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Take vs. Nalia.

Posted by DM RavenFor group 0
DM BadCatMan
GM, 102 posts
Fri 11 Mar 2011
at 13:21
  • msg #6

Re: Take vs. Nalia

OOC: The OA Shaman was updated to the Spirit Shaman of Complete Divine. It's a little different, but it ought to be the official update.
Take
player, 37 posts
Monk/Shaman 2/2
Fri 11 Mar 2011
at 14:10
  • msg #7

Re: Take vs. Nalia

I don't think that is correct. The update in Dragon is written by the author of OA and is considered "canon". In the description of the spell compendium on the Wizards website the OA shaman is specifically mentioned, and that players can look to both druid and cleric spells for added spellpower, but not all spells from both. The spirit shaman has only access to druid spells unless I'm mistaken.
Nalia
player, 131 posts
Human Sorceress
ECL 6 - 5 wins 0 losses
Fri 11 Mar 2011
at 14:15
  • msg #8

Re: Take vs. Nalia

No objection to that, however, in RoA we've decided against using Dragon Magazine or Dungeon material since many DMs don't have access to them.
Take
player, 38 posts
Monk/Shaman 2/2
Fri 11 Mar 2011
at 14:19
  • msg #9

Re: Take vs. Nalia

I'm fully aware of that, but this is NorthernOkies call, and Kara-Tur is a bubble region.
Nalia
player, 132 posts
Human Sorceress
ECL 6 - 5 wins 0 losses
Fri 11 Mar 2011
at 14:48
  • msg #10

Re: Take vs. Nalia

I soooo like bubble regions...
Take
player, 39 posts
Monk/Shaman 2/2
Fri 11 Mar 2011
at 15:21
  • msg #11

Re: Take vs. Nalia

Ok. Did some digging and found a booklet on the Wizards homepage that details the 3.0 -> 3.5 conversion which includes the spells listed in OA. Endure elements is included in that conversion and we are using the 3.5 version of the spell; nothing else. Let's fight!
Nalia
player, 133 posts
Human Sorceress
ECL 6 - 5 wins 0 losses
Fri 11 Mar 2011
at 15:37
  • msg #12

Re: Take vs. Nalia

Cool, your turn!
Take
player, 40 posts
Monk/Shaman 2/2
Fri 11 Mar 2011
at 15:40
  • msg #13

Re: Take vs. Nalia

Prep Round 1:
  [Free]
  [Standard]Cast shield of faith (shared with Urufu)

Prep Round 2:
  [Free]
  [Standard] Cast bless

Status:
  Initiative: 8
  AC (Touch AC): 18 (17)

  Damage Taken:  0
  Damage Dealt:  0

Effects: +2 Deflection bonus to AC (self and Urufu), Bless: +1 attack & saves vs fear

Final position: A01

Urufu
  AC (Touch AC): 21 (15)

  Damage Taken:  0
  Damage Dealt:  0

Final position: A02
Nalia
player, 134 posts
Human Sorceress
ECL 6 - 5 wins 0 losses
Fri 11 Mar 2011
at 16:00
  • msg #14

Re: Take vs. Nalia

Nalia patiently cast a spell into the missile she had just loaded to her crossbow, then moved away from her starting spot, unseen, drawing a wand from her belt and readying it for action.

Round 1:

  [Standard] Cast "Combust" (not from wand) into bolt, using Smiting Spell [PHB II].
  [Move] to ??
  [Free] draw wand as part of movement


Status:
  Initiative: 17
  AC (Touch AC): 21 (12)

  Damage Taken:  0
  Damage Dealt:  0

Effects:

 - Shield, 6mins
 - Invisible, 3rds.
 - Combust in bolt, 10rds

Final position:

Spoiler text: (Highlight or hover over the text to view)
J16

Take
player, 41 posts
Monk/Shaman 2/2
Mon 14 Mar 2011
at 13:16
  • msg #15

Re: Take vs. Nalia

Take moves cautiously forward, keeping Urufu at his side. Nearing the central pillars he chants a brief prayer, causing a thick mist to billow forth and surround him.

Round 1:
  [Free]
  [Move] Move to F04
  [Standard] Cast Obscuring mist

Status:
  Initiative: 8
  AC (Touch AC): 18 (17)

  Damage Taken:  0
  Damage Dealt:  0

Effects: +2 Deflection bonus to AC (self and Urufu), Bless: +1 attack & saves vs fear, Obscuring mist 2 mins offering various degree of concealement.

Final position: F04

Urufu
  [Free]
  [Move] Move to E05
  [Standard]

  AC (Touch AC): 21 (15)

  Damage Taken:  0
  Damage Dealt:  0

Final position: E05
Nalia
player, 135 posts
Human Sorceress
ECL 6 - 5 wins 0 losses
Mon 14 Mar 2011
at 13:35
  • msg #16

Re: Take vs. Nalia

Nalia chuckled when she saw her opponent cloaking himself in mists, hiding from view. This wouldn't protect Take from her spells, he would learn that.

Round 2:

  [Standard] Cast "Eagle's Splendor" from wand.
  [Move] Stow wand
  [Free] 5ft step to ??? / draw wand as part of movement


Status:
  Initiative: 17
  AC (Touch AC): 21 (12)

  Damage Taken:  0
  Damage Dealt:  0

Effects:

 - Shield, 6mins
 - Invisible, 2rds.
 - Combust in bolt, 10rds
 - Eagle's Splendor, 3mins

Final position:

Spoiler text: (Highlight or hover over the text to view)
I16

Take
player, 42 posts
Monk/Shaman 2/2
Tue 15 Mar 2011
at 07:47
  • msg #17

Re: Take vs. Nalia

Relying on stealth to stay out of trouble, Take tries to gain an advantage.

Round 2:
  [Free]
  [Move] Move silently (18) to ?
  [Standard] Ready action

Status:
  Initiative: 8
  AC (Touch AC): 18 (17)

  Damage Taken:  0
  Damage Dealt:  0

Effects: +2 Deflection bonus to AC (self and Urufu), Bless: +1 attack & saves vs fear, Obscuring mist 2 mins offering various degree of concealement.

Final position: ?

Urufu
  [Free]
  [Move] Move silently  (22) to ?
  [Standard]Ready action

  AC (Touch AC): 21 (15)

  Damage Taken:  0
  Damage Dealt:  0

Final position: ?
Nalia
player, 136 posts
Human Sorceress
ECL 6 - 5 wins 0 losses
Tue 15 Mar 2011
at 08:25
  • msg #18

Re: Take vs. Nalia

The Calashite growled mildly annoyed, it seemed her oponent was intent on outwaiting her, a valid tactic on the battlefield - but in the arena? The martial-mage moved further to the west until she had a good view on the misted area then simply cast a spell directly into the middle, if she didn't get Take or his doggy, she would at least get rid of the annoying fog. Fire blossomed in the gray area and dissolved the unnatural fog while Nalia became visible again.

Round 3:

  [Move] to C15
  [Standard] Cast "Fireball" centered in obscuring mist area, 26pts fire damage - refl DC18 for half.
              Obscuring mist burnt away.
  [Free]


Status:
  Initiative: 17
  AC (Touch AC): 21 (12)

  Damage Taken:  0
  Damage Dealt:  0

Effects:

 - Shield, 6mins
 - Combust in bolt, 10rds
 - Eagle's Splendor, 3mins

Final position: C15
Take
player, 43 posts
Monk/Shaman 2/2
Tue 15 Mar 2011
at 09:16
  • msg #19

Re: Take vs. Nalia

With the mist obscuring their view, both dog and man failed to detect the spell being cast and both took the full extent of the fiery damage. They both rushed forward, hoping to catch the lethal sorceress in a single, decisive attack. Urufu failed miserably, still blinded from the fireball blast, but Take fared better, grabbing hold of Nalia.

Round 2:
  [Free]
  [Move] Charge to C14 (from E07) to initiate grapple (hit touch AC13), beat GC33 or end up grappling and taking 11 damage
  [Standard]

Status:
  Initiative: 8
  AC (Touch AC): 18 (17) (-2 until start of next round)

  Damage Taken:  26
  Damage Dealt:  11?

Effects: +2 Deflection bonus to AC (self and Urufu), Bless: +1 attack & saves vs fear

Final position: C14

Urufu
  [Free]
  [Move] Move to D15
  [Standard]Attack 12, miss

  AC (Touch AC): 21 (15)

  Damage Taken:  26
  Damage Dealt:  0

Final position: D15
This message was last edited by the player at 09:31, Tue 15 Mar 2011.
Nalia
player, 137 posts
Human Sorceress
ECL 6 - 5 wins 0 losses
Tue 15 Mar 2011
at 10:09
  • msg #20

Re: Take vs. Nalia

Nalia saw the mountain of a man coming right at her and attempting a frightening hug. "Wind of the West, protect me!" she called out and a strong gale pushed her out of the clamping arms of Take.

ooc: Nalia has a 'Ring of the 4 winds' (MIC p. 124). As an immediate action she can get a +2 deflection bonus to AC. Thus for your attack her touch AC has become 15 for this single attack. As a result Take misses.

You may edit your post to reflect this, sorry immediate actions always mean backtracking :(

Nalia
player, 138 posts
Human Sorceress
ECL 6 - 5 wins 0 losses
Tue 15 Mar 2011
at 10:35
  • msg #21

Re: Take vs. Nalia

Round 4:

  [Move] Stow wand.
  [Standard] Cast 'Combust' defensively DC17: 19-Success. Touch attack 7. fail.
  [Free] 5ft step to B15


Status:
  Initiative: 17
  AC (Touch AC): 21 (12)

  Damage Taken:  0
  Damage Dealt:  0

Effects:
 - Combust on hand
 - Shield, 6mins
 - Combust in bolt, 7rds
 - Eagle's Splendor, 3mins

Final position: B15
Take
player, 44 posts
Monk/Shaman 2/2
Tue 15 Mar 2011
at 11:49
  • msg #22

Re: Take vs. Nalia

Surprised by the last moment gust of wind suddenly allowing Nalia to twist out of his iron grip, Take is still able to avoid the magical attack that follows. Undeterred he reaches out once more with a powerful grip in order to crush the life out of the sorceress. Urufu, meanwhile, waits for an opportunity to bite.

Round 2:
  [Free]
  [Move]
  [Standard]Initiate grapple (16), beat GC (33) or grapple taking 8 damage

Status:
  Initiative: 8
  AC (Touch AC): 18 (17)

  Damage Taken:  26
  Damage Dealt:  8?

Effects: +2 Deflection bonus to AC (self and Urufu), Bless: +1 attack & saves vs fear

Final position: C14

Urufu
  [Free]
  [Move] Move to C15
  [Standard]Attack 15, hit if grappling? Damage 6

  AC (Touch AC): 21 (15)

  Damage Taken:  26
  Damage Dealt:  6?

Final position: C15
Nalia
player, 139 posts
Human Sorceress
ECL 6 - 5 wins 0 losses
Tue 15 Mar 2011
at 12:24
  • msg #23

Re: Take vs. Nalia

The Calashite saw him coming and didn't fight the grip of the giant-kin, feeling the crushing embrace pressing the air from her lungs. "Angar-bech!" she said and suddenly Take was hugging empty air only. Her hand reached out but was deflected by the magic the shaman had wrapped around himself. She chastised herself for not going after the dog instead and did her best to move out of the giant's path, hiding behind a stone pillar.

Round 5:

  [Swift] Translocate to C13.
  [Standard] Touch attack 15, fail. Can't even roll a '12'.
  [Move] to H10.

Status:
  Initiative: 17
  AC (Touch AC): 21 (12)

  Damage Taken:  08
  Damage Dealt:  26

Effects:
 - Combust on hand
 - Shield, 6mins
 - Combust in bolt, 6rds
 - Eagle's Splendor, 3mins

Final position: H10

ooc: Nalia's AC without dex bonus is 19, Urufu's bite should miss.
This message was last edited by the player at 12:38, Tue 15 Mar 2011.
Take
player, 45 posts
Monk/Shaman 2/2
Tue 15 Mar 2011
at 12:40
  • msg #24

Re: Take vs. Nalia

What is translocate?
Nalia
player, 140 posts
Human Sorceress
ECL 6 - 5 wins 0 losses
Tue 15 Mar 2011
at 12:48
  • msg #25

Re: Take vs. Nalia

ooc: It's the ability of the 'Translocation Anklet' from MIC, basically a 10ft teleport. I've bought boots of the Winterlands and added that feature.
Take
player, 46 posts
Monk/Shaman 2/2
Tue 15 Mar 2011
at 13:09
  • msg #26

Re: Take vs. Nalia

Take grumbles as the sorceress slips out of his grip yet again. As he and the dog move to intercept he takes a opportunity to heal some of their wounds. Urufu goes once more on the attack, but isn't able to penetrate the strong defences of Nalia.

Round 3:
  [Free]
  [Move]Move to F11
  [Standard]Activate healing belt (shared with Urufu) 11 healed

Status:
  Initiative: 8
  AC (Touch AC): 18 (17)

  Damage Taken:  15 (26)
  Damage Dealt:  8

Effects: +2 Deflection bonus to AC (self and Urufu), Bless: +1 attack & saves vs fear

Final position: F11

Urufu
  [Free]
  [Move] Move to G10
  [Standard]Attack 20, miss

  AC (Touch AC): 21 (15)

  Damage Taken:  15 (26)
  Damage Dealt:

Final position: G10
Nalia
player, 141 posts
Human Sorceress
ECL 6 - 5 wins 0 losses
Tue 15 Mar 2011
at 13:34
  • msg #27

Re: Take vs. Nalia

ooc: I'm afraid you cannot share a charge from your healing belt with Urufu, only spells. The belt is a magic item and cannot share the healing. You could cast a healing spell on yourself and share it with your dog or use the healing on Urufu though.

"You guys are stickier dan drow sticky globes!" Nalia said, tired of Take's single minded pursuit of wrestling her down. She looked at the two oponents and vanished from view again, moving off swiftly into the distance.

Round 6:

  [Standard] Use charge from vanisher cloak: Invisible.
  [Swift] Use charge from 'Sandals of Sprinting' [MIC, +30ft move]
  [Move] Move to...

Status:
  Initiative: 17
  AC (Touch AC): 21 (12)

  Damage Taken:  08
  Damage Dealt:  26

Effects:

 - Invisible, 4rds
 - Combust on hand
 - Shield, 6mins
 - Combust in bolt, 4rds
 - Eagle's Splendor, 3mins

Final position:

Spoiler text: (Highlight or hover over the text to view)
Q01

Take
player, 47 posts
Monk/Shaman 2/2
Tue 15 Mar 2011
at 14:45
  • msg #28

Re: Take vs. Nalia

The sorceress vanished from view, but isn't able to mask her scent. Urufu barks when he finally figures out where the sorceress went.

OOC: Do you skip along pillars diagonally or do you treat them as being square? I've treated them as square (no diagonal movement past them). Trying to figure out how much movement can be made when tracking. Going for half speed, please let me know if you are of a different opinion.

Round 6:
  [Free]
  [Move]Move to J09
  [Standard]Activate healing belt to heal Urufu (6)

Status:
  Initiative: 8
  AC (Touch AC): 18 (17)

  Damage Taken:  15 (26)
  Damage Dealt:  8

Effects: +2 Deflection bonus to AC, Bless: +1 attack & saves vs fear

Final position: J09

Urufu
  [Free]
  [Move] Half speed to K09
  [Standard]Survival (16) success (assuming DC15 check to track)! Dogs get +4 bonus when tracking using scent and Urufu has +1 survival already as per the SRD entry.

  AC (Touch AC): 21 (15)

  Damage Taken:  20 (26)
  Damage Dealt:

Final position: K09
This message was last edited by the player at 14:52, Tue 15 Mar 2011.
Nalia
player, 142 posts
Human Sorceress
ECL 6 - 5 wins 0 losses
Tue 15 Mar 2011
at 16:25
  • msg #29

Re: Take vs. Nalia

ooc: Yes, tracking is moving at half speed unless you want to incurr a negative penalty (-5 afaik). So what you do is fine :) I've counted full squares too.

With both her hands occupied, Nalia decided to call upon the help of an old friend to keep the threat of two oponents at bay. Soon a large chitin-armored arachnid stood next to her and scooted off towards its prey.

Round 7:

  [Standard] Summon large monstrous scorpion from amulet.
  [Swift]
  [Move] None.

Status:
  Initiative: 17
  AC (Touch AC): 21 (12)

  Damage Taken:  08
  Damage Dealt:  26

Effects:
 - Large M. Scorpion, 10rds
 - Invisible, 3rds
 - Combust on hand
 - Shield, 6mins
 - Combust in bolt, 3rds
 - Eagle's Splendor, 3mins

Final position:

Spoiler text: (Highlight or hover over the text to view)
Q01


Monstrous scorpion: Appears in P/Q 7/8

  [Swift]
  [Move]  move to L/M 7/8
  [Standard] Ready action: Attack whatever is in reach

Status:
  Initiative: 17
  AC (Touch AC): 16 (09)

  Damage Taken:  00
  Damage Dealt:  00
Take
player, 48 posts
Monk/Shaman 2/2
Tue 15 Mar 2011
at 21:27
  • msg #30

Re: Take vs. Nalia

Take notes the appearance of the large vermin in the arena, and grins. I hope it can put up a good fight! he calls out before moving slightly and beginning to weave a complicated spell. Urufu growls at the approaching scorpion and gives it a good bite.

Round 7:
  [Free]
  [Move]5' step to J08
  [Standard]Full round: cast Enlarge person
Status:
  Initiative: 8
  AC (Touch AC): 18 (17)

  Damage Taken:  15 (26)
  Damage Dealt:  8

Effects: +2 Deflection bonus to AC, Bless: +1 attack & saves vs fear

Final position: J08

Urufu
  [Free]
  [Move] 5' step to J09 (after attack), unless the tripping succeeds
  [Standard]Attack scorpion (25), damage (6), trip STR check 7
  AC (Touch AC): 21 (15)

  Damage Taken:  20 (26)
  Damage Dealt: scorpion: 6

Final position: J09 (pending outcome of tripping)
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