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Act 4.2.1 - Convoy Assault -Sidebar- Arin's planning session.

Posted by Master ServiousFor group 0
Cor Lambar
player, 383 posts
Talon Eleven
Umbaran Droid Specialist
Thu 27 Sep 2012
at 03:59
  • msg #19

Re: Act 4.2.1 - Convoy Assault -Sidebar- Arin's planning session

Cor nods with a serious expression on her face and speaks into her comm quietly in Umbaran.
Arin Branden
player, 120 posts
Talon 5
Thu 27 Sep 2012
at 13:05
  • msg #20

Re: Act 4.2.1 - Convoy Assault -Sidebar- Arin's planning session

"We would need to drop Blue team in to position a bit earlier, when the enemy is well outside sensor range. Once there, we shut down all but essential systems, just like with the Red team that launches from the 'Shrike. The only one having active sensors on is the Nightshrike and when it acquires the enemy, we spring the trap. That way, they will have to react to two teams descending on them."

"As for the cash, I'll see what I can do. I'll make a couple inquiries."
This message was last edited by the player at 13:06, Thu 27 Sept 2012.
Mika Trake
player, 265 posts
Talon 10
Thu 27 Sep 2012
at 19:13
  • msg #21

Re: Act 4.2.1 - Convoy Assault -Sidebar- Arin's planning session

Mika listens to the rest, then adds, "The ships that are left with minimal life support, it'll take them some time to power up their systems before they're ready to mix it up.  It'd be best to let the convey get a good ways past them, even if the convoy paints them on the sensors, they'll have time to get ready before they have to mix it up.  So, is the thought for the enemy fighters, we blast them but for the larger ships we shoot for capturing?  Are we going to blaze away with ion cannons or just depend on the boarding parties?"
Arin Branden
player, 122 posts
Talon 5
Thu 27 Sep 2012
at 21:01
  • msg #22

Re: Act 4.2.1 - Convoy Assault -Sidebar- Arin's planning session

"Powering up the fighters won't take too long, trust me. Both the Blue and Red teams will be powered down, Red being docked with the 'Shrike and thus masked from detection. As for the direction of attack, the convoy won't be turning that much without a very serious threat. What you can pretty much always trust when dealing with the Imperials is that they are very much overconfident and scared enough of their own superiors, they will take more risks than you might take yourself in their position."

He had a little pause again. "As for the situation after the fighters have been taken care of, we will be disabling the ships to make boarding them easier."
Cor Lambar
player, 384 posts
Talon Eleven
Umbaran Droid Specialist
Thu 27 Sep 2012
at 23:33
  • msg #23

Re: Act 4.2.1 - Convoy Assault -Sidebar- Arin's planning session

"How many ion cannons do we have access to?  Two?  One fighter-based, one on the Nightshrike?  Oh," she adds, clearly remembering something.  "The fighter teams will need to bear in mind that whilst the main array of jamming technology will be on the Nightshrike, their own fighters will be carrying signal boosters - not their own jamming suites.  We simply do not have the currency available to kit out every fighter with its own jamming suite - yet."  She looks very serious again.  "What that means is that getting too far away from the Nightshrike will prevent the signal boosters from spreading the jamming signal.  It should be more than sufficient to cover the area of battle but if the enemy tries to bait our fighters out away from the 'Shrike, the signal boosters will no longer be jamming the enemy."

She looks over at Arin.  "I assume, however, that Imperial tactics would be unlikely to prompt such a baiting tactic."
Exilim Nallis
player, 736 posts
Talon 4
Sniper
Sat 29 Sep 2012
at 04:02
  • msg #24

Re: Act 4.2.1 - Convoy Assault -Sidebar- Arin's planning session

"I doubt that Imperial tactics would include that sort of baiting, unless of course it was to lead them into a trap." Xil says finally joining in the discussion.

Xil had been thinking about the plan and to him it sounded like it would work. Space combat wasn't his strength though so he approached his analysis of the plan from a ground combat perspective. Some time and range estimations had been given in a pretty vague way and it didn't sit well with him.

"It might help to have some sort of alert system for the fighter pilots to let them know that they are getting out of range for the signal boost" he says to Cor "or let them know what the range is even though, you have said it should cover the battle area."

Looking at Mika and Arin "I suppose from my perspective we also need to know exactly how long it will take to power up the fighters as we have two opinions - 'some time' and 'not too long'. Not very helpful really."
Master Servious
GM, 1483 posts
The ultimate power
in the universe!
Sat 29 Sep 2012
at 05:03
  • msg #25

Re: Act 4.2.1 - Convoy Assault -Sidebar- Arin's planning session

OOC:  All the pilots and/or mechanics in the room (which I believe covers everyone here) would know how long it takes to power up a starfighter.  A tiny ship takes 2 rounds (12 seconds).  All the power up times are on p218 of the RCRB.  I think they are ridiculously quick but they're the rules.

One thing to consider with the plan for the 'red team' is the sheer size of space.  Imagine you know a ship is sailing from London to New York.  You plan to ambush it in a ship in the middle of the ocean.  So you plan to lie in wait but you can't use radar or sonar and you have to guess where they will likely go.  Now multiply that size by a thousand or so and move into three dimsensions and you're really going to struggle to place your ships correctly.  If you had their nav plan that would be one thing, but it's all guesswork.  Educated guesswork certainly, but you could still be tens of thousands of kms off (putting the ships way out of jamming range).  Remember how Xil changed their nav course in the convoy defense mission by a little bit and the ambushers were literally hours off course.

This message was last edited by the GM at 05:05, Sat 29 Sept 2012.
Arin Branden
player, 128 posts
Talon 5
Wed 3 Oct 2012
at 13:58
  • msg #26

Re: Act 4.2.1 - Convoy Assault -Sidebar- Arin's planning session

"Duly noted, Cor", Arin said. "And as said, activating the fighters will not take too long. The thing is to get in to the flight path of the convoy - the freighters can not outrun us, but we need to be in the right position to intercept them. For that, I assume, the CO has a plan."

"So, yes, we have one ion cannon on the 'Shrike and another on one of the fighters. They will be required to disable the freighter or freighters we're going to board, while the rest of the fighters will provide early warning on potential reinforcements."
PK-23
NPC, 1 post
Sun 14 Oct 2012
at 09:25
  • msg #27

Re: Act 4.2.1 - Convoy Assault -Sidebar- Arin's planning session

After a considerable period of not much a PK droid comes in with a pair of cocktail glasses on a tray.  It hands the glasses to Cor and Zyra, and then plods out again wordlessly.
Cor Lambar
player, 388 posts
Talon Eleven
Umbaran Droid Specialist
Sun 14 Oct 2012
at 09:25
  • msg #28

Re: Act 4.2.1 - Convoy Assault -Sidebar- Arin's planning session

Cor takes her glass with a very serious face and sips it as if nothing unusual has happened, still watching the planning session.
Arin Branden
player, 132 posts
Talon 5
Sun 14 Oct 2012
at 09:54
  • msg #29

Re: Act 4.2.1 - Convoy Assault -Sidebar- Arin's planning session

"So, any ideas or thoughts? Or worries about the plan?" Arin tried to milk people for answers as he noticed the silence to engulf the room.
Zyra Jax
Executive Officer, 154 posts
Talon 9
Intelligence/Finance
Sun 14 Oct 2012
at 11:01
  • msg #30

Re: Act 4.2.1 - Convoy Assault -Sidebar- Arin's planning session

Zyra thanked the droid politely, winked at Cor, stirred her drink and sipped it.  Then she turned her attention back to Arin.

"I'm still interested to hear how you plan to place your powered down fighters accurately ahead of time when we don't know what exact route the convoy will take.  Also how will you prevent civilian traffic accidentally spotting or crashing in to them."
Mika Trake
player, 266 posts
Talon 10
Mon 15 Oct 2012
at 14:56
  • msg #31

Re: Act 4.2.1 - Convoy Assault -Sidebar- Arin's planning session

Arin had been quick enough to side step her concerns about the powering up routines on the fighters, dismissed them with just a "Trust me" in response.  True, she was better at capital ships than snubs, but even so there'd be a delay and in a battle, any delay was a concern, at least to her thinking.

But if Arin is going to wave off her concerns, there wasn't much point in bringing them up.  Besides, she was better at patching up the fighters afterwards than she was at deciding where to put them before the battle.
Arin Branden
player, 134 posts
Talon 5
Mon 15 Oct 2012
at 15:39
  • msg #32

Re: Act 4.2.1 - Convoy Assault -Sidebar- Arin's planning session

"That will be the problem. We would need to find out the route they are taking, or alternately the Nightshrike should be tailing them to begin with."

Arin knew the problem well enough. He wasn't certain whether Mark had a plan for it or not - had the commander been there, Arin could have asked him. "Any ideas?"
Zyra Jax
Executive Officer, 155 posts
Talon 9
Intelligence/Finance
Mon 15 Oct 2012
at 21:45
  • msg #33

Re: Act 4.2.1 - Convoy Assault -Sidebar- Arin's planning session

Zyra smiled warmly.  "It is indeed very difficult to determine someone's exact flight plan unless you are standing next to them on the bridge.  Even though we'll know their start point and destination there are still so many ways they can go.  Then there's other factors like how close to any dangers they're willing to go, how skilled their navigator is, how reckless the captain is, space traffic, etc."

"Would it be feasible perhaps to 'tow' the ships into place?  Have Arin and Sheila powered down and once we know where the convoy is heading just drop them in front of it somehow?"

This message was last edited by the player at 22:23, Mon 15 Oct 2012.
Cor Lambar
player, 390 posts
Talon Eleven
Umbaran Droid Specialist
Mon 15 Oct 2012
at 23:47
  • msg #34

Re: Act 4.2.1 - Convoy Assault -Sidebar- Arin's planning session

Cor carefully puts her drink down before clearing her throat a little and responding.

"Physical towing options are almost certainly impossible due to the immense strain on the cables even at extremely slow speeds.  It would result in damage to the cables, the fighters or, most likely, both.  The engineering issues with such things would be... well, not something I would like to have to work on."  She shakes her head slightly.  "Tractor beams would be more likely to work, though of course they would need to be sourced, bought, installed and tested.  And they would not be subtle.  Although..."

The droid engineer makes a thoughtful sound and straightens a little in her seat.  "Would it be possible to set up a decoy convoy of unmarked frigates, with our fighters posing as legitimate protection for it?  I would suggest the same with the Nightshrike but I suspect it would be a little too... suspicious.  Though I may be wrong."

She picks up her glass again and sips it.  "An alternative may be to attach electromagnetic clamps to the landing-gear of the fighters so that they can literally land on the exterior of the Nightshrike's hull.  I would expect the fighters would sit comfortably within the capital ship's hyperdrive envelope and could then power up and detach in seconds.  Though of course," she adds with a tilt of her head, "I am not a ship engineer."
This message was last edited by the player at 00:20, Tue 16 Oct 2012.
B2-CC9
Follower, 120 posts
Tue 16 Oct 2012
at 00:43
  • msg #35

Re: Act 4.2.1 - Convoy Assault -Sidebar- Arin's planning session

CC9 stomps into the room and stands near a wall, listening.
Mark Sheppard
Commander, 306 posts
Talon Lead
Commander/CEO
Tue 16 Oct 2012
at 04:24
  • msg #36

Re: Act 4.2.1 - Convoy Assault -Sidebar- Arin's planning session

Mark's voice comes over the comm.

"All Talons.  Mission briefing in one hour, main briefing room."

"XO, B2-CC9, briefing in five minutes, my quarters.  Out."



OOC:  The 'main briefing room' is labelled as the 'formal dining room' on the middle deck of the schematic.  This thread will be closed once people have a chance to finish up their conversations.  The formal briefing will happen in the breifing thread.
This message was last edited by the player at 04:26, Tue 16 Oct 2012.
Zyra Jax
Executive Officer, 156 posts
Talon 9
Intelligence/Finance
Tue 16 Oct 2012
at 10:03
  • msg #37

Re: Act 4.2.1 - Convoy Assault -Sidebar- Arin's planning session

Zyra sighed, finished her drink and stood up.

"So sorry, duty calls and all that."

She quickly left the room, heading for the commander's cabin.
Arin Branden
player, 135 posts
Talon 5
Tue 16 Oct 2012
at 11:44
  • msg #38

Re: Act 4.2.1 - Convoy Assault -Sidebar- Arin's planning session

"Well, I suppose we find out the commander's plan in an hour, so unless anyone has any ideas for anything, I suppose we can pack this thing up." Arin looked around his 'audience' once more, to see if anyone was going to say anything. He wasn't exactly happy with the way, the discussion had flowed, nor all too happy with the lack of progress, but it was just the reality he had to face.
B2-CC9
Follower, 121 posts
Tue 16 Oct 2012
at 12:23
  • msg #39

Re: Act 4.2.1 - Convoy Assault -Sidebar- Arin's planning session

"The Commander has already laid out his plan for the attack," CC9 states.  "It was adequately clear."  With that the droid turns and stomps toward the door behind Zyra.
Mika Trake
player, 267 posts
Talon 10
Tue 16 Oct 2012
at 14:02
  • msg #40

Re: Act 4.2.1 - Convoy Assault -Sidebar- Arin's planning session

Cor Lambar:
"An alternative may be to attach electromagnetic clamps to the landing-gear of the fighters so that they can literally land on the exterior of the Nightshrike's hull.  I would expect the fighters would sit comfortably within the capital ship's hyperdrive envelope and could then power up and detach in seconds.  Though of course," she adds with a tilt of her head, "I am not a ship engineer."


Mika shrugs, "But that doesn't leave the snubs in position on the opposite side of the convoy.  Sure, the 'Shrike can drop them off sooner, but it'll still have to come to a dead stop or the inertia will keep the fighters tumbling around, unless we get there early enough for the fighters to power up, move into position if we can figure out what that means, and then power down again."

She turns back to Arin, "And with the comms and sensors powered down, how are the pilots supposed to know when to power up and leap to the attack?"
Cor Lambar
player, 391 posts
Talon Eleven
Umbaran Droid Specialist
Tue 16 Oct 2012
at 14:09
  • msg #41

Re: Act 4.2.1 - Convoy Assault -Sidebar- Arin's planning session

"As I understand it inertia does not appear to be an issue in that regard for the fighters attached to the Nightshrike with docking clamps," Cor says quietly, "though again, my expertise is with droids and not ships.  Regarding leaping to attack I assume comms range would allow communication with the pilots whether their fighters are powered down or not."

Then she shakes her head.  "Irrespective, as I understand the Commander's plan we will be travelling slowly and the target will overtake us.  We will not need to have fighters on the opposite side of the convoy as both wing-pairs can converge on them from behind, and split up as the need requires."
This message was last edited by the player at 14:12, Tue 16 Oct 2012.
Mika Trake
player, 268 posts
Talon 10
Tue 16 Oct 2012
at 14:22
  • msg #42

Re: Act 4.2.1 - Convoy Assault -Sidebar- Arin's planning session

Mika gives Cor a nod, "Okay."  She stands and heads for the door, "Sounds like you guys got it covered." she says generally to all in the room.
Master Servious
GM, 1500 posts
The ultimate power
in the universe!
Sun 21 Oct 2012
at 01:34
  • msg #43

Re: Act 4.2.1 - Convoy Assault -Sidebar- Arin's planning session

*THREAD CLOSED*
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