Round 5:
[Free] - none
[Standard] Cast "Mirror Images" - 5.
[Move] - yes.
Status:
Initiative: 05
AC (Touch AC): 19 (11)
Damage Taken: 0
Damage Dealt: 0
Effects:
- Mage Armor, 2hrs. (Pre-Cast with 10hrs duration)
- Shield, 5 minutes
- Invisibility 5 minutes
- Mirror Images (5= 1in6 chance to hit real Lilianne)
- Summoned Hellhound 2rds
- Summoned Fiendish Wolves 7rds
- Summoned Hippogriff I, 4rds
- Summoned Hippogriff II, 5rds
Final Position:
Spoiler text: (Highlight or hover over the text to view)
J30
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Conjured creatures action summary: Total damage scored 19pts.
Hellhound -7
Move to M32 - Attack 18, miss.
Wolf 2
Move to N33 - Attack 22, damage 6. free trip str.check: 4.
Wolf 3
Move to 033 - Attack 17, miss.
Celestial Hippogriff I -10
Move to O/P 31/32 full attack:
Claw 1: 25, damage 5. Claw 2: 21, damage 8. Bite: 18. Miss.
Celestial Hippogriff II
Appears in M/N 27/28
Charge to: M/N 30/31 - 13, miss.
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Hellhound
Size/Type: Medium Outsider (Evil, Extraplanar, Fire, Lawful)
Hit Dice: 4d8+4 (22 hp)
Initiative: +5
Speed: 40 ft. (8 squares)
Armor Class: 16 (+1 Dex, +5 natural), touch 11, flat-footed 15
Base Attack/Grapple: +4/+5
Attack: Bite +5 melee (1d8+1 plus 1d6 fire)
Full Attack: Bite +5 melee (1d8+1 plus 1d6 fire)
Space/Reach: 5 ft./5 ft.
Special Attacks: Breath weapon, fiery bite
Special Qualities: Darkvision 60 ft., immunity to fire, scent, vulnerability to cold
Saves: Fort +5, Ref +5, Will +4
Abilities: Str 13, Dex 13, Con 13, Int 6, Wis 10, Cha 6
Skills: Hide +13, Jump +12, Listen +7, Move Silently +13, Spot +7, Survival +7*
Feats: Improved Initiative, Run, TrackB
Environment: A lawful evil-aligned plane
Organization: Solitary, pair, or pack (5-12)
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Fiendish Wolves
Now with the enemy visible, the wolves move in with pack tactics but miss with their efforts their nimble target.
W1: 17HPs /+4 STR - appears in J36 - move to O32 - scent 16 Dead.
W2: 17HPs /+4 STR - move to O32 - attack 15 (forgot +2 from flanking) - miss.
W3: 17HPs /+4 STR - move to N31 - attack 14 (forgot +2 from flanking) - miss.
Size/Type: Medium Animal
Hit Dice: 2d8+4 (13 hp)
Initiative: +2
Speed: 50 ft. (10 squares)
Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple: +1/+2
Attack: Bite +3 melee (1d6+1)
Full Attack: Bite +3 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*
Feats: TrackB, Weapon Focus (bite)
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Hippogriff
Size/Type: Large Magical Beast
Hit Dice: 3d10+9 (25 hp)
Initiative: +2
Speed: 50 ft. (10 squares), fly 100 ft. (average)
Armor Class: 15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13
Base Attack/Grapple: +3/+11
Attack: Claw +6 melee (1d4+4)
Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Darkvision 60 ft., low-light vision, scent
Saves: Fort +6, Ref +5, Will +2
Abilities: Str 18, Dex 15, Con 16, Int 2, Wis 13, Cha 8
Skills: Listen +4, Spot +8
Feats: Dodge, Wingover