OOC: I still have a move action left
Turin barely finishes the casting of the spell before Levis flicker out of existence again. He guesses more than anything where she went, based on the area of darkness that surrounds her and directs the ball of fire in that direction.
Round 4:
[Move] Move flaming sphere to E15 (30' movement/round), Ref save DC16 or take 5 damage.
[Free] Will save 21, pass
[Standard] Cast Flaming sphere, appearing in E13. Ref save DC16 or take 11 damage
Initiative: 8
AC (Touch AC): 18 (12)
Damage Taken: 10
Damage Dealt: 0
Effects: Fist of Stone 1 min (+6 STR for attack rolls, etc), large scorpion 1 min
Final position: G13
OOC: Also, on the hazards of fire:
quote:
Characters exposed to burning oil, bonfires, and noninstantaneous magic fires might find their clothes, hair, or equipment on fire. Spells with an instantaneous duration don’t normally set a character on fire, since the heat and flame from these come and go in a flash.
Characters at risk of catching fire are allowed a DC 15 Reflex save to avoid this fate. If a character’s clothes or hair catch fire, he takes 1d6 points of damage immediately. In each subsequent round, the burning character must make another Reflex saving throw. Failure means he takes another 1d6 points of damage that round. Success means that the fire has gone out. (That is, once he succeeds on his saving throw, he’s no longer on fire.)
A character on fire may automatically extinguish the flames by jumping into enough water to douse himself. If no body of water is at hand, rolling on the ground or smothering the fire with cloaks or the like permits the character another save with a +4 bonus.
Those unlucky enough to have their clothes or equipment catch fire must make DC 15 Reflex saves for each item. Flammable items that fail take the same amount of damage as the character.