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14:41, 3rd May 2024 (GMT+0)

The OOC thread.

Posted by DM DanielFor group 0
Levis Luna
player, 77 posts
Human Shadowcaster - 6
W- 1/L- 1/D-0
Sun 17 Feb 2013
at 23:45
  • msg #972

Re: Stone Circle match

When you attacked me, I teleported to attempt to avoid the attack. I moved to the top of the pillar (K11).
Zar'Da
player, 214 posts
7th lvl Dragon Shaman
2wins/5 losses
Sun 17 Feb 2013
at 23:55
  • msg #973

Re: Stone Circle match

In reply to Levis Luna (msg # 972):

Whew, now I got it. Geez this has been a rules heavy match :D

As soon as I get to a computer (not my phone) I will post my next action.
DM Solo
GM, 139 posts
Mon 18 Feb 2013
at 08:49
  • msg #974

Re: Stone Circle match

Quite right.
Garath Darkstar
player, 285 posts
Human mage, ECL 7
Wins: 9 | Defeats: 0
Tue 19 Feb 2013
at 21:11
  • msg #975

Re: Stone Circle match

Zar'Da:  A note on non-lethal damage - per the SRD, "When a spell or a magical power cures hit point damage, it also removes an equal amount of nonlethal damage."
http://www.d20srd.org/srd/comb....htm#nonlethalDamage

So whenever your aura removes 2 points of regular hp damage, you can also eliminate 2 points of non-lethal damage.
Levis Luna
player, 82 posts
Human Shadowcaster - 6
W- 1/L- 1/D-0
Tue 19 Feb 2013
at 21:18
  • msg #976

Re: Stone Circle match

That's irritating, actually.
Zar'Da
player, 219 posts
7th lvl Dragon Shaman
2wins/5 losses
Tue 19 Feb 2013
at 22:18
  • msg #977

Re: Stone Circle match

Ooooo, thanks Gareth :)
This message was last edited by the player at 00:01, Wed 20 Feb 2013.
Levis Luna
player, 85 posts
Human Shadowcaster - 6
W- 1/L- 1/D-0
Wed 20 Feb 2013
at 00:27
  • msg #978

Re: Stone Circle match

Nice edit, but I saw the original anyway. ;)
Levis Luna
player, 87 posts
Human Shadowcaster - 6
W- 3/L- 1/D-0
Wed 20 Feb 2013
at 00:37
  • msg #979

Re: Stone Circle match

I won! I won! Also.. I Won!(barely). Want to mark both the fights in the history?
DM Solo
GM, 143 posts
Fri 22 Feb 2013
at 08:18
  • msg #980

Re: Stone Circle match

So, Scrags in the water and a couple of ettins wandering around? Ooooh, was that an or? I missed that ;-)
Levis Luna
player, 95 posts
Human Shadowcaster - 6
W- 3/L- 1/D-0
Fri 22 Feb 2013
at 09:04
  • msg #981

Re: Stone Circle match

Just everything. All the things and a torrasque. >_>
DM Solo
GM, 144 posts
Fri 22 Feb 2013
at 09:58
  • msg #982

Re: Stone Circle match

Yeah, nothing like the big T...
Garath Darkstar
player, 289 posts
Human mage, ECL 7
Wins: 9 | Defeats: 0
Fri 22 Feb 2013
at 12:49
  • msg #983

Re: Stone Circle match

Yeah, it was an "or" - an XOR, to be technical ;P
Garath Darkstar
player, 292 posts
Human mage, ECL 7
Wins: 9 | Defeats: 0
Mon 25 Feb 2013
at 21:03
  • msg #984

Re: Stone Circle match

Adamar, how are you managing to cast spells while wielding two daggers?  Still Spell, or is there some other trick?  (I generally don't have daggers in hand, but being able to cast spells while holding two wands - if there's an easier/cheaper way to do it than Still Spell - would be a very useful trick, so I'm curious.)
Adamar Venali
player, 76 posts
4 beguiler/3 fighter
1win/2loses
Mon 25 Feb 2013
at 21:59
  • msg #985

Re: Stone Circle match

Somatic Weaponry(Feat):
   When wielding a weapon (or holding an item of comparable size) in one or
   both hands, you can use that item to trace the somatic component of a
   spell, rather than using your fingers. This allows you to cast spells
   with somatic components even while your hands are full or occupied,
   as long as at least one hand is holding an item of proper size.
   This feat does not allow you to use somatic components while grappling,
   regardless of the size of your foe.
Levis Luna
player, 108 posts
Human Shadowcaster - 6
W- 3/L- 1/D-0
Tue 26 Feb 2013
at 07:28
  • msg #986

Re: Stone Circle match

That's actually really cool. I'll never use it, but it seems like a good choice.
Levis Luna
player, 120 posts
Human Shadowcaster - 6
W- 3/L- 1/D-0
Wed 6 Mar 2013
at 07:59
  • msg #987

Re: Stone Circle match

So I think I'm going to lose this match. Poke tactics in closed spaces are a gaping flaw in my character.
Adamar Venali
player, 86 posts
4 beguiler/3 fighter
1win/2loses
Wed 6 Mar 2013
at 11:39
  • msg #988

Re: Stone Circle match

It's not over yet :)
Elias St Clair
player, 1 post
Favored Soul of Waukeen 6
Human
Thu 7 Mar 2013
at 20:46
  • msg #989

Re: Stone Circle match

I played a  Shadowcaster 5/ master of shadow 5 in an arena once. Great fun but it got difficult only having one casting of each 1st to 3rd mystery up till 7th. Are you using the shadow magic creator's "fix" or do you have a bunch of orbs of shadow for bonus spells?

Also, hello all!
Adamar Venali
player, 96 posts
4 beguiler/3 fighter
1win/2loses
Thu 7 Mar 2013
at 21:01
  • msg #990

Re: Stone Circle match

So, where does one find this Shadowcaster class? I might be interested in playing one at some point.
Elias St Clair
player, 3 posts
Favored Soul of Waukeen 6
Human
Thu 7 Mar 2013
at 21:32
  • msg #991

Re: Stone Circle match

In reply to Adamar Venali (msg # 990):

Tome of Magic (also plastered across the Internet). It's the base Shadow Magic class. Also in the book are the Binder and Truenamer.

Shadowcaster is great for arena play, but difficult for a real game. Level 0-1 cantrip style "fundamentals" can be used 3/day each (and you ca select the same one multiple times for another set of uses). The attack spell is a ranged touch arrow that does 2d4 non lethal damage with a x3 crit mod.

Get one new Mystery per level. Wizard progression for when you can cast higher level mysteries. Unfortunately mysteries must be taken in order. Each exists in a "Path" of 3 mysteries. So. To take Flicker, a 3rd level mystery, you need to take the much less useful 1st and 2nd level mysteries first and be at least 5th level. Until 7th level all 1st to 3rd mysteries can be used only once for each time you selected it. So to cast flicker twice in a day you need to have selected it as your new mystery at both 5th and 6th level. No bonus mysteries for high stats and they need Int to cast (19 to cast 9th lv mysteries) and CHA for DC's.

At 7th, they can start getting 4th level mysteries, at which point 1st to 3rds act as Spell-likes and gain an additional use each. Same thing happens to 4th to 6th's when they get 7th levels. 1st to 3rds become 3/day SU abilities at that point.

The class had some promise but for a game with more than one fight a day it gets rough.

My favorite trick was extending or maximizing a "Reach" version of the 3rd level mystery "Umbral Touch". 5d6 max damage plus fort save r be slowed. The 2nd level mystery in that path was irresistible ability damage and the 1st level was non lethal damage, which at low levels I just loaded up on my dark familiar for touch attack bombs.

My guy was really fun at 6th when I had Umbral touch and Clinging Darkness (ref save or be immobilized, requires a full round ref save each round after to escape the area. It pulses each round, so if you fail the ref save at any point, unless a 5ft step gets you out, you need to make a full round ref save and THEN save again the next round (free action) or get caught again. That's the 3rd level mystery on that path. The second level one creates a wall of cold fire and the first level creates squares of difficult terrain.

So. Hit them with clinging darkness. Then Umbral touch so they are slowed and are unable to make a full round action save. Then set them on cold fire. Barbecue.

Good times.

They also get Shadow Evocation at 4th for 4th level evocations and below, which is better than the arcane spell!

Sorry for rambling. I miss my shadowcaster >_<
Levis Luna
player, 130 posts
Human Shadowcaster - 6
W- 3/L- 1/D-1
Fri 8 Mar 2013
at 00:55
  • msg #992

Re: Stone Circle match

I've been allowed most of Ari Marmell's alternate rulings for this class.
Elias St Clair
player, 4 posts
Favored Soul of Waukeen 6
Human
Fri 8 Mar 2013
at 01:10
  • msg #993

Re: Stone Circle match

Yeah. Much better class using the creator's homebrew fix than what ended up getting released. Still, Shadow Magic pretty much doesn't get any love from any other books besides the Tome of Magic. It can act as either arcane or divine for mystic theurge so it's possible to build a decent precocious apprentice wizard 1 / Shadowcaster 3 / noctumancer / mystic theurge for almost full advancement for both wizard and shadow caster... Still would have been nice for them to release more officially for the system.
Levis Luna
player, 132 posts
Human Shadowcaster - 6
W- 3/L- 1/D-1
Fri 8 Mar 2013
at 01:33
  • msg #994

Re: Stone Circle match

According the the FAQ, the feat required to go Wizard 1, doesn't actually function in the way it's needed to. So it's Wizard 3.. So Noctumancer at 7.

I'd rather just keep taking Shadowcaster all the way to 20, since I get given a ton of awesome abilities. Having a hit die of D6 isn't bad either.

Still. I miss the noctumancer's ability to counter magic.
Elias St Clair
player, 8 posts
Favored Soul of Waukeen 6
Human
Thu 14 Mar 2013
at 18:24
  • msg #995

Re: Stone Circle match

The central pillar is 20ft high, in the arena i'm fighting Adamar in.

A Bison is a large creature (10ft by 10ft) - as a quadruped it has a vertical reach of 8. Does that mean 18ft up (how tall it is, plus reach) or just 8ft up (2 feet below its head)?

How would the bison get up the central pillar?

Based on my rolls, the Bison succeeded in climbing the pillar and my high jump can reach 4ft, or 12ft with vertical reach if that is measured from its feet up.

So... if it jumped up 12ft and then climbed, would that work?

Also, nearing 1k posts in this thread.
Adamar Venali
player, 103 posts
4 beguiler/3 fighter
1win/2loses/1draw
Thu 14 Mar 2013
at 18:30
  • msg #996

Re: Stone Circle match

Wait, bison's can climb?!
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