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Gwendol and Tristram vs. Cathain.

Posted by DM RavenFor group 0
DM Raven
GM, 186 posts
Fri 19 Nov 2010
at 09:43
  • msg #1

Gwendol and Tristram vs. Cathain



Gwendol and Tristram start in the RED area.

Cathain starts on the green.

Hajimé!
Gwendol Twinbeard
player, 173 posts
Dwarf F/C 1/4
Mon 22 Nov 2010
at 10:02
  • msg #2

Re: Gwendol and Tristram vs. Cathain

Gwendol appears right next to the tall knight and immediately casts a few spells to boost their offensive and devensive capabilities.

Prep Round 1:
  [Move]
  [Free]
  [Standard] Cast Bull's strength on Tristram (+4 STR)

Prep Round 2:
  [Move]draw Greatsword
  [Free]
  [Standard]Cast Shield of faith: +2 AC



Status: Shield of faith +2 deflection AC, 4 mins
  Initiative: 2
  AC (Touch AC): 21 (13)

  Damage Taken:   0
  Damage Dealt:   0

Final position: B13
This message was last edited by the player at 10:28, Mon 22 Nov 2010.
Cathain
player, 1 post
Character test drive
Mon 22 Nov 2010
at 10:04
  • msg #3

Re: Gwendol and Tristram vs. Cathain

Cathain appeared on her starting spot in the arena with a dispassionate expression. Her the arena lights made her look even more gray than she already was but it didn't bother her the least. Realizing the fight was about to commence she pulled a potion from her belt and swallowed its contents, dropping the empty container on the ground. She then unfurled her spiked chain from her shoulder and pulled another potion from her belt, she would down it the next round.

Prep Round 1:
  [Move] Draw potion
  [Free]
  [Standard] Drink potion "Blur"

Prep Round 2:
  [Free]
  [Move] Draw potion "Enlarge Person"
  [Standard] Ready Spiked Chain

Status:
  Init: 6
  AC (Touch AC): 17 (12)

  Damage Taken:   0
  Damage Dealt:   0

Effects:
 - Blur, 3mins - concealment - 20% miss chance

Final Position: X14
This message was last edited by the player at 10:11, Mon 22 Nov 2010.
Cathain
player, 2 posts
Character test drive
Mon 22 Nov 2010
at 10:07
  • msg #4

Re: Gwendol and Tristram vs. Cathain

ooc: I know I'm gonna hate myself for that later... Unless Gwendol's touch AC was "9" prior to casting Shield of Faith, his touch AC should be affected by the spell as well since it is a deflection bonus, rather than plain armor or shield bonus. Afaik at least.
Tristram
player, 52 posts
Human knight 3
W/L 1/1
Mon 22 Nov 2010
at 10:08
  • msg #5

Re: Gwendol and Tristram vs. Cathain

Tristram uncoils his chain and practices a few swings.

Prep Round 1:
  [Free]
  [Move]
  [Standard]

Prep Round 2:
  [Free]
  [Move]
  [Standard] ready chain

Status:
  Initiative: 15
  AC (Touch AC): 18 (13)

  Damage Taken: 0
  Damage Dealt: 0

Effects: Bulwark of defence (threatened squares treated as difficult terrain)
Bull's strength: +4 STR for 4 mins

Final position: B14
Cathain
player, 3 posts
Character test drive
Mon 22 Nov 2010
at 10:26
  • msg #6

Re: Gwendol and Tristram vs. Cathain

ooc: Tristram's turn :)
Tristram
player, 53 posts
Human knight 3
W/L 1/1
Mon 22 Nov 2010
at 10:30
  • msg #7

Re: Gwendol and Tristram vs. Cathain

Round 1:
  [Free]
  [Move] Double move to J14
  [Standard]

Status:
  Initiative: 15
  AC (Touch AC): 18 (13)

  Damage Taken: 0
  Damage Dealt: 0

Effects: Bulwark of defence (threatened squares treated as difficult terrain)
Bull's strength: +4 STR for 4 mins
Knight's challenge against Cathain: +1 attack & damage 7 rounds

Final position: J14
This message was last edited by the player at 13:06, Tue 23 Nov 2010.
Cathain
player, 4 posts
Character test drive
Mon 22 Nov 2010
at 10:54
  • msg #8

Re: Gwendol and Tristram vs. Cathain

Round 1: Cathain downed the second potion and dropped the vial, which was the last that could be heard or seen from her. Then there was only dead-silence. She was going to hunt her oponents like she had done with so many others, moving silently like a shadow.

  [Free]
  [Standard] Drink potion "Enlarge Person"
  [Move] Hide check 38, Move Silently 34

Spoiler text: (Highlight or hover over the text to view)
V/W 17/18


Status:
  Init: 6
  AC (Touch AC): 16 (11) - assign Dodge bonus vs. Tristram: 17 (12)

  Damage Taken:   0
  Damage Dealt:   0

Effects:
 - Blur, 3mins - concealment - 20% miss chance
 - Enlarge Person, 10rds.

Final Position:

Spoiler text: (Highlight or hover over the text to view)
V/W 17/18

This message was last edited by the player at 11:05, Mon 22 Nov 2010.
Gwendol Twinbeard
player, 174 posts
Dwarf F/C 1/4
Mon 22 Nov 2010
at 11:47
  • msg #9

Re: Gwendol and Tristram vs. Cathain

OOC: Did you consider the -4 hide modifier for being large? Also, don't forget the -2 DEX penalty while under the enlarge person spell (in addition to the AC penalty).
Cathain
player, 5 posts
Character test drive
Mon 22 Nov 2010
at 11:50
  • msg #10

Re: Gwendol and Tristram vs. Cathain

ooc: Meh, remembered the dex penalty but didn't think about the large modifier. Subtract four from Hide please.
This message was last edited by the player at 15:58, Mon 22 Nov 2010.
Gwendol Twinbeard
player, 175 posts
Dwarf F/C 1/4
Tue 23 Nov 2010
at 12:32
  • msg #11

Re: Gwendol and Tristram vs. Cathain

Gwendol's stout legs carry him round the corner of the pillar while calling on Haela to grant him some of her powers in the upcoming battle.

Round 1:
  [Move]Move to E11
  [Free]
  [Standard] Cast Divine favour



Status: Shield of faith +2 deflection AC, 4 mins. Divine favour +2 to attack & damage 1 min.
  Initiative: 2
  AC (Touch AC): 21 (13)

  Damage Taken:   0
  Damage Dealt:   0

Final position: E11
Tristram
player, 54 posts
Human knight 4
W/L 1/2
Tue 23 Nov 2010
at 13:04
  • msg #12

Re: Gwendol and Tristram vs. Cathain

Also, Tristram forgot to issue his Knight's challenge last round (+1 attack & damage, lasts 7 rounds)

May the best chain tripper win!
This message was last edited by the player at 13:07, Tue 23 Nov 2010.
Cathain
player, 6 posts
Character test drive
Tue 23 Nov 2010
at 13:07
  • msg #13

Re: Gwendol and Tristram vs. Cathain

Cathain graced Tristram with no response to his challenge, of course the best chain swinger would win, and that would be her. The pale woman inhaled and waited for Tristram's next step...

ooc: Your turn :D
Tristram
player, 55 posts
Human knight 4
W/L 1/2
Tue 23 Nov 2010
at 13:26
  • msg #14

Re: Gwendol and Tristram vs. Cathain

Yer stayin' put, lad. Try drawin' er out! The dwarven warrior-priest calls out. Tristram just nods and while the swinging chain makes a humming sound in the arena, calls out: Cathain, know that I, Tristram NightandDay call you out to test your mettle. Stop hiding like a simple thief and face me in the open!

Round 2:
  [Free] (swift, really) Test of mettle, Will save DC14 or must fight Tristram
  [Move]
  [Standard] Ready action: attack when foe entering threatened square

Status:
  Initiative: 15
  AC (Touch AC): 18 (13)

  Damage Taken: 0
  Damage Dealt: 0

Effects: Bulwark of defence (threatened squares treated as difficult terrain)
Bull's strength: +4 STR for 4 mins
Knight's challenge against Cathain: +1 attack & damage 6 rounds
Test of mettle (if failed save): 7 rounds

Final position: J14
Cathain
player, 7 posts
Character test drive
Tue 23 Nov 2010
at 13:59
  • msg #15

Re: Gwendol and Tristram vs. Cathain

Round 2: Cathain heard Tristram's challenge and only thought of it as cowardly. Her lip curled into a sneer as she focused on her target, her muscles tightened and she burst forth from the shadows with great speed. The large woman charged straight forward towards the river nothing more than a blurry shadow, then made a sharp turn towards Tristram. She powerfully lept off the river bank to safely land in the water with a mighty splash. The large spiked chain trailed her like a long prehensile tail, snapping around upon landing and smashing into Tristram like a battering ram. "Is this your understanding of an honorable fight, just staying put and luring the weak-minded into your reach?" Cathain asked in a hoarse whisper.

  [Free] Will save DC14: 14 - success.
  [Full-round action] Leap attack (Charge)
  [Move] Running start, jumping accross into the river DC30: 41 - success.
  [Standard] Attack roll 24 (PA -2, dam +6), damage 16+7 bonus (Rhino Armor) = 23pts.


Status:
  Init: 6
  AC (Touch AC): 14 (09) - assign Dodge bonus vs. Tristram: 15 (10)

  Damage Taken:   0
  Damage Dealt:   23 edit: corrected total damage

Effects:
 - Blur, 3mins - concealment - 20% miss chance
 - Enlarge Person, 09rds.

Final Position: I/J 17/18 N/O 16/17

ooc: Please note Cathain has 20ft reach
This message was last edited by the player at 11:39, Wed 24 Nov 2010.
Tristram
player, 56 posts
Human knight 4
W/L 1/2
Tue 23 Nov 2010
at 14:13
  • msg #16

Re: Gwendol and Tristram vs. Cathain

OOC: That is not considered a charge, and you can't legally charge directly from your starting position. You must move directly towards the designated target, unless you have the skill trick that allows a turn. You must move to the closest square from which you can attack the target. I/J 17/18 is not the closest square.
Cathain
player, 8 posts
Character test drive
Tue 23 Nov 2010
at 14:21
  • msg #17

Re: Gwendol and Tristram vs. Cathain

I object: Cathain charged straight forward, no crooked line. Second: This is the closest square from her starting position that allows her to attack Tristram since it is a straight line.
Tristram
player, 57 posts
Human knight 4
W/L 1/2
Tue 23 Nov 2010
at 14:30
  • msg #18

Re: Gwendol and Tristram vs. Cathain

OOC: Yes, but it's not moving directly towards the opponent. Here is the SRD text:
quote:
You must move before your attack, not after. You must move at least 10 feet (2 squares) and may move up to double your speed directly toward the designated opponent.

You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles). Here’s what it means to have a clear path. First, you must move to the closest space from which you can attack the opponent. (If this space is occupied or otherwise blocked, you can’t charge.) Second, if any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can’t charge. (Helpless creatures don’t stop a charge.)


In the current situation you are not allowed to charge.
Cathain
player, 9 posts
Character test drive
Tue 23 Nov 2010
at 14:38
  • msg #19

Re: Gwendol and Tristram vs. Cathain

Then tell me where she failed. She moved in a direct line to the closest square from where she could hit you. She jumped the water, which is ok since she got leap attack, and then attacked. Where's the problem?
Tristram
player, 58 posts
Human knight 4
W/L 1/2
Tue 23 Nov 2010
at 14:54
  • msg #20

Re: Gwendol and Tristram vs. Cathain

The closest square from which you can attack Tristram must lie (about) 20' south of him, not east. Furthermore you moved straight north when Tristram is standing NW of your position; that is not moving directly towards your target. Movement directly toward Tristram is blocked (obstructed) by the corner of the pillar in U16.
Cathain
player, 10 posts
Character test drive
Tue 23 Nov 2010
at 15:11
  • msg #21

Re: Gwendol and Tristram vs. Cathain

*sighs* Very well, as you would have it. Then consider Cathain jumping into the water from where she can attack you (N/O 16/17 I think). I'll keep the old rolls (jump check 41 should really cover nearly everything), I'm not gonna give away that attack.

Oh and yes: She has the Twisted Charge skill trick to alter her charge route :D

Still debating if the final version will also have Nimble Charge or Extreme Leap ;)
Gwendol Twinbeard
player, 176 posts
Dwarf F/C 1/4
Wed 24 Nov 2010
at 11:20
  • msg #22

Re: Gwendol and Tristram vs. Cathain

Round 2:
  [Move]Move to G14
  [Free]
  [Standard] Ready action: use 1 charge of healing belt on Tristram when in range


Status: Shield of faith +2 deflection AC, 4 mins. Divine favour +2 to attack & damage 1 min.
  Initiative: 2
  AC (Touch AC): 21 (13)

  Damage Taken:   0
  Damage Dealt:   0

Final position: G14
Tristram
player, 59 posts
Human knight 4
W/L 1/2
Wed 24 Nov 2010
at 11:28
  • msg #23

Re: Gwendol and Tristram vs. Cathain

Tristram is taken by surprise as the giant woman warrior burst forth and with a mighty leap lands in the river. Spraying water all over him, and allowing her to strike him hard and with impunity. Bleeding profusely from a gash across his chest the knight makes a tactical retreat to the waiting dwarf, to get patched up a little.

Round 3:
  [Free]
  [Move] Full round action: Withdraw to F14, no AoO
  [Standard]

Status:
  Initiative: 15
  AC (Touch AC): 18 (13)

  Damage Taken: 7 (23)
  Damage Dealt: 0

Effects: Bulwark of defence (threatened squares treated as difficult terrain)
Bull's strength: +4 STR for 4 mins
Knight's challenge against Cathain: +1 attack & damage 5 rounds

Final position: F14

Gwendol rolled 16 with 2D8 (healing belt)
Gwendol Twinbeard
player, 177 posts
Dwarf F/C 1/4
Wed 24 Nov 2010
at 11:37
  • msg #24

Re: Gwendol and Tristram vs. Cathain

OOC: Also, you will need to make a DC15 swim check each round if you want to stay in place, otherwise move 10' downstream (swift running water). Don't think it's possible to claim you take 1d3 (non-lethal) damage from drowning if you don't pass the check though; you're only waist high in water. Also note that you gain cover (+4 AC) from standing in the river.
Cathain
player, 11 posts
Character test drive
Wed 24 Nov 2010
at 11:57
  • msg #25

Re: Gwendol and Tristram vs. Cathain

ooc: Not sure about the movement since there is this little corner right before the bridge and I think she doesn't need to swim, just wade ;)

On a side note, I've edited my post for round two to reflect the changes for the altered jump. Sorry for the whole mixup :(

Round 3: Cathain's lip curled in a viscious smile, watching the knight retreat and getting healed by his companion before she turned back to climb out of the river. It seemed like she was walking back to where she came from but her shadowy form was blurred and soon lost from sight. She would have to use the hunter's patience to wear them out...

  [Free]
  [Move] Out the water and back the direction of her starting point.
  [Standard] Move. Hide 23, Move silently 22 (includes penalties for size and reduced dex).

Status:
  Init: 6
  AC (Touch AC): 16 (11) - assign Dodge bonus vs. Tristram: 17 (12)

  Damage Taken:   0
  Damage Dealt:   Tristram 23 (-16 healed = 7pts.)

Effects:
 - Blur, 3mins - concealment - 20% miss chance
 - Enlarge Person, 08rds.

Final Position:

Spoiler text: (Highlight or hover over the text to view)
T/U 17/18


ooc: Please note Cathain has 20ft reach
This message was last edited by the player at 12:56, Wed 24 Nov 2010.
Gwendol Twinbeard
player, 178 posts
Dwarf F/C 1/4
Thu 25 Nov 2010
at 08:46
  • msg #26

Re: Gwendol and Tristram vs. Cathain

OOC: Can you really hide in plain sight using blur? That seems... overly powerful. Don't you need to perform a distracting act, or duck behind cover or something?
Cathain
player, 12 posts
Character test drive
Thu 25 Nov 2010
at 09:41
  • msg #27

Re: Gwendol and Tristram vs. Cathain

ooc: Yes, though not because of blurr but because of the template (Dark, see "Tearing of the Weave" or contact DM BadCatMan), it allows hiding while being observed (that's Hide in plain Sight) unless in full daylight. As I don't want to take advantage of the non-defined lighting conditions in the arena, I have waited until there was a pillar near to offer some sort of shadow before I considered her hidden. So you know she has to be somewhere near the pillar before the green box.
Gwendol Twinbeard
player, 179 posts
Dwarf F/C 1/4
Thu 25 Nov 2010
at 10:04
  • msg #28

Re: Gwendol and Tristram vs. Cathain

OOC: Roger. Though I have assumed the arena to be subjected to daylight (invisible wall of force as ceiling and all that).
Cathain
player, 13 posts
Character test drive
Thu 25 Nov 2010
at 10:10
  • msg #29

Re: Gwendol and Tristram vs. Cathain

ooc: Yes, that is why I assumed the pillar offering shadows... where there is light, there must be shadow :)

Alternatively we can say the fight takes place at night :P
This message was last edited by the player at 10:11, Thu 25 Nov 2010.
Gwendol Twinbeard
player, 180 posts
Dwarf F/C 1/4
Thu 25 Nov 2010
at 13:25
  • msg #30

Re: Gwendol and Tristram vs. Cathain

Round 3:
  [Move]Double Move to D20
  [Free]
  [Standard]


Status: Shield of faith +2 deflection AC, 4 mins. Divine favour +2 to attack & damage 1 min.
  Initiative: 2
  AC (Touch AC): 21 (13)

  Damage Taken:   0
  Damage Dealt:   0

Final position: D20
This message was last edited by the player at 13:25, Thu 25 Nov 2010.
Tristram
player, 60 posts
Human knight 4
W/L 1/2
Thu 25 Nov 2010
at 13:28
  • msg #31

Re: Gwendol and Tristram vs. Cathain

With their opponent vanishing from sight, the knight and the priest make their way around the battlefield in order to get better field position.

Round 4:
  [Free]
  [Move] Double move to F24
  [Standard]

Status:
  Initiative: 15
  AC (Touch AC): 18 (13)

  Damage Taken: 7 (23)
  Damage Dealt: 0

Effects: Bulwark of defence (threatened squares treated as difficult terrain)
Bull's strength: +4 STR for 4 mins
Knight's challenge against Cathain: +1 attack & damage 4 rounds

Final position: F24
Cathain
player, 14 posts
Character test drive
Thu 25 Nov 2010
at 13:44
  • msg #32

Re: Gwendol and Tristram vs. Cathain

Round 4: Patience! She reminded herself and separated from the shadows of the southern pillar. Her blurred form moved swiftly, yet eerily silently, only to swallowed by the shadows again when she nears the eastern pillar...

  [Free]
  [Move] As described above.
  [Standard] Move. Hide 24, Move silently 28 (includes penalties for size and reduced dex).

Status:
  Init: 6
  AC (Touch AC): 16 (11) - assign Dodge bonus vs. Tristram: 17 (12)

  Damage Taken:   0
  Damage Dealt:   Tristram 23 (-16 healed = 7pts.)

Effects:
 - Blur, 3mins - concealment - 20% miss chance
 - Enlarge Person, 07rds.

Final Position: P/Q 23/24
This message was last edited by the player at 14:26, Thu 25 Nov 2010.
Gwendol Twinbeard
player, 181 posts
Dwarf F/C 1/4
Thu 25 Nov 2010
at 14:09
  • msg #33

Re: Gwendol and Tristram vs. Cathain

OOC: So, whenever you are next to a pillar you are close to invisible? In that case I wish to end the fight here and suggest we meet in the archery range or the sands of Set. I can live with the concealement miss chance, but not being able to target you makes it impossible for me to mount anything resembling either offence or defence.
Cathain
player, 15 posts
Character test drive
Thu 25 Nov 2010
at 14:26
  • msg #34

Re: Gwendol and Tristram vs. Cathain

ooc: As you wish. I give up her most potent ability, you may know her position.
This message was last edited by the player at 14:27, Thu 25 Nov 2010.
Gwendol Twinbeard
player, 182 posts
Dwarf F/C 1/4
Fri 26 Nov 2010
at 08:26
  • msg #35

Re: Gwendol and Tristram vs. Cathain

Don't get me wrong here, right now you have solid cover behind the pillar and should certainly be allowed to roll for hide. I just like to be able to see you when you don't have cover and to prevent you from hiding in plain sight, which is a very, very, potent ability (rangers don't get it until level 15!)

Round 4:
  [Move]Double Move to I24
  [Free]Spot (20), Listen (4)
  [Standard]


Status: Shield of faith +2 deflection AC, 4 mins. Divine favour +2 to attack & damage 1 min.
  Initiative: 2
  AC (Touch AC): 21 (13)

  Damage Taken:   0
  Damage Dealt:   0

Final position: I24
This message was last edited by the player at 08:35, Fri 26 Nov 2010.
Cathain
player, 16 posts
Character test drive
Fri 26 Nov 2010
at 08:42
  • msg #36

Re: Gwendol and Tristram vs. Cathain

ooc: Actually you are reading this wrong. Hide in plain sight still needs cover or concealment to hide within, it just circumvents the necessity for a distraction or having to get out of sight in any other way to break eye-contact. If you round the corner and Cathain loses cover, she has no concealment to hide in since you said it is daylight and thus she has no concealment to hide within or behind. Even though technically her own concealment would work. It's silly and totally unrealistic, but the skill says:
SRD:
You need cover or concealment in order to attempt a Hide check. Total cover or total concealment usually (but not always; see Special, below) obviates the need for a Hide check, since nothing can see you anyway.

If people are observing you, even casually, you can’t hide. You can run around a corner or behind cover so that you’re out of sight and then hide, but the others then know at least where you went.

If your observers are momentarily distracted (such as by a Bluff check; see below), though, you can attempt to hide. While the others turn their attention from you, you can attempt a Hide check if you can get to a hiding place of some kind. (As a general guideline, the hiding place has to be within 1 foot per rank you have in Hide.) This check, however, is made at a -10 penalty because you have to move fast.


So, I think a simple pillar with no protrusions that grant cover and no shadow that grants concealment cannot be counted as a hiding place. So there, Cathain cannot hide anymore.
Tristram
player, 61 posts
Human knight 4
W/L 1/2
Fri 26 Nov 2010
at 09:04
  • msg #37

Re: Gwendol and Tristram vs. Cathain

Round 5:
  [Free]
  [Move] move to N26 (provoking AoO, having cover makes it impossible to make an AoO)
  [Standard] Attack (p.a. -2) (11), miss

Status:
  Initiative: 15
  AC (Touch AC): 18 (13)

  Damage Taken: 7 (23)
  Damage Dealt: 0

Effects: Bulwark of defence (threatened squares treated as difficult terrain)
Bull's strength: +4 STR for 4 mins
Knight's challenge against Cathain: +1 attack & damage 3 rounds

Final position: N26
This message was last edited by the player at 09:35, Fri 26 Nov 2010.
DM BadCatMan
GM, 88 posts
Fri 26 Nov 2010
at 09:13
  • msg #38

Re: Gwendol and Tristram vs. Cathain

OOC: I guess I should have been paying attention to this. :)

Hide In Plain Sight comes in different varieties, each with different conditions: Ranger 17 in natural terrain, Shadowdancer 1 within 10ft of a shadow, etc. In this case, for reference:

Tearing Of The Weave: Dark template:
Hide In Plain Sight (Su): Can use the Hide skill while being observed and while lacking cover or concealment, except in natural daylight, the area of a daylight spell, or similar magical light.


...at level 2. A Dark character could HiPS in the middle of an empty room, well lit by a fire or non-direct sunlight (indeed, that's how I've played the NPCs). It's free invisibility with a skill check, so this is one of the most powerful and earliest versions of HiPS.

I endorse Cathain's interpretation of standing next to pillars to find some patch of shade, as the lighting conditions for this map weren't defined. Though she could potentially hide wherever she likes.
Gwendol Twinbeard
player, 183 posts
Dwarf F/C 1/4
Fri 26 Nov 2010
at 09:19
  • msg #39

Re: Gwendol and Tristram vs. Cathain

OOC: No problem. I don't object to the rules here, only to the situation. Cathain has maxed out her stealth and uses blur to it's full potential, which in this case makes it near impossible for me to fight her. I'm asking to either not hide so much, or to switch to an arena where it's harder for her to take advantage of her superior skills. Gwendol and Tristram both are lousy scouts and have no perception skills to talk about. If I can't fight, then I don't know what I'm doing here, she could just have set up some sparring dummies with HP's, it would have been almost the same.
Cathain
player, 17 posts
Character test drive
Fri 26 Nov 2010
at 09:25
  • msg #40

Re: Gwendol and Tristram vs. Cathain

ooc: Thank you BCM for clarifying this special rule, this will help me a lot in the adventure. For this game I've given up the use of the ability, so Cathain may be attacked freely.

And for the record: Cathain has NOT used the Blurr ability even once to hide. She has used what I consider natural shadow near the pillars, never anywhere else! - The sole exception to a regular rogue being that she was able to hide while being observed. I am fully aware this is 'pseudo-invisibility', given her high skill modifiers, however this could happen in a regular adventure as well and I tend to plan for this contingency when I create rsp. develop a character (see Nalia's scorpion, Aerin's scout's headband or Cathain's Hear-the-unseen feat).

Anyway: On with the show...
This message was last edited by the player at 09:38, Fri 26 Nov 2010.
Cathain
player, 18 posts
Character test drive
Fri 26 Nov 2010
at 09:41
  • msg #41

Re: Gwendol and Tristram vs. Cathain

ooc: I can see the discussion coming about cover, so here's from the SRD: "To determine whether your target has cover from your ranged attack, choose a corner of your square. If any line from this corner to any corner of the target’s square passes through a square or border that blocks line of effect or provides cover, or through a square occupied by a creature, the target has cover (+4 to AC)." - I chose the rightmost corner of Cathain's square and it doesn't pass through a square that grants cover, hence I assume you don't have cover against her attack.

Round 5: Cathain took a step outside of Tristram's reach and whirled her chain, letting it snap towards the knight like a cobra striked at her targets.

  [Free]
  [Move] 5ft step to Q/R 24/25 (as previously clarified, taking a 5ft step OUT of difficult terrain is no problem.)
  [Standard] Attack 20, damage 15.

Status:
  Init: 6
  AC (Touch AC): 16 (11) - assign Dodge bonus vs. Tristram: 17 (12)

  Damage Taken:   0
  Damage Dealt:   Tristram 38 (-16 healed = 22pts.)

Effects:
 - Blur, 3mins - concealment - 20% miss chance
 - Enlarge Person, 06rds.

Final Position: Q/R 24/25
This message was last edited by the player at 09:53, Fri 26 Nov 2010.
Tristram
player, 62 posts
Human knight 4
W/L 1/2
Fri 26 Nov 2010
at 09:52
  • msg #42

Re: Gwendol and Tristram vs. Cathain

In what square am I leaving to provoke? I follow the far right side of the arena wall down to N26.
This message was last edited by the player at 09:57, Fri 26 Nov 2010.
Cathain
player, 19 posts
Character test drive
Fri 26 Nov 2010
at 09:56
  • msg #43

Re: Gwendol and Tristram vs. Cathain

ooc: Your unedited post said you provoke an AoO, sheep that I am I rolled for an AoO. My post reflects that she didn't get an AoO :)

- Your turn :D
Gwendol Twinbeard
player, 184 posts
Dwarf F/C 1/4
Fri 26 Nov 2010
at 10:06
  • msg #44

Re: Gwendol and Tristram vs. Cathain

Gwendol steps out from behind the pillar and moves a few steps forward while calling on Haela to bring forth a flaming greatsword, right on top of Cathain, slashing her across her shoulder.

Round 5:
  [Move]Move to L25
  [Free]
  [Standard]Cast spritual weapon, Attack (18), Damage (5)


Status: Shield of faith +2 deflection AC, 4 mins. Divine favour +2 to attack & damage 1 min.
  Spiritual weapon, 4 rounds
  Initiative: 2
  AC (Touch AC): 21 (13)

  Damage Taken:   0
  Damage Dealt:   0

Final position: L25
This message was last edited by the player at 10:12, Fri 26 Nov 2010.
Cathain
player, 20 posts
Character test drive
Fri 26 Nov 2010
at 10:11
  • msg #45

Re: Gwendol and Tristram vs. Cathain

ooc: Silly question perhaps but if you take a double move, how can you cast a spell in the same round?
Tristram
player, 63 posts
Human knight 4
W/L 1/2
Fri 26 Nov 2010
at 10:14
  • msg #46

Re: Gwendol and Tristram vs. Cathain

Tristram activates the magical devices around his ankles and is instantly transported right next to the hulking Cathain.

Round 6:
  [Free] Swift action activating anklets of translocation, move to P26
  [Move] After attack 5' step to P25
  [Standard] Attack (trip) 14, STR check 24, miss (39) ok
Status:
  Initiative: 15
  AC (Touch AC): 18 (13)

  Damage Taken: 7 (23)
  Damage Dealt: 0

Effects: Bulwark of defence (threatened squares treated as difficult terrain)
Bull's strength: +4 STR for 4 mins
Knight's challenge against Cathain: +1 attack & damage 2 rounds

Final position: P25
This message was last edited by the player at 10:15, Fri 26 Nov 2010.
Gwendol Twinbeard
player, 185 posts
Dwarf F/C 1/4
Fri 26 Nov 2010
at 10:16
  • msg #47

Re: Gwendol and Tristram vs. Cathain

I moved only ten feet, even for a dwarf that can be done in one action. Didn't check the post before hitting send :-P
Cathain
player, 21 posts
Character test drive
Fri 26 Nov 2010
at 10:22
  • msg #48

Re: Gwendol and Tristram vs. Cathain

ooc: I should have figured that. Another question: How does Tristram get +9 as strength mod? Does he have a 28 strength? Is he large to get +4? I know he should be around 20 due to Bull's strength but that's +5, where does the rest stem from? Because I might want that for Cathain too.
Tristram
player, 64 posts
Human knight 4
W/L 1/2
Fri 26 Nov 2010
at 10:29
  • msg #49

Re: Gwendol and Tristram vs. Cathain

Ah! I had this idea that the chain granted a bonus, but it was for disarming and only +2. Please deduct 4 from the roll (I was looking at the sweeping enhancement and the living chain weapon when trying to find magic stuff I wanted, the bonuses these confer stuck in my head).
Cathain
player, 22 posts
Character test drive
Fri 26 Nov 2010
at 10:33
  • msg #50

Re: Gwendol and Tristram vs. Cathain

ooc: Never mind, I can't get the dice roller to roll a 12 when I need it. Cathain ends up prone - good job.

Different question: Shouldn't the spiritual weapon have the 20% miss chance too, it makes an attack roll, right? And does it move when Cathain moves or only upon command by the caster?
Gwendol Twinbeard
player, 186 posts
Dwarf F/C 1/4
Fri 26 Nov 2010
at 10:37
  • msg #51

Re: Gwendol and Tristram vs. Cathain

Re: spiritual weapon. It hits incorporeal creatures with impunity, and hits as a spell and not as a weapon. If this question was raised in my game I would rule it is unaffected by blur (it has no eyes). The caster needs to have line of sight to the target, IIRC.
Cathain
player, 23 posts
Character test drive
Fri 26 Nov 2010
at 10:43
  • msg #52

Re: Gwendol and Tristram vs. Cathain

ooc: Um yes, I read that, but when you hit with a ray you still have a miss chance, I thought this was the same with any attack roll required, especially since you need a line of sight.
Cathain
player, 24 posts
Character test drive
Fri 26 Nov 2010
at 11:02
  • msg #53

Re: Gwendol and Tristram vs. Cathain

Round 6: Tristram's sweep took Cathain in the wrong moment and she fell on her rump. The chain-wielder hissed. "So does your knightly code allow you to beat upon a fallen foe? Do you consider it fair when I cannot strike back properly?" she asked in her hoarse whisper.

  [Free] Delay.
  [Move]
  [Standard]

Status:
  Init: 6
  AC (Touch AC): 16 (11) - assign Dodge bonus vs. Tristram: 17 (12)

  Damage Taken:   0
  Damage Dealt:   Tristram 38 (-16 healed = 22pts.)

Effects:
 - Blur, 3mins - concealment - 20% miss chance
 - Enlarge Person, 05rds.

Final Position: Q/R 24/25
Gwendol Twinbeard
player, 187 posts
Dwarf F/C 1/4
Fri 26 Nov 2010
at 11:37
  • msg #54

Re: Gwendol and Tristram vs. Cathain

OOC: I apply the WIS modifyer, which in my mind is a gauge of how "smart" I can make the weapon. I wish the description could have been a little more explicit. Can it even make AoO's?

The ground shakes as the giant female hits the ground, prompting Gwendol to waddle forward, holding Orcsbane high and calling: Well done lad, now let 'er have it! before striking the prone figure hard. Likewise, the animated sword continues its attacks relentlessly, slashing across her legs.

Round 6:
  [Move]Move to P26, provoke AoO
  [Free]
  [Standard] Attack (pa -2, 17), damage (14), miss? (32), spiritual weapon (21), Damage (6)


Status: Shield of faith +2 deflection AC, 4 mins. Divine favour +2 to attack & damage 1 min.
  Spiritual weapon, 4 rounds
  Initiative: 2
  AC (Touch AC): 21 (13)

  Damage Taken:   0
  Damage Dealt:   25

Final position: P26
This message was last edited by the player at 12:25, Fri 26 Nov 2010.
Cathain
player, 25 posts
Character test drive
Fri 26 Nov 2010
at 11:42
  • msg #55

Re: Gwendol and Tristram vs. Cathain

"Honorable indeed..." Cathain said when Gwendol hit her and her chain snapped forth, passing by his armor underneath his armpit.

AoO: Attack 27 (-4 for being prone), damage 15pts.

Still delays to see Tristram's reaction.
Tristram
player, 65 posts
Human knight 4
W/L 1/2
Fri 26 Nov 2010
at 11:53
  • msg #56

Re: Gwendol and Tristram vs. Cathain

Why, yes. I use my skill and strength to best you, wether it be by weakening you with wounds or gaining a tactical advantage. I attack you openly and have made clear my intentions, and I don't use any advantages my allies would grant me in the current situation. Let's just say for the case of this arguement that Gwendol here got a little too hot-headed and decides to grapple you. Naturally I would wait until you had duly crushed him and tossed him aside before engaging you in combat again. And besides, as my dear dwarven friend here can testify, you remain a lethal adversary.
Cathain
player, 26 posts
Character test drive
Fri 26 Nov 2010
at 12:25
  • msg #57

Re: Gwendol and Tristram vs. Cathain

Round 6 (delayed): "Ah but your friend boosted your strength or you would not have tripped me that easily. So how much help is he allowed to give you before a fair fight turns unfair?" she asked in her hoarse voice. Then she triggered the magic of her belt but the wounds healed were minimal.

  [Free]
  [Standard] Use healing belt: 1 charge - Cures 4pts. (I'm surprised I got more than snake eyes :P )
  [Move] Stand up - provokes AoO.

Status:
  Init: 6
  AC (Touch AC): 16 (11) - assign Dodge bonus vs. Tristram: 17 (12)

  Damage Taken:   11+14 (DR3/-) = 22, healed: 04 - Actual damage taken 18
  Damage Dealt:   Tristram 38 (-16 healed = 22pts.) / Gwendol 15

Effects:
 - Blur, 3mins - concealment - 20% miss chance
 - Enlarge Person, 04rds.

Final Position: Q/R 24/25
Cathain
player, 28 posts
Character test drive
Fri 26 Nov 2010
at 12:32
  • msg #58

Re: Gwendol and Tristram vs. Cathain

Cathain let out a raspy laugh "And to think, you ask me to come out of hiding and I do, but what do I get in turn: All three of you beating down on me!" she said, pointing out the magical weapon.
This message was last edited by the player at 12:32, Fri 26 Nov 2010.
Tristram
player, 66 posts
Human knight 4
W/L 1/2
Fri 26 Nov 2010
at 12:42
  • msg #59

Re: Gwendol and Tristram vs. Cathain

Maybe you should take up the Code yourself my dear, but then you would have to stop sneaking up on people. Tristram retorts while swinging his chain with awesome force into Cathain as she gets back up on her feet.

AoO: (23 - forgot +2 from bracers), damage (20), miss? 42
Gwendol Twinbeard
player, 188 posts
Dwarf F/C 1/4
Fri 26 Nov 2010
at 12:44
  • msg #60

Re: Gwendol and Tristram vs. Cathain

AoO: 19, damage 20, miss? 34

Total damage delt from AoO's: 40

Oh, and damage reduction does not work against spiritual weapon.
This message was last edited by the player at 12:52, Fri 26 Nov 2010.
Cathain
player, 29 posts
Character test drive
Fri 26 Nov 2010
at 12:49
  • msg #61

Re: Gwendol and Tristram vs. Cathain

Congrats - she's dead.

So now we see all your fears were for naught. You killed her in two rounds, was that so bad? And that's why she needs the shadows, as soon as she gave that away she could do nothing to you anymore.
Gwendol Twinbeard
player, 189 posts
Dwarf F/C 1/4
Fri 26 Nov 2010
at 13:01
  • msg #62

Re: Gwendol and Tristram vs. Cathain

Well, it was bound to be one-sided when I never missed a single d100 roll. I had the dice with me on this one, no doubt about it. Also, failing the trip attempt was the killer. Don't forget I also voluntarily nerfed Gwendol: besides the spiritual weapon he had no offensive spells, and spiritual weapon is a domain spell (Good grants Aid, which is close to useless IMO).

On the other hand: had you continued to be virtually undetectable I could have done nothing to stop your hit and fade. Trust me, I had nothing to counter that. My plan was to use summon monster to try and at least delay you slightly, but those have HP's enough for two hits only, and laughable offense.
Cathain
player, 31 posts
Character test drive
Fri 26 Nov 2010
at 13:23
  • msg #63

Re: Gwendol and Tristram vs. Cathain

I have to object. I have used her hiding skill only near the pillars, thus you always see her when she attacks, you ought to know since Quinlan used the same technique and he uses a bow, rather than a melee weapon where you have to come close. She didn't have any special attacks apart from leap attack which doesn't grant much apart from increased damage for reduced accuracy. With a mere +10 to hit she hasn't got the greatest offense either to make use of her PA feat but I cannot help that since she's got no spells or anything to really help with that.

And yes, the dice roller was with you this time, especially when Cathain fell and the blurr spell is near useless - I don't think I've seen anybody missing their attacks more than once. But poor dice rolls is the problem with basically every character I have :(

Gah AND I DIDN'T use DR vs spriritual weapon, dammit! - Gwendol dealt 14 pts regular damage and that is subject to DR!

If you don't like the 'Good Domain' why did you take it? Plus, you can always go for a different variant, ie. spontaneous domain caster.

Besides: You could have cast spiritual weapon three times and there's nothing I can do against that :(
Gwendol Twinbeard
player, 190 posts
Dwarf F/C 1/4
Fri 26 Nov 2010
at 13:29
  • msg #64

Re: Gwendol and Tristram vs. Cathain

Sorry about the DR remark, I just saw it myself.

No, that's not how hiding works. You hide near the pillar, then you move around undetectable since your stealth skills make you undetectable for Tristram and Gwendol. Blur grants you concealement always, which means you are hiding unless engaged in activities where hiding is impossible.
Cathain
player, 33 posts
Character test drive
Fri 26 Nov 2010
at 13:36
  • msg #65

Re: Gwendol and Tristram vs. Cathain

I haven't played her hiding like that and with being limited to the pillars as hiding places she couldn't have used it like invisibility. Besides: Almost everybody I've fought lately has tried using invisibility to at least get the drop on my character, so it is only a legitimate means of attack. She doesn't even get a bonus like sneak attack when she attacks from hiding, imagine her doing 3d6 additional damage... Hiding is her armor.
Tristram
player, 70 posts
Human knight 4
W/L 1/2
Fri 26 Nov 2010
at 13:43
  • msg #66

Re: Gwendol and Tristram vs. Cathain

In any case you have made a wicked fighter. Charging is probably not a solid option unless you can reliably drop the target in one blow; that -2 AC is going to hurt. I'm surprised the Rhino hide armor doesn't work better than that. On the other hand, with those stealth skills and reach you don't need to charge. Take stand still or hold the line instead of leap attack and max out AoO's. Defensive sweep for example at higher levels...
Cathain
player, 35 posts
Character test drive
Fri 26 Nov 2010
at 14:05
  • msg #67

Re: Gwendol and Tristram vs. Cathain

Well, Cathain has +6 to attack with AoOs, there's little room for improvement there, though she could use some bonus to strength for tripping. I'm going to change her and get spring attack plus mithral breastplate. The latter is light and allows her to use tumble (hide armor doesn't) and she gets a 50ft speed - in other words she can hide in the shadows, move and attack, then move and get lost in the shadows again. - As long as there are shadows. Heh, perhaps I can find some 'oil of shadows' (other word for potion of darkness) and use it on some sling bullets to distribute as she wanders. I just hope my team mates can provide her with some magic so she can deal some real damage.
Tristram
player, 72 posts
Human knight 4
W/L 1/2
Fri 26 Nov 2010
at 20:00
  • msg #68

Re: Gwendol and Tristram vs. Cathain

Why not take improved trip? You get a bonus, and a free attack on a prone target if you succeed. With increased size you can trip almost anything even quadrupedals up to your size at least. But yeah, with that high speed why not take spring attack, except that mobility is such a waste.
Cathain
player, 37 posts
Character test drive
Fri 26 Nov 2010
at 21:12
  • msg #69

Re: Gwendol and Tristram vs. Cathain

Well, I need mobility as prerequisite for Dread Commando - and mobility lowers the chances of being hit while she's moving around a lot. But I don't need combat expertise ... well only as prerequisite for improved trip :( That's what I consider a waste :P

Though I'll admit it would be cool to actually trip and attack at the same time. I guess it is a matter of focus: Moving, attacking and hiding in one go or tripping and attacking in one go. I like the image of the spiked chain coming out of the dark and retreating back into the dark better than the other... though I'd not object if she got both :D
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