the navigator will probably be very busy. And we can get the push on getting those cloakshapes on the docking sleds."  And truthfully, it probably was about the only things the injured ones could do effectively right now.  At least she hadn't insisted on being in a fighter, as much as she wanted to be in one.
This message was last edited by the player at 00:39, Wed 15 June 2011.
Jamie Webb
NPC, 478 posts
Talon 5
Demolitions Expert
Wed 15 Jun 2011
at 09:38
  • msg #531

Re: Aftermath

"I don't care who co-ordinates the engineers three as long as it's done.  Our navigator seemed to be taking charge of that but all that matters is getting as much speed out of those hulks as you can.  Two, on my mark, come to course one-one-seven mark 50.  Go to seventy-five percent throttle and travel for exactly four minutes and then scan for twenty seconds.  Then return via evasive pattern beta-three.  Maintain comms silence until we regroup or if you detect the ships on intercept."

"Three, two, one, mark."


Jamie spun on his own course and went to full throttle.
Master Servious
GM, 1020 posts
The ultimate power
in the universe!
Wed 15 Jun 2011
at 09:56
  • msg #532

Re: Aftermath

Jamie and Flash veered off on their divergant courses and were soon lost to the convoy's passive sensors.

Meanwhile on board the lead freighter, Mika had tweaked the engines and coaxed them to 110% efficiency.  She sent on her makeshift designs to the other two ships, offering her advice on how to implement it.  The second freighter managed to implement the work and soon they were moving along at increased speed also.  The third freighter however was unable to complete the modifications.  Despite Mika's assistance on the comm, the engineer just couldn't manage the adjustments.

It was not long after this that Jamie and Flash reached their sensor positions and did a wideband active scan, with a focussed sweep in the direction of the moon.  Their scans did manage to pick up the pirates but strangely they were heading outbound on a different vector to the convoy.  The distance between them was so great that the corvette could no longer catch the convoy even at full speed.

Jamie and Flash transmitted their sensor data back to the convoy and to each other and it confirmed the corvette was no longer a threat.

Deciding without the corvette to support, the R-41's would only be of moderate threat, Jamie broke comm silence.

"Pirates are outbound at speed.  There is no way the corvette can catch us.  Two, regroup with the convoy at best possible speed."

On the way back, Jamie risked another active scan of the sector and quickly found the reason for the pirate retreat.  A Victory Class Star Destroyer had arrived in-system and was pursuing the corvette.  It was clear the corvette would reach a hyperspace point long before the Imperials could catch them but they were still giving good chase.  He couldn't see any TIE's on sensors but it was logical to assume they had launched from the destroyer.



OOC:  Jamie is sharing his sensor data so you can all see this
This message was last edited by the GM at 09:57, Wed 15 June 2011.
Merreck Toluga
player, 334 posts
Face
Independant
Wed 15 Jun 2011
at 10:00
  • msg #533

Re: Aftermath

[Last post before update]

"No questions."

Done with the navigation, Merreck doublecheck that Mika can reach the other freighters to instruct them on boosting power to the engines, then focus on his flying, and reading passive sensors for any changes to the pirate ships.
This message was last edited by the player at 10:02, Wed 15 June 2011.
Allen 'Flash'
NPC, 407 posts
Talon 2
Pilot
Wed 15 Jun 2011
at 10:05
  • msg #534

Re: Aftermath

Flash lets out a little laugh which, in his mirth, ends in a slight snort.  "They took their damn time getting here."  He heads back, throttle at full, tearing across space to reach the convoy.  "Convoy rejoined, Five," he reports, "I hate to say it too soon but things are finally looking up."
Merreck Toluga
player, 335 posts
Face
Independant
Wed 15 Jun 2011
at 10:06
  • msg #535

Re: Aftermath

Merreck let out a sigh of relief. They were safe, thanks to the Imperial interference. Then again, the imperials could have just as likely, interfered, as helped them.

Freed from worrying about that, the Pilot/Navigator/Communications Officer leaned back in his chair as the jump point came closer and closer on his monitor.
Jamie Webb
NPC, 479 posts
Talon 5
Demolitions Expert
Wed 15 Jun 2011
at 10:15
  • msg #536

Re: Aftermath

Jamie couldn't help but agree.  "Not often I'm happy to see the Imps but this is one time they've done us a favour.  Of course, I'd love to return the favour of a proton bomb up their tailpipe."

"Scopes are clear.  Six, seven, commence docking procedures.  Two, you dock last.  Merreck, please transmit your hyperdrive data to me as well as the freighters and then lets go home."




OOC: Docking with the freighter's docking sled is a pilot check (DC20) or 24 if you want to show off and do it on the move!
This message was last edited by the player at 21:12, Wed 15 June 2011.
Merreck Toluga
player, 336 posts
Face
Independant
Wed 15 Jun 2011
at 10:39
  • msg #537

Re: Aftermath

"Sure thing, five. Here it comes."

Merreck retransmit the hyperspace route to Jamie Webb. He looks at the console for a moment, the ghost of doubt on his face as the data is being transmitted, then shrugs and begin preparing his ship for the docking.

OOC: Which ship is docked with mine? Do the freighter pilot or the fighter pilot do the check? Can we take 10?
Exilim Nallis
player, 521 posts
Talon 4
Sniper
Wed 15 Jun 2011
at 11:17
  • msg #538

Re: Aftermath

With their path now apparently clear Xil gets on the comm "Seven dock with freighter one, Six freighter two, Two you have freighter three.

He makes sure the crew on his freighter are ready also checking that the jump data has been received and entered into the nav computer. He sits back and sighs, still feeling the effects of the first leg of the journey and only four hours tank time. While recognising that he was in no real condition to currently lead he berates himself for not stepping in when the comm was sizzling. Sighing once again he gets up and again checks that everyone is prepared on freighter two to both receive the fighter and jump into hyperspace using Merreck plan.
This message was last edited by the GM at 21:13, Wed 15 June 2011.
Mika Trake
player, 69 posts
Wed 15 Jun 2011
at 13:15
  • msg #540

Re: Aftermath

Mika, hearing that they're out of danger, gets back on the comms with the engineer that had managed to follow her instructions.  "No reason to stress the engines now, let's pull out the mods."

Setting word to action, Mika quickly reverses the engine modifications, upping the coolant flow and re-engaging the fuel regulators to normal operation.
Allen 'Flash'
NPC, 408 posts
Talon 2
Pilot
Wed 15 Jun 2011
at 13:40
  • msg #541

Re: Aftermath

Flash comes up alongside freighter three, his ship pulling a stunning barrel roll, looking a bit like a playful dolphin would if the dolphin in question was a space-faring metallic thing bristling with weaponry.  Without even a pause to spare the Z-95 slips into the larger vessel the right way up and without so much as a hint of trouble, sliding up the docking ramp like a meerkat into a hole, like a thermometer into a cat, like a Zeltron into his mistress, like hacuna into matata.
Master Servious
GM, 1025 posts
The ultimate power
in the universe!
Thu 16 Jun 2011
at 02:40
  • msg #542

Return

The remainder of the trip went without trouble.  Flash, with a display of superior flying, docked his Z-95 with his freighter at high speed showing superior skill with thrusters and repulsorlifts.  Devon and Rann were more conservative and carefully docked their Cloakshapes while at rest.  As soon as the three ships were docked, the convoy shot into hyperspace, followed a moment later by Jamie.

The ships reached the gravity well around Phindar V a few hours later.  The traffic lines were busy with commercial traffic which was a relief, knowing pirates rarely operated in such zones.

Less than an hour later the ships had touched down at Phindar Petrochem's main refinery.  The crews were greeted to a hero's reception, a great deal of cheering and backslapping going on.  The fact the convoy had survived the trip was impressive enough, but the fact they had given their attackers a bloody nose was even more cause to celebrate.

Captain Tobias moved over to shake Xil's hand.  "Many thanks to you and your team.  It wasn't the smoothest ride, but any landing you can walk away from is a good one.  I'll handle the logistics.  I've been told you and your team is to head over to hangar seven for debrief.  Take Mika and Merreck with you.  I'm sure they'll enjoy debriefing with you guys more then the monotony of data entry for this trip.  Hope to fly with you soon"

With an informal salute, Tobias moved off to supervise the convoy.
This message was last edited by the GM at 11:46, Wed 22 June 2011.
Jamie Webb
NPC, 480 posts
Talon 5
Demolitions Expert
Thu 16 Jun 2011
at 02:44
  • msg #543

Re: Return

Jamie pulls the Talons together as well as Mika and Merreck.

"Well Talons, apparently we're to report for debriefing to Hangar 7.  I'm assuming there's some sort of hookup with Leader or perhaps with our liaison to Phindar Petroleum.  Eithey way let's go.  Leave the Z-95's, we'll get them once we know our plans.  Devon, Rann turn over the Cloakshapes to their pilots."

He turns to Mika and Merreck.  "You both handled yourselves well under fire.  I've mentioned you to our Commander and I'm sure he'd like to talk to you.  You are welcome to come with us if you wish."
Aryan Jai
player, 78 posts
Tracker/unarmed fighter
Talon 8
Thu 16 Jun 2011
at 10:11
  • msg #544

Re: Return

Aryan stands quietly, listening, glad to be back on solid ground. He nods to Captian tobias as he issues his orders, and upon his leaving, listens to Jamie. Upon the invitation of Mika and Merrick, he smiles a little smile.
Exilim Nallis
player, 524 posts
Talon 4
Sniper
Thu 16 Jun 2011
at 11:18
  • msg #545

Re: Return

"It could have gone a little smoother but as you say, any landing..." He thanks Captain Tobias for his support and joins the rest of the Talons.

"Lets go" he says in a general sort of way after hearing Jamie's instructions. While he would rather more time in a bacta tank he knows that the debrief and reports have to come first. He had been preparing sections of his report while in hyperspace and hoped that the whole process wouldn't take too long.
Merreck Toluga
player, 342 posts
Face
Independant
Thu 16 Jun 2011
at 12:16
  • msg #546

Re: Return

Home safe, finally. Merreck breath a sigh of relief and finish his post-flight routine, shutting down the ship while checking that the systems were green, flagging what needed to be looked over or repaired.

Later, the pilot/navigator looked surprised and intrigued at being asked to the meeting, but gladly agreed. "Of course, I´ll accept. I´d rather not miss an opportunity to meet this commander of yours, I expect he´s most talented to lead an outfit like yours."
Mika Trake
player, 70 posts
Thu 16 Jun 2011
at 13:18
  • msg #547

Re: Return

Mika is quite glad to see the freighter landed, though not so happy at any attention directed at her by the rank and file.  She remains in the ship and sneaks out a maintenance hatch to avoid as much of the press as possible.  After all, she's an engineer, not a tri-vid star.

But the captain and the Talon's wouldn't let her get away quite so easily.  Being asked to attend the debriefing, her response is, "Uhm, okay."  But then perhaps there'd be talk of some bonuses.  After all, her and Merreck went rather above and beyond the call and it'd be nice to garner something for that aside from pats on the back and gratitude.  Not that Mika was hurting for anything, but credits had a way of proving convenient to have.
Master Servious
GM, 1035 posts
The ultimate power
in the universe!
Thu 16 Jun 2011
at 21:21
  • msg #548

Re: Return

Jamie and Xil led Mika and Merreck towards Hangar Seven.  They knew the others would follow along soon enough.  Devon and Rann had handed over their Cloakshapes to the civilian pilots and the two Headhunters were already being towed to a maintenance hangar for refueling.

As they approached, the group noticed that unlike most of the hangars that had their doors wide open, this one was locked up fairly tight.  As they came around the corner of the hanger and approached the personnel entrance they noticed a strange sight; a single battle droid stood guard by the door, an E-11 blaster rifle in it's hands.  It turned to face them as they approached.



OOC:  Anyone with an appropriate droid knowledge or craft feat can make a roll DC10 to recognise this droid.  Anyone with a history knowledge (DC12) or anyone else can make a DC15 roll to recognise this as a B-1 battle droid.
This message was last edited by the GM at 21:23, Thu 16 June 2011.
B1-AE3
NPC, 1 post
Thu 16 Jun 2011
at 21:28
  • msg #549

Re: Return

The droid steps forward to block the way, its rifle held in a way that isn't immediately threatening but also could be brought to bear in a second should they attack.  To those In The Know it seems to be a stock B1 battle droid, of the kind used by the Trade Federation.  This droid, though, bears no Trade Federation markings and has scuffed yellow trim.

"Halt," it states in a voice that has a slight metallic buzz to it, "authorized personnel only beyond this point, zzzt.  Please state your identity.  Aggressive action is not, zzzt, recommended."
This message was last edited by the player at 21:33, Thu 16 June 2011.
Jamie Webb
NPC, 481 posts
Talon 5
Demolitions Expert
Thu 16 Jun 2011
at 21:33
  • msg #550

Re: Return

Jamie stared at the droid for a moment, searching his memory.  The droid class was painfully familiar.  He knew he had read or seen them somewhere but he couldn't quite put his finger on it.  It would drive him mad until the answer came to him later, probably when he was asleep or in the middled of a fight.

He focused again on the droid.  What to say?  Should he give his real name?  The false name he was working under at the moment?  Impossible to know who this droid belonged to.

In the end he went with a neutral answer.  "Talon Five, reporting for debriefing."


Knowledge Check: 14 (failed)
This message was last edited by the player at 21:34, Thu 16 June 2011.
B1-AE3
NPC, 2 posts
Thu 16 Jun 2011
at 21:39
  • msg #551

Re: Return

"Please wait whilst your identity is, zzt, confirmed," the droid says in a perfect monotone.  There is a slight pause, the droid's head tilting ever so slightly as if listening to something.  Then it looks directly at Jamie.  "Identity confirmed, Mister Five.  You are expected, zzt.  Please state the, zzt, identities of your companions."
Jamie Webb
NPC, 482 posts
Talon 5
Demolitions Expert
Thu 16 Jun 2011
at 21:49
  • msg #552

Re: Return

Jamie seemed amused by the interrogation.  He wondered if this would have been more commonplace had Jace Torlo stayed with the Talons.  The droid engineer had stolen a whole collection of droids when they destroyed the slaver base where Cyril had been killed.  Torlo had left the Talons soon after that raid but he'd left quite a few non-function droids back at Talon Nest.

He pointed to each person in turn.  "Talons Two, Four and Eight.  Navigator Toluga and Chief Engineer Trake of Phindar Petroleum.  Talons Three, Six and Seven should be along shortly."
B1-AE3
NPC, 3 posts
Thu 16 Jun 2011
at 21:57
  • msg #553

Re: Return

"Please wait whilst your, zzt, identities are confirmed," it states, and tilts its head again.  "Your, zzt, identities are confirmed, Mister Two, Mister Four and Mister Eight.  Error," it adds suddenly, in exactly the same tone.  "Organics listed: Mister Toluga; Mister Trake; are, zzt, unknown and potentially hostile.  Please wait whilst permission for access is queried."  A few seconds later it continues.  "Temporary permission is granted, neutralisation is unnecessary at this, zzt, time.  Please, zzzt, enjoy your debriefing."

And then it steps aside.
Master Servious
GM, 1038 posts
The ultimate power
in the universe!
Thu 16 Jun 2011
at 22:05
  • msg #554

Re: Return

The group make their way into the hangar and find to their suprise a number of unexpected items.  Firstly, a large portion of the hangar is taken up by a Consular Class Cruiser, the Nightshrike no less.   Off to one side sits a damaged R-41 Starchaser, with several worker droids clearing wreckage.  The third suprise for the older Talons is a Zabrak woman standing near the door, entering informaiton on a datapad.  It was Zyra Jax!



OOC:  Flash, Devon, Xil and Jamie all know Zyra, the rest of you don't.  She is the Talons Executive Officer.  She was thought lost during a mission where the Imperials tried to kill the team with rigged explosives which killed three other Talons.  Zyra had been on an Imperial base on Phindar Prime as tactical support and has not been heard from in several weeks.

The hangar contains the Nightshrike, the R-41 that was captured in the last mission as well as several worker droids scurrying about.

Allen 'Flash'
NPC, 410 posts
Talon 2
Pilot
Thu 16 Jun 2011
at 22:09
  • msg #555

Re: Return

"Hah.  'Enjoy your debriefing'," Flash smirks as they enter, "right, right.  When did we get butlers?"  He looks around, whistling to himself when he sees the damaged R-41, and heads on over to investigate.  He's got investigating feet!
Zyra Jax
NPC, 70 posts
Talon 9
Intelligence/Finance
Thu 16 Jun 2011
at 22:09
  • msg #556

Re: Return

Zyra gives Jamie, Flash, Xil and Devon a quick hug each and then flashes a warm smile at all the newcomers.

"Welcome all.  I'm sure you all have many quesitons, on many topics.  Needless to say we've all had some interesting times of late.  The commader is on the Nightshrike at the moment.  We're debriefing in fifteen in the dining room onboard.  Until then, there's food in the galley we've prepared.  Feel free to look around.  There's a few extra people around you may want to meet.  Xil, Jamie, I need your reports on my datapad before the briefing."

"Welcome back"

Merreck Toluga
player, 343 posts
Face
Independant
Thu 16 Jun 2011
at 22:18
  • msg #557

Re: Return

He mutter as they pass the droid. "Nothing like a malfunctioning droid to put guests at ease, makes them feel at home."

Suspicious, especially after being stopped by the droid, Merreck still come along. He´s quiet when in the hangar, looking around at the gear and ships, and raising his eyebrows when he hear the female zabrak giving the names of the so-far nameless Talons. As they appear to have a few moments to themselves, Merreck walk over and admire the Nightshrike.
This message was last edited by the player at 22:18, Thu 16 June 2011.
Devon Kismet
player, 352 posts
Talon 7
Shipjacker
Thu 16 Jun 2011
at 23:01
  • msg #558

Re: Return

An exhausted Devon gave a genuinely happy smile as he greets Zyra.  'Can't wait to hear where the hell you've been.' he told her warmly  - the Talons already had a higher attrition rate than Devon liked, and having a presumed dead comrade return was a definite pick-me-up.  'That beat-up robothug out front your doing?'

After finishing talking to Zyra, Devon ambled over to the parked R-41 to gloat over his latest acquisition...
(or at least have an argument with Flash about who gets to fly it first...)
Zyra Jax
NPC, 71 posts
Talon 9
Intelligence/Finance
Thu 16 Jun 2011
at 23:12
  • msg #559

Re: Return

Zyra's return smile was warm and full of affection.  "You mean AE3?  No, it belongs to an interesting young lady, as do all the droids you see about.  She's around somewhere, in a corner somewhere I'd wager."

Seeing Devon eyeing the R-41 she takes his arm in hers and leads him over.

"Now I must say I was disappointed to hear how you got this vessel." she said in a serious tone.  "After Mark's retelling of how you captured that YT-2000 single-handedly I expected something more spectacular.  Why didn't you just fly wing to wing, open your cockpit, run across your wing to his and shipjack him at blaster point in mid dogfight?"  The playful smile had returned at this point as she gave his arm a quick squeeze.
Darvin Sloan
player, 28 posts
Fri 17 Jun 2011
at 00:25
  • msg #560

Re: Return

As the reunion dies down, a graying whip of a man with a Phindar Port Authority duty inspector's uniform approached the Zabrak woman. "These papers should get you out of any more trouble with the PPA," he said as he handed them over. A hand went up to his cap and the other passed through a tangle of visibly greying hair as he turned to consider the damaged R-41. What he was doing here was somewhat of a mystery, usually their jobs consisted of estimating a freighter's cargo value for taxation purposes, flag illicit goods, and they were usually the first people on the scene for a cargo in distress in the planet’s shipping lanes. They weren't in the habit of making house (or in this case, hanger) calls.

The cap remained in his hand and both of them landed on his hips, "Now that thing's probably still got some fine parts that could be salvaged for some nice money..." he said as he appraised the remnants of the vessel with a critical eye.
This message was last edited by the player at 00:28, Fri 17 June 2011.
Darvin Sloan
player, 30 posts
Fri 17 Jun 2011
at 00:53
  • msg #561

Re: Return

Without asking, the grizzled man went up to the R-41 and started making a closer inspection. "Hope you don't mind me giving her a quick look," he added as an afterthought, though he was already checking the engine and chasis...

Eventually he nodded: "On second thought, the R-41 definitely looks repairable.  She has some hull damage and she needs a new canopy but otherwise looks fairly serviceable.  Hard to tell if she has any internal damage without having a grease monky digging into her systems, but she's not quite ready for the scrap heap just yet," he added with mild satisfaction.
This message was last edited by the player at 00:54, Fri 17 June 2011.
Aryan Jai
player, 79 posts
Tracker/unarmed fighter
Talon 8
Fri 17 Jun 2011
at 01:06
  • msg #562

Re: Return

Aryan looks at the zabrak woman, standing just behind devon.  He smiles a little at the comment of ship jacking a ship with speed and a blaster. soundss like fun he thinks to himself.

he looks at the woman.  "isa Aryan Jai, designated talon eight" he says.
Mika Trake
player, 71 posts
Fri 17 Jun 2011
at 01:15
  • msg #563

Re: Return

As the party walks up, Mika pauses looking at the imposing droid.  "Hey, that's a battle droid, A B-1 I think.  Where'd you guys pick it up?"  She seemed unconcerned about being attacked.  Obviously, as long as she didn't make herself a threat and as its programming hadn't already gone into combat mode, they were safe enough.

Busy studying it, she didn't bother responding to its challenge as the Jamie responded to the challenge for her.  As the droid allows them to pass, she pauses.  "Thanks, keep up the good work."

Upon entering, Mika notices the activity, the droids, the ship and so on.  She could put things right, but it suddenly hits her that she's been on the go for quite a while.  Still, she felt her hands twitch for her tools.

19:51, Today: Mika Trake rolled 21 using 1d20+8. Craft (Droid).
Sheila Masters
player, 382 posts
slicer/medic
Talon 3
Fri 17 Jun 2011
at 01:43
  • msg #564

Re: Return

SHeila was a little behind the others and fairly quiet as she followed the group.  MOre of the droids were working now, which was new.  And Zyra was back..Although they hadn't actually physically met when she'd been hired as the guide, she'd been the first Talon that Sheila had met.
Zyra Jax
NPC, 72 posts
Talon 9
Intelligence/Finance
Fri 17 Jun 2011
at 04:04
  • msg #565

Re: Return

A smile graced her lips at the Gungan's introduction.  "Oh I've had time to catch up on personnel my Gungan friend.  I hope you're enjoying your work with us, even if your current condition looks less than optimal.  I'm sure Miss Masters has been taking good care of you."

Zyra nodded at Darvin's assessment of the R-41.  "Indeed she's a bit banged up here but Mister Kismet will have her running in no time wont you?  Though of course, perhaps Miss Trake here will give him a run for his money.  She's no bulk cruiser, not even a Nubian but she's still got a few battles left in her don't you think?"
B2-CC9
NPC, 2 posts
Fri 17 Jun 2011
at 04:21
  • msg #566

Re: Return

A second B1 can be seen, this one with slightly faded blue trim but otherwise identical to its partner.  Perhaps more of a feature, however, is a tall, imposing-looking droid standing not far from a maintenance alcove.  This thing is no simple B1.  It's big, black and dangerous-looking.

It turns its head to watch Merreck closely but impassively as he nears the Nightshrike, keeping a close 'eye' on the man.  Seeming to assess him as no particular threat it then turns its head sharply to watch the next-closest humanoid, the ever-present rifle held easily and at the ready.

(( OOC: To those in the know, and I assume this would require a similar knowledge-type check of droidness, this is a far more dangerous B2 battle droid, a remnant from the Clone Wars like its B1 fellows, and far more srs bzns in battle droid terms. ))

<GMOOC>:  Hehe, I hijacked your post.  Yes indeed the same checks: DC10 for an appropriate droid knowledge or craft skilly, DC12 for a history skill or DC15 for a base Int/General knowledge check</GMOOC>
This message was last edited by the GM at 05:12, Fri 17 June 2011.
Darvin Sloan
player, 32 posts
Fri 17 Jun 2011
at 05:43
  • msg #567

Re: Return

"Assuming that the pilot's a fairer hand than the last one, I don't see why she wouldn't last until Galactic Clone War III," the man answered slightly amused. He didn't know that the pilot was present. He just assumed that the R-41 had been salvaged from deep space somehow and was going to serve again. "These girls are vintage models by now and they'll be worth some good money as collection pieces once the galaxy get's her head back on straight." Of course he was referring to the Resistance actually getting their act together and tossing the Emperor down the nearest steep shaft, instead of the various factions acting out of joint as they were now.

A shadow seemed to cross his face as he remembered some not too distant past back during the actual clone wars. The weight on his shoulders seemed to crush him for a moment, until he shifted his feet and shrugged the darkness away with a wave of the hand. Clutching his hands on his cap, his knuckles white as he wrung it. Eventually he turned away and decided to watch the others that had entered the hanger and noticed the hulking mass of the droid near the alcove and waved to it good naturedly.

Until then he hadn't noticed Sheila or Mika, and with a critical eye he seemed to try to gauge their ages to see if it probably matched with some profile he'd come across over the years. 'She's probably the age of the dark haired one by now,' he thought with a pang of regret. Having suddenly had enough of memory lane, he walked back towards the Zabrak woman. "If that will be all, m'am, I think I need to be taking my leave now," he said, perhaps too gruffly even for an old salty-hide like his.
This message was last edited by the player at 06:25, Fri 17 June 2011.
Zyra Jax
NPC, 73 posts
Talon 9
Intelligence/Finance
Fri 17 Jun 2011
at 08:01
  • msg #568

Re: Return

Zyra disentangled herself from Devon and moves to stand beside Darvin.  "Do enjoy our hospitality a little longer.  I'd like you to hear what the commander has to say.  Besides, you might as well grab a bite with us before you go.  The intersystem flight meals are atrocious."
Darvin Sloan
player, 33 posts
Fri 17 Jun 2011
at 11:03
  • msg #569

Re: Return

Darvin smirked at the mention of the intersystem flights. "The food is rather awful on those..." he admitted, "some real food would be nice! Not to mention that I'm in no real hurry to get back either. Thank you for the offer," he added with a nod before b-lining towards the food table, wherever it was.
This message was last edited by the player at 12:42, Fri 17 June 2011.
Merreck Toluga
player, 344 posts
Face
Independant
Fri 17 Jun 2011
at 11:59
  • msg #570

Re: Return

Merreck look at the heavy battle droid, suspiciously, and give up on inspecting the corellian cruiser. He makes sure he doesn´t put his hand on his blaster reflexively, he didn´t want to have to put the droid down for reacting too strongly to that gesture gesture.

Instead he did as the man from customs, moved over to the food and dropping an apparently innocent question to Darvin Sloan as he did. "You are with port authorities? Quiet lately? There must be lots of ships coming here to drop off and pick up crew and cargo."

Merreck picks a sandwish and can of the local brew and shew the sandwish while waiting for an answer.
Darvin Sloan
player, 34 posts
Fri 17 Jun 2011
at 12:41
  • msg #571

Re: Return

"Quiet? Krifes no, hoss," he grumbled between two bites of one of the veggies they had at the table. "Thankfully, there's a whole brigade of us working for the PPA and tomorrow's my day off, so I'm in no particular hurry t'get back. This was my last stop, honestly," Darvin said as he finished the veggie and extended a hand. "Name's Darvin Sloan, by the way... I'm one of the senior inspectors. Didn't quite catch yer name, though?"
PK-18
NPC, 1 post
Fri 17 Jun 2011
at 13:19
  • msg #572

Re: Return

A small but sturdy-looking droid comes out of the north-eastern maintenance alcove carrying a heavy-looking piece of machinery.  Its path intersects it with Darvin and Merreck, and it moves around them carefully.

"Very sorry, don't mind me," it chirps in a friendly and very female voice.  "Be out of your way in a moment."  It wanders on by in a fairly amiable manner and carries the equipment up and into the Nightshrike.

There is the sound of laser-welding coming from the maintenance alcove it emerged from - some kind of work being done, perhaps, though the front of the alcove is half-blocked by crates.

(( OOC: Droid-heads might recognise it as an older type of worker droid, one of the PK series.  They're inoffensive, a lot stronger than they look and tend to apologise when in the way or incapable of following instructions.  Star Wars triviaphiles will note their design is rumoured to be based on that of E.T. ))
This message was last edited by the player at 13:21, Fri 17 June 2011.
Mika Trake
player, 72 posts
Fri 17 Jun 2011
at 14:20
  • msg #573

Re: Return

Hearing the one named Zyra mention her skills, Mika shrugs.  "I could probably get her off the ground, just don't ask me to fly her, little tiny thing like that.  I don't know how the snub pilots don't get claustrophobia."

Her attentions diverted when she sees the rather bulkier battle droid.  Mika gives a slight whistle, "Now that's a battle droid I can see surviving a few battles.  Not like those B-1's, they look like they couldn't stand up to harsh language.  But the B-2 there, it could put a dent in one's day."  It's obvious Mika has more than a passing knowledge, or interest, in droids.

As the diminutive PK droid moves by with a load large enough to undermine physics, she gives a chuckle.  "Just once I'd like to hear one of those droids say something like, 'Get the hell out of the way or I'll frag you.'"

OOC:  If you want the triviaphiles to take a step or two further, the PK droid's based on the inhabitants of Brodo Asogi, which look suspiciously like the alien in ET and which can be seen as one of the many races represented in the Senate chambers in the Phantom Menace.  Of course, five minutes on Wookiepedia....  :)


08:38, Today: Mika Trake rolled 20 using 1d20+8. Craft (Droid) - PK.
08:38, Today: Mika Trake rolled 20 using 1d20+8. Craft (Droid) - B2.

PK-18
NPC, 2 posts
Fri 17 Jun 2011
at 14:52
  • msg #574

Re: Return

The droid pauses, almost all the way up the ramp, and turns its long head to look at Mika.

"Get the hell out of the way or I'll frag you!" it says in a reasonable, pleasant tone.  Then it turns its head back and continues on its way, vanishing up into the ship.

A few seconds later keen ears might hear it ask someone in the ship, "What is 'frag'?" before the sound of its steps recede into the distance.  A metallic male voice answers it but the ship muffles what its answer might be.
This message was last edited by the player at 14:52, Fri 17 June 2011.
Merreck Toluga
player, 345 posts
Face
Independant
Fri 17 Jun 2011
at 16:41
  • msg #575

Re: Return

Holding the sandwish and drink in one hand, expertly balanced with nimble fingers, Merreck free his other hand to shake the customs officers offered hand. "A pleasure, Mr Sloan. The name is Merreck Toluga. I was lucky enough to get conscripted into the defence force when the pirates attacked our convoy. That´s a story that need a few drinks to tell. So what´s happening here? Just the trade, the smugglers and the lawless, or are you graced with Imperial attention too?"

Galactic Politics were hard to discuss at the best of times, but worse was when the subject was Imperial policy and activities, and dissenters risked being incarcerated. In view of that, Merrecks question might be seen as bold.
This message was last edited by the player at 16:42, Fri 17 June 2011.
Darvin Sloan
player, 38 posts
Fri 17 Jun 2011
at 17:59
  • msg #576

Re: Return

Darvin watched the scene between the girl with the black hair and the droid as he listened to Merreck's introduction. He burst out laughing when the droid had actually returned the: 'Get the hell out of the way or I'll frag you!' comment. "That's a... a... I forget their designation," he said out of hand and he waved the subject away, turning his attention to Merreck once again.

"Sorry! And a pleasure to make your acquaintance Master Toluga... what's this about Pirates? The same ones that keep attacking the supply convoys? As to what brings me here," he gestured a thumb towards the hulk of the Nightshrike before grabbing one of the sandwiches. "Helped her through customs. Capital ships tend to raise a lot of Imperial eyebrows, but I've managed to get her some special clearance so that she can travel in and out of the system without too many problems. We're lucky, Phindar only has an imperial overseer... right now Phindar retains much of it's civilian forces and that includes her Port Authority for the time being."

Sloan was hard to read and his stance on the imperial question was blatantly neutral, undoubtedly because he had them as potential bosses. Whether he had gotten into the professional habit of toeing the line or if he had genuine concerns about imperial politics was hard to tell.
Mika Trake
player, 73 posts
Fri 17 Jun 2011
at 18:35
  • msg #577

Re: Return

Mika bursts out laughing at the PK droids follow up to her comment.  "Now if only it sounded like it meant it."  Hearing Darvin struggle, she pipes up with, "It's a PK series labor droid."

She waits for Darvin to complete his answer to Merreck before she decides to be personable.  "I'm Mika, Mika Trake.  I'm the not so smart one who volunteered to aid the defense force."
This message was last edited by the player at 20:26, Fri 17 June 2011.
Darvin Sloan
player, 39 posts
Fri 17 Jun 2011
at 19:22
  • msg #578

Re: Return

Darvin looked uncomfortable for a minute, probably unaccustomed at receiving so much attention all at once, though he quickly regained his composure, "Yes! That's right..! Thank you, Ms. Trake," he said with a warm smile. "Darvin Sloan, at your service," he said extending a hand towards the girl after a short hesitation, as if he'd forgotten his manners. "Judging from Zyra's comments, you're held in high esteem..! Quite the achievement for one so young..."
B2-CC9
NPC, 3 posts
Fri 17 Jun 2011
at 19:32
  • msg #579

Re: Return

The B2-series super battle droid watches the small group from its place nearby.  And probably listens.  It's sort of creepy, actually.  They seem to have been designed with an unnerving kind of I'm-only-not-killing-you-because-you're-not-making-trouble intensity.

"Orders received."

The droid's voice is deep, metallic and utterly forbidding.  It states this without warning and, turning on its heel, marches sharply toward the crated-up maintenance alcove.  It moves with the grace of a designed killer, far more fluid than its flimsy-looking, cadaverous predecessors.
Mika Trake
player, 74 posts
Fri 17 Jun 2011
at 20:40
  • msg #580

Re: Return

Mika blushes slightly at Darvin's praise.  "Well, uh, thanks."  Mika takes the offered hand tentatively, as uncomfortable with the gesture as she was by the praise.  "I didn't do much of anything, just keep that scow of a freighter creeping along."
B2-CC9
NPC, 4 posts
Fri 17 Jun 2011
at 20:52
  • msg #581

Re: Return

After a few moments the B2 droid marches back out, assumes its original position and returns to surveying the area.
This message was last edited by the player at 21:03, Fri 17 June 2011.
Merreck Toluga
player, 346 posts
Face
Independant
Fri 17 Jun 2011
at 21:38
  • msg #582

Re: Return

"You sound like a good person to know, Darvin. Greasing the wheels is important in this day and age. Who knows, perhaps I have a deal for you in the future. As to who the pirates are, I guess they are the same group. While clumsy and disorganized, they are very, Very well armed. We were lucky to get away alive. There´s no worse feeling than being hounded by fighters is an unharmed bulk freighter." Merreck shakes his head at the memory.
Darvin Sloan
player, 40 posts
Sat 18 Jun 2011
at 02:43
  • msg #583

Re: Return

"Keeping a capital ship 'creeping along' is a thankless job, but it's the most important job on the ship," Darvin said, his rugged demeanor softening slightly. "Without a ship to turn to, its fighters are stranded; without a ship to carry supplies, troops go hungry and battles are lost... If a ship fails, its crew perishes. Fact is, everyone thinks the captain is the most important person aboard a vessel, but a captain and its entire crew rely on the ship's engineer to keep it creeping along, so don't sell yourself short," he said with a smile before returning to Merreck.

He was about to say something when the B2 battle droid returned to its position near the alcove, interrupting his chain of thought. The older man, sighed and begged them both to please excuse him for a moment as he made his way towards the droid, stopping several feet away from the alcove, just shy of the droid's reach. "Cor, would like some food? Why don't you peek out from your corner and introduce yourself and grab something? I'm sure you have your own thoughts on these well-armed pirates..?"
This message was last edited by the player at 02:46, Sat 18 June 2011.
Cor Lambar
player, 95 posts
Ghost in Several Machines
Umbaran Droid Specialist
Sat 18 Jun 2011
at 03:51
  • msg #584

Re: Return

There is a sudden clang as someone in the alcove - presumably Cor - drops something.  Then there's a long pause.

Finally a quiet, gentle-sounding female voice calls out, "N-no food, thank you, Darvin.  I already have eaten.  I n-need, though, to go back to the 'Shrike."  She has a curious accent, and they might hear her whisper something, perhaps to herself.
B2-CC9
NPC, 5 posts
Sat 18 Jun 2011
at 03:54
  • msg #585

Re: Return

Almost immediately the B2 droid moves again, marching toward the alcove.

"By your command," it states in its deep, harsh voice.  A few moments later it reappears with a girl.

It keeps its arm around her body, restricting her movement, and its other hand is placed directly across her eyes.  It marches in time to her step, towering imposingly over the girl, 'escorting' her.
Cor Lambar
player, 96 posts
Ghost in Several Machines
Umbaran Droid Specialist
Sat 18 Jun 2011
at 03:57
  • msg #586

Re: Return

The girl in question is pale, oddly so, not just the pale skin of someone who doesn't get out enough but the cool, pale tone of a different species.  She's also bald and wearing a spacer outfit that looks distinctly like a techie uniform.

She looks scared.  One hand is on the metallic arm about her waist and the other on the hand at her eyes.  As she is marched into view, blinded and restricted from running or even moving away from the huge droid, she tries to speak but only managed a tiny, terrified, word.

"A-apology," she says as she's marched toward the 'Shrike.
Master Servious
GM, 1039 posts
The ultimate power
in the universe!
Sat 18 Jun 2011
at 04:05
  • msg #587

Re: Return

A few minutes later, Zyra ushered everyone onto the Nightshrike and down into the dining room, or what used to be the dining room.  Now instead of a large round table, a long conference style table had been put in its place.  A large viewscreen dominated one wall and each spot at the table had a datapad jack, and glass.  A holoprojector had been mounted in the centre of the table as well.  The changes turned the room into quite an effective conference room.  Everyone took seats along the table, leaving the two at the head of the table free.  Zyra had already taken one of these, the other remained empty.

As Merreck, Mika, Darvin and the Talons took their seats, they noticed one person most of them hadn't met before.  A female humanoid of average height, entirely bald with pale skin and shadowed eyes, sat in a seat and was engrossed in something on a datapad.  Darvin had met Cor already, but the others had only gained a quick glance.
Mark Sheppard
NPC, 211 posts
Talon Lead
Commander/CEO
Sat 18 Jun 2011
at 04:05
  • msg #588

Re: Return

Before anyone could comment on this newcomer, a human male walked into the room.  His bearing and gait spoke of a career military man.  His dark hair was cropped shot and while he was wearing a one-piece jumpsuit, he moved with the bearing of someone who should be in full-dress uniform.  He took his place at the head of the table, then sat down and began to address the crowd.

"Talons, welcome back.  To our newcomers, welcome.  My name is Mark Sheppard, I command the Black Talon Mercenaries.  You've all likely met my adjutant Zyra Jax who serves as my second in command, intelligence chief and financial advisor.  Don't upset her, she can dig up more dirt then an industrial grade excavator and she controls the pay too!"

"Before we start the debrief, I feel an explanation is in order for our four newcomers here.  The Black Talons started their life as a fighter squadron for the Perlemian Hydian Alliance, a resistance group devoted to protecting free trade along two of the major trade routes of the galaxy from Imperials.  I spent years as a squadron commander and chief tactical advisor with the PHA before I decided to build a special squadron, the Black Talons.  I sought the help of Zyra, who was a leading Intelligence agent and a good friend.  Together we filled the squadron with pilots who also had special commando skills; intrusion, subversion, whatever.  We wanted a group that could take the fight to the Imperials.  We can't fight them toe to toe, but a small skilled group can perform missions of espionage, demolitions, and so on."

"Our trial mission was a great success.  We infiltrated an Imperial world, liberated a slaver camp, destroyed a lot of Imperial equipment and made off with several of their ships.  However our success did not convince the PHA to fund the operation.  Feverently believing small covert actions are the way to fight the Empire, I resigned and took most of the squadron with me.  We reformed as a mercenary company with the same objective as before.  Damage the Imperial infrastructure where we can, support dissident factions and work to return freedom where we can."

"Phindar has been our first mission as a mercenary squadron.  We have already run several missions in this sector, working to hurt the Imperials.  However a mercenary squadron needs money so we have bought a controlling share in Phindar Petroleum.  We need to make sure this company survives so we can fund our efforts against the Imperials.  At present we are struggling to keep Phindar Petroleum afloat, especially when Typhon Energy is now bankrolled and supported by the Imperials."


He gestures to the four newcomers.  "You have all been invited here because you have unique skills that can help us.  Mr Toluga and Ms Trake, you've both shown your ability to handle yourselves under fire.  Ms Lambor there is a skilled droid engineer, all the droids you see around are hers and this offers a skill we haven't truly had before.  Mr Sloan is a Clone Wars veteran and has extensive knowledge of Imperial Customs procedures.  It is thanks to him we managed to land a pirate capital ship inside Imperial territory without a problem.  Finally, all four of you have histories that suggest you have no love for the Empire and many have strong reason to hate them."

"Given your skills and abilities, I would like to make you all a formal offer to join the Black Talon mercenaries.  The pay isn't always great but there is no better place to take the fight to the enemy.  We're on only our second campaign and already we have taken two starships and a capital ship from them and this is nothing compared to the equipment we have left in ruins.  From that last mission Phindar Petroleum has made enough profit I'm authorising a one thousand credit bonus to all of you on convoy, including Ms Trake and Mr Toluga.  This is not conditional on you joining with us, you have earned it."

"I don't expect an answer from you on this now.  Take time to think it over, talk to other members of the squadron and see how you feel.  We'll talk again later.  For now we have a debriefing."


Mark clicks a remote and the holoprojector comes to life, showing a scale model of the convoy's route, and everything that happened during the course of the escort mission.  He lets it play through once then moves it back to the beginning before speaking again.

"End result of this mission was a successful delivery, no losses on our part, though several wounded.  One R-41 Starchaser captured.  Enemy casualties were high including five R-41's and a Lambda class shuttle.  The pilot of the captured Starchaser died in hyperspace transit either from a damaged canopy or deliberate sabotage on his part, we haven't determined yet."

He stared piercingly at Jamie and then Exilim.  "This mission was a success but I must say I'm disappointed in it's execution.  Mr Webb, what the Sith were you doing?  You travelled over five thousand kilometres away from the transports to chase down pirates?  The first rule of escort duty is to stay with your convoy.  Keep the enemy out of weapons range but do not chase them for three hours!  It was clearly bait to pull you away and you all fell for it.  Luckily they boarded the convoy rather then destroying it."

He turned to Xil.  "Mister Nallis, your team showed quick thinking to deal with the boarding teams but you still need to remember some basic tenets of command.  You left a civilian captain on the bridge of his ship with no support.  You had random crew running around unsupported and without communication.  Keep your men in teams and make sure they have comms.  You did well but luck played a big part and I don't like relying on luck."

He held his gaze on his two team leaders for a moment then turned to the others.  "Before I turn over the debriefing to Zyra.  I'd appreciate your thoughts on the mission and the enemy."




ooc: Everyone except Darvin and Cor get 1000 credits.
This message was last edited by the player at 04:07, Sat 18 June 2011.
Cor Lambar
player, 97 posts
Ghost in Several Machines
Umbaran Droid Specialist
Sat 18 Jun 2011
at 04:19
  • msg #589

Re: Return

Cor watches the debriefing with the air of someone who is seeing something she can't really comment on.  She's neither a tactician nor a soldier, and so she doesn't make any statement on the matter as of yet.  However she does make a few notes.

She shields her eyes slightly from the very moderate light in the room while the debriefing is going on.  The skin around her eyes is slightly darker than the rest of her very pretty face and her eyes themselves - now that they can be seen - are tilted and exotic-looking.  Cor doesn't look anyone in the face, though, and huddles slightly in her chair as if nervous.  One hand taps the arm of her chair in a compulsive, jittery kind of way when she's not making notes.
Merreck Toluga
player, 347 posts
Face
Independant
Sat 18 Jun 2011
at 10:41
  • msg #590

Re: Return

Merreck seems surprised at the offer to join the Talons, but doesn´t immediately dismiss it. He gets a thoughtfull look on his face, almost dreamily, before glancing with suspicion at Zyra Jax, the one who supposedly dug up the dirt on him.
Darvin Sloan
player, 41 posts
Sat 18 Jun 2011
at 12:19
  • msg #591

Re: Return

"Sounds to me that the mission started out well enough... The gauging of the convoy's capabilities and weaknesses was a good place to start to avoid surprises. I was also impressed with the planning of a potential boarding as well as a space defense; contingency planning is the best way to run a ship. Heck, while I was in the Grand Army, there were constant drills for all types of situations, including combat situations, and it's something I keep doing with my PPA team," Darvin said from his side of the room.

"Unpredictability is also an asset. Using different routes keeps the enemy guessing for example... This worked to your advantage because you weren't where the pirates thought you would be. It's also good to keep the crew guessing. Impromptu drills during the space travel is a good way to teach your crews how to respond to surprises. Eventually they get better at dealing with the surprise aspect of the pirate raids. It stops being a scary experience and becomes routine because they've got some fresh training that keeps their heads cool... Just food for thought..."

Darvin shrugged and looked over at the Talon's commanding officer, "I was having an interesting discussion with Merreck, here, before we got called into the briefing. He gave me the impression that the pirates had unmarked ships, and are a relative unknown. Psychologically, this is demoralising to the crew, and it can be used against the pirates too. Keep that in mind for any future plannin purposes. Also, there's no excuse for that much damage to the pirate's fighters... Leaving that much premium salvage floatin' in space is a missed opportunity for some financial gains. You should not try to destroy, but rather disable their fighters so that you can salvage them and use them against them next time. Another thought comes to mind, instead of waiting for convoy duty, given the stakes the Talons now have in Phindar," the man's voice was gruff and amused. He hadn't realised that the Talons had a stake in the Petrochem business on Phindar, " it's to your advantage to go and bait pirates in the space lanes without the whole potential cost of actually losing the fuel. I suggest you take an empty run down tub out there and make it look like a plump an' easy target, and start weeding the pirates and stealing their fighters from them. Salvage, ladies and gent, is what you're really hunting for. Any costs the Talon bare on the company is money eating away at the overhead... If the talons can bring in money, the enterprise and the company's financial future is better off."
Jamie Webb
NPC, 483 posts
Talon 5
Demolitions Expert
Sat 18 Jun 2011
at 13:00
  • msg #592

Re: Return

Jamie remained silent through Mark's dressing down.  He'd expected worse from his commander for his mistake but maybe that's because he'd been berating himself for hours.  Even a green recruit knew you didn't leave your escort unprotected.  So why had he?

Hearing Darvin's comments pulled him out of his introspection and he looked at towards the head of the table but didn't meet the commander's eyes.

"Sir, they knew when we were coming and where our flight plan was to take us.  The only reason they didn't catch us is because Xil changed our flight plan and didn't tell anyone until we were in space.  They knew what our escort was supposed to be.  They mentioned that the escort has doubled.  These guys have an inside track on us somehow.  They also didn't act like simple pirates.  They fought well and stuck to their wingpairs.  They adapted their tactics when we weren't where they expected.  They're well disciplined and too strategic for simple pirates."
Mark Sheppard
NPC, 212 posts
Talon Lead
Commander/CEO
Sat 18 Jun 2011
at 13:04
  • msg #593

Re: Return

Mark nodded to Darvin as he spoke.  He was about to speak when Jamie spoke up.  The commander was glad to see his team leader could take his dressing down and still perform.  For now though he focused on Darvin.

"Your plan sounds wonderful but we lack the logistics for such a venture.  Phindar Petroleum has no ships they can afford to lose.  Every convoy is vital to survival.  We also lack the ships to defend the convoys from a deliberate baiting attempt.  They fielded six Starchasers and from accounts they have at least three more and a C90 corvette.  A handful of starfighters can't defend against that kind of firepower."

"The other problem as Mr Webb points out is they seem to know our schedules and our strengths.  This could be from public sources or they could have informants.  This means we don't know if a decoy would even work.  Still, I'll take it under advisement.  For now I want to analyse this mission, we'll plan future missions later.  Wether you participate in those will depend on if you choose to join us."

Darvin Sloan
player, 42 posts
Sat 18 Jun 2011
at 13:46
  • msg #594

Re: Return

Darvin's eyebrows shot up in surprise, "I didn't realise you wanted me aboard. I figured you found out about my salvage op.  retirement plan and that you needed my occasional help with port inspections, etc." Darvin seemed pensive, "Not sure what else  you'd need me for..? As for a spare gas hauler, we might find one at some of scrap yard."
Allen 'Flash'
NPC, 411 posts
Talon 2
Pilot
Sat 18 Jun 2011
at 14:32
  • msg #595

Re: Return

There's a noise of incredulity from one particular fly boy as Darvin speaks and when he speaks up the offense he's taken is probably obvious.

"Sure," Flash says, glaring at Darvin. "Y'know, it's really freaking easy to say, 'Oh, you should be hunting for salvage, and try to disable an enemy fighter rather than destroy it' from the safety of a discussion table in a damn capital ship, and in theory I agree. A few new ships would be great.  But don't you sit there," he growls, "and say in your gruff 'I'm a veteran' voice, that there's no excuse for that much damage to a fighter because if you're a veteran of any kind of ship-to-ship combat then you should damn well know that in the heat of battle it really quickly gets to the point where staying alive is top priority. If it's a choice between shooting the shit out of an enemy fighter and staying alive, or aiming to disable a ship and seriously risking vaporization..." The fiery Duros leans forward a bit. "Then screw your damn suggestion and your damn 'no excuses'.  I won't have some unknown guy come in and tell me, or my team-mates, that we've screwed up because the fighter of a guy who was intending to wipe us out of space has sustained more damage than he thinks is 'acceptable'."

Then he leans back. "But hey. If I'm ever in a firefight that's so damn one-sided that I'm just playing with the other guy, I'll take that under advisement."
This message was last edited by the player at 14:35, Sat 18 June 2011.
Cor Lambar
player, 98 posts
Ghost in Several Machines
Umbaran Droid Specialist
Sat 18 Jun 2011
at 14:52
  • msg #596

Re: Return

Cor's eyebrows raise as the conversation continues, her eyes widening despite the light as Flash speaks.  Looking alarmed she raises her commlink to her lips and speaks in a soft, almost lyrical language before assuming a calm, neutral sort of expression, listening further to the discussion.
Mika Trake
player, 75 posts
Sat 18 Jun 2011
at 16:32
  • msg #597

Re: Return

Mika listens to the briefing.  Learning that she's to be paid a thousand credits and a job offer, very tempting.  She also was very interested in the odd woman, Cor.  Having a fair grasp of droid engineering herself, she was a bit jealous that Cor has obviosly had better luck than Mika, who had spent far too much time tweaking freighters and ducking blaster fire.

The rest, the byplay, arguments and recriminations she found boring.

"If you guys want to argue, fine but do it n your own time.  I want to talk about this job offer.  I'm not a soldier, so don't expect me to make salutes or bow and scrap or anything.  Besides keeping your capital ships moving, what else would you be looking for me to do?"
Darvin Sloan
player, 43 posts
Sat 18 Jun 2011
at 16:52
  • msg #598

Re: Return

"Oh... I see ace, you're the hard case of the group, eh?" Darvin said with a laugh, "Alright, I appreciate your honesty, just bare in mind that you're no longer in the army, and that a convoy run could be more profitable if you used ion weapons instead of your cannons, it's just simple math and business sense that if you go on a sortie and don't bring back something that can be salvaged, then you're a constant drain of resources," he turned towards the Zabrak woman, "how's the math on their last expedition? How many more sorties like the previous one can you make?"

He turned back towards the duros, "All I'm saying is that if you destroy something, try to bring back the largest scraps, don't leave them out in space... Even the scraps can be used to patch your hauls, spare parts can be obtained... But your runs will be even more valuable if you come back with one intact, heck, two would be ideal but sometimes not feasible. You can't keep this army mentality with you, ace, you're now on the business side of the fence! Treat each sortie with the objective of at least bringing one back. Sure it's harder, but an ace like yourself can handle it, and it'll bring your squadron's costs down... And potentially get you a new toy to fly, or a bigger payback; think on it."

"Sorry Mika, you're right... No sense in fighting each other, just wanted to highlight the opportunity," he said nodding respectfuly at the girl.
This message was last edited by the player at 16:56, Sat 18 June 2011.
Merreck Toluga
player, 348 posts
Face
Independant
Sat 18 Jun 2011
at 18:44
  • msg #599

Re: Return

Merreck ignored the boisterous Duros alien, as if he was beneath his notice. The display of the Duros during the flight to the jump point was probably the reason for this cold behavior.

Instead he adressed the commander of the Talons. "I want to hear what this is about. Sure, I dislike the Empire just like the man next to me," he doesn´t look top check who is beside him before he continues, "but going up against the Imperial fleet head to head? You can barely handle pirates, what can you do against TIE-fighters, the elite of the Imperial Space Academy in state of the art spacecrafts? Now I know you are clever, Mr Sheppard, so there must be more to this job, this whole thing that you do. I´m not a fighter pilot, I´m not a commando. I guess you´ve done your homework, you probably know more than I care for anyone to know about me. What do you want a good-looking pilot like me to do for this fine crew?"
Rann Pertwee
player, 100 posts
Talon 6
Expert Gunner / Spy
Sat 18 Jun 2011
at 22:42
  • msg #600

Re: Return

Rann watched Darvin for awhile, he had experience with different P.A.  all over the galaxy, and this one seemed a bit different. But as the briefing went on, he started to warm up to him “ Lead can I ask a question, what state is the ship we acquired in, I'm mainly hoping that the navcom's intact - so we can find out where the pirate base is.
Devon Kismet
player, 353 posts
Talon 7
Shipjacker
Sat 18 Jun 2011
at 22:55
  • msg #601

Re: Return

  OOC:  Man,  The board has gone NUTS since my last post - where do I start?  :)

Devon sat silently and munched on a sandwich through the first part the briefing, listening to Marks assessment of their tactics and where they had gone wrong.  And he had to admit, Sheppard was right - a lot of the Talons recent success read like a series of unbelievable near-misses and close scrapes.  He kept his silence whilst the arguement flared up between Flash and the newcomers - privately, Devon thought that Darvin was making a good point (even if the logistics of his plan were a little hairy), but didnt say so... not right now.  Right now he didnt want to wade into an arguement where he'd have to disagreeing with the volatile Duros.

Instead, Devon caught Darvin and Mika's eyes and wiggled his eyebrows in a sort of expressive facial shrug.  I agree with you, but what can we do right now?  He resolved to have a friendly chat with the two of them later, build some bridges.  Cor too - although the bald woman didnt look like the sort who went in for friendly chats...

Rann:
“ Lead can I ask a question, what state is the ship we acquired in, I'm mainly hoping that the navcom's intact - so we can find out where the pirate base is.”


Devon hurridly swallowed his mouthful of sandwich.  'Yeah - good question and he's got a point.  It'll be worth picking that Starchasers Navcom apart.  If we can pinpoint their base and hit them whilst that CR90 is away... we could do a hell of a lot of damage.  Bring in the Shrike for some real firepower.  If we do it right, we could even land a ground team and loot the place.  And putting those pirates out of business will be good for Phindar, and that in turn is good for us.'

Mark Sheppard
NPC, 213 posts
Talon Lead
Commander/CEO
Sat 18 Jun 2011
at 23:27
  • msg #602

Re: Return

Mark slapped the table to gain the group's attention.

"For the benefit of our newcomers, one of the qualities I value in my Talons is an ability to think independantly.  If you can't see how you would benefit this group then perhaps you aren't suited to join us.  Zyra has identified unique skillsets in each of you that I have alluded too.  Most of you have handled combat situations before and you have reasons to oppose the Empire.  With the Talons you will face danger regularly.  You will be shot at, you will be asked to do things you've never done before and you may die or be captured.  This decision should not be a simple one.  But if you're waiting for a position description, you've had it.  If you need more, talk to the various Talons after this and get their insights."


"Now we need to stay focused here.  Ms Trake, what you call 'arguing' I would call two valid points being raised, albeit a little aggressively.  Flash is right in that the convoy was not equipped to disable the enemy.  They were outnumbered, outgunned and outmaneuvered.  The freighters are unarmed and it's hard to use ion cannons when none of the ships they were flying had them.  Added to which, the primary objective was safe delivery and return of the convoy."


He turns to Darvin.  <b>"Having said that, I also feel I need to ensure that the acquisition of material is a priority.  This very capital ship you sit in is such an acquisition.  When we have time you should get one of the Talons to tell you how we acquired it and the Headhunter outside.  I also would point out Mr Kismet over there is our expert at acquiring new ships and if there was a way to have taken more ships he would have.  I'm sure you'd find he was dreaming up ways to steal that Victory Class Star Destroyer that jumped in!"
This final comment is accompanied with a grin and nod at Devon.


"Ms. Trake, while we are not a military unit, there is a degree of military decorum we follow.  I don't expect you to salute me or polish my boots.  But we do have a chain of command here.  If you are given an order by me, Zyra, or a team leader I expect it obeyed.  Please note though I rarely give strict orders except in combat.  I value Talons for their indpendent thinking, not their ability to suck up to me.  I value opinions, thoughts and your expertise.  I expect you to tell me when you think I'm doing the wrong thing.  However, my decisions are final.  This unit wont survive through slopiness."


"Mr Toluga, perhaps I didn'y explain myself before.  I don't plan to take on the Imperial fleet head to head.  As I stated we are a covert unit and we perform surgical strikes to damage the Imperial infrastructure.  As I stated before I created this unit for the very reason that we can't take the empire head on."


"Good question, Mr Pertwee, Zyra will cover the recovered ship in her brief.  Save that thought for now.  You too Mr Kismet."



He took a drink and then pointed to the holographic display.  "What we are discuss right now is the escort mission.  What we did right, what we did wrong and what observations we made.  AFTER that we can discuss future plans.  Now Mr Webb has pointed out some interesting points.  Any thoughts from the other pilots?  What about the freighter team.  Any insights on the pirates and their strategies?"




OOC: Too many loose threads makes for a difficult discussion thread.  Lets focus on one thing at a time.
Cor Lambar
player, 99 posts
Ghost in Several Machines
Umbaran Droid Specialist
Sun 19 Jun 2011
at 03:17
  • msg #603

Re: Return

The odd looking bald chick remains quiet. If she is the sort for chats, quiet is the sort they'd be. There's no doubt the aggression of the Duros has unnerved her somewhat but right now she seems somewhat calm and reserved. She nods amiably to those that look her way.

While Mark is talking, perhaps even getting the debriefing back on track, the reason for Cor's comfortable demeanor perhaps becomes a little more clear. The sound of marching droid feet can be heard outside the room and should anyone look that way they'll likely see two B1 battle droids take up positions outside the door. Outside the door, not inside, and somewhat unobtrusively (for droids) but nonetheless close by in case the Duros starts eating his chair or something.
This message was last edited by the player at 03:18, Sun 19 June 2011.
2-1B-D3
NPC, 5 posts
Testy medical droid
Sun 19 Jun 2011
at 03:29
  • msg #604

Re: Return

A few seconds after the battle droids take up position outside the doors there is another noise as someone enters. Well, something. A tall, stately droid very likely far more familiar to most steps into the room - a 2-1B medical droid.

"Very sorry for interrupting," it states in a hassled sounding voice, "but someone decided that it would be a grand trick to attend a meeting in a brightly-lit room without these." It holds up a pair of glasses, the lenses lightly tinted. Unless stopped the droid heads over to Cor and hands them to her before stalking out again muttering, "I don't know, what happens next, I'm not a damn nanny droid..."
This message was last edited by the player at 03:38, Sun 19 June 2011.
Cor Lambar
player, 100 posts
Ghost in Several Machines
Umbaran Droid Specialist
Sun 19 Jun 2011
at 03:49
  • msg #605

Re: Return

Cor smiles a little bashfully at the others and slips her glasses on.  Looking a great deal more settled she shifts in her seat a little and then speaks in a soft, gentle voice.  She's the sort it'd be very easy to talk over.

"Hello, ah..."  She waves a hand at the display.  "I am not suited to comment or discussion on tactics military and salvage, but my skill lies in ways, I feel, perhaps similar to Ms Trake's."  She offers the engineer a small glance and a friendly nod, though her eyes don't meet the girl's.  In fact she doesn't look anyone in the eye, keeping her own slightly downcast.

"Droids, and general engineering, are my skill.  The mission may have been somewhat less, ah, problematic," she says, "with a pair of droids on each freighter - even simple ones such as the B1 automata are often enough to make people pause."

She seems about to fall silent but after a moment continues.  "These attacks have occurred many a time, yes?  It seems to me that you no longer need freighters.  You need anti-piracy freighters.  Tough armour, shield generators, perhaps ion cannons or even simply droid presences on board.  None of this is cheap, of course," she adds, flashing a smile at Zyra's left ear, "but it is, perhaps, I think, somewhat less expensive than replacing a freighter full of fuel."  She looks back at Mark's shoulder and quirks a slightly apologetic grin before settling back in her chair again.
Aryan Jai
player, 80 posts
Tracker/unarmed fighter
Talon 8
Sun 19 Jun 2011
at 05:30
  • msg #606

Re: Return

Aryan listens to the conversation from the back of the room, looking around in suilence.  Upon The commander's question about the tactics of the pirates boarding the ship, Aryan speaks.

"the pirates were, from what i saw, very unorganised.  They didn't covers their rear guard well...isa was able to take most out on my own.  Their ship was guarded with two men who weren't too smart.  One opted to blow their shuttle up with thermal detonators..."   The gungan manages a half smile.  "..With a little assistance from mesa.  Granted, my aim was to take control of the shuttle and holds the position, but what happened left me no other option.  If it had have disconnected, it could have blown us out of the sky."


The gungan bites on his lip, then continues.  "This shows me that they aren't very organised and they value the fuel a lot..they could have blown one ship out of the sky and scared the others into submission...but opted to keep it intact and try to board with a mimimal team."

He looks at the commander. "Isa think they were desperate.  Isa haven't had much experience in taking ships, but what they did isn't how isa would have done it."
Allen 'Flash'
NPC, 412 posts
Talon 2
Pilot
Sun 19 Jun 2011
at 07:20
  • msg #607

Re: Return

Flash stares at Aryan.  "Uh, sorry?  You think they were disorganised?  Seems to me they were pretty damn organised, they just weren't ready for strong opposition.  Hell, they managed t'keep us waiting while they negotiated a price for their damn ships, like it was a sale yard.  They brought a corvette out as backup.  If that's disorganised then I'd hate to see them when they get their shit t'gether."
Zyra Jax
NPC, 74 posts
Talon 9
Intelligence/Finance
Sun 19 Jun 2011
at 07:27
  • msg #608

Re: Return

Zyra chips in for the first time.  "I think you might be selling the pirates a little short there Aryan.  Remember the ships normally run with very small crews.  Three to four civilians, perhaps one security guard at most.  From compiling the reports I've logged at least twelve pirates boarded your ship.  Four attacked the bridge, four took engineering and four guarded the ship.  That doesn't include the two you killed on board the shuttle.  I don't think you can call that a small boarding party, or a desperate disorganised crew.  They just weren't prepared for defenders with your level of skill."

This message was last edited by the player at 07:36, Sun 19 June 2011.
Merreck Toluga
player, 349 posts
Face
Independant
Sun 19 Jun 2011
at 10:18
  • msg #609

Re: Return

"Can we get the schematics of the freighters on that?" Merreck point to the big viewscreen.

"The Pirates didn´t expect heavy resistance, and for good reasons, we were ill-prepared even with you mercenaries along. Those ships are not built for fighting, too many open doors, too hard to control the ship from a central point, not nearly enough internal surveillance, covert or otherwise, and not even an ion-cannon for minimal defence. And that´s just the ship, the security guards were poorly equipped, although held on well, all things considering. For the next run, those ships need a seeing too, with or without Talons on board."
Mark Sheppard
NPC, 214 posts
Talon Lead
Commander/CEO
Sun 19 Jun 2011
at 10:24
  • msg #610

Re: Return

"The point is, the pirates should never have got on board those freighters in the first place.  That's why they had fighter escort.  A more important question to ask is why can pirates act with such impunity in Imperial Space?"
Exilim Nallis
player, 525 posts
Talon 4
Sniper
Sun 19 Jun 2011
at 10:50
  • msg #611

Re: Return

Xil had listened patiently as the meeting progressed. The Commanders rebuke of him and Jamie was deserved and it had momentarily brought back his general tendency to be a bit more on the quiet side. However the meeting had reached a point where he needed to interject.

"First things first. They can act with impunity because they are sanctioned, no other explanation. It is something that we are going to have to keep in mind." he looked around as he said this.

He then looked at Aryan before continuing "Secondly, Aryan, I have to agree with the others. The boarding party was well organised. Four of them hit engineering and four of them hit the bridge at roughly the same time. They headed for the two places they needed to control the freighter. They knew what they were doing. The fact they you took out their rear guard does not mean they were not prepared. The fact that you, Sheila and myself are still alive is more testament to how lucky we were. Keep in mind that they would not have been expecting resistance, so why bring along 16 in your boarding party. Obviously they have small teams within a big team. Very military isn't it. Also means we need to be better prepared to fight on ships which means training for us all."
Cor Lambar
player, 101 posts
Ghost in Several Machines
Umbaran Droid Specialist
Sun 19 Jun 2011
at 10:53
  • msg #612

Re: Return

Cor blinks in surprise, hearing her suggestions repeated in somewhat less polite fashion by Merreck, and continues watching the discussion. Sheppard would either address the matter later, she suspected, or he would continue not to. As for the tactics of the matter, as she'd already said, she couldn't comment. As she isn't in the habit of repeating herself - people with quiet voices often get tired of that - she sits back with a watchful, neutral expression, making notes here and there.
Zyra Jax
NPC, 75 posts
Talon 9
Intelligence/Finance
Sun 19 Jun 2011
at 10:59
  • msg #613

Re: Return

"There is always another explanation Exilim." Zyra says in mild rebuke.  "Never deal in absolutes unless you have eliminated all other options.  I agree it is a most likely scenarion but what if the Imperial patrols were lured off by false distress signals?  Or perhaps the comms were jammed.  Or maybe their patrol route did not take them close to the area.  These are all unlikely scenarios but possible."

"Now Cor has made the suggestion of upgrading and arming our freighters, a suggestion Merreck has reiterated.  The problems with that at present are threefold.  One, we simply can't afford it.  Second, being a legitimate operation, the company would need permits from the Imperials to arm their vessels, something that is timely and full of red tape.  Finally, none of our crews are trained to adequately manage heavy guns.  Cor has offered us a solution through the use of automated or droid weaponry but that is more expense."


Zyra's tone suggested she welcomed all the ideas posted, but was offering challenges that needed to be overcome.
This message was last edited by the player at 11:03, Sun 19 June 2011.
Cor Lambar
player, 102 posts
Ghost in Several Machines
Umbaran Droid Specialist
Sun 19 Jun 2011
at 11:33
  • msg #614

Re: Return

"Well," Cor says softly.  "I have two B1s, a B2, three PK droids, a 2-1B medical droid and an R2 unit.  Separately each is very not much to look at but together they are not the most cheap hobby a girl can undertake.  Mister Sloan there is no stranger to numbers, nor to people.  You yourself are an adept hand at economics, I gather; money, my point is, can be made.  It perhaps is not the easiest to do so quickly but nonetheless there are ways of attracting credits to one's account."  She taps her lips briefly.  "Perhaps at another meeting, one in which people who are capable and interested in assisting, maybe we could hold a conversation regarding the attainment of credits in... various ways.  To do so would benefit us all; a war cannot be won on a shoestring budget and we are, if I interpret the Commander's words correctly, at war.  A quiet, insidious, covert war... but war nonetheless.  Certainly the Imperials will consider it so.  But not a discussion for this meeting, maybe.  It would bore those less economically-minded."
Zyra Jax
NPC, 76 posts
Talon 9
Intelligence/Finance
Sun 19 Jun 2011
at 11:44
  • msg #615

Re: Return

"That is a discussion I would most enjoy attending Cor.  But as you say it is for another time and for those who are interested in such things like myself."
Darvin Sloan
player, 46 posts
Sun 19 Jun 2011
at 12:44
  • msg #616

Re: Return

Darvin had kept quiet after he had silenced the narrow-minded Duros. From the glances from a few of the others, he could tell that he held little respect from the others, but Sloan gathered that he was likely a very good fighter pilot and that the team danced around the situation to keep him. He'd certainly need to talk to that Kismet fellow at some point.

Overall, it seemed to him like the Talons commander was trying to steer the group's thinking on elucidating who these pirates are, and not what the Talons needed economically. It was rather mind bungling to him.

"First of all," Darvin interrupted when Zyra said that the Talons were a ligit op, "I thought Master Sheppard said that you were a covert operation, and if you are not yet covert, you should be. Buyin permits from the bloody Empire is one of the first costs that I would throw out the window since it only serves as a paper trail. Now, as to these pirates' associations, the gent has a valid point, they have more backing than you do. Whose backing, is probably the subject of an intelligence mission, or a job for a thorough forensic accountant, of which I am neither. However, one thing has piqued my curiosity... They were initially out to destroy fuel supplies, something has changed in between and have now decided to steal ressources instead. I'd gather there was a recent change in leadership..."
This message was last edited by the player at 12:56, Sun 19 June 2011.
Aryan Jai
player, 81 posts
Tracker/unarmed fighter
Talon 8
Sun 19 Jun 2011
at 13:06
  • msg #617

Re: Return

Aryan listens to the converstion..listening to the comments.  "you may haves a point...they didn't expect us on there. Like i said, i have not had dealings with taking ships...my experties is scouting and tracking as well as unarmed fighting. Still as organised as they were, i managed to take four of them by suprise and down them quickly with little assistance..by hand at that. They may be organised, but not nessessarly diciplined or seasoned soldiers. "
Cor Lambar
player, 103 posts
Ghost in Several Machines
Umbaran Droid Specialist
Sun 19 Jun 2011
at 15:40
  • msg #618

Re: Return

"Darvin," Cor says in a gentle voice, as if she doesn't want to interrupt.  "They're saying the fuel company is legitimate, but the Talons are covert.  If the petrochem company maintains a legitimate front then it needs permits or it'll quickly be stomped in red tape and infringement notices."
Allen 'Flash'
NPC, 413 posts
Talon 2
Pilot
Sun 19 Jun 2011
at 15:45
  • msg #619

Re: Return

Flash just laughs quietly to himself, shaking his head.  He leans back in his seat and stares at the ceiling, swinging his chair from side to side (if they're swivel chairs).  It's a quiet, mocking kind of laughter.
Darvin Sloan
player, 47 posts
Sun 19 Jun 2011
at 16:06
  • msg #620

Re: Return

In reply to Allen 'Flash' (msg #619):

"I realise that Cor, but the weapons don't need to be ligit, and in fact, shouldn't even be on the books so the idea of permits is absurd." Darvin shrugged at the pompous ass in the back seat, 'I'd sack his ass... He's probably their informant the way he keeps inciting discord,' "speaking of which, the Phindar front needs to be kept seperate from the covert side of the business... Granted, I don't know how you have all this setup... And I don't suggest you discuss that here, given your leaky crew."
This message was last edited by the player at 16:07, Sun 19 June 2011.
Merreck Toluga
player, 350 posts
Face
Independant
Sun 19 Jun 2011
at 16:52
  • msg #621

Re: Return

Merreck notice Sloans accusation of Talons having a leak, but quickly move on to drone out that thought, that was better discussed in a smaller group later on.

"Weapons can be hidden on a large ship like those freighters, but perhaps it´s better not to risk it, because there is always the risk of the modifications being found. There would be much less need of them if there wasn´t the problem of the pirates. If they are dealt with, then the Talons don´t have to babysit fuelships and do more lucrative jobs. I´m also concerned because as long as the Talons keep in close contact with Phindar Petroleum, the connection can be traced. Better to get them to stand on their own legs, then leave them alone, only reaping the profits."
Allen 'Flash'
NPC, 414 posts
Talon 2
Pilot
Sun 19 Jun 2011
at 17:14
  • msg #622

Re: Return

"'Leaky crew'?  Do you make it your business to insult people offering you a job?" Flash says, grinning to himself.  "Way to ingratiate yourself."
Darvin Sloan
player, 48 posts
Sun 19 Jun 2011
at 17:18
  • msg #623

Re: Return

Darvin agreed with Merreck, their link to Phindar was in itself a double edged sword. On the one hand, they could declare some of the weapons, but ultimately any weapon on record has the potential of being tallied by outsiders and then your capacity is known ahead of an engagement. On the surface, they neded a ligit looking operation that looked harmless and ragged, but underneath that facade, they needed to pack a heck of a punch. He looked up at the commander: "Sorry, I didn't mean to detract the conversation with my off the path remarks. I'm just used to speaking my mind and have a hard time relegating myself at the subordinate level again. I believe the discussion was with repect to the pirates?" he said, trying to refocus on the topic that was originally being discussed.
This message was last edited by the player at 02:25, Mon 20 June 2011.
Cor Lambar
player, 104 posts
Ghost in Several Machines
Umbaran Droid Specialist
Sun 19 Jun 2011
at 17:34
  • msg #624

Re: Return

"That's a very good point, Mister Toluga," Cor nods.  "I would hazard a guess that a further separation of Talon and Phindar Petroleum activities is something the Talons' Commander has considered - I might be wrong of course..." she adds with a thoughtful expression.  With that she falls silent once more, tapping in notes on her datapad.
Mika Trake
player, 76 posts
Sun 19 Jun 2011
at 18:44
  • msg #625

Re: Return

Mika waits for a bit of a lull in the conversation.  She looks over at Sheppard with a grin, liking that he didn't raise to her bait.  Annoyed maybe, but not prone to loosing his temper.

"Okay, how about this.  We take one of the freighters, maybe all three.  We make the engineering deck next to impregnable and we wire up more controls to engineering.  Survellance and more fine control over doors and so forth.  As the pirates move about, we can split them up by slamming doors shut, take them out with stun gas, vent the atmosphere, set up blinds with her droids inambush.  That way, when the pirates board, we can take them down without even having to fire a shot.  It probably only work once or twice, when they get their nose bloodied enough, then they'll be out for blood.

Another idea is to try and track them down and make a preemptive strike.  I'm sure adding that corvette to our fleet would be met with approval right."


The use of our fleet seems to indicate that Mika's mind is already made up.
This message was last edited by the player at 01:57, Mon 20 June 2011.
Allen 'Flash'
NPC, 415 posts
Talon 2
Pilot
Sun 19 Jun 2011
at 18:56
  • msg #626

Re: Return

Flash looks at Mika, perhaps in surprise.  He smiles slowly and nods.  "That's an idea I don't mind at all.  We've got a shipjacker.  We're a covert group.  We can make lighting, surgical strikes if they're organised well enough.  And imagine the blow to pirate morale that'd be!"  He grins more widely.  "Hah!  'Mess with us, we take your shit.'  I likey."
Darvin Sloan
player, 49 posts
Sun 19 Jun 2011
at 20:24
  • msg #627

Re: Return

In reply to Cor Lambar (msg #624):

Darvin, who had deliberately sat down near the one person that he knew, bent towards Cor and whispered into her ear.
This message was last edited by the player at 20:25, Sun 19 June 2011.
Merreck Toluga
player, 351 posts
Face
Independant
Sun 19 Jun 2011
at 20:53
  • msg #628

Re: Return

"Thank you, Miss Cor. Indeed, if shipments from Phindar Petroleum get saved by mysterious spacecraft, known from attacks on Imperial interests, well, that´s not good. It´s preferable to have mysterious spacecraft just happen to take out the local pirates, which indirectly make the spacelanes safer. About taking on a Corellian Corvette, that´s on a whole other level than boarding a consular cruiser. No disrespect to your achievement, I´d love to hear the story, just making clear that they are on two different levels. Who knows, perhaps there is a way, but it will take legwork and lots of scouting to prepare that operation."

Merreck sound sceptic toward boarding the pirate corvette, but not a little excited. The pirates were not the only ones who got out of the last scuffle with wounded pride.
Devon Kismet
player, 354 posts
Talon 7
Shipjacker
Sun 19 Jun 2011
at 21:26
  • msg #629

Re: Return

Devon nods in agreement with Mika.  'Yeah - a preemptive strike.' He turns his attention primarily to Mark.  'That's why I want to see what's in the R-41s Navcom - if our pirate friend didnt wipe the thing before he cacked it, we might be able to get a location for their base.  Even if the navcom HAS been wiped, that fighter can still tell us a lot; so everyone - hands off until I've gone over it!'  Devon grinned amiably, then appeared to think for a few moments.

'But how to deal with the next pirate boarding party?  Well, that's where I come in...'  he turned slightly to address Darvin, Cor and Mika.  The amiable grin got bigger.  'And no, Zyra wasn't kidding - I did board and capture a YT-2000 single handed.  My finest moment.'  His face creased in mock sorrow.  'Then they made me give it back...'

'Anyhow, I've come up with a few ideas on ways to give a boarding party a really bad day.  Simple enough stuff, but some of the kit may have to be custom built.  Thankfully, should all be off-the-shelf parts though.'
Zyra Jax
NPC, 77 posts
Talon 9
Intelligence/Finance
Sun 19 Jun 2011
at 21:31
  • msg #630

Re: Return

"Cor is right Darvin.  Phindar Petrochem is a 100% legitimate operation.  They fill out all the paperwork, they pay their taxes and they do everything by the book.  If we were to place weapons on the freighters it will be done according to the Imperial by-laws so they are never under suspicion and can operate as a legitimate company.  We do not intend to remain in this system any longer then is viable so the company must be able to function without us here.  That means giving the Imperials no reason to shut them down."

"The Black Talons meanwhile have no such restraints.  Remember that the Talons and Phindar Petrochem are two entirely different entities with no links to each other.  The Talons are not listed stock holders, we have no tie to the company, except at present for some private security work.  Our holdings are buried under several layers of false fronts and dummy corporations.  I plan to have Sheila add a few more layers if she can."

"Now as Merreck has proposing, our future operations will be aimed less at defending Phindar shipments and more at aggressive operations against our foes.  Of course, we wont discuss those until we have determined who is joining the Talons and who is not."

"As for your suggestion of a leak Darvin, it is certainly a possibility but again not definite.  The pirates did not have the revised details of the convoy.  They did not know we had upgraded security or changed the route.  So if they had an informant, it would be a low-level one within Phindar.  Everyone in this room could have been killed on that mission.  Not a very smart move for an informant."

"Being a legitimate organisation, Phindar Petrochems records are not hard to find.  They log flight plans with the port authority, they declare their cargo to customs and their crew present their identifications to customs when they board.  A slicer of adequate skill needs merely to hack into Imperial computers to get all the information they needed.  While I don't deny that a leak is possible, be careful about acusing people without any proof."

This message was last edited by the player at 21:33, Sun 19 June 2011.
Rann Pertwee
player, 101 posts
Talon 6
Expert Gunner / Spy
Sun 19 Jun 2011
at 21:50
  • msg #631

Re: Return

Rann remembered his data pad, and spent a moment locating a certain file.  “Here we go... word is that Typhon is backing the pirates.” he said reading his notes “Also, remember they may bring that corvette with them next time.”.
Sheila Masters
player, 384 posts
slicer/medic
Talon 3
Sun 19 Jun 2011
at 22:09
  • msg #632

Re: Return

( OOC  I'lll second devon's comment.  I've had bounce in time, but not posting time.  At the same time, you all have hit most of my suggestions.)

Sheila sat towards the back of the group, most of her suggestions, like boobytrapping the freighters, had been mentioned.  They could have used them on this last thing.    She took notes on a padd, ideas for extra layers for the dummy corps.  Although the new people seemed to have good ideas.
Darvin Sloan
player, 50 posts
Sun 19 Jun 2011
at 22:21
  • msg #633

Re: Return

"That's what I meant, the talon's weapons should be off the books, I don't care what Phindar has... It was legit before you guys purchased stocks in it. By you, I mean the talons, by you, I mean covert you should not buy licenses for your weapons. The token parts that you have tied up with Phindar, you of course by licenses for," he was getting tired of repeating himself, but at least now he was certain that they were on the same page and that they had thought some things out. "As for checking for leaks, there's an easy way to check for leaks right now... A quick search of everyone's belongings ought to clear your problem right quick," Darvin suggested.
This message was last edited by the player at 02:36, Mon 20 June 2011.
Merreck Toluga
player, 352 posts
Face
Independant
Sun 19 Jun 2011
at 22:25
  • msg #634

Re: Return

"Typhon supporting pirates? We´ll have to look into that."

Merreck looks at Sheppard, while glancing at Zyra occasionally while speaking, trying to take in the reaction of both. "Look, I´m interested. This is something else than taking low-profile crew positions and staying under the radar, and although direct confrontation is more than I´m used to, someone has to do it. I want in, I just need to know one thing first. If there comes a time when I decide I don´t belong with the Talons, then I need to know that I´m free to get off at a nearby port of my choosing, no hard feelings, no questions asked. I have enough practice in keeping secrets, but I do it by my word and honor, not because of a blaster bolt in my back. Agreed?"
This message was last edited by the player at 09:55, Mon 20 June 2011.
Cor Lambar
player, 105 posts
Ghost in Several Machines
Umbaran Droid Specialist
Sun 19 Jun 2011
at 22:53
  • msg #635

Re: Return

Cor rubs her temples.  This seemed, to her, to be getting unnecessarily complex.  "That sounds more like the way of the Empire, Mister Toluga," she says mildly, quietly.  With all the talk in the room it might be easy to miss what she says.  She leans over to whisper back to Darvin briefly.
Merreck Toluga
player, 353 posts
Face
Independant
Sun 19 Jun 2011
at 23:24
  • msg #636

Re: Return

Merreck barely acknowledge that he heard Cor, but he did. She was correct of course. The question still needed to be asked, and answered.
This message was last edited by the player at 23:24, Sun 19 June 2011.
Darvin Sloan
player, 51 posts
Sun 19 Jun 2011
at 23:27
  • msg #637

Re: Return

Darvin nodded at Cor in agreement.
This message was last edited by the player at 02:03, Mon 20 June 2011.
Mika Trake
player, 77 posts
Mon 20 Jun 2011
at 02:20
  • msg #638

Re: Return

Mika gives Devon a nod and a wink as he supports her idea.  She listens a bit until Merreck comes up with his queastion should one opt to resign the Talons.  Good question, one she should know the answer to before signing on, or not.  She turns to Zyta and Sheppard to see what they have to say.
Mark Sheppard
NPC, 215 posts
Talon Lead
Commander/CEO
Mon 20 Jun 2011
at 10:09
  • msg #639

Re: Return

"Mr Sloan, I can assure you that none of the Black Talon's inventory of equipment has proper purchase orders.  Well it may, but you'd have to ask the various pirates, slavers and Imperials we've comandeered it from.  If you choose to join us, perhaps Mr Pertwee will give you a tour of our stock.  He acts as quartermaster when not on missions and also has extensive black market connections."

When Merreck asks about resigning the Talons, he fixes him with a firm gaze.  "Mr Toluga, I can assure you that you may resign from the Talons any time we are between mission.  We have had three people resign from the Talons since it's inception.  The reasons I allow this are simple; I only employ people who show they aren't sell-outs, you don't gain anything from turning us in to the Imperials, you'd get a death mark for your association and I trust my people.  My only restriction is you can't leave while on mission.  Consider it like a contract, you see each one to it's end.  We're not fanatics Mr Toluga, I wouldn't expect you'd join us if we were."

Mark places his hand on the table and stands.  "Enough of the debrief.  Take the rest of the day to look around, talk to the Talons and make decisions about wether you wish to join us.  Talons, I need requisition requests and anything else pertinent to the XO.  Mr Kismet, I want that R-41 operationsal ASAP.  Three, Four and Eight, it's the bacta tanks for you.  We reconvene here tomororw at oh-eight-hundred."

Mark then turned and left.  Zyra remained at the table, datapad poised as if expecting a bombardment of requests.


OOC: So now is the time to put in your requisition requests (i.e. your wish list) to Zyra.  Other then that it's a chance to catch up on work you need to do or just chat with the Talons.
Exilim Nallis
player, 526 posts
Talon 4
Sniper
Mon 20 Jun 2011
at 11:50
  • msg #640

Re: Return

Xil had sat and listened to the conversation going on around the table. A number of points had been made and he took them onboard. He also noted that there appeared to be some interactions that would be interesting to continue watching.

He nods to Mark as he leaves and then quickly thinks about what he wants in terms of equipment. He really needed to replace the sniper rifle that was taken from him when the Talons went solo. He quickly jots down what he would like and heads over to the XO "Here you go Zyra, I hope you can track down what I want." he says as he hands over his list. He then heads off to the bacta tanks to spend some much needed recuperation time.
Allen 'Flash'
NPC, 416 posts
Talon 2
Pilot
Mon 20 Jun 2011
at 12:24
  • msg #641

Re: Return

Flash lounges about in his chair, eyes closed and hands peaked together for a little before suddenly standing and heading for the door.  He nods to the other flyboys as he goes, a recognition of some kind of comraderie, and will leave the room unless he's stopped.
Merreck Toluga
player, 357 posts
Face
Independant
Mon 20 Jun 2011
at 12:54
  • msg #642

Re: Return

Merreck nod at Sheppards answer, then turn around to look at the other new recruits, Mika, Darvin and Cor. "Well? What do you think?"
Darvin Sloan
player, 55 posts
Mon 20 Jun 2011
at 13:07
  • msg #643

Re: Return

"I think someone's up to something," he said looking towards Allen. "Scuse me folks, I'm going to go on a little tour with our friendly neighborhood Duros," he said before looking at Cor, "Might want to have them scan the channels, and tag us, I don't trust him."

With that said, Darvin bounded towards the exit that the Duros was heading for. "Say Ace, mind if I tag along?" In fact, he knew the Duros did mind, and was hoping to forestall him and keep to him like flies on poodoo. Even if the Duros doesn't want him around, Darvin will plainly follow him like his shadow and take in the sites.
Mika Trake
player, 78 posts
Mon 20 Jun 2011
at 14:23
  • msg #644

Re: Return

Mika is surprised at Darvin's hasty exit.  Still, she was much more comfortable around engines and droids than people.  She shrugs at Merrecks question, "If they're out to cause the Empire problems, then I'm pretty interested.  I've got a few scores of my own to settle.  Besides, I've already made enough working for them than my last three stints as a freighter bum.  Still, it's worth looking around a bit."

She turns to Cor, "So, where'd you come up with so many droids?"  Mika obviously looks interested in the droids.  "I've always enjoyed working on them."
Aryan Jai
player, 82 posts
Tracker/unarmed fighter
Talon 8
Mon 20 Jun 2011
at 14:55
  • msg #645

Re: Return

Aryan, still sore from his battle,  gets up slopwly and walks to the bacta tanks, eagre to get healed up and back to a fighting condition
Allen 'Flash'
NPC, 417 posts
Talon 2
Pilot
Mon 20 Jun 2011
at 15:10
  • msg #646

Re: Return

Flash pauses.  Then he turns to face Darvin.  His fingers twitch a little.  "I've been sitting in a cockpit for hours.  I've been fighting t'help save the lives of my wingmates and every person on those freighters.  I'd like t'think I've earned the right to FUCKING GET SOME SLEEP without some arrogant shit sticking his nose in my business.  So how about this."  He steps forward one step.  "You stay the fuck away from me, and I won't show you why they hired me.  Deal?"

Without waiting for an answer Flash heads for the doors.
Darvin Sloan
player, 57 posts
Mon 20 Jun 2011
at 15:18
  • msg #647

Re: Return

In reply to Allen 'Flash' (msg #646):

"I think you protest way too much, ace," Darvin says, unphased by the outburst and follows, "I want t'see our sleeping arrangements anyways. You go ahead a lead, champ. I'm right behind ya. Sleepin' quarters are as good a place to start as any..." Darvin adds merrily, giving the Duros his best smile..
Allen 'Flash'
NPC, 418 posts
Talon 2
Pilot
Mon 20 Jun 2011
at 15:33
  • msg #648

Re: Return

Flash stops again.  "Zyra," he says in a strained voice.  "I just want to sleep.  It's been a long day.  Please get this paranoid freak away from me."
Darvin Sloan
player, 58 posts
Mon 20 Jun 2011
at 16:57
  • msg #649

Re: Return

In reply to Allen 'Flash' (msg #648):

"What is it, ace? Used to riding everyone else's ass but can't take it, tough guy? C'mon, you and me will be good friends, I can tell. Or are you gona hide behind some skirts like a child suckling his thumb, is that it?" Darvin crosses his arms and stares at the Duros, "if you're really going to sleep, I'll be real quiet. Mum's the word..." Darvin continued to smile sweetly.
This message was last edited by the player at 16:58, Mon 20 June 2011.
Merreck Toluga
player, 358 posts
Face
Independant
Mon 20 Jun 2011
at 17:00
  • msg #650

Re: Return

Merreck look over at Darvin and the Duros, expecting a confrontation any second, probably hoping he doesn´t have to jump in to break it off.
Allen 'Flash'
NPC, 419 posts
Talon 2
Pilot
Mon 20 Jun 2011
at 17:22
  • msg #651

Re: Return

"Y'know," Flash says suddenly, "you had no problem with me until I disagreed with you.  You had no issue with me at all until I took offense t'you comin' in here, takin' one look at a damaged fighter and sayin', 'You guys are doin' your jobs wrong, there's no excuse for this much damage,' without knowin' a damn thing about how our ships are set up.  All of a sudden I'm th'hard case, I'm th'bad guy, and you think you have some kinda Force-given right t'hound me with no proof of me havin' done a damn thing wrong."  He tilts his head.

"An' now you're tryin' t'make me angry enough to bother hittin' you and, y'know, you're not even doin' it well.  So go on, you've got yer moment in th'spotlight.  Do you have any proof of any kind that you're justified in houndin' me after I've already told you to stay away from me?  I bet you don't."

He laughs, suddenly, and shakes his head.  "Nah, you ain't got shit.  An' y'know why?  Cos there's nothin' to have.  I've been a loyal member of th'Talons since I joined.  Fought my hardest, did my best.  Seems t'me you've got yer nose outta joint cos someone's disagreed with you.  An' if Jax or Sheppard want t'have me followed, search my room, keep tabs on me, then fine.  I got nothin' t'hide.  But that's their right an' their call.  Not yours."
Sheila Masters
player, 385 posts
slicer/medic
Talon 3
Mon 20 Jun 2011
at 18:39
  • msg #652

Re: Return

Sheila watches the interplay between Flash and Darvin, then how Zyra, Xil and Mark are handling it.   She was close to where they  were, with the Duros trying to leave.  She was still really tired, and wanted another turn in the bacta tank, but she was 3rd in line this time, but this needed physical defusing.  She would trust that the new guy wouldn't hit her and she figured she could turn her back on Flash.

Sheila stood up and slid in between the two. "You need to back off."  to Darvin very quietly.  She's obviously very tired, but her stance and expression betray the fact that at one time she was indeed a TIE pilot and a good one at that.
Darvin Sloan
player, 59 posts
Mon 20 Jun 2011
at 20:01
  • msg #653

Re: Return

In reply to Sheila Masters (msg #652):

Darvin waves a hand at Sheila and lets her through and smiles at the Duros as he considers him, "I don't know what you're talking about, ace. I was offering to accompany you and chat all nice like, but you're the one who has been getting all defensive... i don't think it's deserved and I want you to apologize."
Allen 'Flash'
NPC, 420 posts
Talon 2
Pilot
Mon 20 Jun 2011
at 20:25
  • msg #654

Re: Return

"Nice try.  We done here?"  He crosses his arms and stares at the human over Sheila's shoulder.
Devon Kismet
player, 356 posts
Talon 7
Shipjacker
Mon 20 Jun 2011
at 21:33
  • msg #655

Re: Return

Devon moves quickly to support Sheila, but facing Flash rather than Darvin.  In the circles he'd moved in before joining the Talons, he'd seen fights start like this often enough that he could more or less predict exactly what would happen next if no one interferred.

Devon's body language is relaxed.  One hand still in the pocket of the battered and stained flight suit he habitually wears, the other on his squadmates shoulder, trying to gently steer Flash out the door.

'Come on, buddy.' he says quietly 'Let it go.  I got too much to do right now to waste time breakin' up fights.'
Darvin Sloan
player, 60 posts
Mon 20 Jun 2011
at 21:35
  • msg #656

Re: Return

In reply to Allen 'Flash' (msg #654):

Darvin shrugged, "No one's stopping you from leaving, ace. Matter of fact, you're the one holdin up the line with yer over the top yappering... I'll be thinking of you while I glance around the ships, sweetems." Darvin nodded his thanks to Kismet and Sheila, and showed the Duros his back as he left to explore.
This message was last edited by the player at 22:00, Mon 20 June 2011.
Mika Trake
player, 79 posts
Mon 20 Jun 2011
at 21:44
  • msg #657

Re: Return

Mika had done her best to ignore the noise, but she finally turns and watches the interplay between Flash and Darvin, though now it looks to include Devon too.  If this sort of thing was common among the Talons, then she shouldn't have even bothered to ask after the saluting and all of that.

But question one of whichever Talons she queried would be if this sort of flare up was a common occurrence, but she'd wait a bit for now.  Last thing she wanted to do was add a heaping helping to the bantha poodoo flambe currently in the works.
Merreck Toluga
player, 359 posts
Face
Independant
Mon 20 Jun 2011
at 22:27
  • msg #658

Re: Return

Merreck looked on the scene between the ace fighter and the war veteran. He looked as if he considered to get in there, trying to break it up, but stayed put. In some ways, these things needed to be taken care of. Banking the fire for the future, or adding more fuel to it, was in many ways worse than letting it go on.

Even his errands in town needed to wait for this thing to finish, so Merreck sat and waited.
Sheila Masters
player, 386 posts
slicer/medic
Talon 3
Mon 20 Jun 2011
at 23:31
  • msg #659

Re: Return

Sheila is annoyed with Darvin.  if she wasn't about to fall over, she'd slap the rude and idiotic man.  She normally had respect for old war veterans, but this one was downright annoying when he didn't have to be.  Just because they didn't all agree on how things should have gone.  And the man had a lot of nerve criticizing when he hadn't even been there.  She had to trust Zyra and Mark, she'd had enough experience with the group to believe that they knew what they were doing.  Didn't mean she had to like him.  "I'd recommend you don't call any of us sweetums." and followed Xil toward the backta tanks
Darvin Sloan
player, 61 posts
Tue 21 Jun 2011
at 01:01
  • msg #660

Re: Return

In reply to Sheila Masters (msg #659):

"Sorry folks, but loud mouths get under my skin and I wanted to know if he was all air, or he actually had brains," Darvin said when he noticed Sheila's disapproval. He looked older all the sudden, and saddened, "and I also wanted to know if he'd back down or not. Seeing as he did, he's one step higher in my book, but not by much. I'd have fired his ass at the PPA if he'd so much as spoken that way to an outsider."

Darvin straightened and stuffed his hands in his pockets, giving a long sigh as he did. "I lost my wife in the Clone Wars. Someone in her platoon betrayed her. I don't expect anyone's respect because of it, but I'll be damned if some sharpshooter hot shot who thinks I should kiss his boots won't get a slice of his own pie. That leak worries me, folks, and it should worry you too. I don't trust my bosses at the PPA, so it's harder for me to trust new ones. I might have overreacted. That, I can admit, just don't hold it against me."

With that, the grizzled man turned around, "Now, you'll pardon me, but I need some air and think."
Sheila Masters
player, 387 posts
slicer/medic
Talon 3
Tue 21 Jun 2011
at 01:43
  • msg #661

Re: Return

In reply to Darvin Sloan (msg #660):

Almost automatically, she said. "I'm sorry for your loss." then she paused again.  "I think we need some sleep." and left.
This message was last edited by the player at 01:44, Tue 21 June 2011.
Zyra Jax
NPC, 78 posts
Talon 9
Intelligence/Finance
Tue 21 Jun 2011
at 02:35
  • msg #662

Re: Return

Zyra had been taking a comm call when the altercation began and missed it's beginning.  She moved over to the pair now and placed her hands on each of their shoulders.

"Whilst I encourage healthy debate and difference of opinion, this is getting a little over the top gentlemen.  Darvin, let me tell you that both the commander and I trust Allen with our lives.  His skill in a starfighter cockpit has saved us more than once.  His loyalty is in no way in question.  While his diplomatic skills are. . .lacking, he usually speaks the truth and his mind.  Refreshing qualities."

"If all of you wish to be Talons then you must learn to trust each other.  You don't have to like each other, but when we're in a life or death struggle you have to know the person behind you has your back.  Without that trust we cease to function."


Zyra turned to Flash.  "Allen, you've been cramped in a starfighter cockpit for ten of the last twelve hours.  Get some sleep."

"Now Darvin, if you and the others would like a tour, I'm sure someone else will show you around."

Allen 'Flash'
NPC, 421 posts
Talon 2
Pilot
Tue 21 Jun 2011
at 03:40
  • msg #663

Re: Return

Flash waits. He's surprisingly patient and he simply watches Devon. Let it go? He was the one trying to leave! If the others couldn't see that this man was clearly baiting him then that was their malfunction, not his. Flash was entirely aware he was hard to get along with but that didn't make him a traitor... and for all his smarmy 'good guy' act, Darvin's talks of 'leaky crews' and then demanding to go around with Flash was a pretty obvious accusation, even to a pilot who knew he wasn't the smartest in the room. He'd been insulted. Hell, the man had indirectly insulted every last one of the Talons and while Flash was abrasive and snappish he did care about that. A team that didn't stock together wasn't a team - and the only one he felt had actually stood up and had his back...

"Thanks, Three," he says quietly, seriously.

To Zyra he says, "With your permission I'd like a word or two after I've slept, ma'am."

And then, with one final look around the room, he really does leave. And he heads to the sleeping quarters, takes his boots off and is in bed asleep - exhausted - before be can undress fully.
Cor Lambar
player, 106 posts
Ghost in Several Machines
Umbaran Droid Specialist
Tue 21 Jun 2011
at 03:49
  • msg #664

Re: Return

Cor wavers slightly as she stands now that the 'excitement' seems over. Throughout it all she's remained silent, as quiet-voiced people will when tempers start flaring. Flash's shout made her jump sharply; the rising tension made her shiver unpleasantly. And then she simply sat, trembling, waiting. She doesn't say anything as she stands, now, keeping her eyes away from everyone else's as she moves.

The debriefing went about as 'well' as she'd expected, but for very different reasons. And if she has opinions on the matter then she doesn't seem inclined to share them unprompted. Cor steadies herself with a hand on the table and then she walks straight for the door, leaving if she isn't addressed or stopped.
Mika Trake
player, 80 posts
Tue 21 Jun 2011
at 15:02
  • msg #665

Re: Return

Seeing as how the excitement is over and Cor left, apparently too distracted to want to discuss the droids, Mika glances about.  "I think I'm going to bug Devon, get his read." she says to Merreck.

She then moves over to Devon.  "Glad that's over.  Mind if I tag along?  I'll help you with the repairs and you can tell me if that sort of thing is a common occurrence around here and maybe fill me in on what else a prospective Talon might need to know.  Deal?"
Merreck Toluga
player, 360 posts
Face
Independant
Tue 21 Jun 2011
at 16:53
  • msg #666

Re: Return

Merreck nod to Mika, then stand up and move over to the Talon, Rann Pertwee.

"Boys will be boys, right? You mentioned before something about the pirates being affiliated with Typhon Energy? Come to think of it, I didn´t catch your name. Merreck, a pleasure to meet you, mister?"
This message was last edited by the player at 16:54, Tue 21 June 2011.
Cor Lambar
player, 107 posts
Ghost in Several Machines
Umbaran Droid Specialist
Tue 21 Jun 2011
at 18:51
  • msg #667

Re: Return

As she isn't stopped or spoken to, which isn't really surprising when a nervous-looking bald alien chick makes for the door, Cor exits the briefing room.  She manages to walk about ten paces down the corridor before breaking into a dead run, and heads to her quarters.  Once there she enters, locks the door and sits on her bed for a few minutes getting her breath back.

"Better," she says to herself quietly when she can think again.  "Much better.  Stupid, Lambar, very stupid," she chides herself, giving her bald pate a light bonk with the heel of one hand.  "Your chance to make an impression, Cor, and you run away like a scared child.  Too big, the rooms are so big here..."

Shaking her head to clear it she moves to her workbench and picks up a few spare chunks of tech she's been fiddling with.  She looks at the idly and then puts them back down before sending a message to CC9 to speak with Zyra Jax - she seemed nice.

Around her are the various tricks of her trade.  Three droids - two PK labour droids and an R2 astromech with red detailing - stand nearby, watching her and waiting.  It's crowded in the room but she clearly doesn't mind.  It's a comfort to her.

"A9, please do a basic maintenance assessment on all systems in the ship, starting with the lowest deck and working up.  24 and 23, please go with him."  She suddenly adds, "And A9... do please at least try not to yell at 18 if you find her."
R2-A9
NPC, 2 posts
Bossy astromech with
cool red detailing
Tue 21 Jun 2011
at 18:54
  • msg #668

Re: Return

The astromech spins its head to stare at the two PK droids in turn and then makes a decidedly rude noise, looking back to chatter at Cor in Binary.  Then it enters wheeled mode and rolls toward the door, the two odd-looking labour droids plodding along good-naturedly behind it.  When the door unlocks and slides open the trio heads out, R2-A9 already ordering the smaller, less complex droids about in that beeping, digital language.
Cor Lambar
player, 108 posts
Ghost in Several Machines
Umbaran Droid Specialist
Tue 21 Jun 2011
at 18:55
  • msg #669

Re: Return

Cor giggles softly.  "I am not asking you to make any promises, A9.  Just... do try not to be rude," she calls as they leave.  She locks the door again when they're gone and then heads to her computer terminal to see if she can get a secure HoloNet link here.
Devon Kismet
player, 357 posts
Talon 7
Shipjacker
Tue 21 Jun 2011
at 18:59
  • msg #670

Re: Return

'Was going to ask if you wanted to come along anyhow.' Devon pauses in the doorway and looks back  'Hey Zyra?  I'll get my wish list once I've taken a look at our ships, OK?'

Devon gestures to Mika and then ambles off towards the hanger.
'So no, this sorta thing doesnt happen very often...'  he paused for a moment, thinking.  'Think that's the first time.  So far we've been going on the whole 'mutual respect' thing and it seems to have worked.'  He sighs.  'I dunno what Darvin was thinking really... but on the flipside, Flash has been acting angrier than usual...'  He shrugs.  'Have to see how things play out I guess.'

He walks in silence for a few moments.  'Not really sure what else to tell you.  We work harder than slavery laws allow, get less sleep than we want to and get shot at more than is good for us.  Cruisers got a good minibar though.'

Devon halted in fron tthe R-41 and regarded the battered fighter with a quietly satisfied expression for a few moments.
'Ok, lets see what we can learn here.'  he scrambled up the side the fighter.  'Hope they remembered to remove the dead pilot.  And that he didnt wipe his navcom.  If he didn't, then this little beauty is going to tell us where his buddies hide out.  If he did, then there's still stuff we can learn... but it'll take some some thinking.'
B2-CC9
NPC, 6 posts
Tue 21 Jun 2011
at 19:08
  • msg #671

Re: Return

Out in the corridor the huge battle droid stirs into action as the three maintenance droids move past it.

"Orders received," it grates, and stomps none too gently off toward the conference room.

Once there the droid moves swiftly into the room, still holding its blaster rifle, pushing past anyone in its way without bothering to ask them to step aside.  Moving toward Jax it halts and slowly turns its head to look at her.

"Zyra Jax.  You have, as information specialist and command unit, been designated current source of commands.  Mistress Lambar has ordered me to query which, if any, of the sectors of the ship I should patrol, guard or shoot, and to follow any appropriate tasks you set for me."  It puts only the very slightest emphasis on the word 'appropriate'.  "I have comprehensive combat and tactical programming and can communicate to you in Basic, Binary, Umbaran and Geonosian."
Mika Trake
player, 81 posts
Tue 21 Jun 2011
at 19:37
  • msg #672

Re: Return

In reply to Devon Kismet (msg #670):

Mika chuckles, "I don't mind the hard work and the getting shot at, but not a lot of sleep...?  That might be a deal breaker."  She chuckles again, glad to be away from the mass of people and with someone else who knows which end of the hydrospanner to hold.

"What's the pay like?  And the requisitions?  If they provide solid pay and solid equipment, that's pretty sharp.  I figure if I sign on, I'll let Zyra know that I'm a fair hand with tweaking blasters, get a bit more range or a bit more damage, that sort of thing.  I built this one myself...."  She pats the blaster at her hip.  "But if I sign up, I've been thinking about an upgrade, something with more of a punch to it."

"Sturdy looking ship."  Setting aside the chatter as they study the R-41, she shrugs.  "I'm not as solid with these snubs as I am the cap ships, but I've sliced a navicom or three in my day.  If we get the serial numbers of the ship, or even just some of the major components, we might be able to back track but it'd take a long time, especially if they've made even a half-assed attempt to cover their tracks.  But hey, just looking at the life support system might tell us something if they don't scrub the local air too much.  I wonder if it's got anything in the cargo compartment?"
Zyra Jax
NPC, 79 posts
Talon 9
Intelligence/Finance
Tue 21 Jun 2011
at 22:32
  • msg #673

Re: Return

Zyra bows slightly to the droid.  "Thank you CC9, my Geonosian is rusty so let's stick to Basic.  Can you please ensure the hangar remains secure?  All entrances and exits are logged and only authorised personnel to be allowed out or in."

"Also if you see Jamie Webb or Rann Pertwee in your patrols, please inform them that our Z-95 Headhunters need to be moved into the hangar for maintenance and security purposes.  Thank you."

B2-CC9
NPC, 7 posts
Tue 21 Jun 2011
at 22:42
  • msg #674

Re: Return

"By your command."  The droid turns on its heel and stomps out, heavy-footed but perhaps not as much as one would expect from a Baktoid combat droid.  On its way out it lets out a series of harsh beeps in Binary and the two B1s, who were still standing sentry just outside the door, follow it.

Stomp, stomp, stomp it goes, on its way to the hangar.  The huge battle droid's predecessors follow along behind without comment, their footsteps in perfect time with one another.  Their paintjobs might need touching up but there's nothing wrong with a single actuator or servo motor in any of them.
Devon Kismet
player, 358 posts
Talon 7
Shipjacker
Wed 22 Jun 2011
at 00:05
  • msg #675

Re: Return

In reply to Mika Trake (msg #672):
OOC:  assuming theres no corpse in the cockpit

'Well, you already know about the bonus situation...' said Devon as he settled himself into the R-41s cockpit.  At first he simply sat there, studying the R-41s controls.
'Zyra's the one to give you the full run down on finances - that's her job.  Me?  I'm the walking lockpick and ship thief, although Mark was smart enough to realize that all my small-ship knowledge made me a good engineer too.  Been the Talons engineer since then.  If your not so hot on snubbies then I reckon you and I can work well together - until the Talons got hold of the Shrike, I never bothered with ships that I couldnt steal single handed.  So it looks like we cover each others weakpoints; how about you help me with the little guys, and I'll help you with the big ones?'

Almost hesitantly, Devon punched a button; then several others in quick succession.
'Ok, lets see what this navcom has for us.  Good idea on the life support system by the way - hadn't thought of that.' Devon tapped a few more buttons.  'Cargo compartment should be opening now - give me a shout if you find anything fun.'

Wriggling to get comfortable, Devon continued his work on the flight computer.

OOC:Devon Kismet rolled 26 using 1d20+12. computer use.
Rann Pertwee
player, 102 posts
Talon 6
Expert Gunner / Spy
Wed 22 Jun 2011
at 00:53
  • msg #676

Re: Return

In reply to Merreck Toluga (msg #666):
'Rann Pertwee,  Talons quartermaster.' Rann replied as he shook hands.
'Yeah - Typhon Energy: back before the escort run I spent a long night in the local bars talking to shuttle crews.  Solid rumour says that Typhon are bankrolling the pirates.</b>'

'<b>I haven’t had any sleep since before the escort run – Devon decided to catnap in his cockpit on the way back, but I haven't worked out that trick yet... so I need to get some real sleep.  I'm headed to sleeping quarters.  Happily show you the way, but after that I'm going to say goodnight.'
Mika Trake
player, 82 posts
Wed 22 Jun 2011
at 01:13
  • msg #677

Re: Return

Mika gives a nod of the idea that she help Devon with the snubs and he helps her with the caps.  "Yeah, the bonus is sweet.  So you don't pull a standard wage then?"

As Devon opens the cargo compartment, Mika moves to explore it.  Clothes, documents, most anything would be useful.  As she looks, she thinks of another query, "So, what about salvage?  If you find a dead pirate, do you get to keep his stuff or do you gather up whatever and turn it over for orderly dispersal?"
Darvin Sloan
player, 63 posts
Wed 22 Jun 2011
at 07:09
  • msg #678

Re: Return

When the exchanged had ended, Darvin had gone to check out the ships. First he tried to familiarize himself with the Nightshrike and quickly mapped out the ship in his head (bridge, engineering and occupied crew quarters). Outside, the Droids were busy bustling about performing maintenance, or running security and he didn't exactly feel like socializing. Flash had taken most of it out of him, and he'd sooner not talk to anyone else that night. Not even the droids.

When he got to the R-41, he found it being serviced by Mika and Devon. They hadn't noticed him, so busy were they in the work they knew best. He observed them, like a fatherly figure would two children to see how they were getting along. He had to smile at how well they were working together. He figured that they'd get it operational in no time. If it weren't for the missing canopy, they might be able to fly it tomorrow even.

Satisfied and happy that the two were getting along, he went off to look at the two Z-95's From what he could tell, they were in good fighting condition. The main problem he saw was that they had no concussion missiles or proton torpedoes. The ships had lasers but lacked the extra punch... he didn't like that, but what could you do? You had to work with what you got, and it didn't look like the finances were that hot on the surface. As he was walking back he stopped in his tracks. "Yeah... what about that body?" he wondered all the sudden. Maybe he should go check it out too.

In a huff, he rushed towards the medical ward, where he figured the fridges kept Mr. J. D. Pirate on ice.
Merreck Toluga
player, 361 posts
Face
Independant
Wed 22 Jun 2011
at 07:24
  • msg #679

Re: Return

"Of course, I won´t keep you long. I just thought of a gadget that might be usefull for following this lead with Typhon. It´s not a common item, and I wondered who among the Talons is used to acquisition. Anyway, it can wait. Good night to you Rann."
2-1B-D3
NPC, 6 posts
Testy medical droid
Wed 22 Jun 2011
at 10:25
  • msg #680

Re: Return

In the medical bay a tall, angular droid is standing near a bench when Darvin charges in.  It seems to have been searching for something and sighs slightly at the human, turning to face him.

"Please state the nature of your medical emergency.  If you have one," the droid adds in a slightly put-upon voice.  It looks the man up and down briefly.  "Too much coffee, perhaps?"
This message was last edited by the player at 10:32, Wed 22 June 2011.
Exilim Nallis
player, 528 posts
Talon 4
Sniper
Wed 22 Jun 2011
at 12:17
  • msg #681

Re: Return

Xil had missed the altercation between Flash and Darvin having already left the debrief. He had taken time to check and stow his gear, knowing that he wouldn't get a lot of time once out of the bacta tank.

Once satisfied, he headed to the medical bay. "Hello, anyone?' he calls out as he enters, stopping just inside the door as he notices Darvin "Oh, hello. You hurt yourself already?"

He turns to the medical droid "Exilim Nallis reporting for his assigned bacta tank treatment."
Sheila Masters
player, 390 posts
slicer/medic
Talon 3
Wed 22 Jun 2011
at 12:29
  • msg #682

Re: Return

Sheila shows up shortly after Xil, Most of the supplies she needed to requisition were in medical anyhow and hopefully while She was waiting her turn, she could sleep.  Seeing Darvin in there burst that bubble.
2-1B-D3
NPC, 7 posts
Testy medical droid
Wed 22 Jun 2011
at 13:38
  • msg #683

Re: Return

"Ah yes," the droid responds to Xil, in that slightly rushed, slightly strained voice.  "Somebody who actually appears injured.  Your arrival has been expected, Mr Nallis.  Please, come this - and Ms Masters, I see.  You've arrived particularly promptly.  Abnormally early one might say."

As it leads Xil over toward the bacta tank it says, "Please strip down to your bare essentials, Mr Nallis.  Were you expecting to perform medical procedures whilst you wait, Ms Masters?  If this gentleman is entirely healthy," it adds, indicating Darvin Sloan, "then I'm uncertain there's anything for you to do; Mistress Lambar has given me instructions to follow your commands... for the most part."
This message was last edited by the player at 13:43, Wed 22 June 2011.
Darvin Sloan
player, 64 posts
Wed 22 Jun 2011
at 13:45
  • msg #684

Re: Return

2-1B-D3:
"Please state the nature of your medical emergency.  If you have one," the droid adds in a slightly put-upon voice.  It looks the man up and down briefly.  "Too much coffee, perhaps?"


Darvin blinked, surprised at the droid's conclusion, and then laughed once more at Xil's insinuation. "Hello! Exilim is it?" he said to Xil, recalling what Zyra had called him during the brefing. "and No... no medical emergency, and no coffee, though I could possibly use a cup. I didn't realise this place would be so busy..." he said scratching his beard. "I actually came by to find out more about the dead pirate. I want to have a look at the body, its personal belongings if any, and perhaps get your initial autopsy report if you've made one," Darvin explained turning towards the droid, "but you should assist the injured first. I will wait."

He smiled warmly at Sheila in greeting, though he left her to brood on her own. Darvin looked happy and energetic. He was on a lead and he was doing what he loved best, sniffing out dirt and investigating. So much so that his earlier issues seemed to have melted away. "Incidently, I was rather impressed with you changing the convoy's flight plan and your general observations of the pirates, " he told Xim, "and I'm very much looking forward to working with the both of you," he added as he stepped asside for him and Sheila to get treated.
This message was last edited by the player at 13:49, Wed 22 June 2011.
2-1B-D3
NPC, 8 posts
Testy medical droid
Wed 22 Jun 2011
at 14:12
  • msg #685

Re: Return

(( Moved below Sheila's post!  Sorry, cross-posting can be awkward! ))
This message was last edited by the player at 14:18, Wed 22 June 2011.
Sheila Masters
player, 391 posts
slicer/medic
Talon 3
Wed 22 Jun 2011
at 14:15
  • msg #686

Re: Return

In reply to Darvin Sloan (msg #684):

Sheila raises an eyebrow at Mr Sloan, her demeanor is anything but warm, in fact the temperature in the room may actually drop a couple degrees.  "Really Mr Sloan?  Your behavior back at the briefing really didn't lead me to believe that.  In fact, I really didn't sense all that much respect for us from you at all, to the point that I was kind of wondering why you were still here?"


then she turns to the droid. "Actually, I had hoped to sleep until it was my turn, but I forgot about medical bays, one can't sleep there.   I just need to make sure I restock the medical supplies, so I suppose this is as good a time as any."
2-1B-D3
NPC, 9 posts
Testy medical droid
Wed 22 Jun 2011
at 14:18
  • msg #687

Re: Return

"Ah, before you disrobe," the droid says, ignoring Darvin completely, "I have double-checked the bacta treatment lists.  We have no bacta," it says with a slight sigh, looking over a datapad, "though frankly it would be astoundingly useful as neither myself nor Ms Masters can be expected to tend to people in a glorified shed, and your treatments are scheduled for immediate commencement within the Phindar Petroleum medbay.  Looks like neither yourself, Ms Masters or Mr Jai are my patients.  There is an instruction here to report to the Phindar Petroleum medbay immediately."  He inclines his head very slightly.  "Have a nice day, and try not to hurt yourselves too greatly."

Then it finally turns to Darvin Sloan.  "I am uncertain as to which pirate you refer to, Mr Sloan.  There is no 'dead pirate' on board, though if you require one for some purposes I'd rather not compute you may possibly be able to requisition one from Ms Zyra Jax."
Darvin Sloan
player, 65 posts
Wed 22 Jun 2011
at 14:36
  • msg #688

Re: Return

Darvin was surprised that the body wasn't at the medical ward, but he seemed rather unphased by Sheila's accusations, "Frankly Miss Masters, my opinion was solicited and I gave my usual blunt assessment. If you take offense too easily, just think of the show it'd be if I were summoned for ambassadorial duty. I'm not known as a krifing diplomat, and I wouldn't care for scraping snooty arses anyway. I prefer it when people are straight and to the point as you are being now. No airs, just what you see is what you get," Darvin said matter of factly. "Incidently, it's apparent to me after having taken stock of the fighters that I had grossly underestimated the Talons' capability of actually salvaging anything given the weapons that the pilots had at their disposal. It's a shame, really, there'd be good money if you could capture more vessels..."
2-1B-D3
NPC, 11 posts
Testy medical droid
Wed 22 Jun 2011
at 14:42
  • msg #689

Re: Return

The medical droid, predictably, has little to no interest in the non-medical interactions between organics.  It turns its back on the humans, heading to a bench and saying as it does, "If you need anything else please inform me, Ms Masters.  I am in fact taking stock of the equipment and checking it against the indexes of medical records, so if you wish me to transmit a copy to you in order to save you doing the work I am permitted and willing to do so."
B2-CC9
NPC, 8 posts
Wed 22 Jun 2011
at 14:45
  • msg #690

Re: Return

With a chorus of metallic feet, and not at all the Imperial March by John Williams, B2-CC9 and its two B1 underlings march into the hangar.  There is a harsh beeping of Binary as the super battle droid directs the B1s and the three split up, taking their places in the hangar at strategic points around the space.  None of them pay attention to Mika or Devon, intent on following their orders.
Sheila Masters
player, 393 posts
slicer/medic
Talon 3
Wed 22 Jun 2011
at 15:45
  • msg #691

Re: Return

In reply to Darvin Sloan (msg #688):

"What I took main offense at was you accusing one of us of being 'leak' with no evidence other than he disagreed with you on something, then when he attempted to remove himself from the situation, you became even more obnoxious and attempted to follow him so you could "watch" him.  Then when it was suggested that you back off, you denied what you had just said, and gave a song and dance about incidents in your past and blamed your assinine behavior on his defensiveness, when you were the one who attacked him without reason.  And it was an attack on him.  NOt a criticism on how we performed, but an actual attack on one of the team, an accusation that he was a traitor to the group, with no evidence. Yes, Flash can be a loudmouth blowhard, but right now, you're more of one, and you dont have an excuse, you're older, as you pointed out you have more experience leading people, and so you really should know alot better.  There, does that answer your question, Mr Sloan.

SHe looked at Xil, then pulled her padd out.  THere it was, in black and while, exactly where they were supposed to report for their swim.  "Shall we Xil, then, go for our swim at the place we;re supposed to be at."
This message was last edited by the player at 15:50, Wed 22 June 2011.
2-1B-D3
NPC, 13 posts
Testy medical droid
Wed 22 Jun 2011
at 15:57
  • msg #692

Re: Return

2-1B-D3 doesn't interrupt but when Sheila asks Xil if they should go it says lightly, "The order was to report there 'ASAP', but even if you choose to find Mr Jai first I would appreciate if you could take this conversation out of the medbay.  I certainly can't contribute to it and unless you'd all like some kind of tranquiliser to settle your nerves I would suggest the medbay is not the ideal place to continue arguing the point.  Perhaps the mess hall, they have relaxants of a different kind."
Mika Trake
player, 83 posts
Wed 22 Jun 2011
at 16:05
  • msg #693

Re: Return

Mika crawls out from under the snub (assuming the cargo compartment is there) and gives a curse.  "Nothing, not a damned thing."  She looks in the cockpit.  "Damn bastards got no respect for equipment, do they?  You should've seen the slag that was left from them blasting the control components on the freighter.  Think we can get anything out of the flight computer?"
Darvin Sloan
player, 68 posts
Wed 22 Jun 2011
at 21:15
  • msg #694

Re: Return

"Quiet droid, your assistance in this matter is not required," he said tersely to the droid, "Miss Masters feels that she has a valid grievance, and you will not boss her about because she is inconveniencing you with it." He then turned towards the girl in question, his stance softening as he did so. "Your recollection of the facts, Miss Masters, is somewhat incorrect. I retracted my comment about the leak and had apologized during the briefing. Later, your friend incorrectly perceived my request to talk with him privately as an open accusation, and if you check the logs you will find that your friend actually threatened me first, not the other way around, and things escalated from there. I don't see that there's much more I can do at this point," he added.
Sheila Masters
player, 395 posts
slicer/medic
Talon 3
Wed 22 Jun 2011
at 22:02
  • msg #695

Re: Return

In reply to Darvin Sloan (msg #694):

Sheila's voice took on Darvin's accent. "Scuse me folks, I'm going to go on a little tour with our friendly neighborhood Duros,  Might want to have them scan the channels, and tag us, I don't trust him."   She resumed her normal tone.   "Then you got stupid with him and didn't know when to leave a dead tired pilot alone.  You still don't."  She paused again. "Are you going over to the other medical bay?  IF so, would you mind going a different way, I'd rather not walk with you, be followed by you, or follow you, right now, unless it's absolutely necessary."  She looked at Xil. "It isn't absolutely necessary, is it?"  She pulled out her comm, to find the gungan. "8 it's 3,  are you headed to the PPA medical, cause that's where we're supposed to be for  the bacta."
Darvin Sloan
player, 72 posts
Wed 22 Jun 2011
at 22:40
  • msg #696

Re: Return

"I fail to see your point, I readily acknowledge that I do not trust him, it is hardly an accusation on my part, Darvin said quietly, "and his actions, moments later, also justified my taking extra precautions. He did threaten my life, some point that you fail to understand. Hate me if you want to Miss, but don't distort the facts."
Devon Kismet
player, 359 posts
Talon 7
Shipjacker
Wed 22 Jun 2011
at 23:48
  • msg #697

Re: Return

In reply to Mika Trake (msg #693):

Devon growled agreement at the treatment anyone ouside the Brotherhood of Engineers tended to give to their kit.  'Well, apart from the Navicomp, I cant see us having too much trouble getting her fixed up... The navicomp though?  that's toast.  Pilot did a number on it - wiped it then ripped out a bunch of wires, just to be sure.  Reckon we're going to need to bring Sheila in for this - she's our code slicer, might be able to get something out of it.'
With a sigh, Devon switched the flight computer off again.  Any tampering he did now would only make Sheila's job harder.  'But she's due for a bacta dunking about now, so I guess that will have to wait.

Climbing from the cockpit, Devon let himself slide down the side the fighter back to the deck.  He pulled out a datapad and began working on it, holding the pad so that Mika could easily look over his shoulder and see what he was doing.
'In the meantime, we can still learn things.  Fuel left in the tank, knowing how long she was in combat for and the fuel efficiency of an R-41 lets us work out how long her journey into the combat zone was.'  Devon entered the relevant figures, lips moving silently as he worked through the equations.  When he finished, he held the pad out for Mika so she could look over the numbers herself.
'No more than two hours in hyperspace when she jumped in, I think.  If we go over sensor data for the encounter and can work out what vector she jumped in on, that will narrow down the list of possible start points a lot.  Your idea about analysing the onboard air supply might let us narrow that list even further.'



'What's bugging me right now is the way the canopy blew out.  Climb up and have a look if you want.'
Once Mika had climbed up, Devon pointed at the scorching and cracks that had gotten his attention.  'Pilot was a dead on arrival, right?  Well, this scorching here and the damage to the canopy there make me think that the ejection system went off.  Mark said the pilot died during the hyperjump, I'm wondering if he didnt want to be taken alive... didn't have a weapon, so he sabotaged his ejection system and made it crack the canopy.' 

Devon shook his head slowly.  'Damn shame.' he said quietly.  'I offered that guy safe passage to a neutral port if he surrendered to us.  Meant it to.  This shouldnt have happened.'
2-1B-D3
NPC, 14 posts
Testy medical droid
Thu 23 Jun 2011
at 02:17
  • msg #698

Re: Return

"Ms Masters is in no condition to be put under further emotional duress and if neither of you have any further medical-related matters to attend to then kindly get out of the medbay.  You hold exactly zero authority over me, Mr Sloan, and as Ms Masters is quite badly injured - if you hadn't noticed - I actually do have some authority over her."  It turns around to face him.

"You may be an organic, whilst I am merely a piece of medical equipment, but I am a piece of medical equipment with some measure of command over the tone and content of this particular room.  So unless you would like me to summon Commander Sheppard to back up my authority, as you seem so tremendously incapable of bearing the idea of a droid 'ordering people about', I suggest you take your investigation - and your argument - elsewhere."
Darvin Sloan
player, 74 posts
Thu 23 Jun 2011
at 02:57
  • msg #699

Re: Return

In reply to 2-1B-D3 (msg #698):

Sloan kept quiet, leaving the droid to argue however it wished. As far as he was concerned the droid and Sheila were making things worse by keeping the argument going. While Sloan had dismissed the incident with Flash minutes after it was done, Sheila had decided to start it up again. Hopefully, Sheila would get the closure she needed by confronting him, though Sloan had no intentions of speaking with her any further. He casually looked at his watch, then at Sheila and sat down on the nearest chair, making a point that not even in this med bay did the medical droid hold sway. If Masters wanted to chew him, she would, and he wouldn't stop her, nore was this droid.

It served a second purpose, that he respected her wishes to not be followed by staying put. He closed his eyes and waited for people to back down and move on, if they wished to.
This message was last edited by the player at 03:06, Thu 23 June 2011.
2-1B-D3
NPC, 15 posts
Testy medical droid
Thu 23 Jun 2011
at 03:09
  • msg #700

Re: Return

"I see."  2-1B-D3 seems decidedly unimpressed but not particularly surprised.  The droid activates its commlink.  "Commander Sheppard, there is a disturbance in the medbay and despite having no real business here Mister Sloan refuses to leave.  May I request some assistance in moving him along, please?"
Mika Trake
player, 85 posts
Thu 23 Jun 2011
at 03:37
  • msg #701

Re: Return

Mika steps back while Devon climbs down, "I don't kniw, I might be able to fix the navicomputer.  Maybe not slice it, but get it up and running for Sheila."   But she lets the matter drop as Devon starts his calcs.  When he's done, she takes the datapad to look over his numbers.  "That's a real interesting take on it.  Hmmm.... Two hours from the where we were, and if we pull their vector from the sensor logs...  that cap ship have up to date astrogation tables?  I bet we could narrow it down quite a bit."

Mika turns her attentions to the ejection system and climbs up as suggested.  She didn't know much about them, cap ships usually had escape pods, not personal ejection systems.  "I don't know much about pirates, but I never heard of them being all that anxious to martyr themselves.  I'm thinking more like a malfunction or a remote, or maybe some sort of dead man switch.  Or maybe we're dealing with something more than a bunch of pirates."

Mika wasn't quite so empathetic as Devon about the pirates death.  "I don't know that a pirate deserves any better?"
Mark Sheppard
NPC, 217 posts
Talon Lead
Commander/CEO
Thu 23 Jun 2011
at 03:43
  • msg #702

Re: Return

Mark's voice comes over the internal comm on medbay.  "This is Sheppard.  What is going on down there?"
2-1B-D3
NPC, 16 posts
Testy medical droid
Thu 23 Jun 2011
at 06:07
  • msg #703

Re: Return

"As stated, Commander," the 2-1B says evenly.  "There is some form of emotional and/or logical conflict betwixt Mr Sloan and Ms Masters; it may or may not be romantic in nature.  The nature, duration and details of it are not my concern; only its current location.  Whilst I have your attention, though, sir," it adds, "Mr Sloan is asking about the bodies of dead pirates.  I have informed him there are none on board the Nightshrike and that he may submit a requisition order for one from Ms Jax, but I suspect that his intention is unlikely to be recreational.  I can hope, anyway."  A slight pause.  "Would you have additional information regarding the whereabouts of such, Commander?  Ms Masters is on her way to the bacta tanks in any case but basic psychology programming indicates that Mr Sloan might be more inclined to move on if he has somewhere to move to."
This message was last edited by the player at 06:11, Thu 23 June 2011.
Mark Sheppard
NPC, 218 posts
Talon Lead
Commander/CEO
Thu 23 Jun 2011
at 06:21
  • msg #704

Re: Return

Mark growled.  He'd been disturbed from his planning for a romantic interlude?

"Tell Mr Sloan that there was no pilot, the ejection seat fired during the hyperspace jump and the pilot was lost.  If he wants more information he can speak to the engineers.  Then tell him to get out of medbay unless he's dying.  If any of the crew scheduled for bacta tank shows up, have them escorted to the bacta tanks immediately.  We're paying by the hours for those."



OOC:  Since the wall com can be heard by all in medbay, Darvin will hear it even before 2-1B recites any of it.
Darvin Sloan
player, 76 posts
Thu 23 Jun 2011
at 09:59
  • msg #705

Re: Return

In reply to Mark Sheppard (msg #704):

"Actually," said Darvin, "I had let Miss Masters and Master Nallis get to the front of the line, before I could actually finish my run at the medbay and was waiting for them to be done before tending to my next order of business, which is medical in nature. I thank you for the extra details, sir." His eyes had remained closed, and his hands were behind his head which was leaning against a bulkhead.
This message was last edited by the player at 10:11, Thu 23 June 2011.
2-1B-D3
NPC, 17 posts
Testy medical droid
Thu 23 Jun 2011
at 10:10
  • msg #706

Re: Return

The droid unhurriedly continues its assigned task - whatever that is - ignoring Sloan as he and the Commander speak.  The organic has clearly heard Commander Sheppard's order, so it elects to repeat it only if it becomes decidedly clear that Darvin is not moving on.
Exilim Nallis
player, 529 posts
Talon 4
Sniper
Thu 23 Jun 2011
at 10:31
  • msg #707

Re: Return

Exilim watched and noted the details of the exchange between Sheila and Darvin. Something had obviously happened after he had  left the debriefing. By Sheila's reaction, he was guessing it was not going to be something he could ignore, "mmm seems I've missed something. As much as I need to get the details, I have an appointment elsewhere. Be certain I will get the details." he said.

He leads Sheila out of the medbay and heads to where they need to go "Walk and talk" he says once they are on their way "expand on what just happened."
Merreck Toluga
player, 368 posts
Face
Independant
Thu 23 Jun 2011
at 10:43
  • msg #708

Re: Return

Leaving Rann to conclude his own business, Merreck left the conference hall. He heard a commotion around where he suspected the medical bay was, and since he wanted to get to know the ship anyway, he headed in that direction. Once arriving he finds Mr Sloan, this time in argument with a medical droid.

He takes a deep breath, then walks into view, hanging in through the door, looking for the customs officer. "Darvin, there you are. I wanted to ask you something. Are you busy?" He looks askance at the medical droid that is walking around, talking to the commander.
Darvin Sloan
player, 79 posts
Thu 23 Jun 2011
at 10:47
  • msg #709

Re: Return

"Oh! Hi Merreck," Darvin said, opening his eyes, "I was actually waiting on the droid to finish with the others before I could ask it about getting... well, I'm sure you don't want to hear the details, it'll wait," he said as he got up with a grunt. "Droid, I'll be back later given Merreck needs my attention. Let's walk."
This message was last edited by the player at 10:48, Thu 23 June 2011.
2-1B-D3
NPC, 18 posts
Testy medical droid
Thu 23 Jun 2011
at 10:52
  • msg #710

Re: Return

"Oh, so you did have further business in the medbay," it responds in a tone that indicates it realises it's probably not being listened to.  "Delightful.  If I am not elsewhere when you return I'm sure we'll speak again.  Take care, Mr Sloan, Mr Toluga."  The droid hasn't paused in stepping around the room, peering at everything it sees.
This message was last edited by the player at 10:52, Thu 23 June 2011.
Darvin Sloan
player, 81 posts
Thu 23 Jun 2011
at 10:54
  • msg #711

Re: Return

Darvin rolled his eyes, 'Droids,' he grumbled. "Thank you, for your help, 2-1-B."
2-1B-D3
NPC, 19 posts
Testy medical droid
Thu 23 Jun 2011
at 10:56
  • msg #712

Re: Return

"Not at all, Mr Sloan, I was directed by Mistress Lambar to maintain peace in the medbay and to see to people's ailments - amongst other things," it comments in a somewhat dry voice.
Aryan Jai
player, 83 posts
Tracker/unarmed fighter
Talon 8
Thu 23 Jun 2011
at 12:06
  • msg #713

Re: Return

Aryan, after a long walk around, walks into the med bay, listening to teh droids, he leans on a table, arms crossed, waiting patiently
Merreck Toluga
player, 369 posts
Face
Independant
Thu 23 Jun 2011
at 12:08
  • msg #714

Re: Return

Merreck look at the medical droid with an odd look, without answering the machine. Outside where the droid can´t hear him, he talks to Sloan. "Hunh, weird. I prefer medical droids who treat more than they talk. So, I was wondering if you wanted to get a drink. I´d like to hear what you think, of the Talons and some other things."
2-1B-D3
NPC, 20 posts
Testy medical droid
Thu 23 Jun 2011
at 12:11
  • msg #715

Re: Return

"Ahh, Mr Jai," the droid says, turning around to face the Gungan.  "You are to report immediately to the Phindar Petroleum medbay bacta tanks for treatment.  The Commander informs that as he is 'paying for those tanks by the hour,' to paraphrase, he emphasises the 'immediately' portion of the statement."
Darvin Sloan
player, 82 posts
Thu 23 Jun 2011
at 12:26
  • msg #716

Re: Return

In reply to Merreck Toluga (msg #714):

"You know what, Merreck? That would be a wonderful idea! Mind if I pay the first round?" Darvin seemed delighted at the prospect, and was ambling down the corridor with renewed energy. Sloan had had a long day, and talking over drinks might be just what the Doctor ordered, or perhaps this was only a natural extension of interacting with a medical droid. 'Maybe I should open  a cantina near a medical facilty and test that theory out,' he thought.

Once out of ear shot, "and I agree with you about droids in general. They tend to complicate matters with their chatter... That one included, and the galaxy knows that I don't need any assistance in getting into trouble..." he said with a laugh.
Merreck Toluga
player, 370 posts
Face
Independant
Thu 23 Jun 2011
at 13:39
  • msg #717

Re: Return

Merreck laugh good naturedly. "I´m your guest, shouldn´t I pay for the first one? Do you have any local brews I need to try."

Merreck lead the way out of the ship and the hangar. Most of the Talons seem to have retired, but the security droids are present as always. Without sparing more than a glance at them, they head into the spaceport. "You know, you´ve found a good crew to fly with, they are even better at getting into trouble. But enough of that, where´s a good spacer bar around here?"
Sheila Masters
player, 399 posts
slicer/medic
Talon 3
Thu 23 Jun 2011
at 15:55
  • msg #718

Re: Return

Exilim Nallis:
Exilim watched and noted the details of the exchange between Sheila and Darvin. Something had obviously happened after he had  left the debriefing. By Sheila's reaction, he was guessing it was not going to be something he could ignore, "mmm seems I've missed something. As much as I need to get the details, I have an appointment elsewhere. Be certain I will get the details." he said.

He leads Sheila out of the medbay and heads to where they need to go "Walk and talk" he says once they are on their way "expand on what just happened."



She tried to remember when Zil had left."Well, you know he and flash had a disagreememt, flash didn't take criticism too well, which happens, and I'll give Sloan some of his points there.  BUt he took his thing about a leak a little far, and accused Flash of being the leak.  If he apologized to flash about it like he says, at least flash and I missed it, and besides, what he said next about going on a tour with the duros and having them tagged cause he didn't trust Flash proved he didn't mean it anyhow. Flash tried to remove himself from the situation, I suspect because he was pissed and pretty sure he would hurt someone and Sloan just kept coming and wouldn't leave him alone, even when the Devon and I steppped between them.  I told SLoan he needed to back off, and Devon tried to keep Flas calm, but Sloan just kept coming, actiing like he's never said anythig that Flash would find insulting.  It was stupid.  Zyra interfered before I did anything stupid, thank gods.  Now he's trying to make all friendly like to me, like he didn't do anything,  He can give it till after i've had a bacta swim and a nap, and if Flash is willing to put up with him, I will, since I wasn't the initial insultee.  I have to trust that Mark and Zyra know what they're doing, just like you guys had to trust when she hired me."

She sighed a little.  "Who in the hell is he to decide he dooesn't trust one of the team?  And If he really feels that way, why does he want to join in the first place?"
B2-CC9
NPC, 9 posts
Thu 23 Jun 2011
at 18:37
  • msg #719

Re: Return

As Merreck and Darvin pass through the hangar there is a deep, malevolent snak noise that emanates from the taller, black battle droid's direction.  It sounds a little like someone raising a weapon and priming it to fire, and a little like someone removing a power pack from a rifle to check or replace it.

Should they look over they will see B2-CC9 doing exactly the latter, checking its powerful-looking blaster rifle before slapping the power pack back into place and assuming its watchful stance.  The gleaming red 'eyes' of the machine scan the nearby surroundings, resting briefly on the two humans before continuing its surveillance.
Merreck Toluga
player, 372 posts
Face
Independant
Thu 23 Jun 2011
at 18:50
  • msg #720

Re: Return

After seeing what the droid was doing, Merreck shakes his head and continue walking with Darvin.
Master Servious
GM, 1054 posts
The ultimate power
in the universe!
Thu 23 Jun 2011
at 21:22
  • msg #721

Re: Return

The rest of the night passed quickly, with various people running off to complete various duties.  All knew however that at 0800 the next morning was when the action began again.
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