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22:23, 1st May 2024 (GMT+0)

Gurgun vs. Anton.

Posted by DM WindwalkerFor group 0
Gurgun Nightwhisper
player, 183 posts
Hobgoblin Monk 6
W/L 1/4
Thu 7 Oct 2010
at 13:10
  • msg #4

Re: Gurgun vs. Anton

Gurgun moves across the sand with superhuman speed, noticing his opponent has disappeared. Having studied Anton fighting before, the hobgoblin guesses what has happened. Rather than proceeding cautiously he plows on.

quote:
Overrun
You can attempt an overrun as a standard action taken during your move. (In general, you cannot take a standard action during a move; this is an exception.) With an overrun, you attempt to plow past or over your opponent (and move through his square) as you move. You can only overrun an opponent who is one size category larger than you, the same size, or smaller. You can make only one overrun attempt per round.

If you’re attempting to overrun an opponent, follow these steps.

Step 1
Attack of Opportunity. Since you begin the overrun by moving into the defender’s space, you provoke an attack of opportunity from the defender.

Step 2
Opponent Avoids? The defender has the option to simply avoid you. If he avoids you, he doesn’t suffer any ill effect and you may keep moving (You can always move through a square occupied by someone who lets you by.) The overrun attempt doesn’t count against your actions this round (except for any movement required to enter the opponent’s square). If your opponent doesn’t avoid you, move to Step 3.

Step 3
Opponent Blocks? If your opponent blocks you, make a Strength check opposed by the defender’s Dexterity or Strength check (whichever ability score has the higher modifier). A combatant gets a +4 bonus on the check for every size category he is larger than Medium or a -4 penalty for every size category he is smaller than Medium. The defender gets a +4 bonus on his check if he has more than two legs or is otherwise more stable than a normal humanoid. If you win, you knock the defender prone. If you lose, the defender may immediately react and make a Strength check opposed by your Dexterity or Strength check (including the size modifiers noted above, but no other modifiers) to try to knock you prone.

Step 4
Consequences. If you succeed in knocking your opponent prone, you can continue your movement as normal. If you fail and are knocked prone in turn, you have to move 5 feet back the way you came and fall prone, ending your movement there. If you fail but are not knocked prone, you have to move 5 feet back the way you came, ending your movement there. If that square is occupied, you fall prone in that square.


Trying something here, so please bear with me. The final square has to be decided by the outcome of the overrun attempt.

Round 1:
  [Free] Spot Anton's footprints in the sand (21), success
  [Standard]
  [Move] Double Move to Q09, overrun attempt (provokes AoO)

Status:
  Initiative: 19
  AC (Touch AC): 19 (18), 20 (19) vs Anton

  Damage Taken:  0
  Damage Dealt:  0

Effects:

Final position: Q09? depends on outcome of overrun attempt
This message was last edited by the player at 15:37, Thu 07 Oct 2010.
Anton Tanner
player, 45 posts
6th level monk/sor
Sun 10 Oct 2010
at 01:14
  • msg #5

Re: Gurgun vs. Anton

No attack is forthcoming (I'm not taking my AOO).
Anton Tanner
player, 46 posts
6th level monk/sor
Sun 10 Oct 2010
at 01:17
  • msg #6

Re: Gurgun vs. Anton

Don't you need a standard action remaining to attempt an overrun?
Also, can't I simply 'avoid' you?
Gurgun Nightwhisper
player, 184 posts
Hobgoblin Monk 6
W/L 1/4
Sun 10 Oct 2010
at 10:08
  • msg #7

Re: Gurgun vs. Anton

Overrun is the exception in that you take the standard action during the move. In essence it's an attempt to plow through/over the opponent by "ignoring" they are there. Note that there is no attack roll. Since Gurgun does not have the improved overrun feat you can always choose to avoid contact (and since you're invisible I have a definite suspicion you would have that option anyway). If that is the case then Gurgun's final position is Q10, and you can post your actions for this round.
Anton Tanner
player, 47 posts
6th level monk/sor
Mon 11 Oct 2010
at 13:07
  • msg #8

Re: Gurgun vs. Anton

Right, but you still need to have the standard action to use it during the move.

Not that it makes a difference in this situation. My turn?
Gurgun Nightwhisper
player, 185 posts
Hobgoblin Monk 6
W/L 1/4
Mon 11 Oct 2010
at 15:14
  • msg #9

Re: Gurgun vs. Anton

Your turn, yes.
Anton Tanner
player, 48 posts
6th level monk/sor
Tue 12 Oct 2010
at 22:31
  • msg #10

Re: Gurgun vs. Anton

Anton appears opposite Gurgon and prepares for the fight.

Round 1:
  [Free] ??
  [Move] ??
  [Standard] Speak an incantation

Status:
  Initiative: 4
  AC (Touch AC): 25 (21)

  Damage Taken:  0
  Damage Dealt:  0

Effects: Invisible (5 minutes; +4 AC), Mage Armor (+4 AC),

Final position: ??
Gurgun Nightwhisper
player, 186 posts
Hobgoblin Monk 6
W/L 1/4
Wed 13 Oct 2010
at 06:48
  • msg #11

Re: Gurgun vs. Anton

OOC: If you move, please indicate that you do.

Gurgun listens intently and has no trouble picking up the spoken words of a spell. He gropes around, trying to get a hold of Anton. (touch attack in two nearby squares, still with 50% miss chance). In the very last second Anton manages to avoid being grabbed. Are you here to fight or to hide? Gurgun growls.

Round 2:
  [Free] Listen (7), Spot (8)
  [Standard] Touch attack in squares Q09, P09 (23) hit? 22 no
  [Move]

Status:
  Initiative: 19
  AC (Touch AC): 19 (18), 20 (19) vs Anton

  Damage Taken:  0
  Damage Dealt:  0

Effects:

Final position: Q10
Anton Tanner
player, 49 posts
6th level monk/sor
Thu 14 Oct 2010
at 04:01
  • msg #12

Re: Gurgun vs. Anton

I guess the answer would have to be fight exclaims Anton, appearing from behind Gurgun to deliver a whopping blow.

Round 2:
  [Full] Attack!
Two hits (AC 26).
On the first one, release 'Scorching Ray' stored in glove of storing.
Damage: 10+19 fire for the first attack, 10 for the second attack

Status:
  Initiative: 4
  AC (Touch AC): 21 (17)

  Damage Taken:  0
  Damage Dealt:  39

Effects: Mage Armor (+4 AC), Haste 4 rounds (+1 AC, +1 to hit, +1 attacks/round)

Final position: P10
Gurgun Nightwhisper
player, 187 posts
Hobgoblin Monk 6
W/L 1/4
Thu 14 Oct 2010
at 06:26
  • msg #13

Re: Gurgun vs. Anton

OOC: Ouch indeed! A few questions though: Scorching ray is a ranged touch attack, which make wonder a) how you can also punch me with the same hand, b) how you can use it with flurry of blows (must be unarmed attacks or special monk weapons). Finally, what glove of storing are you using? The one detailed in the SRD seems to be used for hiding physical objects.
Gurgun Nightwhisper
player, 188 posts
Hobgoblin Monk 6
W/L 1/4
Thu 14 Oct 2010
at 10:16
  • msg #14

Re: Gurgun vs. Anton

OOC: Ok, DM Raven has explained the magic of your glove. As you can see from the description of the magical ability (quote below) only targeted spells can be stored and scorching ray isn't one of them (since it's a ray an attack roll is needed). I suggest you make your FoB attack, which on its own still delivers 20 damage.

quote:
Spell Storing
A spell storing weapon allows a spellcaster to store a single targeted spell of up to 3rd level in the weapon. (The spell must have a casting time of 1 standard action.) Any time the weapon strikes a creature and the creature takes damage from it, the weapon can immediately cast the spell on that creature as a free action if the wielder desires. (This special ability is an exception to the general rule that casting a spell from an item takes at least as long as casting that spell normally.) Once the spell has been cast from the weapon, a spellcaster can cast any other targeted spell of up to 3rd level into it. The weapon magically imparts to the wielder the name of the spell currently stored within it. A randomly rolled spell storing weapon has a 50% chance to have a spell stored in it already.

Anton Tanner
player, 50 posts
6th level monk/sor
Fri 15 Oct 2010
at 06:02
  • msg #15

Re: Gurgun vs. Anton

The item in question was given specifically for use with scorching ray (although it was not limited to that spell).
This message was last edited by the player at 06:07, Fri 15 Oct 2010.
Gurgun Nightwhisper
player, 189 posts
Hobgoblin Monk 6
W/L 1/4
Fri 15 Oct 2010
at 06:28
  • msg #16

Re: Gurgun vs. Anton

Yes, but if it's a glove of spell storing it can't be used to deliver scorching ray since that spell requires a ranged attack roll. Melee touch spells are ok, since they tend to have "target" listed in the spell description. I'm sorry but whoever gave you the glove didn't read the description of the magic careful enough.
Do you want a DM ruling on this? It might be good to have this cleared out of the way.
Anton Tanner
player, 51 posts
6th level monk/sor
Fri 15 Oct 2010
at 12:50
  • msg #17

Re: Gurgun vs. Anton

As stated, it's a custom item named "Glove of Spell Storing" which was specifically given for use with scorching ray - not a glove with the spell storing weapon property.

I'm happy to get a DM ruling on whether it works.
Gurgun Nightwhisper
player, 190 posts
Hobgoblin Monk 6
W/L 1/4
Fri 15 Oct 2010
at 13:18
  • msg #18

Re: Gurgun vs. Anton

I've asked Crazykev about it, he's the one making the decision. In the meantime let's go ahead (we can adjust damage later if needed).

Gurgun reels from the massive damage dealt, but dives right in, undeterred and wraps his powerful limbs around the other monk attempting to grapple him.

Round 3:
  [Free]
  [Standard] Melee touch (22), GC (19)
  [Move]

Status:
  Initiative: 19
  AC (Touch AC): 19 (18), 20 (19) vs Anton

  Damage Taken:  39
  Damage Dealt:  0

Effects:

Final position: Q10

OOC: Got confused and typed the grapple up as trip in the dice roller (doing a lot of tripping right now in campaigns) and the autofill function of explorer did the rest. Please accept my apology for messing it up.
This message was last edited by the player at 13:20, Fri 15 Oct 2010.
Anton Tanner
player, 52 posts
6th level monk/sor
Sat 16 Oct 2010
at 11:52
  • msg #19

Re: Gurgun vs. Anton

OOC: No problem on the mix-up.
You won your grapple check - hope you're happy being in a grapple with another monk.

Round 3:
  [Full] Roll three grapple checks attempting to deal damage
Rolled terribly - grapple DC 15 for 9 damage, 13 for 7 damage, 11 for 9 damage

Status:
  Initiative: 4
  AC (Touch AC): 21 (17)

  Damage Taken:  0
  Damage Dealt:  39+?

Effects: Mage Armor (+4 AC), Haste 3 rounds (+1 AC, +1 to hit, +1 attacks/round)

Final position: P10
Gurgun Nightwhisper
player, 191 posts
Hobgoblin Monk 6
W/L 1/4
Sun 17 Oct 2010
at 07:04
  • msg #20

Re: Gurgun vs. Anton

The two monks grapple furiously; muscles bulging and joints cracking under powerful locks and holds. Gurgun does seem to have a slight upper hand and evades most of Antons attempts to crush him.

Round 4:
  [Free]OGC 13, 31, 15. Take 9 damage
  [Standard] Grappling: GC 17, 25 for damage 6 & 4
  [Move]

Status:
  Initiative: 19
  AC (Touch AC): 19 (18), 20 (19) vs Anton

  Damage Taken:  48
  Damage Dealt:  5 (from establishing the grapple last round)

Effects:

Final position: Q10
Anton Tanner
player, 53 posts
6th level monk/sor
Tue 19 Oct 2010
at 02:14
  • msg #21

Re: Gurgun vs. Anton


Round 4:
  [Free] Resist grapple 20,28 (no damage)
  [Full] Roll three grapple checks attempting to deal damage
Rolled *really* terribly this time - grapple DC 13 for 7 damage, 12 for 10 damage, 25 for 9 damage

Status:
  Initiative: 4
  AC (Touch AC): 21 (17)

  Damage Taken:  0
  Damage Dealt:  48+?

Effects: Mage Armor (+4 AC), Haste 2 rounds (+1 AC, +1 to hit, +1 attacks/round)

Final position: P10
Gurgun Nightwhisper
player, 192 posts
Hobgoblin Monk 6
W/L 1/4
Tue 19 Oct 2010
at 22:05
  • msg #22

Re: Gurgun vs. Anton

Gurgun expertedly manages to slip out of Anton's attempts to hurt him, and in turn manages to get a good hold of the sorcerer-monk bending his arm backward.

Round 5:
  [Free]OGC high, no damage taken
  [Standard] Grappling: GC 28, 13 for damage 4 & 6 (I can't believe the damage rolls I get: nothing above three on a D8...?)
  [Move]

Status:
  Initiative: 19
  AC (Touch AC): 19 (18), 20 (19) vs Anton

  Damage Taken:  48
  Damage Dealt:  5 + ?

Effects:

Final position: Q10
Anton Tanner
player, 54 posts
6th level monk/sor
Wed 20 Oct 2010
at 06:12
  • msg #23

Re: Gurgun vs. Anton

Round 5:
  [Free] Resist grapple (14, 30) - I take 4 damage
  [Full] Roll three grapple checks attempting to deal damage

These rolls aren't getting any better - grapple DC 13 for 7 damage, 13 for 8 damage, 27 for 6 damage

Status:
  Initiative: 4
  AC (Touch AC): 21 (17)

  Damage Taken:  4
  Damage Dealt:  48+?

Effects: Mage Armor (+4 AC), Haste 1 round (+1 AC, +1 to hit, +1 attacks/round)

Final position: P10
Gurgun Nightwhisper
player, 193 posts
Hobgoblin Monk 6
W/L 1/4
Mon 25 Oct 2010
at 06:59
  • msg #24

Re: Gurgun vs. Anton

Gurgun isn't quite able to parry all the attacks the magically quickened opponent wrestles him with, and with steely resolve attempts to fight back.

Round 6:
  [Free]OGC's 27, 21, 14, take 6 damage
  [Standard] Grappling: GC 27, 23 for damage 4 & 10
  [Move]

Status:
  Initiative: 19
  AC (Touch AC): 19 (18), 20 (19) vs Anton

  Damage Taken:  54
  Damage Dealt:  9 + ?

Effects: Grappling

Final position: Q10
Anton Tanner
player, 55 posts
6th level monk/sor
Mon 25 Oct 2010
at 09:48
  • msg #25

Re: Gurgun vs. Anton

Round 5:
  [Free] Resist grapple (30, 23) - I take no damage (close, though)
  [Full] Roll two grapple checks attempting to deal damage

Grapple DC 26 for 6 damage, 16 for 10 damage

Status:
  Initiative: 4
  AC (Touch AC): 20 (16)

  Damage Taken:  9
  Damage Dealt:  54+?

Effects: Mage Armor (+4 AC)

Final position: P10
Gurgun Nightwhisper
player, 194 posts
Hobgoblin Monk 6
W/L 1/4
Mon 25 Oct 2010
at 10:41
  • msg #26

Re: Gurgun vs. Anton

Despite being the better grappler, Gurgun's badly scorched body suddenly goes limp as Anton is able to outmaneuver him and counterattack.

OOC: Fight over; well done! Wasn't really able to do anything about the 20 points deficit from the scorching ray.
Anton Tanner
player, 56 posts
6th level monk/sor
Mon 25 Oct 2010
at 23:29
  • msg #27

Re: Gurgun vs. Anton

Good match - I got a lot of lucky 'just good enough' rolls.

I sacrificed a lot of other power (a level of monk powers, a point of bab, and most of my feats) to get scorching ray and enlarge person, but it's been well worthwhile so far.
Gurgun Nightwhisper
player, 195 posts
Hobgoblin Monk 6
W/L 1/4
Tue 26 Oct 2010
at 06:20
  • msg #28

Re: Gurgun vs. Anton

Enlarge for a grappler (or tripper) is a godsend.
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