Red Team (Round 6)
Wordlessly the teams complied with Idaya's commands. On her tactical screen, Idaya watched the ship turn towards the Y-wings which were still flying towards the centre of the Corvette group. The turn brought the incoming torpedos from the Y-wings into the forward gunners' fire arc but left only the starboard battery to shoot at the missiles fired from the group of fighters from 'Bogey 2'. B2-CC9 continued to fire at these missiles but could not replicate his earlier skill and failed to hit the fast moving projectiles.
Moments later they crashed into the ship. Alarms began sounding. R2-A9 confirmed multiple hits. Four groups of paired missiles for eight strikes in all. The droid had followed Idaya's commands and moved the shields to starboard, a move that likely saved the ship from greater damage. As it was the shields took significant damage, losing over 75% of operating power. However as damage reports came in Idaya noted all primary systems were undamaged, just some minor and irrelevant secondary system damage.
Red 2 was not so lucky. The corvette, already battered from it's first hit, now took a battering as a volley of proton torpedos exploded in it's rear section. The aft guns had failed to hit anything and the ship took the full brunt of eight torpedoes. The ship began listing numerous damaged systems. It's computer systems were out, ion drives were damaged but functional. The worst problem was it's shield generators had been destroyed. Until the ship could repair them they would have no shields. The ship took significant hull damage but hung together. All turbolasers still functioned but without the computer system to provide fire control, the ship would struggle to hit fast-moving fighters and had next to no hope against further missile attacks.
The crew of Red 1 could only watch for a moment as their own problems increased. Since the Y-wings had also fired at them, they could expect their own troubles in less than ten seconds. One advantage for them was now that Mika had turned the ship all three forward guns could target missiles.
Suddenly the radio crackled to life and a voice began crying out. Idaya recognised it as the radio operator from one of the freighters, the one who had been appraising her assets. "Oh god, they're shooting us, we're going to die. Arrrrgh save us!" The comm suddenly went dead. On Cor's sensors she could see the Freighter, which was the one an R-41 and Z-95 had used as cover was now dead in space. The two ships had now flown away from the cover and were flying towards Red 3. She noticed the other two Z-95's had followed suit. Red 3 immediately opened fire with its port and aft turrets but initially failed to hit.
OOC: A reminder to all members of Red Team that everyone has a valuable role to play. Read over the various things you can do in your role for ideas. If you are uncertain contact me. You'll succeed or fail as a team. Can't let those Blue Team upstarts win can you?
Red 2 has taken a beating but is still functional. Red 1 has (assumedly) 8 torpedos ready to smash into its bow in one round and your sheilds are far from awesome. Now one of your freighters has been attacked. On the bright side all the fighters are now all in range. This includes the 2 wingpairs that had been using the freighters as cover.
In order to help gunnery decisions I am listing for next round available targets. For Dohr and CC9 this can help them choose their turret/target of choice. It's also for Idaya/Mika's purpose. Idaya may wish to set a target of priority for unmanned guns (if there are multiple) or she may wish to have corvettes change course to bring their powerful forward guns to bear on a specific target. Likewise Mika may wish to roll and direct the ship to bring a specific target under the range of a specific turret. Of course initiative plays a part as the enemy may move before you shoot.
On current trajectories and speeds the available gunnery targets next round will be:
Red 1
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Forward (3 turrets) - Torpedoes (short range), Blue 9-12 (long range)
Port - Blue 2 & 4 (medium-long)
Starboard - Blue 1 & 3 (short range)
Aft - None (though ships in starboard turret sides will likely move into aft next round)
Red 2
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Forward (Torpedoes targeting Red 1 - miss 'may' hit Red 1) or Blue 5-8
Port - Nil
Starboard - Blue 2 & 4
Aft - Blue 9-12
Red 3
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Forward (Nil)
Starboard (Torpedoes Targetting Red 1)
Port - Blue 1 & 3
Aft - Blue 2 & 4
Grid Locations
Red 1 - D5
Red 2 - D15
Red 3 - H10
Freighter 1 - O1
Freighter 2 - N1
Freighter 3 - B1
Freighter 4 - L20 (Disabled)
Freighter 5 - I23
Freighter 6 - C18
Missiles/Torps - D10 (targetting Red 1) - Hit round 7
Blue 1-2 (R-41 & Z-95) - K18
Blue 3-4 (Z-95 x 2) - L6
Blue 5-8 (R-41 x 1 & Z-95 x 3) - A3
Blue 9-12 (Y-Wing x 4) - A22
Red Team
Red 1 - 47/200SP 300/300HP
Red 2 - Shields Destroyed 48/300HP Computer destoyed, Shields Destroyed, Ion engine damage (50% speed)
Red 3 - Undamaged
Freighters 1, 2, 3, 4, 6 - Undamaged
Freighter 5 - Disabled
Blue Team
All undamaged
This message was last edited by the GM at 06:12, Mon 22 Sept 2014.