Chessenta: Rules And Guidelines
In this thread you will find a list of small house rules, special bubble rules, advice and recommendations. Despite these, Chessenta is not a bubble region. All standard RoA rules still apply.
Orcs & Half-Orcs
Due to the relatively civilised and respectable nature of orcs in Chessenta, the Orc race is allowed in this game. However, the prospective Orc PC must abide by the following criteria:
1) Be the standard Mountain Orc from the Monster Manual.
2) Take the Orc: Chessenta region. You'll probably come from the Flaming Spike tribe of the Akanapeaks (a fairly typical barbarian orc tribe) or one of its sub-tribes, or the cities of Airspur or Reth (cities with sizeable orc populations), but other origins are possible.
3) Be of non-Evil alignment, as per standard RoA rules.
4) Be capable of working in a Neutral-to-Good game
4) Be able to get along with fellow players (as far as Chessentans go).
4) Be reasonably civilised.
Prospective orc players should discuss their character with me before hand, and recognise that although Chessenta is not a bubble region, orcs are still not allowed elsewhere in RoA. If they wish to transfer to another game, they may only move to other bubble regions that take orcs.
Although combat is a large part of Chessentan life, the fields of arts, philosophy, politics and cunning are equally important, so it is strongly recommended that orc characters do not completely dump their mental abilities. There will be plenty of combat, but there will be much more roleplaying and problem solving. A dumb meat tank will find himself with nothing to do for long periods of game-time.
Half-Orcs are of course still playable, and are more respectable than full-blooded Orcs.
Alignments
This is a standard RoA game, and as such no Evil characters are allowed. However, many cities and groups are run by people and creatures who are either tyrannical, evil, mad or some combination of all three, and Good characters should respect this. At least until they're powerful enough to do something about it.
Paladins are neither banned nor discouraged, but should be prepared to work for or with Evil creatures now and then. I am open to creative interpretations of a Paladin's Code and their deity's dogma. I am not a stickler for adhering to the letter of it.
This will not be a constant thing, and will only occur occasionally.
Patron Deities
Due to most gods in Chessenta being harsh, mad, fake or evil, you may choose to have one as your patron deity, or even to be a cleric of one. However you must abide by the following criteria:
1) The deity must have a strong presence in Chessenta.
2) Be of non-Evil alignment yourself (if your chosen god allows it), as per standard RoA rules.
3) Be capable of working in a Neutral-to-Good game
4) Be able to get along with fellow players (as far as Chessentans go), even Paladins and worshippers of opposing deities.
Prospective worshippers of such deities should discuss their character with me beforehand, particularly with regards to their character's dogma, faith and interpretation of their deity's will. Some amount of heresy is possible. This is regarded as a role-playing however.
You may worship Tchazzar and be a divine spellcaster devoted to him and still get spells (though this requires a feat). Indeed, this is encouraged. I will provide you with further details if you are interested.
You are free to invent your own hero-cult to worship, but if you want to get divine spells and be raised from the dead when necessary (and not be considered Faithless), you should choose an existing god as a patron deity and make an appropriate hero as their representative. Essentially you will be a somewhat typical follower of that deity, subject to all the same rules and restrictions, just under a different name. You should also discuss this with me beforehand.
Entropy however would be almost impossible, but I am open to a very good idea.
Persecution of Magic and Magical Creatures
Luthcheq's persecution of arcane magic, those who practice it and creatures that might be made of it, is not something that should worry about when making your character, unless you want to base your character concept around it. Make your character as normal. No races or classes are banned.
The persecution will only be a concern in and around Luthcheq itself, or in specific plots revolving around agents of the Karanoks or the Cult of Entropy. Otherwise, there may be a few random encounters involving them, but their efforts to kill you will be no better or worse than any other creature.
If you are interested, here is a rough summary of who and what is banned by Luthcheq:
* Arcane magic
* Elves
* Dwarves
* Obvious Planetouched
* Followers of magic-related deities, deities who would be opposed to House Karanok and Entropy
And what is allowed:
* Divine magic (though few people can tell the difference, and mistakes are common)
* Half-Elves (watched carefully)
* Orcs & Half-Orcs
* Halflings
* Gnomes (Gnomes are barely known in Chessenta, and could get away with pretending to be Halflings, if only until closely inspected or they cast a spell)
* Followers of Waukeen
As the Karanoks and their agents have a "shoot first, don't bother asking questions later" policy, and don't like admitting mistakes, and are quick to ban anything new or different, then it is safe to assume that almost anything might be bannable. So if in doubt, then you probably shouldn't try.
Posting Guidelines
Please post regularly and often. Even if your character is waiting patiently without speaking or acting, please post something to that effect so we all know it and need not wait on you.
During the game, and especially in combat, please regularly include the effects of spells and special abilities that affect your character in your posts so that I can easily find and remember them. These can be in a private line, or public if they affect other players. Please update this information every round.
Most battles and important events will use a battle map of some kind. Please remember to include co-ordinates when moving around, attacking, or casting spells. Ordinary pen-and-paper D&D rules are in effect.
Have fun!
This message was last edited by the GM at 07:32, Sat 21 July 2012.