I have a few ooc questions!
* How will you sell this deception? Three ships linking together and then two flying off would make me suspect one of two things: you're abandoning the freighter to try and escape or you're trying to make it look that way to set up an ambush. Obviously you're doing the latter but trying to make it look like the former.
* Ships have scanners and the shuttle could scan for lifeforms before boarding. There are ways to fool scanners (radiation leak, jammers, etc) but it's another deception you have to sell.
* Where do you set up your ambush? Obviously an airlock is a good place to set up an ambush as you have lots of baddies in a tightly packed area. Of course this is dangerous as the shuttle could get warning and lock the hatch. Even worse, a stray shot or explosive could open the area to space. Explosive decompression! Yum! Also there are four seperate airlocks on two decks they could lock on to.
* Whilst more is merrier, do you really want too many of the civilians around in a firefight? They're more likely to panic then be of great use. Also you still need crews to fly the other freighters.
I found a declpan for a CEC Action Tranpsort VI (you're on a IV but it's as close as I could get). Thought it might help a little:
http://deckplans.00sf.com/CEC/Action6.html
This message was last edited by the GM at 22:09, Mon 06 Dec 2010.