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Take vs. Penny Dreadful.

Posted by DM RavenFor group 0
DM Raven
GM, 196 posts
Thu 10 Mar 2011
at 09:05
  • msg #1

Take vs. Penny Dreadful




Take starts in green, Penny in yellow.

Dread Summoning Maze:

A maze of tentacle-like bridges suspended over a long, long drop. Into lava.

Black Blob: As darkness spell.
Web: As web spell.
Rubble: Difficult Terrain
Blue Squiggle: Malfunctioning Portals. Takes a person to the next portal, going clockwise, counting 1d4. Side depends on 1d2 (1: left/top; 2: right/bottom).
Orange Circle: Dread portal to nether realms. Don't go in here.

This message was last edited by the GM at 10:47, Thu 10 Mar 2011.
Take
player, 24 posts
Monk/Shaman 2/2
Thu 10 Mar 2011
at 09:46
  • msg #2

Re: Take vs. Penny Dreadful

Take materializes in the arena and immediately pray to the Ramlord, Kavaki, for protection and blessing in the upcoming battle.

Pre-cast: Weapon bless: You prepare one weapon for combat against a particular foe.
While casting the spell, you write the identity of the foe on the
weapon, along with spirit invocations to give the weapon
power. Although you do not need to know the exact name of
the intended victim, you must still identify the creature specifically.
You cannot, for example, bless a weapon for use against “a
kappa,” but you can bless it for use against “the kappa who lives
in Ch’i Sheng’s pond.”
The first time the blessed weapon is used against the target
creature, its wielder gains a +5 enhancement bonus on the first
attack roll and a +5 bonus on damage if the first attack is successful.
After the first attack, or if the weapon is used against
another foe before it is used against the target creature, the
writings on the blade disappear and the spell effect ends.
Focus: A writing brush and ink.

Prep Round 1:
  [Free]
  [Standard]Cast shield of faith (shared with Urufu)

Prep Round 2:
  [Free]
  [Standard] (full round) Cast enlarge person (shared with Urufu)

Status:
  Initiative: 16
  AC (Touch AC): 16 (15)

  Damage Taken:  0
  Damage Dealt:  0

Effects: +2 Deflection bonus to AC (self and Urufu), +2 STR, -2 DEX, size increase to Large, -1 to hit, -1 AC. Weapon bless: +5 to attack and damage for 1st attack.

Final position: AB25/26

Urufu
  AC (Touch AC): 19 (13)

  Damage Taken:  0
  Damage Dealt:  0

Final position: AB25/26
Penny Dreadful
player, 21 posts
Tiefling Ranger ECL3
Wins 0 Losses 0
Thu 10 Mar 2011
at 10:38
  • msg #3

Re: Take vs. Penny Dreadful

ooc: I don't think you can prepare the weapon bless. The arena rules say:

Arena RuleZ:
Preperations
Any spell with a duration greater than 8 hours can be pre-cast (and you can rest afterwards to get the spell slot back). You don't know who your opponent will be that far in advance however, so you must list this type of precast on your character sheet.

Your power says you can prepare the weapon for a specific foe only, not just any foe.

IC: There's little to prepare for Penny as she appears in the arena, leisurely she strings her bow and puts an arrow to it. Seeing the protections her oponent throws up she groans: This didn't look good for her. Reaching for her heritage she touched the sling bullet kept in the hilt of her flail and immediately the surrounding area was filled with shadows...

Prep Round 1:
  [Free]
  [Standard] Cast Darkness on sling bullet.*
  [Move] Draw bow.

Prep Round 2:
  [Free] knock arrow.
  [Standard]

Status:
  Initiative: 18
  AC (Touch AC): 17 (13)

  Damage Taken:  0
  Damage Dealt:  0

Effects:

 - Darkness, 30mins - concealment 20% miss chance

Final position: Y02

*Special feature: In the pommel of the weapon a small compartment contains a sling
bullet, kept behind a wide wire-mesh (to allow touching it). It can be hidden under
a rounded metal cap to cover it when not desired. Can be opened/closed as a swift
action? - Agreed to by DM North March 8th, 2011 - at no extra cost.
This message was last edited by the player at 10:49, Thu 10 Mar 2011.
Take
player, 25 posts
Monk/Shaman 2/2
Thu 10 Mar 2011
at 11:36
  • msg #4

Re: Take vs. Penny Dreadful

OOC: Ah! Quite right. No biggie though, I pick another spell in its stead.
You're up.
Penny Dreadful
player, 23 posts
Tiefling Ranger ECL3
Wins 0 Losses 0
Thu 10 Mar 2011
at 12:20
  • msg #5

Re: Take vs. Penny Dreadful

Penny looked at the man, no mountain of a man on the other side of the arena and shook her head, she couldn't hope to beat him in toe-to-toe combat. The big dog at his side didn't make it any better. Still, she took off in a mad dash to her right, easily jumped the gab between the bridges and jogged on to the corner of the next bridge.

Round 1:
  [Move] Double move to J03. Jump gap DC10, automatic success.
  [Free]
  [Standard]

Status:
  Initiative: 18
  AC (Touch AC): 17 (13)

  Damage Taken:  0
  Damage Dealt:  0

Effects:

 - Darkness, 30mins - concealment 20% miss chance

Final position: J03
Take
player, 26 posts
Monk/Shaman 2/2
Thu 10 Mar 2011
at 12:28
  • msg #6

Re: Take vs. Penny Dreadful

Take moves towards the center. Dog in tow.

Round 1:
  [Free]
  [Standard]
  [Move] Double move to E/F 17/18

Status:
  Initiative: 16
  AC (Touch AC): 16 (15)

  Damage Taken:  0
  Damage Dealt:  0

Effects: +2 Deflection bonus to AC (self and Urufu), +2 STR, -2 DEX, size increase to Large, -1 to hit, -1 AC.
Final position: E/F 17/18


Urufu
  AC (Touch AC): 19 (13)

  Damage Taken:  0
  Damage Dealt:  0

Final position: E/F 19/20
Penny Dreadful
player, 24 posts
Tiefling Ranger ECL3
Wins 0 Losses 0
Thu 10 Mar 2011
at 12:37
  • msg #7

Re: Take vs. Penny Dreadful

Penny bit her lip, inhaled and let the arrow go. It whizzed neatly towards the giant-kin but only grazed its target. "Beshaba's luck!" the tiefling snarled and cautiously retreated a little.

Round 2:
  [Standard] Attack Take 17, damage 3pts - meh, minimum damage...
  [Move] 5ft step to K02
  [Free]

Status:
  Initiative: 18
  AC (Touch AC): 17 (13)

  Damage Taken:  0
  Damage Dealt:  3pts

Effects:

 - Darkness, 30mins - concealment 20% miss chance

Final position: K02
Take
player, 27 posts
Monk/Shaman 2/2
Thu 10 Mar 2011
at 13:29
  • msg #8

Re: Take vs. Penny Dreadful

Take felt like a huge, painted target where he was standing. The arrow didn't improve things. He asks for Kavaki's blessing before clearing the space to the central platform and approaching Penny somewhat. Urufu stays put for the time being.

Round 2:
  [Free]
  [Standard] Cast bless
  [Move] Jump + move to I/J 11/12 (Jump check 30 to clear 15', so ok)
Status:
  Initiative: 16
  AC (Touch AC): 16 (15)

  Damage Taken:  3
  Damage Dealt:  0

Effects: +2 Deflection bonus to AC (self and Urufu), +2 STR, -2 DEX, size increase to Large, -1 to hit, -1 AC. Bless: +1 attack and save vs fear
Final position: I/J 11/12


Urufu
  AC (Touch AC): 19 (13)

  Damage Taken:  0
  Damage Dealt:  0

Final position: E/F 19/20
Penny Dreadful
player, 25 posts
Tiefling Ranger ECL3
Wins 0 Losses 0
Thu 10 Mar 2011
at 13:51
  • msg #9

Re: Take vs. Penny Dreadful

ooc: That's an interesting move and a scary jump roll. I would like to point out two things: I'm assuming you have a connection to Urufu like a druid's companion or a wizard's familiar. In either case moving further than 5ft from your companion, said companion loses the benefit of the shared spell. 'Companion Spellbound' [PHB II] allows the character to share spells at 30ft, other than that I don't know a way this could work.

Secondly, Take has entered the sqare with a teleporter...
Take
player, 28 posts
Monk/Shaman 2/2
Thu 10 Mar 2011
at 15:21
  • msg #10

Re: Take vs. Penny Dreadful

Really? I'm new to the shared spells but thought that was at the time of casting. Separating the two wouldn't dissmiss spells already active. Where is the teleporter?
This message was last edited by the player at 15:22, Thu 10 Mar 2011.
Penny Dreadful
player, 26 posts
Tiefling Ranger ECL3
Wins 0 Losses 0
Thu 10 Mar 2011
at 15:44
  • msg #11

Re: Take vs. Penny Dreadful

The teleporter is the blue zig-zag line and yes, the spell ends. See here:

SRD:
Share Spells (Ex)

At the druid’s option, she may have any spell (but not any spell-like ability) she casts upon herself also affect her animal companion. The animal companion must be within 5 feet of her at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the animal companion if the companion moves farther than 5 feet away and will not affect the animal again, even if it returns to the druid before the duration expires.

Take
player, 29 posts
Monk/Shaman 2/2
Thu 10 Mar 2011
at 17:45
  • msg #12

Re: Take vs. Penny Dreadful

Well, that is mildly annoying. No matter. I don't think I enter the teleporter. I make a standing jump diagonally across to i-j10-11 (or whatever the coordinates are) then goes straight up to ending position.
Penny Dreadful
player, 27 posts
Tiefling Ranger ECL3
Wins 0 Losses 0
Thu 10 Mar 2011
at 18:23
  • msg #13

Re: Take vs. Penny Dreadful

Round 3:
  [Standard] Attack Take 09, miss - yay :(
  [Move] to R04
  [Free]

Status:
  Initiative: 18
  AC (Touch AC): 17 (13)

  Damage Taken:  0
  Damage Dealt:  3pts

Effects:

 - Darkness, 30mins - concealment 20% miss chance

Final position: R04
Take
player, 30 posts
Monk/Shaman 2/2
Thu 10 Mar 2011
at 18:45
  • msg #14

Re: Take vs. Penny Dreadful

Round 3:
  [Free]
  [Standard]
  [Move] Double move to Q/R 5/6 (including a trivial 10' jump)
Status:
  Initiative: 16
  AC (Touch AC): 16 (15)

  Damage Taken:  3
  Damage Dealt:  0

Effects: +2 Deflection bonus to AC, +2 STR, -2 DEX, size increase to Large, -1 to hit, -1 AC. Bless: +1 attack and save vs fear

Final position: Q/R 5/6

Urufu
  [standard]
  [move] Double move to P11, using portal (rolled 1, 2 for # clockwise and direction)

  AC (Touch AC): 19 (13)

  Damage Taken:  0
  Damage Dealt:  0

Final position: P11
Penny Dreadful
player, 28 posts
Tiefling Ranger ECL3
Wins 0 Losses 0
Thu 10 Mar 2011
at 20:08
  • msg #15

Re: Take vs. Penny Dreadful

ooc: Excuse me, but you need a 20ft running start for a jump, or do you have a feat/skill (standing jump) for that? Otherwise it is a DC20 jump.
Take
player, 31 posts
Monk/Shaman 2/2
Thu 10 Mar 2011
at 20:10
  • msg #16

Re: Take vs. Penny Dreadful

Goliaths don't need running starts for jumping, and can climb at higher speed without penalty.
Penny Dreadful
player, 29 posts
Tiefling Ranger ECL3
Wins 0 Losses 0
Thu 10 Mar 2011
at 20:23
  • msg #17

Re: Take vs. Penny Dreadful

*groans*
Penny Dreadful
player, 30 posts
Tiefling Ranger ECL3
Wins 0 Losses 0
Thu 10 Mar 2011
at 20:34
  • msg #18

Re: Take vs. Penny Dreadful

Ok, I give up. Good fight - I have no means to outrun your character because you'll just jump. I can't push you into lava, too heavy for that. Trip? Haha, disarm? Your fists? You have a better tab and more HPs, add in your dog and Penny's toast. Thanks, that taught me a good lesson.
Take
player, 32 posts
Monk/Shaman 2/2
Thu 10 Mar 2011
at 21:15
  • msg #19

Re: Take vs. Penny Dreadful

Take's grapple checks when enlarged become rather scary. He is a bit of a glass cannon though; bad AC and not an insane amount of hitpoints.

Oh well. Let's see if someone with equal or higher levels might be interested.
Nalia
player, 128 posts
Human Sorceress
ECL 6 - 5 wins 0 losses
Thu 10 Mar 2011
at 21:36
  • msg #20

Re: Take vs. Penny Dreadful

Nalia perhaps (sorceress 6)?
Take
player, 33 posts
Monk/Shaman 2/2
Thu 10 Mar 2011
at 21:44
  • msg #21

Re: Take vs. Penny Dreadful

You will certainly provide a challenge. It will be an honor to face you.
Penny Dreadful
player, 31 posts
Tiefling Ranger ECL3
Wins 0 Losses 0
Thu 10 Mar 2011
at 22:01
  • msg #22

Re: Take vs. Penny Dreadful

Chose the arena :)
Take
player, 34 posts
Monk/Shaman 2/2
Fri 11 Mar 2011
at 09:05
  • msg #23

Re: Take vs. Penny Dreadful

Let's try the stone circle.
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