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OOC V for Vicuna.

Posted by GarlenFor group 0
Garlen
GM, 642 posts
Tue 14 Aug 2018
at 22:57
  • msg #1

OOC V for Vicuna

Ooh, yeah, that's the problem with seeing that message about needing a new that and thinking there's time and then forgetting all about it. Thank you, Talia!
Korentin Black
player, 1495 posts
He feels like a
sprig of Holly.
Wed 15 Aug 2018
at 05:02
  • msg #2

OOC V for Vicuna


 Huh, roomy in here!
Amalianna
player, 280 posts
Something is not right
Lets go poke it
Wed 15 Aug 2018
at 05:41
  • msg #3

OOC V for Vicuna

In reply to Korentin Black (msg # 2):

It's an easy read so far ^_^
Taia Talshara
player, 140 posts
Wed 15 Aug 2018
at 13:38
  • msg #4

OOC V for Vicuna

So... the whole purpose of requiring a new thread after 1k posts is to ensure we can use a button that, in more than a decade and a half on RPOL, I only noticed today? That seems... unnecessary.
Talia
player, 981 posts
Theran Spy. All your elf
are belong to us!
Wed 15 Aug 2018
at 14:58
  • msg #5

OOC V for Vicuna

Much more necessary if you are trying to display all the posts to print or save them off somewhere, I would think. But... well... this one is just an OOC thread, so ¯\_(ツ)_/¯
Garlen
GM, 644 posts
Wed 15 Aug 2018
at 15:14
  • msg #6

Re: OOC V for Vicuna

I'm not sure your lack of attention to detail is necessarily the standard we should be going by. grin  It's mostly helpful if you want to Search for something - you can bring the whole thread up and then run a Find and it makes it a lot faster to track down, say, a discussion about a house rule or, you know, whatever.  I use it pretty often.
Taia Talshara
player, 141 posts
Wed 15 Aug 2018
at 16:37
  • msg #7

Re: OOC V for Vicuna

Hey! Watch your mou- Oh, squirrel!

:D
Talus
player, 1 post
Sun 19 Aug 2018
at 05:02
  • msg #8

Re: OOC V for Vicuna

Hello! I was added in recently and look forward to gaming with you all!
Taia Talshara
player, 142 posts
Sun 19 Aug 2018
at 12:47
  • msg #9

Re: OOC V for Vicuna

Welcome aboard.
Talia
player, 982 posts
Theran Spy. All your elf
are belong to us!
Sun 19 Aug 2018
at 15:17
  • msg #10

Re: OOC V for Vicuna

Hello! Excited to have a new player and an Obsidiman no less! ^_^ Welcome to the team!
Talus
player, 2 posts
Only 250 years left.
I hate being rushed.
Wed 22 Aug 2018
at 22:00
  • msg #11

Re: OOC V for Vicuna

Where do I post my character sheet?
Talia
player, 983 posts
Theran Spy. All your elf
are belong to us!
Wed 22 Aug 2018
at 23:21
  • msg #12

Re: OOC V for Vicuna

It will be under Character Details like usual (top left). If there isn't one there yet, Garlen will have to give you one.
Garlen
GM, 645 posts
Thu 23 Aug 2018
at 00:26
  • msg #13

Re: OOC V for Vicuna

And it is, of course, totally there.  Now.  ahem

I did copy in my sort of default character sheet blank, but if you already have it written up you're welcome to erase all that and paste in your own.  I'm not super fussy about everything being in the same place for everybody.
Taia Talshara
player, 143 posts
Thu 23 Aug 2018
at 02:06
  • msg #14

Re: OOC V for Vicuna

Garlen:
I'm not super fussy about everything being in the same place for everybody.

https://youtu.be/YR5ApYxkU-U?t=2m20s
Talia
player, 984 posts
Theran Spy. All your elf
are belong to us!
Thu 23 Aug 2018
at 04:24
  • msg #15

Re: OOC V for Vicuna

Apparently, Taia's been watching me watch TV lately....
*draws curtains*
*turns down volume*
>_>
<_<
Talus
player, 3 posts
Only 250 years left.
I hate being rushed.
Thu 23 Aug 2018
at 05:00
  • msg #16

Re: OOC V for Vicuna

In reply to Taia Talshara (msg # 14):

One of my favorite movies. Cheers!
Taia Talshara
player, 144 posts
Thu 23 Aug 2018
at 13:56
  • msg #17

Re: OOC V for Vicuna

Talia:
Apparently, Taia's been watching me watch TV lately....

Who watches the Watchers? This girl! ;)
Talia
player, 985 posts
Theran Spy. All your elf
are belong to us!
Thu 23 Aug 2018
at 15:17
  • msg #18

Re: OOC V for Vicuna

Is this why they kicked you out of the Wood, Taia?
Garlen
GM, 646 posts
Thu 23 Aug 2018
at 15:31
  • msg #19

Re: OOC V for Vicuna

There were just sooooo many reasons.
Taia Talshara
player, 145 posts
Thu 23 Aug 2018
at 17:08
  • msg #20

Re: OOC V for Vicuna

I mean, yeah, it was one of them. Also, apparently they frown on playing "He Loves Me Not" with one of the Queen's guards' thorns. ;)
Talia
player, 986 posts
Theran Spy. All your elf
are belong to us!
Thu 23 Aug 2018
at 20:13
  • msg #21

Re: OOC V for Vicuna

I'm guessing the end result was that he indeed did, "love you not." Such a sad story.... T_T
Taia Talshara
player, 146 posts
Thu 23 Aug 2018
at 21:49
  • msg #22

Re: OOC V for Vicuna

Talia:
I'm guessing the end result was that he indeed did, "love you not." Such a sad story.... T_T

Well, I dunno about all that. But he sure as hell wasn't happy. ;)
Korentin Black
player, 1496 posts
He feels like a
sprig of Holly.
Sun 26 Aug 2018
at 20:55
  • msg #23

Re: OOC V for Vicuna

In reply to Taia Talshara (msg # 17):

 I know that one. Who watches the watchmen? Me, Ms Talshara.

 And who watches me?

 I do that too. All the time.
Amalianna
player, 281 posts
Something is not right
Lets go poke it
Mon 27 Aug 2018
at 07:26
  • msg #24

Re: OOC V for Vicuna

Korentin Black:
In reply to Taia Talshara (msg # 17):

 I know that one. Who watches the watchmen? Me, Ms Talshara.

 And who watches me?

 I do that too. All the time.

Is that some kind of Narcisistic personality disturbance?
Korentin Black
player, 1497 posts
He feels like a
sprig of Holly.
Mon 27 Aug 2018
at 16:07
  • msg #25

Re: OOC V for Vicuna


 Nah, just a bad case of knurd.
Garlen
GM, 647 posts
Mon 27 Aug 2018
at 18:00
  • msg #26

Re: OOC V for Vicuna

The Guards have some of the best character growth from any series I've ever read. I always enjoyed the Witches a little more directly, but I loved seeing the Guards change. Even Nobby.
This message was last edited by the GM at 19:03, Mon 27 Aug 2018.
Korentin Black
player, 1498 posts
He feels like a
sprig of Holly.
Mon 27 Aug 2018
at 19:02
  • msg #27

Re: OOC V for Vicuna


 Well at least someone got it. ^_^

 I bloody love Sir Samuel Vimes.
Garlen
GM, 649 posts
Sun 16 Sep 2018
at 22:56
  • msg #28

Re: OOC V for Vicuna

Ugh.  Computer issues are not getting better, or showing any signs of improving soon, but... posted some LP rewards, at least, so anyone who feels like doing that can, um, do that.

I will try to work up at least an, "A few days pass.." kind of post in the next, well, few days, which will introduce Talus?  If you're still here, I hope???  I know I totally dropped out right after you joined, so I wouldn't blame you if you've given up.  Let me know, please; it would be awkward to introduce you and then have you not be there. grin

And Taia, you will now officially speak Throalic!  It is, of course, up to you if you want to play it a little bit rusty for a while, but, you know, between a teacher, total immersion, RL convenience, and the fact that the rules really don't support anything but totally on-or-off language skills, you should be able to understand and communicate effectively. grin


...In other news, I know the speed of this game -- that's not really the right word for it.  The lack of speed of this game?  Anyway, I know it makes it hard to keep hold of what has happened.  I've had a request for a Story So Far kind of thing, and I'm working on writing that up, but even for me that's meant going back to look through old messages so it will take a bit, especially if I don't want it to supersede actually running the game in the meantime.  But maybe combined with the Loose Threads thread, it will help make up for my issues.

And as always, everyone, thank you for putting up with me!
Taia Talshara
player, 147 posts
Sun 16 Sep 2018
at 23:09
  • msg #29

Re: OOC V for Vicuna

But I still get to talk smack in Sperethiel, right? ;)
Talia
player, 987 posts
Theran Spy. All your elf
are belong to us!
Mon 17 Sep 2018
at 04:58
  • msg #30

Re: OOC V for Vicuna

Oh, no. Do I have to listen to Taia talk smack in Sperethiel and Throalic now? Is there no peace?
Talus
player, 4 posts
Only 250 years left.
I hate being rushed.
Mon 17 Sep 2018
at 05:26
  • msg #31

Re: OOC V for Vicuna

Greetings, I am indeed still around. Thank you for the up and comming summary.
Taia Talshara
player, 148 posts
Mon 17 Sep 2018
at 12:49
  • msg #32

Re: OOC V for Vicuna

In reply to Talia (msg # 30):

https://youtu.be/RsUscVoZcMQ?t=15s

:D
Garlen
GM, 650 posts
Mon 17 Sep 2018
at 18:29
  • msg #33

Re: OOC V for Vicuna

Taia Talshara:
But I still get to talk smack in Sperethiel, right? ;)

After extensive review, I'm afraid smack talk will not be developed in Sperethiel until the year 2014, when Harlequin releases his best-selling holobook, Or'zet Or Not?.

Until then, I'm afraid the best you can do is, "Your mother's health is so fraught with obesity, I have become concerned for her.  Is there anything I can do to help?"
Taia Talshara
player, 149 posts
Mon 17 Sep 2018
at 20:23
  • msg #34

Re: OOC V for Vicuna

In reply to Garlen (msg # 33):

Well, that's just a translation of regular smack-talk. Pre-2014 Sperethiel smack-talk sounds … well, like that, yes. Offers to help with another's mother's health.

Also.

"Another's mothers's" sounds like the start of a neat tongue twister. ;)
Taia Talshara
player, 150 posts
Sat 29 Sep 2018
at 13:30
  • msg #35

Re: OOC V for Vicuna

quote:
In terms of the Days Passing - if anybody has any training or shopping they want to do, let me know.  Some of you are outright entitled to a share from the money from Tar'Deno, and while we may as well acknowledge that technically most of you aren't, Calypte is generous, and believes building a strong team is more important than keeping track of 'oo killed 'oo...and besides, several of the people who were part of that aren't around.  So there's 575 Gold that, unless anyone objects, she is judging to be a group fund - or as she puts it, "The beginnings of our group fund," because Calypte doesn't think small.  She's also pretty trusting, so feel free to just use moderately reasonable amounts for whatever - shopping, training, etc, without feeling like you'd have to justify it to her, although she will get worried if one person starts taking a lot, of course.

"Hey Calypte, I need to borrow 500 gold for a... thing... over there... I'll be right back. Promise." :D

On an unrelated note, I'll post shortly-ish. I need to figure out exactly how to respond to Mithrandir Morandir. Especially since the money is free. (I mean, if Calypte is just gonna make it rain... ;)
Calypte
player, 1454 posts
Human Swordsmistress...
      Extraordinaire!
Sat 29 Sep 2018
at 23:13
  • msg #36

Re: OOC V for Vicuna

I know you're still learning the language, Tai, but we might need to discuss what "a moderately reasonable amount" means. grin

quote:
I mean, if Calypte is just gonna make it rain.

Hey!  I'm no Elementalist!  But that might be why I keep forgetting which element is supposed to come down when it rains.  I know it's something shiny.  Next time I'll try blades*.  I mean, even if that turns out to be wrong, it should segue nicely into my third guess, the blood of snarky elves.


*- Blades are definitely an element.  Kn on the periodic table.
Taia Talshara
player, 151 posts
Sun 30 Sep 2018
at 00:10
  • msg #37

Re: OOC V for Vicuna

Calypte:
... even if that turns out to be wrong, it should segue nicely into my third guess, the blood of snarky elves.

I hate to point this out, but this snarky elf's blood already rains from her body... ;)
Talia
player, 988 posts
Theran Spy. All your elf
are belong to us!
Tue 2 Oct 2018
at 04:08
  • msg #38

Re: OOC V for Vicuna

*pulls out umbrella*
So, I will be posting shortly, also. I sort of have to figure out what exactly Talia has been up to with her spare time now that she isn't destitute.
Garlen
GM, 653 posts
Thu 11 Oct 2018
at 16:53
  • msg #39

Re: OOC V for Vicuna

The bad news is, I need to take my computer back in for repairs.  The good news is, the actual repairs should get done this time!  (There's more bad news after that, but hopefully it won't impact the game so much.)

I will still be able to borrow the other laptop in the house, but, yeah... when we're sharing, nobody has as much time, which is why all of our Kindergarden teachers were wrong and sharing is bad, bad, bad!  ...Um, is that not the moral?  That might not be the moral.

Anyway, yeah, do please carry on the conversation, and I'll try to stay in touch, but I have no idea how long this will take.
Taia Talshara
player, 153 posts
Thu 11 Oct 2018
at 18:22
  • msg #40

Re: OOC V for Vicuna

What're the odds that the week I can't post is the week stuff happens? ;) I'll post ASAIC.
Garlen
GM, 654 posts
Wed 31 Oct 2018
at 18:02
  • msg #41

Re: OOC V for Vicuna

Happy Halloween, everybody!
Talia
player, 992 posts
Theran Spy. All your elf
are belong to us!
Wed 31 Oct 2018
at 18:18
  • msg #42

Re: OOC V for Vicuna

Happy Halloween!!!
Korentin Black
player, 1501 posts
He feels like a
sprig of Holly.
Thu 1 Nov 2018
at 03:26
  • msg #43

Re: OOC V for Vicuna


 Bah, Happy Catholic Burning Day is where it's at!
Garlen
GM, 656 posts
Fri 9 Nov 2018
at 17:02
  • msg #44

Re: OOC V for Vicuna

So, I mostly wanted to let everyone know that Taia sent me a message letting me know that she's having a rough time in RL right now and won't be able to be on RPoL for a while.  Hoping things get better sooner than later, of course, but it sounded pretty indefinite.  So I may actually go with her difficulties with Throalic as an excuse for her to stay quieter for longer, and will try to slide her over to a place where she can kind of be `on hold' until and unless her player can come back to us.  In the meantime, of course, I just hope they're OK.

Otherwise, I mean, as always, I'm hardly in a position to, like, push, and I know Calypte is quite the show-stopper, but I don't want to just leave things languishing if the conversation is more or less done - sometimes it's hard to tell, as a GM, when the players are finished with a scene, you know?  So, do people have more to talk about here at the table, or are we ready to move along?  And if we're moving along, kind of... where to?
Talia
player, 993 posts
Theran Spy. All your elf
are belong to us!
Fri 9 Nov 2018
at 20:40
  • msg #45

Re: OOC V for Vicuna

Sad to hear about Taia. :( Obviously, if there's anyway to help, it's offered... but it sounds like he's signed off already. Hopefully, things will resolve in the sooner than the later, but with RL that's always hard to know. As always, though, that's priority, so good luck, friend.

I think Talia is on course to accept Talus and move along to scroll investigations as planned with him along, but she wouldn't, of course, object to actually seeing Talus, you know, Warrior at things, or whatever it is he does just to have that little piece of mind that at least that much is trustworthy about him. Not that she doesn't trust him. Not that she does. She may have some personal issues, actually, but that's for somewhere else in the game. :P
Talus
player, 10 posts
Only 250 years left.
I hate being rushed.
Fri 9 Nov 2018
at 22:09
  • msg #46

Re: OOC V for Vicuna

Sorry to hear about the ruff stuff cropping up.  As other have stated, I would also have to prioritize life first. I wish you luck and skill with your ailments/issues.

As for the game I am good to move on or we can keep talking... I am just unsure as to when we are done eating or drinking here. And will say so in character in a moment.
Korentin Black
player, 1503 posts
He feels like a
sprig of Holly.
Wed 5 Dec 2018
at 05:32
  • msg #47

Re: OOC V for Vicuna


 Whereas I have just been totally bloody rubbish and I apologise wholeheartedly. The 'festive' season has been hectic and stupid and the sooner it's over, the better. Bah Humbug! ^_^
Talia
player, 995 posts
Theran Spy. All your elf
are belong to us!
Thu 6 Dec 2018
at 20:49
  • msg #48

Re: OOC V for Vicuna

The Sky Raider Who Stole Christmas for 500 please, Alex. ^_^

Though, I concur. I am tired of all the cooking and potlucking. It's gonna be soup and sandwiches for dinner soon, kids!
Amalianna
player, 282 posts
Something is not right
Lets go poke it
Fri 7 Dec 2018
at 08:17
  • msg #49

Re: OOC V for Vicuna

I'm not a huge fan of the season either.
It's the time where I have to chose between spending more money than I have or pretend to be an indentured servant. No matter what the choice I have to "make an effort" and refrain from any complaints.
Garlen
GM, 657 posts
Sun 30 Dec 2018
at 20:27
  • msg #50

Re: OOC V for Vicuna

OK, so indeed, the holidays haven't helped me keep to my rigorous posting schedule. ahem

quote:
It's gonna be soup and sandwiches for dinner soon, kids!

Soup and sandwiches is actually our Christmas Eve tradition, but Mom does lay out a whole spread of meats and cheese and breads, and then there are like pickles and olives and stuff on the side, so it's a lot more exciting than it sounds.  I think I look forward to it more than Thanksgiving, food wise.  (Although the soup part is always oyster stew.  Ew.  I do like the little soda crackers, though.)
Talia
player, 996 posts
Theran Spy. All your elf
are belong to us!
Sun 13 Jan 2019
at 00:44
  • msg #51

Re: OOC V for Vicuna

Just to let everyone know, I don't see any need for Tal to update any posting until the practice match is over, unless things get... well... weird.
Amalianna
player, 283 posts
Something is not right
Lets go poke it
Sun 13 Jan 2019
at 10:41
  • msg #52

Re: OOC V for Vicuna

Kind of the same here.
I should probably post something about Ama insists on watching the the match for academic purposes. She could probably get some sociological publishing out of it.
*Ahem*
Garlen
GM, 658 posts
Sun 13 Jan 2019
at 18:48
  • msg #53

Re: OOC V for Vicuna

Argh.  I'm sorry.  I'm not actually waiting for people -- when this was shaping up, I thought, "OK, Talus has been pretty quick on things, I'll just keep up my end and we can move through this scene without holding things up!"  But I've been really busy.

I'll post for Calypte tomorrow, for sure, and will really try to move faster after that!

(I know... but, like 4328th time's the charm, right?  That's what they say, anyway.)
Talus
player, 15 posts
Only 250 years left.
I hate being rushed.
Thu 17 Jan 2019
at 01:11
  • msg #54

Re: OOC V for Vicuna

Quick Question: Talus has a social defense of 6, Calypte rolled a 6 to taunt. Who wins that? Is the general rule tie goes to defender or is this a world of greyness kind of thing where you have to meet the value not necessarily beat it?
Garlen
GM, 659 posts
Thu 17 Jan 2019
at 03:54
  • msg #55

Re: OOC V for Vicuna

An opponent's defense ratings are your Difficulty Number, eg., the minimum roll that will succeed.  That's true for all Difficulty Numbers -- the number is your goal, not one-under-your-goal.  So with a Social Defense of 6, a roll of 6 is an Average Success, just like if you had, say, a DN10 Climbing roll you would need to roll ten or higher to succeed.
Korentin Black
player, 1504 posts
He feels like a
sprig of Holly.
Mon 21 Jan 2019
at 09:03
  • msg #56

Re: OOC V for Vicuna

In reply to Talia (msg # 51):

 For the record, +1. ^_^
Calypte
player, 1465 posts
Human Swordsmistress...
      Extraordinaire!
Mon 21 Jan 2019
at 21:23
  • msg #57

Re: OOC V for Vicuna

And I have to admit that I also expected "First Touch" to go a lot faster, but the DR said noooo... grin  Which, for roleplaying purposes, is probably better; if Calypte had just tapped Talus on the chest in Round 1 before he had a chance to move, it would have been harder to explain why we were then bringing him along afterwards.

Anyway - as an aside, we realized that Taunt is one of the Talents that has changed a lot across the Editions that we use, so I clarified that in the "What Edition..." post.  I also moved that into its own thread, because I think it was too hard for people to find in the "Changes" thread -- I couldn't even always remember that that's where it was.  I'm keeping it all in one post, though, so that I can keep them alphabetical.
Korentin Black
player, 1505 posts
He feels like a
sprig of Holly.
Tue 22 Jan 2019
at 04:15
  • msg #58

Re: OOC V for Vicuna


 Looks like a lot of work put in there. Well done. ^_^
Talus
player, 17 posts
Only 250 years left.
I hate being rushed.
Thu 24 Jan 2019
at 04:35
  • msg #59

Re: OOC V for Vicuna

I do appreciate not being 'tapped' on the first action as well. He would just be sad and have to go back to training and challenge you guys again later in the campaign.
Talus
player, 21 posts
Only 250 years left.
I hate being rushed.
Fri 1 Feb 2019
at 05:44
  • msg #60

Re: OOC V for Vicuna

I have a very distinct picture of the grisly Black drawing out the practice sword. With his dark and menacing aura testing the chosen sword out on some imaginary foes. Turning with a grim expression on his face towards the ring...... Then bouncing merrily into the ring like a child to their favorite playground, tail swinging and all.

His last statement about 'padding' just made him go chibi in my mind. I can't stop smiling about it.
Korentin Black
player, 1507 posts
He feels like a
sprig of Holly.
Fri 1 Feb 2019
at 06:22
  • msg #61

Re: OOC V for Vicuna

In reply to Talus (msg # 60):

 I like to imagine Black walking as though someone's threaded a clothes hanger through the shoulders of his coat and it's hanging from a wire suspended between the points he's passing... His upper body barely moves, it's all hip and leg action kind of the way big cats do, mainly because where he grew up he needed every inch of height he could get. ^_^
Talus
player, 24 posts
Only 250 years left.
I hate being rushed.
Thu 14 Feb 2019
at 14:54
  • msg #62

Re: OOC V for Vicuna

I do not think that there is a healer in the group.... we more or less rely on our magical goodness to heal post impact.

So, survive the fight and heal later.
Calypte
player, 1470 posts
Human Swordsmistress...
      Extraordinaire!
Thu 14 Feb 2019
at 15:39
  • msg #63

Re: OOC V for Vicuna

Well, that last bit is really always true in Earthdawn.  The only healing I can think of that's made to use "in battle", really in the whole game, is Fireblood.  Maybe Questors of Garlen get something?  But if anybody here wants to be a Questor of Garlen, they'll have to bring me cookies. grin

But the first part is... also true.  With Varessa leaving we don't even have an Elementalist anymore.  I think generally speaking, if we want to have much in the way of healing, we need to pick up some potions.  I suppose we do have money right now, and we are in Bartertown.  It'd probably be a good idea.

Luckily Adepts do tend to heal well anyway, though.  ...Everybody bought way up in Toughness, right? grin
Korentin Black
player, 1514 posts
He feels like a
sprig of Holly.
Thu 14 Feb 2019
at 23:10
  • msg #64

Re: OOC V for Vicuna


 Shockingly, it is Black's second highest stat.

 Just... don't ask about Charisma. ^_^

 Oh, and the party healer?

 That's also Black, because he has ranks in Physician and isn't afraid to use them.
This message was last edited by the player at 23:11, Thu 14 Feb 2019.
Talus
player, 26 posts
Only 250 years left.
I hate being rushed.
Sat 16 Feb 2019
at 04:09
  • msg #65

Re: OOC V for Vicuna

My dad taught me you need to learn to fix what you break. Makes sense for Black to have physician to me.
Amalianna
player, 288 posts
Something is not right
Lets go poke it
Sat 16 Feb 2019
at 16:47
  • msg #66

Re: OOC V for Vicuna

My dad said "You break it. You buy it!" (scared the living daylights out of my first boyfriend. Fortunately dad was talking about his guitar the BF had mishandled).
Always made me very aware of my economy.
This message was last edited by the player at 16:49, Sat 16 Feb 2019.
Garlen
GM, 662 posts
Wed 13 Mar 2019
at 20:52
  • msg #67

Re: OOC V for Vicuna

OK, I'm sorry that took me so long to actually get done - and that it's taken away my attention from an actual update this last couple weeks to get that finished - but I just posted up what is hopefully a good summary of the game so far.  I at least skimmed through all the old threads while writing that, so I don't think I missed anything important, but I was trying to keep it brief, which, as you probably know, isn't my natural tendency. grin

I didn't bother noting all the various comings and goings of PCs, and really tried to stick to actual plot points - in particular, most everything in there are things that I keep in mind as potentially still active plot points.  Like, I know it's been forever, especially in RL, since we've seen Arkan and Narlinda, but they were interesting and might be useful to have show up again sometime.

If anybody has any questions or wants more detail on anything - even things you weren't there for IC - feel free to ask.  I hope this helps everyone get a little more re-connected with the game!  I will try to get an update post up sometime this week moving us on to the Library.
Talus
player, 29 posts
Only 250 years left.
I hate being rushed.
Fri 15 Mar 2019
at 23:51
  • msg #68

Re: OOC V for Vicuna

Thank you for the summary!
Amalianna
player, 290 posts
Something is not right
Lets go poke it
Sat 16 Mar 2019
at 06:23
  • msg #69

Re: OOC V for Vicuna

Found this link

http://time.com/4026473/ridiculous-science-studies/

Tried to use it for the post, unfortunately I was pressed for time so I couldn't get creative with the one about democracy or homelessness and try to fit that into the Barsaive setting. Please ignore the topic of the ridiculous research I posted. ^_^'
Korentin Black
player, 1516 posts
He feels like a
sprig of Holly.
Sun 24 Mar 2019
at 01:00
  • msg #70

Re: OOC V for Vicuna


 That explanation is vastly more coherent than anything I remember happening at any point. ^_^
Garlen
GM, 664 posts
Sun 31 Mar 2019
at 19:25
  • msg #71

Re: OOC V for Vicuna

You're welcome, Talus!  I hope it helps everyone.

Amalianna:
Please ignore the topic of the ridiculous research I posted. ^_^'

I thought that was hilarious.  Especially because I could imagine some junior librarian putting something about enemas into a section on `kaer exploration' and thinking that was hilarious.

Korentin:
That explanation is vastly more coherent than anything I remember happening at any point.

I think like, each piece was more coherent at the time... grin
Garlen
GM, 669 posts
Mon 29 Apr 2019
at 19:14
  • msg #72

Re: OOC V for Vicuna

So, after an exciting foray into the rules on Barriers and Structures (ooooh!  Ahhhh!)...

To actually attack the door, if that's definitely what you want to do, you roll vs an effective PD of 7 to land the blow solidly enough to matter.  If you beat that, you roll damage as normal.  Armor Defeating Hits do not apply to inanimate objects, since there's no armor to "get through".

"Wood, 2+ inches thick" is normally Armor 9, with a Death Rating of 30.  This is really good wood, so I'm going to say it's Armor 10 and a Death Rating of 35.

So if you are going to pound your way through, you can just roll attacks until you accumulate 35 points of damage so that we see how long it takes, and then I will either let you know if something interrupts before that, or describe what happens when the door opens.
Korentin Black
player, 1522 posts
He feels like a
sprig of Holly.
Tue 30 Apr 2019
at 01:29
  • msg #73

Re: OOC V for Vicuna


 Well, yes... But we're left to wonder whether the door opens in such a way as to block the corridor, or to sweep into the room (which is very much the rule in most structures).

 If the latter, then we can just use a knife to pry the pins out and put the door to one side, neatly and intactly. ^_^
Garlen
GM, 675 posts
Thu 16 May 2019
at 15:21
  • msg #74

Re: OOC V for Vicuna

So... I'm a little bit stuck.  I know Amalianna is having technical issues right now, which is of course totally OK.  Or rather, that sucks, but... you know what I mean.  And I agree with Talia that Calypte is easily the next most likely person to speak up here, but...  this feels like one of those scenes where if I just play Calypte, I'm basically playing both sides of the table and I don't like that for many reasons.

*sigh*  I know, I really do have to retire Calypte.  Maybe I can run her in another game someday.

Anyway, for the moment, what do you guys want to do?  I can just do that if people want; as I've said before, I have no trouble writing Calypte honestly, so it's not like she would just be saying all the right things (or all the wrong things, for that matter) -- I just start feeling like I'm just writing a scene in front of you guys, and I don't like that feeling.

I could transfer Calypte temporarily to someone else, maybe?  I'm sure you all do excellent and highly accurate Calypte impersonations and I bet I'd love to see them. eyes narrowing, hand resting lightly on the Instant Heart Attack button  Sorry, no, seriously that's an actual suggestion.

Or you guys could tell me here in OOC what you want to say, and I can put it in Calyptese for the IC thread.

Or somebody else can decide to speak up first.  Or if anybody has a better idea, then... we could... do that.
Talia
player, 1011 posts
Theran Spy. All your elf
are belong to us!
Thu 16 May 2019
at 15:55
  • msg #75

Re: OOC V for Vicuna

I vote Korentin explains this. Because Korentin. ^_^
Korentin Black
player, 1524 posts
He feels like a
sprig of Holly.
Sat 18 May 2019
at 02:41
  • msg #76

Re: OOC V for Vicuna


 The problem with this, is that I happen to rather like Calypte, but I can't write Calypte... Korentin long ago made that deal with her wherein he'd handle all the tactical, combat-y stuff and she'd do the social.

 Also, I have absolutely no idea where we came by that number or what we're doing here in the library, because things have been pretty slow and involved lots of travelling in circles... This slightly inhibits my ability to explain things even if I was good at it. ^_^
Amalianna
player, 297 posts
Something is not right
Lets go poke it
Sat 18 May 2019
at 11:29
  • msg #77

Re: OOC V for Vicuna

In reply to Korentin Black (msg # 76):

Hah!
You're complaining?
I just posted while trying to ommit the fact that I cannot even remember who we are hunting.
The Night Kings? The Knight Witches? The Nigh Desirables? Some other 80ties poodle rock band?
Garlen
GM, 676 posts
Sat 18 May 2019
at 15:59
  • msg #78

Re: OOC V for Vicuna

Um... hm.  OK, I've written this a few times now, and I know it's rambly and probably confusing because that's just how I write but when I try to peel it back to the TL;DR version it's too blunt and I hate it, so... if you've stuck with me this long, please stick with me through this message and try to make sense out of it.  Thank you.

I mean, I've known this for a while, but I guess I was telling myself things like the Loose Threads thing, or at least the Story So Far thing, might have helped more than they seem to.

I... really hate to say this, but... um, should we just call it?  I've always said I would run this game until either I died, Korentin quit, or we actually (ha ha) finished, but... I don't know if we can honestly say there's really a game to run here.  I've been trying to convince myself that I was finally getting us to the, like, meat of the plot that I put together when I took over--- um, eight and a half years ago?  Because being me, I took like six years to even get us to a place where I could start hinting at it, and...

Anyway, the point is, I certainly don't blame anyone else for everyone being lost, but I don't know what I can do at this point.  Every time I've tried to build in a subplot, the player has left.  And again, I don't blame them, but it's left a lot of holes behind.  I'm honestly afraid to have Lily talk to anyone now because every time I connect her to anyone they go away -- I'm sure it's a coincidence, but if anyone's going to be cursed, I suppose it should be Lily.  But we're left in this weird place where she's definitely canonically there, but nobody still in the game seems especially aware of it or has expressed any interest, and I did have a subplot around her and if nothing else it seems like the fact that we're travelling with an adorable ghost girl with a slit throat should be... significant, somehow.  And I'm pretty sure when she comes out the reaction is, "Wait, who?  Oh, right."  And that's fair because it's been like eight months real time since anybody's seen her and the person who was actually talking to her left to go, I don't know, pay more attention to the company they're CEO of, or something.  I don't know what you guys do in your off-line time, I just assume it's something awesome.

And that's just the little plots.  The main one I feel like I've been trying to hit you guys over the head with in a very heavy-handed way that I'm not entirely happy with but has seemed necessary given the medium and, well, yes, the pacing, and... nobody even knows it exists.  The only person who was really trying to follow it was Stormy, and he was... (double-checks game rating) ... an asshole.


...What would everyone think about a reboot?  I could close this game up and start a new one.  This game would all be canonical background and anyone who wants to could keep their characters or make new ones.  I'd sum up the important things that you need to know as part of the immediate backstory just like I would for a completely new character in a completely new game -- just the standard, "Right, this is how you got here and why you're about to go on an adventure" thing.

We could even update to 4th Edition and get rid of the whole "Troll-armor rule system" thing we've had going here. (Which has been kind of fun, honestly, but 4e also fixes a lot of the things I was trying to fix with that anyway, and more, and I think at least most of us have it.  I don't think Talus does, but I can help him -- Talus, I promise you could still play Talus.)

We'd take like a half a step back, I could try to get some new players in, anybody who wants to change characters (lookin' at you, Amalianna) absolutely can.  Calypte would be an NPC - I'll set her up with another adventuring group and your paths can cross occasionally but she won't be part of the group anymore because she's too much of a leader (if only in her own head) to be a GMPC and still be Calypte.  That's been my plan for her for a while; she was going to go off with Jyon and Rowan and Baraak and Ronia, and they were going to be kind of a resource you guys could use.  And Lily will just quietly not be there anymore because really, what's the point?  We'll say she stuck with Varessa when she left - they were close.

And we can take a half step back to getting everyone met-up, probably at the Hymn because it's traditional, and... go from there?

And...I'm going to drop off the face of the planet in about two months, but only for, well, hopefully a couple weeks.  Possibly up to a month.  I've heard the wi-fi is very unreliable which is just a weird concept, but I don't know.  So that's not the best timing, but if I make it clear from the beginning, maybe we can do that: Take two months to get characters and everything sorted out and get things started, then accept a short break, and then I will seriously commit to at least a once-a-week posting schedule.  Which I know a lot of people still consider slow, but let's face it, my "quarterly" idea has been crap.

Is it worth it?  Or would it make more sense to just... say goodbye, admit that honestly it wasn't even a very good run, and let it go?
This message was last edited by the GM at 19:24, Sat 18 May 2019.
Garlen
GM, 677 posts
Sat 18 May 2019
at 19:31
  • msg #79

Re: OOC V for Vicuna

I notice that just trying to keep going here didn't make it on my list of options, and of course it is an option.  We could just do little more traditional, self-contained adventures and I'd still commit to a higher posting rate.  Not everything has to be some big overarching plot, after all, and we have some good connections to do something more... episodic, I guess.  And you guys wouldn't really be missing out on anything since the plot we'd be abandoning never really made it anywhere.  It'll just be a little awkward getting out of the library without being tangled up in it, but we could just all have an awkward laugh, call it a crazy misunderstanding, and go back to the bar.

Honestly that's kind of where we're headed now anyway, in an IC sense.
Talus
player, 35 posts
Only 250 years left.
I hate being rushed.
Mon 20 May 2019
at 16:03
  • msg #80

Re: OOC V for Vicuna

Looking at the long story behind this game and the fun characters I say do a partial reboot.

I use the analogy of a tree. This game has grown from its seedling beginnings into a large tree with the various characters, plots, quests, and NPCs becoming branches of that tree. So now you would prune the tree by removing dead branches (unnecessary characters, quests, and their associated NPCs) to focus on the trunk (the main story). Allow players to rebuild if they want to or keep what they have made. If we need a new personable character I would be happy to switch to a headstrong elementalist character concept I have. Or I can make a small change to Talus to make him for comfortable with the Barsaivian(SP?) culture and more proactive in conversation.

As a newcomer to the group I do appreciate the time that has been invested and story that has been developed. I especially enjoy the characters you have all created. To end this would be a sad event while a refocused plan would be all that is needed to get it revitalized.

That's my 2 cents.
Talia
player, 1012 posts
Theran Spy. All your elf
are belong to us!
Tue 21 May 2019
at 03:24
  • msg #81

Re: OOC V for Vicuna

I kind of agree with Talus. The main plot... the Night Kings. I feel we're all on board with that. Anything else... I'm not really sure I caught on at any point. I mean, I know Lily is... somewhere... but I don't know where, or why other than she doesn't want to stay in the place where she and her family died even after all the horrors got cleared out, which is pretty understandable to me.

I think there's some pretty substantial meat from this game and I think ending it would be unfortunate. That said, I don't see any issue with trading out characters in Throal where there are any number of good IC reasons characters would choose different paths. I mean, heck, just leaving to do some solid training over a long period of time to be really ready when the time to fight comes is perfectly reasonable. Also, a good time to bring in new folks.

Really, and i hate to say it, the main thing to keep us on track with what's going on just seems to be pacing. Having read through all the back posts before rejoining, I have a pretty good idea of where we're at, but Talia doesn't, which makes it hard for her to be front and center until she's really personally involved in what's happening aside from just tagging along playing catch-up with the group.

I understand the feeling that you need to do something with Calypte. It's hard to have a GM character that's also a group leader without feeling like you're talking to yourself a lot of the time, or gaming your own game. If you do wind up moving her aside, I might suggest some clue dealing with Vergil? I can't think of anything that would snap Calypte's attention faster than that and some hint of danger greater than danger to the group would be reason enough for her to solo it, I think.
Korentin Black
player, 1525 posts
He feels like a
sprig of Holly.
Wed 22 May 2019
at 04:46
  • msg #82

Re: OOC V for Vicuna


 Heh, for me, I was going to stick with this game 'til Calypte gave up at this point I think... But let me see:

 The plot, the big plot, the major story has always been sort of opaque. We took on a fairly simple job fairly early on 'go to the town and stop the bad thing from happening'. It was an out-of-the-gate, 2D6-orcs sort of adventure and five minutes after arriving there were weird tunnels, a blood elf and the town vanished into a hole.

 Then there was something which involved going to some towns with a dwarf and another dwarf and there was a lot of inexplicable deception and some ghouls and... I really don't remember.

 So we sort of ended up going to look at a Kaer because of... reasons... And that turned into some months of staggering around in the dark in a state of generalised confusion, slowly losing people until the big (and awesome fight scene), after which we wandered around in the countryside some for... something.

 Then we move on to hunting the Raider Night King. It's like, maybe our third 'adventure' ever and after walking out, mostly on foot we find out that they've got dozens of hardened mounted scorchers and we... turn around and go home again.


 Even when Mountainshadow was running things, we were rubbish at story because we'd take three steps forwards and two back and we never really had a clear goal or a clear target that stayed still long enough to hit it. In what, thirteen years of play, Black has earned around five hundred legend points a year and currently has less wealth and equipment than he started out with.


 But I do kind of love you guys and the characters and I really, really want to do something with them. I want us to get a clear job and go out and smack a bad guy. I want to run across people in trouble we can actually help for once. I'd really, really love to find some treasure at least once. Getting on an Airship would be amazing, getting on a Riverboat would rock.

 Earthdawn is great and you folks are great, so...

 Yeah, I'm on board with a sort of compromise.

 Why don't we take a turn for the slightly more episodic? We're currently low-level, low-power, achingly poor and generally weak. So instead of chasing off after high-level, epochal bad guys how about we find out something their minions are doing and go put a stick in their spokes?

 The artefact they've sent a dozen scorchers to recover from a ruin... The village they've sent minions to that can afford seven adepts to defend... The small force of animated dead guarding a stash they want protected... The alliance they're trying to make with this minor bad guy who has the macguffin they want.

 Let's do some smaller-scale adventures we can actually start - possibly in mid-flow - and get some action and dice rolls in on. Do some adventury RP, some excitement, some shouting.

 And then if those adventures shed light on the larger story, great! If they don't, we're still Doing Stuff.

 And definitely, definitely, definitely don't be afraid of media res... Give everyone a quick 'what's your plan here?' pm, then start the adventure with us already on the ship/with the caravan/fleeing the avalanche.

 Let's do cool stuff!
Amalianna
player, 298 posts
Something is not right
Lets go poke it
Wed 22 May 2019
at 05:10
  • msg #83

Re: OOC V for Vicuna

From py point of view there's not enough Earthdawn on Rpol.
(I mean just look at it! Even I am running a game to make up for the lack)
So quitting completely is not an option.

I do however like 4th Edition a lot and would like a new character.
I'm not sure I'm playing a wizard as much as I'm just emulating Sherlock Holmes and Stanley Milgram.

I could probably go on, but the conclusion is easy:
I'm in this whatever we decide.
Garlen
GM, 678 posts
Wed 22 May 2019
at 21:46
  • msg #84

Re: OOC V for Vicuna

Well, OK, then.  A couple of comments, first, because I totally talk to much, and then I see two big questions.

First, thank you, Talus, those were some great points.  And also just for responding first.  Not that I was stressing about this, or anything. grin  (Though I'm definitely happier feeling people took some time to think about it, so... yeah.)

Smacks forehead  Virgil is a perfect answer for Calypte!  I'm a little surprised anybody but me even remembers him, actually, but yeah!  Thank you, Talia.  That is, indeed, totally something that would pull her away in a heartbeat without having the same attraction for anybody else, and does exactly what I wanted - separates her, without having to remove her from the game entirely.  Genius!

quote:
The artefact they've sent a dozen scorchers to recover from a ruin... The village they've sent minions to that can afford seven adepts to defend... The small force of animated dead guarding a stash they want protected... The alliance they're trying to make with this minor bad guy who has the macguffin they want.

That kind of thing is exactly what I had in mind when I started building up the Night Kings as a concept.  We had Omandras, who we knew outclassed us even as a group, and MS had actually dropped some hints that there were more, but they were intentionally all bigger than we're ready to go run straight at right now.  Even knowing our group (*ahem*), I was a little startled when that seemed to be the plan, I have to admit.  Jazciel is meant to be sort of your Mr. Johnson; essentially, my grounding for setting up smaller adventures that are all still building towards something.  With that "something" being, of course, eventually taking down the Night Kings themselves.

Our Mysterious Lady is similar, but also move things along a little further; I suppose there's no rush to pull back the curtain.  She can stay Mysterious for a while longer, and perhaps poke at things here and there still.

I think Talia's the only one who was in it, but my favorite thing about Swordchuck's "Refuge From the Scourge" game was his pacing.  He was really good at setting a scene, letting it run, and then moving it along when it was time.  I'm trying to figure out how he did that.


Anyway.  So, maybe just a small hiccup -- we either extricate from the Library without following that, or we outright backtrack a little and say you never went there?  I could just delete the last few posts and we can cut right back to the Hymn after the Training Ground, and you guys can get a letter or something from Jazciel tipping you off to some Useful Job to work on... along with the offhand footnote that she's heard something about a dwarf with runes on his hands that she thought we might be interested in?


The two big questions I see, then, are:
  1) Do we update to 4E?  I do like it, and I think everyone but Talus has it, and I can definitely help Talus make the switch.  Converting is certainly more work than not-converting, but even for people who don't want to change characters, I think it might give you a chance to kind of reconnect?  But it might also just be too much hassle.  I'm kind of ambivalent about this, actually - not so much in the sense of not caring, but just in my opinions on it being pretty closely balanced, and it mostly depends on what works better for you guys.  The only thing is, as I've said, 4e has many strengths but backwards compatibility isn't one of them.  I can't run a 4e character alongside a 2e character and have things run smoothly.  So we either all need to, or all not.

  2) If I really do commit to posting once a week, does that work for you guys?  I absolutely agree that my pacing is what's killing this game, I just also know that if one of my slow-moving games suddenly sped up, I might have problems with that.  Not that once a week is really shooting for the moon here, but... it's a significant shift, for sure, and I don't want to impose it without making sure it works for everyone.  (Not, of course, that everyone else would have to post every week, necessarily - but *somebody* would have to give me something to respond to.)
Talia
player, 1013 posts
Theran Spy. All your elf
are belong to us!
Wed 22 May 2019
at 22:45
  • msg #85

Re: OOC V for Vicuna

Garlen:
  1) Do we update to 4E?  I do like it, and I think everyone but Talus has it, and I can definitely help Talus make the switch.

I also don't have it yet. I'm not against the move, it just means I have to buy it sooner than later. And let's face it, I'm going to have to buy it eventually. The one concern I have is with how 4th handled skills? Because historically 1st didn't really give you many starting, 2nd let you have some to a ton, and 3rd presumably went back to a little more than a few (not looking at it in front of me atm). Talia is actually based more on her skills in some aspects than her talents, so I have a little concern for how to shape her into what she is sans quite so many as she has now.
Garlen:
2) If I really do commit to posting once a week, does that work for you guys?

 I have no issue with posting speeding up. Keep in mind each post you make doesn't necessarily mean you're moving plot way forward. It could just be a lot of bantering with an NPC. Like... Virgil. :)
Talus
player, 36 posts
Only 250 years left.
I hate being rushed.
Wed 22 May 2019
at 23:16
  • msg #86

Re: OOC V for Vicuna

Please do not worry about 4th ed being a problem for me. I just need to buy it, which is not an issue. I will probably get it before today ends.

I would like to use the move to 4th ed to transition to an Elementalist . I like Talus but I like the Elementalist more. I'll PM Garlen a description for approval.

Lastly, I am good with going to once a week posting.
This message was last edited by the player at 23:36, Wed 22 May 2019.
Korentin Black
player, 1526 posts
He feels like a
sprig of Holly.
Thu 23 May 2019
at 04:45
  • msg #87

Re: OOC V for Vicuna


 I bit the bullet and bought the big, fancy books for the other game, and can use them for this one if I need to. It shouldn't be too hard to convert Black, although like Talia I invested heavily in skills... That said, you get like eight free ones in 4th Edition, so hey.

 As for where to take things from here?

 Why retcon anything? Why not instead ask each of us 'okay, assuming that you find some clues via the library or other sources that'll take you in direction X, what will you do with a week or two in Throal?' and then, after checking no-one is up to anything crazy, drop us into the outskirts of the story or a travel encounter with a bang. Nothing wrong with starting in media res if we had some say in the matter.

 And I can post pretty often if there's things going on, sure!
Amalianna
player, 299 posts
Something is not right
Lets go poke it
Thu 23 May 2019
at 05:09
  • msg #88

Re: OOC V for Vicuna

Oh I forgot to mention this, despite deciding on it before.
Please don't pressure yourself to post once a week.
I mean; feeling a commitment to the game is all good and fine, but honestly if you force it too much, then the game starts feeling like a burden more than escapism.
So although I condone posting more often, so people doesn't forget what and why we're doing what we are doing.
I really really want you to post here because you want to rather than you feel like you have to.
Korentin Black
player, 1527 posts
He feels like a
sprig of Holly.
Thu 23 May 2019
at 17:36
  • msg #89

Re: OOC V for Vicuna

In reply to Amalianna (msg # 88):

 Oh my yes! The only way to 'lose' at a role playing game is for someone not to be having fun!
Garlen
GM, 679 posts
Thu 23 May 2019
at 20:03
  • msg #90

Re: OOC V for Vicuna

I appreciate the thought, but... I've tried not feeling pressured to post on a schedule before, like, every time I have tried posting "more often", and it doesn't seem to result in me posting more often. grin  I think maybe the structure of a real commitment will help me build the habit.  I'm going to aim for Wednesdays, but leave myself a little wiggle room if Wednesday doesn't work out.  If I really start to feel "forced" and not just "disciplined," I'll think about that.  Thank you both.

Yeah, I think Second Edition based your Skill ranks on... it was Charisma, wasn't it?  I thought that was a nice boost to Charisma to make it a harder dump-stat choice, but 3rd and 4th both I believe just flattened it out to the basic 1 Artisan, 2 Knowledge, 8 General... which I think should cover Talia fine?  And I know Korentin actually built up skills with LPs while he was dodging 2nd Circle, but it's not like we're going back to zero LPs.

That sounds like a pretty solid consensus, then!  It looks like our highest LP total was Korentin, who has spent 7,016 -- and I assume that 16 was Karma, which 4e doesn't charge for anyway.  So I say we all go with 7,000 LP.  The actual balance of LPs for Circles shouldn't have shifted all that much.  If anybody is finding that converting isn't going smoothly (or having trouble creating) let me know and I'll be glad to help!

And admittedly, I don't really like rewinding time; it's jarring.  I just feel like we're in kind of a corner at the moment - me, honestly, more than you guys.  But OK... I'll just slide things along and say that things get sorted, you leave the library now knowing that whatever this "scroll 246" is it's apparently a big deal, possibly wondering if you got the number wrong somehow.  And maybe we'll get back to it someday.

In media res... is going to take me a little getting used to; I generally like to know how we got from point A to point R.  But it is a good idea.  It might be time for me to try pushing my own envelope a little.
Talia
player, 1014 posts
Theran Spy. All your elf
are belong to us!
Fri 24 May 2019
at 04:34
  • msg #91

Re: OOC V for Vicuna

For the scroll... who's to say it doesn't lead to the next quest... whatever that is? Just because the scroll had one intention originally doesn't mean it has to stay that. Afterall, the mysterious lady is the only one who actually knows what's on it. Well, her and the people in the library anyway. You could change it to any number of other things... or just drop us somewhere and say it was on account of the scroll without even saying what the scroll says. Mysteryyyyyy! :D
Korentin Black
player, 1528 posts
He feels like a
sprig of Holly.
Sat 25 May 2019
at 02:11
  • msg #92

Re: OOC V for Vicuna

In reply to Garlen (msg # 90):

 Well hell, let's say it's a missing scroll and there's a clue (jinkies), so after a little back-and-forth by PM, you start us off X days towards the adventure in some incident that's developing... Open with some built-up version of 'you arrived at place X, then you did some things (please describe in general terms) and when you were all in one place, roll for initiative!' (or some other suitable 'bang' moment).

 Also, I wasn't avoiding second circle... I couldn't afford it. ^_^
Garlen
GM, 680 posts
Sun 26 May 2019
at 20:01
  • msg #93

Re: OOC V for Vicuna

It's OK, I'll figure it out.

Alright, since people are getting books and all that... should we go ahead and pause briefly to (re)build characters, and then when everybody is ready I'll jump back in with an intro post?

On a related note -- Korentin has suggested starting in media res.  Especially with two people starting new characters, that has strengths and weaknesses - we kind of gloss over introductions, but then, we also gloss over the chance to mess up the introductions, which we do have a history of. grin
Korentin Black
player, 1529 posts
He feels like a
sprig of Holly.
Tue 28 May 2019
at 01:50
  • msg #94

Re: OOC V for Vicuna


 Precisely... Simply get a rough 'this is how things might have gone' for the new folks, then establish at least one or two connections to the existing character group and assume that anything we backfill along the way can just be used to make it all more interesting!
Garlen
GM, 681 posts
Tue 11 Jun 2019
at 21:52
  • msg #95

Re: OOC V for Vicuna

Thought I should check in -- does everyone have the book now?  Is anyone making/updating characters?
Amalianna
player, 300 posts
Something is not right
Lets go poke it
Tue 11 Jun 2019
at 22:04
  • msg #96

Re: OOC V for Vicuna

I have the books, but honestly I've been so busy with new suppliment jobs and chaos at main job, fighting a heartache and lawsuits, and not to mention a missing kitchen.
Completely forgot to even consider what my next character should be.
Haven't even thought about my next post in my own games.
I feel slightly guilty about that.
Garlen
GM, 682 posts
Tue 11 Jun 2019
at 22:23
  • msg #97

Re: OOC V for Vicuna

I have to say, any one of those sounds like a valid explanation to me.  My goodness!  Definitely no stress here, I just wanted to check in.  I wish I could do something to help, but none of those sound very... help-able.

If I see a rogue kitchen, though, I will definitely let you know.
Amalianna
player, 301 posts
Something is not right
Lets go poke it
Tue 11 Jun 2019
at 22:35
  • msg #98

Re: OOC V for Vicuna

I got the kitchen. They are just currently refusing to install it.
That means it is cluttering up my old kitchen and making that nigh unusable.

It's all rather tiring and I've been living of salads and takeaway for weeks now.
I'm NOT a satisfied customer at the time of writing this.
Talia
player, 1015 posts
Theran Spy. All your elf
are belong to us!
Tue 11 Jun 2019
at 23:04
  • msg #99

Re: OOC V for Vicuna

*offers Amalianna chocolate* :(
I do have the books, just not started rebuilding yet. I was just saying today that I need to do that. I had some craziness in an off-site game, so that ate some of the time that was supposed to go to rebuilding Tal. But that's wrapped now and I do believe another post-intensive game I was in is dying, so I should be on this shortly.
Talus
player, 37 posts
Wed 12 Jun 2019
at 18:18
  • msg #100

Re: OOC V for Vicuna

I have a paper outline created for the character and two of the books in hand. I hope to have him built into the character sheet by the end of the week for approval.

I will be sending the GM a PM with some story concepts to bring him into the group as soon as I wrap up a few real life things today and tomorrow.
Korentin Black
player, 1530 posts
He feels like a
sprig of Holly.
Thu 13 Jun 2019
at 04:55
  • msg #101

Re: OOC V for Vicuna

In reply to Garlen (msg # 95):

 I have the books and totally forgot to do anything with them... I should have some time this weekend!
Garlen
GM, 683 posts
Sat 13 Jul 2019
at 05:41
  • msg #102

Re: OOC V for Vicuna

Waves

I'm heading out in just a few days!  Like I said*, I'm not actually sure how "connected" I'll be for a little while.  I know I'll be busy a lot, but I should mostly still be able to check in, more or less?  Unless it turns out that the internet connection is worse than I expect, in which case I don't know.

Anyway, the general point is, if anyone needs any help or has any questions, I am of course happy to help, but totally not promising any kind of speed!

Oh, and Viltok (née Talus) is basically done, but has asked about starting money, which I am struggling with a little bit.  It still seems to me like The Group As A Whole actually had some, but then, said group has largely disbanded at this point, presumably taking shares with them, and Talia wasn't there for a lot of that, and... anyway, it gets awkward.

What I think I'd like to do is just have everyone start with standard 1st Circle starting silver (which in 4th Edition is 100 silver, but you already have an Adventurer's Kit, Traveler's Garb, a Dagger - yes, Korentin's counts - and relevant Artisan Tools, Grimoires, etc.), and then work out something special for each person?


*- At least, I think I said. I know I have said in some places, I'm just not sure this is one of them.
Viltok Stonetooth
player, 38 posts
Mon 15 Jul 2019
at 17:40
  • msg #103

Re: OOC V for Vicuna

Sounds good to me. Have fun on t he trip and we will catch you on the other side of it if available connection or extra time doesn't work out for you.
Talia
player, 1016 posts
Theran Spy. All your elf
are belong to us!
Mon 15 Jul 2019
at 17:44
  • msg #104

Re: OOC V for Vicuna

Could we just port over what our character's already have seeing as it's the same characters anyway (except Talus and presumably Amaliana?). Then you'd just have to let them have items of approximste equity, or according to reason (re: backstory). And maybe a modest sum for pocket change acquired in Bartertown/ Throal.
Garlen
GM, 684 posts
Mon 15 Jul 2019
at 21:03
  • msg #105

Re: OOC V for Vicuna

The short answer is yes!  That's OK too.

The longer answer is that I don't think it makes very much difference.  It was looking at Talia and Korentin's sheets that gave me that "number" to offer Viltok -- I don't think either of you have really bought anything.  I guess Talia does have a couple of significant pieces, but nothing overwhelming.  Part of it is that there are a couple of things I've had in mind for a while that are more relevant in 4th Edition, but I'll work things out with everyone to keep things reasonably balanced.
Korentin Black
player, 1531 posts
He feels like a
sprig of Holly.
Fri 19 Jul 2019
at 04:27
  • msg #106

Re: OOC V for Vicuna


 Particularly considering that Black was, I believe poorer than a starting adventurer, on account of his losing most of his things when the town they were in vanished into the earth and never made enough money to replace them while trying to afford training. ^_^
Talia
player, 1017 posts
Theran Spy. All your elf
are belong to us!
Tue 30 Jul 2019
at 14:12
  • msg #107

Re: OOC V for Vicuna

Black just likes The Hard Life TM ^_^

Btw, I'm in on the far side of moving, so once I have things like furniture, I'll get back to looking at Talia.
Garlen
GM, 685 posts
Tue 30 Jul 2019
at 17:38
  • msg #108

Re: OOC V for Vicuna

Furniture??  I thought we were talking like, a Booster Potion or something!  I don't know about luxurious canopied beds for everyone!  grin

Congratulations on moving!  I hope it's going smoothly!

(And I have to admit, the idea of giving Black a luxurious canopied bed is strongly tempting.  What would he even do with it?  Probably trade it for some dwarven trail rations and a fresh whetstone, and then complain that the whetstone is too soft to use as a pillow.)
Garlen
GM, 686 posts
Thu 15 Aug 2019
at 08:32
  • msg #109

Re: OOC V for Vicuna

So, here's another question...

We have four players, presumably.  Should I post in Player's Wanted and see if we can get another one or two?  If I really am going to start posting weekly, we might have better luck keeping people than we have in the past, but bringing in new people always has a bit of a... chemistry risk, I guess.
Korentin Black
player, 1532 posts
He feels like a
sprig of Holly.
Sat 17 Aug 2019
at 03:11
  • msg #110

Re: OOC V for Vicuna


 I'd be up for us trying a little light recruitment for a soft reboot... It'd be the kick in the ass I need to do some work on this PC to update his edition. ^_^
Garlen
GM, 687 posts
Sun 18 Aug 2019
at 18:09
  • msg #111

Re: OOC V for Vicuna

Korentin Black:
It'd be the kick in the ass I need...

Oh, is that what you need??  Hold on a second while I throw out all this excess bubblegum, and I'll be right over.
Amalianna
player, 302 posts
Something is not right
Lets go poke it
Sun 18 Aug 2019
at 18:12
  • msg #112

Re: OOC V for Vicuna

You got bubblegum!?
I ran out...

But I can make some milk and cookies if it needs be.
Talia
player, 1018 posts
Theran Spy. All your elf
are belong to us!
Mon 19 Aug 2019
at 01:25
  • msg #113

Re: OOC V for Vicuna

I guess I better get on that character update before all the cookies are gone.
Garlen
GM, 688 posts
Fri 23 Aug 2019
at 21:40
  • msg #114

Re: OOC V for Vicuna

Mmf hm rrmf?

...wiping away crumbs  Er, I'm sure there will still be cookies for a few more minutes, at least.

So... Player's Wanted post posted!  Kick!

I'm also doing a little bit of cleaning up here.  Like, a lot of the rules posts, and all the stuff about the different Editions, would just be confusing now, so I took that out.  I'm really thinking about downloading and deleting some - possibly even many - of the older game threads, just for that "fresh start feeling".  Also, I thought perhaps some gillyflowers would be nice.  Nothing like a nice bowl of gillies.
Seethra Leafpiercer
player, 1 post
Mon 26 Aug 2019
at 23:57
  • msg #115

Re: OOC V for Vicuna

HEY GUYS!  Windling scout/questor of Jaspree here!  So very excited to be joining your game.  I'm not sure how involved your character backgrounds are but if anyone would like to start out knowing Seethra we can work it out.  Seethra has a connection to catch Eventide and has a personal goal to map the entirety of Barsaive (and the rest of the world if we want to go that far, lol).  She uses alchemy to make inks, dyes, and poisons.
Seethra Leafpiercer
player, 2 posts
Wed 28 Aug 2019
at 17:37
  • msg #116

Re: OOC V for Vicuna

So, uh, not very chatty guys? Lol
Amalianna
player, 303 posts
Something is not right
Lets go poke it
Wed 28 Aug 2019
at 17:42
  • msg #117

Re: OOC V for Vicuna

Sorry about that. ^_^'
In the process of figuring out who is going to replace this character I'm playing. ^_^

I've looked a bit into this page for inspiration
https://www.rejectedprincesses.com/
If you see a name that is good for inspiration I'll be happy to look at it. ^_^
Seethra Leafpiercer
player, 3 posts
Wed 28 Aug 2019
at 17:55
  • msg #118

Re: OOC V for Vicuna

What kind of character are you making?
Amalianna
player, 304 posts
Something is not right
Lets go poke it
Wed 28 Aug 2019
at 18:01
  • msg #119

Re: OOC V for Vicuna

I haven't entirely decided on a Discipline or Race yet, but I'm leaning toward a Human Airsailor. Explorer Extraordinaire and all that.
Seethra Leafpiercer
player, 4 posts
Wed 28 Aug 2019
at 18:12
  • msg #120

Re: OOC V for Vicuna

https://en.m.wikipedia.org/wik...lorers_and_travelers

This might help?

However, Seethra is a dedicated map maker so if you're interested we could already know each other?
Amalianna
player, 305 posts
Something is not right
Lets go poke it
Wed 28 Aug 2019
at 18:19
  • msg #121

Re: OOC V for Vicuna

This list might be more appropriate
https://en.wikipedia.org/wiki/Women_in_piracy

Knowing each other beforehand is not a bad idea though.
I'll just discuss with GM a bit more.
Seethra Leafpiercer
player, 5 posts
Wed 28 Aug 2019
at 18:57
  • msg #122

Re: OOC V for Vicuna

Arrr, I be loving me some pirates!  Lol
V'kestes
Wed 28 Aug 2019
at 19:46
  • msg #123

Re: OOC V for Vicuna

Oh, me, too!  So glad we're all on the same page!
Seethra Leafpiercer
player, 6 posts
Wed 28 Aug 2019
at 20:45
  • msg #124

Re: OOC V for Vicuna

So we are pirates?  Interesting....:)
Talia
player, 1019 posts
Theran Spy. All your elf
are belong to us!
Wed 28 Aug 2019
at 21:18
  • msg #125

Re: OOC V for Vicuna

We're pirates? Well... I can't say Talia has anything against Pirates, her horse, though... that's going to be a discussion. But i suppose, technically, Korentin is a pirate...  but I've yet to see him full-on pirate... besides the highly effective use of murder and other stabity-stabbins.
Kathkar
player, 1 post
Thu 29 Aug 2019
at 01:27
  • msg #126

Re: OOC V for Vicuna

Another new player coming in - ork nethermancer here.  I can hopefully get caught up and statted up over the weekend...
Talia
player, 1020 posts
Theran Spy. All your elf
are belong to us!
Thu 29 Aug 2019
at 04:48
  • msg #127

Re: OOC V for Vicuna

Oooh! Ork Nethermancer and Windling Scout! This is gonna be fun! Welcome, both!
Seethra Leafpiercer
player, 7 posts
Thu 29 Aug 2019
at 05:24
  • msg #128

Re: OOC V for Vicuna

Well, I assume that we will be pirating the Therans and even then only the icky ones.
Amalianna
player, 306 posts
Something is not right
Lets go poke it
Thu 29 Aug 2019
at 16:37
  • msg #129

Re: OOC V for Vicuna

Rrrrr be me favourite letter!
(Sometimes the 'C' will do)

Therans. Horrors. Stray Bandits.
They'll have a proper broadside (I'll give them more than one definition of 'Broad' even).

I shall have the best booty of them all!
Seethra Leafpiercer
player, 8 posts
Thu 29 Aug 2019
at 17:48
  • msg #130

Re: OOC V for Vicuna

In reply to Amalianna (msg # 129):

"Something is not right, Lets go poke it."

OMG this is awesome!  Lol
Amalianna
player, 307 posts
Something is not right
Lets go poke it
Thu 29 Aug 2019
at 18:22
  • msg #131

Re: OOC V for Vicuna

That reminds me...
We are going to need a coxwain.
Anyone volunteer?
A good cox can hold a beat to maintain a steady thrust through our course.
Seethra Leafpiercer
player, 9 posts
Thu 29 Aug 2019
at 18:31
  • msg #132

Re: OOC V for Vicuna

Not I.
Garlen
GM, 689 posts
Thu 29 Aug 2019
at 19:48
  • msg #133

Re: OOC V for Vicuna

Note to self: Never.. give.. group.. an.. Airship.
Amalianna
player, 308 posts
Something is not right
Lets go poke it
Thu 29 Aug 2019
at 19:52
  • msg #134

Re: OOC V for Vicuna

Garlen:
Note to self: Never.. give.. group.. an.. Airship.

Spoilsport...
This message was last edited by the player at 19:57, Thu 29 Aug 2019.
Seethra Leafpiercer
player, 10 posts
Thu 29 Aug 2019
at 20:42
  • msg #135

Re: OOC V for Vicuna

We have an elementalist don't we?  We'll make one!!!!
Garlen
GM, 690 posts
Thu 29 Aug 2019
at 21:05
  • msg #136

Re: OOC V for Vicuna

..kill.. all.. elementalis---

Oh, sorry, was I still annotating out loud?  Um.  snaps notebook shut  Yes, er, of course we still have an elementalist!  Who has nothing to fear.

At least, I hope we still have an Elementalist.
Talia
player, 1021 posts
Theran Spy. All your elf
are belong to us!
Thu 29 Aug 2019
at 22:05
  • msg #137

Re: OOC V for Vicuna

Garlen:
Note to self: Never.. give.. group.. an.. Airship.

I think you just killed Kor's hopes and dreams. Well, possibly his money pouch already did that, but still....

I say we steal an Elementalist. I mean how hard could that be, right? Right? Guys?
Seethra Leafpiercer
player, 11 posts
Thu 29 Aug 2019
at 22:40
  • msg #138

Re: OOC V for Vicuna

If we don't have one I will multidiscipline into one later....;)
Kathkar
player, 2 posts
Sat 31 Aug 2019
at 14:58
  • msg #139

Re: OOC V for Vicuna

Amalianna:
That reminds me...
We are going to need a coxwain.
Anyone volunteer?
A good cox can hold a beat to maintain a steady thrust through our course.


Man, I was playing a troubadour drummer in a previous game, he would have been perfect for this.  No luck now though.  Unless I can maybe invoke a spirit of music?
Viltok Stonetooth
player, 39 posts
Sat 7 Sep 2019
at 16:54
  • msg #140

Re: OOC V for Vicuna

Hello, I cannot be around much at this time but I will be making an appearance at least once a week.

Allow me to introduce myself,
I will be playing the part of Viltok Stontooth an orc elementalist. I look foreword to stomping the elements out of our foes and enjoying good cooking!
Seethra Leafpiercer
player, 12 posts
Sun 8 Sep 2019
at 03:54
  • msg #141

Re: OOC V for Vicuna

Hello Viltok!  I guess we don't have to steal an Elementalist anymore!  Will you be picking up the enchanting knacks as we wander through our adventures?
Viltok Stonetooth
player, 40 posts
Sun 8 Sep 2019
at 16:24
  • msg #142

Re: OOC V for Vicuna

In reply to Seethra Leafpiercer (msg # 141):

I will attempt to, Seethra. I am unfamiliar with enchanting learning seems like it would be fun. Downside is it seems like it could be insanely expensive.
Amalianna
player, 309 posts
Something is not right
Lets go poke it
Sun 8 Sep 2019
at 16:29
  • msg #143

Re: OOC V for Vicuna

Don't worry about it.
If you want expensive you shift to Human and loose your LP into Versatility. ^_-
Viltok Stonetooth
player, 41 posts
Sun 8 Sep 2019
at 16:34
  • msg #144

Re: OOC V for Vicuna

Yea... I will be avoiding that LP sink this time. It got me previously in another game.
Seethra Leafpiercer
player, 13 posts
Sun 8 Sep 2019
at 18:13
  • msg #145

Re: OOC V for Vicuna

Amalianna:
Don't worry about it.
If you want expensive you shift to Human and loose your LP into Versatility. ^_-


Deoesn't work in this edition.  There are specifically Elementalist circle X prereqs (Or weaponsmith or wizard, etc).  Elementalists make the best enchanters, the only knack they can't pick up is to make blood charms (they would have to use alchemy to make poisons however).  I don't think it is untowardly expensive however, especially considering the benefit in the long run.  That all depends on how long the game goes and how much LP the gm gives out.....;)
Korentin Black
player, 1533 posts
He feels like a
sprig of Holly.
Sun 8 Sep 2019
at 21:21
  • msg #146

Re: OOC V for Vicuna

In reply to Talia (msg # 137):

 In one, and only one previous tabletop incarnation has Black actually had access to an Airship.

 He was at the helm when a flying monster crashed into it (or, from the point of view of some of his compatriots, was run over with extreme prejudice) and the damage this caused was only aggravated when he crashed the drakkar monster-first into a stoneship. From there he fought his way to the controls of the stoneship (which was under attack by said monsters) and proceeded to take it over, whereupon he crashed it into a temple spire in the city below.

 After that, no-one seemed very interested in letting him near one again. ^_^

 Also, today I spent a lot of time kicking around the coast at Cape Cornwall and it was lovely. Be back with my books in a couple of weeks!
Seethra Leafpiercer
player, 14 posts
Sun 8 Sep 2019
at 22:28
  • msg #147

Re: OOC V for Vicuna

Pfft!  That sounds amazing!  I'd let you drive any airship we come across!  As long as you promise to have grand adventures with it!
Garlen
GM, 692 posts
Sun 8 Sep 2019
at 23:14
  • msg #148

Re: OOC V for Vicuna

There was an air boat briefly - like, not a real air ship, but the life boat from one.  But after managing to bring it down intact (which I have to say I did not intend when I kicked them out of the vedette in it!), they decided to turn it into torches.  So it's actually not my fault you didn't get to play with that at all!

Cape Cornwall looks gorgeous!  I'm sure it's even better than the pictures.  Have a great time!


(Now I'm wondering just how many Korentin Blacks there have actually been.  I'm tempted to run a game of all Korentin Blacks.  ...No, I'm not, really.

Maybe just one Korentin Black, but like, Everyone Is John style.

Wait, no, the problem wasn't the plethora of Korentins, it was that I can't run another game.  Certainly not until I've had this one running smoothly for at least a year!  ...And now I'm wondering what the proper collective term for a group of Korentins should be.  A Glower of Blacks, maybe?  "Murder" does indeed come to mind, but it's taken.)
Korentin Black
player, 1534 posts
He feels like a
sprig of Holly.
Mon 9 Sep 2019
at 20:20
  • msg #149

Re: OOC V for Vicuna


 Actual T'skrang, Earthdawn ones? Two, of which this is one. Well, two and a half since I played the tabletop one in two campaigns but the second one was weird...

 And yes, it's lovely. Grew up about a mile from it and an visiting family for a bit, although tomorrow it'll be Hay-on-Wye for the day, because: books!
Imerdijn
player, 1 post
Mon 9 Sep 2019
at 23:04
  • msg #150

Re: OOC V for Vicuna

Have I said hello yet? I'm Mark, and I'll be running Imerdijn-Gachola, Obsidiman Warrior. She has quite the green thumb. Quiet in a way that makes you forget she is standing behind you, and large in an alarming way that makes you jump out of your skin when you remember she is.
Talia
player, 1022 posts
Theran Horse Pirate
Mon 9 Sep 2019
at 23:27
  • msg #151

Re: OOC V for Vicuna

Hellooo, Mark! Welcome! Can't wait to see Imerdijn in action... and afraid of where she is when she isn't. ^_^
Seethra Leafpiercer
player, 15 posts
Tue 10 Sep 2019
at 00:18
  • msg #152

Re: OOC V for Vicuna

YAY!  A windling mount! Errr I mean a noble obsidiman!  lol
Kathkar
player, 3 posts
Damage: 0
Tue 10 Sep 2019
at 01:50
  • msg #153

Re: OOC V for Vicuna

From one new player to another, welcome to the game!

Question for the GM - should we be working our way into the most recent IC thread, or will you start a new one once players get settled?
Garlen
GM, 693 posts
Tue 10 Sep 2019
at 05:13
  • msg #154

Re: OOC V for Vicuna

Definitely starting a new one.  Like I said in the WP post, we're really doing a kind of soft reset, so I'll be skipping time ahead a little bit.  Honestly... I probably shouldn't have even linked everyone to Group 2, in hindsight.

quote:
YAY!  A windling mount! Errr I mean a noble obsidiman!  lol

Oh, thank goodness!  I had a momentary image of the Imerdijn trying to ride Seethra and it was not going well.  I do hope he's more noble than to think a Windling would make a worthy mount!

quote:
She has quite the green thumb.

Does just having lichen growing on your thumb count?
Seethra Leafpiercer
player, 16 posts
Mon 16 Sep 2019
at 18:50
  • msg #155

Re: OOC V for Vicuna

How's everything going?  Just hoping we aren't dying here....:)
Talia
player, 1023 posts
Theran Horse Pirate
Mon 16 Sep 2019
at 19:44
  • msg #156

Re: OOC V for Vicuna

I am essentially done, I think. Just waiting for whatever needs to happen next!
Garlen
GM, 694 posts
Mon 16 Sep 2019
at 20:44
  • msg #157

Re: OOC V for Vicuna

I mean, as GM I feel obligated to say I hope you're dying, but 1) I picked a gentle fuzzy persona for this game, and 2) I suppose if I want that it's up to me to like, put in you in interestingly deadly situations and stuff.

So, yeah, I was actually going to say - I know Korentin is it on a beautiful vacation, but jealousy is no reason to hurt him in game. So I am working on our starting post, but are people OK giving our last couple stragglers, say, two weeks to finish up? We could start October 1st. I kind of like the feel of that.

But I do know we've been sitting here a bit and I totally know how that can kill enthusiasm.
This message was last edited by the GM at 20:45, Mon 16 Sept 2019.
Seethra Leafpiercer
player, 17 posts
Mon 16 Sep 2019
at 21:43
  • msg #158

Re: OOC V for Vicuna

I'm totally fine waiting.  Just hadn't been any activity lately so i wanted to post something....lol
Talia
player, 1024 posts
Theran Horse Pirate
Mon 16 Sep 2019
at 21:52
  • msg #159

Re: OOC V for Vicuna

I'm okay with waiting, too. I'm happy to help also, if anyone needs it.
Korentin Black
player, 1535 posts
He feels like a
sprig of Holly.
Tue 17 Sep 2019
at 20:15
  • msg #160

Re: OOC V for Vicuna


 Just been posting pictures of my holiday to folks after a day on Dartmoor which was lovely, if somewhat windswept and desolate... But sure, I'll be home by then!
Viltok Stonetooth
player, 42 posts
Tue 17 Sep 2019
at 22:38
  • msg #161

Re: OOC V for Vicuna

I am also good with starting on OCT 1st.
Garlen
GM, 695 posts
Wed 18 Sep 2019
at 03:19
  • msg #162

Re: OOC V for Vicuna

Oh, and this isn't just to keep people busy, but I believe I opened up the official in-game Character Sheet for everyone, and they should all be user-editable.  Now, I'm not sure I've ever yet seen a GM make that claim and not had it turn out they missed someone, but assuming I managed it, it would be awesome if people could - as and when you have some time - fill in your character sheets there.  Over time I find it's a lot easier than looking them up in the PMs all the time, let alone fancy PDFs. coughImerdijncough

And of course, if I missed you completely or missed clicking the "User Editable" bit for you, let me know!
Imerdijn
player, 2 posts
Wed 18 Sep 2019
at 21:04
  • msg #163

Re: OOC V for Vicuna

Imerdijn looks puzzled. "It is entirely possible to find everything you need on these forms. Each item is fully described, along with relevant text from the book and amusing commentary on the changes in the rules through all editions. Physical Defense is here, for example, on pages 3-5. Takes no more than an hour of one's time to find."
Seethra Leafpiercer
player, 18 posts
Wed 18 Sep 2019
at 21:21
  • msg #164

Re: OOC V for Vicuna

LOL!!  I must say, I am very excited to be a part of this!  It seems like this is going to be a fun game and I really like my character!
Kathkar
player, 4 posts
Damage: 0
Thu 19 Sep 2019
at 00:01
  • msg #165

Re: OOC V for Vicuna

I'm still here, and since we haven't really started yet anyway I have no problem with waiting a little longer.
Garlen
GM, 697 posts
Sat 21 Sep 2019
at 20:06
  • msg #166

Re: OOC V for Vicuna

A couple of quick procedural polls -- I have preferences on these things, but not so firmly that I'm not open to input.

First, regarding Initiative in combat.  Actually, first let me just say that the "Declaring Intentions" step in combat... I mean, it's definitely built into the system and I get why it's there, but I've never seen it used in PbP and I've never seen that as a problem. Yes, knowing your Initiative before deciding what you're doing can make a big difference, but it goes both ways and if it favors the PCs a little, I'm OK with that.

First-and-a-half-ly, though, is the need to roll Initiative every round.  I've seen games abandon that and I don't like it.  It's mostly important when people are using things like Air Dance, or have things like Anticipate Blow - those need that uncertainty.  But truth be told, I just prefer having it for everyone all the time.  It makes combat feel a little more chaotic and interesting.  Yet stopping every round for everyone to roll Initiative slows things down in PbP, clearly, and even at a post a week I understand this is going to be a relatively slow game for RPoL so we might not want every combat round taking at least two weeks.

...What I'd like to do is just, I'll roll Initiative for everyone between rounds.  I think at my proposed posting rate anyone who has an Initiative-altering Talent should have time to let me know whether they want to use it or not, and you can always set your own default.  (Eg, "Totally using Tiger Spring unless I say otherwise!")

But I can see that that's not perfect, and if we want to just accept the time sink and let everyone roll for themselves, I'm totally OK with that.  Or if someone has a better idea, I'm interested.  I do in general lean towards the idea of pausing for everyone to roll for themselves before the first round, though.  I think that's going to have the most variance in people using optional Talents, and more importantly, it kind of lets everyone set their own scene as the battle begins.  Plus, there's just something about the phrase, "Roll initiative!"  You know?


SECONDLY, regarding Legend Points -- with this soft reset, I put everyone at 7,000 LPs.  Does anyone have opinions, strong or otherwise, on the question of whether advancement occurs individually or as a group?  Eg., should I just say, "You all gain 60 LPs for the battle, and 5,000 LPs for good roleplaying!", or should I do individual rewards - "Korentin gets 2500 LP, Talia gets 2550, Imerdijn gets 5, Viltok gets 3,520,2181/3..."  ??

Or, again, other thoughts.
Seethra Leafpiercer
player, 19 posts
Sat 21 Sep 2019
at 21:40
  • msg #167

Re: OOC V for Vicuna

On the initiative issue I don't really have much of an opinion It doesn't really matter if you roll it or I roll it to me.  If someone really dislikes the idea we could always just roll multiple times before combat and the use them for each round as we go.

In regards to experience I am a firm believer in everyone getting the same amount.  Not so firm that it is a game breaker for me but I really do prefer that everyone be on the same page with xp. Even as little as 100 LP can make a big difference in this game at times.  :)
Kathkar
player, 5 posts
Damage: 0
PD: 8 | MD: 9 | SD: 7
Sat 21 Sep 2019
at 23:31
  • msg #168

Re: OOC V for Vicuna

I agree that LP should be equal for everyone, except maybe if there is a specific in-game reason why it wouldn't be.

As for initiative, I'm fine with the GM rolling at the top of every round.  If we're tossing ideas around, a potential alternative could be that each player rolls initiative for the next round at the end of their post for the current round.  I suppose there could be some edge cases where someone might decide whether or not to use a relevant talent based on the result of someone else's action after theirs, but we can always just cross that bridge when we get there.
Amalianna
player, 310 posts
Something is not right
Lets go poke it
Sun 22 Sep 2019
at 00:00
  • msg #169

Re: OOC V for Vicuna

I'm a fan of GM rolling initiative for all players and posting combat order each round.
It's one of those things... In general I prefer when players roll their own dice, but it can really stall if you have one or two players who aren't too concerned with posting rate (or if you have the odd player who tries to see if GM notices he presses an extra action in). Administratively it is a lot easier.

As for LP I'm with Seethra.
Equal pay for all. If the players want to be silly with them then they are free to do so, but as a general rule they should all have same opportunity...
But then again, I also like rewarding the LP communally for instances like great RP'ing and creative solutions etc.
It's things that just makes me happy as a player to have Korentin on the team ^_^
Plus it discourages skullduggery and backstabbing. :P
Imerdijn
player, 3 posts
Sun 22 Sep 2019
at 13:29
  • msg #170

Re: OOC V for Vicuna

I would just like to go on the record saying I do not think Imerdijn should only have 5 LP. <stony glare>

Really, though, I trust you'll be equitable with the LP, whatever system you prefer. Likewise, the GM rolling initiative is fine between rounds. And stopping to let everyone react to the impending combat on the first round is good, because it does let the players communicate what their character's general strategy (options, initiative modifying talents, etc) will be. Changing options can be posted at the end of our action posts to take effect the next round.

*Imerdijn shrugs off the swarming anklebiters, attacking to knockdown the largest and most aggressive. She rolls and succeeds! Next round she will switch to a defensive posture, as there are too many children here trying to put flowers on her head and she is feeling anxious."*

Edit: I started working with the character sheet. It looks like it is 3rd edition maybe? We are using 4th, right?
This message was last edited by the player at 13:45, Sun 22 Sept 2019.
Garlen
GM, 698 posts
Tue 24 Sep 2019
at 05:57
  • msg #171

Re: OOC V for Vicuna

Oh, goodness!  You're right, I just took the one out of Heaven and didn't even consider that the editions would matter on the blank sheet. Apart from the renaming of Mystic Defense and having a cost for Karma I think it doesn't?  But is confusing.  Thanks for noting that! Yes, we are using 4th. I will tweak my base sheet in case I need it again someday...did you notice anything else where the editions are different in that?
Amalianna
player, 311 posts
Something is not right
Lets go poke it
Tue 24 Sep 2019
at 08:23
  • msg #172

Re: OOC V for Vicuna

I should probably point out the hit point calculation, but that is mostly because I haven’t figured it out yet...
Garlen
GM, 699 posts
Tue 24 Sep 2019
at 17:52
  • msg #173

Re: OOC V for Vicuna

That's definitely a difference between Editions, but not one that impacts the character sheet.  Though while I was there, I took out the line with Depatterning and Durability.  Depatterning was a stupid rule and I hope they don't bring it back.  Ugh.  And with the way Durability works now it doesn't really need to be separated.  I'm not sure it ever really did.


Your Unconsciousness Rating will be (Toughness x 2) + (Your Discipline's Durability Rating x Circle).  So with a Toughness of 13* for a 3rd Circle, say, Air Sailor, since they're first, it's (13x2) = 26 + (5x3)=15, so 41.

Your Death Rating is that, plus your Toughness Step and Circle.  So for our example, 13 is Step 6 and 3rd Circle is, um, 3, so that's 41+6+3 = 50.

And after that you'd just add 5 every time you go up a Circle.  (Well, and +2 if you increase Toughness, and another +1 to Death if you take it all the way to 16.)


*- just to pick a random number, not at all because 90% of all Earthdawn characters have Toughness 13
Seethra Leafpiercer
player, 20 posts
Tue 24 Sep 2019
at 17:57
  • msg #174

Re: OOC V for Vicuna

I didn't see that you added your circle to your death rating?
Imerdijn
player, 4 posts
Tue 24 Sep 2019
at 21:21
  • msg #175

Re: OOC V for Vicuna

I didn't see much that mattered, just seeking clarity!
Viltok Stonetooth
player, 43 posts
Wed 25 Sep 2019
at 01:25
  • msg #176

Re: OOC V for Vicuna

Having the GM role initiative for the group sounds the best due to the medium we are using. Also I agree with spreading the LP evenly so we advance as a group. This system and medium gets complex enough and we do not need additional bookkeeping for the GM.
Garlen
GM, 700 posts
Thu 26 Sep 2019
at 21:29
  • msg #177

Re: OOC V for Vicuna

Seethra Leafpiercer:
I didn't see that you added your circle to your death rating?

Was that a question, or a typo?  Well, just to be sure, you do;
quote:
The Death Rating is determined by adding the character’s Toughness Step to his
Unconsciousness Rating, and represents the the number of Damage Points needed to
kill the character. Adept characters also add their Circle to their Death Rating.


Thank you all for the input!  At least for now, I'll go with having people roll their own Initiative for the beginning of combat (except if there's an ambush or something, of course).  I do like that idea both for letting people set themselves up a little, and to have everyone kind of check in.  But after that I'll just roll everyone and keep it moving.

And group LP sounds like the way to go!

...And I don't actually know where people are vacation wise, but for our couple of stragglers I thought I should point out that the first is coming up.  Cue ominous music!  Or the Jeopardy theme, if you're feeling exceptionally hard core.
Amalianna
player, 312 posts
Something is not right
Lets go poke it
Thu 26 Sep 2019
at 23:19
  • msg #178

Re: OOC V for Vicuna

Oh I'm still far from home and haven't begun creating a character. :/
I'm sure we can set up the background and character concept quickly and once I'm home and settled in we'll iron out the the mechanics.
Does that sound good to you?
Garlen
GM, 701 posts
Fri 27 Sep 2019
at 20:37
  • msg #179

Re: OOC V for Vicuna

Hope you're having an awesome time!  I definitely don't want to stress anything.  It might be a little bit rocky, but yes, if that works for you, we can do that.

I will admit, I know that personally, I've found that if I start playing before the character is done two things often happen.  First, actually finishing the mechanics drops like, way down on my priority list, and secondly, I quickly start finding I'm losing connection to the character because I don't quite know what they can do.  I'm sure not everyone has those problems, so if you think you'll be OK that's fine, but mechanics might matter quickly.  If it'd be better to have your character sort of "in the wings" and set things up so that you can jump in as soon as you are ready, we can do that, too!

But either way it would be good to have at least some basic background and concept, I suppose.  But only if you really do have some time for it!  I absolutely don't want to step on your trip, like, at all.
Korentin Black
player, 1536 posts
He feels like a
sprig of Holly.
Mon 30 Sep 2019
at 17:02
  • msg #180

Re: OOC V for Vicuna


 Okay, home and largely recovered now. Any chance I could ask a small favour and we get is a cgen sticky thread with what we're doing for cash, LP's, house rules and such in?
Garlen
GM, 704 posts
Mon 30 Sep 2019
at 18:08
  • msg #181

Re: OOC V for Vicuna

Good?  If you're looking for anything else I should put in there, let me know!

And welcome home!
Amalianna
player, 313 posts
Something is not right
Lets go poke it
Mon 30 Sep 2019
at 18:15
  • msg #182

Re: OOC V for Vicuna

Thank you! ^_^

Now I just need to get rid of the jetlag.
Garlen
GM, 705 posts
Tue 1 Oct 2019
at 20:07
  • msg #183

Re: OOC V for Vicuna

Aww, if only they could leave that at the airport!
Garlen
GM, 708 posts
Tue 1 Oct 2019
at 21:08
  • msg #184

Re: OOC V for Vicuna

And I will edit Amalianna's new character in to the first post as soon as she's ready, but I promised to start today, so there we go!
Seethra Leafpiercer
player, 21 posts
Tue 1 Oct 2019
at 22:45
  • msg #185

Re: OOC V for Vicuna

Did we somehow lose like 1000 posts?  i swear earlier itr was at 11k+ for the total of this game?
Garlen
GM, 709 posts
Wed 2 Oct 2019
at 00:18
  • msg #186

Re: OOC V for Vicuna

I cleaned out some old threads - primarily a set that had been entirely for a group of players that are all gone now, but also, admittedly, some of the earliest threads from when Mountainshadow had set the game up with like, "location" based threads.  I like time based threads better - people having to start a post in one thread and then move over to another one is jarring.

Though I've been thinking of downloading and deleting some more of the older stuff just to, you know, tidy up a bit, with this whole reboot and all.  It just feels sort of cluttered.  I'm not sure yet.  It is nice having the big number on the main screen, too, but you know - we could get back to it. grin


Oh, out of curiosity, what were you rolling Step 7 for?  I'm guessing Perception, but... it's always best to put something in the Reason for Roll line.  But yeah!  Nothing like kicking off the game with a 1!  If the whole game goes like that, I guess at least it will be quick? grin
Seethra Leafpiercer
player, 23 posts
Wed 2 Oct 2019
at 00:35
  • msg #187

Re: OOC V for Vicuna

My initiative is step 7.

Would astral sight help get rid of the darkness penalty?
Garlen
GM, 710 posts
Wed 2 Oct 2019
at 01:00
  • msg #188

Re: OOC V for Vicuna

Oh, Initiative!  That's right, I asked for those, didn't I? blush  That should have been obvious.  Sorry!

And yes, within its range, Astral Sight would totally get rid of the darkness penalty for anyone you spot with it (eg., anyone whose Mystic Defense you beat with the roll.)

For the record, my impression is that the imprints you see easily with Astral Sight (ie., without focusing on a specific pattern) are vague, so if we were dealing with deeper darkness I might not think it would eliminate all of the penalty, but in this case, absolutely.
Seethra Leafpiercer
player, 24 posts
Wed 2 Oct 2019
at 01:24
  • msg #189

Re: OOC V for Vicuna

18:22, Today: Seethra Leafpiercer rolled 14, with a step number of 10 on the Earthdawn (1st & 2nd ed) system ((9,5)).

Well that is a better roll, however, I don't like the fact that I got a 9 on a d8 without seeing the reroll..... Is it ok if I just roll the dice without the system involved?
Imerdijn
player, 5 posts
Wed 2 Oct 2019
at 01:33
  • msg #190

Re: OOC V for Vicuna

Are the wagons circled? Is there a definitive defensible location that Imerdijn would be drawn to? She'll be looking for a vulnerable place to plant herself so that the brigands will dread  to strike. I'll make a half-magic test if I can figure it out; if you decide to disregard the test I am okay with that decision.

eee! We're starting!
Korentin Black
player, 1537 posts
He feels like a
sprig of Holly.
Wed 2 Oct 2019
at 02:10
  • msg #191

Re: OOC V for Vicuna

Garlen:
Circle-Based Attribute Improvement (p448) - Nah. I'll be honest, I kind of like it as a legacy rule; it did make Circles a little more special. But Circles are special anyway and Attribute Improvement is pretty sharply limited without this.


 Well, with this Circle improvements are pretty sharply limited because they cost more silver pieces than Korentin managed to accumulate in thirteen years of play. ^_^
Talia
player, 1025 posts
Theran Horse Pirate
Wed 2 Oct 2019
at 02:15
  • msg #192

Re: OOC V for Vicuna

Be like Talia... just sell your soul for an elemental coin. :P Com'on take the pledge... all the cool kids are doing it!
Korentin Black
player, 1538 posts
He feels like a
sprig of Holly.
Wed 2 Oct 2019
at 02:20
  • msg #193

Re: OOC V for Vicuna

In reply to Korentin Black (msg # 191):

 Also, we're all stuck at First Circle.

 Training to second is 100sp more than we can afford.
Seethra Leafpiercer
player, 25 posts
Wed 2 Oct 2019
at 02:29
  • msg #194

Re: OOC V for Vicuna

Korentin Black:
In reply to Korentin Black (msg # 191):

 Also, we're all stuck at First Circle.

 Training to second is 100sp more than we can afford.


I don't think that was intended?  Seethra is 3rd circle, so unless the gm missed that I don't think we are using that rule for character creation?
Korentin Black
player, 1539 posts
He feels like a
sprig of Holly.
Wed 2 Oct 2019
at 02:34
  • msg #195

Re: OOC V for Vicuna

In reply to Seethra Leafpiercer (msg # 194):

 Well, it's the standard advancement cost and we're using standard rules, 200sp to 2nd circle, 300 to 3rd. Also, we can't have any skill ranks other than our starting ones because those cost (new rank/10)sp per skill and no attribute boosts...

 ...which is why I wanted a character generation thread before I built Black back up to (roughly) where he was.
Talia
player, 1027 posts
Theran Horse Pirate
Wed 2 Oct 2019
at 02:48
  • msg #196

Re: OOC V for Vicuna

I assumed all monetary costs were hand-wavy since we have some time gap and theoretically might have found some way to deal with all that in that time.

I also just spent the LP given to get to 3rd.
Seethra Leafpiercer
player, 26 posts
Wed 2 Oct 2019
at 03:04
  • msg #197

Re: OOC V for Vicuna

Korentin Black:
In reply to Seethra Leafpiercer (msg # 194):

 Well, it's the standard advancement cost and we're using standard rules, 200sp to 2nd circle, 300 to 3rd. Also, we can't have any skill ranks other than our starting ones because those cost (new rank/10)sp per skill and no attribute boosts...


Well I know this wasn't intended because Seethra has A LOT of skills.

17 ranks to be exact.
Amalianna
player, 314 posts
Something is not right
Lets go poke it
Wed 2 Oct 2019
at 03:08
  • msg #198

Re: OOC V for Vicuna

Seethra Leafpiercer:
Korentin Black:
In reply to Seethra Leafpiercer (msg # 194):

 Well, it's the standard advancement cost and we're using standard rules, 200sp to 2nd circle, 300 to 3rd. Also, we can't have any skill ranks other than our starting ones because those cost (new rank/10)sp per skill and no attribute boosts...


Well I know this wasn't intended because Seethra has A LOT of skills.

17 ranks to be exact.

Now that is a lot of skills.
I think I'll just aim for 3rd Circle and see how much I can put in Versatility.
*sigh... Versatility is going to be such a drain*
Korentin Black
player, 1540 posts
He feels like a
sprig of Holly.
Wed 2 Oct 2019
at 03:12
  • msg #199

Re: OOC V for Vicuna

In reply to Seethra Leafpiercer (msg # 197):

 That's almost as many as Black had!
Seethra Leafpiercer
player, 27 posts
Wed 2 Oct 2019
at 03:23
  • msg #200

Re: OOC V for Vicuna

Amalianna:
Now that is a lot of skills.


It's a habit leftover from my first gm, he loved dispelling talents, lol.


Amalianna:
I think I'll just aim for 3rd Circle and see how much I can put in Versatility.
*sigh... Versatility is going to be such a drain*


And not nearly as useful now.

Korentin Black:
In reply to Seethra Leafpiercer (msg # 197):

 That's almost as many as Black had!


SKILLS
Knowledge
Alchemy and Potions: 2

Artisan
          Mapmaking: 2
          Tailoring: 1
          Tattooing: 1

General
            Alchemy: 3
      Melee Weapons: 2
     Second Shot(J): 3
     Speak Language: 2
          -Throalic
          -Windling
       R/W language: 1
          -Throalic
This message was last edited by the player at 03:29, Wed 02 Oct 2019.
Amalianna
player, 315 posts
Something is not right
Lets go poke it
Wed 2 Oct 2019
at 03:29
  • msg #201

Re: OOC V for Vicuna

Seethra Leafpiercer:
Amalianna:
Now that is a lot of skills.


It's a habit left over from my first gm, he loved dispelling talents, lol.


Amalianna:
I think I'll just aim for 3rd Circle and see how much I can put in Versatility.
*sigh... Versatility is going to be such a drain*


And not nearly as useful now.

How so?
Apart from Astral Sight (Which I think should be in everyones inventory) the trick is to take Talents that aren't continuous... I say this and I immediately think my characters are kind of uniform... :P
Korentin Black
player, 1541 posts
He feels like a
sprig of Holly.
Wed 2 Oct 2019
at 03:31
  • msg #202

Re: OOC V for Vicuna

In reply to Seethra Leafpiercer (msg # 200):

 Black had:


SKILLS                       Rank   Base   Step          Strain
Artisan :
  Map Making                 1      6      7 / d12       -
Knowledge :
  Airships                   1      5      6 / d10       -
  Lore, Racial, Trolls       1      5      6 / d10       -
General :
  Acrobatics                 2      8     10 / 1d10+1d6  0
  Climbing                   1
  Disarm - Broadsword        3      8     10 / 1d10+1d6  1
  Navigation                 1      5      6 / d10       0
  Parry - Broadsword         1      8      9 / 1d8+1d6   2
  Physician                  2      5      7 / d12       0
  Read/Write Languages       1      5      6 / d10       0
  Speak Language             3      5      7 / d12       0     T'skrang, Trollish, Dwarven
  Tactics                    2      5      7 / d12       0
  Wilderness Survival        1      5      6 / d10       0


 But obviously several of these are now talents and there'll need to be some consolidation.
Seethra Leafpiercer
player, 28 posts
Wed 2 Oct 2019
at 03:37
  • msg #203

Re: OOC V for Vicuna

In previous editions humans could take versatility to cover things like enchanting with just a few talents.  Now the knacks (for enchanting at least) require actual circles in specific disciplines.  Like to make orichalcum you can't just take Elementalist thread weaving, you actually have to be a 9th circle elementalist (or 10th circle weaponsmith).   Although it does seem that its mostly the enchanting knacks that do that, there are a couple others.
Garlen
GM, 711 posts
Wed 2 Oct 2019
at 04:07
  • msg #204

Re: OOC V for Vicuna

Korentin Black:
In reply to Korentin Black (msg # 191):

 Also, we're all stuck at First Circle.

 Training to second is 100sp more than we can afford.

Oh, well yes, that would be one of those other details I was asking if I'd left out!  Giving 7,000 LPs but not letting people spend them on anything would be a bit silly - I didn't even look at it like that.  I meant the starting equipment set more in the sense of what you have on you now!  I will clarify that in the appropriate thread.  Passions, I certainly wasn't trying to roll Black back! grin

Seethra:
Well that is a better roll, however, I don't like the fact that I got a 9 on a d8 without seeing the reroll..... Is it ok if I just roll the dice without the system involved?

Do you mean like, rolling offline?  No, I'm sorry, I do want rolls in the log.  If you click on "Record Each Die", actually, it will show you how they actually fell out.  If people want, I can make that the default.  Or if just you want, and nobody else objects, really.  It certainly wouldn't bother me.

Imerdijn:
Are the wagons circled?

The wagons are side-by-side; Gral'thak's theory seems to be that you're supposed to be protecting them, rather than the other way around.


It does occur to me, though, that he would listen to his security experts to a fair extent in terms of where to stop to camp, given the limited control you'd really have over that.  Where you are is kind of low rolling hills with some scattered trees and small bushes - there isn't anywhere really great around, in terms of "defensible," which (if one assumes the raiders know the area) might be why they're attacking here.

But would you rather be at a higher or lower spot?  Is there anything you'd have really looked for as it came time to stop but while there was still time to look?  Certainly not promising you'll have found it, but maybe.
This message was last edited by the GM at 04:07, Wed 02 Oct 2019.
Amalianna
player, 316 posts
Something is not right
Lets go poke it
Wed 2 Oct 2019
at 04:16
  • msg #205

Re: OOC V for Vicuna

Which reminds me.

How are we on Karma?
Do we have to declare it when we roll the first action or can we add it posthumerously?
(I just want to know if I can save them to add for when I roll all ones)
Seethra Leafpiercer
player, 29 posts
Wed 2 Oct 2019
at 04:22
  • msg #206

Re: OOC V for Vicuna

Garlen:
Do you mean like, rolling offline?  No, I'm sorry, I do want rolls in the log.  If you click on "Record Each Die", actually, it will show you how they actually fell out.  If people want, I can make that the default.  Or if just you want, and nobody else objects, really.  It certainly wouldn't bother me.


Oh no not offline, just not using the ED system dice....Like this.

21:21, Today: Seethra Leafpiercer rolled 6 using 2d8, rerolling max ((5,1)).

I just get fidgety when the die roller seems to be doing things wierd (like when everyone in the group rolls 3 or less on initiative....lol).
Imerdijn
player, 7 posts
Wed 2 Oct 2019
at 17:15
  • msg #207

Re: OOC V for Vicuna

Imerdijn would have recommended being in a low spot, hoping to avoid standing out on the skyline. Obviously the raiders found them anyway. Imerdijn would stake out a spot between the casters and the raiders, if there's nothing else that stands out.
Viltok Stonetooth
player, 45 posts
Wed 2 Oct 2019
at 19:38
  • msg #208

Re: OOC V for Vicuna

In reply to Garlen (msg # 204):

Well I don't know if this will matter but I would recommend we be on the top of a hill.

A few reasons:
1) We need to be able to see others before enemy can get close to us. A hill creates a dead zone in our field of view so being on top of one will give us the best advantage.
2) Our caravan is three wagons so we will not be able to make an effective protective circle and grouping them too close could lead to loosing all of the goods in a fire.
3) Our goal is to protect the goods not us...  this sounds off but I would just set fire to a wagon if a group of bothersome people were hiding behind it. Also being behind the wagon will not prevent theft of goods and swords will not be able to stop the thieves. Circling wagons only worked because of firearms, in my opinion. I am unsure how many archers/casters we have.
4) We are too large of a caravan to hide in a valley between hills. Rather its better to be seen and know where the enemy is than be seen and let the enemy get close.
5) Usually it is wet at the bottom of hills and that makes for poor sleeping. If it rains then the base around the hill could give us a poor mans moat!

Just my thoughts on where we should be camping in this caravan.
Seethra Leafpiercer
player, 30 posts
Wed 2 Oct 2019
at 19:58
  • msg #209

Re: OOC V for Vicuna

*raises hand* Archer here and Seethra will never have a problem finding a vantage point.  Being in a valley (unless there is a rain storm there isn't much worry about wetness) Seethra is small enough that she shouldn't even be noticed when she flits about.
Amalianna
player, 317 posts
Something is not right
Lets go poke it
Wed 2 Oct 2019
at 20:18
  • msg #210

Re: OOC V for Vicuna

In reply to Seethra Leafpiercer (msg # 209):

Really?
Archer? I thouht you were a Scout...
If you're not I migh tswitch to one. I have some novel ideas for a Scout.
Seethra Leafpiercer
player, 31 posts
Wed 2 Oct 2019
at 20:24
  • msg #211

Re: OOC V for Vicuna

Oh, yeah, Seethra's a scout, I meant that I use mostly missile weapons, lol.
Garlen
GM, 712 posts
Wed 2 Oct 2019
at 21:05
  • msg #212

Re: OOC V for Vicuna

Seethra Leafpiercer:
Oh no not offline, just not using the ED system dice....Like this

Oh, I see!  Well, again, just clicking Record Each Die shows you that too, and keeps it in the log, but I don't have a problem with putting in your own dice if you want to.  I did go ahead and set RED in the defaults, though - it seems harmless. grin  That also helped me notice that I had us set to 1st and 2nd Edition, so I moved it to 3rd... which is also actually a little different from 4th, since they seem to have brought the d20 back at Step 19.  Hmm.

Amalianna:
How are we on Karma?
Do we have to declare it when we roll the first action or can we add it posthumerously?


Karma... that's actually a good question.  Thank you.  I know it's always been the intent of the rules that you roll Karma with your Talent, meaning you have to decide before you know the result.  Pretty much every game on RPoL has ignored that because it's just fussy to do - Earthdawn isn't a common enough system to get Jase to include an "Add Karma" tickbox. sigh  Hmm.  I wonder if there is a way to do that.  I'll ask on Development - now I'm curious.

Anyway, I don't know.  Karma is a lot more free-wheeling in 4th, and I know they've said creatures have been balanced with the expectation that characters will be spending lots of Karma.  And especially now that we're up some Circles, everyone should have a pretty good pile of Karma available.  I'm actually thinking it might be interesting to play it as intended, which would mean either rolling Karma first or including the intention in your Reason for Roll, neither of which really seem like that big a deal but... I know it's not how most Earthdawn games have been handled on RPoL and that in itself feels like maybe more trouble than it's worth.
Seethra Leafpiercer
player, 32 posts
Wed 2 Oct 2019
at 21:16
  • msg #213

Re: OOC V for Vicuna

Karma has always been used with the roll to my knowledge.  It is way easier to get now too. Don't have to decide whether the LP cost is worth it.  It's my belief that every character would be full up as often as possible.  Seethra's SOP is going to be: make camp, karma ritual, eat, guard, sleep (or sleep guard, lol).

*Oh, we took a break to eat? Guess what, karma ritual* lol
This message was last edited by the player at 21:18, Wed 02 Oct 2019.
Imerdijn
player, 8 posts
Thu 3 Oct 2019
at 12:00
  • msg #214

Re: OOC V for Vicuna

Hey, since our characters know each other, it might be beneficial to post race/disciplines in our character descriptions. As caravan guards we'd certainly know each other's basic abilities.
Seethra Leafpiercer
player, 33 posts
Thu 3 Oct 2019
at 17:43
  • msg #215

Re: OOC V for Vicuna

Good grief, I am refreshing rpol once every five minutes hoping one of my games (this one in particular) gets an update.
Siff
player, 1 post
Sun 6 Oct 2019
at 17:39
  • msg #216

Re: OOC V for Vicuna

Seethra Leafpiercer:
Good grief, I am refreshing rpol once every five minutes hoping one of my games (this one in particular) gets an update.

I have it as my starting page and just open a new window only to forget what I was supposed to be doing.

Edit: On the subject of the diceroller though I strongly suggest we all use the same engine (and as always: We mark the intentions of the roll clearly).
Otherwise I'd like to use the 3rd Ed diceroller as it does not include the d4 and d20.
The D20 fluctuates (spelling?) too much and the D4 critically fails about 25% of the time. Technically they should end out with about the same average statistically, but the 3rd Ed is a bit more stable. Hence why 'd like it, but... As I said I really want everyone to play by the same rules.
This message was last edited by the player at 17:49, Sun 06 Oct 2019.
Seethra Leafpiercer
player, 34 posts
Sun 6 Oct 2019
at 19:57
  • msg #217

Re: OOC V for Vicuna

Huh, the D4 and the D20 are my favorite dice in ED....lol.  It took me forever to move away from step 14 in my old games....lol
Garlen
GM, 717 posts
Sun 6 Oct 2019
at 20:29
  • msg #218

Re: OOC V for Vicuna

I have set the default to 3rd Edition for now.  If we can get 4th, that's actually a nice compromise - I'm not sure why they brought the d20 back, but it doesn't come in until Step 19, and there's no d4.  (Well... Step 3, I guess, but how often does that even happen?)


OK, at least for now, I think we will go with the rules-as-written -- you spend Karma with your roll, which in RPoL terms means using the Reason for Roll field.  Eg., if you roll Karma first you need to describe it as like, "Karma for Melee Weapons", and then roll "Melee Weapons", or you roll Melee Weapons first and say "Melee Weapons with Karma" and then roll "Karma".  And I did ask in RPoL Development if it might be possible to tweak the Earthdawn rollers so that you could put in two rolls, like say "8,4" to roll Step 8 and Step 4 together, which would make it even easier.  But to be fair, we're an awfully small niche so I can't blame Jase if it doesn't leap to the top of his to-do list.

Given that that is a change from how I used to do it, I won't be too draconian if people forget at first.  You know - we can start with the thumb screws, work our way up to the rack... just take it easy.  We'll see how it goes.


And yeah, most of the time it will be fine to just assume Karma refreshes once a day, either before bed or when you wake up.  I guess I should have everyone pick their default time for it; there's no reason everyone would have to be the same, and indeed, knowing how paranoid adventurers are, I assume you wouldn't all want to be preoccupied at the same time.  Of course I can't promise you'll never be interrupted, and there may be situations where that time can't just be handwaved, but in general I think it's fine.  But Karma Ritual only works once a day - you can't fill up again at lunch!
Garlen
GM, 719 posts
Tue 8 Oct 2019
at 01:19
  • msg #219

Re: OOC V for Vicuna

Hah!  Updated!

Um... though I may have to be late next week - we're going to be out of town at a gaming convention over the weekend, so I won't have time to work on anything until late Monday.  I will do it as soon as I can after we get back, though!


And... bleh.  I don't like this way of doing Initiative.  Having a list of everyone's initiative up front encourages everyone to post in order and then stop to wait for the bad guys to go, and I'm not saying that doesn't make sense, but I find it's absolutely deadly in this format.  For instance, if I could really promise to roll that Archer right after Kathkar and Korentin go, it wouldn't be so bad... but if I don't get to that until next week, and then we have to wait for Viltok who is mostly available weekends... no.  I don't want to do that.

I think I would rather go back to the way we've done it in the past, and I don't really know why I got tangled up trying to think of other ways in the first place.

Everyone just roll your own Initiative when you post your actions for the combat, and then I will order things and sort the battle round out when everything is in.  Yes, sometimes this has meant someone is targeting an opponent that someone else finishes off first, but that's never been a big deal -  I'll just shift that to the next most reasonable opponent.  And 95% of the time it works out just fine.  If we really have a situation where someone needs to know how they relate to someone else we can deal with it when it comes up.
Seethra Leafpiercer
player, 35 posts
Tue 8 Oct 2019
at 13:13
  • msg #220

Re: OOC V for Vicuna

I don't know how you feel about this (because it gives you a bit more work) but you could open a new thread where people post their combat actions and you then compile that into one big post for the round in the IC thread?

Also, HOLY CRAP!  Over half my hp in the first attack of the first combat round ever! and 3 wounds (nvm only one wound per attack no matter how much damage you take apparently)!  Pretty sure Seethra is going to be ineffective for this combat guys.

On a side note I have found my first real dislike of the system.  I didn't realize they had changed the step values so much....:(
This message was last edited by the player at 13:22, Tue 08 Oct 2019.
Siff
player, 2 posts
Tue 8 Oct 2019
at 18:04
  • msg #221

Re: OOC V for Vicuna

Jeeez...
I'd better hurry up and finish my character so I can ambush those archers.
This message was last edited by the player at 18:55, Tue 08 Oct 2019.
Seethra Leafpiercer
player, 36 posts
Tue 8 Oct 2019
at 18:51
  • msg #222

Re: OOC V for Vicuna

We'll try to weaken them up for you so you can easily reclaim the loot they take from our dead bodies, lol.
Siff
player, 3 posts
Tue 8 Oct 2019
at 18:57
  • msg #223

Re: OOC V for Vicuna

Nah...
I've got a Pirates code of honour.
I'll botch a couple of attacks until I'm as used and beaten as you and then we'll spoil the loot... Although I'll still have the best booty of them all! ^_~
Imerdijn
player, 9 posts
Tue 8 Oct 2019
at 21:36
  • msg #224

Re: OOC V for Vicuna

I don't know. It's said you can bounce a copper off Imerdijn's booty. She would be very confused, though, and might take offense.

So we can't really see the attackers yet? No cover but the cover of night, which benefits the orks and not us? Imerdijn is displeased. How is everyone arranged? Is there a line of wagons and some of us are to the left and some to the right? If we're dealing with archers, Imerdijn is likely to take up her torch and charge them. But if cavalrymen are charging, she might be planting herself for a charge.
Talia
player, 1028 posts
Theran Horse Pirate
Tue 8 Oct 2019
at 21:43
  • msg #225

Re: OOC V for Vicuna

At the very least, I think we can assume the cavalry won't be charging into the wagons, though along side is a decent bet if no one steps away from the wagons to engage them in the open.
Imerdijn
player, 10 posts
Tue 8 Oct 2019
at 23:31
  • msg #226

Re: OOC V for Vicuna

I imagine Imerdijn is away from the wagons a fair piece, about the range of her torchlight. If you imagine it as a circle, it's edge just touches the wagon line. She wants to be an inviting target for melee fighters, though not archers. Her preference would be to located in a place where the enemy needs to get through, but it doesn't sound like that is what she's got.
Garlen
GM, 720 posts
Wed 9 Oct 2019
at 02:32
  • msg #227

Re: OOC V for Vicuna

Seethra Leafpiercer:
I don't know how you feel about this (because it gives you a bit more work) but you could open a new thread where people post their combat actions and you then compile that into one big post for the round in the IC thread?

Hmm... I don't know.  I've always liked having just the orange OOC bits to separate out mechanics, but we could give that a try.  Does anybody else want to do it that way?

quote:
Also, HOLY CRAP!  Over half my hp in the first attack of the first combat round ever!

Well, um... wasn't it you who was hoping all the rolls in the game wouldn't be 1s? blinkblink  Is that not helping?  I'm sorry - I'm a very big proponent of letting the dice fall as they fall.  Pro or con, I don't fudge rolls, and I only mark something Secret if there's a reason it needs to be Secret.  (Which, admittedly, does come up... sometimes Perception checks, for instance, would give a lot away just by existing.)

quote:
On a side note I have found my first real dislike of the system.  I didn't realize they had changed the step values so much....:(

I guess this is kind of, um, a fangirlish thing to get riled about, but the step values have never changed.  They're always arranged so that the dice will generally roll about that number.  Fourth Edition was headed by Josh Harrison, who wrote Step by Step back under 1st Edition (http://www.loremerchant.com/articles/ ) and probably understands the underlying math as well as anyone.  Anyway, my point is, they didn't roll like that because 4E screwed up the dice; it just happens sometimes.  Sure surprised me!  Statistically, they absolutely should have missed Seethra and bounced off Imerdijn.

Imerdijn:
So we can't really see the attackers yet? No cover but the cover of night, which benefits the orks and not us?

Broadly speaking, that sums it up nicely.  Of course, you have some Orks too.  And an elf.

The wagons are in a kind of line together, let's say basically along the south side of the camp.  So the horses are just north of them, between the wagons and you guys, with Garl'thak having basically planted himself in front of them.

You certainly can't see them very well.  You should see a line at the end noting the shadowy figures that you can just spot in the darkness?  I was trying something new for me with that, though, coding wise... hopefully it worked right.  With a roll of 1 to figure out where to set herself, though, I would say Imerdijn is probably on the west side of the camp right now, having misjudged the echoes and planted herself in the wrong spot to block them.  But she did indeed look good doing it. (It's not actually a Rule of One failure, because I do agree that should at least usually only apply to multiple dice all coming up 1... but it's still not great.)  Totally up to you if you want to focus on the archers or the cavalry; they were kind enough to offer both!

They indeed do not seem to be pointed straight at the wagons, but more at the camp in general.

Imerdijn:
I imagine Imerdijn is away from the wagons a fair piece, about the range of her torchlight. If you imagine it as a circle, it's edge just touches the wagon line. She wants to be an inviting target for melee fighters, though not archers.

Torches illuminate about 10 yards, so that would put you about, say, 28 feet from the wagons?
Seethra Leafpiercer
player, 37 posts
Wed 9 Oct 2019
at 02:39
  • msg #228

Re: OOC V for Vicuna

Oh, I didn't mean the rolls against me.  I just looked at the steps after the conversation.  I really don't like d12s, like in the slightest, I specifically steer away from anything that uses them.....
Imerdijn
player, 11 posts
Wed 9 Oct 2019
at 02:42
  • msg #229

Re: OOC V for Vicuna

Wait! dumb question, just because I like to be the first to ask them -- is there supposed to be a game map visible? I clicked on the link above and didn't get anything.
Garlen
GM, 721 posts
Wed 9 Oct 2019
at 03:39
  • msg #230

Re: OOC V for Vicuna

That's odd.  There is a Main Game Map - it's just the map of Barsaive, but does have a few campaign-specific notes on it, just of places that have been established in the game.  Everyone should totally be able to see it.
Korentin Black
player, 1543 posts
He feels like a
sprig of Holly.
Wed 9 Oct 2019
at 03:39
  • msg #231

Re: OOC V for Vicuna


 I can see it.
Talia
player, 1029 posts
Theran Horse Pirate
Wed 9 Oct 2019
at 16:51
  • msg #232

Re: OOC V for Vicuna

I had to fiddle with the drop down selector, but I can see it also. I didn't even think to look there. Thanks for the note,Imerdijn!
Imerdijn
player, 12 posts
Sun 13 Oct 2019
at 03:34
  • msg #233

Re: OOC V for Vicuna

Is everyone waiting for someone else to post?
Siff
player, 4 posts
Ahoy Mateys!
Sun 13 Oct 2019
at 03:49
  • msg #234

Re: OOC V for Vicuna

I'm waiting for myself to finish my sheet so I can jump in and ambush the archers.
Seethra Leafpiercer
player, 38 posts
Sun 13 Oct 2019
at 05:15
  • msg #235

Re: OOC V for Vicuna

I'm waiting for it to be my turn....:)  Poor Seethra is dying!
Viltok Stonetooth
player, 47 posts
Sun 13 Oct 2019
at 05:53
  • msg #236

Re: OOC V for Vicuna

I figured that I would make my action announced and the GM can sort it time wise. I do not do this to be a burden but I will not be able to wait for specific people to post before I do. I am mostly limited to weekends for time to post. The GM can respond to it when it is appropriate or tell me to fix it as the target/situation has changed and I will do my best to accommodate.

I believe this will work out.
Korentin Black
player, 1544 posts
He feels like a
sprig of Holly.
Sun 13 Oct 2019
at 07:12
  • msg #237

Re: OOC V for Vicuna


 Slightly.

 Might I suggest that we all post our intended action and the run-up to it, perhaps with a 'if I can't do this, I'll generally do X' tacked on for shiggles.

 I'd do so m'self, but it's dark out there and I can't see anything to hit!
Siff
player, 5 posts
Ahoy Mateys!
Sun 13 Oct 2019
at 07:19
  • msg #238

Re: OOC V for Vicuna

I'd rather suggest we clearly mark our actions with what round we're in.
Honestly if there's too many posts every round it becomes confusing to monitor and takes much more for bookkeeping.

Combat should be easily comprehensible in a written forum.
This message was last edited by the player at 07:24, Sun 13 Oct 2019.
Kathkar
player, 7 posts
Damage: 0
PD: 8 | MD: 9 | SD: 7
Sun 13 Oct 2019
at 13:03
  • msg #239

Re: OOC V for Vicuna

Yeah, having my name at the top of the initiative list when it's been one of those weeks that I lack the mental energy to write a competent post maybe wasn't great.  Sorry if I've been holding things up...

Garlen:
Seethra Leafpiercer:
I don't know how you feel about this (because it gives you a bit more work) but you could open a new thread where people post their combat actions and you then compile that into one big post for the round in the IC thread?

Hmm... I don't know.  I've always liked having just the orange OOC bits to separate out mechanics, but we could give that a try.  Does anybody else want to do it that way?


I prefer keeping OOC lines in the IC thread, rather than having to move back and forth between different threads.

Seethra Leafpiercer:

I really don't like d12s, like in the slightest, I specifically steer away from anything that uses them.....


Heretic!  I will proudly stand in defense of the d12!
Garlen
GM, 722 posts
Tue 15 Oct 2019
at 20:52
  • msg #240

Re: OOC V for Vicuna

Yeah... this is like, exactly why we're not going to keep doing Initiative this way.  I really never meant for people to feel like they had to wait their turn to post.  That's deadly poison to PbP games.

Korentin - it is indeed dark out there and Korentin sure can't see much, though you should be able to make out some approaching horsemen?  Is Korentin just holding his action for now?  Since we are kind of trapped in this stupid Initiative thing, with Kathkar posted I need to know what you want to do and then I can roll that Archer and get Viltok, then get the chunk of Orks that come after him, and then Talia and Imerdijn can go and we can try to get out of this mire!


Remember, next round, just post what you want to do and make your rolls, including your own Initiative for the round.  I do feel we're reasonably settled on posting all that in the current thread, rather than making a separate one for mechanics/intents.  "Settled" might feel like a strong word with only two players expressing preferences, but since I like it better that way too and I have at least one vote, and everyone has had time to express interest in going the other way, I think that's good.  But since I don't really have a preference between having them in orange OOC: sections or Private to GM bits, I'd gladly request that people try to remember to put their mechanics in Private lines to keep the game thread "clean" for everyone else.

Otherwise, I'm not stupid, so I should at least almost always be able to follow your intention even if your exact action has to change a little (eg., picking the next best target, as is the most common change).  You're all not stupid, either, and you'll know when you roll if it was good or not, and can plan accordingly.  If the bad guys do something that I really think might change things, I can pause and figure that out when it happens, but that's going to be rare at worst.  Like I said, when I thought about it I realized we've been doing it that way for like, ten years, and I have no idea why I thought I needed to worry about it.  So, um, I guess sometimes I can be a little bit stupid.

Kathkar:
Heretic!  I will proudly stand in defense of the d12!

Hey, wait, I thought your Gahad had something to do with dead people... are you changing it to disparaging polyhedrons? grin
Seethra Leafpiercer
player, 39 posts
Tue 15 Oct 2019
at 20:56
  • msg #241

Re: OOC V for Vicuna

I'll go post now, I've been waiting since I am technically the last person to act, but I really don't want the game to die.  Nothing anyone does is going to change my action anyway.
Kathkar
player, 9 posts
Damage: 0
PD: 8 | MD: 9 | SD: 7
Wed 16 Oct 2019
at 01:57
  • msg #242

Re: OOC V for Vicuna

Garlen:
Kathkar:
Heretic!  I will proudly stand in defense of the d12!

Hey, wait, I thought your Gahad had something to do with dead people... are you changing it to disparaging polyhedrons? grin


No, this is my OOC gahad :)
Siff
player, 6 posts
Ahoy Mateys!
Thu 17 Oct 2019
at 09:19
  • msg #243

Re: OOC V for Vicuna

Gah! I can't decide!
I haev 1.400LP left to create my character for and I can't decide whether I want to spend 1.300 on a Stat increase (leaving me 100 to save up for a 2.100 Statincrease so I can get another step) or if I want to upgrade 2 Discipline Talents to Rank 4 and two Optional Talents to Rank 2 (and rush for 4th Circle).
Haven't even looked at the available Talent Knacks or possible Magic Items.

Any suggestions guys?
This message was last edited by the player at 09:37, Thu 17 Oct 2019.
Viltok Stonetooth
player, 48 posts
Thu 17 Oct 2019
at 18:28
  • msg #244

Re: OOC V for Vicuna

Personally, I think the ranks matter more. Since you are not bumping a stat with the buy I usually place that priority on the back burner.

However I am use to the older systems where you cannot buy stats multiple time a circle. So I have a bias that way... I will have to re-evaluate that with 4th ed.

For now, I still think that stats give a solid base but ranks mean more for the character. This can change based on if the stat being raised is of primary importance to you/character or if it is a nice thing to have.

I hope this helps.
Imerdijn
player, 13 posts
Thu 17 Oct 2019
at 20:56
  • msg #245

Re: OOC V for Vicuna

Guess it depends on what you get for the stat bump. Extra defense? Step number?
Garlen
GM, 723 posts
Thu 17 Oct 2019
at 21:40
  • msg #246

Re: OOC V for Vicuna

It's definitely too early to be looking at knacks and magic items.

If it were me, I'd take the stat increase; you have a solid chunk of LPs to spend at once right now and especially for one of those "stepping stone" increases it'll only be harder to justify from here, so if you want the Step-boosting one later I'd say it's better to be closer to it now.  You're not going to have a hard time building toward 4th Circle.  Stat increases also take a lot of time in-game, so once you're out of backstory, you can only really do that when we have a solid "down time" pause.  Improving Talents takes a whole lot less time and is much easier to do on the road.

Viltok has a good point - it kind of depends on the stat.  But I'm assuming if it wasn't a good one, you wouldn't be thinking about it.
Siff
player, 7 posts
Ahoy Mateys!
Fri 18 Oct 2019
at 02:48
  • msg #247

Re: OOC V for Vicuna

Alright guys.
I've gone for the Attribute increase.
Partially because next time I raise it I will have a step increase and I have some skill and several talents planned that rely on it.
Thanks guys. ^_^

Now I just need to brush up and I'm ready to ambush those ambushers.
Garlen
GM, 725 posts
Sun 20 Oct 2019
at 19:23
  • msg #248

Re: OOC V for Vicuna

Argh - small technical difficulty.  I think the "Not" modifier doesn't work with Secret To lines the same way it does with Private To, and I'd been trying to get fancy.

I edited my last post, but the upshot is that everybody can make out four riders charging in from the east.  It's dark, but it's not so pitch black that you couldn't even see their basic shapes - you just can't make out the details.  So anybody who hasn't and would like to react to that is, of course, welcome to do so, because you were supposed to be able to see that.

sigh
Imerdijn
player, 14 posts
Thu 24 Oct 2019
at 23:35
  • msg #249

Re: OOC V for Vicuna

It's probably too late, but with a clearer idea of the battlefield, Imerdijn would probably have taken a Defensive Stance to draw out attacks and figure out the lay of the battlefield.
Garlen
GM, 726 posts
Fri 25 Oct 2019
at 00:01
  • msg #250

Re: OOC V for Vicuna

Not too late!  Part of why I haven't updated yet was because that was totally my fault and I wanted to give people a chance to react to the information you were supposed to have had.
Siff
player, 8 posts
Ahoy Mateys!
Fri 25 Oct 2019
at 00:05
  • msg #251

Re: OOC V for Vicuna

And here I was hoping it was because you wanted to give me a chance to jump in and ambush the ambushers!? :P
Talia
player, 1031 posts
Theran Horse Pirate
Fri 25 Oct 2019
at 00:32
  • msg #252

Re: OOC V for Vicuna

I don't think it changes my action? It might just take longer for us to get to them....
Siff
player, 9 posts
Ahoy Mateys!
Fri 25 Oct 2019
at 12:10
  • msg #253

Re: OOC V for Vicuna

So guys.
Once GM okayed my LP expenditure, is there any equipment you want me to acquire since GM is giving us Carte Blanche (I already asked. I can't have named thread items... or a floating rowing boat... Or free tuition through master circles... Or more statpoints... Or... Or... Or...)
Talia
player, 1032 posts
Theran Horse Pirate
Fri 25 Oct 2019
at 19:07
  • msg #254

Re: OOC V for Vicuna

I think whatever makes sense for your character would be fine. Maybe rope. You can never have enough rope.
Kathkar
player, 10 posts
Damage: 0
PD: 8 | MD: 9 | SD: 7
Sat 26 Oct 2019
at 18:15
  • msg #255

Re: OOC V for Vicuna

Talia:
I think whatever makes sense for your character would be fine. Maybe rope. You can never have enough rope.


(insert Boondock Saints gif)
Garlen
GM, 728 posts
Sun 27 Oct 2019
at 06:27
  • msg #256

Re: OOC V for Vicuna

So I believe what's left in this round are;

Talia has a thing to resolve.  Korentin can make his move, interrupting the riders charging Viltok as a Reserved Action.  And Imerdijn has so far only declared his Defensive Stance - he can reach either the rider who just attacked him, who stopped about 8 yards away, or Viltok, who is about 6 yards from him.  Or, you know, something else, as always.

And then I'll need to roll for whatever's left of those last two riders, and we'll be ready to move on to the next round!
Imerdijn
player, 16 posts
Sun 27 Oct 2019
at 13:33
  • msg #257

Re: OOC V for Vicuna

Okay, I posted a super great reply and then realized I can't use swift kick because I didn't beat his initiative. So ignore all rolls except for my sad little melee weapons to KD, which I think was a 4. So it, too, can be safely ignored.

I really should have used Avoid Blow against that arrow. Sigh.
Siff
player, 10 posts
Ahoy Mateys!
Sun 27 Oct 2019
at 13:43
  • msg #258

Re: OOC V for Vicuna

You asked how we resolved Karma.
I think GM concluded that we have to roll it in advance of the roll it adds to (and mark it clearly).

So for instance:
Roll Karma (Rank 4) (marked "Karma for Meelee Attack".)
Roll Meelee Attack (marked "Meelee Attack")
Add karma result to Meelee Result.
Roll for Damage.

(I think it will also be OK if you declare your intend to use Karma when you roll your Meelee attack. Just as long as GM can't interprete it as added posthumerously.)
Garlen
GM, 729 posts
Tue 29 Oct 2019
at 04:04
  • msg #259

Re: OOC V for Vicuna

First, yes, that is indeed how to do Karma; either rolling it first and putting "Karma for [Talent]" in the Reason field, or rolling the Talent and putting "[Talent] with Karma" in the Reason.  (Or whatever, I'm not saying it has to be that exact wording, of course, just as long as your intention is clear.  Sometimes it's fun to play with those descriptions a little.)

Second, Imerdijn, I know technically I should stop whenever anyone gets hit and see if the target wants to roll Avoid Blow because you're supposed to do it before damage, but that slows things down way too much in PbP, so... overall I think we just have to accept that people on both sides are going to know what the damage is, too, before deciding if they want to try various defenses or not.  And I know we're all still getting the hang of this game, so if you do want to have tried your Avoid Blow, you can still roll that.

(I actually did just pause on that for Talia, but that's because they barely hit, and with two horses Charging at each other the Damage steps get crazy so it seemed super likely she'd want to try to avoid that one.  But normally it's not worth it.)

And finally, Korentin, that's a really good point on knowing their Defenses!  I should have thought of that; it used to totally be fine for the GM to just apply or not apply Armor Defeating as appropriate, and as a player I always kind of liked not knowing for the first round or two, but now you really need to know don't you?  I'll put all of those into the next GM Update, and be better about it going forward.  But for now, the Horses' defenses are all 9s, so that would have given you +2.  Given that this was totally my fault, you can decide if you want to re-roll at Step 16, or just do 20 damage.
Korentin Black
player, 1547 posts
He feels like a
sprig of Holly.
Tue 29 Oct 2019
at 04:07
  • msg #260

Re: OOC V for Vicuna


 We'll go with 20, because that was a better roll than I deserved, even with the sliding under a galloping horse to do it. ^_^
Talia
player, 1034 posts
Theran Horse Pirate
Tue 29 Oct 2019
at 20:54
  • msg #261

Re: OOC V for Vicuna

Okay, I think I did everything right. I'm actually away from home in a snow storm, so by the graces of my dear friend I'm staying with,those seem to be the correct rules for a Charge. If I goofed on anything, let me know and I can adjust that.
Imerdijn
player, 18 posts
Wed 30 Oct 2019
at 00:01
  • msg #262

Re: OOC V for Vicuna

No, I'm a round (weeks!) past rolling for Avoid Blow. I'll take it as a harsh lesson in remembering what abilities I have. I definitely would have thrown it out there if I had remembered. Growing pains, is all.
Seethra Leafpiercer
player, 41 posts
Wed 30 Oct 2019
at 00:38
  • msg #263

Re: OOC V for Vicuna

How the crap does someone have a step 29?  lol
Talia
player, 1036 posts
Theran Horse Pirate
Wed 30 Oct 2019
at 04:45
  • msg #264

Re: OOC V for Vicuna

It's what happens when two large moving objects collide at breakneck speed. I'm confident this will only work in my favor exactly once.
Imerdijn
player, 19 posts
Wed 30 Oct 2019
at 19:43
  • msg #265

Re: OOC V for Vicuna

Calvarypersons are artillery.

With my astonishing Initiative of 3, I believe I'll be waiting a bit to decide.

I don't want to use it either way, but does having Tiger Spring mean I can use karma on Initiative too? It's worded oddly ...
This message was last edited by the player at 19:49, Wed 30 Oct 2019.
Siff
player, 11 posts
Ahoy Mateys!
Sat 2 Nov 2019
at 18:18
  • msg #266

Re: OOC V for Vicuna

Imerdijn:
Calvarypersons are artillery.

With my astonishing Initiative of 3, I believe I'll be waiting a bit to decide.

I don't want to use it either way, but does having Tiger Spring mean I can use karma on Initiative too? It's worded oddly ...

If it's a talent aquired through your discipline I'd say you can.
(At least that's how I interpreted it.
I'm still wavering on the Windling Racial ability for Astral Sensitive Sight, but that would be my ruling)
Kathkar
player, 12 posts
Damage: 0
PD: 8 | MD: 9 | SD: 7
Sat 2 Nov 2019
at 18:19
  • msg #267

Re: OOC V for Vicuna

Oh man, the dice are really against me today.  Though I guess I should be used to that.
Siff
player, 12 posts
Ahoy Mateys!
Sat 2 Nov 2019
at 18:25
  • msg #268

Re: OOC V for Vicuna

Nuffles is capricious like that. ^_^'
Garlen
GM, 731 posts
Sat 2 Nov 2019
at 20:08
  • msg #269

Re: OOC V for Vicuna

Imerdijn:
I don't want to use it either way, but does having Tiger Spring mean I can use karma on Initiative too? It's worded oddly ...

Oh, hey!  You probably wanted someone official to look at that, didn't you?  If only there were someone around here who could be expected to make rulings on things like that...

Ahem  Sorry this took me a bit to get back to; I had to do some digging, but I'm glad I did because my first instinct was wrong.  The answer is yes, if you're using Tiger Spring, you can add Karma.  Mataxes said on the forum that the only reason it's given as a "bonus" instead of a "replacement" like Air Dance is specifically so they can stack.  So yeah, knock yourself out!

...Oh, wait, this was about spending Karma, not Strain.  Korentin is knocking himself out.

Kathkar:
Oh man, the dice are really against me today.

Oh, that does suck!  I do have to say, though, thank you for being honest about it, knowing that a 7 would have hit a rider.
Seethra Leafpiercer
player, 42 posts
Fri 8 Nov 2019
at 20:35
  • msg #270

Re: OOC V for Vicuna

Ok, I am going to have to point out that this is the second round and already the players are all rolling ones for initiative (just like last round).  I think we need to be maybe not using the system dice for this game and just rolling the die in the roller?
Garlen
GM, 732 posts
Fri 8 Nov 2019
at 21:13
  • msg #271

Re: OOC V for Vicuna

Um, last round Kathkar had a 19 and only Seethra had a 1?  I assure you, RPoL is using the same RNG no matter what.  Your problem is entirely perceptive.

But if it really makes you feel better, whatever - you can manually enter your dice.  But when you're rolling Steps that use different dice types, you'll need to set it up in the Manual Dice field, and always check Reroll Max.  I'd really like to keep a single roll to, well, a single roll; doing it the way you just did with your Initiative is unnecessarily cluttery.  Make sure to keep Record Each Die on.

I'd also like you to include the Step Number in your Reason for Roll field - it's a lot easier for me to see a Step and have an idea what dice it should be than to look at the dice and remember what Step that is. shrug
Garlen
GM, 733 posts
Fri 8 Nov 2019
at 22:02
  • msg #272

Re: OOC V for Vicuna

On another note, after spending way too long trying to reconcile the grappling rules with the mounted combat rules and... it suddenly hit me that Talia, all you're actually doing is Attacking to Knock Down, with style.  Right?

If so, I should point out that you had three extra successes on your attack roll - quite inexplicable, apparently, since you used the Steps instead of manually entering your dice! ahem  But anyway, your damage roll should be done with Step 14.

And in answer to your follow-up question, if you want to base it off of Eidolon's Strength rather than yours, that does make sense to me and I'm sure I've seen it done in some Westerns, but I'd say that would also require you to make your own Strength roll to keep hold of the whip - akin to the one you're supposed to make with a Charging attack that I missed last round.  There was a completely coincidental discussion in Discord like two days later asking about those rolls to avoid being unseated or disarmed, though, and I've been thinking about that.  Need to get my thoughts about it in order and talk it over with you a little, I think.

Um, but anyway, short form - you were Step 14 for the damage anyway for your Successes.  If it was a regular whip attack, that will be actual damage and he'd be Entangled.  If he's <i>still<i> Entangled next round, you could make it an Attack to Knockdown by just pulling on it.  If it was an AtK this round, it won't do actual damage, of course, but, um, might knock him down now.  (Which does roll some damage, come to think of it, but only Step 5.)

Either way, for the AtK you could base it off of Eidolon's Strength (which this round would make it Step 17), but if you do choose to do that then Talia also has to roll her Strength against a DN of 8 to keep hold of her whip.  If she loses it it won't affect if he's pulled down or not, just whether or not she still has hold of her end.

Does that all make sense?
Seethra Leafpiercer
player, 44 posts
Fri 8 Nov 2019
at 22:14
  • msg #273

Re: OOC V for Vicuna

Talia rolled a 1
Seethra rolled a 1
Kathkar rolled a 3
and Korentin rolled a 2 last round

I don't know where the other numbers came from but those were their rolls when first posted.  This round it has been 1 for Talia, 1 for Kathkar, 3 for Korentin and Seethra didn't roll using the system dice but rolled far better.
Garlen
GM, 734 posts
Sat 9 Nov 2019
at 06:28
  • msg #274

Re: OOC V for Vicuna

I'm not really interested in arguing the nature of probability here.  I mean... maybe sometime, but not right now.  I said it's fine; just follow those guidelines and you can roll manually.
Imerdijn
player, 20 posts
Sat 9 Nov 2019
at 14:16
  • msg #275

Re: OOC V for Vicuna

Probability aside, I'm going to react to what the my mounted orc buddy does. If he stays near it'll be one thing, if he rides away it'll be another.
Talia
player, 1038 posts
Theran Horse Pirate
Sat 9 Nov 2019
at 23:54
  • msg #276

Re: OOC V for Vicuna

Garlen:
Um, but anyway, short form - you were Step 14 for the damage anyway for your Successes.  If it was a regular whip attack, that will be actual damage and he'd be Entangled.  If he's still Entangled next round, you could make it an Attack to Knockdown by just pulling on it.  If it was an AtK this round, it won't do actual damage, of course, but, um, might knock him down now.  (Which does roll some damage, come to think of it, but only Step 5.)

Either way, for the AtK you could base it off of Eidolon's Strength (which this round would make it Step 17), but if you do choose to do that then Talia also has to roll her Strength against a DN of 8 to keep hold of her whip.  If she loses it it won't affect if he's pulled down or not, just whether or not she still has hold of her end.

Okay, because this couldn't possibly get any more confusing.... Now I have more questions. First, what would the rider use to try to break free of the current entanglement? Are we treating it like a grapple? So, he'd have to roll STR vs the Step 10 of the initial attack?

Second, if I do a regular whip attack, then does the attempt to dismount him (if still entangled next round) count as an attack, or technically, just a movement? That would give me the possible opportunity to wrap my end of the whip around my saddle horn for  my action next round and negate my need to roll my own STR to keep hold of it.

Thirdly, will Sure Mount, or Trick Riding be applicable for the other rider to use to resist being dismounted/ knocked down in this way?

Fourthly, for your advance warning... dragging damage...?
Garlen
GM, 735 posts
Mon 11 Nov 2019
at 21:49
  • msg #277

Re: OOC V for Vicuna

Imerdijn:
Probability aside, I'm going to react to what the my mounted orc buddy does. If he stays near it'll be one thing, if he rides away it'll be another.

That seems fair!  Given that his spear broke, he's clearly planning to stay close and just attack.

Talia, you're lucky I love this sort of thing, or I'd probably be getting annoyed by now. grin  But I do, so... here goes!
quote:
First, what would the rider use to try to break free of the current entanglement? Are we treating it like a grapple? So, he'd have to roll STR vs the Step 10 of the initial attack?

Entangling Weapons have their own couple paragraphs starting at the bottom of p391.  If you achieve an extra success with an Entangling Weapon (which you did), your target is "entangled"; they're considered Harried for any actions besides breaking free.  Freeing themselves uses Strength or Dexterity.  If they had a one-handed bladed weapon ready when they got entangled, they can add its Damage Step and if they succeed the entangling weapon is ruined.  If they were holding, for example, a spear, at the time, they can't.  The difficulty to escape a particular entangling weapon is given by the weapon - for a whip, it's 9.

Though it occurs to me that I believe Entangling uses an Extra Success, so you would 'only' have +4 Damage after that, not +6.

quote:
Second, if I do a regular whip attack, then does the attempt to dismount him (if still entangled next round) count as an attack, or technically, just a movement?

So that part was easy; now you're making things difficult.  Phblt

I really do have to think that attempting to pull someone off their horse counts as an Attack; mechanically, no matter how clever you are about it, the effect is an Attack to Knockdown.  Everything else is description.

That said, if you tied it to 'Eidolon as your Action, it could be 'Eidolon's Action, because when they're not tied up running, horses get one too.  But 'Eidolon would be just moving without even really understanding the concept, so it would just be his Strength, with no particular skill added.  (Though I suppose with the new Training rules, you could start teaching him Melee Weapons... hah.  Um, anyway.)

For all its Weavings, Earthdawn doesn't have anything remotely like Rope Use, though.  I would say that would make it your Dexterity instead of Strength to not lose the whip in the process, since that's basically down to your knot-tying which seems like a Dex thing. I would actually also allow it to be quickly looped around as a Simple Action, which would let Talia still do something else but would mean you would definitely lose the whip in the process - it could hold long enough to try to pull him off, but succeed or fail it would pull off the horn.

quote:
Thirdly, will Sure Mount, or Trick Riding be applicable for the other rider to use to resist being dismounted/ knocked down in this way?

Sure Mount would, yes.

quote:
Fourthly, for your advance warning... dragging damage...?

Ooh, I should have thought about that when I had the two charging Viltok with the net.  Hm.  That's... hm.  Like, everything I know about this comes from one scene in Silverado, and there aren't any rules that even come close, but yeah.  Hm.  Have I mentioned hm already?  Hm.

Hm.
This message was last edited by the GM at 21:49, Mon 11 Nov 2019.
Siff
player, 13 posts
Ahoy Mateys!
Wed 13 Nov 2019
at 12:52
  • msg #278

Re: OOC V for Vicuna

Hopefully I'm done with my character soon and can join the frey.
We'll see if I can get Nuffles blessing this time. ^_^'
Garlen
GM, 736 posts
Thu 14 Nov 2019
at 20:28
  • msg #279

Re: OOC V for Vicuna

OK, I'm going to set dragging damage at an automatic Step 4 - that's in line with other broad-but-automatic damages.  Physical Armor does protect, but as long as someone is dragged at at least a horse's full move (eg, 16, so I suppose a Troll with a couple ranks in Sprint could pull this off too, which actually seems perfectly reasonable somehow) the damage just gets rolled.  This does limit the dragger's movement, though; you can curve, but no sharp turns or stopping and going back the other way.  Since I prefer kind of "mind's eye" maps to hard squares anyway, that's just something to bear in mind.

If someone is just Entangled, they get their usual options to escape that.  If they're actually tied up or shackled or what have you, options may still exist but would presumably be harder (eg., picking locks while being dragged across the ground sounds like it would at least require an extra Success or something... but I also don't think I need to figure that out right this moment, just storing it away now that Talia has helpfully introduced this to the game. innocent grin)

If they're Knocked Down (as they would be after being pulled off a horse, for example, but otherwise not necessarily) they can't do the automatic standing up while being dragged, but can attempt to Jump Up.  If they're on their feet, the Step 4 is an automatic Attack to Knockdown instead of an automatic Attack to Damage.

In theory Windlings should have lots of special rules around this, and very likely Trolls and Obsidimen would as well, but the system already tends to ignore that in lots of places so I'm inclined to as well.


I am, as nearly always, open to input before I actually enshrine this as a House Rule, though!
Talia
player, 1039 posts
Theran Horse Pirate
Fri 15 Nov 2019
at 16:47
  • msg #280

Re: OOC V for Vicuna

I just wanted to throw a quick post up here. I'm sorry for lagging. I've got a few deadlines I've been trying to meet. I'll get a post up by the end of the weekend.
Siff
player, 14 posts
Ahoy Mateys!
Fri 15 Nov 2019
at 19:17
  • msg #281

Re: OOC V for Vicuna

Let’s get to the point where a windling cavalryman is dragging an Obsidiman behind her Zoak at a step 4 a round.
I want to see that happen. ^_^
Garlen
GM, 737 posts
Fri 15 Nov 2019
at 21:18
  • msg #282

Re: OOC V for Vicuna

Eyes Imerdijn

I guess if you insist...


More seriously, I am actually thinking about carrying capacities in this, kind of behind the scenes.  But dragging isn't really the same as carrying.  I mean, that's the whole point of wagons.  And when I did look at carrying capacity as given in the rules... like, judging by Strength Step, Eidolon is certainly very close to, if not slightly over, his limit already. (I have to make uncomfortable guesses about how much Talia weighs, and I know better than to ask. grin)

But a horse doesn't carry weight the same way a person does, even if that person is a Troll or Obsidiman.  And there are just no suggestions in the rules for how it should actually apply to animals, probably because it would be so different for a mule versus an espagra versus a troll snake in ways that their Strength Steps just don't begin to encompass.

...The point being that of course if it comes to something like that I'll impose that bit of, um, realism probably isn't the right word here, but you know.
This message was last edited by the GM at 00:10, Sat 16 Nov 2019.
Kathkar
player, 13 posts
Damage: 0
PD: 8 | MD: 9 | SD: 7
Sun 17 Nov 2019
at 01:58
  • msg #283

Re: OOC V for Vicuna

I had initially thought that maybe the damage step should be based on the distance you get dragged, similar to falling damage.  And maybe also modified by the ground conditions (e.g. being dragged over soft grass vs shards of glass).  But that might be too complicated.  And I suppose step 4 every round covers longer distances well enough as it is.

So yeah, your rule works well enough.  No objections from me.
Talia
player, 1040 posts
Theran Horse Pirate
Mon 18 Nov 2019
at 04:21
  • msg #284

Re: OOC V for Vicuna

Okay, so I went with AtK this round. I reduced E's Damage roll to 15 from the 17 since successes are taken up? I'm not finding that... but it also occurs to me that there are a lot of a lot of sections referenced for the nonsense Tal is doing here.
G msg 272:
Either way, for the AtK you could base it off of Eidolon's Strength (which this round would make it Step 17), but if you do choose to do that then Talia also has to roll her Strength against a DN of 8 to keep hold of her whip.

G msg 277:
Though it occurs to me that I believe Entangling uses an Extra Success, so you would 'only' have +4 Damage after that, not +6.

ED4PG:
If the attacker achieves an extra success on his Attack test with an entangling
weapon, he entangles his opponent. The entangled character is considered harried
for any actions other than breaking free.

But... I confess, I'm missing why E/T's getting a +4? H.STR 8 + Whip.D 3 + 4? I'd consider this a Mobile Attack, so there are no bonuses from that? And I can only use Karma on a Charge... so what am I missing? Not... you know... to be difficult... but just since I'm sure I'll do something just as exasperating later on and I'd like to know how it's all working. ^_^
Garlen
GM, 738 posts
Mon 18 Nov 2019
at 04:57
  • msg #285

Re: OOC V for Vicuna

quote:
But... I confess, I'm missing why E/T's getting a +4? H.STR 8 + Whip.D 3 + 4?

It's 4E's answer to taking out Armor Defeating Hits - and streamlining their Success Levels kind of generally, I suppose.  Every "extra success" (ie, a full 5 points over your DN) on an attack gets +2 Steps to the damage roll.  You had a 24, with your Karma, against his PD of 8, so that's 16 over for three extra successes.  But then, yes, one has to be used to Entangle, so that leaves you two to add to your damage.

Kathkar:
I had initially thought that maybe the damage step should be based on the distance you get dragged, similar to falling damage.  And maybe also modified by the ground conditions (e.g. being dragged over soft grass vs shards of glass).  But that might be too complicated.

grin I went through almost exactly that same line of thought, actually.  And given that it's all house-ruley anyway, if someone is being dragged across a field of swords I'd feel free to modify accordingly.  I do still feel like speed ought to have more direct impact, and the target's weight for sure, but... yeah.

More than that, even knowing that Talia is going to stay in the game and probably do this again, it's just too niche a thing to be worth actually writing up a six page treatment.  And that's where it was going.  I kind of like the Step 4; it kind of suggests a lot of scraping and bruising mostly, but exploding dice always means you might hit a sharp rock or get your arm caught and wrenched or... whatever.
This message was last edited by the GM at 19:47, Mon 18 Nov 2019.
Talia
player, 1041 posts
Theran Horse Pirate
Tue 19 Nov 2019
at 04:40
  • msg #286

Re: OOC V for Vicuna

I think step 4 for a base is pretty legitimate. As stated, you can always adjust for nasty, nasty terrain mods. And yes, Talia will definitely try to do this again! At least until she isn't the only mounted rider of the group.
G:
It's 4E's answer to taking out Armor Defeating Hits - and streamlining their Success Levels kind of generally, I suppose.  Every "extra success" (ie, a full 5 points over your DN) on an attack gets +2 Steps to the damage roll.

*mutters about different editions' rules updates, while gleefully murdering things*
Garlen
GM, 739 posts
Tue 19 Nov 2019
at 06:18
  • msg #287

Re: OOC V for Vicuna

Talia:
As stated, you can always adjust for nasty, nasty terrain mods.

Yeah!  Now that we have the idea, in a couple Circles I can have a Wyvern Rider snag somebody and skim them across Death's Sea!

I know I have everything to put the round together and update now - I'm probably going to be too busy tomorrow, but I'll get to it ASAP!
Siff
player, 15 posts
Ahoy Mateys!
Tue 19 Nov 2019
at 21:16
  • msg #288

Re: OOC V for Vicuna

Dead Sea?
Why not the Badlands or the Poison Forest?
That way we can add either dragging up hill or poison to our houserule calculations.

Dipping people in Lava is such a Scavia thing to do...
Imerdijn
player, 22 posts
Sat 23 Nov 2019
at 14:53
  • msg #289

Re: OOC V for Vicuna

Whelp, Imerdijn is almost certainly going to take a nap shortly :/

It also matters to Imerdijn if she goes before her friend, for swift kick purposes.
Garlen
GM, 741 posts
Mon 25 Nov 2019
at 06:14
  • msg #290

Re: OOC V for Vicuna

Ooh, Initiative with Imerdijn gets tricky though - so much potential back-and-forth on what technically ought to be decided before what!  Especially if we ever have opponents who also have choices about their Initiative rolls, which we almost certainly will.  This is definitely a place where Earthdawn would work better across a table.

But for now, sure; he rolled a 4.  I also edited it into the last game post so I won't have to look for it next time I update-- for your convenience. ahem


Kathkar - so, weaving Extra Threads to a spell is something that has to be declared ahead of time, so just like Karma would mean putting it in the Reason For Roll spot.  If you do that, then Extra Successes will totally let you weave multiple Threads in a single round, but without that, they don't do anything at all for Threadweaving which is kind of sad.

But since we're all still getting the hang of both 4e and translating it to PbP, I'd be glad to let you pick an Extra Thread effect to apply to your spell this time.



quote:
Dipping people in Lava is such a Scavia thing to do...

Ah, yes, Lava-Coated Windlings, that famous Scavian delicacy.
Kathkar
player, 15 posts
Damage: 0
PD: 8 | MD: 9 | SD: 7
Wed 27 Nov 2019
at 14:56
  • msg #291

Re: OOC V for Vicuna

Bah, lame rule.  And I also see in the chart that I'm only able to add one extra thread anyway, based on being a mere 2nd Circle.  But I do thank you for your generosity here, of course.
Garlen
GM, 742 posts
Wed 27 Nov 2019
at 16:44
  • msg #292

Re: OOC V for Vicuna

I don't entirely disagree... at a table I would, but PbP weaving threads feels harsher.  On the other hand, deliberately adding the one thread that is, yes, as many as you can anyway right now, is only a DN of 10, and you have a pretty good chance of making that regularly.

Mostly, though, I just know 4e is ridiculously carefully balanced, so I don't feel ready to start tweaking it yet.  Maybe in a few years.  On the plus side, I really do plan to still be running this in a few years, so... grin
Siff
player, 16 posts
Ahoy Mateys!
Thu 28 Nov 2019
at 15:39
  • msg #293

Re: OOC V for Vicuna

I got a feeling this battle is going to drag on forever. ^_^'
Can't join in before it's over. So I'll just sit here in the OOCchannel.
Seethra Leafpiercer
player, 45 posts
Thu 28 Nov 2019
at 17:43
  • msg #294

Re: OOC V for Vicuna

I feel you, I'm there but can't act either....:)
Garlen
GM, 743 posts
Thu 28 Nov 2019
at 22:00
  • msg #295

Re: OOC V for Vicuna

Siff:
Can't join in before it's over. So I'll just sit here in the OOCchannel.

Who said that? I thought you were going to ambush the ambushers.

And no one is stopping Seethra either.

We may actually be getting a couple new players also; depending on the timing I'm actually looking to retcon them in as well, since only like half a minute had passed in game since we started. Normally I find retcons kind of jarring but right now it feels smoother than meeting new people on the road and just welcoming them with open arms.
Siff
player, 17 posts
Ahoy Mateys!
Thu 28 Nov 2019
at 22:09
  • msg #296

Re: OOC V for Vicuna

Oh Alright.
I'll blindside those archers next round then. ^_^
Can I roll for Initiative now? ^_^
Kathkar
player, 16 posts
Damage: 0
PD: 8 | MD: 9 | SD: 7
Thu 28 Nov 2019
at 23:55
  • msg #297

Re: OOC V for Vicuna

Side note, just as a matter of curiosity - for those of you with considerably more Earthdawn experience than me (in any edition), has human Versatility ever been worth it?  I get that it's cool to have more flexibility with access to talents, but having to buff Versatility first seems like a huge LP drain.  Is it somehow better in play than it looks to me when I read it?
Garlen
GM, 744 posts
Fri 29 Nov 2019
at 00:03
  • msg #298

Re: OOC V for Vicuna

Earthdawn is about the only system with humans and other races where the humans are often regarded as OP. Fourth Edition actually does a lot to fix that, but yes, Versatility can be very effective.


You could roll Initiative and act this round, if you want to! With the way we're running it, there's really no reason next round would make more sense than this one.
Imerdijn
player, 24 posts
Fri 29 Nov 2019
at 03:11
  • msg #299

Re: OOC V for Vicuna

Versatility for spellcasters was ridiculous in editions past.

It's still pretty awesome, but it's about giving your character a few select tricks. My Wizard in another game has Woodskin, and it's saved his apple wood-smoked ass a couple times.
Seethra Leafpiercer
player, 46 posts
Fri 29 Nov 2019
at 04:10
  • msg #300

Re: OOC V for Vicuna

Garlen:
And no one is stopping Seethra either.


Seethra is in the middle of an action that takes 10 rounds to complete, which is why she hasn't been doing anything.

As for versatility it was really powerful in previous editions but 4th ed took some of that away by making the requirements for some things circle based as opposed to talent rank based.
Kathkar
player, 17 posts
Damage: 0
PD: 8 | MD: 9 | SD: 7
Fri 29 Nov 2019
at 15:04
  • msg #301

Re: OOC V for Vicuna

Garlen:
You could roll Initiative and act this round, if you want to! With the way we're running it, there's really no reason next round would make more sense than this one.


Wait, I thought that I did act this round with my Thread Weaving, and I have to wait until next round to cast my spell.  Did I miss something?
Garlen
GM, 745 posts
Fri 29 Nov 2019
at 16:59
  • msg #302

Re: OOC V for Vicuna

Sorry, Kathkar, that part had been in response to Siff, asking whether she could roll Initiative to jump in next round!  I meant if she wanted to roll, I don't see any reason to wait until next round to jump in.  Totally didn't make that clear.

Seethra:
Seethra is in the middle of an action that takes 10 rounds to complete, which is why she hasn't been doing anything.

I mean... the actual action only takes one round.  I'm not sure it even takes that, actually; drinking a potion might be a Simple Action.  And even if you're not doing anything, if someone does notice you and attacks, that would still reset the `counter' on how long you've been just chilling to make a Recovery Test.  Earthdawn isn't really made for healing in the middle of a fight.  Fireblood is the only real exception that comes to mind.

(Fireblood is also another favorite choice for Versatility!)
Siff
player, 18 posts
Ahoy Mateys!
Sat 30 Nov 2019
at 15:56
  • msg #303

Re: OOC V for Vicuna

There are some remarkable talents that are only accesible for your discipline through Versatility. You might also want to read up on the differences between the Talent and the Skill version of them.
Some of them (Like Great Leap) are similar in function, but the results are remarably different.
Some (like Astral Sight or Fireblood) are only available as Talents you can't access in any other way.

Edit: Perhaps I should mention that getting 3 Rank 1 Talents will cost you 800 LP.
The same as a Stat-increase.
This message was last edited by the player at 06:22, Mon 02 Dec 2019.
Seethra Leafpiercer
player, 47 posts
Mon 9 Dec 2019
at 15:57
  • msg #304

Re: OOC V for Vicuna

So I guess I am leaving the game guys...
Talia
player, 1043 posts
Theran Horse Pirate
Mon 9 Dec 2019
at 17:22
  • msg #305

Re: OOC V for Vicuna

Why are you leaving? :(
Seethra Leafpiercer
player, 48 posts
Mon 9 Dec 2019
at 22:56
  • msg #306

Re: OOC V for Vicuna

Not really feeling like my character is fitting in.  Seethra is missing an entire combat because she got almost killed with one hit and isn't really a combat character yet.  Missing the combat means no legend for it, which in turn means she's even further behind the group when it comes to bring combat effective.  Just seems she was built for a different game style, :(  Sucks I did like her back story.
Talia
player, 1044 posts
Theran Horse Pirate
Tue 10 Dec 2019
at 00:12
  • msg #307

Re: OOC V for Vicuna

Combat is long on RPoL, yes. I have had characters be in similar situations where I have had to do non-fighty things like calm animals, or tie off wagons rather than actually fight, because I wasn't built for that. But, keep in mind that not everything is going to be all about combat. Earthdawn really shines in the places that aren't combat, imho, which is why I really like it. You do get the social and planning and thinking scenes just as much as the fighty ones and they are just as important if not more so.

I might suggest if you aren't happy with all her stats, or abilities maybe you could just tweak her with GM approval. But honestly, I really like Seethra. I just think we are starting the game back up in a place that isn't ideal for her to shine just now. But I feel like we're more than halfway through that at this point, so I hope you'll consider waiting a little longer.

Also, I think we are all getting the same Legend Points-- I think that was a group discussion some time ago specifically because it sucks to fall behind when you're all part of the same story. So, you could also use some of that to up Toughness or such possibly.
Seethra Leafpiercer
player, 49 posts
Tue 10 Dec 2019
at 00:35
  • msg #308

Re: OOC V for Vicuna

Talia:
Also, I think we are all getting the same Legend Points-- I think that was a group discussion some time ago specifically because it sucks to fall behind when you're all part of the same story. So, you could also use some of that to up Toughness or such possibly.


Oh, yeah, I had forgotten about that....:)  I'll figure something out to post I can doooo eeeet.
Imerdijn
player, 25 posts
Tue 10 Dec 2019
at 23:48
  • msg #309

Re: OOC V for Vicuna

If you want, you can send me your character sheet and I'll look over it. Earthdawn is usually pretty forgiving for non-optimized characters. After all, the dice can explode for and against anyone.

If it makes you feel any better, my giant obsidiman warrior is sucksville this fight.
Seethra Leafpiercer
player, 50 posts
Wed 11 Dec 2019
at 00:40
  • msg #310

Re: OOC V for Vicuna

I actually thought of a way she can help!  Just waiting for the gm to say yay or nay!
Siff
player, 21 posts
Ahoy Mateys!
Wed 11 Dec 2019
at 09:16
  • msg #311

Re: OOC V for Vicuna

Is it too late for me to add an Avoid Blow roll to my post?
Garlen
GM, 747 posts
Thu 12 Dec 2019
at 00:17
  • msg #312

Re: OOC V for Vicuna

Talia has also had characters leap the gap onto an Airship full of Therans because they were so caught up in the general spirit of things...  I know she had to roll up a new character after that, but I mean, we never actually saw the body.  I still like to think that after a few hundred more rounds she was able to overcome them, commandeered their ship, and sails the skies as a pirate queen to this very day.

quote:
If it makes you feel any better, my giant obsidiman warrior is sucksville this fight.

She is tanking really well!  Um, not in the sense of like, "Trump Steaks totally tanked as a business," but in the MMO sense.  You set her up from the start to attract the attention of the archers, and while Imerdijn is now pretty badly hurt, if she wasn't, a lot of that damage would be sitting on your squishier friends instead.

quote:
Is it too late for me to add an Avoid Blow roll to my post?

...No?  Though I'd have thought it was too early?  No one's attacked you yet, have they?  I do suppose it's technically supposed to happen between the Attack and Damage, but since that's just not feasible in PbP we all get the benefit of deciding after we know how hard they hit, and it seems like rolling it ahead of time would give that up.  I suppose rolling things like that in your next post technically may change what happened in mine - or vice-versa, when enemies use things like Avoid Blow - but I've never seen that be a problem, especially compared to the alternatives.



And... I know I've said this before, but a couple of comments lately have brought it back to mind and I just want to reiterate that I just roll the dice.  If I started fudging them, for or against you guys, it would absolutely ruin the game for me. (And knowing a GM was doing that would do the same for me as a player.  It's like a step beyond railroading, in my mind.)  And Earthdawn IS a deadly game -- those exploding dice are frankly likely to run against you at sometimes, and mid-combat healing mostly isn't a thing. (There's Fireblood, of course, but that's all that comes to mind.  The definite expectation in Earthdawn is survive now and hope you have time to recover.)  It's epic and heroic, yes, but it's also grim and horrific and bad things are definitely going to happen to good PCs.  I honestly expected this to be a casual warm-up for you guys, but.. yeah, Imerdijn is about to drop, and I get why Seethra panicked a bit.  But I have this marked as Fantasy/Horror for a reason, and even apart from random happenstance, or even fights that I expect to be dangerous, I'm actively planning terrible things in the future.

But I know that's not everyone's style, so I just want to be clear because I think unstated expectations are just disappointments waiting to happen, and I don't want anyone (including me) to end up disappointed.

Oh, and on the LP question, just to be super clear, first, yes, Talia's right - we talked about that a while ago and agreed on group awards.  But on top of that, I really tend to do them more as a matter of time and game-progression, rather than, "Yay, you killed something!  Here's your murder-prize!"  I never really liked that model.
Talia
player, 1046 posts
Theran Horse Pirate
Thu 12 Dec 2019
at 03:43
  • msg #313

Re: OOC V for Vicuna

Garlen:
Talia has also had characters leap the gap onto an Airship full of Therans because they were so caught up in the general spirit of things...  I know she had to roll up a new character after that, but I mean, we never actually saw the body.  I still like to think that after a few hundred more rounds she was able to overcome them, commandeered their ship, and sails the skies as a pirate queen to this very day.

*blinkblink* That's quite a bit more generous than my expectation that she's currently Theran Prisoner 24601.... But yes, that's happened. BUT SHE WAS WINNING! In her own mind, at least. The moral of course is... I really don't know. Stupidity and misplaced heroics are their own punishment?
quote:
It's epic and heroic, yes, but it's also grim and horrific and bad things are definitely going to happen to good PCs.  I honestly expected this to be a casual warm-up for you guys, but.. yeah, Imerdijn is about to drop, and I get why Seethra panicked a bit.  But I have this marked as Fantasy/Horror for a reason, and even apart from random happenstance, or even fights that I expect to be dangerous, I'm actively planning terrible things in the future.

*cough*Mallowroast.*cough*
Siff
player, 22 posts
Ahoy Mateys!
Thu 12 Dec 2019
at 08:36
  • msg #314

Re: OOC V for Vicuna

Added Avoid Blow.
I suspect I will be refunded the Strain if the Orc (B?) doesn't hit.
If there's more than one attack against me you are welcome to roll dice for the additional Avoid Blow rolls...

Which brings me to my next question:
Can I only use one Karma Point on Avoid Blow by round?
Or can I use one Karma Point per Avoid Blow Roll I make?
Garlen
GM, 748 posts
Thu 12 Dec 2019
at 17:19
  • msg #315

Re: OOC V for Vicuna

Oh, sure!  You can spend a Karma any time you're rolling a Talent you learned through your Discipline.  (Note that Core and Optional Talents all count for this - it's just things like racial talents, Versatility Talents, or the way Questors and the new Mystic Paths work in 4e; none of those can use Karma.  Or Skills, obviously.)

But like... a theoretical high-Circle Warrior could spend one on their Air Dance Initiative, then three more on Avoid Blows, then another on Wound Balance if they got hit anyway, then another on their Melee Weapons Attack and then one on their damage (per their 5th Circle Karma Ability), and then another on their Momentum Attack, and then another on that damage...

It's like popcorn, and nothing bad could possibly come of running out. beam

quote:
*cough*Mallowroast.*cough*

I had nothing to do with that!  ...But potentially yeah, like that.  Mild colds for everyone!  Muahaha---oh, wait, were we not just talking about the coughing?
Seethra Leafpiercer
player, 52 posts
Tue 31 Dec 2019
at 09:06
  • msg #316

Re: OOC V for Vicuna

Well, I bought the Adept's Journey finally!  Really liking my first impression of it.
Siff
player, 23 posts
Ahoy Mateys!
Tue 31 Dec 2019
at 21:49
  • msg #317

Re: OOC V for Vicuna

In reply to Garlen (msg # 315):

I was just wondering.
The books aren't always clear.
In one place you can use a Karma point on every Talent you use in the round, somewhere else I noted I could only use one Karmapoint per round.
So definitely somewhere where the GM making a statement helps a lot. ^_^'

Haven't heard of Adepts Journey.
Is it a companion?
Seethra Leafpiercer
player, 53 posts
Tue 31 Dec 2019
at 22:08
  • msg #318

Re: OOC V for Vicuna

Yeah, it has what used to be the "racial" disciplines in it but they have changed them to paths (which are like the Questor talents now). I was sad they didn't have the lightbearer stuff in them but that just means another book I guess. :)
Garlen
GM, 749 posts
Wed 1 Jan 2020
at 20:23
  • msg #319

Re: OOC V for Vicuna

Siff:
In one place you can use a Karma point on every Talent you use in the round, somewhere else I noted I could only use one Karmapoint per round.

Can you tell me where you saw only one Karma per round?  Like, page number, ideally.  I should probably look at that before saying for sure, but I can't find it anywhere.


The Mystic Paths are cool.  They're sort of like a limited, thematic stepchild of Versatility.  I was also hoping they might have had the Lightbearers, especially since I'm actually using them here, but I definitely think a Path is the way to bring them into the game.  I don't know if we'll ever take it past using Jazciel as a kind of deus ex machina, but if we get there and they haven't gotten an official writeup yet I may just do my own.
Garlen
GM, 751 posts
Wed 1 Jan 2020
at 21:25
  • msg #320

Re: OOC V for Vicuna

Would also like to officially welcome Trilarigas!  I am indeed saying that he was already part of the group, but, like Siff, had been out Doin' Stuff when the attack broke, and has perhaps spent the last couple rounds Getting Back and maybe Getting Into Position or... something.  But he is welcome to join in.

I edited both of them into the first post, but so no one has to actually go back and look, here are their bits:

"Seethra Leafpiercer comes from the northern side of Barsaive, not so far from the Blood Wood, where half her village was, to her shock, lured into slavery by a fellow Windling called Eventide.  Speaking of fellow Windlings, though only recently introduced to the group, Trilarigas is noted to have been on Kethra's tail - in his heart, at least - for literally years, since her band of Scorchers demolished his home."

And,

"All adventurers are rarities in their own way, but as an Air Sailor without a crew, Siff stands out a bit.  It seems she lost her crew when they were hired by a Windling to strike against the Dark Tidings itself... but on comparing notes after Jazciel's introduction, it seems quite likely that the Windling who hired them was none other than Eventide himself and the whole thing a trap from the beginning.  It was simple luck that saved her; it seems unlikely that the pair of Night Kings intended any to survive their ruse."


And we may have one more joining us now that the holidays are past and he can focus on other things - if so, that will be Floki Jarsteinn. (Well, he wrote it with accents, but I don't have time to mess with the codes right now.)  He's a Dwarven Swordmaster, which probably would have been super handy to have around and he seems to have pretty much missed the fight anyway, so I'll probably add him in as we go.
Seethra Leafpiercer
player, 54 posts
Wed 1 Jan 2020
at 21:35
  • msg #321

Re: OOC V for Vicuna

Whoa!  We have another windling????  Oh happy day!  Now we can have miniature windling tea parties on the back of the mighty steed Ruthapert!
Trilarigas
player, 1 post
Once a promising jeweler
Now a driven hunter
Thu 2 Jan 2020
at 08:15
  • msg #322

Re: OOC V for Vicuna

Hello all, and thank you for letting me join.

I was going to declare using Astral Sight this round to find the "Archer in the darkness" and realized I don't know if that's necessary. Is the darkness that intense?
Garlen
GM, 752 posts
Thu 2 Jan 2020
at 16:18
  • msg #323

Re: OOC V for Vicuna

Away from the camp area (where Imerdijn set up some light), it's only -2 Darkness, but they are kind of hard to find in the first place without some kind of night vision.

But it would actually make a whole lot of sense to say that what's taken Trilarigas so long is that he's been circling around until he found their silhouette against Imerdijn's torchlight.  So I'd say you've found him, so... yeah, just the -2 for being in general Darkness, or you can use Astral Sight.
Imerdijn
player, 26 posts
Thu 2 Jan 2020
at 16:56
  • msg #324

Re: OOC V for Vicuna

I'm sorry to be part of the cause of the delay. I thought I was caught up - I think I wrote a post but didn't post it.
Garlen
GM, 753 posts
Thu 2 Jan 2020
at 19:29
  • msg #325

Re: OOC V for Vicuna

No problem!  I've done that at least twice in my life.

Not more than five times.

...maybe six thousand.  Tops.


But seriously, I wouldn't have waited as long as I did if I hadn't also been caught up in holiday stuff.
This message was last edited by the GM at 19:30, Thu 02 Jan 2020.
Talia
player, 1047 posts
Theran Horse Pirate
Fri 3 Jan 2020
at 18:06
  • msg #326

Re: OOC V for Vicuna

Oh, holidays....

Welcome, Trilarigas! Excellent timing, if I do say so myself!

I've also just gotten back from a trip and will get a post up as soon as I stop being disoriented by what day, time, and year it is. ^_^
Siff
player, 24 posts
Ahoy Mateys!
Mon 6 Jan 2020
at 14:01
  • msg #327

Re: OOC V for Vicuna

Welcome Trilla! ^_^
Have loads of fun and remember to pay hommage to Nuffles whimsical will. ^_^

I've just returned to a stable connection, so I'm ready to post again.
Imerdijn
player, 28 posts
Tue 7 Jan 2020
at 01:13
  • msg #328

Re: OOC V for Vicuna

How many scorchers are left and how are they distributed?
Talia
player, 1048 posts
Theran Horse Pirate
Tue 7 Jan 2020
at 01:19
  • msg #329

Re: OOC V for Vicuna

Also, the ork that is surrounded, is he mounted or not? As I think that may affect Talia's attacks. I thought not... but I could be tracking incorrectly.
Siff
player, 26 posts
Ahoy Mateys!
Tue 7 Jan 2020
at 01:21
  • msg #330

Re: OOC V for Vicuna

*sigh*
I miss having maps...
Anyone here adept with Ditzie?
This message was last edited by the player at 01:28, Tue 07 Jan 2020.
Garlen
GM, 754 posts
Tue 7 Jan 2020
at 18:30
  • msg #331

Re: OOC V for Vicuna

Talia:
Also, the ork that is surrounded, is he mounted or not? As I think that may affect Talia's attacks. I thought not... but I could be tracking incorrectly.

Nope!  You're tracking right.


To be honest, I don't really care for maps.  To me they're more of a distraction than an aid.  As a GM it's a whole new layer of fiddly details to keep up with, and as a player it changes my mindset from playing my character to moving pieces on a board, and I don't like that.  But as neat as Ditzie was, as far as I can tell it's also still shut down, so you'd need someone who both knows how to use it and happens to have made an account back when they were doing that sort of thing.  Given that it's been closed for its major rewrite for more than three years now, I'm not sure it's coming back.


I do know you guys need to keep track of who and where things are, but that's also why I put things like this in my post...

quote:
There are not too many left!  There's the one surrounded but still fighting, and the one wrapped up in Talia's whip.  The former Archer sparring with Siff, and... one last Archer out there in the dark.


And... I'm not trying to be snarky or anything, I just really don't know what to add to that.  There's the one surrounded who seems to be getting absolutely walloped this turn, one Entangled and being dragged along a few feet behind Talia, one fighting Siff, and one more Archer out there, which would be the one Trilarigas is aiming at by default.

Is there something more specific you need to know, Imerdijn?

I know there are other ways than Ditzie to do maps.  If everyone else prefers them, I can ask some other GMs around here what they use and give it a try.
Imerdijn
player, 30 posts
Wed 8 Jan 2020
at 01:26
  • msg #332

Re: OOC V for Vicuna

Imerdijn is frustrated, but her player is enjoying narrating her frustration.

She'll not be getting in anyone's face at the moment, which runs counter to her (and my) style.

I'm not missing anything am I? the crossbowperson is an unknown variable?

Garlen, you are a really wonderful writer, we're not complaining when we ask, we just want to make sure we have the scene correct since it's being narrated over the course of several weeks. I'm not a big mapper either, I get that. Actually I've started using Areas like the old Marvel FASERIP game. You just are sort of in this 10x10 yd space. It's bigger if there's a lot of open area, smaller if it is crowded, like a cluttered alley. Maps are just a a group of rectangles marking off the Areas. It's great in real-time play. I'd only started figuring it out when we were playing 1879, it's getting closer to being smooth.

My other PbP uses charts to keep up with where everyone, including villains, is in terms of health, wounds, karma, and current statuses, and I _really_ like that. He does maps too, but I rarely look at them. The charts make sure I don't forget anything over the weeks that a combat takes to play out. It just keeps the information very organized.
Garlen
GM, 755 posts
Sun 12 Jan 2020
at 17:46
  • msg #333

Re: OOC V for Vicuna

I'd love to get a nice spreadsheet set up to help character tracking, I'm just not that good at spreadsheets.  And it would have to be through Google, which would mean getting everyone's email addresses to share it, so... I don't know.  I can work on that if it's something we all do want to do?  I've seen some lovely ones in other game systems and it can be very nice, but it is, again, another layer.  At least that could be one that everyone could help maintain, though.


Otherwise, update is almost all written!  I need one thing, though.  Seethra - what general area are you looking in first?  Like, NE, SE, NW, or SW?  You are also due for another Astral Sight roll (and the Strain) if you want to keep using that.  For purposes of transparency I'll note that if you DO use Astral Sight, that lets you see well enough that you will definitely find either Siff or Trilarigas (and therefor, of course, their opponent), it's just a question of which.  Without AS, you'll basically have a 50/50 chance - if you pick the right quadrant, you'll find one.  I will put some private lines following this to Siff and Trilarigas confirming which area they're actually in, since it matters; that way it's definitely up to what you pick.




And I did just want to add, Trilarigas, I know you weren't fishing or anything but I thought about it and no, I don't think I can give you Blindsided.  There's nothing to specifically hold his attention in another direction, and Tri wasn't being Sneaky per se, so the general rule is that facing changes automatically when you're getting attacked - mechanically, if not narratively.  That's a big part of what Stealthy Stride does, so I don't want to take it away from that.
Siff
player, 27 posts
Ahoy Mateys!
Sun 12 Jan 2020
at 22:05
  • msg #334

Re: OOC V for Vicuna

It's a good question.
In theory all we want is easily comprehensible and easily accessed information, but getting there without spreadsheets or maps is a bit more tricky.
I tried in my game, but when my posts covered three quarters of my post it got ignored completely. It just became technical and cumbersome.

So I'm fine with whatever.
I just cannot remember too many posts back and often forget where everyone else is by the time I post.
Talia
player, 1050 posts
Theran Horse Pirate
Mon 13 Jan 2020
at 02:45
  • msg #335

Re: OOC V for Vicuna

I'm gonna be honest, I don't really want to have to look at a bunch of extra screens/ files to play. I don't have extra time to upkeep something as a player outside of my own character sheet and I'd rather Garlen spend her time updating posts rather than one extra document that may or may not get used.

I personally find it much easier to just skim the last set of posts real quick, since really all the info is there and Garlen already marks out general locations and numbers of folks left. There might be some confusion here or there... but if a map or spreadsheet isn't regularly kept up, the same will happen with that, too.
Trilarigas
player, 4 posts
Once a promising jeweler
Now a driven hunter
Mon 13 Jan 2020
at 05:33
  • msg #336

Re: OOC V for Vicuna

Talia:
There might be some confusion here or there... but if a map or spreadsheet isn't regularly kept up, the same will happen with that, too.

And worse. With a map that is not updated people will be wrong about where things are while being confident they "know" where things are. When people can be wrong in the current style, they tend to ask questions allowing their own and other's misconceptions to be corrected before confusing things worse.

@Garlen, thank you for clarifying. Like you said, I wasn't looking for it, just wanted to make sure I hadn't missed something in my 4th inexperience...and vent a bit that after 2 Karma I still did more actual damage to myself than the target. :-/
Seethra Leafpiercer
player, 56 posts
Mon 13 Jan 2020
at 16:43
  • msg #337

Re: OOC V for Vicuna

There's also the fact that charts and maps will add more time to combat.  We've already been at this combat for 3 months, lol.
Imerdijn
player, 31 posts
Mon 13 Jan 2020
at 21:51
  • msg #338

Re: OOC V for Vicuna

The other PbP I'm in handles it like this:

https://www.rpgcrossing.com/sh...t=189330&page=11

Mind, I never look at the map and I don't think that adds much. The GM (I imagine) set up the table once and then just copy-pastes it for every entry.

It doesn't actually make it any faster - this is still PbP, but it does make it easy to remember what's going on.

(I'm assuming you can see that page and don't have to be part of the campaign to view it.)
Seethra Leafpiercer
player, 57 posts
Tue 14 Jan 2020
at 03:09
  • msg #339

Re: OOC V for Vicuna

So what round are we in now?
Garlen
GM, 757 posts
Tue 14 Jan 2020
at 04:28
  • msg #340

Re: OOC V for Vicuna

I count seven GM updates, so this will be Round 8.

Two more and the ref is going to call it.
Trilarigas
player, 5 posts
Once a promising jeweler
Now a driven hunter
Tue 14 Jan 2020
at 05:33
  • msg #341

Re: OOC V for Vicuna

Is it too late to Avoid Blow? I'll probably have to spend karma to make it work.

And, of course now I think, "If I was going to go all out, I should have declared Anticipate Blow, too.  Well, next round.
Garlen
GM, 758 posts
Tue 14 Jan 2020
at 06:04
  • msg #342

Re: OOC V for Vicuna

No, it's not too late.  I know officially you're supposed to decide to Avoid Blow before you know the damage, but it's just not reasonable in this medium.  You can totally still Avoid Blow.

I really need to sit down and think about the relative-initiative type abilities.  Earthdawn has way too much of that and it's... really hard to make work in this format.
Siff
player, 29 posts
Ahoy Mateys!
Fri 17 Jan 2020
at 18:06
  • msg #343

Re: OOC V for Vicuna

That's a reason why I include it in my post before I even know if they hit or not. ^_^

Seriously though.
Hapy you capped the rounds to Ten.
With my ability to roll two consecutive good rolls of importance it would take a year before I ran out of Strain. ^_^'
Garlen
GM, 759 posts
Fri 17 Jan 2020
at 20:22
  • msg #344

Re: OOC V for Vicuna

Wait, I did what?  I don't remember setting a hard limit on how long a combat could go.  Did I do that?  I'm not saying it's necessarily a bad idea, but how would that work?  Both sides automatically retreat?  Everyone breaks for tea?  I mean, this particular combat I suspect will be over in the next round or two - it's definitely wrapping up.  But yeah, dice can say otherwise and if it somehow hasn't... how would that even work?

Where did I cap the rounds at ten?  What did I say?
Siff
player, 30 posts
Ahoy Mateys!
Fri 17 Jan 2020
at 20:26
  • msg #345

Re: OOC V for Vicuna

Garlen:
I count seven GM updates, so this will be Round 8.

Two more and the ref is going to call it.

I don't think any of us saw it as a general rule, just how I understoond your post.
Really don't want to feel rushed or that combat lacks resolve or closure.
This message was last edited by the player at 20:33, Fri 17 Jan 2020.
Garlen
GM, 760 posts
Fri 17 Jan 2020
at 23:20
  • msg #346

Re: OOC V for Vicuna

Oh!  Thank you.  Um, no, that was purely a joke, I'm afraid.  I'm sorry for being confusing.
Siff
player, 31 posts
Ahoy Mateys!
Fri 17 Jan 2020
at 23:21
  • msg #347

Re: OOC V for Vicuna

Was it a sports reference I don't understand?
Garlen
GM, 761 posts
Sat 18 Jan 2020
at 00:04
  • msg #348

Re: OOC V for Vicuna

More likely a sports reference I don't understand. grin  I sort of had boxing in mind, or maybe wrestling, but I don't actually know if either of those have a limit.

I don't know.  Seriously, it is very true that there's a point in a battle where there's no.. thinking anymore.  It's just rolling dice until the last enemy falls down.  It's an awkward space, because it is still possible (especially in Earthdawn) for something dramatic to happen in that space.  Like, pretty soon it'll be just this one wounded Orc against a handful of seasoned adventurers and we just saw how that goes!  We just had that one in the  middle of camp who was expecting to be there backing up his friend, and then Seethra sent his friend out into the night and left him all alone in the middle of a bunch of seasoned adventurers... and sure enough, he went down fast!  But before that, he also had that one-health-left-solid-hit that he got in on Viltok, just because of the way all the rolls and Initiatives happened to work out.

That makes it hard to just call it, even when the enemy really doesn't have a chance.  I mean, let's face it, most of the time the enemies don't really have a chance from the beginning.  Properly, if I'm doing my job right, battles should be challenging and dangerous enough to be interesting, and I'm sorry, but in Earthdawn there is always risk of beloved characters dying.  But as a group you should win because that's what advances the story, where a TPK would sort of end it in a very un-fun way for all of us.

---Sorry, got a little philosophical there.  I know as a player I've been stuck in battles that were just dragging on, and perhaps somewhat akin to social scenes there is a point where the GM should just... wrap it up and move things forward.

And quite possibly we're about there on this one.  Do people want to roll this out to the end, or should I just decide the rest and move us to the aftermath?
Seethra Leafpiercer
player, 59 posts
Sat 18 Jan 2020
at 00:26
  • msg #349

Re: OOC V for Vicuna

I'm more worried about the amount of combat we might encounter.  I realize that combat is a thing that should happen in an RPG but this combat literally took 3 and a half months, lol.  With a character that isn't really combaty that's a bit rough.
Siff
player, 32 posts
Ahoy Mateys!
Sat 18 Jan 2020
at 00:36
  • msg #350

Re: OOC V for Vicuna

Roll to the End Garlen. ^_^
Nothing worse than feeling like you've been handed the victory or combat ended prematurely.
I just feel underaccomplished whenever I have to rely on the dice. ^_^'
Trilarigas
player, 7 posts
Once a promising jeweler
Now a driven hunter
Sat 18 Jan 2020
at 04:39
  • msg #351

Re: OOC V for Vicuna

33,127...

Reference: Chessex truck turned over dumping 26,000 d6. It is a mathematical certainty that the total was within a few points of 91,000. Mathematically certain because I wasn't driving it. If I had been the number at the top would have been the total. This is why it has cost me ¼ my Unconscious rating and Karma reserve to annoy my target.

But, for me, surviving despite my dice, being there to support the people who can roll decent, that's part of the fun.

If others want to Roll away, I am willing. If others want the badduns to "realize the futility of their position and throw down their Weapons while begging for mercy," or some other explanation for the sudden end; I am cool with that.
This message was last edited by the player at 04:42, Sat 18 Jan 2020.
Kathkar
player, 21 posts
Damage: 0
PD: 8 | MD: 9 | SD: 7
Sat 18 Jan 2020
at 18:57
  • msg #352

Re: OOC V for Vicuna

My vote is for calling it when the outcome is painfully obvious.  I understand the argument for "you never know when the last remaining bad guy will get a lucky roll," and at the table I might go for that, but in this format I would err on the side of saving time.  If it means one of us comes out of the fight in better shape than we technically should have, so be it.
Seethra Leafpiercer
player, 60 posts
Sat 18 Jan 2020
at 19:05
  • msg #353

Re: OOC V for Vicuna

I would think that really depends on the type of bad guy we are fighting.  Are these horror marked, psychopathic, death orcs?  Are they crazed cultists?  Or are they just bandits that are working for our enemies because the pay is good?  it seems to me that the latter would cut their losses and surrender or run like hell when most of them were dead, maybe to come back with reinforcements (ugh please no, lol)?
Talia
player, 1051 posts
Theran Horse Pirate
Sat 18 Jan 2020
at 19:41
  • msg #354

Re: OOC V for Vicuna

I think even baddies have common sense. Even IF a battle could go to the last second, often opponents aren't willing to stay on a sinking ship. So, I'd suggest just finishing to the point where finishing makes sense. In this battle, we've already had a few folks give up, or abandon the battle and all we have left are a couple archers and one bound ork. I don't see them putting up too  much of a fight given what we've done to the heavy hitters of the ambush already.
Imerdijn
player, 33 posts
Sun 19 Jan 2020
at 16:07
  • msg #355

Re: OOC V for Vicuna

I mean, we're in charge of the rules, especially since they were written out for a different format. Garlen, if you wanted to just throw some dice for flavor and narrate the rest of the combat it wouldn't hurt my feelings.
Seethra Leafpiercer
player, 61 posts
Wed 22 Jan 2020
at 17:06
  • msg #356

Re: OOC V for Vicuna

quote:
It's not a big rock, but she's not a big Namegiver.


OMG! I love it!  lol
Imerdijn
player, 34 posts
Wed 22 Jan 2020
at 22:08
  • msg #357

Re: OOC V for Vicuna

*chef's kiss*

Can Imerdijn use that action for Woodskin instead?
Garlen
GM, 763 posts
Thu 23 Jan 2020
at 03:32
  • msg #358

Re: OOC V for Vicuna

Of course!  It's your Action, and not being able to get close enough to attack yet is a pretty significant change to your intent.  That's totally fair.
Siff
player, 34 posts
Ahoy Mateys!
Thu 23 Jan 2020
at 13:30
  • msg #359

Re: OOC V for Vicuna

I know I can't complain about Nuffles as she seem rather generous with my Avoid Blow rolls, but I'm getting frustrated with the lack of progress against my opponent. ^_^'

Can't wait to having some more dice and confirm it is not going to help me.

Any suggestions how to proceed?
This message was last edited by the player at 19:03, Fri 24 Jan 2020.
Imerdijn
player, 36 posts
Wed 12 Feb 2020
at 01:53
  • msg #360

Re: OOC V for Vicuna

Imerdijn only has 1 wound but 47 damage, 5 away from unconscious. I can make 3 step 8 recovery tests before bed and one when I wake. I'd love to not have the wound penalty on recovery tests, but I'm fairly low priority.
Garlen
GM, 766 posts
Wed 12 Feb 2020
at 06:27
  • msg #361

Re: OOC V for Vicuna

Siff:
I know I can't complain about Nuffles as she seem rather generous with my Avoid Blow rolls, but I'm getting frustrated with the lack of progress against my opponent. ^_^'

Can't wait to having some more dice and confirm it is not going to help me.

Any suggestions how to proceed?

I somehow completely missed this!  I'm sorry, Siff.  It's a bit late now, but in the totally unlikely event that you're ever in another fight, Aggressive Stance really is a good option when you're feeling like you need that extra oomph to land hits.  And if you're counting on Avoid Blow for protection anyway, the negative on your PD isn't such a big deal.
Seethra Leafpiercer
player, 63 posts
Thu 13 Feb 2020
at 00:49
  • msg #362

Re: OOC V for Vicuna

Imerdijn:
Imerdijn only has 1 wound but 47 damage, 5 away from unconscious. I can make 3 step 8 recovery tests before bed and one when I wake. I'd love to not have the wound penalty on recovery tests, but I'm fairly low priority.


Do wound penalties count for recovery tests?
Siff
player, 39 posts
Ahoy Mateys!
Thu 13 Feb 2020
at 01:23
  • msg #363

Re: OOC V for Vicuna

Seethra Leafpiercer:
Imerdijn:
Imerdijn only has 1 wound but 47 damage, 5 away from unconscious. I can make 3 step 8 recovery tests before bed and one when I wake. I'd love to not have the wound penalty on recovery tests, but I'm fairly low priority.


Do wound penalties count for recovery tests?

Yes.
Each wound is subtracted after rolling in 4th Edition.
(I really want that knack that removes wounds with Fireblood ^_^' )

And Garlen:
I'll try to play more aggressively.
Not sure it's in my nature ^_^'
Seethra Leafpiercer
player, 65 posts
Thu 13 Feb 2020
at 03:33
  • msg #364

Re: OOC V for Vicuna

OK, but it doesn't reduce the dice you roll so that's good.  So how do you get rid of wounds then?
Seethra Leafpiercer
player, 66 posts
Thu 13 Feb 2020
at 03:41
  • msg #365

Re: OOC V for Vicuna

Wow, just wow

19:40, Today: Seethra Leafpiercer rolled -1 using 2d10-3, rerolling max with rolls of 1,1.  Booster potion roll.

Well, so much for healing.....
Garlen
GM, 767 posts
Thu 13 Feb 2020
at 04:07
  • msg #366

Re: OOC V for Vicuna

...And Seethra chokes to death on her Booster Potion.

Wow is right!  Wow.  blinkblink


Why -3, though?  I only have you marked down for one actual Wound.  There is also a note that regardless of modifiers, the minimum damage a character recovers from a Recovery test is 1, so... you do heal one point!

Broadly speaking, Wounds suck.  But basically if you go to bed with zero damage, your first-thing-in-the-morning Recovery Test will heal a Wound.  If you have even one point of Current Damage, it heals that instead.  Blood Magic isn't counted, of course.


Siff:
I'll try to play more aggressively.
Not sure it's in my nature ^_^'

If it helps any, as far as I'm concerned, Aggressive Stance doesn't have to be like berserk aggression necessarily.  It can be described as anything that makes you more likely to hit and be hit - so really focused, or "using the Landisian Style", or you could describe it as stumbling into your enemy and hitting them accidentally but being off-balance.  Not that Siff would do that, but just in general; the mechanics of the Stance are one thing, but we can describe it differently.
Siff
player, 40 posts
Ahoy Mateys!
Thu 13 Feb 2020
at 04:09
  • msg #367

Re: OOC V for Vicuna

How did you manage to get a -1!?
Are you using the same dicesystem as the rest of us?
And why don't you ask for medical attention?
I'm sure I'm not the only one here with the Physician skill.

A boosterpotion is +8 ranks to your next recovery.
That is going to put you with at least two dice to roll.
Subtract 1 from the end result and you should be at least regaining 1 hitpoint.
Siff
player, 41 posts
Ahoy Mateys!
Thu 13 Feb 2020
at 04:10
  • msg #368

Re: OOC V for Vicuna

Siff:
I'll try to play more aggressively.
Not sure it's in my nature ^_^'

If it helps any, as far as I'm concerned, Aggressive Stance doesn't have to be like berserk aggression necessarily.  It can be described as anything that makes you more likely to hit and be hit - so really focused, or "using the Landisian Style", or you could describe it as stumbling into your enemy and hitting them accidentally but being off-balance.  Not that Siff would do that, but just in general; the mechanics of the Stance are one thing, but we can describe it differently.
</quote>
I think I did in my initial encounter when I hit him in the back.
But I have to declare this the round before and I seldom remember to follow through on my plans. ^_^'
Seethra Leafpiercer
player, 67 posts
Thu 13 Feb 2020
at 15:54
  • msg #369

Re: OOC V for Vicuna

I forgot she only had 1 wound. Still a garbage roll, especially considering the resources that went into it.
Siff
player, 42 posts
Ahoy Mateys!
Fri 14 Feb 2020
at 00:57
  • msg #370

Re: OOC V for Vicuna

Now you know why I price the Healing Vial from 3rd Edition so highly.
Speeds my recovery up by months. ^_^'
Kathkar
player, 25 posts
Damage: 0
PD: 8 | MD: 9 | SD: 7
Fri 14 Feb 2020
at 02:52
  • msg #371

Re: OOC V for Vicuna

Siff:
How did you manage to get a -1!?
Are you using the same dicesystem as the rest of us?
And why don't you ask for medical attention?
I'm sure I'm not the only one here with the Physician skill.


Oh crap, thanks for the reminder!  I have Physician at rank 9 (total), and an untapped kit.

I think that, IC, Kathkar would still focus first on taking care of the dead, but if anyone asks then he could help with the healing too.  We can translate my OOC forgetfulness to his IC prioritization.
Siff
player, 43 posts
Ahoy Mateys!
Fri 14 Feb 2020
at 03:03
  • msg #372

Re: OOC V for Vicuna

Kathkar:
Siff:
How did you manage to get a -1!?
Are you using the same dicesystem as the rest of us?
And why don't you ask for medical attention?
I'm sure I'm not the only one here with the Physician skill.


Oh crap, thanks for the reminder!  I have Physician at rank 9 (total), and an untapped kit.

I think that, IC, Kathkar would still focus first on taking care of the dead, but if anyone asks then he could help with the healing too.  We can translate my OOC forgetfulness to his IC prioritization.

Now I'm getting curious as to how many of us actually have the Physicians skill.
I suspect three or four of us at least have it.
I think I have the highest Rank, but a lower perception than most of us in here...
Imerdijn
player, 37 posts
Sat 15 Feb 2020
at 02:09
  • msg #373

Re: OOC V for Vicuna

I have Gardening and Flora.
Talia
player, 1057 posts
Theran Horse Pirate
Sat 15 Feb 2020
at 03:28
  • msg #374

Re: OOC V for Vicuna

I know Korentin does, but I do not. Though... I can heal... after a fashion....
Garlen
GM, 768 posts
Sat 15 Feb 2020
at 04:15
  • msg #375

Re: OOC V for Vicuna

As the Passion of Hearth and Healing, I do, in fact.  Probably at like, Rank 20, or so.
Trilarigas
player, 11 posts
Once a promising jeweler
Now a driven hunter
Sun 16 Feb 2020
at 00:25
  • msg #376

Re: OOC V for Vicuna

I don't have any physician or other healing. I can try to fix damaged weapons, armor, and jewelry (Pretty good with jewelry).
Kathkar
player, 26 posts
Damage: 0
PD: 8 | MD: 9 | SD: 7
Sun 16 Feb 2020
at 02:49
  • msg #377

Re: OOC V for Vicuna

Trilarigas:
I don't have any physician or other healing. I can try to fix damaged weapons, armor, and jewelry (Pretty good with jewelry).


Well Imerdijn's skin is basically armor, so that should count, right?
Seethra Leafpiercer
player, 68 posts
Sun 16 Feb 2020
at 06:34
  • msg #378

Re: OOC V for Vicuna

Seethra's skills


SKILLS
Knowledge
Alchemy and Potions: 2    [9/d8+d6] Standard

Artisan
          Mapmaking: 2    [9/d8+d6] Sustained
          Tailoring: 1    [8/2d6]   Sustained
          Tattooing: 1    [8/2d6]   Sustained

General
            Alchemy: 3    [10/2d8]  Sustained
      Melee Weapons: 2    [9/d8+d6] Simple
     Second Shot(J): 3    [10/2d8]  Simple  Strain: 2
     Speak Language: 2    [9/d8+d6] Standard
          -Throalic
          -Windling
       R/W language: 1    [9/d8+d6] Standard
          -Throalic
Trilarigas
player, 12 posts
Once a promising jeweler
Now a driven hunter
Mon 17 Feb 2020
at 23:13
  • msg #379

Re: OOC V for Vicuna

Tril's skills are all concept based, things he learned before becoming an adept.

uepending on how long he has been with the group, most of these would have been on display at one time or another, except the knowledge skills.

SKILLS
Knowledge
Barsave Marriage Customs
Courting gifts

Artisan
Lapidary-2

Speak-3 Throalic, Windling, Or'zet
Read-1 Throalic

General
Craft Weapons
Craft Armor
Craftsman
Stealthy Stride
Dusguise
Mapmaking
Streetwise
Korentin Black
player, 1553 posts
He feels like a
sprig of Holly.
Tue 18 Feb 2020
at 22:59
  • msg #380

Re: OOC V for Vicuna

In reply to Siff (msg # 372):

 It has long been established that Black's a pretty good battlefield surgeon, with two ranks in the skill this time around. ^_^
Siff
player, 44 posts
Ahoy Mateys!
Wed 19 Feb 2020
at 01:29
  • msg #381

Re: OOC V for Vicuna

I placed most of my Skills in Charisma-based skills that reflected life as an Airsailor and aren't covered by talents.
I had hoped to bump my Charisma by one step quickly.
Unfortunately I made a convenient calculation-error that had to be redone.
I'm now 3.400 LP short of wanting to use any of my skills. ^_^'
I hate rolling one die.

The one exception is my Physician Skill I have at Rank 3 and think will be used frequently.
Siff
player, 46 posts
Wed 19 Feb 2020
at 11:22
  • [deleted]
  • msg #382

Re: OOC V for Vicuna

This message was deleted by the player at 22:40, Wed 19 Feb 2020.
Imerdijn
player, 38 posts
Wed 19 Feb 2020
at 13:47
  • msg #383

Re: OOC V for Vicuna

I'll take the Wound Closing, with thanks!

Should we just roll out our Recovery tests and see where that puts us?

Is there a place we should put journals?
Siff
player, 47 posts
Ahoy Mateys!
Wed 19 Feb 2020
at 22:59
  • msg #384

Re: OOC V for Vicuna

I believe we have a pinned post called "Journal Entries" or similar.
At least I know we have had them in several other ED-games and I I don't think this is any exception.
Garlen
GM, 770 posts
Thu 20 Feb 2020
at 04:54
  • msg #385

Re: OOC V for Vicuna

Yes, as long as you're satisfied that you've accepted all the Physicianing or other boosts you're looking at, go ahead and roll!  Technically it takes an hour after the battle and then an hour between tests, and I'm suddenly unsure why I've never thought before about how that interacts with "going to sleep."  It doesn't seem like you'd stop Recovering while you sleep, because sleep fits all those Taking It Easy criteria that Recovery Tests need, but that is also officially the one you make when you first wake up in the morning.  Hm.  This suddenly feels a little weird, like if you type the same word over and over and Nybbas.

But anyway, yes, for now, just go ahead and make whatever Recovery Tests you have and need.  Do not make Recovery Tests you don't have.

quote:
I believe we have a pinned post called "Journal Entries" or similar.
At least I know we have had them in several other ED-games and I I don't think this is any exception.

Someone could go look, I suppose?  Looks around  Oh, I see how it is.  I'm the one wearing the bikini and high heels, so I get the faulty flashlight.  Fine.  Whatever.  I'll go venturing onto the Game Menu and see if there is, in fact, a Journal Entries thread, or just a psychotic axe murderer.  But don't blame me if you don't have a GM in the morning.


... ... ...


Whew!  Passions, I barely made it back alive!  It turns out there is both a psychotic axe murderer and a Journal Entries thread, pinned up in the Notices!  I got the generator running, so it should be safe now.  The Journal Entries thread itself is more than a little dusty, so be sure to take any allergy medicine you might need at least an hour before you go down there.
Siff
player, 48 posts
Ahoy Mateys!
Thu 20 Feb 2020
at 05:14
  • msg #386

Re: OOC V for Vicuna

I am so glad noone is noticing I'm wearing a french maid uniform right now.
I'm so going to have a talk about this with my boss!

Edit: I'm so tired of my boss right now.
Can any of you come up with a good argument as to why I do not wish to participate in group therapy with my boss?
I don't really seem to be able to get through to him and last weekend was a disaster.
I'll tell you what. Don't get a Japanese boss if you are not Japanese.
This message was last edited by the player at 06:10, Thu 20 Feb 2020.
Seethra Leafpiercer
player, 69 posts
Thu 20 Feb 2020
at 21:04
  • msg #387

Re: OOC V for Vicuna

Ugh, my internet is down so I am doing phone posting for the time beimg.
Trilarigas
player, 13 posts
Once a promising jeweler
Now a driven hunter
Fri 21 Feb 2020
at 00:55
  • msg #388

Re: OOC V for Vicuna

Siff:
Edit: I'm so tired of my boss right now.
Can any of you come up with a good argument as to why I do not wish to participate in group therapy with my boss?
I don't really seem to be able to get through to him and last weekend was a disaster.
I'll tell you what. Don't get a Japanese boss if you are not Japanese.

you may be looking at this wrong: group therapy with your boss could be a gift from Lochost.

At the very least you should be able to glean enough information that you'll be guaranteed a good review wherever you apply after you quit.
Garlen
GM, 772 posts
Sat 29 Feb 2020
at 16:45
  • msg #389

Re: OOC V for Vicuna

Good morning, everyone!  Happy Swashbuckler Day!!


In honor of Leap Day, I'm awarding everyone 400 LPs.


On a related note, I hadn't really thought about this before, but if people are writing Journal Entries... how do we want that to interact with our decision to keep everyone in sync with LPs?  On the one hand, I love journal entries and absolutely want to encourage them.  (And Siff's was great - I really liked getting that more-in-depth experience with her background plot!)  On the other hand, I dislike punishing people for having lives outside the game.

Are those of you (that of you?) who have written Journals so far, or who might be working on one or planning to or just idly thinking about it*, expecting bonus LPs for it?  Do we have people who would write entries if it comes with a prize but won't if it doesn't?  And if so, is that prize necessarily LPs, or do we have other ideas, like praise, pats on the head, Legendary 83% Guaranteed Not Horror Marked Thread Items, cheap plastic decoder rings...?

Or do those who like to write just have fun with the writing and everything's cool?



*- I think I covered most of the bases there.
Siff
player, 50 posts
Ahoy Mateys!
Sat 29 Feb 2020
at 17:27
  • msg #390

Re: OOC V for Vicuna

I wrote it exclusively for fun.
Have a plan about writing more, but I’m not expecting any kind of pedigree for it.
So as GM you are welcome to use what I write as plot hook, potential contact or sidequest, incentive or motivation or whatever else we might come up with.
If I can write in a potentially reward I'd like I'll do it, but I really would like to clear it with you before I start rewarding myself with more things that are going to be LP drains. ^_^'
Other than that I'd love any other present I'd receive.
Right now I'm 3.400 LP short of some stuff I want to do on top of advancing circles and I have too many talents left at Rank 1 to say no to a potential LP reward as an incentive to keep writing journals (But anything will make me happy really).
Insofar I just left Grubsnik in my Journal entry to have someone I can write letters to when I feel the urge to write a post. ^_^'
This message was last edited by the player at 11:24, Sun 01 Mar 2020.
Trilarigas
player, 15 posts
Once a promising jeweler
Now a driven hunter
Sun 1 Mar 2020
at 09:56
  • msg #391

Re: OOC V for Vicuna

I haven't figured out how journal entries fit in Tril's character. He doesn't write to anyone (anymore). . He doesn't share much of his thoughts aloud.

I am considering a personal ritual  but he is an extremely private Windling and I don't want to force too much Player Only Knowledge if others don't want to play around it.
quote:
Are those of you (that of you?) who have written Journals so far, or who might be working on one or planning to or just idly thinking about it*, expecting bonus LPs for it?
Expecting? No. Would I refuse them? In the words of Olivander, "No, no; definately not."
quote:
Do we have people who would write entries if it comes with a prize but won't if it doesn't?
I won't lie. I would be more motivated with rewards, better rewaeds getting more motivation see below. However, the cheif concern is if other players want info their characters won't have.
quote:
And if so, is that prize necessarily LPs, or do we have other ideas, like praise, pats on the head, Legendary 83% Guaranteed Not Horror Marked Thread Items, cheap plastic decoder rings...?

Or do those who like to write just have fun with the writing and everything's cool?
Any of these sound good. I would expect the decoder rings to work in TORG, too, though. I could fairly easily get you a list of wishaihads you could use.

There are stories I want to tell about this little guy, and some of them will almost certainly never come up in game. If no one has a complaint, I will tell them as journals. If that gets him a reward, great. If it gets the party a reward, even better.
Siff
player, 51 posts
Ahoy Mateys!
Sun 1 Mar 2020
at 12:14
  • msg #392

Re: OOC V for Vicuna

In reply to Trilarigas (msg # 391):

I don't see this as a challenge at all for Trilarigas.
He could easily write his own personal diary for his own sake that got sold off to the Library of Throal at a later point (could also be a personal economical reward that way).
Or you could write an entry or two from one of his concerned colleagues or family members wondering why he has changed so much.
Or you could write it from the perspective of an illusionist trying to portray his story on his traveling theatre.
Or from one of the other people involved in his story that died (A la ending with "Tri, Tua Padre and I are about to go face the horror. I'll write you how it went later").
Or even from the perspective of one of his rivals.

Plenty of potential for writing an entry without it interfering with Trilarigas demeanor. ^_^
Kathkar
player, 28 posts
Damage: 0
PD: 8 | MD: 9 | SD: 7
Sun 1 Mar 2020
at 14:09
  • msg #393

Re: OOC V for Vicuna

I like the idea of journal entries being a way to steer (or at least nudge) the course of the game, without having LP directly attached.  If someone writes in a good plot hook and we run with it, the LP will flow.

In theory this maybe still penalizes the players who are less inclined to write journal entries, since we have fewer opportunities to direct the game, but as one of those players I'm perfectly fine with that.  If I do come up with some brilliant idea I want to throw into the mix, I'll find a way to do that.
Seethra Leafpiercer
player, 70 posts
Sun 1 Mar 2020
at 16:59
  • msg #394

Re: OOC V for Vicuna

Kathkar:
I like the idea of journal entries being a way to steer (or at least nudge) the course of the game, without having LP directly attached.  If someone writes in a good plot hook and we run with it, the LP will flow.


I concur with this, :).  Earthdawn is a game that lends itself to creativity but some people just don't have the time to keep up with in game posting AND write journals.
Imerdijn
player, 41 posts
Sun 1 Mar 2020
at 18:15
  • msg #395

Re: OOC V for Vicuna

I will write journals from time to time & I don't necessarily need a reward per se - it will just help me keep the thread of what is going on with my character.

I won't turn down rewards, but most PbP players do it because they have limited time, not because they need a prize to write. Generally I think we like to write!
Talia
player, 1059 posts
Theran Horse Pirate
Sun 1 Mar 2020
at 18:58
  • msg #396

Re: OOC V for Vicuna

I, too, agree with this prevailing sentiment. I love doing journals for my character, but i don't always have time. I'd much rather not worry about losing out on LPs because i want to write, but may not be able to "keep up." I do still like the idea that IF anyone is so inclined to write journals for sale in Throal,that might still net some cash for them. Just because, well, that's something their character would have to be planning to do in game, and i do like that forward thinking.
Imerdijn
player, 43 posts
Sun 1 Mar 2020
at 19:04
  • msg #397

Re: OOC V for Vicuna

On that note: I posted a journal. If I got your description wrong, please let me know!
Siff
player, 52 posts
Ahoy Mateys!
Sun 1 Mar 2020
at 23:03
  • msg #398

Re: OOC V for Vicuna

So... What is the conclusion here?
Personally I would love to be rewarded with LP and gold (and a potential thread item), but I admit I'm probably going to write journal entries regardless of whether I'm rewarded or not.

No matter what I want a clear ruling on it.
Nothing I hate more than "Sometimes it get a reward. Sometimes it doesn't".
So either a clear rule about when we get rewards for it or we do not get rewarded.
(That's my take on it anyway. Anyone else feel different?)
Kathkar
player, 29 posts
Damage: 0
PD: 8 | MD: 9 | SD: 7
Mon 2 Mar 2020
at 01:37
  • msg #399

Re: OOC V for Vicuna

Speaking of LP, I forgot to ask earlier - how strict are we being about spending the points we've earned?  Can I improve one of my talents right now, or does it need to wait until we have an official rest stop or other break?
Seethra Leafpiercer
player, 71 posts
Mon 2 Mar 2020
at 02:00
  • msg #400

Re: OOC V for Vicuna

quote:
No matter what I want a clear ruling on it.
Nothing I hate more than "Sometimes it get a reward. Sometimes it doesn't".
So either a clear rule about when we get rewards for it or we do not get rewarded.


I think all rewards are pretty much completely arbitrary to the gym.  We just got 400 for it being a leap year,lol.
Imerdijn
player, 44 posts
Mon 2 Mar 2020
at 03:06
  • msg #401

Re: OOC V for Vicuna

Yeah, but in 4 years I'm going to be looking for my 400 LP!
Kathkar
player, 30 posts
Damage: 0
PD: 8 | MD: 9 | SD: 7
Mon 2 Mar 2020
at 03:07
  • msg #402

Re: OOC V for Vicuna

February 29th is a legendary day!
Garlen
GM, 773 posts
Tue 3 Mar 2020
at 02:23
  • msg #403

Re: OOC V for Vicuna

First,
quote:
I'm afraid I didn't make a very good accounting of myself, serving mostly as a pincushion to absorb arrows that might have been intended for others.

I think that's a fine contribution for an Obsidiman Warrior!  We should work on the Path of the Pincushion, AKA the Ladies Anarchists Sewing Society.

Second, I cannot find words to describe how much I love that Imerdijn uses emojis.


Now, on to business!  Quick things first:

Imerdijn:
Yeah, but in 4 years I'm going to be looking for my 400 LP!

I'm hoping in 4 years, it'll be something higher.  I'm thinking 1,600, or possibly 2,024 (although 24 is kind of dead weight now that Karma is free) or maybe 4,000.  But I guess I have time to think about it. grin

Kathkar:
Speaking of LP, I forgot to ask earlier - how strict are we being about spending the points we've earned?  Can I improve one of my talents right now, or does it need to wait until we have an official rest stop or other break?

I'm afraid they do still need time for meditation.

And for the longer piece--
Siff:
No matter what I want a clear ruling on it.
Nothing I hate more than "Sometimes it get a reward. Sometimes it doesn't".

Totally agree with you here!  Really I suppose that's why I wanted to talk about it in the first place - I felt like it kind of went against our decision to keep everyone level, but it is in the rules, where keeping everyone even isn't, so... I think that needed to be addressed.

Seethra:
I think all rewards are pretty much completely arbitrary to the GM.

True, but "arbitrary" doesn't have to be "inconsistent," which I think is what Siff is asking about.

So first (again), thank you, everyone, for your thoughts!  The overall feeling I'm getting, and where I was leaning, is to stick with keeping LP's even.  In principal I like LP rewards for journals, they actually make sense for Earthdawn as they help "spread your story", but I also know that in practice, they add up.  We would reach a point where People With Time To Write are significantly ahead of People Without That.  Plus, giving rewards for them is almost inherently inconsistent... either I'm subjectively giving out better rewards for what I think are better journals, or "Went to the beach, it was fun," gets the same reward as the 30-page Ode To The Tides with attached musical score.  Both ways of handling it just feel wrong to me.

Also, someone super wise once explained to me that the real reward in any game is in playing it - having awesome adventures and being awesome in them.  It took me a while to shake my D&D-habits and internalize that, but somewhere over the last decade I think I actually have.

So I'm going to go with No LP Awards.  But I absolutely believe in selling them to the Great Library for silver.  I think there is also merit to the idea that having journals submitted to the Library would, actually, boost the group LP over time, because that's really the story they're spreading.  So I'll definitely think about that, especially if more than a couple people are doing them.

But most of all, I do promise I will read and enjoy them all, and look to them for ideas of what you guys are seeing and interested in.
Siff
player, 53 posts
Ahoy Mateys!
Tue 3 Mar 2020
at 09:43
  • msg #404

Re: OOC V for Vicuna

Oh right.
I had completely forgotten about the whole Equal LP rewards.
Even though I've advocated for it heavily. Haha ^_^'
Honestly I love we have it. Also making bookkeeping as GM so much easier.

On a completely unrelated note.
I'm having this idea about Siff being a city-girl through and through (well OK. She's used to being aboard a ship from city to city).
As such I think she should be unused to riding a horse or dealing with any domestic animal not currently in a cage for easy storage.
Apart from riding on the back of carts, do any of you have any ideas how I could trek along without slowing the group. I know it'll be the the ED equivalent of being illeterate, but I think it'd give that city-vibe I want with the character.

I've thought about having a rowing boat, but I think it might be a bit too Earthdawn'ish and perhaps a bit too exotic/pragmatic a substitute for a mount.
Any ideas?
Talia
player, 1060 posts
Theran Horse Pirate
Tue 3 Mar 2020
at 15:08
  • msg #405

Re: OOC V for Vicuna

Well, at the moment, I don't think anyone has a mount besides Talia. I think the only horses we have besides 'E are just for moving the wagons, so I assume most everyone is just walking anyway?

Either way, just because Siff has no experience with riding, doesn't mean she can't be put on a horse and wished good luck, like many a sad dwarf! Lol

Seriously, though. If it is an issue, Talia is quite competent and has a war horse, so Siff is always welcome to bum a ride if she's genuinely anxious about handling a mount of her own.
Trilarigas
player, 16 posts
Once a promising jeweler
Now a driven hunter
Wed 4 Mar 2020
at 04:48
  • msg #406

Re: OOC V for Vicuna

I have a riding goat. Not much help for Siff, I'm affraid, but My persona requires the potential for a non-namegiver companion and a mount is the best fit.

And goats are cheap.
Siff
player, 54 posts
Ahoy Mateys!
Wed 4 Mar 2020
at 12:04
  • msg #407

Re: OOC V for Vicuna

I meant more like...
I want something other than a living mount.
I want this come out in play, but I think it could be mildly amusing if Siff is afraid most of the domesticated animals.
Have bits of dialogue written as ready replies for it, but it does require someone to ask her why she doesn't ride horses.
Garlen
GM, 774 posts
Wed 4 Mar 2020
at 16:01
  • msg #408

Re: OOC V for Vicuna

I actually gave one of our sub-groups an Air Boat at one point - it was a lifeboat, basically - but they chopped it up for torches which I did not see coming.  I was kind of grateful, though, because it really seemed too early in the game for a thing like that.  I had expected to smash it to bits on landing, but two of them had really amazing Air-Sailing-As-A-Default-Skill rolls right at the end so I was like, "Well, guess they have an air boat now.  I'll have to figure out how to... wait, what are they doing with those axes?"

Anyway, um, sorry.  Overall I would say that goes beyond just a "city girl" vibe given that at this tech level, cities still have horses clomping through them all the time.  But like everyone else, Siff's kaer only opened up fairly recently -- it would be quite possible and interesting to say that her home kaer didn't really have animals (or perhaps only small ones... I don't know, is Siff vegetarian?)

OR, of course, she could just be a bit phobic, which doesn't necessarily require an absence of animals.  Maybe she was almost trampled once or something?

Like Talia said, right now, at least, just walking isn't going to slow anyone down or even stand out, since really Talia stands out for riding.  And Granlains... I think a lot of people are probably intimidated by Granlains.  They're huge.  So staying away from Garl'thak's horses isn't going to draw a lot of attention either, I'm afraid.  But over time as the group gets more mobile I think we can bring that out.  Working out a good alternative... seems totally possible and very cool, but will also take some time.

...hmm... I wonder how she'd feel about a Spirit Mount.  On the one hand, they're like, extra scary horses.  On the other hand, they're horses made of a summer storm, and for an Air Sailor, that might work.
Talia
player, 1061 posts
Theran Horse Pirate
Wed 4 Mar 2020
at 16:54
  • msg #409

Re: OOC V for Vicuna

Garlen:
...hmm... I wonder how she'd feel about a Spirit Mount.  On the one hand, they're like, extra scary horses.  On the other hand, they're horses made of a summer storm, and for an Air Sailor, that might work.

Unless it changed in 4th ed, they can actually look like anything. Um, but I assume I can't make a boat mount. And then also, there's the problem of, barring any other fanciness, Talia has to be riding it, too, or it dissipates. And, um, I'm not sure how 'E would feel about that snub, quite frankly.
Trilarigas
player, 18 posts
Once a promising jeweler
Now a driven hunter
Wed 4 Mar 2020
at 18:56
  • msg #410

Re: OOC V for Vicuna

We could go for a cart, or a chariot...

Imagine riding a chariot behind a goat whith a Windling hiding in its horns.
Garlen
GM, 776 posts
Wed 4 Mar 2020
at 20:30
  • msg #411

Re: OOC V for Vicuna

Well, the description says
quote:
If successful, a spirit mount “whose eyes are afire and skin all summer lightning and fog” appears for one hour per success, after which it melts into mist.


And that "sages have recorded" shapes other than horses, but that sounds uncommon to me, and also like there might be other shapes but the basic Made-Of-Storm thing is pretty inherent to the spirits.  Overall I'd say it's horses unless there's a good reason why not, like a Talent Knack, or maybe Windling Cavalrymen.  They probably have Spirit Kue.  Knacks also sound like a good way for a really high-Circle Cavalryman who uses this to change the stats to stay more relevant.  But I think if you see someone on a Spirit Mount that isn't a horse, that's probably a big deal.

In this case it was mostly just the idle thought of how Siff would react to one, though.  I think you're right, 'Eidolon would never stand for it.

The Goat Chariot sounds fun, though!
Trilarigas
player, 19 posts
Once a promising jeweler
Now a driven hunter
Thu 5 Mar 2020
at 04:54
  • msg #412

Re: OOC V for Vicuna

"Imagine the look of shock on the faces of your enemies as your chariot aproaches, you at the ready, the goat pulling you with its head down and ready to ram, with arrows shooting out of its horns!"
Korentin Black
player, 1555 posts
He feels like a
sprig of Holly.
Thu 5 Mar 2020
at 05:07
  • msg #413

Re: OOC V for Vicuna

Garlen:
Also, someone super wise once explained to me that the real reward in any game is in playing it - having awesome adventures and being awesome in them.  It took me a while to shake my D&D-habits and internalize that, but somewhere over the last decade I think I actually have.


 *Snorts* That was in 2007.

Garlen:
I actually gave one of our sub-groups an Air Boat at one point.


 *Glaring intensifies*

Garlen:
...hmm... I wonder how she'd feel about a Spirit Mount.  On the one hand, they're like, extra scary horses.  On the other hand, they're horses made of a summer storm, and for an Air Sailor, that might work.


 Or for a Sky Raider!
Talia
player, 1062 posts
Theran Horse Pirate
Thu 5 Mar 2020
at 06:19
  • msg #414

Re: OOC V for Vicuna

Korentin Black:
Garlen:
...hmm... I wonder how she'd feel about a Spirit Mount.  On the one hand, they're like, extra scary horses.  On the other hand, they're horses made of a summer storm, and for an Air Sailor, that might work.

 Or for a Sky Raider!

Luckily, Talia is partial to our resident psychopath. Mr. Black is always welcome to hitch a ride on Talia's stormy darkness, but just keep in mind she can't let you keep it past a Down Strike. ^_~
Korentin Black
player, 1557 posts
He feels like a
sprig of Holly.
Thu 5 Mar 2020
at 06:51
  • msg #415

Re: OOC V for Vicuna


 It's only psychopathy if you enjoy it. ^_^
Siff
player, 55 posts
Ahoy Mateys!
Thu 5 Mar 2020
at 09:11
  • msg #416

Re: OOC V for Vicuna

I'll only accept the Goat Chariot if it comes with Thor riding it.
Tanngrisnir and Tanngnjóstr are badasses (Well... Goats. Not asses, but... You know).

Anyway, I just wanted to IIC play up on the fact that Siff has only dealt with animals in one of the following three scenarios.
1. Served on a plate.
Perfectly fine initiative. Siff approves of animals in this way.
2. Trying to kill her.
Perfectly fine. Siff just has to kill them first.
3. Locked in a cage for easy management and hauling.
Somewhat fine. As long as they stay in the cage and Siff only has to bring their handler food she'll accept their presence.

So it was something about a mild phobia and complete lack of Animal Handling.
Honestly would like it to come up in IIC, but for now it was mostly an idea to give more depth and personality.

(Although I do seem to have forgotten that she does also have Hunting as a Skill.
Perhaps that'll be related to harpooning several animals from the side of a boat).

I'm having difficulties finding time to write right now.
My father has arrived and he seem more attention-seeking than usual.
Means every time I sit down with the time to write a post I end up having my train derailed because he's teasing me about the new bag I just got or trying to make me more ladylike again.
Anyway, there's no makeup commercial or furoshiki tutorial on Youtube that hasn't taken two or three longer times when he either start commenting or derail my train of thoughts by making my language abilities into a Dad-joke.
I'll try to post, but I keep finding myself cutting it short due to the inabiltiy to get into deep concentration.
This message was last edited by the player at 00:06, Fri 06 Mar 2020.
Seethra Leafpiercer
player, 72 posts
Thu 5 Mar 2020
at 16:58
  • msg #417

Re: OOC V for Vicuna

I get internet back today thank goodness.... Tired of getting a headache trying to read on my phone. Going disc golfing after work but I should be able to write after that.  I was going to point out that there is nothing wrong with awarding points to everyone for one person's good writing but that issue has been taken care of.....:) In the memetine (giggle).



On another note the die roller hates me.
14:37, Today: Seethra Leafpiercer rolled 1 using 1d6 ((1)). 2nd recovery test.
This message was last edited by the player at 22:38, Thu 05 Mar 2020.
Siff
player, 57 posts
Ahoy Mateys!
Fri 6 Mar 2020
at 11:53
  • msg #418

Re: OOC V for Vicuna

In reply to Seethra Leafpiercer (msg # 417):

Don't worry Seethra.
Nuffles (the Goddess of the Dice) doesn't hate anyone.
She just has some real capricious temper.
Keep paying homage and promise to revere her and you will be rewarded at the most spurious of times. ^_^'
Trilarigas
player, 20 posts
Once a promising jeweler
Now a driven hunter
Sat 7 Mar 2020
at 03:50
  • msg #419

Re: OOC V for Vicuna

Siff:
In reply to Seethra Leafpiercer (msg # 417):

Don't worry Seethra.
Nuffles (the Goddess of the Dice) doesn't hate anyone.
She just has some real capricious temper.
Keep paying homage and promise to revere her and you will be rewarded at the most spurious of times. ^_^'

No, she hates me...but I must admit she occasionally blesses me with her favor, possibly as a sort of taunt and usually when it doesn't matter, "You need a 2 on an exploding D20 to succeed? And there's no reward for getting more than that? Well, heres a 73...you're welcome."

Now, when I am playing a Priest(ess) type, she tends to be more helpfull (like when I killed a red dragon with a 1st level spell, converting a Half-Orc to the worship of an Elven god).
Siff
player, 58 posts
Ahoy Mateys!
Sat 7 Mar 2020
at 04:47
  • msg #420

Re: OOC V for Vicuna

In reply to Trilarigas (msg # 419):

That is just her humour.
Trust me: there is a reason why I tend to avoid single dice rolls.

But she is humorous.
My character with the highest charisma has only ever succeeded her rolls when I tried to antagonise or frighten them.
No roll to ever improve relations has resulted in anything but but snake eyes.

Look at my performance last battle.
Mostly neither me or my adversary could hit each other.
I got a several blows in where my damage roll were above twenty, but failed to penetrate armour regardless.

It’s just Nuffles saying we haven’t paid adequate homage and devotion. ^_~
Siff
player, 60 posts
Ahoy Mateys!
Tue 17 Mar 2020
at 06:28
  • msg #421

Re: OOC V for Vicuna

Happy Saint Patty's Day everyone! ^_^

Hope you're celebrating with Quarantinis (It's like a Martini, but enjoyed in solitary confinement at your favoured premises), good hygiene and high morale.
This message was last edited by the player at 02:15, Wed 18 Mar 2020.
Siff
player, 61 posts
Ahoy Mateys!
Thu 19 Mar 2020
at 01:05
  • msg #422

Re: OOC V for Vicuna

I am so close to turning up to Imerdijn with a "Did someone say "Map for Treasure"?" post...
How is everyone?
This message was last edited by the GM at 03:04, Thu 19 Mar 2020.
Trilarigas
player, 21 posts
Once a promising jeweler
Now a driven hunter
Thu 19 Mar 2020
at 05:31
  • msg #423

Re: OOC V for Vicuna

South Eastern Arizona is currently one of the safest places in the world.
Talia
player, 1066 posts
Theran Horse Pirate
Thu 19 Mar 2020
at 15:23
  • msg #424

Re: OOC V for Vicuna

Denver is slowly falling into an abyss, but that's just Denver. Our mascot is a giant demon horse after all.
Siff
player, 62 posts
Ahoy Mateys!
Thu 19 Mar 2020
at 15:29
  • msg #425

Re: OOC V for Vicuna

Just got hauled back from Japan to Denmark.
Denmark is in complete lockdown and it's no fun.
It's like we're caught in some kind of stasis.
But on the plus side people are finally respecting each others personal space.
Miss going to the gym though...
Garlen
GM, 778 posts
Thu 19 Mar 2020
at 15:53
  • msg #426

Re: OOC V for Vicuna

So... party at Trilarigas'?  That's how this works, right?

I'm one of those people who peeked out the window after this had already been going on for a week and just relabeled my usual, "not really knowing anyone" to "conscientiously self-isolating."  Going shopping is kind of a big deal right now, but otherwise I'm not noticing very much.

Talia:
Our mascot is a giant demon horse after all.

Hmm... classically, Pestilence rode a white horse.  Death was arguably green, and everybody knows red and black... but somehow blue was left out entirely.  I think Denver may have invented an entirely new harbinger of the apocalypse!  High five!
Talia
player, 1067 posts
Theran Horse Pirate
Thu 19 Mar 2020
at 16:04
  • msg #427

Re: OOC V for Vicuna

Garlen:
Hmm... classically, Pestilence rode a white horse.  Death was arguably green, and everybody knows red and black... but somehow blue was left out entirely.  I think Denver may have invented an entirely new harbinger of the apocalypse!  High five!

I'm not entirely sure, but I'm inclined to say Blucifer is the harbinger of *looks outside* Winter. Or, Patricide. One of those two....
Trilarigas
player, 22 posts
Once a promising jeweler
Now a driven hunter
Fri 20 Mar 2020
at 06:50
  • msg #428

Re: OOC V for Vicuna

Garlen:
So... party at Trilarigas'?  That's how this works, right?


Quarantene Party!! Virtually everyone is showing up Everyone is showing up virtually!

You have no idea what I would do for an in person gaming group...and thankfully, neither do the investigators over my security clearance :-)
Siff
player, 63 posts
Ahoy Mateys!
Fri 20 Mar 2020
at 07:54
  • msg #429

Re: OOC V for Vicuna

Must admit I'm hoping for posts in here more than usual.
This complete 14-days isolation is driving me up the walls.
Garlen
GM, 779 posts
Fri 20 Mar 2020
at 17:11
  • msg #430

Re: OOC V for Vicuna

Oh, I hadn't thought about that!  I'll try, though I'm afraid for me, it's kind of the opposite -- everyone stuck at home means I'm actually busier than usual.
Siff
player, 64 posts
Ahoy Mateys!
Fri 20 Mar 2020
at 17:16
  • msg #431

Re: OOC V for Vicuna

Don't rush on my behalf.
We all know I can be giddy at times. ^_^'
And RL does come first.
Trilarigas
player, 23 posts
Once a promising jeweler
Now a driven hunter
Sat 21 Mar 2020
at 01:10
  • msg #432

Re: OOC V for Vicuna

Siff:
Don't rush on my behalf.
We all know I can be giddy at times. ^_^'
And RL does come first.

I find the graphics and grind mechanics are sub par in RL. If the OS for it didn't include a function that would kick me out of all my other games if I quit, I'm not sure I would pay any attention to it.
Kathkar
player, 34 posts
Damage: 0
PD: 8 | MD: 9 | SD: 7
Sat 21 Mar 2020
at 02:43
  • msg #433

Re: OOC V for Vicuna

Trilarigas:
Siff:
Don't rush on my behalf.
We all know I can be giddy at times. ^_^'
And RL does come first.

I find the graphics and grind mechanics are sub par in RL. If the OS for it didn't include a function that would kick me out of all my other games if I quit, I'm not sure I would pay any attention to it.


Also, I find that a lot of the NPCs are pretty poorly written.
Siff
player, 65 posts
Ahoy Mateys!
Sat 21 Mar 2020
at 03:03
  • msg #434

Re: OOC V for Vicuna

Kathkar:
Trilarigas:
Siff:
Don't rush on my behalf.
We all know I can be giddy at times. ^_^'
And RL does come first.

I find the graphics and grind mechanics are sub par in RL. If the OS for it didn't include a function that would kick me out of all my other games if I quit, I'm not sure I would pay any attention to it.


Also, I find that a lot of the NPCs are pretty poorly written.

Let's not forget that the plot has gone completely off rails.
Trilarigas
player, 24 posts
Once a promising jeweler
Now a driven hunter
Sat 21 Mar 2020
at 06:58
  • msg #435

Re: OOC V for Vicuna

Siff:
Kathkar:
Trilarigas:
Siff:
Don't rush on my behalf.
We all know I can be giddy at times. ^_^'
And RL does come first.

I find the graphics and grind mechanics are sub par in RL. If the OS for it didn't include a function that would kick me out of all my other games if I quit, I'm not sure I would pay any attention to it.


Also, I find that a lot of the NPCs are pretty poorly written.

Let's not forget that the plot has gone completely off rails.

It's almost like the game got some kind of virus ::shrug:: <"Man laughs because it hurts" or so I grok>
Kathkar
player, 35 posts
Damage: 0
PD: 8 | MD: 9 | SD: 7
Sun 22 Mar 2020
at 23:47
  • msg #436

Re: OOC V for Vicuna

Trilarigas:
<"Man laughs because it hurts" or so I grok>


This is how my people have survived the last ~5000 years, and so far it's been working.
Talia
player, 1071 posts
Theran Horse Pirate
Fri 27 Mar 2020
at 18:49
  • msg #437

Re: OOC V for Vicuna

Korentin Black:
And for a moment, missing the almost-rapport he had established with Calypte

Poor Korentin! Talia is indeed not Calypte! ^_^'
Siff
player, 68 posts
Ahoy Mateys!
Fri 27 Mar 2020
at 18:50
  • msg #438

Re: OOC V for Vicuna

Talia:
Korentin Black:
And for a moment, missing the almost-rapport he had established with Calypte

Poor Korentin! Talia is indeed not Calypte! ^_^'

Korentin must be tired...
Calypte
NPC, 1476 posts
Human Swordsmistress...
      Extraordinaire!
Fri 27 Mar 2020
at 21:41
  • msg #439

Re: OOC V for Vicuna

Hey!  Missing me is not a sign of delirium!
Siff
player, 69 posts
Ahoy Mateys!
Sat 28 Mar 2020
at 09:29
  • msg #440

Re: OOC V for Vicuna

So...
What is it we actually want to know from this Ork?
We have the Burning Anvil symbol he has to explain to us, but besides that, what do we want to know?

Why they decided to target us?
(It could be our employer overspoke, but I suspect this was ordered for other reasons or are connected to our main plot).
Talia
player, 1072 posts
Theran Horse Pirate
Sat 28 Mar 2020
at 15:19
  • msg #441

Re: OOC V for Vicuna

Why not ask in character? I'd love to do a group huddle.
Siff
player, 70 posts
Ahoy Mateys!
Sat 28 Mar 2020
at 15:23
  • msg #442

Re: OOC V for Vicuna

... Cause GM more or less hinted that if we did anything, but sleep we'd be fatigued for the next day.
I do have a plan, but I would like to see if I missed something. ^_^'
Talia
player, 1073 posts
Theran Horse Pirate
Sat 28 Mar 2020
at 16:13
  • msg #443

Re: OOC V for Vicuna

Well, I mean in the morning after folks are rested.
Garlen
GM, 781 posts
Sat 28 Mar 2020
at 17:33
  • msg #444

Re: OOC V for Vicuna

So right now it looks like Korentin is watching for two hours, then waking Talia.  Is Talia watching for two hours, or all of the last three?

I'm assuming everyone else is going to sleep, but let me know if that's wrong.  I'll give just a little bit for anyone to speak up on that before moving ahead.
Siff
player, 71 posts
Ahoy Mateys!
Sat 28 Mar 2020
at 17:55
  • msg #445

Re: OOC V for Vicuna

I was hoping we already had a watchscheme set up (in addition to the rest of the caravan and potential guard dogs) making sure we have the possibility to all get a full nights rest.
Garlen
GM, 782 posts
Sat 28 Mar 2020
at 18:19
  • msg #446

Re: OOC V for Vicuna

Well, there isn't a caravan and certainly no guard dogs, but overall I assume there was a watch plan set up.  It's just that watch plans are always set up so that everyone sleeps for eight hours with two hours taken out for their turn at watch -- it doesn't allow for an extra two hours of everyone being up and active.  Basically, that just ate up everyone's scheduled "watch time", so now anyone who is still staying up is doing extra.
Talia
player, 1074 posts
Theran Horse Pirate
Sat 28 Mar 2020
at 18:50
  • msg #447

Re: OOC V for Vicuna

Yeah, Korentin and Talia are taking penalties tomorrow. Whether or not that's what Korentin wanted, is Talia's guess. But she was planning to just ride out (hahaha) the remaining hour rather than put anyone else in a bad spot for rest. She'll already be taking a penalty, so there's no reason to spread those around unnecessarily. Also, technically, horses only sleep here and there for an hour at most... so there's that also. Talia is fine about letting 'E keep solo watches, but others probably aren't. Either way, she's not worried about getting a nudge from him if she does happen to start dozing off.

EDIT: That said, if anyone else wants to take fatigue, there's no reason to not have more than one person on watch at any given time. Just, you know, the fatigue.
This message was last edited by the player at 18:52, Sat 28 Mar 2020.
Siff
player, 72 posts
Ahoy Mateys!
Sat 28 Mar 2020
at 20:45
  • msg #448

Re: OOC V for Vicuna

So it's only one wagon we're paid to defend?
Garlen
GM, 783 posts
Sat 28 Mar 2020
at 21:35
  • msg #449

Re: OOC V for Vicuna

There are three wagons, but I'm... not sure what you mean now?  It's just one merchant (Garl'thak) and you guys, so there aren't other people around who can keep watch, which is what I thought we were talking about.  But wagons are lousy lookouts, so maybe not?


It's probably fair to note that staying up now isn't an automatic fatigue penalty.  The Fatigue rules call for Toughness tests (DN 7).  As it stands now, Korentin would have to make one and Talia would have to make two, and each failure gives a -1 to... basically everything.  Including themselves, so if Talia failed her first roll she would be at -1 for the second, and failing both would put her at -2 for the day.
Talia
player, 1075 posts
Theran Horse Pirate
Sat 28 Mar 2020
at 21:58
  • msg #450

Re: OOC V for Vicuna

Not to game this too much-- I didn't look at rules and Talia obviously has no need of them to guide her decision making, but I don't suppose anyone would much mind if Talia took a couple winks while everyone else got up and had breakfast and packed camp up? I don't mind the single roll, but I'd rather not be making two for double penalties. Otherwise, aside from that, she'd be inclined to actually put 'E on watch that last hour. Unless someone else specifically wants that last hour. Or, um, significantly minds a very "well-trained" horse taking a watch.
Talia
player, 1076 posts
Theran Horse Pirate
Sat 28 Mar 2020
at 22:03
  • msg #451

Re: OOC V for Vicuna

Sorry double-post...
It also used to be without a full night of rest, your recovery/ wound recovery suffered. I'm not sure if that's true for 4th off hand. But if it is, that might be worth noting as well.
Garlen
GM, 784 posts
Sun 29 Mar 2020
at 01:23
  • msg #452

Re: OOC V for Vicuna

I'm sure everyone would be OK with Talia dozing while camp gets broken, but I have to look at it from a mechanics standpoint, too, and napping isn't really covered - whether it be like that, or in the saddle.  If you don't want to risk the double penalty, I actually quite like the thought of saying that if you miss the first roll, that means Talia dozes off, sleeping for that last hour and therefor not incurring the second roll, while if you make the first roll, then you can make the second one - having two chances at the penalty, but not risking more than a -1.  That makes a lot of sense to me.

And yes, that is an important note, too - without a night's rest, your Recovery Tests don't refill.  It doesn't penalize whatever rolls you do make (except from the possible Fatigue penalty) but anyone short doesn't get new Recoveries for the next day.
Talia
player, 1077 posts
Theran Horse Pirate
Sun 29 Mar 2020
at 03:09
  • msg #453

Re: OOC V for Vicuna

That sounds fair for the tests except that if Tal felt she was going to fall asleep, she'd definitely wake someone else to make sure that watch was covered. Now, that might just be 'E,  but that would still be someone by her reckoning, since that's how they used to keep watch while they were traveling alone.
Siff
player, 73 posts
Ahoy Mateys!
Sun 29 Mar 2020
at 07:24
  • msg #454

Re: OOC V for Vicuna

Didn't mean much.
Just wondered how we had this planned. I mean... I assume we had a plan about how to go about this before the Scorchers attacked. Now Viltok is... Stuck(?) that plan should be revised anyway.

In either case I'm assuming someone will wake Siff up and tell her how to tell the time without a sundial when it is her shift.
In any case I'd like to get through the next day without penalties or fatigue.
If I can get a few minutes during my watch to do my Karma Ritual I'd be absolutely thrilled. Spent quite a lot
This message was last edited by the player at 07:31, Sun 29 Mar 2020.
Garlen
GM, 785 posts
Tue 31 Mar 2020
at 22:53
  • msg #455

Re: OOC V for Vicuna

So, first, because I don't want to get bogged down, I'm going ahead as things stand -- Korentin's taking his watch, then waking Talia, and it's up to Talia if she wakes anyone else but no one else said anything before going to sleep.


But, beyond that.. so, I just don't want to be ignoring you if you have a concern, but also don't want to be like, belaboring a point if you don't.  What I'm getting from your posts is that you don't think it makes sense to impose a Fatigue penalty because presumably there was a plan to have people keep Watches -- is that right?
Siff
player, 74 posts
Ahoy Mateys!
Tue 31 Mar 2020
at 22:58
  • msg #456

Re: OOC V for Vicuna

(Jeeebus the colours are hitting me hard tonight)

Anyway, I always operated under the assumption that we did have a guard schedule set up so all of us would get a full nights rest.
In either Case Siff is going to sleep assuming that someone will wake her up when it is her shift and she will in turn wake the next. Depending on when it is I assume it will be someone with Low Light Vision.
Korentin Black
player, 1561 posts
He feels like a
sprig of Holly.
Sat 4 Apr 2020
at 02:04
  • msg #457

Re: OOC V for Vicuna


 I've been rubbish about posting lately, sorry.

 But yes, Korentin was going to keep watch for a short while, then wake a couple of folks up to take the next watch, rotating folks who could see better at night into the guard roll when it was darkest. Talia just didn't follow his obviously expressive gestures. ^_^
Imerdijn
player, 50 posts
Sat 4 Apr 2020
at 13:26
  • msg #458

Re: OOC V for Vicuna

Apologies for being the guy laughing at his own jokes, but Imerdijn may be my favorite character ever.
Siff
player, 79 posts
Ahoy Mateys!
Tue 7 Apr 2020
at 20:22
  • msg #459

Re: OOC V for Vicuna

I might have found a GM willing to set up a game. ^_^
I'll keep you posted once I have more details. ^_^
Siff
player, 80 posts
Ahoy Mateys!
Tue 7 Apr 2020
at 20:51
  • msg #460

Re: OOC V for Vicuna

Got him.
link to another game
^_^
Talia
player, 1080 posts
Theran Horse Pirate
Tue 7 Apr 2020
at 21:27
  • msg #461

Re: OOC V for Vicuna

Okay? A bit random. Are we looking for people to set up games?
Siff
player, 81 posts
Ahoy Mateys!
Tue 7 Apr 2020
at 21:31
  • msg #462

Re: OOC V for Vicuna

Sorry.
It was the other group that discussed that.
I've spoken to him and he wants to put up an ED game.
So I promised I could gather a group for him.
Hence the offer. ^_^
(I admit I'm being driven up the wall by this isolation-thing we're being pushed into here)
Trilarigas
player, 28 posts
Once a promising jeweler
Now a driven hunter
Wed 8 Apr 2020
at 05:52
  • msg #463

Re: OOC V for Vicuna

In reply to Siff (msg # 462):

How many do you (still) need?

Are there any particular race/discipline/gender to be needed/avoided?

I am definately amenable to joining another game; as long as I am welcome and prepared.
Siff
player, 82 posts
Ahoy Mateys!
Wed 8 Apr 2020
at 06:04
  • msg #464

Re: OOC V for Vicuna

It's just being set up I haven't even figured out what I want to play yet. ^_^
I can only advise you to write he GM and ask him.
I'm guessing you'd be more than welcome.
Garlen
GM, 788 posts
Wed 8 Apr 2020
at 14:49
  • msg #465

Re: OOC V for Vicuna

He said he's kind of relearning the game himself, so right now he's gathering people and figures we'll talk over what kind of game we want and then sort out characters.  He's been very nice so far!
Siff
player, 83 posts
Ahoy Mateys!
Thu 9 Apr 2020
at 10:34
  • msg #466

Re: OOC V for Vicuna

In reply to Trilarigas (msg # 463):

He said the racial composition is a bit different than most of Barsaive and Obsidimen have to have in their background how they came there since they aren't native, but I think everything is acceptable.
I think the dominant race is T'skrang with Humans, Elves and Orks following up in that order.

I like him.
He's quite welcoming and open-minded. ^_^
This message was last edited by the player at 10:39, Thu 09 Apr 2020.
Talia
player, 1081 posts
Theran Horse Pirate
Sat 11 Apr 2020
at 03:16
  • msg #467

Re: OOC V for Vicuna

By-the-by, I'm just waiting on some other folks to post, if they are so inclined.
Siff
player, 84 posts
Ahoy Mateys!
Sat 11 Apr 2020
at 05:44
  • msg #468

Re: OOC V for Vicuna

Can't blame you.
I have three or four things I want to post, but need to know the content of my letter and have a reply from one or two other players before I do.
I'm willing to hand the letter I received to Imerdijn with a "It's for you" if it helps...
Talia
player, 1082 posts
Sat 11 Apr 2020
at 20:58
  • [deleted]
  • msg #469

Re: OOC V for Vicuna

This message was deleted by the player at 21:07, Sat 11 Apr 2020.
Imerdijn
player, 52 posts
Sun 12 Apr 2020
at 14:23
  • msg #470

Re: OOC V for Vicuna

Are the wagons sturdy enough that I could climb on top of one? Are we talking canvas-covered goods, canvas over hoops like in the old west, or hard wooden roofs?
Kathkar
player, 38 posts
Damage: 0
PD: 8 | MD: 9 | SD: 7
Sun 12 Apr 2020
at 17:36
  • msg #471

Re: OOC V for Vicuna

Talia raised a good question in the IC thread, which I would probably know the answer to IC but definitely don't OOC - would a part of someone's body (like, say, a lock of hair) carry that person's Pattern?  And if so, could that then be used to identify the person, or maybe even interact with them in some way?

I didn't see this mentioned in the book anywhere, but it's also quite possible that I just didn't think to look in the right place.
Siff
player, 86 posts
Ahoy Mateys!
Sun 12 Apr 2020
at 18:05
  • msg #472

Re: OOC V for Vicuna

Now were at it, I believe we are currently being targeted by Kethra, a Windling Slavetrader and potentially a Thief by trade (could also be Thalos, but I got IC information that there were no footprints).
I am uncertain if Siff is aware of Kethra and Thalos existence.

GM. Would Siff know of anyone but V'Kestes and Eventide by now?
Garlen
GM, 790 posts
Sun 12 Apr 2020
at 19:59
  • msg #473

Re: OOC V for Vicuna

Whoa!  Questions!  Let me go get my GMing Hat on!  Oh, and I could try on my new GMing blazer, and...

ahem  Or I could just answer your questions, I guess.

OK, here we go...

Imerdijn, I'm not even sure hard wooden roofs would be sturdy enough for you to climb on, but these I picture as more the old-west style canvas frame atop a heavy wood wagon base.  ...Actually now that you mention it I was imagining a rectangular frame, but as much as it rains in Barsaive curved makes more sense, so let's go with that.  Though rather than "canvas" I imagine like, a waxed fabric.  Garl'thak would love to upgrade to the stuff with True Air to repel the water without needing regular treatments, but he's not there yet, possibly because he's the sort to issue wild challenges to the fates and then hire a ridiculous number of Adepts to guard his little trio of wagons instead of saving up.

...Sorry - short answer was "no."

Mind you, none of this negates the point that having the Obsidiman start climbing on them sounds like an excellent way to quickly determine exactly where and how they might have been damaged!  Like putting on your boots to look for a lost contact lens...  *Crunch*  "Oh! There it is!"  (In this case probably followed by, "Um, Imerdijn?  I'm almost positive that was fine until you started jumping up and down.")


Kathkar - not exactly, but it is an awesome thought.  A lock of hair isn't going to be like even a Minor Pattern Item. (Well - generally.  I mean, theoretically, like, a lock of hair given as a remembrance to a loved one might.  Minor Pattern Items can take many forms.  But not this lock of hair.)  I...mm, there's a really, really fine line between "Here's a thought" and "This is the thing you should do next" and I don't want to cross it.  I mean, honestly there's a fine line between, "Here's a plot" and "stick to your rails, my puppets!" that is also an eternal struggle, but I try to offer options rather than a single set course.  But I do also try to have at least something in mind just to make sure I'm not putting you in like, an impossible situation, and... I think I may be getting off track again.

...I guess, again, the short answer is basically "no," or at least, "not exactly".


Siff, yes, it was established in our "jumping into the action" backstory that everyone has met and talked to Jazciel as well as each other before, so the basics about all of the Night Kings that are known in the Loose Threads should be known to all of you.

...Though to your thought, it's more my understanding that you are currently targeting Kethra.  Whether or not she knows you exist, or would care if she did, is a bigger question.


Also --
Trilarigas:
Tril finishes his Karma ritual

That was super smooth, but this warrants a moment of thought.  Karma Rituals are fairly automatic in 4e, and indeed generally assumed to happen alongside breakfast.

But they do still take half an hour.  If you, or anyone, wants to have done yours, of course that's fine, but just like if someone wanted to cook breakfast and have everyone sit down to eat, it will take time, which, you know, sometimes matters.  whistle

On a related note, y'all know breakfast is the most important meal of the day, right?  Just saying.  But no, seriously, yes, there may or may not be consequences to spending an hour or two getting ready; there may or may not also be consequences to running off without food in your bellies or fresh karma in your souls.  (See?  Options!  I'm big on options.  To be fair, Trail Rations I don't believe really need to be cooked and are probably easy to eat on the move, so that's a little easier to handwave, and no, I'm not going to make everyone post that they actually munch a handful of Chex Mix or whatever.)
This message was last edited by the GM at 20:02, Sun 12 Apr 2020.
Imerdijn
player, 53 posts
Mon 13 Apr 2020
at 16:19
  • msg #474

Re: OOC V for Vicuna

Kethra is an ork nethermancer, isn't she?
Siff
player, 88 posts
Ahoy Mateys!
Mon 13 Apr 2020
at 16:22
  • msg #475

Re: OOC V for Vicuna

In reply to Imerdijn (msg # 474):

quote:
On our way back, though, we encountered a sort of will-o-wispy kind of thing that we declined to actually follow, but then trailed to meet Jazciel, who introduced herself as a Lightbringer, and introduced us also to another handful of Adepts who had been touched by the Night Kings.  This, we learned, was a title that applied to more than just Omandras, but rather, a Group.  The Night Kings, so far as she knows, are not themselves Horrors, but seem to support Horrors in the same way that the Lighbringers fight them.  According to her, we face Omandras, of course, as well as Thalos, a Human Thief, V'kestes, a T'skrang pirate, Eventide, a Windling slave trader, and Kethra, an Orc Nethermancer currently organizing multiple bands of Ork Scorchers.


From the "Story So Far" thread.
Seem like you are right. ^_^
This message was last edited by the player at 16:39, Mon 13 Apr 2020.
Imerdijn
player, 55 posts
Mon 13 Apr 2020
at 16:36
  • msg #476

Re: OOC V for Vicuna

But I think you are right about there being a windling involved.
Garlen
GM, 791 posts
Mon 13 Apr 2020
at 16:42
  • msg #477

Re: OOC V for Vicuna

What're the odds?

Though to be fair, the Story So Far doesn't so much apply anymore, since most of you weren't there for any of that.  In this case it's more the opening from the Fresh Start thread, which included this:
quote:
Jazciel has found each of you, and gathered you gradually, over the course of perhaps a month.  All of the Night Kings seem troubling, and perhaps a little overwhelming, but then again -- well, you may yet be Novices, but you're not Initiates anymore.  And Kethra, the Orc Nethermancer who has been gathering and corrupting whole tribes of Scorchers, seems both pressing and, well, local.  You may not know exactly where she is, but you know that she is currently menacing the roads leading out from Throal to the West.



Imerdijn, there is a thread up in the Notices called Loose Threads.  The second post in it has what everyone would have been told at some point about all the Night Kings.  Some of you might alter some of that a little from your own experiences.

But yes, Kethra is an Orc Nethermancer.

The third post in that thread, the Journal of Tar'Deno, probably also doesn't matter anymore, unless people want to go back there for some reason.  But I put a lot of work into it once and I thought it was pretty good, so I'm glad Korentin eventually actually looked at it put it up there.  (I'm not bitter! grin)

And to emphasize, since it's been a while and it occurs to me most of you weren't here when I made that thread, it is there for you guys to make notes of things that you think might be important Later, in a more OOC-organized way than character journals.  I know PbP spans a long time in real life, and it's easy to lose track of things over time.
Kathkar
player, 39 posts
Damage: 0
PD: 8 | MD: 9 | SD: 7
Tue 14 Apr 2020
at 02:15
  • msg #478

Re: OOC V for Vicuna

Another Ork Nethermancer?  And this one is evil?  Well, I think I know where my fate lies...
Trilarigas
player, 30 posts
Once a promising jeweler
Now a driven hunter
Tue 14 Apr 2020
at 03:34
  • msg #479

Re: OOC V for Vicuna

If we're not going to go scouting, I could inspect the wagons with Craftsman.
Talia
player, 1084 posts
Theran Horse Pirate
Tue 14 Apr 2020
at 03:42
  • msg #480

Re: OOC V for Vicuna

It almost seems like that would be a better use of Tril. Obv, we don't all know each other that well yet, but I think that would make him the better choice to check the wagons quickly and efficiently. Or repair them if need be? Talia could certainly take another person on horseback, or they could go on foot to also scout.
Siff
player, 89 posts
Ahoy Mateys!
Tue 14 Apr 2020
at 05:07
  • msg #481

Re: OOC V for Vicuna

Honestly I think that would be the most optimal.

Still not sure if there's any reason to track down the prisoner.
Either he has several hours of headstart, in which case he is long gone, or he is fresh off, in which case we have more time to do repairs and move on.
Talia
player, 1085 posts
Theran Horse Pirate
Tue 14 Apr 2020
at 05:19
  • msg #482

Re: OOC V for Vicuna

Well, at most it's 3 hours since he left since that's when we changed shift and presumably he left on Talia's shift and not Korentin's. And whoever let him go already knows where we are, so how much time we have isn't really dependant on what he does at all. We're already a had target. That said... does anyone have Tactics? Maybe we can get some GM insight into what's going to be best to do here.
Siff
player, 90 posts
Ahoy Mateys!
Tue 14 Apr 2020
at 05:39
  • msg #483

Re: OOC V for Vicuna

I don't think we have that.
It would have provided all of us with a combat bonus so it really should have come up by now.

To quote the book.
quote:
The adept directs combat to the advantage of his soldiers. For the “commanding” character to effectively use the Tactics talent, his troops must be at least Friendly to him. The commander comes up with a plan, and decides whether his troops are taking the offensive or the defensive. He then makes a Tactics test against the opposing commander’s Social Defense. If his troops were on the offensive, they gain a +1 bonus to their Attack or Damage tests (commander’s choice) for each success achieved. If on the defensive, they add +1 to their Physical, Mystic, or Social Defense (commander’s choice) for each success achieved. A Rule of One Result works to the enemy’s advantage; the adept completely fails to read the situation and his own troops suffer a –1 penalty to their Tests or Defense Ratings, as appropriate. The adept may command a maximum of Tactics rank  × 20 troops at a time for a number of minutes equal to his Tactics rank.
If several characters attempt to command the same group of soldiers, the highest success level determines the bonus—and who is in command. This talent is typically used by an adept to command gamemaster characters. It may be used on player characters, but the bonuses provided by this talent are only effective as long as the commander’s plan is being followed.

Imerdijn
player, 56 posts
Tue 14 Apr 2020
at 13:44
  • msg #484

Re: OOC V for Vicuna

I'm afraid, Kathkar, your fate is sealed.

We are going to have to 'ship you with Kethra.

Kath-ra? Keth-kar? K-K? Kit-kat?
Siff
player, 91 posts
Ahoy Mateys!
Tue 14 Apr 2020
at 13:47
  • msg #485

Re: OOC V for Vicuna

Reminds me I had several questions for Viltok.
I'm sure I'll forget next post too. ^_^'
Trilarigas
player, 32 posts
Once a promising jeweler
Now a driven hunter
Wed 15 Apr 2020
at 02:43
  • msg #486

Re: OOC V for Vicuna

Apologies...Tril is very much a Lone-hunter-seeking-vengeance. He is just starting to learn how to work with a group again. He knows Craft Armor, Craft Weapons, and Craftsman because "he has to repair his own stuff."
Siff
player, 92 posts
Ahoy Mateys!
Wed 15 Apr 2020
at 08:25
  • msg #487

Re: OOC V for Vicuna

In reply to Trilarigas (msg # 486):

Don't worry.
I almost always forget my Skills.
As same goes for any Talent not actively used on regular basis. ^_^'

I should, however, point out that you need to choose whether you use Karma before you make the roll. It's not a "I rolled a 1. So I'll spend a Karma to avoid it being a catastrophic failure". (I wanted it to be, but we discussed and it was rejected).
This message was last edited by the player at 08:29, Wed 15 Apr 2020.
Trilarigas
player, 33 posts
Once a promising jeweler
Now a driven hunter
Thu 16 Apr 2020
at 00:47
  • msg #488

Re: OOC V for Vicuna

In reply to Siff (msg # 487):
Thank you for the correction. I always saw it as being more like the TORG Possibilities...you can't fix a 1, but if you succeed without spending the point it's not mandatory. I am perfectly fine accepting that I was mistaken, whether about ED in general or just this game
Korentin Black
player, 1564 posts
He feels like a
sprig of Holly.
Thu 16 Apr 2020
at 05:25
  • msg #489

Re: OOC V for Vicuna

Garlen:
The third post in that thread, the Journal of Tar'Deno, probably also doesn't matter anymore, unless people want to go back there for some reason.  But I put a lot of work into it once and I thought it was pretty good, so I'm glad Korentin eventually actually looked at it put it up there.  (I'm not bitter! grin)


 To be fair... That whole section took a really long time. ^_^
Garlen
GM, 792 posts
Thu 16 Apr 2020
at 16:33
  • msg #490

Re: OOC V for Vicuna

It has always been RAW that you roll Karma at the same time as your Talent, so you have to decide before the roll.  You can't easily roll them concurrently here, but you can roll Karma first, or just say "[Talent] with Karma" in the Reason-For-Roll line on the Dice Roller to indicate that you're going to, and it works the same way.

In earlier editions it was pretty common to house rule that you could declare Karma after, but Karma was also more... precious, I guess?  It cost LP (also often houseruled away because that was stupid and fiddly) and you had to build up your Karma Ritual because that limited your Karma recovery each day.  Now it's both free and you refill completely every time you do the Ritual, so I think it's fair to say you do indeed have to decide before you roll.  Having big handfulls of free Karma every day that you get to completely optimize when you spend it would be, frankly, hugely overpowering and I would have to counter that somehow.  Especially since the argument that "NPCs can do it to!" doesn't work with Karma -- the majority of NPCs don't have it.

So, if anybody is still reading, yes, Karma has to be declared first.


...Speaking of, Trilarigas, you didn't answer on whether you have, in fact, done your Karma Ritual this morning?  You mentioned it in that post, I just wanted to make sure since they may be free in 4e, but they still do take time.

As far as I know no one else has done theirs so far, but it's also not something I see any need to be a big stickler about making each person declare all the time, so if Trilarigas has done his, I'm prepared to assume that basically everyone else has too.  Sometimes there might be reasons to say otherwise, but I don't really see one here.  Garl'thak could have kept more alert while the Adepts did their mojo thing.  He's one of those NPCs that doesn't have Karma anyway.  So that would let everyone do it while keeping it to the bare minimum half an hour.

Korentin Black:
To be fair...

Yeah, but I mean, is this really the time for "fairness?"
Siff
player, 93 posts
Ahoy Mateys!
Thu 16 Apr 2020
at 16:39
  • msg #491

Re: OOC V for Vicuna

Garlen:
So, if anybody is still reading, yes, Karma has to be declared first.

*sigh*
You know me.
I read it within minutes of spotting there was a post. ^_^'
Trilarigas
player, 34 posts
Once a promising jeweler
Now a driven hunter
Thu 16 Apr 2020
at 19:09
  • msg #492

Re: OOC V for Vicuna

In reply to Garlen (msg # 490):

Having spent 7 in the last fight, it was definitely necessary to do the ritual this morning. The Archers ritual is easy enough to miss while it is being done, meditate a bit, fire 3 arrows (one of which Tril leaves in place as part of his particularity, per Journal post) then on with the day; many wouldn't even notice he was doing it.

While people were reading the notes or talking or eating...then he started to go tracking, only to inspect the carts instead.
Siff
player, 96 posts
Ahoy Mateys!
Thu 30 Apr 2020
at 21:03
  • msg #493

Re: OOC V for Vicuna

So I have a question...
Can I use Awareness talent while doing Astral Sensitive Sight?
Garlen
GM, 794 posts
Fri 1 May 2020
at 19:00
  • msg #494

Re: OOC V for Vicuna

Depends on what you mean by that.  They don't conflict -- if you have Astral Sight up and running over a few rounds, there's no reason you can't still use Awareness during that time.

But they don't combine either -- Awareness won't make you more aware of Astral things than Astral Sight, and while Astral Sight can (broadly) substitute for physical sight, it doesn't actually make you more aware of physical things.

And they certainly don't stack -- you can't roll Perception + Awareness + Astral Sight.


So like, if there was a Spirit nearby that required Astral Sight of 14+ to spot and you rolled Astral Sight 12 and Awareness 20, you won't see the Spirit.  Awareness can't see Spirits.

On the other hand, say a Thief with a Mystic Defense of 14 rolls a 17 on her Stealthy Stride.  You roll a 15 on Astral Sight and a 12 on Awareness -- she's staying enough out of your line of sight, or blending in well enough, that you don't find her.  Even if your Astral Sight roll was a 20, say, you wouldn't spot her just from that because that's not actually what Astral Sight does -- it lets you see the imprints of things you're looking at, but you have to be able to look at them, first.  You still need Awareness to effectively counter the Stealthy Stride.  I might rule that some extra Successes on Astral Sight (over the Stealthy Stride, not their Mystic Defense) could allow Astral Sight to find them in this case; I'm not sure.  But it would certainly be harder to do that way than with Awareness, since it's what Awareness is actually for.  (And I admit, I am tempted to say that the Stealthy Stride Talent is more effective for this than the Skill - it makes sense to me that the magical version might include some Astral blending.  But that's beyond the scope of the rules so... probably not.)

And of course, they can complement each other.  If your Awareness was back to a 20 vs that Thief, you would have found her, and with your Astral Sight beating her Mystic Defense, you can see her Imprint, for whatever that's worth.  Likewise, Astral Sight can let you act in darkness, in most circumstances, without the Darkness penalties, though that means you're counting on it and it might therefor be a limiting factor.  Going back to that Thief and adding Full Darkness (-6), you could use Astral Sight first, and then roll Awareness.  If you rolled full Awareness, counting on your Astral Sight to counter the Darkness, then if your Astral Sight hadn't beaten the Thief's MD, then even if your Awareness beat their Stealthy Stride, you won't spot them.  If you rolled Awareness with the penalty and still did beat their SS, of course, you would.


...I'm sorry, that probably seemed like a much simpler question when you asked it.  If you were looking for a Yes or No, you probably came to the wrong GM. grin  I know sometimes I just make things more confusing, and in this case I'm not completely sure exactly what your question meant, so if all that doesn't make sense or doesn't answer your question, of course, let me know and I can try to do better, maybe something more focused.
Siff
player, 97 posts
Ahoy Mateys!
Fri 1 May 2020
at 19:06
  • msg #495

Re: OOC V for Vicuna

Nonono.
That was more or less what I asked. ^_^
Basically I wondered if I had my Astral Sensitive sight running I could use my Awareness Talent to increase what I could see in the Astral plane.
My immediate thought was a simple "No" as they are two different type of sight that functions separately for each other.
But honestly I just got curious and thought it might become relevant at a later point and ask. ^_^
Garlen
GM, 795 posts
Sun 3 May 2020
at 03:53
  • msg #496

Re: OOC V for Vicuna

Kathkar:
Once the group sets off for the day, he spends his time in the wagon

I need to note, I'm afraid, that there is no room in the wagons for people.  I probably can't say the Windlings wouldn't fit, but no one bigger than that.  It wouldn't do Garl'thak any good to haul along an empty wagon, so they're full of goods he hopes to sell.

Otherwise... I'm a little bit unsure what the group is doing?  Overall I get the impression you're continuing on your original course, but being Extra Wary -- but from some of the posts I get the feeling there's also a thought of just staying put and getting prepared for another attack?


On a side note, Siff, a while ago you said you had some questions for Viltok.  If you still wanted to ask those, you'd have time, presumably, whether moving or not.
Siff
player, 99 posts
Ahoy Mateys!
Sun 3 May 2020
at 06:01
  • msg #497

Re: OOC V for Vicuna

I forgot all about those. ^_^'
I basically just wanted to know what happened to him, but I think Garlthak would be in a better position to find out.

Honestly I think my plan is to get as much distance from this place as possible.
That means clean the wagons and move into what trap they have prepared in front of us, but ultimately I will leave it to the man that pays us.

On a sidenote (and here comes another technical question), I'm a little curious about Empathic Sense. It occurs to me that I only have to spend half an hour and one piece of strain if I want the talent to last for a year and a day.
Is that correct?
This message was last edited by the player at 06:11, Sun 03 May 2020.
Imerdijn
player, 60 posts
Sun 3 May 2020
at 13:50
  • msg #498

Re: OOC V for Vicuna

Yeah, its just a standard action to assess someone, the half hour and point of blood magic is if you want to attune to someone.
Kathkar
player, 42 posts
Damage: 0
PD: 8 | MD: 9 | SD: 7
Mon 4 May 2020
at 01:24
  • msg #499

Re: OOC V for Vicuna

Garlen:
Kathkar:
Once the group sets off for the day, he spends his time in the wagon

I need to note, I'm afraid, that there is no room in the wagons for people.  I probably can't say the Windlings wouldn't fit, but no one bigger than that.  It wouldn't do Garl'thak any good to haul along an empty wagon, so they're full of goods he hopes to sell.


That's something Kathkar would have already known, so can we say that he found a different (appropriate) time to reattune one of his matrices?  Like maybe during the breakfast planning debate?
Garlen
GM, 796 posts
Mon 4 May 2020
at 03:00
  • msg #500

Re: OOC V for Vicuna

Totally!  There's definitely been enough time-passing this morning for Kathkar to take ten minutes.

Siff:
On a sidenote (and here comes another technical question), I'm a little curious about Empathic Sense. It occurs to me that I only have to spend half an hour and one piece of strain if I want the talent to last for a year and a day.
Is that correct?

It has two functions.  The quick, Standard Action one lets you try to sense someone's immediate emotional state, within 10 yards.  Which can be all you need from it, but also gives you +2 on Interaction Tests if you can make use of this knowledge.  I do believe it still costs a point of Strain, it's just.. regular Strain, and will heal when you heal, like Strain does.

The long one is a point of Blood Magic, so it won't heal until that year-and-a-day is up.  Meditating with someone for half an hour lets you attune yourself to them, after which you can use the Standard version of the Talent on them if they're anywhere within miles equal to your Rank, and gives you a vague sense of what direction they're in ("within a 60-degree-arc", so not, "right there", but definitely "thattaway.")  But as I read it, this is still using the Talent to get that sense, so it's not like you're constantly aware of them -- you still have to take a point of Strain and actively sense for them.  The Blood Magic connection just lets you do it from farther away, which... you know, it's one of those things.  You might never need it, but if you do, boy, will that be handy!
Talia
player, 1089 posts
Theran Horse Pirate
Mon 4 May 2020
at 03:53
  • msg #501

Re: OOC V for Vicuna

Wow, guys. Talia's just in a mood. Sorry, I don't know what to say.... ^_^'
Trilarigas
player, 36 posts
Once a promising jeweler
Now a driven hunter
Mon 4 May 2020
at 04:51
  • msg #502

Re: OOC V for Vicuna

I understood we were moving on as soon as the wagons were repaired. I may have been mistaken, but that was my take.
Siff
player, 100 posts
Ahoy Mateys!
Mon 4 May 2020
at 04:57
  • msg #503

Re: OOC V for Vicuna

Happy Star Trek Day Everybody! ^_^

May the Fourth be with you.
Siff
player, 102 posts
Ahoy Mateys!
Fri 8 May 2020
at 05:02
  • msg #504

Re: OOC V for Vicuna

Guess my mental imagery got me carried away a bit. ^_^
Thought we were in area with limited range on our sight.
This message was lightly edited by the player at 17:36, Sat 09 May 2020.
Garlen
GM, 798 posts
Sat 9 May 2020
at 17:35
  • msg #505

Re: OOC V for Vicuna

I suppose line of sight varies depending on where you are, kind of like we talked about with the choice of campsite -- low points are limited but also less visible, high points you can see further but can probably be seen from even further than that.  And even from a high point, there's no guarantee you're not missing something lurking on the other side of a low point...
Siff
player, 103 posts
Ahoy Mateys!
Sat 9 May 2020
at 17:41
  • msg #506

Re: OOC V for Vicuna

Yeah... Just me misplacing my mental imagery.
I was imagining a campsite near a road in a densely forested area. ^_^
Imerdijn
player, 62 posts
Fri 22 May 2020
at 20:26
  • msg #507

Re: OOC V for Vicuna

Just realized I should probably be rolling some Recovery dice. We've got the morning one, other than that how many can I do?
Garlen
GM, 800 posts
Sun 31 May 2020
at 02:27
  • msg #508

Re: OOC V for Vicuna

Sorry, Imerdijn!  I lost track of that.  Yes, you probably should be!  And so might anyone else who has been hurt, though as I look at my notes... that seems to have been Seethra and Viltok, really, and they both dropped just over the course of that battle.  I should probably mention that Seethra I'm sort of quietly pretending was never here.  Viltok I couldn't really do that with once I'd decided the Scorchers you were fighting were connected to his old clan, so I'm currently looking at him as sort of an Escort Mission NPC.

But he is here and is an Elementalist which means that you can add +4 Steps to a Recovery Test made after breakfast, especially since you guys did confirm that breakfast totally happened.

My interpretation of Heat Food is that it does take a "meal", though, which I believe is intentional to spread out its uses per day.  You can roll recovery once an hour, and hours are passing so you can roll as many as you have.  But you can't stuff in a meal every hour* and I don't think a handful of granola works for Heat Food -- so it's up to you if you want to roll them all out or save one for lunch and possibly another for dinner.


*- Barsaive has no Hobbits, but if it did, that might be one of their racial abilities.
This message was last edited by the GM at 16:28, Sun 31 May 2020.
Garlen
GM, 803 posts
Sun 31 May 2020
at 16:30
  • msg #509

Re: OOC V for Vicuna

Viltok's Heated Food didn't do him any good either... he got a 4 on his Step 10.  Apparently the Dice Roller has decided that you guys are entitled to enjoy your bruises for another night!

Trilarigas:
Fully Recovered

I'd say "showoff", but you're a Windling.  Your "Fully Recovered" state is about equal to everyone else's "Brink Of Death."  grin
Korentin Black
player, 1568 posts
He feels like a
sprig of Holly.
Mon 1 Jun 2020
at 05:17
  • msg #510

Re: OOC V for Vicuna

In reply to Garlen (msg # 508):

 Not to mention that Black's happy to treat wounds. Although he only has a 60-40 or so chance of adding two ranks to your recovery test.
Talia
player, 1093 posts
Theran Horse Pirate
Thu 4 Jun 2020
at 01:02
  • msg #511

Re: OOC V for Vicuna

Tril:
though it's not clear whether he's talkimg to the group or the goat.

I vote 'goat.' Tril never liked us anyway. ^_~
Trilarigas
player, 40 posts
Once a promising jeweler
Now a driven hunter
Thu 4 Jun 2020
at 07:21
  • msg #512

Re: OOC V for Vicuna

Talia:
Tril:
though it's not clear whether he's talkimg to the group or the goat.

I vote 'goat.' Tril never liked us anyway. ^_~

He likes you just fine; after all, "That which doesn't kill you proves you will be usefull to me at a later date."
Siff
player, 108 posts
Ahoy Mateys!
Thu 4 Jun 2020
at 07:29
  • msg #513

Re: OOC V for Vicuna

Trilarigas:
Talia:
Tril:
though it's not clear whether he's talkimg to the group or the goat.

I vote 'goat.' Tril never liked us anyway. ^_~

He likes you just fine; after all, "That which doesn't kill you proves you will be usefull to me at a later date."

My auntie used to say that "there are no strangers, only friends you haven't met yet." She is now in a maximum security twilight home in Australia. ^_^
Imerdijn
player, 66 posts
Thu 4 Jun 2020
at 14:13
  • msg #514

Re: OOC V for Vicuna

Tril is perfectly friendly! You just have to turn his frown upside down! *grabs tril by the feet and turns him upside down*
Garlen
GM, 804 posts
Thu 4 Jun 2020
at 15:27
  • msg #515

Re: OOC V for Vicuna

Aww, look at that!  Now he's not only got that great big smile, but he's actually blushing!  Or maybe that's just all the blood rushing to his head?  Well, either way, well done, Imerdijn!

And I don't know.  "Vote Goat!" rhymes.  "I like you all just fine" isn't much of a slogan.  I'm leaning towards Goat, too, but I'd like to know where it stands on the issue of opening up trade with Blood Wood.


Trilarigas - to answer your question from the IC thread (and I thought I should do it publicly  since it applies to other people), I figure if you want to do things like Stealthy Stride and Awareness, go ahead and make the rolls.  My take on that in a situation like this is that you're being Stealthy and Aware, and presumably "making multiple rolls over time", but it makes sense to just roll the once and that's the roll you happen to have just made if and when it matters - eg, the first time you might be spotted, or there's something to notice or not.

For the record, I feel broadly the same way about "chain casting", though that can be a slightly bigger issue.  But Awareness and Stealthy Stride are both 0 Strain Simple Actions.

And I know that can be a little bit wonky with Karma, but my assumption is that if you're starting off something like this over time, before you have anything to focus on, you're probably not burning a Karma every few seconds "just in case".  If you are, of course, just let me know that.
Kathkar
player, 45 posts
Damage: 0
PD: 8 | MD: 9 | SD: 7
Fri 5 Jun 2020
at 02:33
  • msg #516

Re: OOC V for Vicuna

Ooh, I actually have a spell prepared that could help here (Shadow Meld).  Is it too late to say I offered to cast it on Tril before he flies off?
Garlen
GM, 805 posts
Fri 5 Jun 2020
at 05:22
  • msg #517

Re: OOC V for Vicuna

Given the nature of PbP, I'm generally fine with that.  Like, it makes sense, OOC, to just post that you do a thing, because it's going to clog things up too much if I make people say they're going to do a thing, then stop and wait to see if anybody else wants to do anything in response to that, and then confirm that they go ahead with the thing.  So I'm pretty strongly not inclined to put you guys in that position.


I would say in this case I see a few things against it, though.  Kathkar is involved in a different conversation, and might not even be fully aware of the one around Imerdijn.  And you guys haven't been working together for long, and I gather Trilarigas has been one of the less social, so you don't have strong ideas what you have to offer each other yet.

...But I will leave it up to Trilarigas, really, because I think it hinges mostly on his view of things.  Would he have just made his statement and left?  Or would there have been a moment or two for Kathkar to notice and offer to help?
Siff
player, 109 posts
Ahoy Mateys!
Fri 5 Jun 2020
at 06:24
  • msg #518

Re: OOC V for Vicuna

That's actually good to hear.
I was genuinely afraid I'd be straining myself halfway to unconsciousness before we'd ever get to a fight if I continuously kept running Awareness. Especially if I had to use Karma every time I thought something just potentially important was noticed.
Trilarigas
player, 41 posts
Once a promising jeweler
Now a driven hunter
Fri 5 Jun 2020
at 09:28
  • msg #519

Re: OOC V for Vicuna

I love the offer. Sadly, Tril is the most antisocial Windling ever. It's something he needs to work on. If he didn't make such beautiful jewelry, people would accuse him of, well, you know.

I am having trouble looking up the spell, is it ranged or touch?

Tril decided to go look, so he went. He looped the goat so he could fly light, then left. Honestly, he doesn't see much difference (at this point) between the people and the goat...you are all creatures he has to take care of because he needs things you can do for him in his QUEST for VENGEANCE. He hasn't talked about it much, but you have all probably pickef up on his single minded obsession by now. Some of you may even have figured out that the one thing he simply cannot bring himself to trust any of you to do is Survive. Prove him wrong and he'll open up to you by the end of this adventure.
Garlen
GM, 806 posts
Fri 5 Jun 2020
at 14:38
  • msg #520

Re: OOC V for Vicuna

Shadow Meld is Touch.
Trilarigas
player, 42 posts
Once a promising jeweler
Now a driven hunter
Sat 6 Jun 2020
at 02:50
  • msg #521

Re: OOC V for Vicuna

So, Tril is insensitive, but not intentionaly rude. If Kathkar notices he's leaving, figures out what he's doing, and offers assistance loud enough to get his attention, Tril will accept it. He won't think to ask for help, and he expressly does not say what he is doing.

My plan, fly at full speed for ½ minute or until he hears/sees something(whichever is first) then slow to half speed and get sneaky, burning a karma on awareness at that point and 1 more a few "rounds" later if needed.

Unless there is a flaw in this plan, I will roll 1 each: Awareness, Stealthy Stride, and Awareness w/Karma.
Kathkar
player, 46 posts
Damage: 0
PD: 8 | MD: 9 | SD: 7
Sun 7 Jun 2020
at 13:24
  • msg #522

Re: OOC V for Vicuna

Trilarigas:
So, Tril is insensitive, but not intentionaly rude. If Kathkar notices he's leaving, figures out what he's doing, and offers assistance loud enough to get his attention, Tril will accept it. He won't think to ask for help, and he expressly does not say what he is doing.


While I hate to miss out on an opportunity to actually be helpful to my fellow PCs, I think that with this in mind it does make sense to say that Kathkar missed what Tril was doing while he was caught up in the other conversation.
Siff
player, 110 posts
Ahoy Mateys!
Fri 19 Jun 2020
at 03:44
  • msg #523

Re: OOC V for Vicuna

I got the distinct feeling that I'm supposed to reply to something, but I can't find it.
Anyone able to help me out?
Garlen
GM, 808 posts
Fri 19 Jun 2020
at 15:03
  • msg #524

Re: OOC V for Vicuna

No, sorry, it's me!  I had a post almost done and my computer died and lost it. (Usually Chrome restores and everything is still there, but sometimes it's all just gone and this was one of those. sigh  I really need to get a new battery.)

I will update today, promise!
Imerdijn
player, 69 posts
Fri 19 Jun 2020
at 16:11
  • msg #525

Re: OOC V for Vicuna

The new macs are spring-powered clockwork, it's going to be a total game-changer.
Korentin Black
player, 1571 posts
He feels like a
sprig of Holly.
Fri 19 Jun 2020
at 23:20
  • msg #526

Re: OOC V for Vicuna


 Trevor Baylis, CBE would have made a fortune...
Garlen
GM, 810 posts
Sat 20 Jun 2020
at 04:28
  • msg #527

Re: OOC V for Vicuna

See?  Still today!  Whew

Today was busier than I expected - sorry.
Garlen
GM, 811 posts
Sat 20 Jun 2020
at 16:11
  • msg #528

Re: OOC V for Vicuna

What is Siff Awareness-ing about?
Siff
player, 112 posts
Ahoy Mateys!
Sat 20 Jun 2020
at 16:17
  • msg #529

Re: OOC V for Vicuna

Just in general.
Seems like everybody is doing it. ^_^
Kathkar
player, 49 posts
Damage: 2
PD: 8 | MD: 9 | SD: 7
Sun 12 Jul 2020
at 00:16
  • msg #530

Re: OOC V for Vicuna

Imerdijn:
Double OoC: Can Obsidimen turn their heads 360° like owls? I think they can.


Maybe attempting to do so explains the result of your roll?
Garlen
GM, 817 posts
Sat 18 Jul 2020
at 03:20
  • msg #531

Re: OOC V for Vicuna

Hey, this is just kind of a side thought, but I was thinking about... general game theory, I guess.  And it kind of seems to me like players generally want, maybe more than anything else, to like... build cool characters with cool toys, and then go play with those toys, while GM's generally want to break them.  And I don't think that's a bad dynamic, actually, but I was thinking particularly about that first half (because I was thinking about it in regards to some games I'm playing in) and then... turned the perspective around and decided it still seemed like a good idea from this side of the table.

So, allowing that in Earthdawn bad things can happen and the current characters might not live to see tomorrow, if people have time, I'd be interested in people giving me (probably in private messages, maybe just tacked onto your main character thread or something) some idea what their long term goals/hopes/dreams for their characters might be?  Like, whatever -- plot elements you'd like to engage with, Mystic Paths or Questoring you see your character eyeing thoughtfully, even broad ideas of magic items you might like to come across someday, or just, whatever.

To be clear, I am, of course, not promising that any, let alone all, of these things will happen, it just occurred to me that they're more likely to if I know about them.
Imerdijn
player, 73 posts
Sun 19 Jul 2020
at 15:47
  • msg #532

Re: OOC V for Vicuna

As far as cool tricks, I imagine my character as almost a wandering samurai, always lightly armored, with one famous 2-handed weapon and maybe a loyal pack troajin for comic relief. I imagine her making friends easily but rarely staying in one place for long. I could see her becoming a Messenger. Mechanically, it gives her the social talents that suit her personality and shore up some of the Warrior's weaknesses.

And if she gets to rank 5 she can get a spirit mount.

Okay, she wants a spirit Pegasus. That's what she wants. And a truth lasso. I want her to be Wonderwoman.

Maybe the coffee is just kicking in ...
Siff
player, 116 posts
Ahoy Mateys!
Sun 19 Jul 2020
at 15:56
  • msg #533

Re: OOC V for Vicuna

In reply to Imerdijn (msg # 532):

Would that be an Irish coffe, without coffee, sugar or cream?

Honestly I want my characters to evolve naturally.
I'm usually determined about the goal and flexible about the method. ^_^
Korentin Black
player, 1572 posts
He feels like a
sprig of Holly.
Tue 21 Jul 2020
at 03:43
  • msg #534

Re: OOC V for Vicuna

In reply to Garlen (msg # 531):

 One of the most empowering things a GM can discover is saying 'yes'. Sometimes it's 'yes, but' of course, or 'yes, and then' but just letting things happen can result in awesome and unexpected things.

 Like jumping off an illusory rock in order to kill the unreal monster that seemed to throw it, for example. ^_^
Trilarigas
player, 47 posts
Tue 21 Jul 2020
at 03:58
  • [deleted]
  • msg #535

Re: OOC V for Vicuna

This message was deleted by the player at 04:00, Tue 21 July 2020.
Garlen
GM, 820 posts
Sat 25 Jul 2020
at 16:37
  • msg #536

Re: OOC V for Vicuna

I'm not on Facebook so I can't join that group, but I trust you.  So, yeah! That, exactly!!


OK, I gather the current plan is just to keep moving, then, and hope for the best?  How do you want to handle Siff until she wakes up?  There really isn't room in the wagons, I'm afraid.
Siff
player, 117 posts
Ahoy Mateys!
Sat 25 Jul 2020
at 16:53
  • msg #537

Re: OOC V for Vicuna

Careful how you reply to that one.
I will exact my revenge if I find out you've been taking too many liberties. ^_-
Talia
player, 1099 posts
Theran Horse Pirate
Sat 25 Jul 2020
at 18:40
  • msg #538

Re: OOC V for Vicuna

Talia has goals of a sort... but mostly those include vengeance, avoidance, trustworthy companionship, and safety. Only two of those actually have trajectories. ^_^
Trilarigas
player, 48 posts
Once a promising jeweler
Now a driven hunter
Sat 25 Jul 2020
at 21:15
  • msg #539

Re: OOC V for Vicuna

In reply to Garlen (msg # 536):

Tril's goat is used to a sleeping rider, and you don't think he'd be upset at using his goat for an injured comrad.
Garlen
GM, 821 posts
Sun 26 Jul 2020
at 02:11
  • msg #540

Re: OOC V for Vicuna

Siff:
Careful how you reply to that one.
I will exact my revenge if I find out you've been taking too many liberties. ^_-

Passes Kathkar a black marker

You know you want to...
Garlen
GM, 822 posts
Tue 28 Jul 2020
at 16:48
  • msg #541

Re: OOC V for Vicuna

OK, I'm sorry, I'm looking to do a GM-ly post and I'm just not sure what you guys are actually doing.  So Siff has been pulled up onto 'Eidolon, and people are generally ready to move forward, and then Imerdijn suggested looking for Trilarigas since it's been a bit. 

..Are you moving on, or does somebody have some ideas for how to look for a wayward Windling, or like, just, what?
Siff
player, 118 posts
Ahoy Mateys!
Tue 28 Jul 2020
at 17:30
  • msg #542

Re: OOC V for Vicuna

I have a couple of ideas, but...
This message was last edited by the player at 17:30, Tue 28 July 2020.
Trilarigas
player, 49 posts
Once a promising jeweler
Now a driven hunter
Tue 28 Jul 2020
at 20:28
  • msg #543

Re: OOC V for Vicuna

Sorry, Tril is just not used to people depending on his timely arrival.
Talia
player, 1101 posts
Theran Horse Pirate
Tue 28 Jul 2020
at 23:45
  • msg #544

Re: OOC V for Vicuna

I mean, you could send a messenger bee or somethi... hey! Ow! *smack* What was I saying?
Kathkar
player, 52 posts
Damage: 2
PD: 8 | MD: 9 | SD: 7
Wed 29 Jul 2020
at 02:28
  • msg #545

Re: OOC V for Vicuna

Garlen:
Siff:
Careful how you reply to that one.
I will exact my revenge if I find out you've been taking too many liberties. ^_-

Passes Kathkar a black marker

You know you want to...


I treat the dead with the utmost respect.  The merely unconscious, on the other hand...
Korentin Black
player, 1574 posts
He feels like a
sprig of Holly.
Wed 29 Jul 2020
at 06:00
  • msg #546

Re: OOC V for Vicuna


 Since I, and therefore Black have absolutely no idea what's going on, I can't see standing around here with our collective thumbs up our arses is achieving anything.
Trilarigas
player, 50 posts
Once a promising jeweler
Now a driven hunter
Wed 29 Jul 2020
at 07:19
  • msg #547

Re: OOC V for Vicuna

Whether or not it is relevant, Tril expected y'all to keep moving, so it is safe to assume he could be waiting for you where he expects you to be if you hadn't stopped.


Not sayin' that's what happened, but if people are arguing about waiting for him, that's not what he was expecting.
Siff
player, 119 posts
Ahoy Mateys!
Wed 29 Jul 2020
at 08:33
  • msg #548

Re: OOC V for Vicuna

Well, once I'm up and about I do have some information for you, but...
I do feel like I should shut up about it until I am at least conscious.
Garlen
GM, 823 posts
Wed 29 Jul 2020
at 22:32
  • msg #549

Re: OOC V for Vicuna

Trilarigas:
Whether or not it is relevant, Tril expected y'all to keep moving, so it is safe to assume he could be waiting for you where he expects you to be if you hadn't stopped.

Aw.. I'm not going to lie, I was kind of hoping everyone forgot that.  I was so looking forward to them standing around waiting for you, increasingly certain you've been eaten by a Horror, while you reach the point on their trajectory you know they're supposed to be and there's no one there and like, all the evidence suggests they purposely ditched you the second you were over a hill, just like that time in Jr. High.

What is it about GMing that makes us think things like that?

Talia:
I mean, you could send a messenger bee

That's a smurfy idea!
Trilarigas
player, 51 posts
Once a promising jeweler
Now a driven hunter
Thu 30 Jul 2020
at 00:22
  • msg #550

Re: OOC V for Vicuna

Tril wouldn't send a bee, he'd shoot an arrow at towards you. But none of you know the fletching code, so that wouldn't do any good. Where's a Herald when you need one?
Kathkar
player, 53 posts
Damage: 2
PD: 8 | MD: 9 | SD: 7
Fri 31 Jul 2020
at 01:52
  • msg #551

Re: OOC V for Vicuna


Garlen
GM, 825 posts
Fri 7 Aug 2020
at 19:13
  • msg #552

Re: OOC V for Vicuna

Just wanted to note, Tril, the same clarification in the Rules thread would apply here as it did with Kathkar -- examining something with Astral Sight takes multiple rounds and rolls.  So you've found Imerdijn (and indeed, everyone in range) and can see her astral imprint, but if you want to try to study it you'll need to make a couple more rolls.

I know that changes the balance on when to use Karma -- it's good to use on the first roll because it makes it more likely to find the thing when multiple attempts will be causing Strain, but that's all it does then, and it was clear in this case you meant the Karma to be looking-at-details, so I'd be entirely happy letting you move that Karma to the second roll.

And like I said in the rule clarification, unless we're already in round play, it should almost always be fine to just roll out a full "set", at least, so... I think Trilarigas can make two more rolls before his Sight will fade, so you can just make them both.
Trilarigas
player, 54 posts
Once a promising jeweler
Now a driven hunter
Fri 7 Aug 2020
at 19:26
  • msg #553

Re: OOC V for Vicuna

In reply to Garlen (msg # 552):

I wanted to make sure I actually Saw her before trying anything else ;)

Will roll to examine...

Is there a reason I couldn't spend Karma on both Start and Examine? One of the advantages of this race is plenty of "Magic" to spend.
This message was last edited by the player at 19:29, Fri 07 Aug 2020.
Garlen
GM, 826 posts
Fri 7 Aug 2020
at 19:45
  • msg #554

Re: OOC V for Vicuna

None at all!  Feel free to just spend all your Karma.

Imerdijn is ridiculously easy to see -- her MD is only a 6, though I believe the modifiers from the Astral Sensing Table apply to everything, so I guess that makes it an 8.
Siff
player, 120 posts
Ahoy Mateys!
Fri 7 Aug 2020
at 19:52
  • msg #555

Re: OOC V for Vicuna

I would say that there is a reason if you're using Astral Sight as a Racial Ability.
I mean Karma is heavily tied to your Discipline.
But that is ultimately a GM call what the limits to Karma is.

Nevermind. Just read that Archers are allowed to use Karma on that at 1st Circle. ^_^'

And as for my post GM told me I'm ready to post again.
So I'm waiting for a time it doesn't feel like I'm interrupting something.
Still haven't decided if I want to do a Willpower Roll to see if I actually can, or just take the bait and start.
This message was last edited by the player at 20:10, Fri 07 Aug 2020.
Garlen
GM, 827 posts
Fri 7 Aug 2020
at 22:52
  • msg #556

Re: OOC V for Vicuna

That actually is a good point - racial abilities don't get Karma.  I forgot that Archers don't get Astral Sight, honestly, I think of them as getting perception-y stuff.  So I hadn't actually been thinking about that, but... yeah, Astral Sight pretty strongly implies that it is a sight-based thing, and not its own special sense, so the Archer special ability would work.

So... um, yes.  Yes, I was totally just taking all that into account.  Yyyyyyyep.
Trilarigas
player, 55 posts
Once a promising jeweler
Now a driven hunter
Sat 8 Aug 2020
at 03:20
  • msg #557

Re: OOC V for Vicuna

;) I had taken all that into account when I built Tril.
Garlen
GM, 830 posts
Tue 18 Aug 2020
at 16:20
  • msg #558

Re: OOC V for Vicuna

grin  I loved that "...a witch is about to lose her sister" line.
Siff
player, 122 posts
Ahoy Mateys!
Tue 18 Aug 2020
at 16:30
  • msg #559

Re: OOC V for Vicuna

It's very Pratchett-y. ^_^
Imerdijn
player, 78 posts
Wed 19 Aug 2020
at 22:50
  • msg #560

Re: OOC V for Vicuna

Every time i read back over what's going on I get creeped out. Garlen, nicely done.
Siff
player, 124 posts
Ahoy Mateys!
Thu 20 Aug 2020
at 18:27
  • msg #561

Re: OOC V for Vicuna

Apparently I'm good at writing out confusion. ^_^'
Kathkar
player, 57 posts
Damage: 2
PD: 8 | MD: 9 | SD: 7
Thu 20 Aug 2020
at 23:39
  • msg #562

Re: OOC V for Vicuna

It's really making me miss the Troubadour I had in another game who rolled a little too well on Emotion Song to calm down a panicking friend, and wound up pushing him into the realm of reckless nonchalance.
Korentin Black
player, 1577 posts
He feels like a
sprig of Holly.
Fri 21 Aug 2020
at 10:12
  • msg #563

Re: OOC V for Vicuna


 That wasn't Shustal, was it? ^_^
Korentin Black
player, 1578 posts
He feels like a
sprig of Holly.
Fri 21 Aug 2020
at 10:13
  • msg #564

Re: OOC V for Vicuna


 Oh, and on a slightly more pertinent note, about how long does it look to be before the storm reaches us, and does it look like there's any decent cover around?
Kathkar
player, 58 posts
Damage: 2
PD: 8 | MD: 9 | SD: 7
Sat 22 Aug 2020
at 21:50
  • msg #565

Re: OOC V for Vicuna

Korentin Black:
That wasn't Shustal, was it? ^_^


With the help of Halgrak, yes :)
Siff
player, 125 posts
Ahoy Mateys!
Sat 22 Aug 2020
at 22:00
  • msg #566

Re: OOC V for Vicuna

I don't think Emotion Song helps against Fear spells or Horror Aura or whatever it is Siff is under the influence off. ^_^'
Garlen
GM, 831 posts
Mon 24 Aug 2020
at 07:39
  • msg #567

Re: OOC V for Vicuna

Korentin Black:
Oh, and on a slightly more pertinent note, about how long does it look to be before the storm reaches us, and does it look like there's any decent cover around?

I mean, Siff seems to have found some cover? grin  Your immediate path isn't great for shelter, since it's between major land features.  To get to the where the woods get thick enough to offer shelter is probably about two hours away to the west, perhaps a little longer with the wagons and pushing three if you keep angling north at the same time.  Steeper mountains, which may or may not offer a nice crevasse or cave or something, would only be about half an hour to the east, but isn't likely to be very wagon-friendly.


Storms are never, of course, super easy to predict, but trying to guess at its plans would take a minute or so to watch it and some kind of roll -- things like Wilderness Survival and Navigation (it mentions "minimizing environmental hazards" and I don't know if that's supposed to apply to environmental hazards that come to you, but I can see it) would certainly count, I would think Sky Raider and Air Sailor Half Magic might apply.. things like that.
Korentin Black
player, 1579 posts
He feels like a
sprig of Holly.
Mon 24 Aug 2020
at 13:05
  • msg #568

Re: OOC V for Vicuna



09:05, Today: Korentin Black failed, rolling all ones, with a step number of 6 on the Earthdawn (3rd ed) system with rolls of 1.  Wilderness survival.

09:05, Today: Korentin Black rolled 13, with a step number of 6 on the Earthdawn (3rd ed) system with rolls of 10,3.  Sky Raider half-magic.


 So it's a toss-up between knowledge and magic, but I think Black's likely to go with his magic. ^_^
Siff
player, 127 posts
Ahoy Mateys!
Mon 24 Aug 2020
at 13:09
  • msg #569

Re: OOC V for Vicuna

In reply to Korentin Black (msg # 568):

I'll make my roll once I've talked myself out of the current predicament. ^_^'
Although I do have a something I'd rather work into that post.
Garlen
GM, 832 posts
Tue 25 Aug 2020
at 05:30
  • msg #570

Re: OOC V for Vicuna

Heh... I think Korentin's Wilderness Survival is being guided by a rare tap on the shoulders from his T'skrang side.  "The proper behavior in a storm is to climb on top of a wagon and get as much rain as possible!"  Alas, Barsaive has no thunder gods to shout insults at as you wave your spear at the sky.
Korentin Black
player, 1580 posts
He feels like a
sprig of Holly.
Tue 25 Aug 2020
at 11:06
  • msg #571

Re: OOC V for Vicuna

In reply to Garlen (msg # 570):

 Besides, if I'm going to shout 'All the Gods are bastards!' I should be wearing copper armour first. ^_^
Siff
player, 128 posts
Ahoy Mateys!
Tue 25 Aug 2020
at 12:12
  • msg #572

Re: OOC V for Vicuna

In reply to Korentin Black (msg # 571):

Wouldn't that be "All the Passions are Bastards!!!" ?
Siff
player, 130 posts
Ahoy Mateys!
Wed 26 Aug 2020
at 21:57
  • msg #573

Re: OOC V for Vicuna

Just read this and I think it is glorious. ^_^
"Explorer, trader, and anthropologist Mary Henrietta Kingsley was once saved from a grisly death by her proper and sturdy Victorian skirt. Kingsley, then 31, had been attempting a shortcut through the forest near the West African village of Efoua, when she suddenly found herself at the bottom of a game pit lined with spikes. “It is at these times you realize the blessing of a good thick skirt,” Kingsley states in Travels in West Africa (1897). "
Kathkar
player, 61 posts
Damage: 2
PD: 8 | MD: 9 | SD: 7
Thu 27 Aug 2020
at 23:48
  • msg #574

Re: OOC V for Vicuna

That is clearly someone spending a Fate point and rolling well.
Imerdijn
player, 79 posts
Fri 28 Aug 2020
at 02:36
  • msg #575

Re: OOC V for Vicuna

As an 1879 GM, that makes me really happy.
Korentin Black
player, 1582 posts
He feels like a
sprig of Holly.
Fri 28 Aug 2020
at 07:40
  • msg #576

Re: OOC V for Vicuna


 As an 1889 player, I wonder if using Liftwood supports would make it provide a gentle fall as well. ^_^
Garlen
GM, 833 posts
Sun 13 Sep 2020
at 21:07
  • msg #577

Re: OOC V for Vicuna

So what's the plan?  Is Siff coming out, or what?
Siff
player, 133 posts
Ahoy Mateys!
Sun 13 Sep 2020
at 21:38
  • msg #578

Re: OOC V for Vicuna

Sure. It's either that or move the wagon faster than she can follow. :P
Imerdijn
player, 83 posts
Wed 16 Sep 2020
at 21:00
  • msg #579

Re: OOC V for Vicuna

Imerdijn assumes that she's probably comfortable crabwalking under there. That they should just keep moving, and siff will probably be fine under there. If not, she imagine she'll come out.
Kathkar
player, 62 posts
Damage: 2
PD: 8 | MD: 9 | SD: 7
Thu 17 Sep 2020
at 02:19
  • msg #580

Re: OOC V for Vicuna

Siff - tis a most excellent song!
Siff
player, 136 posts
Ahoy Mateys!
Fri 18 Sep 2020
at 18:22
  • msg #581

Re: OOC V for Vicuna

In reply to Kathkar (msg # 580):

Happy it worked. ^_^

All credits goes to Credence Clearwater though.
Garlen
GM, 835 posts
Sat 19 Sep 2020
at 03:28
  • msg #582

Re: OOC V for Vicuna

I know not all of us are in the US, but... Ruth Bader Ginsburg died today.
Siff
player, 137 posts
Ahoy Mateys!
Sat 19 Sep 2020
at 04:07
  • msg #583

Re: OOC V for Vicuna

What insolence!
She should have waited until after November.

Seriously though.
This is going to cause chaos.
Imerdijn
player, 84 posts
Sat 19 Sep 2020
at 13:34
  • msg #584

Re: OOC V for Vicuna

I think she tried with everything she had to wait until November ...
Trilarigas
player, 58 posts
Once a promising jeweler
Now a driven hunter
Sun 20 Sep 2020
at 02:18
  • msg #585

Re: OOC V for Vicuna

In reply to Imerdijn (msg # 584):

I am choosing to believe she realized her death at this time would galvanize certain people to vote, knowing just how important the result of this election will be.
Kathkar
player, 63 posts
Damage: 2
PD: 8 | MD: 9 | SD: 7
Sun 20 Sep 2020
at 12:53
  • msg #586

Re: OOC V for Vicuna

Forgive me for continuing the American politics digression, but...


Spoiler text: (Highlight or hover over the text to view)
Mitch McConnell's DC office number is 202-224-2541.  I plan on daily reminders of his "no judges until after the election" rule, and I encourage everyone else to do likewise.

Siff
player, 138 posts
Ahoy Mateys!
Sun 20 Sep 2020
at 21:49
  • msg #587

Re: OOC V for Vicuna

Honestly I'm am a bit more happy than is appropriate that I am not a US-citizen right now.

I have a feeling this election is going to result in some serious riots. (;_;)
Korentin Black
player, 1584 posts
He feels like a
sprig of Holly.
Fri 25 Sep 2020
at 06:25
  • msg #588

Re: OOC V for Vicuna


 I'm not a US citizen either. But I live there, and yeah... The country is seriously messed up in a whole lot of ways. When your government makes even the British government look serious and well informed, you have fundamental problems.

 I have a long, long spiel about some of the more egregious issues though - like the look on the faces of folks here when I tell them how much student debt I don't have or how a normal country handles healthcare or what the Peelian Principles are and why they matter.
Garlen
GM, 836 posts
Sat 26 Sep 2020
at 02:41
  • msg #589

Re: OOC V for Vicuna

Ooooh.  I'd never heard of those before.  Those are awesome.  And it explained the "Bobbies" thing, which I could never make sense of.

Yeah, here in the US, the police have frankly never been about serving the community or anything like that.  We pretend they are, but their foundations are in union busting, and I don't think it's possible to change without seriously rebuilding from the ground up.
Siff
player, 139 posts
Ahoy Mateys!
Sat 26 Sep 2020
at 11:10
  • msg #590

Re: OOC V for Vicuna

I think this link illustrates it perfectly for me
https://youtu.be/Rjab8fanzHc
Imerdijn
player, 86 posts
Sat 26 Sep 2020
at 22:16
  • msg #591

Re: OOC V for Vicuna

Peelian Principles named after Sir Robert Peel, the original bobbie?
Garlen
GM, 838 posts
Tue 29 Sep 2020
at 23:43
  • msg #592

Re: OOC V for Vicuna

What is Trilarigas' Wilderness Survival roll doing?  "Anchoring his tent" is the impression I get?
Trilarigas
player, 60 posts
Once a promising jeweler
Now a driven hunter
Wed 30 Sep 2020
at 00:56
  • msg #593

Re: OOC V for Vicuna

In reply to Garlen (msg # 592):

Yes, making sure there's a mobile water-free place for Windling Wings on the back of his goat.
Korentin Black
player, 1586 posts
He feels like a
sprig of Holly.
Fri 2 Oct 2020
at 10:18
  • msg #594

Re: OOC V for Vicuna

In reply to Imerdijn (msg # 591):

 Yup. We were sort of scared of the idea of a civilian police force, because the main other one around was the French one, which was busily serving as an armed force to suppress protest and going about in plain clothes to sniff out dissent.

 So - and this is in 1822 (formalised in 1829) mind you, for those folks moaning about new-fangled liberal policing not working and other such rot, and imposed upon a force that was expected to police a populace that absolutely did own guns of all sorts (firearms have only been heavily restricted in the UK in relatively recent times) - they were as follows:

1. To prevent crime and disorder, as an alternative to their repression by military force and severity of legal punishment.

2. To recognise always that the power of the police to fulfill their functions and duties is dependent on public approval of their existence, actions and behaviour, and on their ability to secure and maintain public respect.

3. To recognise always that to secure and maintain the respect and approval of the public means also the securing of the willing co-operation of the public in the task of securing observance of laws.

4. To recognise always that the extent to which the co-operation of the public can be secured diminishes proportionately the necessity of the use of physical force and compulsion for achieving police objectives.

5. To seek and preserve public favour, not by pandering to public opinion, but by constantly demonstrating absolutely impartial service to law, in complete independence of policy, and without regard to the justice or injustice of the substance of individual laws, by ready offering of individual service and friendship to all members of the public without regard to their wealth or social standing, by ready exercise of courtesy and friendly good humour, and by ready offering of individual sacrifice in protecting and preserving life.

6. To use physical force only when the exercise of persuasion, advice and warning is found to be insufficient to obtain public co-operation to an extent necessary to secure observance of law or to restore order, and to use only the minimum degree of physical force which is necessary on any particular occasion for achieving a police objective.

7. To maintain at all times a relationship with the public that gives reality to the historic tradition that the police are the public and that the public are the police, the police being only members of the public who are paid to give full-time attention to duties which are incumbent on every citizen in the interests of community welfare and existence.

8. To recognise always the need for strict adherence to police-executive functions, and to refrain from even seeming to usurp the powers of the judiciary of avenging individuals or the State, and of authoritatively judging guilt and punishing the guilty.

9. To recognise always that the test of police efficiency is the absence of crime and disorder, and not the visible evidence of police action in dealing with them.



 And as for the bobbies who have to live by them - a great many officers believe that the Principles should be forcibly tattooed on the arse of every officer above the rank of Inspector.
Garlen
GM, 839 posts
Sun 4 Oct 2020
at 22:20
  • msg #595

Re: OOC V for Vicuna

Those are honestly all great, but wow, I wish we could learn a lesson from that last one!  The police making record numbers of arrests is proof of them failing at their purpose.

...Well, if one accepts point #1, that their purpose is to prevent crime, and not, for example, to oppress certain classes of people, which... US history makes a difficult claim to stake for our police.  sigh
Kathkar
player, 65 posts
Damage: 2
PD: 8 | MD: 9 | SD: 7
Mon 5 Oct 2020
at 02:01
  • msg #596

Re: OOC V for Vicuna

In reply to Garlen (msg # 595):

To be fair, it's not like a lot of other parts of our government are putting a lot of effort into prevention.  Maybe sporadically, at the city or state level, but certainly not federal, and especially not in its current form :(
Garlen
GM, 840 posts
Mon 5 Oct 2020
at 05:02
  • msg #597

Re: OOC V for Vicuna

Well, that's exactly the point, isn't it?  It's not exactly the fault of the police that they're functionally a force of oppression rather than protection.  They were designed that way and have been encouraged to be that way.  But that doesn't mean it's not a problem that we should try to fix.
Kathkar
player, 66 posts
Damage: 2
PD: 8 | MD: 9 | SD: 7
Tue 6 Oct 2020
at 02:13
  • msg #598

Re: OOC V for Vicuna

Garlen:
But that doesn't mean it's not a problem that we should try to fix.


Definitely with you there
Garlen
GM, 842 posts
Fri 16 Oct 2020
at 20:15
  • msg #599

Re: OOC V for Vicuna

It's been almost a week since anyone has posted so I assume talking is done, but I don't see any actual like... actions?
Siff
player, 143 posts
Ahoy Mateys!
Fri 16 Oct 2020
at 20:44
  • msg #600

Re: OOC V for Vicuna

I think we're all still en route.
I can make a post following up on my conversation with Kathkar if it helps...
Garlen
GM, 843 posts
Sat 17 Oct 2020
at 00:22
  • msg #601

Re: OOC V for Vicuna

The conversation sounded like there was at least some thought to turning East to head towards the mountains, but I'm not sure, and that would still leave me, at least, with one significant question being - how sharply?  Eg, a hard right turn to try to get to the mountains as fast as possible, or angling more NE to take longer to get there but keep moving more away from the storm as you go?

Or are you just keeping straight North and trying to move faster than it is?  I wasn't sure that had been entirely ruled out.  The forest I gather has been. (I would note that in Barsaive's rather wet climate, I don't think forest fires are a big issue.  But I hadn't considered exploding trees which is probably a valid concern.)

To be clear, I don't necessarily need an IC post for this, I'm just not sure what the answer is and I don't want to decide for you.  I mean... not that this is super important, of course.  It's just a little rain.  Have you guys considered stopping for a picnic?
This message was last edited by the GM at 00:23, Sat 17 Oct 2020.
Imerdijn
player, 90 posts
Sat 17 Oct 2020
at 00:33
  • msg #602

Re: OOC V for Vicuna

Imerdijn would like to head towards the mountains. Things are strange and connecting with some nice mountains would be nice.
Kathkar
player, 69 posts
Damage: 2
PD: 8 | MD: 9 | SD: 7
Sun 18 Oct 2020
at 12:38
  • msg #603

Re: OOC V for Vicuna

Garlen:
or angling more NE to take longer to get there but keep moving more away from the storm as you go?


Probably this.  I don't imagine we have a particularly good turning radius as it is, even if we did want to try a sharper turn.
Siff
player, 144 posts
Ahoy Mateys!
Sun 18 Oct 2020
at 13:04
  • msg #604

Re: OOC V for Vicuna

I think our priority is to get ourselves and the wagons to cover as fast as possible.
Not really sure why our esteemed employer hasn't made a decision for us...
I mean it is his wagons and he does seem to have an opinion about what he is paying us to do...
Korentin Black
player, 1588 posts
He feels like a
sprig of Holly.
Sun 18 Oct 2020
at 16:11
  • msg #605

Re: OOC V for Vicuna


 Mostly, it's the lack of a response from the world... We keep making time-filling posts and nothing really happens. I think the drama drained out of the scene a few weeks ago and it's sort of time for consequences to start unfolding.
Siff
player, 145 posts
Ahoy Mateys!
Sun 18 Oct 2020
at 16:18
  • msg #606

Re: OOC V for Vicuna

Honestly that scene dragged out longer than was comfortable for me. ^_^'
Garlen
GM, 844 posts
Sun 18 Oct 2020
at 18:13
  • msg #607

Re: OOC V for Vicuna

Kathkar:
Probably this.  I don't imagine we have a particularly good turning radius as it is, even if we did want to try a sharper turn.

We're still talking a few miles of walking, so "turning radius" isn't really an issue here.

Siff:
Not really sure why our esteemed employer hasn't made a decision for us...

This is a bit out of his league, especially when Siff started babbling about Horrors.  You're the professionals, it's your job to keep him safe.

But more than that, he's an NPC, which means he's me, and I don't want to be making important choices for you because what's the point of that for any of us?  Why would I give you three options, each of which I see leading you to different outcomes, if I'm then going to say, "And you have to pick B"?  If I'm doing that I don't really need you guys here, do I?

I don't know... finding that fuzzy area between "providing a structured plot" and "railroading" is freaking hard.  I am, in fact, trying to err a little more towards "railroading" over "leaving you guys flailing", but if giving you a set of defined choices to investigate and pick one is still too open I'm really not sure what to do.  I don't mind running this as a Choose Your Own Adventure.  I'm honestly not a fan of pure sandbox as a player, and especially in this format I think more structure has real advantages.  But if you just want me to write a story with your characters, I'm out.

Korentin:
I think the drama drained out of the scene a few weeks ago and it's sort of time for consequences to start unfolding.

I can see that.  I was going for "suspense" more than "drama", but OK.  But this has kind of been my problem for the last month or so -- I need a decision, at least, before I can dole out consequences for it, and I hadn't gotten that, so I was trying to answer questions until I got one.  And then we ran out of questions and I still wasn't seeing a real choice being made.

The only preference I'm seeing stated outright is "Mountains", so I'll just go with that and move things along, I guess.
Korentin Black
player, 1589 posts
He feels like a
sprig of Holly.
Sun 18 Oct 2020
at 18:54
  • msg #608

Re: OOC V for Vicuna


 Yeah, sorry about that.

 From my perspective, we had a storm behind us and some weird things happening but there was no sense of... pressure. We got distracted by something or other going on with someone, but nothing really happened.

 I think what we needed was a lightning strike or two, maybe some wind or something happening in the distance to press us.

 Suspense like that is hard to do even at the table, let alone over the course of months!
Imerdijn
player, 91 posts
Sun 18 Oct 2020
at 19:01
  • msg #609

Re: OOC V for Vicuna

I guess the tough thing for this format is establishing when a decision is made. Perhaps 'Choose your own adventure' isn't such a bad format, just to give it some structure. Sounds like we have 3 basic choices: Straight to the mountains, Angle towards the mountain, Go Straight, or I guess #4: Hunker down right here. Maybe as soon as the choices are established, Garlen can hit us with a poll. If there's a tie, the GMC can call it. That way it keeps moving. We all know an in-person game can devolve into a 3 hour planning session. In this format, that could mean 3 months.
Kathkar
player, 70 posts
Damage: 2
PD: 8 | MD: 9 | SD: 7
Sun 18 Oct 2020
at 20:15
  • msg #610

Re: OOC V for Vicuna

And there's also the option of responding to a tie with "you spend the next hour arguing with each other about whether to do A or B, and then the storm reaches you," in case our GM is feeling particularly... GMish :)
Garlen
GM, 846 posts
Mon 26 Oct 2020
at 04:10
  • msg #611

Re: OOC V for Vicuna

Hopefully that whole OOC mass in the game-thread makes sense?

With less rambling and interjections and just me-being-me, choices are:
1) Just go for the cave,

2) Just stay out in the rain, free up two horses and get a wagon placed neatly,

or 3) Roll Tou and Dex, DN 6 on each, and see how many successes you get.  One will free one horse, two will free two, three or more will handle both horses and a wagon.  But rolling all 1's means you fail to help the horses and still get caught in the rain.

Trilarigas and Talia have some special rules.

Oh, and you can try for #3 and then choose #2 if it doesn't go well, unless you rolled all 1's.


...Huh.  That really is a lot simpler than it felt when I was writing it up over there, but I do think that covers it.
This message was last edited by the GM at 04:12, Mon 26 Oct 2020.
Trilarigas
player, 62 posts
Once a promising jeweler
Now a driven hunter
Mon 26 Oct 2020
at 06:14
  • msg #612

Re: OOC V for Vicuna

Query: If Trilarigas rides his goat into the cave, then sees "someone" struggling with the harnesses, could he shoot a harness strap--trading problems tomorrow for solutions tonight?
Garlen
GM, 847 posts
Thu 29 Oct 2020
at 16:21
  • msg #613

Re: OOC V for Vicuna

That's an interesting idea.  That would be a heck of a shot, to snap a thick leather strap with a Windling arrow in the wind, but.. Archer.  I couldn't say it's impossible.  But of course...

Right now I believe I see Siff, Imerdijn, and Kathkar staying out in the rain to just get the job done?  Which with the rules I gave I believe is all that's necessary, though I'd say that Garl'thak would also stay and work with them - the granlain know him, after all.  But I want to make sure I'm not misinterpreting anyone, and would anyone else want to stay out and help as well?  Mechanically I will say there's no real benefit at this point - of course it will go faster with more people, but without the die rolls it can't be done fast enough to beat the rain.  But if anyone would just feel bad sitting in that nice warm cave, sipping hot cocoa, looking out at their poor friends getting soaked, I'd get that.
Kathkar
player, 72 posts
Damage: 2
PD: 8 | MD: 9 | SD: 7
Thu 29 Oct 2020
at 23:58
  • msg #614

Re: OOC V for Vicuna

Wait, there was hot cocoa in the inventory?  I'd like to edit my last post please...
Trilarigas
player, 63 posts
Once a promising jeweler
Now a driven hunter
Fri 30 Oct 2020
at 03:52
  • msg #615

Re: OOC V for Vicuna

In reply to Garlen (msg # 613):

I figured (math pun) I would need 3 strain and 5 karma, Mystic Aim>True Shot>Missile Weapons. Assuming a MD of 6, I should be able to generate a 27 to hit the strap(s)....

If this is a possible way to get everyone inside safe, I will make the rolls. I can spend the strain and Karma twice if two "rds" are available, to 'hit' another strap and speed things along. ? .
Imerdijn
player, 93 posts
Fri 30 Oct 2020
at 12:06
  • msg #616

Re: OOC V for Vicuna

Oh! It's a new day, right? how many recovery tests can we have spent? My scratchpad says I used all mine from after the fight, are we reset on Rec Tests and karma?
Garlen
GM, 848 posts
Fri 30 Oct 2020
at 17:23
  • msg #617

Re: OOC V for Vicuna

If I remember right - Talia and Korentin are not reset on Recovery Tests because they stayed up to keep watches and didn't get enough sleep last night.  Everyone else just slept after the fight though, so yes; there would have been the morning one, and then it's been more than four hours today and I'm sure no one has more than four RTs, so... all of them could have been spent through the day.

Everyone should indeed be full-up on Karma.  I definitely remember that time was taken for that in the morning, because that would have meant something if you'd gone after your escaped prisoner.
Garlen
GM, 849 posts
Fri 30 Oct 2020
at 17:31
  • msg #618

Re: OOC V for Vicuna

On another note - I plan to update again Monday with the understanding that Siff, Imerdijn, Kathkar, and Garl'thak are staying out in the rain, and that everyone else is going straight for the cave, so if anyone else does want to stay out and help, now's your chance!


And just, real quick, I do just want to like... double check and make sure this isn't a failure in my writing because honestly I expected people to at least try the dice first.  The storm is supposed to be at least vaguely ominous and suggest that being caught in it might do more than ruin your fancy hair.  Is that coming through?
Imerdijn
player, 94 posts
Fri 30 Oct 2020
at 21:06
  • msg #619

Re: OOC V for Vicuna

Imerdijn doesn't have hair, don't care.

Actually she's terrified, but that's not the sort of thing you share with civilians.
Kathkar
player, 73 posts
Damage: 2
PD: 8 | MD: 9 | SD: 7
Sat 31 Oct 2020
at 14:31
  • msg #620

Re: OOC V for Vicuna

I had understood it as this being the edge of the storm, and the scary part still being a bit further away.

By the way, how wide is the cave entrance?  Specifically, would Life Circle of One (4-yard radius) be able to cover the whole thing, or would there still be a gap?  If the spell would work then I will definitely edit my previous post to speed up the work and get to casting.
Garlen
GM, 850 posts
Sat 31 Oct 2020
at 18:24
  • msg #621

Re: OOC V for Vicuna

This is the edge of the storm, yes.

I do think eight-yards-across would cover the front of a mine?  I'm not actually sure about that, I've never really seen one up close and I haven't had much luck finding that out with Google in the time I'm willing to spend on it.  But yeah, I think it would.

Imerdijn:
Imerdijn doesn't have hair, don't care.

Aww!  All my plans!!  grumble  Never should have allowed an Obsidiman into the game.

Or the T'skrang, but he was grandfathered in.

...Maybe I just shouldn't have built an entire eight-year story arc around hairstyling?  ...Nah.  That was a good move.  I stand by it.
This message was last edited by the GM at 18:27, Sat 31 Oct 2020.
Garlen
GM, 851 posts
Sat 31 Oct 2020
at 18:30
  • msg #622

Re: OOC V for Vicuna

Oh!  Also --

Happy Halloween, everybody!!

Kathkar
player, 74 posts
Damage: 2
PD: 8 | MD: 9 | SD: 7
Sun 1 Nov 2020
at 20:23
  • msg #623

Re: OOC V for Vicuna

Next question - since the edge of the storm is upon us but the really scary part is still a little bit away, is it safe to assume that I have 10 minutes to properly reattune spells before things get bad?  Or do I need to be a little hastier in order to get the shields up in time?

I know Kathkar wouldn't know exactly how much time he has, but I figure he can see the storm and see how quickly it's moving, and be able to make a rough estimate from that.  If a die roll would be needed to determine how well he can estimate it then feel free to roll on my behalf.
Garlen
GM, 852 posts
Mon 2 Nov 2020
at 20:31
  • msg #624

Re: OOC V for Vicuna

With the way and rate at which the storm has been growing... yes, you're pretty sure you can do that, for your stated value of "in time".  Though not and work on the horses.

So I guess the question then would be, does somebody else want to take Kathkar's place bringing in a couple of horses so he can focus on reattuning?
Trilarigas
player, 64 posts
Once a promising jeweler
Now a driven hunter
Tue 3 Nov 2020
at 01:39
  • msg #625

Re: OOC V for Vicuna

Garlen:
...
...Maybe I just shouldn't have built an entire eight-year story arc around hairstyling?  ...Nah.  That was a good move.  I stand by it.


Trilarigas is with you, as long as hair jewelry is included.
Siff
player, 147 posts
Ahoy Mateys!
Wed 4 Nov 2020
at 05:07
  • msg #626

Re: OOC V for Vicuna

Then the next question: How does Kathkars Spirit differentiate between friend and foe?
Garlen
GM, 853 posts
Wed 4 Nov 2020
at 05:44
  • msg #627

Re: OOC V for Vicuna

There's no Spirit involved in a Life Circle, it's just sort of a circle of positive energy.  Happy thoughts.
Siff
player, 148 posts
Ahoy Mateys!
Wed 4 Nov 2020
at 05:46
  • msg #628

Re: OOC V for Vicuna

So... We could still be attacked if we're, as an example, Horror Marked?
Imerdijn
player, 95 posts
Thu 5 Nov 2020
at 01:09
  • msg #629

Re: OOC V for Vicuna

Pretty sure my character sheet and scratch pad are all correct now ...
Talia
player, 1109 posts
Theran Horse Pirate
Thu 5 Nov 2020
at 01:25
  • msg #630

Re: OOC V for Vicuna

Sorry, I'm back now. I hadn't realized as much posting had happened as did. :P
Kathkar
player, 76 posts
Damage: 2
PD: 8 | MD: 9 | SD: 7
Sun 8 Nov 2020
at 18:29
  • msg #631

Re: OOC V for Vicuna

Siff:
So... We could still be attacked if we're, as an example, Horror Marked?


Ooh, I hadn't thought of that.  The text of the spell just says Horrors, horror constructs, and undead.  My understanding is that being marked is a separate category, but we'll see if our benevolent GM agrees with that or not.

And in any case, this only applies if you're actually passing through the circle.  If you're already inside the cave and planning to stay there then the spell won't affect you.
Siff
player, 149 posts
Ahoy Mateys!
Sun 8 Nov 2020
at 19:24
  • msg #632

Re: OOC V for Vicuna

It's actually the "Passing through it" part that I worry about. ^_^'
Imerdijn
player, 97 posts
Mon 9 Nov 2020
at 12:56
  • msg #633

Re: OOC V for Vicuna

Life circle doesn't keep out marked characters. Otherwise it would make an easy way to tell if people are marked, and there's explicitly no way to know in setting.
Siff
player, 150 posts
Ahoy Mateys!
Tue 10 Nov 2020
at 09:30
  • msg #634

Re: OOC V for Vicuna

That is a good point. ^_^
In any case I plan to pass through the lifecircle and into the cave to deal with whatever is trying to eat our mounts.
Garlen
GM, 856 posts
Wed 11 Nov 2020
at 22:51
  • msg #635

Re: OOC V for Vicuna

Imerdijn:
Life circle doesn't keep out marked characters. Otherwise it would make an easy way to tell if people are marked, and there's explicitly no way to know in setting.

Shh!

I wasn't going to remind them. grin

Um, on account of I am very benevolent, like Kathkar said, and not because I think it would be super amusing to let people go on thinking they'd figured out a reliable way to test for Horror Marks.
Siff
player, 153 posts
Ahoy Mateys!
Tue 17 Nov 2020
at 17:39
  • msg #636

Re: OOC V for Vicuna

And in other Earthdawn related news.
https://www.thevintagenews.com...sJN1l7n-xGpC3Fw5J2es
Garlen
GM, 857 posts
Sun 22 Nov 2020
at 01:50
  • msg #637

Re: OOC V for Vicuna

That is super cool, Siff!

Imerdijn:
I'm watching out for revenge pit traps.

I'm sure I don't know what you're talking about.

(quietly tucks away notes for revenge Bog Gob attack)
Garlen
GM, 859 posts
Thu 26 Nov 2020
at 15:53
  • msg #638

Re: OOC V for Vicuna

Happy Thanksgiving for anybody it applies to!  Or general happiness to everyone, regardless.


...This runs somewhat at odds to the oppressive atmosphere I'm trying to create in the game, but whatever.
Siff
player, 154 posts
Ahoy Mateys!
Thu 26 Nov 2020
at 16:08
  • msg #639

Re: OOC V for Vicuna

Haha.
Happy Turducken Munching day then. ^_^'

Personally we celebrated St. Martins a few weeks ago.
So Goose or duck on the table here. :)

Hope you all found something scruptious and are feeling hopeful about it all. ^_^
Trilarigas
player, 67 posts
Once a promising jeweler
Now a driven hunter
Fri 27 Nov 2020
at 07:31
  • msg #640

Re: OOC V for Vicuna

In reply to Garlen (msg # 638):

I get to work on Friday, so I will be avoiding shopping. But I will mention Black Friday to bring back that oppressive atmosphere.
Garlen
GM, 860 posts
Mon 30 Nov 2020
at 15:20
  • msg #641

Re: OOC V for Vicuna

So it's looking like Siff, Trilarigas, and Imerdijn going deeper into the tunnel?
Siff
player, 156 posts
Ahoy Mateys!
Mon 30 Nov 2020
at 15:30
  • msg #642

Re: OOC V for Vicuna

Depends on whether there is a draft.
I'm hesitant to go further than I can see the light from the Light-Quarts though.
Garlen
GM, 861 posts
Tue 1 Dec 2020
at 14:15
  • msg #643

Re: OOC V for Vicuna

Siff isn't noticing any particular draft.  I mean, the torch isn't steadily poking straight up, but it doesn't seem drawn anywhere in particular.  She can certainly match a lot of its movements to gusts out front -- the wind may not actually be blowing into the cave, but it's still disturbing the air in here.


I did want to check - what Talia set up is a Light Quartz, which she described as mid-sized but what she has is a Small, so about a three inch chunk of glowing stone that she nestled into a small pile of dirt.  It gives about the same amount of light as a torch, which probably seems like plenty to her and Kathkar, but drops off awfully fast for everyone else.

And of course you also have Imerdijn's torch, which, coincidentally, gives off about the same amount of light as a Small Light Quartz, and has been taken just that couple yards deeper into the tunnel.

Does Korentin want to build a fire also, or was that just a misunderstanding?

(As a bit of an aside, while I agree that cutting wood in the morning is a very sensible and very Korentin thing to do, this morning was a bit pressed for time.  I don't really remember Korentin doing a lot in particular, though, so he could have gathered some while they were dealing with the wagon, but there definitely wasn't time to range out very far or to like, cut down a tree or anything, so it would be both less and smaller than he'd like.  Definitely more "sticks" than "logs.")
Siff
player, 157 posts
Ahoy Mateys!
Tue 1 Dec 2020
at 14:44
  • msg #644

Re: OOC V for Vicuna

That was basically what I wanted to know. ^_^
If there was a steady draft then there'd also be another entrance.

Now we can just settle for exploring that there's no immediate danger and set up a fire deeper in so we have a warning if something is approaching from inside the cave. ^_^
Korentin Black
player, 1592 posts
He feels like a
sprig of Holly.
Tue 1 Dec 2020
at 19:52
  • msg #645

Re: OOC V for Vicuna


 Definitely a small fire - the sort you can use to heat water for beverages and cook rations over. I assume that putting a small amount of fuel aside for that short of thing is a regular camp chore.

 I don't know about you, but to my mind, the situation calls for hot food when the chance arises.
Talia
player, 1113 posts
Theran Horse Pirate
Wed 2 Dec 2020
at 00:28
  • msg #646

Re: OOC V for Vicuna

So long as there are no rain dances around the small fire, because I feel we have that covered!
Garlen
GM, 862 posts
Thu 10 Dec 2020
at 23:08
  • msg #647

Re: OOC V for Vicuna

I'm so sorry, all, I really am working on an update I just have not had time to write!  I will get to this as soon as I can!
Trilarigas
player, 68 posts
Once a promising jeweler
Now a driven hunter
Fri 11 Dec 2020
at 04:26
  • msg #648

Re: OOC V for Vicuna

In reply to Garlen (msg # 643):

Side note, Tril is carying a torch too, though how much light a windling torch sheds is a good question.  My main point in reminding is Tril won't be able to use his bow until he does something with the torch.
Siff
player, 158 posts
Ahoy Mateys!
Fri 11 Dec 2020
at 05:26
  • msg #649

Re: OOC V for Vicuna

In reply to Garlen (msg # 647):

Don't Worry Garly.
The Christmas month is always difficult to schedule timewise.
Especially if you have children.

(I realise the irony here as the entire country is back in lockdown.)
Garlen
GM, 864 posts
Sun 13 Dec 2020
at 17:21
  • msg #650

Re: OOC V for Vicuna

Siff:
OOC:
Astral Sensitive Sight: 7
If I am able to be on the defensive against magical attacks I'd like that to be included in my SpD.

Defensive Stance adds to both Physical and Mystic Defense, so, yes. (And I do agree with the suggestion in the rules that it should not subtract from the pure defenses - Avoid Blow, Steel Thought, and Resist Taunt.  For me that only applies to those three specifically, though.  I should probably put this into the house rules thread later -- if I don't do that soon and anybody thinks of it, a reminder might be in order.)


...But remember that it also subtracts from your Astral Sight attempt, so Siff fails to pierce the veil this round and will just take a Strain for the attempt.

quote:
(I realise the irony here as the entire country is back in lockdown.)

It's been a little weird for me.  I keep hearing people talk about how they're stuck at home with like, nothing to do and so much more time to themselves, but for me (and other homemakers, I'm sure) it just means that everyone is home all the time and they're making more mess than usual and needing more being-taken-care-of.  And because my love is High Risk for COVID, I'm the only one in the house who can go out for things like groceries or whatever.

And of course, with the rise of Zoom and Discord, I'm actually socializing with people from all over the place, having gotten back in touch with old friends or just connected to games in ways that people didn't think to run them before, which is lovely but also takes time.  I always thought I was pretty busy, but I also had a game of Gloomhaven set up in my room that I would play a scenario of about every other week before, and I haven't touched it once since the pandemic started.  I finally just packed it up and put it away last night.

And then, yeah... Christmas isn't helping.  Trying to send out some cards this year, and, I don't know, shopping for things online is nice when I'm looking for myself, but I can't figure out how to do it looking for other people.  I find presents by wandering around various stores until I see something and think, "Oh!  I bet she'd love this!"  (Or, you know, "It's not perfect, but it's December 23rd and my feet hurt."  But my family and most of my friends have pulled away from that kind of obligatory gifting because it sort of sucks for everyone.)  Looking online you seem to need a much clearer idea what you're looking for and I'm really struggling with that.


...Anyway, um, sorry.  Thank you all for this little therapy session. grin  Apparently I needed to vent a little.
Siff
player, 160 posts
Ahoy Mateys!
Sun 13 Dec 2020
at 17:27
  • msg #651

Re: OOC V for Vicuna

Haha.
We all need to vent a little. ^_^
Vent along. ^_^
Talia
player, 1114 posts
Theran Horse Pirate
Mon 14 Dec 2020
at 02:00
  • msg #652

Re: OOC V for Vicuna

Honestly, I have just put off any general socialing until after the first of the year. There's too much to get done for me and even in my game I'm behind in setting up plotlines and building townships. And dating? I don't have time for that either. I have game stuff to struggle with getting done. Yay and boo, holidays! ^_^
Imerdijn
player, 100 posts
Mon 14 Dec 2020
at 13:00
  • msg #653

Re: OOC V for Vicuna

I've been married for like 15 years. When I read 'dating? I don't have time for that' I had a real moment of disconnect before I realized "Oh, right, there are people that still have to worry about stuff like that!"
Trilarigas
player, 70 posts
Once a promising jeweler
Now a driven hunter
Tue 15 Dec 2020
at 03:21
  • msg #654

Re: OOC V for Vicuna

In reply to Garlen (msg # 650):

I am still at work* and my wife recently started a job. Therefore I have no firsthand understanding of being "stuck" at home* with so much time to do things either.

Zoom and Discord have not impacted my socializing much. If it's not game related there's a good chance I am not spending my precious time on it (What little is left after work and family get their slices).

As to shopping, I might have an idea that could actually help:  Browse Wish! Don't buy from Wish unless you can wait for the item, but browse it like you were browsing a mall (without children around 'cause...). Then, when you stumble onto something you think someone would like (to receive from you, not like https://somethingpositive.net/comic/christmas/ ), you search for that in normal online shopping fashion.

Don't feel sorry, be healthy!

* Wife was informed someone at work tested positive. Her office has been less than protective about it, not even saying how much contact she had. She has tested negative, and is still required to go in, but my office has relegated me to teleworking for 2 weeks.
Talia
player, 1115 posts
Theran Horse Pirate
Tue 15 Dec 2020
at 05:25
  • msg #655

Re: OOC V for Vicuna

Imerdijn:
I've been married for like 15 years. When I read 'dating? I don't have time for that' I had a real moment of disconnect before I realized "Oh, right, there are people that still have to worry about stuff like that!"


Ah, well. I've always preferred being married, too. But life's quirky like that sometimes. A pandemic is a terrible time to meet people, though, so thank goodness I enjoy spending my time on games anyway.
Garlen
GM, 865 posts
Tue 15 Dec 2020
at 23:27
  • msg #656

Re: OOC V for Vicuna

Imerdijn:
I've been married for like 15 years. When I read 'dating? I don't have time for that' I had a real moment of disconnect before I realized "Oh, right, there are people that still have to worry about stuff like that!"

Right?  I forget that, too.  Best thing about being married - there's always someone to take care of things at home when you have a date!

...wait...did I get that wrong again?  Human customs are so confusing!


Trilarigas, that is terrible!  I'm so sorry your wife's work isn't taking care of their people.  I hope you're both OK.  Wish actually is a great suggestion!  Now how do I put Christmas off two more months?  Hmm... I guess... it is 2020.  Probably if I just spend the next three weeks insisting it's the 16th, and then move on to the 17th for another two weeks, and then... I mean, who could even tell?
Imerdijn
player, 102 posts
Wed 16 Dec 2020
at 03:23
  • msg #657

Re: OOC V for Vicuna

Ugh. Tril. I hope you and your wife stay healthy.
Trilarigas
player, 71 posts
Once a promising jeweler
Now a driven hunter
Wed 16 Dec 2020
at 06:10
  • msg #658

Re: OOC V for Vicuna

I appreciate the well wishes.

In helping my son with a history project this week, I learned that the 1918 Spanish Flu pandemic (2nd worst pandemic of all recorded times [so far]) was the H1N1 strain of the flu, which was notable because I caught that 5 years ago. It kept me in bed about a week, then I was fine....

My wife isn't sure if I would even notice if I caught Corona, which may be why MY coworkers are insisting I work from home for 2 weeks.
Talia
player, 1117 posts
Theran Horse Pirate
Thu 17 Dec 2020
at 04:09
  • msg #659

Re: OOC V for Vicuna

Does 2020 even really have days? Or weeks even? I can maybe see months... but do those mean anything?

It's good at least your company is willing to do the responsible thing, Tril. My old work lied about a lot of exposure events while I was there. It's very disconcerting to not even know what level of risk you're being exposed to daily. I really feel for you both.
Garlen
GM, 866 posts
Thu 17 Dec 2020
at 22:01
  • msg #660

Re: OOC V for Vicuna

Talia:
Wow, you'd never know working with horses was Tal's day job.

It's evening now, though, so she's off-duty.  They should have done this a couple hours ago!

That's funny, though!  I feel almost the exact inverse of that -- like, there are still days passing.  The basic rhythms are broken up through waking and sleeping.  And weeks still make some difference because I have some regular events that fall on particular days of the week, like my Thursday-night Earthdawn game over Discord.

But they're not adding up like they're supposed to.  It might as well still be March, just cycling through the same week over and over.

But if Groundhog Day taught me anything*, it's that I just need to seduce the right girl and time will start moving forward again!



*-- Spoiler Alert: It did not.
Kathkar
player, 81 posts
Damage: 13
PD: 8 | MD: 9 | SD: 7
Fri 18 Dec 2020
at 00:39
  • msg #661

Re: OOC V for Vicuna

I have different (usually urgent) things happening at work every day, so it's hard for me not to notice.  Though weekends do lose a little bit of their unique flavor when they start with me spending an hour or two catching up on all the notes that I didn't have time to write that week.

Trilarigas:
In helping my son with a history project this week, I learned that the 1918 Spanish Flu pandemic (2nd worst pandemic of all recorded times [so far]) was the H1N1 strain of the flu, which was notable because I caught that 5 years ago. It kept me in bed about a week, then I was fine....


I don't know how true this is, but I read somewhere or other (possibly Wikipedia) that some folks have suggested that the Spanish Flu did as much damage as it did because of poor sanitary conditions due to WWI, and also maybe that people dying from other diseases (again likely related to the war) were being misdiagnosed with the flu.
Trilarigas
player, 72 posts
Once a promising jeweler
Now a driven hunter
Fri 18 Dec 2020
at 19:11
  • msg #662

Re: OOC V for Vicuna

If the pandemic of 1918 taught us anything,

Garlen:
*-- Spoiler Alert: It did not.

Siff
player, 161 posts
Ahoy Mateys!
Tue 22 Dec 2020
at 23:52
  • msg #663

Re: OOC V for Vicuna

In reply to Trilarigas (msg # 662):

I think it taught us that those who are able to learn from History are forced to step back and watch as others repeat it...
Imerdijn
player, 103 posts
Wed 23 Dec 2020
at 02:08
  • msg #664

Re: OOC V for Vicuna

*snort*
Korentin Black
player, 1593 posts
He feels like a
sprig of Holly.
Wed 23 Dec 2020
at 06:17
  • msg #665

Re: OOC V for Vicuna

In reply to Kathkar (msg # 661):

 Modern antivirals, better sanitation, better diet and the 'benefit' of the flu having killed just shy of three percent of the world population in its initial hurrah and having hung around winnowing the population ever since.

 Truth be told, I think Covid-19 is a particularly nasty one because it's less lethal - which is to say that it's below the threshold of 'well, obviously we should do something' for a distressingly large chunk of the population. Couple that with a long asymptomatic transmission period and it's a damn' near perfect modern pandemic.
Kathkar
player, 82 posts
Damage: 13
PD: 8 | MD: 9 | SD: 7
Fri 25 Dec 2020
at 14:35
  • msg #666

Re: OOC V for Vicuna

Korentin Black:
Truth be told, I think Covid-19 is a particularly nasty one because it's less lethal - which is to say that it's below the threshold of 'well, obviously we should do something' for a distressingly large chunk of the population. Couple that with a long asymptomatic transmission period and it's a damn' near perfect modern pandemic.


Oh yes.  Very much this.

I know comments have been going around since March about how lucky we are that it only hit us in a time when we have sufficient technology and infrastructure for many people to work remotely, who would have just been out of work if this was 20+ years ago.  I'm wondering now how much that has also contributed to the threshold problem you describe here - maybe if the economic shutdown was even worse then the public response would have been better.

Oh yeah, and something about a holiday today, and wishes of joy and merriment and better music? ;)
This message was last edited by the player at 14:35, Fri 25 Dec 2020.
Garlen
GM, 869 posts
Wed 30 Dec 2020
at 21:58
  • msg #667

Re: OOC V for Vicuna

I don't know -- trying to quarantine the Black Death didn't seem to work out very well, as I understand it.  I think there is always just a segment of the population that doesn't care enough about other people, or believe it really applies to them somehow.


So, I asked on the FASA Discord about how Life Circle of One should work when - for example - the caster has been Knocked Down.  The semi-official-ish? answer I got was that the penalties for being Knocked Down do apply to the Spellcasting Test, because it's basically a Free Action being taken by Kathkar still.  But that opens up some interesting questions about how it works if, for example, Kathkar were actually dead or unconscious and I don't really like the answers to those questions.  And it does feel to me more like, you cast the spell, and then that Spellcasting test is really the Circle resisting, with its strength having been determined by the person who cast it, just, obviously.

It was pointed out that if temporary modifiers to your abilities, like Harried or Knocked Down, don't apply to that test, then someday when it matters you also shouldn't be able to apply Willforce to the Effect Test, and that makes sense to me.

I know at our pacing, Willforce is like, forever away, but I really do hope we'll get there, and I really hope people will stay with me while we do, so it might actually be something to keep in mind.  But I thought maybe we should talk about how.. well, Kathkar particularly sees it/prefers it, but of course anyone is welcome to offer thoughts on this.


For now, though, I have no problem whatever saying you can roll your full Spellcasting to keep one of the Orcs out, even though Kathkar is Knocked Down when it happens.


I also wanted to just clarify that I'm not counting this as a Surprise Round because I think everyone is too on-alert for that, despite the horses being rather distracting.  But it is like they're sort of already here and kind of right on top of people.  Well, right on top of Kathkar, particularly.  I'm assuming Korentin was sleeping a little further in than that, then Talia and Garl'thak have been working with the Granlain which puts them sort of to the middle, and I believe Imerdijn and Trilarigas have both established themselves more on the cave-side of things.  I'm not sure where Siff is.
Siff
player, 162 posts
Ahoy Mateys!
Wed 30 Dec 2020
at 22:17
  • msg #668

Re: OOC V for Vicuna

This is where maps come in handy. ^_^'

Anyway I think I established that I was too far away to help with the hoses and still not entirely up with Trilangas and Imerdjin.
So... One or two rounds in front of Tril and Immy to reach the new orks?
I guess there's no point in spending a strain to reach the them by Great Leap.
Garlen
GM, 870 posts
Wed 30 Dec 2020
at 23:26
  • msg #669

Re: OOC V for Vicuna

You guys were all pretty solidly staying in the entryway to the mine, so nobody would actually be rounds away, even while staying well clear of the panicking horses.  It would just be your movement to get there. (Maybe if we had, like, stumpy-legged Dwarves, or if Trilarigas' wings had gotten wet...)

But clearly, Initiatives are going to be important.

This is actually probably a time where I should roll theirs first -- I'll go do that and edit it into the game post.  That way, anybody who beats all of them can go ahead and do whatever they might want to do to interrupt them (though Korentin or Kathkar are more or less limited to getting up), while anyone who doesn't should probably wait to see what happens.

Kathkar's Life Circle Spellcasting roll, of course, is a totally out-of-turn thing so he should just roll that anyway, and it would affect the top one in their Initiative order since, well, that's the one that would reach the edge of the Circle first.  So while it may only keep one out, if it does succeed, that should significantly improve the chances for people to get over to help in time!
This message was last edited by the GM at 23:26, Wed 30 Dec 2020.
Korentin Black
player, 1595 posts
He feels like a
sprig of Holly.
Thu 31 Dec 2020
at 05:58
  • msg #670

Re: OOC V for Vicuna

Garlen:
I don't know -- trying to quarantine the Black Death didn't seem to work out very well, as I understand it.  I think there is always just a segment of the population that doesn't care enough about other people, or believe it really applies to them somehow.


 The Corrupted Blood incident on World of Warcraft was a fascinating insight into the way people respond to a disease, and was extensively studied by epidemiologists, mainly because as it was a game, they could access all the underlying data and see who went where and did what.
 At the end of the study, most of them said that valuable insights were gleaned, but that of course people would not be so stupid and malicious in the event of a real pandemic.
 There's no punchline to this, I just find it gently depressing.

Garlen:
I know at our pacing, Willforce is like, forever away, but I really do hope we'll get there, and I really hope people will stay with me while we do, so it might actually be something to keep in mind.  But I thought maybe we should talk about how.. well, Kathkar particularly sees it/prefers it, but of course anyone is welcome to offer thoughts on this.


 Black joined this game in March 2006. He is now second circle. I leave it to you to work out what year we'll be able to learn Willforce. ^_^

 As Black is asleep though, and the Orcs are on the other side of the group (and he didn't wake for the lightning), what should he need to do to stir?
This message was last edited by the player at 05:59, Thu 31 Dec 2020.
Kathkar
player, 83 posts
Damage: 13
PD: 8 | MD: 9 | SD: 7
Thu 31 Dec 2020
at 20:32
  • msg #671

Re: OOC V for Vicuna

Garlen:
And it does feel to me more like, you cast the spell, and then that Spellcasting test is really the Circle resisting, with its strength having been determined by the person who cast it, just, obviously.


This is my understanding as well from reading the spell description.  I'll survive the Willforce limitation (assuming I survive to get there in the first place).
Garlen
GM, 871 posts
Mon 4 Jan 2021
at 00:01
  • msg #672

Re: OOC V for Vicuna

quote:
Black joined this game in March 2006. He is now second circle. I leave it to you to work out what year we'll be able to learn Willforce. ^_^

Er.  Yeah, but I'm moving so much faster now!  It might be before 2040!

quote:
As Black is asleep though, and the Orcs are on the other side of the group (and he didn't wake for the lightning), what should he need to do to stir?

That's a good point - Black does seem to be in a pretty deep sleep, which is also understandable after last night and the not very restful day.  So probably either somebody would need to specifically try to wake him up, which would allow a Perception roll (DN 6) to wake, or, of course, if he takes any damage, he'll just wake up.

Which I think actually only leaves Talia to act this round?


Also, Happy New Year, everybody!
This message was last edited by the GM at 00:02, Mon 04 Jan 2021.
Talia
player, 1119 posts
Theran Horse Pirate
Wed 6 Jan 2021
at 04:04
  • msg #673

Re: OOC V for Vicuna

Alas, holidays and memorials... post is up now.
Trilarigas
player, 74 posts
Once a promising jeweler
Now a driven hunter
Wed 6 Jan 2021
at 19:45
  • msg #674

Re: OOC V for Vicuna

In reply to Garlen (msg # 672):

i suppose I should roll the Missile Weapons shot, too. I could have checked before, Ork starting Perception puts their MD at 7 minimum.

Rolling, editing and unhiding post
Garlen
GM, 872 posts
Thu 7 Jan 2021
at 00:32
  • msg #675

Re: OOC V for Vicuna

Sorry, you guys, I was working on my update today and then got completely derailed by the news.  I'm having a little bit of trouble concentrating on fiction right now when reality is acting so surreal.
Kathkar
player, 85 posts
Damage: 13
PD: 8 | MD: 9 | SD: 7
Thu 7 Jan 2021
at 00:57
  • msg #676

Re: OOC V for Vicuna

No worries, I'm feeling very much that way myself today.  My games are definitely going to be neglected tonight; we'll see what tomorrow has in store...
Garlen
GM, 874 posts
Thu 21 Jan 2021
at 05:28
  • msg #677

Re: OOC V for Vicuna

I'm really sorry!  I remember getting derailed by the whole... attempted coup Thing, but then somehow I got it in my head that I had updated here!

Just for the record, if I'm missing my weekly intention, it is okay to prod me a little.  But thank you all for your patience!
Trilarigas
player, 75 posts
Once a promising jeweler
Now a driven hunter
Thu 21 Jan 2021
at 06:43
  • msg #678

Re: OOC V for Vicuna

In reply to Garlen (msg # 677):

Don't feel bad...like I posted on FB:

This week has been like having a pinata at a party for 18 year olds;

That was supposed to say being: like being a pinata at a party for 18 year olds

who are baseball players

with liquid core aluminum bats.
Imerdijn
player, 105 posts
Thu 21 Jan 2021
at 14:14
  • msg #679

Re: OOC V for Vicuna

Do we need to throw initiative again? I'm going to anyway and just to get things moving - I'll edit it later if I messed up.
Siff
player, 164 posts
Ahoy Mateys!
Thu 21 Jan 2021
at 14:46
  • msg #680

Re: OOC V for Vicuna

In reply to Imerdijn (msg # 679):

We roll initiative every round...
Is that a wrongful assumption?
Garlen
GM, 875 posts
Thu 21 Jan 2021
at 19:44
  • msg #681

Re: OOC V for Vicuna

Yes, shifting Initiative is just too built in to Earthdawn.  I've played games that just do it once and I don't like it.
Garlen
GM, 876 posts
Sun 24 Jan 2021
at 05:16
  • msg #682

Re: OOC V for Vicuna

I should probably have put this in my last post somewhere, I need to be better about like round summaries or something.  But Kathkar was also still Down from the horse when they came in -- so if he's casting, he would either need to do a Jump Up first or... he's still staying Knocked Down.  (And technically would have had to roll at -3 anyway.)

But while I know it feels a little cheap to decide already knowing that your casting failed, given that I can tell you just forgot that and it's totally reasonable in this format, if you want to just say he stood up instead of trying to cast Spirit Dart I'm totally fine with that.
Kathkar
player, 87 posts
Damage: 13
PD: 8 | MD: 9 | SD: 7
Mon 25 Jan 2021
at 23:39
  • msg #683

Re: OOC V for Vicuna

Yes, I think I will go with that.  Thank you for reminding me.
Talia
player, 1120 posts
Theran Horse Pirate
Tue 26 Jan 2021
at 05:37
  • msg #684

Re: OOC V for Vicuna

I'll try to get a post up tomorrow night. Life has been a little busy the last couple days.
Garlen
GM, 877 posts
Tue 26 Jan 2021
at 21:13
  • msg #685

Re: OOC V for Vicuna

No stress!  I hope everything is okay!
Korentin Black
player, 1596 posts
He feels like a
sprig of Holly.
Tue 26 Jan 2021
at 22:15
  • msg #686

Re: OOC V for Vicuna


 For the record, I'm just waiting on waking up. ^_^
Talia
player, 1121 posts
Theran Horse Pirate
Wed 27 Jan 2021
at 00:14
  • msg #687

Re: OOC V for Vicuna

I tried to send you a horse, Kor! Not sure it worked though! ^_^'
Garlen
GM, 878 posts
Wed 27 Jan 2021
at 01:27
  • msg #688

Re: OOC V for Vicuna

Oh, was that what that was!  I totally missed that!  Okay, I rolled his Per to see if he'd understand what you wanted him to do and got a 3, so I don't think he did.
Talia
player, 1122 posts
Theran Horse Pirate
Wed 27 Jan 2021
at 04:17
  • msg #689

Re: OOC V for Vicuna

Sorry, my horse is selectively dumb. ^_^ I tried.
Garlen
GM, 879 posts
Thu 28 Jan 2021
at 00:44
  • msg #690

Re: OOC V for Vicuna

Aw, he's a good horse!  Next time somebody just needs to balance a carrot on Korentin's crest.  It'll be hilarious, I promise!

Names do catch, though -- that's at least worth a Perception roll to see if you wake up, I think!  Say, DN 7, given how much other noise is covering it up.
Kathkar
player, 88 posts
Damage: 13
PD: 8 | MD: 9 | SD: 7
Thu 28 Jan 2021
at 03:19
  • msg #691

Re: OOC V for Vicuna

Raising the dead after we've killed them in order to send them after us again seems kind of disrespectful.  Would this possibly trigger my gahad?
Garlen
GM, 880 posts
Thu 28 Jan 2021
at 05:36
  • msg #692

Re: OOC V for Vicuna

laughing

Given that you actually performed rites for them?  Yes, actually, I think that's fair.
Talia
player, 1124 posts
Theran Horse Pirate
Thu 28 Jan 2021
at 06:09
  • msg #693

Re: OOC V for Vicuna

Oh.
Oh, no.
Our Nethermancer is about to berserk....
And then....
And then the cadavermen will berserk....
And then....
And then....
THRILLER!!!
Korentin Black
player, 1597 posts
He feels like a
sprig of Holly.
Thu 28 Jan 2021
at 18:07
  • msg #694

Re: OOC V for Vicuna

In reply to Garlen (msg # 690):

 13:07, Today: Korentin Black rolled 3, with a step number of 5 on the Earthdawn (3rd ed) system with rolls of 3.  Remaining asleep.

 Because the fight is too noisy to be woken up over. ^_^
Siff
player, 166 posts
Ahoy Mateys!
Thu 28 Jan 2021
at 18:29
  • msg #695

Re: OOC V for Vicuna

Ah, but Korentin.
If you had rolled to stay asleep you would have failed and woken up now. ^_^'
Kathkar
player, 89 posts
Damage: 13
PD: 8 | MD: 9 | SD: 7
Fri 29 Jan 2021
at 00:18
  • msg #696

Re: OOC V for Vicuna

Just reread the Gahad rules so I know what I'm doing here.  +1 on rolls is straightforward enough, but duration is ambiguous - it's 1 hour for each success that would have been required if I had rolled to resist, which is based on how hard the GM thinks it would have been to ignore the insult.  And of course that only matters if this whole segment is going to last more than an hour (which I suppose it might).

GM, thoughts?
Garlen
GM, 881 posts
Sat 30 Jan 2021
at 21:08
  • msg #697

Re: OOC V for Vicuna

Oh, interesting!  Huh.

So I would suppose speaking ill of the dead or, I don't know, kicking them when they're down, or whatever, would be a One Success Infraction.  Something like looting a tomb feels like two?  Raising them as Cadavermen is probably three because that's pretty disrespectful.  I knew when I saw that on your sheet that it was probably going to mean a +1 any time you're fighting undead and I'm okay with that.


...Raising the dead that you just performed rites on last night and apparently sending them to kill you personally?  I mean, the Success levels should be more than linear, but I'm guessing five?  Maybe six?  What do you think?
Kathkar
player, 90 posts
Damage: 13
PD: 8 | MD: 9 | SD: 7
Sun 31 Jan 2021
at 19:46
  • msg #698

Re: OOC V for Vicuna

I guess let's start with five and see how that feels in play.  I don't know the finer points of the system well enough to have a sense of how appropriate that is or isn't.

And for what it's worth, I don't think that all undead encounters would trigger Gahad.  As the player I have some intuitive idea about "these acts feel disrespectful, those ones don't," and I think it's fair enough to say that Kathkar the character shares that same sense.  I can't think of a better way to explain it right now than "I'll know it when I see it," and to give you my word as a non-Spaniard that I won't abuse this.
Siff
player, 167 posts
Ahoy Mateys!
Sun 31 Jan 2021
at 20:02
  • msg #699

Re: OOC V for Vicuna

I'm afraid we're all out of Spain. I think the closest we can do is a "Non-Arancian".
Not sure how it works though...
Garlen
GM, 882 posts
Mon 1 Feb 2021
at 22:03
  • msg #700

Re: OOC V for Vicuna

Well, since I am the GM and I can just say No if I think you are abusing it, that sounds fine to me! grin

..But seriously that sounds fine to me, I suspect whenever you feel that it will be okay.
Garlen
GM, 884 posts
Sun 14 Feb 2021
at 01:20
  • msg #701

Re: OOC V for Vicuna

Trilarigas, I'm really sorry, I hadn't realized until I went to update that you hadn't rolled out your move since it was all Highly Dependent, which made total sense!  But then I was so late updating I didn't want to stop again to be like, "Okay, yes, you can go before at least somebody," and it seemed like you had been super clear about what you planned to do, so I went ahead and rolled it out for you.  But Archers are crazy complicated, aren't they?

Anyway, in the end I believe you took 4 Strain (Anticipate Blow 1, Mystic Shot 1, True Shot 2) and spent 5 Karma?  (Initiative, Anticipate Blow, Mystic Shot, and then I did two in True Shot since that was like, the middle choice and was the only thing you hadn't already stated.)


I'm really going to keep working on this End Of Round stuff, and especially about giving you guys their Next Round Initiative.  I know I said I'd do that and then I totally didn't, so, I am sorry for that.  If there is anything anyone wants me to remind you of regularly that way, please let me know.  On a related note, though, in return, I'd really appreciate if people could give me a quick count (either in a Private To GM line or just the orange OOC: is fine) of things like Karma and Strain count at the end of your posts.


...also I just want to remind again that I really did promise you guys I'd really try to work on this at-least-weekly-updating thing, so if everyone has posted and I'm falling behind on that, seriously, feel free to remind me!  I'm not going to bite, I promise.  The Cadavermen totally will but they do that anyway, that's not me being mad.
This message was last edited by the GM at 01:21, Sun 14 Feb 2021.
Trilarigas
player, 77 posts
Once a promising jeweler
Now a driven hunter
Sun 14 Feb 2021
at 05:53
  • msg #702

Re: OOC V for Vicuna

In reply to Garlen (msg # 701):

It was supposed to be 7 Karma...1 in Missile Weapons and another in True Shot (3 total).

However, True Shot and Karma for MW don't need to be declared until just before rolling the attack; so if Mystic Aim + Karma couldn't beat it's Defense, saving the 2 karma for next round makes sense.
Imerdijn
player, 107 posts
Sun 14 Feb 2021
at 14:45
  • msg #703

Re: OOC V for Vicuna

I've been tracking mine through the scratchpad. Are you able to see that? I'll send you a DM too.
Siff
player, 168 posts
Ahoy Mateys!
Sun 14 Feb 2021
at 15:21
  • msg #704

Re: OOC V for Vicuna

In reply to Imerdijn (msg # 703):

She can’t see our Scratchpads.
If she could I think I would be in great trouble. ^_^’

I should be able to post and report in on Monday.
Only on the phone until then.
Garlen
GM, 885 posts
Mon 15 Feb 2021
at 05:22
  • msg #705

Re: OOC V for Vicuna

Yeah... Scratchpads are totally private.  Something I was never self-conscious about before right now.  It never even occurred to me to use mine to meticulously track every time my GMs messed something up.

Like, for example, Tril's turn.  I really am sorry about that and it is totally my fault.  I'm actually going to give you a Karma back, for having to be hijacked because I created a situation where I couldn't give you the time to handle your own turn.  So you only spent 4 last turn, and I really will try to be better about that between-round stuff!
Korentin Black
player, 1598 posts
He feels like a
sprig of Holly.
Mon 15 Feb 2021
at 09:43
  • msg #706

Re: OOC V for Vicuna


 *Whistles quietly to himself in a corner.*
Trilarigas
player, 78 posts
Once a promising jeweler
Now a driven hunter
Mon 15 Feb 2021
at 19:25
  • msg #707

Re: OOC V for Vicuna

In reply to Garlen (msg # 705):

Trilarigas is certainly not going to look a gift horse in the mouth...for one thing, he'd fit in the mouth.

It's the nature of the beast, and I was dstracted from my latest right-up into sleep before finishing it, so I understand.
Siff
player, 170 posts
Ahoy Mateys!
Mon 15 Feb 2021
at 19:34
  • msg #708

Re: OOC V for Vicuna

Don't worry about it GM. ^_^
Combat is an administrative nightmare sometimes.
I tried implementing a system to ease it, but then had to boot a player because he tried to exploit it. ^_^
Garlen
GM, 886 posts
Mon 15 Feb 2021
at 21:49
  • msg #709

Re: OOC V for Vicuna

Korentin Black:
*Whistles quietly to himself in a corner.*

Did you see the note to you?
quote:
Korentin can roll again to wake up, with a DN of just 4 now, both because the fighting sounds are getting clearer and the horses in between have quieted, so it's really just the storm that's Also Loud.

I should have highlighted that better, I just assume that everyone reads everything I write and takes extensive notes and ponders the deeper meanings of it every night before they go to sleep.  Apparently.
Kathkar
player, 92 posts
Damage: 13
PD: 8 | MD: 9 | SD: 7
Tue 16 Feb 2021
at 03:27
  • msg #710

Re: OOC V for Vicuna

Garlen:
I just assume that everyone reads everything I write and takes extensive notes and ponders the deeper meanings of it every night before they go to sleep.  Apparently.


Well yeah, how else are we supposed to get better at it?
Korentin Black
player, 1600 posts
He feels like a
sprig of Holly.
Tue 16 Feb 2021
at 03:43
  • msg #711

Re: OOC V for Vicuna

In reply to Garlen (msg # 709):

 I did not, lost it in the fluff.
Talia
player, 1125 posts
Theran Horse Pirate
Tue 23 Feb 2021
at 05:31
  • msg #712

Re: OOC V for Vicuna

Will get a post up tomorrow.
Talia
player, 1127 posts
Theran Horse Pirate
Wed 24 Feb 2021
at 05:40
  • msg #713

Re: OOC V for Vicuna

Well, up to all of you now. ^_^
Imerdijn
player, 109 posts
Wed 24 Feb 2021
at 20:30
  • msg #714

Re: OOC V for Vicuna

I tried to get it first!
Talia
player, 1128 posts
Theran Horse Pirate
Thu 25 Feb 2021
at 05:45
  • msg #715

Re: OOC V for Vicuna

I do appreciate it, Imerdijn!

Well, as far as anyone can tell at the moment anyway, Tal could not be totally dead?
Siff
player, 171 posts
Ahoy Mateys!
Thu 25 Feb 2021
at 06:21
  • msg #716

Re: OOC V for Vicuna

I'm so sorry Tal.
I'm way too preoccupied to get to you right now. ^_^'
Trilarigas
player, 80 posts
Once a promising jeweler
Now a driven hunter
Thu 25 Feb 2021
at 15:46
  • msg #717

Re: OOC V for Vicuna

I did try to distract it.

Also, I have edited my post to include next round's initiative.
Talia
player, 1129 posts
Theran Horse Pirate
Fri 26 Feb 2021
at 00:43
  • msg #718

Re: OOC V for Vicuna

I'm going to say the ork and I are even now. We've both (mostly) killed each other once!
Imerdijn
player, 110 posts
Fri 26 Feb 2021
at 15:16
  • msg #719

Re: OOC V for Vicuna

Added my Initiative for next round to my last post also.
Siff
player, 172 posts
Ahoy Mateys!
Sun 28 Feb 2021
at 20:45
  • msg #720

Re: OOC V for Vicuna

GM.
Are both my assailants unable to make an attack on me next round?
I don't want to shift away from my defensive stance if I still have an enraged one going for me.


Nevermind. I'll make an aggressive attack post tomorrow. ^_^
This message was last edited by the player at 21:05, Sun 28 Feb 2021.
Garlen
GM, 888 posts
Sat 6 Mar 2021
at 20:19
  • msg #721

Re: OOC V for Vicuna

First, for the quick one, Siff -- when people, including me, forget modifiers I generally prefer to just take it as a flat modifier after instead of rerolling, so I'll just count that as 17 damage.  If something crossed over like, from Step 7 to 8 or vice versa, where it really makes a difference in how the dice come out, I'd probably be more open to rerolling, but most times the math should work out reasonably well.

And for the troublesome one...

Sigh

Warriors get so complicated!  I never should have let one into the party.  I think Imerdijn needs to finish her turn before I can update, but I know she needed to know what happened with her Swift Kick.  I'm really sorry, I will try to watch for things like that and resolve them faster, but it's not always going to happen.  If you're comfortable with it, unless you really think your action is going to change depending on what happens (eg, if you were only going to hit this one again if they were knocked down, and otherwise you were going to offer them some tea), you are welcome to just keep rolling, and then either stop if your attack roll actually lands in a range where the Knocked Down penalty will make a difference to your damage, or go ahead and roll damage with what you know you have and get a flat +2 if it turns out you had one more Success.  Or we can stop and go through step by step, I'm just worried that as you all get more advanced, that's going to get untenable.

Anyway.

If I'm following your intentions right, Imerdijn, your Initiative this round is a 10, right?  Because you rolled ahead at the end of last round?  So the seven you rolled this round is ahead-for-next-round, I think?  Either way, you're going both before your target and before Korentin (who is also going for the frenzied one, if it's still there when you're done), so that'll be your target.

It resisted the Knockdown from your Swift Kick by a lot, I'm afraid.  It's a Cadaverman so I can't say it did it with style, but it really really didn't fall down, like, even a little bit.  So that should let you roll whatever other terrible things you wanted to do to that poor orc, who frankly, is already having a pretty rough day.  But sure.  Just pile it on.  You monster.
Imerdijn
player, 112 posts
Sun 7 Mar 2021
at 02:55
  • msg #722

Re: OOC V for Vicuna

My intention was to melee the frenzied one that had been attacking Talia and then swiftly mule kick the other one attacking me to knock down as a debuff. I didn't realize they were all on separate Initiatives. But if it resisted the Knocked down then it it doesn't matter much? Hopefully the 7 damage from the axe was enough to drop the frenzied one attacking me? One could hope?
Garlen
GM, 890 posts
Mon 8 Mar 2021
at 05:03
  • msg #723

Re: OOC V for Vicuna

Okay!  I think I was mixed up on the different targets.  Thank you!

On a somewhat related but mostly different note, we seem to have some people right now rolling Initiative for next Round and some people rolling for this round.  It's not a huge thing but it's one more thing I have to sort out and keep track of and then, for those who are rolling ahead, scroll back further to find, and I'm afraid it's just making it more complicated when I go to update.  I know I have to keep rolling the villains ahead, and just accept that that's... gameable, because I really can't find a better way to do it.  And I don't really mind that.

But I think I need to ask everyone to just roll their initiative for this round, please?  Mostly I just need it to be the same for everyone, but that really is a little bit easier for me, since it puts everything for this round in one place.  Thank you!

If you rolled for next round already, you can either just copy that forward, or roll again; either is fine.
Imerdijn
player, 113 posts
Mon 8 Mar 2021
at 21:27
  • msg #724

Re: OOC V for Vicuna

Okay!
Siff
player, 176 posts
Ahoy Mateys!
Thu 18 Mar 2021
at 20:58
  • msg #725

Re: OOC V for Vicuna

Only thing that worries me is that the Cadaverman is going before me. Haha. ^_^'

On a different note.
When I have a target number... Let's say 6. Do I have to roll 7 or more or is 6 enough to qualify as a success?
Korentin Black
player, 1604 posts
He feels like a
sprig of Holly.
Thu 18 Mar 2021
at 22:43
  • msg #726

Re: OOC V for Vicuna


 Nope.

 Equal to is a success, higher than is just nice to have. I have played systems that do it the other way, and I cordially hate all of them. ^_^
Garlen
GM, 892 posts
Fri 19 Mar 2021
at 01:48
  • msg #727

Re: OOC V for Vicuna

I agree.  I mean, not just that that's the rule in Earthdawn -- that's not really like, my opinion.  But that it's better that way.  Your Difficulty Number, Target Number, whatever they call it -- that is your target.  If you get that, it should work.

Otherwise it's like, "Okay, you're aiming for a six."  "Hey, I got a six!"  "Oh, too bad, that's not enough."  Like, what?  I call BS.

And the bonus that you get for them being Aggressive is why their PD and MD is 6.  It doesn't add steps to your attack, just subtracts from their defense.



I should, while I'm thinking about it, confirm that I also believe you rolled both your Acrobatic Defense and Avoid Blows correctly.  I don't subtract the Defensive Stance penalty from the reactive Talents - Avoid Blow, Steel Thought, and Resist Taunt.  But I do think it has to subtract from more proactive defensive Talents like Acrobatic Defense or Anticipate Blow.  I think they're too powerful if they just add to it without that.  My explanation is that Acrobatic Defense already accounts for its defense -- if you're trying to do that and be extra defensive, that's harder.
Korentin Black
player, 1605 posts
He feels like a
sprig of Holly.
Sun 21 Mar 2021
at 05:05
  • msg #728

Re: OOC V for Vicuna


 Let's see. Black was on 12 strain, 1 wound (each round burns 4 strain, 2 for second attack and one each for making them aggressive). His physical armour is 5.

 The first attack does 18-5, 13 damage leaving him on 25 damage with a second wound.

 The second does 40-5, 35 damage leaving him on 60 damage with a third wound.

 Yup, instantly killed where he stood.

 Well that was anticlimactic.

 Edit: And we used the Last Chance Salve Black had Calypte buy with his unearned money back in  '07 on a PC who'd left the game but was clumsily killed in front of us. Not that we'd have it in any case, since Calypte had it.
This message was last edited by the player at 05:07, Sun 21 Mar 2021.
Talia
player, 1130 posts
Theran Horse Pirate
Sun 21 Mar 2021
at 05:34
  • msg #729

Re: OOC V for Vicuna

Afraid I'm no help at the moment... Tal and 'E could soak enough to mitigate that... but... unless I get a Recovery Test opportunity from Korentin rousing me when he falls on me... that's right out....
Siff
player, 177 posts
Ahoy Mateys!
Sun 21 Mar 2021
at 08:56
  • msg #730

Re: OOC V for Vicuna

It’s not looking good at the moment.
If I’m correct we’re also completely out of supplies for Physicians Kits as well.
Hopefully our Nethermancer has some helpful spells to speed up recovery.
AND I suspect I’ll be locked ina situation where both the Cadaverman and I can’t hit each other.
Imerdijn
player, 116 posts
Sun 21 Mar 2021
at 13:43
  • msg #731

Re: OOC V for Vicuna

dang ... so where are we at right now? I'm down, Siff is hurt, Korentin dead, Talia is down ... is it up to the archer and spellcaster and horses now? If the cadaverman is locked up the ranged attackers can probably nickel and dime them. Maybe Garl'thak has a last chance salve on the wagon?

The dice roller has been brutal ... I keep regretting that round when I was Aggressive, but then all of those attacks would have hit me either way.
This message was last edited by the player at 13:44, Sun 21 Mar 2021.
Garlen
GM, 894 posts
Sun 21 Mar 2021
at 15:12
  • msg #732

Re: OOC V for Vicuna

I really don't want to like, lay out the situation as I see it, because obviously I see way too much and that almost immediately becomes micromanaging.

But just like, facts that everyone can easily tell --

Siff is hurt, but I'd hardly say Trilarigas and Kathkar are on their own yet.  There's also Garl'thak, who isn't an Adept, but is still a big troll with chain armor and a big axe and he's definitely done some damage.  And 'Eidolon has been, er, chomping at the bit, ever since Talia fell.

The two Cadaverfolk do not look good.  Siff's has just accumulated a ton of damage mostly in smaller bits, but they really do add up.  And Korentin did a real number on the other one.  Several numbers, actually.  It's super clear that these things are animated by foul magic and not any kind of life processes, but foul magic has its limits and they've both got to be close.


Talia... I'd kind of forgotten about it actually being possible to try to wake people up early, but that is a thing.  Korentin falling on top of you isn't exactly someone taking a Standard Action to try to wake you, but... it seems plausible to me.  If you want to, you can make a Recovery Test.

But I'm assuming you're talking about using Blood Share?  And I don't think that can be used to save someone who's gone past their Death Rating.  I think that would be called out specifically in the Talent if it could be, because that would be huge.  The Errata actually says both participants have to be conscious to initiate the Talent.  I'm... actually not sure I like that, but Dead I do think is, well, over the line.  A dead body can't be Loyal, no matter how close you were in life.
Kathkar
player, 96 posts
Damage: 13
PD: 8 | MD: 9 | SD: 7
Sun 21 Mar 2021
at 17:12
  • msg #733

Re: OOC V for Vicuna

Unless I messed up with my bookkeeping, I still have two uses left with my physician kit.  But the physician skill says that it takes half an hour to use, so I don't think that's going to be much use in the middle of combat.  And I don't see anything else on my character sheet that I expect to be useful for healing or reviving people right at this moment, though I'm happy to take suggestions if anyone has them.
Siff
player, 178 posts
Ahoy Mateys!
Sun 21 Mar 2021
at 19:11
  • msg #734

Re: OOC V for Vicuna

Oh I'm certain we will win the fight... Eventually.
Right now I'm down to one D12 + Karma.
That is going to take me a lot of time.

My comment was on the aftermath. I mean I thought we were out of supplies for Physician rolls and we don't really have any spells to speed up recovery.
If I have this calculated correctly we're going to be stuck with Kathkar keeping the Horror out for days. I think three or four before we've caught adequately up to try and take up the horror itself.
Talia
player, 1131 posts
Theran Horse Pirate
Sun 21 Mar 2021
at 22:20
  • msg #735

Re: OOC V for Vicuna

Talia does have TWO booster potions in her gear yet. I missed how many points Korentin was past his DR, but even best case, she'd be a turn away from actually being able to help him. Others... now that's still possible to even out the damage spread a little.
Imerdijn
player, 117 posts
Sun 21 Mar 2021
at 22:29
  • msg #736

Re: OOC V for Vicuna

Imerdijn does have gardening tools, if we need to dig a large, rectangular hole for some reason. :'(
Korentin Black
player, 1606 posts
He feels like a
sprig of Holly.
Sun 21 Mar 2021
at 22:36
  • msg #737

Re: OOC V for Vicuna


 The potions will do nothing, because they boost your next recovery test and Black doesn't get any, being dead.

 Other than that, eh... Not the most dramatic end to a fifteen year-old character, but there you go.
Talia
player, 1132 posts
Theran Horse Pirate
Sun 21 Mar 2021
at 22:40
  • msg #738

Re: OOC V for Vicuna

Actually... Garlen, I do recall using Blood Share on Calypte when she was out cold in the far off and since forgotten Omandras rumble prior to finding the Therans. There's that timing element and of course newly dead consent... but... I mean, Tal is up and right smack next to squishy Korentin. Sooo rUlZ aside, Tal's gonna do what Tal's gonna do having just woken up next to the dead body of the only true remaining friend she had in this backwater Horrorhole Barsaive. >_>
Siff
player, 180 posts
Ahoy Mateys!
Sun 21 Mar 2021
at 22:41
  • msg #739

Re: OOC V for Vicuna

Perhaps Kathkar can pull it home with his physicians kit...?

Personally I can't see what else I can do.
I have a Death Cheat Blood Charm, but... That will not help either.
I think the Physician Roll may actually give a chance, but the difficulty would be rather high. I think 15 or something.

And Imerdjin.
I don't think this is soil we can dig in at present.
Talia
player, 1134 posts
Theran Horse Pirate
Sun 21 Mar 2021
at 23:55
  • msg #740

Re: OOC V for Vicuna

So, after looking at 4 ED, Recovery Tests can be made instantly on PC assisted jostling for unconscious characters. Which, technically, would be in the same round right after Korentin being murderated since I'd assume she'd go last (because I wasn't going to roll Init to lay there, but technically she has one to do that, I think). So either she gets to wake up the same round Korentin dies, or the next round. Next round means she gets to wake up and maybe take an action? Or, if she wakes the round she gets slapped with a Korentin, then she definitely gets an action the next round. That said... rolling at a -3, she's missing a lot of oomph on trying to pull damage. +3 Health? Not sure that's enough. BUT! Blood Share doesn't have any other criteria listed in the description besides Loyalty for use and it also says Death is avoidable if acted upon immediately. Sooooo ~~~ lots of ??? Garlen??? ^_^;
Siff
player, 182 posts
Ahoy Mateys!
Tue 23 Mar 2021
at 14:18
  • msg #741

Re: OOC V for Vicuna

Instead of me making wild assumptions in the attempt to save Korentin I'd rather ask if there is something I have overlooked. I mean... I have physician skill giving a healthy +3 to a recovery roll, but that requires Korentin to be in a position to actually make a recovery roll... And on top of that I am fresh out of supplies for my kit.

So... GM. Is there a target number to resuscitate Korentin with the Physician skill?
Kathkar? Any Nethermancy knowledge on how to avoid being another one of those friends and be a less... reanimated friend instead?
Trilarigas
player, 85 posts
Once a promising jeweler
Now a driven hunter
Tue 23 Mar 2021
at 19:19
  • msg #742

Re: OOC V for Vicuna

I know Trilarigas is useless at this.

He knows a few things that would help(according to legend)...if they'd been done months ago, and they all involve a marriage-bond, which he's assuming no one in the group has with the dying man?
Korentin Black
player, 1607 posts
He feels like a
sprig of Holly.
Tue 23 Mar 2021
at 20:51
  • msg #743

Re: OOC V for Vicuna


 Shockingly, no-one has ever proposed marriage to Black and he's only ever met one T'skrang in-game, a matter of no small disappointment to me. ^_^
Garlen
GM, 896 posts
Wed 24 Mar 2021
at 07:08
  • msg #744

Re: OOC V for Vicuna

Talia:
Blood Share doesn't have any other criteria listed in the description besides Loyalty for use and it also says Death is avoidable if acted upon immediately. Sooooo ~~~ lots of ??? Garlen??? ^_^;

Mine doesn't say that but mine is still First Printing... I'm trying to find what email address I had when I first got those so I can update that and look better.  But then I'm having a hard time reconciling that with the errata?

quote:
Blood Share, Page 132
Erratum: Both parties involved must be conscious and willing participants (Loyal animal companions are considered willing for this purpose) when the talent is initially used. It may not necessarily end this way. This talent can be used once per rank per day.

Like, if they have to be conscious, how can it be used on someone who just died?  I'm not sure.  But also, like I said, I'm not really sold on that part of the rule anyway.  I need to figure out the book thing, and then I'll probably actually take this to the FASA Discord for some advice, and I'll figure it out from there.

I did want to say, though, that I do like the last line.  I think that's important because otherwise people are right, Blood Share just lets a group totally optimize damage all the time in some potentially game-breaking ways.  Also, it kind of creates a reason to have more than one Rank in it -- without that, it would just be, at least almost all the time, just a question of how many rolls you make before you're done.  What do you think?



Physician, no, I'm afraid can't do it.  Which I do find a little weird because IRL, it totally can, but I think in the abstraction of Earthdawn, that period where a person is like, dying-but-not-yet-dead is actually covered in their Unconsciousness range.  Once they're past their Death Rating they are, as Miracle Max might say, all dead.  Except for magic.

Calypte seriously considered proposing marriage to Korentin several times!  Not with herself, mind you, but with other nice girls she thought might be good for him.  Not that she was a meddler, or anything.


...Oh, just incidentally, Kathkar, could I get a Willpower roll when you have a minute, please?  Thanks!
Korentin Black
player, 1608 posts
He feels like a
sprig of Holly.
Wed 24 Mar 2021
at 12:45
  • msg #745

Re: OOC V for Vicuna


 The idea that Calypte is out there, scheming to find a nice T'skrang woman who might be willing to take Black into her household is slightly terrifying.

 Also, we didn't figure out that the pulse was important until like, the sixteen hundreds (which is weird, because the writers of Gilgamesh knew about it). The boundary between life and death is kind of blurry.
Kathkar
player, 98 posts
Damage: 14
PD: 8 | MD: 9 | SD: 7
Wed 24 Mar 2021
at 20:57
  • msg #746

Re: OOC V for Vicuna

Garlen:
...Oh, just incidentally, Kathkar, could I get a Willpower roll when you have a minute, please?  Thanks!


Kathkar rolled 11, with a step number of 7 on the Earthdawn (3rd ed) system with rolls of 11.  Willpower roll that I definitely won't regret soon.
Talia
player, 1136 posts
Theran Horse Pirate
Wed 24 Mar 2021
at 21:42
  • msg #747

Re: OOC V for Vicuna

In reply to Garlen (msg # 744):

I'm rather inclined to say that the conscious and willing part applies more for the giving of damage than the taking. Of course, someone might not want to be healed or not-deathed, I suppose.

I don't have the errata, so I can't speak to that at all besides what you posted.

The use per rank... it's fair, I think. I want to say it used to have strain required or something that evened it out in another edition, because I know there were definite reasons I had pause when I used it before. I would have to go through other eds to see for sure, though.
Garlen
GM, 897 posts
Thu 25 Mar 2021
at 01:09
  • msg #748

Re: OOC V for Vicuna

She totally is, Black.  Sorry. shrug


I don't think it ever had Strain, though that would have been interesting.  I just looked through every Edition and made sure I have the Second Printing of the book and I can't find anything about avoiding death?  I mean, there's the thing about how you can totally murder someone, but I don't see the opposite.  Can you tell me where that is, or quote it?

I'm just going to say, I'm... the idea overall feels a little too easy, too cheap, for that level of healing in Earthdawn.  So I would really hold to the "immediately" if I do allow it -- like, if you can (as you are here, yes) get to them within like a round, then you get one roll to force life back into them.  I could see how that might have some good drama, but I'm worried about how powerful it still might get as points go up.  (Which I swear, is something I'd like to see happen in this game!)  I might... reserve judgment on this?  Leave it as something that like, Talia has heard stories about, but doesn't know?

And what I was looking for was actually exactly the answer you gave, so, thank you!  I know the Errata aren't meant to be "optional rules", and I trust Josh and Morgan enough to basically feel that if they errata something they're probably right.  But I also still feel like it's changing how things work in ways that can really impact people's expectations, so I want to make sure it's okay before implementing them, I guess.  (Even if sometimes I could see being more like, "Okay, I'll let it work the old way this time, but from now on...")

I think I am going to.. not ignore, but like, consider the consciousness requirement, provided I feel enough trust has been built between the characters beforehand.  I would probably have a higher standard for that, but Talia and Black meet it.


The down side is, for all this fuss because I like to get things straight... it's easy for me to do that reserving judgment thing because right now, 3 isn't enough.  IC, Talia wouldn't know if it just doesn't work, or if it's just not working.  Or maybe Black doesn't like her as much as she likes him?  That might be something to talk about later.


Edit: Oh, and thank you, Kathkar!
This message was last edited by the GM at 01:10, Thu 25 Mar 2021.
Trilarigas
player, 87 posts
Once a promising jeweler
Now a driven hunter
Thu 25 Mar 2021
at 02:06
  • msg #749

Re: OOC V for Vicuna

On a related note, is there a particular race:discipline combination for which anyone might want me to finish my spreadsheet to make Character Creation easier/faster?

Feel free to PM me.

Also, I don't think the cadavermen were overly tough... I think the Dice Roller was.

Just from Trilarigas's perspective Mystic Aim 10, and it failed how many times? Against  defense of 9? Just looking at the Ranks for planning purposes, he should have done 17 damage that first rd (Mystic should have "hit", for +2 making Missile 13, with 4 karma [the confusion on that was not as impacting as the roller] making a 29 to hit for +10 damage=17).
Korentin Black
player, 1609 posts
He feels like a
sprig of Holly.
Thu 25 Mar 2021
at 05:45
  • msg #750

Re: OOC V for Vicuna


 Earthdawn can have that sort of thing happen. Cadavermen are very much an all-out sort of enemy; if Black had, for example taken the hit and used his tail attack as well he'd probably have done enough damage to drop the things in a round each and this wouldn't have come up.

 As for Calypte... That's actually sort of hysterical. ^_^
Garlen
GM, 898 posts
Thu 25 Mar 2021
at 22:02
  • msg #751

Re: OOC V for Vicuna

Imerdijn:
She's 1 point from her Woodskin Unconsciousness.

Woodskin protects off the top, so to speak.  Or more directly, "When the effect wears off, it takes damage equal to the result with it. For example, if the adept’s Health Ratings are increased by 13 due to Wood Skin, up to 13 Damage is removed when it expires."  So when it wears off, you will be 1 point from your non-Woodskin Unconsciousness.

In other words, you're fine!  And just in time, too...
Imerdijn
player, 120 posts
Thu 25 Mar 2021
at 22:25
  • msg #752

Re: OOC V for Vicuna

Ah! I think it was different in 1st ed.
Trilarigas
player, 88 posts
Once a promising jeweler
Now a driven hunter
Fri 26 Mar 2021
at 00:54
  • msg #753

Re: OOC V for Vicuna

That's how I remember 1st...the damage applied to woodskin first, and only what was left of the woodskin bonus was lost upon expiration.
Talia
player, 1138 posts
Theran Horse Pirate
Fri 26 Mar 2021
at 03:58
  • msg #754

Re: OOC V for Vicuna

In reply to Garlen (msg # 748):

There's no avoiding death per se anywhere besides the bit about how a dying character can possibly be helped by being tended immediately and that's just in the section on combat, damage, and death. But that's not for Blood Share in particular. All Blood Share has going for it is the ability to suck out damage points, which effectively can reduce damage to less than a given DR. But specifically "bring back from the dead," that's a nope for that language where that Talent is concerned.
Garlen
GM, 899 posts
Sat 27 Mar 2021
at 03:17
  • msg #755

Re: OOC V for Vicuna

Oh!  I see what you're saying.  Thank you.
Siff
player, 184 posts
Ahoy Mateys!
Sun 28 Mar 2021
at 10:08
  • msg #756

Re: OOC V for Vicuna

Still...
Feels like we're locking Kathkar in a place retaining the barrier while the rest of us take a few days patching up...

And... Have we lost Korentin?
Will he make an equally epic charater to replace him?
Korentin Black
player, 1610 posts
He feels like a
sprig of Holly.
Sun 28 Mar 2021
at 21:29
  • msg #757

Re: OOC V for Vicuna

Siff:
Will he make an equally epic charater (sic) to replace him?


 I'm not sure it's possible, although I have had spectacular luck with a few of my characters in the past. There are three or four who have had Black's level of uncanny fortune with the dice in the right place, at the right time... And three or four hundred others who very definitely have not. ^_^
Imerdijn
player, 122 posts
Mon 29 Mar 2021
at 03:13
  • msg #758

Re: OOC V for Vicuna

Well, that was dumb of me.
Kathkar
player, 99 posts
Damage: 14
PD: 8 | MD: 9 | SD: 7
Wed 31 Mar 2021
at 21:39
  • msg #759

Re: OOC V for Vicuna

Siff:
Still...
Feels like we're locking Kathkar in a place retaining the barrier while the rest of us take a few days patching up...


I feel like this kind of fits with the Nethermancer role though - "I'm going to use my spirit magic to keep you all safe while you go and do things that I'm not good at."  And it also fits well with the probability that real life will continue to occupy too much of my time and brainpower in the coming weeks, so we have a built-in explanation for why Kathkar isn't participating much in the current action.  With possible witty comments from off camera.
Siff
player, 186 posts
Ahoy Mateys!
Thu 1 Apr 2021
at 06:41
  • msg #760

Re: OOC V for Vicuna

In reply to Kathkar (msg # 759):

This does kind of present a problem right now.
I want to use my Physician Skill, but I have no supplies left.
OOC I know Kathkar has two left I'd like to use, but I can't figure how to play it out IC.

In summary... Not really sure what to post right now.
Imerdijn
player, 123 posts
Thu 1 Apr 2021
at 10:18
  • msg #761

Re: OOC V for Vicuna

Garlen can weigh in, but I think it's reasonable to think that the physicians would have had off-screen conversations and are aware of each other's supplies.
Korentin Black
player, 1611 posts
He feels like a
sprig of Holly.
Thu 1 Apr 2021
at 13:37
  • msg #762

Re: OOC V for Vicuna


 Also, the dead guy has two ranks in physician and probably has a kit on him... Not sure if I copied it over when I transferred the character.
Imerdijn
player, 124 posts
Fri 2 Apr 2021
at 15:17
  • msg #763

Re: OOC V for Vicuna

obsidiman does seem weird when discussing a Name-giver that is a woman, but maybe not weirder than referring to a female human as a human instead of a huwoman? Language just _is_ sexist, isn't it? I've tested out obsidifolk before ... maybe they could be obsidiguys and obsidigals ...

And there are the people that maintain that dude and guy are gender-neutral, but if you ask the average man how many dudes and guys they've kissed on the mouth things get very awkward
This message was last edited by the player at 15:19, Fri 02 Apr 2021.
Korentin Black
player, 1612 posts
He feels like a
sprig of Holly.
Fri 2 Apr 2021
at 20:26
  • msg #764

Re: OOC V for Vicuna


 Three, one of each. ^_^
Siff
player, 188 posts
Ahoy Mateys!
Fri 2 Apr 2021
at 20:40
  • msg #765

Re: OOC V for Vicuna

I always took it as in Danish where "Man" was just an abbreviation for "Mankind" (to some extend) except when referring directly to my male counterparts of the species.

Apart from that I thought you'd go for the adjective "Obsidian" and have done with the whole sentience thing. ^_^'

As a side-note I hate when someone on the internet calls me "Bro". For some reason that really really plays into every ex-bf I had who challenged my unladylike nature.
Pick me up and treat me like a doll, dismiss my opinions exclusively based on my gender or tell me I'm being hormonal and I don't want to spend more time on you, but for some reason "Bro" really really irks me.

"Sir"/"Mr."/"Man" just makes me think you need to be corrected. "Dude" is just silly.
But for some reason "Bro" really strikes my insecurities as a woman (And I can't figure out why).
Kathkar
player, 101 posts
Damage: 14
PD: 8 | MD: 9 | SD: 7
Fri 2 Apr 2021
at 23:15
  • msg #766

Re: OOC V for Vicuna

Siff:
But for some reason "Bro" really strikes my insecurities as a woman (And I can't figure out why).


You mention Danish language so I'm going to guess that means you're Danish.  I don't know if it's any different over there, but in America the word "bro" is heavily associated with a few particularly obnoxious social groups who, at least by stereotype, do tend to be pretty sexist.  Or maybe that's just me and not Americans in general, I don't know, but I definitely do have that association, so even as a male I dislike being called "bro" by anyone who isn't a personal real-life friend of mine.

As for the med kit issue, I agree with Imerdijn's thought that we would probably have discussed this at some point and agreed to share openly for the group's benefit.  Kathkar is definitely more interested in keeping his companions alive than in squabbling over who paid for those bandages.
Trilarigas
player, 91 posts
Once a promising jeweler
Now a driven hunter
Sat 3 Apr 2021
at 06:37
  • msg #767

Re: OOC V for Vicuna

Siff:
As a side-note I hate when someone on the internet calls me "Bro". For some reason that really really plays into every ex-bf I had who challenged my unladylike nature.


I get it. My children started using "bruh" or "brah", I think ironically. It took every ounce of self control to not let them know how much I hated it and eventually the stopped...mostly.
Garlen
GM, 903 posts
Sun 4 Apr 2021
at 04:39
  • msg #768

Re: OOC V for Vicuna

That's a really good point. I've seen Obsidiwoman used and have used it before and it makes some sense to me particularly in that for an Obsidiman it's a bit more of a choice than it is for, well, anyone else. (And the fact that they almost universally present male suggests something deeply sexist in their racial psyche, I might add!)  But I'd never thought to compare it to huwoman which is... that's a really good point.  I'll try to remember to just stick with Obsidiman.  I wish they were given in the lore as Obsidifolk and actually presented as agendered instead of masculine, but I suppose that's a place where I have to remember they were designed thirty years ago and people weren't thinking like that yet.

Imerdijn:
And there are the people that maintain that dude and guy are gender-neutral, but if you ask the average man how many dudes and guys they've kissed on the mouth things get very awkward

I love this point and I need to remember it because I run into that all the time and it's so infuriating.  Dude and guy (and he and...) are only considered "neutral" because male is considered default.

I adore you, Korentin.  I don't know if I've ever mentioned that.

That's really interesting, Siff.  I don't have the same response to Bro specifically, but I also don't think I've really run into it?  It definitely seems valid.  I mean, like, we all have our little pet peeves and that's completely fair, but also that seems reasonable and I'm also not completely sure why.  Though yeah, I think Kathkar has a good point that bro has a heavy obnoxious "frat boy" vibe that things like "guy" generally don't.
Korentin Black
player, 1613 posts
He feels like a
sprig of Holly.
Sun 4 Apr 2021
at 08:45
  • msg #769

Re: OOC V for Vicuna


 I don't know that that's strictly accurate... 'Presents male' carries with it certain inevitable baggage based on the fact that we humans are a gendered species (which isn't to say that there isn't a lot of wiggle room in the term 'gendered') and our languages reflect that (to greater and lesser degrees). Obsidimen aren't, and don't. They literally don't have or understand conventional genders as we know them and indeed, emerge from a rock fully grown in a process that takes a century or more to fully complete. Their own language isn't going to have gendered terms for themselves because they don't care about gender and consider worrying about it to be amusing nonsense... Even 'Obsidimen' isn't their name for themselves, it's what others call them, which is going to be slanted by the fact that they're all bloody great hulking slabs of rock-like flesh that are going to be assumed masculine by others who don't know any better.

 That might even be the source of the majority of Obsidimen dressing in male fashion - they don't really care, others do so they go with the flow.

 It would be interesting to see a note on what Obsidimen who spend a lot of time in T'skrang communities (which are matriarchal) tend to dress like though.

 Yeah, Fantasy and Science Fiction are really good for making you question your assumptions, and then question your assumptions about your assumptions. ^_^
Trilarigas
player, 92 posts
Once a promising jeweler
Now a driven hunter
Sun 4 Apr 2021
at 10:10
  • msg #770

Re: OOC V for Vicuna

quote:
I have to remember they were designed thirty years ago and people weren't thinking like that yet.

It can't have been 30 years ago; I remember waiting for the preview flyers and I'm not that...oh god, I AM that old! (I got out of the army 31 years ago)

When Earthdawn came out, finding a female gamer was...well a lot rarer than male gamers. Just a few years brfore it came out I was nearly kicked out of a group because the other boys discovered my 'female' bard "had a little something extra". She was an excellent charater, but not every gamer was (or is) evolved enough to handle alternative lifestyles.
Siff
player, 190 posts
Ahoy Mateys!
Sun 4 Apr 2021
at 20:02
  • msg #771

Re: OOC V for Vicuna

I don't know. It might just have been a specific situation on a different forum. Some guy insisted on calling me "Bro" and all of a sudden I feel it is immensely important to let him know I'm a woman. He figures out it annoys me and then it catches on. I think I was also feeling vulnerable because I had just been dumped with the excuse that the BF felt he was dating a guy with a pussy. It's definitely personal, but I don't like it. It just rubs me in all the wrong ways.

Honestly I always saw it (Man) as two different words that were homonymous. One referring to the human species and the male members of said species (strangely enoguh the part of them that are the least humane on average...)

Still... I'm guessing we don't really want to feel the same kinship with Strawmen/Waxmen/Steelmen or other things we just want to stab without reason. Little desire to get some kind of kinship with them.

I am Danish. My parents aren't.
It gets complicated after that. ^_^'
Korentin Black
player, 1614 posts
He feels like a
sprig of Holly.
Sun 4 Apr 2021
at 20:27
  • msg #772

Re: OOC V for Vicuna

In reply to Trilarigas (msg # 770):

 I've never really understood that. I mean, I'm fairly old... But I grew up with the working assumption that the number of situations in my life in which the contents of a persons trousers would be really important to me were going to be regrettably limited, so I should probably find other things to judge them on.

 I'm not sure why that's such an unusual opinion.
Garlen
GM, 904 posts
Mon 5 Apr 2021
at 14:03
  • msg #773

Re: OOC V for Vicuna

Sorry, I keep getting distracted over here!  I just wanted to be sure because I'm never really confident in my descriptions, I think; it often feels like the characters, you know, are there, and would experience details that I'm inevitably leaving out.  Anyway, the point is, I think what is shaping up IC right now is awesome but I did want to point out that if Barsaive had ever seen a "hurricane", that's pretty much what you would describe happening outside your cave right now.  It rains in Barsaive often and that is frequently a problem for Windlings in flying, but this is like... let's just set aside the talk about Horrors for a moment.  Just allowing for the gusting wind and torrential rain, Trilarigas going out in that is a very brave thing to do.


There are two sides to this note.  One, I just really think it's super cool both in and out of character, but two... I mean, there's good reason to think there is risk to anybody stepping out there, especially after watching Imerdijn (who, admittedly, was already pretty woozy) not make it three steps.  But the risks are different.  Trilarigas is indeed unhurt, but he's going to have to actually confront the weather in a different way which, um -- okay, yeah, that's why I feel like I need to be sure.  It's because you guys can't see me.  If we were sitting at a table and I saw my GM's eyes light up the way my eyes lit up when I realized he was really going to do this, that would totally give me second thoughts.

So, fair warning.  Your GM loves this plan.  She's excited to be a part of it.

Korentin Black:
I don't know that that's strictly accurate... 'Presents male' carries with it certain inevitable baggage based on the fact that we humans are a gendered species (which isn't to say that there isn't a lot of wiggle room in the term 'gendered') and our languages reflect that (to greater and lesser degrees). Obsidimen aren't, and don't.

That's more or less exactly the point.  There is a genuinely genderless "race" in the game and they're referred to throughout as he and especially heavily inflected with "brother", "brotherhood", "rock-brother".

Earthdawn's cultures overall are astonishingly egalitarian, especially considering that whole "30-years-ago" thing.  Throal comes across a bit patriarchal but without any gender-based oppression.  Elves are kind of the inverse; it's not like boys are second-class, but the ruler is always a Queen.  T'skrang are outright matriarchal.  Everybody else seems to be more interested in what you can do -- Orks and Trolls are both given to have both male and female leaders and heroes, Windlings are a little anarchist but also tend to talk about a Queen if anything, and the writeup on Humans specifically calls out patriarchy as a forgotten relic.

Sooo...
quote:
That might even be the source of the majority of Obsidimen dressing in male fashion - they don't really care, others do so they go with the flow.


...why is that "the flow"?  They do say exactly what you say here, that they don't really care but male is like, "common practice."  (And then they emphasize the Brother thing again.)  Male being the default assumption doesn't really make sense in Earthdawn's lore.  That comes from our culture.  It's the writers' bias showing, that male is default, accepted and acceptable in the absence of an hourglass figure to indicate otherwise.

quote:
When Earthdawn came out, finding a female gamer was...well a lot rarer than male gamers. Just a few years brfore it came out I was nearly kicked out of a group because the other boys discovered my 'female' bard "had a little something extra". She was an excellent charater, but not every gamer was (or is) evolved enough to handle alternative lifestyles.

Not a surprising story, I'm afraid.  I mean, it's not like we weren't around, but there are frankly good reasons we learned not to go out much.  I played a lot of solo games (Tunnels & Trolls more or less saved my sanity, I think), managed to get Mom to run a couple of D&D modules for me, and eventually got online where, you know... I could be a little ambiguous?  Everyone would safely assume I was one of those guys who likes playing female characters, but they also couldn't be sure so I mostly sidestepped the people who said that wasn't okay too.  It's honestly only been in the last like, five years or so that I've been comfortable being like, "out", as a female gamer.

Actually "comfortable" is still a strong word.  It's worrying, people still get weird sometimes.  Like Stormforged here -- I mean, I still don't really know what happened there but it really, really felt like gender was at the heart of it.
Korentin Black
player, 1615 posts
He feels like a
sprig of Holly.
Mon 5 Apr 2021
at 18:41
  • msg #774

Re: OOC V for Vicuna

Garlen:
...why is that "the flow"?  They do say exactly what you say here, that they don't really care but male is like, "common practice."  (And then they emphasize the Brother thing again.)  Male being the default assumption doesn't really make sense in Earthdawn's lore.  That comes from our culture.  It's the writers' bias showing, that male is default, accepted and acceptable in the absence of an hourglass figure to indicate otherwise.


 In-game? Likely because big and stocky and broad-shouldered are traits associated with masculinity for most of the major races (T'skrang have low gender dimorphism, all Dwarves are stocky, all Trolls are big) and we're reading in English... For all we know, the T'skrang word for Obsidiman is 'Sister of the Rock' and we just get the English version for the same thing.

 Kind of like how, near my home town people got snippy about 'Market Jew Street' being anti-semitic, without realising that it's a corruption of 'Marghas Yow', which means literally 'Thursday Market'. Or there's that place that's Hill hill hill hill, Torpenhow Hill (Tor, Pen and How meaning 'Hill' in old English, old Welsh and old Norse, respectively).

 Or, y'know... It could be sexist. I just like my version because it's in-character and could lead to someone one day asking 'Hang on, what do you mean sister?'
Trilarigas
player, 95 posts
Once a promising jeweler
Now a driven hunter
Tue 6 Apr 2021
at 19:10
  • msg #775

Re: OOC V for Vicuna

Garlen:
Sorry, I keep getting distracted over here!  I just wanted to be sure because I'm never really confident in my descriptions, I think; it often feels like the characters, you know, are there, and would experience details that I'm inevitably leaving out.  Anyway, the point is, I think what is shaping up IC right now is awesome but I did want to point out that if Barsaive had ever seen a "hurricane", that's pretty much what you would describe happening outside your cave right now.  It rains in Barsaive often and that is frequently a problem for Windlings in flying, but this is like... let's just set aside the talk about Horrors for a moment.  Just allowing for the gusting wind and torrential rain, Trilarigas going out in that is a very brave thing to do.


There are two sides to this note.  One, I just really think it's super cool both in and out of character, but two... I mean, there's good reason to think there is risk to anybody stepping out there, especially after watching Imerdijn (who, admittedly, was already pretty woozy) not make it three steps.  But the risks are different.  Trilarigas is indeed unhurt, but he's going to have to actually confront the weather in a different way which, um -- okay, yeah, that's why I feel like I need to be sure.  It's because you guys can't see me.  If we were sitting at a table and I saw my GM's eyes light up the way my eyes lit up when I realized he was really going to do this, that would totally give me second thoughts.

So, fair warning.  Your GM loves this plan.  She's excited to be a part of it.

In the 3rd place, it would take me about 10 minutes to add any Discipline data I don't yet have into my ED Character Creation Spreadsheet, so Character death is an extremely painful, but not debilitating threat.

In the 2nd place, Tril has already survived guaranteed death that his friends and loved ones didn't...the thought of not trying to save the person most like himself (in his eyes) in the party... wouldn't even cross his mind.

In the 1st place, Tril has no idea what else is out there...the rain is scary enough. He does have a decent idea of his ability, or lack thereof--he is a very small windling after all:

If the arrow doesn't stick where he needs it, or if the rope doesn't stay on the arrow, he won't make the run. Without the guide/support rope it would be suicide, and that will neither help his friend nor further his revenge.

But, if everything works, this will make one hell of a story!
Talia
player, 1143 posts
Theran Horse Pirate
Tue 6 Apr 2021
at 23:20
  • msg #776

Re: OOC V for Vicuna

I mean, Talia thinks Tril is a little nuts given all this, but it's very touching and she'll at least let him try the shot. If nothing else, she can use the rope if he doesn't think he can handle the wind and rain.
Korentin Black
player, 1616 posts
He feels like a
sprig of Holly.
Tue 6 Apr 2021
at 23:39
  • msg #777

Re: OOC V for Vicuna


 Black has no opinion. ^_^
Garlen
GM, 905 posts
Wed 7 Apr 2021
at 05:06
  • msg #778

Re: OOC V for Vicuna

Pft.  "Black has no opinion."  Like mere death is going to stop Korentin Black from glaring disapprovingly!


Okay.  I've been thinking about this, then.  I briefly thought that like, if the first shot missed... I mean, your arrow is attached to a rope, so you could just drag it back and try again?  But it occurred to me that once you try it, the rope is going to be soaked, and dragging it back it would get all muddy because the ground is totally getting churned up out there, and that's going to make it too heavy to try.  So in fact I think you can try twice.  (I figure if you miss the first shot, you can turn the rope around and try the other end.)

So... you're shooting a large stationary target maybe 30 feet away?  But also you can't actually see it and you need the arrow to stick and the physics with the wind and rain are seriously against you so it's actually a highly skilled shot.  (I imagine something about dragging a rope along also makes a shot harder but I don't know, I've never done any archery.) Looking at their rules for setting Difficulty Numbers, I think I'll put it at a 13 -- something a Novice could try, because really to make the attempt all you need is to know how to shoot an arrow, but actually nailing the shot feels Very Hard to me.

Good luck!  ...I'm not entirely sure what "good" luck actually entails here, honestly, but, yeah!
Trilarigas
player, 96 posts
Once a promising jeweler
Now a driven hunter
Wed 7 Apr 2021
at 06:37
  • msg #779

Re: OOC V for Vicuna

You'll need to figure a Mystic Defense, too. Mystic Aim has been fickle, but he's going to try using it to help the shot. Normally that would be a 5(?), but Normally  the shot wouldn't be needed.
Imerdijn
player, 125 posts
Wed 7 Apr 2021
at 12:16
  • msg #780

Re: OOC V for Vicuna

If Imerdijn was conscious, once we had the rope attached Tril could loop a belt around the taut rope and Imerdijn could haul off and launch him down the rope like an ill-advised high-powered zipline.
Garlen
GM, 906 posts
Wed 7 Apr 2021
at 17:37
  • msg #781

Re: OOC V for Vicuna

You'd have to be able to see your actual target for Mystic Aim, and you can't actually see the wagon, although... I suppose like, creepy silhoutte-y glimpses when there's lightning, of the two hulking forms still lurking in front of the cave?  There are definitely those.

If you want to try for one of those moments... that sounds tricky but also cool?  But mechanically I think the only way to do that is a Reserved Action, which would add +2 to all of your Difficulties.

If you want to try that the base roll would be against an 11, so with the Reserved penalty, 13.  And then your Missile Weapons would be targeting a 15.

I don't know.  Reading that it feels harsh but... it's what I'm coming up with.  If you can think of something better, conceptually or mechanically, I'm totally open to hearing ideas!


reads Imerdijn's better idea

I mean, Korentin should be fine for a few hours, right?  You guys could wait for her to wake up...
Siff
player, 193 posts
Ahoy Mateys!
Wed 7 Apr 2021
at 18:38
  • msg #782

Re: OOC V for Vicuna

Imerdijn:
If Imerdijn was conscious, once we had the rope attached Tril could loop a belt around the taut rope and Imerdijn could haul off and launch him down the rope like an ill-advised high-powered zipline.

Yeah... I'm not really a fan of that plan...
I want the possibility to haul back whomever we put in range of the two lumbering silhouettes in the passageway.
This message was last edited by the player at 19:55, Wed 07 Apr 2021.
Garlen
GM, 907 posts
Wed 7 Apr 2021
at 21:42
  • msg #783

Re: OOC V for Vicuna

I'm sorry, I think that was confusing... the "two lumbering silhouttes" are the wagons.  Just, you know, things look shifty and different in the storm?

But you're definitely sure those are the wagons.

It's just like... the canvas seems to have gotten tattered, actually?  So that changes the shapes a little and when the wind is tugging that bit just so, it sort of looks like maybe something is clinging to the top of the wagon?  Something with eyes, possibly?  Or probably that's just the lightning showing through a couple of holes.

And the other one, the "third wagon", a wheel is definitely sinking into the mud, which gives it a more lopsided appearance than you expect and somehow through the haze of rain, when all you're getting is a fraction-of-a-second-glimpse, that makes it look like it's crouching down, waiting to pounce.

And the "first wagon", the one that exploded, it no longer looks much like a wagon at all but maybe more like something big crawling out of the ground.  Or a lot of smaller somethings.

But really you're sure those are the wagons.  Ninety...seven percent sure.  They look decidedly wagon-ish and they're right where you left the wagons.
Talia
player, 1144 posts
Theran Horse Pirate
Wed 7 Apr 2021
at 21:45
  • msg #784

Re: OOC V for Vicuna

Hold up here... Tril is a windling. Astral Sight doesn't care about silly things like storms, or darkness does it? Unnatural darkness, yes.... I feel like that should help a little.
Trilarigas
player, 97 posts
Once a promising jeweler
Now a driven hunter
Thu 8 Apr 2021
at 02:33
  • msg #785

Re: OOC V for Vicuna

Talia:
Hold up here... Tril is a windling. Astral Sight doesn't care about silly things like storms, or darkness does it? Unnatural darkness, yes.... I feel like that should help a little.

My thinking was the cart is an inanimate object, and likely invisible to Astral Sight. Tril does have a 30 yard range with his, so if Sal is wrong about that and if Tril would know it, he could take the 1 strain for Astral Sight, then next round 1 strain for Mystic Aim and shoot. Of course, it sounds like if he gets a really good roll on Astral Sight, he might not be able to make the shot afterwards.
Talia
player, 1145 posts
Theran Horse Pirate
Thu 8 Apr 2021
at 03:03
  • msg #786

Re: OOC V for Vicuna

Well, the cart is... but maybe not everything in / on it is non-magical?
Imerdijn
player, 126 posts
Thu 8 Apr 2021
at 12:29
  • msg #787

Re: OOC V for Vicuna

Well, non invisible, per se. This depends on how Garlen plays it and describes Astral Space, but non-magical things aren't invisible, just sort of gray and indistinct.
Siff
player, 194 posts
Ahoy Mateys!
Thu 8 Apr 2021
at 12:41
  • msg #788

Re: OOC V for Vicuna

I always saw it as the Astral Sight was more like a layer you put on top of normal vision. Kind of like ultra-violet or Infrared. The cup is still right there in your field of vision, but it's just a cup. If it's a magical cup you'll also see the magic imbued in it. The grains of elemental fire used in the kiln, the elemental water that replenishes the cup, the traces of the spell that shaped it into a magic cup etc.
And some magic is so well done that it is hard to notice when you look at the astral imprint (Hence the high Spell Difficulty).

At least that is how I saw it.
Garlen
GM, 908 posts
Fri 9 Apr 2021
at 04:16
  • msg #789

Re: OOC V for Vicuna

I tend to see it largely like Siff described - like an Augmented Reality display or something, but like Imerdijn said, it's not that non-living or non-magical things are "invisible" to Astral Sight, they're just not as interesting in it.  But it's important to be clear that you can't see through things even if they're not magical.  Like, if there's a powerful artifact in a cardboard box, you have to open the box before you have a chance of seeing the artifact's Pattern.

But in this situation, Talia is right about that and it is a solid point.  Trilarigas could try Astral Sight and indeed, it is helpful with darkness and, I would think, even curtains of water.  I mean, given those he might still not see the wagon super clearly, but... well enough to use Mystic Aim?  Yes.  I do think so.  So if he wants to try that, I guess start with an Astral Sight roll?
Trilarigas
player, 98 posts
Once a promising jeweler
Now a driven hunter
Fri 9 Apr 2021
at 05:15
  • msg #790

Re: OOC V for Vicuna

I need to hook the rope to the arrow first. 3 Ranks of Astral Sight barely gets me to the wagon, and only gives me about 18 seconds to make my shot....

Appologies in advance:
Siff:
...
"I want a plan..."


Tril's plan="I will go that way, really fast, and if something gets in my way, I'll turn."
At least he won't be on skis.
This message was last edited by the player at 05:20, Fri 09 Apr 2021.
Garlen
GM, 909 posts
Sat 10 Apr 2021
at 18:02
  • msg #791

Re: OOC V for Vicuna

Honestly, tying the rope to an arrow... like, it feels like something I should have someone roll for because it's an important part of the puzzle?  But it also seems like you can take a little time and give it a tug and check the balance before you send it out into the wild so really I think it makes more sense to just say it's fine.
Siff
player, 195 posts
Ahoy Mateys!
Sat 10 Apr 2021
at 18:45
  • msg #792

Re: OOC V for Vicuna

I don't know.
Right now I'm honestly regretting that I replaced my Throwing Weapons for Acrobatic Defense... In addition to that I feel fairly confident we do have a Horror outside waiting for us to leave our protective barrier. I'm not liking this.

How long after is it we can administer a Last Chance Salve?
Garlen
GM, 910 posts
Sat 10 Apr 2021
at 19:44
  • msg #793

Re: OOC V for Vicuna

Several hours.

Mechanically it is "A number of hours no greater than the highest of his Toughness or Willpower Steps."  So probably like five hours?  I mean, you don't have his character sheet handy but that seems to be how long they're usually effective.
Trilarigas
player, 99 posts
Once a promising jeweler
Now a driven hunter
Sun 11 Apr 2021
at 00:10
  • msg #794

Re: OOC V for Vicuna

Garlen:
Honestly, tying the rope to an arrow... like, it feels like something I should have someone roll for because it's an important part of the puzzle?  But it also seems like you can take a little time and give it a tug and check the balance before you send it out into the wild so really I think it makes more sense to just say it's fine.

I was expecting a Half-magic test with basically a "don't flub it" difficulty.
Garlen
GM, 911 posts
Sun 11 Apr 2021
at 01:25
  • msg #795

Re: OOC V for Vicuna

Which I thought about, but... I just can't see why you couldn't just try again if you did flub it, you know?

So... does everybody have some idea of what mechanics they're looking at for their possible ideas?  Is there anything else someone needs out here, or are people ready to commit and move this back to the IC thread?
Trilarigas
player, 100 posts
Once a promising jeweler
Now a driven hunter
Sun 11 Apr 2021
at 07:42
  • msg #796

Re: OOC V for Vicuna

Garlen:
Which I thought about, but... I just can't see why you couldn't just try again if you did flub it, you know?

There is a time limit...

But I am ready to roll!
Siff
player, 196 posts
Ahoy Mateys!
Mon 12 Apr 2021
at 06:40
  • msg #797

Re: OOC V for Vicuna

Trill...
You do know you can aim for more than one round, right?
Garlen
GM, 913 posts
Mon 12 Apr 2021
at 15:15
  • msg #798

Re: OOC V for Vicuna

I'm so sorry, Tril!  And Korentin -- the Die Roller has apparently had enough of your awesome shenanigans and is doing its best to put its foot down.


I'm not sure what you mean about aiming, Siff?  I don't think Earthdawn has rules for aiming in and of itself.  Like, it just assumes you're always trying to hit your target.  Though I've never played a character who used missile weapons much, to be honest... is there something I'm missing?
Siff
player, 197 posts
Ahoy Mateys!
Mon 12 Apr 2021
at 16:05
  • msg #799

Re: OOC V for Vicuna

Can' find it again.
It must be Third Edition rules I am referring to.
I remember distinctly that you could forgo your attack to gain a bonus on attack on the subsequent round (With a maximum of +3 to Attack if you postponed two turns). Anyway, it's not there under Combat Options, so it's not a possibility any more. ^_^'
Garlen
GM, 914 posts
Mon 12 Apr 2021
at 20:53
  • msg #800

Re: OOC V for Vicuna

Oh hey!  You're right, 3e did have that.  I had no idea!  Like, seriously.  But yeah, I have to assume if they outright pulled something like that out it was for good reason.  It probably didn't synergize well with the new Successes-to-Damage rule.  Or it might have just been part of collapsing things so that people act more often?  I know they also did a lot to clean up the problem with casters always having to spend every other round just weaving Threads.


But anyway... who's up next?
Korentin Black
player, 1617 posts
He feels like a
sprig of Holly.
Tue 13 Apr 2021
at 04:55
  • msg #801

Re: OOC V for Vicuna


 I'm not!
Garlen
GM, 916 posts
Tue 13 Apr 2021
at 05:20
  • msg #802

Re: OOC V for Vicuna

Are you sure?  There's actually good reason to think if they just chuck you out into the rain, someone out there could have you up and running in no time!

(Also, I about died when I saw that post.  I'm not sure how many LP you get for killing the GM.)
This message was last edited by the GM at 05:20, Tue 13 Apr 2021.
Korentin Black
player, 1618 posts
He feels like a
sprig of Holly.
Tue 13 Apr 2021
at 05:26
  • msg #803

Re: OOC V for Vicuna


 I think you get that 'your dice are ones now' power we all hate so much.

 Also... Cadaver Black would not be a pleasant thing to run into for anyone. ^_^
Imerdijn
player, 128 posts
Tue 13 Apr 2021
at 10:23
  • msg #804

Re: OOC V for Vicuna

Imerdijn is not really kidding. Could we test some sort of cover from the storm? See if it's just the contact from the rain that causes damage?
Siff
player, 199 posts
Ahoy Mateys!
Tue 13 Apr 2021
at 10:27
  • msg #805

Re: OOC V for Vicuna

I'm still considering which options we have that could add to our Mystic Armour...
Garlen
GM, 917 posts
Tue 13 Apr 2021
at 16:24
  • msg #806

Re: OOC V for Vicuna

quote:
After a few moments of...

Well, half an hour.  I don't know if Talia is waiting that long?  But that, of course, is up to her -- she does see that Siff is starting that process, and might want to wait for Imerdijn's wisdom.  Obsidimen, after all, are known for carefully considering the situation and offering deep insight, and not rushing off into the dark on their last health point like some people.

Of course, that might all be an unfounded stereotype. shrug

Anyway, yeah.  If Talia wants to look at Garl'thak and say, "Eh... more of an acquaintance, really, let's see what else we can come up with," I'd get that.  But she looked ready to go to me and that would happen before Physician will be done.
Siff
player, 200 posts
Ahoy Mateys!
Tue 13 Apr 2021
at 16:33
  • msg #807

Re: OOC V for Vicuna

Adding to that I'm probably going to react to Talia moving out and stop Physicianing (is that a word?). Hence deprive Imerdjin temporarily of her bonus.

Edit: I feel really bad saying this as it's my post you're reacting to. ^_^'
This message was last edited by the player at 16:40, Tue 13 Apr 2021.
Kathkar
player, 105 posts
Damage: 14
PD: 8 | MD: 9 | SD: 7
Thu 15 Apr 2021
at 00:31
  • msg #808

Re: OOC V for Vicuna

Siff:
I'm still considering which options we have that could add to our Mystic Armour...


I don't think I have anything to offer to anyone else at the moment, but I do have Steel Thought to maybe protect myself if needed.  So if no one else has any better options then I'm willing to make the run.  Maybe this Horror needs a good stare-down anyway...
Talia
player, 1148 posts
Theran Horse Pirate
Thu 15 Apr 2021
at 01:23
  • msg #809

Re: OOC V for Vicuna

Does Kathkar need to concentrate to maintain the barrier? Or is he able to leave it?

It doesn't seem to me that there's any way to know what we're dealing with, without going outside. Is there any other info Siff can share about her experience with the Horror that might be helpful?
Garlen
GM, 919 posts
Thu 15 Apr 2021
at 02:46
  • msg #810

Re: OOC V for Vicuna

I'm pretty sure all spells in Earthdawn are self-sustaining once they're cast.  And actually casting Life Circle of One is reasonably perfunctory, it only really gets tested when it's... well, tested.  It probably is about time to renew it, though, so he'd likely want to do that before like, whoever is going out, goes out.
Kathkar
player, 107 posts
Damage: 14
PD: 8 | MD: 9 | SD: 7
Sun 18 Apr 2021
at 13:04
  • msg #811

Re: OOC V for Vicuna

Garlen:
I'm pretty sure all spells in Earthdawn are self-sustaining once they're cast.  And actually casting Life Circle of One is reasonably perfunctory, it only really gets tested when it's... well, tested.  It probably is about time to renew it, though, so he'd likely want to do that before like, whoever is going out, goes out.


Done - thanks for the suggestion
Talia
player, 1149 posts
Theran Horse Pirate
Tue 20 Apr 2021
at 01:10
  • msg #812

Re: OOC V for Vicuna

I'll try to get a post up tonight. Sorry for the delay. Life and things.
Garlen
GM, 920 posts
Fri 23 Apr 2021
at 00:02
  • msg #813

Re: OOC V for Vicuna

To be fair, I do believe Imerdijn is still mumbling in her sleep, since Siff hasn't had time to do a full Physician roll.  (That was hilarious, though.)

I expect Korentin will also decline, even though I've totally pointed out why it would make perfect sense for him to go. pout
Korentin Black
player, 1620 posts
He feels like a
sprig of Holly.
Fri 23 Apr 2021
at 00:28
  • msg #814

Re: OOC V for Vicuna


 Well, he's been steadily declining for some time now!
Siff
player, 201 posts
Ahoy Mateys!
Sat 24 Apr 2021
at 10:25
  • msg #815

Re: OOC V for Vicuna

This might become relevant soon: What is the rules for thrown weapons without having the Talent for it?
Garlen
GM, 922 posts
Sun 25 Apr 2021
at 21:05
  • msg #816

Re: OOC V for Vicuna

It's just straight Dex, then.


So it looks to me like we have Talia and Trilarigas going out on 'Eidolon, and Garl'thak presumably going next to them because 'Eidolon is many things, but "One of the kinds of horses noted for being able to carry a Troll" isn't one of them?
Siff
player, 202 posts
Ahoy Mateys!
Sun 25 Apr 2021
at 21:21
  • msg #817

Re: OOC V for Vicuna

In reply to Garlen (msg # 816):

I think Eilodon is carrying both Talia and Trilarigas.

I mainly asked (about Thrown Weapons) because I remember it as requiring higher successrates if not within your Talent list. But just straight Dex suits me better.
^_^
Talia
player, 1152 posts
Theran Horse Pirate
Sun 25 Apr 2021
at 21:47
  • msg #818

Re: OOC V for Vicuna

That's my read as well, so if Tril doesn't mind helping look out so E doesn't ride into the cart instead of, um, to the cart, that would probably be helpful. Talia can contend with the low light levels, but that's about all she has going for her. Presumably, if they go slow enough for Garl'thak to keep up, he can keep a hand on E so we don't all get separated on our way out there.
Garlen
GM, 923 posts
Mon 26 Apr 2021
at 00:49
  • msg #819

Re: OOC V for Vicuna

And a Troll's movement rate isn't actually that much slower than a horse anyway.  I think mostly I just need to know for sure that it still feels worth it to Tril to go along.
Trilarigas
player, 104 posts
Once a promising jeweler
Now a driven hunter
Mon 26 Apr 2021
at 07:05
  • msg #820

Re: OOC V for Vicuna

@ Thrown Weapons: I noticed it is one of the default "unskilled" skills when I was building Trilarigas.

Tril feels very strongly he needs to help. He won't do anything incredibly stupi, like run out into the storm alone, but if he can wrap himself around the saddle horn and help out, he wants to.
Siff
player, 204 posts
Ahoy Mateys!
Tue 27 Apr 2021
at 05:52
  • msg #821

Re: OOC V for Vicuna

I'm hoping my last post wasn't something I should have written in private lines.
Thought it was a nice closing off from the cave. ^_^'
Talia
player, 1153 posts
Theran Horse Pirate
Wed 28 Apr 2021
at 01:33
  • msg #822

Re: OOC V for Vicuna

Just checking, Garlen... did we run straight into the wagon, or did something else unknowable  happen?
Garlen
GM, 925 posts
Wed 28 Apr 2021
at 15:21
  • msg #823

Re: OOC V for Vicuna

Your post was great, Siff!
Siff
player, 208 posts
Ahoy Mateys!
Mon 5 Jul 2021
at 18:37
  • msg #824

Re: OOC V for Vicuna

Just out of curiosity.
Is the magical barrier completely broken?

Cause if not I'd rather change my action to something more logical like dragging Imerdjin out of the infected area.
This message was last edited by the player at 19:13, Mon 05 July 2021.
Kathkar
player, 113 posts
Damage: 16
PD: 8 | MD: 9 | SD: 7
Mon 5 Jul 2021
at 20:55
  • msg #825

Re: OOC V for Vicuna

Yeah, it's down.  It was only a minor barrier to begin with, as evidenced by the cadavermen earlier, and whatever is going on outside right now is a lot more powerful than a few measly cadavermen.

(Kathkar would certainly explain all of this IC if you asked)
Garlen
GM, 931 posts
Tue 6 Jul 2021
at 03:08
  • msg #826

Re: OOC V for Vicuna

I would have to say that what Siff can tell is that the rain and wind are coming into the cave now, where they hadn't been before.  How or if that relates to Kathkar's Life Circle wouldn't really be clear to her.
Imerdijn
player, 132 posts
Tue 6 Jul 2021
at 12:13
  • msg #827

Re: OOC V for Vicuna

I have to admit, I think I've lost the thread somewhat. I was going back to see what my current damage was and saw at msg #363 Siff made a physician roll and then on msg 363 I posted:

OoC:
Uncon/Death 52/62
Woodskin: +9 = 61/71
Damage: 62-12 =50

Wounds: 1

Karma: 6/0

Recovery Tests Used: 3/4


And then posted something as a conscious character. But then I responded to PMs as unconscious. And I am being rained on again? I ... am Schrodinger's Obsidiman.

If I wasn't able to make the recovery test, then I'll take back the damage and be at 62, one point from unconscious. Then more rain and I will be ... Not quite dead. I will be knocking on the door and coyly fluttering my obsidi-eyelashes through the peephole at Death.
This message was last edited by the player at 12:28, Tue 06 July 2021.
Garlen
GM, 932 posts
Tue 6 Jul 2021
at 20:22
  • msg #828

Re: OOC V for Vicuna

That's totally reasonable -- it was confusing a little bit, I know, since Siff went to do the Physician roll and then stopped to do other things.  And I know this has been way too long IRL for you and poor Korentin to be just laying around with kind of nothing to do, and I am sorry -- I really am trying to keep moving, and I deeply appreciate your patience.

But yes, Imerdijn is being rained on again, and I believe I now know where you stand health-wise, so... you don't have to. grin  At least not until someone opens the box?
Korentin Black
player, 1621 posts
He feels like a
sprig of Holly.
Wed 7 Jul 2021
at 02:27
  • msg #829

Re: OOC V for Vicuna

In reply to Garlen (msg # 828):

 Coming up on four months. Two and a half percent of the total time Kor's been in this game. ^_^
Trilarigas
player, 111 posts
Once a promising jeweler
Now a driven hunter
Thu 8 Jul 2021
at 19:25
  • msg #830

Re: OOC V for Vicuna

I want to, but it just seems too, silly, to have Tril flying under her hand in an an attempt to carry the only part of her he might be able to lift.
Garlen
GM, 933 posts
Fri 9 Jul 2021
at 00:23
  • msg #831

Re: OOC V for Vicuna

I mean, technically, your Strength die can explode just like anybody else's.  Trilarigas might just heave and toss Imerdijn across the cave.  ...but it does seem improbable.

I don't want to micromanage, but I think everyone is aware now that the rain is causing actual damage.  So that's really, I would think, the main thing to consider, individually, in deciding whether to go try to drag Imerdijn or not -- can you take a few more rounds of that?  Because it's probably not too helpful if you run out and just fall on top of Imerdijn.

And Trilarigas is probably exempt on that score, too.


Korentin Black:
Coming up on four months. Two and a half percent of the total time Kor's been in this game. ^_^

Well.  I mean.  As long as no one's keeping score, there's no pressure, right?

...eep.
Korentin Black
player, 1622 posts
He feels like a
sprig of Holly.
Tue 13 Jul 2021
at 21:55
  • msg #832

Re: OOC V for Vicuna


 It is of course gently ironic, because we actually had a Last Chance Salve in the party. Korentin was aggressively unwilling to take the payment for our first-ish job back in 2007.

 Korentin then insisted we use it because Mountainshadow (the DM) ballsed up a PC leaving the group by having their character get killed around the rest of us, and of course we'd use a resource like that if we had one and never mind it was a waste of time OOCly, it wasn't ICly.

 Although thinking about it, Calypte would have been carrying it.
Garlen
GM, 935 posts
Wed 14 Jul 2021
at 20:21
  • msg #833

Re: OOC V for Vicuna

I'm pretty sure she was.  If I remember right, one of the first things Calypte said when she was brought back to consciousness was something like, "Bottom of my pack, get the salve."  It really took the shine off of her, "OMG, did anybody see me dance with that wyvern?  Wasn't that awesome?  Do you think this'll leave a cool scar?  I think it went all the way  through!"  sigh

Um.  But yeah, I agree it was kind of mishandled?  But it was also a pretty good scene.  I miss Ronia sometimes, though, and Baraak Khuul was it?  They had great chemistry.  Calypte thought they were growing into a beautiful couple.
Korentin Black
player, 1623 posts
He feels like a
sprig of Holly.
Thu 15 Jul 2021
at 13:28
  • msg #834

Re: OOC V for Vicuna

In reply to Garlen (msg # 833):

 Yup. Heh, I'd forgotten the Wyverns... That was up there with the giant stone throwing bug.
Talia
player, 1163 posts
Theran Horse Pirate
Sat 17 Jul 2021
at 03:52
  • msg #835

Re: OOC V for Vicuna

As an FYI, because I was broadsided by the news, the EDPT's Book of Tomorrow has been restarted and released #7 just recently.
Korentin Black
player, 1625 posts
He feels like a
sprig of Holly.
Fri 13 Aug 2021
at 07:31
  • msg #836

Re: OOC V for Vicuna


 So, it's been over a week.

 You do all realise Korentin is unconscious, right? ^_^
Siff
player, 210 posts
Ahoy Mateys!
Fri 13 Aug 2021
at 07:51
  • msg #837

Re: OOC V for Vicuna

Right.
Sorry. I've kept thinking I already posted here and got busy with new job and everything.
Trilarigas
player, 113 posts
Once a promising jeweler
Now a driven hunter
Fri 13 Aug 2021
at 08:15
  • msg #838

Re: OOC V for Vicuna

Tril is quietly watching, and hoping.
Talia
player, 1167 posts
Theran Horse Pirate
Sat 14 Aug 2021
at 04:24
  • msg #839

Re: OOC V for Vicuna

Sorry, K... I did say to Garlen I needed to get a post up... um... a week ago.

Working on moving and such. But, hey! Probably you'll be up and murdering horrors in no time now! Right? *looks at death rain outside* Right?
Kathkar
player, 119 posts
Damage: 19
PD: 8 | MD: 9 | SD: 7
Sun 15 Aug 2021
at 12:11
  • msg #840

Re: OOC V for Vicuna

Korentin Black:
You do all realise Korentin is unconscious, right? ^_^


D'oh.  Not sure why I skipped over that fact, since the numbers were right there.  Oh well, at least you're not dead anymore :)
Garlen
GM, 938 posts
Mon 16 Aug 2021
at 02:24
  • msg #841

Re: OOC V for Vicuna

To be fair, with Black it is sometimes hard to tell.  It's not like he gets any less talkative, or holds his tail more still, or anything, whether he's conscious, unconscious, or dead.
Garlen
GM, 940 posts
Sat 21 Aug 2021
at 00:53
  • msg #842

Re: OOC V for Vicuna

Trilarigas, on the other hand, seems to have some very eloquent fiddling!
Trilarigas
player, 115 posts
Once a promising jeweler
Now a driven hunter
Sat 21 Aug 2021
at 06:14
  • msg #843

Re: OOC V for Vicuna

A winding can say with the lift of a wing and a dip of an ear what bigger namegivers take sonnets to express...just most of them never shut up long enough for taller folk to figure it out.

°¿°
\_/
Kathkar
player, 120 posts
Damage: 19
PD: 8 | MD: 9 | SD: 7
Sun 22 Aug 2021
at 21:32
  • msg #844

Re: OOC V for Vicuna

The Windling mime scene must be amazing...
Trilarigas
player, 116 posts
Once a promising jeweler
Now a driven hunter
Mon 23 Aug 2021
at 00:21
  • msg #845

Re: OOC V for Vicuna

It would be, but those guys have nothing to say.
Garlen
GM, 941 posts
Mon 23 Aug 2021
at 02:49
  • msg #846

Re: OOC V for Vicuna

Also, sometime during the Scourge, they were all trapped in invisible boxes.


Scholars are still debating whether this was the work of a Horror or a philanthropist.
Kathkar
player, 121 posts
Damage: 19
PD: 8 | MD: 9 | SD: 7
Fri 27 Aug 2021
at 23:43
  • msg #847

Re: OOC V for Vicuna

Was "Learn the words" painted in blood on the wall?

I don't actually know if that helps to solve the mystery though...
Korentin Black
player, 1627 posts
He feels like a
sprig of Holly.
Sat 28 Aug 2021
at 11:03
  • msg #848

Re: OOC V for Vicuna


 But posting in the IC thread might!
Kathkar
player, 122 posts
Damage: 19
PD: 8 | MD: 9 | SD: 7
Sat 28 Aug 2021
at 19:19
  • msg #849

Re: OOC V for Vicuna

I suppose it would help if I had a clear idea of what I want to do next...

Come to think of it, I had my idea earlier about collecting rainwater but didn't have a good container to use - I don't suppose the salve came in a glass jar or something similar?
Trilarigas
player, 117 posts
Once a promising jeweler
Now a driven hunter
Sat 28 Aug 2021
at 22:54
  • msg #850

Re: OOC V for Vicuna

How much did you want to collect?

We could almost certainly rig a small container out of something in here, if you only need an ounce or two.
Korentin Black
player, 1628 posts
He feels like a
sprig of Holly.
Sun 29 Aug 2021
at 04:52
  • msg #851

Re: OOC V for Vicuna


 You have wagons, which have canvas. A little rope-and-peg work, and you have all the water catching capacity you need.
Garlen
GM, 942 posts
Sun 29 Aug 2021
at 14:16
  • msg #852

Re: OOC V for Vicuna

There's a point that you'd have to go out to the wagons to get that canvas and that might not be ideal?

...But there's a counterpoint that probably the wagons are already collecting up lots of rainwater and when it's over you can just go get some.  I think Kathkar is looking more at long-term storage?  That's what you'd want glass for.

Salves I don't see being in glass.  Salves are... coherent, they can be wrapped in leaves or waxed paper or something.  (Last Chance Salves are expensive, of course, so they'd be carefully wrapped and packed, but.)  Potions I see being in glass, at least until Yrsgrathe introduces single-use plastics.

My impression when you first asked was that you were looking to basically just put a bottle at the edge of the rain, though, and I don't see that getting anything?  You'd have to go up to the edge of the cave to put it where the small opening of a potion bottle would actually catch the rainwater.  Which is definitely a thing you can and should do, but I say that in the GM-y way.  Otherwise, yeah, you need, first, something more open to catch the water.  The wagons definitely count but if you want it sooner, I'm sure someone has a hat or helmet or something, like Trilarigas said it wouldn't be hard at all to just lay something out in a vague bowl-shape.

I don't actually know if anyone has used a booster potion recently enough to assume they still have the bottle.  But there are several potions in Garl'thak's box, which also might be helpful in other ways.  Just keep in mind his general comment of like, yeah, first priority is keeping everyone alive, but also, he's a merchant and these are his wares and like, later, that's something to think about.  Especially given that probably the rest of his wares aren't faring very well and he's down a wagon.
Kathkar
player, 123 posts
Damage: 19
PD: 8 | MD: 9 | SD: 7
Sun 29 Aug 2021
at 20:40
  • msg #853

Re: OOC V for Vicuna

The goal is to collect some rainwater so I can Study it (capitalization intentional), since it seems to be magically tainted.  And I don't know how long it's going to take to find whatever I'm able to find, so long-term storage would be ideal in order to not hold up the caravan while I nerd it up in some makeshift cave lab.

I don't want to waste any of Garl'thak's merchandise if I don't have to.  Seems like that would be bad for employment prospects.  So if the Last Chance Salve didn't come in a usable container, then I suppose it's back to the drawing board...
Trilarigas
player, 118 posts
Once a promising jeweler
Now a driven hunter
Sun 29 Aug 2021
at 22:56
  • msg #854

Re: OOC V for Vicuna

If you mention this out loud, Trilarigas is in a, well, let's just say he would point out twice dead Ork Stomachs could be crafted quickly into water skins...as long as you aren't planning on drinking from them.
Talia
player, 1169 posts
Theran Horse Pirate
Mon 30 Aug 2021
at 04:09
  • msg #855

Re: OOC V for Vicuna

Per the Players Guide, I do believe unless Korentin decides to bite off Talia's hand, or otherwise attack her mid-administration, that he should be getting a free recovery test at a Step 8/2D6.
Garlen
GM, 944 posts
Sun 10 Oct 2021
at 15:08
  • msg #856

Re: OOC V for Vicuna

I'm not sure from Siff's post, but I should clarify, it's not like, pitch black in the mine -- you guys had a light crystal.  (Which as I remember was set up near the front of the cave, and I do believe is still there.)  It's just that the sudden evaporation of the storm doesn't bring sunshine and singing birds.

Also, I'm really sorry this post took so long.  I got kind of stuck on something I hoped would happen and it didn't.  I'll try to get back to my weekly rate if we want to keep going!

...But I do... um, I just want to check.  Do we?  And if so, what do you guys want to do?  Because I have to admit I am at a bit of a loss.
Trilarigas
player, 119 posts
Once a promising jeweler
Now a driven hunter
Sun 10 Oct 2021
at 16:44
  • msg #857

Re: OOC V for Vicuna

There are days I wish I could find a way around the clause in the EULA for Real Life, the clause that says "If you stop playing RL, All other games stop, too." I am glad you are feeling better  and I want to continue.

I fear we need a couple of days of rest.

On a semi related note: I am about to start a game called "The Shadowstones" Where the PCs are just out of High School, set in a Flintstonian way but Medieval...so D&D setting but Modern attitudes. Would you use Shadowrun, Earthdawn, D&D, Runequest, Dragonquest, or some other system? (It is supposed to be funny)
Siff
player, 213 posts
Ahoy Mateys!
Sun 10 Oct 2021
at 17:09
  • msg #858

Re: OOC V for Vicuna

Siff is just nervous and want to patrol the area.
I should probably have done a Silent Walk test too. ^_^'

As for Trils question...
I have no idea...
Garlen
GM, 945 posts
Sun 10 Oct 2021
at 18:18
  • msg #859

Re: OOC V for Vicuna

What?  No, I meant something I hoped would happen in the game!  I find I do that a lot, actually, painting myself into corners that absolutely rely on a reaction from the players.  Not like I need you guys to do One Specific Thing, just, that I'm specifically waiting for something to like, shape things around and... it seems like often that doesn't happen and then I don't know what to do.  But if I'm not setting things up to hinge on a response from the players then, um, I frankly don't know why you guys are here.  So I don't know.  I know there's a balance to this, I've seen some GMs who do it brilliantly, but I took over this game in 2010 and if I haven't gotten the hang of it by now I don't think it's suddenly going to click.

Bah, "rest".  By my count you guys still have at least five HP left among you.  You'll be fine.

It's not too late if you want to roll Silent Walk, Siff!


...That actually sounds like fun.  Um, Earthdawn would be interesting.  I'm not sure how well it lends itself to comedy and I always have a hard time putting Earthdawn in any setting that isn't Earthdawn -- the setting and mechanics are so deeply entwined.  But that in itself makes it feel kind of interesting to try to make that work.  ...Honestly though it feels like a bad fit, I just kind of want to encourage Earthdawn anywhere.

D&D is obvious and opens up your player base, and it certainly can work.  One of my favorite games was a 3.5 game based on Order of the Stick.  It might be interesting, for that premise, to bring in elements of d20 Modern, too -- maybe add some modern Skills and Feats.

Shadowrun could also be interesting if you really keep it Shadowrun-y... eg., medieval megacorps and fantasy-themed "cybernetics", jumping past "modern".  But Shadowrun is, I have to admit, a somewhat daunting system.

I'm not familiar with Rune or Dragonquest.  You could look at one of the lighter ones that are more meant for comedy, like Donjon or something?

I'm not sure how helpful that is.  Mostly I think from what you described I'd just go with D&D, but it hurts to say that.
This message was last edited by the GM at 21:08, Sun 10 Oct 2021.
Korentin Black
player, 1630 posts
He feels like a
sprig of Holly.
Mon 11 Oct 2021
at 22:49
  • msg #860

Re: OOC V for Vicuna

 I honestly thought we were supposed to be hunting someone or other, from a short list of like, four or five people. We went looking for one of them, only to find out in no uncertain terms that we were getting into a fight that was way, way beyond our ability to do anything with - like, we spent a couple of months of real life time going out, a couple of days realising that we wasted our time and then... I think we ended up with this caravan going to do something about someone else, maybe?

 The lack of focus in this campaign way predates you Garlen. We haven't been very clear on our objectives since... Hell, since Mallowroast sank into the blasted earth. We've gone places and we've done things, but more or less invariably in a state of general confusion.

 Right now, we've had the crap kicked out of us and we're in no shape for a combat, we're in the arse end of nowhere, we're not sure what's going on outside and I for one, am not all that sure where we're going or why... Which makes it really hard to frame a coherent post, as much as I want to because despite all of the above, I like the game and I like the characters.

 I mean, we're guarding a merchant and scouting threats out as we go, but mostly that's taken the form of mysterious omens, dangerous weather, attacks from the dark which told us nothing much and I for one feel no better informed about the countryside than I did when we started. Does anyone have a clearer idea?
This message was last edited by the player at 22:51, Mon 11 Oct 2021.
Kathkar
player, 124 posts
Damage: 19
PD: 8 | MD: 9 | SD: 7
Mon 11 Oct 2021
at 23:45
  • msg #861

Re: OOC V for Vicuna

While I haven't been here quite as long as Korentin, I echo the sentiment about feeling a little directionless overall.  It kind of feels like our goal for this moment has boiled down to "survive the night."  Fun things like exploring a cave that I'm 100% sure doesn't have anything deadly in it whatsoever, come on guys it's totally fine, should probably wait.

If everyone is on the same page about this then maybe the optimal storytelling move is to fast forward to tomorrow morning, or whichever inconvenient interruption happens next?  That's my 2 coppers anyway.

Tril - If you're familiar at all with Dungeon World I think that would be a good fit for your idea.  It hits all of the standard D&D tropes while being lighter than D&D proper.  Also the players have a more active role in defining the setting, or even details of particular scenes, which I think will be a benefit for a comedy game.  Plus there's a free SRD available which is always nice :)
This message was last edited by the player at 01:25, Tue 12 Oct 2021.
Trilarigas
player, 120 posts
Once a promising jeweler
Now a driven hunter
Mon 11 Oct 2021
at 23:57
  • msg #862

Re: OOC V for Vicuna

In reply to Kathkar (msg # 861):

+1
Garlen
GM, 947 posts
Wed 20 Oct 2021
at 02:50
  • msg #863

Re: OOC V for Vicuna

All of that is totally fair except, honestly, this.

Korentin Black:
The lack of focus in this campaign way predates you Garlen.


I took over this game in 2010.  It's been mine for more than a decade.  I think we're well past the point I can blame its failings on anyone else.

When I tried having like, plot and stuff, before, and realized no one had any idea what was going on, I blamed that largely on my posting rate, and I really hoped that addressing that would, then, fix the problem, but (okay, ignoring last month) I've been pretty good about that for a while now and it doesn't seem to be helping.

I could break down how things have gone since we rebooted from my perspective, because there are some reasons why things have been confusing that aren't totally my... fault, I guess?  Like, the orcs that ambushed you were tied to Viltok and that was supposed to be helpful, for example, but naturally Viltok had to drop out of the game right in the middle of that which left it much more random.  But... really that's a fairly small piece of things and that's just a reality of PbP.  I do kind of feel like if I haven't gotten the hang of this by now... it's probably not going to get any better?
Trilarigas
player, 121 posts
Once a promising jeweler
Now a driven hunter
Wed 20 Oct 2021
at 03:07
  • msg #864

Re: OOC V for Vicuna

I, for one, do not want to quit. I would understand if you felt you needed to take a break and collect your thoughts before restarting.
Korentin Black
player, 1632 posts
He feels like a
sprig of Holly.
Wed 20 Oct 2021
at 03:37
  • msg #865

Re: OOC V for Vicuna


 Likewise, I don't want to quit.

 But in your defence Garlen, you weren't handed the easy stick either. We were set up with the big villain what's-his-name and his major league allies as our first big baddie, way out of our league, able to vanish whole settlements and generally kick arse and take names. We didn't work our way up a minion chain or uncover leads early on, we were dumped into fighting a major bad guy whose whole deal is being mysterious pretty early on and you were handed that. row to hoe.
 By its nature we couldn't have clear goals. It wasn't 'this settlement is in trouble, here are several escalating threats and perils for you to overcome while becoming invested in it', or 'here is a bad guy of your level you can hunt across two or three clear misdeeds, helping folks along the way'.

 So here we are now, a decade later in the middle of nowhere, trying to help a merchant chap map a trade route. We've been attacked by bad guys we couldn't really fight effectively (it was dark which they ignored because: orcs and they were faster than us, with ranged weapons) and driven into a cave, where we're hiding from bad weather, which we also can't really fight.

 For my money, we need to be somewhere. A small community, a trade post, a static location in trouble. Somewhere we can help or hinder in low-level ways while putting a stick in the Night Lords spokes. And not just by direct adventuring - you're right about our post rate - there should also be some background tasks we can be doing during normal play... Such as, I don't know:

 Training up some militia, healing folks in the infirmary, helping with herds and mounts, repairing and making arms, reinforcing buildings... All handled with 'here are some skills you can use, the more specific the skill, the easier the checks and you need to accumulate X amount of success to improve things by X amount' type stuff, you get a roll or two each day while doing other stuff.

 Meanwhile, we're doing other small-scale side-jobs. A nearby ruin to clear, a short scout to run, a patrol to make, a caravan in trouble, unusually large rats in the cellar.

 Let us work our way up with some Name-worthy deeds until we can reasonably take on serious threats.
Siff
player, 214 posts
Ahoy Mateys!
Wed 20 Oct 2021
at 10:11
  • msg #866

Re: OOC V for Vicuna

I think we all signed up for it and have long since accepted that this is a slow posting rate game.

Personally I haven’t really had time to adjust and post/read thoroughly ever since I got a 40 hour work schedule again.

Honestly I know the frustration.
I mean… Look at my game. I have a storyline and plot I have yet to get to. It’s been months since my last post…
I have long accepted that the traffic on the site is low (honestly I think the entire forum is dying).
If it wasn’t for this game I’d probably quit the site all together.
Talia
player, 1172 posts
Theran Horse Pirate
Sat 23 Oct 2021
at 06:06
  • msg #867

Re: OOC V for Vicuna

I believe we were with the merchant to potentially gather intel about Kethra, the Night King Nethermancer, by going with the one merchant crazy enough to head that way as an act of pure defiance. But, agreed, we haven't really found out anything so far. Just nearly died and so not our most successful mission so far as that goes. Might be time to cut our losses and head back. Do a different kind of research, earn some LPs.
Kathkar
player, 125 posts
Damage: 19
PD: 8 | MD: 9 | SD: 7
Sat 23 Oct 2021
at 22:15
  • msg #868

Re: OOC V for Vicuna

I'm sorry, I've lost track - are we only rolling the one recovery test for first thing in the morning, or can we also roll for any that we had left from yesterday?
Trilarigas
player, 123 posts
Once a promising jeweler
Now a driven hunter
Sun 24 Oct 2021
at 00:13
  • msg #869

Re: OOC V for Vicuna

Apologies: I went for speed... figuring nothing else was happening today, I just rolled all of today's.
Imerdijn
player, 135 posts
Mon 25 Oct 2021
at 10:18
  • msg #870

Re: OOC V for Vicuna

I've kind of lost track of how much time as passed, what time of day it is etc. I think I have 1 more recovery test, according to my scratchpad, but I'm not sure where I noted my current damage or any of that
Garlen
GM, 949 posts
Sat 6 Nov 2021
at 03:59
  • msg #871

Re: OOC V for Vicuna

Kathkar:
I'm sorry, I've lost track - are we only rolling the one recovery test for first thing in the morning, or can we also roll for any that we had left from yesterday?

I'm sorry this took so long to get back to.  Yes, you can roll Recovery Tests that you had left at the end of the day, with the assumption that they occur as you sleep.  I can't see any real reason why they wouldn't do that, and they're pretty limited already.  (And also I double-checked on the forum and Panda said it totally works like that.)

And since the group is spending several hours resting, yes, it's okay to make however many you want in the morning also.  Um, up to however many you have, of course, you haven't found the Lost Cave Of Infinite Recovery Tests.  Probably.  I mean, hey, maybe you have!  Maybe if you just go down that deep black tunnel you'll -- no?  Well.  Fair.  It does seem more likely to be something with teeth.

quote:
but I'm not sure where I noted my current damage or any of that

Imerdijn at least is easy.  Your damage level was exactly your Unconsciousness Rating.

Anyway, on the meta stuff...
Trilarigas:
I would understand if you felt you needed to take a break and collect your thoughts before restarting.

I did that though.  It was less miraculous than I'd been hoping.

Korentin Black:
But in your defence Garlen, you weren't handed the easy stick either. We were set up with the big villain what's-his-name and his major league allies as our first big baddie, way out of our league, able to vanish whole settlements and generally kick arse and take names. We didn't work our way up a minion chain or uncover leads early on, we were dumped into fighting a major bad guy whose whole deal is being mysterious pretty early on and you were handed that. row to hoe.

...Okay.  That's valid, actually, that really is the basis I picked up and started from and shaped a lot of the Night Kings as I tried to make that plot my own.  And yes, what I was aiming for was to give you guys a minion chain to work on because the Night Kings are a long-term goal, but, um, the Orcs that attacked you were tied to Viltok, who, of course, had to leave the game in the middle of the combat, because apparently there's some kind of universal rule about that.  So that potential "clue" kind of went with him, and then I did try to set something up with the prisoner being rescued and the chance to try to track him down.  But I also can't say that deciding not to follow a trail that was left for you by someone who is clearly also a bad guy was a bad choice on your part, so that's fair too.

The storm, though, I have to admit seems to have come across about exactly right, so... um, yeah.


Tying the group to a small community for a while is a good idea.  I have an online convention this weekend that has been eating up a lot of my attention the last couple weeks, but I will try to think about a good way to work that in.  If any of you think your character might have a good link to something like that, let me know?  I kind of think that, as tradition dictates, most of you razed your home towns in your backstory though. 

Hm.

Calypte had been from a kaer that had sort of like, cracked their doors open and then largely decided to close them again.  I know only a couple of you still have ties to her, but maybe it would work if she met you in Bartertown and asked you to help them Emerge properly?  It was never established where that was, so I could just place it not too far away where Kethra would remain a sort of looming menace and keep that track open while you build up some legend?

Also, you'd get to meet Calypte's parents.  I know that's a bonus.
Korentin Black
player, 1634 posts
He feels like a
sprig of Holly.
Sat 6 Nov 2021
at 18:19
  • msg #872

Re: OOC V for Vicuna


 That sounds near-perfect. Helping a Kaer get set up on the surface, bringing folks up to speed, interacting with other communities...

 ...the nice thing about that, is that it promises to have some short-term pay-off in the form of visible successes. A decade or so of general frustration has, I think about played itself out. ^_^
Imerdijn
player, 136 posts
Wed 10 Nov 2021
at 22:32
  • msg #873

Re: OOC V for Vicuna

Does that include the +9 from woodskin?

I healed with a recovery test of 9.
Garlen
GM, 950 posts
Thu 11 Nov 2021
at 04:26
  • msg #874

Re: OOC V for Vicuna

What I remember is that Imerdijn healed to 1-point-away-from-Unconsciousness and then walked straight out into some rain that she knew was causing small amounts of damage. That stayed with me.  The exact numbers didn't.

But if she had Woodskin active at the time, then yes, it would have been included in that, but would since have worn off but taken those same points of damage with it as Woodskin does leaving you still exactly at your Unconsciousness Rating.

If you had any Recovery Tests left at the end of the day you can roll those also, and then you'd have your morning one and then, really, however many you have-and-want-to-use in the morning.

But... okay, as I said earlier, I do think that you guys being out in the wilderness, with your supplies a bit limited and people hurt, is an interesting situation to find yourselves in, but do people want to play that out or should I just fast-forward us back to Bartertown and we can assume damage has healed?  I do totally understand that situations that might be fun to play out in person are less interesting in PbP, and also, I'm sure this isn't the only time you guys will be pressed this way, so I'm good either way.
Trilarigas
player, 125 posts
Once a promising jeweler
Now a driven hunter
Thu 11 Nov 2021
at 12:45
  • msg #875

Re: OOC V for Vicuna

My only frustrations are with the dice roller. Frankly, it too accurately mirrors my actual luck.

I am good either way.
Korentin Black
player, 1636 posts
He feels like a
sprig of Holly.
Fri 12 Nov 2021
at 02:02
  • msg #876

Re: OOC V for Vicuna

In reply to Garlen (msg # 874):

 In person, I would play it out over the course of a single session.

 Here, doing that'll commit us to around six months of failed dice rolls and falling over.

 Since Black has about enough money for two rounds of drinks or a night or two in an inn (and I can't see us getting paid for this, since we failed miserably), picking up at the start of the next chapter might not be a bad idea.
Kathkar
player, 128 posts
Damage: 3 (1W)
PD: 8 | MD: 9 | SD: 7
Fri 12 Nov 2021
at 12:27
  • msg #877

Re: OOC V for Vicuna

I could go either way.  Maybe go with whatever will make it easier for the GM to come up with some interesting ideas?
Imerdijn
player, 137 posts
Fri 12 Nov 2021
at 22:13
  • msg #878

Re: OOC V for Vicuna

I'd rather do things.
Talia
player, 1173 posts
Theran Horse Pirate
Sat 13 Nov 2021
at 04:56
  • msg #879

Re: OOC V for Vicuna

I'd be fine with K's idea. Just hand wave us to the start of a new chapter. Maybe in our downtime we earn a little copper or learn a little info, to make the near death experience meaningful, but otherwise, let's start something new up.
Garlen
GM, 951 posts
Wed 22 Dec 2021
at 19:29
  • msg #880

Re: OOC V for Vicuna

Hey, everyone?  Um, first, the usual (but I think less ubiquitous than they used to be!) apology for dropping off for a while.  It is, I guess, discouraging, when the threads all fall apart and we have to pick up and "start over".  But I have been working on it, I just kind of wanted to be a little more prepared, I guess, and see if that helps keep things moving and carrying forward?  But there's also real life to deal with, and the holidays, and all that, so.  I'm hoping to start things up with the new year?  I don't want to promise that, it's sort of an arbitrary symbology thing, but that's my hope.

Could I get a check-in on who's still here and interested, please?  That would be awesome.

And also happy holidays, everyone!
Siff
player, 215 posts
Ahoy Mateys!
Wed 22 Dec 2021
at 19:47
  • msg #881

Re: OOC V for Vicuna

Always here for you sweetie. ^_^


Do we get to keep the characters? :D
Trilarigas
player, 126 posts
Once a promising jeweler
Now a driven hunter
Wed 22 Dec 2021
at 19:51
  • msg #882

Re: OOC V for Vicuna

✓in

Definitely Here and interested.
Kathkar
player, 129 posts
Damage: 3 (1W)
PD: 8 | MD: 9 | SD: 7
Thu 23 Dec 2021
at 02:25
  • msg #883

Re: OOC V for Vicuna

Arbitrary symbology but also a long weekend for most folks, so that helps.

I will definitely stick around if the game is resuming.
Garlen
GM, 952 posts
Thu 23 Dec 2021
at 05:40
  • msg #884

Re: OOC V for Vicuna

Siff:
Always here for you sweetie. ^_^

Aww! blush

quote:
Do we get to keep the characters? :D

Hm?  Yes, of course!  This isn't totally starting over, it's just... picking up the pieces and moving things through a little.  Though I do suppose if anyone wants to change characters this might not be a bad time for it.  Come to think of it I know someone who was asking about any PbP games with openings... I might suggest this could be a good time for someone to join.  Hm.

Thank you, Trilarigas, Kathkar, and Bueller!

...Wait.  Bueller?  ...Bueller?
Korentin Black
player, 1637 posts
He feels like a
sprig of Holly.
Thu 23 Dec 2021
at 21:47
  • msg #885

Re: OOC V for Vicuna


 As if I ever go anywhere. ^_^
Kathkar
player, 130 posts
Damage: 3 (1W)
PD: 8 | MD: 9 | SD: 7
Fri 24 Dec 2021
at 03:16
  • msg #886

Re: OOC V for Vicuna

Garlen:
...Wait.  Bueller?  ...Bueller?


He got banned for hacking the dice roller.  You wouldn't believe the crap Jase had to go through to track him down.
Siff
player, 216 posts
Ahoy Mateys!
Fri 24 Dec 2021
at 05:20
  • msg #887

Re: OOC V for Vicuna

Kathkar:
Garlen:
...Wait.  Bueller?  ...Bueller?


He got banned for hacking the dice roller.  You wouldn't believe the crap Jase had to go through to track him down.

First time I see his name.
How did he come up in conversation?
Talia
player, 1174 posts
Theran Horse Pirate
Sat 25 Dec 2021
at 19:39
  • msg #888

Re: OOC V for Vicuna

Oh, I'm still here just not checking in as much as this is my one RPOL game at the moment and things had gotten quiet.

After... hmm... 10 some years not playing Talia... I suppose I've now made a pretty firm commitment to reprise her participation in this game in a more permanent way. So, no, not going anywhere, but if I'm missing checking in, please feel free to poke me outside of game as well, Garlen.
Siff
player, 217 posts
Ahoy Mateys!
Thu 24 Feb 2022
at 16:54
  • msg #889

Re: OOC V for Vicuna

Am I the only one who got a strong Earthdawn vibe from the Ukraine crisis?
Talia
player, 1175 posts
Theran Horse Pirate
Fri 25 Feb 2022
at 00:57
  • msg #890

Re: OOC V for Vicuna

I mean, it is roughly the same geographic area....
Siff
player, 218 posts
Ahoy Mateys!
Fri 25 Feb 2022
at 03:58
  • msg #891

Re: OOC V for Vicuna

And Ukraine is Europes Nr. 1 in rare metals, Nr. 2 in Natural Gas, has a tainted area (Chernobyl). Now an deranged autocrat is invading the country while escalating the Cyberwar they have been running on everybody...
Kathkar
player, 131 posts
Damage: 3 (1W)
PD: 8 | MD: 9 | SD: 7
Sat 26 Feb 2022
at 02:53
  • msg #892

Re: OOC V for Vicuna

Excited to find out who's playing the Invae...
Garlen
GM, 953 posts
Tue 1 Mar 2022
at 04:57
  • msg #893

Re: OOC V for Vicuna

Um, right, so... I don't know if anybody noticed, but the beginning of the year didn't happen.

And... I'm getting ready for an absurdly big move in a couple of months and I really don't know what life is going to be like on the other side of it?  So it seems like probably a bad time to dive in and commit to Totally Getting This Going because I'm very likely to drop the ball again in somewhere around six weeks.

I don't know, this is probably time to just call it and admit it's not going to happen, but given that "no idea" thing it possibly also makes sense, for my part at least, to wait and see how things do go and... maybe later in the year if I find things have settled into a place where I have time to work on this, I will check in and see if people are still around?  (Because I've never done that before...  *sigh*  I'm sorry, everyone, really I am.)


quote:
Am I the only one who got a strong Earthdawn vibe from the Ukraine crisis?

And... no.  I feel so... I don't know.  It feels ridiculous to think that a lot of my personal emotional investment in this situation is that it has this correlation to my favorite fantasy game?  Like, "The US should be supporting Barsaive, darnit!"  I know someone who actually grew up in Ukraine and has freaking family there, and I'm upset that they took the Bloodwood.  But, like, really it's much more that there hasn't been an invasion of another country like this in... apparently since WWII?  Definitely not in my lifetime.  Honestly I'd kind of thought the world had outgrown this kind of nonsense.  Like, I get that morality hasn't really changed and people are still often jerks, especially the kinds of people who get to be "in charge" like that, but just, like, our communications and economics and all that have gotten so entwined and this sort of behavior doesn't seem feasible like it used to, does it?

I guess we'll see.  So far I'm afraid it's looking pretty good for, "No, no, this is still totally a thing," but there's still hope.
Trilarigas
player, 127 posts
Once a promising jeweler
Now a driven hunter
Tue 1 Mar 2022
at 05:09
  • msg #894

Re: OOC V for Vicuna

I am willing to wait and see on this game.

And I hear...interesting...things that give me reasons to believe in Ukraine's future. I understand a former beauty queen has joined their army, practically guaranteeing the win. (This is meant in seriousness. As far as I know, no army with a beauty queen has ever lost.)
Kathkar
player, 132 posts
Damage: 3 (1W)
PD: 8 | MD: 9 | SD: 7
Wed 2 Mar 2022
at 03:11
  • msg #895

Re: OOC V for Vicuna

I'll be here if things do pick up again at some point.
Korentin Black
player, 1638 posts
He feels like a
sprig of Holly.
Thu 3 Mar 2022
at 02:49
  • msg #896

Re: OOC V for Vicuna

In reply to Garlen (msg # 893):

 Uhm... You remember Iraq, right? Illegal invasion of a country which hadn't attacked the folks invading it and which didn't have the WMDs that were the pretext for said invasion?

 I mean sure, Sadam and his cronies could go suck a big bag of dicks and the comparisons don't go much further than that given how legitimately blameless Ukraine seems to be in the midst of this and how much of an asshole Putin is, but... Yeah, invasions have happened, it's just that western media has a tendency to be extremely forgiving when it's 'us' that's doing it (Just as, right now Russian media is being extremely forgiving of their actions).

 But Earthdawn-wise? Hell yes, I'll be here, you know that.
Talia
player, 1176 posts
Theran Horse Pirate
Thu 3 Mar 2022
at 05:27
  • msg #897

Re: OOC V for Vicuna

Definitely will be around should this pick back up again. Just yanno, poke me if need be in a direct sort of way. Good luck on the moving planning!
Siff
player, 219 posts
Ahoy Mateys!
Thu 3 Mar 2022
at 07:32
  • msg #898

Re: OOC V for Vicuna

What reply do you expect me to give? (^_~)
Kathkar
player, 133 posts
Damage: 3 (1W)
PD: 8 | MD: 9 | SD: 7
Fri 4 Mar 2022
at 00:38
  • msg #899

Re: OOC V for Vicuna

Korentin Black:
Uhm... You remember Iraq, right? Illegal invasion of a country which hadn't attacked the folks invading it and which didn't have the WMDs that were the pretext for said invasion?


A while back I discovered the podcast I Spy, which features interviews with various people from the intelligence world.  One episode was an interview with the CIA interrogator who was assigned to Saddam Hussein after he had been captured.  Among other things, he mentioned that Saddam told him the Iraqis had intentionally put out false information about their WMD capabilities because they needed to look tough in front of Iran; when America used this as part of the pretext for war it wasn't that our government was lying about it so much as that they had bought into the phony intel.  Granted, a CIA guy who is under political pressure to justify a war may not be the most reliable source of info, but that's what I've got (and of course there's the whole other debate of whether or not that would have been sufficient justification even if it was true, but I'm not touching that one).
This message was last edited by the player at 00:39, Fri 04 Mar 2022.
Korentin Black
player, 1639 posts
He feels like a
sprig of Holly.
Fri 4 Mar 2022
at 01:17
  • msg #900

Re: OOC V for Vicuna


 That could easily be true, but we also know that Colin Powell flat-out lied to the UNSC about their presence, despite extensive evidence to the contrary.
Trilarigas
player, 128 posts
Once a promising jeweler
Now a driven hunter
Fri 4 Mar 2022
at 04:10
  • msg #901

Re: OOC V for Vicuna

We (the US) know that Saddam had WMDs, because we gave them to him to use against Russia (and other communists). The fact that we didn't find those still bothers me.

Of course, GWB couldn't very well say, "I know he had them 'cause my daddy gave them to him."
Siff
player, 220 posts
Ahoy Mateys!
Fri 4 Mar 2022
at 04:38
  • msg #902

Re: OOC V for Vicuna

Ugh...
I hate discussing rumours. Truth is that we will never know.

Whether Saddam destroyed the WMD to reduce risk of a US invasion and expected the US to be fully up-to-date on intel, or the Great Orator and Leader of the Free World at the time would have invaded no matter what intel he had we will never know.

Personally I think the main motivation was the oil and a new concept of privately funded armies they had to get fieldtestet.

No matter what it is a what-if scenario and we have no way to reliably validate them.
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