Slime Pit:
<img src="http://img189.imageshack.us/img189/9283/z88h.png">
This is a small area filled with slippery slime, oil, jelly or other substances.
All squares are under the effect of a permanent
Grease spell (see below). Combatants start off with non-greased armour, weapons and equipment. Any who fall prone or are otherwise lowered to the ground are immediately greased all over. Combatants may grease themselves, an item or all over as a free action in a preparation round. Greased combatants or items remain so for the duration of the match, unless some means of cleaning is available (like
Prestidigitation).
Oil, Mud or Jelly Wrestling:
This match takes place in an oil, mud or jelly filled area for the entertainment of all.
Magic (including spells, spell-like abilities and supernatural abilities) is banned. There are no weapons, armour, equipment, magic items or clothing. Bikinis and underwear are optional.
Dealing lethal damage is banned; only non-lethal damage is acceptable. The match is over when one combatant is knocked unconscious or surrenders. But that's not really the aim of this match.
The winner receives double the normal amount of XP. The loser receives half the normal amount of XP as if they had won. In this contest, everybody wins!
Both of these are in draft stages. Send questions and adjudication issues to DM BadCatMan.
Grease:
A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. This save is repeated on your turn each round that the creature remains within the area. A creature can walk within or through the area of grease at half normal speed with a DC 10 Balance check. Failure means it can’t move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Balance skill for details).
The spell can also be used to create a greasy coating on an item. Material objects not in use are always affected by this spell, while an object wielded or employed by a creature receives a Reflex saving throw to avoid the effect. If the initial saving throw fails, the creature immediately drops the item. A saving throw must be made in each round that the creature attempts to pick up or use the greased item. A creature wearing greased armor or clothing gains a +10 circumstance bonus on Escape Artist checks and on grapple checks made to resist or escape a grapple or to escape a pin.
The Reflex DC is 12.
This message was last edited by the GM at 02:15, Sun 27 Oct 2013.