Karakter Maken!   Posted by Aranamarunda.Group: 0
Aranamarunda
 GM, 2 posts
 Welcome to Aranamarunda's
 Magical Emporium
Mon 27 Feb 2006
at 13:54
Karakter Maken!
De Regels voor het maken van Karakters:
Start:              Level 9.
Geld:               Maximum.
Ability Scores:     36 Point Buy.
Races:              Alles. Alleen gelimiteerd door level.
Class:              Alles, maar vraag gewoon even als het iets raars is.
                    Maak eventueel je eigen class!
Feats:              Normaal. Zie huisregels voor uitzonderingen.
Skills:             Normaal aantal maar aangepaste regels! Zie Huisregels.
Alignment:          Alles mag.
Spells:             Nog niets gebanned.

Point Buy:

Een 18 = 16 punten
Een 17 = 13 punten
Een 16 = 10 punten
Een 15 =  8 punten
Een 14 =  6 punten
Een 13 =  5 punten
Een 12 =  4 punten
Een 11 =  3 punten
Een 10 =  2 punten
Een  9 =  1 punten
Een  8 =  0 punten

This message was last edited by the player at 15:34, Tue 21 Feb 2012.

Aranamarunda
 GM, 6 posts
 Welcome to Aranamarunda's
 Magical Emporium
Mon 27 Feb 2006
at 13:59
Sheet:
--------------------------------------------------------------------------------
   Name:                                Gender:
 Player:                                Height:
   Race:                                Weight:
  Align:                                   Age:
   Size:                                  Hair:
  Deity:                                  Eyes:
Cls/Lvl:                                  Hand:
 Max HP:                          Total Levels:
  Speed:                            Experience:
  Birth:                                Needed:
--------------------------------------------------------------------------------
ABILITIES                                               Final
                 Racial  Level  Item   Template  Misc   Ability
     Base (pts)  Bonus   Bonus  Bonus  Bonus     Bonus  Score / Modifier
STR :  -- (--)   --      --     --     --        --        -- / +-
DEX :  -- (--)   --      --     --     --        --        -- / +-
CON :  -- (--)   --      --     --     --        --        -- / +-
INT :  -- (--)   --      --     --     --        --        -- / +-
WIS :  -- (--)   --      --     --     --        --        -- / +-
CHA :  -- (--)   --      --     --     --        --        -- / +-
Conditional Modifiers: None
--------------------------------------------------------------------------------
ARMOR CLASS                                   BASE ATTACK BONUS
    AC Total: --                         MELEE              RANGED
 Flat-Footed: --                         Total: --           Total: --
       Touch: --                          Base: --            Base: --
        Base: 10                          Epic: --            Epic: --
       Armor: --                      Strength: --       Dexterity: --
      Shield: --                          Luck: --            Luck: --
   Dexterity: --                       Insight: --         Insight: --
      Wisdom: --                          Misc: --            Misc: --
Intelligence: --
        Size: --                           TRIP              GRAPPLE
 Enhancement: --                         (defensive)         Total: --
  Deflection: --                         Total: --            Base: --
     Natural: --                   Strentgh or: --            Epic: --
Natural Enh.: --                     Dexterity: --        Strength: --
     Insight: --                          Size: --            Size: --
        Luck: --                          Legs: --           Feats: --
      Sacred: --                          Misc: --            Misc: --
     Profane: --
       Dodge: --                         INITIATIVE
       Class: --                         Total: --
        Misc: --                     Dexterity: --
                                         Feats: --
 Conditional: ?                           Misc: --
 Concealment: --%
--------------------------------------------------------------------------------
SAVING THROWS:
       NAME:              FORTITUDE           REFLEX              WILL
Key Ability:            (Constitution)      (Dexterity)         (Wisdom)

      Total:                --                  --                 --
       Base:                --                  --                 --
       Epic:                --                  --                 --
    Ability:                --                  --                 --
 Resistance:                --                  --                 --
    Insight:                --                  --                 --
     Sacred:                --                  --                 --
    Profane:                --                  --                 --
       Luck:                --                  --                 --
       Misc:                --                  --                 --
--------------------------------------------------------------------------------
RACIAL TRAITS

---

--------------------------------------------------------------------------------
CLASS ABILITIES

---

--------------------------------------------------------------------------------
FEATS
Feat  (Level 1):

--------------------------------------------------------------------------------
SPELLS or Powers

< Name Class > SPELLS / POWERS

Spells/Day (CL: 00; 0, 0+0, 0+0, etc.), DC = 10 + Ab + Spell level.
Total Power Points: 00 + 00 = 00, DC = 10 + Ab, + Power level.

SPELLS OR POWERS KNOWN: (Wizard, Sorcerer, Psionic, etc.)

Lvl    Spell Name    Effect
-      -             -

SPELLS MEMORIZED (Ranger, Cleric, Wizard, etc)
1st Level: Spell (x0), Spell (x0).

SPELL SLOTS REMAINING (Bard, Sorcerer, etc.
0   Level: 0 / 0
1st Level: 0 / 0

POWER POINTS REMAINING:
Total/Remaining: 0 /0

EXAMPLE:

WIZARD SPELLS

Spells/Day (CL: 1; 3, 1+1), DC = 10 + 3 + Spell level.

SPELLS KNOWN:
Lvl    Spell Name       Effect
0      Guidence         +1 on 1 attack roll
0      Detect Magic     in 60 feet cone.
1      Magic Missile    1/2 levels, for 1d4+1 damage each.

SPELLS MEMORIZED:
0   Level: Guidence (x2), Detect mMagic (x1)
1st Level: Magic Missile (x2)

--------------------------------------------------------------------------------


SKILLS
  Total Skillpoints: --
      Max Rank (cc): -- (--)
Armor Check penalty: --
     Without Shield: --
          Languages: --
        Conditional: --
            Synergy: --

   Mod = Rnk Abl Msc |  Skills:                   Stat    Untrained? Cross?
   +0  =  0  +0  +0  |  Appraise                  (INT)      Yes     --
   +0  =  0  +0  +0  |  Autohypnosis              (WIS)      No      --
   +0  =  0  +0  +0  |  Balance                   (DEX)      Yes     --
   +0  =  0  +0  +0  |  Bluff                     (CHA)      Yes     --
   +0  =  0  +0  +0  |  !Climb                    (STR)      Yes     --
   +0  =  0  +0  +0  |  Concentration             (CON)      Yes     --
   +0  =  0  +0  +0  |  *Craft: None              (INT)      Yes     --
   +0  =  0  +0  +0  |  Decipher Script           (INT)      No      --
   +0  =  0  +0  +0  |  Diplomacy                 (CHA)      Yes     --
   +0  =  0  +0  +0  |  Disable Device            (INT)      No      --
   +0  =  0  +0  +0  |  Disguise                  (CHA)      Yes     --
   +0  =  0  +0  +0  |  !Escape Artist (Use Rope) (DEX)      Yes     --
   +0  =  0  +0  +0  |  Forgery                   (INT)      Yes     --
   +0  =  0  +0  +0  |  Gather Information        (CHA)      Yes     --
   +0  =  0  +0  +0  |  Handle Animal             (CHA)      No      --
   +0  =  0  +0  +0  |  Heal                      (WIS)      Yes     --
   +0  =  0  +0  +0  |  !Hide                     (DEX)      Yes     --
   +0  =  0  +0  +0  |  Intimidate                (CHA)      Yes     --
   +0  =  0  +0  +0  |  !Jump                     (STR)      Yes     --
   +0  =  0  +0  +0  |  *Knowledge: None          (INT)      No      --
   +0  =  0  +0  +0  |  Listen                    (WIS)      Yes     --
   +0  =  0  +0  +0  |  !Move Silently            (DEX)      Yes     --
   +0  =  0  +0  +0  |  Open Lock                 (DEX)      No      --
   +0  =  0  +0  +0  |  *Perform:                 (CHA)      Yes     --
   +0  =  0  +0  +0  |  *Profession: None         (WIS)      Yes     --
   +0  =  0  +0  +0  |  Psicraft                  (Int)      No      --
   +0  =  0  +0  +0  |  Ride                      (DEX)      Yes     --
   +0  =  0  +0  +0  |  Search                    (INT)      Yes     --
   +0  =  0  +0  +0  |  Sense Motive              (WIS)      Yes     --
   +0  =  0  +0  +0  |  !Sleight of Hand          (DEX)      No      --
   +0  =  0  +0  +0  |  Spellcraft                (INT)      No      --
   +0  =  0  +0  +0  |  Spot                      (WIS)      Yes     --
   +0  =  0  +0  +0  |  Survival                  (WIS)      Yes     --
   +0  =  0  +0  +0  |  !!Swim                    (STR)      Yes     --
   +0  =  0  +0  +0  |  !Tumble                   (DEX)      No      --
   +0  =  0  +0  +0  |  Use Magic Device          (CHA)      No      --
   +0  =  0  +0  +0  |  Use Psionic Device        (CHA)      No      --
   +0  =  0  +0  +0  |  Use Rope                  (DEX)      Yes     --
! = Armor Check Penalty applies (double for Swim)
* = Requires specialization

--------------------------------------------------------------------------------
WEAPON                              WEAPON

NAME   : -                          NAME   : -
WEAPON : -                          WEAPON : -
ATTACK : -                          ATTACK : -
DAMAGE : -                          DAMAGE : -
CRIT.  : -                          CRIT.  : -
RANGE  : -                          RANGE  : -
WEIGHT : -                          WEIGHT : -
TYPE   : -                          TYPE   : -
SIZE   : -                          SIZE   : -
COST   : -                          COST   : -
SPECIAL: -                          SPECIAL: -

Conditional Modifiers: None
--------------------------------------------------------------------------------
ARMOR                               SHIELD

NAME   : -                          NAME   : -
ARMOR  : -                          ARMOR  : -
MAX DEX: -                          MAX DEX: -
ACP    : -                          ACP    : -
SPL FL : -                          SPL FL : -
SPEED  : -                          SPEED  : -
SPECIAL: -                          SPECIAL: -

Conditional Modifiers: None
--------------------------------------------------------------------------------
EQUIPMENT

Battlegear/#                      Cost     Weight   Location   Notes
?                                 0.00     0.0      ?          -
?                                 0.00     0.0      ?          -


Sub Total Battle Gear:            0.00     0.0      ?          -

Items/#                           Cost     Weight   Location   Notes
?                                 0.00     0.0      ?          -
?                                 0.00     0.0      ?          -


Sub Total Items                   0.00     0.0
Sub Total Battlegear              0.00     0.0

GOLD & WEIGHT                     0.00     0.0
GOLD LEFT                         0.00     0.0

TOTAL WEIGHT CARRIED:                      0.0
COMBAT WEIGHT:                             0.0 (Dropped Backpack: 00.0)

Light   /  Medium   /  Heavy Load
0/000   /  000/000  /  000/000
Current Load: Light  (No penalties)
Combat Load : Light  (No penalties)
--------------------------------------------------------------------------------
WEALTH

Platinum Pieces:
Gold     Pieces:
Silver   Pieces:
Copper   Pieces:

GEMS
Name                Worth      Weight:
?                   0.00       0.0

ART
Name                Worth      Weight:
?                   0.00       0.0

Magical Items
Name                        Ability               Worth:
?                           ?                     0.00

--------------------------------------------------------------------------------
Spells:

---

--------------------------------------------------------------------------------
HISTORY / BACKGROUND

Not Yet Assigned

--------------------------------------------------------------------------------
LEVEL PROGRESSION
Bonus Class Skill: Acrobatics

LEVEL    CLASS      HIT POINTS    SKILLS
1        -          -- HP         Skill Name/-, ...
2        -          -- HP         Skill Name/-, ...
--------------------------------------------------------------------------------
MOTIVATIONS & GOALS
-
-
-
--------------------------------------------------------------------------------
PLOT HOOKS I WOULD LIKE TO SEE USED BASED ON THIS CHARACTER
-
-
-
--------------------------------------------------------------------------------
PERSONALITY / QUIRKS / MANNERISMS
-
-

This message was last edited by the GM at 12:55, Sun 08 June 2008.

Aranamarunda
 GM, 61 posts
 Welcome to Aranamarunda's
 Magical Emporium
Mon 20 Mar 2006
at 22:43
Re: Sheet:
Daar zijn ze weer! Oorspronkelijk mocht je deze alleen op level 1 nemen. Dat geldt niet voor deze game. Je groeit erin!

Sometimes, an adventurer blooms late. At these times, he suddenly relises he has hidden strentghs nobody knew about.

Strong Template
Add 4 Strentgh
Choose two from the following List:
Acrobatic, Cleave, Exotic Weapon Proficiency, Great Cleave, Greater Weapon Focus, Greater Weapon Specialization, Improved Bull Rush, Improved Critical, Improved Overrun, Improved Sunder, Improved Unarmed Strike, Martial Weapon Proficiency, Mounted Combat, Power Attack, Ride-By Attack, Simple Weapon Proficiency, Spirited Charge, Trample, Weapon Focus, Weapon Specialization.
Caster level +1
LA: +1

Agile Template
Add 4 Dexterity
Choose two from the following List:
Agile, Athletic, Blind Fight, Combat Reflexes, Deflect Arrows, Deft Hands, Dodge, Far Shot, Greater Two-Weapon Fighting, Improved Grapple, Improved Initiative, Improved Precise Shot, Improved Unarmed Strike, Lightning Reflexes, Manyshot, Mobility, Mounted Archery, Nimble Fingers, Point Blank Shot, Precise Shot, Quick Draw, Rapid Reload, Rapid Shot, Shot On The Run, Snatch Arrow, Spirited Charge, Spring Attack, Stealthy, Stunning Fist, Tow-Weapon Defense, Two-Weapon Fighting, Weapon Finesse, Whirlwind Attack.
Caster level +1
LA: +1

Healthy Template
Add 4 Constitution
Choose two from the following List:
Armor Proficiency (Light), Armor Proficiency (Medium), Armor Proficiency (Heavy), Combat Casting, Die Hard, Endurance, Great Fortitude, Improved Shield Bash, Improved Unarmed Strike, Mounted Combat, Quick Draw, Rapid Reload, Ride-By Attack, Run, Shield Proficiency, Spirited Charge, Toughness, Tower Shield Proficiency, Trample.
Caster level +1
LA: +1

Smart Template
Add +4 Intelligence
Choose two from the following List:
Augment Summonings, Combat Expertise, Diligent, Eschew Materials, Greater Spell Focus, Greater Spell Penetration, Improved Counterspell, Improved Disarm, Improved Familiar, Improved Feint, Improved Trip, Magical Aptitude, Skill Focus, Spell Focus, Spell Mastery, Spell Penetration, Whirlwind Attack or a Metamagic Feat.
Caster level +1
LA: +1

Wise Template
Add +4 Wisdom
Choose two from the following List:
Alertness, Animal Affinity, Augment Summonings, Eschew Materials, Extra Turning, Greater Spell Focus, Greater Spell Penetration, Improved Counterspell, Improved Turning, Iron Will, Natural Spell, Negotiator, Self Sufficient, Spell Focus, Spell Penetration, Stunning Fist, Track or an Item Creation Feat.
Caster level +1
LA: +1

Charming Template
Add +4 Charisma
Choose two from the following List:
Augment Summonings, Deceitful, Eschew Materials, Extra Turning, Greater Spell Focus, Greater Spell Penetration, Improved Counterspell, Improved Familiar, Investigator, Leadership, Persuasive, Spell Focus, Spell Penetration or an Item Creation or Metamagic Feat.
Caster level +1
LA: +1

This message was last edited by the GM at 23:25, Mon 20 Mar 2006.

Aranamarunda
 GM, 357 posts
 Welcome to Aranamarunda's
 Magical Emporium
Sun 15 Jun 2008
at 13:38
Re: Sheet:
DUNGEONS & DRAGONS CHARACTER SHEET
--------------------------------------------------------------------------------
Character Name:                       Player Name:
         Level:                              Race:
         Class:                              Size:
  Paragon Path:                         Alignment:
  Epic Destiny:                             Deity:

        Gender:                              Skin:
        Height:                              Hair:
        Weight:                              Eyes:
           Age:                              Hand:

      Total XP:                         XP Needed:
--------------------------------------------------------------------------------
INITIATIVE                               MOVEMENT

SCORE           DEX  1/2 LEVEL  MISC     SCORE       BASE  ARMOR  ITEM  MISC
00 Initiative = 00 + 00 +       00       00 Speed =  00 +  00 +   00 +  00

Conditional Modifiers                    Conditional Modifiers


--------------------------------------------------------------------------------
SENSES                                   ACTION POINTS

                                SKILL                                   ACTION
SCORE  PASSIVE SENSE            BONUS    TOTAL              MILESTONE   POINTS
00     Passive Insight     10 +  00      00  Action Points      0          1
00     Passive Perception  10 +  00                             1          2
                                                                2          3

Conditional Modifiers                    Conditional Modifiers


--------------------------------------------------------------------------------
ABILITY SCORES

    STRENGTH SCORE: 00          ABILITY MOD: +00           MOD +1/2 LEVEL: +00
CONSTITUTION SCORE: 00          ABILITY MOD: +00           MOD +1/2 LEVEL: +00
   DEXTERITY SCORE: 00          ABILITY MOD: +00           MOD +1/2 LEVEL: +00
INTELLIGENCE SCORE: 00          ABILITY MOD: +00           MOD +1/2 LEVEL: +00
      WISDOM SCORE: 00          ABILITY MOD: +00           MOD +1/2 LEVEL: +00
    CHARISMA SCORE: 00          ABILITY MOD: +00           MOD +1/2 LEVEL: +00

--------------------------------------------------------------------------------
DEFENSES

                    10 +        ARMOR/
SCORE  DEFENSE      1/2 LEVEL   ABIL      CLASS    FEAT    ENH    MISC   MISC
00     Armor Class  00 +        00 +      00 +     00 +    00 +   00 +   00
Conditional Bonuses:


00     Fortitude    00 +        00 +      00 +     00 +    00 +   00 +   00
Conditional Bonuses:


00     Reflex       00 +        00 +      00 +     00 +    00 +   00 +   00
Conditional Bonuses:


00     Will         00 +        00 +      00 +     00 +    00 +   00 +   00
Conditional Bonuses:


--------------------------------------------------------------------------------
ATTACK WORKSPACE

ATTACK    ABILITY   1/2 LEVEL   ABIL      CLASS    PROF    FEAT   ENH    MISC
+00       #Name     00 +        00 +      00 +     00 +    00 +   00 +   00
+00       #Name     00 +        00 +      00 +     00 +    00 +   00 +   00

--------------------------------------------------------------------------------
DAMAGE WORKSPACE

DAMAGE    ABILITY   ABIL        FEAT      ENH      MISC    MISC
+00       #Name     00 +        00 +      00 +     00 +    00
+00       #Name     00 +        00 +      00 +     00 +    00

--------------------------------------------------------------------------------
BASIC ATTACKS

ABILITY         ATTACK
SCORE           BONUS       DEFENSE        WEAPON OR POWER        DAMAGE
#Name           +00    vs   #Name          #Name                  00 D 00 + 00
#Name           +00    vs   #Name          #Name                  00 D 00 + 00
#Name           +00    vs   #Name          #Name                  00 D 00 + 00
#Name           +00    vs   #Name          #Name                  00 D 00 + 00

--------------------------------------------------------------------------------
HIT POINTS

Max Hit Points:  000                        Current Hit Points:
      Bloodied:  000 (1/2 Hit Points)
   Surge Value:  000 (1/4 Hit Points)           Current Surges:
    Surges/Day:   00
   Second Wind:    0 (1/Encounter)        Temporary Hit Points:
     Death STF:    0 (Max = 3)

        Saving Throw Modifiers:
                   Resistances:
Current Conditions and Effects:

--------------------------------------------------------------------------------
SKILLS

                                          ABIL MOD              ARMOR
BONUS   SKILL NAME       ABILITY          +1/2 LVL   TRAINED    PENALTY    MISC
+00     Acrobatics       Dexterity        00 +       00 -       00 +       00
+00     Arcana           Intelligence     00 +       00 +       N/A        00
+00     Athletics        Strength         00 +       00 -       00 +       00
+00     Bluff            Charisma         00 +       00 +       N/A        00
+00     Diplomacy        Charisma         00 +       00 +       N/A        00
+00     Dungeoneering    Wisdom           00 +       00 +       N/A        00
+00     Endurance        Constitution     00 +       00 -       00 +       00
+00     Heal             Wisdom           00 +       00 +       N/A        00
+00     History          Intelligence     00 +       00 +       N/A        00
+00     Insight          Wisdom           00 +       00 +       N/A        00
+00     Intimidate       Charisma         00 +       00 +       N/A        00
+00     Nature           Wisdom           00 +       00 +       N/A        00
+00     Perception       Wisdom           00 +       00 +       N/A        00
+00     Religion         Intelligence     00 +       00 +       N/A        00
+00     Stealth          Dexterity        00 +       00 -       00 +       00
+00     Streetwise       Charisma         00 +       00 +       N/A        00
+00     Thievery         Dexterity        00 +       00 -       00 +       00

Languages Known:
--------------------------------------------------------------------------------
RACE FEATURES

Average Height:        -
Average Weight:        -
Ability Scores:        -
Size:                  -
Speed:                 -
Vision:                -
Languages:             -
<NAME>                 -

--------------------------------------------------------------------------------
CLASS / PATH / DESTINY FEATURES

-

--------------------------------------------------------------------------------
FEATS

-

--------------------------------------------------------------------------------
AT-WILL POWERS

<NAME>                 At-Will * <KEYWORDS>;                       - Source
                       <ACTION TYPE>; <ATTACK TYPE>
                       Prq or Req:
                       Tar:
                       Att:
                       Hit:
                       Mis:
                       Eff:
                       Sus:

--------------------------------------------------------------------------------
ENCOUNTER POWERS

[-] <NAME>             Encounter * <KEYWORDS>;                    - Source
                       <ACTION TYPE>; <ATTACK TYPE>
                       Prq or Req:
                       Tar:
                       Att:
                       Hit:
                       Mis:
                       Eff:
                       Sus:

--------------------------------------------------------------------------------
DAILY POWERS

[-] <NAME>             Daily * <KEYWORDS>;                        - Source
                       <ACTION TYPE>; <ATTACK TYPE>
                       Prq or Req:
                       Tar:
                       Att:
                       Hit:
                       Mis:
                       Eff:
                       Sus:

--------------------------------------------------------------------------------
UTILITY POWERS

[-] <NAME>             ? * <KEYWORDS>;                            - Source
                       <ACTION TYPE>; <ATTACK TYPE>
                       Prq or Req:
                       Tar:
                       Att:
                       Hit:
                       Mis:
                       Eff:
                       Sus:

--------------------------------------------------------------------------------
RITUALS

# Name - Description - Source/Level

--------------------------------------------------------------------------------
MAGIC ITEMS

Daily Item Powers per Day
Heroic  ( 1-10) [-]                     Milestone: [-]/[-]/[-]/[-]
Paragon (11-20) [-][-]                  Milestone: [-]/[-]/[-]/[-]
Epic    (21-30) [-][-][-]               Milestone: [-]/[-]/[-]/[-]

SLOT     NAME                                        Weight  LEVEL  PRICE
#Name    #Name                                       000.0   00     0.000.000 GP

--------------------------------------------------------------------------------
Other Equipment
SLOT     NAME                                        Weight  LEVEL  PRICE
#Name    #Name                                       000.0   00     0.000.000 GP

--------------------------------------------------------------------------------
WEALTH

Astral Crystals: 0
       Platinum: 0
           Gold: 0
         Silver: 0
         Copper: 0

Other:

--------------------------------------------------------------------------------
PERSONALITY TRAITS

-

--------------------------------------------------------------------------------
MANNERISMS AND APPEARANCE

-

--------------------------------------------------------------------------------
CHARACTER BACKGROUND

-

--------------------------------------------------------------------------------

COMPANIONS AND ALLIES

NAME                 NOTES
#Name                -

--------------------------------------------------------------------------------

This message was last edited by the GM at 07:13, Tue 21 Oct 2008.