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Act 6.1b - Flight Simulator Sim (Blue Team)

Posted by Master ServiousFor group 0
Master Servious
GM, 1768 posts
The ultimate power
in the universe!
Mon 1 Sep 2014
at 10:56
  • msg #1

Act 6.1b - Flight Simulator Sim (Blue Team)

BLUE TEAM - Devon, Kyvarr, Fiarr, Sheila & Flash

After the various Talons and potential recruits enjoyed their downtime in a variety of different ways and managed various amounts of sleep, they were all driven to the training centre once again.  This time they were driven to a wing of the facility given over entirely to flight simulators.  There were numerous levels assigned to this with various rooms.  There were flight simulators that could be programmed to respond like hundreds of different craft.  Participants could fly a centuries-old Aurek Tactical Starfighter or a brand new Razor Class Starfighter.  There was even the possibility to fly Imperial TIE fighters but few groups took this opportunity except for fun as capturing viable TIE fighters was a difficult proposition, keeping them even harder.

The first room the Talons were led into was what was called a ‘squadron room’.  This consisted of 12 individual starfighter simulator wired into a central control centre manned by an instructor.  Each starfighter was individually enclosed and could be programmed to handle and contain armament of any of the vast array of ships.  From here the controller could set up numerous challenges for the pilots.  Anything from space debris, to hostile waves of fighters to various system failures on a ship.

Each Talon was placed in their own simulator and run through a variety of programs.  Firstly there was some basic flight control tests – flying through obstacle courses, followed by navigating asteroid fields.  Then the simulations moved on to combat.  Initially one on one battles where the fighters were pitted against enemies of increasing difficulty.  Then the simulation was repeated with one on two scenarios, then one on three and one on four.  Next the simulations involved Talons in wing pairs facing off against increasingly difficult waves of enemies.  Then the wing pairs became flights of two wing pairs.  Finally the flights became a squadron of twelve, with simulated ships making up the numbers.  The squadrons faced off against squadrons of enemy fighters, capital ships, even ground bombing targets.  While the simulations revolved around numerous fighters, Devon seemed to favour the Z-95 Headhunter the most, though ships like the R-41 Starchaser, Y-wing and Cloakshape fighters made regular appearances.

As they broke for lunch the group were exhausted and perspiring from so long in the simulator.  The scores showed that Flash was the clear leader which came as no surprise.  The Duros seemed to become one with his starfighter pulling off incredible stunts and feats of agility.  Even when attacked by multiple enemies he held his own well.  It was hard to imagine anyone coming close to beating his score.  Devon and Sheila both showed significant  skill, both their scores vying for second place.  Fiarr also performed very well.  The surprise was Kyvarr, the Cathar who had never flown a vehicle that rose above a few hundred feet showed suprising skill in the simulator.  Though she scored lower than the others Devon could tell it would only take some basic training in starfighter operation to bring the Cathar up to a significant skill ability.  That and training her to think in three dimensions where gravity and atmosphere were not an option.

After a welcome break for lunch, the Talons were ushered into the ‘command bridge’ room.  This room was set up more like the bridge of a capital ship.  There were pilot and co-pilot stations , a tactical station with multiple chairs for control of weapons, shields  and tractor beams.  Another section was dedicated to sensors, communications and astrogation, another to maintenance and power distribution.  In the centre of the simulation was a raised chair for the vessel’s commander to sit in and command the ship.  The commander’s chair had arms with pop-up vid screens which allowed the commander to bring up any station or stations they wished as well as overall tactical updates of their ship.

A number of simulations were played out.  The Bridge varied from being that of a corvette, to a cruiser and even a frigate.  While the simulator could simulate even larger ships, Devon apparently wanted to limit it to the smaller capital ships.  The missions themselves consisted on everything from convoy defence to attacks against space stations and even a fleet action against an Imperial Star Destroyer.  For variety the group engaged in two historic battles – the first aboard a Hammerhead Class cruiser in the Battle of Rakata Prime, the battle that ended the Jedi Civil War with the destruction of the Star Forge.  The second was a recreation of the Battle of Coruscant where Supreme Chancellor Palatine was kidnapped by Seperatist forces.  The group flew a Carrack Class Cruiser amongst the turmoil of a battlefield containing thousands of craft.

This time was Idaya’s turn to shine.  While she’d scored in the lower half of the group in starfighters, her natural confidence and background in capital ships become obvious  here.  It became apparent that the Chiss was comfortable with most stations on the bridge as well as command.  Mika was the only one who also seemed perfectly comfortable on a capital ship bridge.  The others proved capable at various stations but not so much as Idaya and Mika.  Flash found he rated fairly poorly.  Agile and nimble moves were of little use in a capital ship that turned like a drunken bantha in heavy gravity.  While frustrated, he had nothing on poor Heigren.  The Zeltron proved at inept on a capital ship bridge as he did in a starfighter.  His skillset was really not suited to either.  On the bridge he was comfortable working comms, but all other systems he struggled.  Given he hadn’t even seen a starship or capital ship before a few weeks ago it was not suprising.

The team took another quick rest break before meeting again in the briefing hall.  An instructor stepped forward and addressed the group.  ”Your commander has requested a final exercise to test your skills.  For this you will be separated into two teams and you will receive separate briefings.”

Devon stood and quickly led Fiarr, Kyvarr, Sheila and Flash from the room and shut the door, leaving behind Idaya, Mika, CC9, R2-A9, Dohr and a holographic version of Cor.  Heigren was led out a different door by himself.

The team was met by another instructor and led to a 'squadron room'.  The instructor moved to the lecturn.

"For this mission you are designated Blue Team.  You have a full squadron of starfighters at your command consisting of. . ." he consults a datapad, ". . .six Z-95 Headhunters, two R-41 Starchasers and four BTL-A4 Y-wing's.  I have no reports on individual assignments or command structure.  I imagine your commander will let you know about that." He gestures towards Devon.

He pulls up a star chart and points to a system.  "Your target is a freighter convoy heading for Sirius IV.  Defensive contingent is unknown but presumably heavy.  This convoy is carrying medical supplies that was recently stolen from one of your company stockpiles.  Your have been tasked with getting them back and bringing the criminals to justice.  Two (simulated) Lambda-class shuttles will be assigned to your squadron.  Their job will be to board and capture the freighters once you disable them."

"Be aware.  The convoy is heading for Sirius IV which is under Imperial blockade at present.  Our interception point is outside the normal sensor range of the Imps but any excessive energy signals could be detected.  This includes active scans, overuse of the comm and weapons fire.  Be quick and be efficient.  The Imps will likely vape anyone in the area without asking questions."

"If you have any questions about the sim ask them now.  Else suit up once your commander assigns you your roles.  Simulation starts in fifteen minutes."





Okay Blue team (Devon, Kyvarr, Fiarr, Sheila & Flash).  You have a convoy to capture.  I imagine Devon will be assigning roles soon but if you have a preference, be sure to let him know
This message was last edited by the GM at 22:35, Mon 01 Sept 2014.
Kyvarr 'Hammer' Dulvan
Player, 156 posts
Mon 1 Sep 2014
at 22:58
  • msg #2

Re: Act 6.1b - Flight Simulator Sim (Blue Team)

Kyvarr looked to Fiarr and grinned, showing her fangs.  "So Idaya and Kimy end up on a team of thieves and you don't?  How did that work?"

The Cathar waited for Devon to assign her a ship.  Inside she was rebelling against herself.  She was a career armoured corps girl.  She'd made fun on pilots for not being brave enough to get in the 'real fight'.  Still she couldn't deny that flying, even simulated flying was fun.  Part of her hoped she'd get a chance to try a real spacecraft one day.

She looked over at Fiarr who was staring at her and she turned away.  If that damned Bothan guessed her thoughts, she'd never let it go.
Fiarr Melan'nel
player, 142 posts
Tue 2 Sep 2014
at 05:49
  • msg #3

Re: Act 6.1b - Flight Simulator Sim (Blue Team)

Fiarr chuckled lightly at Kyvarr's question.  "Why good looks, clean living and a hefty bribe of course!  Plus someone has got to stop you from mixing up your throttles and your rudders.  Commander must be mad giving a ground pounder like you a starfighter.  You'll probably try and use it to ram a planet or something!  Be better off giving you a spacesuit and a tow line and dragging you around while you shoot at things."
This message was last edited by the player at 05:49, Tue 02 Sept 2014.
Devon Kismet
player, 817 posts
Talon 7
ID: Rian Cloudrider
Tue 2 Sep 2014
at 23:14
  • msg #4

Re: Act 6.1b - Flight Simulator Sim (Blue Team)

'That can be arranged.' Devon told Fiarr and Kyvarr as he stood and moved to the front of the room.  'Hell, we rescued an EVA pilot with a similar trick once."

Accepting the datapad from the instructor, Devon turned to face the others.
"OK - lets get organized:  Callsigns are gonna be simple.  We're Blue squadron, so the R41s are Blue 1 and 2.  Z-95s are Blue 3, 4, 5, 6, 7 and 8. The Y-wings are Blue 9, 10, 11 and 12.  Our shuttles will be Capture 1 and Capture 2."

Devon started pointing to different members of his little team.
"Forim, you an' me will take the R41s.  Janine and Fiarr, take a Z-95 each.  Kyvarr, I'd like you to try a Y-wing - they dont rely on trained reflexes and fancy manoeuvres to do their thing; more on shrugging off hits, sheer bloody mindedness and massive fire power."
He grinned at the Cathar.  "Should be a good match for a beginner AND a tank jockey."

"Ok, before I go any further does anyone want to try their hand at squadron lead?  That's what these sims are for after all.  Whilst you all try to hide behind each other so that I don't think you're volunteering, a couple of basic rules for the sim:  if you get shot down and theres an available fighter still flying then you'll be given control of that, no-one gets to die early and spend the rest of the sim taking a nap.  I dont wanna see anyone getting stupid just because they've got 'extra lives' though, fly this as though its real.  Also, if squadron leader gets killed, then squadron leader is DEAD.  The rank doesnt reappear in your new ship."
Kyvarr 'Hammer' Dulvan
Player, 157 posts
Wed 3 Sep 2014
at 04:22
  • msg #5

Re: Act 6.1b - Flight Simulator Sim (Blue Team)

When receiving her fighter designations Kyvarr merely responded.  "Sir!"  She said nothing when he made his mention of squadron commander as she doubted for a second he'd want her in charge.  Instead she moved to her simulator and began familiarising herself with the controls.  She was determined not to be an embarrassment.
Fiarr Melan'nel
player, 143 posts
Wed 3 Sep 2014
at 11:43
  • msg #6

Re: Act 6.1b - Flight Simulator Sim (Blue Team)

Fiarr shook her head at the offer of command.  "Wasn't in a starfighter squadron long enough to get any kind of command.  Then I transferred to covert ops where I spent most of my time on solo operations.  I've got no command experience."
Allen 'Flash'
NPC, 736 posts
Fake Name: Forim
Security Chief
Wed 3 Sep 2014
at 11:45
  • msg #7

Re: Act 6.1b - Flight Simulator Sim (Blue Team)

Flash shrugged and nodded at Devon.  He didn't care what ship he flew as long as he got to show the rookies who was top dog.  He didn't answer Devon's question about command.  He'd flown with Devon since the formation of the Talons.  Devon knew what he could do and would assign him wherever he wanted him.  This wasn't a test for him so he'd lead or not lead accordingly.
Devon Kismet
player, 818 posts
Talon 7
ID: Rian Cloudrider
Thu 4 Sep 2014
at 16:50
  • msg #8

Re: Act 6.1b - Flight Simulator Sim (Blue Team)

'Wanna give it a try?" Devon asked the Bothan. 'No?'
'OK, guess its me then.  Your callsigns will be whatever fighter you are flying at the time.  I'll also answer to 'Lead' until I get killed.   Janine is my second - she becomes 'Lead' when I die.  If we both bite it, Forim is up next.  Got it?'

Devon paused to consult his datapad again.
'Ok, we want to be in and out fast without any Imperial attention.  So when we spring our little ambush, we'll send a short range broadcast giving them exactly one chance to power down and surrender.  If they dont, we take out any hostiles as fast as possible, then disable the freighters for boarding.  Chances are we're going to be facing armed freighters and maybe a few escort fighters, so we should have them easily outclassed.'

Devon tapped at a button on his datapad and information began to scroll up the wall display behind him.
'Initial formation will be three flights - two flights will be an R-41 and three Z-95s, the third wing is our bombers.  One and Two flight will range ahead of the Y-wings till we know what we are facing.  Against armed freighters or any large, slow targets we want to single one out and focus fire on it - attack from multiple different directions to overwhelm their gunners with targets, then use our speed and agility to get out before the others can move to reinforce.  If it turns into a dogfight, we break into wing-pairs and aim to kill their fighters as fast as possible, whilst keeping the Y-wings and shuttles safe.  If we loose the bombers this gets a whole lot harder... if we loose the SHUTTLES, its over and we bug out.'

Devon mulled for a moment before continuing.
'I DID wanna fly one of the R-41s, but I'm changing myself to a Y-wing.
Forim: you'll lead One Flight in, Janine - you'll have Two Flight, and I'll take Three Flight as well as over all command.  Questions?'




Flight 1:
Blue 1 - R-41  -   Forim
Blue 3 - Z-95

Blue 4 - Z-95  -   Fiarr
Blue 5 - Z-95


Flight 2:
Blue 2 - R-41  -   Janine
Blue 6 - Z-95

Blue 7 - Z-95
Blue 8 - Z-95


Flight 3:
Blue 9 - Y-wing  -  Rian
Blue 10 - Y-wing

Blue 11 - Y-wing  -  Kyvarr
Blue 12 - Y-wing

This message was last edited by the GM at 23:07, Fri 12 Sept 2014.
Kyvarr 'Hammer' Dulvan
Player, 158 posts
Fri 5 Sep 2014
at 06:51
  • msg #9

Re: Act 6.1b - Flight Simulator Sim (Blue Team)

Kyvarr looked up at Devon and nodded at her designation.  "Understood sir.  Hope you're not taking a ship you don't want just to accommodate me."

She looked at the flight manual she was reading for a second then looked at Devon again.  "Excuse my ignorance sir but why aren't the Y-wings attacking and disabling the freighters?  Wouldn't we be the logical choice while the other wings take care of any fighters?"
Devon Kismet
player, 819 posts
Talon 7
ID: Rian Cloudrider
Fri 5 Sep 2014
at 11:58
  • msg #10

Re: Act 6.1b - Flight Simulator Sim (Blue Team)

"Yeah, primary target for the Y-wings will be the freighters.  If the enemy doesnt have an overwhelming fighter presence, they'll go straight in under cover from the others.  IF they DO have too many fighters though, we'll aim to thin the crowd some before we start into attack runs."

Devon shrugged.
"Simple fact is we dont know exactly what the enemy will throw at us. We're gonna have to play it by ear and think on our feet.  What we need to be doing here mainly is building contingencies - so if you spot something I've missed... say so.  We havent got long left to plan this."
Fiarr Melan'nel
player, 144 posts
Sat 6 Sep 2014
at 00:06
  • msg #11

Re: Act 6.1b - Flight Simulator Sim (Blue Team)

Fiarr spoke up. "Do we know how big the convoy is and Imperial response times?  With only two shuttles it's going take time to board, capture and repair the freighters. Then they have to escape before the Imps arrive.  Seems an awfully big job in a short time."
Sheila Masters
player, 920 posts
Janine Carstairs.
Talon 3
Sat 6 Sep 2014
at 06:34
  • msg #12

Re: Act 6.1b - Flight Simulator Sim (Blue Team)

"We"re just doing the fighter part, right?  Or do we have to switch to the shuttles once we doable and get ready to board?"

Janine added a question to fiarr's.   "And do we have jamming capability? For when they refuse .  I know they ren't gonna call the imps for help, but might help keep them from talking to each other."
Allen 'Flash'
NPC, 737 posts
Fake Name: Forim
Security Chief
Sat 6 Sep 2014
at 10:19
  • msg #13

Re: Act 6.1b - Flight Simulator Sim (Blue Team)

Flash chuckled.  "I think we have had enough practice boarding enemy freighters.  I think we're just doing the starfighter bit."
Devon Kismet
player, 820 posts
Talon 7
ID: Rian Cloudrider
Sun 7 Sep 2014
at 10:27
  • msg #14

Re: Act 6.1b - Flight Simulator Sim (Blue Team)

Devon grinned "Yeah, we're not boarding.  All we gotta do is make the boarding possible"

Putting on a more serious expression, the shipjacker continued.
"As to the Imps?  Based on where they are and travel times before they could intercept?  IF they detect us instantly and move to engage immediately, they could be on us in as little as 15 minutes."
Devon paused for a moment before he continued.
"So we're on the clock here.  Remember though - the enemy doesnt want the Imps to arrive any more than we do - they wont be yelling for help, and our ships are faster than their freighters... so we can afford to push the fight for longer before having to cut and run.  All the same... we act like we've only got fifteen minutes we can rely on."

Devon hesitated, trying to think if there was anything he had missed.
"There's gonna be six freighters and we want to disable and board as many as we can get away with.  Jamming - no, we cant reliably jam them.  Those freighters will have bigger comm arrays than our fighters, so jamming isnt a realistic option."


A grin spread slowly across Devons face, a predatory grin.
"OK, enough talk.  Suit up and lets go kick the crap outta some pirates and get our property back."

Master Servious
GM, 1775 posts
The ultimate power
in the universe!
Sun 7 Sep 2014
at 19:55
  • msg #15

Re: Act 6.1b - Flight Simulator Sim (Blue Team)

Without further preamble, the team climbs into their cockpits and power up.  Quickly the simulation comes to life.  Instead of flying through space or plummeting through the white tunnel of hyperspace, each Talon found their fighter was landed on a small asteroid in three groups of four.  Their ships were in 'grey mode' - power was on but all systems were at minimal settings so they wouldn't be seen.  Assumedly they had been waiting here for some time.

A voice came over the comm.  It was an unusual accent, almost like a Nemoidian.  "Most honourable Blue Leader-san.  Chase one thinks they have them.  The dishonourable thieves approach our position.  Bearing one five zero mark seven two.  We can see at least five ships.  Estimate fifty kilometres out.  Your orders Blue Leader-San?"

Devon remembered from his briefing that one of the shuttle crews had set up a high-powered optical scope to watch for the convoy to avoid using sensors.
This message was last edited by the GM at 02:38, Mon 08 Sept 2014.
Kyvarr 'Hammer' Dulvan
Player, 159 posts
Tue 9 Sep 2014
at 22:03
  • msg #16

Re: Act 6.1b - Flight Simulator Sim (Blue Team)

Kyvarr spent the time continuing to go over her controls, familiarising herself with systems as best she could.  Sounded like the convoy was approaching so she'd likely be called into action soon.

"Blue 11 all systems green."
Sheila Masters
player, 921 posts
Janine Carstairs.
Talon 3
Tue 9 Sep 2014
at 22:16
  • msg #17

Re: Act 6.1b - Flight Simulator Sim (Blue Team)

Janine did her systems check.  "BLue 2 All systems green."  And waited.
Fiarr Melan'nel
player, 145 posts
Wed 10 Sep 2014
at 04:41
  • msg #18

Re: Act 6.1b - Flight Simulator Sim (Blue Team)

Fiarr did not radio in that her ship was ready to go.  This was not due to any sort of comm malfunction but more to do with the fact she had for some reason not been assigned a ship.  She leaned casually against a bulkhead and waited to see if Rian had a job for her.  She jokingly wondered if she should 'defect' to the convoy.
Master Servious
GM, 1778 posts
The ultimate power
in the universe!
Thu 11 Sep 2014
at 01:36
  • msg #19

Re: Act 6.1b - Flight Simulator Sim (Blue Team)

As some of the Blue Team reported ready and others waited for assignments, time ticked pass.  Suddenly another voice crackled on the radio.

"Most honourable Blue Leader-san.  Chase One honoured to report convoy now twenty kilometres away and closing.  We make out at least six ships.  Lead ship is big Leader-san.  Nearly half-again as big as other ships.  They have escort ship.  Big escort ship, it will be glorious battle.  When we fight them Leader-san?"
Allen 'Flash'
NPC, 738 posts
Fake Name: Forim
Security Chief
Thu 11 Sep 2014
at 03:43
  • msg #20

Re: Act 6.1b - Flight Simulator Sim (Blue Team)

Flash chuckled when he listened to 'Chase One'.  He'd finally worked it out.

"Hey Nine, is it just me or does he remind you of that bad pirate captain stereotype we head on the convoy mission a week or two back?  You know, the one who threatened to ram an Imperial convoy?"
Sheila Masters
player, 922 posts
Janine Carstairs.
Talon 3
Fri 12 Sep 2014
at 01:27
  • msg #21

Re: Act 6.1b - Flight Simulator Sim (Blue Team)

In reply to Fiarr Melan'nel (msg # 18):

OOC, he told you to take a z-95.  pick one, just not the one I'm in.
Fiarr Melan'nel
player, 146 posts
Fri 12 Sep 2014
at 08:51
  • msg #22

Re: Act 6.1b - Flight Simulator Sim (Blue Team)

OOC:  The problem as I see it is since it's a simulator a ship has to be 'loaded up'.  I can't just pick a fighter because they're not there.  I'll jump into a simulator but it's the simulation leader (which is Devon) who has to gives us all our ships. 
Devon Kismet
player, 821 posts
Talon 7
ID: Rian Cloudrider
Fri 12 Sep 2014
at 14:38
  • msg #23

Re: Act 6.1b - Flight Simulator Sim (Blue Team)

OOC: Oh yeah, I told Fiarr to fly a Z-95 and then didnt put her on the organization chart :D

"Blue 9 here - ready to fly." said Devon as he worked quickly through the Y-Wings preflight, then frowned.  He'd forgotten something.
"Frak, they coulda said something." he muttered to himself, then hurridly pushed the lid of the simulator open.  Blinking in the light he looked round at Fiarr.
"I not assign you a fighter?  Shoulda said something..."  fiddling with his datapad for a moment, Devon pointed the Bothan to the one unoccupied simulator.
"Take Blue 4 - that puts you in One flight."
He gave the Bothan a faintly embarrased grin before slamming the lid of his own simulator again and finishing his pre-flight checks.

Flash:
"Hey Nine, is it just me or does he remind you of that bad pirate captain stereotype we head on the convoy mission a week or two back?  You know, the one who threatened to ram an Imperial convoy?"


Devon chuckled.  "Yeah, that guy was crazy. Hopefully this one's not as nuts."  Devon fidgeted whilst he waited for Fiarr to get her simulator running, then:

"OK, Blue boys and girls - this is Lead.  Time for us to move out.  Get airborne and into flight wings.  One Flight - gimmie a make on that escort ship and any others you spot.  Two flight, escort Three.  Close fast and dont answer comms - I'm not interested in talking to these guys.  Don't forget once the shooting starts, we are on a very tight time limit."
Fiarr Melan'nel
player, 147 posts
Fri 12 Sep 2014
at 23:07
  • msg #24

Re: Act 6.1b - Flight Simulator Sim (Blue Team)

Fiarr stood slightly chagrined.  "Guess I was too busy ribbing Kyvarr to have noticed."  She looked over at the Cathar and noted she was already sealed in a simulator.  "Our secret right?" she said to Devon with a sly wink.

She then climbed into her simulator and quickly powered up.  "Blue 4, Ready to go."
Allen 'Flash'
NPC, 739 posts
Fake Name: Forim
Security Chief
Sat 13 Sep 2014
at 00:47
  • msg #25

Re: Act 6.1b - Flight Simulator Sim (Blue Team)

Flash fired up his comm.  "Okay Four, I'm not big on formality so I'll tell you how I roll.  Stick with the flight until I order a break.  When I do take Blue Five as your wing.  If I get vaped take over the flight.  Other then that, protect your wingman and finish the job."

Once the sim engaged he got his flight in motion.  "Okay one flight you heard the boss.  We're gonna check out this convoy.  So lets keep the formation tight on me so they don't see us.  Passive scans only unless I give the orders.  Keep your emissions down.  We're taking a peek, not starting a war. . .yet."  The last word was said with eager anticipation.
This message was last edited by the GM at 01:46, Sat 13 Sept 2014.
Master Servious
GM, 1780 posts
The ultimate power
in the universe!
Sun 14 Sep 2014
at 00:28
  • msg #26

Re: Act 6.1b - Flight Simulator Sim (Blue Team)

One Flight formed up and moved off in the direction of the convoy.  Meanwhile Devon instructed Chase group to form up with Three Flight with Two Flight serving as escort.  Together this group began circling around the starboard flank of the convoy well out of sensor range.  Devon hoped to be in a good position for attack when Flash's group finished their sweep or were detected.

Flash took no time to choose his route but flew straight at the lead freighter.  The four held tight formation and comms were kept to a minimum.  Using visual scanners only, the information was slow to come in.

"Definitely our convoy.  Looks like six freighters in a 2 x 3 formation.  Ship out front is bigger.  Looks like. . .son of a bitch it's a CR90!  I repeat they have a CR90 corvette on point."  Despite his surprise at the capital ship leading the convoy, Flash led his flight further in.  So far the convoy hadn't spotted them.

In a move that would have seem ludicrous from another but only seemed typical Flash to Devon, One flight straight in and started to move inbetween the two line of freighters.  Off the top of it the move may have seemed foolhardy but Devon could see the practicality.  While between the freighters, any opposing fire would risk hitting the freighters.

"Sithspit there's another one.  One to starboard too.  Lead, we've got six Action IV transports here, don't seem to be armed.  But we have three CR90's in escort.  One on point, one on starboard and one port.  Probably one to the rear as well but haven't spotted him yet, possibly more above and below.  Orders?"

By this time Three Flight had moved around to the starboard flank of the convoy.  Given the telemetry from One Flight, Devon estimated he could bring his Flight into firing position in under thirty seconds though someone would have to go active to get a target lock.




OOC:  Well you've confirmed the six freighters are being escorted by a MINIMUM of 3 x CR90 Corellian Corvettes.  Looks like Devon didn't want this sim to be easy!

Flash's team is currently between the two lines of freighters (they're two abreast, three astern) flying towards the back.  At present speed (i.e. maximum) the Flight will no longer be covered by the freighters in two rounds.

Two Flight, Three Flight and Chase Flight are off the right flank of the starboard corvette and could reach missile firing position in 2-3 rounds.

This message was last edited by the GM at 04:05, Sun 14 Sept 2014.
Fiarr Melan'nel
player, 148 posts
Sun 14 Sep 2014
at 01:48
  • msg #27

Re: Act 6.1b - Flight Simulator Sim (Blue Team)

Fiarr felt a knot in her stomach as they flew between the freighters.  A mix of nervous energy and excitement.  The fact it was a simulation did not diminish the feeling of danger.  She couldn't believe they had managed this maneuver.  She was only slightly less amazed they hadn't been detected.

She noted the corvette cover as they flew.  Seemed heavy for medical supplies.  Was there more to it she wondered?

"One, this is Four.  I haven't spotted any fighter cover yet.  You think the corvettes are all there is, or you think there's fighters out here we haven't spotted yet?"

Mentally she was trying to work out how they would take out three corvettes with only four bombers.  Fighters would only make a difficult situation worse.  Still she supposed that was what they were testing.
Allen 'Flash'
NPC, 740 posts
Fake Name: Forim
Security Chief
Sun 14 Sep 2014
at 04:05
  • msg #28

Re: Act 6.1b - Flight Simulator Sim (Blue Team)

"I certainly hope there's fighters or we're not going to have a lot to do."  Flash replied.  Whilst he had no issue tangling with the corvettes, he lacked the firepower to make a decent dent.
Kyvarr 'Hammer' Dulvan
Player, 160 posts
Sun 14 Sep 2014
at 04:22
  • msg #29

Re: Act 6.1b - Flight Simulator Sim (Blue Team)

Kyvarr jumped slightly when she heard they would be taking on capital ships.  That would mean the bombers would have to play a big role.  She immediately began reviewing her craft's tactical systems.  Firing the torpedos, switching guns and balancing shields.  She'd need to be able to do it all on the fly while she dodged fire.

She cursed to herself.  She'd done all this before in a hovertank.  It just felt different in a fighter.  She was slower.  She felt like a rookie cadet back in basic training.  A growl of determination escaped her lips.  She would not let the team down, even if she had to rip up a corvette with her claws.
Master Servious
GM, 1782 posts
The ultimate power
in the universe!
Sun 14 Sep 2014
at 21:46
  • msg #30

Re: Act 6.1b - Flight Simulator Sim (Blue Team)

While the team allowed themselves a collective sigh of relief at One Flight not being noticed, it seemed that may have relaxed to soon.  The two lines of freighters suddenly started veering off towards the direction of their side corvettes.  Those same corvettes were turning to point towards the location of one flight.  Ahead the lead corvette was slowing and turning around.

It would seem that Flash's flight had been discovered.

On the bright side, the right side corvette was conveniently turning towards the flight which presented it's rear to Devon's team.


OOC:  Looks like One Flight will quickly face a lot of turbolasers.  Corvettes are all turning inwards while freighters are fleeing.  Looks like Devon's mob have a clear shot at the starboard corvettes stern if they can get a target lock.
Devon Kismet
player, 822 posts
Talon 7
ID: Rian Cloudrider
Sun 14 Sep 2014
at 22:38
  • msg #31

Re: Act 6.1b - Flight Simulator Sim (Blue Team)

Devon whistled in wonder as he watched the CR90s respond to One flights presence.
"Do they think we're in there too?" he wondered aloud.
"OK, we're going in.  One flight - keep them focussed on you and stay alive.  Two flight, break off to one side and line up an attack run.  Three flight, on me.  Stay on passive sensors for now."

Devon pulled the Y-wing round onto a heading for the nearest CR90, the one that had helpfully turned its guns away from them.  He checked his sensors to be sure the rest of Three Flight was still with him.
"One flight - gimmie a target lock on that CR90 that's showing me its ass.  Two flight, lock on to four different freighters and give us a distraction - fire a missile each on my signal.  Three Flight, get ready to fire double torpedoes on my signal."

Devon licked his suddenly dry lips as he waited for Flash to send the targeting data.
Allen 'Flash'
NPC, 741 posts
Fake Name: Forim
Security Chief
Mon 15 Sep 2014
at 02:36
  • msg #32

Re: Act 6.1b - Flight Simulator Sim (Blue Team)

"On it Lead.  Okay Four.  Take Five and stick with the port freighters.  Light up that port corvette with a missile lock but hug the freighter for defense.  Don't waste your ammo, you're just their to confuse 'em.  I'm gonna light up the starboard one for the wishbones.  If things get hot, bug out fast and we'll regroup outside the corvette arc.  Clear"

Upon receiving confirmation, Flash banked hard to the right and slipped in atop a freighter.  He matched speed then lined up on the enemy corvette and attempted to get a missile lock.  Once he had it, he transmitted the data to Three Flight.
Fiarr Melan'nel
player, 149 posts
Mon 15 Sep 2014
at 03:45
  • msg #33

Re: Act 6.1b - Flight Simulator Sim (Blue Team)

"Understood."

Mirroring Flash's move she banked left and tried to obtain a missile lock on the other corvette while hugging the freighter close.
Master Servious
GM, 1784 posts
The ultimate power
in the universe!
Mon 15 Sep 2014
at 04:52
  • msg #34

Re: Act 6.1b - Flight Simulator Sim (Blue Team)

The flight pairs seperated and honed in on their respective targets.  The freighters had begun to try and flee outside the target cone of the corvettes but their movements were slow and disorganised.

Waiting at the head of Three Flight Devon waited while Flash got into position.  Suddenly targeting data came up on his screen as did Flash's ship.  The Duros had given Devon a target lock but had exposed himself on sensors to do so.  He also noted Fiarr was now visible as she faked a missile launch on the port corvette.

Further to port, Two Flight led by Sheila was now popping up on Devon's screens as they took missile locks on the freighters.

All was in preperation.  The bomb was set.  All that was needed was someone to light the fuse.
Devon Kismet
player, 823 posts
Talon 7
ID: Rian Cloudrider
Mon 15 Sep 2014
at 10:31
  • msg #35

Re: Act 6.1b - Flight Simulator Sim (Blue Team)

Devon grinned at the targeting data that was coming in, he wasnt sure why he had wondered IF Flash would be able to get the lock for him.  After a very brief mental debate, he decided they may as well go for the throat and see if they could score an early kill.

"Change of plan.  On my signal: Two Flight, Three Flight - everyone gimmie double shotted torpedoes or missiles at that Corvette nearest us - One Flight is providing targeting data.  We're going for the kill.  Once you've fired change position and continue to close."


Devon gave the others a moment to set up for the shot.
"Ready - on my mark.  Three, two, one, Fire."
Devon pulled the trigger, sending two torpedoes streaking in toward their unfortunate target, then hauled the Y-wing through a sharp turn and put several kilometers between Three Flight and the position they had fired from before he turned back towards the convoy.
This message was last edited by the GM at 01:22, Tue 16 Sept 2014.
Master Servious
GM, 1786 posts
The ultimate power
in the universe!
Mon 15 Sep 2014
at 23:55
  • msg #36

Re: Act 6.1b - Flight Simulator Sim (Blue Team)

Almost as one the four Y-wings of Three Flight fire their torpedos, all slaved to Flash's targeting data.  A moment later Devon's sensors register Two Flight as they launch their missiles at the same target.  The 16 warheads came in on two separate vectors.  Given their relative distances, the missiles would hit the corvette nearly 10 seconds before the torpedos.  If the corvette failed to turn the missiles would likely hit the port shields and the torpedos the rear.

The teams had no time to sit and watch the projectiles for out of nowhere the corvette to port let out a single active pulse.  The move was risky but it was likely that the enemy now had a better fix on One Flight and possibly Two and Three flight, depending on the skill of their sensor operator.


OOC:  At present speed missiles will hit starboard corvette in 2 rounds, torps in 3 rounds.
Fiarr Melan'nel
player, 150 posts
Tue 16 Sep 2014
at 01:15
  • msg #37

Re: Act 6.1b - Flight Simulator Sim (Blue Team)

Fiarr winced as the corvette's sensors temporarily went active.  She reflexively pulled her ship a little closer to the freighter but determinedly kept her lock on the corvette she'd been assigned.

"Getting a little warm here One.  You've got a plan I hope?"
Allen 'Flash'
NPC, 742 posts
Fake Name: Forim
Security Chief
Tue 16 Sep 2014
at 01:21
  • msg #38

Re: Act 6.1b - Flight Simulator Sim (Blue Team)

"We maintain target lock until we're told not to.  That's the plan.  Just be glad nobody on Red team has thought to order the freighters to stop flying towards the corvettes.  Then we'd have no cover."
This message was last edited by the GM at 01:24, Tue 16 Sept 2014.
Devon Kismet
player, 824 posts
Talon 7
ID: Rian Cloudrider
Wed 17 Sep 2014
at 10:56
  • msg #39

Re: Act 6.1b - Flight Simulator Sim (Blue Team)

"One Flight, drop those locks.  Make a nuisance of yourselves, but stay alive - One, you have lead of your flight." 
Devon quickly ordered.  So far the Corvettes seemed to be totally focussed on One Flight... he hoped Flash could get rowdy enough to keep them that way.

"Two flight, Three flight - prepare to fire another barrage.  I'll provide the targeting data."
Switching to active sensors, Devon set his targeting computer to finding a firing solution for the corvette on the opposite flank.
"Stand by... stand by... on my mark - three, two, one, fire."

There. He told himself.  Now there are two warhead barrages for the enemy to worry about... and they were STILL not responding to the first. Devon frowned, why would I ignore that amount of incoming ordnance?  Those CR90s aren't THAT tough...
He shook his head to clear it.
"Two and Three flights - go dark, reposition and close in." Devon pulled his Y-Wing through another series of turns.
"Capture Flight - stay hidden and close in.  If you see a chance to safely board a freighter, take it.  We'll try to disable them for you."

Sheila Masters
player, 923 posts
Janine Carstairs.
Talon 3
Thu 18 Sep 2014
at 04:23
  • msg #40

Re: Act 6.1b - Flight Simulator Sim (Blue Team)

Sheila fired at the other corvette as ordered, them went dark with her flight and closed in on the corvette by sight with three flight, preparing her torpedo for another round.   6 corvettes??!!, they needed better intel.  Would it really be this lopsided?  She thought about it a moment, then decided, yeah, Devon just might do that to some of them.

She danced carefully toward the other ship, waiting for orders.
Master Servious
GM, 1789 posts
The ultimate power
in the universe!
Fri 19 Sep 2014
at 09:54
  • msg #41

Blue Team (Round 4&5)

The Corvettes finally began engaging in anti-missile fire and an amazing shot from the port corvette's starboard battery managed to hit one pair of missiles before they hit the starboard corvette.  The remaining six missiles smashed into the port shield, almost breaking through.  If all 8 had hit it might have been enough to collapse them entirely!  Still the torpedo volley was only seconds from hitting and should cause serious damage.  The turbolaser fire had failed to connect so far.

Both Two and Three Flight continued to close.  On Devon's order the flights released their second torpedo and missile volley, this time at the port corvette.  The sixteen projectiles flew away but not all was positive.  The need to go active to fire the missiles and the closing range of the corvettes had exposed the fighters.  There was little doubt Red Team sensors were now tracking them.  They were also in turbolaser range.

Only One Flight was relatively safe.  The three corvettes had turned to face each other and overlap fire within their fire arc.  However One Flight had escaped that arc by staying close to the freighters fleeing outwards.  Clearly the gunners wouldn't risk hitting a freindly.





OOC:  I have tried to help explain the situation by providing grid co-ordinates for everyone.  Stick them onto a map (or I find an excel file works well) and maybe it will help people see where things are.

The three corvettes are now stationary, all pointing towards each other.  The freighters have just fled the zone but the four fighters have fled with them!  The freighters continue to flee outwards.  One flight continues to hug the freighters

All of Blue squadron are in turbolaser range.


Grid Locations
Red port - K2
Red starboard - K18
Red point - P9

Freighter 1 - T1
Freighter 2 - O1 (as is Flash and wingman)
Freighter 3 - G1
Freighter 4 - Q20
Freighter 5 - L20 (as is Fiarr and wingman)
Freighter 6 - H18

Missiles/Torps - B2 (targetting port ship)
Missiles/Torps - G18 (targetting port ship)
Missiles/Torps - K25 (targetting starboard ship)

Flash and wingman - L20 (with Freighter 5)
Fiarr and wingman - O1 (with Freigher 2)
Two flight - A1
Three flight - A24


Red Team
Red 1 - Undamaged
Red 2 - Shields 26% Hull undamaged
Red 3 - Undamaged
Freighters 1-6 - Undamaged

Blue Team
All undamaged

Devon Kismet
player, 826 posts
Talon 7
ID: Rian Cloudrider
Sun 21 Sep 2014
at 22:20
  • msg #42

Re: Blue Team (Round 4&5)

For a moment Devon watched the spreading fireball of the first barrage impacting, then focussed on the mission.

"OK - one last barrage, then we break and attack."  Lining up his Y-wing for the attack run, Devon began transmitting targetting data to his wingmen.
"We're going after the final CR90 - and I want everyone firing this time, I want all those missiles hitting at the same time if we can swing it.  Fire on my mark."

As the corvette formation began to grow larger ahead of him, Devon tried not to feel nervous - those Corvettes would surely open up with their monster guns any second now...



With his computer signalling a good lock on his computer, Devon called the shot.
"Everyone in position?  Three, two, one, FIRE."
With the torpedoes streaking out ahead of his ship, the shipjacker prepared to jink as best the Y-wing could when the corvettes began firing.  Now he'd find out if the Y-wings toughness made up for its lack of manoeuvrability...
Kyvarr 'Hammer' Dulvan
Player, 161 posts
Mon 22 Sep 2014
at 03:51
  • msg #43

Re: Blue Team (Round 4&5)

Kyvarr for the third time, matched Devon's targeting data, prepared her torpedos and fired on command.  She watched the corvettes warily, wondering when a gunner would train his big lasers on her.
This message was last edited by the player at 05:55, Mon 22 Sept 2014.
Allen 'Flash'
NPC, 743 posts
Fake Name: Forim
Security Chief
Mon 22 Sep 2014
at 06:06
  • msg #44

Re: Blue Team (Round 4&5)

"Acknowledged Lead.  Four, start circling behind Red 3 and we'll try to hook up.  As soon as the other two groups link up and fire we'll fire for the ship's rear.  Do this even if we haven't regrouped."

Before following his own advice Flash switched to ion cannons and stitched his freighter from stern to bow in ion fire.  Then he punched up full speed and moved to join Fiarr.  He was tempted to take a shot at one of the other nearby freighters but that could come after he launched his missiles.  Blowing up Corvettes seemed way more fun then blowing up unarmed and unshielded freighters.
Fiarr Melan'nel
player, 151 posts
Tue 23 Sep 2014
at 00:30
  • msg #45

Re: Blue Team (Round 4&5)

"Got it Lead.  On my way."

After ordering her wingman not to shoot until commanded, Fiarr took the liberty to open up with her blasters.  She didn't aim to hit the freighter, merely to have her blasters shoot close by the bridge.  The freighters seemed to panic when the fighters first attacked so why not try to stir up a little more?

She only made one pass then moved to the designated position juinking to avoid any incoming fire.  She switched to missiles and waited for Flash's order to fire.
Master Servious
GM, 1793 posts
The ultimate power
in the universe!
Tue 23 Sep 2014
at 04:41
  • msg #46

Blue Team (Round 6&7)

The ships of Two and Three Flights moved into position for their attack run on Red 3, the corvette on point.  As they dodged turbolaser fire they watched as the torpedo volley smashed into Red 2 causing significant damage to the hull and several key systems.  Red 1 faired better as it's shields held against the missile support but failed against the torpedo barrage.  Despite strong anti-missile fire, several torpedos still struck, causing moderate hull damage but damaging no key systems.

Meanwhile One Flight had been having a little fun with the freighters.  Flash disabled one, while Fiarr shot across the bow of another before the pair regrouped behind Red 3.  All three flights were in position to shoot against the undamaged corvette.  The only problem was now all 12 ships were in range of numerous sets of guns on the various capital ships.  Even on passive sensors they were still visible.




OOC: Assumedly in Round 8 everyone will fire torps and missiles as Devon ordered but what then?  You're in the middle of a turbolaser storm and eventually someone is going to start hitting!  You're a lot squishier then they are!

Grid Locations
Red 1 - D9
Red 2 - A17
Red 3 - F13

Freighter 1 - O1
Freighter 2 - N1
Freighter 3 - A1
Freighter 4 - L20 (Disabled)
Freighter 5 - I23
Freighter 6 - A21

One Flight - J11
Two Flight - E7
Three Flight - E18


Red Team
Red 1 - Shields 0% Hull 65%
Red 2 - Hull 16% Computer destroyed, Shields Destroyed, Ion engine damage (50% speed)
Red 3 - Undamaged
Freighters 1, 2, 3, 4, 6 - Undamaged
Freighter 5 - Disabled

Blue Team
All undamaged

This message was last edited by the GM at 09:35, Tue 23 Sept 2014.
Devon Kismet
player, 827 posts
Talon 7
ID: Rian Cloudrider
Tue 23 Sep 2014
at 10:12
  • msg #47

Re: Blue Team (Round 6&7)



"Soon as this barrage is away, everyone break and attack.
" Devon ordered as another hail of fire slashed past his cockpit.
"R-41s - I am going to order the freighters to stop. If they dont, disable them.  Capture flight, stand by to move in.  Z-95s fly intereference and harrasment on the CR90s.  Use any missiles you got left if you have a good shot.  Three flight will be engaging Red 3 after the barrage hits."


Switching to an open channel and dialing down the transmission strength so it would hopefully not be heard by any passing Imperials, Devon tried to sound authorative.
"Attention freighters - we are reclaiming illegally seized cargo.  Stop your engines and prepare to be boarded.  Your safety is assured if you follow orders.  If you do not comply, we will disable you and take your ships by force.  I repeat - You will not be harmed if you obey.  Any freighter still moving under its own power in 30 seconds will be assumed to be hostile."
Master Servious
GM, 1795 posts
The ultimate power
in the universe!
Wed 24 Sep 2014
at 22:30
  • msg #48

Blue Team (Round 8)

The three respective flights regrouped with each other and converged on the sole corvette still undamaged.  Devon was determined to change that.  The groups close to within two kilometres, a move that seemed crazy with turbolaser death flying all around, but the squadron managed it with only two hits.  Blue 4 and 7 both took hits.  Both lost shields, one took some hull damage but neither took serious damage.

On Devon's fire command a little under two dozen missiles and torpedoes flew at the corvette.  The ship had no time to maneuver, provide anti-missile fire or even angle shields.  The warheads plummeted into the capital ship.  Those that missed exploded from the proximity detonations and added their fire to the maelstrom.

The explosion was so massive, everyone's glare compensators engaged on their helmets.  When it passed everyone saw that Red 3 had winked off their sensors as a threat.  The corvette was still there, being too big to vapourise, but it was now a mass of useless metal.  Blue Team had scored it's first 'kill'.  However there was now a problem.  Only three Z-95's still had missiles and they Y-wings had two torps each.  Blue Team had lost most of it's sting.  This could be a problem, especially as Red 1 was rapidly regaining shield strength.

As whoops went out on the comm, Devon delivered his message on an open channel ordering the freighters to stand down.  As expected there was no immediate response.  However the freighters had all changed direction and were converging on the disabled freighter.  Wether it was compliance with Devon's order or some strategy of the Red Team, nobody could say.




OOC:  Red 3 is down.  Nice work.  Bet Red Team isn't too happy right now!  On the flip side you're almost out of missiles.  Reds 2-4 have 4 missiles each.  The Y-wings have 2 torpedoes each.  Everyone else is guns only.  Red 2 has no shield generators but Red 1 is fully functional and regaining shields fast.


Grid Locations
Red 1 - E12
Red 2 - C15

Freighter 1 - O4
Freighter 2 - N4
Freighter 3 - A4
Freighter 4 - K21
Freighter 5 - I23 (Disabled)
Freighter 6 - D23

Blue 1-4 (R-41 x 1 & Z-95 x 3) - F15
Blue 5-8 (R-41 x 1 & Z-95 x 3) - F12
Blue 9-12 (Y-Wing x 4) - G13


Red Team
Red 1 - Shields 21% Hull 65%
Red 2 - Hull 16% Computer destoyed, Shields Destroyed, Ion engine damage (50% speed)
Red 3 - Destroyed
Freighters 1, 2, 3, 4, 6 - Undamaged
Freighter 5 - Disabled

Blue Team
One Flight
Flash (One) - Undamaged, no missiles
Fiarr (Four)- Undamaged, 4 missiles
Blue 3 - Undamaged, 4 missiles
Blue 5 - 0% Shields, 87% Hull, 4 missiles

Two Flight
Sheila(Two) - Undamaged, no missiles
Blue 6 & 8 - Undamaged, no missiles
Blue 7 - 0% Shields, 100% Hull

Three Flight
Devon (Nine) - Undamaged, 2 torpedoes
Kyvarr (Eleven) - Undamaged, 2 torpedoes
Blue 10 & 12 - Undamaged, 2 torpedoes
This message was last edited by the GM at 00:39, Sun 28 Sept 2014.
Allen 'Flash'
NPC, 744 posts
Fake Name: Forim
Security Chief
Wed 24 Sep 2014
at 23:38
  • msg #49

Re: Blue Team (Round 8)

"Yeah!  Burn you bitch!"  Flash screamed on the comm before settling.  He steered towards Red 2.  He didn't know if it was the smarter play and he didn't care.  His blood was up and he wanted the 'kill'.

"Hey Four.  If the freighters don't play ball in thirty you take Three and Five and keep up the harrassment while I disable some civvies.  For now, lets blow up Red 2 and show the wishbones how it's done."

Flash prepared his lasers, ignoring the ions.  He'd have freighters to disable later.  For now he wanted to rip the wounded corvette apart.
This message was last edited by the GM at 23:40, Wed 24 Sept 2014.
Fiarr Melan'nel
player, 152 posts
Thu 25 Sep 2014
at 00:28
  • msg #50

Re: Blue Team (Round 8)

Fiarr couldn't help but grin at Flash's 'enthusiasm'.  She had to admit it was catching but she remembered this was part of her interview.  She had to show she could keep a cool head.

"Understood one.  Following you in.  Three, Five, set missiles for single fire and fire one only.  I repeat one missile each.  Let's not waste our shots.  I think we'll need them.  Five, no heroics.  Fire your missile else use the rest of us as cover and get your shields back up."

She followed Flash towards Red 2 and fired a missile when he did.  If there was the opportunity she fired her blaster as well.  She kept her last 3 missiles.  She figured she'd either need them for Red 1 or for any Imperials who showed up.
This message was last edited by the player at 00:29, Thu 25 Sept 2014.
Kyvarr 'Hammer' Dulvan
Player, 162 posts
Thu 25 Sep 2014
at 01:34
  • msg #51

Re: Blue Team (Round 8)

Kyvarr felt her blood rush with the 'kill' but unlike the Duros she kept the feeling to herself.  There was more prey to be slaughtered, then the fun could be had.

"Lead, Eleven.  Recommend we conduct a focused attack on Red 1.  We should take her down before she recovers sir."
Sheila Masters
player, 924 posts
Janine Carstairs.
Talon 3
Thu 25 Sep 2014
at 03:29
  • msg #52

Re: Blue Team (Round 8)

Sjeila spoke to her wingman.  :"lets go get Red 2 interference."  She aimed toward the undamaged corvette with her wingman, just being a fly trying to keep out of the way of the flyswatter.  That's what it felt like against a corvette, with all the torps spent.  But every little bit helped.
Devon Kismet
player, 828 posts
Talon 7
ID: Rian Cloudrider
Sat 27 Sep 2014
at 10:16
  • msg #53

Re: Blue Team (Round 8)

Devon found himself cheering along with everyone else at the fireball that used to be an enemy vessel, then forced himself to calm down - he was supposed to be in charge of this, after all.
"Sounds good, Eleven." he said in response to Kyvarrs suggesting. He was quietly gratified to see the Cathar showing some initiative in what must be the very unfamiliar environment of a space battle.  His hunch had been right - the cat had the making of a good fighter pilot.
"Lead us in, I've got your back.  Suggest a torpedo barrage."


Flash:
"lets blow up Red 2 and show the wishbones how it's done."

Devon made a rude noise.
"Wishbones is it?  Well you take your flying paper dart with its little toy guns and go play with a crippled target.  We'll be over here with our REAL weapons fighting something that can actually fight back."
Kyvarr 'Hammer' Dulvan
Player, 163 posts
Sat 27 Sep 2014
at 21:57
  • msg #54

Re: Blue Team (Round 8)

Kyvarr was surprised at Devon's instruction she lead the attack.  She assumed this was some kind of test.  It didn't bother her, this whole sim was a test.  Besides, getting first shot at the corvette appealed to her predatory instinct.

"Understood lead.  Three flight, we go in hard.  Prepare to fire dual torpedoes on my mark."

She lined up on the corvette, waited for acknowledgement for the flight, obtained a target lock then growled "Fire!"

If there was time for a second barrage she would order it.  Else once they were past the corvette she called out.

"Lead break port and loop around to attack.  I'll do same to starboard.  Gunners will have to choose between us then.  Stick with guns until we see what damage our torpedoes did."

If Devon resumes command of the flight she immediately obeys and follow his orders.  Else she continues with the split.  The forward guns seemed to be the threat and they couldn't follow them all if they seperated.  They could always come together again for their final torpedo volley.
Master Servious
GM, 1797 posts
The ultimate power
in the universe!
Sun 28 Sep 2014
at 09:44
  • msg #55

Blue Team (Round 9-10)

The corvettes seemed to ignore Devon's call for surrender.  The freighters continued to converge on their disabled colleague while the corvettes continued to fire at the Y-wings.

While Two Flight flew around Red 2 offering a distraction, One Flight took a more direct assault.  Fiarr led the three Z-95's in and launched one missile each.  Smooth, precise, textbook.

Flash meanwhile was anything but.  Rushing in ahead of the missiles he howled like a banshee as he flew at top speed, skimming the ship at less than fifty metres.  He fired continues laser bolts, stitching the ship from bow to stern in laser fire.  Moments later the missiles joined the assualt, reducing the Corvette to a hunk of metal in the blink of an eye.  Flash barely outrun the fireball, screamining in triumph all the way.

Three Flight had barrelled in at Red 1, ignoring the incoming fire.  As one they launched eight more torpedos at the corvette.  This time however, the torpedoes missed and flew under the corvette.  Wether it was a faulty guidance system, the jinking of the corvette or just plain bad luck, nobody new.  Fortunately though the torpedoes retained their guidance lock and began circling back towards the capital ship.

The Y-wings then split and raked the corvette with laser fire as they broke off.  Kyvarr and her wingman sent a flurry of bolts into the corvette but with Devon's pair the giving was in the opposite direction.  A turbolaser blast caught Devon in the aft flank and rocked his craft.  Fortunately the Y-wing was built tough and the shields absorbed the shot, causing only minor scoring on the hull.  However it wouldn't pay to get hit again.

Devon cursed but realised that wasn't his only problem.  With the torpedoes not hitting, the corvette was regaining shield power fast.  Even with Kyvarr's laser barrage, Red 1 was already back up to nearly 50%.  They needed to get her shields down before she recovered.




OOC:  And Red 2 bites the dust!  Only 1 remains.  Devon took a hit but no system damage.  The torpedo volley missed!  The first miss of the sim (the dice roller didn't like you) but the missiles still have 4 rounds of fuel left.


One Flight - D16
Two Flight - D14
Blue 9-10 - A8
Blue 11-12 A2

Red 1 - A5
Freighter 1 - P13
Freighter 2 - O13
Freighter 3 - K9
Freighter 4 - K23
Freighter 5 - J23 (disabled)
Freighter 6 - I23

Red Team
Red 1 - Shields 44% Hull 65%
Freighters 1, 2, 3, 4, 6 - Undamaged
Freighter 5 - Disabled

Blue Team
One Flight
Flash (One) - Undamaged, no missiles
Fiarr (Four)- Undamaged, 3 missiles
Blue 3 - Undamaged, 3 missiles
Blue 5 - 23% Shields, 87% Hull, 3 missiles

Two Flight
Sheila(Two) - Undamaged, no missiles
Blue 6 & 8 - Undamaged, no missiles
Blue 7 - 3% Shields, 100% Hull

Three Flight
Devon (Nine) - 0% shields 95% hull
Kyvarr (Eleven) - Undamaged
Blue 10 & 12 - Undamaged
This message was last edited by the GM at 11:31, Sun 28 Sept 2014.
Kyvarr 'Hammer' Dulvan
Player, 164 posts
Mon 29 Sep 2014
at 00:08
  • msg #56

Re: Blue Team (Round 9-10)

Kyvarr growled and swore in Catharese but kept it off the comm.  The torpedoes had missed but there was still a chance they'd hit.  They'd also likely distract the gunners.

"We need to keep hitting them and hard.  I also recommend we get anyone with missiles left over here.  We need to get their shields down before they repair them."
Allen 'Flash'
NPC, 745 posts
Fake Name: Forim
Security Chief
Mon 29 Sep 2014
at 03:29
  • msg #57

Re: Blue Team (Round 9-10)

Flash watches amused as the latest torpedo barrage misses.

"Honestly Lead.  Can't leave you to do anything.  Come on One Flight.  Let's go clean up Lead's mess.  Hey Four, get a missile barrage ready.  Can't have Captain Blue thinking she's gonna win now can we?"

Flash leads his flight towards Red 1.  "Let's make this quick.  The freighters are politely bunching up so I need to go shoot 'em up once their time is up."
Fiarr Melan'nel
player, 153 posts
Mon 29 Sep 2014
at 10:22
  • msg #58

Re: Blue Team (Round 9-10)

Fiarr grinned as she clicked on her radio.  "Hmmm, I don't know One.  Should we really do Three Flight's job for them?  After all we had that 'thing' to go to.  Not sure we can spare the time to teach the bombers how to nuke capital ships."
Devon Kismet
player, 829 posts
Talon 7
ID: Rian Cloudrider
Mon 29 Sep 2014
at 21:57
  • msg #59

Re: Blue Team (Round 9-10)

"Had to open my mouth, didnt I?" muttered Devon. "just had to open my mouth..."
After his taunting comments to Flash, it was deeply ironic that the torpedo barrage had missed.
"OK boys and girls: those torps are still in play, and One flight is setting up for a barrage of their own... if they're not too busy smart-mouthing at me." He glanced at the tactical display for a moment.
"We've killed two CR90s so far, lets make a clean sweep.  Cover for One flight and hit that ship with everything you have.  Drive them away from the freighters if you can."

Diving into an attack run, Devon opened up with his Y-wings cannons for the first time in the sim, lacing the enemy's shield with fire.
This message was last edited by the player at 23:27, Mon 29 Sept 2014.
Master Servious
GM, 1799 posts
The ultimate power
in the universe!
Tue 30 Sep 2014
at 11:25
  • msg #60

Blue Team (Round 11-12)

Red 1 moves at full speed away from the torpedoes closing.  It's aft gun fires ineffectually at the closing torpedoes while the port and starboard guns fire at Kyvarr and Devon as each leads their pair in a flanking attack on opposite sides.  They pour fire in from either side but Kyvarr catches a shot from a turbolaser and loses her shields.

Determined not to be left out, One Flight comes flying up at high speed.  The three Z-95's fire a pair of concussion missiles each while Flash lets loose with his lasers, scoring a hit.

Two Flight seemed to be less sure of it's goals, lazily flying around Red 2 for a little longer before casually moving to regroup with the others.

The team watches in frustration as not only do the torpedoes miss the hull again, but the corvette is managing to regenerate it's shields almost as fast as it was losing it.  Despite the hits Kyvarr, Devon and Flash had made, the corvette had only lost 2% shield power.  If their gunners were as effective as their engineers, Blue Team would be in a LOT of trouble.

But the odds were still in Blue Team's favour.  There were now 8 proton torpedoes and 6 concussion missiles homing in on Red 1, all expected to hit within the next five seconds.  If they hit, it was game over.




And the torpedoes miss AGAIN!  Where did you buy those?  Better hope they blow up before Flash's team's missiles get there!  Both sets of projectiles will get to attack in round 13.  Better hope they do because the corvette is repairing shields as fast as your laser can damage them!

Sheila, you need to start posting or let me know what's going on.

The thirty seconds you gave the freighters has now passed.

One Flight - D10
Two Flight - I13
Blue 9-10 - A15
Blue 11-12 A3

Red 1 - A9
Freighter 1 - U21
Freighter 2 - T21
Freighter 3 - S19
Freighter 4 - U26
Freighter 5 - T26 (Disabled)
Freighter 6 - S26

Torpedoes x 8 - A9 (3 rounds of fuel left)
Missiles x 6 - B9 (6 rounds of fuel left)


Red Team
Red 1 - Shields 42% Hull 65%
Freighters 1, 2, 3, 4, 6 - Undamaged
Freighter 5 - Disabled

Blue Team
One Flight
Flash (One) - Undamaged, no missiles
Fiarr (Four)- Undamaged, 1 missile
Blue 3 - Undamaged, 1 missile
Blue 5 - 23% Shields, 87% Hull, 1 missile

Two Flight
Sheila(Two) - Undamaged, no missiles
Blue 6 & 8 - Undamaged, no missiles
Blue 7 - 3% Shields, 100% Hull

Three Flight
Devon (Nine) - 2% shields 95% hull
Kyvarr (Eleven) - 1% shields 95% hull
Blue 10 & 12 - Undamaged

Sheila Masters
player, 925 posts
Janine Carstairs.
Talon 3
Thu 2 Oct 2014
at 04:43
  • msg #61

Re: Blue Team (Round 11-12)

"lets go,Two flight." She spoke to her team.  They headed toward the ship along with three flight, cover for the only remaining controllable middles.  She wasn't flying leisurely now, firing guns at the corvette, trying to keep the ships guns looking for them, rather than three flight or the torpedos and missiles in play, and trying to stay out of the missiles' way.
Devon Kismet
player, 830 posts
Talon 7
ID: Rian Cloudrider
Thu 2 Oct 2014
at 09:03
  • msg #62

Re: Blue Team (Round 11-12)

"Two, break off from your flight and go disable those freighters.  Everyone else, hit that corvette with everything you have."

Leading his wingman in towards the corvette again, Devon worked at getting some power back into his battered shields before he began his next attack run.
Kyvarr 'Hammer' Dulvan
Player, 165 posts
Fri 3 Oct 2014
at 10:19
  • msg #63

Re: Blue Team (Round 11-12)

Kyvarr grunted in frustration as the torpedoes missed again.  They couldn't keep knocking down the corvette at this slow rate.  Eventually the corvette's gunners would start hitting.

"Three Flight, keep up side attacks.  One and Two Flight, if you've got any more ordnance we could use it."
Sheila Masters
player, 926 posts
Janine Carstairs.
Talon 3
Mon 6 Oct 2014
at 04:06
  • msg #64

Re: Blue Team (Round 11-12)

"We have guns". Over the regular radio in answer to   Kyvarr.  "Used everything else."
This message was last edited by the player at 04:07, Mon 06 Oct 2014.
Fiarr Melan'nel
player, 154 posts
Mon 6 Oct 2014
at 04:24
  • msg #65

Re: Blue Team (Round 11-12)

Fiarr thought about a witty retort to Kyvarr's request but suppressed it.  Like the Cathar, she was frustrated that their missiles were not hitting the corvette.  She sighed as she noted her single missile left.  She'd wanted to keep it but it seemed a waste.

"One, this is Four.  Taking the flight in for one last missile attack."

Assuming Flash didn't countermand she got on the comm.  "Four to anyone with missiles or torpedoes.  Let's give them one last volley on my mark."

She lined up on the corvette.  "Three, two, one, fire!"
Master Servious
GM, 1801 posts
The ultimate power
in the universe!
Mon 6 Oct 2014
at 10:34
  • msg #66

Blue Team (Round 13)

The starfighter screens were a blare of light, the sensors a jumble of blips.  Things began happening so fast that no one person could keep track of it all.  It wasn't until debrief later that the sheer number of hits scored in that five to six second period could be truly appreciated.

The corvette's front turbolasers successfully hit two of the torpedoes that had overshot the corvette and were beginning to turn.  Meanwhile the port turbolaser, hit Blue 10, damaging but not fully knocking down it's shields.

Only Fiarr and two other Z-95's had a missile each.  They launched a volley of 3 missiles, which didn't seem impressive until they and the six missiles already fired smashed into Red 1's rear shields together.  The shields overloaded, then the remaining missiles smashed into the hull.  The shields absorbed most of the damage but not all of it.  While the corvette had taken moderate structual damage it didn't seem to have suffered any major system damage.  It was still active and very deadly.

Meanwhile Sheila had close to within weapons range of the freighters which were helpfully clustering together.  The freighters weren't armed so Sheila could sit idle and shoot them at her will if she wished.







Grid Locations
Red 1 - G10

Freighter 1 - AF27
Freighter 2 - AE27
Freighter 3 - AD25
Freighter 4 - AF28
Freighter 5 - AE28 (Disabled)
Freighter 6 - AD28


One Flight - H10
Blue 2 (Sheila) - Y19
Two Flight (minus Sheila) - M10
Blue 9-10 - G19
Blue 11-12 G1

Torpedoes x 6 - C10 (2 rounds of fuel left)


Red Team
Red 1 - Shields 0% Hull 52%
Freighters 1, 2, 3, 4, 6 - Undamaged
Freighter 5 - Disabled

Blue Team
One Flight
Flash (One) - Undamaged
Fiarr (Four)- Undamaged
Blue 3 - Undamaged
Blue 5 - 25% Shields, 87% Hull, 1 missile

Two Flight
Sheila(Two) - Undamaged, no missiles
Blue 6 & 8 - Undamaged, no missiles
Blue 7 - 4% Shields, 100% Hull

Three Flight
Devon (Nine) - 5% shields 95% hull
Blue 10 - 20% shields 100% Hull
Kyvarr (Eleven) - 1% shields 95% hull
Blue 12 - Undamaged</i>
This message was last edited by the GM at 20:58, Mon 06 Oct 2014.
Devon Kismet
player, 831 posts
Talon 7
ID: Rian Cloudrider
Mon 6 Oct 2014
at 21:53
  • msg #67

Re: Blue Team (Round 13)

Looping his Y-wing round in a tight turn, Devon switched to open comms again.  Time to see if the enemy commander - he assumed Idaya and her crew were still 'alive', the sim would have ended if they wernt -  was willing to listen to reason.

"Attention corvette captain, attention corvette captain.  Your shields are down, your ship is heavily damaged and we have already destroyed the rest of your squadron.  Surrender and power down and we can finish this with no more bloodshed - your crew will live, I repeat:  your crew will live.  Terms are as follows:  You will power down your weapons, engines and targeting systems; you will not attempt to raise shields.  Freighters are free to launch escape pods - we will NOT target them, we're only here to reclaim illegally seized cargo.  You will be able to pick up those pods once we're done here.  If you keep fighting then we will kill you.  I await your response."

Switching back to Blue teams frequency, Devon said easily.
"Keep shooting till we hear a surrender... or they explode.  Y'know, whichever comes first.  Y-wings:  switch to Ion cannons.  Two - disable those freighters."

This message was last edited by the player at 22:03, Mon 06 Oct 2014.
Sheila Masters
player, 927 posts
Janine Carstairs.
Talon 3
Tue 7 Oct 2014
at 03:58
  • msg #68

Re: Blue Team (Round 13)

"

Sheila fires at the closest freighter, aiming to disable, not it something that makes the ship blow up.
Fiarr Melan'nel
player, 155 posts
Tue 7 Oct 2014
at 05:01
  • msg #69

Re: Blue Team (Round 13)

Fiarr whooped as the shields went down.  Now it was time to finish them.  "Okay One Flight let's go in together.  Two flight, why don't you join up when you can.  A Z-95's blasters aren't too powerful but together we could make a dent."

She led her group in towards the rear of the corvette, blasters firing.  If Flash ordered her to rejoin with him she would.
Master Servious
GM, 1803 posts
The ultimate power
in the universe!
Wed 8 Oct 2014
at 22:58
  • msg #70

Blue Team (Round 14 & 15)

Even as Devon laid out his terms for surrender, Blue team kept attacking.  As one they sensed victory was close and pounced on the corvette like sabercats on a bantha.

The three Z-95's from Two Flight joined up with Fiarr's trio of head hunters and the six ships attacked the stern.  Matching speed with the corvette they kept up a sustained barrage.  Alone a Headhunters triple blasters wouldn't even scratch the shields but together they weakened them.

Devon and Kyvarr let their flight pairs in attacks on the port and starboard.  Rather then match speed they flew in and out to match distance, raking the ship with ion cannon fire.  The aft turbolaser caught Blue 5 and blew it to scrap but Fiarr resolutely kept up her fire.

Flash flew alone, darting in and out, his R-41 stitching the ship with laser fire from bow to stern, then right to left, top to bottom.  The Duros was coming in at a dozen crazy angles.  His fire did little damage but it was impressive to watch.

The greatest danger came from the front.  The corvette had been chasing the remaining torpedoes, clearly trying to stay behind them until they ran out of fuel.  But the corvette had been losing speed.  Probably a combination of power transfers and ion damage.  The speed reduction was enough to allow the torpedoes to shoot ahead, turn and fly back in.  The front turbolaser kept up a withering fire and destroyed several but some torpedoes evaded and smashed into the front of Red 1.

At the last second Devon noticed the corvette pushing all its shields forward which exposed all it's other flanks to the withering fire of the Z-95's and Y-wings.  While the move seemed crazy Devon recognised the sense of it.  The corvette could survive the gunfire longer then it could the torpedoes.  However the Blues used the time to their advantage, blasting the unprotected hull.

As he pulled away from an attack, Devon took a moment to scan the corvette.  She'd taken a beating.  Despite the shield defence the torpedoes had reaped a terrible toll.  The corvette's hull integrity was down to 17%.  One of the forward turbolasers was destroyed.  She also showed damage to her port and aft shield generators.  Her engines and other weapons still read as fully active.

Sheila meanwhile felt like she was on a turkey shoot.  Having reached the freighters she found them all drifting in space less than 2km apart, not moving.  Switching to ions she began stitching the freighters with azure fire.  One freighter quickly reported as disabled and she adjusted her aim to the next before swooping away and flying back in.





So far your surrender terms have been disabled.  Blue 5 has been destroyed but Red team is FAR worse off.

Grid Locations
Red 1 - A10

Freighter 1 - AH27
Freighter 2 - AG27
Freighter 3 - AF27 (Disabled)
Freighter 4 - AH28
Freighter 5 - AG28
Freighter 6 - AF28 (Disabled)

Blue 1 (Flash)- B11
Blue 2 (Sheila) - AF31
Blue 3-8 (Fiarr + 4 Z-95's) - E10
Blue 9-10 (Devon + 1) - A19
Blue 11-12 (Kyvarr + 1) - A1


Red Team
Red 1 - 0% Shields 17% Hull Port & Aft shields damaged, front turbolaser x1 destroyed
Freighters 1, 2, 4 & 5 - Undamaged
Freighters 3 & 6 - Disabled


Blue Team
Blue 1 - Undamaged
Blue 2 - Undamaged
Blue 3 - Undamaged
Blue 4 - 25% Shields, 87% Hull
Blue 5- Destroyed
Blue 6 - Undamaged
Blue 7 - 4% Shields, 100% Hull
Blue 8 - Undamaged
Blue 9 - 5% Shields, 95% Hull
Blue 10 - 20% Shields. 100% Hull
Blue 11 - 3% Shields, 95% Hull
Blue 12 - Undamaged

This message was last edited by the GM at 23:00, Wed 08 Oct 2014.
Heigren
PC, 327 posts
Zeltron Male
False ID: Vyn Teckla
Wed 8 Oct 2014
at 23:59
  • msg #71

Re: Blue Team (Round 14 & 15)

The leader of the shuttle suddenly came over the comm.

"Most honourable leader-san.  Chase Team humbly requests permission to begin their run against the gaijin.  The time is now."
Kyvarr 'Hammer' Dulvan
Player, 166 posts
Thu 9 Oct 2014
at 01:45
  • msg #72

Re: Blue Team (Round 14 & 15)

Kyvarr watched with interest as the corvette was brought low by the torpedoes.  She couldn't help but be impressed.

She continued her ion cannon strafing runs waiting to hear if the corvette would surrender.
This message was last edited by the player at 02:25, Thu 09 Oct 2014.
Fiarr Melan'nel
player, 156 posts
Fri 10 Oct 2014
at 23:48
  • msg #73

Re: Blue Team (Round 14 & 15)

Fiarr growled in anger as her wingman was destroyed.  She instinctively searched for an ejection pod on sensors, forgetting for a moment this was a sim.  If there was a pod she noted it's position then continued to pour fire into the corvette's aft.

"Hey one.  If you've finished trying to land on their roof, why don't you join up with us.  It's concentrated firepower that will knock down this ship down."
Sheila Masters
player, 928 posts
Janine Carstairs.
Talon 3
Sat 11 Oct 2014
at 06:02
  • msg #74

Re: Blue Team (Round 14 & 15)

Sheila continued the turkey shoot.  She was quietly cussing to herself as she did so.  She had gone weird twice this mission and that in itself made her mad at herself,
Devon Kismet
player, 832 posts
Talon 7
ID: Rian Cloudrider
Sun 12 Oct 2014
at 00:20
  • msg #75

Re: Blue Team (Round 14 & 15)

"I repeat - we will accept your surrender." Devon paused and shook his head in disbelief.  They weren't going to surrender.
"Frak it." he muttered and switched back to Blue teams comms.
"Well, seems they wanna die... you know what to do."
Leading his AI wingman into another attack, Devon watched how the corvette was manouvering.
"She's trying to turn back toward the freighters... dont let her!  Y-wings: form on me and we'll hit her unshielded side."

Sending more ion fire into the corvettes engines, Devon thought for a moment and got on comms again.
"Two, those freighters look to be playing ball right now - hold your fire unless they misbehave."  Pausing for a moment, Devon mentally groaned at all the internal multitasking necessary to keep track of everything going on and co-ordinate everyone's actions.
"Chase Team - you are go to board.  use the freighters as cover from the enemy as you approach.  Start with one of the ones that is NOT disabled - call it a test of co-operation."
Master Servious
GM, 1805 posts
The ultimate power
in the universe!
Sun 12 Oct 2014
at 09:23
  • msg #76

Blue Team (Rounds 16-18)

Red 1 turns and moves towards the freighters while the Blue Team continues to pour fire into the beleagured corvette.  Taking advantage of the ship's weakness, they Y-wings regroup and pour ion cannon fire into the undefended port side while the Z-95's do the same at the rear.  The corvette turbolasers fire and score two hits on the Y-wings before power is lost thanks to ship ionisation.  The Blue Team shows no mercy and increases it's rate of fire, quickly reducing hull integrity.  Down, down until the ship explodes and everyone's screen comes up with:

Red 1 has been destroyed.  Simulation terminated.

The hatches of the simulators open, letting fresh air into the each module which had become close and sweaty with the intense action.  The simulation instructor returns and leads the team to their debriefing room.


OOC: Great work guys.  I don't really know if the teams were unbalanced (there are no real rules to follow, it's all guesswork on my part) or the Blue Team just did better.  Anything you want to discuss as Blue team, please do so here, else move to the 'Shore Leave - Take 2' thread
Kyvarr 'Hammer' Dulvan
Player, 167 posts
Sun 12 Oct 2014
at 21:34
  • msg #77

Re: Blue Team (Rounds 16-18)

Kyvarr climbed out of her cockpit and stretched.  She was amazed how much she'd actually enjoyed that.  She'd made fun of 'flyboys' for years, disregarding them as people too afraid to get in the real fight.  While she still felt an affinity for tanks she couldn't deny flying was something she wouldn't mind learning more about.

She had dripped with perspiration during the fight.  The tight confines of the fighter matched with her lack of familiarity with the controls had made the sweat pour freely.  Her flight suit clung tightly to her and her fur was matted and tangled.

She moved over to Devon and saluted.  "Sir, permission to grab a shower and change before debrief."  She normally wouldn't consider such luxuries but she was aware of how badly she smelled, well at least to herself.  Humans olfactory senses weren't as acute as a Cathar's so perhaps he hadn't noticed.
Allen 'Flash'
NPC, 746 posts
Fake Name: Forim
Security Chief
Sun 12 Oct 2014
at 21:42
  • msg #78

Re: Blue Team (Rounds 16-18)

Flash heard Kyvarr's request and chortled.  "Screw that sergeant.  What I need is a cold lomin ale."  He raised his voice so the others could hear.  "Speaking of brew, tonight the first round for Blue Team is on me."

With a mock salute at Devon, the Duros walked out in search of a drink.
Devon Kismet
player, 833 posts
Talon 7
ID: Rian Cloudrider
Mon 13 Oct 2014
at 00:42
  • msg #79

Re: Blue Team (Rounds 16-18)

Climbing out of his own simulator and pulling his helmet free, Devon looked almost as bedraggled as Kyvarr - or at least as close as a species not covered in fur could get.
"What smells like wet do- oh, right." he wondered aloud before spotting Kyvarr and giving an embarrased grin.  "Sure, briefing room in ten minutes."  he turned to face the rest of his emerging team.
"That goes for all of you - take some time to clean up if you want.  I've got stuff to do before then anyhow."

Already talking into his commlink Devon ambled out of the room in Flash's wake.
Sheila Masters
player, 929 posts
Janine Carstairs.
Talon 3
Mon 13 Oct 2014
at 03:15
  • msg #80

Re: Blue Team (Rounds 16-18)

Sheila climbed out of the cockpit of the sim, decided that she was not going to comment at all on the smell of the others since she was probably just as stinky to them.  On the other hand, she needed a drink.  She hit the fresher, did a quick wipedown, changed clothes into a tank and sweatpants and headed for the brakroom.
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