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Mezzarn vs. Tristram.

Posted by DM RavenFor group 0
DM Raven
GM, 189 posts
Wed 12 Jan 2011
at 16:50
  • msg #1

Mezzarn vs. Tristram



    * Points of Interest The arena boundaries are the outer walls, 30' above ground level, and 10' below ground level.
    * There is a transparent wall of force ceiling 30' above ground level.
    * One combatant starts at position A, the other at B.
    * The ground consists of rough marble (hardness 10, hp 10 per cubic foot (or 20 hp per inch over a 5 ft by 5 ft square) with a 6 inch deep layer of sand on top. The sand increases the hardness of the stone by +5, but you can scoop all of the sand out of a 5 ft by 5 ft area with a full round action (which prompts an AOO).
    * The sand is fine-grained and white, and does not impede movement. Walking on it grants a +4 circumstance bonus to Move Silently checks. The sand is too fine and light to be used as a weapon.
    * The walls are made of rough marble, and are 30 ft high. Climbing the side of a wall is DC 20.
    * The pillars are also made of rough marble. They are approximately 5 ft in diameter, and a 5 ft tall section of a pillar is 100 cubic feet. However, you can bring a pillar down by narrowing your focus a bit. The minimum damage you need to deal to bring a pillar down is 25 cubic feet, or 250 damage.
    * Breaking a pillar with sudden force is a STR check (Hardness 10, Hit Points 1000, stone, one piece: DC 30.
    * Climbing the side of a pillar is DC 20. When you can reach the top edge of a pillar, it is DC 10.
    * The top of the pillars are flat-topped and rough, and make good standing platforms.
    * Diagonal movement between the central pillars offers enough space for Large creatures to move unimpeded, and Huge and Gargantuan creates to move while squeezed.


Mezzarn starts in "A", Tristram starts in "B".

Enjoy your fight. Hajimé!
Mezzarn
player, 3 posts
Wed 12 Jan 2011
at 18:11
  • msg #2

Re: Mezzarn vs. Tristram

Prep Round 1:
  [Move] Draw Warhammer
  [Free]
  [Standard] Cast Magic Weapon.

Prep Round 2:
  [Standard] Cast Bull's Strength on self.
  [Move] Draw Shield
  [Free]

Status:
  Init: 14
  AC (Touch AC): 19 (10)

  Damage Taken:   0
  Damage Dealt:   0

Effects:
 - Maigc Weapon - +1 Enhancement bonus to attack/damage, 4 mins
 - Bull's Strength, 4 mins.

Final Position: A09
Tristram
player, 74 posts
Human knight 4
W/L 1/2
Thu 13 Jan 2011
at 18:01
  • msg #3

Re: Mezzarn vs. Tristram

Tristram appears in the arena immediately prepares for battle. Flexing his well-toned body he tries a few practice swings with the chain, leaving the greatsword in its scabbard for now.

Prep Round 1:
  [Free]
  [Move]
  [Standard]

Prep Round 2:
  [Free]
  [Move]
  [Standard] ready chain

Status:
  Initiative: 9
  AC (Touch AC): 18 (13)

  Damage Taken: 0
  Damage Dealt: 0

Effects: Bulwark of defence (threatened squares treated as difficult terrain)
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