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16:23, 26th April 2024 (GMT+0)

Character Concepts and Developement.

Posted by DM DarkchyldeFor group 0
Zoul
GM, 103 posts
Sat 21 Oct 2006
at 03:22
  • msg #41

Re: Feanor Eldarin

Name            :                          Gender:            HD         :
Player (RPoL ID):                          Height:
Race            :                          Weight:            MAX HP     : 00/00
Class           :                          Age   :
Level           :                          Hair  :            SUBDUAL DMG: 00
Align           :                          Eyes  :
Deity           :                          Hand  :            XP         :
Size            :                          Speed :            NEXT LVL   :

ABILITY Base Racial Ability Magic Final Bonus Bonus Item Ability STR : 11 -- +1 -- 00/+0 DEX : 16 -- +2 -- 00/+0 CON : 12 -- -- -- 00/+0 INT : 18 -- -- -- 00/+0 WIS : 14 -- -- -- 00/+0 CHA : 16 -- -- -- 00/+0
COMBAT STATISTIC BASE ATTACK BONUS AC Total : -- MELEE RANGED AC when Flat-Footed: -- Total: -- Total: -- AC vs Touch Attack : -- Base : +5 Base : +5 Base : 10 STR : -- DEX : -- Armor : -- () Misc : -- Misc : -- Shield : -- () Dexterity : -- Size : -- () Deflection : -- () INITIATIVE ACTION POINTS Magical Armor bonus: -- () Total: -- Total: -- DEX : -- Base : -- Misc : -- Misc : -- _______________________________________________________________________________ SAVING THROWS Total Base Ability Misc Magic Fort : +0 = 3 + 0 + 0 + 0 Refl : +0 = 3 + 0 + 0 + 0 Will : +0 = 9 + 0 + 0 + 0 _______________________________________________________________________________ RACIAL BONUSES/TRAITS
TRAITS/FLAWS _______________________________________________________________________________ FEATS F)Arcane Mastery F)Collegiate Wizard 1)Able Learner 1)Arcane manipulation 3) 6)Leadership 9) 12) _______________________________________________________________________________ CLASS ABILITIES 1)Scribe Scroll, Familiar 2)- 3)- 4)- 5)Craft Wondorous Items _______________________________________________________________________________ PRESTIGE CLASS ABILITIES 1)Membership, Improved Spell Aquisition 2)Spell Pool 1 3)Craft Wand 4)Draconic 5)Improved Couterspell 6)<i>Spellpool 2</i 7)Focused Dispell _______________________________________________________________________________ LANGUAGES _______________________________________________________________________________ SKILLS Fill in all skills that can be used untrained, even if you do not have ranks in them. Skill Point Total = (24-4-4-4-4-4-4)+24(-4-4-4-4-4-4)+(56-7-7-7-7-7-7-7-7) Class Skill Final Related Mod = Rnk Abl Msc | Skills: Ability Untrained? +? = 0 +? +0 | Appraise (INT) Yes +10 = 6 +4 +0 | !Balance (DEX) Yes +? = 0 +? +0 | Bluff (CHA) Yes +10 = 9 +1 +0 | !Climb (STR) Yes +16 = 15 +1 +0 | Concentration (CON) Yes +8 = 4 +4 +0 | *Craft:Alchemy (INT) Yes +12 = 8 +4 +0 | *Craft:Painting (INT) Yes +? = 0 +? +0 | Decipher Script (INT) No +? = 0 +? +0 | Diplomacy (CHA) Yes +? = 0 +? +0 | Disable Device (INT) No +? = 0 +? +0 | Disguise (CHA) Yes +? = 0 +? +0 | !Escape Artist (DEX) Yes +? = 0 +? +0 | Forgery (INT) Yes +? = 0 +? +0 | Gather Information (CHA) Yes +? = 0 +? +0 | Handle Animal (CHA) No +? = 0 +? +0 | Heal (WIS) Yes +14 = 10 +4 +0 | !Hide (DEX) Yes +? = 0 +? +0 | Intimidate (CHA) Yes +? = 0 +? +0 | !Jump (STR) Yes +21 = 15 +4 +2 | *Knowledge:Arcana (INT) No +? = 0 +? +0 | Listen (WIS) Yes +14 = 10 +4 +0 | !Move Silently (DEX) Yes +? = 0 +? +0 | Open Lock (DEX) No +? = 0 +? +0 | *Perform: (CHA) Yes +? = 7 +2 +0 | *Profession:Tattoo Artist (WIS) No +? = 0 +? +0 | Ride (DEX) Yes +? = 0 +? +0 | Search (INT) Yes +? = 0 +? +0 | Sense Motive (WIS) Yes +? = 0 +? +0 | !Sleight of Hand (DEX) No +19 = 15 +4 +0 | Spellcraft (INT) No +? = 0 +? +0 | Spot (WIS) Yes +? = 0 +? +0 | Survial (WIS) Yes +? = 0 +? +0 | !Swim (STR) Yes +9 = 5 +4 +0 | !Tumble (DEX) No +? = 0 +? +0 | Use Magic Device (CHA) No +? = 0 +? +0 | Use Rope (DEX) Yes ! = Armor Check Penalty applies * = Requires specialization _______________________________________________________________________________ WEAPON NAME : NAME : NAME : ATT : ATT : ATT : DMG : DMG : DMG : CRIT : CRIT : CRIT : RNG : RNG : RNG : WGHT : WGHT : WGHT : SIZE : SIZE : SIZE : TYPE : TYPE : TYPE : COST : COST : COST : _______________________________________________________________________________ ARMOR SHIELD NAME : NAME : TYPE : TYPE : AC BONUS : AC BONUS : MAX DEX : CHECK PENALTY : CHECK PENALTY : SPELL FAILURE : SPELL FAILULE : WGHT : SPEED : PROPERTIES : WGHT : COST : PROPERTIES : COST : _______________________________________________________________________________ SPELLS Base Ability Lvl DC Spell/Day Bonus Spell Per Day Known 0 ? ? + ? = ? All 1 ? ? + ? = ? 10+4 2 ? ? + ? = ? 4+4 3 ? ? + ? = ? 4+4 4 ? ? + ? = ? 5+5 5 ? ? + ? = ? 5+5 6 ? ? + ? = ? 5+5 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 0¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ All ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 1¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Accelarated movement: Balance, climb or move silently check at normal speed with no penalty. (SC pg 262) Buzzing Bee: Bee gives sugject -10 penalty on Move Silently and hinders Concentration checks. Cutting hand: Your hand gains a +2 enhancement bonus and deals 1D6 (SC pg 262) Ebon Eyes: Subject can see through magical darkness. (SC pg 262) Expeditious Retreat: Your speed increases by 30 ft. Identify M: Determines properties of magic item. Familiar Pocket: Garment or container becomes extradimensional safe haven for your familiar. (SC pg 262) Feather Fall: Objects or creatures fall slowly Mage Armor: Gives subject +4 armor bonus Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5). Mount: Summons riding horse for 2 hours/level. Persistent Blade: Blade of force attacks subject, automatically flanks (SC pg 262) Shield: Invisible disc gives +4 to AC, blocks magic missiles. Unseen Servant: Invisible force obeys your commands. Wall of Smoke: Wall of black smoke obscures vision and nauseates those who pass through. (SC pg 262) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 2¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Baleful Transposition: Two subjects switch places. (SC pg 262) Burning Sword: Weapons gains flaming burst special ability. (SC pg 262) Chain of eyes: See through other creatures eyes. (SC pg 263) Darkness: 20-ft. radius of supernatural shadow. Protection from Arrows: Subject immune to most ranged attacks Scorching Ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3). Shatter: Sonic vibration damages objects or crystalline creatures Web: Fills 20-ft.-radius spread with sticky spiderwebs. _____________________ ______________________ Spell Lvl 3 Dispel Magic: Cancels magical spells and effects. Fireball: 1d6 damage per level, 20-ft. radius. Fly: Subject flies at speed of 60 ft. Gaseous Form: Subject becomes insubstantial and can fly slowly. Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. Lightning Bolt: Electricity deals 1d6/level damage Magic Weapon, Greater: +1/four levels (max +5). Stelldance: Blades hover around you and attack foes. (SC pg 263) Summon Monster III: Calls extraplanar creature to fight for you. _____________________ _______________________ Spell Lvl 4 Analyze Portal: Find nearby portal and discover its properties. Arcane Eye: Invisible floating eye moves 30 ft./round. Black Tentacles: Tentacles grapple all within 15 ft. spread. Dimension Door: Teleports you short distance. Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across. Stoneskin M: Ignore 10 points of damage per attack Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. Wall of Ice: Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside. _____________________ ________________________ Spell Lvl 5 Baleful Polymorph: Transforms subject into harmless animal. Dismissal: Forces a creature to return to native plane. Fabricate: Transforms raw materials into finished items Permanency X: Makes certain spells permanent. Summon Monster V: Calls extraplanar creature to fight for you. Teleport: Instantly transports you as far as 100 miles/level. Wall of Stone: Creates a stone wall that can be shaped. Wall of Force: Wall is immune to damage. _____________________ ________________________ Spell Lvl 6 Antimagic Field: Negates magic within 10 ft. Dispel Magic, Greater: As dispel magic, but +20 on check. Fiendform: Assume form and abilities of fiendish creature, demon or devil. Globe of Invulnerability: As lesser globe of invulnerability, plus 4th-level spell effects. Repulsion: Creatures can’t approach you. Probe Thoughts: Read subject's memories, one question/round. Summon Monster VI: Calls extraplanar creature to fight for you ___________________________________________________________ MONEY PP : GP :88,000 SP : CP : GEMS: _______________________________________________________________________________ EQUIPMENT _______________________________________________________________________________ MAGIC ITEMS _______________________________________________________________________________ ANIMAL COMPANION/FAMILIAR Name: AC: Hit Points: Abilities Granted: Attack(s): Damage: Other information: _______________________________________________________________________________ APPEARANCE _______________________________________________________________________________ HISTORY / BACKGROUND _______________________________________________________________________________ MOTIVATION & GOALS
Kyr
player, 26 posts
Sat 25 Nov 2006
at 03:05
  • msg #42

Warforged Ninja-Fighter.

Name            :Katan               Gender:M           HD         :26d12+52
                                     Height:12'10
Race            :Warforged           Weight:5400 lbs.   MAX HP     : 232/232
Class           :Fg-Nj-Sd            Age   :150
Level           :26-20-6             Hair  :onyx        SUBDUAL DMG: 242
Align           :NG                  Eyes  :Obsidian
Deity           :Living Forge        Hand  :R           XP         :
Size            :L                   Speed :30ft.       NEXT LVL   :

*Fg-Fighter, Nj-Ninja, Sd-Shadowdancer
_______________________________________________________________________________
ABILITY
        Base  Racial  Ability  Magic    Final
              Bonus    Bonus   Item    Ability
STR  :  13      +2      --      +4      19/+4
DEX  :  14      -2      +4      +11     27/+8
CON  :  13      +2      --      --      15/+2
INT  :  13      --      --      --      13/+1
WIS  :  15      -2      +2      +17     32/+11
CHA  :  13      -2      --      --      11/+0
_______________________________________________________________________________
COMBAT STATISTIC                           BASE ATTACK BONUS
AC Total           : 47        MELEE                  RANGED
AC when Flat-Footed: 47        Total: +26/+21/+16/+11 Total: +30/+25/+20/+15
AC vs Touch Attack : 37        Base : +23/+18/+13/+8  Base : +23/+18/+13/+8
Base               : 10        STR  :  +4             DEX  :  +8
Armor              : +8 (BoA)  Misc :  -1             Misc :  -1
Shield             : -- ()
Dexterity          : +8
Size               : -1 (L)
Deflection         : +5 ()              INITIATIVE      ACTION POINTS
Magical Armor bonus: -- ()              Total:  19      Total: --
Training           : +15                DEX  :  +8      Base : --
Natural            : +2                 Misc :  +11     Misc : --

Sudden Strike Damage: +9d6
Devastating Critical Save: Fort DC (27)
Darkvision 60 ft.

*L-Large, BoA-Bracers of Armor
_______________________________________________________________________________
SAVING THROWS: General
      Total  Base  Ability  Misc  Magic
Fort  : +17 = 15  +    2    +  0  +  0
Refl  : +23 = 15  +    8    +  0  +  0
Will  : +20 =  9  +    11   +  0  +  0

SAVING THROWS: Fear
      Total  Base  Ability  Misc  Magic
Fort  : +20 = 15  +    2    +  3  +  0
Refl  : +26 = 15  +    8    +  3  +  0
Will  : +23 =  9  +    11   +  3  +  0
_______________________________________________________________________________
RACIAL BONUSES/TRAITS
WARFORGED
+2 Con
–2 Wis
–2 Cha
• Large size
• 30’ movement
• Light Fortification – 25% chance of Critical Hit or Sneak Attack bonus damage being negated.
• Natural weapons provide a 1d4 Slam attack.
Darkvison 60 ft.
_______________________________________________________________________________
FEATS
1)Dodge
3)Combat Expertise
6)Improved Disarm
9)Mobility
12)Spring Attack
15)Improved Unarmed Strike
18)Combat Reflexes
21)Deflect Arrows
24)Infinite Deflection
_______________________________________________________________________________
CLASS ABILITIES
NINJA
1)Ki Power, Sudden Strike +1d6, trapfinding
2)Ghost Step (invisible)
3)Sudden Strike +2d6, Poison Use
4)Great Leap
5)Sudden Strike +3d6
6)Acrobatics +2, Ki Dodge
7)Sudden Strike +4d6, Speed Climb
8)Ghost Strike
9)Sudden Strike +5d6, Improved Poison Use
10)Ghost Step (ethereal)
11)Sudden Strike +6d6
12)Acrobatics +4, Evasion
13)Sudden Strike +7d6
14)Ghost Mind
15)Sudden Strike +8d6
16)Ghost Sight
17)Sudden Strike +9d6
18)--
19)Acrobatics +4, Greater Ki Dodge
20)Ghost Walk

FIGHTER
1)Battle Hardened
2)Bonus Warforged Feat: Unarmoured Body
3)--
4)Bonus Feat: Power Attack
5)--
6)Bonus Feat: Cleave
7)--
8)Bonus Feat: Great Cleave
9)--
10)Bonus Feat: Improved Critical (Scorpiion Chain)
11)--
12)Bonus Feat: Weapon Focus (Scorpiion Chain)
13)--
14)Bonus Feat: Improved Initiative
15)--
16)Bonus Feat: Greater Weapon Focus (Scorpiion Chain)
17)--
18)Bonus Feat: Weapon Specialization (Scorpiion Chain)
19)--
20)Bonus Feat: Greater Weapon Specialization (Scorpiion Chain)
21)--
22)Bonus Feat: Overwhelming Critical (Scorpiion Chain)
23)--
24)Bonus Feat: Devastating Critical (Scorpiion Chain)
25)--
26)Bonus Feat: Superior Initiative
_______________________________________________________________________________
PRESTIGE CLASS ABILITIES
SHADOWDANCER
1)Hide in plain sight
2)Evasion, darkvision, uncanny dodge
3)Shadow illusion, summon shadow
4)Shadow jump 20 ft.
5)Defensive roll, improved uncanny dodge
6)Shadow jump 40 ft., summon shadow
_______________________________________________________________________________
LANGUAGES
Common
Elven
Drow Sign
Mabran
_______________________________________________________________________________
SKILLS Fill in all skills that can be used untrained, even if you do not have ranks in them.

Skill Point Total = [(6 + INT mod {+1}) x 29] = 203

C C  Final                                            Related
  C   Mod = Rnk Abl  Msc  |  Skills:                    Ability  Untrained?
  X   +1  =  0  +1   +0   |  Appraise                   (INT)      Yes
X     +24 =  16 +8   +0   |  !Balance                   (DEX)      Yes
X     +0  =  0  +0   +0   |  Bluff                      (CHA)      Yes
X     +37 =  29 +4   +4   |  !Climb                     (STR)      Yes
X     +2  =  0  +2   +0   |  Concentration              (CON)      Yes
X     +1  =  0  +1   +0   |  *Craft                     (INT)      Yes
X     +0  =  0  +?   +0   |  Decipher Script            (INT)      No
X     +0  =  0  +0   +0   |  Diplomacy                  (CHA)      Yes
X     +0  =  0  +?   +0   |  Disable Device             (INT)      No
X     +0  =  0  +0   +0   |  Disguise                   (CHA)      Yes
X     +8  =  0  +8   +0   |  !Escape Artist             (DEX)      Yes
  X   +1  =  0  +1   +0   |  Forgery                    (INT)      Yes
X     +0  =  0  +0   +0   |  Gather Information         (CHA)      Yes
X     +0  =  0  +?   +0   |  Handle Animal              (CHA)      No
  X   +11 =  0  +11  +0   |  Heal                       (WIS)      Yes
X     +67 =  29 +8   +30  |  !Hide                      (DEX)      Yes
X     +0  =  0  +0   +0   |  Intimidate                 (CHA)      Yes
X     +34 =  21 +4   +9   |  !Jump                      (STR)      Yes
  X   +0  =  0  +?   +0   |  *Knowledge:                (INT)      No
  X   +0  =  0  +?   +0   |  *Knowledge:                (INT)      No
  X   +0  =  0  +?   +0   |  *Knowledge                 (INT)      No
X     +30 =  19 +11  +0   |  Listen                     (WIS)      Yes
X     +72 =  29 +8   +35  |  !Move Silently             (DEX)      Yes
X     +0  =  0  +?   +0   |  Open Lock                  (DEX)      No
X     +5  =  5  +0   +0   |  *Perform:Dance             (CHA)      Yes
X     +30 =  29 +1   +0   |  Profession:Mercenary       (INT)      No
  X   +0  =  0  +?   +0   |  Psicraft                   (INT)      No
X     +8  =  0  +8   +0   |  Ride                       (DEX)      Yes
X     +1  =  0  +1   +0   |  Search                     (INT)      Yes
X     +11 =  0  +11  +0   |  Sense Motive               (WIS)      Yes
  X   +8  =  0  +8   +0   |  Sleight of Hand            (DEX)      Yes
  X   +0  =  0  +?   +0   |  Speak Language             (INT)      No
  X   +0  =  0  +?   +0   |  Spellcraft                 (INT)      No
X     +30 =  19 +11  +0   |  Spot                       (WIS)      Yes
  X   +11 =  0  +11  +0   |  Survival                   (WIS)      Yes
X     +4  =  0  +4   +0   |  !Swim                      (STR)      Yes
X     +41 =  29 +8   +4   |  Tumble                     (DEX)      Yes
  X   +0  =  0  +?   +0   |  Use Magic Device           (CHA)      No
X     +8  =  0  +8   +0   |  Use Rope                   (DEX)      Yes


! = Armor Check Penalty applies
* = Requires specialization
_______________________________________________________________________________
WEAPON
NAME :+5 Blade of the Dragon-Demon War [Scorpiion Chain]
ATT  :+33/+28/+23/+18
ATT  :+35/+30/+25/+20 [Undead]
ATT  :+35/+30/+25/+20 [Aberration]
ATT  :+35/+30/+25/+20 [Evil Outsiders]
ATT  :+35/+30/+25/+20 [Dragon]
DMG  :2d8+13
DMG  :2d8+13+2d6 [Undead]
DMG  :2d8+13+2d6 [Aberration]
DMG  :2d8+13+2d6 [Evil Outsiders]
DMG  :2d8+13+2d6 [Dragon]
CRIT :17-20/x2
RNG  :--
WGHT :6 lbs.
SIZE :L
TYPE :S
COST :50,035
_______________________________________________________________________________
WEAPON ABILITIES [Total: +5]
Undead Bane [+1]
Dragon Bane [+1]
Aberration Bane [+1]
Evil Outsiders Bane [+1]
Shadowstrike [+1]
_______________________________________________________________________________
ARMOR                                  SHIELD
N/A                                    N/A
_______________________________________________________________________________
MONEY
PP  :
GP  :3640
SP  :
CP  :
GEMS:
_______________________________________________________________________________
EQUIPMENT

Carried:                          Weight: (lbs)    Cost

                                                   PP   GP   SP    CP   XP

Mantle of Epic Stealth                 1              242000
Periapt of Epic Wisdom +12            --             1440000
Bracers of Armour +8                   1               64000
Boots of Elvenkind                     1                2500
Amulet of the Planes                  --              120000
Gloves of Dexterity +6                --               36000
Belt of Giant Strength +4              1               16000
Ring of Regeneration                  --               90000
Ring of Protection +5                 --               50000
                                  -------------
                                       4             2058000
                                  -------------

Stored:                            Weight: (lbs)    Cost
                                                    PP   GP   SP    CP   XP
Manual of Quickness of Action            5             137500
Tome of Understanding                    5             137500
                                  -------------
                                        10             275000
                                  -------------
________________________________________________________________________________
CARRYING CAPACITY

Light load         Medium load      Heavy load
    50                  100             150
Lift over head   Lift off ground   Drag or push
    150                 300             750
_______________________________________________________________________________
MAGIC ITEMS [Total: 2,429,500]
Mantle of Epic Stealth [242,000]
Periapt of Epic Wisdom +12 [1,440,000]
Bracers of Armour +8 [64,000]
Boots of Elvenkind [2,500]
Amulet of the Planes [120,000]
Gloves of Dexterity +6 [36,000]
Manual of Quickness of Action +5 [137,500]
Tome of Understanding +5 [137,500]
Ring of Regeneration [90,000]
Ring of Protection +5 [50,000]
Belt of Giant Strength +4 [16,000]

_______________________________________________________________________________
Size/Type: Medium Undead (Incorporeal)
Hit Dice: 5d12 (38 hp)
Initiative: +2
Speed: Fly 40 ft. (good) (8 squares)
Armor Class: 13 (+2 Dex, +1 deflection), touch 13, flat-footed 11
Base Attack/Grapple: +2/—
Attack: Incorporeal touch +4 melee (1d6 Str)
Full Attack: Incorporeal touch +4 melee (1d6 Str)
Space/Reach: 5 ft./5 ft.
Special Attacks: Create spawn, strength damage
Special Qualities: Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits, cannot be turned, rebuked or commanded by a third party. Can communicate with Katan.
Saves: Fort +1, Ref +3, Will +4
Abilities: Str Ø, Dex 14, Con Ø, Int 6, Wis 12, Cha 13
Skills: Hide +8*, Listen +7, Search +4, Spot +7
Feats: Alertness, Dodge
Environment: Any
Organization: Solitary, gang (2-5), or swarm (6-11)
Treasure: None
Alignment: Neutral Good
Advancement: 4-9 HD (Medium)
Level Adjustment: —
_______________________________________________________________________________
CLASS PRGRESSION BY LEVEL
1)Fighter-Ninja
2)Fighter-Ninja
3)Fighter-Ninja
4)Fighter-Ninja
5)Fighter-Ninja
6)Fighter-Ninja
7)Fighter-Ninja
8)Fighter-Ninja
9)Fighter-Ninja
10)Fighter-Ninja
11)Fighter-Ninja
12)Fighter-Ninja
13)Fighter-Ninja
14)Fighter-Ninja
15)Fighter-Ninja
16)Fighter-Ninja
17)Fighter-Ninja
18)Fighter-Ninja
19)Fighter-Ninja
20)Fighter-Ninja
21)Fighter-Shadowdancer
22)Fighter-Shadowdancer
23)Fighter-Shadowdancer
24)Fighter-Shadowdancer
25)Fighter-Shadowdancer
26)Fighter-Shadowdancer
_______________________________________________________________________________
This message was last edited by the player at 03:17, Sun 17 Dec 2006.
Katan
player, 51 posts
+6,19/15/16
104/104,+9/+10/+5
Sat 23 Dec 2006
at 02:44
  • msg #43

Re: Warforged Ninja-Fighter.


Casri

Male Changeling Rogue 26
Lawful Neutral
Representing Zasz


Strength 14 (+2)
Dexterity 14 (+2)
Constitution 15 (+2)
Intelligence 17 (+3)
Wisdom 17 (+3)
Charisma 20 (+5)
 Size: Medium
Height: 5' 7"
Weight: 175 lb
Skin: Blue
Eyes: Silver
Hair: None




Total Hit Points: 142

Speed: 30 feet

Armor Class: 17 = 10 +5 [darkleaf breastplate] +2 [dexterity]

Touch AC: 12
Flat-footed: 17 [uncanny dodge]
Initiative modifier: +6 = +2 [dexterity] +4 [improved initiative]
Fortitude save: +11 = 6 [base] +3 [epic] +2 [constitution]
Reflex save: +17 = 12 [base] +3 [epic] +2 [dexterity]
Will save: +14 = 6 [base] +3 [epic] +3 [wisdom] +2 [iron will]
Attack (handheld): +20/+15/+10 = 15 [base] +3 [epic] +2 [strength]
Attack (unarmed): +20/+15/+10 = 15 [base] +3 [epic] +2 [strength]
Attack (missile): +20/+15/+10 = 15 [base] +3 [epic] +2 [dexterity]
Grapple check: +20/+15/+10 = 15 [base] +3 [epic] +2 [strength]


Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
 58 lb. or less
59-116 lb.
117-175 lb.
175 lb.
350 lb.
875 lb.



Region of Origin: Xendrik

Languages: Aarakocra Abyssal Aquan Auran Celestial Common Dark_Elf_Silent Draconic Dwarven Elven Giant Gith Gnoll Gnome Goblin Halfling Ignan Infernal Maenad Orc Pterran Slaad Sylvan Terran Thri-Kreen Xeph Argon Daan Daelkyr Irial Kythric Mabran Quori Riedran Risian Syranian


Light Crossbow [1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing]]

Darkleaf breastplate [light; +5 AC; max dex +4; check penalty -2; 30 lb.]


Feats:

Education
Investigate
Research
Master Linguist
Mutable Body
Persona Immersion
Quick Change
Racial Emulation
Deceitful
Improved Initiative
Iron Will
Negotiator
Persuasive
Quick Draw

Traits:


Action Points: 15 (this level)
Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Appraise Int 24 =  +3 +21
Balance Dex* 2 =  +2
Bluff Cha 38 =  +5 +29 +2 [persuasive] +2 [changeling]
Climb Str* 2 =  +2
Concentration Con 2 =  +2
Craft_1 Int 3 =  +3
Craft_2 Int 3 =  +3
Craft_3 Int 3 =  +3
Diplomacy Cha 42 =  +5 +29 +2 [bluff] +2 [negotiator] +2 [Knowledge, nobility] +2 [sense motive]
Disguise Cha 26 =  +5 +19 +2 [deceitful]
Escape Artist Dex* 2 =  +2
Forgery Int 5 =  +3  +2 [deceitful]
Gather Information Cha 36 =  +5 +29 +2 [know local]
Heal Wis 3 =  +3
Hide Dex* 17 =  +2 +15
Intimidate Cha 40 =  +5 +29 +2 [bluff] +2 [persuasive] +2 [changeling]
Jump Str* 2 =  +2
Knowledge (local) Int 32 =  +3 +29
Knowledge (nobility) Int 32 =  +3 +29
Listen Wis 16 =  +3 +13
Move Silently Dex* 2 =  +2
Perform_1 Cha 5 =  +5
Perform_2 Cha 5 =  +5
Perform_3 Cha 5 =  +5
Perform_4 Cha 5 =  +5
Perform_5 Cha 5 =  +5
Ride Dex 2 =  +2
Search Int 14 =  +3 +11
Sense Motive Wis 36 =  +3 +29 +2 [negotiator] +2 [changeling]
Spot Wis 13 =  +3 +10
Survival Wis 3 =  +3
Swim Str** 2 =  +2
Use Rope Dex 2 =  +2


* = check penalty for wearing armor

This character also has 13 ranks in Speak Languages.
Bluff >=5 ranks gives +2 on disguise checks to act in character.
Search >=5 ranks gives +2 on survival checks while tracking.


Changeling


Eberron character race.

+2 on saves vs. sleep and charm

+2 on bluff, intimidate, sense motive

Natural linguist

Minor Change Shape


Rogue

Sneak Attack +13d6

Trapfinding

Evasion (level 2)

Trap Sense (level 3)

Uncanny Dodge (level 4)

Improved Uncanny Dodge (level 8)

Special Abilities (choices begin at 10th level)


 Class HP rolled
Level 1: Rogue 6
Level 2: Rogue 2
Level 3: Rogue 4
Level 4: Rogue 5 +1 to charisma
Level 5: Rogue 6
Level 6: Rogue 6
Level 7: Rogue 6
Level 8: Rogue 6 +1 to charisma
Level 9: Rogue 1
Level 10: Rogue 1
Level 11: Rogue 5
Level 12: Rogue 2 +1 to intelligence
Level 13: Rogue 3
Level 14: Rogue 4
Level 15: Rogue 1
Level 16: Rogue 1 +1 to intelligence
Level 17: Rogue 5
Level 18: Rogue 1
Level 19: Rogue 5
Level 20: Rogue 2 +1 to wisdom
Level 21: Rogue 3
Level 22: Rogue 1
Level 23: Rogue 5
Level 24: Rogue 2 +1 to charisma
Level 25: Rogue 4
Level 26: Rogue 3




Casri's Equipment:


34 lb
3 lb
2 lb
5 lb
5 lb
4 lb



20 lb
12 lb
1 lb
1 lb
8 lb
_____
95 lb Weapons / Armor / Shield (from above)
Crossbow bolts (quiver of 10) x3
Backpack
Bedroll
Crowbar
Grappling hook
Ink vial
Ink pen
Signet ring
Tent
Waterskins x3
Whetstone
Thieves' tools
Tools (miscellaneous) x4

Total





More about Casri:

[/Pre]
This message was last edited by the GM at 19:25, Wed 21 Mar 2007.
Katan
player, 53 posts
+6,19/15/16
104/104,+9/+10/+5
Sun 24 Dec 2006
at 01:11
  • msg #44

Re: Warforged Ninja-Fighter.

Killra

Male Half-Dragon Elf Rogue 13 / Citadel Assasin 13
Lawful Neutral
Representing Zasz


Strength 28 (+9)
Dexterity 24 (+7)
Constitution 15 (+2)
Intelligence 14 (+2)
Wisdom 14 (+2)
Charisma 15 (+2)
 Size: Medium
Height: 4' 11"
Weight: 155 lb
Skin: Black
Eyes: Silver
Hair: Gold; Wavy; Beardless




Total Hit Points: 201

Speed: 30 feet

Armor Class: 23 = 10 +2 [chitin armor] +7 [dexterity] +4 [half-dragon]

Touch AC: 17
Flat-footed: 23 [uncanny dodge]
Initiative modifier: +7 = +7 [dexterity]
Fortitude save: +8 = 6 [base] +3 [epic] +2 [constitution] -3 [meager fortitude]
Reflex save: +23 = 13 [base] +3 [epic] +7 [dexterity]
Will save: +11 = 6 [base] +3 [epic] +2 [wisdom]
Attack (handheld): +30/+25/+20/+15 = 18 [base] +3 [epic] +9 [strength]
Attack (unarmed): +30/+25/+20/+15 = 18 [base] +3 [epic] +9 [strength]
   Weapon Finesse: +28/+23/+18/+13 = 18 [base] +3 [epic] +7 [dexterity]
Attack (missile): +28/+23/+18/+13 = 18 [base] +3 [epic] +7 [dexterity]
Grapple check: +30/+25/+20/+15 = 18 [base] +3 [epic] +9 [strength]


Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
 400 lb. or less
401-800 lb.
801-1200 lb.
1200 lb.
2400 lb.
6000 lb.



Region of Origin: Aerenal

Dragonmarked House: Phiarlan [Mark of Shadow

Languages: Common Draconic Elven Orc


Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]

Morningstar [1d8, crit x2, 6 lb, one-handed, bludgeoning]

Light Crossbow [1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing]]

Chitin armor [light; +2 AC; max dex +7; check penalty -1; 10 lb.]


Feats:

Blind-fight
Improved Critical x1 Weapon(s):
Quick Draw
Skill Focus (Hide)
Deadly Precision
Rapid Metabolism
Skill Focus (Move Silently)
Meager Fortitude [flaw]
Stealthy
Two-Weapon Fighting
Two-Weapon Defense
Improved Two-Weapon Fighting
Greater Two-Weapon Fighting
Weapon Finesse
Weapon Focus x1 Weapon(s):

Traits:


Action Points: 15 (this level)
Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Appraise Int 2 =  +2
Balance Dex* 7 =  +7
Bluff Cha 19 =  +2 +17
Climb Str* 31 =  +9 +22
Concentration Con 2 =  +2
Craft_1 Int 2 =  +2
Craft_2 Int 2 =  +2
Craft_3 Int 2 =  +2
Diplomacy Cha 6 =  +2  +2 [bluff] +2 [sense motive]
Disable Device Int 11 =  +2 +9
Disguise Cha 2 =  +2
Escape Artist Dex* 7 =  +7
Forgery Int 2 =  +2
Gather Information Cha 4 =  +2  +2 [know local]
Heal Wis 2 =  +2
Hide Dex* 41 =  +7 +29 +3 [skill focus] +2 [stealthy]
Intimidate Cha 4 =  +2  +2 [bluff]
Jump Str* 9 =  +9
Knowledge (local) Int 31 =  +2 +29
Listen Wis 33 =  +2 +29 +2 [elf]
Move Silently Dex* 41 =  +7 +29 +2 [stealthy] +3 [skill focus]
Perform_1 Cha 2 =  +2
Perform_2 Cha 2 =  +2
Perform_3 Cha 2 =  +2
Perform_4 Cha 2 =  +2
Perform_5 Cha 2 =  +2
Ride Dex 13 =  +7 +6
Search Int 4 =  +2  +2 [elf]
Sense Motive Wis 31 =  +2 +29
Spot Wis 33 =  +2 +29 +2 [elf]
Survival Wis 2 =  +2
Swim Str** 9 =  +9
Use Rope Dex 25 =  +7 +18


* = check penalty for wearing armor

Bluff >=5 ranks gives +2 on disguise checks to act in character.
Use Rope >=5 ranks gives +2 on climb checks involving ropes.
Use Rope >=5 ranks gives +2 on escape artist checks involving ropes.


Elf


+2 dexterity / -2 constitution (already included)

Immune to magical sleep

+2 racial bonus to saves vs. enchantments

Low-light vision

Proficient with longsword, rapier, longbow && shortbow

+2 racial bonus on listen, search, and spot checks

Notice secret doors

Half-Dragon

+8 strength, +2 intelligence, +2 constitution, +2 charisma (already included)

Darkvision (see 60 feet in pitch-dark)

Breath attack once per day

Fire: Red, Brass, Gold
Acid: Black, Copper
Cold: White, Silver
Electricity: Blue, Bronze
Gas: Green

Damage Immunity

Fire: Red, Brass, Gold
Acid: Black, Copper, Green
Cold: White, Silver
Electricity: Blue, Bronze

+4 natural armor bonus (already included)

Wings

Hit dice increases one dice type to maximum of d12

Level adjustment +3

Rogue

Sneak Attack +7d6

Trapfinding

Evasion (level 2)

Trap Sense (level 3)

Uncanny Dodge (level 4)

Improved Uncanny Dodge (level 8)

Special Abilities (choices begin at 10th level)


 Class HP rolled
Level 1: Rogue 8
Level 2: Rogue 8
Level 3: Rogue 7
Level 4: Rogue 8 +1 to dexterity
Level 5: Rogue 8
Level 6: Rogue 5
Level 7: Rogue 5
Level 8: Citadel Assasin 4 +1 to dexterity
Level 9: Citadel Assasin 7
Level 10: Citadel Assasin 8
Level 11: Citadel Assasin 2
Level 12: Citadel Assasin 4 +1 to dexterity
Level 13: Citadel Assasin 2
Level 14: Citadel Assasin 3
Level 15: Citadel Assasin 7
Level 16: Citadel Assasin 7 +1 to strength
Level 17: Citadel Assasin 7
Level 18: Citadel Assasin 7
Level 19: Citadel Assasin 3
Level 20: Citadel Assasin 7 +1 to strength
Level 21: Citadel Assasin 8
Level 22: Citadel Assasin 3
Level 23: Citadel Assasin 3
Level 24: Citadel Assasin 6 +1 to dexterity
Level 25: Citadel Assasin 7
Level 26: Citadel Assasin 5




Killra's Equipment:


21 lb
3 lb
2 lb
5 lb
5 lb
4 lb
40 lb

1 lb
20 lb
1 lb
10 lb
_____
112 lb Weapons / Armor / Shield (from above)
Crossbow bolts (quiver of 10) x3
Backpack
Bedroll
Crowbar
Grappling hook
Rope (50', silk) x8
Signet ring
Spyglass
Tent
Thieves' tools
Tools (miscellaneous) x5

Total





More about Killra:

Katan
player, 59 posts
+6,19/15/16
104/104,+9/+10/+5
Tue 26 Dec 2006
at 02:52
  • msg #45

Shifter

Name            :Drungar The Bear          Gender:M           HD         :
                                           Height:5'4
Race            :Shifter                   Weight:140 lbs.    MAX HP     : 00/00
Class           :Druid-Psion [Egoist]      Age   :28
Level           :                          Hair  :Fine Black  SUBDUAL DMG: 00
Align           :                          Eyes  :Black
Deity           :                          Hand  :R           XP         :
Size            :L                         Speed :30ft.       NEXT LVL   :

_______________________________________________________________________________
ABILITY
        Base  Racial  Ability  Magic    Final
              Bonus    Bonus   Item    Ability
STR  :  16      --      --      --      00/+0
DEX  :  15      +2      --      --      00/+0
CON  :  16      --      --      --      00/+0
INT  :  14      -2      --      --      00/+0
WIS  :  16      --      --      --      00/+0
CHA  :  14      -2      --      --      00/+0
_______________________________________________________________________________
COMBAT STATISTIC                           BASE ATTACK BONUS
AC Total           : --                MELEE            RANGED
AC when Flat-Footed: --                Total:  --        Total:  --
AC vs Touch Attack : --                Base :  --        Base :  --
Base               : 10                STR  :  --        DEX  :  --
Armor              : -- ()             Misc :  --        Misc :  --
Shield             : -- ()
Dexterity          : --
Size               : -- ()
Deflection         : -- ()              INITIATIVE      ACTION POINTS
Magical Armor bonus: -- ()              Total:  --      Total: --
                                        DEX  :  --      Base : --
                                        Misc :  --      Misc : --
_______________________________________________________________________________
SAVING THROWS
      Total  Base  Ability  Misc  Magic
Fort  : +0  =  0  +    0    +  0  +  0
Refl  : +0  =  0  +    0    +  0  +  0
Will  : +0  =  0  +    0    +  0  +  0
_______________________________________________________________________________
RACIAL BONUSES/TRAITS
SHIFTER
+2 Dex
–2 Int
–2 Cha
Ranger
• Humanoid (shapechanger)
• Medium size
• 30’ movement
• Low-Light Vision
• +2 Racial bonus on Balance, Climb, and
Jump checks.
• Shifting (Su) – As a Free Action, the Shifter becomes
animal-like for (3 + Constitution modifier + 1 per
Shifter feat) rounds. Usable 1 + (Shifter feats/2)
times per day.

Shifter Trait
Dreamsight - +2 Wisdom & Speak with Animals
and +2 on Handle Animal & Wild Empathy
always
_______________________________________________________________________________
FEATS
1)
3)
6)
9)
12)
15)
18)
21)
24)

_______________________________________________________________________________
CLASS ABILITIES
DRUID


PSION

_______________________________________________________________________________
PRESTIGE CLASS ABILITIES

_______________________________________________________________________________
LANGUAGES

_______________________________________________________________________________
SKILLS Fill in all skills that can be used untrained, even if you do not have ranks in them.

Skill Point Total =

Class
Skill
      Final                                            Related
      Mod = Rnk Abl Msc  |  Skills:                    Ability  Untrained?
      +?  =  0  +?  +0   |  Appraise                   (INT)      Yes
      +?  =  0  +?  +0   |  !Balance                   (DEX)      Yes
      +?  =  0  +?  +0   |  Bluff                      (CHA)      Yes
      +?  =  0  +?  +0   |  !Climb                     (STR)      Yes
      +?  =  0  +?  +0   |  Concentration              (CON)      Yes
      +?  =  0  +?  +0   |  *Craft:                    (INT)      Yes
      +?  =  0  +?  +0   |  Decipher Script            (INT)      No
      +?  =  0  +?  +0   |  Diplomacy                  (CHA)      Yes
      +?  =  0  +?  +0   |  Disable Device             (INT)      No
      +?  =  0  +?  +0   |  Disguise                   (CHA)      Yes
      +?  =  0  +?  +0   |  !Escape Artist             (DEX)      Yes
      +?  =  0  +?  +0   |  Forgery                    (INT)      Yes
      +?  =  0  +?  +0   |  Gather Information         (CHA)      Yes
      +?  =  0  +?  +0   |  Handle Animal              (CHA)      No
      +?  =  0  +?  +0   |  Heal                       (WIS)      Yes
      +?  =  0  +?  +0   |  !Hide                      (DEX)      Yes
      +?  =  0  +?  +0   |  Intimidate                 (CHA)      Yes
      +?  =  0  +?  +0   |  !Jump                      (STR)      Yes
      +?  =  0  +?  +0   |  *Knowledge:                (INT)      No
      +?  =  0  +?  +0   |  Listen                     (WIS)      Yes
      +?  =  0  +?  +0   |  !Move Silently             (DEX)      Yes
      +?  =  0  +?  +0   |  Open Lock                  (DEX)      No
      +?  =  0  +?  +0   |  *Perform:                  (CHA)      Yes
      +?  =  0  +?  +0   |  *Profession:               (WIS)      No
      +?  =  0  +?  +0   |  Ride                       (DEX)      Yes
      +?  =  0  +?  +0   |  Search                     (INT)      Yes
      +?  =  0  +?  +0   |  Sense Motive               (WIS)      Yes
      +?  =  0  +?  +0   |  !Sleight of Hand           (DEX)      No
      +?  =  0  +?  +0   |  Spellcraft                 (INT)      No
      +?  =  0  +?  +0   |  Spot                       (WIS)      Yes
      +?  =  0  +?  +0   |  Survial                    (WIS)      Yes
      +?  =  0  +?  +0   |  !Swim                      (STR)      Yes
      +?  =  0  +?  +0   |  !Tumble                    (DEX)      No
      +?  =  0  +?  +0   |  Use Magic Device           (CHA)      No
      +?  =  0  +?  +0   |  Use Rope                   (DEX)      Yes

! = Armor Check Penalty applies
* = Requires specialization
_______________________________________________________________________________
WEAPON
NAME :                    NAME :                    NAME :
ATT  :                    ATT  :                    ATT  :
DMG  :                    DMG  :                    DMG  :
CRIT :                    CRIT :                    CRIT :
RNG  :                    RNG  :                    RNG  :
WGHT :                    WGHT :                    WGHT :
SIZE :                    SIZE :                    SIZE :
TYPE :                    TYPE :                    TYPE :
COST :                    COST :                    COST :
_______________________________________________________________________________
ARMOR                                  SHIELD
NAME          :                        NAME          :
TYPE          :                        TYPE          :
AC BONUS      :                        AC BONUS      :
MAX DEX       :                        CHECK PENALTY :
CHECK PENALTY :                        SPELL FAILURE :
SPELL FAILULE :                        WGHT          :
SPEED         :                        PROPERTIES    :
WGHT          :                        COST          :
PROPERTIES    :
COST          :
_______________________________________________________________________________
SPELLS
                Base      Ability
Lvl    DC    Spell/Day    Bonus      Spell Per Day      Known
0      ?        ?      +    ?    =        ?            ?
1      ?        ?      +    ?    =        ?            ?
2      ?        ?      +    ?    =        ?            ?
3      ?        ?      +    ?    =        ?            ?
4      ?        ?      +    ?    =        ?            ?
5      ?        ?      +    ?    =        ?            ?


Domain:

Granted Power:

Lvl 1:
Lvl 2:
Lvl 3:
LvL 4:
Lvl 5:
Lvl 6:
Lvl 7:

Domain:

Granted Power:

Lvl 1:
Lvl 2:
Lvl 3:
Lvl 4:
Lvl 5:
Lvl 6:
Lvl 7:

Forbidden School: If applicable


¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 0¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 1¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 2¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_____________________           ______________________
                     Spell Lvl 3

_____________________           _______________________
                     Spell Lvl 4

_____________________           ________________________
                     Spell Lvl 5

______________________________________________________________________________
PSIONIC POWERS

Discipline: Egoist
Power Points/day:
Maximum Level of Power:

______________________________________________________________________________
MONEY
PP  :
GP  :
SP  :
CP  :
GEMS:
_______________________________________________________________________________
EQUIPMENT


_______________________________________________________________________________
MAGIC ITEMS


_______________________________________________________________________________
ANIMAL COMPANION/FAMILIAR

Name:

AC:

Hit Points:

Abilities Granted:

Attack(s):

Damage:

Other information:


_______________________________________________________________________________
LEVEL PROGRESSION
1)Shifter-Druid
2)Druid
3)Druid
4)Druid
5)Druid
6)Druid-Weretouched Master
7)Druid-Weretouched Master
8)Druid-Weretouched Master
9)Druid-Weretouched Master
10)Druid-Weretouched Master
11)
12)
13)
14)
15)
16)
17)
18)
19)
20)
21)
22)
23)
24)
25)
26)

*Add Moonspeaker, Reachrunner and Eldeen Ranger
_______________________________________________________________________________
APPEARANCE

_______________________________________________________________________________
HISTORY / BACKGROUND





_______________________________________________________________________________
MOTIVATION & GOALS

DM Kindred
GM, 239 posts
Fri 26 Jan 2007
at 01:16
  • msg #46

Re: Shifter

Re-work into a level 3 Shalanzai Mageknife


PC Name:Kanatash                        Gender:Male          HD:
RoA Player Name:                        Height:
Race:Shalanzai                          Weight:              HP:   /
Class:Soulknife                         Age:                 Current/Normal
Level:3                                 Hair:
Align:CN                                Eyes:                XP:
Deity:                                  Speed:               Needed for
Size:                                                        Next Level:
Current DM:
Current Region:
Home Region:                            Day Units:

SHEET UPDATED:

ABILITIES Final Base Racial Magic Misc Ability / Mod Bonus Item Score STR: 15 +1 -- -- 16 / +3 DEX: 16 -- +2 -- 18 / +4 CON: 14 -- -- -- 14 / +2 INT: 14 -- -- -- 14 / +2 WIS: 13 -- -- -- 13 / +1 CHA: 12 -- -- -- 12 / +1 +1 Ability Increase every 4th level is added to Base number.
COMBAT STATISTICS ARMOR CLASS BASE ATTACK BONUS AC Total : -- MELEE RANGED AC when Flat-Footed -- Total: + Total: +9 AC vs Touch Attack -- Base: +3 Base: +3 Base: 10 STR: +3 DEX: +4 Armor: +5 Misc: -- Misc: -- Shield: -- Dexterity: +4 INITIATIVE Size: -- Total: -- Magic: -- DEX: +4 Misc.: -1 Misc.: --
SAVING THROWS Total Base Ability Misc Magic Fortitude : +3 = 1 + 2 + 0 + 0 Reflex : +10 = 7 + 4 - 1 + 0 Will : +9 = 7 + 1 + 1 + 0
+11 racial bonus on saving throws against mind-affecting spells and effects, and possession: The kalashtar's dual spirits help them resist spells that target their minds.



RACIAL TRAITS
Kalashtar Racial Traits

Medium: As Medium creatures, kalashtar have no special bonuses or penalties due to their size.

Kalashtar base land speed is 30 feet.

+2 racial bonus on saving throws against mind-affecting spells and effects, and possession: The kalashtar's dual spirits help them resist spells that target their minds.

+2 racial bonus on Bluff, Diplomacy, and Intimidate checks: The kalashtar are masters of social interaction, influencing others through their commanding presence and subtle psychic powers.

+2 racial bonus on Disguise checks made to impersonate a human: Kalashtar have a close physical resemblance to humans.

Immunity to the dream and nightmare spells, as well as any other effect that relies on the character dreaming: The kalashtar do not dream.

Naturally Psionic: Kalashtar gain 1 extra power point per character level, regardless of whether they choose a psionic class.

Psi-like Abilities: Mindlink (1/day). This ability is like the power manifested by a wilder of 1/2 the kalashtar's Hit Dice (minimum 1st level).

If you are not using the Expanded Psionics Handbook in your game, use this description of the mindlink power:

You forge a telepathic bond with another creature within 30 feet, which must have an Intelligence score of 3 or higher. The bond can be established only with a willing subject, who therefore receives no saving throw and gains no benefit from spell resistance. You can communicate telepathically through the bond even if you do not share a common language. No special power or influence is established as a result of the bond. Once the bond is formed, it works over any distance (although not from one plane to another), but only lasts for 1 round per character level. This is a mind-affecting spell-like ability.

Automatic Languages: Common and Quor. Bonus Languages: Draconic and Riedran.

Favored Class: Psion. A multiclass kalashtar's psion class does not count when determining whether he takes an experience point penalty for multiclassing.


FEATS Indicate for level, class, race, etc. F)Combat Expertese F)Spiritual Force 1)Soulblade Warrior 3)Shield of Thought 6)Kalashtar Thoughtshifter
TRAITS/FLAWS From Unearthed Arcana -- Optional T)Detached F)Shaky F)Vulnerable
CLASS ABILITIES Indicate current abilities only 1)Mind blade, Aling Mind blade, Weapon Focus (Mind Blade) 2)Throwing Mind Blade 3)Purifying Strike 4)+1 Mind Blade 5)Free Draw, Shape Mind Blade (Bastard Sword)
PRESTIGE CLASS ABILITIES 1)Call to Mind, Spiritual Lineage (Aggressive), Mind Blade Improvement (+1 Mind Blade) 2)Augmented Mindlink, Defensive Insight
LANGUAGES Common Regional: Qour Bonus:Draconic
SKILLS Fill in skills you have ranks in AND skills that can be used untrained. Mod is the final score, Rnk Skill Point Total: is the number of ranks attained in the skill, Abl Max Class ranks: is the related Ability Modifier, and Msc is for any Max Cross-Class ranks: miscellaneous bonus from feats, race, synergy, etc. 24+6+6+6+6+6+6=66-40=26-4 Related Mod = Rnk Abl Msc | Skills: Ability Untrained? + = 0 +? +0 | Appraise (INT) Yes +9 = 8 +1 +0 | Autohypnosis (WIS) Yes + = 0 +? +0! | Balance (DEX) Yes + = 0 +? +0 | Bluff (CHA) Yes +10 = 7 +3 +0! | Climb (STR) Yes +10 = 8 +2 +0 | Concentration (CON) Yes + = 0 +? +0 | *Craft: (INT) Yes + = 0 +? +0 | Decipher Script (INT) No + = 0 +? +0 | Diplomacy (CHA) Yes + = 0 +? +0 | Disable Device (INT) No + = 0 +? +0 | Disguise (CHA) Yes + = 0 +? +0! | Escape Artist (DEX) Yes + = 0 +? +0 | Forgery (INT) Yes + = 0 +? +0 | Gather Information (CHA) Yes + = 0 +? +0 | Handle Animal (CHA) No + = 0 +? +0 | Heal (WIS) Yes +8 = 4 +4 +0! | Hide (DEX) Yes + = 0 +? +0 | Intimidate (CHA) Yes +8 = 5 +3 +0! | Jump (STR) Yes +10 = 8 +2 +0 | *Knowledge:Psionics (INT) No +9 = 8 +1 +0 | Listen (WIS) Yes +8 = 4 +4 +0! | Move Silently (DEX) Yes + = 0 +? +0 | Open Lock (DEX) No + = 0 +? +0 | *Perform: (CHA) Yes + = 0 +? +0 | *Profession: (WIS) No + = 0 +? +0 | Ride (DEX) Yes + = 0 +? +0 | Search (INT) Yes + = 0 +? +0 | Sense Motive (WIS) Yes + = 0 +? +0! | Sleight of Hand (DEX) No + = 0 +? +0 | Spellcraft (INT) No +9 = 8 +1 +0 | Spot (WIS) Yes + = 0 +? +0 | Survival (WIS) Yes + = 0 +? +0! | Swim (STR) Yes +10 = 6 +4 +0! | Tumble (DEX) No + = 0 +? +0 | Use Magic Device (CHA) No + = 0 +? +0 | Use Rope (DEX) Yes ! = Armor Check Penalty applies (double for Swim) * = Requires specialization
WEAPONS ATT is your final attack modifier when using the weapon. Monks should also list bare-handed attacks here. NAME :Mind Blade NAME : NAME : ATT :+9 ATT : ATT : DMG :1D10 DMG : DMG : CRIT :19-20/*2 CRIT : CRIT : RNG :30 ft RNG : RNG : WGHT :-- WGHT : WGHT : TYPE : TYPE : TYPE : SIZE : SIZE : SIZE : COST :-- COST : COST : GRAPPLE BONUS: BAB -- + STR -- + SIZE -- =
PROTECTION ARMOR SHIELD NAME :+1 Ectoplasmic Chain Shirt NAME : TYPE : Light TYPE : AC BONUS : +5 AC BONUS : MAX DEX : 4 CHECK PENALTY : CHECK PENALTY : -1 SPELL FAILURE : SPELL FAILURE : 20% WGHT : SPEED: 30 ft PROPERTIES: WGHT : 25 lb COST:
PROPERTIES:As a standard action, ectoplasmic armor converts itself, its wearer, and all the wearer’s equipment into ectoplasmic form for up to 5 minutes once per day, as the power of the same name. In this semisolid state, the wearer gains damage reduction 10/psionics
COST:12,050 GP


EQUIPMENT          Indicate in notes which item(s) are bonus regional equipment.
                   Don't forget to add weapon, armor, magic items, and treasure
                   weights to total weight carried.

Item                     #   Cost   Weight   Location   Notes

[9 blank lines suppressed]

Total weight carried:
Light Load:            Medium Load:               Heavy Load:
Lift over head:        Lift off ground:           Push or Drag:


MAGIC ITEMS      List items weights, costs, location, number of charges (if any)

Gloves of Dexterity: These thin leather gloves are very flexible and allow for delicate manipulation. They add to the wearer’s Dexterity score in the form of an enhancement bonus of +2, +4, or +6. Both gloves must be worn for the magic to be effective.
Moderate transmutation; CL 8th; Craft Wondrous Item, cat’s grace; Price 4,000 gp (+2),




TREASURE                                                      List where carried

PP:
GP:
SP:
CP:

MISC.:

GEMS:



HISTORY / BACKGROUND

 - Exceptional hearing honed by years of sitting at night listening to the sounds of the forest.
 - He is of the Jh'aelian (Shay-lan) tribe. Eons ago The Jhaelian was one of the families of warriors so adept at battle magic that they could literally form weapons of eldritch energy with a mere though. That accomplishment was the one they were proud, even though it paled in comparison to what they could do. Yet, eons later, the tribe of Jhaelian still manifest those deadlt weapons. This ability is merely a shadow of the ancients but it is tsill with them and still forminable.




MOTIVATIONS & GOALS
 - vengane
 - Self preservationist
 - Paraniod
 - the extinction of the Goblionoid races.



PLOT HOOKS I WOULD LIKE TO SEE USED BASED ON THIS CHARACTER
 - I would like .



PERSONALITY / QUIRKS / MANNERISMS
 - Paranoid; trusts no one, with possible exception of other Shalanzai.
 - Always ready for combat; Shalanzai live under the knowledge that the Darkness  of the Void could strike at any moment and they above all knew what that means.
 - Detached; he is always seems to be "spaced out" because he is always pondering the "mysteries of the blade".
 - Prone to violence; he knows no other way.
 - Deceptively calm; He always seems cool and collected, he rarely displays any emotion, even in the heat of battle or lust.
 - Disciplined.


 - Exceptional hearing honed by years of sitting at night listening to the sounds of the forest.
 - He is of the Jh'aelian (Shay-lan) tribe. Eons ago The Jhaelian was one of the families of warriors so adept at battle magic that they could literally form weapons of eldritch energy with a mere though. That accomplishment was the one they were proud, even though it paled in comparison to what they could do. Yet, eons later, the tribe of Jhaelian still manifest those deadlt weapons. This ability is merely a shadow of the ancients but it is tsill with them and still forminable.
Myky
player, 40 posts
Sun 11 Mar 2007
at 02:21
  • msg #47

Re: Shifter

PC Name: Myzeri Myzzrym                 Gender: Male         HD: D6
Player Name:Mykz                        Height:
Race : Drow                             Weight:              HP:   /
Class: Shadowcaster                     Age   : 132          Current/Normal
Level: 10                               Hair  : White
Align: CE                               Eyes  : red          XP:
Deity: Lloth                            Speed : 30 ft        Needed for
Size:  Med                                                   Next Level:
Current DM:
Current Region:
Home Region:                            Day Units:

SHEET UPDATED:
--------------------------------------------------------------------------------
ABILITIES
                                   Final
    Base  Racial  Magic  Misc  Ability / Mod
          Bonus   Item             Score

STR: 12     --     --     --      00 / +0
DEX: 14     +2     --     --      00 / +0
CON: 13     -2     --     --      00 / +0
INT: 17     +2     --     +1      00 / +0
WIS: 11     --     --     --      00 / +0
CHA: 17     +2     --     +1      00 / +0

+1 Ability Increase every 4th level is added to Base number.
--------------------------------------------------------------------------------
COMBAT STATISTICS

ARMOR CLASS                               BASE ATTACK BONUS
AC Total :            --                    MELEE         RANGED
AC when Flat-Footed   --                    Total: --     Total: --
AC vs Touch Attack    --                    Base:  +5     Base:  +5
Base:                 10                    STR:   --     DEX:   --
Armor:                --                    Misc:  --     Misc:  --
Shield:               --
Dexterity:            --                        INITIATIVE
Size:                 --                        Total:  --
Magic:                --                        DEX:    --
Misc.:                --                        Misc.:  --
--------------------------------------------------------------------------------
SAVING THROWS

           Total    Base  Ability    Misc   Magic
Fortitude  : +0  =   7  +    0    +   0   +   0
Reflex     : +0  =   3  +    0    +   0   +   0
Will       : +0  =   7  +    0    +   0   +   0
--------------------------------------------------------------------------------
RACIAL TRAITS
Drow Traits (Ex): These traits are in addition to the high elf traits, except where noted.
— +2 Intelligence, +2 Charisma.
—Darkvision out to 120 feet. This trait replaces the high elf ’s low-light vision.
—Spell resistance equal to 11 + class levels.
— +2 racial bonus on Will saves against spells and spell-like abilities.
—Spell-Like Abilities: Drow can use the following spell-like abilities once per day: dancing lights, darkness, faerie fire, Levitate, Getect Good and Dectect Magic. Caster level equals the drow’s class levels.
—Weapon Proficiency: A drow is automatically proficient with the hand crossbow, the rapier, and the short sword. This trait replaces the high elf ’s weapon proficiency.
—Automatic Languages: Common, Elven, Undercommon. Bonus Languages: Abyssal, Aquan, Draconic, Drow Sign Language, Gnome, Goblin. This trait replaces the high elf ’s automatic and bonus languages.
—Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.
—Favored Class: Wizard (male) or cleric (female). This trait replaces the high elf ’s favored class.
—Level adjustment +2.

--------------------------------------------------------------------------------
FEATS                                      Indicate for level, class, race, etc.
1)Highborn Drow
3)Shadow Cast
6)
9)

--------------------------------------------------------------------------------
TRAITS                                         From Unearthed Arcana -- Optional


--------------------------------------------------------------------------------
CLASS ABILITIES                                  Indicate current abilities only
1) Fundamentals of Shadow, Apprentice Mysteries.
2) Bonus Feat: Shadowcaster
3) Umbral Sight (+30ft Darkvision)
4) Bonus Fundamental:
5) Sustaining Shadow (Eat 1 meal/Week)
6) -
7) Apprentice Mysteries (Spell Like), Initiate Mysteries.
8) Bonus Fundamental:
9) -
10)Sustaining Shadow (Sleep 1 Hour/day)

--------------------------------------------------------------------------------
PRESTIGE CLASS ABILITIES


--------------------------------------------------------------------------------
LANGUAGES

Common
Regional:
Bonus:
--------------------------------------------------------------------------------
SKILLS                       Fill in skills you have ranks in AND skills that
                             can be used untrained.  Mod is the final score, Rnk
Skill Point Total:           is the number of ranks attained in the skill, Abl
Max Class ranks:             is the related Ability Modifier, and Msc is for any
Max Cross-Class ranks:       miscellaneous bonus from feats, race, synergy, etc.

                                                        Related
      Mod = Rnk Abl Msc  |  Skills:                     Ability  Untrained?
      +?  =  0  +?  +0   |  Appraise                    (INT)       Yes
      +?  =  0  +?  +0!  |  Balance                     (DEX)       Yes
      +?  =  0  +?  +0   |  Bluff                       (CHA)       Yes
      +?  =  0  +?  +0!  |  Climb                       (STR)       Yes
      +?  = 13  +?  +0   |  Concentration               (CON)       Yes
      +?  =  0  +?  +0   |  *Craft:                     (INT)       Yes
      +?  =  0  +?  +0   |  Decipher Script             (INT)       No
      +?  =  0  +?  +0   |  Diplomacy                   (CHA)       Yes
      +?  =  0  +?  +0   |  Disable Device              (INT)       No
      +?  =  0  +?  +0   |  Disguise                    (CHA)       Yes
      +?  =  0  +?  +0!  |  Escape Artist               (DEX)       Yes
      +?  =  0  +?  +0   |  Forgery                     (INT)       Yes
      +?  =  0  +?  +0   |  Gather Information          (CHA)       Yes
      +?  =  0  +?  +0   |  Handle Animal               (CHA)       No
      +?  =  0  +?  +0   |  Heal                        (WIS)       Yes
      +?  = 13  +?  +0!  |  Hide                        (DEX)       Yes
      +?  =  0  +?  +0   |  Intimidate                  (CHA)       Yes
      +?  =  0  +?  +0!  |  Jump                        (STR)       Yes
      +?  = 13  +?  +0   |  *Knowledge:Arcana           (INT)       No
      +?  = 13  +?  +0   |  *Knowledge:The Planes       (INT)       No
      +?  =  0  +?  +0   |  Listen                      (WIS)       Yes
      +?  = 13  +?  +0!  |  Move Silently               (DEX)       Yes
      +?  =  0  +?  +0   |  Open Lock                   (DEX)       No
      +?  =  0  +?  +0   |  *Perform:                   (CHA)       Yes
      +?  =  0  +?  +0   |  *Profession:                (WIS)       No
      +?  =  0  +?  +0   |  Ride                        (DEX)       Yes
      +?  =  0  +?  +0   |  Search                      (INT)       Yes
      +?  =  0  +?  +0   |  Sense Motive                (WIS)       Yes
      +?  =  0  +?  +0!  |  Sleight of Hand             (DEX)       No
      +?  = 13  +?  +0   |  Spellcraft                  (INT)       No
      +?  = 13  +?  +0   |  Spot                        (WIS)       Yes
      +?  =  0  +?  +0   |  Survival                    (WIS)       Yes
      +?  =  0  +?  +0!  |  Swim                        (STR)       Yes
      +?  =  0  +?  +0!  |  Tumble                      (DEX)       No
      +?  =  0  +?  +0   |  Use Magic Device            (CHA)       No
      +?  =  0  +?  +0   |  Use Rope                    (DEX)       Yes

! = Armor Check Penalty applies (double for Swim)
* = Requires specialization
--------------------------------------------------------------------------------
WEAPONS                 ATT is your final attack modifier when using the weapon.
                        Monks should also list bare-handed attacks here.

NAME :                    NAME :                    NAME :
ATT  :                    ATT  :                    ATT  :
DMG  :                    DMG  :                    DMG  :
CRIT :                    CRIT :                    CRIT :
RNG  :                    RNG  :                    RNG  :
WGHT :                    WGHT :                    WGHT :
TYPE :                    TYPE :                    TYPE :
SIZE :                    SIZE :                    SIZE :
COST :                    COST :                    COST :

GRAPPLE BONUS: BAB -- + STR -- + SIZE -- =
--------------------------------------------------------------------------------
PROTECTION

ARMOR                                   SHIELD
NAME :                                  NAME :
TYPE :                                  TYPE :
AC BONUS :                              AC BONUS :
MAX DEX  :                              CHECK PENALTY :
CHECK PENALTY :                         SPELL FAILURE :
SPELL FAILURE :                         WGHT :
SPEED:                                  PROPERTIES:
WGHT :                                  COST:
PROPERTIES:
COST:
--------------------------------------------------------------------------------
EQUIPMENT          Indicate in notes which item(s) are bonus regional equipment.
                   Don't forget to add weapon, armor, magic items, and treasure
                   weights to total weight carried.

Item                     #   Cost   Weight   Location   Notes

[9 blank lines suppressed]

Total weight carried:
Light Load:            Medium Load:               Heavy Load:
Lift over head:        Lift off ground:           Push or Drag:
--------------------------------------------------------------------------------
MAGIC ITEMS      List items weights, costs, location, number of charges (if any)

 - Ring of Nullification; Nullifies one attack (specified by user) per day. 3,200 GP.
 - Shroud of Night; +2 deflection Bonus, Dancing Shadows, Shadow Skin once per day. 1 lb, 10, 160gp
 - Collar of Umbral
--------------------------------------------------------------------------------
TREASURE                                                      List where carried

PP:
GP:49,000
SP:
CP:

MISC.:

GEMS:
--------------------------------------------------------------------------------
SPELLS                                   If this is not a spell-casting PC feel
                                         free to cut this section out.  If this
                                         PC casts both arcane and devine spells,
                                         cut and paste tables as needed.

              Base       Ability  Misc.
Lvl    DC   Spell/Day     Bonus   Bonus     Spell Per Day      # Known
0      15       ?      +    0   +   ?    =        ?                ?
1      16       2      +    ?   +   ?    =        2                ?
2      17       2      +    ?   +   ?    =        2                ?
3      18       2      +    ?   +   ?    =        2                ?
4      19       1      +    ?   +   ?    =        1                ?
5      20       1      +    ?   +   ?    =        1                ?

Misc. bonus is for such things are domain spells, specialist spells, etc.

Wizard School Specilization: In applicable
Forbidden School(s): If applicable

Mark prepaired spells with a *

If a spell comes from any source other then the Player's Guide, note which book
it comes from using the following code:  FR = Forgotten Realms Campiagn Setting,
T&B = Tome and Blood, MF = Magic of Faerun, FP = Faiths and Pantheons, UD =
Underdark, etc.

Paths and Mysteries
Ebon Whispers
Voice of Shadow (@1) --> Congress of Shadows (@3) --> Flicker (@6)
Eyes of Darkness
Bend Perspective (@2) --> Piercing Sight (@4) --> Killing Shadows (@5)
Cloak of Shadows
Steel Shadows (@7) --> Sight Eclipsed (@8) --> Sharp Shadows (@9)
Body and Soul
Bolster (@10)

--------------------------------------------------------------------------------
ANIMAL COMPANION                 Cut and paste in cases of more than one animal.

NAME:
TYPE: (Familiar/Animal Companion/Mount/etc.)
SPECIES:
AC:
HP:
ATTACKS:
DAMAGE:
SPECIAL:
ABILITIES GRANTED TO PC:
--------------------------------------------------------------------------------
HISTORY / BACKGROUND







--------------------------------------------------------------------------------
MOTIVATIONS & GOALS






--------------------------------------------------------------------------------
PLOT HOOKS I WOULD LIKE TO SEE USED BASED ON THIS CHARACTER

Things the DM can incorporate into adventures and rumors.
--------------------------------------------------------------------------------
PERSONALITY / QUIRKS / MANNERISMS

DMs can reference this section when your PC temporarily needs to be NPCed due to
sickness, vacations, acts of god.  This way the DM won't inadvertantly have your
PC do something he/she would not normally do.
Psilocke
player, 2 posts
Mon 19 Mar 2007
at 03:02
  • msg #48

Re: Shifter

----------------------Paragon City Registration------------------------
Name  : John Butler             Gender:Male            Identity:
Alt ID:                         Age   :28              Group   :
Player: Mykz                    Height:5'10            Motive  :
Game  : City of Heroes          Weight:170 lbs         Affil   :
PwrLvl: 10                      Hair  :Black           Base    :
PwrPts: 150-34                  Eyes  :Brown           HeroPts :
-----------------------------------------------------------------------
     ABILITY ENHANCED ABILITY   |         TOTAL   BASE  ABILITY   POWER
      SCORE   SCORE     MOD     |         SAVE    SAVE    MOD     SAVE
STR: 10     :  10    :  0       | TOUGH:   12  :   12  :   0   :   0
DEX: 10     :  13    :  +1      | FORT :    4  :   4   :   0   :   0
CON: 10     :  10    :  0       | REFL :    6  :   5   :   1   :   0
INT: 10     :  30    :  +10     | WILL :    8  :   3   :   5   :   0
WIS: 10     :  20    :  +5      |
CHA: 10     :  10    :  0       |
-----------------------------------------------------------------------
         TOTAL  BONUS   SIZE  SHIELD      FLAT-FOOTED
DEFENSE:   0       8      0      0              0

                 DEX   POWER  FEAT
        TOTAL    MOD    MOD   MOD
INIT   :  0       1      0     0

ATTACK : +8
DAMAGE : +0
-----------------------------------------------------------------------
BRUISED :          STAGGERED:         UNCONSCIOUS:
INJURED :          DISABLED :         DYING      :
FATIGUED:          EXHAUSTED:         UNCONSCIOUS:
-----------------------------------------------------------------------
SKILLS

NAME                TOTAL    RANKS   MOD   ABILITY    ACTION     TAKE 10/20
Computers            18        8     10      Int         -            10
 - Craft
(Chemical)           18        8     10      Int         -            10
(Electonics)         18        8     10      Int         -            10
(Mechanical)         18        8     10      Int         -            10
Disable Device       18        8     10      Int        Full          10
Investigate          14        4     10      Int        Full          10
 - Knowledge
(Earth Sciences)     18        8     10      Int      Free/Full       20
(Life Sciences)      18        8     10      Int      Free/Full       20
(PhysicalSciences)   18        8     10      Int      Free/Full       20
(Technology)         18        8     10      Int      Free/Full       20
Notice               10        5      5      Wis      Free/Full       20
Sense motive         13        8      5      Wis      Reaction        10
-----------------------------------------------------------------------
LANGUAGES:
-----------------------------------------------------------------------
FEATS

Fortune Feats:
      Beginner's Luck: Spend one hero point= +5 ranks ina skill.
      Luck: One extra hero point.

General Feats:
      Eidetic memory: Perfect Recall of everything he's experienced.
      Master Plan: Gain bonus when he's had a chance to make a plan.

Skill feats:
      Improvised Tools: No penalty for not having tools for a skill.
      Inventor: use Knowledge and Craft to create Temporary Devices.
      Skill mastery:(Take 10/Computers, Craft[Electronics, Mechanical],
      Disable device.)


-----------------------------------------------------------------------
EQUIPMENT/GEAR


  LIGHT      MEDIUM      HEAVY      MAXIMUM     PUSH OR
  LOAD        LOAD       LOAD        LOAD        DRAG


-----------------------------------------------------------------------
POWERS/DEVICES
NAME                            RANK      ACTION    RANGE    DURATION

Example:
Super-Strength                   2       Reaction  Personal  Continuous


WEAKNESSES/DRAWBACKS/COMPLICATIONS


-----------------------------------------------------------------------
TRADEOFFS



-----------------------------------------------------------------------
POWER POINT ALLOCATION



-----------------------------------------------------------------------
HEADQUARTERS (if applicable)




-----------------------------------------------------------------------
HISTORY



-----------------------------------------------------------------------
SKILL/ POWER INFO


This message was last edited by the player at 19:28, Wed 21 Mar 2007.
Zoul
GM, 110 posts
Thu 31 May 2007
at 02:26
  • msg #49

Re: Shifter

Name  : Bail                    Gender:Male            Identity:Secret
Alt ID: John Butler             Age   :22              Group   :
Player: Mykz                    Height:5'10"           Motive  :
Game  : MnM test play           Weight:175 lbs         Affil   :Self, Law, Country
PwrLvl: 10                      Hair  :Black           Base    :
PwrPts: 150                     Eyes  :Brown           HeroPts :
-----------------------------------------------------------------------
     ABILITY ENHANCED ABILITY   |         TOTAL   BASE  ABILITY   POWER
      SCORE   SCORE     MOD     |         SAVE    SAVE    MOD     SAVE
STR: 10     :  10    :  0       | TOUGH:    3  :   0   :   3   :   0
DEX: 10     :  18    :  4       | FORT :    8  :   5   :   3   :   0
CON: 10     :  16    :  3       | REFL :    9  :   5   :   4   :   0
INT: 10     :  14    :  2       | WILL :   12  :  10   :   2   :   0
WIS: 10     :  14    :  2       |
CHA: 10     :  10    :  0       |
-----------------------------------------------------------------------
         TOTAL   BONUS   SIZE  SHIELD      FLAT-FOOTED
DEFENSE:  20      10      0      0              0

                 DEX   POWER  FEAT
        TOTAL    MOD    MOD   MOD
INIT   :  4       4      0     0

ATTACK : +5
DAMAGE : +0
-----------------------------------------------------------------------
BRUISED :          STAGGERED:         UNCONSCIOUS:
INJURED :          DISABLED :         DYING      :
FATIGUED:          EXHAUSTED:         UNCONSCIOUS:
-----------------------------------------------------------------------
SKILLS

NAME                  TOTAL    RANKS   MOD   ABILITY    ACTION     TAKE 10/20
CONCENTRATE            12       10     +2      Wis      React       -
INVESTIGATE            10        8     +2      Int      Full        10
NOTICE                 10        8     +2      Wis      Free/Full   10
Profession (CSI)       10        8     +2      Wis       -          20
STEALTH                10        6     +4      Dex      Move        10


-----------------------------------------------------------------------
LANGUAGES:
-----------------------------------------------------------------------
FEATS
Combat Feats:
- Evasion: Suffer less damage on successful Reflex save.
- Grappling Finesse: Use Dex for grapple & retain dodge bonus during Grapple.
- Improved Grab: Free grapple check on successful melee attack.
- Improved Grapple: Make grapple checks with one hand.
- Improved Pin: -4 on grappling checks against you to escape.
- Ucanny Dodge: Retain dodge bonus while flatfooted.

General Feats:

Skill Feats:
- Hide in Plain Sight: I don't need cover or concealment to hide.
- Skill Mastery: Take 10 (Concentrate, Investigate, Notice, Stealth)


-----------------------------------------------------------------------
EQUIPMENT/GEAR


  LIGHT      MEDIUM      HEAVY      MAXIMUM     PUSH OR
  LOAD        LOAD       LOAD        LOAD        DRAG


-----------------------------------------------------------------------
POWERS/DEVICES

NAME                            RANK      ACTION    RANGE    DURATION
Blast                            5       Standard  Ranged    Instant
Teleport                        10         Move   Personal   Instant
Regeneration:
- Recovery Rate:                 6       Reaction Personal   Permanent
- Resurection:                   9       Reaction Personal   Permanent
Super Senes
- Danger Sense                   1       Free     Personal   Permanent
- Darkvision                     2       Free     Personal   Permanent
- Direction Sense                1       Free     Personal   Permanent
- Distance Sense                 1       Free     Personal   Permanent
- Infravision                    1       Free     Personal   Permanent
- x-Ray vision                   4       Free     Personal   Permanent

WEAKNESSES/DRAWBACKS/COMPLICATIONS
Noticeable: When Bail teleports he creates a loud report like a gunshot and flash of light about 100 watts bright. He cannot benefit from a surprise round as a result of teleportation.

-----------------------------------------------------------------------
TRADEOFFS



-----------------------------------------------------------------------
POWER POINT ALLOCATION (150)
Abilities:-22
Combat   :-30
Drawbacks:
Feats    :-8
Powers   :-60
Saves    :-20
Skills   :-10
-----------------------------------------------------------------------
HEADQUARTERS (if applicable)




-----------------------------------------------------------------------
HISTORY



-----------------------------------------------------------------------
SKILL/ POWER INFO

Teleport 10; 30pp (Teleporation 10, Extras; Accurate Feats; Change Direction, change velocity, Easy, Progression 6 [mass*50], Turnabout Drawback; Noticeable)
At Rank 10, you can Teleport 1000 feet as a move action (pg 105)

At Rank 10, you can Teleport from Earth to the moon (approximately) as a full action using the Extended Range Table (pg 69), and Easy allows you to retain your dodge bonus when you do.

Regeneration 15; 15pp (Recovery rate: 6, Resurection: 9)
Each rank in 'Recovery' speeds up the 'tick' for when you can roll to recover from being injured while resting. The tricky thing is that it depends on the type of damage that you're trying to heal. Each 'tick' you make a Constitution check at DC 10 (shown on pg 165) to reduce one 'box' of damage. Regeneration also lets you heal without needing to rest.

With Rank Six, you make a recovery check on the following 'ticks' per damage type:

Bruised/Unconscious: Once per round with no rest. No check required. (Maxes out at 3 ranks of Recovery)

Injured/Staggered: Once per round with no rest. (Maxes out at 6 ranks of Recovery)

Disabled: Once per round while resting (Maxes out at 8 ranks of Recovery)

Enhanced Senses; 10pp: (Danger Sense 1, Darkvision 2, Direction Sense 1, Distance Sense 1, Infravision 1 and x-Ray vision 4)

Blast 5; 10pp (Baleful Teleport Effect; You psychoportively disperse minuscule portions of the subject, dealing 5 damage.)
Abdos
Sun 10 Jun 2007
at 02:06
  • msg #50

Abdos

----------------------Paragon City Registration------------------------
Name  :Abdos                    Gender:M              Identity:
Alt ID:                         Age   :25             Group   :
Player: Mojo                    Height:5'6            Motive  :
Game  : City of Heroes          Weight:152lbs.        Affil   :
PwrLvl: 10                      Hair  :Black          Base    :
PwrPts: 150                     Eyes  :Brown          HeroPts :6
-----------------------------------------------------------------------
     ABILITY ENHANCED ABILITY   |         TOTAL   BASE  ABILITY   POWER
      SCORE   SCORE     MOD     |         SAVE    SAVE    MOD     SAVE
STR: 10     :  10    :  0       | TOUGH:   16  :   5   :   1   :  10
DEX: 10     :  18    :  4       | FORT :    2  :   1   :   1   :   0
CON: 10     :  13    :  1       | REFL :    6  :   2   :   4   :   0
INT: 10     :  10    :  1       | WILL :    1  :   1   :   0   :   0
WIS: 10     :  10    :  0       |
CHA: 10     :  10    :  0       |
-----------------------------------------------------------------------
         TOTAL   BONUS   SIZE  SHIELD  DODGE    FLAT-FOOTED
DEFENSE:  20       0      0      0      10         20

                 DEX   POWER  FEAT
        TOTAL    MOD    MOD   MOD
INIT   : +44      4     40     0

ATTACK : +0
DAMAGE : +0
-----------------------------------------------------------------------
BRUISED :          STAGGERED:         UNCONSCIOUS:
INJURED :          DISABLED :         DYING      :
FATIGUED:          EXHAUSTED:         UNCONSCIOUS:
-----------------------------------------------------------------------
SKILLS

NAME                       TOTAL    RANKS   MOD   ABILITY    ACTION           TAKE 10/20

-----------------------------------------------------------------------
LANGUAGES:
-----------------------------------------------------------------------
FEATS
General Feats:
- Ambidexterity: Eliminate off-hand penalties, even with tentacles.
- Instant Up: Abdos is able to stand up as a free action.

Combat Feats[Rank](Bonus):
- Improved Grapple: Make grapple checks with only 1 appendage.
- Grappling Finesse: Use DEX for grapple checks and retain dodge bonus while grappling.
- Attack Specialization(Tentacles)[5](+10): +10 bonus to strike with tentacles.
- Improved Pin: -4 penalty on grappling checks against you to escape.
- Uncanny Dodge[6]: Retain your dodge bonus while flatfooted.
- Evasion: Suffer less damage from attacks allowing a reflex save.

Fortune Feat:
- Ultimate Effort(Grappling): Spend a hero point for a 20 result on the die with a particular task.
- Luck[5]: Gain 5 additional starting hero points.

Skill Feat:
- Hide in Plain Sight: You don't need cover or concealment to hide.
-----------------------------------------------------------------------
EQUIPMENT/GEAR

  LIGHT      MEDIUM      HEAVY      MAXIMUM     PUSH OR
  LOAD        LOAD       LOAD        LOAD        DRAG

   33 lb.     66 lb.     100 lb.     200 lb.     500 lb.
-----------------------------------------------------------------------
POWERS/DEVICES

NAME                                  RANK      ACTION     RANGE      DURATION

Life Control(Permanent)                 9        FullRound Touch      Instant(L)
-Drain                                           Standard  Touch      Instant
Additional Limbs(Affects incorporeal)   4        Reaction  Personal   Permanent
Immunity                                6        Reaction  Personal   Permanent
-Aging                                  1
-Own Powers                             1
-No need to breathe                     2
-Critcal Hits                           2
Regeneration                            9        Reaction  Personal   Permanent
-Recovery Rate                          8
-Resurection                            1
Protection                             10        Reaction  Personal   Permanent
-Impervious
Super Speed                            10        FullRound Personal   Sustained
-Rapid Attack
Concealment                            10        Free      Personal   Permanent




WEAKNESSES/DRAWBACKS/COMPLICATIONS
Full Power: Abos cannot modulate his super speed or life control abilities.
Noticeable: Abdos becomes visible when draining power points from his victims.
Tiring: At the ending of using his super speed ability, Abdos becomes fatigued.
-----------------------------------------------------------------------
TRADEOFFS



-----------------------------------------------------------------------
POWER POINT ALLOCATION (150)
Abilities:-11
Combat:-0
Feats:-20
Powers:-110
Saves:-7
skills:-0

-----------------------------------------------------------------------
HEADQUARTERS (if applicable)




-----------------------------------------------------------------------
HISTORY



-----------------------------------------------------------------------
SKILL/ POWER INFO

Life Control 9; 46pp (Extras: Linked[Drain];Flaws: Permanent,
Action(full-round); Drawbacks: Full Power, Noticeable;
Power Feats: Incurable)

Abdos can drain 9 power point from his targets thru his touch,
becoming visible for the round that the attack is made in. The
damage done thru this is incurable and has to healed normally.
Abdos cannot is unable to regulate this ability, he cannot turn
the abilty off and has to use it at maximum power.


Additional Limbs(tentacles)4; 9pp (Extras: Affects Incorporeal;
Power Feat: Extended Reach x 2 [15 ft.])

Abdos has 10 15 ft. long squid-like tentacles growing out of his
shoulder blades. The tentacles appear ethereal but are solid to
the touch. Using the rapid attack from super speed allows him to
grapple up to 12 opponents within a 50 ft radius if he can reach
them as a full round action.


Immunity 6; 6pp (Aging 1;Own powers 1; Critical Hits 2; No need
to breathe 2)

Abdos does not age, has no need to breathe, is immune to his own
abilities and crtical hits.


Regeneration 9; 9pp (Recovery Rate 8; Resurrection 1)

Recovery rate 8 ranks you make a recovery check on the following
per damage type:

Bruised/Unconscious: Once per round with no rest. No check required.
(Maxes out at 3 ranks of Recovery)

Injured/Staggered: Once per round with no rest. No check required.
(Maxes out at 6 ranks of Recovery)

Disabled: Once per round with no rest. No check required. (Maxes
out at 8 ranks of Recovery)

Resurrection 1 rank allows Abdos to rise from the dead a week later.
[DC: 10]


Protection 10; 10pp (Extras: Impervious)

Any damage below 10, Abdos automatically succeeds on the toughness
save. The feat Pentrating damage overcomes this ability automatically.
If a toughness save has to be made, Abdos can add ranks in this power
to his toughness save.


Super Speed 10; 20pp (Extas: Rapid Fire; Drawbacks: Full power;
Flaw: Actionx2 [full round action])

Abdos runs at 1000 MPH (progression 10). Abdos needs 6 seconds
(full round action) to activate ability. Once Abdos has used the
ability, he receives a -2 penalty to STR and DEX with a -1 to attack
and defense. Because he is moving so fast, Abdos recieves +40 to
initiative.


Concealment 10; 10pp (Flaws: Permanent)

Abdos is undetectable by everything except the tactile sense.
This message was last edited by the GM at 13:35, Sun 10 June 2007.
Kyr
player, 43 posts
Thu 20 Sep 2007
at 20:04
  • msg #51

Re: Abdos

Its a work in progress.....
Name            :Sha'Rock            Gender:M           HD         :
Title           :Young Cub           Height:
Race            :Shifter             Weight:            MAX HP     : 00/00
Class           :Brb                 Age   :
Level           :9                   Hair  :Gold        SUBDUAL DMG: 00
Align           :CN                  Eyes  :Blk
Deity           :Bear Totem          Hand  :R           XP         :
Size            :M                   Speed :30ft.       NEXT LVL   :

_______________________________________________________________________________
ABILITY
        Base  Racial  Ability  Magic    Final
              Bonus    Bonus   Item    Ability
STR  :  16      --      --      --      16/+3
DEX  :  14      +2      --      --      16/+3
CON  :  12      --      --      --      12/+1
INT  :  12      -2      --      --      10/+0
WIS  :  12      --      --      --      12/+1
CHA  :  10      -2      +2      --      10/+0

ABILITY: SHIFTING
        Base  Racial  Ability  Magic    Final
              Bonus    Bonus   Item    Ability
STR  :  16      --      --      --      16/+3
DEX  :  14      +2      --      --      16/+3
CON  :  12      +2      --      --      14/+2
INT  :  12      -2      --      --      10/+0
WIS  :  12      --      --      --      12/+1
CHA  :  10      -2      +2      --      10/+0
_______________________________________________________________________________
COMBAT STATISTIC                           BASE ATTACK BONUS
AC Total           : --                MELEE            RANGED
AC when Flat-Footed: --                Total:  --        Total:  --
AC vs Touch Attack : --                Base :  +9/+4     Base :  +9/+4
Base               : 10                STR  :  +2        DEX  :  +2
Armor              : -- ()             Misc :  --        Misc :  --
Shield             : -- ()
Dexterity          : +2
Size               : -- ()
Deflection         : -- ()              INITIATIVE      ACTION POINTS
Magical Armor bonus: -- ()              Total:  --      Total: --
Natural            : +2 (Shifting)      DEX  :  --      Base : --
                                        Misc :  --      Misc : --
_______________________________________________________________________________
SAVING THROWS
      Total  Base  Ability  Misc  Magic
Fort  : +7  =  6  +    1    +  0  +  0
Refl  : +6  =  3  +    3    +  0  +  0
Will  : +4  =  3  +    1    +  0  +  0
_______________________________________________________________________________
RACIAL BONUSES/TRAITS
SHIFTER
+2 Dex
–2 Int
–2 Cha
• Humanoid (shapechanger)
• Medium size
• 30’ movement
• Low-Light Vision
• +2 Racial bonus on Balance, Climb, and
Jump checks.
• Shifting (Su) – As a Free Action, the Shifter becomes
animal-like for (3 + Constitution modifier + 1 per
Shifter feat) rounds. Usable 1 + (Shifter feats/2)
times per day. Choose one Shifter trait:
- Beasthide - +2 Constitution & +2 Natural Armor
- Razorclaws - +2 Strength & two Claw attacks that
do 1d4 + 1 per 4 levels.
_______________________________________________________________________________
FEATS
1)Shifter: Razorclaw
3)Power Attack
6)Shifter: Beasthide
9)Shifter: Razorclaw Elite
_______________________________________________________________________________
CLASS ABILITIES
BARBARIAN
1)Fast movement, illiteracy, rage 1/day
2)Uncanny dodge
3)Trap sense +1
4)Rage 2/day
5)Improved uncanny dodge
6)Trap sense +2
7)Damage reduction 1/—
8)Rage 3/day
9)Trap sense +3
_______________________________________________________________________________
PRESTIGE CLASS ABILITIES

_______________________________________________________________________________
LANGUAGES

_______________________________________________________________________________
SKILLS Fill in all skills that can be used untrained, even if you do not have ranks in them.

Skill Point Total = (4 + Int [+0]) × 12 = 48

Class
Skill
C C  Final                                            Related
  C   Mod = Rnk Abl  Msc  |  Skills:                    Ability  Untrained?
  X   +0  =  0  +?   +0   |  Appraise                   (INT)      Yes
  X   +0  =  0  +?   +0   |  !Balance                   (DEX)      Yes
  X   +0  =  0  +?   +0   |  Bluff                      (CHA)      Yes
X     +0  =  1  +?   +0   |  !Climb                     (STR)      Yes
  X   +0  =  0  +?   +0   |  Concentration              (CON)      Yes
X     +0  =  0  +?   +0   |  *Craft                     (INT)      Yes
  X   +0  =  0  +?   +0   |  Decipher Script            (INT)      No
  X   +0  =  0  +?   +0   |  Diplomacy                  (CHA)      Yes
  X   +0  =  0  +?   +0   |  Disable Device             (INT)      No
  X   +0  =  0  +?   +0   |  Disguise                   (CHA)      Yes
  X   +0  =  0  +?   +0   |  !Escape Artist             (DEX)      Yes
  X   +0  =  0  +?   +0   |  Forgery                    (INT)      Yes
  X   +0  =  0  +?   +0   |  Gather Information         (CHA)      Yes
  X   +0  =  0  +?   +0   |  Heal                       (WIS)      Yes
X     +0  =  1  +?   +0   |  Handle Animal              (CHA)      Yes
  X   +0  =  0  +?   +0   |  !Hide                      (DEX)      Yes
X     +0  =  12 +?   +0   |  Intimidate                 (CHA)      Yes
X     +0  =  0  +?   +0   |  !Jump                      (STR)      Yes
  X   +0  =  5  +?   +0   |  *Knowledge: Nature                 (INT)      No
X     +0  =  0  +0   +0   |  Listen                     (WIS)      Yes
  X   +0  =  0  +?   +0   |  !Move Silently             (DEX)      Yes
  X   +0  =  0  +?   +0   |  Open Lock                  (DEX)      No
  X   +0  =  0  +?   +0   |  *Perform:                  (CHA)      Yes
  X   +0  =  0  +?   +0   |  Profession                 (INT)      No
  X   +0  =  0  +?   +0   |  Psicraft                   (INT)      No
X     +0  =  9  +?   +0   |  Ride                       (DEX)      Yes
  X   +0  =  0  +?   +0   |  Search                     (INT)      Yes
  X   +0  =  0  +?   +0   |  Sense Motive               (WIS)      Yes
  X   +0  =  0  +?   +0   |  Speak Language             (INT)      No
  X   +0  =  0  +?   +0   |  Spellcraft                 (INT)      No
  X   +0  =  0  +?   +0   |  Spot                       (WIS)      Yes
X     +0  =  12 +?   +0   |  Survival                   (WIS)      Yes
X     +0  =  3  +?   +0   |  !Swim                      (STR)      Yes
  X   +0  =  0  +?   +0   |  Tumble                     (DEX)      Yes
  X   +0  =  0  +?   +0   |  Use Magic Device           (CHA)      No
  X   +0  =  0  +?   +0   |  Use Rope                   (DEX)      Yes

! = Armor Check Penalty applies
* = Requires specialization
_______________________________________________________________________________
WEAPON
NAME :                    NAME :                    NAME :
ATT  :                    ATT  :                    ATT  :
DMG  :                    DMG  :                    DMG  :
CRIT :                    CRIT :                    CRIT :
RNG  :                    RNG  :                    RNG  :
WGHT :                    WGHT :                    WGHT :
SIZE :                    SIZE :                    SIZE :
TYPE :                    TYPE :                    TYPE :
COST :                    COST :                    COST :
_______________________________________________________________________________
ARMOR                                  SHIELD
NAME          :Hide                     NAME          :
TYPE          :M                        TYPE          :
AC BONUS      :3                        AC BONUS      :
MAX DEX       :4                        CHECK PENALTY :
CHECK PENALTY :-3                       SPELL FAILURE :
SPELL FAILULE :20%                      WGHT          :
SPEED         :20ft.                    PROPERTIES    :
WGHT          :25ft.                    COST          :
PROPERTIES    :n/a
COST          :15gp
_______________________________________________________________________________
EQUIPMENT

Carried:                                   Weight: (lbs)      Cost
                                                               PP   GP   SP   CP   XP


                                          -------------

                                          -------------

Stored:                                    Weight: (lbs)      Cost
                                                               PP   GP   SP   CP   XP
N/A
________________________________________________________________________________
Carring Capacity:

Light load         Medium load      Heavy load
    0                  0                0
Lift over head   Lift off ground   Drag or push
     0                0               0


_______________________________________________________________________________
MAGIC ITEMS


_______________________________________________________________________________
LEVEL PROGRESSION
1)Barbarian
2)Barbarian
3)Barbarian
4)Barbarian
5)Barbarian
6)Barbarian
7)Barbarian
8)Barbarian
9)Barbarian
_________________________________________________________________________________
APPEARANCE

_______________________________________________________________________________
HISTORY / BACKGROUND





_______________________________________________________________________________
MOTIVATION & GOALS
Zion
player, 3 posts
Thu 20 Sep 2007
at 21:40
  • msg #52

Re: Abdos

Take two flaws and shift your shifter feats to them. Try to leave your level 6 and 9 slots free for tactical feats.

I think there is a Shifter Racial Substitution for barbarians. Check it out, I could be wrong though because I cant be certain and that usually means it dont go so.

You're character is fine otherwise. You might want to buy some kick ass equipment and I have just the thing for you. Bracers of Killing I call them but they are real and go by another name. I think I have a ninja on here that has them, I'll go check.

You will also be riding a Dire Lion into battle so take a few ranks in ride even though you dont have to since Zion will be the lion. You will only need them to stay in saddle in case I do something crazy like wild shape into something else while you are mounted.
Zion
player, 5 posts
Fri 21 Sep 2007
at 16:14
  • msg #53

Re: Abdos

Ragewild Fighting is the Tactical feat I mentioned, its from races of Eberron.
Zion
player, 6 posts
Fri 21 Sep 2007
at 19:17
  • msg #54

Re: Abdos

Zoul
GM, 119 posts
Wed 30 Jan 2008
at 20:24
  • msg #55

Re: Abdos

Name  :                          Gender:            HD:
Player:                          Height:
Race  :Human                     Weight:            VP: 00/00
Class :                          Age   :            HP: 00/00
Level :                          Hair  :            SUBDUAL DMG: 00
Align :--                        Eyes  :
Deity :--                        Hand  :               XP:
Size  :Med                       Speed :           NEXT LVL:
Current DM:
Current Region:                                     Day Units:
________________________________________________________________________
ABILITY
        Base  Racial  Ability            Magic    Final
        Roll   Bonus   Bonus   Bonus    Item    Ability
PB   :  --      --      --      --        --      15/+0
PE   :  --      --      --      --        --      14/+0
PP   :  --      --      --      --        --      30/+0
PS   :  --      --      --      --        --      23/+0
IQ   :  --      --      --      --        --      14/+0
MA   :  --      --      --      --        --      23/+0
ME   :  --      --      --      --        --      21/+0
SPD  :  --      --      --      --        --      20/+0

________________________________________________________________________
COMBAT STATISTIC
Parry                13
Dodge                13
Roll/fall/punch      +7
Strike               +8
Perception           +4
Damage               +8

________________________________________________________________________
SAVING THROWS
      Total   Base  Ability  Misc  Magic
H.F.  : +0  =  0  +    0    +  0  +  0

________________________________________________________________________
OCC SKILLS

Radio: Basic                                               55%
Read Sensory Equipment                                     45%
Navigation                                                 55%
Weapon Systems                                             50%
Pilot: Jet                                                 40%
Pilot: Robot & Power Armor (Basic)                         56%
Pilot: Valkyrie VF Series                                  60%
Pilot: Robot Combat & Flying: VF Valkyrie Series (Elite)   70%
Pilot: Robot Combat & Flying: YF-21 Valkyrie     (Elite)   70% (90% using BDI)
WP Automatic Pistol
WP Automatic Rifle
WP Heavy Weapons (Mecha Weapons)
H.T.H. Triad

________________________________________________________________________
OCC RELATED
Pilot: Space Shuttle                                       55%
Pilot: Jet Packs                                           57%
Pilot: The Phalanx MK IV                                   40%
Astronomy                                                  35%
Astrophysics                                               35%
Computer Operations                                        40%
________________________________________________________________________
SECONDARY
Boxing
Acrobatics
Athletics
Gymnastics
Wrestling


________________________________________________________________________
PSIONICS
I.S.P. 35
Clairvoyance 58%
Sixth Sense
________________________________________________________________________
YF-21 using BCS/BDI
Actions: 10 (+1 2/5/7 & 10)
Initiative          +02 (+5 when using active stealth)
Strike              +12 (+13 when using active stealth)
Parry               +17
Dodge in Soldier    +18
Dodge in Gerwalk    +20
Dodge in Jet mode   +22
Leap Dodge          +12
Roll/fall/punch      +7
Perception           +4

Armaments per hardpoint
Nuclear (X-Heavy)     : 1   (1D6*100)
MRHM                  : 1   (5D4*10)
Multi Warhead (Heavy) : 3   (5D6*10)

Mini Missiles (48 in total, fires in volleys of four)
High Explosives       : 1D4*10  1 mile range; 500 mph (804 kmph); 3 ft blast radius

Automated Attack Bits :
3D6*10
Fires three times pr melee

Defenses
Pinpoint Barrier      : 100 MDC (Regen 50 MD per round) +17 Parry
This message was last edited by the GM at 20:31, Wed 30 Jan 2008.
Zoul
GM, 132 posts
Wed 16 Jul 2008
at 22:37
  • msg #56

Re: Abdos

Myzeri
Alingment and Type: CN Medium Shifter; Humanoid (Shapechanger)
Init +5; Senses eg Low Light vision ; Listen +03, Spot +03
Aura
Languages


AC 15, touch 15, flat-footed 10
hp 8 (D8 HD); DR --/type
Immune
Resist --; SR --
Fort +02, Ref +05, Will +05


Speed 30 ft. (06 squares), fly -- ft. (manuevarability)
MeleeType +-- and Type +--; or
RangeType +05
Space -- ft.; Reach -- ft.
Base Atk +00; Grp +--
Atk Options
Special Actions
Spell-Like Abilities (CL --th):


Abilities Str 11, Dex 20, Con 10, Int 10, Wis 17, Cha 11
Base stats: Str 11, Dex 18, Con 10, Int 12-2, Wis 17, Cha 13-2
SQ: Low light vision, +2 racial bonus on Balance, Climb, and Jump checks.
Feats
Warden Initiate (General), Spontaneous Healer (General)
Skills
Possessions:


Shifting: Dreamsight; +2 Wisdom and Speak With Animals and +2 on Handle Animal & Wild Empathy always.
Animal companion:
nature sense: A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
wild empathy: A druid can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person.
This message was last edited by the GM at 22:55, Wed 16 July 2008.
Zoul
GM, 137 posts
Mon 25 Aug 2008
at 07:40
  • msg #57

Re: Abdos

Step One: Concept: Child Prodigy, Caste: Twilight, Nature. Note Caste's Anima Powers.
Step Two: 8/6/4 attributes
Step Three: Note caste abilities. Select 5 additional favored abilities. 25 ability dots, 10 of which must be favored.
Step Four: 7 backgrounds, 10 charms (at least 5 from Favored), 5 virtues
Step Five: Essence (2), Willpower (2 highest virtues), Personal Essence Pool (3Essence + Willpower), Peripheral Essence Pool (7 Essence +Willpower +Sum of Virtues). HL: -0, -1, -1, -2, -2, -4, Incap.
Freebies: 15


112


Attributes
Physical: 8
 - Strenght :4
 - Dexterity:4
 - Stamina  :3
Social: 6
 - Charisma    :3
 - Manipulation:4
 - Appearance  :2
Mental: 4
 - Perception  :3
 - Intelligence:2
 - Wits        :2

CASTE
Twilight Caste
Caste Abilities: Crafts, Investigation, Lore, Medicine, and Occult.
Anima Powers: Protective shields; After soak is rolled, if the Twilight will take damage, may spend 5 motes to roll Essence; each success reduces damage by one health
level.

ABILITIES
 - Crafts
 - Investigation
 - Lore
 - Medicine
 - Occult
Favored
 -
 -
 -
 -
 -
Other
 -
 -
 -
 -
 -

BACKGROUND
Artifact: 3
Manse: 3
Resources: 1
Zoul
GM, 138 posts
Mon 25 Aug 2008
at 21:52
  • msg #58

Re: Abdos

Compulsory

Character name:Zoul
Caste:Twilight
Character History (Long and detailed):

Optional/Stuff to get you thinking

Character concept: Child Prodigy
Character Personality: Aloof
Character motivations/What drives your character: Gain knowledge/power
Three things your character likes: Research, archaelogy, adventure.
Three things your character hates: Violence, ignorance and greed.
Three people closest to you: Storm, Blade, Seraph.
Three people you hate: Father, Dragon Blooded, Nobility.
Three significant events that have impacted your life and how:
Quirks:
Goals for the present: Attain knowledge of the First Age.
Goals for the future: Restoring Solars to power.
What you see your character becoming: The greatest Sorcerer of all time.

A lovely questions list from Radiant Sky who got it from somewhere

1. How do you feel about your Exaltation? Awesome, it all made sense; I always knew I was destined for greatness.
2. Do you feel you are worthy of Exaltation? FUCK YEAHHH!!!
3. Do you ever miss your mortal existance, and what do you miss about it? No... no I can't say that I do.
4. How will your Exaltation affect your family or community? Father disowned me and then sent the Wyld hunt to get me.
5. How do you feel about mortals as a whole now? I am their protector. They look to me for guidnace.
6. How do you feel about the Fair Folk and the Wyld? Mixed feelings but mostly curiousity.
7. How do you feel about the undead and Shadowlands? hate it.
8. How do you feel about the Realm? love it
9. How do you feel about the Silver Pact? The what?
10. What are your immediate goals? Learn more spells.
11. What are your long term goals? Become all powerful.
12. What do you most enjoy doing? Research.
13. What would be your ideal lover? A strong confident woman with a wit to match my own.
14. What or who is your worst enemy? father
15. How did you lose your virginity? Ummm
16. What would you die for? The people and my fellow solars.
17. What, in your opinion, is the greatest threat to Creation? Deathlords.
18. Who do you care the most about? Blade
19. What is your darkest fear? That I am not strong enough to do what most be done.
20. What do you think about the First Age? IT WAS FUCKING AWESOME!!!
21. How do you wish to be remembered in the next Age? As a great hero.


Just some things to get ideas flowing. Remember, the more details about your character you provide me with, the better a game I can make with you.
Elite Command
GM, 55 posts
Fri 19 Sep 2008
at 19:41
  • msg #59

Re: Abdos

Page 86 Exalted

Name:                             Player:Myky
Caste: Dawn                       Age   :21
Concept: The Consumate Archer
Totem Animal: Hawk
Motivation: Honor
Tell:
Intimacies:

Due to changes to Social Combat, intimacies should be listed according to the following example:
Compassion - Love my wife 3, Hate my enemy 1
Conviction - Immaculate Philosophy 2
Temperance - Vegetarian 2
Valor - Not look stupid 4

Attributes (*favoured/caste)
 Strength  3        Charisma     2      Perception   3
 Dexterity 5        Manipulation 3      Intelligence 3
 Stamina   3        Appearance   2      Wits         3

Abilities (*favoured)
 Dawn              Zenith             Twilight
 Archery      5    Integrity           Craft
 Martial Arts 3    Performance         Investigation
 Melee        2    Presence            Lore
 Thrown       1    Resistance* 2       Medicine      3
 War               Survival            Occult

 Night             Eclipse             Specialities
 Athletics* 5      Bureaucracy
 Awareness         Linguistics
 Dodge      5      Ride*       2
 Larceny           Sail
 Stealth           Socialize

Languages Known
(Native)

Merits

Flaws

(You may take out the Merits/Flaws section if you have none.)

Charms
 - First Archery Excellency - Essence Overwhelming
 - There is no Wind
 - Accuracy Without Distance
 - Phantom Arrow Technique
 - Inexhaustible Bolts of Solar Fire.
 - Summoning the Loyal Bow
 - Body Mending Meditation
 - Shadow over Water
 - Seven Shadow Evasion
 - Fists of Iron Technique

Knacks

(Fill in name and effect. Cost if there is any.)

Backgrounds -4-4
 - Artifact : 3 + 2 (5)
 - Manse    : 3
 - Resources: 1 + 3 (4)


(For Heart's Blood, a statement of avaliable shapes is required.)

Fighting Stats
Weapon                  Speed Accuracy Damage Defense  Rate  Range

(Again, just fill it in, try and get the formatting right. However, don't give
me the additions and what not. Give me the value you would have. Like Acc 10.
Defense should be used to state the parry DV if you use that particular weapon.)

Armour      Soak(L/B)  Mobility Penalty Fatigue
None             0/0       -0           0

Soak
0B | 0L | 0A

(This here is your total soak including your stamina.)

Hardness: 0L/0B

Deadly Beastman Transformation:

Should you purchase this knack, include the effects (including what wyld
mutations you purchase) here.

Fighting Stats in DBT
Weapon                  Speed Accuracy Damage Defense  Rate  Range

Soak
0B | 0L | 0A

Join Battle: 0
Dodge DV: 0
Dodge MDV: 0

Willpower: 0/0

Virtues
Compassion 1      Temperance 3
[][][][][]        [][][][][]
Conviction 3      Valor 2
[][][][][]        [][][][][]

Each [] represents a virtue channel. I've placed the default here at 5, but
please change it so that the number of [] is equal to your virtue.

Limit Break: 0/10
Virtue Flaw: (Name and effects, skip flavour text)
Partial Control:

Essence: 2
Personal     9  | 9
Peripheral   22 | 22
Committed       0

Health Levels:
(/=Bashing. X=Lethal. *=Aggravated)
-0 ()
-1 ()()
-2 ()()
-4 ()
Incapacitated ()
Dying Levels ()

Experience

Total Experience: 0
Spent Experience: 0
Current Experience: 0

Expenditure: (Here is where you put how much xp you spent to raise what.)

I HAVE USED 8 OF MY 15 FREE POINTS
This message was last edited by the GM at 15:46, Sun 21 Sept 2008.
Zoul
GM, 155 posts
Fri 14 Nov 2008
at 13:23
  • msg #60

Re: Abdos

-------------------------------------------------------------------------------

LAST UPDATE:
[Pre]
Name            :Maiki D'Orien              Gender:Male        HD         :D8
Player (RPoL ID):mykz                      Height:6'
Race            :Human                     Weight:180 lbs     MAX HP     : ??
Class           :Duskblade                 Age   :22
Level           :1                         Hair  :Black       SUBDUAL DMG: 00
Align           :CN                        Eyes  :Brown
Deity           :                          Hand  :Right       XP         :
Size            :Med                       Speed :30 ft       NEXT LVL   :

_______________________________________________________________________________
ABILITY
        Base  Racial  Ability  Magic    Final
              Bonus    Bonus   Item    Ability
STR  :  --      --      --      --      00/+0
DEX  :  --      --      --      --      00/+0
CON  :  --      --      --      --      00/+0
INT  :  16      --      --      --      00/+0
WIS  :  --      --      --      --      00/+0
CHA  :  --      --      --      --      00/+0
_______________________________________________________________________________
COMBAT STATISTIC                           BASE ATTACK BONUS
AC Total           : --                MELEE            RANGED
AC when Flat-Footed: --                Total:  --        Total:  --
AC vs Touch Attack : --                Base :  +1        Base :  +1
Base               : 10                STR  :  --        DEX  :  --
Armor              : -- ()             Misc :  --        Misc :  --
Shield             : -- ()
Dexterity          : --
Size               : -- ()
Deflection         : -- ()              INITIATIVE      ACTION POINTS
Magical Armor bonus: -- ()              Total:  --      Total: --
                                        DEX  :  --      Base : --
                                        Misc :  --      Misc : --
_______________________________________________________________________________
SAVING THROWS
      Total  Base  Ability  Misc  Magic
Fort  : +0  =  2  +    0    +  0  +  0
Refl  : +0  =  0  +    0    +  0  +  0
Will  : +0  =  2  +    0    +  0  +  0
_______________________________________________________________________________
RACIAL BONUSES/TRAITS
 - Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
 - Human base land speed is 30 feet.
 - 1 extra feat at 1st level.
 - 4 extra skill points at 1st level and 1 extra skill point at each additional level.
 - Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
 - Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count.

_______________________________________________________________________________
TRAITS & FLAWS

_______________________________________________________________________________
FEATS
1) Least Mark of Passage (Dimension Leap 1/day)
1) Orien Battle Stride (+4 on checks vs Bull Rush, overrun and trip attempts; take 5-foot step when foe misses)

_______________________________________________________________________________
CLASS ABILITIES
1) Arcane Attunement, Amored Mage (Light)
_______________________________________________________________________________
PRESTIGE CLASS ABILITIES

_______________________________________________________________________________
LANGUAGES
 - Common
 - Elven
 - Draconic
_______________________________________________________________________________
SKILLS Fill in all skills that can be used untrained, even if you do not have ranks in them.

Skill Point Total =

Class
Skill
      Final                                            Related
      Mod = Rnk Abl Msc  |  Skills:                    Ability  Untrained?
      +   =  0  +?  +0   |  Appraise                   (INT)      Yes
      +   =  0  +?  +0   |  !Balance                   (DEX)      Yes
      +   =  0  +?  +0   |  Bluff                      (CHA)      Yes
      +2  =  2  +?  +0   |  !Climb                     (STR)      Yes
      +4  =  4  +?  +0   |  Concentration              (CON)      Yes
      +   =  0  +?  +0   |  *Craft:                    (INT)      Yes
      +2  =  2  +?  +0   |  Decipher Script            (INT)      No
      +   =  0  +?  +0   |  Diplomacy                  (CHA)      Yes
      +   =  0  +?  +0   |  Disable Device             (INT)      No
      +   =  0  +?  +0   |  Disguise                   (CHA)      Yes
      +   =  0  +?  +0   |  !Escape Artist             (DEX)      Yes
      +   =  0  +?  +0   |  Forgery                    (INT)      Yes
      +   =  0  +?  +0   |  Gather Information         (CHA)      Yes
      +   =  0  +?  +0   |  Handle Animal              (CHA)      No
      +   =  0  +?  +0   |  Heal                       (WIS)      Yes
      +   =  0  +?  +0   |  !Hide                      (DEX)      Yes
      +   =  0  +?  +0   |  Intimidate                 (CHA)      Yes
      +   =  0  +?  +0   |  !Jump                      (STR)      Yes
      +2  =  2  +?  +0   |  *Knowledge:(Local)         (INT)      No
      +2  =  2  +?  +0   |  *Knowledge:(Arcana)        (INT)      No
      +   =  0  +?  +0   |  Listen                     (WIS)      Yes
      +   =  0  +?  +0   |  !Move Silently             (DEX)      Yes
      +   =  0  +?  +0   |  Open Lock                  (DEX)      No
      +   =  0  +?  +0   |  *Perform:                  (CHA)      Yes
      +   =  0  +?  +0   |  *Profession:               (WIS)      No
      +2  =  2  +?  +0   |  Ride                       (DEX)      Yes
      +   =  0  +?  +0   |  Search                     (INT)      Yes
      +2  =  2  +?  +0   |  Sense Motive               (WIS)      Yes
      +   =  0  +?  +0   |  !Sleight of Hand           (DEX)      No
      +2  =  2  +?  +0   |  Spellcraft                 (INT)      No
 **   +1  =  1  +?  +0   |  Spot                       (WIS)      Yes
      +   =  0  +?  +0   |  Survial                    (WIS)      Yes
      +   =  0  +?  +0   |  !Swim                      (STR)      Yes
      +   =  0  +?  +0   |  !Tumble                    (DEX)      No
      +   =  0  +?  +0   |  Use Magic Device           (CHA)      No
      +   =  0  +?  +0   |  Use Rope                   (DEX)      Yes

! = Armor Check Penalty applies
* = Requires specialization
**= Cross Class Skill
_______________________________________________________________________________
WEAPON
NAME :Shortspear          NAME :Morningstar         NAME :Dagger
ATT  :                    ATT  :                    ATT  :
DMG  :1D6                 DMG  :1D8                 DMG  :1D4
CRIT :*2                  CRIT :*2                  CRIT :19-20*2
RNG  :20 ft               RNG  :--                  RNG  :10 ft
WGHT :3 lbs               WGHT :6 lbs               WGHT :1 lb
SIZE :Med                 SIZE :M                   SIZE :M
TYPE :P                   TYPE :B                   TYPE :S/P
COST :1 gp                COST :8 gp                COST :2 gp
_______________________________________________________________________________
ARMOR                                  SHIELD
NAME          :Studded Leather         NAME          :Shield, Heavy Steel
TYPE          :Light                   TYPE          :
AC BONUS      :+3                      AC BONUS      :+2
MAX DEX       :+5                      CHECK PENALTY :-2
CHECK PENALTY :-1                      SPELL FAILURE :15%
SPELL FAILULE :15%                     WGHT          :15 lbs
SPEED         :30ft                    PROPERTIES    :Shield Spikes
WGHT          :20 lb                   COST          :70 gp
PROPERTIES    :
COST          :25 gp
_______________________________________________________________________________
SPELLS
                Base      Ability
Lvl    DC    Spell/Day    Bonus      Spell Per Day      Known
0      ?        ?      +    ?    =        3            ?
1      ?        ?      +    ?    =        2            ?
2      ?        ?      +    ?    =        ?            ?
3      ?        ?      +    ?    =        ?            ?
4      ?        ?      +    ?    =        ?            ?
5      ?        ?      +    ?    =        ?            ?


 - Dancing Lights
 - Detect Lights
 - Detect magic
 - Flare
 - Ghost Sound
 - Read Magic

 - Touch of Fatigue
 - Acid Splash
 - Disrupt Undead


 - Swift Expeditious retreat
 - True Strike

___________________________________________________________
MONEY
PP  :
GP  :
SP  :
CP  :
GEMS:
_______________________________________________________________________________
EQUIPMENT
 - Spell Component Pouch
 - Standard Adventurer's Kit
_______________________________________________________________________________
MAGIC ITEMS


_______________________________________________________________________________
APPEARANCE

_______________________________________________________________________________
HISTORY / BACKGROUND
Maiki spent his early days on the streets of Passage, running loose with a gaggle of unwanted children. Life was hard, but no harder than most in truth. He was spared a life of crime and the harsh reality of a starving belly by generosity of House Orien. Maiki started running errands for the house at a very early age. He would carry notes or messages for the shop keepers, clerks, blacksmiths, Artificers, Mage wrights; just about anybody who sent him on an errand, giving him only a copper or a crust of bread for his troubles.

Moving from the life of a scrounger to Dragonmarked Heir was easy for Maiki. One day he simply manifested the Lesser Mark of Passage. He was formally adopted into the house soon after and thus started on the road towards fulfilling his destiny. His youth spent running errands paid of as he was assimilated into the Couriers guild and set to work immediately; on the job training they called it. He was sent all over khorvaire as a part of his education as a scion of the house and a fledgling member of Couriers Guild. This suited him as he saw much of the world outside the walls of Passage over the ensuing years of service.  He also displayed a keen mind and a talent for sorcery as well as a tough as nails attitude and a quick temper. He studies both sword and spell in his early years in the house and was selected to study both under a Warforged tutor.

He is currently doing his own version of on the job training; as an adventurer he plans to hone his skills and one day join the ranks of the Special Couriers within the guild. He even has aspirations of becoming a Blade of Orien, to protect the House that owes so much. He is completely loyal to his house and plans to use this opportunity to further House Orien concerns in the area, in addition to his “training”.




_______________________________________________________________________________
MOTIVATION & GOALS
 - Drifter
 - Challenger: 'I must fight him. Only by striving against those superior to myself can I achieve greatness."
 - Calm: "yes I see the dragon, whats the big deal?"
Zoul
GM, 156 posts
Mon 17 Nov 2008
at 23:21
  • msg #61

Re: Abdos

LAST UPDATE:
Name            :                          Gender:            HD         :
Player (RPoL ID):                          Height:
Race            :                          Weight:            MAX HP     : 00/00
Class           :                          Age   :
Level           :                          Hair  :            SUBDUAL DMG: 00
Align           :                          Eyes  :
Deity           :                          Hand  :            XP         :
Size            :                          Speed :            NEXT LVL   :

_______________________________________________________________________________
ABILITY
        Base  Racial  Ability  Magic    Final
              Bonus    Bonus   Item    Ability
STR  :  18      --      --      --      18/+4
DEX  :  16      --      --      --      16/+3
CON  :  12      --      +1      --      13/+1
INT  :  16      --      --      --      16/+3
WIS  :  18      --      --      --      18/+4
CHA  :  14      --      --      --      14/+2
*62 point buy
_______________________________________________________________________________
COMBAT STATISTIC                           BASE ATTACK BONUS
AC Total           : --                MELEE            RANGED
AC when Flat-Footed: --                Total:  --        Total:  --
AC vs Touch Attack : --                Base :  +5        Base :  +5
Base               : 10                STR  :  +4        DEX  :  +3
Armor              : -- ()             Misc :  --        Misc :  -2
Shield             : -- ()
Dexterity          : +3
Size               : -- ()
Deflection         : -- ()              INITIATIVE      ACTION POINTS
Magical Armor bonus: -- ()              Total:  --      Total: --
                                        DEX  :  +3      Base : --
                                        Misc :  --      Misc : --
_______________________________________________________________________________
SAVING THROWS
      Total  Base  Ability  Misc  Magic
Fort  : +0  =  5  +    0    +  0  +  0
Refl  : +0  =  5  +    0    +  0  +  0
Will  : +0  =  5  +    0    +  0  +  0
_______________________________________________________________________________
RACIAL BONUSES/TRAITS

Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.

Human base land speed is 30 feet.

1 extra feat at 1st level.

4 extra skill points at 1st level and 1 extra skill point at each additional level.

Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.

Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count.


Shaky
You are relatively poor at ranged combat.

Effect
You take a -2 penalty on all ranged attack rolls.

Murky-Eyed
Your vision is obscured.

Effect
In combat, every time you attack an opponent that has concealment, roll your miss chance twice. If either or both results indicate that you miss, your attack fails

_______________________________________________________________________________
TEAMWORK BENEFITS
MASSED CHARGE
The team can make a special charge attack. All team members move on the same initiative count, and each must charge and attack the same target. Each team member gains a bonus on his attack roll after the charge equal to the number of teammates participating.
_______________________________________________________________________________
FEATS
1)Mounted Combat
1)Saddleback
F)Ride By Attack
F)Weapon Focus (Heavy Blades)
3)Two Weapon fighting
6)Whirling Steel Strike (Heavy Blades)

_______________________________________________________________________________
CLASS ABILITIES: MONK
Basic weapons, Weapon Group (Monk Weapons)
1)Stunning Fist, flurry of blows unarmed strike
2)Deflect Arrows, evasion
3)Still mind
4)Ki strike (magic), slow fall 20 ft.
5)Purity of body
6)improved Disarm, slow fall 30 ft.
_______________________________________________________________________________
CLASS ABILITIES: Psychic Warrior
Basic weapons, Weapon Group (Axes), Weapon Group (Claw Weapons), Weapon Group (Crossbows), Weapon Group (Shields).
1)Shield Specialization: Heavy Shield
2)Shield Ward
3)-
4)-
_______________________________________________________________________________
CLASS ABILITIES: Fighter
Basic weapons, Weapon Group (Exotic Weapons), Weapon Group (Heavy Blades), Weapon Group (Light Blades), Weapon Group (Spears and Lances).
1)Oversize Two Weapon fighting
2)Spirited Charge
_______________________________________________________________________________
PRESTIGE CLASS ABILITIES

_______________________________________________________________________________
LANGUAGES

_______________________________________________________________________________
SKILLS Fill in all skills that can be used untrained, even if you do not have ranks in them.

Skill Point Total = 56
Class
Skill
      Final                                            Related
      Mod = Rnk Abl Msc  |  Skills:                    Ability  Untrained?
      +   =  0  +?  +0   |  Appraise                   (INT)      Yes
      +5  =  1  +4  +0   |  Autohypnosis*              (WIS)      Yes
      +8  =  5  +3  +0   |  !Balance                   (DEX)      Yes
      +   =  0  +?  +0   |  Bluff                      (CHA)      Yes
      +   =  0  +?  +0   |  !Climb                     (STR)      Yes
      +6  =  5  +1  +0   |  Concentration              (CON)      Yes
      +   =  0  +?  +0   |  *Craft:                    (INT)      Yes
      +   =  0  +?  +0   |  Decipher Script            (INT)      No
      +   =  0  +?  +0   |  Diplomacy                  (CHA)      Yes
      +   =  0  +?  +0   |  Disable Device             (INT)      No
      +   =  0  +?  +0   |  Disguise                   (CHA)      Yes
      +8  =  5  +3  +0   |  !Escape Artist             (DEX)      Yes
      +   =  0  +?  +0   |  Forgery                    (INT)      Yes
      +   =  0  +?  +0   |  Gather Information         (CHA)      Yes
      +   =  0  +?  +0   |  Handle Animal              (CHA)      No
      +   =  0  +?  +0   |  Heal                       (WIS)      Yes
      +8  =  5  +3  +0   |  !Hide                      (DEX)      Yes
      +   =  0  +?  +0   |  Intimidate                 (CHA)      Yes
      +   =  0  +?  +0   |  !Jump                      (STR)      Yes
      +8  =  5  +3  +0   |  *Knowledge:History         (INT)      No
      +8  =  5  +3  +0   |  *Knowledge:Local           (INT)      No
      +9  =  5  +4  +0   |  Listen                     (WIS)      Yes
      +8  =  5  +3  +0   |  !Move Silently             (DEX)      Yes
      +   =  0  +?  +0   |  Open Lock                  (DEX)      No
      +   =  0  +?  +0   |  *Perform:                  (CHA)      Yes
      +   =  0  +?  +0   |  *Profession:               (WIS)      No
      +8  =  5  +3  +0   |  Ride                       (DEX)      Yes
      +   =  0  +?  +0   |  Search                     (INT)      Yes
      +   =  0  +?  +0   |  Sense Motive               (WIS)      Yes
      +   =  0  +?  +0   |  !Sleight of Hand           (DEX)      No
      +   =  0  +?  +0   |  Spellcraft                 (INT)      No
      +9  =  5  +4  +0   |  Spot                       (WIS)      Yes
      +   =  0  +?  +0   |  Survial                    (WIS)      Yes
      +   =  0  +?  +0   |  !Swim                      (STR)      Yes
      +8  =  5  +3  +0   |  !Tumble                    (DEX)      No
      +   =  0  +?  +0   |  Use Magic Device           (CHA)      No
      +   =  0  +?  +0   |  Use Rope                   (DEX)      Yes
! = Armor Check Penalty applies
* = Requires specialization
_______________________________________________________________________________
WEAPON
NAME :                    NAME :                    NAME :
ATT  :                    ATT  :                    ATT  :
DMG  :                    DMG  :                    DMG  :
CRIT :                    CRIT :                    CRIT :
RNG  :                    RNG  :                    RNG  :
WGHT :                    WGHT :                    WGHT :
SIZE :                    SIZE :                    SIZE :
TYPE :                    TYPE :                    TYPE :
COST :                    COST :                    COST :
_______________________________________________________________________________
ARMOR                                  SHIELD
NAME          :                        NAME          :
TYPE          :                        TYPE          :
AC BONUS      :                        AC BONUS      :
MAX DEX       :                        CHECK PENALTY :
CHECK PENALTY :                        SPELL FAILURE :
SPELL FAILULE :                        WGHT          :
SPEED         :                        PROPERTIES    :
WGHT          :                        COST          :
PROPERTIES    :
COST          :
_______________________________________________________________________________
SPELLS
                Base      Ability
Lvl    DC    Spell/Day    Bonus      Spell Per Day      Known
0      ?        ?      +    ?    =        ?            ?
1      ?        ?      +    ?    =        ?            ?
2      ?        ?      +    ?    =        ?            ?
3      ?        ?      +    ?    =        ?            ?
4      ?        ?      +    ?    =        ?            ?
5      ?        ?      +    ?    =        ?            ?


Power Points: 13

 - Precognition, Defensive A: Gain +1 insight bonus to AC and saving throws.
 - Precognition, Offensive A: Gain +1 insight bonus on your attack rolls.
 - Prescience, Offensive A: Gain +2 insight bonus on your damage rolls.
 - Body Adjustment A: Heal 1d12 damage.

___________________________________________________________
MONEY
PP  :
GP  :
SP  :
CP  :
GEMS:
_______________________________________________________________________________
EQUIPMENT


_______________________________________________________________________________
MAGIC ITEMS


_______________________________________________________________________________
ANIMAL COMPANION/FAMILIAR

Warhorse, Border Guard

Large Animal
Hit Dice: 4d8+16 (34 hp)
Initiative: +3
Speed: 90 ft. (18 squares)
Armor Class: 15 (-1 size, +3 Dex, +3 natural), touch 12, flat-footed 12
Base Attack/Grapple: +3/+11
Attack: Hoof +6 melee (1d4+4)
Full Attack: 2 hooves +6 melee (1d4+4)
Space/Reach: 10 ft./5 ft.
Special Qualities: Combative mount, low-light vision, scent
Saves: Fort +8, Ref +7, Will +4
Abilities: Str 18, Dex 16, Con 18, Int 2, Wis 16, Cha 10
Skills: Jump +26, Listen +6, Spot +5
Feats: Endurance, Run
Environment: Mountains
Organization: Domesticated
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 5-9 HD (Large)
Level Adjustment: --

Most Border Guard use riding horses, albeit trained for battle. However, a line of true Border Guard warhorses exists. Such mounts are never sold, not even to the Illuminati themselves: A warrior who seeks a Border Guard warhorse must prove his worth to the Captain of the Horse and the horse itself. Border Guard warhorses are fiercely loyal, and most will die before they will accept a rider of another race; however, in a few cases the Horse Watchers have helped those who have performed great services for the Border Guard to form a bond with one of these steeds.

A Tae'narian druid can take a Border Guard warhorse as an animal companion at 4th level, following the standard rules for advanced animal companions. A Border Guard warhorse can fight while carrying a rider, but the rider cannot also attack unless he or she makes a successful Ride check.

Combative Mount (Ex): The rider of a Border Guard warhorse gets a +2 circumstance bonus on Ride checks. The warhorse is proficient with light, medium, and heavy armor, although the Border Guard rarely use heavy barding.

Carrying Capacity: A light load for a Border Guard warhorse is up to 300 pounds; a medium load, 301-600 pounds; and a heavy load 601-900 pounds. A Valenar warhorse can drag 4,500 pounds.


_______________________________________________________________________________
APPEARANCE

_______________________________________________________________________________
HISTORY / BACKGROUND





_______________________________________________________________________________
MOTIVATION & GOALS
This message was last edited by the GM at 01:54, Thu 20 Nov 2008.
Zoul
GM, 173 posts
Tue 27 Jan 2009
at 02:19
  • msg #62

Gimble lvl 4 Bard

--------------------------------------------------------------------------
LAST UPDATE:

Name            :Gimble Thistledown        Gender:Male        HD         :D6
Player (RPoL ID):Mykz                      Height:3'6"
Race            :Gnome                     Weight:46 lb       MAX HP     :19/19
Class           :Bard                      Age   :56
Level           :4                         Hair  :Blond       SUBDUAL DMG:
Align           :CN                        Eyes  :Light Blue
Deity           :                          Hand  :Right       XP         :6100
Size            :Small                     Speed :20 ft       NEXT LVL   :

_______________________________________________________________________________
ABILITY
        Base  Racial  Ability  Magic    Final
              Bonus    Bonus   Item    Ability
STR  :  14      -2      --      --      12/+1
DEX  :  12      --      --      --      12/+1
CON  :  10      +2      --      --      12/+1
INT  :  14      --      --      --      14/+2
WIS  :  12      --      --      --      12/+1
CHA  :  16      --      +1      --      17/+3

_______________________________________________________________________________
COMBAT STATISTIC                           BASE ATTACK BONUS
AC Total           : --                MELEE            RANGED
AC when Flat-Footed: --                Total:  +5        Total:  +5
AC vs Touch Attack : --                Base :  +3        Base :  +3
Base               : 10                STR  :  +1        DEX  :  +1
Armor              : -- ()             Misc :  +1        Misc :  +1
Shield             : -- ()
Dexterity          : +1
Size               : +1 ()
Deflection         : -- ()              INITIATIVE      ACTION POINTS
Magical Armor bonus: -- ()              Total:  +1      Total: --
                                        DEX  :  +1      Base : --
                                        Misc :  --      Misc : --
_______________________________________________________________________________
SAVING THROWS
          Total  Base  Ability  Misc  Magic
Fort     : +2  =  1  +    1    +  0  +  0
Refl     : +5  =  4  +    1    +  0  +  0
Will     : +5  =  4  +    1    +  0  +  0
Illusions: +7  =  4  +    1    +  2  +  0
_______________________________________________________________________________
RACIAL BONUSES/TRAITS
+2 Constitution, -2 Strength.
Small: As a Small creature, a gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.
Gnome base land speed is 20 feet.
Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.
+2 racial bonus on saving throws against illusions.
Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects.
+1 racial bonus on attack rolls against kobolds and goblinoids.
+4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
+2 racial bonus on Listen checks.
+2 racial bonus on Craft (alchemy) checks.
Automatic Languages: Common and Gnome. Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc. In addition, a gnome can speak with a burrowing mammal (a badger, fox, rabbit, or the like, see below). This ability is innate to gnomes. See the speak with animals spell description.
Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 13.
Favored Class: Bard. A multiclass gnome’s bard class does not count when determining whether he takes an experience point penalty.
_______________________________________________________________________________
FEATS
1)Extra Music
3)Lingering Song

_______________________________________________________________________________
CLASS ABILITIES
1)Bardic music, bardic knowledge,countersong, fascinate,inspire courage +1
2) --
3)Inspire competence
4) --

_______________________________________________________________________________
PRESTIGE CLASS ABILITIES

_______________________________________________________________________________
LANGUAGES
Common
Gnome
Draconic
_______________________________________________________________________________
SKILLS Fill in all skills that can be used untrained, even if you do not have ranks in them.

Skill Point Total = 56

Class
Skill
      Final                                            Related
      Mod = Rnk Abl Msc  |  Skills:                    Ability  Untrained?
      +   =  0  +?  +0   |  Appraise                   (INT)      Yes
      +   =  0  +?  +0   |  !Balance                   (DEX)      Yes
      +8  =  5  +3  +0   |  Bluff                      (CHA)      Yes
      +   =  0  +0  +0   |  !Climb                     (STR)      Yes
      +5  =  4  +1  +0   |  Concentration              (CON)      Yes
      +   =  0  +?  +0   |  *Craft:                    (INT)      Yes
      +   =  0  +?  +0   |  Decipher Script            (INT)      No
      +8  =  5  +3  +0   |  Diplomacy                  (CHA)      Yes
      +   =  0  +?  +0   |  Disable Device             (INT)      No
      +8  =  5  +3  +0   |  Disguise                   (CHA)      Yes
      +   =  0  +?  +0   |  !Escape Artist             (DEX)      Yes
      +   =  0  +?  +0   |  Forgery                    (INT)      Yes
      +7  =  4  +3  +0   |  Gather Information         (CHA)      Yes
      +   =  0  +?  +0   |  Handle Animal              (CHA)      No
      +   =  0  +?  +0   |  Heal                       (WIS)      Yes
      +10 =  5  +1  +4   |  !Hide                      (DEX)      Yes
      +   =  0  +?  +0   |  Intimidate                 (CHA)      Yes
      +   =  0  +?  +0   |  !Jump                      (STR)      Yes
      +7  =  5  +2  +0   |  *Knowledge:Arcane          (INT)      No
      +5  =  2  +1  +2   |  Listen                     (WIS)      Yes
      +6  =  5  +1  +0   |  !Move Silently             (DEX)      Yes
      +   =  0  +?  +0   |  Open Lock                  (DEX)      No
      +10 =  7  +3  +0   |  *Perform: Sing             (CHA)      Yes
      +   =  0  +?  +0   |  *Profession:               (WIS)      No
      +   =  0  +?  +0   |  Ride                       (DEX)      Yes
      +   =  0  +?  +0   |  Search                     (INT)      Yes
      +   =  0  +?  +0   |  Sense Motive               (WIS)      Yes
      +   =  0  +?  +0   |  !Sleight of Hand           (DEX)      No
      +6  =  4  +2  +0   |  Spellcraft                 (INT)      No
      +   =  0  +?  +0   |  Spot                       (WIS)      Yes
      +   =  0  +?  +0   |  Survial                    (WIS)      Yes
      +   =  0  +?  +0   |  !Swim                      (STR)      Yes
      +6  =  5  +1  +0   |  !Tumble                    (DEX)      No
      +   =  0  +0  +0   |  Use Magic Device           (CHA)      No
      +   =  0  +?  +0   |  Use Rope                   (DEX)      Yes
! = Armor Check Penalty applies
* = Requires specialization
_______________________________________________________________________________
WEAPON
NAME :                    NAME :                    NAME :
ATT  :                    ATT  :                    ATT  :
DMG  :                    DMG  :                    DMG  :
CRIT :                    CRIT :                    CRIT :
RNG  :                    RNG  :                    RNG  :
WGHT :                    WGHT :                    WGHT :
SIZE :                    SIZE :                    SIZE :
TYPE :                    TYPE :                    TYPE :
COST :                    COST :                    COST :
_______________________________________________________________________________
ARMOR                                  SHIELD
NAME          :                        NAME          :B
TYPE          :                        TYPE          :
AC BONUS      :                        AC BONUS      :
MAX DEX       :                        CHECK PENALTY :
CHECK PENALTY :                        SPELL FAILURE :
SPELL FAILULE :                        WGHT          :
SPEED         :                        PROPERTIES    :
WGHT          :                        COST          :
PROPERTIES    :
COST          :
_______________________________________________________________________________
SPELLS
                Base      Ability
Lvl    DC    Spell/Day    Bonus      Spell Per Day   Known
0      13       3      +    -    =        3            6
1      14       2      +    1    =        3            3
2      15       0      +    1    =        1            2*

Forbidden School: If applicable


¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 0¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    * Detect Magic: Detects spells and magic items within 60 ft.
    * Light: Object shines like a torch.
    * Mage Hand: 5-pound telekinesis.
    * Mending: Makes minor repairs on an object.
    * Message: Whispered conversation at distance.
    * Read Magic: Read scrolls and spellbooks.

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 1¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    * Charm Person: Makes one person your friend.
    * Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
    * Summon Monster I: Calls extraplanar creature to fight for you.


¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 2¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    * Alter Self: Assume form of a similar creature.
    * Detect Thoughts: Allows “listening” to surface thoughts.
_____________________           ______________________
                     Spell Lvl 3

_____________________           _______________________
                     Spell Lvl 4

_____________________           ________________________
                     Spell Lvl 5

___________________________________________________________
MONEY
PP  :
GP  :5400
SP  :
CP  :
GEMS:
_______________________________________________________________________________
EQUIPMENT


_______________________________________________________________________________
MAGIC ITEMS


_______________________________________________________________________________
ANIMAL COMPANION/FAMILIAR

Name:

AC:

Hit Points:

Abilities Granted:

Attack(s):

Damage:

Other information:


_______________________________________________________________________________
APPEARANCE


_______________________________________________________________________________
HISTORY / BACKGROUND
Home? What's that? I've spent my entire life on the road, moving from village to town and town to city. I sing for mu supper and I'm damn good at it! Sometimes I take the odd jobs nobody else wants




_______________________________________________________________________________
MOTIVATION & GOALS
Zoul
GM, 176 posts
Thu 5 Feb 2009
at 17:19
  • msg #63

Re: Gimble lvl 4 Bard

Name:Tafarai
Race:Nazzadi
Profession:Mech Pilot
Defining Virtue:Courageous
Defining Flaw:Cruel

Actions:2
Movement:11mph (27/6 ypt)
Reflex:6.7
Orgone:10
Vitality:10
Drama Points:10

Agility	  :9
Intellect :5
Perception:7
Presence  :6
Strength  :5
Tenacity  :5

Skills:				Specializations:
Armed Fighting	Adept	
Athletics	Novice 		
Dodge		Adept		Mecha 		Focused
Fighting	Adept	
Marksmanship	Adept		Mecha 		Focused
Pilot		Adept	
Sedution	Novice	
Support Weapons	Novice	
Survival	Novice	
Streetwise	Novice	


Assets:
Authority	(3)

Drawbacks:
Duty 		(3)
Code		(1)
 - A friend of my friend is my friend and enemy is my foe.
 - I will never turn my back on friend in need.
Background/History
Tafarai wa born in Cuba on monday, met Jodi on a tuesady, married her on wednesday, joined the Army on thursday... it's friday now ha ha

Appearance
Typical Nazzadi male with serveral white tattoos and white dreadlocks.
Vash
GM, 29 posts
Fri 6 Feb 2009
at 19:06
  • msg #64

Re: Gimble lvl 4 Bard

Ok. I don't know much about the arcologies or the local life in the Nazzadi nation, so...as we find that out, add it in. I've sent you the supps, and I must say that I am IN LOVE with this character creation process. It is so compact, yet covers so much. I'll keep up with your posts. Damn, still stuck in business mode, as I am now in conversation with you on messenger. GAAAAH! Damn businessspeak!

Did you flesh this character out fully with all the cheats and stuff?

You know that 'typical Nazzadi male' stuff isn't going to fly. Go back over the seven questions that they say you should ask yourself, and dive into the character. I might just use him for a series of oneshots, for test and play, so I want a fully realised character mykes. You know me.

Mecha Pilots tend to specialize in one type of mecha. Some are trained for intelligence gathering, others for stealth. The three most common types of application are multi-purpose (general), urban combat, and support.
Those who pilot the multi-purpose battle mecha see the most action of any troop with the exception of Engels. The urban combat specialists tend to be more skilled in close quarters combat techniques and support specialists
are those who’s job it is to fire heavy ordnance in support of other mecha.

Which are you?
This message was last edited by the GM at 19:41, Fri 06 Feb 2009.
Zoul
GM, 186 posts
Mon 23 Mar 2009
at 16:09
  • msg #65

Re: Gimble lvl 4 Bard

________________________________________________________________________________
Name  :Sh' Unqualë               Gender:Male        HD         :2D6+1-1/3D10+1-1
Player:DC                        Height:5'9         MAX HP     :24/24
Class :Warmage/Fighter           Age   :25          XP         :6125
Level :2/3                       Hair  :Black       NEXT LVL   :
Align :CN                        Eyes  :Green       Day Units  :
Deity :Corellion                 Hand  :Right
Size  :Medium                    Speed :30 ft.
Current DM:Windwalker
Current Region:Icewind Dales

SHEET UPDATED :

________________________________________________________________________________
ABILITIES
                                  Final
     Base  Racial  Magic  Misc  Ability / Modifier
            Bonus   Item          Score

STR : 10     --     --     --      10 / +0
DEX : 14     +2     --     --      16 / +3
CON : 14     -2     --     --      12 / +1
INT : 16     --     --     --      16 / +3
WIS : 10     --     --     --      10 / +0
CHA : 15     --     --     +1      16 / +3

+1 Ability Increase every 4th level is added to Base number.

________________________________________________________________________________
COMBAT STATISTICS

ARMOR CLASS                               BASE ATTACK BONUS
AC Total :            18                    MELEE         RANGED
AC when Flat-Footed   15                    Total: +2     Total: +7
AC vs Touch Attack    13                    Base:  +4     Base:  +4
Base:                 10                    STR:   --     DEX:   +3
Armor:                +5                    Misc:  -2     Misc:  --
Shield:               --
Dexterity:            +3                    INITIATIVE
Size:                 --                    Total:  +3
Magic:                --                    DEX:    +3
Misc.:                --                    Misc.:  --

________________________________________________________________________________
SAVING THROWS

           Total    Base  Ability    Misc   Magic
Fortitude  : +5  =   4  +    1    +   0   +   0
Reflex     : +4  =   1  +    3    +   0   +   0
Will       : +3  =   3  +    0    +   0   +   0
________________________________________________________________________________
RACIAL TRAITS
+2 Dexterity, –2 Constitution.

Medium: As Medium creatures, elves have no special bonuses or penalties due to
their size.

Elf base land speed is 30 feet.

Immunity to magic sleep effects, and a +2 racial saving throw bonus against
enchantment spells or effects.

Low-Light Vision: An elf can see twice as far as a human in starlight,
moonlight, torchlight, and similar conditions of poor illumination. She retains
the ability to distinguish color and detail under these conditions.

Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the
longsword, rapier, longbow (including composite longbow), and shortbow
(including composite shortbow) as bonus feats.

+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes
within 5 feet of a secret or concealed door is entitled to a Search check to
notice it as if she were actively looking for it.

Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome,
Goblin, Orc, and Sylvan.

Favored Class: Wizard. A multiclass elf ’s wizard class does not count when
determining whether she takes an experience point penalty for multiclassing.
________________________________________________________________________________
FEATS                                      Indicate for level, class, race, etc.
F) Dodge
F) Mobility
1) Rapid Shot
3) Practiced Spellcaster: Warmage

________________________________________________________________________________
TRAITS                                         From Unearthed Arcana -- Optional
 - Farsighted
________________________________________________________________________________
FLAWS                                         From Unearthed Arcana -- Optional
 - Noncombatant
 - Frail
________________________________________________________________________________
CLASS ABILITIES: wARMAGE                         Indicate current abilities only
1) Armore mage (Light), Warmage Edge: +3 to Spell Damage.
2) -

________________________________________________________________________________
CLASS ABILITIES: FIGHTER                         Indicate current abilities only
1)Weapon Focus: Longbow
2)Point Blank Shot
3)-

________________________________________________________________________________
PRESTIGE CLASS ABILITIES

________________________________________________________________________________
LANGUAGES
Common
Regional:Elven
Bonus:Gnome
Bonus:Orc
Bonus:Sylvan

________________________________________________________________________________
SKILLS                       Fill in skills you have ranks in AND skills that
                             can be used untrained.  Mod is the final score, Rnk
Skill Point Total:           is the number of ranks attained in the skill, Abl
Max Class ranks:             is the related Ability Modifier, and Msc is for any
Max Cross-Class ranks:       miscellaneous bonus from feats, race, synergy, etc.

                                                        Related
      Mod = Rnk Abl Msc  |  Skills:                     Ability  Untrained?
      +   =  0  +?  +0   |  Appraise                    (INT)       Yes
      +   =  0  +?  +0!  |  Balance                     (DEX)       Yes
      +   =  0  +?  +0   |  Bluff                       (CHA)       Yes
      +   =  0  +?  +0!  |  Climb                       (STR)       Yes
      +8  =  7  +1  +0   |  Concentration               (CON)       Yes
      +   =  0  +?  +0   |  *Craft:                     (INT)       Yes
      +   =  0  +?  +0   |  Decipher Script             (INT)       No
      +   =  0  +?  +0   |  Diplomacy                   (CHA)       Yes
      +   =  0  +?  +0   |  Disable Device              (INT)       No
      +   =  0  +?  +0   |  Disguise                    (CHA)       Yes
      +   =  0  +?  +0!  |  Escape Artist               (DEX)       Yes
      +   =  0  +?  +0   |  Forgery                     (INT)       Yes
      +   =  0  +?  +0   |  Gather Information          (CHA)       Yes
      +   =  0  +?  +0   |  Handle Animal               (CHA)       No
      +   =  0  +?  +0   |  Heal                        (WIS)       Yes
      +   =  0  +?  +0!  |  Hide                        (DEX)       Yes
      +10 =  7  +3  +0   |  Intimidate                  (CHA)       Yes
      +   =  0  +?  +0!  |  Jump                        (STR)       Yes
      +10 =  7  +3  +0   |  *Knowledge:Arcana           (INT)       No
      +10 =  7  +3  +0   |  *Knowledge:History          (INT)       No
      +2  =  0  +?  +2   |  Listen                      (WIS)       Yes
      +   =  0  +?  +0!  |  Move Silently               (DEX)       Yes
      +   =  0  +?  +0   |  Open Lock                   (DEX)       No
      +   =  0  +?  +0   |  *Perform:                   (CHA)       Yes
      +   =  0  +?  +0   |  *Profession:                (WIS)       No
      +   =  0  +?  +0   |  Ride                        (DEX)       Yes
      +2  =  0  +?  +2   |  Search                      (INT)       Yes
      +   =  0  +?  +0   |  Sense Motive                (WIS)       Yes
      +   =  0  +?  +0!  |  Sleight of Hand             (DEX)       No
      +10 =  7  +3  +0   |  Spellcraft                  (INT)       No
      +3  =  0  +?  +3   |  Spot                        (WIS)       Yes
      +   =  0  +?  +0   |  Survial                     (WIS)       Yes
      +   =  0  +?  +0!  |  Swim                        (STR)       Yes
      +   =  0  +?  +0!  |  Tumble                      (DEX)       No
      +   =  0  +?  +0   |  Use Magic Device            (CHA)       No
      +   =  0  +?  +0   |  Use Rope                    (DEX)       Yes

! = Armor Check Penalty applies (double for Swim)
* = Requires specialization

________________________________________________________________________________
WEAPONS                 ATT is your final attack modifier when using the weapon.
                        Monks should also list bare-handed attacks here.

NAME :Longbow
ATT  :+7
DMG  :1D8
CRIT :20/*3
RNG  :100 ft
WGHT :3 lb.
TYPE :Piercing
SIZE :Med
COST :75 gp

NAME :Longsword (MWK)
ATT  :+3
DMG  :1D8
CRIT :19-20/*2
RNG  :100 ft
WGHT :4 lb.
TYPE :Slashing
SIZE :Med
COST :15 gp

GRAPPLE BONUS: BAB +3 + STR -- + SIZE -- = +3

________________________________________________________________________________
PROTECTION

ARMOR                                   SHIELD
NAME : Mithral Shirt +1                 NAME :Shield Gauntlet
TYPE : Light                            TYPE :Light
AC BONUS : +5                           AC BONUS :+2
MAX DEX  : +6                           CHECK PENALTY :-2
CHECK PENALTY : 0                       SPELL FAILURE :35%
SPELL FAILURE : 10%                     WGHT :3 lbs
SPEED: 30 ft.                           PROPERTIES:
WGHT : 10 lb.                           COST:35 gp
PROPERTIES: +1 Enhancement
COST:1,100

________________________________________________________________________________
EQUIPMENT          Indicate in notes which item(s) are bonus regional equipment.
                   Don't forget to add weapon, armor, magic items, and treasure
                   weights to total weight carried.

Item                  #   Cost   Weight   Location   Notes
Underclothes                      (--)
Travellers Outfit                 (5lbs)
Backpack                          (2lbs)
Bedroll                           (1lb)
Blanket                           (1lb)
Mirror,Small steel                (1/2lb)
Waterskin                         (4lbs)
Vial, Black Ink                   (--)
Inkpen                            (--)
Candles(10)                       (--)
Case, Scroll/Map                  (1/2lb)
Parchment (5)                     (--)
Drow Brooch                       (--)
Spell component pouch    5 gp     (2lb)
Efficient Quiver      1800 gp     (2lb)    Back    See magic items. Currently
holding 60 arrows
Hand of the Mage       900 gp     (2lb)    Neck    See magic items
Potion Belt             60 gp     (1lb))   Waist   Draw potion as free action,
holds 10

Total weight carried: 30.5 Lbs
Light Load:33 lb. or less Medium Load:34-66 lb.      Heavy Load:67-100 lb.
Lift over head:           Lift off ground:           Push or Drag:
________________________________________________________________________________
MAGIC ITEMS      List items weights, costs, location, number of charges (if any)

 - Efficient Quiver: This appears to be a typical arrow container
capable of holding about twenty arrows. It has three distinct portions, each
with a nondimensional space allowing it to store far more than would normally
be possible. The first and smallest one can contain up to sixty objects of the
same general size and shape as an arrow. The second slightly longer compartment
holds up to eighteen objects of the same general size and shape as a javelin.
The third and longest portion of the case contains as many as six objects of
the same general size and shape as a bow (spears, staffs, or the like). Once
the owner has filled it, the quiver can produce any item she wishes, as if from
a regular quiver or scabbard. The efficient quiver weighs the same no matter
what’s placed inside it.
Moderate conjuration; CL 9th; Craft Wondrous Item, secret chest; Price 1,800
gp;Weight 2 lb.

 - Hand of the Mage: This mummified elf hand hangs by a golden chain
around a character’s neck (taking up space as a magic necklace would). It
allows the wearer to utilize the spell mage hand at will.
Faint transmutation; CL 2nd; Craft Wondrous Item, mage hand; Price 900
gp;Weight 2 lb.

 - Ring of Counterspells: This ring might seem to be a ring of spell
storing upon first examination. However, while it allows a single spell of 1st
through 6th level to be cast into it, that spell cannot be cast out of the ring
again. Instead, should that spell ever be cast upon the wearer, the spell is
immediately countered, as a counterspell action, requiring no action (or even
knowledge) on the wearer’s part. Once so used, the spell cast within the ring
is gone. A new spell (or the same one as before) may be placed in it again.

Moderate evocation; CL 11th; Forge Ring, imbue with spell ability; Price 4,000
gp. (ROA B-Day Gift for 2006)

Potions:
- Cure light wounds (6 potions) 300 gp
- Sanctuary         (4 potions) 200 gp

________________________________________________________________________________
TREASURE               List where carried
PP:00                     Money Pouch
GP:23                     Money Pouch
SP:21                     Money Pouch
CP:21                     Money Pouch

MISC:
GEMS:

________________________________________________________________________________
SPELLS                                   If this is not a spell-casting PC feel
                                         free to cut this section out.  If this
                                         PC casts both arcane and devine spells,
                                         cut and paste tables as needed.

                Base     Ability  Misc.
Lvl    DC    Spell/Day    Bonus   Bonus     Spell Per Day      # Known
0      13       6      +    0   +  ?     =        6                All
1      14       4      +    1   +  ?     =        5                All

Misc. bonus is for such things are domain spells, specialist spells, etc.

Mark prepaired spells with a *

If a spell comes from any source other then the Player's Guide, note which book
it comes from using the following code:  FR = Forgotten Realms Campiagn Setting,
T&B = Tome and Blood, MF = Magic of Faerun, FP = Faiths and Pantheons, UD =
Underdark, etc.

0-Level Warmage Spells (Cantrips)
Acid Splash   : Orb deals 1d3 acid damage.
Disrupt Undead: Deals 1d6 damage to one undead.
Light         : Object shines like a torch.
Ray of Frost  : Ray deals 1d3 cold damage.

1st-Level Warmage Spells
Accuracy*           : Doubles weapon's range increment.
Burning Hands       : 1d4/level fire damage (max 5d4).
Chill Touch         : One touch/level deals 1d6 damage and possibly 1 Str
damage.
Fist of Stone*      : Gain +6 Str and natural slam attack.
Hail of Stone[M]*   : Rain of stone deals 1d4/level damage (max 5d4).
Kelgore's Fire Bolt : 1D6 fire damage/level (max 5D6) partially ignore SR.
Magic Missile       : 1d4+1 damage; +1 missile per two levels above 1st (max 5).
Orb of Acid, Lesser*: Ranged touch attack deals 1d8 acid damage + 1d8/two
levels beyond 1st (max 5d8).
Orb of Cold, Lesser*: Ranged touch attack deals 1d8 cold damage + 1d8/two
levels beyond 1st (max 5d8).
Orb of Electricity, Lesser*: Ranged touch attack deals 1d8 electricity damage +
1d8/two levels beyond 1st (max 5d8).
Orb of Fire, Lesser*: Ranged touch attack deals 1d8 fire damage + 1d8/two
levels beyond 1st (max 5d8).
Orb of Sound Lesser*: Ranged touch attack deals 1d6 sonic damage + 1d6/two
levels beyond 1st (max 5d6).
Shocking Grasp      : Touch delivers 1d6/level electricity damage (max 5d6).
True Strike         : +20 on your next attack roll.


________________________________________________________________________________
HISTORY / BACKGROUND

I was born 130 years ago in the forests of Cormanthor. I began my training as a
Wizard with my Grandmother; perfecting spellcraft and following other scholarly
pursuits. My Grandmother taught me well but she was a demanding task master. I
lived in her home and could not see my parents and friends for years on end. I
learned well and I made her proud.

I returned home one day to discover that Drow had sacked my village. They had
killed everyone. The village was in ruins and littered with mutilated corpses
only two days dead. They left clues; bolts from their insidious Hand-bows, a
brooch bearing a house emblem, little things that told me their story. It was
difficult to find but I found it; the tracks of these demons who wore the skins
of Elves. That was how I set out on my fools’ quest to exact my revenge. I
returned to my Grandmother and gave her the bitter news. I begged her, pleaded
with her to teach me the spells I need to avenge our loved ones. She sadly
explained to me that it would take decades to learn what I needed to know. I
was furious, my blood boiled in my veins, I could not bear to think that these
demons still drew breath while I wasted precious time, for all I know they
could be out perpetuating vile deeds at that very moment.

“My Grandmother was sympathetic to plight and told me there was another way.
Warmages, she said drilled constantly with spells that are too high in level to
be cast by the student. This instills the knowledge of the spells in their sub
conscious, thus allowing them to draw on the spell when they have enough
experience to use it. They're training is rigorous and efficient as their
instructors teach them all they need to know in as little time as possible
before sending them into battle. But where a Wizard can unleash a wide variety
of magic, you will only manifest spells meant for destruction and war.”

So I left her and went to Thay to join a college there. It was more of a boot
camp than a college. They taught me arcane secrets few other casters knew, like
how cast spells while armored, as most Warriors were. One thing they did not
properly prepare me to do was melee fighting. In every conflict I had ever
encountered, other men did the fighting while I supported them with spells
designed to immolate my enemies and more. So lacking was my knowledge of
combat, that I developed a severe dislike for fighting. I cannot wield a dagger
or sword with any degree of skill. Instead I focused all my efforts on arcane
pursuits and tactics. My spells do more damage than most other arcane casters,
even some Warmage and I can move easily through the battle field to go where I
am needed most.

I left the college five years later and have begun my crusade. This was a feud
between me and the Drow Clan. It arose from the slaying of my family and it
will be perpetuated by my retaliatory acts of revenge. It is a blood feud; it
is my vendetta.

________________________________________________________________________________
MOTIVATIONS & GOALS

 - Destroy all Drow... that is all.

________________________________________________________________________________
PLOT HOOKS I WOULD LIKE TO SEE USED BASED ON THIS CHARACTER

 - I would love for Hawk to encounter Drow.
 - It would be better if they were affiliated with the drow who decimated his
village.

_______________________________________________________________________________
PERSONALITY / QUIRKS / MANNERISMS

DMs can reference this section when your PC temporarily needs to be NPCed due
to sickness, vacations, acts of god.  This way the DM won't inadvertantly have
your PC do something he/she would not normally do.

 - Very charming elf who is over protective of others.
 - Prone to violence
 - Hates Drow more than the average Elf. Will go out of his way to make their
life miserable and has no problem murdering Drow in cold blood.
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