* Points of Interest The arena boundaries are the outer walls, 30' above ground level, and 10' below ground level.
* There is a transparent wall of force ceiling 30' above ground level.
* One combatant starts at position A, the other at B.
* The ground consists of rough marble (hardness 10, hp 10 per cubic foot (or 20 hp per inch over a 5 ft by 5 ft square) with a 6 inch deep layer of sand on top. The sand increases the hardness of the stone by +5, but you can scoop all of the sand out of a 5 ft by 5 ft area with a full round action (which prompts an AOO).
* The sand is fine-grained and white, and does not impede movement. Walking on it grants a +4 circumstance bonus to Move Silently checks. The sand is too fine and light to be used as a weapon.
* The walls are made of rough marble, and are 30 ft high. Climbing the side of a wall is DC 20.
* The pillars are also made of rough marble. They are approximately 5 ft in diameter, and a 5 ft tall section of a pillar is 100 cubic feet. However, you can bring a pillar down by narrowing your focus a bit. The minimum damage you need to deal to bring a pillar down is 25 cubic feet, or 250 damage.
* Breaking a pillar with sudden force is a STR check (Hardness 10, Hit Points 1000, stone, one piece: DC 30.
* Climbing the side of a pillar is DC 20. When you can reach the top edge of a pillar, it is DC 10.
* The top of the pillars are flat-topped and rough, and make good standing platforms.
* Diagonal movement between the central pillars offers enough space for Large creatures to move unimpeded, and Huge and Gargantuan creates to move while squeezed.
Kail starts in the red square, Ossian in the green. Let the sneaking begin!