Name : Gender: HD : Player (RPoL ID): Height: Race : Weight: MAX HP : 00/00 Class : Age : Level : Hair : SUBDUAL DMG: 00 Align : Eyes : Deity : Hand : XP : Size : Speed : NEXT LVL :
ABILITY Base Racial Ability Magic Final Bonus Bonus Item Ability STR : 11 -- +1 -- 00/+0 DEX : 16 -- +2 -- 00/+0 CON : 12 -- -- -- 00/+0 INT : 18 -- -- -- 00/+0 WIS : 14 -- -- -- 00/+0 CHA : 16 -- -- -- 00/+0
COMBAT STATISTIC BASE ATTACK BONUS AC Total : -- MELEE RANGED AC when Flat-Footed: -- Total: -- Total: -- AC vs Touch Attack : -- Base : +5 Base : +5 Base : 10 STR : -- DEX : -- Armor : -- () Misc : -- Misc : -- Shield : -- () Dexterity : -- Size : -- () Deflection : -- () INITIATIVE ACTION POINTS Magical Armor bonus: -- () Total: -- Total: -- DEX : -- Base : -- Misc : -- Misc : -- _______________________________________________________________________________ SAVING THROWS Total Base Ability Misc Magic Fort : +0 = 3 + 0 + 0 + 0 Refl : +0 = 3 + 0 + 0 + 0 Will : +0 = 9 + 0 + 0 + 0 _______________________________________________________________________________ RACIAL BONUSES/TRAITS
TRAITS/FLAWS _______________________________________________________________________________ FEATS F)Arcane Mastery F)Collegiate Wizard 1)Able Learner 1)Arcane manipulation 3) 6)Leadership 9) 12) _______________________________________________________________________________ CLASS ABILITIES 1)Scribe Scroll, Familiar 2)- 3)- 4)- 5)Craft Wondorous Items _______________________________________________________________________________ PRESTIGE CLASS ABILITIES 1)Membership, Improved Spell Aquisition 2)Spell Pool 1 3)Craft Wand 4)Draconic 5)Improved Couterspell 6)<i>Spellpool 2</i 7)Focused Dispell _______________________________________________________________________________ LANGUAGES _______________________________________________________________________________ SKILLS Fill in all skills that can be used untrained, even if you do not have ranks in them. Skill Point Total = (24-4-4-4-4-4-4)+24(-4-4-4-4-4-4)+(56-7-7-7-7-7-7-7-7) Class Skill Final Related Mod = Rnk Abl Msc | Skills: Ability Untrained? +? = 0 +? +0 | Appraise (INT) Yes +10 = 6 +4 +0 | !Balance (DEX) Yes +? = 0 +? +0 | Bluff (CHA) Yes +10 = 9 +1 +0 | !Climb (STR) Yes +16 = 15 +1 +0 | Concentration (CON) Yes +8 = 4 +4 +0 | *Craft:Alchemy (INT) Yes +12 = 8 +4 +0 | *Craft:Painting (INT) Yes +? = 0 +? +0 | Decipher Script (INT) No +? = 0 +? +0 | Diplomacy (CHA) Yes +? = 0 +? +0 | Disable Device (INT) No +? = 0 +? +0 | Disguise (CHA) Yes +? = 0 +? +0 | !Escape Artist (DEX) Yes +? = 0 +? +0 | Forgery (INT) Yes +? = 0 +? +0 | Gather Information (CHA) Yes +? = 0 +? +0 | Handle Animal (CHA) No +? = 0 +? +0 | Heal (WIS) Yes +14 = 10 +4 +0 | !Hide (DEX) Yes +? = 0 +? +0 | Intimidate (CHA) Yes +? = 0 +? +0 | !Jump (STR) Yes +21 = 15 +4 +2 | *Knowledge:Arcana (INT) No +? = 0 +? +0 | Listen (WIS) Yes +14 = 10 +4 +0 | !Move Silently (DEX) Yes +? = 0 +? +0 | Open Lock (DEX) No +? = 0 +? +0 | *Perform: (CHA) Yes +? = 7 +2 +0 | *Profession:Tattoo Artist (WIS) No +? = 0 +? +0 | Ride (DEX) Yes +? = 0 +? +0 | Search (INT) Yes +? = 0 +? +0 | Sense Motive (WIS) Yes +? = 0 +? +0 | !Sleight of Hand (DEX) No +19 = 15 +4 +0 | Spellcraft (INT) No +? = 0 +? +0 | Spot (WIS) Yes +? = 0 +? +0 | Survial (WIS) Yes +? = 0 +? +0 | !Swim (STR) Yes +9 = 5 +4 +0 | !Tumble (DEX) No +? = 0 +? +0 | Use Magic Device (CHA) No +? = 0 +? +0 | Use Rope (DEX) Yes ! = Armor Check Penalty applies * = Requires specialization _______________________________________________________________________________ WEAPON NAME : NAME : NAME : ATT : ATT : ATT : DMG : DMG : DMG : CRIT : CRIT : CRIT : RNG : RNG : RNG : WGHT : WGHT : WGHT : SIZE : SIZE : SIZE : TYPE : TYPE : TYPE : COST : COST : COST : _______________________________________________________________________________ ARMOR SHIELD NAME : NAME : TYPE : TYPE : AC BONUS : AC BONUS : MAX DEX : CHECK PENALTY : CHECK PENALTY : SPELL FAILURE : SPELL FAILULE : WGHT : SPEED : PROPERTIES : WGHT : COST : PROPERTIES : COST : _______________________________________________________________________________ SPELLS Base Ability Lvl DC Spell/Day Bonus Spell Per Day Known 0 ? ? + ? = ? All 1 ? ? + ? = ? 10+4 2 ? ? + ? = ? 4+4 3 ? ? + ? = ? 4+4 4 ? ? + ? = ? 5+5 5 ? ? + ? = ? 5+5 6 ? ? + ? = ? 5+5 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 0¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ All ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 1¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Accelarated movement: Balance, climb or move silently check at normal speed with no penalty. (SC pg 262) Buzzing Bee: Bee gives sugject -10 penalty on Move Silently and hinders Concentration checks. Cutting hand: Your hand gains a +2 enhancement bonus and deals 1D6 (SC pg 262) Ebon Eyes: Subject can see through magical darkness. (SC pg 262) Expeditious Retreat: Your speed increases by 30 ft. Identify M: Determines properties of magic item. Familiar Pocket: Garment or container becomes extradimensional safe haven for your familiar. (SC pg 262) Feather Fall: Objects or creatures fall slowly Mage Armor: Gives subject +4 armor bonus Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5). Mount: Summons riding horse for 2 hours/level. Persistent Blade: Blade of force attacks subject, automatically flanks (SC pg 262) Shield: Invisible disc gives +4 to AC, blocks magic missiles. Unseen Servant: Invisible force obeys your commands. Wall of Smoke: Wall of black smoke obscures vision and nauseates those who pass through. (SC pg 262) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 2¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Baleful Transposition: Two subjects switch places. (SC pg 262) Burning Sword: Weapons gains flaming burst special ability. (SC pg 262) Chain of eyes: See through other creatures eyes. (SC pg 263) Darkness: 20-ft. radius of supernatural shadow. Protection from Arrows: Subject immune to most ranged attacks Scorching Ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3). Shatter: Sonic vibration damages objects or crystalline creatures Web: Fills 20-ft.-radius spread with sticky spiderwebs. _____________________ ______________________ Spell Lvl 3 Dispel Magic: Cancels magical spells and effects. Fireball: 1d6 damage per level, 20-ft. radius. Fly: Subject flies at speed of 60 ft. Gaseous Form: Subject becomes insubstantial and can fly slowly. Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. Lightning Bolt: Electricity deals 1d6/level damage Magic Weapon, Greater: +1/four levels (max +5). Stelldance: Blades hover around you and attack foes. (SC pg 263) Summon Monster III: Calls extraplanar creature to fight for you. _____________________ _______________________ Spell Lvl 4 Analyze Portal: Find nearby portal and discover its properties. Arcane Eye: Invisible floating eye moves 30 ft./round. Black Tentacles: Tentacles grapple all within 15 ft. spread. Dimension Door: Teleports you short distance. Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across. Stoneskin M: Ignore 10 points of damage per attack Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. Wall of Ice: Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside. _____________________ ________________________ Spell Lvl 5 Baleful Polymorph: Transforms subject into harmless animal. Dismissal: Forces a creature to return to native plane. Fabricate: Transforms raw materials into finished items Permanency X: Makes certain spells permanent. Summon Monster V: Calls extraplanar creature to fight for you. Teleport: Instantly transports you as far as 100 miles/level. Wall of Stone: Creates a stone wall that can be shaped. Wall of Force: Wall is immune to damage. _____________________ ________________________ Spell Lvl 6 Antimagic Field: Negates magic within 10 ft. Dispel Magic, Greater: As dispel magic, but +20 on check. Fiendform: Assume form and abilities of fiendish creature, demon or devil. Globe of Invulnerability: As lesser globe of invulnerability, plus 4th-level spell effects. Repulsion: Creatures can’t approach you. Probe Thoughts: Read subject's memories, one question/round. Summon Monster VI: Calls extraplanar creature to fight for you ___________________________________________________________ MONEY PP : GP :88,000 SP : CP : GEMS: _______________________________________________________________________________ EQUIPMENT _______________________________________________________________________________ MAGIC ITEMS _______________________________________________________________________________ ANIMAL COMPANION/FAMILIAR Name: AC: Hit Points: Abilities Granted: Attack(s): Damage: Other information: _______________________________________________________________________________ APPEARANCE _______________________________________________________________________________ HISTORY / BACKGROUND _______________________________________________________________________________ MOTIVATION & GOALS
Name :Katan Gender:M HD :26d12+52 Height:12'10 Race :Warforged Weight:5400 lbs. MAX HP : 232/232 Class :Fg-Nj-Sd Age :150 Level :26-20-6 Hair :onyx SUBDUAL DMG: 242 Align :NG Eyes :Obsidian Deity :Living Forge Hand :R XP : Size :L Speed :30ft. NEXT LVL : *Fg-Fighter, Nj-Ninja, Sd-Shadowdancer _______________________________________________________________________________ ABILITY Base Racial Ability Magic Final Bonus Bonus Item Ability STR : 13 +2 -- +4 19/+4 DEX : 14 -2 +4 +11 27/+8 CON : 13 +2 -- -- 15/+2 INT : 13 -- -- -- 13/+1 WIS : 15 -2 +2 +17 32/+11 CHA : 13 -2 -- -- 11/+0 _______________________________________________________________________________ COMBAT STATISTIC BASE ATTACK BONUS AC Total : 47 MELEE RANGED AC when Flat-Footed: 47 Total: +26/+21/+16/+11 Total: +30/+25/+20/+15 AC vs Touch Attack : 37 Base : +23/+18/+13/+8 Base : +23/+18/+13/+8 Base : 10 STR : +4 DEX : +8 Armor : +8 (BoA) Misc : -1 Misc : -1 Shield : -- () Dexterity : +8 Size : -1 (L) Deflection : +5 () INITIATIVE ACTION POINTS Magical Armor bonus: -- () Total: 19 Total: -- Training : +15 DEX : +8 Base : -- Natural : +2 Misc : +11 Misc : -- Sudden Strike Damage: +9d6 Devastating Critical Save: Fort DC (27) Darkvision 60 ft. *L-Large, BoA-Bracers of Armor _______________________________________________________________________________ SAVING THROWS: General Total Base Ability Misc Magic Fort : +17 = 15 + 2 + 0 + 0 Refl : +23 = 15 + 8 + 0 + 0 Will : +20 = 9 + 11 + 0 + 0 SAVING THROWS: Fear Total Base Ability Misc Magic Fort : +20 = 15 + 2 + 3 + 0 Refl : +26 = 15 + 8 + 3 + 0 Will : +23 = 9 + 11 + 3 + 0 _______________________________________________________________________________ RACIAL BONUSES/TRAITS WARFORGED +2 Con –2 Wis –2 Cha Large size 30’ movement Light Fortification – 25% chance of Critical Hit or Sneak Attack bonus damage being negated. Natural weapons provide a 1d4 Slam attack. Darkvison 60 ft. _______________________________________________________________________________ FEATS 1)Dodge 3)Combat Expertise 6)Improved Disarm 9)Mobility 12)Spring Attack 15)Improved Unarmed Strike 18)Combat Reflexes 21)Deflect Arrows 24)Infinite Deflection _______________________________________________________________________________ CLASS ABILITIES NINJA 1)Ki Power, Sudden Strike +1d6, trapfinding 2)Ghost Step (invisible) 3)Sudden Strike +2d6, Poison Use 4)Great Leap 5)Sudden Strike +3d6 6)Acrobatics +2, Ki Dodge 7)Sudden Strike +4d6, Speed Climb 8)Ghost Strike 9)Sudden Strike +5d6, Improved Poison Use 10)Ghost Step (ethereal) 11)Sudden Strike +6d6 12)Acrobatics +4, Evasion 13)Sudden Strike +7d6 14)Ghost Mind 15)Sudden Strike +8d6 16)Ghost Sight 17)Sudden Strike +9d6 18)-- 19)Acrobatics +4, Greater Ki Dodge 20)Ghost Walk FIGHTER 1)Battle Hardened 2)Bonus Warforged Feat: Unarmoured Body 3)-- 4)Bonus Feat: Power Attack 5)-- 6)Bonus Feat: Cleave 7)-- 8)Bonus Feat: Great Cleave 9)-- 10)Bonus Feat: Improved Critical (Scorpiion Chain) 11)-- 12)Bonus Feat: Weapon Focus (Scorpiion Chain) 13)-- 14)Bonus Feat: Improved Initiative 15)-- 16)Bonus Feat: Greater Weapon Focus (Scorpiion Chain) 17)-- 18)Bonus Feat: Weapon Specialization (Scorpiion Chain) 19)-- 20)Bonus Feat: Greater Weapon Specialization (Scorpiion Chain) 21)-- 22)Bonus Feat: Overwhelming Critical (Scorpiion Chain) 23)-- 24)Bonus Feat: Devastating Critical (Scorpiion Chain) 25)-- 26)Bonus Feat: Superior Initiative _______________________________________________________________________________ PRESTIGE CLASS ABILITIES SHADOWDANCER 1)Hide in plain sight 2)Evasion, darkvision, uncanny dodge 3)Shadow illusion, summon shadow 4)Shadow jump 20 ft. 5)Defensive roll, improved uncanny dodge 6)Shadow jump 40 ft., summon shadow _______________________________________________________________________________ LANGUAGES Common Elven Drow Sign Mabran _______________________________________________________________________________ SKILLS Fill in all skills that can be used untrained, even if you do not have ranks in them. Skill Point Total = [(6 + INT mod {+1}) x 29] = 203 C C Final Related C Mod = Rnk Abl Msc | Skills: Ability Untrained? X +1 = 0 +1 +0 | Appraise (INT) Yes X +24 = 16 +8 +0 | !Balance (DEX) Yes X +0 = 0 +0 +0 | Bluff (CHA) Yes X +37 = 29 +4 +4 | !Climb (STR) Yes X +2 = 0 +2 +0 | Concentration (CON) Yes X +1 = 0 +1 +0 | *Craft (INT) Yes X +0 = 0 +? +0 | Decipher Script (INT) No X +0 = 0 +0 +0 | Diplomacy (CHA) Yes X +0 = 0 +? +0 | Disable Device (INT) No X +0 = 0 +0 +0 | Disguise (CHA) Yes X +8 = 0 +8 +0 | !Escape Artist (DEX) Yes X +1 = 0 +1 +0 | Forgery (INT) Yes X +0 = 0 +0 +0 | Gather Information (CHA) Yes X +0 = 0 +? +0 | Handle Animal (CHA) No X +11 = 0 +11 +0 | Heal (WIS) Yes X +67 = 29 +8 +30 | !Hide (DEX) Yes X +0 = 0 +0 +0 | Intimidate (CHA) Yes X +34 = 21 +4 +9 | !Jump (STR) Yes X +0 = 0 +? +0 | *Knowledge: (INT) No X +0 = 0 +? +0 | *Knowledge: (INT) No X +0 = 0 +? +0 | *Knowledge (INT) No X +30 = 19 +11 +0 | Listen (WIS) Yes X +72 = 29 +8 +35 | !Move Silently (DEX) Yes X +0 = 0 +? +0 | Open Lock (DEX) No X +5 = 5 +0 +0 | *Perform:Dance (CHA) Yes X +30 = 29 +1 +0 | Profession:Mercenary (INT) No X +0 = 0 +? +0 | Psicraft (INT) No X +8 = 0 +8 +0 | Ride (DEX) Yes X +1 = 0 +1 +0 | Search (INT) Yes X +11 = 0 +11 +0 | Sense Motive (WIS) Yes X +8 = 0 +8 +0 | Sleight of Hand (DEX) Yes X +0 = 0 +? +0 | Speak Language (INT) No X +0 = 0 +? +0 | Spellcraft (INT) No X +30 = 19 +11 +0 | Spot (WIS) Yes X +11 = 0 +11 +0 | Survival (WIS) Yes X +4 = 0 +4 +0 | !Swim (STR) Yes X +41 = 29 +8 +4 | Tumble (DEX) Yes X +0 = 0 +? +0 | Use Magic Device (CHA) No X +8 = 0 +8 +0 | Use Rope (DEX) Yes ! = Armor Check Penalty applies * = Requires specialization _______________________________________________________________________________ WEAPON NAME :+5 Blade of the Dragon-Demon War [Scorpiion Chain] ATT :+33/+28/+23/+18 ATT :+35/+30/+25/+20 [Undead] ATT :+35/+30/+25/+20 [Aberration] ATT :+35/+30/+25/+20 [Evil Outsiders] ATT :+35/+30/+25/+20 [Dragon] DMG :2d8+13 DMG :2d8+13+2d6 [Undead] DMG :2d8+13+2d6 [Aberration] DMG :2d8+13+2d6 [Evil Outsiders] DMG :2d8+13+2d6 [Dragon] CRIT :17-20/x2 RNG :-- WGHT :6 lbs. SIZE :L TYPE :S COST :50,035 _______________________________________________________________________________ WEAPON ABILITIES [Total: +5] Undead Bane [+1] Dragon Bane [+1] Aberration Bane [+1] Evil Outsiders Bane [+1] Shadowstrike [+1] _______________________________________________________________________________ ARMOR SHIELD N/A N/A _______________________________________________________________________________ MONEY PP : GP :3640 SP : CP : GEMS: _______________________________________________________________________________ EQUIPMENT Carried: Weight: (lbs) Cost PP GP SP CP XP Mantle of Epic Stealth 1 242000 Periapt of Epic Wisdom +12 -- 1440000 Bracers of Armour +8 1 64000 Boots of Elvenkind 1 2500 Amulet of the Planes -- 120000 Gloves of Dexterity +6 -- 36000 Belt of Giant Strength +4 1 16000 Ring of Regeneration -- 90000 Ring of Protection +5 -- 50000 ------------- 4 2058000 ------------- Stored: Weight: (lbs) Cost PP GP SP CP XP Manual of Quickness of Action 5 137500 Tome of Understanding 5 137500 ------------- 10 275000 ------------- ________________________________________________________________________________ CARRYING CAPACITY Light load Medium load Heavy load 50 100 150 Lift over head Lift off ground Drag or push 150 300 750 _______________________________________________________________________________ MAGIC ITEMS [Total: 2,429,500] Mantle of Epic Stealth [242,000] Periapt of Epic Wisdom +12 [1,440,000] Bracers of Armour +8 [64,000] Boots of Elvenkind [2,500] Amulet of the Planes [120,000] Gloves of Dexterity +6 [36,000] Manual of Quickness of Action +5 [137,500] Tome of Understanding +5 [137,500] Ring of Regeneration [90,000] Ring of Protection +5 [50,000] Belt of Giant Strength +4 [16,000] _______________________________________________________________________________ Size/Type: Medium Undead (Incorporeal) Hit Dice: 5d12 (38 hp) Initiative: +2 Speed: Fly 40 ft. (good) (8 squares) Armor Class: 13 (+2 Dex, +1 deflection), touch 13, flat-footed 11 Base Attack/Grapple: +2/— Attack: Incorporeal touch +4 melee (1d6 Str) Full Attack: Incorporeal touch +4 melee (1d6 Str) Space/Reach: 5 ft./5 ft. Special Attacks: Create spawn, strength damage Special Qualities: Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits, cannot be turned, rebuked or commanded by a third party. Can communicate with Katan. Saves: Fort +1, Ref +3, Will +4 Abilities: Str Ø, Dex 14, Con Ø, Int 6, Wis 12, Cha 13 Skills: Hide +8*, Listen +7, Search +4, Spot +7 Feats: Alertness, Dodge Environment: Any Organization: Solitary, gang (2-5), or swarm (6-11) Treasure: None Alignment: Neutral Good Advancement: 4-9 HD (Medium) Level Adjustment: — _______________________________________________________________________________ CLASS PRGRESSION BY LEVEL 1)Fighter-Ninja 2)Fighter-Ninja 3)Fighter-Ninja 4)Fighter-Ninja 5)Fighter-Ninja 6)Fighter-Ninja 7)Fighter-Ninja 8)Fighter-Ninja 9)Fighter-Ninja 10)Fighter-Ninja 11)Fighter-Ninja 12)Fighter-Ninja 13)Fighter-Ninja 14)Fighter-Ninja 15)Fighter-Ninja 16)Fighter-Ninja 17)Fighter-Ninja 18)Fighter-Ninja 19)Fighter-Ninja 20)Fighter-Ninja 21)Fighter-Shadowdancer 22)Fighter-Shadowdancer 23)Fighter-Shadowdancer 24)Fighter-Shadowdancer 25)Fighter-Shadowdancer 26)Fighter-Shadowdancer _______________________________________________________________________________This message was last edited by the player at 03:17, Sun 17 Dec 2006.
Killra Male Half-Dragon Elf Rogue 13 / Citadel Assasin 13 Lawful Neutral Representing Zasz Strength 28 (+9) Dexterity 24 (+7) Constitution 15 (+2) Intelligence 14 (+2) Wisdom 14 (+2) Charisma 15 (+2) Size: Medium Height: 4' 11" Weight: 155 lb Skin: Black Eyes: Silver Hair: Gold; Wavy; Beardless Total Hit Points: 201 Speed: 30 feet Armor Class: 23 = 10 +2 [chitin armor] +7 [dexterity] +4 [half-dragon] Touch AC: 17 Flat-footed: 23 [uncanny dodge] Initiative modifier: +7 = +7 [dexterity] Fortitude save: +8 = 6 [base] +3 [epic] +2 [constitution] -3 [meager fortitude] Reflex save: +23 = 13 [base] +3 [epic] +7 [dexterity] Will save: +11 = 6 [base] +3 [epic] +2 [wisdom] Attack (handheld): +30/+25/+20/+15 = 18 [base] +3 [epic] +9 [strength] Attack (unarmed): +30/+25/+20/+15 = 18 [base] +3 [epic] +9 [strength] Weapon Finesse: +28/+23/+18/+13 = 18 [base] +3 [epic] +7 [dexterity] Attack (missile): +28/+23/+18/+13 = 18 [base] +3 [epic] +7 [dexterity] Grapple check: +30/+25/+20/+15 = 18 [base] +3 [epic] +9 [strength] Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 400 lb. or less 401-800 lb. 801-1200 lb. 1200 lb. 2400 lb. 6000 lb. Region of Origin: Aerenal Dragonmarked House: Phiarlan [Mark of Shadow Languages: Common Draconic Elven Orc Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing] Morningstar [1d8, crit x2, 6 lb, one-handed, bludgeoning] Light Crossbow [1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing]] Chitin armor [light; +2 AC; max dex +7; check penalty -1; 10 lb.] Feats: Blind-fight Improved Critical x1 Weapon(s): Quick Draw Skill Focus (Hide) Deadly Precision Rapid Metabolism Skill Focus (Move Silently) Meager Fortitude [flaw] Stealthy Two-Weapon Fighting Two-Weapon Defense Improved Two-Weapon Fighting Greater Two-Weapon Fighting Weapon Finesse Weapon Focus x1 Weapon(s): Traits: Action Points: 15 (this level) Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Appraise Int 2 = +2 Balance Dex* 7 = +7 Bluff Cha 19 = +2 +17 Climb Str* 31 = +9 +22 Concentration Con 2 = +2 Craft_1 Int 2 = +2 Craft_2 Int 2 = +2 Craft_3 Int 2 = +2 Diplomacy Cha 6 = +2 +2 [bluff] +2 [sense motive] Disable Device Int 11 = +2 +9 Disguise Cha 2 = +2 Escape Artist Dex* 7 = +7 Forgery Int 2 = +2 Gather Information Cha 4 = +2 +2 [know local] Heal Wis 2 = +2 Hide Dex* 41 = +7 +29 +3 [skill focus] +2 [stealthy] Intimidate Cha 4 = +2 +2 [bluff] Jump Str* 9 = +9 Knowledge (local) Int 31 = +2 +29 Listen Wis 33 = +2 +29 +2 [elf] Move Silently Dex* 41 = +7 +29 +2 [stealthy] +3 [skill focus] Perform_1 Cha 2 = +2 Perform_2 Cha 2 = +2 Perform_3 Cha 2 = +2 Perform_4 Cha 2 = +2 Perform_5 Cha 2 = +2 Ride Dex 13 = +7 +6 Search Int 4 = +2 +2 [elf] Sense Motive Wis 31 = +2 +29 Spot Wis 33 = +2 +29 +2 [elf] Survival Wis 2 = +2 Swim Str** 9 = +9 Use Rope Dex 25 = +7 +18 * = check penalty for wearing armor Bluff >=5 ranks gives +2 on disguise checks to act in character. Use Rope >=5 ranks gives +2 on climb checks involving ropes. Use Rope >=5 ranks gives +2 on escape artist checks involving ropes. Elf +2 dexterity / -2 constitution (already included) Immune to magical sleep +2 racial bonus to saves vs. enchantments Low-light vision Proficient with longsword, rapier, longbow && shortbow +2 racial bonus on listen, search, and spot checks Notice secret doors Half-Dragon +8 strength, +2 intelligence, +2 constitution, +2 charisma (already included) Darkvision (see 60 feet in pitch-dark) Breath attack once per day Fire: Red, Brass, Gold Acid: Black, Copper Cold: White, Silver Electricity: Blue, Bronze Gas: Green Damage Immunity Fire: Red, Brass, Gold Acid: Black, Copper, Green Cold: White, Silver Electricity: Blue, Bronze +4 natural armor bonus (already included) Wings Hit dice increases one dice type to maximum of d12 Level adjustment +3 Rogue Sneak Attack +7d6 Trapfinding Evasion (level 2) Trap Sense (level 3) Uncanny Dodge (level 4) Improved Uncanny Dodge (level 8) Special Abilities (choices begin at 10th level) Class HP rolled Level 1: Rogue 8 Level 2: Rogue 8 Level 3: Rogue 7 Level 4: Rogue 8 +1 to dexterity Level 5: Rogue 8 Level 6: Rogue 5 Level 7: Rogue 5 Level 8: Citadel Assasin 4 +1 to dexterity Level 9: Citadel Assasin 7 Level 10: Citadel Assasin 8 Level 11: Citadel Assasin 2 Level 12: Citadel Assasin 4 +1 to dexterity Level 13: Citadel Assasin 2 Level 14: Citadel Assasin 3 Level 15: Citadel Assasin 7 Level 16: Citadel Assasin 7 +1 to strength Level 17: Citadel Assasin 7 Level 18: Citadel Assasin 7 Level 19: Citadel Assasin 3 Level 20: Citadel Assasin 7 +1 to strength Level 21: Citadel Assasin 8 Level 22: Citadel Assasin 3 Level 23: Citadel Assasin 3 Level 24: Citadel Assasin 6 +1 to dexterity Level 25: Citadel Assasin 7 Level 26: Citadel Assasin 5 Killra's Equipment: 21 lb 3 lb 2 lb 5 lb 5 lb 4 lb 40 lb 1 lb 20 lb 1 lb 10 lb _____ 112 lb Weapons / Armor / Shield (from above) Crossbow bolts (quiver of 10) x3 Backpack Bedroll Crowbar Grappling hook Rope (50', silk) x8 Signet ring Spyglass Tent Thieves' tools Tools (miscellaneous) x5 Total More about Killra:
Name :Drungar The Bear Gender:M HD : Height:5'4 Race :Shifter Weight:140 lbs. MAX HP : 00/00 Class :Druid-Psion [Egoist] Age :28 Level : Hair :Fine Black SUBDUAL DMG: 00 Align : Eyes :Black Deity : Hand :R XP : Size :L Speed :30ft. NEXT LVL : _______________________________________________________________________________ ABILITY Base Racial Ability Magic Final Bonus Bonus Item Ability STR : 16 -- -- -- 00/+0 DEX : 15 +2 -- -- 00/+0 CON : 16 -- -- -- 00/+0 INT : 14 -2 -- -- 00/+0 WIS : 16 -- -- -- 00/+0 CHA : 14 -2 -- -- 00/+0 _______________________________________________________________________________ COMBAT STATISTIC BASE ATTACK BONUS AC Total : -- MELEE RANGED AC when Flat-Footed: -- Total: -- Total: -- AC vs Touch Attack : -- Base : -- Base : -- Base : 10 STR : -- DEX : -- Armor : -- () Misc : -- Misc : -- Shield : -- () Dexterity : -- Size : -- () Deflection : -- () INITIATIVE ACTION POINTS Magical Armor bonus: -- () Total: -- Total: -- DEX : -- Base : -- Misc : -- Misc : -- _______________________________________________________________________________ SAVING THROWS Total Base Ability Misc Magic Fort : +0 = 0 + 0 + 0 + 0 Refl : +0 = 0 + 0 + 0 + 0 Will : +0 = 0 + 0 + 0 + 0 _______________________________________________________________________________ RACIAL BONUSES/TRAITS SHIFTER +2 Dex –2 Int –2 Cha Ranger Humanoid (shapechanger) Medium size 30’ movement Low-Light Vision +2 Racial bonus on Balance, Climb, and Jump checks. Shifting (Su) – As a Free Action, the Shifter becomes animal-like for (3 + Constitution modifier + 1 per Shifter feat) rounds. Usable 1 + (Shifter feats/2) times per day. Shifter Trait Dreamsight - +2 Wisdom & Speak with Animals and +2 on Handle Animal & Wild Empathy always _______________________________________________________________________________ FEATS 1) 3) 6) 9) 12) 15) 18) 21) 24) _______________________________________________________________________________ CLASS ABILITIES DRUID PSION _______________________________________________________________________________ PRESTIGE CLASS ABILITIES _______________________________________________________________________________ LANGUAGES _______________________________________________________________________________ SKILLS Fill in all skills that can be used untrained, even if you do not have ranks in them. Skill Point Total = Class Skill Final Related Mod = Rnk Abl Msc | Skills: Ability Untrained? +? = 0 +? +0 | Appraise (INT) Yes +? = 0 +? +0 | !Balance (DEX) Yes +? = 0 +? +0 | Bluff (CHA) Yes +? = 0 +? +0 | !Climb (STR) Yes +? = 0 +? +0 | Concentration (CON) Yes +? = 0 +? +0 | *Craft: (INT) Yes +? = 0 +? +0 | Decipher Script (INT) No +? = 0 +? +0 | Diplomacy (CHA) Yes +? = 0 +? +0 | Disable Device (INT) No +? = 0 +? +0 | Disguise (CHA) Yes +? = 0 +? +0 | !Escape Artist (DEX) Yes +? = 0 +? +0 | Forgery (INT) Yes +? = 0 +? +0 | Gather Information (CHA) Yes +? = 0 +? +0 | Handle Animal (CHA) No +? = 0 +? +0 | Heal (WIS) Yes +? = 0 +? +0 | !Hide (DEX) Yes +? = 0 +? +0 | Intimidate (CHA) Yes +? = 0 +? +0 | !Jump (STR) Yes +? = 0 +? +0 | *Knowledge: (INT) No +? = 0 +? +0 | Listen (WIS) Yes +? = 0 +? +0 | !Move Silently (DEX) Yes +? = 0 +? +0 | Open Lock (DEX) No +? = 0 +? +0 | *Perform: (CHA) Yes +? = 0 +? +0 | *Profession: (WIS) No +? = 0 +? +0 | Ride (DEX) Yes +? = 0 +? +0 | Search (INT) Yes +? = 0 +? +0 | Sense Motive (WIS) Yes +? = 0 +? +0 | !Sleight of Hand (DEX) No +? = 0 +? +0 | Spellcraft (INT) No +? = 0 +? +0 | Spot (WIS) Yes +? = 0 +? +0 | Survial (WIS) Yes +? = 0 +? +0 | !Swim (STR) Yes +? = 0 +? +0 | !Tumble (DEX) No +? = 0 +? +0 | Use Magic Device (CHA) No +? = 0 +? +0 | Use Rope (DEX) Yes ! = Armor Check Penalty applies * = Requires specialization _______________________________________________________________________________ WEAPON NAME : NAME : NAME : ATT : ATT : ATT : DMG : DMG : DMG : CRIT : CRIT : CRIT : RNG : RNG : RNG : WGHT : WGHT : WGHT : SIZE : SIZE : SIZE : TYPE : TYPE : TYPE : COST : COST : COST : _______________________________________________________________________________ ARMOR SHIELD NAME : NAME : TYPE : TYPE : AC BONUS : AC BONUS : MAX DEX : CHECK PENALTY : CHECK PENALTY : SPELL FAILURE : SPELL FAILULE : WGHT : SPEED : PROPERTIES : WGHT : COST : PROPERTIES : COST : _______________________________________________________________________________ SPELLS Base Ability Lvl DC Spell/Day Bonus Spell Per Day Known 0 ? ? + ? = ? ? 1 ? ? + ? = ? ? 2 ? ? + ? = ? ? 3 ? ? + ? = ? ? 4 ? ? + ? = ? ? 5 ? ? + ? = ? ? Domain: Granted Power: Lvl 1: Lvl 2: Lvl 3: LvL 4: Lvl 5: Lvl 6: Lvl 7: Domain: Granted Power: Lvl 1: Lvl 2: Lvl 3: Lvl 4: Lvl 5: Lvl 6: Lvl 7: Forbidden School: If applicable ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 0¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 1¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 2¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____________________ ______________________ Spell Lvl 3 _____________________ _______________________ Spell Lvl 4 _____________________ ________________________ Spell Lvl 5 ______________________________________________________________________________ PSIONIC POWERS Discipline: Egoist Power Points/day: Maximum Level of Power: ______________________________________________________________________________ MONEY PP : GP : SP : CP : GEMS: _______________________________________________________________________________ EQUIPMENT _______________________________________________________________________________ MAGIC ITEMS _______________________________________________________________________________ ANIMAL COMPANION/FAMILIAR Name: AC: Hit Points: Abilities Granted: Attack(s): Damage: Other information: _______________________________________________________________________________ LEVEL PROGRESSION 1)Shifter-Druid 2)Druid 3)Druid 4)Druid 5)Druid 6)Druid-Weretouched Master 7)Druid-Weretouched Master 8)Druid-Weretouched Master 9)Druid-Weretouched Master 10)Druid-Weretouched Master 11) 12) 13) 14) 15) 16) 17) 18) 19) 20) 21) 22) 23) 24) 25) 26) *Add Moonspeaker, Reachrunner and Eldeen Ranger _______________________________________________________________________________ APPEARANCE _______________________________________________________________________________ HISTORY / BACKGROUND _______________________________________________________________________________ MOTIVATION & GOALS
PC Name:Kanatash Gender:Male HD: RoA Player Name: Height: Race:Shalanzai Weight: HP: / Class:Soulknife Age: Current/Normal Level:3 Hair: Align:CN Eyes: XP: Deity: Speed: Needed for Size: Next Level: Current DM: Current Region: Home Region: Day Units: SHEET UPDATED:+11 racial bonus on saving throws against mind-affecting spells and effects, and possession: The kalashtar's dual spirits help them resist spells that target their minds.
ABILITIES Final Base Racial Magic Misc Ability / Mod Bonus Item Score STR: 15 +1 -- -- 16 / +3 DEX: 16 -- +2 -- 18 / +4 CON: 14 -- -- -- 14 / +2 INT: 14 -- -- -- 14 / +2 WIS: 13 -- -- -- 13 / +1 CHA: 12 -- -- -- 12 / +1 +1 Ability Increase every 4th level is added to Base number.
COMBAT STATISTICS ARMOR CLASS BASE ATTACK BONUS AC Total : -- MELEE RANGED AC when Flat-Footed -- Total: + Total: +9 AC vs Touch Attack -- Base: +3 Base: +3 Base: 10 STR: +3 DEX: +4 Armor: +5 Misc: -- Misc: -- Shield: -- Dexterity: +4 INITIATIVE Size: -- Total: -- Magic: -- DEX: +4 Misc.: -1 Misc.: --
SAVING THROWS Total Base Ability Misc Magic Fortitude : +3 = 1 + 2 + 0 + 0 Reflex : +10 = 7 + 4 - 1 + 0 Will : +9 = 7 + 1 + 1 + 0
PROPERTIES:As a standard action, ectoplasmic armor converts itself, its wearer, and all the wearer’s equipment into ectoplasmic form for up to 5 minutes once per day, as the power of the same name. In this semisolid state, the wearer gains damage reduction 10/psionics
FEATS Indicate for level, class, race, etc. F)Combat Expertese F)Spiritual Force 1)Soulblade Warrior 3)Shield of Thought 6)Kalashtar Thoughtshifter
TRAITS/FLAWS From Unearthed Arcana -- Optional T)Detached F)Shaky F)Vulnerable
CLASS ABILITIES Indicate current abilities only 1)Mind blade, Aling Mind blade, Weapon Focus (Mind Blade) 2)Throwing Mind Blade 3)Purifying Strike 4)+1 Mind Blade 5)Free Draw, Shape Mind Blade (Bastard Sword)
PRESTIGE CLASS ABILITIES 1)Call to Mind, Spiritual Lineage (Aggressive), Mind Blade Improvement (+1 Mind Blade) 2)Augmented Mindlink, Defensive Insight
LANGUAGES Common Regional: Qour Bonus:Draconic
SKILLS Fill in skills you have ranks in AND skills that can be used untrained. Mod is the final score, Rnk Skill Point Total: is the number of ranks attained in the skill, Abl Max Class ranks: is the related Ability Modifier, and Msc is for any Max Cross-Class ranks: miscellaneous bonus from feats, race, synergy, etc. 24+6+6+6+6+6+6=66-40=26-4 Related Mod = Rnk Abl Msc | Skills: Ability Untrained? + = 0 +? +0 | Appraise (INT) Yes +9 = 8 +1 +0 | Autohypnosis (WIS) Yes + = 0 +? +0! | Balance (DEX) Yes + = 0 +? +0 | Bluff (CHA) Yes +10 = 7 +3 +0! | Climb (STR) Yes +10 = 8 +2 +0 | Concentration (CON) Yes + = 0 +? +0 | *Craft: (INT) Yes + = 0 +? +0 | Decipher Script (INT) No + = 0 +? +0 | Diplomacy (CHA) Yes + = 0 +? +0 | Disable Device (INT) No + = 0 +? +0 | Disguise (CHA) Yes + = 0 +? +0! | Escape Artist (DEX) Yes + = 0 +? +0 | Forgery (INT) Yes + = 0 +? +0 | Gather Information (CHA) Yes + = 0 +? +0 | Handle Animal (CHA) No + = 0 +? +0 | Heal (WIS) Yes +8 = 4 +4 +0! | Hide (DEX) Yes + = 0 +? +0 | Intimidate (CHA) Yes +8 = 5 +3 +0! | Jump (STR) Yes +10 = 8 +2 +0 | *Knowledge:Psionics (INT) No +9 = 8 +1 +0 | Listen (WIS) Yes +8 = 4 +4 +0! | Move Silently (DEX) Yes + = 0 +? +0 | Open Lock (DEX) No + = 0 +? +0 | *Perform: (CHA) Yes + = 0 +? +0 | *Profession: (WIS) No + = 0 +? +0 | Ride (DEX) Yes + = 0 +? +0 | Search (INT) Yes + = 0 +? +0 | Sense Motive (WIS) Yes + = 0 +? +0! | Sleight of Hand (DEX) No + = 0 +? +0 | Spellcraft (INT) No +9 = 8 +1 +0 | Spot (WIS) Yes + = 0 +? +0 | Survival (WIS) Yes + = 0 +? +0! | Swim (STR) Yes +10 = 6 +4 +0! | Tumble (DEX) No + = 0 +? +0 | Use Magic Device (CHA) No + = 0 +? +0 | Use Rope (DEX) Yes ! = Armor Check Penalty applies (double for Swim) * = Requires specialization
WEAPONS ATT is your final attack modifier when using the weapon. Monks should also list bare-handed attacks here. NAME :Mind Blade NAME : NAME : ATT :+9 ATT : ATT : DMG :1D10 DMG : DMG : CRIT :19-20/*2 CRIT : CRIT : RNG :30 ft RNG : RNG : WGHT :-- WGHT : WGHT : TYPE : TYPE : TYPE : SIZE : SIZE : SIZE : COST :-- COST : COST : GRAPPLE BONUS: BAB -- + STR -- + SIZE -- =
PROTECTION ARMOR SHIELD NAME :+1 Ectoplasmic Chain Shirt NAME : TYPE : Light TYPE : AC BONUS : +5 AC BONUS : MAX DEX : 4 CHECK PENALTY : CHECK PENALTY : -1 SPELL FAILURE : SPELL FAILURE : 20% WGHT : SPEED: 30 ft PROPERTIES: WGHT : 25 lb COST:
----------------------Paragon City Registration------------------------ Name : John Butler Gender:Male Identity: Alt ID: Age :28 Group : Player: Mykz Height:5'10 Motive : Game : City of Heroes Weight:170 lbs Affil : PwrLvl: 10 Hair :Black Base : PwrPts: 150-34 Eyes :Brown HeroPts : ----------------------------------------------------------------------- ABILITY ENHANCED ABILITY | TOTAL BASE ABILITY POWER SCORE SCORE MOD | SAVE SAVE MOD SAVE STR: 10 : 10 : 0 | TOUGH: 12 : 12 : 0 : 0 DEX: 10 : 13 : +1 | FORT : 4 : 4 : 0 : 0 CON: 10 : 10 : 0 | REFL : 6 : 5 : 1 : 0 INT: 10 : 30 : +10 | WILL : 8 : 3 : 5 : 0 WIS: 10 : 20 : +5 | CHA: 10 : 10 : 0 | ----------------------------------------------------------------------- TOTAL BONUS SIZE SHIELD FLAT-FOOTED DEFENSE: 0 8 0 0 0 DEX POWER FEAT TOTAL MOD MOD MOD INIT : 0 1 0 0 ATTACK : +8 DAMAGE : +0 ----------------------------------------------------------------------- BRUISED : STAGGERED: UNCONSCIOUS: INJURED : DISABLED : DYING : FATIGUED: EXHAUSTED: UNCONSCIOUS: ----------------------------------------------------------------------- SKILLS NAME TOTAL RANKS MOD ABILITY ACTION TAKE 10/20 Computers 18 8 10 Int - 10 - Craft (Chemical) 18 8 10 Int - 10 (Electonics) 18 8 10 Int - 10 (Mechanical) 18 8 10 Int - 10 Disable Device 18 8 10 Int Full 10 Investigate 14 4 10 Int Full 10 - Knowledge (Earth Sciences) 18 8 10 Int Free/Full 20 (Life Sciences) 18 8 10 Int Free/Full 20 (PhysicalSciences) 18 8 10 Int Free/Full 20 (Technology) 18 8 10 Int Free/Full 20 Notice 10 5 5 Wis Free/Full 20 Sense motive 13 8 5 Wis Reaction 10 ----------------------------------------------------------------------- LANGUAGES: ----------------------------------------------------------------------- FEATS Fortune Feats: Beginner's Luck: Spend one hero point= +5 ranks ina skill. Luck: One extra hero point. General Feats: Eidetic memory: Perfect Recall of everything he's experienced. Master Plan: Gain bonus when he's had a chance to make a plan. Skill feats: Improvised Tools: No penalty for not having tools for a skill. Inventor: use Knowledge and Craft to create Temporary Devices. Skill mastery:(Take 10/Computers, Craft[Electronics, Mechanical], Disable device.) ----------------------------------------------------------------------- EQUIPMENT/GEAR LIGHT MEDIUM HEAVY MAXIMUM PUSH OR LOAD LOAD LOAD LOAD DRAG ----------------------------------------------------------------------- POWERS/DEVICES NAME RANK ACTION RANGE DURATION Example: Super-Strength 2 Reaction Personal Continuous WEAKNESSES/DRAWBACKS/COMPLICATIONS ----------------------------------------------------------------------- TRADEOFFS ----------------------------------------------------------------------- POWER POINT ALLOCATION ----------------------------------------------------------------------- HEADQUARTERS (if applicable) ----------------------------------------------------------------------- HISTORY ----------------------------------------------------------------------- SKILL/ POWER INFOThis message was last edited by the player at 19:28, Wed 21 Mar 2007.
Name : Bail Gender:Male Identity:Secret Alt ID: John Butler Age :22 Group : Player: Mykz Height:5'10" Motive : Game : MnM test play Weight:175 lbs Affil :Self, Law, Country PwrLvl: 10 Hair :Black Base : PwrPts: 150 Eyes :Brown HeroPts : ----------------------------------------------------------------------- ABILITY ENHANCED ABILITY | TOTAL BASE ABILITY POWER SCORE SCORE MOD | SAVE SAVE MOD SAVE STR: 10 : 10 : 0 | TOUGH: 3 : 0 : 3 : 0 DEX: 10 : 18 : 4 | FORT : 8 : 5 : 3 : 0 CON: 10 : 16 : 3 | REFL : 9 : 5 : 4 : 0 INT: 10 : 14 : 2 | WILL : 12 : 10 : 2 : 0 WIS: 10 : 14 : 2 | CHA: 10 : 10 : 0 | ----------------------------------------------------------------------- TOTAL BONUS SIZE SHIELD FLAT-FOOTED DEFENSE: 20 10 0 0 0 DEX POWER FEAT TOTAL MOD MOD MOD INIT : 4 4 0 0 ATTACK : +5 DAMAGE : +0 ----------------------------------------------------------------------- BRUISED : STAGGERED: UNCONSCIOUS: INJURED : DISABLED : DYING : FATIGUED: EXHAUSTED: UNCONSCIOUS: ----------------------------------------------------------------------- SKILLS NAME TOTAL RANKS MOD ABILITY ACTION TAKE 10/20 CONCENTRATE 12 10 +2 Wis React - INVESTIGATE 10 8 +2 Int Full 10 NOTICE 10 8 +2 Wis Free/Full 10 Profession (CSI) 10 8 +2 Wis - 20 STEALTH 10 6 +4 Dex Move 10 ----------------------------------------------------------------------- LANGUAGES: ----------------------------------------------------------------------- FEATS Combat Feats: - Evasion: Suffer less damage on successful Reflex save. - Grappling Finesse: Use Dex for grapple & retain dodge bonus during Grapple. - Improved Grab: Free grapple check on successful melee attack. - Improved Grapple: Make grapple checks with one hand. - Improved Pin: -4 on grappling checks against you to escape. - Ucanny Dodge: Retain dodge bonus while flatfooted. General Feats: Skill Feats: - Hide in Plain Sight: I don't need cover or concealment to hide. - Skill Mastery: Take 10 (Concentrate, Investigate, Notice, Stealth) ----------------------------------------------------------------------- EQUIPMENT/GEAR LIGHT MEDIUM HEAVY MAXIMUM PUSH OR LOAD LOAD LOAD LOAD DRAG ----------------------------------------------------------------------- POWERS/DEVICES NAME RANK ACTION RANGE DURATION Blast 5 Standard Ranged Instant Teleport 10 Move Personal Instant Regeneration: - Recovery Rate: 6 Reaction Personal Permanent - Resurection: 9 Reaction Personal Permanent Super Senes - Danger Sense 1 Free Personal Permanent - Darkvision 2 Free Personal Permanent - Direction Sense 1 Free Personal Permanent - Distance Sense 1 Free Personal Permanent - Infravision 1 Free Personal Permanent - x-Ray vision 4 Free Personal Permanent
Abilities:-22 Combat :-30 Drawbacks: Feats :-8 Powers :-60 Saves :-20 Skills :-10-----------------------------------------------------------------------
----------------------Paragon City Registration------------------------ Name :Abdos Gender:M Identity: Alt ID: Age :25 Group : Player: Mojo Height:5'6 Motive : Game : City of Heroes Weight:152lbs. Affil : PwrLvl: 10 Hair :Black Base : PwrPts: 150 Eyes :Brown HeroPts :6 ----------------------------------------------------------------------- ABILITY ENHANCED ABILITY | TOTAL BASE ABILITY POWER SCORE SCORE MOD | SAVE SAVE MOD SAVE STR: 10 : 10 : 0 | TOUGH: 16 : 5 : 1 : 10 DEX: 10 : 18 : 4 | FORT : 2 : 1 : 1 : 0 CON: 10 : 13 : 1 | REFL : 6 : 2 : 4 : 0 INT: 10 : 10 : 1 | WILL : 1 : 1 : 0 : 0 WIS: 10 : 10 : 0 | CHA: 10 : 10 : 0 | ----------------------------------------------------------------------- TOTAL BONUS SIZE SHIELD DODGE FLAT-FOOTED DEFENSE: 20 0 0 0 10 20 DEX POWER FEAT TOTAL MOD MOD MOD INIT : +44 4 40 0 ATTACK : +0 DAMAGE : +0 ----------------------------------------------------------------------- BRUISED : STAGGERED: UNCONSCIOUS: INJURED : DISABLED : DYING : FATIGUED: EXHAUSTED: UNCONSCIOUS: ----------------------------------------------------------------------- SKILLS NAME TOTAL RANKS MOD ABILITY ACTION TAKE 10/20 ----------------------------------------------------------------------- LANGUAGES: ----------------------------------------------------------------------- FEATS General Feats: - Ambidexterity: Eliminate off-hand penalties, even with tentacles. - Instant Up: Abdos is able to stand up as a free action. Combat Feats[Rank](Bonus): - Improved Grapple: Make grapple checks with only 1 appendage. - Grappling Finesse: Use DEX for grapple checks and retain dodge bonus while grappling. - Attack Specialization(Tentacles)[5](+10): +10 bonus to strike with tentacles. - Improved Pin: -4 penalty on grappling checks against you to escape. - Uncanny Dodge[6]: Retain your dodge bonus while flatfooted. - Evasion: Suffer less damage from attacks allowing a reflex save. Fortune Feat: - Ultimate Effort(Grappling): Spend a hero point for a 20 result on the die with a particular task. - Luck[5]: Gain 5 additional starting hero points. Skill Feat: - Hide in Plain Sight: You don't need cover or concealment to hide. ----------------------------------------------------------------------- EQUIPMENT/GEAR LIGHT MEDIUM HEAVY MAXIMUM PUSH OR LOAD LOAD LOAD LOAD DRAG 33 lb. 66 lb. 100 lb. 200 lb. 500 lb. ----------------------------------------------------------------------- POWERS/DEVICES NAME RANK ACTION RANGE DURATION Life Control(Permanent) 9 FullRound Touch Instant(L) -Drain Standard Touch Instant Additional Limbs(Affects incorporeal) 4 Reaction Personal Permanent Immunity 6 Reaction Personal Permanent -Aging 1 -Own Powers 1 -No need to breathe 2 -Critcal Hits 2 Regeneration 9 Reaction Personal Permanent -Recovery Rate 8 -Resurection 1 Protection 10 Reaction Personal Permanent -Impervious Super Speed 10 FullRound Personal Sustained -Rapid Attack Concealment 10 Free Personal Permanent WEAKNESSES/DRAWBACKS/COMPLICATIONS Full Power: Abos cannot modulate his super speed or life control abilities. Noticeable: Abdos becomes visible when draining power points from his victims. Tiring: At the ending of using his super speed ability, Abdos becomes fatigued. ----------------------------------------------------------------------- TRADEOFFS ----------------------------------------------------------------------- POWER POINT ALLOCATION (150) Abilities:-11 Combat:-0 Feats:-20 Powers:-110 Saves:-7 skills:-0 ----------------------------------------------------------------------- HEADQUARTERS (if applicable) ----------------------------------------------------------------------- HISTORY ----------------------------------------------------------------------- SKILL/ POWER INFO Life Control 9; 46pp (Extras: Linked[Drain];Flaws: Permanent, Action(full-round); Drawbacks: Full Power, Noticeable; Power Feats: Incurable) Abdos can drain 9 power point from his targets thru his touch, becoming visible for the round that the attack is made in. The damage done thru this is incurable and has to healed normally. Abdos cannot is unable to regulate this ability, he cannot turn the abilty off and has to use it at maximum power. Additional Limbs(tentacles)4; 9pp (Extras: Affects Incorporeal; Power Feat: Extended Reach x 2 [15 ft.]) Abdos has 10 15 ft. long squid-like tentacles growing out of his shoulder blades. The tentacles appear ethereal but are solid to the touch. Using the rapid attack from super speed allows him to grapple up to 12 opponents within a 50 ft radius if he can reach them as a full round action. Immunity 6; 6pp (Aging 1;Own powers 1; Critical Hits 2; No need to breathe 2) Abdos does not age, has no need to breathe, is immune to his own abilities and crtical hits. Regeneration 9; 9pp (Recovery Rate 8; Resurrection 1) Recovery rate 8 ranks you make a recovery check on the following per damage type: Bruised/Unconscious: Once per round with no rest. No check required. (Maxes out at 3 ranks of Recovery) Injured/Staggered: Once per round with no rest. No check required. (Maxes out at 6 ranks of Recovery) Disabled: Once per round with no rest. No check required. (Maxes out at 8 ranks of Recovery) Resurrection 1 rank allows Abdos to rise from the dead a week later. [DC: 10] Protection 10; 10pp (Extras: Impervious) Any damage below 10, Abdos automatically succeeds on the toughness save. The feat Pentrating damage overcomes this ability automatically. If a toughness save has to be made, Abdos can add ranks in this power to his toughness save. Super Speed 10; 20pp (Extas: Rapid Fire; Drawbacks: Full power; Flaw: Actionx2 [full round action]) Abdos runs at 1000 MPH (progression 10). Abdos needs 6 seconds (full round action) to activate ability. Once Abdos has used the ability, he receives a -2 penalty to STR and DEX with a -1 to attack and defense. Because he is moving so fast, Abdos recieves +40 to initiative. Concealment 10; 10pp (Flaws: Permanent) Abdos is undetectable by everything except the tactile sense.This message was last edited by the GM at 13:35, Sun 10 June 2007.
Name :Sha'Rock Gender:M HD : Title :Young Cub Height: Race :Shifter Weight: MAX HP : 00/00 Class :Brb Age : Level :9 Hair :Gold SUBDUAL DMG: 00 Align :CN Eyes :Blk Deity :Bear Totem Hand :R XP : Size :M Speed :30ft. NEXT LVL : _______________________________________________________________________________ ABILITY Base Racial Ability Magic Final Bonus Bonus Item Ability STR : 16 -- -- -- 16/+3 DEX : 14 +2 -- -- 16/+3 CON : 12 -- -- -- 12/+1 INT : 12 -2 -- -- 10/+0 WIS : 12 -- -- -- 12/+1 CHA : 10 -2 +2 -- 10/+0 ABILITY: SHIFTING Base Racial Ability Magic Final Bonus Bonus Item Ability STR : 16 -- -- -- 16/+3 DEX : 14 +2 -- -- 16/+3 CON : 12 +2 -- -- 14/+2 INT : 12 -2 -- -- 10/+0 WIS : 12 -- -- -- 12/+1 CHA : 10 -2 +2 -- 10/+0 _______________________________________________________________________________ COMBAT STATISTIC BASE ATTACK BONUS AC Total : -- MELEE RANGED AC when Flat-Footed: -- Total: -- Total: -- AC vs Touch Attack : -- Base : +9/+4 Base : +9/+4 Base : 10 STR : +2 DEX : +2 Armor : -- () Misc : -- Misc : -- Shield : -- () Dexterity : +2 Size : -- () Deflection : -- () INITIATIVE ACTION POINTS Magical Armor bonus: -- () Total: -- Total: -- Natural : +2 (Shifting) DEX : -- Base : -- Misc : -- Misc : -- _______________________________________________________________________________ SAVING THROWS Total Base Ability Misc Magic Fort : +7 = 6 + 1 + 0 + 0 Refl : +6 = 3 + 3 + 0 + 0 Will : +4 = 3 + 1 + 0 + 0 _______________________________________________________________________________ RACIAL BONUSES/TRAITS SHIFTER +2 Dex –2 Int –2 Cha Humanoid (shapechanger) Medium size 30’ movement Low-Light Vision +2 Racial bonus on Balance, Climb, and Jump checks. Shifting (Su) – As a Free Action, the Shifter becomes animal-like for (3 + Constitution modifier + 1 per Shifter feat) rounds. Usable 1 + (Shifter feats/2) times per day. Choose one Shifter trait: - Beasthide - +2 Constitution & +2 Natural Armor - Razorclaws - +2 Strength & two Claw attacks that do 1d4 + 1 per 4 levels. _______________________________________________________________________________ FEATS 1)Shifter: Razorclaw 3)Power Attack 6)Shifter: Beasthide 9)Shifter: Razorclaw Elite _______________________________________________________________________________ CLASS ABILITIES BARBARIAN 1)Fast movement, illiteracy, rage 1/day 2)Uncanny dodge 3)Trap sense +1 4)Rage 2/day 5)Improved uncanny dodge 6)Trap sense +2 7)Damage reduction 1/— 8)Rage 3/day 9)Trap sense +3 _______________________________________________________________________________ PRESTIGE CLASS ABILITIES _______________________________________________________________________________ LANGUAGES _______________________________________________________________________________ SKILLS Fill in all skills that can be used untrained, even if you do not have ranks in them. Skill Point Total = (4 + Int [+0]) × 12 = 48 Class Skill C C Final Related C Mod = Rnk Abl Msc | Skills: Ability Untrained? X +0 = 0 +? +0 | Appraise (INT) Yes X +0 = 0 +? +0 | !Balance (DEX) Yes X +0 = 0 +? +0 | Bluff (CHA) Yes X +0 = 1 +? +0 | !Climb (STR) Yes X +0 = 0 +? +0 | Concentration (CON) Yes X +0 = 0 +? +0 | *Craft (INT) Yes X +0 = 0 +? +0 | Decipher Script (INT) No X +0 = 0 +? +0 | Diplomacy (CHA) Yes X +0 = 0 +? +0 | Disable Device (INT) No X +0 = 0 +? +0 | Disguise (CHA) Yes X +0 = 0 +? +0 | !Escape Artist (DEX) Yes X +0 = 0 +? +0 | Forgery (INT) Yes X +0 = 0 +? +0 | Gather Information (CHA) Yes X +0 = 0 +? +0 | Heal (WIS) Yes X +0 = 1 +? +0 | Handle Animal (CHA) Yes X +0 = 0 +? +0 | !Hide (DEX) Yes X +0 = 12 +? +0 | Intimidate (CHA) Yes X +0 = 0 +? +0 | !Jump (STR) Yes X +0 = 5 +? +0 | *Knowledge: Nature (INT) No X +0 = 0 +0 +0 | Listen (WIS) Yes X +0 = 0 +? +0 | !Move Silently (DEX) Yes X +0 = 0 +? +0 | Open Lock (DEX) No X +0 = 0 +? +0 | *Perform: (CHA) Yes X +0 = 0 +? +0 | Profession (INT) No X +0 = 0 +? +0 | Psicraft (INT) No X +0 = 9 +? +0 | Ride (DEX) Yes X +0 = 0 +? +0 | Search (INT) Yes X +0 = 0 +? +0 | Sense Motive (WIS) Yes X +0 = 0 +? +0 | Speak Language (INT) No X +0 = 0 +? +0 | Spellcraft (INT) No X +0 = 0 +? +0 | Spot (WIS) Yes X +0 = 12 +? +0 | Survival (WIS) Yes X +0 = 3 +? +0 | !Swim (STR) Yes X +0 = 0 +? +0 | Tumble (DEX) Yes X +0 = 0 +? +0 | Use Magic Device (CHA) No X +0 = 0 +? +0 | Use Rope (DEX) Yes ! = Armor Check Penalty applies * = Requires specialization _______________________________________________________________________________ WEAPON NAME : NAME : NAME : ATT : ATT : ATT : DMG : DMG : DMG : CRIT : CRIT : CRIT : RNG : RNG : RNG : WGHT : WGHT : WGHT : SIZE : SIZE : SIZE : TYPE : TYPE : TYPE : COST : COST : COST : _______________________________________________________________________________ ARMOR SHIELD NAME :Hide NAME : TYPE :M TYPE : AC BONUS :3 AC BONUS : MAX DEX :4 CHECK PENALTY : CHECK PENALTY :-3 SPELL FAILURE : SPELL FAILULE :20% WGHT : SPEED :20ft. PROPERTIES : WGHT :25ft. COST : PROPERTIES :n/a COST :15gp _______________________________________________________________________________ EQUIPMENT Carried: Weight: (lbs) Cost PP GP SP CP XP ------------- ------------- Stored: Weight: (lbs) Cost PP GP SP CP XP N/A ________________________________________________________________________________ Carring Capacity: Light load Medium load Heavy load 0 0 0 Lift over head Lift off ground Drag or push 0 0 0 _______________________________________________________________________________ MAGIC ITEMS _______________________________________________________________________________ LEVEL PROGRESSION 1)Barbarian 2)Barbarian 3)Barbarian 4)Barbarian 5)Barbarian 6)Barbarian 7)Barbarian 8)Barbarian 9)Barbarian _________________________________________________________________________________ APPEARANCE _______________________________________________________________________________ HISTORY / BACKGROUND _______________________________________________________________________________ MOTIVATION & GOALS
Name : Gender: HD: Player: Height: Race :Human Weight: VP: 00/00 Class : Age : HP: 00/00 Level : Hair : SUBDUAL DMG: 00 Align :-- Eyes : Deity :-- Hand : XP: Size :Med Speed : NEXT LVL: Current DM: Current Region: Day Units: ________________________________________________________________________ ABILITY Base Racial Ability Magic Final Roll Bonus Bonus Bonus Item Ability PB : -- -- -- -- -- 15/+0 PE : -- -- -- -- -- 14/+0 PP : -- -- -- -- -- 30/+0 PS : -- -- -- -- -- 23/+0 IQ : -- -- -- -- -- 14/+0 MA : -- -- -- -- -- 23/+0 ME : -- -- -- -- -- 21/+0 SPD : -- -- -- -- -- 20/+0 ________________________________________________________________________ COMBAT STATISTIC Parry 13 Dodge 13 Roll/fall/punch +7 Strike +8 Perception +4 Damage +8 ________________________________________________________________________ SAVING THROWS Total Base Ability Misc Magic H.F. : +0 = 0 + 0 + 0 + 0 ________________________________________________________________________ OCC SKILLS Radio: Basic 55% Read Sensory Equipment 45% Navigation 55% Weapon Systems 50% Pilot: Jet 40% Pilot: Robot & Power Armor (Basic) 56% Pilot: Valkyrie VF Series 60% Pilot: Robot Combat & Flying: VF Valkyrie Series (Elite) 70% Pilot: Robot Combat & Flying: YF-21 Valkyrie (Elite) 70% (90% using BDI) WP Automatic Pistol WP Automatic Rifle WP Heavy Weapons (Mecha Weapons) H.T.H. Triad ________________________________________________________________________ OCC RELATED Pilot: Space Shuttle 55% Pilot: Jet Packs 57% Pilot: The Phalanx MK IV 40% Astronomy 35% Astrophysics 35% Computer Operations 40% ________________________________________________________________________ SECONDARY Boxing Acrobatics Athletics Gymnastics Wrestling ________________________________________________________________________ PSIONICS I.S.P. 35 Clairvoyance 58% Sixth Sense ________________________________________________________________________ YF-21 using BCS/BDI Actions: 10 (+1 2/5/7 & 10) Initiative +02 (+5 when using active stealth) Strike +12 (+13 when using active stealth) Parry +17 Dodge in Soldier +18 Dodge in Gerwalk +20 Dodge in Jet mode +22 Leap Dodge +12 Roll/fall/punch +7 Perception +4 Armaments per hardpoint Nuclear (X-Heavy) : 1 (1D6*100) MRHM : 1 (5D4*10) Multi Warhead (Heavy) : 3 (5D6*10) Mini Missiles (48 in total, fires in volleys of four) High Explosives : 1D4*10 1 mile range; 500 mph (804 kmph); 3 ft blast radius Automated Attack Bits : 3D6*10 Fires three times pr melee Defenses Pinpoint Barrier : 100 MDC (Regen 50 MD per round) +17 ParryThis message was last edited by the GM at 20:31, Wed 30 Jan 2008.
Name: Player:Myky
Caste: Dawn Age :21
Concept: The Consumate Archer
Totem Animal: Hawk
Motivation: Honor
Tell:
Intimacies:
Due to changes to Social Combat, intimacies should be listed according to the following example:
Compassion - Love my wife 3, Hate my enemy 1
Conviction - Immaculate Philosophy 2
Temperance - Vegetarian 2
Valor - Not look stupid 4
Attributes (*favoured/caste)
Strength 3 Charisma 2 Perception 3
Dexterity 5 Manipulation 3 Intelligence 3
Stamina 3 Appearance 2 Wits 3
Abilities (*favoured)
Dawn Zenith Twilight
Archery 5 Integrity Craft
Martial Arts 3 Performance Investigation
Melee 2 Presence Lore
Thrown 1 Resistance* 2 Medicine 3
War Survival Occult
Night Eclipse Specialities
Athletics* 5 Bureaucracy
Awareness Linguistics
Dodge 5 Ride* 2
Larceny Sail
Stealth Socialize
Languages Known
(Native)
Merits
Flaws
(You may take out the Merits/Flaws section if you have none.)
Charms
- First Archery Excellency - Essence Overwhelming
- There is no Wind
- Accuracy Without Distance
- Phantom Arrow Technique
- Inexhaustible Bolts of Solar Fire.
- Summoning the Loyal Bow
- Body Mending Meditation
- Shadow over Water
- Seven Shadow Evasion
- Fists of Iron Technique
Knacks
(Fill in name and effect. Cost if there is any.)
Backgrounds -4-4
- Artifact : 3 + 2 (5)
- Manse : 3
- Resources: 1 + 3 (4)
(For Heart's Blood, a statement of avaliable shapes is required.)
Fighting Stats
Weapon Speed Accuracy Damage Defense Rate Range
(Again, just fill it in, try and get the formatting right. However, don't give
me the additions and what not. Give me the value you would have. Like Acc 10.
Defense should be used to state the parry DV if you use that particular weapon.)
Armour Soak(L/B) Mobility Penalty Fatigue
None 0/0 -0 0
Soak
0B | 0L | 0A
(This here is your total soak including your stamina.)
Hardness: 0L/0B
Deadly Beastman Transformation:
Should you purchase this knack, include the effects (including what wyld
mutations you purchase) here.
Fighting Stats in DBT
Weapon Speed Accuracy Damage Defense Rate Range
Soak
0B | 0L | 0A
Join Battle: 0
Dodge DV: 0
Dodge MDV: 0
Willpower: 0/0
Virtues
Compassion 1 Temperance 3
[][][][][] [][][][][]
Conviction 3 Valor 2
[][][][][] [][][][][]
Each [] represents a virtue channel. I've placed the default here at 5, but
please change it so that the number of [] is equal to your virtue.
Limit Break: 0/10
Virtue Flaw: (Name and effects, skip flavour text)
Partial Control:
Essence: 2
Personal 9 | 9
Peripheral 22 | 22
Committed 0
Health Levels:
(/=Bashing. X=Lethal. *=Aggravated)
-0 ()
-1 ()()
-2 ()()
-4 ()
Incapacitated ()
Dying Levels ()
Experience
Total Experience: 0
Spent Experience: 0
Current Experience: 0
Expenditure: (Here is where you put how much xp you spent to raise what.)
Name : Gender: HD : Player (RPoL ID): Height: Race : Weight: MAX HP : 00/00 Class : Age : Level : Hair : SUBDUAL DMG: 00 Align : Eyes : Deity : Hand : XP : Size : Speed : NEXT LVL : _______________________________________________________________________________ ABILITY Base Racial Ability Magic Final Bonus Bonus Item Ability STR : 18 -- -- -- 18/+4 DEX : 16 -- -- -- 16/+3 CON : 12 -- +1 -- 13/+1 INT : 16 -- -- -- 16/+3 WIS : 18 -- -- -- 18/+4 CHA : 14 -- -- -- 14/+2 *62 point buy _______________________________________________________________________________ COMBAT STATISTIC BASE ATTACK BONUS AC Total : -- MELEE RANGED AC when Flat-Footed: -- Total: -- Total: -- AC vs Touch Attack : -- Base : +5 Base : +5 Base : 10 STR : +4 DEX : +3 Armor : -- () Misc : -- Misc : -2 Shield : -- () Dexterity : +3 Size : -- () Deflection : -- () INITIATIVE ACTION POINTS Magical Armor bonus: -- () Total: -- Total: -- DEX : +3 Base : -- Misc : -- Misc : -- _______________________________________________________________________________ SAVING THROWS Total Base Ability Misc Magic Fort : +0 = 5 + 0 + 0 + 0 Refl : +0 = 5 + 0 + 0 + 0 Will : +0 = 5 + 0 + 0 + 0_______________________________________________________________________________
_______________________________________________________________________________ FEATS 1)Mounted Combat 1)Saddleback F)Ride By Attack F)Weapon Focus (Heavy Blades) 3)Two Weapon fighting 6)Whirling Steel Strike (Heavy Blades) _______________________________________________________________________________ CLASS ABILITIES: MONK Basic weapons, Weapon Group (Monk Weapons) 1)Stunning Fist, flurry of blows unarmed strike 2)Deflect Arrows, evasion 3)Still mind 4)Ki strike (magic), slow fall 20 ft. 5)Purity of body 6)improved Disarm, slow fall 30 ft._______________________________________________________________________________
Class Skill Final Related Mod = Rnk Abl Msc | Skills: Ability Untrained? + = 0 +? +0 | Appraise (INT) Yes +5 = 1 +4 +0 | Autohypnosis* (WIS) Yes +8 = 5 +3 +0 | !Balance (DEX) Yes + = 0 +? +0 | Bluff (CHA) Yes + = 0 +? +0 | !Climb (STR) Yes +6 = 5 +1 +0 | Concentration (CON) Yes + = 0 +? +0 | *Craft: (INT) Yes + = 0 +? +0 | Decipher Script (INT) No + = 0 +? +0 | Diplomacy (CHA) Yes + = 0 +? +0 | Disable Device (INT) No + = 0 +? +0 | Disguise (CHA) Yes +8 = 5 +3 +0 | !Escape Artist (DEX) Yes + = 0 +? +0 | Forgery (INT) Yes + = 0 +? +0 | Gather Information (CHA) Yes + = 0 +? +0 | Handle Animal (CHA) No + = 0 +? +0 | Heal (WIS) Yes +8 = 5 +3 +0 | !Hide (DEX) Yes + = 0 +? +0 | Intimidate (CHA) Yes + = 0 +? +0 | !Jump (STR) Yes +8 = 5 +3 +0 | *Knowledge:History (INT) No +8 = 5 +3 +0 | *Knowledge:Local (INT) No +9 = 5 +4 +0 | Listen (WIS) Yes +8 = 5 +3 +0 | !Move Silently (DEX) Yes + = 0 +? +0 | Open Lock (DEX) No + = 0 +? +0 | *Perform: (CHA) Yes + = 0 +? +0 | *Profession: (WIS) No +8 = 5 +3 +0 | Ride (DEX) Yes + = 0 +? +0 | Search (INT) Yes + = 0 +? +0 | Sense Motive (WIS) Yes + = 0 +? +0 | !Sleight of Hand (DEX) No + = 0 +? +0 | Spellcraft (INT) No +9 = 5 +4 +0 | Spot (WIS) Yes + = 0 +? +0 | Survial (WIS) Yes + = 0 +? +0 | !Swim (STR) Yes +8 = 5 +3 +0 | !Tumble (DEX) No + = 0 +? +0 | Use Magic Device (CHA) No + = 0 +? +0 | Use Rope (DEX) Yes! = Armor Check Penalty applies
_______________________________________________________________________________ WEAPON NAME : NAME : NAME : ATT : ATT : ATT : DMG : DMG : DMG : CRIT : CRIT : CRIT : RNG : RNG : RNG : WGHT : WGHT : WGHT : SIZE : SIZE : SIZE : TYPE : TYPE : TYPE : COST : COST : COST : _______________________________________________________________________________ ARMOR SHIELD NAME : NAME : TYPE : TYPE : AC BONUS : AC BONUS : MAX DEX : CHECK PENALTY : CHECK PENALTY : SPELL FAILURE : SPELL FAILULE : WGHT : SPEED : PROPERTIES : WGHT : COST : PROPERTIES : COST : _______________________________________________________________________________ SPELLS Base Ability Lvl DC Spell/Day Bonus Spell Per Day Known 0 ? ? + ? = ? ? 1 ? ? + ? = ? ? 2 ? ? + ? = ? ? 3 ? ? + ? = ? ? 4 ? ? + ? = ? ? 5 ? ? + ? = ? ? Power Points: 13 - Precognition, Defensive A: Gain +1 insight bonus to AC and saving throws. - Precognition, Offensive A: Gain +1 insight bonus on your attack rolls. - Prescience, Offensive A: Gain +2 insight bonus on your damage rolls. - Body Adjustment A: Heal 1d12 damage. ___________________________________________________________ MONEY PP : GP : SP : CP : GEMS:_______________________________________________________________________________
LAST UPDATE: Name :Gimble Thistledown Gender:Male HD :D6 Player (RPoL ID):Mykz Height:3'6" Race :Gnome Weight:46 lb MAX HP :19/19 Class :Bard Age :56 Level :4 Hair :Blond SUBDUAL DMG: Align :CN Eyes :Light Blue Deity : Hand :Right XP :6100 Size :Small Speed :20 ft NEXT LVL : _______________________________________________________________________________ ABILITY Base Racial Ability Magic Final Bonus Bonus Item Ability STR : 14 -2 -- -- 12/+1 DEX : 12 -- -- -- 12/+1 CON : 10 +2 -- -- 12/+1 INT : 14 -- -- -- 14/+2 WIS : 12 -- -- -- 12/+1 CHA : 16 -- +1 -- 17/+3 _______________________________________________________________________________ COMBAT STATISTIC BASE ATTACK BONUS AC Total : -- MELEE RANGED AC when Flat-Footed: -- Total: +5 Total: +5 AC vs Touch Attack : -- Base : +3 Base : +3 Base : 10 STR : +1 DEX : +1 Armor : -- () Misc : +1 Misc : +1 Shield : -- () Dexterity : +1 Size : +1 () Deflection : -- () INITIATIVE ACTION POINTS Magical Armor bonus: -- () Total: +1 Total: -- DEX : +1 Base : -- Misc : -- Misc : -- _______________________________________________________________________________ SAVING THROWS Total Base Ability Misc Magic Fort : +2 = 1 + 1 + 0 + 0 Refl : +5 = 4 + 1 + 0 + 0 Will : +5 = 4 + 1 + 0 + 0 Illusions: +7 = 4 + 1 + 2 + 0_______________________________________________________________________________
_______________________________________________________________________________ FEATS 1)Extra Music 3)Lingering Song _______________________________________________________________________________ CLASS ABILITIES 1)Bardic music, bardic knowledge,countersong, fascinate,inspire courage +1 2) -- 3)Inspire competence 4) -- _______________________________________________________________________________ PRESTIGE CLASS ABILITIES _______________________________________________________________________________ LANGUAGES Common Gnome Draconic _______________________________________________________________________________ SKILLS Fill in all skills that can be used untrained, even if you do not have ranks in them. Skill Point Total = 56 Class Skill Final Related Mod = Rnk Abl Msc | Skills: Ability Untrained? + = 0 +? +0 | Appraise (INT) Yes + = 0 +? +0 | !Balance (DEX) Yes +8 = 5 +3 +0 | Bluff (CHA) Yes + = 0 +0 +0 | !Climb (STR) Yes +5 = 4 +1 +0 | Concentration (CON) Yes + = 0 +? +0 | *Craft: (INT) Yes + = 0 +? +0 | Decipher Script (INT) No +8 = 5 +3 +0 | Diplomacy (CHA) Yes + = 0 +? +0 | Disable Device (INT) No +8 = 5 +3 +0 | Disguise (CHA) Yes + = 0 +? +0 | !Escape Artist (DEX) Yes + = 0 +? +0 | Forgery (INT) Yes +7 = 4 +3 +0 | Gather Information (CHA) Yes + = 0 +? +0 | Handle Animal (CHA) No + = 0 +? +0 | Heal (WIS) Yes +10 = 5 +1 +4 | !Hide (DEX) Yes + = 0 +? +0 | Intimidate (CHA) Yes + = 0 +? +0 | !Jump (STR) Yes +7 = 5 +2 +0 | *Knowledge:Arcane (INT) No +5 = 2 +1 +2 | Listen (WIS) Yes +6 = 5 +1 +0 | !Move Silently (DEX) Yes + = 0 +? +0 | Open Lock (DEX) No +10 = 7 +3 +0 | *Perform: Sing (CHA) Yes + = 0 +? +0 | *Profession: (WIS) No + = 0 +? +0 | Ride (DEX) Yes + = 0 +? +0 | Search (INT) Yes + = 0 +? +0 | Sense Motive (WIS) Yes + = 0 +? +0 | !Sleight of Hand (DEX) No +6 = 4 +2 +0 | Spellcraft (INT) No + = 0 +? +0 | Spot (WIS) Yes + = 0 +? +0 | Survial (WIS) Yes + = 0 +? +0 | !Swim (STR) Yes +6 = 5 +1 +0 | !Tumble (DEX) No + = 0 +0 +0 | Use Magic Device (CHA) No + = 0 +? +0 | Use Rope (DEX) Yes! = Armor Check Penalty applies
NAME : NAME : NAME : ATT : ATT : ATT : DMG : DMG : DMG : CRIT : CRIT : CRIT : RNG : RNG : RNG : WGHT : WGHT : WGHT : SIZE : SIZE : SIZE : TYPE : TYPE : TYPE : COST : COST : COST : _______________________________________________________________________________ ARMOR SHIELD NAME : NAME :B TYPE : TYPE : AC BONUS : AC BONUS : MAX DEX : CHECK PENALTY : CHECK PENALTY : SPELL FAILURE : SPELL FAILULE : WGHT : SPEED : PROPERTIES : WGHT : COST : PROPERTIES : COST : _______________________________________________________________________________ SPELLS Base Ability Lvl DC Spell/Day Bonus Spell Per Day Known 0 13 3 + - = 3 6 1 14 2 + 1 = 3 3 2 15 0 + 1 = 1 2* Forbidden School: If applicable ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 0¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ * Detect Magic: Detects spells and magic items within 60 ft. * Light: Object shines like a torch. * Mage Hand: 5-pound telekinesis. * Mending: Makes minor repairs on an object. * Message: Whispered conversation at distance. * Read Magic: Read scrolls and spellbooks. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 1¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ * Charm Person: Makes one person your friend. * Cure Light Wounds: Cures 1d8 damage +1/level (max +5). * Summon Monster I: Calls extraplanar creature to fight for you. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 2¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ * Alter Self: Assume form of a similar creature. * Detect Thoughts: Allows “listening” to surface thoughts. _____________________ ______________________ Spell Lvl 3 _____________________ _______________________ Spell Lvl 4 _____________________ ________________________ Spell Lvl 5 ___________________________________________________________ MONEY PP : GP :5400 SP : CP : GEMS:_______________________________________________________________________________
Name:Tafarai Race:Nazzadi Profession:Mech Pilot Defining Virtue:Courageous Defining Flaw:Cruel Actions:2 Movement:11mph (27/6 ypt) Reflex:6.7 Orgone:10 Vitality:10 Drama Points:10 Agility :9 Intellect :5 Perception:7 Presence :6 Strength :5 Tenacity :5 Skills: Specializations: Armed Fighting Adept Athletics Novice Dodge Adept Mecha Focused Fighting Adept Marksmanship Adept Mecha Focused Pilot Adept Sedution Novice Support Weapons Novice Survival Novice Streetwise Novice Assets: Authority (3) Drawbacks: Duty (3) Code (1) - A friend of my friend is my friend and enemy is my foe. - I will never turn my back on friend in need.Background/History
________________________________________________________________________________ Name :Sh' Unqualë Gender:Male HD :2D6+1-1/3D10+1-1 Player:DC Height:5'9 MAX HP :24/24 Class :Warmage/Fighter Age :25 XP :6125 Level :2/3 Hair :Black NEXT LVL : Align :CN Eyes :Green Day Units : Deity :Corellion Hand :Right Size :Medium Speed :30 ft. Current DM:Windwalker Current Region:Icewind Dales SHEET UPDATED : ________________________________________________________________________________ ABILITIES Final Base Racial Magic Misc Ability / Modifier Bonus Item Score STR : 10 -- -- -- 10 / +0 DEX : 14 +2 -- -- 16 / +3 CON : 14 -2 -- -- 12 / +1 INT : 16 -- -- -- 16 / +3 WIS : 10 -- -- -- 10 / +0 CHA : 15 -- -- +1 16 / +3 +1 Ability Increase every 4th level is added to Base number. ________________________________________________________________________________ COMBAT STATISTICS ARMOR CLASS BASE ATTACK BONUS AC Total : 18 MELEE RANGED AC when Flat-Footed 15 Total: +2 Total: +7 AC vs Touch Attack 13 Base: +4 Base: +4 Base: 10 STR: -- DEX: +3 Armor: +5 Misc: -2 Misc: -- Shield: -- Dexterity: +3 INITIATIVE Size: -- Total: +3 Magic: -- DEX: +3 Misc.: -- Misc.: -- ________________________________________________________________________________ SAVING THROWS Total Base Ability Misc Magic Fortitude : +5 = 4 + 1 + 0 + 0 Reflex : +4 = 1 + 3 + 0 + 0 Will : +3 = 3 + 0 + 0 + 0________________________________________________________________________________
________________________________________________________________________________ FEATS Indicate for level, class, race, etc. F) Dodge F) Mobility 1) Rapid Shot 3) Practiced Spellcaster: Warmage ________________________________________________________________________________ TRAITS From Unearthed Arcana -- Optional - Farsighted ________________________________________________________________________________ FLAWS From Unearthed Arcana -- Optional - Noncombatant - Frail ________________________________________________________________________________ CLASS ABILITIES: wARMAGE Indicate current abilities only 1) Armore mage (Light), Warmage Edge: +3 to Spell Damage. 2) - ________________________________________________________________________________ CLASS ABILITIES: FIGHTER Indicate current abilities only 1)Weapon Focus: Longbow 2)Point Blank Shot 3)- ________________________________________________________________________________ PRESTIGE CLASS ABILITIES ________________________________________________________________________________ LANGUAGES Common Regional:Elven Bonus:Gnome Bonus:Orc Bonus:Sylvan ________________________________________________________________________________ SKILLS Fill in skills you have ranks in AND skills that can be used untrained. Mod is the final score, Rnk Skill Point Total: is the number of ranks attained in the skill, Abl Max Class ranks: is the related Ability Modifier, and Msc is for any Max Cross-Class ranks: miscellaneous bonus from feats, race, synergy, etc. Related Mod = Rnk Abl Msc | Skills: Ability Untrained? + = 0 +? +0 | Appraise (INT) Yes + = 0 +? +0! | Balance (DEX) Yes + = 0 +? +0 | Bluff (CHA) Yes + = 0 +? +0! | Climb (STR) Yes +8 = 7 +1 +0 | Concentration (CON) Yes + = 0 +? +0 | *Craft: (INT) Yes + = 0 +? +0 | Decipher Script (INT) No + = 0 +? +0 | Diplomacy (CHA) Yes + = 0 +? +0 | Disable Device (INT) No + = 0 +? +0 | Disguise (CHA) Yes + = 0 +? +0! | Escape Artist (DEX) Yes + = 0 +? +0 | Forgery (INT) Yes + = 0 +? +0 | Gather Information (CHA) Yes + = 0 +? +0 | Handle Animal (CHA) No + = 0 +? +0 | Heal (WIS) Yes + = 0 +? +0! | Hide (DEX) Yes +10 = 7 +3 +0 | Intimidate (CHA) Yes + = 0 +? +0! | Jump (STR) Yes +10 = 7 +3 +0 | *Knowledge:Arcana (INT) No +10 = 7 +3 +0 | *Knowledge:History (INT) No +2 = 0 +? +2 | Listen (WIS) Yes + = 0 +? +0! | Move Silently (DEX) Yes + = 0 +? +0 | Open Lock (DEX) No + = 0 +? +0 | *Perform: (CHA) Yes + = 0 +? +0 | *Profession: (WIS) No + = 0 +? +0 | Ride (DEX) Yes +2 = 0 +? +2 | Search (INT) Yes + = 0 +? +0 | Sense Motive (WIS) Yes + = 0 +? +0! | Sleight of Hand (DEX) No +10 = 7 +3 +0 | Spellcraft (INT) No +3 = 0 +? +3 | Spot (WIS) Yes + = 0 +? +0 | Survial (WIS) Yes + = 0 +? +0! | Swim (STR) Yes + = 0 +? +0! | Tumble (DEX) No + = 0 +? +0 | Use Magic Device (CHA) No + = 0 +? +0 | Use Rope (DEX) Yes ! = Armor Check Penalty applies (double for Swim) * = Requires specialization ________________________________________________________________________________ WEAPONS ATT is your final attack modifier when using the weapon. Monks should also list bare-handed attacks here. NAME :Longbow ATT :+7 DMG :1D8 CRIT :20/*3 RNG :100 ft WGHT :3 lb. TYPE :Piercing SIZE :Med COST :75 gp NAME :Longsword (MWK) ATT :+3 DMG :1D8 CRIT :19-20/*2 RNG :100 ft WGHT :4 lb. TYPE :Slashing SIZE :Med COST :15 gp GRAPPLE BONUS: BAB +3 + STR -- + SIZE -- = +3 ________________________________________________________________________________ PROTECTION ARMOR SHIELD NAME : Mithral Shirt +1 NAME :Shield Gauntlet TYPE : Light TYPE :Light AC BONUS : +5 AC BONUS :+2 MAX DEX : +6 CHECK PENALTY :-2 CHECK PENALTY : 0 SPELL FAILURE :35% SPELL FAILURE : 10% WGHT :3 lbs SPEED: 30 ft. PROPERTIES: WGHT : 10 lb. COST:35 gp PROPERTIES: +1 Enhancement COST:1,100 ________________________________________________________________________________ EQUIPMENT Indicate in notes which item(s) are bonus regional equipment. Don't forget to add weapon, armor, magic items, and treasure weights to total weight carried. Item # Cost Weight Location Notes Underclothes (--) Travellers Outfit (5lbs) Backpack (2lbs) Bedroll (1lb) Blanket (1lb) Mirror,Small steel (1/2lb) Waterskin (4lbs) Vial, Black Ink (--) Inkpen (--) Candles(10) (--) Case, Scroll/Map (1/2lb) Parchment (5) (--) Drow Brooch (--) Spell component pouch 5 gp (2lb) Efficient Quiver 1800 gp (2lb) Back See magic items. Currently holding 60 arrows Hand of the Mage 900 gp (2lb) Neck See magic items Potion Belt 60 gp (1lb)) Waist Draw potion as free action, holds 10 Total weight carried: 30.5 Lbs Light Load:33 lb. or less Medium Load:34-66 lb. Heavy Load:67-100 lb. Lift over head: Lift off ground: Push or Drag:________________________________________________________________________________
PP:00 Money Pouch GP:23 Money Pouch SP:21 Money Pouch CP:21 Money Pouch MISC: GEMS: ________________________________________________________________________________ SPELLS If this is not a spell-casting PC feel free to cut this section out. If this PC casts both arcane and devine spells, cut and paste tables as needed. Base Ability Misc. Lvl DC Spell/Day Bonus Bonus Spell Per Day # Known 0 13 6 + 0 + ? = 6 All 1 14 4 + 1 + ? = 5 AllMisc. bonus is for such things are domain spells, specialist spells, etc.
0-Level Warmage Spells (Cantrips) Acid Splash : Orb deals 1d3 acid damage. Disrupt Undead: Deals 1d6 damage to one undead. Light : Object shines like a torch. Ray of Frost : Ray deals 1d3 cold damage. 1st-Level Warmage Spells Accuracy* : Doubles weapon's range increment. Burning Hands : 1d4/level fire damage (max 5d4). Chill Touch : One touch/level deals 1d6 damage and possibly 1 Str damage. Fist of Stone* : Gain +6 Str and natural slam attack. Hail of Stone[M]* : Rain of stone deals 1d4/level damage (max 5d4). Kelgore's Fire Bolt : 1D6 fire damage/level (max 5D6) partially ignore SR. Magic Missile : 1d4+1 damage; +1 missile per two levels above 1st (max 5). Orb of Acid, Lesser*: Ranged touch attack deals 1d8 acid damage + 1d8/two levels beyond 1st (max 5d8). Orb of Cold, Lesser*: Ranged touch attack deals 1d8 cold damage + 1d8/two levels beyond 1st (max 5d8). Orb of Electricity, Lesser*: Ranged touch attack deals 1d8 electricity damage + 1d8/two levels beyond 1st (max 5d8). Orb of Fire, Lesser*: Ranged touch attack deals 1d8 fire damage + 1d8/two levels beyond 1st (max 5d8). Orb of Sound Lesser*: Ranged touch attack deals 1d6 sonic damage + 1d6/two levels beyond 1st (max 5d6). Shocking Grasp : Touch delivers 1d6/level electricity damage (max 5d6). True Strike : +20 on your next attack roll.________________________________________________________________________________