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14:15, 26th April 2024 (GMT+0)

Arena Rules.

Posted by DM DanielFor group 0
DM Daniel
GM, 3 posts
Arena Master
Fri 28 Jul 2006
at 10:53
  • msg #1

Arena Rules

(Note updated XP rules)

Here are the rules for this arena:

Rule 1: You do not talk about fight club.
Rule 2: If this is your first time at the arena, you *must fight*

Preperations
Any spell with a duration greater than 8 hours can be pre-cast (and you can rest afterwards to get the spell slot back). You don't know who your opponent will be that far in advance however, so you must list this type of precast on your character sheet.
Before the fight starts, each combatant has two full rounds during which they can make no offensive actions of *any* kind. This includes things like spells that target your opponent (of any kind) or collapsing the roof on him or anything, but not things like activating rage, casting spells with yourself as a target, summoning monsters etc.
You cannot move or see during these rounds, but you are aware of what spells (if any) your opponent has cast.

Maps
The following maps are currently available:
All maps listed under http://www.madsloth.com/middle/

Victory
Victory can be achieved in one of several ways.

1) Kill or knock out your opponent.  This is the most straighforward of the paths to victory.  If you reduce your opponent to -10 hit points or increase their nonlethal damage total to 10 higher than their current hit points, you have won (in many cases, reducing your opponent to -1 hit point or increasing their nonlethal damage to 1 higher than their current hit points is enough).  Some opponents might have a means to continue fighting in these situations (Deathless Frenzy, for example). In such an event, your opponent will have 1 round to achieve "victory" against you before the match is declared over.  If they succeeds in this, they will be considered to have achieved a draw.

2) Remove your opponent from the Arena boundaries.  If your opponent leaves the arena boundaries by any means, he has lost, and you have won.  However, unless otherwise noted, the physical boundaries of the arena are not passable, and the Ethereal plane, Plane of Shadow, and the "touching" parts of the Astral Plane are considered part of the arena.

3) Your opponent forfeits.  Not posting for over 4 days without making arrangements with your opponents, ignoring the GM's, etc will cause you to forfeit.

After a fight, any dead combatants are restored to life, and any lingering effects or damage on any combatants is removed.  Any gear that was lost, stolen, destroyed, or altered in any way will be restored to its original condition.  Expendable items and gear (potions, scrolls, etc.) are replaced. Essentially, everything goes back to how it was before the fight.

The winner will receive a small award of XP, which can be spent on their character (only if their GM agrees).

Character Changes
If your character changes for any reason, you continue to use your old character sheet until you complete all current fights. Then you should send your updated sheet to the DMs.

Turn Format
This is the format to post your turn in

Round 3:
  [Move] Fly to H5,I6
  [Free] Cease Flight
  [Standard] Attack Sam Pull with Glaive
    Attack misses (18)

Status:
  Initiative: 15
  AC (Touch AC): 27 (11)

  Damage Taken:   7
  Damage Dealt:   0

Effects:
  Barkskin (CL 3)
  Fly (CL 3)

Final Position: H5,I6

Monster Challenge
If the GM's have time, you may ask them to run a monster as an opponent. XP awards = 1/8 normal XP awards, but the GM's can (and quite possibly will) refuse if the time drain is too much.

Fighting Yourself
You earn no XP for fights between characters you control.

XP Awards
You will be awarded 1/8 the standard DMG award for winning a fight. These fights carry virtually no risk, and therefore earn less XP than they otherwise would.
This XP reward is treated the same as XP rewarded from your DM in a standrd or bubble region of RoA.

If you defeat your opponent by coup de grace in under four rounds and take no damage during the fight you get double the XP.
This message was last edited by the GM at 04:37, Mon 14 Aug 2006.
DM Daniel
GM, 6 posts
Arena Master
Sat 29 Jul 2006
at 08:30
  • msg #2

Re: Arena Rules

Multi-way battles

Multi-way battles are fine if all combatants agree, with the following alterations:

If you cannot post for more than 3 days you instantly and automatically disintegrate. Yes, even if you give warning. Group battles are slow enough as it is.

Any other provisions I come up with in future.
DM Daniel
GM, 9 posts
Arena Master
Sun 30 Jul 2006
at 22:34
  • msg #3

Re: Arena Rules

If your fight has any sort of rules question, PM a DM - your question won't get answered if you ask it in the fight thread because we don't have time to read every fight.
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