Re: Act 5.1 - Claws District
"No owner's manual but you'll get the hang of it," Su shrugs to Devon. "Thumb-slide on the handle makes power switching easy, other than that it's really just a matter of familiarity. Best thing to do would be to make sure you're real nice to your mechanic friend here," she adds, nodding her head at Kimy and giving the smaller woman a wink. "Having said that, yeah, swoop tracks." She frowns for a bit and looks at her chrono for a moment before answering.
"Okay, there should be another yellow starting soon. Basically there's three track colours. You'll have seen those track flags when you got into the district. Kinda hard to miss." She waves a hand vaguely out toward the gully outside. "Those flags change position and colour according to the difficulty of the track. When you're racing the track you follow the flags; track computers send nav points to your swoop as well but most people are too busy trying to stay on their bikes to pay much attention to the nav computers."
At this point Zee brings the Air-2 out and parks it near Kimy, hopping off and bowing with a slightly ridiculous flourish. Su waits for the engine noise to lower before continuing.
"So the three track colours." She holds up a hand and starts counting off on her long fingers. "Blue is the lowest level. Track's a nice easy ride, competition is generally pretty relaxed, goes for three laps. Yellow is more challenging, competition's not so relaxed, goes for five laps. Yellow's the most common race colour. Then there's red." She pauses, perhaps for effect.
"Red's scary," Zee says in the sudden silence. "Really hard track an' it goes for eight laps. There's no rules on a red lap. Someone pulls out a blaster an' starts shooting at another racer, it's all 'part of the fun'. More swoops get wrecked on reds than any other."
"And people die," Su points out.
"That too," Zee shrugs.
"And then there's betting," Su continues. "If there's a credit sign on the flags it means people are betting. Blue tracks have a restriction on how much you can bet - up to 500 credits - so it's all pretty light-hearted. Yellow it can go up to 5000 so they're taken a lot more seriously. Still, rules are pretty strict - there's some bumping and a couple people get flashed by afterburners but actually attacking another racer gets you disqualified. Red tracks don't have a betting limit. Sometimes the gang bosses are betting hundreds of thousands on red tracks, and that's only the official betting. Rumour has it that sometimes millions pass hands on underground bets." She shakes her head. "Nobody can really tell if a red track is scarier if there's betting or not, cos if there's no betting then it's basically a race to see who dies and who doesn't."
Zee nods emphatically. "Sometimes there's a closed no-betting red, just between two racers, kind of like a duel. Most of the time only one racer walks away. Or limps away. Or gets carried away." She looks thoughtful. "Almost as often, though, nobody walks away from a red duel."