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Re-match: Orophear vs Gwendol in the Close Quarters.

Posted by DM SoloFor group 0
DM Solo
GM, 91 posts
Fri 4 May 2012
at 12:58
  • msg #1

Re-match: Orophear vs Gwendol in the Close Quarters



Orophear starts in the red area, Gwendol in the green.


  * Points of Interest The arena boundaries are the outer walls, 30' above ground level, and 10' below ground level.
    * There is a transparent wall of force ceiling 30' above ground level.
    * One combatant starts at position A, the other at B.
    * The ground consists of rough marble (hardness 10, hp 10 per cubic foot (or 20 hp per inch over a 5 ft by 5 ft square) with a 6 inch deep layer of sand on top. The sand increases the hardness of the stone by +5, but you can scoop all of the sand out of a 5 ft by 5 ft area with a full round action (which prompts an AOO).
    * The sand is fine-grained and white, and does not impede movement. Walking on it grants a +4 circumstance bonus to Move Silently checks. The sand is too fine and light to be used as a weapon.
    * The walls are made of rough marble, and are 30 ft high. Climbing the side of a wall is DC 20.
    * The pillars are also made of rough marble. They are approximately 5 ft in diameter, and a 5 ft tall section of a pillar is 100 cubic feet. However, you can bring a pillar down by narrowing your focus a bit. The minimum damage you need to deal to bring a pillar down is 25 cubic feet, or 250 damage.
    * Breaking a pillar with sudden force is a STR check (Hardness 10, Hit Points 1000, stone, one piece: DC 30.
    * Climbing the side of a pillar is DC 20. When you can reach the top edge of a pillar, it is DC 10.
    * The top of the pillars are flat-topped and rough, and make good standing platforms.
    * Diagonal movement between the central pillars offers enough space for Large creatures to move unimpeded, and Huge and Gargantuan creates to move while squeezed.
Gwendol Twinbeard
player, 256 posts
Dwarf F/C 1/6
Fri 4 May 2012
at 13:28
  • msg #2

Re: Re-match: Orophear vs Gwendol in the Close Quarters

Gwendol appears in the familiar circular arena and begins his preparations, first calling on Haela to lend her an ally, then working on his defences.

Prep Round 1:
  [Move]
  [Free]
  [Standard] Summon monster III (full round casting), Musteval guardinal appearing at H06

Prep Round 2:
  [Move]
  [Free]
  [Standard]Cast Obscuring mist

Musteval prep round 2:
  [Move]
  [Free]
  [Standard] SLA: Invisible


  Initiative: 6
  AC (Touch AC): 23 (14)

  Damage Taken:   0
  Damage Dealt:   0

Effects: Concealed, summon monster 5 rounds
Musteval: Invisible

Final position: O08
Guardinal: H06
Orophear Mithrandir
player, 450 posts
8th level Duskblade
7wins / 10losses
Fri 4 May 2012
at 17:17
  • msg #3

Re: Re-match: Orophear vs Gwendol in the Close Quarters

Orophear once again appeared in the arena and immediately launched into spell casting, his muscles surging from the magic that coursed over his body. After the spell the elf drew his sword and began casting once again throwing a pinch of white powder into his eyes. After the dust cleared Orophear's eyes sparkled.

Prep Round 1:
  [Move] Draw sword
  [Free]
  [Standard] Cast Bulls Strength

Prep Round 2:
  [Move]
  [Free]
  [Standard] Cast See Invisibility


Status:
  Initiative: 15
  AC (Touch AC): 22(15)

  Damage Taken:
  Damage Dealt:

Effects:

  See Invisibility: See invisible and ethereal creatures: 8 minutes

  Bulls Strength: +4 to strength: 8 minutes

Final Position: A08
This message was last edited by the player at 17:28, Fri 04 May 2012.
Orophear Mithrandir
player, 451 posts
8th level Duskblade
7wins / 10losses
Fri 4 May 2012
at 17:17
  • msg #4

Re: Re-match: Orophear vs Gwendol in the Close Quarters

OOC: What's the spread for your mist?
DM Solo
GM, 92 posts
Fri 4 May 2012
at 17:22
  • msg #5

Re: Re-match: Orophear vs Gwendol in the Close Quarters

20' radius spreading out from Gwendol, 20' high.
Orophear Mithrandir
player, 452 posts
8th level Duskblade
7wins / 10losses
Fri 4 May 2012
at 17:31
  • msg #6

Re: Re-match: Orophear vs Gwendol in the Close Quarters

Hearing the gong to begin the match Orophear took off running with his sword in hand.

Round 1:
  [Move] Double move: 60' to H13
  [Free]
  [Standard]


Status:
  Initiative: 15
  AC (Touch AC): 22(15)

  Damage Taken:
  Damage Dealt:

Effects:

  See Invisibility: See invisible and ethereal creatures: 8 minutes

  Bulls Strength: +4 to strength: 8 minutes

Final Position: H13
Gwendol Twinbeard
player, 257 posts
Dwarf F/C 1/6
Fri 4 May 2012
at 18:40
  • msg #7

Re: Re-match: Orophear vs Gwendol in the Close Quarters

Gwendol changes his position slightly within the cloud, while casting protective spells. The tiny ferret-like humanoid moves just enough to have a clear view of Orophear before launching forth a pair of magical missiles that strike the duskblade. The magical creature, now clearly visible again, then disappears into the mist.

Round 1:
  [Move] Move to

Spoiler text: (Highlight or hover over the text to view)
L08

  [Free]
  [Standard]Cast Shield of faith +3

Musteval round 1:
  [Move] Move to I07, then disappears into the mist (Focused movement ability)
  [Free]
  [Standard] SLA: Magic missiles (8 damage)

  Initiative: 6
  AC (Touch AC): 23 (14)

  Damage Taken:   0
  Damage Dealt:   8

Effects: Concealed, summon monster 4 rounds
Musteval: Burrowed, total cover

Final position:

Spoiler text: (Highlight or hover over the text to view)
L08

Guardinal:

Spoiler text: (Highlight or hover over the text to view)
L09

This message was last edited by the player at 19:38, Fri 04 May 2012.
Garath Darkstar
player, 267 posts
Human mage, ECL 7
Wins: 9 | Defeats: 0
Fri 4 May 2012
at 19:23
  • msg #8

Re: Re-match: Orophear vs Gwendol in the Close Quarters

DM Solo:
    * The ground consists of rough marble (hardness 10, hp 10 per cubic foot (or 20 hp per inch over a 5 ft by 5 ft square) with a 6 inch deep layer of sand on top. The sand increases the hardness of the stone by +5, but you can scoop all of the sand out of a 5 ft by 5 ft area with a full round action (which prompts an AOO).


OOC:  Apologies for the interjection.  Since some of my characters' Alter Self forms have a burrow speed, I'm curious in knowing whether the Arena map allows for underground movement (or underground total cover) by burrowing creatures.
DM Solo
GM, 93 posts
Fri 4 May 2012
at 19:34
  • msg #9

Re: Re-match: Orophear vs Gwendol in the Close Quarters

Nope, I had mistakenly taken that to be feet not inches. Marble doesn't normally allow burrowing.

Post edited.
This message was last edited by the GM at 19:38, Fri 04 May 2012.
Orophear Mithrandir
player, 453 posts
8th level Duskblade
7wins / 10losses
Sat 5 May 2012
at 15:38
  • msg #10

Re: Re-match: Orophear vs Gwendol in the Close Quarters

Orophear took the sting from the missiles and shook it off. The elf shook his head, this was already shaping up to be like the last time they had met. The Duskblade moved to behind one of the stone pillars out of site of the cloud of mist.
"I thought this was to be a battle between two honorable combatants, good dwarf. Instead you have minions face me while you hide in your mist cloud."

Round 2:
  [Move] Standard Move: 30' to E10
  [Free]
  [Standard]


Status:
  Initiative: 15
  AC (Touch AC): 22(15)

  Damage Taken: 8
  Damage Dealt:

Effects:

  See Invisibility: See invisible and ethereal creatures: 8 minutes

  Bulls Strength: +4 to strength: 8 minutes

Final Position: HE10
Gwendol Twinbeard
player, 258 posts
Dwarf F/C 1/6
Mon 7 May 2012
at 08:56
  • msg #11

Re: Re-match: Orophear vs Gwendol in the Close Quarters

Yer had me fried and roasted in no time with yer spells had Ah shown mehself. Fear not: Ah'll be crossing blade with yer soon enough.

Round 2:
  [Move] ?
  [Free]
  [Standard]Cast Owl's wisdom
Musteval round 2:
  [Move] Move to I07 (Focused movement ability)
  [Free]
  [Standard] SLA: Magic missiles (7 damage)

  Initiative: 6
  AC (Touch AC): 23 (14)

  Damage Taken:   0
  Damage Dealt:   15

Effects: Concealed, summon monster 3 rounds, +4 WIS
Musteval: Cover

Final position:

Spoiler text: (Highlight or hover over the text to view)
L07

Musteval: I07
This message was last edited by the player at 08:47, Tue 08 May 2012.
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