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09:07, 28th April 2024 (GMT+0)

OOC IV: A New Hope.

Posted by GarlenFor group 0
Taia Talshara
player, 117 posts
Fri 1 Jun 2018
at 23:25
  • msg #931

Re: Night King Summary

Guys, I think we should buy the inn. We can call it The Little Prick, and we can provide prostitutes - windling male prostitutes, of course. Taia can run it, and we can say she has the thorns 'cause they're little pricks. It'll be great! :)

Also, I'm going to post now.
Amalianna
player, 276 posts
Something is not right
Lets go poke it
Fri 1 Jun 2018
at 23:46
  • msg #932

Re: Night King Summary

In reply to Taia Talshara (msg # 931):

I also want a band like this:
https://www.youtube.com/watch?v=UyYJmXnO2Vs
Taia Talshara
player, 119 posts
Sat 2 Jun 2018
at 00:07
  • msg #933

Re: Night King Summary

In reply to Amalianna (msg # 932):

That seems fair, yes. ;)
Garlen
GM, 626 posts
Sat 2 Jun 2018
at 00:21
  • msg #934

Re: Night King Summary

furiously Googling "Cook, Serve, Delicious: The Roleplaying Game"


Um... bad news.  That doesn't seem to exist.  We might have to stick with Earthdawn after all.
Korentin Black
player, 1485 posts
He feels like a
sprig of Holly.
Sat 2 Jun 2018
at 04:15
  • msg #935

Re: Night King Summary

In reply to Garlen (msg # 930):

 Oh, I had a share of the money.

 And then I spent it, remember?

 I was a first-circle Adept with several thousand legend points who went looking for a Troll I couldn't quite afford to help me out.

 Since then, we've earned nothing and well, that's where we are now. ^_^
Talia
player, 960 posts
Theran Spy. All your elf
are belong to us!
Sat 2 Jun 2018
at 08:08
  • msg #936

Re: Night King Summary

Garlen:
furiously Googling "Cook, Serve, Delicious: The Roleplaying Game"


Um... bad news.  That doesn't seem to exist.  We might have to stick with Earthdawn after all.

Hey, there's a game running at my alma mater, no kidding, called: Dungeons & Dragons & Drive-Thrus & Dives: Five Stars in Neverwinter

I really don't think I could be more horrified and proud at the same time!
Taia Talshara
player, 120 posts
Sat 2 Jun 2018
at 19:54
  • msg #937

Re: Night King Summary

So your post brings up a legal question, Talia. If your horse steals an apple are you held responsible? Or does insurance consider that an act of Passion? Or is that viewed as deductible for tax purposes?

:D
Talia
player, 961 posts
Theran Spy. All your elf
are belong to us!
Sat 2 Jun 2018
at 20:23
  • msg #938

Re: Night King Summary

If a horse steals an apple and no one sees him actually do it, was it really stolen?
Taia Talshara
player, 121 posts
Sat 2 Jun 2018
at 20:58
  • msg #939

Re: Night King Summary

My answer to that is a resounding 'no.' Then again, I do not believe theft is possible. Only permanently borrowing. It will be returned eventually, in some way, shape or form. :)
Stormy
player, 279 posts
PhD10 SpD7 ScD7
A8 M1 WT:10 KO: 63 / 49
Sat 2 Jun 2018
at 21:19
  • msg #940

Re: Night King Summary

GM:
I think you guys could actually put down a solid down payment on actually outright buying The Melodious Hymn if you wanted.  It's not the game I had planned, but I'm flexible.  We can just throw out my whole plot and play Tapper, I guess.

Mazdor!  That was the T'skrang Thief.

Anyway, the point is, I do think you can cover food and rooms, at the least.


GM, do you have a preference?  Should we discuss this IC OR OOC?

Is The Melodious Hymn for sale?  I'll assume it is since the GM brought it up.
I'd be wanting to some investigation before the group makes a purchase.  Look into what business are around any inn's for sale, (whore house, slaughter house, Thief Guild hall, etc) how many of that type are in the area, is the inn making money now?  Why or why not.  Is the area  high crime rate, any murders, theft or what not.

In short, before sinking our money into a money pit, Stormy would caution to do some searching to make sure we can make a profit and have a home.

I'm not a fan of the name The Little Prick or male windling whores.  (I assume this was a joke, but wanted to voice my down vote)  I'd suggest we all come up with names and vote on the ones we like the most till we come down to the one with the most votes ... or something like that.
This message was last edited by the player at 21:20, Sat 02 June 2018.
Talia
player, 962 posts
Theran Spy. All your elf
are belong to us!
Sat 2 Jun 2018
at 22:04
  • msg #941

Re: Night King Summary

Taia Talshara:
My answer to that is a resounding 'no.' Then again, I do not believe theft is possible. Only permanently borrowing. It will be returned eventually, in some way, shape or form. :)

I agree with this. It's not Talia's fault if they don't want the apple back after E's done with it!
Taia Talshara
player, 122 posts
Sat 2 Jun 2018
at 22:11
  • msg #942

Re: Night King Summary

Stormy, yes I was kidding. More seriously, if you lot decided to buy an inn or tavern and it was making money, keeping the name would make more sense than changing it. (I have some experience IRL with this. Changing the name of a successful business is bad for business. Keeping the name of a failing business is usually also bad for business.)
Stormy
player, 280 posts
PhD10 SpD7 ScD7
A8 M1 WT:10 KO: 63 / 49
Sun 3 Jun 2018
at 01:07
  • msg #943

Re: Night King Summary

Garlen, what disciplines are represented in the group now?
Is Verix the Weaponsmith still with us?
Are we using 3rd or 4th ed sharpening rules?
Garlen
GM, 627 posts
Sun 3 Jun 2018
at 06:11
  • msg #944

Re: Night King Summary

Korentin Black:
Oh, I had a share of the money.

 And then I spent it, remember?

Oh!  That does sound like you.  ... ...Oh, hey, there it is.  I should probably make a note of that, shouldn't I?

quote:
Is The Melodious Hymn for sale?  I'll assume it is since the GM brought it up.

Apparently Korentin spent it all, so I guess that plan will have to wait anyway.

quote:
Garlen, what disciplines are represented in the group now?
Is Verix the Weaponsmith still with us?
Are we using 3rd or 4th ed sharpening rules?

Good question!  Um, let's see, in actual, active players, we have: Archer, Beastmaster, Cavalryman, Sky Raider, Warrior, and Wizard.

That said, Verix is still with you in the sense that he hasn't gone anywhere else yet.  I AM planning to peel off the PCs-who-have-become-NPCs relatively soon, but intend to keep them sort of connected to the group still.

And.. hold on, I believe that one is actually in the "What Edition Are We Using" piece in the Things To Think About Thread.  Umm.. yes!  There it is.  First Edition, actually, which means that a Forge Weapon attempt can be made on any weapon and the increase is permanent, but failed attempts likewise count forever against the number of times a given weapon can be forged.  (So if a Weapon has been Forged three times and one of them failed, it has +2 to its Damage Step, but you'll need a Weaponsmith with at least Rank 4 Forging to work on it again.)

Honestly, I picked that because it's less bookkeeping.  If Forging lasts forever, you just update the damage step on your character sheet, note how many times it's been Forged, and we're done.  I don't want to have to track how many months ago, in game time, everybody's weapons might have last been Forged.  But the main differences between 1st and 3rd are that 3rd made it harder to succeed (in 1E, the DN is just the current Damage Step; in 3E it's Current Damage Step +9) - but in 3E a failed attempt just wastes time, whereas in 1E a failed attempt still counts as a "Time Forged", permanently limiting its potential and increasing the Rank of Weaponsmith you need to try again.

In both cases it doesn't work on Thread Items, in both cases the final limit is the Weaponsmith's Rank in Forge Weapon, and in both cases a Pathetic Result ruins the weapon.  Mm... I think it balances out well enough to stick with 1st.

Fourth, I do agree, made some very smart changes to it, and I remember on the forum the developers explained some of the thinking and they had some really good reasons for them.  But like I've said - fourth is the one Edition that I can't see just folding in smoothly, so I'm inclined to continue not using anything from it here.  I think they did some great stuff, but while 3rd Edition Stormy can work just fine next to 1st Edition Korentin, a 4th Edition character would be unbalanced.
Korentin Black
player, 1487 posts
He feels like a
sprig of Holly.
Sun 3 Jun 2018
at 08:07
  • msg #945

Re: Night King Summary


 I spent my share of it. And only my share of it. Other people should have had theirs, assuming of course that they were actually present to receive it. If they weren't, it ought to be in a bag somewhere.

 And Black is a 2nd Edition character I think, since he has actual ranks in skills, rather than just having a couple of knowledges and an artisan ability.
Stormy
player, 281 posts
PhD10 SpD7 ScD7
A8 M1 WT:10 KO: 63 / 49
Sun 3 Jun 2018
at 17:34
  • msg #946

Re: Night King Summary

In reply to Garlen (msg # 944):

Your game, your rules - just curious what the limit was.   I assume this is for forge armor too?

On investing, if the group is low on funds, Stormy would like to look for land outside Bartertown to buy.   1-10 acres would be good for expansion for all group members.  Outside the city would mean no taxes, right?   And with no building the cost would be affordable but we could still put up tents so save some coin till we can build a building.  Is this possible?
Garlen
GM, 628 posts
Sun 3 Jun 2018
at 18:11
  • msg #947

Re: Night King Summary

On Forge Armor - yes, but Forge Armor is a much higher Circle Talent.  The 1st Edition version was actually 11th Circle, so only Adepts who have the Companion even know about it.  (Um.. is that not how that works?  Earthdawn blurs the lines between IC and OOC so well, sometimes I lose track of where that ends.. grin)  So Weaponsmiths who can do that are much less common and much more expensive.


As far as investing in land goes... um, how serious are you, actually?  It's not really the game I had in mind, but it could be an interesting background piece for downtime, I suppose.

Realistically, Barsaive is emerging from 500-or-so years living in kaers, and most of the land outside is still considered both wild and dangerous.  There would not only be no taxes, but really no "buying" involved: if you can defend a spot and want to build on it, it's yours.  (This is kind of the situation those poor folk trying to build that bridge were in.)  Of course, outside the city there is also no protection, so if you start building something and then go off on an adventure, there's nothing stopping someone else from moving in while you're gone.  (Inside many towns that would also be true, quite frankly, but in Bartertown I would imagine it's already possible to buy a house and expect it to be still yours when you come home after a few months.  Not to say vagrants might not have snuck in, or some enterprising real estate agent might not have sold it to someone else thinking you'd probably died in the meantime, but you'd have an established legal claim and could get guards to move the interlopers out for you.)

Considering that there are places right now IRL - particularly old mining towns and whatnot - where the rule really is that if you want to move into an empty house, they're just happy to have a new resident, I really have to figure Barsaive is largely up for grabs.  But then, I also don't think they have quite the same structure, legally or socially, for land ownership that we've developed now -- which is to say, you can't just file a paper saying you now own everything between Throal and Jerris and expect it to be true.  Not until you can simultaneously hold off the armies of Throal, Thera, Iopos, and the Bloodwood while fending off irritated dragons and raiding trolls and scorchers.


...TLDR?  Um, sure.  You can camp wherever you want.  Although, and I know this was a long time ago IRL so it seems fair to remind you, Stormy was there when the gold was converted in Kratas, so he may not see the group as "low on funds".


Korentin Black:
I spent my share of it. And only my share of it. Other people should have had theirs, assuming of course that they were actually present to receive it. If they weren't, it ought to be in a bag somewhere.

 And Black is a 2nd Edition character I think, since he has actual ranks in skills, rather than just having a couple of knowledges and an artisan ability.

I know.  Although I'm not sure why you're marking your share as quite so small.  The gold did come from Tar'Deno, and even divided up, I'm pretty sure that adds up to more silver than you spent.

You're probably right about the Editions.  I always think of Calypte as 1E, because I know that's all I had at the time, but I do remember Mountainshadow introduced us to Second Step, which I believe was so named because it was based on 2nd Edition.  2nd is just the one Edition I've never had, so I assume the only real difference was expanding Skills and everything else worked exactly the same.  Because that would totally have warranted a new edition.

I never really noticed I had that assumption before.  Huh.  I guess if I'm going to keep claiming it's included in our rules, I should see if I can find a reasonably priced used copy somewhere and see if it actually has anything I like in it, apart from the Skills thing.
Stormy
player, 282 posts
PhD10 SpD7 ScD7
A8 M1 WT:10 KO: 63 / 49
Sun 3 Jun 2018
at 18:28
  • msg #948

Re: Night King Summary

In reply to Garlen (msg # 947):

GM:
Forge Armor is a much higher Circle Talent.  The 1st Edition version was actually 11th Circle, so only Adepts who have the Companion even know about it.
So Weaponsmiths who can do that are much less common and much more expensive.

Forge Armor is a Skill use, so technically, anyone with the skill could do it.  After all, how many 11th circle adepts are there?  Probably not many.
The process takes 1 month ... the book doesn't say if they work on the armor for 8 hours a day for a month or just 1 hour a day for a month but the price is: base rate per week of 50sp x circle.  So an 11th circle would charge 550 silver to work the armor once.

quote:
As far as investing in land goes... um, how serious are you, actually?  It's not really the game I had in mind, but it could be an interesting background piece for downtime, I suppose.

I love the idea of buying land now, and investing later.  It would depend on how much the land was and how much I have on hand and if others in the group are willing to contribute.  BUT I would like to buy some land.  Land around Bartertown will eventually be expanded upon, so best to buy now before the price goes up.

quote:
Realistically, Barsaive is emerging from 500-or-so years living in kaers, and most of the land outside is still considered both wild and dangerous. 


By outside of Bartertown, I mean outside the walls ... assuming Bartown has walls?  If not, just 100 feet/yards outside the city boundaries.  I don't mean a mile or two ... just outside the boundaries.  That way merchants who don't want to pay taxes on their goods but need to store them can store at our wherehouse for a few days, do their business, return and leave with the merchandise.
Or if we build an inn, since we don't pay taxes, we could charge a bit less and save the consumer some money and thus increase our customers.

Time to eat, will post more later.
Garlen
GM, 629 posts
Sun 3 Jun 2018
at 19:06
  • msg #949

Re: Night King Summary

Stormy:
Forge Armor is a Skill use, so technically, anyone with the skill could do it.  After all, how many 11th circle adepts are there?  Probably not many.
The process takes 1 month ... the book doesn't say if they work on the armor for 8 hours a day for a month or just 1 hour a day for a month but the price is: base rate per week of 50sp x circle.  So an 11th circle would charge 550 silver to work the armor once.

Here's what I have in the Editions post in the Things to Think About thread:
quote:
Forge Blade: First Edition - almost exactly.  A Weaponsmith's improvements are permanent... but remember that failed attempts count forever, also.  The only thing I'm changing is the "Skill Use" line, which will now read, No.  As in 3rd Edition, Crafting Weapons and Armor is available as a Skill, but only lets someone create them at their standard values; improving them beyond the natural strength of the metal requires the magical touch of a Weaponsmith.

Forge Armor: First Edition, with the same caveat as above for Forge Blade regarding Skill Use.  The important thing about this one is that Forge Armor has done more Circle-Skipping than most; in 1st Edition, when the effect was permanent, the Talent was an 11th Circle ability.  In 2E, where it only lasts a few months, it was brought up to 6th, and then in 3E, it was extended to a year but slipped back to 8th.  I think there must be reasons for this, so along with the rest of the 1st Edition rules, I'm holding it to an 11th Circle Talent.  The Weaponsmith Talents are identical between 1st and 2nd Edition right up to 6th Circle, so if we get there, we'll sort this out with any Weaponsmith PCs who might have other Editions.


Interestingly, the 1st Ed companion does state the same 550 SP, but also states the same 50*Circle per week, which means they missed a step because 550 is only 11*50 once and there's more than one week in a month.  That's why they have different words, unlike day and day, for example.

As I recall, a "week" in the Earthdawn Calendars is outright five days, and all months are 30 days, so that means there are six weeks in a month.  So it would cost 3300 silver to get a piece of armor Forged once.



And apparently I'm going to have to sit down and really think about real estate opportunties in Barsaive now.  I should start a blog or something.  That'll take me some time.  If I haven't gotten back to you by, let's say July, feel free to remind me!  (Honestly, now that it's in my head, I probably will have an answer soonish, but it's going to take some research as well as writing time, so.. there is some risk I'll just lose track of it.)

Ooh, eating.  Yes, that would be good.
Korentin Black
player, 1488 posts
He feels like a
sprig of Holly.
Sun 3 Jun 2018
at 22:49
  • msg #950

Re: Night King Summary

In reply to Garlen (msg # 947):

 Well, to the best of my knowledge in the entire run of this Campaign, we have successfully received actual money only twice.

 Once was in the aftermath of the Mallowroast debacle, where we somehow managed to participate in the total destruction of the town we went to help, and where Black refused his payment, which was then used on a Last-Chance salve which we wasted on a PC-turned-NPC.

 The second was post-Tar'Deno, and I received some three hundred silver pieces and change, which was entirely expended upon my training, leaving me with (checks) 8sp, 3cp and possibly some pocket lint.

 Like I said, we are rubbish adventurers. ^_^
Talia
player, 963 posts
Theran Spy. All your elf
are belong to us!
Mon 4 Jun 2018
at 01:28
  • msg #951

Re: Night King Summary

*dumps out two pockets of lint*
*flips horse*
*walks away*
Stormy
player, 283 posts
PhD10 SpD7 ScD7
A8 M1 WT:10 KO: 63 / 49
Mon 4 Jun 2018
at 02:23
  • msg #952

Re: Night King Summary

In reply to Garlen (msg # 949):

GM:
Of course, outside the city there is also no protection, so if you start building something and then go off on an adventure, there's nothing stopping someone else from moving in while you're gone. 


Interesting, in that case, Stormy will look for Bartertown's city engineer to find:
  1. Exactly where the city boundary lines lay.
  2. Inquire about land 'claimed' by anyone outside of the boundaries.
  3. Ask about the cities laws on how much land can be claimed and how they recognize land claimed so we can be legit.
  4. Try to get a map of this area.
  5. 'Explore' outside of Bartertown looking for ideal land outside the city gates to be claimed by the group.

I realize you have directed that we can just squat and hold land, but Player knowledge isn't PC knowledge, so Stormy/I will do due diligence and investigate.  I'd love for the group's Wizard to join me (who is this?) because they will likely be more likely to understand the laws and be able to interpret.  Also likely be better at mapping.

I'd propose the PCs turned NPC can 'claim' this land and keep it for the PC's.  This will help in many ways.
  1. If the player ever returns, they can rejoin fairly easily.
  2. The NPCs know the PCs so have a vested interest in keeping the area for the PCs.
  3. This will give the group plenty of other 'bodies' to join us should we ever want to expand.
  4. If we ever get a Nethermancer, we can have them create the bone circle, thus possibly pass messages easier between players and NPC's left behind.  (minor point)


I'm sure there are other good reasons but these are the top ones I can think of now.
Garlen
GM, 630 posts
Mon 4 Jun 2018
at 02:30
  • msg #953

Re: Night King Summary

eyes Stormy suspiciously

I'm beginning to think you're trolling me, in which case I applaud you because it's being, like, super well done.  Anyway, for now I guess I'll just say that if you do indeed want to do all that, you'll need to do it IC, clearly, but I'll also expect a reasonable explanation for why a Rider of the Scorched Plain, a steadfastly nomadic people, suddenly has modern views on land ownership.

quote:
Well, to the best of my knowledge in the entire run of this Campaign, we have successfully received actual money only twice.

I think you are essentially missing Kratas, where the Death Moth wings were sold and the gold from Tar'deno was converted.  There was a brief mention there of splitting it up quickly in case anyone was robbed, but it wasn't entirely clear if that happened or not.
Korentin Black
player, 1489 posts
He feels like a
sprig of Holly.
Mon 4 Jun 2018
at 03:05
  • msg #954

Re: Night King Summary


 Nah, 'cause that was where we monetised all the things in one go. I counted both incidents as one because that's where they happened. ^_^
Garlen
GM, 631 posts
Mon 4 Jun 2018
at 03:38
  • msg #955

Re: Night King Summary

I'm confused, then.  If the group got the equivalent of 6750 silver, why was Black's share only 330?  Did we split it out among 20 people?  ...I suppose if we actually set shares aside for like, everyone who has ever been in the game, that's probably about right, but... did we?
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