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Act 6.1b - Flight Simulator Sim (Red Team)

Posted by Master ServiousFor group 0
Master Servious
GM, 1767 posts
The ultimate power
in the universe!
Mon 1 Sep 2014
at 09:36
  • msg #1

Act 6.1b - Flight Simulator Sim (Red Team)

RED TEAM - Idaya, Mika, Dohr, Cor, B2-CC9, R2-A9

After the various Talons and potential recruits enjoyed their downtime in a variety of different ways and managed various amounts of sleep, they were all driven to the training centre once again.  This time they were driven to a wing of the facility given over entirely to flight simulators.  There were numerous levels assigned to this with various rooms.  There were flight simulators that could be programmed to respond like hundreds of different craft.  Participants could fly a centuries-old Aurek Tactical Starfighter or a brand new Razor Class Starfighter.  There was even the possibility to fly Imperial TIE fighters but few groups took this opportunity except for fun as capturing viable TIE fighters was a difficult proposition, keeping them even harder.

The first room the Talons were led into was what was called a ‘squadron room’.  This consisted of 12 individual starfighter simulator wired into a central control centre manned by an instructor.  Each starfighter was individually enclosed and could be programmed to handle and contain armament of any of the vast array of ships.  From here the controller could set up numerous challenges for the pilots.  Anything from space debris, to hostile waves of fighters to various system failures on a ship.

Each Talon was placed in their own simulator and run through a variety of programs.  Firstly there was some basic flight control tests – flying through obstacle courses, followed by navigating asteroid fields.  Then the simulations moved on to combat.  Initially one on one battles where the fighters were pitted against enemies of increasing difficulty.  Then the simulation was repeated with one on two scenarios, then one on three and one on four.  Next the simulations involved Talons in wing pairs facing off against increasingly difficult waves of enemies.  Then the wing pairs became flights of two wing pairs.  Finally the flights became a squadron of twelve, with simulated ships making up the numbers.  The squadrons faced off against squadrons of enemy fighters, capital ships, even ground bombing targets.  While the simulations revolved around numerous fighters, Devon seemed to favour the Z-95 Headhunter the most, though ships like the R-41 Starchaser, Y-wing and Cloakshape fighters made regular appearances.

As they broke for lunch the group were exhausted and perspiring from so long in the simulator.  The scores showed that Flash was the clear leader which came as no surprise.  The Duros seemed to become one with his starfighter pulling off incredible stunts and feats of agility.  Even when attacked by multiple enemies he held his own well.  It was hard to imagine anyone coming close to beating his score.  Devon and Sheila both showed significant  skill, both their scores vying for second place.  Fiarr also performed very well.  The surprise was Kyvarr, the Cathar who had never flown a vehicle that rose above a few hundred feet showed suprising skill in the simulator.  Though she scored lower than the others Devon could tell it would only take some basic training in starfighter operation to bring the Cathar up to a significant skill ability.  That and training her to think in three dimensions where gravity and atmosphere were not an option.

After a welcome break for lunch, the Talons were ushered into the ‘command bridge’ room.  This room was set up more like the bridge of a capital ship.  There were pilot and co-pilot stations , a tactical station with multiple chairs for control of weapons, shields  and tractor beams.  Another section was dedicated to sensors, communications and astrogation, another to maintenance and power distribution.  In the centre of the simulation was a raised chair for the vessel’s commander to sit in and command the ship.  The commander’s chair had arms with pop-up vid screens which allowed the commander to bring up any station or stations they wished as well as overall tactical updates of their ship.

A number of simulations were played out.  The Bridge varied from being that of a corvette, to a cruiser and even a frigate.  While the simulator could simulate even larger ships, Devon apparently wanted to limit it to the smaller capital ships.  The missions themselves consisted on everything from convoy defence to attacks against space stations and even a fleet action against an Imperial Star Destroyer.  For variety the group engaged in two historic battles – the first aboard a Hammerhead Class cruiser in the Battle of Rakata Prime, the battle that ended the Jedi Civil War with the destruction of the Star Forge.  The second was a recreation of the Battle of Coruscant where Supreme Chancellor Palatine was kidnapped by Seperatist forces.  The group flew a Carrack Class Cruiser amongst the turmoil of a battlefield containing thousands of craft.

This time was Idaya’s turn to shine.  While she’d scored in the lower half of the group in starfighters, her natural confidence and background in capital ships become obvious  here.  It became apparent that the Chiss was comfortable with most stations on the bridge as well as command.  Mika was the only one who also seemed perfectly comfortable on a capital ship bridge.  The others proved capable at various stations but not so much as Idaya and Mika.  Flash found he rated fairly poorly.  Agile and nimble moves were of little use in a capital ship that turned like a drunken bantha in heavy gravity.  While frustrated, he had nothing on poor Heigren.  The Zeltron proved at inept on a capital ship bridge as he did in a starfighter.  His skillset was really not suited to either.  On the bridge he was comfortable working comms, but all other systems he struggled.  Given he hadn’t even seen a starship or capital ship before a few weeks ago it was not suprising.

The team took another quick rest break before meeting again in the briefing hall.  An instructor stepped forward and addressed the group.  ”Your commander has requested a final exercise to test your skills.  For this you will be separated into two teams and you will receive separate briefings.”

Devon stood and quickly led Fiarr, Kyvarr, Sheila and Flash from the room and shut the door.  Once they left the room consisted of Idaya, Mika, CC9, R2-A9, Dohr and a holographic version of Cor.   Heigren was led out a different door by himself.

The instructor walked over to Idaya.  ”Your commander informed me that you will have command of this group, designated Red Team.  The rest of your team will be yours to assign as you see fit.  But first I will give you the briefing.”

He returned to the lecturn and pointed at a star chart.  ”Sirius IV is a small non-aligned world on the borders of Imperial space.  In recent years Imperial forces have advanced into this system.  The world contains a significant defensive system and bombardment has proved ineffective.  In response the Empire has a small fleet in orbit consisting of two star destroyers and other smaller ships to keep the planet under siege.  What they can’t win through military means they’ll gain through a stranglehold.

You are in command of Red Flight, a small flight of three CR90 corvettes of the Sirius Self-Defence Force.  Your mission is to defend a convoy of six bulk freighters carrying needed medical supplies to Sirius IV.  They are to deliver these supplies to a small asteroid on the outskirts of the system where local forces will transfer the cargo to smaller vessels."


The star chart converts into a system-level chart.  ”Obviously you can’t come in on the main hyperspace lanes, the Imperials have those shut down with an Interdictor.  Your team will come in through this asteroid cluster that shields you from sensors and allows you to reach your rendezvous undetected but requires you to travel at sublight speeds for several hours.”

“Be aware your threat is twofold.  The supplies you carry are being transported for humanitarian needs but they would fetch a hefty price so pirate attacks are a risk.  The second and greater risk is the Empire itself.  Should they detect you and send a force it is unlikely you could defeat them.  Risk of Imperial detection increases with the use of active radar, excessive comm chatter or weapons fire.”


The view switches to one of the bridge rooms.  ”You and your crew will fly one of the capital ships.  You have full authority to assign your team as you wish, any unassigned systems can be simulated.”  He points to Idaya, “Your ship Red 1 is flight lead, the other two corvettes will be simulated but will follow your commands.  The six freighters will be simulated and controlled by civilian pilots.  The freighters are unarmed and lightly shielded.  Being civilian crew they may panic or be slower to follow orders then the military crew of the corvette.”
“Please ask any questions you might have and assign your crew.  Simulation begins in ten minutes.”





OOC:  Well Idaya, you've got command of 3 x CR90 Corellian Corvettes which I thought were fairly similar to your Chiss Corvette Idaya commanded.  You have a mission and a crew.  You'll have standard Corvettes (as per the RCRB) and you can assign your crew to whatever positions you deem fit.  The rest of the positions will be taken by the computer.

Time to sort out your team and for any team member to ask questions.

This message was last edited by the GM at 22:37, Sat 27 Sept 2014.
Master Servious
GM, 1770 posts
The ultimate power
in the universe!
Tue 2 Sep 2014
at 03:18
  • msg #2

Re: Act 6.1b - Flight Simulator Sim (Red Team)

OOC: For those not so familiar with capital ship operation, the following roles are available on the Corvette.  Idaya would probably appreciate people who made some suggestions at what roles they'd suit.

Commander - In charge of the vessel (assumedly Idaya) - can take over any station (so could use a turbolaser or take over shield duties etc from her command chair.

Pilot - Needs good pilot skill (starship ops: capital ship helps)

Co-Pilot - As before (starship ops: capital ships helps)

Gunner (need up to 6) - Needs skill with heavy weapons (starship ops helps).  Each gunner can only shoot one of the six sets of turbolasers in a round.

Sensor Operator - Needs good computer use skill

Engineer - Needs good repair skill

Shield Operator - Needs good computer use skill

All non-allocated roles will be simulated by the computer.

You'd also need someone on comms but this could be in addition to their other duties.  Idaya may want this herself to keep the other two corvettes where she wants them.  Entirely up to Idaya.

More details are in the RCRB on pages 224-225 but I thought this might help people recommend themselves for a position.

Mika Trake
player, 632 posts
Talon 10
Shore leave Kimy Stell
Tue 2 Sep 2014
at 13:12
  • msg #3

Re: Act 6.1b - Flight Simulator Sim (Red Team)

Mika volunteers to Idaya, and anyone else in the vicinity...

"I;m best as engineer, but I'm a better than fair cap ship pilot and I know my way around computers.  I'm not so good with the weapons, but I should be able to handle pretty much anything else you'd like me to take on."
Idaya
player, 102 posts
Tue 2 Sep 2014
at 19:36
  • msg #4

Re: Act 6.1b - Flight Simulator Sim (Red Team)

Idaya looked at the scenario details, then took a quick look at 'her crew'. "Alright, then", she started. "Kimy, you shall be at the helm. Sola, you shall be in charge of the sensors, but be ready to take charge of repairs, should we need them. CC-9, Dohr - port and starboard batteries, respectively, to begin with. I shall assist at the tasks needed from the command console and handle the comms with the other ships, when needed."

She turned at the map of the scenario. "Here is my plan - once I have gone through it, we can discuss it in full and I will take in account any suggestions you have." The latter part of the phrase probably came as a surprise to most as the Chiss did't exactly seem like she'd share her command with anyone. "My intention is to fly the freighters through the asteroid belt in a single file. The two computer controlled corvettes will take place on both port and starboard of the freighters and we shall fly slightly ahead of the convoy as a picket. This puts a heavy emphasis on your capabilities, Miss Numen, as you need to filter and pick up potential hostiles without active sensors in order for me to adjust our course."

"If and when we encounter hostile vessels, we shall deploy two corvettes in to action while the third stays back to protect the freighters. Under no circumstances will the freighters be left without an escort. We will adjust our tactics depending on how the enemy reacts. We will take a more complex course in order to keep the enemy guessing. We will not open fire, unless the enemy is approaching and when they do, we shall fire first at the asteroids in their flight path to deplete their shields a bit, if they come at us in fighters. Our weaponry is heavy enough to reduce most of them in to cinders with a direct hit or two, so make them count. Questions, comments?"
Mika Trake
player, 633 posts
Talon 10
Shore leave Kimy Stell
Tue 2 Sep 2014
at 21:28
  • msg #5

Re: Act 6.1b - Flight Simulator Sim (Red Team)

Mika nods.  "Does it make sense that the ship assigned to picket duty is the same ship that's in command of the mission?  If something takes us out, or even just the comms, the other two ships won't have any command support."
Cor Lambar
player, 644 posts
Talon Eleven
ID: 'Sola Numen'
Wed 3 Sep 2014
at 04:53
  • msg #6

Re: Act 6.1b - Flight Simulator Sim (Red Team)

"Kimy makes a good point, though of course it is a tricky decision to make as we have only one team-controlled corvette."  Her hologram begins typing a keyboard the others can't see.    "Perhaps leading from the rear would be advisable, as it were.  If the corvettes and freighters share sensor information sufficiently I should be able to navigate us a path no matter which corvette is in front.  If they do not, however, that limits our choices.  Also, should we plot an alternative route around the asteroid field should it prove simply too dense to navigate through?" Cor asks.  "Or shall we simply blast our way through if necessary?  I do not relish the idea of trying to turn the convoy around within the field should we find an area that proves unfortunately constrictive."
Dohr Veen
player, 270 posts
Wed 3 Sep 2014
at 06:03
  • msg #7

Re: Act 6.1b - Flight Simulator Sim (Red Team)

Dohr bowed to Idaya as it was customary to do in the Kel Dorian armed forces. ”Aye aye, Ma’am!” and headed to the starboard battery controls. It was something he had never done outside the simulator they’d been using a few moments ago, but using the huge guns of a corvette didn’t seem so much different from army heavy weapon systems. Of course the targets moved in a totally different manner than what we was accustomed to, but whatever took place in the exercise, he’d do his best.

Sitting down on his seat, Dohr smiled to himself behind the mask. It was good to see the Chiss woman in her natural environment. She was clearly more at home on the bridge than as a foot soldier even if she’d done a pretty good job before too. For her sake and also for his own, the Doc hoped this exercise went better than the previous one had. Then again they were against even worse odds now. Not all of them had experience in handling a capital ship or its systems after all. Everyone knew how to squeeze the trigger of a blaster, but handling the sensors or the shields of a CR90 was just a bit more demanding. Fortunately the earlier simulation had taught him something about space ships even if they had been of a totally different scale.
Idaya
player, 103 posts
Wed 3 Sep 2014
at 06:43
  • msg #8

Re: Act 6.1b - Flight Simulator Sim (Red Team)

"If you can link up the sensors of the ships for maximum coverage, yes, we can remain with the convoy and send one of the computer controlled corvettes forward. We will do our best to estimate the density of the asteroid field visually and change route accordingly. We can not risk using active sensors for it and anyway, the sensor image would be full of echoes with the signals bouncing all over the rocks. Practically, we will be going in dark and half-blind, but that will also keep the enemy from picking us up, hopefully."

Idaya turned at the simulator operator. "Is, what my esteemed colleague talked about linking the sensors possible in the simulator?"
Cor Lambar
player, 645 posts
Talon Eleven
ID: 'Sola Numen'
Wed 3 Sep 2014
at 06:57
  • msg #9

Re: Act 6.1b - Flight Simulator Sim (Red Team)

"It seems that it is possible.  In addition, according to the simulation parameters the asteroid field seems more a block to Imperial sensor sweeps than it is a navigation hazard."  She seems to approve of this.  "Navigation should not be an issue.  I should ask, while I am thinking of it: you have not given A9 a task.  Should he be assigned to some suitable role, such as repairs?  I believe we may also lack a shield operator; several of us could fill that role.  Given the lower focus on sensors and navigation it may be wise to put myself in charge of shields, unless Kimy would like to take that on in addition to piloting."
Idaya
player, 104 posts
Wed 3 Sep 2014
at 07:09
  • msg #10

Re: Act 6.1b - Flight Simulator Sim (Red Team)

"Ah, the droid, yes. It shall take on repairs, if needed, but until such is required, it shall be in charge of the shields."
Master Servious
GM, 1771 posts
The ultimate power
in the universe!
Wed 3 Sep 2014
at 22:21
  • msg #11

Re: Act 6.1b - Flight Simulator Sim (Red Team)

OOC:  So if I'm correct the ship is outfitted accordingly:


Idaya - Commander & Comms
Mika - Pilot
Cor - Sensor Operator & Shield Operator
R2-A9 - Engineer

B2-CC9 - Port Turbolaser Battery
Dohr - Starboard Turbolaser Battery


Unassigned/simulated stations
Co-pilot - unassigned (but not needed)
Comms - unassigned (but someone will need to handle)
Forward Turbolaser Batteries (3 stations) - Simulated
Rear Turoblaser Battery (1 station) - Simulated
Power Distribution - Simulated

Sound correct?

===

On a separate note, Cor is correct.  The 'asteroid cluster' is not a dense field, just a group of very loosely clustered asteroids that is more a nuisance then a complicated navigation hazard.  It does prevent hyperdrive use and it will help shield you from sensors but a drunk first year naval cadet could navigate the field without trouble.

===

Finally is Idaya planning on any chain of command within her group?  Or is everyone equal with Idaya in command?  Entirely up to you.



This message was last edited by the GM at 11:30, Thu 04 Sept 2014.
Master Servious
GM, 1772 posts
The ultimate power
in the universe!
Thu 4 Sep 2014
at 01:30
  • msg #12

Re: Act 6.1b - Flight Simulator Sim (Red Team)

OOC: On a seperate note, I strongly recommend people read over the 'heroes as crew' section of the RCRB pp. 224-225 so you know what roles your particular station/s can undertake.  If anyone lacks access to core rules let me know and I'll try to advise you on relevant sections.
Cor Lambar
player, 646 posts
Talon Eleven
ID: 'Sola Numen'
Thu 4 Sep 2014
at 03:52
  • msg #13

Re: Act 6.1b - Flight Simulator Sim (Red Team)

(( I believe Idaya actually said she was dealing with Comms. ))
Master Servious
GM, 1773 posts
The ultimate power
in the universe!
Thu 4 Sep 2014
at 05:13
  • msg #14

Re: Act 6.1b - Flight Simulator Sim (Red Team)

OOC:  That she did.  Dutifully amended.
Idaya
player, 105 posts
Thu 4 Sep 2014
at 05:58
  • msg #15

Re: Act 6.1b - Flight Simulator Sim (Red Team)

"Dohr, should I fall, you are to take over the command of the ship at the best of your ability.
Cor Lambar
player, 647 posts
Talon Eleven
ID: 'Sola Numen'
Thu 4 Sep 2014
at 06:53
  • msg #16

Re: Act 6.1b - Flight Simulator Sim (Red Team)

"Well, then.  That seems suitable.  If I may make one last suggestion: I would recommend that R2-A9 be assigned to repair alone.  Having to choose between repairs on the vessel and revitalising the shields may lead to serious issues."  Cor is looking over the schematics of the vessel.  "I would then assign shield operations and power distribution to myself and Kimy in addition to our current roles, however you see fit.  The ultimate decision, however, is of course yours."
Idaya
player, 106 posts
Thu 4 Sep 2014
at 09:36
  • msg #17

Re: Act 6.1b - Flight Simulator Sim (Red Team)

"Well, that sounds reasonable, Miss Numen. I can assist either one of you from my station, when needed, so we will figure it out fine. You can take the shields under your care for now and we will adjust the responsibility if necessary."
Master Servious
GM, 1774 posts
The ultimate power
in the universe!
Sat 6 Sep 2014
at 05:54
  • msg #18

Re: Act 6.1b - Flight Simulator Sim (Red Team)

After Idaya had finished setting out assignments and the chain of command, everyone settled into their stations and the simulation hummed to life.  Everyone's station came to life and registered that all systems were green and the convoy was in hyperspace and almost to their destination.

A minute later, plenty of time for familiarise themselves with their stations, a computer generated voice spoke from a speaker at the astrogation station spoke.

"Approaching Sirius system.  Dropping from hyperspace in three, two, one, mark."

The main viewscreen turned from the tunnel of hyperspace to a view of realspace.  Ahead the sun of they Sirius system could be seen.  Sirius IV and the rendezvous point were too far to be seen on sensors.  On sublight drive it would take nearly two hours to get there.

At the command chair where Idaya was handling comms, the other corvettes began reporting their arrival.  Then the freighters reported in, though with less military precision or discipline.
Idaya
player, 107 posts
Sat 6 Sep 2014
at 06:04
  • msg #19

Re: Act 6.1b - Flight Simulator Sim (Red Team)

"All ships, communications blackout unless you detect the enemy or see a hazard that requires reacting to. Corvette Three, you are our picket in front of the convoy", she said in to the comms. "Convoy, take preordered stations and advance."

The preordered stations meant a double file of freighters with the two escorting corvettes on port and starboard of the convoy. The picket ship would fly a bit further forward, serving as the eyes and the ears of theirs.

"Helm, take us in to position and once the convoy is formed, on to the planned course through the field. Sensors, keep a keen eye out for any signs of potential hostiles. Passive scanning only."
This message was last edited by the GM at 06:46, Sat 06 Sept 2014.
Mika Trake
player, 634 posts
Talon 10
Shore leave Kimy Stell
Sat 6 Sep 2014
at 17:30
  • msg #20

Re: Act 6.1b - Flight Simulator Sim (Red Team)

"Aye, captain."

Mika's hands move easily across the controls.  Sure, she could engage the autopilot, but what fun would that be?
Dohr Veen
player, 271 posts
Sat 6 Sep 2014
at 19:53
  • msg #21

Re: Act 6.1b - Flight Simulator Sim (Red Team)

The game was on again and Dohr was ready. He was fairly sure he had the turret controls figured out, but only a possible combat would reveal the truth. The doctor didn’t expect to be using the guns any time soon and hoped he didn’t have to use them at all. But it was probably not in the spirit of the exercise not to have any fighting take place during the exercise. Dohr was fairly sure they’d have to “survive” a space battle soon no matter how well Idaya handled her position as the commander of the convoy.
Master Servious
GM, 1776 posts
The ultimate power
in the universe!
Sun 7 Sep 2014
at 22:56
  • msg #22

Re: Act 6.1b - Flight Simulator Sim (Red Team)

The convoy slowly traveled through space at 75% of the freighter's top speed.  Given the ships were entering a potentially risky navigation zone on passive sensors it would be dangerous to travel at maximum speed of the freighters.  While it would add an extra two hours to the journey at least they would arrive intact.

Idaya moved through various screens at her command station and listened to reports of her bridge crew.  So far the sensors were negative on all three ships.  The asteroid cluster began to become visible to optical sensors, large but not dense enough to be even remotely dangerous.  The only anomoly was what Idaya thought was an occasional comm signal.  She hadn't pinpointed it.  It was sporadic and didn't seem to be on standard convoy channels.
Cor Lambar
player, 648 posts
Talon Eleven
ID: 'Sola Numen'
Mon 8 Sep 2014
at 04:24
  • msg #23

Re: Act 6.1b - Flight Simulator Sim (Red Team)

"Picking up comm activity," Cor states in her calm, melodic voice. "It is not using standard channels. Attempting to identify the source."
Cor Lambar
player, 649 posts
Talon Eleven
ID: 'Sola Numen'
Mon 8 Sep 2014
at 04:41
  • msg #24

Re: Act 6.1b - Flight Simulator Sim (Red Team)

After a few moments Cor's hologram frowns. She's displeased; it took her too long to pinpoint the comm source. She could blame the simulation equipment, of course, but she's not stupid; sometimes one just doesn't do very well, and this is one of those times. Oh, she still did well in most respects - but not compared to her personal work, it wasn't good enough for her.

"No cause for alarm," she reports, her voice devoid of the frown crossing her features. She sounds as calm as ever. "Two of the Comms officers on the freighters are having a conversation. The signal is unlikely to be picked up beyond the forward corvette. It is your choice whether to call for clear comm channels, though, Commander."
Idaya
player, 108 posts
Mon 8 Sep 2014
at 06:20
  • msg #25

Re: Act 6.1b - Flight Simulator Sim (Red Team)

"Can you pick up, what they are talking about, miss Numen?" Idaya did not wish to chastise people without having a good reason, but she'd shut the discussion down, if need be.
Cor Lambar
player, 650 posts
Talon Eleven
ID: 'Sola Numen'
Mon 8 Sep 2014
at 08:16
  • msg #26

Re: Act 6.1b - Flight Simulator Sim (Red Team)

"Determining that for you now, Commander." Cor takes the necessary time to isolate the channel and then links it directly into Idaya's bridge so she (and everyone else) can hear it.
Master Servious
GM, 1777 posts
The ultimate power
in the universe!
Wed 10 Sep 2014
at 05:38
  • msg #27

Re: Act 6.1b - Flight Simulator Sim (Red Team)

After another minute of work, a pair of voices came over the speaker.

". . .to grid five-nine, level 6."

"Sneaky.  So what do you think of our escort?"

"Bah laddie.  We've done this wee cruise a dozen times.  Most they'll do is polish their turbolasers."

"Heh.  I'd sure love to show the captain my turbolasers firepower."

"Ah bet ya would laddie.  She's a looker.  Seems a wee bit uptight"

"I'm sure I could loosen her up.    Walker to grid four-six, level 3."

"That's not how your wee ex-wife tells it.  Cruiser fires on walker."

"Son of a bitch.  My wife didn't have a rear end like this one."


The conversation continues in a similar format.
Cor Lambar
player, 651 posts
Talon Eleven
ID: 'Sola Numen'
Wed 10 Sep 2014
at 07:49
  • msg #28

Re: Act 6.1b - Flight Simulator Sim (Red Team)

"Both terminology and phonology are a little... provincial, but I believe the underlying meaning of the conversation is to assess and comment upon your relative sexual attractiveness, Commander.  Objectifying or flattering depending on your cultural viewpoint, I suspect, but not precisely a matter of security."  Cor's voice sounds entirely calm as she reports her findings.  If she has an opinion on the conversation's appropriateness (or lack thereof) she doesn't reveal it.
Idaya
player, 109 posts
Wed 10 Sep 2014
at 08:08
  • msg #29

Re: Act 6.1b - Flight Simulator Sim (Red Team)

"Patch me in to their communication, Miss Numen., she replied sounding rather cool. It was hard to say whether she was just being professional or perhaps annoyed. As the comm channel opened, her face remained a mask. "Freighter captains, this is Commander Idaya of the Protector. As much as your discussion about my physical features flatters me, you are ordered to stop transmitting, unless there is an emergency or you sight something relevant to our mission. Every transmission you make raises the possibility of the convoy being detected. Do I make myself clear?"
Master Servious
GM, 1779 posts
The ultimate power
in the universe!
Thu 11 Sep 2014
at 01:41
  • msg #30

Re: Act 6.1b - Flight Simulator Sim (Red Team)

The conversation dies away for a few moments then one of the voices speaks.

"Ah shite.  The boys donna mean nothing by it lassie.  Just a wee bit o' fun while we wait.  Boys like a bit o' chess on the long hauls.  Keeps 'em out of da whisky if ya get me meanin' lass.  The comms are ship to ship.  No ways no Imp haggises can hears 'em."
Cor Lambar
player, 652 posts
Talon Eleven
ID: 'Sola Numen'
Thu 11 Sep 2014
at 02:42
  • msg #31

Re: Act 6.1b - Flight Simulator Sim (Red Team)

Cor doesn't interject between the dispute regarding proprietary speech.  Some modern women would be entirely unfussed by being objectified to the point where their only noteworthy features in a conversation come down to their shagability (a word that Cor finds quite entertaining), as if they were a piece of meat or a mobile set of sex organs only coincidentally attached to an actual person.  She herself would not particularly care but can certainly see how other women might.  That matter, as well as the matter of whether the captains should be using comms at all, is between them and something for the Commander to resolve.

Ah, but the comms.  That's her area.  She does interject there.

"It is true," she confirms on the bridge comms so the freighter captains can't hear, "that the freighter comms are limited enough in range that anyone able to pick them up would probably have spotted the electromagnetic signatures from our corvette engines and come within visual range already.  Having hostile forces hear the freighter comms is likely amongst the least of our concerns.  If it is mainly a matter of principle, of course, that is a separate matter."
Idaya
player, 110 posts
Thu 11 Sep 2014
at 06:06
  • msg #32

Re: Act 6.1b - Flight Simulator Sim (Red Team)

"I would still prefer them concentrating on the task at hand rather my posterior, however desireable they may find it. We need all our eyes open", Idaya replied in a calm tone.
Cor Lambar
player, 653 posts
Talon Eleven
ID: 'Sola Numen'
Thu 11 Sep 2014
at 11:38
  • msg #33

Re: Act 6.1b - Flight Simulator Sim (Red Team)

"Of course, yes.  Do continue."
Master Servious
GM, 1781 posts
The ultimate power
in the universe!
Sun 14 Sep 2014
at 00:34
  • msg #34

Re: Act 6.1b - Flight Simulator Sim (Red Team)

The freighter captain with the distinct (i.e. Scottish) accent grumbled for another few moments, telling Idaya she was too uptight before reluctantly going silent.  While this was happening, Cor showed no further interest in the conversation as she studied her various screens, flicking back and forth between the various sensors across the three vessels.  She seemed quite intent, moreso than normal.
This message was last edited by the GM at 04:08, Sun 14 Sept 2014.
Idaya
player, 111 posts
Sun 14 Sep 2014
at 10:51
  • msg #35

Re: Act 6.1b - Flight Simulator Sim (Red Team)

Idaya cared little for the grumbling and looked rather frosty regardless of reasonably unflattering comments on her personality that had replaced the quite flattering comments on her physique. She had a convoy to run and people to show, what she really was capable of when placed in command of a larger ship. She directed the people under her command gently but firmly, aiding them when necessary, but not interfering too much in their work.
Cor Lambar
player, 654 posts
Talon Eleven
ID: 'Sola Numen'
Sun 14 Sep 2014
at 18:44
  • msg #36

Re: Act 6.1b - Flight Simulator Sim (Red Team)

Cor falls silent as the others work out who is the freighter captain and who is the Commander.  For her part she has more important things to do.  Her hologram shows her tapping keys quickly, looking from screen to screen, eyes alert and focused.  Finally she shakes her head and runs a hand thoughtfully over her scalp before speaking up.

"Commander, I have at least one enemy signal.  Extremely close.  It is extremely unlikely they know that they have been spotted.  The signal is most likely a starfighter, possibly more than one - I can run an active scan but that will reveal that I have picked up on their presence."  She pauses briefly and then continues.  "The location is... problematic.  The signal is coming from between the lines of freighters.  Somehow they have infiltrated the convoy and are travelling back along the freighter lines, in between the pairs.  That makes them difficult for most to spot and also sheltered from weapons fire unless we want to risk blowing the freighters up.  I suspect they were hidden in the asteroid field and detached themselves when we passed over them."
Idaya
player, 112 posts
Sun 14 Sep 2014
at 19:07
  • msg #37

Re: Act 6.1b - Flight Simulator Sim (Red Team)

"Convoy, this is the commander. On my mark, the freighters will split to their respective free sides and continue towards Corvette Three at best possible speed while the corvettes will move in to the middle. Corvette three, when this happens, fall back at best possible speed but do not engage unless ordered to do so. Corvette Two, prepare to go weapons hot. Weapons stations, charge up. Helm, when the freighters split, take us over them and roll so we get the maximum battery coverage.

Convoy, mark!"


The Chiss was as cool as her homeworld. This was what she did and what she was good at. Her fingers switched the tactical readout on her main screen, transferring the other data over to the secondaries. They needed to keep this a short one to keep the Imperials from catching the energy emissions.
This message was last edited by the player at 19:32, Sun 14 Sept 2014.
Master Servious
GM, 1783 posts
The ultimate power
in the universe!
Mon 15 Sep 2014
at 02:31
  • msg #38

Re: Act 6.1b - Flight Simulator Sim (Red Team)

The convoys did not move with the precision of the corvettes but they did begin to move after several seconds amongst grumbling from the lead freighter captain.  As the group split, Cor frowned as she momentarily lost the enemy signal in the sensor baffle of freighters moving haphazardly.  Suddenly Cor had them again.  There was now two signals instead of one.  As she scanned the sensor information a warning klaxon went off from Cor's station.  Idaya didn't need to look at her screens to recognise the sound.  It was a missile lock warning.  Someone, presumedly the unidentified enemy had obtained a missile lock on Red 1.


OOC:  The freighters have started to move towards the corvettes but it's slow and the freighters are not keeping formation as they do so.  Will take some time for them to get out of the corvette's way.

At this point I'm moving to combat posting rules so maximum two day turnaround on all posting.  Good luck!

This message was last edited by the GM at 02:43, Mon 15 Sept 2014.
Idaya
player, 113 posts
Mon 15 Sep 2014
at 05:46
  • msg #39

Re: Act 6.1b - Flight Simulator Sim (Red Team)

"Sensors, do you think you can give us an idea about what we're facing without active pinging? If yes, I need target recognition. If not, one ping only." Of course the freighters were in the way, but they needed to aee the big picture and find the enemies before they took them by surprise.
Cor Lambar
player, 655 posts
Talon Eleven
ID: 'Sola Numen'
Mon 15 Sep 2014
at 13:13
  • msg #40

Re: Act 6.1b - Flight Simulator Sim (Red Team)

"Four marks internal, at least three are Z-95s.  Stock weaponry is unlikely to injure us overly so I would expect upgrades.  They are using the freighters as cover."  As Cor talks she hurriedly gets whatever information she can and feeds it to both the turbolasers and Idaya's and Mika's tactical displays.  "Additional marks approximately ten kilometres on Red 1's flank, on approach vector.  Small group, likely four starfighters."

Cor sends out a single active ping, as per Idaya's order, and collates the resultant information with the data she already has to provide as clear a picture of the battlefield as she can.

(( OOC: I'll let Master Servious outline the layout more clearly because I'm dead tired and plan to sleep 10+ hours.  Night! ))
Master Servious
GM, 1785 posts
The ultimate power
in the universe!
Mon 15 Sep 2014
at 23:47
  • msg #41

Re: Act 6.1b - Flight Simulator Sim (Red Team)

Cor transmits the data to Idaya's station complete with markers to demonstrate sensor echos she believes are fighters.

The outlay was a jumble.  Freighters were still haphazardly moving in all directions trying to flee the centre.  The corvettes had turned but were being forced to give the freighters a wide berth due to the unpredictable moves of thier panicked pilots.

The enemy between them had now been labelled by Cor as four individual starfighters.  She'd identified three as Z-95 Headhunters and the fourth she'd believed was a R-41 Starchaser.  Two were hugging close to a freighter fleeing towards Red 2, the other two were staying close to a freighter heading for Red 1.  Clearly these fighters were the source of the target locks.  Nearly 10km away on Red 1's starboard flank were another group of four starfighters, makeup unknown.

Then several things happened at once.  As Cor engaged a single active sensor pulse, the missile launch warning went off at one of Cor's stations.  Given Idaya's station and the tactical station didn't receive the warning suggested the projectiles hadn't been fired at Red 1.


On Idaya and Cor's screens the ships hugging the freighters are definitely there.  Three Z-95's and 1 R-41 as Cor had believed.  The second group was another four fighters also comprising one R-41 and three Z-95's which were 10km of Red 1's starboard flank.  The sensors also detected a third group of four fighters.  These were further out, over 30kms dead astern of Red 2.  Without a focused scan Cor could derive little more than the fact this group was larger than the other two groups.





OOC:  Okay how to make sense out of this.  I'm compiling a map but at present:

The corvettes are about 10km away from each other (and closing) in a triangular formation facing inwards (they'll need to stop or turn lest they fly right pass each other)

The freighters are still within the circle of corvettes which is blocking shots.

There are three groups of enemies you know of:

Group 1 - 2 starfighter wingpairs, both are flying close to freighters as protection.  One pair is 2km from Red 1, the other pair is 2.5km from Red 2

Group 2 - 4 starfighters approximately 10km off Red 1's starboard flank.  The starboard gunner could shoot at extreme range (20 squares/10km is max range) but fire is partially obstructed by one of the freighters (should clear in 2 rounds tops).

Group 3 - A larger group of ?fighters, possibly a large transport approximately 15km behind Red 2

You know missiles have been fired but not at Red 1.  Cor, being sensor officer, has more info

Mika Trake
player, 635 posts
Talon 10
Shore leave Kimy Stell
Tue 16 Sep 2014
at 12:51
  • msg #42

Re: Act 6.1b - Flight Simulator Sim (Red Team)

Mika's hands move slowly across her board.  With the freighters moving like water-logged bantha and the fighters hugging close to them, there wasn't much need for quick maneuvers or fancy flying.
Dohr Veen
player, 273 posts
Tue 16 Sep 2014
at 14:11
  • msg #43

Re: Act 6.1b - Flight Simulator Sim (Red Team)

Dohr spotted the enemy fighters on his screen. First there was one blip, then another. Then he heard Cor’s voice saying there were a lot more on the way. As a small surprise to himself, Dohr found himself a little excited and nervous. It was just another game and no one would really die if everything went wrong. But even if he wasn’t exactly skilled with the turbolasers, he would do his best to keep the freighter’s “alive”.

“Commander, the bogeys are too close to the freighters. I do not have a clear shot. Switching to forward guns for a better angle.”


OOC: Doing exactly that. Moving to forward guns.
Cor Lambar
player, 656 posts
Talon Eleven
ID: 'Sola Numen'
Tue 16 Sep 2014
at 19:57
  • msg #44

Re: Act 6.1b - Flight Simulator Sim (Red Team)

"Bogey groups 2 and 3 have fired missiles," Cor announced, "unknown number.  Only Red 2 is showing alarms - they have fired only at Red 2 or have also fired at the freighters.  If only we had our own starfighters."  She concentrates on getting as good information as she can, feeding it to the tactical and targeting computers, taking note of the approaching enemies but not yet throwing out further active sensor sweeps.

Unless Red team thinks of something creative soon Cor isn't sure they're going to get through without losing some freighters.
B2-CC9
Follower, 292 posts
Tue 16 Sep 2014
at 20:00
  • msg #45

Re: Act 6.1b - Flight Simulator Sim (Red Team)

CC9 needs to provide little in the way of explanation.  Dohr's already laid the issue out.  "Switching to forward guns," he grates, setting out to do precisely that.  Moving back to another battery is not going to be an issue but right now they need as much firepower in the right place that they can get - and with three pairs of forward guns there's plenty of room for himself and Dohr.
Idaya
player, 114 posts
Tue 16 Sep 2014
at 20:46
  • msg #46

Re: Act 6.1b - Flight Simulator Sim (Red Team)

"Sensors, provide a proper solution for the forward batteries. Gunners, do you think can you engage with forward batteries without hitting the freighters? If so, open fire with extreme caution. I will call fire if you need assistance."
Master Servious
GM, 1787 posts
The ultimate power
in the universe!
Wed 17 Sep 2014
at 00:14
  • msg #47

Red Team (Round 2-3)

The six freighters continue to flee towards the corvettes.  Two of the freighters still have unwanted guests as the two fighter pairs hug close to the freighters.  While it is possible to shoot at the fighters a miss is most likely going to hit the fleeing freighters.  Given the Action IV's lack of shields and poor hull integrity, a stray turbolaser hit could cause significant damage.

On sensors, Cor noted that the corvettes were no longer being target locked by the freighters, however given the fact missiles had already been fired, they didn't need to be anymore.  Sensors now had a better lock on the first barrage of projectiles, fired by Bogey group 2.  There were somewhere between 4-8 projectiles.  Given incoming trajectories they were targetting Red 2.  Time to impact was 10 seconds.  The second set of projectiles, fired by Bogey Group 3 were about 20 seconds away from hitting Red 2's aft section.


OOC:  So you know there are three enemy 'groups':

Bogey 1 - 2 wingpairs - R-41 and Z-95 (hiding near freighter approaching Red 1) and 2 x Z-95's hiding near freighter heading towards Red 2,

Red 1 and Red 2's forward gunners can shoot at the fighters using the freighters as cover but you run a high risk of hitting a freighter (and their squishy).  Red 3 could shoot at either pair of ships (but same risk). Clearly since the freighters are running past the corvettes, the fighters plan to use them as shields as long as possible.

First projectile barrage contains between 4-8 projectiles and is clearly targeted at Red 2.  They will hit it's port side in 1 round.  The second barrage is coming in from Red 2's rear and are either targetted at the corvette or freighters near it.  Time to impact is 2 rounds.

The first missile barrage is in turbolaser range of Red 2's port gunner though the view is partially obstructed by a freighter.  There is a risk of hitting the freighter.  Up to Idaya if Red 2 fires or not.  Next round Red 1's starboard gunner could take an extreme range shot at the missiles too (though a freighter may partially obstruct).

The second missile barrage is in range of Red 2's aft gunner and there is no freighters in the way.

I appreciate this is a little confusing, please ask for advice.

A reminder that Cor can give one turbolaser station a +2 bonus each round.  Idaya can also use her commander/inspire abilities.

Cor Lambar
player, 657 posts
Talon Eleven
ID: 'Sola Numen'
Fri 19 Sep 2014
at 02:39
  • msg #48

Re: Red Team (Round 2-3)

Cor directs her efforts to assisting Dohr's chosen turrets.  She works with some diligence.  "CC9, prioritise the missiles.  Commander," she says with growing urgency, "the freighters will be exposed to the approaching enemy squad if they leave the protection of the corvettes.  Perhaps arranging them into a ring and having them continually circle around would foil the starfighters' cover."
B2-CC9
Follower, 293 posts
Fri 19 Sep 2014
at 02:40
  • msg #49

Re: Red Team (Round 2-3)

"By your command," CC9 acknowledges, and begins opening fire on the missiles from his weapons battery.
Dohr Veen
player, 274 posts
Fri 19 Sep 2014
at 07:10
  • msg #50

Re: Red Team (Round 2-3)

Dohr was about to move back to the starboard weapon station, but the battledroid beat him to it. It was just as well, since CC9 probably had more experience in using starship turrets than he did. The doctor could see the bogeys on his holoscreen, but they were still too close to the freighters for his liking. There was no way he could risk the “lives” of innocent members of the freighter crew by trying to take a shot. Not unless the commander told him to, that was.

”Commander, still no clear shot at the enemy fighters. They’re keeping too close to the freighters for me to take a shot at this angle.”
Idaya
player, 115 posts
Fri 19 Sep 2014
at 09:40
  • msg #51

Re: Red Team (Round 2-3)

"Starboard batteries, fire at the missile barrage targetting the rear of Red Two. Red Two, take out as many missiles as possible without hitting the freighter", Idaya commanded. "Come on, people, we have a battle to win! Let's show them, we mean business!" Her fingers ran over the tactical interface, providing Dohr's battery with an optimal firing solution.

OOC: Using move action to provide Dohr with a +2 competence bonus.
12:35, Today: Idaya rolled 15 on Charisma-check: Assist Dohr, DC10.

This message was last edited by the player at 10:27, Fri 19 Sept 2014.
Master Servious
GM, 1788 posts
The ultimate power
in the universe!
Fri 19 Sep 2014
at 09:42
  • msg #52

Red Team (Round 4-5)

Unable to safely comply with Idaya's orders, both CC9 and Dohr tried to transfer control to the starboard turret.  The battle droid was quicker and took aim at the missiles closing on Red 2.  Had the battle droid bothered to compute the odds of hitting the missiles he probably wouldn't have bothered firing.  Lucky for him he didn't compute the odds and fired the big turbolasers.  Wether CC9 was Corellian or able to touch the force was unknown.  However the turbolaser blasts travelled nearly ten kilometres and struck a tiny target moving at nearly 3000km/h and destroying the missile utterly.

The shot was incredible but only stopped one quarter of the barrage heading towards the ship.  The slammed into the corvette causing significant damage to the shields, but not dropping them.  The corvette had been deprived of almost two-thirds it's shield energy but it had survived.  Unfortunately it might not be so lucky against the second salvo only seconds away from hitting it in the rear.

On the sensor board, the missile lock alert when active and then turned to an alarm.  This time their were missiles being fired at Red 1.  At the same time, the freighters had haphazardly cleared from the inside the corvette ring.  Unfortunately the fighters were still hugging close and the gunners couldn't risk shooting.





OOC:  I have tried to help explain the situation by providing grid co-ordinates for everyone.  Stick them onto a map (or I find an excel file works well) and maybe it will help people see where things are.

The three corvettes are now stationary, all pointing towards each other.  The freighters have just fled the zone but the four fighters have fled with them!  The freighters continue to flee outwards.  Blue 1-4 are too close for a safe shot.

Red 2 has just been hit by a volley of concussion missiles and it about to he hit by another volley of projectiles in Round 6 from behind.

Red 1 has two seperate sets of incoming missiles.  If the Corvettes remain stationary the two volleys of missiles will hit in Rounds 6 & 7 consecutively.  The freighters are mostly out of line of fire of these missiles.

All 12 Blue ships are within turbolaser range now.  Time for payback


Grid Locations
Red 1 - K2
Red 2 - K18
Red 3 - P9

Freighter 1 - T1
Freighter 2 - O1 (as is a R-41 and Z-95)
Freighter 3 - G1
Freighter 4 - Q20
Freighter 5 - L20 (as are 2 x Z-95's)
Freighter 6 - H18

Missiles/Torps - B2 (targetting Red 1)
Missiles/Torps - G18 (targetting Red 1)
Missiles/Torps - K25 (targetting Red 2)

Blue 1-2 (R-41 & Z-95) - L20 (with Freighter 5)
Blue 3-4 (Z-95 x 2) - O1 (with Freigher 2)
Blue 5-8 (R-41 x 1 & Z-95 x 3) - A1
Blue 9-12 (Y-Wing x 4) - A24


Red Team
Red 1 - Undamaged
Red 2 - 52/200SP 300/300HP
Red 3 - Undamaged
Freighters 1-6 - Undamaged

Blue Team
All undamaged


Idaya
player, 116 posts
Fri 19 Sep 2014
at 10:39
  • msg #53

Re: Red Team (Round 4-5)

"Helm, course for the group of Y-wings. Flank speed. All batteries, fire a barrage at the incoming missiles. If we can get at least a couple of them, we can keep our shields at better shape. Shields, angle towards the missiles", the Chiss commanded. "Red Two, target incoming missiles, then turn your attention to the group of fighters flying without cover. Red Three, target the Y-wings once in range. All units, fire at will!"

The Chiss looked at the tactical display, looking for a pattern in the enemy movements. She needed to know what they were planning to thwart them and drive them off.
Master Servious
GM, 1791 posts
The ultimate power
in the universe!
Mon 22 Sep 2014
at 03:10
  • msg #54

Red Team (Round 6)

Wordlessly the teams complied with Idaya's commands.  On her tactical screen, Idaya watched the ship turn towards the Y-wings which were still flying towards the centre of the Corvette group.  The turn brought the incoming torpedos from the Y-wings into the forward gunners' fire arc but left only the starboard battery to shoot at the missiles fired from the group of fighters from 'Bogey 2'.  B2-CC9 continued to fire at these missiles but could not replicate his earlier skill and failed to hit the fast moving projectiles.

Moments later they crashed into the ship.  Alarms began sounding.  R2-A9 confirmed multiple hits.  Four groups of paired missiles for eight strikes in all.  The droid had followed Idaya's commands and moved the shields to starboard, a move that likely saved the ship from greater damage.  As it was the shields took significant damage, losing over 75% of operating power.  However as damage reports came in Idaya noted all primary systems were undamaged, just some minor and irrelevant secondary system damage.

Red 2 was not so lucky.  The corvette, already battered from it's first hit, now took a battering as a volley of proton torpedos exploded in it's rear section.  The aft guns had failed to hit anything and the ship took the full brunt of eight torpedoes.  The ship began listing numerous damaged systems.  It's computer systems were out, ion drives were damaged but functional.  The worst problem was it's shield generators had been destroyed.  Until the ship could repair them they would have no shields.  The ship took significant hull damage but hung together.  All turbolasers still functioned but without the computer system to provide fire control, the ship would struggle to hit fast-moving fighters and had next to no hope against further missile attacks.

The crew of Red 1 could only watch for a moment as their own problems increased.  Since the Y-wings had also fired at them, they could expect their own troubles in less than ten seconds.  One advantage for them was now that Mika had turned the ship all three forward guns could target missiles.

Suddenly the radio crackled to life and a voice began crying out.  Idaya recognised it as the radio operator from one of the freighters, the one who had been appraising her assets.  "Oh god, they're shooting us, we're going to die.  Arrrrgh save us!"  The comm suddenly went dead.  On Cor's sensors she could see the Freighter, which was the one an R-41 and Z-95 had used as cover was now dead in space.  The two ships had now flown away from the cover and were flying towards Red 3.  She noticed the other two Z-95's had followed suit.  Red 3 immediately opened fire with its port and aft turrets but initially failed to hit.




OOC:  A reminder to all members of Red Team that everyone has a valuable role to play.  Read over the various things you can do in your role for ideas.  If you are uncertain contact me.  You'll succeed or fail as a team.  Can't let those Blue Team upstarts win can you?

Red 2 has taken a beating but is still functional.  Red 1 has (assumedly) 8 torpedos ready to smash into its bow in one round and your sheilds are far from awesome.  Now one of your freighters has been attacked.  On the bright side all the fighters are now all in range.  This includes the 2 wingpairs that had been using the freighters as cover.

In order to help gunnery decisions I am listing for next round available targets.  For Dohr and CC9 this can help them choose their turret/target of choice.  It's also for Idaya/Mika's purpose.  Idaya may wish to set a target of priority for unmanned guns (if there are multiple) or she may wish to have corvettes change course to bring their powerful forward guns to bear on a specific target.  Likewise Mika may wish to roll and direct the ship to bring a specific target under the range of a specific turret. Of course initiative plays a part as the enemy may move before you shoot.

On current trajectories and speeds the available gunnery targets next round will be:


Red 1
======
Forward (3 turrets) - Torpedoes (short range), Blue 9-12 (long range)
Port - Blue 2 & 4 (medium-long)
Starboard - Blue 1 & 3 (short range)
Aft - None (though ships in starboard turret sides will likely move into aft next round)

Red 2
=====
Forward (Torpedoes targeting Red 1 - miss 'may' hit Red 1) or Blue 5-8
Port - Nil
Starboard - Blue 2 & 4
Aft - Blue 9-12

Red 3
=====
Forward (Nil)
Starboard (Torpedoes Targetting Red 1)
Port - Blue 1 & 3
Aft - Blue 2 & 4

Grid Locations
Red 1 - D5
Red 2 - D15
Red 3 - H10

Freighter 1 - O1
Freighter 2 - N1
Freighter 3 - B1
Freighter 4 - L20 (Disabled)
Freighter 5 - I23
Freighter 6 - C18

Missiles/Torps - D10 (targetting Red 1) - Hit round 7

Blue 1-2 (R-41 & Z-95) - K18
Blue 3-4 (Z-95 x 2) - L6
Blue 5-8 (R-41 x 1 & Z-95 x 3) - A3
Blue 9-12 (Y-Wing x 4) - A22


Red Team
Red 1 - 47/200SP 300/300HP
Red 2 - Shields Destroyed 48/300HP Computer destoyed, Shields Destroyed, Ion engine damage (50% speed)
Red 3 - Undamaged
Freighters 1, 2, 3, 4, 6 - Undamaged
Freighter 5 - Disabled

Blue Team
All undamaged

This message was last edited by the GM at 06:12, Mon 22 Sept 2014.
Dohr Veen
player, 275 posts
Mon 22 Sep 2014
at 07:53
  • msg #55

Re: Red Team (Round 6)

Things weren't exactly looking bright at the moment for the Red team. One freighter was already lost and a corvette had taken quite a beating too. As much as Dohr understood from all the calls and alarms filling the air of the bridge, even Red 1's shields had been reduced greatly by the power of the torpedoes.

And now, sitting at his station, looking at the view on his holoscreen, he could see another barrage of missiles heading their way. Despite the fact that he was observing the situation through a console and not a real viewport, Dohr could understand what horrors a gunner must face in real combat. Sitting behind his turret, a gunner probably had no knowledge of the status of the shields or what was the captain's plan. He could only see a group of torpedoes heading straight towards him... A certain death, unless he was able to blow them up before they reached the ship...

With the thoughts racing through his head, the doctor targeted the incoming missiles using the forward batteries. He would have to hit or Red one's shields would be torn apart.
Idaya
player, 118 posts
Mon 22 Sep 2014
at 15:16
  • msg #56

Re: Red Team (Round 6)

"Shields, angle to take the impact and push all the power you can in to them to reinforce them", Idaya barked the order. "Forward batteries, I want a full anti-missile barrage between us and the torpedoes! Helm, evasive maneuvers!" Of course the evasive maneuvers were probably not much help against guided weapons like torpedoes, but any edge was welcome right now. "Two, target group to your starboard. Three, target torpedoes." Then she turned to providing Dohr with a better targetting solution.

OOC: Using move action to provide Dohr with a +2 competence bonus.
18:13, Today: Idaya rolled 28. Charisma: Assist Dohr, DC10.
I suppose, I can not activate the remaining forward battery from command seat?

Cor Lambar
player, 659 posts
Talon Eleven
ID: 'Sola Numen'
Mon 22 Sep 2014
at 22:37
  • msg #57

Re: Red Team (Round 6)

"Angling shields," Cor intones calmly, "charging.  A9, please provide additional shield power."  After getting confirmation from the astromech she gets to work.

With the freighters scattering like nerfs without a herder, one dead already and none of them armed, the scenario was as good as lost.  Cor quickly calculates how many torpedos each starfighter is likely to have left but even if they run out the damage to the corvettes is severe.  It isn't in Cor's nature to give up, though, so she does her job to the fullest of her ability.
B2-CC9
Follower, 294 posts
Mon 22 Sep 2014
at 22:46
  • msg #58

Re: Red Team (Round 6)

CC9 complies with the commands as best he can, targeting the missiles if he can and one of the starfighters if he can't.
Mika Trake
player, 636 posts
Talon 10
Shore leave Kimy Stell
Mon 22 Sep 2014
at 23:58
  • msg #59

Re: Red Team (Round 6)

"Evasive, aye."

Mika's hands play across the board, looking to do something to help out.  Maybe she could get an asteroid in the middle, but this was a wallowing cap ship, not a dexterous interceptor.
Master Servious
GM, 1792 posts
The ultimate power
in the universe!
Tue 23 Sep 2014
at 04:30
  • msg #60

Red Team (Round 7)

Almost in unison shots fired out from nearly every gun turret on every corvette.  A massive volley of turbolaser fire shot out in all directions.  Some shot came close but none hit any of the nimble starfighters.  Red 2 proved largely useless as it's guns struggled to hit with it's targeting computers destroyed.

The largest volley of fire was reserved for the incoming torpedoes.  Seven guns across the three corvettes opened up on the incoming assault.  Several missiles were destroyed but five more closed escaped the withering fire.  R2-A9 worked quickly and methodically to shore up the shields while Cor moved all shield power to the forward shields.  It was all they could do to prepare.

Unlike a real ship there was no lurch of the ship, no violent jerk hurling people to the floor, just a simulated sound of explosions hitting the hull.  Alarms began going off almost immediately.

Idaya immmediately brought up a battle damage assessment.  Her ship had taken significant hull damage but all primary systems were online.  She'd lost all shields but the generators were online.  All weapons and other key systems worked perfectly.  Red 1 had taken a body blow, but she wasn't out of the fight.  All fighters were in range of the corvettes and it was time to get some payback.

Further out the freighters continued to spread out in a panic.




OOC: Well Red 1 has taken a big hit but she's all systems operational.  All fighters have closed making it easier for the corvettes to target them.  Even with passive sensors all 12 fighters are currently visible. Give 'em hell!

Grid Locations
Red 1 - D9
Red 2 - A17
Red 3 - F13

Freighter 1 - O1
Freighter 2 - N1
Freighter 3 - A1
Freighter 4 - L20 (Disabled)
Freighter 5 - I23
Freighter 6 - A21

Blue 1-4 (R-41 x 1 & Z-95 x 3) - J11
Blue 5-8 (R-41 x 1 & Z-95 x 3) - E7
Blue 9-12 (Y-Wing x 4) - E18


Red Team
Red 1 - 0/200SP 194/300HP
Red 2 - Shields Destroyed 48/300HP Computer destoyed, Shields Destroyed, Ion engine damage (50% speed)
Red 3 - Undamaged
Freighters 1, 2, 3, 4, 6 - Undamaged
Freighter 5 - Disabled

Blue Team
All undamaged

This message was last edited by the GM at 09:36, Tue 23 Sept 2014.
Cor Lambar
player, 660 posts
Talon Eleven
ID: 'Sola Numen'
Tue 23 Sep 2014
at 05:03
  • msg #61

Re: Red Team (Round 7)

"Recharging shields.  Commander, get control of the panicking freighters, please," Cor advises in her deadpan tone.  "A9, repairs.  Batteries, I suggest prioritising all visible starfighters.  Helm, evasive manoeuvres seem ineffectve, suggest swapping to forward guns."

In addition to recharging shields Cor flicks the sensors to Active.  The Imperials were a distant threat they could run from if they were still in one piece.  In Cor's estimation getting full view of the battlefield supersedes hiding from the Imperials via passive sensors.
Idaya
player, 120 posts
Tue 23 Sep 2014
at 07:00
  • msg #62

Re: Red Team (Round 7)

"All units, close in and target nearest group of enemy fighters and give them the warmest welcome you can in the form of turbolaser bolts. Now we're going to pay them back what they gave us", Idaya said over the comms. He did not acknowledge Cor's comments out loud, but she did begin to call the freighters back in to order in her own way. "This is One Actual to all freighters. Remain close to the disabled freighter and you will be fine. We will tangle with the pirates and be to your aid when they are either destroyed or have fled. They are looking to disable you rather than destroy because your destruction would steal profits from their hands. Remain vigilant and report any enemy contacts you receive outside this battle. We will prevail!" She may have sounded a little cold, more or less, but she was the daughter of Csilla and cold was in her nature.

OOC: 09:58, Today: Idaya rolled 12 using Diplomacy: Oratory (Inspire Confidence). Duh!
This message was last edited by the GM at 07:39, Tue 23 Sept 2014.
Master Servious
GM, 1794 posts
The ultimate power
in the universe!
Wed 24 Sep 2014
at 22:15
  • msg #63

Red Team (Round 8)

The Corvettes began converging, turbolaser spraying out in all directions.  It became apparent on sensors that the entire squadron of starfighters was converging from three sides, risking enemy turbolaser fire.  CC9 and Dohr fired continuously, the latter guided by Cor's sensor feeds.  The gunners managed to hit two of the fast moving Z-95's, stripping their shields but causing no serious damage.  The same could not be said of the Blue Team counterpunch.  As they worked A9 rapidly worked to divert power from secondary systems and began to restore shield power.

Almost as one the three flights released a veritable storm of missiles and torpedoes.  At nearly point blank range there was little time to react and nearly two dozen warheads slammed into the corvette turning it into an instant scrap heap.  Immediately the corvette stopped transmitting and a 'Red 3 has been terminated' appeared on Idaya's screen.  As soon as the barrage was fired the Blue Team was already breaking.

At that moment Idaya, who had been monitoring comms noticed a transmission going out from one of the starfighters.  Focused on other important issues she flicked it to loudspeaker.  The voice was unmistakably Devon's.

"Attention freighters - we are reclaiming illegally seized cargo.  Stop your engines and prepare to be boarded.  Your safety is assured if you follow orders.  If you do not comply, we will disable you and take your ships by force.  I repeat - You will not be harmed if you obey.  Any freighter still moving under its own power in 30 seconds will be assumed to be hostile."




OOC: Ouchies!  Well Red 3 just took the business end of a full squadron of dual fire-linked torps and missiles fired from close range.  Either Blue Team is crazy or very good (or a bit of both).  Either way all 12 ships are now in short or point-blank range of Red 1.

Red 1 is regaining shield strength and is nearly up to 25%.  Red 2 is wounded but in the fight.  Red 3 is a hunk of metal.

As per Idaya's orders, the freighters are moving towards the disabled freighter.





Grid Locations
Red 1 - E12
Red 2 - C15

Freighter 1 - O4
Freighter 2 - N4
Freighter 3 - A4
Freighter 4 - K21
Freighter 5 - I23 (Disabled)
Freighter 6 - D23

Blue 1-4 (R-41 x 1 & Z-95 x 3) - F15
Blue 5-8 (R-41 x 1 & Z-95 x 3) - F12
Blue 9-12 (Y-Wing x 4) - G13


Red Team
Red 1 - 42/200SP 194/300HP
Red 2 - Shields Destroyed 48/300HP Computer destoyed, Shields Destroyed, Ion engine damage (50% speed)
Red 3 - Destroyed
Freighters 1, 2, 3, 4, 6 - Undamaged
Freighter 5 - Disabled (Repairs complete in six rounds)

Blue Team
Blue 4 - 0% Shields, 87% Hull
Blue 7 - 0% Shields, 100% Hull
All others undamaged
This message was last edited by the GM at 00:32, Thu 25 Sept 2014.
Cor Lambar
player, 661 posts
Talon Eleven
ID: 'Sola Numen'
Wed 24 Sep 2014
at 22:46
  • msg #64

Re: Red Team (Round 8)

Cor doesn't say anything.  She simply lets out a slight sigh and takes over boosting the shields from A9, freeing the droid up to continue repairs.  There's nothing more for her to report.
This message was last edited by the player at 04:14, Thu 25 Sept 2014.
Heigren
PC, 325 posts
Zeltron Male
False ID: Vyn Teckla
Wed 24 Sep 2014
at 23:29
  • msg #65

Re: Red Team (Round 8)

The Captain of the lead freighter came on the comm.  "Holy haggises lassie.  You hear that?  I thought you bonnie people were here to protect us.  Now you've got your wee ship blown up.  Ye gonna protect us or should we take our wee luck with the pirates?"


OOC: Making my contribution to the sim!  Knew it was me all along I'll bet?
B2-CC9
Follower, 295 posts
Thu 25 Sep 2014
at 04:15
  • msg #66

Re: Red Team (Round 8)

CC9 targets and fires at one of the fighters.  Not much else he can do.
Dohr Veen
player, 276 posts
Thu 25 Sep 2014
at 07:07
  • msg #67

Re: Red Team (Round 8)

Dohr was happy to see his shots hit one of the Z-95's even if the blasts didn't penetrate the small ship's shields. The fighters moved so fast he had difficulties targeting them and probably would have had no chance of hitting without Eleven's sensor assistance. While taking aim at another bogey, the doctor went through the enemies and the missiles they had fired in his mind. If he was right, one group (Blues 5 to 8) of fighters had already used all of their torpedoes and were no threat to Red 1. The other mixed group with three Z-95s and an R-41 had also fired most of their missiles too. But the bombers, the Y-Wings, were still a big problem.

"Commander, I believe we should concentrate all of our fire on the Y-Wings as they still have missiles left."


OOC: Dohr will do just that. Hopefully the Y-Wings are a bit slower and easier to hit. :)
Idaya
player, 121 posts
Fri 26 Sep 2014
at 03:14
  • msg #68

Re: Red Team (Round 8)

"All batteries, target the enemy units nine through twelve. Shields, recharge", Idaya ordered. She did not seem or sound panicky but simply disciplined and concentrated. Then there was the matter of the freighters to take care of. "This is One Actual to ll freighters. do not listen to their threats. It is simply a bluff on your part. They want you and your cargo intact so they can sell it." And yet again, she sounded a bit cold, rather than motherly and caring.

06:13, Today: Idaya rolled 11. Diplomacy: Calming down the freighters. DUH!
Heigren
PC, 326 posts
Zeltron Male
False ID: Vyn Teckla
Fri 26 Sep 2014
at 22:08
  • msg #69

Re: Red Team (Round 8)

"Sure they want the cargo lassie.  How do you know they want our wee asses intact?  They sure as hell might dump our butts out a wee airlock if we don't comply."

Despite his protesting, the freighters still moved to where the commander ordered them to.
Master Servious
GM, 1796 posts
The ultimate power
in the universe!
Sun 28 Sep 2014
at 07:38
  • msg #70

Red Team (Round 9-10)

The corvettes resolutely ignore Devon's call for surrender.  The freighter captain sounds less convinced but the freighters continue to close on the disabled freighter as per Idaya's orders.

As Red 1 focuses on the Y-wing group and begins chasing them, the beleagured Red 2 gets swarmed by Blue 1-8.  Strangely Blue 5-8 just fly around the ship making no effort to shoot.  It's like they're taunting the corvette.  Blue 1-4 aren't so passive.  The three Z-95's let off a missile barrage that slams into the corvette's hull.  This is followed up by the R-41 Blue One that strafes the corvette at such extreme close range even Cor couldn't have seperated the two signals if she'd had time to try.

The Umbaran was not monitoring sensors, nor feeding sensor data to the gunners.  She'd handed over that duty to A9 and had taken over the job off shoring up the shields, a skill she seemed most adept at.  In less than half a minute she'd got the shields back up to 50%.  The gains seemed moot as the Y-wings took another missile lock on the corvette.  Cor doubled up the shields and hoped they'd hold.

The sirens rang a moment later as the quartet of Y-wings fired another torpedo volley before switching to lasers.  The gunners opened up, one scoring a hit on the lead Y-wing but no missiles.  The Y-wings returned with a laser barrage that caused mild shield damage.  Mika threw the ship into a spin while everyone braced for impact that would likely end their mission.

But the impact never came.

After a few moments, Cor quickly inspected the sensors.  The missiles had missed, passing under the fuselage.  They were still tracking but they still had a chance.  She noticed the Y-wings had split, one pair shooting off to port and one to starboard.





OOC: For the first time this sim, the torpedoes have missed!  They're still tracking but it's not all over.

Now at present the missiles are behind the corvette, two Y-wings to port, two to starboard.  Now if Idaya continues to flee the missiles they wont reach you until round 12 (giving you two turns to shoot at them with the aft guns) but you wont have a target for your forward guns.  If you turn you can bring your front guns to bear on missiles or Y-wings but the torps will reach you in round 11.

Red 2 is out of action.  It's only Red 1 now.  Cor's work is really cranking up your shields fast.  Now if only your guns could hit a little more (in fairness it's not easy!)

Grid Locations
Red 1 - A5


Freighter 1 - P13
Freighter 2 - O13
Freighter 3 - K9
Freighter 4 - K23
Freighter 5 - J23 (Disabled)
Freighter 6 - I23

Blue 1-4 (R-41 x 1 & Z-95 x 3) - D16
Blue 5-8 (R-41 x 1 & Z-95 x 3) - D14
Blue 9-10 (Y-Wing x 4) - A8
Blue 11-12 (Y-Wing x 4) - A2

Missiles - F5 (closing on Red 1)


Red Team
Red 1 - 89/200SP 194/300HP
Red 2 - Destroyed
Red 3 - Destroyed
Freighters 1, 2, 3, 4, 6 - Undamaged
Freighter 5 - Disabled (Repairs complete in four rounds)

Blue Team
Blue 4 - 23% Shields, 87% Hull
Blue 7 - 3% Shields, 100% Hull
Blue 9 - 0% Shields, 95% Hill
All others undamaged

This message was last edited by the GM at 11:13, Tue 30 Sept 2014.
Idaya
player, 122 posts
Sun 28 Sep 2014
at 09:51
  • msg #71

Re: Red Team (Round 9-10)

"Helm, hold the torpedos away for as long as possible. Gunners, aft batteries, commence firing on the torpedoes. Shields, I want as much capacity as you can give and when the torpedoes close in, I want the shields full aft for the moment. We need everything we can put between those torpedoes and us to stay in the fight." Regardless of the situation, the Chiss remained calm, issuing one order at a time in a brisk but serene fashion. "We'll give them a good reason to be sorry for what they have done once the torpedoes are gone."

OOC: Assist Dohr with a targetting solution.
Master Servious
GM, 1798 posts
The ultimate power
in the universe!
Tue 30 Sep 2014
at 11:13
  • msg #72

Red Team (Round 11-12)

Red 1 moves at full speed away from the torpedoes closing.  Idaya takes control of the sensor station much to the chagrin of R2-A9.  With an understanding of Binary the Chiss picks up several of the droid's comments, none of which would be polite to repeat.

Even with Idaya supporting him, Dohr, who had switched to the aft turret was unable to hit the torpedoes that closed on them.  Meanwhile the port and starboard gunners kept up a scathing fire on the Y-wings.  The flight had broken into two wing-pairs and each pair was attacking from one side or the other.  Neither veered into the arc of the forward guns, jinking back and forward to maintain their speed.  A tactic that seemed to be paying off as only CC9 managed to score a single hit against the leader of the starboard wing-pair.

A new threat emerged as Blue 1-4, the team that had finished off Red 2 came flying at the corvette like their tails were on fire.  A half dozen missiles exploded from the Z-95's and began closing while the R-41 lent it's fire to the attack.  Laser fire was hitting the shields from three sides.  Idaya quickly switched to the shield status, expecting them to be almost depleted.  She was pleasantly surprised to see that the corvette had lost less than 3% of its remaining shields.  Given the volume of fire the fighters were pouring out Cor had to be doing an incredible job to keep the shields up.  If they could pick off the fighters, Cor might just keep them in this fight.  The game changer would be the projectiles.  If they hit, even Cor probably couldn't keep the shields intact.

Switching back to sensors she saw the torpedoes were about to hit.  She called for the crew to brace for impact, taking her own advice.  However once again the torpedoes missed.  They were directly beneath the hull and could possibly proximity detonate in the next few seconds but so far luck was with them.




Despite Idaya being the only one who posted I've moved forward partly because the 2 day time limit is up but also because both Cor and Dohr have RL issues and Mika has missed the past two combat posts.

Well the torpedoes have missed again!  You're being attacked by 8 starfighters but the shields seem to be holding.  There are still a load of projectiles in play however.

The gunners have managed to hit four separate starfighters once.  However it's the second shot that will be telling.  Their shields absorb one shot but any subsequent hits would be against hull.



Grid Locations
Red 1 - A9

Freighter 1 - U21
Freighter 2 - T21
Freighter 3 - S19
Freighter 4 - U26
Freighter 5 - T26 (Disabled)
Freighter 6 - S26

Blue 1-4 (R-41 x 1 & Z-95 x 3) - D10
Blue 5-8 (R-41 x 1 & Z-95 x 3) - I13
Blue 9-10 (Y-Wing x 4) - A15
Blue 11-12 (Y-Wing x 4) - A3

Torpedos (8) - A9 (closing on Red 1)
Missiles (6) - B9 (closing on Red 1)


Red Team
Red 1 - 84/200SP 194/300HP
Freighters 1, 2, 3, 4, 6 - Undamaged
Freighter 5 - Disabled (Repairs complete in two rounds)

Blue Team
Blue 4 - 23% Shields, 87% Hull
Blue 7 - 3% Shields, 100% Hull
Blue 9 - 2% Shields, 95% Hull
Blue 11 - 1% Shields, 95% Hull
All others undamaged

Mika Trake
player, 637 posts
Talon 10
Shore leave Kimy Stell
Tue 30 Sep 2014
at 15:28
  • msg #73

Re: Red Team (Round 11-12)

"You got it."  Mika says as she keeps the ship in evasive maneuvers, trying to keep the missiles from finding their target.  She was shocked at her success so far, a cap ship wasn't exactly known for it's maneuverability.
Dohr Veen
player, 278 posts
Wed 1 Oct 2014
at 16:54
  • msg #74

Re: Red Team (Round 11-12)

Dohr took aim at the group of missiles and failed to hit any of them, miserably. Even though he had no training in using spaceship weaponry, he was still a little disappointed in himself. Watching the torpedoes close in on the holoscreen, he felt a lot more like he was playing a game than he had in the previous exercise. But despite the fact that he had already had a few minutes to learn to play the game, he was making very little or in fact no progress. The doctor just didn't seem to be able to master the basics of shooting at targets moving incredibly fast even with the help he got from Idaya and Eleven.

But it wasn't like him to give up as long as he had life in him still, even if it was virtually real. Dohr let out a deep breath and tried to concentrate even more on hitting the damn tubes.
Idaya
player, 123 posts
Wed 1 Oct 2014
at 17:33
  • msg #75

Re: Red Team (Round 11-12)

Idaya made yet another split second decission. "All batteries, fire at the approaching missiles", she called out. Practically it meant, the gunners would have to swap batteries again and she kept feeding targetting data to the Kel Dorian, who, despite the fact of not being a trained crewmember of a starship was doing as well as one could hope. "Shields, reinforce as much as possible. Pull power from the engines, if needed. Helm, make your best moves, so the torpedoes will take as long as possible to reacquire."

She made a quick calculation. It wasn't possible to know for certain, how many projectiles the enemy fighters were carrying, but her estimate was, the enemy had nearly depleted the missiles and torpedoes by now and once they did, they'd have far less to throw against the corvette's shields. It'd mean, they'd need to close in and they'd be far easier to hit.

"You are doing well, crew. We are still in the fight - let us keep it that way!" It was perhaps unexpected from the blue-skinned officer, who seemed almost cold, but she had said it out loud. If they survived the scenario, who knew what she'd say?
This message had punctuation tweaked by the player at 17:34, Wed 01 Oct 2014.
Cor Lambar
player, 663 posts
Talon Eleven
ID: 'Sola Numen'
Fri 3 Oct 2014
at 00:01
  • msg #76

Re: Red Team (Round 11-12)

"A9, that was impolite.  Reinforcing shields."  Cor says nothing else, going through the motions of shoring up their defences and angling them between hull and torpedoes.  "Are we ignoring the possibility of survivors, Commander?" she asks in passing as her fingers dance along keys like a pianist.  Cor knows, just as well as anyone on the ship, that they're in no position to go hunting for escape pods...  But she does ask, nonetheless.
Mika Trake
player, 638 posts
Talon 10
Shore leave Kimy Stell
Fri 3 Oct 2014
at 01:09
  • msg #77

Re: Red Team (Round 11-12)

"Of course." Mika says about her best moves.  Of course, if power's pulled from the engines to buffer the shields, that was going to limit what she could do.  On the other hand, they weren't going to do so good at avoiding hits, so maybe energy was better shunted to the shields.
Master Servious
GM, 1800 posts
The ultimate power
in the universe!
Mon 6 Oct 2014
at 10:25
  • msg #78

Red Team (Round 13)

The screens were a blare of light, the sensors a jumble of blips.  Things began happening so fast that no one person, not even Idaya or Cor could keep track of it all.  It wasn't until debrief later that the sheer number of hits scored in that five to six second period could be truly appreciated.

On the front turbolasers, Dohr and CC9 successfully hit two of the torpedoes that had overshot the corvette and were beginning to turn.  On the port turbolaser, the automated fire control hit another Y-wing, damaging but not fully knocking down it's shields.

But things didn't all go the Red Team's way.  What seemed like an endless series of explosions hit the hull.  Later analysis would show that 9 missiles had hit the rear shields, overloaded them, then smashed into the hull.  The shields aborbed most of the damage but not all of it.  However, no major systems were damaged and only the torpedoes seemed to be left in the fight.

On sensors, Cor noted one of the ship, a R-41 Starchaser, designated Blue 5 had broken off and was flying towards the six freighters which were bunched together awaiting orders.




Well the dice roller went from rolling all single digits which it's been doing for a few rounds and started throwing out some high numbers.  Both the forward and port turbolasers hit.  Unfortunately the Blue Team also hit the corvette.  Any more hull damage and you're likely going to start suffering system damage.


Grid Locations
Red 1 - G10

Freighter 1 - AF27
Freighter 2 - AE27
Freighter 3 - AD25
Freighter 4 - AF28
Freighter 5 - AE28 (Disabled)
Freighter 6 - AD28

Blue 1-4 (R-41 x 1 & Z-95 x 3) - H10
Blue 5 (R-41) - Y19
Blue 6-8 (Z-95 x 3) - M10
Blue 9-10 (Y-Wing x 2) - G19
Blue 11-12 (Y-Wing x 2) - G1

Torpedos (6) - C10 (overshot/moving away from Red 1)



Red Team
Red 1 - 0/200SP 157/300HP
Freighters 1, 2, 3, 4, 6 - Undamaged
Freighter 5 - Disabled (Repairs complete in two rounds)

Blue Team
Blue 4 - 25% Shields, 87% Hull
Blue 7 - 4% Shields, 100% Hull
Blue 9 - 5% Shields, 95% Hull
Blue 10 - 20% Shields. 100% Hull
Blue 11 - 3% Shields, 95% Hull
All others undamaged</i>
This message was last edited by the GM at 12:19, Mon 06 Oct 2014.
Idaya
player, 125 posts
Mon 6 Oct 2014
at 11:10
  • msg #79

Re: Red Team (Round 13)

"Shields! Pull power from anything but the guns to get them up again", the Chiss ordered in a calm tone. "Gunners, target the torpedoes, so we can take out as many of them as possible before they turn back at us. Helm, course aft of the torpedoes, so they take as long as possible to re-track us. If we can keep them off for a moment, they'll probably disarm soon." The situation was somewhat dire, but there was a chance yet. Idaya laid her best firing solution and transmitted it to Dohr once again, so the Kel Dorian could take his best shot at taking out the biggest threat. Once the torpedoes are out, we'll go after the bombers and anything armed with an ion cannon.
Dohr Veen
player, 280 posts
Mon 6 Oct 2014
at 15:28
  • msg #80

Re: Red Team (Round 13)

Finally a proper hit! Dohr was happy to see the torpedo he had been aiming at disappear from the holographic radar. Then another one next to it vanished as well. CC9 had scored a hit too. The success made the Kel Dor feel so good, he managed to surprise himself. It had clearly been too long since he had had a chance to play such games or participate in military simulations. To him, no matter which way things went in the end, the day had been a success and well worth the time. And in case, the doctor had gotten a lift off Det Akari. Things had turned somewhat too hot in there.

Before he had a chance to get carried away by the memory of the events that had taken place not so long ago, Dohr forced himself back to the reality. And in that reality, he noticed he had missed something. Idaya had practically made him the second in command, the XO or the First Officer (or whatever it was called in the Chiss Navy) by saying he should take over her position should something happen to her. In such role he would be superior to the rest of the crew and as their superior, he would have other responsibilities than simply shooting as well.

Of course the exercise was not a real situation and many of them were in roles they were very much unaccustomed to. And since the Commander was actively participating on a personal level in running the ship, there was fairly little Dohr would need to do. Or that was how he saw it. Naturally the bridge was an alien environment for him, so he couldn't really be 100% certain about what he should or should not do.

While the thoughts were running through his head, the Doc could just watch explosions of hits register as a big, bright cloud in the aft section of the corvette. He tensed his muscles and gripped the turret controls tighter as if expecting the damage to send a jolt through the cruiser as a real-life hit would have. Even without Sola's shield status announcement, Dohr understood that another hit like that would be their end. Their would only survive a little longer was if K got their shields back up right away and the gunners (mostly himself and the droid) would manage to hit the torpedoes again. The odds weren't on their side...

"K, listen to me. I know you can do it. Use anything you can. Hell, divert some power from the engines and lifesupport if nothing else works." A half a second break later: "CC9, we need to hit again. Let us show the pirates they picked the wrong target this time!"


OOC: Inspire confidence on Mika and CC9. Though I've no idea if it really works on droids or not. :)
Mika Trake
player, 639 posts
Talon 10
Shore leave Kimy Stell
Mon 6 Oct 2014
at 16:14
  • msg #81

Re: Red Team (Round 13)

Mika turns the ship into the path of the torps, but the ship was damn near standing still compared to the maneuverable torps.
This message was last edited by the GM at 07:47, Tue 07 Oct 2014.
Blue Team Leader
Mon 6 Oct 2014
at 22:01
  • msg #82

Re: Red Team (Round 13)

Another comm message from Blue Team crackled on the Corvette's speakers.  It was clearly Devon's voice, sounding a little smug.

"Attention corvette captain, attention corvette captain.  Your shields are down, your ship is heavily damaged and we have already destroyed the rest of your squadron.  Surrender and power down and we can finish this with no more bloodshed - your crew will live, I repeat:  your crew will live.  Terms are as follows:  You will power down all weapons, engines and targeting systems; you will not attempt to raise shields.  Freighters are free to launch escape pods - we will NOT target them, we're only here to reclaim illegally seized cargo.  You will be able to pick up those pods once we're done here.  If you keep fighting then we will kill you.  I await your response."
Idaya
player, 126 posts
Tue 7 Oct 2014
at 20:42
  • msg #83

Re: Red Team (Round 13)

"Sensors, can you locate me, which one of the fighters is transmitting", Idaya asked. "If you can, send the gunners a solution. I shall answer him in the only proper manner."
Cor Lambar
player, 664 posts
Talon Eleven
ID: 'Sola Numen'
Wed 8 Oct 2014
at 08:50
  • msg #84

Re: Red Team (Round 13)

Cor waits until the flaring sensors settle down - she knows from experience that trying to drive blindly through a storm is a big mistake.  Once she has solid sensor activity she starts assessing damage and rebuilding shields - until Dohr speaks.  She wonders briefly who ‘K’ is, assumes he means Kimy, and then Blue Leader’s message comes through.

It is with some surprise that Cor hears Idaya’s order.  For a moment she simply sits there, not a long moment but certainly a pause, and then she activates her comms.

”Commander, do you believe we can still win this fight?” she asks, her voice neutral but certainly curious.
Idaya
player, 127 posts
Wed 8 Oct 2014
at 08:59
  • msg #85

Re: Red Team (Round 13)

"You suggest we give up, Miss Numen? Give in to the pirates and hope, they honour their promise of letting us go?" The ship had not been destroyed yet and with the torpedoes most likely about to run out of fuel, Idaya still considered them still having a chance. "Now, can you provide the targetting data or not? Taking out their leader will most likely cause some stirring on their side and give us a chance to strike back."
This message was last edited by the player at 08:59, Wed 08 Oct 2014.
Cor Lambar
player, 665 posts
Talon Eleven
ID: 'Sola Numen'
Wed 8 Oct 2014
at 10:14
  • msg #86

Re: Red Team (Round 13)

”I asked you a question, Commander,” Cor responds easily, her fingers tapping away, ”I was not suggesting anything.  You have the sensors by the way,” she adds lightly, ”so no, I cannot provide targeting data.  You will need to do that.”
Dohr Veen
player, 281 posts
Wed 8 Oct 2014
at 10:54
  • msg #87

Re: Red Team (Round 13)

"Commander, I urge you to reconsider!" There was a clear ring of worry to Dohr's voice as he called out to Idaya. "We cannot know whether the one who contacted you is their leader or if he is bluffing or not. And even if he is the enemy commander, their mode of operation might have them carry on with the mission without him."

Dohr paused for a couple of seconds as he considered his next words. "Commander, it seems to me he is offering us an honorable surrender. We have already lost a great number of our crew on the two corvettes, perhaps more than one hundred people. Our ship is the only hope of survival for the civilians on board the freighters. Should we valiantly keep on  fighting and fall in this battle, who would be there to pick up their pods?"

The Kel Dor gave Idaya a slight bow. "But it is your call of course, Ma'am."
Mika Trake
player, 640 posts
Talon 10
Shore leave Kimy Stell
Wed 8 Oct 2014
at 12:31
  • msg #88

Re: Red Team (Round 13)

Trying to keep on the tail of the torpedoes and with forward gun turrets unmanned, Mika let's fire at the torps, hoping to do something other than help the ship wallow about.

07:30, Today: Mika Trake rolled 25 using 1d20+8. Firing forward guns.
Idaya
player, 128 posts
Wed 8 Oct 2014
at 14:39
  • msg #89

Re: Red Team (Round 13)

"We can discuss the intricacies of command after the simulation is completed, but I prefer to go out fighting. We give up now and we've lost already. Fighting, we still have a chance."

<OOC: 13:34, Today: Idaya rolled 15 using Computer Use: Tracking the transmission to its source. - Bleh! Lousy rolls again.</Orange>
Master Servious
GM, 1802 posts
The ultimate power
in the universe!
Wed 8 Oct 2014
at 22:42
  • msg #90

Red Team (Round 14 & 15)

As the terms of surrender are announced by the Blue Team and Idaya's crew speak of it the battle rages on, neither side letting down their guard.  While Idaya tries to locate the source of the enemy transmission, Cor continues to try to keep the shields up.  It's a difficult battle as the ships keep hammering the corvette from three sides.  The Y-wings had now switched to ion cannons which was causing some minor system problems and hampering her work.  Fortunately R2-A9 on his own initiative had moved to the engineering station and plugged himself in, repairing systems almost as soon as they were ionised.

However the heroic effort to keep the shields up could just not keep up with the sheer volume of fire.  A concentrated blast from the rear rocked the ships.  Immediately a roar of alarms went off as the aft shield overloaded and failed.  Moments later the port shield went too.  But that was the least of their problems as the remaining torperdoes turned and flew at the corvette's bridge.

Mika had been valiantly fighting a losing battle with the helm.  Already suffering from reduced speed and maneuverability from power diversions, the ion attacks were further affecting her.  She'd comandeered a frontal turbolaser to assist the defence.  As the torpedoes turned she joined CC9 and Dohr in a scathing frontal fire that destroyed two torpedoes.  But the other four plowed in.

In a desperate move Cor threw all the shield power she could to double front.  It left the other sides open to fire from the ships but with two shield facings damaged and the torpedoes posing the greatest risk, she didn't waste time asking the commander.

The torpedoes hit with an explosion that temporarily blacked out the front view screen.  When it cleared there were alarms blaring.

"Damage report!" Idaya called as she checked her own systems.  It was not a good sign.  The hull had taken a beating and structural integrity was down to 18%.  One of the front turbolasers had been destroyed.  The port and aft shield generators were showing signs of damage.

The Chiss quickly assessed the positives in the situation though.  Yes she's lost a forward gun but she had two more pointing forward so there wasn't an exposed side.  The shields could be repaired.  It was also unlikely the Blue Team had any more projectiles as it had been at least half a minute since any missiles or torpedoes had been fired.  With their shields down it would have been a perfect time.  Furthermore, the aft gun had managed to score a hit on Blue 5, a Z-95 which had already been damaged by a previous hit, destroying it.

Finally she'd managed to pinpoint the ship the transmission had come from, partly thanks to R2-A9.  Idaya had only been able to determine the transmission had come from the port flank.  But R2-A9 had identified the distinctive sound of a Koensayr R200 ion jet engine which were used in Y-wings.  Blue Leader was either Blue 9 or Blue 10, the Y-wing pair even now peppering the corvette's port side with ion fire.

Over the comms came a new sound.  Rather than Blue Team Leader with more demands it was various voices at once on the convoy frequency.

"Under attack!"
"By the force they're shooting!"
"We're hit, taking dam. . ."
"Three is down, damn they got six too."

Temporarily flicking to a long range scan, Idaya saw Blue 2, a lone R-41 was flying through the freighter convoy.  Already two freighters were no longer showing up though scan showed them present.  The R-41 was disabling the freighter convoy.





Despite sound strategies from Idaya, Mika and Cor and some great shooting, several torpedoes hit.  Of course it was half the amount it could have been.  Red 1 has taken significant damage but is still functioning.  One forward gun is destroyed but you still have two left facing front and one on every other facing.  Two of the shields are down but can be repaired (R2-A9 has moved to engineering already).  The fighters are swarming you but none have fired any other missiles so are likely reduced to guns alone.

A little over 15km distant, the freighter convoy is being disable by a lone R-41 Starchaser.


Grid Locations
Red 1 - A10

Freighter 1 - AH27
Freighter 2 - AG27
Freighter 3 - AF27 (Disabled)
Freighter 4 - AH28
Freighter 5 - AG28
Freighter 6 - AF28 (Disabled)

Blue 1 (R-41)- B11
Blue 2 (R-41) - AF31
Blue 3-8 (Z-95 x5) - E10

Blue 9-10 (Y-Wing x 2) - A19
Blue 11-12 (Y-Wing x 2) - A1


Red Team
Red 1 - 0/200SP 53/300HP Port & Aft shields damaged, front turbolaser x1 destroyed
Freighters 1, 2, 4 - Undamaged
Freighters 3, 5, 6 - Disabled


Blue Team
Blue 1 - Undamaged
Blue 2 - Undamaged
Blue 3 - Undamaged
Blue 4 - 25% Shields, 87% Hull
Blue 5- Destroyed
Blue 6 - Undamaged
Blue 7 - 4% Shields, 100% Hull
Blue 8 - Undamaged
Blue 9 - 5% Shields, 95% Hull
Blue 10 - 20% Shields. 100% Hull
Blue 11 - 3% Shields, 95% Hull
Blue 12 - Undamaged

Heigren
PC, 328 posts
Zeltron Male
False ID: Vyn Teckla
Thu 9 Oct 2014
at 00:06
  • msg #91

Re: Red Team (Round 14 & 15)

"Holy son of a motherless haggis.  The wee devils are shooting me convoy.  Damn it lassie, where's our protection?  We can't hold out long against these wee buggers.  Me bonny ships have no weapons!
Idaya
player, 129 posts
Thu 9 Oct 2014
at 06:30
  • msg #92

Re: Red Team (Round 14 & 15)

"Gunners, target the enemy units Nine and Ten. Take them out!" The Chiss did not seem to lose her cool - the enemy, despite their calls for surrender, were firing on both the corvette and the freighters, which was not a promising sign. There was still some fight left in the shot-up corvette and she was going to give the enemy whatever was necessary. "Give me every bit of shields you can. Helm, bring us closer to the freighters. Once the priority targets are destroyed, swap to the second group", Idaya told them, marking the two other Y-wings as secondary targets. "And keep the reports coming in!"

"Freighters, this is One Actual. We are coming to your aid once we have swatted some of these flies off ourselves."

OOC: Sending targetting data to Dohr again.
This message was last edited by the player at 10:59, Fri 10 Oct 2014.
Dohr Veen
player, 282 posts
Thu 9 Oct 2014
at 09:59
  • msg #93

Re: Red Team (Round 14 & 15)

He could only hope Idaya's choice was the right one and his would've been wrong. Dozens if not hundreds of lives depended on it. "Aye aye, Ma'am! Targeting Blue 10." Now or never was the moment when Dohr really needed to hit his mark. The bogeys were probably totally out of torpedoes and taking the corvette out with their peashooters would take a lot longer. Perhaps they really did still have a chance. But with the enemy disabling the freighters with their ion cannons was not good. Not good at all if they hit the life support, by accident or on purpose.
Mika Trake
player, 641 posts
Talon 10
Shore leave Kimy Stell
Thu 9 Oct 2014
at 15:38
  • msg #94

Re: Red Team (Round 14 & 15)

"On it." Mika says as she changes the ship's heading towards the freighters.  With the reroutes, power's at a minimum and the usually sluggish ship is even more so.  Once the commands are set, she takes control of a forward turret and fires again.

10:37, Today: Mika Trake rolled 12 using 1d20+8. Firing forward guns.
Cor Lambar
player, 666 posts
Talon Eleven
ID: 'Sola Numen'
Fri 10 Oct 2014
at 17:53
  • msg #95

Re: Red Team (Round 14 & 15)

"Yes, Commander," Cor states in her almost aggravating calm, tapping out the sequence needed to recharge the shields once more.  She doesn't raise her concerns any more; Idaya has heard and disregarded them, as well as those of Dohr, so Cor leaves it alone for the moment.
Master Servious
GM, 1804 posts
The ultimate power
in the universe!
Sun 12 Oct 2014
at 09:21
  • msg #96

Red Team (Round 16-18)

Red 1 turns and moves towards the freighters while the Blue Team continues to pour fire into the beleagured corvette.  Taking advantage of the ship's weakness, they Y-wings regroup and pour ion cannon fire into the undefended port side while the Z-95's do the same at the rear.  The corvette turbolasers fire and score two hits on the Y-wings before power is lost thanks to ship ionisation.  R2-A9 is quick to restore systems but it is too late.  The Blue Team shows no mercy and increases it's rate of fire, quickly reducing hull integrity.  Bridge systems begin to fail before all the screens go blank and the main viewport reads:

Red 1 has been destroyed.  Simulation terminated.

The lights come on and the door at the back open, letting fresh air into the room which had become close and sweaty with the intense action.  The simulation instructor arrives and leads the team to their debriefing room.


OOC: Bad luck guys.  I don't really know if the teams were unbalanced (there are no real rules to follow, it's all guesswork on my part) or the Blue Team just did better.  Anything you want to discuss as red team, please do so here, else move to the 'Shore Leave - Take 2' thread
This message was last edited by the GM at 09:26, Sun 12 Oct 2014.
Cor Lambar
player, 667 posts
Talon Eleven
ID: 'Sola Numen'
Sun 12 Oct 2014
at 09:31
  • msg #97

Re: Red Team (Round 16-18)

"Well, that was interesting," Cor says lightly, her hologram shutting off seconds after the simulation is terminated.  "I shall forward the Red Team feed through to our collective Commander," she adds, finding it unnecessary to specify she means Devon, "and we will organise a debriefing time.  In the meanwhile I believe I shall have a shower.  Thank you for your time."
Idaya
player, 130 posts
Sun 12 Oct 2014
at 11:31
  • msg #98

Re: Red Team (Round 16-18)

There was no second guessing decissions, she had made. Idaya made a quick assesment about the tactical situation and found it very likely to be very much in the favour of the fighters, due to the fact, they had plenty of anti-capital ship ordnance to use. But they had lost and there was no excuse for that - she felt, she had done as much as the scenario parameters allowed her to and it would be left to the others to decide whether she had been succesful or not, and whether the scenario had been overtly difficult.

"Thank you, everyone, for your fine performance. I know, not all of you are so familiar with capital ships, but you did well regardless." It was said in a cool, but yet praising manner.
Mika Trake
player, 642 posts
Talon 10
Shore leave Kimy Stell
Sun 12 Oct 2014
at 16:36
  • msg #99

Re: Red Team (Round 16-18)

Mika tries to lock down her console like one would when quitting ones station.  But with the simulation over, the console had locked itself.  She stands up and wipes her hands.  "Well, that was fun.  Maybe we should follow it up with a stun baton message."

Mika moves on over and heads for the briefing room.
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