Re: Elias St Clair vs Lilianne Nenuial: Gladitorial Arena
The elf needed a free hand and stowed her wand before eyeing the bats worriedly - suddenly she burst into motion and ancient syllables of power dropped from her lips as she dipped deeply into herself. Three more shadows took shape, filling the arena with a holy light. The eagles took to the air, screeching and going after the bats immediately. Meanwhile the wolves took off after the invisible caster.
ooc:
Round 1:
[Move] Stow wand
[Standard] Cast Summon Monster III, Extended, Maximized.
[Free] Knock arrow
Status:
Initiative: 18
AC (Touch AC): 19 (11)
Damage Taken: 0
Damage Dealt: 0
Final Position: M20
C. eagle #1 - move to H11 attack f/g12 24 damage 6pts
(Damage taken 0 / damage dealt 6pts to bat)
C. eagle #2 - move to H12 attack f/g12 16 miss
(Damage taken 0 / damage dealt 0pt)
C. eagle #3 - move to H13 attack f/g12 20, damage 6pts
(Damage taken 0 / damage dealt 6pts to bat)
F. wolf #1 - scent move to Elias' square
(Damage taken 0 / damage dealt 0pt)
F. wolf #2 - scent move to Elias' square
(Damage taken 0 / damage dealt 0pt)
Effects
Mage Armor, 2hrs
Shield, 5mins
Arrow Mind, 50mins
Summon Monster III (2 fiendish wolves) 4rds
Summon Monster III (3 celestial eagles) 10rds
Fiendish Wolves
Size/Type: Medium Animal
Hit Dice: 2d8+4 (13 hp)
Initiative: +2
Speed: 50 ft. (10 squares)
Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple: +1/+2
Attack: Bite +3 melee (1d6+1)
Full Attack: Bite +3 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*
Feats: TrackB, Weapon Focus (bite)
Environment: Temperate forests
Organization: Solitary, pair, or pack (7-16)
Challenge Rating: 1
Advancement: 3 HD (Medium); 4-6 HD (Large)
Level Adjustment: —
Celestial Eagles
Size/Type: Small Animal
Hit Dice: 1d8+1 (5 hp)
Initiative: +2
Speed: 10 ft. (2 squares), fly 80 ft. (average)
Armor Class: 14 (+1 size, +2 Dex, +1 natural), touch 13, flat-footed 12
Base Attack/Grapple: +0/-4
Attack: Talons +3 melee (1d4)
Full Attack: 2 talons +3 melee (1d4) and bite -2 melee (1d4)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision
Saves: Fort +3, Ref +4, Will +2
Abilities: Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6
Skills: Listen +4, Spot +16
Feats: Alertness, Weapon FinesseB
Environment: Temperate mountains
Organization: Solitary or pair
Challenge Rating: ½
Advancement: 2-3 HD (Medium)
Level Adjustment: —
This message was last edited by the player at 22:43, Tue 27 Jan 2015.