As the dwarf rounds the corner, he sees a few more Syntaris arranged behind the pillar. They look at him, amused, and vanish - all but one. (L25)
"
Well, well. Let me introduce you to someone. Gwendol, meet Skippy."
The wizard clasps an amulet around his neck, and focuses. A puff of smoke appears behind Gwendol, and swiftly resolves into... a scorpion. A great bloomin' humongous monster of a scorpion, to be more precise.
Syntari takes a few cautious steps back (->J24), as the creature clacks its claws ominously and turns to attack the dwarf.
Round 35:
[Free] Cease concentration on Silent Image
[Standard] Activate Amber Amulet of Vermin
[Move] Move to J24, hide
Skippy
[Free] 5' step - to 23-25/P-R
[Standard] Attack Gwendol - grapple initiated (attack roll 20, damage 11)
[Free] Opposed grapple check - 23 (if succeeds, then additional damage will apply)
[Move] N/A (only one action permitted this round)
Status:
Initiative: 15
AC (Touch AC): 19 (14)
Damage Taken: 0
Damage Dealt: Syntari - 11 (21; healed 10); Skippy - 11
Effects:
Alter Self - 27 minutes
Mage Armor - 3 hours
Skippy stats (Monstrous Scorpion, Huge):
http://www.d20srd.org/srd/mons...onstrousScorpion.htm
75 hp, 50' speed, 20 AC, +7/+21 BaB/OGC, Claw +11 melee (1d8+6), Constrict 1d8+6
Constrict (Ex)
A monstrous scorpion deals automatic claw damage on a successful grapple check.
Grapple:
Improved Grab
If a creature with this special attack hits with a melee weapon (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. No initial touch attack is required.