Instead of releasing another fiery bolt, Nalia charged forth. Almost recklessly her scimitar swung in a viscious arc and connected solidly on the shaman's chest, cutting deep and hitting hard.
Round 7:
[Free]
[Move] Charge to L11
[Standard] Attack 29, crit? 30. Damage:
14+10 crit = 24pts. 10+6 crit = 16pts
Touch of Fatigue: Fort save DC13 or become fatigued*
Status:
Initiative: 07
AC (Touch AC): 18 (10)
Damage Taken: 5
Damage Dealt: 31 (-5 healed) = 26
Effects:
- Shield +4 AC, 4mins.
-
Touch of Fatigue in sword (spell releases on a successful hit)
- Fist of Stone Str +6, 5rds.
Final Position: L21
*
SRD:
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
This message was last edited by the player at 19:10, Sat 04 Sept 2010.