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22:27, 2nd May 2024 (GMT+0)

Lyssander the Pale & Garath Darkstar Monsterbash, Part 2.

Posted by DM SoloFor group 0
DM Solo
GM, 26 posts
Wed 25 Jan 2012
at 08:54
  • msg #1

Lyssander the Pale & Garath Darkstar Monsterbash, Part 2



Magma Keep:

20' force ceiling on the arena itself; the keep's structure (the area bordered by the lava) has a 10' ceiling made of the same stone as the walls.
Lava rules available here: http://www.d20srd.org/srd/environment.htm#heatDangers
The lava (bright orange) emits heatwaves and light smoke up to 10' above-ground, not injurious to those flying over it but enough to obscure vision and grant 20% concealment to anyone more than 5' away.
The heated rock (dark orange) will support a character's weight; treat it as non-sinking lava (i.e. walking on it counts as lava "exposure", not lava "immersion" because the character will not fall in); it, too, emits heatwaves and light smoke.
Tossing a waterskin's worth of water onto either lava or heated rock will generate steam, equivalent to Obscuring Mist, with a duration of 1d4+3 rounds.
Squares marked with the white upright triangle (e.g. O15-P16) are obstructed, double movement cost.

Lyssander and Garath start in A-B/1-2, their opponent hovers in T-U/29-30
Garath Darkstar
player, 234 posts
Human mage, ECL 7
Wins: 8 | Defeats: 0
Thu 26 Jan 2012
at 13:09
  • msg #2

Re: Lyssander the Pale & Garath Darkstar Monsterbash, Part 2

OOC:  Initiative - Garath 22, Lyssander 3.  (Natural 20 and natural 1 respectively.  Interesting omen.)
DM Solo
GM, 28 posts
Thu 26 Jan 2012
at 16:48
  • msg #3

Re: Lyssander the Pale & Garath Darkstar Monsterbash, Part 2

OOC: Rolled 8, so you go first.
Garath Darkstar
player, 235 posts
Human mage, ECL 7
Wins: 8 | Defeats: 0
Sat 28 Jan 2012
at 19:08
  • msg #4

Re: Lyssander the Pale & Garath Darkstar Monsterbash, Part 2

The wizard looks toward the far corner of the arena, but the stone structure obstructs his view and he is unable to see his opponent.  Shrugging, he casts a spell to give himself additional mobility.

Prep Round 1:
  [Move]
  [Free] Activate vest (2 charges)
  [Standard] Cast spell (Alter Self - Air Mephit)


Status:
  Initiative: 22
  AC (Touch AC): 20 (13)

  Damage Taken:   0
  Damage Dealt:   0

Effects:
Alter Self - ends round 598
Mage Armor - ends round 4798

Final Position: B1
DM Solo
GM, 30 posts
Mon 30 Jan 2012
at 13:40
  • msg #5

Re: Lyssander the Pale & Garath Darkstar Monsterbash, Part 2

The blue-skinned giant removes a small flask from a potions belt and pours the oily content over his large club, magically enhancing the crude weapon.

Prep Round 1:
  [Move]
  [Free] Draw potion (MW Potions belt)
  [Standard] Apply oil of Shillelagh on club

Status:
  Initiative: 8
  AC (Touch AC): 19 (9)

  Damage Taken:   0
  Damage Dealt:   0

Effects:
Oil of Shillelagh 3 mins

Final Position: TU/29-30
Garath Darkstar
player, 236 posts
Human mage, ECL 7
Wins: 8 | Defeats: 0
Thu 2 Feb 2012
at 00:45
  • msg #6

Re: Lyssander the Pale & Garath Darkstar Monsterbash, Part 2

[OOC:  Sorry for the delay in getting started, a project at work that I anticipated would be wrapped up last Friday has carried over to this week.  Shouldn't be more than a couple more days though.  I hope!]
Lyssander the Pale
player, 79 posts
Priest of Kelemvor ECL3
Wins 3 || Losses 1
Sat 11 Feb 2012
at 02:06
  • msg #7

Re: Lyssander the Pale & Garath Darkstar Monsterbash, Part 2

Lyssander cannot see the foe either, but turns, imperturbable, to his combat preparations.

Prep Round 1:
  [Free] Assign dodge to Ogre Mage
  [Standard] Cast Bull's Strength from scroll (3 Min)
  [Move] Restore scroll to belt


Status:
  Initiative: 3
  AC (Touch AC): 18 (12) (+1 vs. ogre mage)

  Damage Taken: 0
  Damage Dealt: 0


Effects:
Bull's Strength: +4 Strength (30 rounds)
Magic Tattoo: +2 saves (resistance)
Magic Tattoo: +2 attack (competence)

Final Position: A2
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