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Take vs. Nalia.

Posted by DM RavenFor group 0
DM Raven
GM, 198 posts
Fri 11 Mar 2011
at 10:04
  • msg #1

Take vs. Nalia



S: Stone Pillar 5'x5' x 8 feet tall
 This is granite, a few cracks, possibly rough enough to find hand holds.
 DC 20 Climb Check.

A: Stone Altar 4' wide x 5' long and 3' tall. (Oriented East West)
 This is also a granite feature.  There are chiseled Anchor points at each corner, producing a 'tongue' 3" in diameter and 9" long.


Take starts at Red
Nalia starts at Green
Take
player, 35 posts
Monk/Shaman 2/2
Fri 11 Mar 2011
at 11:50
  • msg #2

Re: Take vs. Nalia

A few notes before we start: the pillars are only 8' tall, which means a medium creature can grab hold of the ledge without jumping (medium vertical reach is 8'). Pulling oneself up is a DC15 climb check. For a small creature it's a different story of course.
Nalia
player, 129 posts
Human Sorceress
ECL 6 - 5 wins 0 losses
Fri 11 Mar 2011
at 12:19
  • msg #3

Re: Take vs. Nalia

ooc: Thanks for the clarification :)

Nalia appeared in the arena and bowed towards her oponent, even though she could see little of him due to the stone circle blocking her sight. "It is an honor to do battle against you, Effendi. I hope I can meet your expectations." she said in a heavily tinged accent. It was then that she concentrated upon preparing herself, a few syllables, a few gestures and a silvery disc of force appeared and disappeared before her. She then drew her light crossbow and loaded it right before vanishing from sight.

Prep Round 1:
  [Free]
  [Standard] Cast "Shield"
  [Move] Draw crossbow.

Prep Round 2:
  [Free]
  [Standard] Use 1 charge from vanisher cloak and turn invisible.
  [Move] Load crossbow

Status:
  Initiative: 17
  AC (Touch AC): 21 (12)

  Damage Taken:  0
  Damage Dealt:  0

Effects:

 - Shield, 6mins
 - Invisible, 4rds.

Final position: P16
This message was last edited by the player at 12:20, Fri 11 Mar 2011.
Take
player, 36 posts
Monk/Shaman 2/2
Fri 11 Mar 2011
at 13:10
  • msg #4

Re: Take vs. Nalia

Hold on. I need to update spell list with "errata" published (really a Dragon magazine article updating OA to 3.5). My current spell lists Endure elements as providing 5 hp reduction in damage from chosen energy type. This is obviously not the 3.5 spell. When looking at that the last time I got the impression most changes to shaman spells came at later levels.
Nalia
player, 130 posts
Human Sorceress
ECL 6 - 5 wins 0 losses
Fri 11 Mar 2011
at 13:13
  • msg #5

Re: Take vs. Nalia

ooc: Take your time :)
DM BadCatMan
GM, 102 posts
Fri 11 Mar 2011
at 13:21
  • msg #6

Re: Take vs. Nalia

OOC: The OA Shaman was updated to the Spirit Shaman of Complete Divine. It's a little different, but it ought to be the official update.
Take
player, 37 posts
Monk/Shaman 2/2
Fri 11 Mar 2011
at 14:10
  • msg #7

Re: Take vs. Nalia

I don't think that is correct. The update in Dragon is written by the author of OA and is considered "canon". In the description of the spell compendium on the Wizards website the OA shaman is specifically mentioned, and that players can look to both druid and cleric spells for added spellpower, but not all spells from both. The spirit shaman has only access to druid spells unless I'm mistaken.
Nalia
player, 131 posts
Human Sorceress
ECL 6 - 5 wins 0 losses
Fri 11 Mar 2011
at 14:15
  • msg #8

Re: Take vs. Nalia

No objection to that, however, in RoA we've decided against using Dragon Magazine or Dungeon material since many DMs don't have access to them.
Take
player, 38 posts
Monk/Shaman 2/2
Fri 11 Mar 2011
at 14:19
  • msg #9

Re: Take vs. Nalia

I'm fully aware of that, but this is NorthernOkies call, and Kara-Tur is a bubble region.
Nalia
player, 132 posts
Human Sorceress
ECL 6 - 5 wins 0 losses
Fri 11 Mar 2011
at 14:48
  • msg #10

Re: Take vs. Nalia

I soooo like bubble regions...
Take
player, 39 posts
Monk/Shaman 2/2
Fri 11 Mar 2011
at 15:21
  • msg #11

Re: Take vs. Nalia

Ok. Did some digging and found a booklet on the Wizards homepage that details the 3.0 -> 3.5 conversion which includes the spells listed in OA. Endure elements is included in that conversion and we are using the 3.5 version of the spell; nothing else. Let's fight!
Nalia
player, 133 posts
Human Sorceress
ECL 6 - 5 wins 0 losses
Fri 11 Mar 2011
at 15:37
  • msg #12

Re: Take vs. Nalia

Cool, your turn!
Take
player, 40 posts
Monk/Shaman 2/2
Fri 11 Mar 2011
at 15:40
  • msg #13

Re: Take vs. Nalia

Prep Round 1:
  [Free]
  [Standard]Cast shield of faith (shared with Urufu)

Prep Round 2:
  [Free]
  [Standard] Cast bless

Status:
  Initiative: 8
  AC (Touch AC): 18 (17)

  Damage Taken:  0
  Damage Dealt:  0

Effects: +2 Deflection bonus to AC (self and Urufu), Bless: +1 attack & saves vs fear

Final position: A01

Urufu
  AC (Touch AC): 21 (15)

  Damage Taken:  0
  Damage Dealt:  0

Final position: A02
Nalia
player, 134 posts
Human Sorceress
ECL 6 - 5 wins 0 losses
Fri 11 Mar 2011
at 16:00
  • msg #14

Re: Take vs. Nalia

Nalia patiently cast a spell into the missile she had just loaded to her crossbow, then moved away from her starting spot, unseen, drawing a wand from her belt and readying it for action.

Round 1:

  [Standard] Cast "Combust" (not from wand) into bolt, using Smiting Spell [PHB II].
  [Move] to ??
  [Free] draw wand as part of movement


Status:
  Initiative: 17
  AC (Touch AC): 21 (12)

  Damage Taken:  0
  Damage Dealt:  0

Effects:

 - Shield, 6mins
 - Invisible, 3rds.
 - Combust in bolt, 10rds

Final position:

Spoiler text: (Highlight or hover over the text to view)
J16

Take
player, 41 posts
Monk/Shaman 2/2
Mon 14 Mar 2011
at 13:16
  • msg #15

Re: Take vs. Nalia

Take moves cautiously forward, keeping Urufu at his side. Nearing the central pillars he chants a brief prayer, causing a thick mist to billow forth and surround him.

Round 1:
  [Free]
  [Move] Move to F04
  [Standard] Cast Obscuring mist

Status:
  Initiative: 8
  AC (Touch AC): 18 (17)

  Damage Taken:  0
  Damage Dealt:  0

Effects: +2 Deflection bonus to AC (self and Urufu), Bless: +1 attack & saves vs fear, Obscuring mist 2 mins offering various degree of concealement.

Final position: F04

Urufu
  [Free]
  [Move] Move to E05
  [Standard]

  AC (Touch AC): 21 (15)

  Damage Taken:  0
  Damage Dealt:  0

Final position: E05
Nalia
player, 135 posts
Human Sorceress
ECL 6 - 5 wins 0 losses
Mon 14 Mar 2011
at 13:35
  • msg #16

Re: Take vs. Nalia

Nalia chuckled when she saw her opponent cloaking himself in mists, hiding from view. This wouldn't protect Take from her spells, he would learn that.

Round 2:

  [Standard] Cast "Eagle's Splendor" from wand.
  [Move] Stow wand
  [Free] 5ft step to ??? / draw wand as part of movement


Status:
  Initiative: 17
  AC (Touch AC): 21 (12)

  Damage Taken:  0
  Damage Dealt:  0

Effects:

 - Shield, 6mins
 - Invisible, 2rds.
 - Combust in bolt, 10rds
 - Eagle's Splendor, 3mins

Final position:

Spoiler text: (Highlight or hover over the text to view)
I16

Take
player, 42 posts
Monk/Shaman 2/2
Tue 15 Mar 2011
at 07:47
  • msg #17

Re: Take vs. Nalia

Relying on stealth to stay out of trouble, Take tries to gain an advantage.

Round 2:
  [Free]
  [Move] Move silently (18) to ?
  [Standard] Ready action

Status:
  Initiative: 8
  AC (Touch AC): 18 (17)

  Damage Taken:  0
  Damage Dealt:  0

Effects: +2 Deflection bonus to AC (self and Urufu), Bless: +1 attack & saves vs fear, Obscuring mist 2 mins offering various degree of concealement.

Final position: ?

Urufu
  [Free]
  [Move] Move silently  (22) to ?
  [Standard]Ready action

  AC (Touch AC): 21 (15)

  Damage Taken:  0
  Damage Dealt:  0

Final position: ?
Nalia
player, 136 posts
Human Sorceress
ECL 6 - 5 wins 0 losses
Tue 15 Mar 2011
at 08:25
  • msg #18

Re: Take vs. Nalia

The Calashite growled mildly annoyed, it seemed her oponent was intent on outwaiting her, a valid tactic on the battlefield - but in the arena? The martial-mage moved further to the west until she had a good view on the misted area then simply cast a spell directly into the middle, if she didn't get Take or his doggy, she would at least get rid of the annoying fog. Fire blossomed in the gray area and dissolved the unnatural fog while Nalia became visible again.

Round 3:

  [Move] to C15
  [Standard] Cast "Fireball" centered in obscuring mist area, 26pts fire damage - refl DC18 for half.
              Obscuring mist burnt away.
  [Free]


Status:
  Initiative: 17
  AC (Touch AC): 21 (12)

  Damage Taken:  0
  Damage Dealt:  0

Effects:

 - Shield, 6mins
 - Combust in bolt, 10rds
 - Eagle's Splendor, 3mins

Final position: C15
Take
player, 43 posts
Monk/Shaman 2/2
Tue 15 Mar 2011
at 09:16
  • msg #19

Re: Take vs. Nalia

With the mist obscuring their view, both dog and man failed to detect the spell being cast and both took the full extent of the fiery damage. They both rushed forward, hoping to catch the lethal sorceress in a single, decisive attack. Urufu failed miserably, still blinded from the fireball blast, but Take fared better, grabbing hold of Nalia.

Round 2:
  [Free]
  [Move] Charge to C14 (from E07) to initiate grapple (hit touch AC13), beat GC33 or end up grappling and taking 11 damage
  [Standard]

Status:
  Initiative: 8
  AC (Touch AC): 18 (17) (-2 until start of next round)

  Damage Taken:  26
  Damage Dealt:  11?

Effects: +2 Deflection bonus to AC (self and Urufu), Bless: +1 attack & saves vs fear

Final position: C14

Urufu
  [Free]
  [Move] Move to D15
  [Standard]Attack 12, miss

  AC (Touch AC): 21 (15)

  Damage Taken:  26
  Damage Dealt:  0

Final position: D15
This message was last edited by the player at 09:31, Tue 15 Mar 2011.
Nalia
player, 137 posts
Human Sorceress
ECL 6 - 5 wins 0 losses
Tue 15 Mar 2011
at 10:09
  • msg #20

Re: Take vs. Nalia

Nalia saw the mountain of a man coming right at her and attempting a frightening hug. "Wind of the West, protect me!" she called out and a strong gale pushed her out of the clamping arms of Take.

ooc: Nalia has a 'Ring of the 4 winds' (MIC p. 124). As an immediate action she can get a +2 deflection bonus to AC. Thus for your attack her touch AC has become 15 for this single attack. As a result Take misses.

You may edit your post to reflect this, sorry immediate actions always mean backtracking :(

Nalia
player, 138 posts
Human Sorceress
ECL 6 - 5 wins 0 losses
Tue 15 Mar 2011
at 10:35
  • msg #21

Re: Take vs. Nalia

Round 4:

  [Move] Stow wand.
  [Standard] Cast 'Combust' defensively DC17: 19-Success. Touch attack 7. fail.
  [Free] 5ft step to B15


Status:
  Initiative: 17
  AC (Touch AC): 21 (12)

  Damage Taken:  0
  Damage Dealt:  0

Effects:
 - Combust on hand
 - Shield, 6mins
 - Combust in bolt, 7rds
 - Eagle's Splendor, 3mins

Final position: B15
Take
player, 44 posts
Monk/Shaman 2/2
Tue 15 Mar 2011
at 11:49
  • msg #22

Re: Take vs. Nalia

Surprised by the last moment gust of wind suddenly allowing Nalia to twist out of his iron grip, Take is still able to avoid the magical attack that follows. Undeterred he reaches out once more with a powerful grip in order to crush the life out of the sorceress. Urufu, meanwhile, waits for an opportunity to bite.

Round 2:
  [Free]
  [Move]
  [Standard]Initiate grapple (16), beat GC (33) or grapple taking 8 damage

Status:
  Initiative: 8
  AC (Touch AC): 18 (17)

  Damage Taken:  26
  Damage Dealt:  8?

Effects: +2 Deflection bonus to AC (self and Urufu), Bless: +1 attack & saves vs fear

Final position: C14

Urufu
  [Free]
  [Move] Move to C15
  [Standard]Attack 15, hit if grappling? Damage 6

  AC (Touch AC): 21 (15)

  Damage Taken:  26
  Damage Dealt:  6?

Final position: C15
Nalia
player, 139 posts
Human Sorceress
ECL 6 - 5 wins 0 losses
Tue 15 Mar 2011
at 12:24
  • msg #23

Re: Take vs. Nalia

The Calashite saw him coming and didn't fight the grip of the giant-kin, feeling the crushing embrace pressing the air from her lungs. "Angar-bech!" she said and suddenly Take was hugging empty air only. Her hand reached out but was deflected by the magic the shaman had wrapped around himself. She chastised herself for not going after the dog instead and did her best to move out of the giant's path, hiding behind a stone pillar.

Round 5:

  [Swift] Translocate to C13.
  [Standard] Touch attack 15, fail. Can't even roll a '12'.
  [Move] to H10.

Status:
  Initiative: 17
  AC (Touch AC): 21 (12)

  Damage Taken:  08
  Damage Dealt:  26

Effects:
 - Combust on hand
 - Shield, 6mins
 - Combust in bolt, 6rds
 - Eagle's Splendor, 3mins

Final position: H10

ooc: Nalia's AC without dex bonus is 19, Urufu's bite should miss.
This message was last edited by the player at 12:38, Tue 15 Mar 2011.
Take
player, 45 posts
Monk/Shaman 2/2
Tue 15 Mar 2011
at 12:40
  • msg #24

Re: Take vs. Nalia

What is translocate?
Nalia
player, 140 posts
Human Sorceress
ECL 6 - 5 wins 0 losses
Tue 15 Mar 2011
at 12:48
  • msg #25

Re: Take vs. Nalia

ooc: It's the ability of the 'Translocation Anklet' from MIC, basically a 10ft teleport. I've bought boots of the Winterlands and added that feature.
Take
player, 46 posts
Monk/Shaman 2/2
Tue 15 Mar 2011
at 13:09
  • msg #26

Re: Take vs. Nalia

Take grumbles as the sorceress slips out of his grip yet again. As he and the dog move to intercept he takes a opportunity to heal some of their wounds. Urufu goes once more on the attack, but isn't able to penetrate the strong defences of Nalia.

Round 3:
  [Free]
  [Move]Move to F11
  [Standard]Activate healing belt (shared with Urufu) 11 healed

Status:
  Initiative: 8
  AC (Touch AC): 18 (17)

  Damage Taken:  15 (26)
  Damage Dealt:  8

Effects: +2 Deflection bonus to AC (self and Urufu), Bless: +1 attack & saves vs fear

Final position: F11

Urufu
  [Free]
  [Move] Move to G10
  [Standard]Attack 20, miss

  AC (Touch AC): 21 (15)

  Damage Taken:  15 (26)
  Damage Dealt:

Final position: G10
Nalia
player, 141 posts
Human Sorceress
ECL 6 - 5 wins 0 losses
Tue 15 Mar 2011
at 13:34
  • msg #27

Re: Take vs. Nalia

ooc: I'm afraid you cannot share a charge from your healing belt with Urufu, only spells. The belt is a magic item and cannot share the healing. You could cast a healing spell on yourself and share it with your dog or use the healing on Urufu though.

"You guys are stickier dan drow sticky globes!" Nalia said, tired of Take's single minded pursuit of wrestling her down. She looked at the two oponents and vanished from view again, moving off swiftly into the distance.

Round 6:

  [Standard] Use charge from vanisher cloak: Invisible.
  [Swift] Use charge from 'Sandals of Sprinting' [MIC, +30ft move]
  [Move] Move to...

Status:
  Initiative: 17
  AC (Touch AC): 21 (12)

  Damage Taken:  08
  Damage Dealt:  26

Effects:

 - Invisible, 4rds
 - Combust on hand
 - Shield, 6mins
 - Combust in bolt, 4rds
 - Eagle's Splendor, 3mins

Final position:

Spoiler text: (Highlight or hover over the text to view)
Q01

Take
player, 47 posts
Monk/Shaman 2/2
Tue 15 Mar 2011
at 14:45
  • msg #28

Re: Take vs. Nalia

The sorceress vanished from view, but isn't able to mask her scent. Urufu barks when he finally figures out where the sorceress went.

OOC: Do you skip along pillars diagonally or do you treat them as being square? I've treated them as square (no diagonal movement past them). Trying to figure out how much movement can be made when tracking. Going for half speed, please let me know if you are of a different opinion.

Round 6:
  [Free]
  [Move]Move to J09
  [Standard]Activate healing belt to heal Urufu (6)

Status:
  Initiative: 8
  AC (Touch AC): 18 (17)

  Damage Taken:  15 (26)
  Damage Dealt:  8

Effects: +2 Deflection bonus to AC, Bless: +1 attack & saves vs fear

Final position: J09

Urufu
  [Free]
  [Move] Half speed to K09
  [Standard]Survival (16) success (assuming DC15 check to track)! Dogs get +4 bonus when tracking using scent and Urufu has +1 survival already as per the SRD entry.

  AC (Touch AC): 21 (15)

  Damage Taken:  20 (26)
  Damage Dealt:

Final position: K09
This message was last edited by the player at 14:52, Tue 15 Mar 2011.
Nalia
player, 142 posts
Human Sorceress
ECL 6 - 5 wins 0 losses
Tue 15 Mar 2011
at 16:25
  • msg #29

Re: Take vs. Nalia

ooc: Yes, tracking is moving at half speed unless you want to incurr a negative penalty (-5 afaik). So what you do is fine :) I've counted full squares too.

With both her hands occupied, Nalia decided to call upon the help of an old friend to keep the threat of two oponents at bay. Soon a large chitin-armored arachnid stood next to her and scooted off towards its prey.

Round 7:

  [Standard] Summon large monstrous scorpion from amulet.
  [Swift]
  [Move] None.

Status:
  Initiative: 17
  AC (Touch AC): 21 (12)

  Damage Taken:  08
  Damage Dealt:  26

Effects:
 - Large M. Scorpion, 10rds
 - Invisible, 3rds
 - Combust on hand
 - Shield, 6mins
 - Combust in bolt, 3rds
 - Eagle's Splendor, 3mins

Final position:

Spoiler text: (Highlight or hover over the text to view)
Q01


Monstrous scorpion: Appears in P/Q 7/8

  [Swift]
  [Move]  move to L/M 7/8
  [Standard] Ready action: Attack whatever is in reach

Status:
  Initiative: 17
  AC (Touch AC): 16 (09)

  Damage Taken:  00
  Damage Dealt:  00
Take
player, 48 posts
Monk/Shaman 2/2
Tue 15 Mar 2011
at 21:27
  • msg #30

Re: Take vs. Nalia

Take notes the appearance of the large vermin in the arena, and grins. I hope it can put up a good fight! he calls out before moving slightly and beginning to weave a complicated spell. Urufu growls at the approaching scorpion and gives it a good bite.

Round 7:
  [Free]
  [Move]5' step to J08
  [Standard]Full round: cast Enlarge person
Status:
  Initiative: 8
  AC (Touch AC): 18 (17)

  Damage Taken:  15 (26)
  Damage Dealt:  8

Effects: +2 Deflection bonus to AC, Bless: +1 attack & saves vs fear

Final position: J08

Urufu
  [Free]
  [Move] 5' step to J09 (after attack), unless the tripping succeeds
  [Standard]Attack scorpion (25), damage (6), trip STR check 7
  AC (Touch AC): 21 (15)

  Damage Taken:  20 (26)
  Damage Dealt: scorpion: 6

Final position: J09 (pending outcome of tripping)
Nalia
player, 143 posts
Human Sorceress
ECL 6 - 5 wins 0 losses
Tue 15 Mar 2011
at 22:10
  • msg #31

Re: Take vs. Nalia

ooc: Ok, how does Urufu attack when we count columns as obsticles?
Take
player, 49 posts
Monk/Shaman 2/2
Wed 16 Mar 2011
at 06:58
  • msg #32

Re: Take vs. Nalia

Sigh. I thought the scorpion had the benefit of cover? Is he also unreachable? I can't be bothered to check the DMG for this so if this is the case, just disregard Urufu's attack and carry on.
Nalia
player, 144 posts
Human Sorceress
ECL 6 - 5 wins 0 losses
Wed 16 Mar 2011
at 09:15
  • msg #33

Re: Take vs. Nalia

ooc: The point is the scorpion could have attacked Urufu last round and with the thought of columns not allowing diagonal movement, I've abstained from attacking the dog. That was my line of thinking and I was surprised you seemed to think differently. Sorry for the confusion. Anyways: Urufu doesn't need to bother tripping vs. the scorpion, it's got +12 to the check (Strength, Size, 6-legs) unless it's higher than 13.

Nalia thought hard on what to do, it was difficult for her to actually touch the giant - or his dog and she could not cast another spell without dispelling the one loaded in her hand. Sighing she decided to take her chances and moved west until she had a clear view of the alter. One eye trained on the arachnid she waited until it changed position to try from a different angle [L/M 5/6] then released the spell she held in her memory. Again a fireball blossomed in the arena, right above the alter engulfing everyone within the stone circle.

Round 7:

  [Move] to L01
  [Standard] Cast "Fireball" at H/I 9/10 ABOVE alter = no cover [drops combust in hand] 32pts fire dam., refl DC18 for half.
  [Swift]

Status:
  Initiative: 17
  AC (Touch AC): 21 (12)

  Damage Taken:  08
  Damage Dealt:  26

Effects:
 - Large M. Scorpion, 09rds
- Invisible, 3rds
 - Shield, 6mins
 - Combust in bolt, 2rds
 - Eagle's Splendor, 3mins

Final position: L01


Monstrous scorpion:

  [Swift]
  [Move]  move to J/K 5/6
  [Standard] Ready action to snap at anything in range.

Status:
  Initiative: 17
  AC (Touch AC): 16 (09)

  Damage Taken:  00
  Damage Dealt:  00
Take
player, 50 posts
Monk/Shaman 2/2
Wed 16 Mar 2011
at 10:38
  • msg #34

Re: Take vs. Nalia

This time they saw the spell being cast. Take, despite his bulk, manages to avoid the blast altogether, thus saving the casting of his spell. Urufu manages to avoid the worst of it, but the poor dog succumbs of yet more burns. Take knows the dog will be waiting for him, fully healed, once this battle is over. Yet there is a fury burning inside him, and the scorpion will soon feel it.

(Scorpion may take ready action)

Round 7:
  [Free] Reflex DC18 pass, no damage
  [Move] Draw spear
  [Standard]Attack scorpion (15) miss
Status:
  Initiative: 8
  AC (Touch AC): 16 (15)

  Damage Taken:  15 (26)
  Damage Dealt:  8

Effects: +2 Deflection bonus to AC, Bless: +1 attack & saves vs fear, Enlarge person: +2 STR, -2 DEX, -1 AC, -1 to hit, reach 10', 2 mins

Final position: J08

Urufu
  [Free] Reflex DC18, pass
  [Move] 5' step to J09 (after attack), unless the tripping succeeds
  [Standard]Attack scorpion (25), damage (6), trip STR check 7
  AC (Touch AC): 21 (15)

  Damage Taken:  36 (26)
  Damage Dealt: scorpion: 6

Final position: Unconscious in J9
Nalia
player, 145 posts
Human Sorceress
ECL 6 - 5 wins 0 losses
Wed 16 Mar 2011
at 11:59
  • msg #35

Re: Take vs. Nalia

Round 9:

  [Move] draw wand
  [Standard] Cast "True Strike" from wand.
  [Swift]

Status:
  Initiative: 17
  AC (Touch AC): 21 (12)

  Damage Taken:  08
  Damage Dealt:  26

Effects:
 - Large M. Scorpion, 08rds
 - Shield, 6mins
 - Combust in bolt, 1rds
 - Eagle's Splendor, 3mins

Final position: L01


Monstrous scorpion:

  [Swift]
  [Move]  no move - J/K 5/6
  [Standard] Ready action to snap at anything in range.

Status:
  Initiative: 17
  AC (Touch AC): 16 (09)

  Damage Taken:  00
  Damage Dealt:  00
Take
player, 51 posts
Monk/Shaman 2/2
Wed 16 Mar 2011
at 12:07
  • msg #36

Re: Take vs. Nalia

My size increase puts me in range of scorpios claws; you can take your readied action from last round, which may change my actions, and a new set of actions this round.
Nalia
player, 146 posts
Human Sorceress
ECL 6 - 5 wins 0 losses
Wed 16 Mar 2011
at 12:24
  • msg #37

Re: Take vs. Nalia

ooc: It's ok, no problem, go ahead and post your actions :)
Take
player, 52 posts
Monk/Shaman 2/2
Thu 17 Mar 2011
at 10:02
  • msg #38

Re: Take vs. Nalia

OOC: Not sure if the dog is enlarged or not, but assume it is since the damage it took didn't cause it to make a concentration check.

Suddenly realizing Urufu is still breathing, Take quickly bends down and touches it while activating the last charge of the day of his enchanted belt. The dog regains some of its strength and gets up on wobbly legs before following its master out of the stone circle.

Round 9:
  [Free]
  [Move] Move to GH 3,4
  [Standard]Use final charge of healing belt on Urufu (11)
Status:
  Initiative: 8
  AC (Touch AC): 16 (15)

  Damage Taken:  15 (26)
  Damage Dealt:  8

Effects: +2 Deflection bonus to AC, Bless: +1 attack & saves vs fear, Enlarge person: +2 STR, -2 DEX, -1 AC, -1 to hit, reach 10', 2 mins

Final position: GH 3,4

Urufu
  [Free]
  [Move] Stand
  [Standard] Move to GH 5,6
  AC (Touch AC): 19 (13)

  Damage Taken:  26
  Damage Dealt: scorpion: 6

Final position: GH 5,6
Nalia
player, 147 posts
Human Sorceress
ECL 6 - 5 wins 0 losses
Thu 17 Mar 2011
at 10:16
  • msg #39

Re: Take vs. Nalia

The moving boulder called Take left the stone circle and the scorpion reflexively attempted to snap his claw at him grabbing hold of the giant's ankle, struggling to keep him where he was... not succeeding.

AoO: 20. Damage 6pts. Improved grab start grapple OGC 29. If not successful take 8pts constriction damage and be held.

Seeing his prey getting away the scorpion followed his target and snapped at the giant's legs once again, managing to cut them but not holding him down.

Meanwhile Nalia realized she could not win this way and changed tactics. She activated the magic in her cloak again and vanished from sight, her steps could be heard quickly moving south.

Round 10:
  [free] Drop wand
  [Standard] Use vanishing cloak, last charge, and turn invisible.
  [Swift] use one charge from sandals of sprinting
  [Move] to ??, draw wand as part of movement.

Status:
  Initiative: 17
  AC (Touch AC): 21 (12)

  Damage Taken:  08
  Damage Dealt:  26

Effects:
 - Large M. Scorpion, 05rds
 - Shield, 6mins
 - Eagle's Splendor, 3mins

Final position:

Spoiler text: (Highlight or hover over the text to view)
M13



Monstrous scorpion:

  [Swift]
  [Move]   - I/J 3/4
  [Standard] Attack: 18, damage 9pts. - OGC 19 never mind.

Status:
  Initiative: 17
  AC (Touch AC): 16 (09)

  Damage Taken:  06
  Damage Dealt:  15
This message was last edited by the player at 13:56, Fri 18 Mar 2011.
Take
player, 53 posts
Thu 17 Mar 2011
at 13:48
  • [deleted]
  • msg #40

Re: Take vs. Nalia

This message was deleted by the player at 13:51, Fri 18 Mar 2011.
DM BadCatMan
GM, 103 posts
Thu 17 Mar 2011
at 15:52
  • msg #44

Re: Take vs. Nalia

OOC: I'm not so sure. You'd have to ask DM Annihilator, but I doubt anyone pays too much attention to that sort of thing. I mean, I never thought of it before, and I've played an enlarged, invisible duergar.

There's nothing about this in the FAQ, Ask Wizards / Sage Advice or Rules of the Game. So I went looking for similar spells. Invisibility and Telekinesis have similar rules. The latter, in a roundabout way, has affected creatures and objects determined by the same weight capacity.

Consider Invisibility, and suppose weight is not a restriction for creatures, only for objects, and suppose it was cast on a living creature above the weight limit. Okay. Now, let's try it again on the same creature, but now it's dead. A dead creature counts as an object, and it should have the same weight, but now the invisibility spell doesn't work? This seems unlikely.

Scientifically speaking, the issue has to be one of magical energy versus the mass of the target. So, I would have to say creatures follow the same weight restrictions.

But this is just my interpretation, and I'm still rather confused about it. Well, it is near midnight. I'll see what I think next time.
Take
player, 57 posts
Monk/Shaman 2/2
Fri 18 Mar 2011
at 09:06
  • msg #49

Re: Take vs. Nalia

That's fair enough. And again, thanks for straighting me out on various animal companion issues.
Take
player, 58 posts
Monk/Shaman 2/2
Fri 18 Mar 2011
at 13:37
  • msg #51

Re: Take vs. Nalia

OGC: 39
Nalia
player, 153 posts
Human Sorceress
ECL 6 - 5 wins 0 losses
Fri 18 Mar 2011
at 13:59
  • msg #52

Re: Take vs. Nalia

Updated my post 39 to include the unsuccessful grapple attempt. Ok, go ahead and have fun destroying the scorpion :)
Take
player, 59 posts
Monk/Shaman 2/2
Fri 18 Mar 2011
at 14:44
  • msg #53

Re: Take vs. Nalia

Take gets an AoO on the approaching scorpion. (20), damage 21

As the scorpion approaches Take thrusts his spear into it, damaging it seriously. The vermin still manages to cut him again with its claws, but now the monk has had it with the oversized spider-kin and grabs hold of it with a powerful arm and promptly crushes the life out of it. Tossing the twitching, broken scorpion to the side Take now moves in the direction he believes he heard the sorceress run. Urufu barks as he is able to pick up her scent.

Round 9:
  [Free]
  [Move] Move to MN 4,5
  [Standard]Initiate grapple (16), GC 37, damage 12
Status:
  Initiative: 8
  AC (Touch AC): 16 (15)

  Damage Taken:  30
  Damage Dealt:  8
      Scorpion:  33

Effects: +2 Deflection bonus to AC, Bless: +1 attack & saves vs fear, Enlarge person: +2 STR, -2 DEX, -1 AC, -1 to hit, reach 10', 2 mins

Final position: GH 3,4

Urufu
  [Free]
  [Move] Move to MN 6,7
  [Standard] Track 16, success
  AC (Touch AC): 19 (13)

  Damage Taken:  26
  Damage Dealt: scorpion: 6

Final position: GH 5,6
Nalia
player, 154 posts
Human Sorceress
ECL 6 - 5 wins 0 losses
Fri 18 Mar 2011
at 14:53
  • msg #54

Re: Take vs. Nalia

ooc: Um... call me picky but when you grapple/squeeze the life out of the scorpion you can't move as far as I know.
Take
player, 60 posts
Monk/Shaman 2/2
Fri 18 Mar 2011
at 14:58
  • msg #55

Re: Take vs. Nalia

OOC: Why not? I haven't even moved into the creatures space. It died from the initial grapple check (the hold), we haven't gone through all of the steps of the initiate grapple yet.

What I mean is that initiating the grapple is a standard action. I therefore still have a move action.
This message was last edited by the player at 15:08, Fri 18 Mar 2011.
Nalia
player, 155 posts
Human Sorceress
ECL 6 - 5 wins 0 losses
Fri 18 Mar 2011
at 15:20
  • msg #56

Re: Take vs. Nalia

Round 10:
  [free]
  [Standard] Cast summon monster III from wand.
  [Swift]
  [Move] none

Status:
  Initiative: 17
  AC (Touch AC): 21 (12)

  Damage Taken:  08
  Damage Dealt:  26

Effects:
 - Shield, 6mins
 - Eagle's Splendor, 3mins

Final Position:

Spoiler text: (Highlight or hover over the text to view)
M13

Take
player, 61 posts
Monk/Shaman 2/2
Fri 18 Mar 2011
at 15:38
  • msg #57

Re: Take vs. Nalia

Urufu has no trouble locating Nalia's position, with Take following suite as fast as he can. The dog tries to attack based on scent alone, but misses.

Round 10:
  [Free]
  [Move] Double move to NO 11,12
  [Standard]
Status:
  Initiative: 8
  AC (Touch AC): 16 (15)

  Damage Taken:  30
  Damage Dealt:  8
      Scorpion:  33

Effects: +2 Deflection bonus to AC, Bless: +1 attack & saves vs fear, Enlarge person: +2 STR, -2 DEX, -1 AC, -1 to hit, reach 10', 2 mins

Final position: NO 11, 12

Urufu
  [Free] Pinpoint location of Nalia (within 5')
  [Move] Move to LM 11,12
  [Standard] Attack 15, miss
  AC (Touch AC): 19 (13)

  Damage Taken:  26
  Damage Dealt: scorpion: 6

Final position: LM 11,12
Nalia
player, 156 posts
Human Sorceress
ECL 6 - 5 wins 0 losses
Fri 18 Mar 2011
at 16:13
  • msg #58

Re: Take vs. Nalia

Nalia scowled invisibly at the fast and annoyingly persistant attacks of the couple but she knew help was on the way. A celestial hippogriff with a shiny silvery coat of fur and blinding white wings appeared in Take's back and began rending his shoulders and neck with claws and beak. Meanwhile Nalia, still hidden from sight, activated the wand again...

Round 12:
  [free]
  [Standard] Cast 'Summon Monster III' from wand again...
  [Swift]
  [Move]

Status:
  Initiative: 17
  AC (Touch AC): 21 (12)

  Damage Taken:  08
  Damage Dealt:  26

Effects:
 - Shield, 6mins
 - Eagle's Splendor, 3mins
 - Invisible, 2rds
 - Celestial hippogrif, 5rds

Final Position:

Spoiler text: (Highlight or hover over the text to view)
M13


Celestial Hippogriff: Appears right in Take's back 10ft up, flanking Nalia.

  [free]
  [Standard] Full attack: Claw 1, 26 - 8pts. Claw 2, 27 - 5 pts, Beak, 23 - 9pts.
  [Swift]
  [Move]

Status:
  Initiative: 17
  AC (Touch AC): 21 (12)

  Damage Taken:  00
  Damage Dealt:  22pts to Take
Nalia
player, 157 posts
Human Sorceress
ECL 6 - 5 wins 0 losses
Fri 18 Mar 2011
at 16:13
  • msg #59

Re: Take vs. Nalia

ooc: Wow, that's the first time I get so many high rolls in a row - oh my!
Take
player, 62 posts
Monk/Shaman 2/2
Fri 18 Mar 2011
at 16:39
  • msg #60

Re: Take vs. Nalia

No need, I'm done for. Well fought game with a lot of twists and turns. I had no luck with the attack rolls, but fared better elsewhere. As usual it is very, very, difficult to fight a full caster, but all in all I think I did quite well.
Nalia
player, 158 posts
Human Sorceress
ECL 6 - 5 wins 0 losses
Fri 18 Mar 2011
at 16:51
  • msg #61

Re: Take vs. Nalia

You fought extremely well but given the very unexpected twist on the combust spell there was indeed a big change in tactics required for me. Though I did not go my typical route this time AND I was trying to avoid summoning the scorpion.

On a side note: Nalia isn't a full caster, she's a battle sorceress: Less spells though full level progression and cleric bab. But of course she's no match for a full grappler with reach and unbeatable ogc, your bonuses are so high she'd be unable to get away unless for her anklets and that works twice only. I wish I could do a fight without having to worry about grappling, that seems to have become the most common attack as of late.

I'm looking for a nice one-on-one duel with her scimitar...
Take
player, 63 posts
Monk/Shaman 2/2
Fri 18 Mar 2011
at 16:57
  • msg #62

Re: Take vs. Nalia

With my rolls hitting your touch AC was my only chance...

Maybe Gwendol can be a suitable match? Greatsword against scimitar?
Nalia
player, 159 posts
Human Sorceress
ECL 6 - 5 wins 0 losses
Fri 18 Mar 2011
at 19:43
  • msg #63

Re: Take vs. Nalia

That sounds like a great idea :)
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