Re: Stone Circle match
In reply to Adamar Venali (msg # 990):
Tome of Magic (also plastered across the Internet). It's the base Shadow Magic class. Also in the book are the Binder and Truenamer.
Shadowcaster is great for arena play, but difficult for a real game. Level 0-1 cantrip style "fundamentals" can be used 3/day each (and you ca select the same one multiple times for another set of uses). The attack spell is a ranged touch arrow that does 2d4 non lethal damage with a x3 crit mod.
Get one new Mystery per level. Wizard progression for when you can cast higher level mysteries. Unfortunately mysteries must be taken in order. Each exists in a "Path" of 3 mysteries. So. To take Flicker, a 3rd level mystery, you need to take the much less useful 1st and 2nd level mysteries first and be at least 5th level. Until 7th level all 1st to 3rd mysteries can be used only once for each time you selected it. So to cast flicker twice in a day you need to have selected it as your new mystery at both 5th and 6th level. No bonus mysteries for high stats and they need Int to cast (19 to cast 9th lv mysteries) and CHA for DC's.
At 7th, they can start getting 4th level mysteries, at which point 1st to 3rds act as Spell-likes and gain an additional use each. Same thing happens to 4th to 6th's when they get 7th levels. 1st to 3rds become 3/day SU abilities at that point.
The class had some promise but for a game with more than one fight a day it gets rough.
My favorite trick was extending or maximizing a "Reach" version of the 3rd level mystery "Umbral Touch". 5d6 max damage plus fort save r be slowed. The 2nd level mystery in that path was irresistible ability damage and the 1st level was non lethal damage, which at low levels I just loaded up on my dark familiar for touch attack bombs.
My guy was really fun at 6th when I had Umbral touch and Clinging Darkness (ref save or be immobilized, requires a full round ref save each round after to escape the area. It pulses each round, so if you fail the ref save at any point, unless a 5ft step gets you out, you need to make a full round ref save and THEN save again the next round (free action) or get caught again. That's the 3rd level mystery on that path. The second level one creates a wall of cold fire and the first level creates squares of difficult terrain.
So. Hit them with clinging darkness. Then Umbral touch so they are slowed and are unable to make a full round action save. Then set them on cold fire. Barbecue.
Good times.
They also get Shadow Evocation at 4th for 4th level evocations and below, which is better than the arcane spell!
Sorry for rambling. I miss my shadowcaster >_<