Kathkar:
I'm sorry, I've lost track - are we only rolling the one recovery test for first thing in the morning, or can we also roll for any that we had left from yesterday?
I'm sorry this took so long to get back to. Yes, you
can roll Recovery Tests that you had left at the end of the day, with the assumption that they occur as you sleep. I can't see any real reason why they wouldn't do that, and they're pretty limited already. (And also I double-checked on the forum and Panda said it totally works like that.)
And since the group is spending several hours resting, yes, it's okay to make however many you want in the morning also. Um, up to however many you have, of course, you haven't found the Lost Cave Of Infinite Recovery Tests. Probably. I mean, hey, maybe you
have! Maybe if you just go down that deep black tunnel you'll -- no? Well. Fair. It does seem more likely to be something with teeth.
quote:
but I'm not sure where I noted my current damage or any of that
Imerdijn at least is easy. Your damage level was exactly your Unconsciousness Rating.
Anyway, on the meta stuff...
Trilarigas:
I would understand if you felt you needed to take a break and collect your thoughts before restarting.
I
did that though. It was less miraculous than I'd been hoping.
Korentin Black:
But in your defence Garlen, you weren't handed the easy stick either. We were set up with the big villain what's-his-name and his major league allies as our first big baddie, way out of our league, able to vanish whole settlements and generally kick arse and take names. We didn't work our way up a minion chain or uncover leads early on, we were dumped into fighting a major bad guy whose whole deal is being mysterious pretty early on and you were handed that. row to hoe.
...Okay. That's valid, actually, that really is the basis I picked up and started from and shaped a lot of the Night Kings as I tried to make that plot my own. And yes, what I was aiming for was to give you guys a minion chain to work on because the Night Kings
are a long-term goal, but, um, the Orcs that attacked you were tied to Viltok, who, of course, had to leave the game in the middle of the combat, because apparently there's some kind of universal rule about that. So that potential "clue" kind of went with him, and then I
did try to set something up with the prisoner being rescued and the chance to try to track him down. But I also can't say that deciding not to follow a trail that was left for you by someone who is clearly also a bad guy was a bad choice on your part, so that's fair too.
The storm, though, I have to admit seems to have come across about exactly right, so... um, yeah.
Tying the group to a small community for a while is a good idea. I have an online convention this weekend that has been eating up a lot of my attention the last couple weeks, but I will try to think about a good way to work that in. If any of you think your character might
have a good link to something like that, let me know? I kind of think that, as tradition dictates, most of you razed your home towns in your backstory though.
Hm.
Calypte had been from a kaer that had sort of like, cracked their doors open and then largely decided to close them again. I know only a couple of you still have ties to her, but maybe it would work if she met you in Bartertown and asked you to help them Emerge properly? It was never established where that
was, so I could just place it not too far away where Kethra would remain a sort of looming menace and keep that track open while you build up some legend?
Also, you'd get to meet Calypte's parents. I know
that's a bonus.