Re: The Sprawl Delve #2
You follow the plan, with Shreek perched at the top of a gutted tower with an overview of your backtrail. The rest of the party form up a score of metres further on, out of sight behind a rubble-choked ruin...
Five minutes later Shreek gets a good luck at your tail. Three dabbers, mutated raccoons, creep along behind you. All are well equipped and look competent. Too competent - one of them obviously catches sight of something in the tower - a stray spark perhaps. Shreek ducks back but it's too late; when Shreek peeps down again the dabbers are advancing on the base of the tower...
Note that the others can't see this yet, but Shreek in range of Bedlam's telepathic speech, although he can't talk back of course.
This message was last edited by the GM at 17:08, Thu 27 Oct 2011.