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Map.

Posted by The VoidFor group archive 0
The Void
GM, 93 posts
Cold Space
Tue 11 Mar 2008
at 13:45
  • msg #1

Map

      1     2       3     4      5       6     7      8       9     10
   ______        ______        ______        ______        ______
  /Gurati\______/      \______/Gridox\______/      \______/      \______
A \______/      \______/      \______/      \______/      \______/  *** \
  /      \______/Quayat\______/      \______/      \______/Scorch\______/
B \______/      \______/      \______/      \______/      \______/      \
  /      \______/See-  \______/      \______/      \______/      \______/
C \______/      \_deen_/      \______/      \______/ Marx \______/      \
  /      \______/Pyreen\______/      \______/ Zen- \______/      \______/
D \______/Frost \______/      \______/      \_ceti_/      \______/      \
  /      \______/      \______/      \______/      \______/      \______/
E \______/Dalton\______/      \______/ Eden \______/Hell- \______/      \
  /      \______/      \______/Mercu-\______/      \__ish_/      \______/
F \______/Punah \______/      \_rium_/      \______/      \______/      \
  /      \______/      \______/      \______/      \______/      \______/
G \______/ Mox  \______/      \______/      \______/Aquara\______/      \
  /      \______/      \______/      \______/      \______/      \______/
H \______/      \______/      \______/      \______/      \______/      \
  /      \______/      \______/      \______/Bola- \______/      \______/
I \______/      \______/      \______/      \__vor_/      \______/      \
  /Kadesh\______/Para- \______/Compu-\______/      \______/      \______/
J \______/Yora- \_llax_/      \_tus__/Bazar-\______/      \______/ ***  \
         \__var_/      \______/      \_ium__/      \______/      \______/

...and so the mighty RNG has spoken. Players pick their homeworld position among the four corners - obviously the bottom right is interesting :)

The first player has chosen to play the Gurati, and placed his world in the top left corner.

The second player has chosen the Kadesh, and the lower left corner.

The game should start in a day or two.
This message was last edited by the GM at 07:06, Wed 19 Mar 2008.
Countess Kadesh
player, 4 posts
Thu 20 Mar 2008
at 14:14
  • msg #2

Re: Map

Countess Kadesh has silently begun moving forces into neighboring sectors.  Quiet attempts to reconcile with the Colonial Council- a mighty force in the fringe worlds, have proven unsuccessful.  Little is known about the assassination attempt on Baron Gurati, because the assailant took cyanide rather than be captured.  He had a tattoo that suggested a stint in the Imperial Prisons.  There are also rumors that a droid mechanic with ties to the rebellion- one can tell by the shoddy metallic cuirass- failed to sabotage a jumpship carrying an important Gurati shipment.
[Private to GM:
Strategy.

1- INITIATIVE-
rolled 4.

1.5- Production
+5 Income

2- RECRUIT NOBLES-
One Noble Recruited from the Imperial Aristocracy.  Lord Kirtiu Prad

3- RECRUIT TROOPS-
Recruit 2 Kadesh Priests (cost 10)

Solats Remaining: 7

4- MOVEMENT-
#1. Move jumpship (J1) with 2 house troops to J3 (Parallax).

#2.  Move allied jumpship (J1) 3 Warrior Priests to G2 (Mox).

#3.  Move allied jumpship (J1) with 1 Warrior Priests, 2 Imperial Death Squads to G2 (Mox).

#5.  Move allied Jumpship (J1) with 3 Rebels to G2 (Mox).

#6.  Non-allied Jumpship (J1) with 1 house troop to J2 (Yoravar).

#7.  Non-Allied Jumpship (J1) with Nuclear Arsenal goes to G2 (Mox)

///// More GM silliness: as you have only 5 jumpships and you moved 6 of them,
///// the nuke gets to stay home.

5- NUCLEAR EXCHANGE-
Mox (G2) arsenal SAFE (b/c there's no one to attack)

///GM note: technically, it's the Mox arsenal now :)
// Thanks! Edited it.

6- BATTLE-
#1. Fleet (!1) conquers Yoravar, Parallax
#2. Fleet (!3) conquers Mox

Total conquests: +11 Income.

7- NOBLE ACTIONS-

See first paragraph. 
]


For current updates on locations, etc... see character description page.
This message was last edited by the player at 14:36, Fri 21 Mar 2008.
Baron Gurati
player, 3 posts
Thu 20 Mar 2008
at 22:17
  • msg #3

ROUND 1

House Gurati, not so silently (cos subtle and silent are not Gurati's stronger points) also begin to move troops out into the galaxy around them.

While, Borvio Gurati (the Barons brother) opens tenuous connections with some of the galaxies Imperial Aristocracy, Castile Gurati (cousin to the the Baron) remains on Jerstertia III to govern, and ensure that the homeworld economy does not fail during the upcoming, predicted crisis'.

While Colonial Rangers sweep out into the area's nearby the Gurati homeworlds, the Colonial Council seeks foothold in additional neighboring systems.

[Private to GM:
1- INITIATIVE-
rolled 3.
2- RECRUIT NOBLES-
rolled 5. No noble recruited
3- RECRUIT TROOPS-
Colonial Rangers (cost 7)
Imperial Centurians (cost 3)
4- MOVEMENT-
1x Colonial Rangers  --> move to Quayat (3B)
JUMPSHIP ALPHA: Baron Gurati + 2x Antrhro Berserkers, 1x Imperial Centurians  --> move to Quayat (3B)
JUMPSHIP BETA:  Borveo Gurati + 3x Imperial Shock Troops  --> move to Seedeen (3C)
5- NUCLEAR EXCHANGE-
none
6- BATTLE-
Jumpship Alpha and Rangers to take control of Quayat
Jumpship Beta take control of Seedeen
7- NOBLE ACTIONS-
1: Baron Gurati (3B): Diplomacy: Bazarium: rolled 6: Failed.
2: Borveo Gurati (3C): Intrigue: Imperial Aristocracy: rolled 3: Failed.
3: Castile gurati (1A): Govern Jerstertia III: rolled 1: Succeed: rolled +2, -3.

Treasury:
Start:  12
Recruit: cost 10
Govern: 5+2-3 = +4

End total (round 1): 6
]
The Void
GM, 109 posts
Cold Space
Fri 21 Mar 2008
at 08:50
  • msg #4

Re: ROUND 1

The Imperial Sages report:

The Houses have only just arrived in the sector. Both the Emperor and the TechoPope are ignorant to the situation. Some high ranking imperial officers are already taking sides. House Kadesh seems to have the advantage in placement and initial allies. The rich worlds of Mox, Parallax and Yoravar have already fallen under their influence, while House Gurati has to be content with the desert world of Quayat and the polluted hive world of Seedeen. However, the Gurati habit of leading from the field of battle (and subsequent visits of high ranked nobles to the newly acquired planets) might secure more loyalty from the desert warriors and imperial conscripts on those worlds. Also, one of the Emperor's Daughters has expressed interest in Gurati dealings.

The employment of 5th sector Rebels on the side of Imperial Secret police under the banner of House Kadesh might cause incidents in the future.



Political report - factions:

Gurati:
 Emporex (2 Imperial Centurions & Diplomacy =1)
 Colonial Council (1 Colonial Ranger & Diplomacy = 1)
 Discordian Heretics (4 Heretics)
 Imperial Army (3 Imperial Shock Troops)

Kadesh:
 Imperial Secret Police (2 Imperial Death squads and Assassination = 1)
 Imperial Navy (3 Jumpships)
 5th Sector Rebels (3 Rebels and Sabotage = 1)
 Imperial Aristocracy (Recruit Noble +1)

Starmap:

LOC NAME            TYPE         INCOME     UNITS
** Lortran         Homeworld       5       Psychic Veterans
A1 Gurati          Homeworld       5       Anthrosynth Berserkers, Cyborg-Commandos
 [Private to Baron Gurati: Starting treasury: 12
 Production: +8 +1 (govern bonus)
 Upkeep: -1
 Spent: -10 : Colonial Rangers (cost 7), Imperial Centurions (cost 3)
 New treasury: 10
 Units:
  1. Castile Gurati
  2. 3 House troops
  3. 1 Nuclear Arsenal
  4. 4 Discordian Heretics
  5. 2 Imperial Centurions
  6. 1 Colonial Rangers]
J1 Kadesh          Homeworld       5       Fanatics, Warrior Priests
 [Private to Countess Kadesh: Starting treasury: 13
 Production: +16
 Upkeep: -2
 Spent: -10 for 2 Kadesh priests
 New treasury: 17
 Units:
  1. Countess Varlia Kadesh
  2. Priest Captain Gerlien
  3. Priestess Captain Sayla
  4. Lord Kirtiu Prad
  5. Nuclear arsenal]
** Nitrix          Homeworld       5       Suicide Squads

G8 Aquara          Ocean           1       Sea Monsters- Defenders
J6 Bazarium        Commerce        3       Mercenaries & Jumpships
I7 Bolavor         Jungle          2       Jungle Fighters
J5 Computus        Machine         3       Robot Death Machines
E2 Dalton          Research        1       Transhuman Supersoldiers & Nukes
E6 Eden            Church          2       Solar Templars
D2 Frost           Ice             1       Ice Barbarians
A5 Griddox         Prison          1       Prison Soldiers
E8 Hellish         Radioactive     2       Subterranean Mutants & Nukes
C8 Marx            Clone           1       Clone Soldiers
F5 Mercurium       Mining          3       Nukes & Miners- Defenders
G2 Mox             Gem             4       Miners- Defenders
  Kadesh - 3 jumpships, 9 armies
[Private to Countess Kadesh:   K 3 jumpships (IN), 4 kadesh warrior priests, 2 Imperial Death Squads
, 3 Rebels]
J3 Parallax        Industrial      3       Nukes & Jumpships
  Kadesh - 1 jumpship, 2 armies
[Private to Countess Kadesh:   K 1 jumpship, 2 house troops]
F2 Punah           Pleasure        3       Amazonians
D3 Pyreen          Pacifist        1       Diplomacy
B3 Quayat          Desert          1       Desert Warriors
  Gurati - 1 jumpship, 4 Armies
[Private to Baron Gurati:   G Jumpship Alpha, Baron Gurati + 2x Antrhro Berserkers, 1x Imperial Centurions,
    1 Colonial Rangers ]
B9 Scorch          Volcanic        1       Nukes & Lava Projectors- Defenders
C3 Seedeen         Hive World      2       Imperial Conscripts
  Gurati - 1 jumpship, 3 armies
[Private to Baron Gurati:   G Jumpship beta, Borveo Gurati + 3x Imperial Shock Troops ]
J2 Yoravar         Shipyard        4       Jumpships (cost 4 each)
  Kadesh - 1 jumpship, 1 army
[Private to Countess Kadesh:   K 1 jumpship, 1 house troop]
D7 Zenceti         Alien Ruins     1       Psychic Natives- Defenders

      1     2       3     4      5       6     7      8       9     10
   ______        ______        ______        ______        ______
  /Gurati\______/      \______/Gridox\______/      \______/      \______
A \______/      \______/      \______/      \______/      \______/  *** \
  /      \______/Quayat\______/      \______/      \______/Scorch\______/
B \______/      \G_____/      \______/      \______/      \______/      \
  /      \______/See-  \______/      \______/      \______/      \______/
C \______/      \G_deen/      \______/      \______/ Marx \______/      \
  /      \______/Pyreen\______/      \______/ Zen- \______/      \______/
D \______/Frost \______/      \______/      \_ceti_/      \______/      \
  /      \______/      \______/      \______/      \______/      \______/
E \______/Dalton\______/      \______/ Eden \______/Hell- \______/      \
  /      \______/      \______/Mercu-\______/      \__ish_/      \______/
F \______/Punah \______/      \_rium_/      \______/      \______/      \
  /      \______/      \______/      \______/      \______/      \______/
G \______/ Mox  \______/      \______/      \______/Aquara\______/      \
  /      \K_____/      \______/      \______/      \______/      \______/
H \______/      \______/      \______/      \______/      \______/      \
  /      \______/      \______/      \______/Bola- \______/      \______/
I \______/      \______/      \______/      \__vor_/      \______/      \
  /Kadesh\______/Para- \______/Compu-\______/      \______/      \______/
J \______/Yora- \K_llax/      \_tus__/Bazar-\______/      \______/ ***  \
         \K_var_/      \______/      \_ium__/      \______/      \______/
This message was last edited by the GM at 11:08, Fri 21 Mar 2008.
Baron Gurati
player, 4 posts
Fri 21 Mar 2008
at 11:12
  • msg #5

Re: ROUND 2

[Private to GM: beginning:

Jerstertia III
Castile Gurati
3 x House Troops
4 x Discordian Heretics
2 x Imperial Centurions
1 x Nuclear Arsenal
1 x Colonial Rangers

Quayat
Baron Andorus Gurati
1 x Jumpships
1 x Colonial Rangers
2 x Anthrosynthetic Berserkers
1 x Imperial Centurions

Seedeen
Borveo Gurati
1 x Jumpships
3 x Imperial Shock Troops

Treasury
10 Solats



1- INITIATIVE-
rolled 3 (again)

2- RECRUIT NOBLES-
rolled 4. No noble recruited

3- RECRUIT TROOPS-
Quayat  - Desert Warriors (cost 5)
Seedeen  - Imperial Conscripts (cost 1)

4- MOVEMENT-
1x Colonial Rangers: Quayat (3b)  --> move to Gridox (5A)

JUMPSHIP ALPHA: Baron Gurati + 2x Antrhro Berserkers, 1x Imperial Centurians: (3B)  --> move to Pyreen (3D)

JUMPSHIP BETA:  Borveo Gurati + 3x Imperial Shock Troops: Seedeen (3B)  --> move to Pyreen (3D)

5- NUCLEAR EXCHANGE-
none

6- BATTLE-
Jumpship Alpha and Jumpship Beta take control of Pyreen

Rangers to take control of Gridox

7- NOBLE ACTIONS-
1: Baron Gurati (3B): Diplomacy: Bazarium: rolled 6: Failed.
2: Borveo Gurati (3C): Intrigue: Imperial Aristocracy: rolled 3: Failed.
3: Castile gurati (1A): Govern Jerstertia III: auto succeed: rolled +3, -4: min +1
Emporex Diplomacy: Bazarium: rolled 6: failed.
Colonial Council:  Bolavor:  rolled 6: failed.

//////GM note: nobles may not perform special actions if they move or fight.

Treasury:
Start:  10
Recruit: -6
Govern:  +6

End Treasury total (round 2): 10
]

--- well, it is useful to make the moves private to me unless you want your plans to be rather plain...
This message was last edited by the GM at 22:41, Fri 21 Mar 2008.
Countess Kadesh
player, 9 posts
Fri 21 Mar 2008
at 15:53
  • msg #6

Re: ROUND 2

PM.

[Private to GM:
Can you help me double-check the income math?  Last turn I started with 13.  I should have gotten +5 for homeworld and -2 upkeep for 18 units, unless nobles count?  So, 13+5-2 for production, or 16.  I spent 10.  This left me with 6.  This turn I should have 6+16-2=20?

////////////// the math is correct. income comes in th Gm phase of the turn. check rules redux

1- INITIATIVE-
After many rerolls, I got a 6.

quote:
11:24, Today: Countess Kadesh rolled 6 using 1d6. Reroll again?.
11:23, Today: Countess Kadesh rolled 3 using 1d6. Reroll tied initiative?.
11:23, Today: Countess Kadesh rolled 3 using 1d6. Initiative: Round 2.


2- RECRUIT NOBLES-
No nobles recruited.

3- RECRUIT TROOPS-
At J1 Kadesh: 2 Warrior Priests (10)
At J2 Yoravar: 1 Jumpship (4)
At J3 Parallax: 1 Nuke (5)
At G2 Mox: 1 Miner (1)

4- MOVEMENT-
(1) (NEW) Jumpship at Yoravar (J2) to Parallax (J3), pick up (NEW) Nuke, then fly to J1 Homeworld.

////////////jumpships can do only one movement per turn, so the captain is a bit confused...

(2) All Mox (G2) forces except (NEW) miner move to Punah (F2)
EDIT: Let one of the 3 Jumpships from Mox (G2) carry a Warrior Priest to Mercurium (D5).
(3) Jumpship at Parallax (J3) takes 1 House Troop and occupies Computus (J5)
(4) (OLD) Jumpship at Yoravar flies EMPTY to J1 Homeworld

Conquests: Punah (+3), Computus (+3), Mercurium (+3) = +9

5- NUCLEAR EXCHANGE-
Both nukes at Homeworld (J1) and SAFE.

6- BATTLE-
Should be no battles.  All worlds occupied, so diplomacy cannot conquer them.

7- NOBLE ACTIONS-
All nobles: Intrigue: Colonial Council: Failure
* Sabotage (rebels): Jumpship at Seedeen C3: Failure
* Assassination... : Failure

EXPECTED INCOME: +25
EXPECTED UPKEEP: -3 (for 23 units... since 18 was -2)

]
This message was last edited by the GM at 22:29, Fri 21 Mar 2008.
The Void
GM, 112 posts
Cold Space
Fri 21 Mar 2008
at 23:37
  • msg #7

ROUND 2

The imperial sages report...

Mercurium's underground mining cities see limited bloodshed as fanatic Kadesh warrior-priests instill loyalty to their Countess at any price. The Countess' house troops are infinitely more subtle in dealings with the machine brain of Computus, and forge an alliance. On the pleasure world of Punah, amazons remain puzzled by imperial and rebel forces working side by side under the command of fanatical priests.

Elsewhere, the prison world of Gridox offers alleigance to the Gurati through Colonial ranger mediation. The pacifistic world of Pyreen with its lush forests and mirrorlike lakes sees a huge occupying force, and the defenseless inhabitants have no choice other than to surrender to the Baron's troops.

Quick gains by the Countess are to be blamed on continued support of the imperial Navy, as well as the concentration of strategic resources in the southwest corner of the quadrant.

Political report - factions:

Gurati:
 Emporex (2 Imperial Centurions & Diplomacy =1)
 Colonial Council (1 Colonial Ranger & Diplomacy = 1)
 Discordian Heretics (4 Heretics)
 Imperial Army (3 Imperial Shock Troops)

Kadesh:
 Imperial Secret Police (2 Imperial Death squads and Assassination = 1)
 Imperial Navy (3 Jumpships)
 5th Sector Rebels (3 Rebels and Sabotage = 1)
 Imperial Aristocracy (Recruit Noble +1)

Starmap:

LOC NAME            TYPE         INCOME     UNITS
** Lortran         Homeworld       5       Psychic Veterans
A1 Gurati          Homeworld       5       Anthrosynth Berserkers, Cyborg-Commandos
 [Private to Baron Gurati: Starting treasury: 10
 Production:  11+1 (govern bonus)
 Upkeep: -2
 Spent: -6
 New treasury: 14
 Units:
  1. Castile Gurati
  2. 3 House troops
  3. 1 Nuclear Arsenal
  4. 4 Discordian Heretics
  5. 2 Imperial Centurions]
J1 Kadesh          Homeworld       5       Fanatics, Warrior Priests
 [Private to Countess Kadesh: Starting treasury: 17
 Production: 25
 Upkeep: -3
 Spent: -20
 New treasury: 19
 Units:
  1. Countess Varlia Kadesh
  2. Priest Captain Gerlien
  3. Priestess Captain Sayla
  4. Lord Kirtiu Prad
  5. Nuclear arsenal
  6. 2 warrior priests
  7. 1 Jumpship]
** Nitrix          Homeworld       5       Suicide Squads

G8 Aquara          Ocean           1       Sea Monsters- Defenders
J6 Bazarium        Commerce        3       Mercenaries & Jumpships
I7 Bolavor         Jungle          2       Jungle Fighters
J5 Computus        Machine         3       Robot Death Machines
  Kadesh - 1 jumpship, 1 army
[Private to Countess Kadesh:   K 1 jumpship (IN), 1 house troops]
E2 Dalton          Research        1       Transhuman Supersoldiers & Nukes
E6 Eden            Church          2       Solar Templars
D2 Frost           Ice             1       Ice Barbarians
A5 Griddox         Prison          1       Prison Soldiers
  Gurati - 1 army
[Private to Baron Gurati:  G 1 Colonial Rangers]
E8 Hellish         Radioactive     2       Subterranean Mutants & Nukes
C8 Marx            Clone           1       Clone Soldiers
F5 Mercurium       Mining          3       Nukes & Miners- Defenders
  Kadesh - 1 jumpship, 3 armies
[Private to Countess Kadesh:   K 1 jumpship, 3 warrior priests    ]
G2 Mox             Gem             4       Miners- Defenders
  Kadesh - 1 army
[Private to Countess Kadesh:   K 1 miner]
J3 Parallax        Industrial      3       Nukes & Jumpships
  Kadesh - 2 armies
  [Private to Countess Kadesh: K 1 house troops, 1 nuclear arsenal]
F2 Punah           Pleasure        3       Amazonians
  Kadesh - 2 jumpships, 6 armies
  [Private to Countess Kadesh: K 2 jumpships (IN), 1 kadesh warrior priests, 2 Imperial Death Squads,
    3 Rebels]
D3 Pyreen          Pacifist        1       Diplomacy
  Gurati - 2 jumpships, 6 armies
  [Private to Baron Gurati: G Jumpship Alpha, Baron Gurati + 2x Antrhro Berserkers,
1x Imperial Centurions,Jumpship beta, Borveo Gurati + 3x Imperial Shock Troops  ]
B3 Quayat          Desert          1       Desert Warriors
  Gurati - 1 army
  [Private to Baron Gurati: G 1 desert wariors]
B9 Scorch          Volcanic        1       Nukes & Lava Projectors- Defenders
C3 Seedeen         Hive World      2       Imperial Conscripts
  Gurati - 1 army
  [Private to Baron Gurati: G  1 imperial conscripts ]
J2 Yoravar         Shipyard        4       Jumpships (cost 4 each)
  Kadesh - 1 jumpship, 1 army
 [Private to Countess Kadesh: K 1 jumpships, 1 house troop]
D7 Zenceti         Alien Ruins     1       Psychic Natives- Defenders


      1      2       3      4       5        6       7       8       9     10
   ______         _______        ________         _______         ______
  /Gurati\_______/       \______/Gridox  \_______/       \_______/      \______
A \______/       \_______/      \_G0/1___/       \_______/       \______/  *** \
  /      \_______/Quayat \______/        \_______/       \_______/Scorch\______/
B \______/       \_G0/1__/      \________/       \_______/       \______/      \
  /      \_______/Seedeen\______/        \_______/       \_______/      \______/
C \______/       \_G0/1__/      \________/       \_______/ Marx  \______/      \
  /      \_______/Pyreen \______/        \_______/Zenceti\_______/      \______/
D \______/ Frost \_G2/6__/      \________/       \_______/       \______/      \
  /      \_______/       \______/        \_______/       \_______/      \______/
E \______/ Dalton\_______/      \________/ Eden  \_______/Hellish\______/      \
  /      \_______/       \______/Mercurum\_______/       \_______/      \______/
F \______/ Punah \_______/      \_K1/3___/       \_______/       \______/      \
  /      \_K2/6__/       \______/        \_______/       \_______/      \______/
G \______/  Mox  \_______/      \________/       \_______/Aquara \______/      \
  /      \_K0/1__/       \______/        \_______/       \_______/      \______/
H \______/       \_______/      \________/       \_______/       \______/      \
  /      \_______/       \______/        \_______/Bolavor\_______/      \______/
I \______/       \_______/      \________/       \_______/       \______/      \
  /Kadesh\_______/Paralax\______/Computus\_______/       \_______/      \______/
J \______/Yoravar\_K0/2__/      \_K1/1___/Bazarum\_______/       \______/ ***  \
         \_K1/1__/       \______/        \_______/       \_______/      \______/

Code key:
1st letter - controlling House
1st number - # of Jumpships
2nd number - # of Armies

Countess Kadesh
player, 16 posts
Wed 26 Mar 2008
at 13:22
  • msg #8

Re: ROUND 2

PM

[Private to GM:

A note on general strategy.  It is evident that I should have spent all my noble actions on procuring the first movement this term, given that Gurati have such an advantage in attacking.  I was caught up in the alternating turns and forget I might not go first!  Oh well, this fatal mistake may well cost me the game.

In battles, I think it is clear what units should die first.  I want to inflict as much damage on the enemy and to try to destroy the baron's ability to move.  Jumpships are not the same priority to me as they are to the Baron.  I can make more.

P.s. my vague writing is not an attempt to be passive-aggressive, but an attempt to cope with uncertainty!

1- INITIATIVE-
2.

2- RECRUIT NOBLES-
Fail.

3- RECRUIT TROOPS-
Yoravar Jumpship (4)
1 x Priests at home (5)
1 x Fanatics at home (1)
1 x Amazon at Punah (5)
Damper field on Mox (2)

4- MOVEMENT-
1: Move ALL from Punah and Mercurium to PRYREEN (Attack) save ONE to garrison at Mercurium.

2: Reinforce Mox with units from homeworld.  Last turn's Yoravar jumpship should have taken a nuke from Parallax to the homeworld, so that should go as well with the two additional purchased priest and fanatic.

3: Risk leaving Computus EMPTY and take Bazarium with troops stationed there.


5- NUCLEAR EXCHANGE-
As possible.

6- BATTLE-
How am I to know?

7- NOBLE ACTIONS-
Try to gain initiative with four main nobles (+4 to INIT next turn).
Try to assassinate any leaders in enemy's Pryeen force (assassination)
Try to sabotage Pyreen force's jumpship (sabotage).

Both of those failed.


]
This message was last edited by the player at 13:15, Fri 28 Mar 2008.
Baron Gurati
player, 6 posts
Fri 28 Mar 2008
at 12:17
  • msg #9

Re: ROUND 3

PMing round 3 moves
[Private to GM:

beginning:
Jerstertia III
Castile Gurati
3 x House Troops
4 x Discordian Heretics
2 x Imperial Centurions
1 x Nuclear Arsenal
1 x Colonial Rangers

Quayat
1 x Desert Warriors

Seedeen
1 x Imperial Conscripts

Gridox
1 x Colonial Rangers

Pyreen
Jumpship Alpha:
Baron Andorus Gurati
1 x Jumpships
2 x Anthrosynthetic Berserkers
1 x Imperial Centurions

Jumpship Beta:
Borveo Gurati
1 x Jumpships
3 x Imperial Shock Troops

Treasury
10 Solats



1- INITIATIVE-
rolled 2

2- RECRUIT NOBLES-
rolled 5. No noble recruited

3- RECRUIT TROOPS-
Quayat  - Desert Warriors (cost 5)
Seedeen  - Imperial Conscripts (cost 1)
Gridox - Prison Soldiers (cost 1)

4- MOVEMENT-
1x Colonial Rangers: Gridox (3b)  --> Marx (8C)

JUMPSHIP ALPHA: Baron Gurati + 2x Antrhro Berserkers, 1x Imperial Centurians: Pyreen (3B)  --> remain

JUMPSHIP BETA:  Borveo Gurati + 3x Imperial Shock Troops: Pyreen (3D)  --> remain

5- NUCLEAR EXCHANGE-
none

6- BATTLE-
Jumpship Alpha and Jumpship Beta take control of Pyreen

Rangers to take control of Marx

7- NOBLE ACTIONS-
1: Baron Gurati (3B): Diplomacy: Bazarium: rolled 6: Failed.
2: Borveo Gurati (3C): Intrigue: Imperial Aristocracy: rolled 1: Success.
3: Castile Gurati (1A): Govern Jerstertia III: auto succeed: rolled +4, -1: = 8
Emporex Diplomacy: Bazarium: rolled 4: failed.
Colonial Council Diplomacy:  Bolavor:  rolled 1: Success.
Pyreen Diplomacy: Aquaria: rolled 1: Success

Treasury:
Start:  10
Recruit: -7
Govern: 8

End Treasury total (round 3): 11
]
This message was last edited by the player at 12:35, Fri 28 Mar 2008.
The Void
GM, 120 posts
Cold Space
Fri 28 Mar 2008
at 15:04
  • msg #10

Re: ROUND 3

In a surprise political move, the Imperial Aristicracy decided to support House Gurati rather than House Kadesh. Imperial sources are unsure yet why this was the case, but many suspect last month's visit by Borveo Gurati to the Imperial Palace to have precipitated the change of mind. As most know, Borveo Gurati is widely regarded as the prodigy of his House, and his latest exploits make him the favorite for succession.

Meanwhile, efforts of the Colonial Council convinced the jungle world of Bolavor to accept House Gurati as its protector. The warlike jungle fighters of Bolavor were seen jeering and gearing up to fight the numerically superior foe of their new patron.

Colonial Rangers, on the mission to a distant world, become stranded in the void of space as their orders took them too far into the unknown. A stroke of luck, however, allowed the elite soldiers to find a long abandoned space station floatin in the void of the skies like a forgotten jewel. They will soon have their stardrive repaired and be able to go on with their mission.

On the peaceful world of Pyreen, amidst ancient trees of the central temple, another agreement between House Gurati and a non-aligned world took place - Representatives from Aquaria pledged their assistance to House Gurati, in return for economic grants and military assistance should their planet be attacked. Aquaria is a world renowned for its beauty; however, the oceanic ecosystem was proved time and again to be extremely fragile.

Mere seconds after the treaty was signed, dozens of huge fireballs bloom on the face of the serene planet; firestorms ignited by nuclear explosions incinerated centuries old forests and ancient, beautiful castles. The Gurati forces hastily assumed a defensive stance and prepared for the numerically superior foe. Kadesh dropships left long, fiery trails as they descended, carrying destruction in their bowels...


Battle report: Pyreen

Kadesh:
2 jumpships (IN),
3 kadesh warrior priests (2) Kadesh; Psychic
2 Imperial Death Squads (1) +1 & First Strike When
3 Rebels (2) First Strike When Attacking
1 jumpship,
1 nuke

Gurati:

2 Jumpships
Baron Gurati
Borveo Gurati
2x Anthro Berserkers (2) +2 When Attacking
1x Imperial Centurions (1) +2 when Defending
3x Imperial Shock Troops(3) +1 When Attacking

round 0:
Gurati lose 1 anthrosynth berserkers to nuclear bombardment.

Round 1:

Psychic phase: Baron Gurati unleashes a Molecular Disruption effect (+3). The rest fail miserably.
First strike phase: Gurati suffer 1 hit (anthro Berserkers), Kadesh suffer 2 hits (Death squads).
Regular combat phase: Gurati loses 1 shock troops, Kadesh loses 2 warrior priests to preserve their first strike.

Round 2:

Psychic phase: Both Gurati Nobles manage Psionic Blasts. The Kadesh warrior priests are unable to call upon their psychic powers.
First strike phase: The Gurati suffer 2 hits, but the Kadesh troops suffer a withering 5!
The Gurati lose 2 imperial shock troops. The Kadesh side is obliterated, and the remaining Navy Jumpships leave the sector.

It seems that Luck was favoring the Baron this time around. Surveying the charred battlefield and smoldering, once beautiful forests, one can not but feel a deep sadness. Borveo's fame rises, as well, even if it was the Baron's command of tactics and psychic powers that clearly won the victory.



Political report - factions:

Gurati:
 Emporex (2 Imperial Centurions & Diplomacy =1)
 Colonial Council (1 Colonial Ranger & Diplomacy = 1)
 Discordian Heretics (4 Heretics)
 Imperial Army (3 Imperial Shock Troops)
 Imperial Aristocracy (Recruit Noble +1)

Kadesh:
 Imperial Secret Police (2 Imperial Death squads and Assassination = 1)
 Imperial Navy (3 Jumpships)
 5th Sector Rebels (3 Rebels and Sabotage = 1)


Starmap:

LOC NAME            TYPE         INCOME     UNITS
A0 Lortran         Homeworld       5       Psychic Veterans
A1 Gurati          Homeworld       5       Anthrosynth Berserkers, Cyborg-Commandos
 [Private to Baron Gurati: Starting treasury: 14
 Production:  12+3
 Upkeep: -2
 Spent: -7
 New treasury: 6
 Units:
  1. Castile Gurati
  2. 3 House troops
  3. 1 Nuclear Arsenal
  4. 4 Discordian Heretics
  5. 2 Imperial Centurions]
J1 Kadesh          Homeworld       5       Fanatics, Warrior Priests
 [Private to Countess Kadesh: Starting treasury: 19
 Production: 25
 Upkeep: -4
 Spent: -35
	mercurium: 1 nuke, 1 miner (7)
	punah: amazonians (5)
	mox: miners (2)
	yoravar: jumpship (4)
	Computus: robot death machines (7)
	Paralax: nuke (5)
	Home: Warrior priests (5)

 New treasury: 5
 Units:
  1. Countess Varlia Kadesh
  2. Priest Captain Gerlien
  3. Priestess Captain Sayla
  4. Lord Kirtiu Prad
  5. Nuclear arsenal]
J0 Nitrix          Homeworld       5       Suicide Squads

G8 Aquara          Ocean           1       Sea Monsters- Defenders
  Gurati - no military presence
J6 Bazarium        Commerce        3       Mercenaries & Jumpships
I7 Bolavor         Jungle          2       Jungle Fighters
  Gurati - no military presence
J5 Computus        Machine         3       Robot Death Machines
  Kadesh - 1 jumpship, 2 armies
[Private to Countess Kadesh:   K 1 jumpship (IN), 1 house troops, 1 RDM]
E2 Dalton          Research        1       Transhuman Supersoldiers & Nukes
E6 Eden            Church          2       Solar Templars
D2 Frost           Ice             1       Ice Barbarians
A5 Griddox         Prison          1       Prison Soldiers
  Gurati - 1 armies
[Private to Baron Gurati:  G 1 Prison Soldiers]
E8 Hellish         Radioactive     2       Subterranean Mutants & Nukes
C8 Marx            Clone           1       Clone Soldiers
F5 Mercurium       Mining          3       Nukes & Miners- Defenders
  Kadesh - 2 armies
[Private to Countess Kadesh:  1 Warrior priests , 1 miner]
G2 Mox             Gem             4       Miners- Defenders
  Kadesh - 1 jumpship, 5 armies
[Private to Countess Kadesh:   K 2 miners, 1 jumpship, 3 warrior priests]
J3 Parallax        Industrial      3       Nukes & Jumpships
  Kadesh - 1 jumpship, 3 armies
  [Private to Countess Kadesh: K 1 jumpship, 1 house troops, 2 nuclear arsenals]
F2 Punah           Pleasure        3       Amazonians
  Kadesh - 1 armies
  [Private to Countess Kadesh:  1 Amazonians]
D3 Pyreen          Pacifist        1       Diplomacy
  Gurati - 2 jumpships, 2 armies
  [Private to Baron Gurati: G Jumpship Alpha, Baron Gurati,
1x Imperial Centurions,Jumpship beta, Borveo Gurati + 1x Imperial Shock Troops  ]
B3 Quayat          Desert          1       Desert Warriors
  Gurati - 2 armies
  [Private to Baron Gurati: G 2 desert wariors]
B9 Scorch          Volcanic        1       Nukes & Lava Projectors- Defenders
C3 Seedeen         Hive World      2       Imperial Conscripts
  Gurati - 2 armies
  [Private to Baron Gurati: G  2 imperial conscripts ]
J2 Yoravar         Shipyard        4       Jumpships (cost 4 each)
  Kadesh - 1 jumpships, 1 army
 [Private to Countess Kadesh: K 2 jumpships, 1 house troop]
D7 Zenceti         Alien Ruins     1       Psychic Natives- Defenders



      1      2       3      4       5        6       7       8       9     10
   ______         _______        ________         _______         ______
  /Gurati\_______/       \______/Gridox  \_______/       \_______/      \______
A \______/       \_______/      \_G0/1___/       \_______/       \______/Lortran
  /      \_______/Quayat \______/        \_______/       \_______/Scorch\______/
B \______/       \_G0/2__/      \________/       \_______/       \______/      \
  /      \_______/Seedeen\______/        \_______/  AS   \_______/      \______/
C \______/       \_G0/2__/      \________/       \__G0/1_/ Marx  \______/      \
  /      \_______/Pyreen \______/        \_______/Zenceti\_______/      \______/
D \______/ Frost \_G2/2__/      \________/       \_______/       \______/      \
  /      \_______/       \______/        \_______/       \_______/      \______/
E \______/ Dalton\_______/      \________/ Eden  \_______/Hellish\______/      \
  /      \_______/       \______/Mercurum\_______/       \_______/      \______/
F \______/ Punah \_______/      \_K0/2___/       \_______/       \______/      \
  /      \_K0/1__/       \______/        \_______/       \_______/      \______/
G \______/  Mox  \_______/      \________/       \_______/Aquara \______/      \
  /      \_K1/4__/       \______/        \_______/       \_G_____/      \______/
H \______/       \_______/      \________/       \_______/       \______/      \
  /      \_______/       \______/        \_______/Bolavor\_______/      \______/
I \______/       \_______/      \________/       \_G_____/       \______/      \
  /Kadesh\_______/Paralax\______/Computus\_______/       \_______/      \______/
J \______/Yoravar\_K0/3__/      \_K1/1___/Bazarum\_______/       \______/Nitrix\
         \_K1/1__/       \______/        \_______/       \_______/      \______/

Code key:
1st letter - controlling House
1st number - # of Jumpships
2nd number - # of Armies

AS - abandoned spacestation
This message was last edited by the GM at 15:17, Fri 28 Mar 2008.
Duke Lortran
player, 2 posts
Fri 28 Mar 2008
at 16:14
  • msg #11

Re: ROUND 3

PM

[Private to GM: Orders:
note: starting money: 13 Solats
 15:26, Today: Duke Lortran rolled 13 using 3d6. solats.

1- INITIATIVE-
15:39, Today: Duke Lortran rolled 2 using 1d6. init.
2- RECRUIT NOBLES-
15:40, Today: Duke Lortran rolled 6 using 1d6. recruit noble. No nobles recruited
3- RECRUIT TROOPS-
2 Psychic Veterans at Lortran.  cost: 8
For future reference, I assume the 2 units at the homeworld include ships, nukes, house troops, etc?
4- MOVEMENT-
Move space guild jumpship from Lortran (A10) to Scortch (B9) loaded with:
   1 psychic veteran, 1 house troops, and 1 black market nuke
Move 2nd space guild jumpship from Lortran (A10) to Marx (C8) loaded with:
   1 psychic veteran, 1 house troops, and 1 black market nuke

5- NUCLEAR EXCHANGE-
A little confused on how this works.  My nuke a Lortran should shoot at any enemy jumpship that comes into the system.  If that uses it up, whether anyone comes in or not, then leave it SAFE.
Likewise, the two blackmarket nukes on the guild ships should fire at enemy jumpships if they encounter them (again, only if that doesn't use them up if they don't encounter anyone).  If they don't encounter anyone, unload them on each planet.
6- BATTLE-
Lortran group:
1. House Troops
2. Psychic Veterans (+nobles)
Lortran --> Scortch group:
1. House Troops
2. Psychic Veterans
Lortran --> Marx group:
1. House Troops
2. Psychic Veterans
7- NOBLE ACTIONS-
Duke Tycho (A10): Intrigue - Silex healers. rolled 1
  15:53, Today: Duke Lortran rolled 1 using 1d6. noble action 1.
Baron Marcos (A10): Assassination - Kadesh. rolled 4
  15:54, Today: Duke Lortran rolled 4 using 1d6. noble action 2.
Baroness Carly (A10): Sabotage - those guys at the abandoned station. rolled 6
  15:54, Today: Duke Lortran rolled 6 using 1d6. noble action 3.
Diplomacy by Church of Mankind - Hellish (E8). rolled 2
  15:53, Today: Duke Lortran rolled 2 using 1d6. Church of Mankind diplo. #2.
Diplomacy by Church of Mankind - Dalton(E2). rolled 4
  15:53, Today: Duke Lortran rolled 4 using 1d6. Church of Mankind diplo. #1.

]
Countess Kadesh
player, 26 posts
Fri 28 Mar 2008
at 18:45
  • msg #12

Re: ROUND 3

PM

[Private to GM:

1- INITIATIVE-
1d6+4 (from planning): 5

2- RECRUIT NOBLES-
No recruits.  People are a bit wary about the Kadeshi ability to succeed.

3- RECRUIT TROOPS-

Homeworld (J1): 2 Fanatics (2 c)
Mercurium (F5): 1 Miner (1 c)
Mercurium (F5): 1 Damper Shield (2 c)

Total: 5 credits (all of income)

(P.s. thanks for letting me spend negative with all my confusing directions last round!)

4- MOVEMENT-
1: Transfer Computus' RDM and JS to Bazarium (conquer)
2: Transfer Parallax's JS and 2 nukes to Mox (reinforce)
3: Transfer 1 Yoravar JS to Mox without troops
4: Transfer 1 unused Mox JS to Mercurium without troops
5: Transfer 1 Yoravar JS to Kadesh Homeworld without troops

That should still leave everything occupied.

5- NUCLEAR EXCHANGE-
None.  2 nukes at Mox, 1 nuke at Kadesh.

6- BATTLE-
Conquer Bazarium +3 Income.

Total Income expected: +28/turn
Total Upkeep expected: -3 (for 23 units)


7- NOBLE ACTIONS-
FAILED: Use sabotage attempt on a Pyreen Jumpship
FAILED: Use assassination on Pyreen's Borveo (not the Baron though) on Pyreen

NA1: FAILED: Intrigue For Emporex
NA2: SUCCESS: Intrigue for Emporex (Priest Captain Gerlien)
NA3: SUCCESS: Intrigue for Imperial Army (Priestess Captain Sayla)
// Illegal to do 2 Intrigues- see my PM note.

NA4: FAILED: Intrigue for Colonial Council

They say that Sayla's lover was a general in the Imperial Army and she convinced him to stage a coup.  Wow... not the church's usual methods!  Are they getting desperate?

Priest Captain Gerlien convinced the Emporex that, since the Imperial Aristocracy shifted its stance, then they better move quickly to avoid the balance of power getting out of hand.  Apparently it worked, because the Emporex was nervous about the Gurati claiming the Imperial Aristocracy!

]
This message was last edited by the player at 20:34, Fri 28 Mar 2008.
Lord Nitrix
player, 3 posts
Fri 28 Mar 2008
at 20:13
  • msg #13

Re: ROUND 3

Reposting from Private Messages to Thread
[Private to The Void:
1 - INITIATIVE - 4
2 - RECRUIT NOBLES - No new Noble
3 - RECRUIT TROOPS - 3 Credits for another Suicide Squad on Nitrix
4 - MOVEMENT
-Nitrix-
a) Load 3 Suicide Squads onto the Pending Glory.  Load 2 Mercenaries & A Nuke onto the Red Dawn.  Load Noble Zibble onto the Pending Glory and attach him to a Suicide Squad.
b) Move both the Pending Glory and Red Dawn to Balavor.  Move Rimfire Pirates to Balavor.
5 - NUCLEAR EXCHANGE - Nuke on the Red Dawn is SAFE
6 - BATTLE - 1 Mercenaries (2), 2 Suicide Squad (2), 3 Rimfire Pirates (2), 4 Zibble Nitrix's Suicide Squad (1)
7 - NOBLE ACTIONS
Dekko Nitrix - Succeeds on an Assassination of Borveo Gurati
Karth Nitrix - Fails to Govern Nitrix.
Zibble Nitrix - Moved to Balavor and has no action
Unknown Nitrix - Fails to Intrigue Spacing Guild

The Mercenaries are not paid to Attack this turn.

Also, quick question, do the Surgeons give me an extra check for a Noble each turn, or do they just give me a 4th at the start?  Assuming an extra Noble

edit: I'm a dumbass.  In retrospect, it's quite obviously a second check.  Using the "Noble Actions" Roll, still no new Noble
]
This message was last edited by the player at 21:13, Fri 28 Mar 2008.
Baron Gurati
player, 8 posts
Wed 2 Apr 2008
at 07:37
  • msg #14

Re: ROUND 4

PMing round 4 moves
[Private to GM:

beginning:
Jerstertia III
Castile Gurati
3 x House Troops
4 x Discordian Heretics
2 x Imperial Centurions
1 x Nuclear Arsenal
1 x Colonial Rangers
Note to GM: I purchased more Rangers in first turn, but I think you have overlooked them.

Quayat
2 x Desert Warriors

Seedeen
2 x Imperial Conscripts

Gridox
1 x Prison Conscripts

Pyreen
Jumpship Alpha
Jumpship Beta
Baron Andorus Gurati
Borveo Gurati
1 x Imperial Centurions
1 x Imperial Shock Troops

Lost in Space
1 x Colonial Rangers
Note to GM: Do I know why they got lost in space?  is this a random game mechanic?

Treasury
6 Solats ??
Note to GM: This always seems to be different to what I calculate.  One difference is ... What is Upkeep?  Did I miss reading about that somewhere.


1- INITIATIVE-
rolled 1

2- RECRUIT NOBLES-
rolled 3 and 2. No noble recruited

3- RECRUIT TROOPS-
Quayat  - Desert Warriors (cost 5)
Seedeen  - Imperial Conscripts (cost 1)

4- MOVEMENT-
1x Colonial Rangers:   lost in space (??)--> Eden (6e)

JUMPSHIP ALPHA: Pyreen (3d) --> Jersteria III (1a)

JUMPSHIP BETA: Pyreen (3d) --> Jersteria III (1a)

1 x Colonial Rangers: Jerstertia III --> Pyreen (3d)

5- NUCLEAR EXCHANGE-
none

6- BATTLE-
initiate none

7- NOBLE ACTIONS-
1: Baron Gurati (3B): Govern Pyreen: auto succeed: rolled +3: = 4 Solat
2: Borveo Gurati (3C): Intrigue: Surgeons of Silas: rolled 1: Success.
3: Castile Gurati (1A): Govern Jerstertia III: auto succeed: rolled +3: = 8 Solat
Emporex Diplomacy: Frost: rolled 4: failed.
Colonial Council Diplomacy:  Frost:  rolled 3: failed.
Pyreen Diplomacy: Frost: rolled 1: Success

Note to GM: I also claim Aquaria ... as per Diplomacy last turn.

Treasury:
I give up, for now, trying to calculate this!

End Treasury total (round 4): ??
]
The Void
GM, 133 posts
Cold Space
Thu 3 Apr 2008
at 00:18
  • msg #15

Re: ROUND 4

The imperial secret police reports:

Borveo Gurati, the House prodigy, expertly slipped from sight for part of this month. He is seen on the remote homeworld of Silex, where his agenda bore quick and ample fruit. Through unknown measures, he managed to secure the support of the Surgeons for his House, and thus the Surgeons shifted their aid to the house Gurati. Confidential sources say that the Surgeons were about to change their alleigance to the House Lortran earlier in the month; but vicious political manouvering and several dead spies later, house Gurati came out on top and snatched this victory from under Duke Tycho's paws.

On the scarred planet of Pyreen, new talks are held between the natives of Frost, and representatives of House Gurati. A consensus is reached quickly; the shock of being so close to frontlines of a conflict jarred the otherwise peaeful Frostians to action. The side so quick and eager to use nuclear weapons has been easily labelled as a vicious aggressor.

Elsewhere, Priest Captain Gerlien of House Kadesh managed to sway the oppinion of the Imperial Daughter concerned with these ten worlds. Without any explanation, she withdrew support for House Gurati and granted her Imperial Centurions to House Kadesh instead. This led to immediate large scale fighting on Pyreen and the Gurati homeworld itself.

Battle report: Gurati Homeworld
House Gurati:
1 noble, 3 house troops, 4 heretics, 1 lost, 1 nuke
vs.
House Kadesh allies (vanquished)
2 imperial centurions, 2 lost

Battle report: Pyreen
House Gurati:
1 noble, 1 imperial Shock troops
vs.
House Kadesh allies (vanquished)
1 Imperial Centurions, 1 lost

The Imperial Centurions remaining in Gurati service found themselves surrounded and annihilated in a matter of hours. What might hurt the Gurati more in the future is the loss of Emporex' diplomacy; also, the emperor's attention will most likely be favorable to House Kadesh.

Addendum:
The prior rumors have been confirmed. Borveo Gurati, the prodigy, has been found assassinated in the aftermath of the brief but bloody conflict on Pyreen. His body has been transported to the Gurati homestar; Gurati cities are ordered into darkness and wreathed in ritual black smoke. The Baron himself seemed aloof and untouchable as ever, even as two regiments' worth of conscripts streamed into the citadel, all young men and women eager to avenge the death of their liege. The source of assasination was kept a careful secret, but reliable sources point to the fact that Dekko Nitrix was on Pyreen on the exact day of Borveo's death; also, a private Nitrix jumpship was seen leaving the Pyreen system in great haste shortly thereafter.

The Imperial sages' report to the Emperor's Daughter:

There has been several significant army movements in the past month.

Bolavor changed hands yet again, this time to a strong fleet from the newly arrived Nitrix. The jungle natives are unsure how to react to the new rulership as of yet.

Bazarium was appropriated by the Kadesh using a force of robotic death machines. The very mention of these monstrosities is enough to instill fear into the hearts of any warrior, let alone the fat, cowardly merchants of that world.

The contingent of elite colonial rangers stranded in deep space last month managed to salvage enough equipment to continue on their course. The ancient spacestation, however, destabilized and was destroyed in the process. The Rangers themselves have reached Eden, and completed diplomatic negotiations with the Bishop. Next months might very well see the appearance of Solar Templars in Gurati ranks.

In the northeastern portion, the aging Duke Lortran shows that not all of his military skills have been lost. In a swift action, he secured both the volcanic world of scorch and the clone world of Marx. The Duke's reputation (and the threat of nuclear obliteration) made for swift conversion of both these worlds to Lortran rule.


LocationNameTypeIncomeUnitsOwnerJSAR
A10LortranHomeworld5 Psychic VeteransLortran24
A1GuratiHomeworld5 Anthrosynthetic Berserkers, Cyborg-CommandosGurati07
J1KadeshHomeworld5 Fanatics, Warrior PriestsKadesh13
J10NitrixHomeworld5 Suicide SquadsNitrix05
G8AquaraOcean1 Sea Monsters- DefendersGurati00
J6BazariumCommerce3 Mercenaries & JumpshipsKadesh11
I7Bolavor Jungle2 Jungle Fighters Nitrix28
J5ComputusMachine3 Robot Death MachinesKadesh01
E2DaltonResearch1 Transhuman Supersoldiers & Nukes
E6EdenChurch2 Solar TemplarsGurati01
D2Frost Ice1 Ice BarbariansGurati00
A5Griddox Prison1 Prison SoldiersGurati01
E8Hellish Radioactive2 Subterranean Mutants & Nukes
C8MarxClone1 Clone SoldiersLortran13
F5Mercurium Mining3 Nukes & Miners- DefendersKadesh13
G2Mox Gem4 Miners- DefendersKadesh27
J3ParallaxIndustrial3 Nukes & JumpshipsKadesh01
F2Punah Pleasure3 AmazoniansKadesh01
D3PyreenPacifist1 DiplomacyGurati01
B3QuayatDesert1 Desert WarriorsGurati23
B9ScorchVolcanic1 Nukes & Lava Projectors- DefendersLortran13
C3Seedeen Hive World2 Imperial ConscriptsGurati02
J2Yoravar Shipyard4 Jumpships (cost 4 each)Kadesh01
D7Zenceti Alien Ruins1 Psychic Natives- Defenders


  • Location -Name
  • A10 -Lortran- [Private to Duke Lortran: 3 nobles,2 psychic veterans, 1 house troops, 1 arsenal, 2 jumpships. Treasury: 15 solats ]
  • A1 -Gurati- [Private to Baron Gurati: 1 noble, 3 house troops, 3heretics, 1 nuke. Treasury: 20 solats ]
  • J1 -Kadesh- [Private to Countess Kadesh: 4 nobles, 1 nuke, 1 fanatics, 1 damper, 1 jumpship. Treasury: 27 solats ]
  • J10 -Nitrix- [Private to Lord Nitrix: 2 Nobles (Dekko, Karth, ), 3 House Troops, , 2 mercenaries. Treasury: 18 solats ]
  • G8 -Aquara- [Private to Baron Gurati: 0 ]
  • J6 -Bazarium- [Private to Countess Kadesh: 1 jumpship (IN), 1 RDM ]
  • I7 -Bolavor- [Private to Lord Nitrix: 1 noble (Zibble), 3 Nitrix Suicide Squads,  2 mercenaries, 1 Nuclear Arsenal,, 2 pirates, 2 Jumpships (The Red Dawn & Pending Glory specifically) ]
  • J5 -Computus- [Private to Countess Kadesh: 1 house troops ]
  • E2 -Dalton-
  • E6 -Eden- [Private to Baron Gurati: 1 Colonial Rangers ]
  • D2 -Frost- [Private to Baron Gurati: 0 ]
  • A5 -Griddox- [Private to Baron Gurati: 1 Prison Soldiers] ]
  • E8 -Hellish-
  • C8 -Marx- [Private to Duke Lortran: 1 jumpship, 1 house troop, 1 psychic veteran, 1 arsenal (BM) ]
  • F5 -Mercurium- [Private to Countess Kadesh: 1 Warrior priests , 2 miners, 1 jumpship ]
  • G2 -Mox- [Private to Countess Kadesh: 2 miners, 2 jumpship, 3 warrior priests, 2 nuclear arsenals, ]
  • J3 -Parallax- [Private to Countess Kadesh: 1 house troops ]
  • F2 -Punah- [Private to Countess Kadesh: 1 Amazonians ]
  • D3 -Pyreen- [Private to Baron Gurati: Baron Gurati, 1x Imperial Shock Troops ]
  • B3 -Quayat- [Private to Baron Gurati: 2 desert wariors, 2 jumpships, 1 colonial rangers ]
  • B9 -Scorch- [Private to Duke Lortran: 1 jumpship, 1 house troop, 1 psychic veteran, 1 arsenal (BM) ]
  • C3 -Seedeen- [Private to Baron Gurati: 2 imperial conscripts ]
  • J2 -Yoravar- [Private to Countess Kadesh: 1 house troop ]
  • D7 -Zenceti-


ALLIESSideUnits
5th Sector RebelsKadesh3 Rebels & Sabotage = 1
Black MarketLortran2 Nuclear Arsenals & Income = 1
Church of MankindLortranDiplomacy = 2
Colonial CouncilGurati1 Colonial Ranger & Diplomacy = 1
Discordian HereticsGurati4 Heretics
EmporexKadesh2 Imperial Centurions
Imperial AristocracyGuratiNoble Action= 1 or Recruit Noble =1
Imperial ArmyGurati3 Imperial Shock Troops
Imperial BeaurocracyNitrixStrategic Planning =1
Imperial NavyKadesh3 Jumpships
Imperial Secret PoliceKadesh2 Imperial Death Squads & Assassination = 1
Mercantile ConsortiumLortranIncome = 2
Mercenary GuildNitrix4 Mercenaries
Rimspace PiratesNitrix2 Pirates
Sisteria
Spacing GuildLortran2 Jumpships & Income =1
Surgeons of SilexGuratiRecruit Noble =1 & Income = 1



      1      2       3      4       5        6       7       8       9     10
   ______         _______        ________         _______         ______
  /Gurati\_______/       \______/Gridox  \_______/       \_______/      \______
A \_G0/7_/       \_______/      \_G0/1___/       \_______/       \______/Lortran
  /      \_______/Quayat \______/        \_______/       \_______/Scorch\_L2/4_/
B \______/       \_G2/3__/      \________/       \_______/       \_L1/3_/      \
  /      \_______/Seedeen\______/        \_______/       \_______/      \______/
C \______/       \_G0/2__/      \________/       \_______/ Marx  \______/      \
  /      \_______/Pyreen \______/        \_______/Zenceti\_L1/3__/      \______/
D \______/ Frost \_G0/1__/      \________/       \_______/       \______/      \
  /      \__G____/       \______/        \_______/       \_______/      \______/
E \______/ Dalton\_______/      \________/ Eden  \_______/Hellish\______/      \
  /      \_______/       \______/Mercurum\_G0/1__/       \_______/      \______/
F \______/ Punah \_______/      \_K1/3___/       \_______/       \______/      \
  /      \_K0/1__/       \______/        \_______/       \_______/      \______/
G \______/  Mox  \_______/      \________/       \_______/Aquara \______/      \
  /      \_K2/7__/       \______/        \_______/       \_G_____/      \______/
H \______/       \_______/      \________/       \_______/       \______/      \
  /      \_______/       \______/        \_______/Bolavor\_______/      \______/
I \______/       \_______/      \________/       \_N2/8__/       \______/      \
  /Kadesh\_______/Paralax\______/Computus\_______/       \_______/      \______/
J \_K1/3_/Yoravar\_K0/1__/      \_K0/1___/Bazarum\_______/       \______/Nitrix\
         \_K0/1__/       \______/        \__K1/1_/       \_______/      \______/

Code key:
1st letter - controlling House
1st number - # of Jumpships
2nd number - # of Armies
The Void
GM, 134 posts
Cold Space
Thu 3 Apr 2008
at 00:22
  • msg #16

Re: ROUND 4

The imperial secret police reports:

Borveo Gurati, the House prodigy, expertly slipped from sight for part of this month. He is seen on the remote homeworld of Silex, where his agenda bore quick and ample fruit. Through unknown measures, he managed to secure the support of the Surgeons for his House, and thus the Surgeons shifted their aid to the house Gurati. Confidential sources say that the Surgeons were about to change their alleigance to the House Lortran earlier in the month; but vicious political manouvering and several dead spies later, house Gurati came out on top and snatched this victory from under Duke Tycho's paws.

On the scarred planet of Pyreen, new talks are held between the natives of Frost, and representatives of House Gurati. A consensus is reached quickly; the shock of being so close to frontlines of a conflict jarred the otherwise peaeful Frostians to action. The side so quick and eager to use nuclear weapons has been easily labelled as a vicious aggressor.

Elsewhere, Priest Captain Gerlien of House Kadesh managed to sway the oppinion of the Imperial Daughter concerned with these ten worlds. Without any explanation, she withdrew support for House Gurati and granted her Imperial Centurions to House Kadesh instead. This led to immediate large scale fighting on Pyreen and the Gurati homeworld itself.

Battle report: Gurati Homeworld
House Gurati:
1 noble, 3 house troops, 4 heretics, 1 lost, 1 nuke
vs.
House Kadesh allies (vanquished)
2 imperial centurions, 2 lost

Battle report: Pyreen
House Gurati:
1 noble, 1 imperial Shock troops
vs.
House Kadesh allies (vanquished)
1 Imperial Centurions, 1 lost

The Imperial Centurions remaining in Gurati service found themselves surrounded and annihilated in a matter of hours. What might hurt the Gurati more in the future is the loss of Emporex' diplomacy; also, the emperor's attention will most likely be favorable to House Kadesh.

Addendum:
The prior rumors have been confirmed. Borveo Gurati, the prodigy, has been found assassinated in the aftermath of the brief but bloody conflict on Pyreen. His body has been transported to the Gurati homestar; Gurati cities are ordered into darkness and wreathed in ritual black smoke. The Baron himself seemed aloof and untouchable as ever, even as two regiments' worth of conscripts streamed into the citadel, all young men and women eager to avenge the death of their liege. The source of assasination was kept a careful secret, but reliable sources point to the fact that Dekko Nitrix was on Pyreen on the exact day of Borveo's death; also, a private Nitrix jumpship was seen leaving the Pyreen system in great haste shortly thereafter.

The Imperial sages' report to the Emperor's Daughter:

There has been several significant army movements in the past month.

Bolavor changed hands yet again, this time to a strong fleet from the newly arrived Nitrix. The jungle natives are unsure how to react to the new rulership as of yet.

Bazarium was appropriated by the Kadesh using a force of robotic death machines. The very mention of these monstrosities is enough to instill fear into the hearts of any warrior, let alone the fat, cowardly merchants of that world.

The contingent of elite colonial rangers stranded in deep space last month managed to salvage enough equipment to continue on their course. The ancient spacestation, however, destabilized and was destroyed in the process. The Rangers themselves have reached Eden, and completed diplomatic negotiations with the Bishop. Next months might very well see the appearance of Solar Templars in Gurati ranks.

In the northeastern portion, the aging Duke Lortran shows that not all of his military skills have been lost. In a swift action, he secured both the volcanic world of scorch and the clone world of Marx. The Duke's reputation (and the threat of nuclear obliteration) made for swift conversion of both these worlds to Lortran rule.


LocationNameTypeIncomeUnitsOwnerJSAR
A10LortranHomeworld5 Psychic VeteransLortran24
A1GuratiHomeworld5 Anthrosynthetic Berserkers, Cyborg-CommandosGurati07
J1KadeshHomeworld5 Fanatics, Warrior PriestsKadesh13
J10NitrixHomeworld5 Suicide SquadsNitrix05
G8AquaraOcean1 Sea Monsters- DefendersGurati00
J6BazariumCommerce3 Mercenaries & JumpshipsKadesh11
I7Bolavor Jungle2 Jungle Fighters Nitrix28
J5ComputusMachine3 Robot Death MachinesKadesh01
E2DaltonResearch1 Transhuman Supersoldiers & Nukes
E6EdenChurch2 Solar TemplarsGurati01
D2Frost Ice1 Ice BarbariansGurati00
A5Griddox Prison1 Prison SoldiersGurati01
E8Hellish Radioactive2 Subterranean Mutants & Nukes
C8MarxClone1 Clone SoldiersLortran13
F5Mercurium Mining3 Nukes & Miners- DefendersKadesh13
G2Mox Gem4 Miners- DefendersKadesh27
J3ParallaxIndustrial3 Nukes & JumpshipsKadesh01
F2Punah Pleasure3 AmazoniansKadesh01
D3PyreenPacifist1 DiplomacyGurati01
B3QuayatDesert1 Desert WarriorsGurati23
B9ScorchVolcanic1 Nukes & Lava Projectors- DefendersLortran13
C3Seedeen Hive World2 Imperial ConscriptsGurati02
J2Yoravar Shipyard4 Jumpships (cost 4 each)Kadesh01
D7Zenceti Alien Ruins1 Psychic Natives- Defenders


  • Location -Name
  • A10 -Lortran- [Private to Duke Lortran: 3 nobles,2 psychic veterans, 1 house troops, 1 arsenal, 2 jumpships. Treasury: 15 solats ]
  • A1 -Gurati- [Private to Baron Gurati: 1 noble, 3 house troops, 3heretics, 1 nuke. Treasury: 20 solats ]
  • J1 -Kadesh- [Private to Countess Kadesh: 4 nobles, 1 nuke, 1 fanatics, 1 damper, 1 jumpship. Treasury: 27 solats ]
  • J10 -Nitrix- [Private to Lord Nitrix: 2 Nobles (Dekko, Karth, ), 3 House Troops, , 2 mercenaries. Treasury: 18 solats ]
  • G8 -Aquara- [Private to Baron Gurati: 0 ]
  • J6 -Bazarium- [Private to Countess Kadesh: 1 jumpship (IN), 1 RDM ]
  • I7 -Bolavor- [Private to Lord Nitrix: 1 noble (Zibble), 3 Nitrix Suicide Squads,  2 mercenaries, 1 Nuclear Arsenal,, 2 pirates, 2 Jumpships (The Red Dawn & Pending Glory specifically) ]
  • J5 -Computus- [Private to Countess Kadesh: 1 house troops ]
  • E2 -Dalton-
  • E6 -Eden- [Private to Baron Gurati: 1 Colonial Rangers ]
  • D2 -Frost- [Private to Baron Gurati: 0 ]
  • A5 -Griddox- [Private to Baron Gurati: 1 Prison Soldiers] ]
  • E8 -Hellish-
  • C8 -Marx- [Private to Duke Lortran: 1 jumpship, 1 house troop, 1 psychic veteran, 1 arsenal (BM) ]
  • F5 -Mercurium- [Private to Countess Kadesh: 1 Warrior priests , 2 miners, 1 jumpship ]
  • G2 -Mox- [Private to Countess Kadesh: 2 miners, 2 jumpship, 3 warrior priests, 2 nuclear arsenals, ]
  • J3 -Parallax- [Private to Countess Kadesh: 1 house troops ]
  • F2 -Punah- [Private to Countess Kadesh: 1 Amazonians ]
  • D3 -Pyreen- [Private to Baron Gurati: Baron Gurati, 1x Imperial Shock Troops ]
  • B3 -Quayat- [Private to Baron Gurati: 2 desert wariors, 2 jumpships, 1 colonial rangers ]
  • B9 -Scorch- [Private to Duke Lortran: 1 jumpship, 1 house troop, 1 psychic veteran, 1 arsenal (BM) ]
  • C3 -Seedeen- [Private to Baron Gurati: 2 imperial conscripts ]
  • J2 -Yoravar- [Private to Countess Kadesh: 1 house troop ]
  • D7 -Zenceti-


ALLIESSideUnits
5th Sector RebelsKadesh3 Rebels & Sabotage = 1
Black MarketLortran2 Nuclear Arsenals & Income = 1
Church of MankindLortranDiplomacy = 2
Colonial CouncilGurati1 Colonial Ranger & Diplomacy = 1
Discordian HereticsGurati4 Heretics
EmporexKadesh2 Imperial Centurions
Imperial AristocracyGuratiNoble Action= 1 or Recruit Noble =1
Imperial ArmyGurati3 Imperial Shock Troops
Imperial BeaurocracyNitrixStrategic Planning =1
Imperial NavyKadesh3 Jumpships
Imperial Secret PoliceKadesh2 Imperial Death Squads & Assassination = 1
Mercantile ConsortiumLortranIncome = 2
Mercenary GuildNitrix4 Mercenaries
Rimspace PiratesNitrix2 Pirates
Sisteria
Spacing GuildLortran2 Jumpships & Income =1
Surgeons of SilexGuratiRecruit Noble =1 & Income = 1



      1      2       3      4       5        6       7       8       9     10
   ______         _______        ________         _______         ______
  /Gurati\_______/       \______/Gridox  \_______/       \_______/      \______
A \_G0/7_/       \_______/      \_G0/1___/       \_______/       \______/Lortran
  /      \_______/Quayat \______/        \_______/       \_______/Scorch\_L2/4_/
B \______/       \_G2/3__/      \________/       \_______/       \_L1/3_/      \
  /      \_______/Seedeen\______/        \_______/       \_______/      \______/
C \______/       \_G0/2__/      \________/       \_______/ Marx  \______/      \
  /      \_______/Pyreen \______/        \_______/Zenceti\_L1/3__/      \______/
D \______/ Frost \_G0/1__/      \________/       \_______/       \______/      \
  /      \__G____/       \______/        \_______/       \_______/      \______/
E \______/ Dalton\_______/      \________/ Eden  \_______/Hellish\______/      \
  /      \_______/       \______/Mercurum\_G0/1__/       \_______/      \______/
F \______/ Punah \_______/      \_K1/3___/       \_______/       \______/      \
  /      \_K0/1__/       \______/        \_______/       \_______/      \______/
G \______/  Mox  \_______/      \________/       \_______/Aquara \______/      \
  /      \_K2/7__/       \______/        \_______/       \_G_____/      \______/
H \______/       \_______/      \________/       \_______/       \______/      \
  /      \_______/       \______/        \_______/Bolavor\_______/      \______/
I \______/       \_______/      \________/       \_N2/8__/       \______/      \
  /Kadesh\_______/Paralax\______/Computus\_______/       \_______/      \______/
J \_K1/3_/Yoravar\_K0/1__/      \_K0/1___/Bazarum\_______/       \______/Nitrix\
         \_K0/1__/       \______/        \__K1/1_/       \_______/      \______/

Code key:
1st letter - controlling House
1st number - # of Jumpships
2nd number - # of Armies
Lord Nitrix
player, 6 posts
Thu 3 Apr 2008
at 03:10
  • msg #17

Re: ROUND 4

A PM!  Quick, like lightning!
[Private to The Void:
1 - INITIATIVE -
6
2 - RECRUIT NOBLES -
6 - No New Noble
3 - RECRUIT TROOPS -
Bolavor - 1 Jungle Fighters - 1 Solat
Nitrix - 1 Damper Field - 2 Solats
Nitrix - 1 Suicide Squad - 3 Solats
4 - MOVEMENT -
Rimspace Pirates (Bolavor --> Aquara)
Jumpship Pending Glory (Bolavor --> Aquara)
     -Mercenary 1, Mercenary 2, Suicide Squad 1
Jumpship Red Dawn (Bolavor --> Nitrix)
     -Empty
5 - NUCLEAR EXCHANGE -
Bolavor - ARMED - SPACE - Fire only upon Gurati or Lortran Jumpships in range (unlikely, but it sets a precedent)
6 - BATTLE -
2 Solats for Mercs 1 & 2 to Fight
1 Mercenaries (2), 2 Rimspace Pirates (2), 3 Suicide Squad
7 - NOBLE ACTIONS -
Imperial Beaurocracy - 4 (Failed) Strategic Planning
Dekko - 2 (Failed)
Zibble - 5 (Failed)
Karth - 1 (Success) Sabotage - The Lortran Jumpship on Marx
]
This message was last edited by the player at 03:10, Thu 03 Apr 2008.
Baron Gurati
player, 9 posts
Thu 3 Apr 2008
at 08:26
  • msg #18

Re: ROUND 5

PMing round 5 moves:  not so smooth as Nitrix
[Private to GM:

beginning:
Jerstertia III
Castile Gurati
3 x House Troops
3 x Discordian Heretics
1 x Nuclear Arsenal

Quayat
Jumpship Alpha
Jumpship Beta
2 x Desert Warriors
1 x Colonial Rangers

Eden
2 x Colonial Rangers

Seedeen
2 x Imperial Conscripts

Gridox
1 x Prison Conscripts

Pyreen
Baron Andorus Gurati
1 x Imperial Shock Troops


Treasury
20 Solats



1- INITIATIVE-
rolled 3

2- RECRUIT NOBLES-
rolled 4, 5 and 4. No noble recruited
   (free + Aristocracy + Surgeons)

3- RECRUIT TROOPS-
Quayat  - Desert Warriors (cost 5)
Frost - Ice Barbarians(cost 3)
Jerstertia III - Colonial Rangers (cost 7)
Jerstertia III - House Troops (cost 2)

4- MOVEMENT-
JUMPSHIP ALPHA: Quayat (3b) --> Jersteria III (1a)

JUMPSHIP BETA, 2x Desert Warriors: Quayat (3b) --> Pyreen (3d)
1 x Colonial Rangers: Quayat (3b) --> Frost (2d)

1 x Colonial Rangers: Eden (6e) --> Pyreen (3d)

5- NUCLEAR EXCHANGE-
none

6- BATTLE-
initiate none

7- NOBLE ACTIONS-
1: Baron Gurati (3B): Intrigue: Spacing Guild: rolled 1: Success
2: Castile Gurati (1A): Govern Jerstertia III: auto succeed: rolled +4: = 9 Solat
Colonial Council Diplomacy:  Frost:  rolled 6: failed.
Pyreen Diplomacy: Nitrix: rolled 2: failed
  question: can you talk possession of anothers home, if they have no troops there?


Treasury:
Govern Jerstertia = 9
Surgeons of Silas = 1

End Treasury total (round 5): ??
]
Duke Lortran
player, 5 posts
Thu 3 Apr 2008
at 09:25
  • msg #19

Re: ROUND 5

Duke Tycho Lortran issues his orders.


[Private to GM: Orders:

1- INITIATIVE-
09:47, Today: Duke Lortran rolled 3 using 1d6. init.
2- RECRUIT NOBLES-
09:48, Today: Duke Lortran rolled 1 using 1d6. recruit noble.  1 noble recruited.
       I assume he shows up on my homeworld?  If not, I'll start him on Marx.
       Call this one Marquis Alex.
3- RECRUIT TROOPS-
Lortran: 1x psychic vets, 1x damper shields.  total Cost 6.
Marx: 1x clones. cost 1.
Scortch: 1x lava projectors. cost 3.

4- MOVEMENT-
Move jumpship from Lortran (A10) to Marx (C8) loaded with:
  2x psychic vets, 1x house troops, and 1x noble (Baroness Carly)
Move space guild jumpship from  Scortch (B9) to Zenceti (D7) loaded with:
   1 psychic veteran, 1 house troops, and 1 black market nuke
Move 2nd space guild jumpship from Marx (C8) to Hellish (E8) loaded with:
   1 psychic veteran, 1 house troops, and 1 black market nuke

5- NUCLEAR EXCHANGE-
Nukes at Lortran: Armed (jumpships)
Black Market Nukes (C8->E8): armed (jumpships)
Black Market Nukes (B9-D7): armed (jumpships)

6- BATTLE-
For battles occuring before my turn:
Lortran group:
1. house troops
2. Psychic Veterans (+nobles)

Scortch group:
1. house troops
2. psychic vets

Marx group:
1. house troops
2. psychic vets


For battles occuring after/during my turn:
Lortran group:
1. dampers
2. psychic vets (+nobles)

Scortch group:
1. lava projectors

Lortran --> Marx group:
1. clones (these will be waiting on Marx, not travelling to Marx)
2. house troops
3. 2x psychic vets (+noble)

Scortch --> Zenceti group:
1. House Troops
2. Psychic Veterans

Marx --> hellish group:
1. House Troops
2. Psychic Veterans

7- NOBLE ACTIONS-

09:49, Today: Duke Lortran rolled 1 using 1d6. Church of Mankind diplo. #1.  Dalton
09:49, Today: Duke Lortran rolled 4 using 1d6. Church of Mankind diplo. #2.  Frost
       Not that it matters, since the roll failed, but I was thinking of using my
       second diplomacy to try and take Nitrix, but wasn't sure if that was legal.
       If a player leaves their homeworld unoccupied, can it be diplomacied?
       Also, I assume if by the time it's my turn someone has an army on Dalton,
       the diplomacy automatically fails?

Duke Tycho (A10) - intrigue: colonial council
       09:53, Today: Duke Lortran rolled 5 using 1d6. noble action 1.
Baron Marcos (A10) - govern
       09:52, Today: Duke Lortran rolled 5 using 1d6. noble action 2.
Marquis Alex (A10 or C8 if he can start there) - sabotage colonial rangers
       09:52, Today: Duke Lortran rolled 6 using 1d6. noble action 3.
       I wasn't sure if newly arrived nobles got to do noble actions or not, so rolled
       in case they did.  Let me know for future reference if that's how it should work.
Baroness Carly (A10 -> C8)  gets no action, as she moved.
]
Countess Kadesh
player, 33 posts
Mon 7 Apr 2008
at 15:43
  • msg #20

Re: ROUND 5

Countess Kadesh speaks to her generals.  She announces that she will be contemplating Gurati actions in Eden but will not yet respond until she hears more details from the Edenic bishop.  She also expresses that she is unilaterally engaging in a ceasefire with the Gurati for one month.  Still, those under Gurati oppression have not been forgotten and their rights to religious freedom will not be waived.

[Private to GM:
Test

1- INITIATIVE-
11:18, Today: Countess Kadesh rolled 5 using 1d6. Initiative.

2- RECRUIT NOBLES-
11:19, Today: Countess Kadesh rolled 1 using 1d6. recruit.

Lady Selona Kadesh, a former lady-in-waiting to the Princess and a noble herself, has married into the Kadesh clan somewhat unexpectedly.  She has come to the sector to seek a new future.

3- RECRUIT TROOPS-
Kadesh: 2 fanatics (2)
Mox and Mercurium: 2 Miners (2)
Yoravar: 1 JS (4)
Computus: 1 RDM (7)
Bazarum and Paralax: 2 nukes (10)
Paralax: 1 damper shield (2)

Spent: 27
Saved: 00

4- MOVEMENT-
(1) Kadesh TO Paralax: 1 JS, 2 Fanatics, 1 noble (Priest Captain Gerlien), and 1 nuke
(2) Mox TO Paralax: 1 JS, 1 Priest, 1 nuke
(3) Mox TO Mercurum: 1 JS, 2 Priests, 1 nukes
(4) Mercurum to Mox: 1 JS (empty)
(5) Yoravar TO Kadesh: 1 JS
(6) Bazarum to Computus: 1 JS, 1 RDM, 1 nuke (leaves Bazarum empty)

5- NUCLEAR EXCHANGE-
All nukes ARMED to strike INC JUMPSHIPS

6- BATTLE-
Should be no battles.

INCOME: +28; UPKEEP: ?

7- NOBLE ACTIONS-
Emporex Diplomacy (Dalton): Failure
Rebel Sabotage (Gurati Force on Pyreen): Fail
Death Assassination (Gurati Noble other than Baron Gurati): Fail

  1. Countess Varlia Kadesh
Diplomacy with Dalton: Success: Dalton has joined the Kadesh alliance?  Does this show a more peaceful change in tactics than the nuking of Pyreen?

  2. Priest Captain Gerlien (moved)

  3. Priestess Captain Sayla
Sabotage Forces in Eden: Failure

  4. Lord Kirtiu Prad
Strategic Planning +1

  5. Lady Selona Kadesh
Strategic Planning +1

TOTAL STRATEGIC PLANNING FOR NEXT TURN: +2
]
The Void
GM, 139 posts
Cold Space
Fri 11 Apr 2008
at 11:16
  • msg #21

Re: ROUND 5

The imperial sages report:

Disaster strikes on the clone planet of Marx. A large conflagration in a Lortran-allied Spacing guild jumpship gutted the large vessel. The Duke will not be too pleased about losing such a valuable asset. A private Nitrix waverider jumpship has been seen leaving the planet in great haste.

Countess Kadesh visited the faraway world of Dalton herself; the high profiled visitor and the promise of huge research grants motivated the scientific caste administrating the planet to swear fealty to the Countess. The scientists don't seem to mind the brutal nuking of a peace loving planet... However, the Church of Mankind quickly saw to it that the scientific leaders saw the light of religious reason (the burning of several libraries was said to be just a coincidence). Dalton's ruling council quickly withdrew their offer and chose to side with the Church's ally, House Lortran.

Baron Gurati, on the other hand, turned his talents to acquiring allies for his house. The grief stricken old man easily swayed the heads of the Spacing Guild with a handful of Solats and a promise on trade monopolies on Gurati planets. The remaining Spacing guild jumpship on Scorch is prompltly blown out from the skies by an ever watchful arsenal crew.

Nitrix forces easily take the few islands on the water planet of Aquara. The former Aquaran patorn, Baron Gurati, was unable to provide any assistance, and the new military rule by house Nitrix is quick to wipe out any dissent among the few politically inclined Aquarans.

There seems to be much diplomacy going on over secret channels, and a fair bit of troop movement. Covert operations, however, are the main are of interest for the Houses in this time span.


The Imperial cartographer reports:
      1      2       3      4       5        6       7       8       9     10
   ______         _______        ________         _______         ______
  /Gurati\_______/       \______/Gridox  \_______/       \_______/      \______
A \_G1/9_/       \_______/      \_G0/1___/       \_______/       \______/Lortran
  /      \_______/Quayat \______/        \_______/       \_______/Scorch\_L1/3_/
B \______/       \_G0/1__/      \________/       \_______/       \_L0/3_/      \
  /      \_______/Seedeen\______/        \_______/       \_______/      \______/
C \______/       \_G0/2__/      \________/       \_______/ Marx  \______/      \
  /      \_______/Pyreen \______/        \_______/Zenceti\_L1/7__/      \______/
D \______/ Frost \_G1/4__/      \________/       \_______/       \______/      \
  /      \__G0/2_/       \______/        \_______/       \_______/      \______/
E \______/ Dalton\_______/      \________/ Eden  \_______/Hellish\______/      \
  /      \__L____/       \______/Mercurum\_G_____/       \_______/      \______/
F \______/ Punah \_______/      \_K1/7___/       \_______/       \______/      \
  /      \_K0/1__/       \______/        \_______/       \_______/      \______/
G \______/  Mox  \_______/      \________/       \_______/Aquara \______/      \
  /      \_K1/3__/       \______/        \_______/       \_N1/5__/      \______/
H \______/       \_______/      \________/       \_______/       \______/      \
  /      \_______/       \______/        \_______/Bolavor\_______/      \______/
I \______/       \_______/      \________/       \_N0/4__/       \______/      \
  /Kadesh\_______/Paralax\______/Computus\_______/       \_______/      \______/
J \_K1/2_/Yoravar\_K2/7__/      \_K1/4___/Bazarum\_______/       \______/Nitrix\
         \_K0/1__/       \______/        \__K____/       \_______/      \_N1/6_/

Code key:
1st letter - controlling House
1st number - # of Jumpships
2nd number - # of Armies

LocationNameTypeIncomeUnitsOwnerJSAR
A10LortranHomeworld5 Psychic VeteransLortran13
A1GuratiHomeworld5 Anthrosynthetic Berserkers, Cyborg-CommandosGurati19
J1KadeshHomeworld5 Fanatics, Warrior PriestsKadesh12
J10NitrixHomeworld5 Suicide SquadsNitrix16
G8AquaraOcean1 Sea Monsters- DefendersNitrix13
J6BazariumCommerce3 Mercenaries & JumpshipsKadesh00
I7Bolavor Jungle2 Jungle Fighters Nitrix06
J5ComputusMachine3 Robot Death MachinesKadesh14
E2DaltonResearch1 Transhuman Supersoldiers & NukesLortran00
E6EdenChurch2 Solar TemplarsGurati00
D2Frost Ice1 Ice BarbariansGurati02
A5Griddox Prison1 Prison SoldiersGurati01
E8Hellish Radioactive2 Subterranean Mutants & Nukes
C8MarxClone1 Clone SoldiersLortran17
F5Mercurium Mining3 Nukes & Miners- DefendersKadesh17
G2Mox Gem4 Miners- DefendersKadesh13
J3ParallaxIndustrial3 Nukes & JumpshipsKadesh27
F2Punah Pleasure3 AmazoniansKadesh01
D3PyreenPacifist1 DiplomacyGurati14
B3QuayatDesert1 Desert WarriorsGurati01
B9ScorchVolcanic1 Nukes & Lava Projectors- DefendersLortran03
C3Seedeen Hive World2 Imperial ConscriptsGurati02
J2Yoravar Shipyard4 Jumpships (cost 4 each)Kadesh01
D7Zenceti Alien Ruins1 Psychic Natives- Defenders




  • Location -Name
  • A10 -Lortran- [Private to Duke Lortran: 3 nobles,1 psychic veterans,  1 arsenal, 1 jumpships, 1 damper. treasury:20 ]
  • A1 -Gurati- [Private to Baron Gurati: 1 noble, 4 house troops, 3heretics, 1 nuke, 1 colonial rangers, 1 jumpship. treasury: 20]
  • J1 -Kadesh- [Private to Countess Kadesh: 4 nobles, 1 fanatics, 1 damper, 1 jumpship.treasury:27 ]
  • J10 -Nitrix- [Private to Lord Nitrix: 2 Nobles (Dekko, Karth, ), 3 House Troops, , 2 mercenaries, 1 suicide squad, 1 damper field, 1 jumpship.treasury: 17]
  • G8 -Aquara- [Private to Lord Nitrix: 1 jumpship, 2 mercenaries, 1 suicide squad , 2 rimspace pirates]
  • J6 -Bazarium- [Private to Countess Kadesh: 0 ]
  • I7 -Bolavor- [Private to Lord Nitrix: 1 noble (Zibble), 2 Nitrix Suicide Squads, 1 Nuclear Arsenal, 1 jungle fighters ]
  • J5 -Computus- [Private to Countess Kadesh: 1 house troops, 1 jumpship (IN), 2 RDMs, 1 nuke ]
  • E2 -Dalton- [Private to Duke Lortran: 0 ]
  • E6 -Eden- [Private to Baron Gurati: 0 ]
  • D2 -Frost- [Private to Baron Gurati: 1 ice barbarians, 1 colonial rangers ]
  • A5 -Griddox- [Private to Baron Gurati: 1 Prison Soldiers ]
  • E8 -Hellish- #REF! #REF! ]
  • C8 -Marx- [Private to Duke Lortran: 1 jumpship, 1 noble, 2 house troops, 3 psychic veterans, 1 arsenal (BM), 1 clone soldiers ]
  • F5 -Mercurium- [Private to Countess Kadesh: 3 Warrior priests , 3 miners, 1 jumpship, 1 nuclear arsenals, ]
  • G2 -Mox- [Private to Countess Kadesh: 3 miners, 1 jumpship ]
  • J3 -Parallax- [Private to Countess Kadesh: 2 jumpships, 1 priest, 2 fanatics, 1 house troops, 3 nukes ]
  • F2 -Punah- [Private to Countess Kadesh: 1 Amazonians ]
  • D3 -Pyreen- [Private to Baron Gurati: Baron Gurati, 1x Imperial Shock Troops , 1 jumpship, 2x Desert  warriors, 1xcolonial rangers ]
  • B3 -Quayat- [Private to Baron Gurati: 1 desert wariors ]
  • B9 -Scorch- [Private to Duke Lortran: 1 house troop, 1 psychic veteran, 1 lava projector ]
  • C3 -Seedeen- [Private to Baron Gurati: 2 imperial conscripts ]
  • J2 -Yoravar- [Private to Countess Kadesh: 1 house troop, ]
  • D7 -Zenceti- #REF! #REF! ]



ALLIESSideUnits
5th Sector RebelsKadesh3 Rebels & Sabotage = 1
Black MarketLortran2 Nuclear Arsenals & Income = 1
Church of MankindLortranDiplomacy = 2
Colonial CouncilGurati1 Colonial Ranger & Diplomacy = 1
Discordian HereticsGurati4 Heretics
EmporexKadesh2 Imperial Centurions
Imperial AristocracyGuratiNoble Action= 1 or Recruit Noble =1
Imperial ArmyGurati3 Imperial Shock Troops
Imperial BeaurocracyNitrixStrategic Planning =1
Imperial NavyKadesh3 Jumpships
Imperial Secret PoliceKadesh2 Imperial Death Squads & Assassination = 1
Mercantile ConsortiumLortranIncome = 2
Mercenary GuildNitrix4 Mercenaries
Rimspace PiratesNitrix2 Pirates
Sisteria
Spacing GuildGurati2 Jumpships & Income =1
Surgeons of SilexGuratiRecruit Noble =1 & Income = 1

This message was last edited by the GM at 10:18, Sat 12 Apr 2008.
Duke Lortran
player, 7 posts
Fri 11 Apr 2008
at 12:39
  • msg #22

Re: ROUND 5

Duke Lortran gives his orders.

[Private to GM: Orders:

1- INITIATIVE-
13:11, Today: Duke Lortran rolled 4 using 1d6. init.
2- RECRUIT NOBLES-
13:12, Today: Duke Lortran rolled 5 using 1d6. recruit noble.
3- RECRUIT TROOPS-
Lortran: jump ship, house troops.  total Cost 8.
Marx: 1x clones. cost 1.
Scortch: 1x lava projectors. cost 3.
Dalton: 1x transhuman super solders. cost 5


4- MOVEMENT-
Move jumpship from Lortran (A10) to Marx (C8) loaded with:
 1 psychic vet, 1 aresenal, 1 damper
Move jumpship from Marx (C8) to Hellish (E8) loaded with:
 1 arsenal (BM), 2 psychic vets

Question--I'm assuming dampers work like shields for the ship that's carrying them?  Taking 1 hit before the ship does?  Is this correct, or do they only work on the ground (seems like if they only work on the ground, they cost as much as house troops, can't attack, and take a nuke just as well).



5- NUCLEAR EXCHANGE-
Nukes at Lortran-->Marx: Armed (jumpships)
Black Market Nukes (C8->E8): armed (jumpships)


6- BATTLE-
For battles occuring before my turn:
Lortran group:
1. damper
2. Psychic Veterans (+nobles)

Scortch group:
1. house troops
2. Lava projectors
3. psychic vets

Marx group:
1. clones
2. house troops
3. psychic vets (+noble)

For battles occuring after/during my turn:
Lortran group:
1. house troops (+nobles)

Scortch group:
1. house troops
2. Lava projectors
3. psychic vets

Marx group:
1. damper
2. clones
3. house troops
4. 2x psychic vets (+noble)

Marx --> hellish group:
1. Psychic Veterans

7- NOBLE ACTIONS-
2 CoM diplo attempts at Zenceti:
13:30, Today: Duke Lortran rolled 4 using 1d6. Church of Mankind diplo. #2.
13:30, Today: Duke Lortran rolled 6 using 1d6. Church of Mankind diplo. #1 (d6 now).

Duke Tycho (A10) - assassination vs Nitrix
  13:37, Today: Duke Lortran rolled 3 using 1d6. noble action 1.
Baron Marcos (A10) - Intrigue--mercenary guild
  13:37, Today: Duke Lortran rolled 1 using 1d6. noble action 2.
Marquis Alex (A10) - sabotage (nitrix jump ship on aquaria)
  13:37, Today: Duke Lortran rolled 3 using 1d6. noble action 3.
Baroness Carly (C8) - sabotage (kedesh jump ship on Mercurium)
  13:37, Today: Duke Lortran rolled 6 using 1d6. noble action 4.
]
Baron Gurati
player, 10 posts
Fri 11 Apr 2008
at 13:14
  • msg #23

Re: ROUND 6

PMing round 6 moves

[Private to GM:

beginning:
Jerstertia III
Castile Gurati
4 x House Troops
3 x Discordian Heretics
1 x Nuclear Arsenal
1 x Colonial Ranger
Jumpship Alpha

Quayat
2 x Desert Warriors

Frost
1 x Colonial Rangers
1 x Ice Barbarians

Seedeen
2 x Imperial Conscripts

Gridox
1 x Prison Conscripts

Pyreen
Baron Andorus Gurati
Jumpship Beta
1 x Imperial Shock Troops
2 x Desert Warriors
1 x Colonial Rangers


Treasury
20 Solats



1- INITIATIVE-
rolled 6

2- RECRUIT NOBLES-
rolled 6, 4 and 6. No noble recruited

3- RECRUIT TROOPS-
Jerstertia III - Colonial Rangers (cost 7)
Jerstertia III - House Troops (cost 2)
Frost - Ice Barbarians(cost 3)
Seedeen - Imperial Conscripts (cost 1)
Eden - Solar Templars (cost 7)

4- MOVEMENT-
JUMPSHIP ALPHA, 3x House Troops : Jersteria III (1a) --> Seedeen (3c)

JUMPSHIP BETA, Baron Gurati, 1x Desert Warriors, 1x Shock Troops: Pyreen (3d) --> Eden (6e)

1x Colonial Rangers: Pyreen (3d) --> Eden (6e)

GM: So after winning the Spacing Guild, I dont actually get any jumpships.  They just get destroyed, wherever they are, right?


5- NUCLEAR EXCHANGE-
none

6- BATTLE-
initiate none

7- NOBLE ACTIONS-
1: Baron Gurati (3B): Govern Pyreen: auto succeed: rolled +3: = 4 Solat
2: Castile Gurati (1A): Govern Jerstertia III: auto succeed: rolled +6: = 11 Solat

Colonial Council Diplomacy:  Bazarum:  rolled 3: failed.
Pyreen Diplomacy: Bazarum: rolled 1: <Success>



Treasury:
Govern Jerstertia = 11
Govern Pyreen = 4
Surgeons of Silas = 1
Spacing Guild = 1

End Treasury total (round 6): ??
]
Lord Nitrix
player, 10 posts
Fri 11 Apr 2008
at 17:39
  • msg #24

Re: ROUND 6

Behind closed doors, the Nitrix family schemes.  More Nobles will be needed if they are to control their new acquisitions, which required a superior understanding of psionic potential to what they currently possessed.  To that end, the army pushes it's way into what has been colorfully deemed the Mindbender Quadrant by the Nitrixians, home of subterranean mutants, alien ascetics, and the rival House Lortran, all potent psionic warriors.

[Private to The Void:
1- INITIATIVE-
Rolled 6
2- RECRUIT NOBLES-
Rolled 6. No noble recruited
3- RECRUIT TROOPS-
Bolavor - 1 Jungle Fighter - 1 Solat
Aquaria - 1 Sea Monsters - 5 Solats
4- MOVEMENT-
Rimspace Pirates (Aquaria --> Hellish)
Rimspace Pirates (Aquaria --> Hellish)
Jumpship Pending Glory (Aquaria --> Hellish)
     -Mercenary, Suicide Squad
Jumpship Red Dawn (Nitrix --> Bolavor)
     - Damper Field, Suicide Squad, Suicide Squad
5- NUCLEAR EXCHANGE-
Bolavor - Safe -
6- BATTLE-
If all goes well, there shouldn't be any Battle...
7- NOBLE ACTIONS-
Imperial Beaurocracy - 4 (Failed) Strategic Planning
Dekko Nitrix - 1 (Success) Sabotage Lortran Jumpship on Marx
Zibble Nitrix - 4 (Failed)
Karth Nitrix - 5 (Failed)

edit: Re-read the rules, Strategic Planning auto succeeds apparently.  Make my init +1 next turn
]
This message was last edited by the player at 18:23, Sat 12 Apr 2008.
Countess Kadesh
player, 40 posts
Sun 13 Apr 2008
at 02:58
  • msg #25

Re: ROUND 6

The Kadeshi show great reverence to the Technopope during a bi-annual celebration.  New technological gismozs are shown off, new alcohol is displayed and consumed, quite a number of ladies and gentlemen get married, and not a few people celebrate the lack of war in recent seasons by vomiting and passing out.  Will the peace long continue?

A veteran Kadeshi noble from abroad joins the cause, following his new wife from the Emporex- the lady-in-waiting Selona.  His main duty: managing the fleet and home economics.

Meanwhile, Kadesh warns that occupation of Dalton or Bazarum will result in severe diplomatic hostilities and economic sanctions.  Eden is left to be free and a military presence is not desired there, least the Kadeshi military must move from its current slumber to protect the holy land.

The Gurati are again the subject of a ceasefire pending a response to a discussion of surrender.  The Kadeshi forces are skeptical, however, and are pressing the Countess for renewed attacks.  She has not answered the popular call, yet, apparently somewhat worn out from her visit to Dalton... Some skeptical news reports suggest it is a government ploy to buy time, but they have not the common agreement of the masses.

As to Lortran and Nitrix, Kadeshi generals merely reiterate that they should avoid intruding on Kadeshi space least the growing number of nuclear arsenals deployed through the Kadeshi system be aimed at their spacecraft.  Should they require anything, their missives will be accepted.

[Private to Lord Nitrix: Sending that spacecraft now to Bolavar.  Please have no nukes aimed against it.  Also, it is free due to being late.]

[Private to GM:
CORRECTIONS: 1 noble (see below) on Paralax.  1 JS on Yoravar.  I think that's all.  Thanks! :)

1- INITIATIVE-
22:21, Today: Countess Kadesh rolled 1 using 1d6. Init.

TOTAL INIT: 1+2 (Strategic Planning) = +3

2- RECRUIT NOBLES-
22:22, Today: Countess Kadesh rolled 1 using 1d6. Recruit.

Lord Yelvin Kadesh, the husband of Lady Selona, has now moved into the sector, from other Kadeshi holdings to help administer the growing fleet.

3- RECRUIT TROOPS-

1 JS (Yoravar): 4
1 JS (Bazarum): 6 (If possessed; otherwise save it)

2 Priests (Kadesh): 10
1 Miner (Mox): 1
1 Miner (Mercurum): 1
1 Amazon (Punah): 3


Spent: 25
Saved: 02

4- MOVEMENT-

1 JS from Mox THROUGH Punah (picks up 1 Amazon, leaving 1) and THEN occupies Dalton.
1 JS from Mercurum to Dalton (carries 2 priests)
1 JS from Kadesh TO Mox (carries 1 noble Priestess Captain Sayla,  2 warrior priest and 1 nuke)
1 JS from Yoravar to Kadesh (empty)
1 JS from Computus TO Bazarum (carries 1 House Troops)
1 JS from Bazarum (if built) TO Bolavar (gift to Nitrix) - make it appear as if Nitrix stole it
1 JS from Paralax to Computus (carries 1 noble, 2 fanatics, 1 nuke)
1 JS from Paralax to Mox (carries 2 nukes)


5- NUCLEAR EXCHANGE-
All nukes ARMED to strike INC JUMPSHIPS

6- BATTLE-

New conquests: Dalton (+1)

Total Income: +29
Upkeep: (37 units) -4?
Saved: +2
Payment from Nitrix: 0?

Next turn's treasury: +27


7- NOBLE ACTIONS-
Emporex Diplomacy: EDEN: FAIL
Rebel Sabotage: Lortran JS at Marx: FAIL
Death Assassination: (use to cover up ship transfer to Nitrix; otherwise, if Gurati attack before my turn, then use against any Gurati noble except the baron)

  1. Countess Varlia Kadesh
Strategic Planning + 1
  2. Priest Captain Gerlien (Paralax)
Strategic Planning + 1
  3. Priestess Captain Sayla (moved to Mox)
  4. Lord Kirtiu Prad
Strategic Planning + 1
  5. Lady Selona Kadesh
Strategic Planning + 1
  6. Lord Yelvin Kadesh (new)
Diplomacy: Eden: FAIL

TOTAL STRATEGIC PLANNING FOR NEXT TURN: +4
]
The Void
GM, 146 posts
Cold Space
Mon 14 Apr 2008
at 14:44
  • msg #26

Re: ROUND 6

The imperial sages report:

Spies inform us of a secret meeting of Kadesh nobles. Messages have been sent to every corner of their holdings, persumably in preparation of a lightning strike.

On the peaceful world of Aquara, a newly calmed sea monster goes berserk, smashing the floating platform a Nitrix jumpship was being refitted on. The enormous beast destabilized the sturdily built platform, making the ungainly ship wobble and nearly slide off and into the depths of the watery planet. Later on, Nitrix security found traces of an irritant in the water surrounding the platform. A private Lortran waverider was seen hastily escaping the planet not short after.

Even the Nitrix base planet is not immune from meddilng of other Houses. It is not clear what the Lortran envoy's business was there, however.

Baron Marcos of Houre Lortran used the distractions to court the leaders of the Mercenary guild. House Nitrix failed to provide proper profit for mercenary forces, and thus the offer was quickly welcomed and embraced.

The Nitrix, however, worked hard to get even with the Lortran. While blunt, cowardly and unrefined by other houses' standards, a miniature nuclear charge on the right place vaporized the Lortran jumpship on marx, along with a few thousand of Marx' inhabitants.

Unexpectedly (especially considering its neighboring Houses), Bazarium broke its alliance with house Kadesh. Radiation scarred diplomats from the peaceful world of Pyreen were the negotiators instrumental in drawing Bazarium under Gurati rule. It seems that the callous use of nuclear weapons will continue to haunt House Kadesh for a long time.


The imperial navigator reports:

The planned Lortran troop movements faltered because of Nitrix jumpship sabotage.

A newly built Kadesh jumpship escapes the takover of Bazarium and seeks refuge in the system of Bolavor. Its crew is interned and the ship taken over by Nitrix navigators.


The imperial strategist reports:

The Gurati rule over Bazarium proved extremely short as the Kadesh moved in with their Imperial Navy sponsored jumpship and dropped House Troops onto the trade planet. This also ends the independence aims of the trade council ; but reduced trade tariffs and trade subsidies quickly silenced any opposition among merchants.

On Dalton, the Kadesh force intent on capturing the planet runs into opposition... or at least it seems so. The transhuman supersoldiers guarding the world seem detached from the rest of humanity, and seem to be uncaring about the ongoing invasion. On the contrary, they offer to join the invading Kadesh force, an offer which the commander is more than eager to accept.

The nature of Lortran meddling becomes apparent - their ships contained supplies and funds for Mercenaries who chose to switch sides in this conflict.

Site 1: Nitrix homeworld

Nitrix: 2 nobles, 3 house troops
Lortran: 2 Mercenaries
Psychic phase: Psionic Blast for Dekko.
First strike: 5 dice for the Nitrix. (6,1,6,1,6. The RNG loves you.)
The combined might of house troops and the nobles' psi powers is enough to wipe out the traitorous Mercenaries.

Site 2: Aquaria

Nitrix: 1 sea monsters
Lortran: 1 Mercs
After a sickeningly long game of hide and seek, the supply base of the mercenaries is finally sunk by a decisive attack of tamed sea monsters. The few remaining mercs flee the planet in hired ships.

Site 3: Hellish

Nitrix: 1 jumpship, 2 Rimspace pirates, 1 Nitrix Suicide Squads
Lortran: 2 Mercenaries
Phase 1: Lortran suffers 1 hit, Nitrix suffers 3 hits
Confusing short range actions in the tunnels and domed cities of Hellish see vicious battles between hireling forces; even the bravery of the Suicide Squads is insufficient to stop the Mercenaries from taking over the planet in the name of House Lortran. It was only by a hair, though. The Jumpship sitting complacently on a landing pad was quickly destroyed as well.

LocationNameTypeIncomeUnitsOwnerJSAR
A10LortranHomeworld5 Psychic VeteransLortran02
A1GuratiHomeworld5 Anthrosynthetic Berserkers, Cyborg-CommandosGurati08
J1KadeshHomeworld5 Fanatics, Warrior PriestsKadesh12
J10NitrixHomeworld5 Suicide SquadsNitrix03
G8AquaraOcean1 Sea Monsters- DefendersNitrix01
J6BazariumCommerce3 Mercenaries & JumpshipsKadesh11
I7Bolavor Jungle2 Jungle Fighters Nitrix27
J5ComputusMachine3 Robot Death MachinesKadesh16
E2DaltonResearch1 Transhuman Supersoldiers & NukesKadesh00
E6EdenChurch2 Solar TemplarsGurati14
D2Frost Ice1 Ice BarbariansGurati03
A5Griddox Prison1 Prison SoldiersGurati01
E8Hellish Radioactive2 Subterranean Mutants & NukesLortran01
C8MarxClone1 Clone SoldiersLortran111
F5Mercurium Mining3 Nukes & Miners- DefendersKadesh06
G2Mox Gem4 Miners- DefendersKadesh18
J3ParallaxIndustrial3 Nukes & JumpshipsKadesh02
F2Punah Pleasure3 AmazoniansKadesh12
D3PyreenPacifist1 DiplomacyGurati01
B3QuayatDesert1 Desert WarriorsGurati01
B9ScorchVolcanic1 Nukes & Lava Projectors- DefendersLortran04
C3Seedeen Hive World2 Imperial ConscriptsGurati16
J2Yoravar Shipyard4 Jumpships (cost 4 each)Kadesh01
D7Zenceti Alien Ruins1 Psychic Natives- Defenders




  • Location -Name
  • A10 -Lortran- [Private to Duke Lortran: 3 nobles, 1 house troop, 1 damper funds:14 ]
  • A1 -Gurati- [Private to Baron Gurati: 1 noble, 2 house troops, 3heretics, 1 nuke, 2 colonial rangers funds:22 ]
  • J1 -Kadesh- [Private to Countess Kadesh: 4 nobles, 1 fanatics, 1 damper, 1 jumpship funds:26 ]
  • J10 -Nitrix- [Private to Lord Nitrix: 2 Nobles (Dekko, Karth, ), 3 House Troops, funds:18 ]
  • G8 -Aquara- [Private to Lord Nitrix: 1 sea monster ]
  • J6 -Bazarium- [Private to Countess Kadesh: 1 house troops, 1 jumpship (IN), ]
  • I7 -Bolavor- [Private to Lord Nitrix: 1 noble (Zibble), 2 Nitrix Suicide Squads, 1 Nuclear Arsenal, 2 jungle fighters,1 suicide squad, 1 damper field, 2 jumpship ]
  • J5 -Computus- [Private to Countess Kadesh: 2 RDMs, 2 nukes, 1 jumpship, 2 fanatics ]
  • E2 -Dalton- [Private to Countess Kadesh: 1 transhuman supersoldiers, 1 jumpship, 2 warrior priests ]
  • E6 -Eden- [Private to Baron Gurati: Baron Gurati, 1x Imperial Shock Troops , 1 jumpship, 1 desert warriors, 1 colonial rangers, 1 solar templars ]
  • D2 -Frost- [Private to Baron Gurati: 2 ice barbarians, 1 colonial rangers ]
  • A5 -Griddox- [Private to Baron Gurati: 1 Prison Soldiers ]
  • E8 -Hellish- [Private to Duke Lortran: 1 Mercenaries ]
  • C8 -Marx- [Private to Duke Lortran: 1 noble, 2 house troops, 3 psychic veterans, 1 arsenal (BM), 2 clone soldiers, 1 psychic veterans,  1 arsenal, 1 jumpships, 1 dampers, ]
  • F5 -Mercurium- [Private to Countess Kadesh: 1 Warrior priests , 4 miners, 1 nuclear arsenals, ]
  • G2 -Mox- [Private to Countess Kadesh: 4 miners,2 jumpships, 2 warrior priests, 1 noble, no nukes since there were none at Kadesh, 2 nukes ]
  • J3 -Parallax- [Private to Countess Kadesh: 1 priest, 1 house troops, 1 noble ]
  • F2 -Punah- [Private to Countess Kadesh: 2 Amazonians, 1 jumpship ]
  • D3 -Pyreen- [Private to Baron Gurati: 1x Desert  warriors, ]
  • B3 -Quayat- [Private to Baron Gurati: 1 desert wariors ]
  • B9 -Scorch- [Private to Duke Lortran: 1 house troop, 1 psychic veteran, 2 lava projectors ]
  • C3 -Seedeen- [Private to Baron Gurati: 3 imperial conscripts, 3 house troops, 1 jumpship ]
  • J2 -Yoravar- [Private to Countess Kadesh: 1 house troop ]
  • D7 -Zenceti- #REF! #REF! ]



ALLIESSideUnits
5th Sector RebelsKadesh3 Rebels & Sabotage = 1
Black MarketLortran2 Nuclear Arsenals & Income = 1
Church of MankindLortranDiplomacy = 2
Colonial CouncilGurati1 Colonial Ranger & Diplomacy = 1
Discordian HereticsGurati4 Heretics
EmporexKadesh2 Imperial Centurions
Imperial AristocracyGuratiNoble Action= 1 or Recruit Noble =1
Imperial ArmyGurati3 Imperial Shock Troops
Imperial BeaurocracyNitrixStrategic Planning =1
Imperial NavyKadesh3 Jumpships
Imperial Secret PoliceKadesh2 Imperial Death Squads & Assassination = 1
Mercantile ConsortiumLortranIncome = 2
Mercenary GuildLortran4 Mercenaries
Rimspace PiratesNitrix2 Pirates
Sisteria
Spacing GuildGurati2 Jumpships & Income =1
Surgeons of SilexGuratiRecruit Noble =1 & Income = 1


The imperial cartographer reports:

      1      2       3      4       5        6       7       8       9     10
   ______         _______        ________         _______         ______
  /Gurati\_______/       \______/Gridox  \_______/       \_______/      \______
A \_G0/8_/       \_______/      \_G0/1___/       \_______/       \______/Lortran
  /      \_______/Quayat \______/        \_______/       \_______/Scorch\_L0/2_/
B \______/       \_G0/1__/      \________/       \_______/       \_L0/4_/      \
  /      \_______/Seedeen\______/        \_______/       \_______/      \______/
C \______/       \_G1/6__/      \________/       \_______/ Marx  \______/      \
  /      \_______/Pyreen \______/        \_______/Zenceti\_L1/11_/      \______/
D \______/ Frost \_G0/1__/      \________/       \_______/       \______/      \
  /      \__G0/3_/       \______/        \_______/       \_______/      \______/
E \______/ Dalton\_______/      \________/ Eden  \_______/Hellish\______/      \
  /      \_K1/3__/       \______/Mercurum\_G1/4__/       \_L0/1__/      \______/
F \______/ Punah \_______/      \_K0/6___/       \_______/       \______/      \
  /      \_K1/2__/       \______/        \_______/       \_______/      \______/
G \______/  Mox  \_______/      \________/       \_______/Aquara \______/      \
  /      \_K1/8__/       \______/        \_______/       \_N0/1__/      \______/
H \______/       \_______/      \________/       \_______/       \______/      \
  /      \_______/       \______/        \_______/Bolavor\_______/      \______/
I \______/       \_______/      \________/       \_N2/7__/       \______/      \
  /Kadesh\_______/Paralax\______/Computus\_______/       \_______/      \______/
J \_K1/2_/Yoravar\_K0/2__/      \_K1/6___/Bazarum\_______/       \______/Nitrix\
         \_K0/1__/       \______/        \__K1/1_/       \_______/      \_N0/3_/
Duke Lortran
player, 13 posts
Mon 14 Apr 2008
at 15:31
  • msg #27

Re: ROUND 6

Confident his border squabbles with house Nitrix have come to an end, Duke Lortran consolodates his holdings.

[Private to GM: Orders:
1- INITIATIVE-
16:08, Today: Secret Roll: Duke Lortran rolled 2 using 1d6. init.
2- RECRUIT NOBLES-
16:09, Today: Secret Roll: Duke Lortran rolled 2 using 1d6. recruit noble.  (no new nobles)
3- RECRUIT TROOPS-

Lortran: 2x house troops. cost 4
Marx: 1x clones. cost 1.
Scortch: 1x lava projectors. cost 3.
Hellish: subterranian mutants cost 4.


4- MOVEMENT-
Move jumpship from Marx (C8) to Hellish  loaded with:
1 damper, 2 psychic vet


5- NUCLEAR EXCHANGE-
Nukes Marx: safe
Black Market Nukes: armed (jumpships)


6- BATTLE-
For battles occuring before my turn:
Lortran group:
1. damper (I think this isn't actually there anymore, actually--went to Marx?)
2. house troops (+nobles)

Scortch group:
1. house troops
2. Lava projectors
3. psychic vets

Marx group:
1. clones
2. house troops
3. damper
4. psychic vets (+noble)


For battles occuring after/during my turn:
Lortran group:
1. house troops (+nobles)

Scortch group:
1. house troops
2. Lava projectors
3. psychic vets

Marx group:
1. clones
2. house troops
3. psychic vets (+noble)

Marx --> hellish group:
1. damper
2. psychic vets


7- NOBLE ACTIONS-


Duke Tycho (A10) - Intrigue--Spacing Guild
 16:24, Today: Secret Roll: Duke Lortran rolled 2 using 1d6. noble action 1.
Baron Marcos (A10) - sabotage (yorvar army unit)
 16:24, Today: Secret Roll: Duke Lortran rolled 5 using 1d6. noble action 2.
Marquis Alex (A10) - sabotage (yorvar army unit)
 16:25, Today: Secret Roll: Duke Lortran rolled 4 using 1d6. noble action 3.
Baroness Carly (C8) -
 16:26, Today: Secret Roll: Duke Lortran rolled 6 using 1d6. noble action 4.

CoM diplo attempt at Zenceti:
 16:27, Today: Secret Roll: Duke Lortran rolled 1 using 1d6. Church of Mankind diplo. #1.
CoM diplo attempt at yoravar (just in case someone is better at sabotage than me!):
 16:28, Today: Secret Roll: Duke Lortran rolled 2 using 1d6. Church of Mankind diplo. #2.
]
This message was last edited by the player at 08:29, Thu 17 Apr 2008.
Countess Kadesh
player, 43 posts
Mon 14 Apr 2008
at 18:15
  • msg #28

Re: ROUND 6

Countess Kadesh steps out onto a podium before a cheering crowd of followers.  She smiles at them fondly.  She seems quite fatigued, but her eyes shine with a resilience that only one who knows the beloved gospel of the Technopope could understand.  The endless criticism of the galactic community about her nuking Pyreen has worn her down, but it has not ended her belief in the justice of her cause.

"People of the new Era!  Citizens of Science!  As you know, we have been engaged in a struggle for life and death.  Although the Gurati have been given every opportunity to turn aside a deleterious war- in hopes that during our observation of the holidays they would have time to cool down, they have only sought to annoy us or blight us with fresh advances.  By infiltrating Bazarum, they have shown an uncanny willingness to appropriate our territory without consideration.  By invading holy Eden with a large force, they have filled the space-waves with cries for our aid from the Edeni clergy."

She does not mention that the clergy added a few words about that aid not including nuclear arsenals, nor does she note that they did not include the bishop's plea alongside theirs.

"Citizens!  We are poised on the edge of history.  Listen."  She finds that they are screaming loudly and she cannot be heard.  She holds up her hands, wishing the speech were already over.  It takes a while for the crowd to quit screaming and Lady Varlia smiles... hiding the effort it takes.

"I wish to applaud Duke Lortran's end to expansion.  We shall avoid entangled relations with him as long as he does the same with us.  We applaud the restraint Lord Dekko Nitrix has shown towards our space, especially when he might have seized Bazarum so recently.  This causes us to forgive the loss of a jumpship and to grant it as a gift of friendship."

She pauses and looks across the crowd, separated by bullet-proof glass and various energy fields.  Is this what life has become with the new threat of assassinations?  Did Lady Selona know what she was marrying into?  Probably... worse, she is a greater schemer than Varlia's family.  The Countess is not sure she doesn't regret recruiting her.

"We have decided that the Gurati must decide.  Time is out.  Baron Gurati, if you are listening, I ask that you decide to lay down arms for the sake of your people.  Pay us a reparation for occupying Bazarum and Eden, and... leave our system.  Leave Eden.  If you do not do this, then we shall advance until you are destroyed and the righteousness of our cause shall burn away your impure evil and grostesque machinations.  And the holy thunder shall strike down our enemies and roar of the jumpship shall blot out your vile counsels and there shall be no more mercy when you repent and beg on bended knee.  So let it be, O people of Kadesh!"

And she turned from the podium and went inside with slow, almost regal movements.  The careful observer might have noticed many of her hairs had begun turning white... Someone with a lens- prohibited- might have noticed she slumped slightly against a wall before turning completely inside...

[Private to GM:

1- INITIATIVE-
13:38, Today: Countess Kadesh rolled 5 using 1d6. Initiative.

TOTAL = 5 + 4 (SP) = +9

2- RECRUIT NOBLES-
Fail.  Total Nobles = 6

3- RECRUIT TROOPS-

2 Priests (kadesh) 10
1 JS (Yoravar) 04

1 Nuke (Dalton) 05
1 Amazon (Punah) 03
1 Miner (Mercurum)      01

Spent: 23
Saved: 03

4- MOVEMENT-

Dalton (2 Priests, 1 nuke) TO Frost
Punah (2 Amazons) TO Frost
Mox (1 Noble- #3, 2 Priests, 1 nuke) TO Frost *see note on nuke
Kadesh (1 JS, 1 noble- #6, 2 priests) TO Mox
Yoravar (1 JS: EMPTY) TO Kadesh
Bazarum (1 JS- IN: EMPTY) TO (EDIT: Paralax)
Mox (1 JS: EMPTY) TO Frost (NOTE: this ship is used to soak any nukes- this is Priestess Captain Sayla's bold tactic)

5- NUCLEAR EXCHANGE-
All nukes ARMED to strike INC JUMPSHIPS
Dalton ---> Frost Nuke (ATTACK)
Mox ---> Frost Nuke: Reserve for INC JS after conquest; use in battle if desperate!


6- BATTLE-
Attack on Frost: 3 JS, 2 Nukes (one immediately used), 4 priests, 2 amazons, 1 noble (#3)

IF WIN: Conquer Frost (+1)

Total Earnings: (+30)
Total Saved: +3
Total Upkeep: depends on how many units are lost
Total Balance: ??


7- NOBLE ACTIONS-
Emporex Diplomacy: FAIL
Rebel Sabotage: EDEN JS: FAIL
Death Assassination: Any Gurati Noble but the Baron: FAIL

  1. Countess Varlia Kadesh
Sabotage Eden JS: FAIL
  2. Priest Captain Gerlien (Paralax: Hold)
Sabotage Eden JS: FAIL
  3. Priestess Captain Sayla (Mox ---> Frost)
Moved
  4. Lord Kirtiu Prad
Strategic Planning + 1
  5. Lady Selona Kadesh
Strategic Planning + 1
  6. Lord Yelvin Kadesh (Kadesh--->Mox)
Moved

Total Strategic Planning: +2

]
This message was last edited by the player at 01:53, Tue 15 Apr 2008.
Lord Nitrix
player, 12 posts
Mon 14 Apr 2008
at 18:39
  • msg #29

ROUND 7

-=The Nitrix Homeworld=-

The hallway leading to to the War Room was a somber and inspiring visage, filled with the painted portraits of previous Lords...Dekko had not had his own painted yet.  It was traditional that one wait a full year before indulging their ego in such a way, any lesser amount of time and one was little more than a foot note, unworthy of a place in the hall.  Given the Nitrix tendency towards insurrection, assassination, and sabotage, the Hallway was not near as full as one might expect given the depth of intergalactic history.  Sprawled in the hallway were men in ash gray uniforms and matte black armor, a white sphere giving that black shape over the heart of each member of the House Guard, an eight pointed black star with four curved lines leading from the border to the center.

The door to the War Room was ajar, revealing it's polished black interior.  A table with a holographic display had been rudely upended and apparently used for cover.  Men lay dead on the floor here as well, their uniforms the colors of the vaunted Imperial Mercenary Guild, each man's face was flushed and swollen as if stung by thousand bees, and where their head lay against the floor a dull strata of indigo and green extended in a small radius.  Dekko himself stood upright in the chamber, his unarmored gray uniform adorned with a black cape held in place by a silver cord, a spiderweb like spray of scarlet and white crawled across the floor and ended at the feet of each Mercenary.  The chamber was made of Astori Crystal, an artificial mineral of no practical value at all, but highly sought after by the Nitrix for it's curious ability to register psionic phenomena in it's presence and display it in vivid displays like the one surrounding Dekko now. It found it's way into all the most important chambers of Nitrix officials, so that the unattuned could see the building psionic storm around a passionate commander that the psi-sensitives felt all too acutely.

Boots stormed down the hall, and Dekko relaxed as he felt the aura of Karth amongst those coming.  Relaxed, but kept his hand on the sidearm hidden underneath his cape...it never paid to trust a Nitrix too closely, a moment of weakness like this assault on the capital tempted them all with whispers of improving their own prominence.  Particularly the young ones, like Karth.

"Dekko!  Thank the Technopope you're alive, when we saw the men outside...!"  Karth started, comming to an abrupt stop as Dekko raised a hand from his side and closed it in a fist, signaling for silence.

"Old man Lortran is more canny than I gave him credit."  Dekko said, striding over to kick one of the dead Mercs in the chamber "It cost him not a Solat, but he has deprived us of all allies, save the gutless Imperial Beaurocracy.  Round up those Mercenaries still alive on Nitrix.  I want them "reassigned" to the Suicide Squads, and don't bother being subtle about it.  They'll be moving to The Front as soon as possible as an example to the Rimspace Pirates should those glorified brigands get any funny ideas in the wake of current events." wandering towards the holographic table, Dekko grabbed hold of the edges with both hands and put it upright again.

"And rescind the banishment of Faradi Nitrix.  I'm reinstating the Blacksun Corps, and there isn't a Nitrix alive better versed in the art of shadow warfare." Dekko finished, of course, Faradi's talent for running spy rings and finding assassins and saboteurs had been what had resulted in her exile in the first place.  Old man Gendel had become worried she might seek to depose him, and had sent her away to govern an unimportant dustball where storms blocked communication signals most days.  It was a risk, but by returning Faradi to the work she loved, and perhaps offering her a more stately world to call her own, she could be appeased.
[Private to The Void:
1- INITIATIVE-
Rolled 5 + 1 ( 6 )

2- RECRUIT NOBLES-
Rolled 1 (Success)

3- RECRUIT TROOPS-
3 Solats sent to Countess Kadesh in return for her aid
Bolavor - 1 Jungle Fighters - 1 Solat
Nitrix - 2 Suicide Squads - 6 Solat

4- MOVEMENT-
Jumpship Red Dawn (Bolavor --> Aquaria)
     - Zibble's Suicide Squad, Suicide Squad, Suicide Squad
Jumpship Shining Lady (Bolavor --> Nitrix)

5- NUCLEAR EXCHANGE-
Bolavor - Safe -

6- BATTLE-
Aquaria - Suicide Squad, Suicide Squad, Sea Monster, Zibble's Suicide Squad

7- NOBLE ACTIONS-
Imperial Beaurocracy - (Autosuccess) +1 Init next turn
Dekko Nitrix - 5 (Failed)
Zibble Nitrix - Moving
Karth Nitrix - 1 (Success) Sabotage the Lortran Jumpship on Marx
Faradi Nitrix - 5 (Failed)
(I goofed, forgot that a Noble doesn't get a Noble Action when moving.  Moved the rolls down)
]
This message was last edited by the player at 18:45, Mon 14 Apr 2008.
Lord Nitrix
player, 14 posts
Tue 15 Apr 2008
at 12:24
  • msg #30

Re: ROUND 7

Adjusting Orders To Better Suit The New Reality
[Private to The Void:
1- INITIATIVE-
Rolled 5 + 1 ( 6 )

2- RECRUIT NOBLES-
Rolled 1 (Success)

3- RECRUIT TROOPS-
3 Solats sent to Countess Kadesh in return for her aid
Bolavor - 1 Jungle Fighters - 1 Solat
Nitrix - 2 Suicide Squads - 6 Solat
Hellish - 1 Subterrainian Mutants - 4 Solats

4- MOVEMENT-
Jumpship Pending Glory (No Movement)
Jumpship Red Dawn (Bolavor --> Aquaria)
     - Zibble's Suicide Squad, Suicide Squad, Suicide Squad
Jumpship Shining Lady (Bolavor --> Nitrix)

5- NUCLEAR EXCHANGE-
Bolavor - Safe -

6- BATTLE-
Aquaria - Suicide Squad, Suicide Squad, Sea Monster, Zibble's Suicide Squad

7- NOBLE ACTIONS-
Imperial Beaurocracy - (Autosuccess) +1 Init next turn
Dekko Nitrix - 5 (Failed)
Zibble Nitrix - Moving
Karth Nitrix - 1 (Success) Sabotage the Lortran Jumpship on Marx
Faradi Nitrix - 5 (Failed)

I'm not certain if you want me to leave the Noble Actions unadjusted.  If allowed to change, Karth should Intrigue the Imperial Aristocracy from Gurati (giving mechanical oomph to both the new avenues of Psionic Research and the focus of Nitrixian covert ops in comming turns)
]
Baron Gurati
player, 13 posts
Thu 17 Apr 2008
at 06:36
  • msg #31

Re: ROUND 7

PMing round 7 moves

[Private to GM:

beginning:
Jerstertia III
Castile Gurati
2 x House Troops
3 x Discordian Heretics
1 x Nuclear Arsenal
2 x Colonial Ranger

Eden
Baron Andorus Gurati
1 x Imperial Shocktroops
1 x Desert Warriors
1 x Colonial Rangers
1 x Solar Templars
Jumpship Beta

Frost
1 x Colonial Rangers
2 x Ice Barbarians

Gridox
1 x Prison Conscripts

Pyreen
1 x Desert Warriors

Quayat
1 x Desert Warriors

Seedeen
3 x Imperial Conscripts
3 x House Troops
Jumpship Alpha

Treasury
22 Solats



1- INITIATIVE-
rolled 1

2- RECRUIT NOBLES-
rolled 3, 4 and 5. No noble recruited

3- RECRUIT TROOPS-
Jerstertia III - Jumpship (cost 6)
Quayat - Desert Warriors (cost 5)
Frost - Ice Barbarians(cost 3)
Seedeen - Imperial Conscripts (cost 1)
Eden - Solar Templars (cost 7)

4- MOVEMENT-
JUMPSHIP ALPHA, 3x House Troops: Seedeen (3c) --> Pyreen (3d)

JUMPSHIP BETA: Eden (6e) --> Pyreen (3d)

GM: So can a Jumpship move through enemy territory on route ... specifically, can Kadesh JS's move from Dalton, through Frost and Pyreen, to land on Seedeen (as their three space move); or must they go around the my territory?

2 x Colonial Rangers: Jerstertia III (1a) -->  Seedeen (3c)

GM: Can I use the Jumpship I purchase this round?  If so:

Jumpship GAMMA, 2 x Heretics, 1 x Nuke: Jersertia III (1a) --> Seedeen (3c)

5- NUCLEAR EXCHANGE-
none

6- BATTLE-
initiate none

7- NOBLE ACTIONS-
1: Baron Gurati (3B): Govern Eden: auto succeed: rolled +2: = 4 Solat
2: Castile Gurati (1A): Govern Jerstertia III: auto succeed: rolled +2: = 7 Solat

Colonial Council Diplomacy:  Zenceti:  rolled 1: <Success>.
Pyreen Diplomacy: Zenceti: rolled 5: failure.

additional notes of Interest:
1/  Andorus Gurati stands down as Baron of the House.
     Castile Gurati named as head of House Gurati ... Baron Castile coronated on Jerstertia III.
2/  Baron Gurati's first decree:  he hands Zenceti over to the House of Lortran.
     He asks only that his fellow house accept it as a sign of good faith.




Treasury:
Govern Jerstertia = 7
Govern Eden = 4
Surgeons of Silas = 1
Spacing Guild = 1

End Treasury total (round 7): ??
]
This message was last edited by the player at 06:39, Thu 17 Apr 2008.
The Void
GM, 163 posts
Cold Space
Fri 18 Apr 2008
at 13:54
  • msg #32

Re: ROUND 7

The imperial sages report:

The Church of Mankind courts the peaceful but powerfully psychic natives on the alien world of Zenceti. Common ground is quickly found, and the Zenceti council agrees to come under the protection of wise Duke Lortran. They refuse to let their own fight off-world however.

However, the Lortran plans suffer a serious setpack when their jumpship on Marx has to be written off due to massive systems failiure. The ship had served well for years, but it seems the latest attack of rust worms on vital systems left it inoperable... curously, the rust worms were only found on the critical junction. The imperial spies find it conspicuous that Karth Nitrix was absent from his residence at the exact same time.

Lord Kirtiu Prad and Lady Selona Prad are seen on all planets controlled by House Kadesh this month. It seems they are concentrating their effort on providing a strategic advantage to the Countess' military movements.

The remaining Gurati nobles, the old Baron and his successor, Castile, show up on Eden and the Gurati homestar, making numerous public appearances and urging merchants to do business. A new time of prosperity arrives for Gurati subjects.

A sizeable amount of Solats changed hands today, as Lord Nitrix made a generous gift to the Countess. Speculations about the meaning of this are plentiful.


The imperial strategists report:

The long awaited move of the Countess has been made. A swarm of ships deposits their load on the barren wold of Frost. Posessing no intrinsic value other than its strategic position, the world is expected to fall quickly.

Frost:
Kadesh: 4 jumpships, 2 nuclear arsenals, 4 warrior priests (2,psi), 2 Amazonians (3), 1 noble (Priestess Captain Sayla)
Gurati:3 ice barbarians (3, fs), 1 colonial rangers (2)

Nuclear exchange phase: the Kadesh incinerate much of the small inhabited area of the world. The few volcanic peaks that provided heat for comfortable life are now but giant radioactive calderas. No defending units were destroyed, even if there were close calls.
round 1:
Psychic phase: two of the warrior priests unleash enormous molecular disruption effects that melt through icestorms as readily as through fortifications
First strike phase: Kadesh troops have a hard time adapting to the icestorms and rugged mountainious terrain. Popping up from unexpected places, the defending Ice barbarians manage to remove the two Amazonian regiments, leaving the dismembered beautiful women in the middle of an icy waste... A regiment of warrior priests that came to their rescue also was obliterated by unseen, higly adapted barbarians.
Combat phase: The Kadesh forces break into subterranean ice tunnels used by the barbarians. The offworld troops are led on a wild goose chase through the tunnels by the elite Colonial Rangers; much mining and ambushes later, no damage was done to either side. (OOC: someone lucked out big time  this round :))
round 2:
Psychic phase: Not one of the psi-heavy Kadesh units managed to call down ungodly fury. It must be the confining ice tunnes, the cold, the feeling of imminent death...
First strike phase: The barbarians tried to lure the Kadesh troops into the vincinity of a huge fusion reactor and blow that up. That worked... almost. One of the Warrior priests perished.
Combat phase: Again, the untouchable colonial rangers make sure the few remaining kadesh troops are left in the numbing cold wondering what exactly they are doing there... Priestess Captain Sayla had to resort to extreme measures of regaining order and discipline.
round 3:
Psychic phase: Probably spurred on by the ruthless Priestess, the remaining two regiments of Warrior priests manage to unleash a huge maelstrom of psi energy that burns hotter than anger.
First strike: Incredibly, despite the amount of destruction (leaving a few new molten lakes on Frost), there are no casualties.
Combat phase: Finally, a regiment of psychic priests manages to locate the tiny contingent of Colonial Rangers aiding the defense of Frost. The brave men are quickly exterminated - but the last one holds a smile, and a detonator that overloads their jumpships' engines and lets a hundred cubic kilometers of planet disappear... along with the unknown hero, and a regiment of warrior priests.
round 4:
Psychic phase: Shocked, desperate and alone, Priestess captain Sayla and her remaining regiment manage to tap into the psychic energy pool...
First strike phase: However, even those terrible energies are not enough to exterminate the ice barbarians. They do not emerge from hiding to attack the Priestess either, however, preferring to let Frost itself show the folly of invading an ice waste to the Kadesh....
round 5:
Psychic phase: The cold and isolation finally break the Kadeshi hold on psi energies. They find themselves abandoned, alone, and...
First strike: ...outnumbered. The Ice barbarians show up around them like ghosts, wielding cold monosteel blades and soundless ranged weapons. Priestess Captain Sayla was the last one to fall, her once beautiful body battered beyond recognition. She remains displayed on an altar of eternal ice next to Frost's spaceport for all to see.

Despite all odds, the Ice Barbarians managed to defend Frost from a superior and sophisticated opponent. Surely, the Countess should have provided even more nuclear arsenals to blanket Frost with nuclear fire... or perhaps the Kadesh can conquer only planets softened up by a bombardment? Be it as it may, the loss of so many regiments and a noble will be felt throughout Kadesh space.


The imperial cartographer reports:
      1      2       3      4       5        6       7       8       9     10
   ______         _______        ________         _______         ______
  /Gurati\_______/       \______/Gridox  \_______/       \_______/      \______
A \_G0/3_/       \_______/      \_G0/1___/       \_______/       \______/Lortran
  /      \_______/Quayat \______/        \_______/       \_______/Scorch\_L0/4_/
B \______/       \_G0/2__/      \________/       \_______/       \_L0/5_/      \
  /      \_______/Seedeen\______/        \_______/       \_______/      \______/
C \______/       \_G1/10_/      \________/       \_______/ Marx  \______/      \
  /      \_______/Pyreen \______/        \_______/Zenceti\_L0/12_/      \______/
D \______/ Frost \_G2/4__/      \________/       \__L____/       \______/      \
  /      \__G0/3_/       \______/        \_______/       \_______/      \______/
E \______/ Dalton\_______/      \________/ Eden  \_______/Hellish\______/      \
  /      \_K0/3__/       \______/Mercurum\_G0/5__/       \_L1/2__/      \______/
F \______/ Punah \_______/      \_K0/7___/       \_______/       \______/      \
  /      \_K0/1__/       \______/        \_______/       \_______/      \______/
G \______/  Mox  \_______/      \________/       \_______/Aquara \______/      \
  /      \_K1/9__/       \______/        \_______/       \_N1/4__/      \______/
H \______/       \_______/      \________/       \_______/       \______/      \
  /      \_______/       \______/        \_______/Bolavor\_______/      \______/
I \______/       \_______/      \________/       \_N0/4__/       \______/      \
  /Kadesh\_______/Paralax\______/Computus\_______/       \_______/      \______/
J \_K1/2_/Yoravar\_K1/2__/      \_K1/6___/Bazarum\_______/       \______/Nitrix\
         \_K0/1__/       \______/        \__K0/1_/       \_______/      \_N1/5_/
LocationNameTypeIncomeUnitsOwnerJSAR
A10LortranHomeworld5 Psychic VeteransLortran04
A1GuratiHomeworld5 Anthrosynthetic Berserkers, Cyborg-CommandosGurati03
J1KadeshHomeworld5 Fanatics, Warrior PriestsKadesh12
J10NitrixHomeworld5 Suicide SquadsNitrix15
G8AquaraOcean1 Sea Monsters- DefendersNitrix14
J6BazariumCommerce3 Mercenaries & JumpshipsKadesh01
I7Bolavor Jungle2 Jungle Fighters Nitrix04
J5ComputusMachine3 Robot Death MachinesKadesh16
E2DaltonResearch1 Transhuman Supersoldiers & NukesKadesh03
E6EdenChurch2 Solar TemplarsGurati05
D2Frost Ice1 Ice BarbariansGurati03
A5Griddox Prison1 Prison SoldiersGurati01
E8Hellish Radioactive2 Subterranean Mutants & NukesNitrix12
C8MarxClone1 Clone SoldiersLortran012
F5Mercurium Mining3 Nukes & Miners- DefendersKadesh07
G2Mox Gem4 Miners- DefendersKadesh19
J3ParallaxIndustrial3 Nukes & JumpshipsKadesh12
F2Punah Pleasure3 AmazoniansKadesh01
D3PyreenPacifist1 DiplomacyGurati24
B3QuayatDesert1 Desert WarriorsGurati02
B9ScorchVolcanic1 Nukes & Lava Projectors- DefendersLortran05
C3Seedeen Hive World2 Imperial ConscriptsGurati110
J2Yoravar Shipyard4 Jumpships (cost 4 each)Kadesh01
D7Zenceti Alien Ruins1 Psychic Natives- DefendersLortran00




  • Location -Name
  • A10 -Lortran- [Private to Duke Lortran: 3 nobles, 3 house troop, 1 damper funds:11 ]
  • A1 -Gurati- [Private to Baron Gurati: 1 noble, 2 house troops, 1 heretics funds:16 ]
  • J1 -Kadesh- [Private to Countess Kadesh: 3 nobles, 1 fanatics, 1 damper, 1 jumpship funds:30 ]
  • J10 -Nitrix- [Private to Lord Nitrix: 2 Nobles (Dekko, Karth, ), 3 House Troops, 2 suicide squads, 1 jumpship funds:13 ]
  • G8 -Aquara- [Private to Lord Nitrix: 1 sea monster,1 noble (Zibble), 3 Nitrix Suicide Squads, 1 jumpship ]
  • J6 -Bazarium- [Private to Countess Kadesh: 1 house troops, ]
  • I7 -Bolavor- [Private to Lord Nitrix: 1 Nuclear Arsenal, 2 jungle fighters, 1 damper field ]
  • J5 -Computus- [Private to Countess Kadesh: 2 RDMs, 2 nukes, 1 jumpship, 2 fanatics ]
  • E2 -Dalton- [Private to Countess Kadesh: 1 transhuman supersoldiers, ]
  • E6 -Eden- [Private to Baron Gurati: Baron Gurati, 1x Imperial Shock Troops, 1 desert warriors, 1 colonial rangers, 2 solar templars ]
  • D2 -Frost- [Private to Baron Gurati: 3 ice barbarians ]
  • A5 -Griddox- [Private to Baron Gurati: 1 Prison Soldiers ]
  • E8 -Hellish- [Private to Lord Nitrix: 1 mutansts, 1 suicide squad, 1 jumpship ]
  • C8 -Marx- [Private to Duke Lortran: 1 noble, 2 house troops, 3 psychic veterans, 1 arsenal (BM), 3 clone soldiers, 1 psychic veterans,  1 arsenal, 1 dampers, ]
  • F5 -Mercurium- [Private to Countess Kadesh: 1 Warrior priests , 5 miners, 1 nuclear arsenals, ]
  • G2 -Mox- [Private to Countess Kadesh: 4 miners, 2 warrior priests, 2 nobles, 1 nukes, 1 jumpship, 2 warrior priests ]
  • J3 -Parallax- [Private to Countess Kadesh: 1 priest, 1 house troops, 1 noble,1 jumpship (IN), ]
  • F2 -Punah- [Private to Countess Kadesh: 1 Amazonians, ]
  • D3 -Pyreen- [Private to Baron Gurati: 1x Desert  warriors, 3 house troops, 2 jumpships ]
  • B3 -Quayat- [Private to Baron Gurati: 2 desert wariors ]
  • B9 -Scorch- [Private to Duke Lortran: 1 house troop, 1 psychic veteran, 3 lava projectors ]
  • C3 -Seedeen- [Private to Baron Gurati: 4 imperial conscripts, 2 colonial rangers, 3heretics, 1 nuke, jumpship (SG) ]
  • J2 -Yoravar- [Private to Countess Kadesh: 1 house troop, ]
  • D7 -Zenceti- [Private to Duke Lortran: 0 ]



ALLIESSideUnits
5th Sector RebelsKadesh3 Rebels & Sabotage = 1
Black MarketLortran2 Nuclear Arsenals & Income = 1
Church of MankindLortranDiplomacy = 2
Colonial CouncilGurati1 Colonial Ranger & Diplomacy = 1
Discordian HereticsGurati4 Heretics
EmporexKadesh2 Imperial Centurions
Imperial AristocracyGuratiNoble Action= 1 or Recruit Noble =1
Imperial ArmyGurati3 Imperial Shock Troops
Imperial BeaurocracyNitrixStrategic Planning =1
Imperial NavyKadesh3 Jumpships
Imperial Secret PoliceKadesh2 Imperial Death Squads & Assassination = 1
Mercantile ConsortiumLortranIncome = 2
Mercenary GuildLortran4 Mercenaries
Rimspace PiratesNitrix2 Pirates
Sisteria
Spacing GuildGurati2 Jumpships & Income =1
Surgeons of SilexGuratiRecruit Noble =1 & Income = 1

This message was last edited by the GM at 07:39, Mon 21 Apr 2008.
Lord Nitrix
player, 15 posts
Fri 18 Apr 2008
at 18:31
  • msg #33

ROUND 8

From his black chair on Nitrix, Dekko studies the battle of Frost, trying to deduce if the Kadesh had had a poor showing, or if the Gurati's drill instructors had brought out a hidden potential in the barbarians of Frost.  Nodding to himself, he prepared his orders for the coming months.

[Private to The Void:
1- INITIATIVE-
Rolled 6 + 1 ( 7 )

2- RECRUIT NOBLES-
Rolled 6 (Failure)

3- RECRUIT TROOPS-
Bolavor - Jungle Fighters - 1 Solats
Nitrix - House Troops, Suicide Squad - 5 Solats
Hellish - Subterranean Mutants - 4 Solats

4- MOVEMENT-
Jumpship Pending Glory
Jumpship Red Dawn
Jumpship Shining Lady (Nitrix --> Bolavor)
     - Faradi's Suicide Squad, Suicide Squad, Suicide Squad

5- NUCLEAR EXCHANGE-
Bolavor - Safe -

6- BATTLE-
Aquaria - Suicide Squad, Suicide Squad, Sea Monster, Zibble's Suicide Squad

7- NOBLE ACTIONS-
Imperial Beaurocracy - (Autosuccess) +1 Init next turn
Dekko Nitrix - 1 (Success) Intrigue Imperial Aristocracy
Zibble Nitrix - 5 (Failed)
Karth Nitrix - 2 (Failed)
Faradi Nitrix - Moving
]
This message was last edited by the player at 18:34, Fri 18 Apr 2008.
Baron Gurati
player, 17 posts
Fri 18 Apr 2008
at 20:57
  • msg #34

Re: ROUND 8

PM round 8 moves

[Private to GM:

beginning:
Jerstertia III
Baron Castile Gurati
2 x House Troops
1 x Discordian Heretics

Eden
Andorus Gurati
1 x Imperial Shocktroops
1 x Desert Warriors
1 x Colonial Rangers
2 x Solar Templars

Frost
3 x Ice Barbarians

Gridox
1 x Prison Conscripts

Pyreen
1 x Desert Warriors
3 x House Troops
Jumpship Alpha
Jumpship Beta

Quayat
2 x Desert Warriors

Seedeen
4 x Imperial Conscripts
3 x House Troops
2 x Colonial Rangers
3 x Heretics
1 x Nuke
Jumpship Gamma

Treasury
16 Solats



1- INITIATIVE-
rolled 6

2- RECRUIT NOBLES-
rolled 5 and 5 free roll + S of Silex. No noble recruited

3- RECRUIT TROOPS-
Quayat - Desert Warriors (cost 5)
Frost - Ice Barbarians(cost 3)
Seedeen - Imperial Conscripts (cost 1)
Eden - Solar Templars (cost 7)

4- MOVEMENT-
JUMPSHIP ALPHA, 3x House Troops: Pyreen (3d) --> Frost (4d)

JUMPSHIP BETA: Pyreen (3d) --> Seedeen (3c)

JUMPSHIP GAMMA, 2 x Heretics, 1 x Nuke: Seedeen (3c) --> Pyreen (3d)
   arm Nuke to attack any enemy jumpship that enters this system!

2 x Colonial Rangers: Seedeen (3c) --> Frost (4d)

GM: So can a Jumpship move through enemy territory on route ... specifically, can Kadesh JS's move from Dalton, through Frost and Pyreen, to land on Seedeen (as their three space move); or must they go around the my territory?


5- NUCLEAR EXCHANGE-
none

6- BATTLE-
initiate none

7- NOBLE ACTIONS-
1: Baron Gurati (1a): Govern Jerstertia III: auto succeed: rolled +3: = 8 Solat
2: Andorus Gurati: Intrigue: Imperial Navy: rolled 1: <Success>
3: Imperial Aristocracy: Govern Eden: auto succeed: rolled +3: = 5 Solat


Treasury:
Govern Jerstertia = 7
Govern Eden = 5
Surgeons of Silas = 1
Spacing Guild = 1

End Treasury total (round 8): ??
]
Duke Lortran
player, 23 posts
Mon 21 Apr 2008
at 18:24
  • msg #35

Re: ROUND 8

Duke Lortran exercises the patience his followers know him for.


[Private to GM: Orders:
1- INITIATIVE-
19:09, Today: Secret Roll: Duke Lortran rolled 1 using 1d6. init.
2- RECRUIT NOBLES-
19:09, Today: Secret Roll: Duke Lortran rolled 4 using 1d6. recruit noble.
3- RECRUIT TROOPS-

Lortran: 2x house troops. cost 4
Marx: clone. cost 1
Scortch: lava projector. cost 3
Zenceti: psychic natives. cost 1.


4- MOVEMENT-
Unfortunately not possible!

5- NUCLEAR EXCHANGE-
Nukes Marx: armed (jumpships)
Black Market Nukes Marx: armed (jumpships)


6- BATTLE-

Lortran group:
1. damper (I think this isn't actually there anymore, actually--went to Marx?)
2. house troops (+nobles)

Scortch group:
1. house troops
2. Lava projectors
3. psychic vets

Marx group:
1. clones
2. house troops
3. damper
4. psychic vets (+noble)

Zenceti group:
psychic natives



7- NOBLE ACTIONS-


Duke Tycho (A10) - Intrigue--Spacing Guild
  19:16, Today: Secret Roll: Duke Lortran rolled 4 using 1d6. noble action 1.
Baron Marcos (A10) - sabotage (bazarium army unit)
  19:18, Today: Secret Roll: Duke Lortran rolled 3 using 1d6. noble action 2.
Marquis Alex (A10) - govern
  19:19, Today: Secret Roll: Duke Lortran rolled 1 using 1d6. noble action 3.
  (Oh, the irony!)
Baroness Carly (C8) - govern
  19:20, Today: Secret Roll: Duke Lortran rolled 1 using 1d6. noble action 4.
  (GAH!!)


CoM diplo attempt at Bazarum (just in case):
  19:21, Today: Secret Roll: Duke Lortran rolled 1 using 1d6. CoM attempt 1.
  (the dice roller loves me when it doesn't help!)
CoM diplo attempt at yoravar (again, just in case):
  19:22, Today: Secret Roll: Duke Lortran rolled 2 using 1d6. CoM attempt 2.
]
Countess Kadesh
player, 62 posts
Wed 23 Apr 2008
at 19:06
  • msg #36

Re: ROUND 8

There are no speeches, no celebrations, no mournings, no chatter, no diplomatic messages... nothing.  It is as if the life has gone out of the Kadesh house... and with the death of Sayla, bright and competent niece to the countess, perhaps it has.  The loss of 53 megacredits when no damage was done that was not immediately rebuilt has shaken the confidence of the Kadeshi.

THEY RESPOND TO NO COMMUNICATIONS.


Indeed, the Kadeshi move mechanically, as if from reflex, and even their embassies abroad cannot pierce the murky quiet which has settled upon the faction.  The Countess, it is rumored, is dead.  The Countess, it is rumored, threw herself upon Sayla's pyre and burned alive.  The Countess, it is rumored, has gone into an asylum.  The Countess, it is rumored, is mad and attacks any women who come into the palace.

Truly, the faction seems to be running smoothly through only the competence of its well-trained generals but the unifying force of magnetism that held it together is missing...  Will this last?

[Private to GM: It's taken me a long time to get over the absurd loss.  It's depressing to even look at the map, but the war must go on.

1- INITIATIVE-
+2 from SP.

2- RECRUIT NOBLES-
14:55, Today: Countess Kadesh rolled 1 using 1d6.
Sayla's sister, Sasha has joined the cause.  She has been quiet... so far.

3- RECRUIT TROOPS-
Priests x2: 10

Parallax: JS (6)
Yoravar: JS (4)

Dalton: Nuke (5)
Punah: Amazon (3)
Mox: Miner (1)
Mercurum: Miner (1)

Spent: 30
Saved: 00

4- MOVEMENT-

1: JS from Kadesh with 2 priets to Mox
2: JS from Paralax to Mox (empty)

5- NUCLEAR EXCHANGE-
All nukes ARMED to strike INC JUMPSHIPS

6- BATTLE-
Hopefully none.

Total Earnings: +30
Total Saved: 00
Total Upkeep: ?? (lost so many!)
+INCOME x 2: ??
Total Balance: ??


7- NOBLE ACTIONS-
Emporex Diplomacy: Use to counter any sabotaging/diplomacy gambits
Rebel Sabotage: sabotage Gurati unit on Pyreen:
Death Assassination: use to prevent being assassinated if pos

  1. Countess Varlia Kadesh
SP +1 (she's too tired to do otherwise)
  2. Priest Captain Gerlien (Paralax)
Intrigue: Space Guild: Fail
  3. Priestess Captain Sasha
Same: Fail
  4. Lord Kirtiu Prad
Same: Success
  5. Lady Selona Kadesh
INCOME (you roll)
  6. Lord Yelvin Kadesh (Mox)
INCOME (you roll)

The Dead: Priestess Captain Sayla, sister to Sasha, niece to Varlia.

TOTAL SP+1

]
This message was last edited by the player at 19:16, Wed 23 Apr 2008.
The Void
GM, 169 posts
Cold Space
Fri 25 Apr 2008
at 11:34
  • msg #37

Re: ROUND 8

The imperial sages report:

In a rather surprising move, the representatives of the Imperial Aristocracy announced that their alleigance in the sector will shift to house Nitrix. Instrumental in forming the deal was Dekko Nitrix, the currently most exposed Nitrix.

The trend for shifting political alleigances seems to be sweeping throughout the vast Imperial organizations. The Imperial Navy, seemingly disappointed by the lack of Kadeshi success and their heavy-handed tactics, grants its aid to House Gurati.

The Lortran seem out of options and out of luck. With both their jumpships destroyed, they have to be content with the planets acquired so far.

There were many troop movements, but no conflicts were initiated, other than the loss of an Imperial Navy jumpship that got caught on the wrong side of the border.

All in all, a great slowdown in the tempo of operations. However, the kadesh seem to be preparing a huge offensive.

The imperial cartographer reports:

      1      2       3      4       5        6       7       8       9     10
   ______         _______        ________         _______         ______
  /Gurati\_______/       \______/Gridox  \_______/       \_______/      \______
A \_G0/3_/       \_______/      \_G0/1___/       \_______/       \______/Lortran
  /      \_______/Quayat \______/        \_______/       \_______/Scorch\_L0/6_/
B \______/       \_G0/3__/      \________/       \_______/       \_L0/6_/      \
  /      \_______/Seedeen\______/        \_______/       \_______/      \______/
C \______/       \_G1/6__/      \________/       \_______/ Marx  \______/      \
  /      \_______/Pyreen \______/        \_______/Zenceti\_L0/13_/      \______/
D \______/ Frost \_G1/4__/      \________/       \__L0/1_/       \______/      \
  /      \__G1/9_/       \______/        \_______/       \_______/      \______/
E \______/ Dalton\_______/      \________/ Eden  \_______/Hellish\______/      \
  /      \_K0/2__/       \______/Mercurum\_G0/6__/       \_N1/3__/      \______/
F \______/ Punah \_______/      \_K0/7___/       \_______/       \______/      \
  /      \_K0/2__/       \______/        \_______/       \_______/      \______/
G \______/  Mox  \_______/      \________/       \_______/Aquara \______/      \
  /      \_K2/12_/       \______/        \_______/       \_N1/4__/      \______/
H \______/       \_______/      \________/       \_______/       \______/      \
  /      \_______/       \______/        \_______/Bolavor\_______/      \______/
I \______/       \_______/      \________/       \_N1/8__/       \______/      \
  /Kadesh\_______/Paralax\______/Computus\_______/       \_______/      \______/
J \_K1/2_/Yoravar\_K0/2__/      \_K1/6___/Bazarum\_______/       \______/Nitrix\
         \_K1/1__/       \______/        \__K0/1_/       \_______/      \_N0/4_/

LocationNameTypeIncomeUnitsOwnerJSAR
A10LortranHomeworld5 Psychic VeteransLortran06
A1GuratiHomeworld5 Anthrosynthetic Berserkers, Cyborg-CommandosGurati03
J1KadeshHomeworld5 Fanatics, Warrior PriestsKadesh12
J10NitrixHomeworld5 Suicide SquadsNitrix04
G8AquaraOcean1 Sea Monsters- DefendersNitrix14
J6BazariumCommerce3 Mercenaries & JumpshipsKadesh01
I7Bolavor Jungle2 Jungle Fighters Nitrix18
J5ComputusMachine3 Robot Death MachinesKadesh16
E2DaltonResearch1 Transhuman Supersoldiers & NukesKadesh02
E6EdenChurch2 Solar TemplarsGurati06
D2Frost Ice1 Ice BarbariansGurati19
A5Griddox Prison1 Prison SoldiersGurati01
E8Hellish Radioactive2 Subterranean Mutants & NukesNitrix13
C8MarxClone1 Clone SoldiersLortran013
F5Mercurium Mining3 Nukes & Miners- DefendersKadesh07
G2Mox Gem4 Miners- DefendersKadesh212
J3ParallaxIndustrial3 Nukes & JumpshipsKadesh02
F2Punah Pleasure3 AmazoniansKadesh02
D3PyreenPacifist1 DiplomacyGurati14
B3QuayatDesert1 Desert WarriorsGurati03
B9ScorchVolcanic1 Nukes & Lava Projectors- DefendersLortran06
C3Seedeen Hive World2 Imperial ConscriptsGurati16
J2Yoravar Shipyard4 Jumpships (cost 4 each)Kadesh11
D7Zenceti Alien Ruins1 Psychic Natives- DefendersLortran01




  • Location -Name
  • A10 -Lortran- [Private to Duke Lortran: 3 nobles,5 house troop, 1 damper funds:16 ]
  • A1 -Gurati- [Private to Baron Gurati: 1 noble, 2 house troops, 1 heretics funds:21 ]
  • J1 -Kadesh- [Private to Countess Kadesh: 3 nobles, 1 fanatics, 1 damper, 1 jumpship funds:34 ]
  • J10 -Nitrix- [Private to Lord Nitrix: 2 Nobles (Dekko, Karth, ), 4 House Troops, funds:11 ]
  • G8 -Aquara- [Private to Lord Nitrix: 1 sea monster,1 noble (Zibble), 3 Nitrix Suicide Squads, 1 jumpship ]
  • J6 -Bazarium- [Private to Countess Kadesh: 1 house troops, ]
  • I7 -Bolavor- [Private to Lord Nitrix: 1 Nuclear Arsenal, 3 jungle fighters, 1 damper field, 3 suicide squads, 1 jumpship, 1 noble (Faradi) ]
  • J5 -Computus- [Private to Countess Kadesh: 2 RDMs, 2 nukes, 1 jumpship, 2 fanatics ]
  • E2 -Dalton- [Private to Countess Kadesh: 1 transhuman supersoldiers, 1 nuke ]
  • E6 -Eden- [Private to Baron Gurati: Baron Gurati, 1x Imperial Shock Troops, 1 desert warriors, 1 colonial rangers, 3 solar templars ]
  • D2 -Frost- [Private to Baron Gurati: 4 ice barbarians,3 house troops, 1 jumpship,2 colonial rangers ]
  • A5 -Griddox- [Private to Baron Gurati: 1 Prison Soldiers ]
  • E8 -Hellish- [Private to Lord Nitrix: 2 mutansts, 1 suicide squad, 1 jumpship ]
  • C8 -Marx- [Private to Duke Lortran: 1 noble, 2 house troops, 3 psychic veterans, 1 arsenal (BM), 4 clone soldiers, 1 psychic veterans,  1 arsenal, 1 dampers, ]
  • F5 -Mercurium- [Private to Countess Kadesh: 1 Warrior priests , 5 miners, 1 nuclear arsenals, ]
  • G2 -Mox- [Private to Countess Kadesh: 5 miners, 2 warrior priests, 2 nobles, 1 nukes, 1 jumpship, 2 warrior priests,1 jumpship, 2 warrior priests ]
  • J3 -Parallax- [Private to Countess Kadesh: 1 priest, 1 house troops, 1 noble ]
  • F2 -Punah- [Private to Countess Kadesh: 2 Amazonians, ]
  • D3 -Pyreen- [Private to Baron Gurati: 1x Desert  warriors,2 heretics, 1 nuke, jumpship (SG) ]
  • B3 -Quayat- [Private to Baron Gurati: 3 desert wariors ]
  • B9 -Scorch- [Private to Duke Lortran: 1 house troop, 1 psychic veteran, 4 lava projectors ]
  • C3 -Seedeen- [Private to Baron Gurati: 5 imperial conscripts, 1 heretics, 1 jumpships ]
  • J2 -Yoravar- [Private to Countess Kadesh: 1 house troop, 1 jumpship ]
  • D7 -Zenceti- [Private to Duke Lortran: 1 psychic natives ]



ALLIESSideUnits
5th Sector RebelsKadesh3 Rebels & Sabotage = 1
Black MarketLortran2 Nuclear Arsenals & Income = 1
Church of MankindLortranDiplomacy = 2
Colonial CouncilGurati1 Colonial Ranger & Diplomacy = 1
Discordian HereticsGurati4 Heretics
EmporexKadesh2 Imperial Centurions
Imperial AristocracyNitrixNoble Action= 1 or Recruit Noble =1
Imperial ArmyGurati3 Imperial Shock Troops
Imperial BeaurocracyNitrixStrategic Planning =1
Imperial NavyGurati3 Jumpships
Imperial Secret PoliceKadesh2 Imperial Death Squads & Assassination = 1
Mercantile ConsortiumLortranIncome = 2
Mercenary GuildLortran4 Mercenaries
Rimspace PiratesNitrix2 Pirates
Sisteria
Spacing GuildGurati2 Jumpships & Income =1
Surgeons of SilexGuratiRecruit Noble =1 & Income = 1

Lord Nitrix
player, 16 posts
Fri 25 Apr 2008
at 21:25
  • msg #38

ROUND 9

The Nitrix celebrate the pronouncement of the first Nitrix Lord, all across their holdings grand parades, feasts, and spectacles are held to remind the people of their pride and importance to the royal family.  Fruits and beasts from Bolavor are popular items at these feasts, and the new subjects are welcomed to participate and share their own forms of entertainment.  In the state house on the Nitrix Homeworld itself, the largest gala is held, as much to impress the Imperial Aristocracy as to lift the spirits of the people.

While excellent for Nitrixian morale, due to this week long revel, very little work is actually accomplished.

[Private to The Void:
1- INITIATIVE-
Rolled 5 + 1 ( 6 )

2- RECRUIT NOBLES-
Rolled 3 (Failure)

3- RECRUIT TROOPS-
Aquaria - Sea Monsters - 5 Solats
Bolavor - Jungle Fighters - 1 Solats
Hellish - Subterranean Mutants - 4 Solats

4- MOVEMENT-
Jumpship Pending Glory
Jumpship Red Dawn
Jumpship Shining Lady (Bolavor --> Aquaria)
     - Damperfield, Suicide Squad, Suicide Squad

5- NUCLEAR EXCHANGE-
Bolavor - Safe -

6- BATTLE-
Aquaria - Suicide Squad, Suicide Squad, Sea Monster, Zibble's Suicide Squad

7- NOBLE ACTIONS-
Imperial Aristocracy - 2 (Failed)
Imperial Beaurocracy - (Autosuccess) +1 Init next turn
Dekko Nitrix - 2 (Failed)
Zibble Nitrix - 4 (Failed)
Karth Nitrix - 3 (Failed)
Faradi Nitrix - 6 (Failed)

Damn!  I was pretty much relying on Saboteurs to get to New Eden ahead of the army, then seek out and destroy any nuclear arsenals and Warrior Priests while I was at it.  Even had a nice little bit of fluff involving The Inquisition all prepped...well, now I get to gamble the bulk of my forces against a well protected Gurati world.  I hope this isn't the start of a trend with the RNG.
]
Countess Kadesh
player, 65 posts
Mon 28 Apr 2008
at 01:04
  • msg #39

Re: ROUND 9

Kadesh continues to keep quiet.  Embassies are instructed to suggest that the strong Gurati growth, especially on Eden, is indicative of trouble.  Kadeshi diplomats in their respective embassies suggest that there will be nothing but licking of wounds for the time being... or, as they put it, 'soul-searching'.

Diplomacy will resume next season and the Countess will be available for contacting once again.


[Private to GM:

I assume the 34 solats include the income noble actions from last round.

1- INITIATIVE-
SP: 1d6+1

2- RECRUIT NOBLES-
Fail

3- RECRUIT TROOPS-
2 x Priest (Kadesh) : 10
1 x JS (Yoravar): 4
1 x JS (Parallax): 6

1 x Amazon (Punah): 3
1 x Nuke (Bazarum): 5
1 x Miner (Mox): 1
1 x Miner (Mercurum): 1

Spent: 30
Saved: 04

4- MOVEMENT-

1 JS from Kadesh to Mox (w/ 2 Priests, 1 damper)
1 JS from Parallax to Mox (1 priest, 1 noble)
1 JS from Yoravar to Kadesh (empty)
1 JS from computus to Bazarum (empty)
1 JS from Mox to Mercurum (1 priest)
1 JS from Mox to Punah (1 nuke)



5- NUCLEAR EXCHANGE-
ALL ARMED TO STRIKE INCOMING VESSELS

6- BATTLE-
Not by my initiation.

7- NOBLE ACTIONS-
Emporex Diplomacy: Useless
Rebel Sabotage: Failed
Death Assassination: Failed

  1. Countess Varlia Kadesh
Intrigue: Spacing guild: 20:58, Today: Countess Kadesh rolled 1 using 1d6.
(WON THE SPACING GUILD- Finally some luck!)
  2. Priest Captain Gerlien (Paralax ---> Mox)
SP: +1
  3. Priestess Captain Sasha
SP: +1
  4. Lord Kirtiu Prad
SP: +1
  5. Lady Selona Kadesh
IN: +1d6-1d6 (using today's rolls: 1)
  6. Lord Yelvin Kadesh (Mox)
IN: +1d6-1d6 (using today's rolls: 4)


The Dead: Priestess Captain Sayla, sister to Sasha, niece to Varlia.

Saved IN: 04
Expected: 30 + 1 (Spacing Guild)
Upkeep: -5? (40-some units; please check this!)
Noble Income: +5
Total: 35?

TOTAL STRATEGIC PLANNING FOR NEXT TURN: +3
]
Baron Gurati
player, 18 posts
Mon 28 Apr 2008
at 02:19
  • msg #40

Re: ROUND 9

PM round 9 moves

[Private to GM:

beginning:
Jerstertia III
Baron Castile Gurati
2 x House Troops
1 x Discordian Heretics

Eden
Andorus Gurati
1 x Imperial Shocktroops
1 x Desert Warriors
1 x Colonial Rangers
3 x Solar Templars

Frost
4 x Ice Barbarians
3 x House Troops
2 x Colonial Rangers
Jumpship ALPHA

Gridox
1 x Prison Conscripts

Pyreen
1 x Desert Warriors
2 x Discordian Heretics
1 x Nuke - armed against any enemy Jumpship entering this system
Jumpship GAMMA

Quayat
3 x Desert Warriors

Seedeen
5 x Imperial Conscripts
1 x Heretics
Jumpship BETA

Treasury
21 Solats



1- INITIATIVE-
GM rolls this

2- RECRUIT NOBLES-
rolled 1 and 4 free roll + S of Silex. ONE noble recruited:
    D'Silvia Gurati (cousin of the Baron, comes of age)

3- RECRUIT TROOPS-
Quayat - Desert Warriors (cost 5)
Frost - Ice Barbarians(cost 3)
Seedeen - Imperial Conscripts (cost 1)
Jerstertia III - Jumpship DELTA (cost 6)
Jerstertia III - Damper (cost 2)
    4 Solat unspent

4- MOVEMENT-
JUMPSHIP ALPHA: Frost (4d) --> Quayat (3b)

JUMPSHIP BETA: Seedeen (3c) --> Jerstertia (1a)

JUMPSHIP GAMMA: remain on Pyreen(3d)

JUMPSHIP DELTA: D'Silvia Gurati, 1 x Discordian, 1 x Dampner: Jerstertia III (1a) --> Seedeen (3c)

1 x Colonial Rangers: Frost (2d) --> Pyreen (3d)

GM: Last round, Kadesh had 4 Jumpships on the map.
I entised the Imperial Navy away from them, and thus (I beleive) they lost 3 of those Jumpships.
This round they have 5: suggesting that they built 4 in that round.
This could very well be correct.  But if its a mistake, I wanted to bring it to your attention.



5- NUCLEAR EXCHANGE-
none

6- BATTLE-
initiate none

7- NOBLE ACTIONS-
1: Baron Gurati (1a): Govern Jerstertia III: auto succeed: rolled +4: = 9 Solat
2: Andorus Gurati (6e): Govern Eden: auto succeed: rolled +4: = 6 Solat
3: D'Silvia Gurati (3c): Govern Seedeen: auto succeed: rolled +5: = 6 Solat


Treasury:
Govern Jerstertia = 9
Govern Eden = 6
Govern Seedeen = 6
Surgeons of Silas = 1
Spacing Guild = 1
]
This message was last edited by the player at 14:29, Wed 30 Apr 2008.
Duke Lortran
player, 26 posts
Mon 28 Apr 2008
at 11:00
  • msg #41

Re: ROUND 9

In his quite chambers on Lortran the Duke discuss the situation with his gray-clad advisors.
"M'lord.  The other houses' momentum has dropped.  The Kadesh are still sulking after their defeat on Frost, and the Nitrix are consolodating their forces.  We are less certain of Gurati's intentions, but we have reason to believe they are preparing for another major conflict with the Kadesh."
Duke Lortran takes in this information silently.  He nods, and turns to the next advisor.
"M'lord, without jumpships, we are unable to claim more territory.  Our enemies ply the jumplines, while we are stuck in our unproductive portion of space.  The situation is dire."

The Duke allows another of his characteristic long silences to pass before responding.  "You underestimate our position.  Even without jumpships, we have the church.  They can turn populations to our side as well as can an invading army."

The advisors all look down at their feet sheepishly.  At last one of them speaks.  "This is true, M'lord, but the bishops require unoccupied lands to spread their message, and much of space is locked under military command..."

The Duke nods.  "Yes, it is true that the church has brough us few new worlds of late.  We must re-initiate ties with the spacing guild.  We have many troops, but we need to transport them.  The guild cannot be trusted, but they can be bought.  Send an emisary to negotiate terms."

The advisors bow and turn to leave, then the Duke adds.  "And see if anything can be done on Bazarium.  The Kadesh's hold there is weak, and the people lack spiritual guidance.  Tell the bishops to focus their energies on converting the population there."



[Private to GM: Orders:
1- INITIATIVE-
11:37, Today: Secret Roll: Duke Lortran rolled 5 using 1d6. init.
QUESTION--do we need to be doing init rolls anymore, or should we just leave that to you?

2- RECRUIT NOBLES-
11:37, Today: Secret Roll: Duke Lortran rolled 2 using 1d6. recruit noble.
3- RECRUIT TROOPS-

Lortran: house troops x2. cost 4
Marx: clone. cost 1
Scortch: nuke. cost 5
Zenceti: psychic natives. cost 1.


4- MOVEMENT-
Unfortunately not possible!

5- NUCLEAR EXCHANGE-
Nukes Marx: armed (jumpships)
Black Market Nukes Marx: armed (jumpships)
Nukes Scortch: armed (jumpships)

6- BATTLE-

Lortran group:
1. damper
2. house troops (+nobles)

Scortch group:
1. house troops
2. Lava projectors
3. psychic vets

Marx group:
1. clones
2. house troops
3. damper
4. psychic vets (+noble)

Zenceti group:
1. psychic natives



7- NOBLE ACTIONS-


Duke Tycho (A10) - Intrigue--Spacing Guild
  11:42, Today: Secret Roll: Duke Lortran rolled 1 using 1d6. noble action 1.
Baron Marcos (A10) - sabotage (bazarium army unit)
  11:46, Today: Secret Roll: Duke Lortran rolled 1 using 1d6. noble action 2.
Marquis Alex (A10) - govern
  11:46, Today: Secret Roll: Duke Lortran rolled 1 using 1d6. noble action 3.
Baroness Carly (C8) - govern
  11:47, Today: Secret Roll: Duke Lortran rolled 4 using 1d6. noble action 4.

CoM diplo attempt at Bazarum:
  11:47, Today: Secret Roll: Duke Lortran rolled 4 using 1d6. Church of Mankind diplo. #1.
CoM diplo attempt at Bazarium:
  11:47, Today: Secret Roll: Duke Lortran rolled 5 using 1d6. Church of Mankind diplo. #2.
]
The Void
GM, 174 posts
Cold Space
Thu 8 May 2008
at 09:20
  • msg #42

Re: ROUND 9

The imperial sages report:

D'Silvia Gurati, cousin of the Baron, comes of age. A lavish celebration is held on the Gurati basestar, and amidst much splendor she accepts her duty as a vassal of the Baron.

Local intelligence reports many failed sabotage activities on the world of Eden. The originator of the subversions is unknown, but Gurati security managed to stave off the massive effort, for now.

Meanwhile, on the bustling world of Bazarium, kadesh security is not nearly so fortunate. The regimental base of the House Troops that were garrisoning the industrial planet were flooded with toxins, and few troopers survived the assault. Marquis Alex of House Lortran is rumored to be an expert in exactly that kind of attack.

The head of House Kadesh was roused from her grief, and burts into action - following massive diplomatic efforts by her diplomatic staff, the Spacing Guild agreed to move its support to her House. This will no doubt be not too pleasing to their former allies, house Gurati. As a result, many Gurati regiments suddenly found themselves with no transportation. It seems, only house Kadesh is immune to transport problems, owing to its strategic positioning.

However, the alliance between the Kadesh and the Spacing Guild was to be short lived. The members of the Kadeshi diplomatic team were found dead of unknown causes, and even the Countess felt the icy closeness of death, as the Lortran used less than subtle methods of persuasion. The heads of the Spacing Guild, being the easily cowed merchants they are, promptly shifted their alleigance to house Lortran.

The Gurati nobles aid greatly in the development of their star systems. Solats flow from their holdings, and citizens rejoice at the newfound wealth and prosperity.


The imperial strategists report:

Many troop movements have been completed this month, however no decisive action was played. One might come yet in the form of a Kadesh assault on Gurati holdings, or a Lortran gambit on Eden.

The estimated current upkeep costs for the Houses: Nitrix, 2 Solats; Lortran, 3 Solats; Kadesh, 4 Solats; Gurati, 3 Solats.

LocationNameTypeIncomeUnitsOwnerJSAR
A10LortranHomeworld5 Psychic VeteransLortran08
A1GuratiHomeworld5 Anthrosynthetic Berserkers, Cyborg-CommandosGurati14
J1KadeshHomeworld5 Fanatics, Warrior PriestsKadesh11
J10NitrixHomeworld5 Suicide SquadsNitrix04
G8AquaraOcean1 Sea Monsters- DefendersNitrix28
J6BazariumCommerce3 Mercenaries & JumpshipsKadesh11
I7Bolavor Jungle2 Jungle Fighters Nitrix06
J5ComputusMachine3 Robot Death MachinesKadesh06
E2DaltonResearch1 Transhuman Supersoldiers & NukesKadesh02
E6EdenChurch2 Solar TemplarsGurati06
D2Frost Ice1 Ice BarbariansGurati09
A5Griddox Prison1 Prison SoldiersGurati01
E8Hellish Radioactive2 Subterranean Mutants & NukesNitrix14
C8MarxClone1 Clone SoldiersLortran014
F5Mercurium Mining3 Nukes & Miners- DefendersKadesh19
G2Mox Gem4 Miners- DefendersKadesh215
J3ParallaxIndustrial3 Nukes & JumpshipsKadesh01
F2Punah Pleasure3 AmazoniansKadesh14
D3PyreenPacifist1 DiplomacyGurati05
B3QuayatDesert1 Desert WarriorsGurati14
B9ScorchVolcanic1 Nukes & Lava Projectors- DefendersLortran07
C3Seedeen Hive World2 Imperial ConscriptsGurati19
J2Yoravar Shipyard4 Jumpships (cost 4 each)Kadesh11
D7Zenceti Alien Ruins1 Psychic Natives- DefendersLortran02




  • Location -Name
  • A10 -Lortran- [Private to Duke Lortran: 3 nobles,7 house troop, 1 damper funds:21 ]
  • A1 -Gurati- [Private to Baron Gurati: 1 nobles, 2 house troops, funds:28 ]
  • J1 -Kadesh- [Private to Countess Kadesh: 3 nobles, 1 fanatics, 1 jumpship funds:34 ]
  • J10 -Nitrix- [Private to Lord Nitrix: 2 Nobles (Dekko, Karth, ), 4 House Troops, funds:9 ]
  • G8 -Aquara- [Private to Lord Nitrix: 2 sea monster,1 noble (Zibble), 5 Nitrix Suicide Squads, 2 jumpships, 1 damper field ]
  • J6 -Bazarium- [Private to Countess Kadesh:   1 jumpship,1 nuke ]
  • I7 -Bolavor- [Private to Lord Nitrix: 1 Nuclear Arsenal,4 jungle fighters, 1 suicide squads,  1 noble (Faradi) ]
  • J5 -Computus- [Private to Countess Kadesh: 2 RDMs, 2 nukes, 2 fanatics ]
  • E2 -Dalton- [Private to Countess Kadesh: 1 transhuman supersoldiers, 1 nuke ]
  • E6 -Eden- [Private to Baron Gurati: Baron Gurati, 1x Imperial Shock Troops, 1 desert warriors, 1 colonial rangers, 3 solar templars ]
  • D2 -Frost- [Private to Baron Gurati: 5 ice barbarians,3 house troops, 1 colonial rangers ]
  • A5 -Griddox- [Private to Baron Gurati: 1 Prison Soldiers ]
  • E8 -Hellish- [Private to Lord Nitrix: 3 mutansts, 1 suicide squad, 1 jumpship ]
  • C8 -Marx- [Private to Duke Lortran: 1 noble, 2 house troops, 4 psychic veterans, 1 arsenal (BM), 5 clone soldiers,  1 arsenal, 1 dampers, ]
  • F5 -Mercurium- [Private to Countess Kadesh: 2 Warrior priests , 6 miners, 1 nuclear arsenals, 1 jumpship ]
  • G2 -Mox- [Private to Countess Kadesh: 6 miners, 8 warrior priests, 3 nobles, 1 damper, 2 jumpships, ]
  • J3 -Parallax- [Private to Countess Kadesh: 1 house troops, ]
  • F2 -Punah- [Private to Countess Kadesh: 3 Amazonians,1 nukes, 1 jumpship, ]
  • D3 -Pyreen- [Private to Baron Gurati: 1x Desert  warriors,2 heretics, 1 nuke, 1 colonial rangers ]
  • B3 -Quayat- [Private to Baron Gurati: 4 desert wariors,1 jumpship, ]
  • B9 -Scorch- [Private to Duke Lortran: 1 house troop, 1 psychic veteran, 4 lava projectors, 1 nuke ]
  • C3 -Seedeen- [Private to Baron Gurati: 6 imperial conscripts, 2 heretics, 1 damper field, 1 jumpships (IN), 1 noble ]
  • J2 -Yoravar- [Private to Countess Kadesh: 1 house troop, 1 jumpship ]
  • D7 -Zenceti- [Private to Duke Lortran: 2 psychic natives ]



ALLIESSideUnits
5th Sector RebelsKadesh3 Rebels & Sabotage = 1
Black MarketLortran2 Nuclear Arsenals & Income = 1
Church of MankindLortranDiplomacy = 2
Colonial CouncilGurati1 Colonial Ranger & Diplomacy = 1
Discordian HereticsGurati4 Heretics
EmporexKadesh2 Imperial Centurions
Imperial AristocracyNitrixNoble Action= 1 or Recruit Noble =1
Imperial ArmyGurati3 Imperial Shock Troops
Imperial BeaurocracyNitrixStrategic Planning =1
Imperial NavyGurati3 Jumpships
Imperial Secret PoliceKadesh2 Imperial Death Squads & Assassination = 1
Mercantile ConsortiumLortranIncome = 2
Mercenary GuildLortran4 Mercenaries
Rimspace PiratesNitrix2 Pirates
Sisteria
Spacing GuildLortran2 Jumpships & Income =1
Surgeons of SilexGuratiRecruit Noble =1 & Income = 1


      1      2       3      4       5        6       7       8       9     10
   ______         _______        ________         _______         ______
  /Gurati\_______/       \______/Gridox  \_______/       \_______/      \______
A \_G0/2_/       \_______/      \_G0/1___/       \_______/       \______/Lortran
  /      \_______/Quayat \______/        \_______/       \_______/Scorch\_L0/8_/
B \______/       \_G1/4__/      \________/       \_______/       \_L0/7_/      \
  /      \_______/Seedeen\______/        \_______/       \_______/      \______/
C \______/       \_G1/9__/      \________/       \_______/ Marx  \______/      \
  /      \_______/Pyreen \______/        \_______/Zenceti\_L0/14_/      \______/
D \______/ Frost \_G0/4__/      \________/       \__L0/2_/       \______/      \
  /      \__G1/10/       \______/        \_______/       \_______/      \______/
E \______/ Dalton\_______/      \________/ Eden  \_______/Hellish\______/      \
  /      \_K0/2__/       \______/Mercurum\_G0/6__/       \_N1/4__/      \______/
F \______/ Punah \_______/      \_K1/9___/       \_______/       \______/      \
  /      \_K1/4__/       \______/        \_______/       \_______/      \______/
G \______/  Mox  \_______/      \________/       \_______/Aquara \______/      \
  /      \_K2/15_/       \______/        \_______/       \_N2/8__/      \______/
H \______/       \_______/      \________/       \_______/       \______/      \
  /      \_______/       \______/        \_______/Bolavor\_______/      \______/
I \______/       \_______/      \________/       \_N0/6__/       \______/      \
  /Kadesh\_______/Paralax\______/Computus\_______/       \_______/      \______/
J \_K1/1_/Yoravar\_K0/1__/      \_K0/6___/Bazarum\_______/       \______/Nitrix\
         \_K1/1__/       \______/        \__K1/1_/       \_______/      \_N0/4_/
This message was last edited by the GM at 09:03, Fri 09 May 2008.
Duke Lortran
player, 34 posts
Thu 8 May 2008
at 13:47
  • msg #43

Re: ROUND 10

"M'lord, our negotiations with the spacing guild have been successful.  Their services are now at your disposal," the gray-clad advisor reported.  For a long moment, Duke Lortran did not respond, his attention focused on the stars in the night sky outside his window.  The advisor stepped back a step and joined the others near the far wall of the quiet room.

"This is good news," Duke Lortran said at last, turning to look at the group of councilors.  A smile spread accross his face.  "I told you our situation was not so dire."

Another advisor stepped forward, and spoke softly to the Duke.  "Our enemies gather forces near our borders.  The Gurati have entrenched themselves on Eden, while the Kadesh and Nitrix have gathered large forces within one jump.  Thanks to our deal with the spacing guild, the Gurati cannot reinforce Eden should either the Kadesh or the Nitrix move to invade.  It is impossible to say who will control the solar templars next month."

Duke Lortran takes in this news, his smile not fading.  "We cannot influence this fight at this point, so let us remain neutral, and congratulate the victor, whoever it turns out to be.  Consoldate our holdings, though.  The victor may not be content with one conquest.  Send Alex and Marcos to Marx.  They are young, and are eager to get off Lortran, I think. Though patience will surely be the key to victory here, we should not waste youthful ambition where we have it."  His eyes sparkle slightly as he grins at his advisors.

"Of course, M'lord.  I shall inform Marquis Alex, and Baron Marcos of your wishes immediately."


[Private to GM: Orders:
1- INITIATIVE-
13:57, Today: Secret Roll: Duke Lortran rolled 2 using 1d6. init.

2- RECRUIT NOBLES-
13:58, Today: Secret Roll: Duke Lortran rolled 4 using 1d6. recruit noble.
3- RECRUIT TROOPS-

Lortran:  Spacing guild JS x2, house troops x1, damper x1. cost 16
Marx: clone. cost 1
Scortch: none
Zenceti: psychic natives. cost 1.

4- MOVEMENT-
Lortran --> Marx (using spacing guild ship 1):
damper, 2x house troops+noble (Marquis Alex)
Lortran --> Marx (using spacing guild ship 2):
damper, 2x house troops+noble (Baron Marcos)

5- NUCLEAR EXCHANGE-
Nukes Marx: armed (jumpships)
Black Market Nukes Marx: armed (jumpships)
Nukes Scortch: armed (jumpships)

6- BATTLE-

Lortran group:
1. house troops (+noble)

Scortch group:
1. house troops
2. Lava projectors
3. psychic vets

Marx group:
1. clones
2. house troops
3. damper
4. psychic vets (+nobles)

Zenceti group:
1. psychic natives


7- NOBLE ACTIONS-

Duke Tycho (A10) - intrigue: surgens of silex
  14:13, Today: Secret Roll: Duke Lortran rolled 1 using 1d6. noble action 1.
Baron Marcos (A10) - none/moving

Marquis Alex (A10) - none/moving

Baroness Carly (C8) - sabotage(bazarium)
  14:16, Today: Secret Roll: Duke Lortran rolled 1 using 1d6. noble action 4.


CoM diplo attempt at Bazarium:
  14:17, Today: Secret Roll: Duke Lortran rolled 3 using 1d6. Church of Mankind diplo. #1.
CoM diplo attempt at Bazarium:
  14:17, Today: Secret Roll: Duke Lortran rolled 5 using 1d6. Church of Mankind diplo. #2.
]
Baron Gurati
player, 22 posts
Fri 9 May 2008
at 10:12
  • msg #44

Re: ROUND 10

PM round 10 moves

[Private to GM:

beginning:
Jerstertia III
Baron Castile Gurati
2 x House Troops

Eden
Andorus Gurati
1 x Imperial Shocktroops
1 x Desert Warriors
1 x Colonial Rangers
3 x Solar Templars

Frost
4 x Ice Barbarians
3 x House Troops
1 x Colonial Rangers
Jumpship GAMMA

Gridox
1 x Prison Conscripts

Pyreen
1 x Desert Warriors
2 x Discordian Heretics
1 x Colonial Ranger
1 x Nuke - armed against any enemy Jumpship entering this system

Quayat
4 x Desert Warriors
Jumpship ALPHA

Seedeen
D'Silvia Gurati
6 x Imperial Conscripts
2 x Heretics
1 x Damper Field
Jumpship's BETA
     Active Damper, to defend Seedeen against nuclear attacks.

Treasury
28 Solats



1- INITIATIVE-
GM rolls this

2- RECRUIT NOBLES-
rolled 5 and 3 free roll + S of Silex. No Nobles Recruited.

3- RECRUIT TROOPS-
Quayat - Desert Warriors (cost 5)
Frost - Ice Barbarians(cost 3)
Seedeen - Imperial Conscripts (cost 1)
Eden - Solar Templar (cost 7)
Griddox - Prison Soldiers (cost 1)
Jerstertia III - Damper (cost 2)
Jertertia III - Damper (cost 2)
      7 Solat unspent

4- MOVEMENT-
JUMPSHIP ALPHA, 3 x Desert Warriors : Quayat (3b) --> Pyreen (3d)

JUMPSHIP BETA: Seedeen (3c) --> Jerstertia III (1a)

JUMPSHIP GAMMA: Frost(3d) --> Seedeen (3c)

1 x Colonial Ranger: Pyreen (3d) --> Eden (6e)


5- NUCLEAR EXCHANGE-
none

6- BATTLE-
initiate none

7- NOBLE ACTIONS-
1: Baron Gurati (1a): Govern Jerstertia III: auto succeed: rolled +5: = 10 Solat
2: Andorus Gurati (6e): Govern Eden: auto succeed: rolled +3: = 5 Solat
3: D'Silvia Gurati (3c): Intrigue: Imperial Aristocracy: rolled 1:  SUCCESS.


Treasury:
Govern Jerstertia = 10
Govern Eden = 5
Surgeons of Silas = 1
    unspent = 7
]
This message was last edited by the player at 10:33, Fri 09 May 2008.
Lord Nitrix
player, 18 posts
Fri 9 May 2008
at 20:12
  • msg #45

Re: ROUND 10

==Snap Shots==
Dekko Nitrix stands before a field of unmarked graves, expression unreadable as he stands at rigid attention.

Faradi Nitrix leans back in her well padded executive chair, sipping a sickly sweet Bolavor fermented fruit drink, looking at the lush and beautiful world she'd been reassigned, apparently content.

Zibble screams orders to a collected assembly of soldiers, the vast majority wearing the semi-gloss black armor and spikes of the Nitrix Suicide Squads.  The units arranged at the front of the assembly wear different uniforms than the rest, the dark navy blue of the Mercenary Guild.

Karth, in the company of a group of men who're trying hard not to look like soldiers, hands over a briefcase to and distinguished looking gentleman in a dark brown suit with a cybernetic left eye.

[Private to The Void:
1- INITIATIVE-
Rolled 1 + 1 (2)

2- RECRUIT NOBLES-
Rolled 4 (Failure)

3- RECRUIT TROOPS-
Nitrix - House Troops, House Troops (4 Solats)
Bolavor - Jungle Fighters (1 Solat)

4- MOVEMENT-
Jumpship Pending Glory (Hellish --> Eden)
     - Subterranean Mutants, Subterranean Mutants, Subterranean Mutants
Jumpship Red Dawn (Aquaria --> Eden)
     - Suicide Squad, Suicide Squad, Suicide Squad, Zibble Nitrix
Jumpship Shining Lady (Aquaria --> Eden)
     - Damperfield, Suicide Squad, Suicide Squad

5- NUCLEAR EXCHANGE-
Bolavor - Safe -

6- BATTLE-
Eden - Damperfield, Jumpship (Red Dawn), Jumpship (Pending Glory), Suicide Squad, Suicide Squad, Suicide Squad, Suicide Squad, Suicide Squad, Jumpship (Shining Lady), Subterranean Mutants, Subterranean Mutants, Zibble's Subterranean Mutants

(Hey, I may as well take advantage of the old rules while they're active, right?)

7- NOBLE ACTIONS-
Imperial Aristocracy - 1 (Success) Intrigue Imperial Navy
Imperial Beaurocracy - (Autosuccess) +1 Init next turn
Dekko Nitrix - 2 (Failed)
Zibble Nitrix - Moving
Karth Nitrix - 1 (Success) Sabotage Griddox
Faradi Nitrix - 6 (Failed)
]
The Void
GM, 184 posts
Cold Space
Wed 14 May 2008
at 08:56
  • msg #46

Re: ROUND 10

The imperial sages report:

Duke Tycho apparently managed to court the Head Surgeon of Silex successfully. The ghoulish technological sect has agreed to help the Lortran for the time being, perhaps even with one of their "Reconstructed".

Disaster struck aboard a brand-new jumpship in orbit over Bazarium. The Kadesh crew could do nothing but evacuate the huge vessel as one by one system failed. The huge hulk remains in orbit around the commercial world. Bids from private salvage contractors are plentiful. The charismatic Baroness Carly of House Lortran has been sighted on the planet just hours before the incident.

The imperial Aristocracy, being (CENSORED BY THE SAGE OVERSEER) have decided to shift their alliance yet again,  perhaps inspired by the employment of Suicide squads by the Nitrix, their former allies. Be it as it may, the Gurati certainly seem like a more likely ally for the aging head of the association of noble houses.

On Griddox, a whole regiment of prison soldiers simply disappeared. Experts say that this is the handiwork of Karth Nitrix, who used an offworld group to offer a whole Gurati penal regiment sanctuary. The whereabouts of the missing prison soldiers have yet to be uncovered.

Still unaware about the Aristocracy's imminent change of alleigance, diplomats pulled strings and ropes to get the local representative of th Imperial Navy to side with the Nitrix. They succeeded admirably, the single Navy jumpship left on Seedeen being left unusable as the crew vanished into interstellar night on a courier.


The imperial tactician reports:

Finally, after quite some time, we have a fight on our hands. Long range recon reports Nitrix jumpships converging upon Eden, where the Baron himself holds the position.
Forces:
Nitrix: 3 jumpships (Pending Glory, Red Dawn, Shining Lady), Zibble Nitrix, 3 Subterranean Mutants (1p), 5 Suicide Squads(2s), 1 Damperfield
Gurati: Baron Gurati, 1 Imperial Shock Troops(3), 1 desert warriors(3), 2 colonial rangers (2), 4 solar templars (3p)

No side elected to use Nuclear weapons on the holy world of Eden.
Psychic phase: A whole maelstrom of psi energy is summoned on Eden, as nine units draw upon unnatural energies. The Nitrix are completely luckless, but the combines psi powers of the Baron and his Templars summon up a storm (+8 AD!)
First strike phase: Zibble's squad and the Imperial Stormtroopers led by the Baron square off. In a battle reminiscent of ancient times, small units clash while the rest of the armies are formed on the sidelines of the conflict. Nither come out on top; the Imperials are decimated by suicide bombs just as they land the killing blow.
Nitrix: 3 jumpships (Pending Glory, Red Dawn, Shining Lady), Zibble Nitrix, 3 Subterranean Mutants (1p), 4 Suicide Squads(2s), 1 Damperfield, (+2s) =11AD
Gurati: Baron Gurati, 1 desert warriors(3), 2 colonial rangers (2), 4 solar templars (3p)+5 psi=24AD
Regular combat phase: The seemingly vastly inferior Nitrix side manages to hold on to a tiny advantage; battles rage through holy forests surrounding the almost ritualistic first combat of this conflict. Losses amount to 2 regiments for each side, as unorthodox Nitrix tactics seem to surprise native Templars.
Nitrix: 3 jumpships (Pending Glory, Red Dawn, Shining Lady), Zibble Nitrix, 3 Subterranean Mutants (1p), 2 Suicide Squads(2s), 1 Damperfield, (+2s+4s).
Gurati: Baron Gurati, 2 colonial rangers (2), 3 solar templars (3p)

Round 2, psi phase: Unearthly powers resist the will of those who would bend them to their will this round; only the Baron with his huge experience manages to secure a minor effect to help in the battle.
Round 2, first strike: Again single units come to bear on eachother; the Baron and Zibble Nitrix, incinerating the countryside with their anger. This time the Baron comes out on top, sending Zibble into flight and destroying his unit.
Nitrix: 3 jumpships (Pending Glory, Red Dawn, Shining Lady), Zibble Nitrix, 3 Subterranean Mutants (1p), 1 Suicide Squads(2s), 1 Damperfield, (+2s). +6 suicide bonus=11 AD
Gurati: Baron Gurati, 2 colonial rangers (2), 3 solar templars (3p)=8AD
Round 2, regular combat phase: Lightning strikes from suicide squads, along with tactical level nuclear, biological and chemical warheads placed by volunteers wreak havoc with units defending Eden. Many fall, most of them specialist Rangers who valiantly try to disarm the suicide warheads. None of them succeed. In retaliation, the last of Nitrix suicide squads is eliminated, but this is a weak consolation.
Nitrix: 3 jumpships (Pending Glory, Red Dawn, Shining Lady), Zibble Nitrix, 3 Subterranean Mutants (1p), 1 Damperfield, (+4s).
Gurati: Baron Gurati, 3 solar templars (3p)

round 3, psi phase: Both sides, encouraged by the bloodshed and sheer will for survival, draw upon their last reserves to summon psychic fires. (+4/+6)
Round 3, first strike: In what has meanwhile become a ritual between the two, Zibble and the Baron face off on the charred remains of a forest. Sheer grit and determination allow the Nitrix noble to hold on, and in the clash of arms and psychic powers both manage to decimate the other's units.

Round 3: Dispersed units wander aimlessly through the charred remains of the majestic forests of Eden. Thick smoke and fog obscures their vision, and no side can get a hold on the other.

Nitrix: 3 jumpships (Pending Glory, Red Dawn, Shining Lady), Zibble Nitrix, 2 Subterranean Mutants (1p), 1 Damperfield,
Gurati: Baron Gurati, 3 solar templars (3p)

Round 4 psi: Nitrix mutants manage to call up an unprecedented psychic maelstrom that manifests as biting, icy wind cutting down everything in its path. Even the fearless Solar Templars seem cowed ...
Round 4 first strike: ...However, luck is again with the Baron. On the brink of defeat, he secures an unlikely access to the opponent's flank, and with his regiment of Solar Templars massacres the remaining Nitrix units in a great bloodbath.

The baron and three of his Solar Templar commanders were seen inspecting the charred, smoking remains of the invasion site. Fortunately much of Eden was left untouched by the fighting - but even so it will take decades, if not centuries to regrow the magnificent forests, rebuild the landscape and remove Nitrix biotoxins.


      1      2       3      4       5        6       7       8       9     10
   ______         _______        ________         _______         ______
  /Gurati\_______/       \______/Gridox  \_______/       \_______/      \______
A \_G0/3_/       \_______/      \_G0/1___/       \_______/       \______/Lortran
  /      \_______/Quayat \______/        \_______/       \_______/Scorch\_L0/5_/
B \______/       \_G0/2__/      \________/       \_______/       \_L0/7_/      \
  /      \_______/Seedeen\______/        \_______/       \_______/      \______/
C \______/       \_G1/10_/      \________/       \_______/ Marx  \______/      \
  /      \_______/Pyreen \______/        \_______/Zenceti\_L2/19_/      \______/
D \______/ Frost \_G1/7__/      \________/       \__L0/3_/       \______/      \
  /      \__G0/10/       \______/        \_______/       \_______/      \______/
E \______/ Dalton\_______/      \________/ Eden  \_______/Hellish\______/      \
  /      \_K0/2__/       \______/Mercurum\_G0/3__/       \_N0/1__/      \______/
F \______/ Punah \_______/      \_K1/9___/       \_______/       \______/      \
  /      \_K1/4__/       \______/        \_______/       \_______/      \______/
G \______/  Mox  \_______/      \________/       \_______/Aquara \______/      \
  /      \_K2/15_/       \______/        \_______/       \_N0/2__/      \______/
H \______/       \_______/      \________/       \_______/       \______/      \
  /      \_______/       \______/        \_______/Bolavor\_______/      \______/
I \______/       \_______/      \________/       \_N0/7__/       \______/      \
  /Kadesh\_______/Paralax\______/Computus\_______/       \_______/      \______/
J \_K1/1_/Yoravar\_K0/1__/      \_K0/6___/Bazarum\_______/       \______/Nitrix\
         \_K1/1__/       \______/        \__K0/1_/       \_______/      \_N0/6_/

LocationNameTypeIncomeUnitsOwnerJSAR
A10LortranHomeworld5 Psychic VeteransLortran05
A1GuratiHomeworld5 Anthrosynthetic Berserkers, Cyborg-CommandosGurati03
J1KadeshHomeworld5 Fanatics, Warrior PriestsKadesh11
J10NitrixHomeworld5 Suicide SquadsNitrix06
G8AquaraOcean1 Sea Monsters- DefendersNitrix02
J6BazariumCommerce3 Mercenaries & JumpshipsKadesh01
I7Bolavor Jungle2 Jungle Fighters Nitrix07
J5ComputusMachine3 Robot Death MachinesKadesh06
E2DaltonResearch1 Transhuman Supersoldiers & NukesKadesh02
E6EdenChurch2 Solar TemplarsGurati03
D2Frost Ice1 Ice BarbariansGurati010
A5Griddox Prison1 Prison SoldiersGurati01
E8Hellish Radioactive2 Subterranean Mutants & NukesNitrix01
C8MarxClone1 Clone SoldiersLortran219
F5Mercurium Mining3 Nukes & Miners- DefendersKadesh19
G2Mox Gem4 Miners- DefendersKadesh215
J3ParallaxIndustrial3 Nukes & JumpshipsKadesh01
F2Punah Pleasure3 AmazoniansKadesh14
D3PyreenPacifist1 DiplomacyGurati17
B3QuayatDesert1 Desert WarriorsGurati02
B9ScorchVolcanic1 Nukes & Lava Projectors- DefendersLortran07
C3Seedeen Hive World2 Imperial ConscriptsGurati110
J2Yoravar Shipyard4 Jumpships (cost 4 each)Kadesh11
D7Zenceti Alien Ruins1 Psychic Natives- DefendersLortran03




  • Location -Name
  • A10 -Lortran- [Private to Duke Lortran: 1 nobles,4 house troop, funds:18 ]
  • A1 -Gurati- [Private to Baron Gurati: 1 nobles, 2 house troops, 2 dampers funds:30 ]
  • J1 -Kadesh- [Private to Countess Kadesh: 3 nobles, 1 fanatics, 1 jumpship funds:64 ]
  • J10 -Nitrix- [Private to Lord Nitrix: 2 Nobles (Dekko, Karth, ), 6 House Troops, funds:13 ]
  • G8 -Aquara- [Private to Lord Nitrix: 2 sea monster, ]
  • J6 -Bazarium- [Private to Countess Kadesh: 1 nuke ]
  • I7 -Bolavor- [Private to Lord Nitrix: 1 Nuclear Arsenal,5 jungle fighters, 1 suicide squads,  1 noble (Faradi) ]
  • J5 -Computus- [Private to Countess Kadesh: 2 RDMs, 2 nukes, 2 fanatics ]
  • E2 -Dalton- [Private to Countess Kadesh: 1 transhuman supersoldiers, 1 nuke ]
  • E6 -Eden- [Private to Baron Gurati: Baron Gurati, 3 solar templars ]
  • D2 -Frost- [Private to Baron Gurati: 6 ice barbarians,3 house troops, 1 colonial rangers ]
  • A5 -Griddox- [Private to Baron Gurati: 1 Prison Soldiers ]
  • E8 -Hellish- [Private to Lord Nitrix: 1 suicide squad ]
  • C8 -Marx- [Private to Duke Lortran: 3 noble, 4 house troops, 4 psychic veterans, 1 arsenal (BM),6 clone soldiers,  1 arsenal, 3 dampers, 2 jumpships -SG ]
  • F5 -Mercurium- [Private to Countess Kadesh: 2 Warrior priests , 6 miners, 1 nuclear arsenals, 1 jumpship ]
  • G2 -Mox- [Private to Countess Kadesh: 6 miners, 8 warrior priests, 3 nobles, 1 damper, 2 jumpships, ]
  • J3 -Parallax- [Private to Countess Kadesh: 1 house troops, ]
  • F2 -Punah- [Private to Countess Kadesh: 3 Amazonians,1 nukes, 1 jumpship, ]
  • D3 -Pyreen- [Private to Baron Gurati: 4x Desert  warriors,2 heretics, 1 nuke, 1 jumpship ]
  • B3 -Quayat- [Private to Baron Gurati: 2 desert wariors ]
  • B9 -Scorch- [Private to Duke Lortran: 1 house troop, 1 psychic veteran, 4 lava projectors, 1 nuke ]
  • C3 -Seedeen- [Private to Baron Gurati: 7 imperial conscripts, 2 heretics, 1 damper field,  1 noble, 1 jumpship ]
  • J2 -Yoravar- [Private to Countess Kadesh: 1 house troop, 1 jumpship ]
  • D7 -Zenceti- [Private to Duke Lortran: 3 psychic natives ]



ALLIESSideUnits
5th Sector RebelsKadesh3 Rebels & Sabotage = 1
Black MarketLortran2 Nuclear Arsenals & Income = 1
Church of MankindLortranDiplomacy = 2
Colonial CouncilGurati1 Colonial Ranger & Diplomacy = 1
Discordian HereticsGurati4 Heretics
EmporexKadesh2 Imperial Centurions
Imperial AristocracyGuratiNoble Action= 1 or Recruit Noble =1
Imperial ArmyGurati3 Imperial Shock Troops
Imperial BeaurocracyNitrixStrategic Planning =1
Imperial NavyNitrix3 Jumpships
Imperial Secret PoliceKadesh2 Imperial Death Squads & Assassination = 1
Mercantile ConsortiumLortranIncome = 2
Mercenary GuildLortran4 Mercenaries
Rimspace PiratesNitrix2 Pirates
Sisteria
Spacing GuildLortran2 Jumpships & Income =1
Surgeons of SilexLortranRecruit Noble =1 & Income = 1

This message was last edited by the GM at 09:37, Wed 14 May 2008.
Duke Lortran
player, 39 posts
Wed 14 May 2008
at 11:00
  • msg #47

Re: ROUND 10

The people of Lortran welcome the Duke's sister, Duchess Catherine, to their planet.  The firey noblewoman is said to be nearly as skilled a politician as Tycho, and she applies herself to house Lortran's goals with a vengence.  Meanwhile, the Duke continues to push his slow, patient plans, somewhat to the chargrin of his younger and more eager relatives on Marx.


[Private to GM: Orders:
1- INITIATIVE-
11:47, Today: Secret Roll: Duke Lortran rolled 4 using 1d6. init.

2- RECRUIT NOBLES-
11:48, Today: Secret Roll: Duke Lortran rolled 6 using 1d6. recruit noble (surgeons).
11:48, Today: Secret Roll: Duke Lortran rolled 1 using 1d6. recruit noble.
We'll call this one Duchess Catherine

3- RECRUIT TROOPS-
Lortran:  Spacing guild JS x1, psychic vets x2. cost 6+4+4=14
Marx: clone. cost 1
Scortch: none
Zenceti: psychic natives. cost 1.

4- MOVEMENT-
Lortran --> Marx:
2x psychic vets, 1x house troops

Marx --> Hellish (using spacing guild ship 1):
damper, psychic vets, clone soldiers

Marx --> Hellish (using spacing guild ship 2):
damper, psychic vets, clone soldiers

5- NUCLEAR EXCHANGE-
Nukes Marx: armed (jumpships)
Black Market Nukes Marx: armed (jumpships)
Nukes Scortch: armed (jumpships)

6- BATTLE-

Lortran group:
1. house troops (+noble)

Scortch group:
1. house troops
2. Lava projectors
3. psychic vets

Marx group:
1. clones
2. house troops
3. damper
4. psychic vets (+nobles)

Zenceti group:
1. psychic natives

Marx-->Hellish group
1. clones
2. dampers
3. psychic vets

7- NOBLE ACTIONS-

Duke Tycho (Lortran) - intrigue: Imperial Secret Police
 11:56, Today: Secret Roll: Duke Lortran rolled 3 using 1d6. noble action 1.
Baron Marcos (Marx) - sabotage(bazarium)
 11:57, Today: Secret Roll: Duke Lortran rolled 2 using 1d6. noble action 2.
Marquis Alex (Marx) - sabotage(bazarium)
 11:58, Today: Secret Roll: Duke Lortran rolled 5 using 1d6. noble action 3.
Baroness Carly (Marx) - sabotage(bazarium)
 11:59, Today: Secret Roll: Duke Lortran rolled 6 using 1d6. noble action 4.
Duchess Catherine (Lortran) - sabotage(bazarium)
 11:59, Today: Secret Roll: Duke Lortran rolled 1 using 1d6. noble action 5.

CoM diplo attempt at Bazarium:
  12:00, Today: Secret Roll: Duke Lortran rolled 3 using 1d6. Church of Mankind diplo. #1.
CoM diplo attempt at Bazarium:
  12:00, Today: Secret Roll: Duke Lortran rolled 4 using 1d6. Church of Mankind diplo. #2.
]
This message was last edited by the player at 11:57, Wed 14 May 2008.
Baron Gurati
player, 25 posts
Fri 16 May 2008
at 09:37
  • msg #48

Re: ROUND 11

Damn ...   Am I the only one that is to be attacked this game?

death to 'Gurati the hated'!

[Private to GM:

beginning:
Jerstertia III
Baron Castile Gurati
2 x House Troops
2 x Dampers
Jumpship BETA
Beta was ordered to jump here last turn.  I'll assume it succeeded, unless you tell me otherwise, and that it has gone missing somewhere.

Eden
Andorus Gurati
3 x Solar Templars

Frost
6 x Ice Barbarians
3 x House Troops
1 x Colonial Rangers

Gridox
1 x Prison Conscripts
I ordered another unit of PC's trained here, last round.  Did this succeed?  if so, there should be 2 x PC's here.

Pyreen
4 x Desert Warriors
2 x Discordian Heretics
1 x Nuke - armed against any enemy Jumpship entering this system
Jumpship ALPHA

Quayat
2 x Desert Warriors

Seedeen
D'Silvia Gurati
7 x Imperial Conscripts
2 x Heretics
1 x Damper Field - armed to defend against Nukes.
Jumpship GAMMA

Treasury
30 Solats



1- INITIATIVE-
GM rolls this

2- RECRUIT NOBLES-
rolled 5 and 5 free roll + Imp Arist. No Nobles Recruited.

3- RECRUIT TROOPS-
Quayat - Desert Warriors (cost 5)
Frost - Ice Barbarians(cost 3)
Seedeen - Imperial Conscripts (cost 1)
Eden - Solar Templar (cost 7)
Griddox - Prison Soldiers (cost 1)
Jerstertia III - Cyborg Commandoes (cost 4)
Jertertia III - Cyborg Commandoes (cost 4)
      5 Solat unspent

4- MOVEMENT-
JUMPSHIP ALPHA:   Pyreen (3d) --> Quayat (3b)

JUMPSHIP BETA, 2 x Dampers, 1 x Cyborg Commandoes: Jerstertia III (1a)--> Quayat (3b)

JUMPSHIP GAMMA, D'Silvia Gurati, 2 x Imperial Conscripts : Seedeen (3c) --> Pyreen (3d)


5- NUCLEAR EXCHANGE-
none

6- BATTLE-
initiate none

7- NOBLE ACTIONS-
1: Baron Gurati (1a): Intrigue: Surgeons of Silex: rolled 1: SUCCESS.
2: Andorus Gurati (6e): Govern Eden: auto succeed: rolled +4: = 6 Solats
3: D'Silvia Gurati(3c): Govern Pyreen: auto succeed: rolled +4 = 5 Solats


Treasury:
Govern Eden = 6
Govern Pyreen = 5
    unspent = 5
]
Lord Nitrix
player, 21 posts
Mon 19 May 2008
at 21:12
  • msg #49

Re: ROUND 11

It's not a grudge or anything, you just passed over the half-way line, and (frankly) we'd gone too long without some action.

[Private to The Void:
1- INITIATIVE-
+ 1

2- RECRUIT NOBLES-
Rolled 4 (Failure)

3- RECRUIT TROOPS-
Bolavor - Jungle Fighters (1 Solat)
Hellish - Nuclear Arsenal (5 Solats)


4- MOVEMENT-


5- NUCLEAR EXCHANGE-
Bolavor - Safe -
Hellish - Armed - Space

6- BATTLE-


7- NOBLE ACTIONS-
Imperial Beaurocracy - (Autosuccess) +1 Init next turn
Dekko Nitrix - 5 (Failed)
Karth Nitrix - 2 (Failed)
Faradi Nitrix - 5 (Failed)
]
Baron Gurati
player, 26 posts
Benevelant Leader
(loved by his people)
Tue 20 May 2008
at 08:49
  • msg #50

Re: ROUND 11

 I know ... and it serves me right, I guess ... Lortran, your turn next, I guess.
Countess Kadesh
player, 71 posts
Wed 21 May 2008
at 16:32
  • msg #51

Re: ROUND 11

As often has been the case of late, the Kadesh seem preoccupied with internal chaos.  It is said that the Countess had gone mad and refused to authorize any additional discretionary funding: "It killed her... it'll kill him... I warned him.  I warn you too, " was her cryptic response to generals.

Quite unpredictably, or perhaps after the wake of the great battle on Eden, she has revived.  A message to the Gurati was simple, unaggressive: "Stay away.  Leave Eden."

When she hears that her old enemy, the Baron is on Eden, it is sad that the look on her face was downright frightening.  "Forget the other Gurati.  I want him!" she is said to have exclaimed.

[Private to GM:

1- INITIATIVE-
1d6?

2- RECRUIT NOBLES-
None Recruited

3- RECRUIT TROOPS-

1 Nuke (Dalton) 5
1 Amazon (Punah) 3
1 Miner (Mox) 1
1 Miner (Mercurum) 1
2 Priests (Kadesh) 10
1 JS (Yoravar) 4
1 JS (Paralax) 6
1 RDM (Computus) 7
1 JS (Bazarum) 6

Spent: 43
Saved: 21

4- MOVEMENT-

Paralax --> Bazarum (1 JS, 1 House Troop)
Mox --> Paralax (1 JS, 1 Priest)
Bazarum --> Bolavar (GIVE TO NITRIX)

Kadesh --> Mox (1 JS, 2 Priests, 1 Noble)
Yoravar --> Kadesh (1 JS)
Mox --> Dalton (1 JS, 3 Priests)
Punah --> Mercurum (1 JS, Empty)
Mercurum --> Punah (1 JS, 1 Priest)


5- NUCLEAR EXCHANGE-
ALL ARMED TO STRIKE INCOMING VESSELS

6- BATTLE-
None Initiated.

7- NOBLE ACTIONS-
Rebel Sabotage: Gridox: FAIL
Emporex Diplomacy: GRIDOX (after Varlia's move): FAIL
Death Assassination: Gurati Noble on Eden: 12:21, Today: Countess Kadesh rolled 1 using 1d6. Assas: SUCCESS

Message to be sent: "Let this wash away the old enmity."

  1. Countess Varlia Kadesh
Sabotage Gridox: 12:25, Today: Countess Kadesh rolled 1 using 1d6. Sabotage: YES
  2. Priest Captain Gerlien (Mox)
Income: +1
  3. Priestess Captain Sasha (---> Mox)
MOVED
  4. Lord Kirtiu Prad
SP+1
  5. Lady Selona Kadesh
Diplomacy: Gridox: Fail
  6. Lord Yelvin Kadesh (Mox)
Intrigue: Surgeons: FAIL

(Should be 3 at Mox now... Can you check your number?)

The Dead: Priestess Captain Sayla, sister to Sasha, niece to Varlia.

Saved IN: 21
Expected: 30
Upkeep: 56 UNITS
Noble Income: +1
Total: 46?

TOTAL STRATEGIC PLANNING FOR NEXT TURN: +1
]
The Void
GM, 192 posts
Cold Space
Fri 23 May 2008
at 14:21
  • msg #52

Re: ROUND 11

The imperial sages report:

The winds of politics plow strong as ever. The shifting favor of the Emperor (or more exactly, the lack of a clear Imperial position on this conflict) results in the Imperial Secret Police siding with the Lortran, for now. Surely the enemies of the old leader of Lortran must be doubly suspicious now, for the Secret police has a certain kind of well earned reputation.

Baron Gurati himself visited Silex this month; it seems the ghoulish Surgeons have no shortage of suitors to attract their attentions. Be it as it may, the coffers of Solats and the impression the Gurati military left made sure the Surgeons accepted the invitation.

However, even as his personal dropship descended back on Eden the Baron's destiny appeared to be sealed. A large thermonuclear weapon was hidden on the outskirts of Eden's main temple. However, by an incredible stroke of luck, the allegiance of the Secret Police had changed mere days before, after the bomb had been prepared and planted. So the device lay there dormant, waiting for another chance to unleash its fury. The Baron and Eden's archbishop were both blissfully unaware of their luck.

On Griddox, a whole regiment of Prison soldiers was put out of action by poison and bacterial agents. Medical personnel estimate only one third to be able to make a recovery at all. The kinds of bioagents used were of typical Kadesh manufacture.

On Bazarium, the maintenance crew of a nuclear arsenal finds all the guidance circuits to be malfunctioning. The sabotage was subtle and well thought of - the warheads were not salvageable and thus the whole arsenal had to be sold for scrap. Duchess Catherine of Lortran was seen in the system shortly before the incident.

A Kadesh jumpship traverses the space between Bazarium and Bolavor. Another gift to the Nitrix from the Countess.

The imperial tactician reports:

After seeing the Nitrix mauled by the Gurati, Lortran decided to move in on the world of Hellish, using finally available jumpships.

Lortran:
2 jumpships, 2 damper fields, 2 psychic veterans, 2 clone soldiers
Nitrix:
1 suicide squad, 1 nuke

Nuclear exchange: The Nitrix crew reacts as ordered, forming a rain of nuclear missiles that close in on one of the two advancing jumpships. The swarm detonates, leaving bright flecks of nuclear fire hanging in the heavens. However, space is vast, and the skilled Guild pilots easily avoided the blast pattern. The two giant spaceships thunder down throungh the polluted atmosphere and crash through the domes of Hellish's capital city; Lortran soldiers stream out of the hatches, weapons already firing.

Round 1:
The single Nitrix unit offers embittered resistance to the Lortran. Outnumbered and outgunned, the suicide squad nevertheless inflicts a casualty on the enemy, removing a clone soldier unit from the attacking force.

Round 2:
Another clone unit is dispatched of easily by the Suicide squads - but the aftermath sees them drawn into a trap, the crossfire quickly mincing them to pieces. The suicide charges they wear go unused, as there is no more resistance by Nitrix forces on the planet.


The imperial strategist reports:

LocationNameTypeIncomeUnitsOwnerJSAR
A10LortranHomeworld5 Psychic VeteransLortran03
A1GuratiHomeworld5 Anthrosynthetic Berserkers, Cyborg-CommandosGurati06
J1KadeshHomeworld5 Fanatics, Warrior PriestsKadesh11
J10NitrixHomeworld5 Suicide SquadsNitrix06
G8AquaraOcean1 Sea Monsters- DefendersNitrix02
J6BazariumCommerce3 Mercenaries & JumpshipsKadesh11
I7Bolavor Jungle2 Jungle Fighters Nitrix18
J5ComputusMachine3 Robot Death MachinesKadesh07
E2DaltonResearch1 Transhuman Supersoldiers & NukesKadesh16
E6EdenChurch2 Solar TemplarsGurati04
D2Frost Ice1 Ice BarbariansGurati011
A5Griddox Prison1 Prison SoldiersGurati01
E8Hellish Radioactive2 Subterranean Mutants & NukesLortran24
C8MarxClone1 Clone SoldiersLortran117
F5Mercurium Mining3 Nukes & Miners- DefendersKadesh19
G2Mox Gem4 Miners- DefendersKadesh18
J3ParallaxIndustrial3 Nukes & JumpshipsKadesh11
F2Punah Pleasure3 AmazoniansKadesh16
D3PyreenPacifist1 DiplomacyGurati19
B3QuayatDesert1 Desert WarriorsGurati12
B9ScorchVolcanic1 Nukes & Lava Projectors- DefendersLortran07
C3Seedeen Hive World2 Imperial ConscriptsGurati09
J2Yoravar Shipyard4 Jumpships (cost 4 each)Kadesh11
D7Zenceti Alien Ruins1 Psychic Natives- DefendersLortran04




  • Location -Name
  • A10 -Lortran- [Private to Duke Lortran: 1 nobles,3 house troop funds:13 ]
  • A1 -Gurati- [Private to Baron Gurati: 1 nobles, 2 house troops, 2 dampers, 2 commandos funds:20 ]
  • J1 -Kadesh- [Private to Countess Kadesh: 2 nobles, 1 fanatics, 1 JS funds:40 ]
  • J10 -Nitrix- [Private to Lord Nitrix: 2 Nobles (Dekko, Karth, ), 6 House Troops, funds:14 ]
  • G8 -Aquara- [Private to Lord Nitrix: 2 sea monster, ]
  • J6 -Bazarium- [Private to Countess Kadesh: 1 house troops, 1 jumpship ]
  • I7 -Bolavor- [Private to Lord Nitrix: 1 Nuclear Arsenal,6 jungle fighters, 1 suicide squads,  1 noble (Faradi), 1 jumpship ]
  • J5 -Computus- [Private to Countess Kadesh: 3 RDMs, 2 nukes, 2 fanatics ]
  • E2 -Dalton- [Private to Countess Kadesh: 1 transhuman supersoldiers, 2 nuke, 1 jumpship, 3 priests ]
  • E6 -Eden- [Private to Baron Gurati: Baron Gurati, 4 solar templars ]
  • D2 -Frost- [Private to Baron Gurati: 7 ice barbarians,3 house troops, 1 colonial rangers ]
  • A5 -Griddox- [Private to Baron Gurati: 1 prison soldiers ]
  • E8 -Hellish- [Private to Duke Lortran: 2 jumpships, 2 damper fields, 2 psychic veterans ]
  • C8 -Marx- [Private to Duke Lortran: 3 noble, 5 house troops, 4 psychic veterans, 1 arsenal (BM),5 clone soldiers,  1 arsenal, 1 dampers, 1 jumpships ]
  • F5 -Mercurium- [Private to Countess Kadesh: 1 Warrior priests , 7 miners, 1 nuclear arsenals, 1 jumpship ]
  • G2 -Mox- [Private to Countess Kadesh: 7 miners,  4 nobles, 1 damper, 1 jumpships, ]
  • J3 -Parallax- [Private to Countess Kadesh: 1 JS, 1 priests ]
  • F2 -Punah- [Private to Countess Kadesh: 4 Amazonians,1 nukes, 1 priest, 1 JS ]
  • D3 -Pyreen- [Private to Baron Gurati: 4x Desert  warriors,2 heretics, 1 nuke,  1 noble, 1 jumpship, 2 imperial conscripts ]
  • B3 -Quayat- [Private to Baron Gurati: 2 desert wariors, 1 JS ]
  • B9 -Scorch- [Private to Duke Lortran: 1 house troop, 1 psychic veteran, 4 lava projectors, 1 nuke ]
  • C3 -Seedeen- [Private to Baron Gurati: 6 imperial conscripts, 2 heretics, 1 damper field, ]
  • J2 -Yoravar- [Private to Countess Kadesh: 1 house troop, 1 jumpships ]
  • D7 -Zenceti- [Private to Duke Lortran: 4 psychic natives ]



ALLIESSideUnits
5th Sector RebelsKadesh3 Rebels & Sabotage = 1
Black MarketLortran2 Nuclear Arsenals & Income = 1
Church of MankindLortranDiplomacy = 2
Colonial CouncilGurati1 Colonial Ranger & Diplomacy = 1
Discordian HereticsGurati4 Heretics
EmporexKadesh2 Imperial Centurions
Imperial AristocracyGuratiNoble Action= 1 or Recruit Noble =1
Imperial ArmyGurati3 Imperial Shock Troops
Imperial BeaurocracyNitrixStrategic Planning =1
Imperial NavyNitrix3 Jumpships
Imperial Secret PoliceLortran2 Imperial Death Squads & Assassination = 1
Mercantile ConsortiumLortranIncome = 2
Mercenary GuildLortran4 Mercenaries
Rimspace PiratesNitrix2 Pirates
Sisteria
Spacing GuildLortran2 Jumpships & Income =1
Surgeons of SilexGuratiRecruit Noble =1 & Income = 1


      1      2       3      4       5        6       7       8       9     10
   ______         _______        ________         _______         ______
  /Gurati\_______/       \______/Gridox  \_______/       \_______/      \______
A \_G0/6_/       \_______/      \_G0/1___/       \_______/       \______/Lortran
  /      \_______/Quayat \______/        \_______/       \_______/Scorch\_L0/3_/
B \______/       \_G1/2__/      \________/       \_______/       \_L0/7_/      \
  /      \_______/Seedeen\______/        \_______/       \_______/      \______/
C \______/       \_G0/9__/      \________/       \_______/ Marx  \______/      \
  /      \_______/Pyreen \______/        \_______/Zenceti\_L1/17_/      \______/
D \______/ Frost \_G1/9__/      \________/       \__L0/4_/       \______/      \
  /      \__G0/11/       \______/        \_______/       \_______/      \______/
E \______/ Dalton\_______/      \________/ Eden  \_______/Hellish\______/      \
  /      \_K1/6__/       \______/Mercurum\_G0/4__/       \_L2/4__/      \______/
F \______/ Punah \_______/      \_K1/9___/       \_______/       \______/      \
  /      \_K1/6__/       \______/        \_______/       \_______/      \______/
G \______/  Mox  \_______/      \________/       \_______/Aquara \______/      \
  /      \_K1/8__/       \______/        \_______/       \_N0/2__/      \______/
H \______/       \_______/      \________/       \_______/       \______/      \
  /      \_______/       \______/        \_______/Bolavor\_______/      \______/
I \______/       \_______/      \________/       \_N1/8__/       \______/      \
  /Kadesh\_______/Paralax\______/Computus\_______/       \_______/      \______/
J \_K1/1_/Yoravar\_K1/1__/      \_K0/7___/Bazarum\_______/       \______/Nitrix\
         \_K1/1__/       \______/        \__K1/1_/       \_______/      \_N0/6_/
Duke Lortran
player, 44 posts
Fri 23 May 2008
at 15:38
  • msg #53

Re: ROUND 11

A  gray-clad adviser rushes through the door to the Duke's quiet room, and whispers "M'lord, the duche--"

"Tycho!" shouts Duchess Catherine, storming in behind the adviser, and cutting off his quiet introduction.  "Eden, the cross-roads of this sector, was yours for the taking, and you went after Hellish?!  Some god-forsaken radioactive rock, when we could have grabbed the seat of the church, and control of the templars?!  Are you out of your mind?!  I did not come to this sector to rule over Hellish!"

Duke Lortran continues to stare out the window into the starry night, and allows the silence following his sister's shouting to hang in the air for a moment.

"Catherine," he says quietly, then turns to face her for the first time since her arrival.  "There is a reason we call this my quiet room.  If you wish to discuss my actions, I am more than happy to oblige, but please let us do so in a civilized manner."

The duchess throws her head back and laughs wildly, her eyes blazing.  "Quiet room!  Hah!  You have grown soft and weak in your old age, Tycho.  I should be running this House!  If I were, we would hold Eden now, and not some useless rock like Hellish!  Gods!  It's even called Hellish!  That should have been a clue to you!"

The duke lets out a long sigh.  "Sister, while I'm sure you would make a most capable head of House Lortran, fate has left it in my hands, and thus I will lead it as I see fit.  Hellish will bring us an income nearly equal to our other colony worlds combined.  And it serves as a nice buffer on our border with the Nitrix, who will be growing desperate for territory now.  More importantly, though, I have seen the baron overcome invasion forces twice now, when the odds were strongly against him.  I do not like the idea of attacking Eden while he is in control of the planet.  Let the Kadesh deal with him.  The Countess is hell-bent on destroying him, from what I hear from our new allies in the secret police."

The Duke pauses for a moment to glance out the window once more.  "Besides, we're not in a position to hold Eden at this point.  As you say, it is the crossroads of this sector, and all four houses have access to it.  Defending our border from the Nitrix is hard enough.  Adding both the Kadesh and the Gurati to the list would be foolish at this point."

The duchess sneers angrily at the duke.  "What of your precious Zenceti, Tycho?  The baron could attack it from Eden at any moment.  Why don't you worry about that border?"

The duke smiles a tired smile.  "The natives there are more than capable of defending themselves.  And more importantly, they cost us little to maintain.  If the Baron wants to waste solar templars taking Zenceti, he is welcome to try.  However, I imagine he has a better grasp of the economics involved than you do, dear sister."

"So, what then?  You have no intention of ever taking Eden?  You are content with your tiny corner of space?" the duchess asks.

"Of course not," answers the Duke.  "But the time has not yet come.  As I have said many times, patience will win this sector.  Patience, and calm.  Now, as we are in need of funds, please attend to your assigned task of increasing production here."

Catherine glares at her brother angrily for a moment.  "Oh, I shall, Tycho.  I shall wrench these peasants for all they are worth.  You shall see how much 'funding' I can raise, and compare it to those imbeciles on Marx.  I don't see why you even tolerate them."

The duke lets out another sigh.  "Marcos, Carly, and Alex do as they are told, at least.  And from Marx they cannot shout at me." He offers a weak smile towards the Duchess.

The duchess sneers a final sneer then stomps angrily out of the room.  The gray-clad adviser bows once to the duke, then follows Catherine out of the room.

The Duke sighs yet again, and chews his lip in thought.  A moment later, a voice crackles from the communicator on the Duke's wrist.  "Excellently done!  I don't think she had a clue!  I watched it all from here, and I don't think she noticed a thing.  And if Catherine didn't notice, I doubt anyone will."

"Indeed," answered the Duke, a smile returning to his face.  "Though, she was quite angry.  Do you think she might try to kill one of us, and take control of the house?"

"It is a distinct possibility, I am afraid.  That's part of why you're here, of course."

"And why you're not," answered the Duke wryly.

"True enough.  One of us may fall, but the other will go on, and the plan will continue."

The Duke nodded slightly, then spoke once more into the communicator at his wrist.  "She raises some valid points, however.  Our allies in the church press us harder each day to take Eden.  We will have to take it eventually."

"Eventually, yes.  But as you told her, now is not the time.  The church can wait.  They have done little for us of late, despite our continued efforts to open up Bazarium to their influence.  Let them wait along with Catherine until we are ready."

"Indeed.  What is our plan for the immediate future, then?"

"The spacing guild will eventually leave us, as the surgeons did.  We must make best use of them while we have them, just as we did with the surgeons, eh?  Place orders for more ships, and continue to reinforce our holdings.  Patience will win the day for us."

"Yes," replied the Duke.  "As you wish."

[Private to GM: Orders:
1- INITIATIVE-
16:18, Today: Secret Roll: Duke Lortran rolled 4 using 1d6. init.

2- RECRUIT NOBLES-
16:18, Today: Secret Roll: Duke Lortran rolled 1 using 1d6. recruit noble.
Hot damn!  I keep getting lucky with that roll!  ICly, I have a rather cool idea for this one:  With the help of the temporary alliance with the surgeons of silex, the clone-masters of Marx were able to create a body double of the Duke (who is fearing assassination, hence his enlisting the help of the secret police).  This noble will be called "Duke Lortran (clone)," and rather than explicitly say there's another noble, I think the IC fluff should be that Duke Lortran is being seen in public a great deal lately, seemingly doubling his previous apperances, and working more than a man his age would seem capable of.


3- RECRUIT TROOPS-
Lortran:  Spacing guild JS x3. cost 18
Marx: clone. cost 1
Scortch: none
Zenceti: psychic natives. cost 1.
Hellish: none

4- MOVEMENT-
Lortran --> Marx:
3x jumpships
EDIT:  IF it's okay (no one else has posted orders yet), I'd like to leave these jumpships on Lortran rather than move them to Marx.


Marx --> Hellish:
2x clones, 1x arsenal (in one jumpship)
*since new rules take effect this round, it doesn't matter if it's the BM nukes or the normal ones, right?  If it matters, send the BM nuke

Hellish --> Mrax:
2x Jumpships
2x dampers


5- NUCLEAR EXCHANGE-
Nukes Marx: armed (jumpships)
Nukes Hellish: armed (jumpships)
Nukes Scortch: armed (jumpships)

6- BATTLE-

Lortran group:
1. house troops (+nobles x3)

Scortch group:
1. house troops
2. Lava projectors
3. psychic vets

Marx group:
1. clones
2. house troops
3. dampers
4. psychic vets (+nobles)

Zenceti group:
1. psychic natives

Hellish group:
1. psychic vets

7- NOBLE ACTIONS-

Duke Tycho (Lortran) - intrigue: Discordian heretics
 16:33, Today: Secret Roll: Duke Lortran rolled 3 using 1d6. noble action 1.
Baron Marcos (Marx) - govern
 16:34, Today: Secret Roll: Duke Lortran rolled 2 using 1d6. noble action 2.
Marquis Alex (Marx) - govern
 16:34, Today: Secret Roll: Duke Lortran rolled 2 using 1d6. noble action 3.
Baroness Carly (Marx) - govern
 16:35, Today: Secret Roll: Duke Lortran rolled 2 using 1d6. noble action 4.
Duchess Catherine (Lortran) - govern
 16:35, Today: Secret Roll: Duke Lortran rolled 5 using 1d6. noble action 5.
Duke Tycho-clone (Lortran) - govern
 16:36, Today: Secret Roll: Duke Lortran rolled 2 using 1d6. noble action 6.

CoM diplo attempt at Griddox:
 16:36, Today: Secret Roll: Duke Lortran rolled 5 using 1d6. Church of Mankind diplo. #1.
CoM diplo attempt at Bazarium:
 16:36, Today: Secret Roll: Duke Lortran rolled 5 using 1d6. Church of Mankind diplo. #2.

Imp. Secret Police Assassination attempt:
 16:37, Today: Secret Roll: Duke Lortran rolled 2 using 1d6. Imp. Secret polic assassination.
]
This message was last edited by the player at 17:02, Fri 23 May 2008.
Baron Gurati
player, 28 posts
Benevelant Leader
(loved by his people)
Sat 24 May 2008
at 22:47
  • msg #54

Re: ROUND 12

Round 12 moves

[Private to GM:

beginning:
Jerstertia III
Baron Castile Gurati
2 x House Troops
2 x Dampers
2 x Cyborg Commandoes

Eden
Andorus Gurati
4 x Solar Templars

Frost
7 x Ice Barbarians
3 x House Troops
1 x Colonial Rangers

Gridox
1 x Prison Conscripts

Pyreen
D'Silvia Gurati
4 x Desert Warriors
2 x Discordian Heretics
2 x Imperial Conscripts
1 x Nuke - armed against any enemy Jumpship entering this system
Jumpship GAMMA

Quayat
2 x Desert Warriors
Jumpship ALPHA

Seedeen
6 x Imperial Conscripts
2 x Heretics
1 x Damper Field - armed to defend against Nukes.

Treasury
20 Solats



1- INITIATIVE-
GM rolls this

2- RECRUIT NOBLES-
rolled 1, 5 and 1 free roll + Imp Arist + S of Silex. 2 Nobles Recruited:
Ephrates Gurati (nephew of the Baron)
Gratius Rephiliad (noble from the world of Frost)
    can I allocated Gratius as starting on his home world of Frost?

3- RECRUIT TROOPS-
Quayat - Desert Warriors (cost 5)
Frost - Ice Barbarians(cost 3)
Seedeen - Imperial Conscripts (cost 1)
Eden - Solar Templar (cost 7)
Griddox - Prison Soldiers (cost 1)
      3 Solat unspent

4- MOVEMENT-
JUMPSHIP ALPHA:   Quayat (3b) --> Jerstertia III (1a)

JUMPSHIP GAMMA, D'Silvia Gurati, 1 x Heretic : Pyreen (3d) --> Eden (6e)

Colonial Rangers:  Frost (2d) --> Pyreen (3d)


5- NUCLEAR EXCHANGE-
none

6- BATTLE-
initiate none

7- NOBLE ACTIONS-
1: Baron Castille Gurati (1a): Govern Jertertia III: auto succeed: rolled +2: = 7 Solats
2: Andorus Gurati (6e): Intrigue: Spacing Guild: rolled 1: SUCCESS.
3: D'Silvia Gurati(3c): Sabotage: Kadesh Jumpship on Mercurum: rolled 1: SUCCESS.
4: Ephrates Gurati (1a): Govern Eden: auto succeed: rolled +5: = 7 Solats
5: Gratius Rephiliad (2d or 1a?): Assasinate Countess Kadesh: rolled 1: SUCCESS.

Treasury:
Govern Jerstertia III = 7
Govern Gridox = 7
Surgeons of Silex = 1
    unspent = 3
]
This message was last edited by the player at 15:33, Tue 27 May 2008.
Lord Nitrix
player, 23 posts
Sun 25 May 2008
at 00:46
  • msg #55

Re: ROUND 12

On the Nitrix Homeworld, two sabres crashed against one another in a rapid fire staccato.  Dekko glared from beneath his mesh wireframe mask as Karth stepped forward without attacking, closing the distance to where the younger man prefered.  Dekko took a step back, battering the man's guard to the side, but finding it back in place before he could take advantage of it.

"These last few months have been quite the pathetic affair, don't you agree?" the younger man hissed as he feinted with his lead foot, Dekko deftly turned aside the true attack before answering.

"Indeed.  The Gurati's army is well trained indeed, I never thought that Zibble would fail to kill even a single unit of Solar Templars." he said, his breathing keeping level and steady even as he threatened with the tip of his blade before bringing it down towards the inside curve of Karth's arm.  Karth moved his arm across with a slash towards Dekko's midsection, but he'd brought it in too tight and the attack came up short...Karth always had been too worried about potential losses to press a counter attack.

"Blame the good Baron.  He's an excellent field commander, and it's so difficult to keep track of the position of Nobles when they do not want to be found.  He failed to compensate for him in our strategy, and so, our plans to smash their unity with Suicide Squads and pick them apart piecemeal failed utterly.  Perhaps if any of our attempts to sabotage their defensive efforts had been successful, the story would have been different...Faradi is enjoying her new post too much, I think. another series of quick strikes which only find a blade interrupting their attacks.

"It seems she's lost her edge, that is true.  Now Lortran smells blood in the water, after so much effort to take Hellish in the first place to keep him from stockpiling Nuclear Arsenals, he just swept in and stole it effortlessly after Zibble's failure on Eden.  It seems we're locked in a cage match with Lortran, and Gurati holds the key to the only escape." with a flash, Dekko steps aside from one of Karth's attacks and smacks his blade against the side of the young man's helmet.

"That's three of three matches." the High Lord said with a dark smile, "Though, I suppose if you intended to remove me from your path to High Lordship, you wouldn't involve yourself directly.  Getting your hands dirty has never been your style."

If Dekko's words had any particular effect on Karth, the young man didn't show it outwardly as he took of his helmet.  Sizzling just below his polite smile, however, a storm of psionic energy bubbled with impotent rage.

"Well then, now that you've warmed up, let's get to the business onhand." Karth said, gesturing towards a hall.  It was time to ennact damage control measures, reinforce borders, and make a few examples.

[Private to The Void:
1- INITIATIVE-
2 + 1 (3)

2- RECRUIT NOBLES-
Rolled 6 (Failure)

3- RECRUIT TROOPS-
Aquaria - Sea Monsters (5 Solats)
Bolavor - Jungle Fighters (1 Solat)
Nitrix - Nitrix Suicide Squad x2 (6 Solats)

4- MOVEMENT-
Jumpship "Returner" (Bolavor --> Nitrix)

5- NUCLEAR EXCHANGE-
Bolavor - Safe -


6- BATTLE-


7- NOBLE ACTIONS-
Imperial Beaurocracy - (Autosuccess) +1 Init next turn
Dekko Nitrix - 3 (Failed)
Karth Nitrix - 1 (Success) Govern Bolavor +5 Income
Faradi Nitrix - 5 (Failed)
]
Countess Kadesh
player, 75 posts
Mon 26 May 2008
at 15:35
  • msg #56

Re: ROUND 12

(OOC: I think Eden Templar are blessed against sabotage.  RNG loves Gurati again.  Can we put it on trial for being biased?)

[Private to GM:

1- INITIATIVE-
1d6+1

2- RECRUIT NOBLES-
Fail

3- RECRUIT TROOPS-
2 Priests (Kadesh) 10
1 JS (Yoravar) 04
1 Nuke (Paralax) 05
1 RDM (Computus) 07
1 Miner (Mercurum) 01
1 Amazon (Punah) 03
1 JS (Bazarum) 06
1 Nuke (Dalton) 05

Total Troop # increase: +9
Spent: 41
Saved: 04

4- MOVEMENT-

DALTON to MOX (1 JS, 1 Transhuman)
BAZARUM to BOLAVAR (1 JS/new) - gift to Nitrix
BAZARUM to COMPUTUS (1 JS, empty)
KADESH to MOX (1 JS, 2 Priests)
YORAVAR to KADESH (1 JS, empty)

5- NUCLEAR EXCHANGE-
ALL ARMED TO STRIKE INCOMING VESSELS

6- BATTLE-
None Initiated.

7- NOBLE ACTIONS-
Rebel Sabotage: Eden: Fail
Emporex Diplomacy: No use.

  1. Countess Varlia Kadesh
Intrigue: Mercantile Consortium: Fail
  2. Priest Captain Gerlien (Mox)
Sabotage: Eden Templar: Fail
  3. Priestess Captain Sasha (Mox)
Sabotage: Eden Templar: Fail
  4. Lord Kirtiu Prad
Same
  5. Lady Selona Kadesh
Same
  6. Lord Yelvin Kadesh (Mox)
Same

The Dead: Priestess Captain Sayla, sister to Sasha, niece to Varlia.

Saved IN: 04
Expected: 30
Upkeep: 65 UNITS (-5)
Noble Income: +1
Total: 30

TOTAL STRATEGIC PLANNING FOR NEXT TURN: +0
]
The Void
GM, 197 posts
Cold Space
Wed 28 May 2008
at 13:39
  • msg #57

Re: ROUND 12

The imperial sages report:

The Discordian heretics, troubled by Gurati alliance with the church on Eden, look closely at allying themself with another House. This might happen in a future season.

On the world of Frost, the Surgeons of Silex went about their ghastly business. While outwardly they were as respectable as any medical community, we, of course, knew better. Using genetic material preserved from Countess Kadesh's niece (who fell in battle on Frost a few months ago, and whose mutilated body is still displayed on Frost's starport encased in eternal ice) and Baron Gurati's own seed, they constructed a chimeric clone. Force growing it took only one month due to the exceptionally potent combination of genetic materials from two of the finest noble houses. The result, Gratius Rephiliad, opened his eyes with full comprehension this month and assumed the role of a noble of the house Gurati.

Andorus Gurati, the former Baron, invited Spacing Guild representatives onto Eden. Awed by the beauty of the planet, and quite disgusted by the scars left there by the recent attack, they agreed to shift their alleigance to house Gurati.

Over Mercurium, a Kadesh jumpship ceased communication with ground control. When rescue crews managed to dock with the ship, they found the crew ripped apart and the ship itself irreparably damaged. Traces point at several cybernetic commandoes as the likely perpetrators; moreover, the private skimmer of D'Silvia Gurati was seen leaving Mercurium's orbit in great haste.

To add insult to injury, and in a move quite unprecedented in this conflict, Gratius Rephiliad (the chimera as some have called him) was sent on a diplomatic mission to Kadesh's homeworld. It is not clear what exactly happened; reports are fragmentary and conflicting. What is konwn is that he managed to bypass Countess Kadesh's security and assassinate her in a most gruesome way. The palace officials wouldn't say more, even to the imperial sage apprentice collecting data. It remains to be seen how the rest of Kadesh's nobility will react to the deed.

The Lortran nobility spends agreat deal of time this month consolidating their estates' economic qualities. The new wealth of Lortran courts outshines even Kadesh's.

Yet another jumpship was granted to the Nitrix by the Kadesh. One could almost suspect the motives of the mos powerful house in the sector.



      1      2       3      4       5        6       7       8       9     10
   ______         _______        ________         _______         ______
  /Gurati\_______/       \______/Gridox  \_______/       \_______/      \______
A \_G1/6_/       \_______/      \_G0/2___/       \_______/       \______/Lortran
  /      \_______/Quayat \______/        \_______/       \_______/Scorch\_L3/3_/
B \______/       \_G0/2__/      \________/       \_______/       \_L0/7_/      \
  /      \_______/Seedeen\______/        \_______/       \_______/      \______/
C \______/       \_G0/10_/      \________/       \_______/ Marx  \______/      \
  /      \_______/Pyreen \______/        \_______/Zenceti\_L2/17_/      \______/
D \______/ Frost \_G0/9__/      \________/       \__L0/5_/       \______/      \
  /      \__G0/12/       \______/        \_______/       \_______/      \______/
E \______/ Dalton\_______/      \________/ Eden  \_______/Hellish\______/      \
  /      \_K0/6__/       \______/Mercurum\_G1/6__/       \_L1/5__/      \______/
F \______/ Punah \_______/      \_K0/10__/       \_______/       \______/      \
  /      \_K1/7__/       \______/        \_______/       \_______/      \______/
G \______/  Mox  \_______/      \________/       \_______/Aquara \______/      \
  /      \_K3/11_/       \______/        \_______/       \_N0/3__/      \______/
H \______/       \_______/      \________/       \_______/       \______/      \
  /      \_______/       \______/        \_______/Bolavor\_______/      \______/
I \______/       \_______/      \________/       \_N1/9__/       \______/      \
  /Kadesh\_______/Paralax\______/Computus\_______/       \_______/      \______/
J \_K1/1_/Yoravar\_K1/2__/      \_K1/8___/Bazarum\_______/       \______/Nitrix\
         \_K1/1__/       \______/        \__K1/1_/       \_______/      \_N1/8_/


LocationNameTypeIncomeUnitsOwnerJSAR
A10LortranHomeworld5 Psychic VeteransLortran33
A1GuratiHomeworld5 Anthrosynthetic Berserkers, Cyborg-CommandosGurati16
J1KadeshHomeworld5 Fanatics, Warrior PriestsKadesh11
J10NitrixHomeworld5 Suicide SquadsNitrix18
G8AquaraOcean1 Sea Monsters- DefendersNitrix03
J6BazariumCommerce3 Mercenaries & JumpshipsKadesh11
I7Bolavor Jungle2 Jungle Fighters Nitrix19
J5ComputusMachine3 Robot Death MachinesKadesh18
E2DaltonResearch1 Transhuman Supersoldiers & NukesKadesh06
E6EdenChurch2 Solar TemplarsGurati15
D2Frost Ice1 Ice BarbariansGurati012
A5Griddox Prison1 Prison SoldiersGurati02
E8Hellish Radioactive2 Subterranean Mutants & NukesLortran15
C8MarxClone1 Clone SoldiersLortran217
F5Mercurium Mining3 Nukes & Miners- DefendersKadesh010
G2Mox Gem4 Miners- DefendersKadesh311
J3ParallaxIndustrial3 Nukes & JumpshipsKadesh12
F2Punah Pleasure3 AmazoniansKadesh17
D3PyreenPacifist1 DiplomacyGurati08
B3QuayatDesert1 Desert WarriorsGurati02
B9ScorchVolcanic1 Nukes & Lava Projectors- DefendersLortran07
C3Seedeen Hive World2 Imperial ConscriptsGurati08
J2Yoravar Shipyard4 Jumpships (cost 4 each)Kadesh11
D7Zenceti Alien Ruins1 Psychic Natives- DefendersLortran05




  • Location -Name
  • A10 -Lortran- [Private to Duke Lortran: 2 nobles,3 house troop, 3 jumpships funds:16 ]
  • A1 -Gurati- [Private to Baron Gurati: 2 nobles, 2 house troops, 2 dampers, 2 commandos, 1 jumpship funds:20 ]
  • J1 -Kadesh- [Private to Countess Kadesh: 1 nobles, 1 fanatics, 1 jumpship funds:26 ]
  • J10 -Nitrix- [Private to Lord Nitrix: 2 Nobles (Dekko, Karth, ), 6 House Troops, 2 suicide squads, 1 jumpship funds:13 ]
  • G8 -Aquara- [Private to Lord Nitrix: 3 sea monster, ]
  • J6 -Bazarium- [Private to Countess Kadesh: 1 house troops, 1 jumpship ]
  • I7 -Bolavor- [Private to Lord Nitrix: 1 Nuclear Arsenal,7 jungle fighters, 1 suicide squads,  1 noble (Faradi), 1 jumpship ]
  • J5 -Computus- [Private to Countess Kadesh: 4 RDMs, 2 nukes, 2 fanatics, 1 jumpship ]
  • E2 -Dalton- [Private to Countess Kadesh: 3 nuke, 3 priests ]
  • E6 -Eden- [Private to Baron Gurati: (old) Baron Gurati, 5 solar templars, 1 noble, 1 jumpship ]
  • D2 -Frost- [Private to Baron Gurati: 8 ice barbarians,3 house troops, 1 colonial rangers, 1 noble* ]
  • A5 -Griddox- [Private to Baron Gurati: 2 prison soldiers ]
  • E8 -Hellish- [Private to Duke Lortran: 2 psychic veterans, 2 clone soldiers, 1 nuke, 1 jumpship ]
  • C8 -Marx- [Private to Duke Lortran: 3 noble, 5 house troops, 4 psychic veterans, 4 clone soldiers,  1 arsenal, 3 dampers, 2 jumpships ]
  • F5 -Mercurium- [Private to Countess Kadesh: 1 Warrior priests , 8 miners, 1 nuclear arsenals ]
  • G2 -Mox- [Private to Countess Kadesh: 7 miners,  4 nobles, 1 damper, 3 jumpships, 1 transhuman supersoldiers, 2 warrior priests ]
  • J3 -Parallax- [Private to Countess Kadesh: 1 JS, 1 priests, 1 nuke ]
  • F2 -Punah- [Private to Countess Kadesh: 5 Amazonians,1 nukes, 1 priest, 1 JS ]
  • D3 -Pyreen- [Private to Baron Gurati: 5x Desert  warriors, 1 nuke,  2 imperial conscripts ]
  • B3 -Quayat- [Private to Baron Gurati: 2 desert wariors ]
  • B9 -Scorch- [Private to Duke Lortran: 1 house troop, 1 psychic veteran, 4 lava projectors, 1 nuke ]
  • C3 -Seedeen- [Private to Baron Gurati: 7 imperial conscripts, 1 damper field, ]
  • J2 -Yoravar- [Private to Countess Kadesh: 1 house troop, 1 jumpships ]
  • D7 -Zenceti- [Private to Duke Lortran: 5 psychic natives ]



ALLIESSideUnits
5th Sector RebelsKadesh3 Rebels & Sabotage = 1
Black MarketLortran2 Nuclear Arsenals & Income = 1
Church of MankindLortranDiplomacy = 2
Colonial CouncilGurati1 Colonial Ranger & Diplomacy = 1
Discordian HereticsGurati4 Heretics
EmporexKadesh2 Imperial Centurions
Imperial AristocracyGuratiNoble Action= 1 or Recruit Noble =1
Imperial ArmyGurati3 Imperial Shock Troops
Imperial BeaurocracyNitrixStrategic Planning =1
Imperial NavyNitrix3 Jumpships
Imperial Secret PoliceLortran2 Imperial Death Squads & Assassination = 1
Mercantile ConsortiumLortranIncome = 2
Mercenary GuildLortran4 Mercenaries
Rimspace PiratesNitrix2 Pirates
Sisteria
Spacing GuildLortran2 Jumpships & Income =1
Surgeons of SilexGuratiRecruit Noble =1 & Income = 1

This message was last edited by the GM at 13:44, Wed 28 May 2008.
Duke Lortran
player, 48 posts
Wed 28 May 2008
at 15:21
  • msg #58

Re: ROUND 12

[excerpt from a local news report on Lortran]
Despite his age, our Duke has been making more and more public appearances of late, and shows no sign of struggling under the busy schedule.  Some attribute this to the recent arrival of his sister, the Duchess Catherine, saying that she has taken over much of the governance work that the Duke formally handled himself.  If this is the case, perhaps the citizens of Lortran will gain a new appreciation for the Duchess, who has received a rather cold welcome so far.

[Private to GM: Orders:
1- INITIATIVE-
15:37, Today: Secret Roll: Duke Lortran rolled 3 using 1d6. init.

2- RECRUIT NOBLES-
15:39, Today: Secret Roll: Duke Lortran rolled 4 using 1d6. recruit noble.

3- RECRUIT TROOPS-
Lortran:  2x house troops, 5x guild mercs.  cost 4+10=14
Marx: clone. cost 1
Scortch: none
Zenceti: psychic natives. cost 1.
Hellish: nuke. cost 5

4- MOVEMENT-
Lortran --> Marx:
3x jumpships
w/5 guild mercenaries

Marx --> Hellish:
2xjumpships w/
2xclones, 2x psychic vets, 2xdampers


5- NUCLEAR EXCHANGE-
Nukes Marx: armed (jumpships)
Nukes Hellish: armed (jumpships)
Nukes Scortch: armed (jumpships)


6- BATTLE-

Lortran group:
1. house troops (+nobles x3)

Scortch group:
1. house troops
2. Lava projectors
3. psychic vets

Marx group:
1. guild mercenaries
2. clones
3. house troops
4. dampers
5. psychic vets (+nobles)

Zenceti group:
1. psychic natives

Hellish group:
1. clones
2. psychic vets

7- NOBLE ACTIONS-

Duke Tycho (Lortran) - intrigue: Discordian heretics
 16:00, Today: Secret Roll: Duke Lortran rolled 5 using 1d6. noble action 1--intrigue.
Baron Marcos (Marx) - govern
 16:02, Today: Secret Roll: Duke Lortran rolled 3 using 1d6. noble action 2--govern.
Marquis Alex (Marx) - sabotage(robot death machine on computus)
 16:03, Today: Secret Roll: Duke Lortran rolled 2 using 1d6. noble action 3--sabotage.
Baroness Carly (Marx) - sabotage(army unit on bazarium)
 16:04, Today: Secret Roll: Duke Lortran rolled 5 using 1d6. noble action 4--sabotage.
Duchess Catherine (Lortran) - govern
 16:04, Today: Secret Roll: Duke Lortran rolled 2 using 1d6. noble action 5--govern.
Duke Tycho-clone (Lortran) - sabotage(army unit on bazarium)
 16:06, Today: Secret Roll: Duke Lortran rolled 4 using 1d6. noble action 6--sabotage.

CoM diplo attempt at bazarium (just in case):
  16:06, Today: Secret Roll: Duke Lortran rolled 6 using 1d6. Church of Mankind diplo. #1.
CoM diplo attempt at Bazarium (just in case):
  16:07, Today: Secret Roll: Duke Lortran rolled 3 using 1d6. Church of Mankind diplo. #2.

Imp. Secret Police Assassination attempt:
  16:00, Today: Secret Roll: Duke Lortran rolled 4 using 1d6. Imp. Secret polic assassination.
]
This message was last edited by the player at 15:27, Wed 28 May 2008.
Baron Gurati
player, 30 posts
Benevelant Leader
(loved by his people)
Wed 28 May 2008
at 21:49
  • msg #59

Re: ROUND 13

Round 13 moves

[Private to GM:

beginning:
Jerstertia III
Baron Castile Gurati
Ephrates Gurati
2 x House Troops
2 x Dampers
2 x Cyborg Commandoes
Jumpship ALPHA
Jumpship BETA
Jumpship EPSILON

Eden
Andorus Gurati
D'Silvia Gurati
5 x Solar Templars
Jumpship GAMMA

Frost
Gratius Rephiliad
8 x Ice Barbarians
3 x House Troops
1 x Colonial Rangers

Gridox
2 x Prison Conscripts

Pyreen
5 x Desert Warriors
2 x Imperial Conscripts
1 x Nuke - armed against any enemy Jumpship entering this system
Jumpship GAMMA

Quayat
2 x Desert Warriors

Seedeen
7 x Imperial Conscripts
1 x Damper Field - armed to defend against Nukes.

Treasury
20 Solats



1- INITIATIVE-
GM rolls this

2- RECRUIT NOBLES-
You rolled 8 using 3d6 ((6,1,1)). free roll + Imp Arist + S of Silex. 2 Nobles Recruited:
Florentine Gurati (cousin of the Baron)
Gratius Hellius (another clone: this time grown on Jersteria III from the combined genetic materials of Castile Gurati and the Countess' Neice ... this time, though, adding in Cybernetic Commando technology!)

LOVE the genetic clone stuff you came up with in the last season ... absolutely INSPIRED.  I love the way you think, my friend.


3- RECRUIT TROOPS-
Seedeen - Imperial Conscripts (cost 1)
Eden - Solar Templar (cost 7)
Jerstertia III - Jumpship BETA (cost 6)
Jerstertia III - Jumpship EPSILON (cost 6)

4- MOVEMENT-
JUMPSHIP ALPHA, Ephrates Gurati:  Jerstertia III (1a)  --> Quayat (3b)

JUMPSHIP BETA, Florentine Gurati, 1 x Damper, 1 x Cyborg Commandoes:  Jerstertia III (1a)  --> Seedeen (3c)

JUMPSHIP GAMMA, Andorus Gurati: Eden (6e)  --> remains on Eden

JUMPSHIP EPSILON, Gratius Hellius, 1 x Damper, 1 x Cyborg Commandoes: Jerstertia III (1a)  --> Seedeen (3c)

Colonial Rangers:  Frost (2d) --> Pyreen (3d)


5- NUCLEAR EXCHANGE-
none

6- BATTLE-
initiate none

7- NOBLE ACTIONS-
1: Baron Castille Gurati (1a): Govern Jertertia III: auto succeed: rolled +5: = 10 Solats
2: Andorus Gurati (6e): Intrigue: Mercantile Consortium: rolled 1: SUCCESS.
3: D'Silvia Gurati(3c): Govern Eden: auto succeed: rolled +3: = 5 Solats
4: Ephrates Gurati (1a): Govern Quayat: auto succeed: rolled +3: = 4 Solats
5: Gratius Rephiliad (2d): Govern Frost: auto succeed: rolled +3: = 4 Solats
6: Florentine Gurati (1a: Govern Seedeen: auto succeed: rolled +3: = 4 Solats
7: Gratius Hellius (1a): Govern Pyreen : auto succeed: rolled +2: = 3 Solats

Treasury:
Govern Jerstertia III = 10
Govern Eden = 5
Govern Quayat = 4
Govern Frost = 4
Govern Seedeen = 4
Govern Pyreen = 3
Surgeons of Silex = 1
Mercantile consortium = 2
]
Lord Nitrix
player, 25 posts
Fri 30 May 2008
at 00:59
  • msg #60

Re: ROUND 13

Hmph.  I knew I was in a lousy quarter of the Sector when I started, so losing isn't exactly something I hadn't considered, but don't think I'm just going to roll over and die for anyone *Shake fist*

[Private to The Void:
1- INITIATIVE-
6 + 1 (7)

2- RECRUIT NOBLES-
Rolled 6 (Failure)

3- RECRUIT TROOPS-
Aquaria - Sea Monsters (5 Solats)
Bolavor - Jungle Fighters (1 Solat)
Nitrix - Nitrix Suicide Squad x2 (6 Solats)

4- MOVEMENT-
Jumpship "Returner" (Nitrix --> Bolavor)
Suicide Squad - Suicide Squad - Suicide Squad

Jumpship "Blackgate" (Bolavor --> Aquaria)
Nuclear Arsenal - Suicide Squad

5- NUCLEAR EXCHANGE-
Aquaria - Armed - Space


6- BATTLE-


7- NOBLE ACTIONS-
Imperial Beaurocracy - (Autosuccess) +1 Init next turn
Dekko Nitrix - 3 (Failed)
Karth Nitrix - 2 (Failed)
Faradi Nitrix - 5 (Failed)|

Lazy blighters! *Shake Fist*  Get back to work!
]
The Void
GM, 206 posts
Cold Space
Mon 9 Jun 2008
at 11:58
  • msg #61

Re: ROUND 13

The imperial sages report:

Two nobles join house Gurati this season, as Florentine Gurati, cousin of the current Baron, returns from the halls of Aristocracy schools to assume a position in House hierarchy. The Surgeons, too, present their newest masterpiece - this one named Gratius Hellius. Once more scavenging the genetic material of Countess Kadesh's niece, and combining it with the current Baron's, they produced another biotechnological travesty. Rumors have it that the clone was unstable, and had to be implanted with Gurati's own cybernetic commando wetware to be viable. He was posted as governor of Pyreen - surely a rather clumsy measure that needed some deeper thought on the Baron's part.

House Gurati extends its influence further. The rather greedy representatives of the Mercantile consortium were rather quickly bent to the will of the second most powerful House in the sector. While some might see Gurati's continued use of Silexian clones as unpalatable, the Consortium certainly doesn't seem to mind.

The Nitrix nobles are cursed with an utter lack of successes this season.

House Kadesh seems paralyzed this season. Surely the loss of the Countess has bee a heavy blow to the house, but one would expect them to rebound far more quickly than this. As is now, whole planets are idle, working towards no particular goal. Even the nobles of this House are nowhere to be seen. Kadesh base itself is wreathed in ritual black smoke, a sign of grief for their Countess.


The imperial strategist reports:

Not much movement this season, unfortunately.

      1      2       3      4       5        6       7       8       9     10
   ______         _______        ________         _______         ______
  /Gurati\_______/       \______/Gridox  \_______/       \_______/      \______
A \_G0/2_/       \_______/      \_G0/2___/       \_______/       \______/Lortran
  /      \_______/Quayat \______/        \_______/       \_______/Scorch\_L0/5_/
B \______/       \_G1/2__/      \________/       \_______/       \_L0/7_/      \
  /      \_______/Seedeen\______/        \_______/       \_______/      \______/
C \______/       \_G2/15_/      \________/       \_______/ Marx  \______/      \
  /      \_______/Pyreen \______/        \_______/Zenceti\_L3/17_/      \______/
D \______/ Frost \_G0/10_/      \________/       \__L0/6_/       \______/      \
  /      \__G0/11/       \______/        \_______/       \_______/      \______/
E \______/ Dalton\_______/      \________/ Eden  \_______/Hellish\______/      \
  /      \_K0/6__/       \______/Mercurum\_G1/7__/       \_L3/12_/      \______/
F \______/ Punah \_______/      \_K0/10__/       \_______/       \______/      \
  /      \_K1/7__/       \______/        \_______/       \_______/      \______/
G \______/  Mox  \_______/      \________/       \_______/Aquara \______/      \
  /      \_K3/11_/       \______/        \_______/       \_N1/5__/      \______/
H \______/       \_______/      \________/       \_______/       \______/      \
  /      \_______/       \______/        \_______/Bolavor\_______/      \______/
I \______/       \_______/      \________/       \_N1/12_/       \______/      \
  /Kadesh\_______/Paralax\______/Computus\_______/       \_______/      \______/
J \_K1/1_/Yoravar\_K1/2__/      \_K1/8___/Bazarum\_______/       \______/Nitrix\
         \_K1/1__/       \______/        \__K1/1_/       \_______/      \_N0/7_/

LocationNameTypeIncomeUnitsOwnerJSAR
A10LortranHomeworld5 Psychic VeteransLortran05
A1GuratiHomeworld5 Anthrosynthetic Berserkers, Cyborg-CommandosGurati02
J1KadeshHomeworld5 Fanatics, Warrior PriestsKadesh11
J10NitrixHomeworld5 Suicide SquadsNitrix07
G8AquaraOcean1 Sea Monsters- DefendersNitrix15
J6BazariumCommerce3 Mercenaries & JumpshipsKadesh11
I7Bolavor Jungle2 Jungle Fighters Nitrix112
J5ComputusMachine3 Robot Death MachinesKadesh18
E2DaltonResearch1 Transhuman Supersoldiers & NukesKadesh06
E6EdenChurch2 Solar TemplarsGurati17
D2Frost Ice1 Ice BarbariansGurati011
A5Griddox Prison1 Prison SoldiersGurati02
E8Hellish Radioactive2 Subterranean Mutants & NukesLortran312
C8MarxClone1 Clone SoldiersLortran317
F5Mercurium Mining3 Nukes & Miners- DefendersKadesh010
G2Mox Gem4 Miners- DefendersKadesh311
J3ParallaxIndustrial3 Nukes & JumpshipsKadesh12
F2Punah Pleasure3 AmazoniansKadesh17
D3PyreenPacifist1 DiplomacyGurati010
B3QuayatDesert1 Desert WarriorsGurati12
B9ScorchVolcanic1 Nukes & Lava Projectors- DefendersLortran07
C3Seedeen Hive World2 Imperial ConscriptsGurati215
J2Yoravar Shipyard4 Jumpships (cost 4 each)Kadesh11
D7Zenceti Alien Ruins1 Psychic Natives- DefendersLortran06




  • Location -Name
  • A10 -Lortran- [Private to Duke Lortran: 3 nobles,5 house troop, funds:9 ]
  • A1 -Gurati- [Private to Baron Gurati: 1 nobles, 2 house troops, funds:17 ]
  • J1 -Kadesh- [Private to Countess Kadesh: 1 nobles, 1 fanatics, 1 jumpship funds:50 ]
  • J10 -Nitrix- [Private to Lord Nitrix: 2 Nobles (Dekko, Karth, ), 6 House Troops, 1 suicide squad funds:7 ]
  • G8 -Aquara- [Private to Lord Nitrix: 4 sea monster, 1 nuclear arsenal, 1 jumpship ]
  • J6 -Bazarium- [Private to Countess Kadesh: 1 house troops, 1 jumpship ]
  • I7 -Bolavor- [Private to Lord Nitrix: 8 jungle fighters, 4 suicide squads,  1 noble (Faradi), 1 jumpships ]
  • J5 -Computus- [Private to Countess Kadesh: 4 RDMs, 2 nukes, 2 fanatics, 1 jumpship ]
  • E2 -Dalton- [Private to Countess Kadesh: 3 nuke, 3 priests ]
  • E6 -Eden- [Private to Baron Gurati: (old) Baron Gurati, 6 solar templars, 1 noble, 1 jumpship, 1 heretics ]
  • D2 -Frost- [Private to Baron Gurati: 8 ice barbarians,3 house troops, 1 noble* ]
  • A5 -Griddox- [Private to Baron Gurati: 2 prison soldiers ]
  • E8 -Hellish- [Private to Duke Lortran: 4 psychic veterans, 4 clone soldiers, 2 nukes, 3 jumpships, 2 dampers ]
  • C8 -Marx- [Private to Duke Lortran: 3 noble, 5 house troops, 2 psychic veterans, 3 clone soldiers,  1 arsenal, 1 dampers, 3 jumpships, 5 mercenaries ]
  • F5 -Mercurium- [Private to Countess Kadesh: 1 Warrior priests , 8 miners, 1 nuclear arsenals ]
  • G2 -Mox- [Private to Countess Kadesh: 7 miners,  4 nobles, 1 damper, 3 jumpships, 1 transhuman supersoldiers, 2 warrior priests ]
  • J3 -Parallax- [Private to Countess Kadesh: 1 JS, 1 priests, 1 nuke ]
  • F2 -Punah- [Private to Countess Kadesh: 5 Amazonians,1 nukes, 1 priest, 1 JS ]
  • D3 -Pyreen- [Private to Baron Gurati: 5x Desert  warriors, 1 nuke,  2 imperial conscripts, 1 heretics, 1 colonial rangers ]
  • B3 -Quayat- [Private to Baron Gurati: 2 desert wariors, 1 noble, 1 jumpship ]
  • B9 -Scorch- [Private to Duke Lortran: 1 house troop, 1 psychic veteran, 4 lava projectors, 1 nuke ]
  • C3 -Seedeen- [Private to Baron Gurati: 8 imperial conscripts, 3 damper field,  2 heretics, 2 cyborg commandos, 2 noble, 2 jumpship ]
  • J2 -Yoravar- [Private to Countess Kadesh: 1 house troop, 1 jumpships ]
  • D7 -Zenceti- [Private to Duke Lortran: 6 psychic natives ]



ALLIESSideUnits
5th Sector RebelsKadesh3 Rebels & Sabotage = 1
Black MarketLortran2 Nuclear Arsenals & Income = 1
Church of MankindLortranDiplomacy = 2
Colonial CouncilGurati1 Colonial Ranger & Diplomacy = 1
Discordian HereticsGurati4 Heretics
EmporexKadesh2 Imperial Centurions
Imperial AristocracyGuratiNoble Action= 1 or Recruit Noble =1
Imperial ArmyGurati3 Imperial Shock Troops
Imperial BeaurocracyNitrixStrategic Planning =1
Imperial NavyNitrix3 Jumpships
Imperial Secret PoliceLortran2 Imperial Death Squads & Assassination = 1
Mercantile ConsortiumLortranIncome = 2
Mercenary GuildLortran4 Mercenaries
Rimspace PiratesNitrix2 Pirates
Sisteria
Spacing GuildLortran2 Jumpships & Income =1
Surgeons of SilexGuratiRecruit Noble =1 & Income = 1

Baron Gurati
player, 38 posts
Benevelant Leader
(loved by his people)
Mon 9 Jun 2008
at 21:28
  • msg #62

Re: ROUND 14

Round 14 moves

[Private to GM:

beginning:
Jerstertia III
Baron Castile Gurati
2 x House Troops

Eden
Andorus Gurati
D'Silvia Gurati
6 x Solar Templars
1 x Heretic
Jumpship GAMMA

Frost
Gratius Rephiliad
8 x Ice Barbarians
3 x House Troops

Gridox
2 x Prison Conscripts

Pyreen
5 x Desert Warriors
2 x Imperial Conscripts
1 x Heretic
1 x Colonial Rangers
1 x Nuke - armed against any enemy Jumpship entering this system

Quayat
Ephrates Gurati
2 x Desert Warriors
Jumpship ALPHA

Seedeen
Gratius Hellius
Florentine Gurati
8 x Imperial Conscripts
2 x Heretics
2 x Cyborg Commandoes
3 x Damper Field - armed to defend against Nukes.
Jumpship BETA
Jumpship EPSILON

Treasury
17 Solats



1- INITIATIVE-
GM rolls this

2- RECRUIT NOBLES-
You rolled 15 using 3d6 ((5,5,5)).
          free roll + Imp Arist + S of Silex.
NO Nobles Recruited!


3- RECRUIT TROOPS-
Seedeen - Imperial Conscripts (cost 1)
Eden - Solar Templar (cost 7)
Jerstertia III - Jumpship ZETA (cost 6)
Frost - Ice Barbarians (cost 3)


4- MOVEMENT-
JUMPSHIP ALPHA, 2 x Desert Warriors:  Quayat (3b) --> Frost (2d)

JUMPSHIP BETA, 1 x Damper, 1 x Cyborg Commandoes: Seedeen (3c) --> Pyreen (3d)

JUMPSHIP EPSILON, Gratius Hellius, 1 x Damper, 1 x Cyborg Commandoes, 1 x Heretic: Seedeen (3c) --> Frost (2d)

JUMPSHIP GAMMA, Andorus Gurati: Eden (6e)

Colonial Rangers:  Pyreen (3d) --> Eden (6e)


5- NUCLEAR EXCHANGE-
none

6- BATTLE-
initiate none

7- NOBLE ACTIONS-
1: Baron Castille Gurati (1a): Govern Jertertia III: auto succeed: rolled +2: = 7 Solats
2: Andorus Gurati (6e): Intrigue: Black Market: rolled 1: SUCCESS.
3: D'Silvia Gurati(3c): Govern Eden: auto succeed: rolled +2: = 3 Solats
4: Ephrates Gurati (1a): Govern Quayat: auto succeed: rolled +5: = 6 Solats
5: Gratius Rephiliad (2d): Govern Frost: auto succeed: rolled +3: = 4 Solats
6: Florentine Gurati (1a: Govern Seedeen: auto succeed: rolled +6: = 7 Solats
7: Gratius Hellius (1a): Govern Pyreen : auto succeed: rolled +6: = 7 Solats

Treasury:
Govern Jerstertia III = 7
Govern Eden = 3
Govern Quayat = 6
Govern Frost = 4
Govern Seedeen = 7
Govern Pyreen = 7
Surgeons of Silex = 1
Mercantile consortium = 2
]
Duke Lortran
player, 54 posts
Wed 11 Jun 2008
at 19:38
  • msg #63

Re: ROUND 14

Duke Lortran continues to be an often-seen public figure on his homeworld, while baron Marcos and Baroness Carly work to spur the Marxian economy.  The other Lortran nobles keep a low profile this season, but there is little doubt they are also hard at work to push the Lortran goals.

[Private to GM: Orders:
1- INITIATIVE-
20:07, Today: Secret Roll: Duke Lortran rolled 4 using 1d6. init.

2- RECRUIT NOBLES-
20:08, Today: Secret Roll: Duke Lortran rolled 1 using 1d6. recruit noble.
We'll call this one marquis Douglass

3- RECRUIT TROOPS-
Lortran:  2x psychic veterans cost 8
Marx: clone. cost 1
Scortch: none
Zenceti: psychic natives. cost 1.
Hellish: subt. mutant cost 4

4- MOVEMENT-
Marx --> Hellish:
3x jumpships
w/3 guild mercenaries
3 clone soldiers
3 house troops + 1 noble (Alex)

Hellish --> Aquaria:
3xjumpships w/
1 clone, 1 psychic vet, 1 nuke
3x psychic vets
3x clones

5- NUCLEAR EXCHANGE-
Nukes Marx: armed (jumpships)
Nukes Hellish-->aquaria: safe before fight, armed (jumpships) after fight
Nukes Scortch: armed (jumpships)


6- BATTLE-

Lortran group:
1. house troops (+nobles x3)

Scortch group:
1. house troops
2. Lava projectors
3. psychic vets

Marx group:
1. guild mercenaries
2. clones
3. house troops
4. psychic vets(+noble)

Zenceti group:
1. psychic natives

Hellish group:
1. guild mercenaries
2. clones
3. psychic vets

Hellish-->aquaria group:
1. clones
2. psychic vets

7- NOBLE ACTIONS-

Duke Tycho (Lortran) - Intrigue Discordian heretics
  20:25, Today: Secret Roll: Duke Lortran rolled 1 using 1d6. noble action 1-intrigue.
Baron Marcos (Marx) - Govern
  20:27, Today: Secret Roll: Duke Lortran rolled 2 using 1d6. noble action 2-govern.
Marquis Alex (Marx-->hellish) - none/moving

Baroness Carly (Marx) - govern
  20:29, Today: Secret Roll: Duke Lortran rolled 5 using 1d6. noble action 3-govern.
Duchess Catherine (Lortran) - sabotage army unit Kadesh
  20:30, Today: Secret Roll: Duke Lortran rolled 5 using 1d6. noble action 4-sabotage.
Duke Tycho-clone (Lortran) - sabotage army unit Kadesh
  20:31, Today: Secret Roll: Duke Lortran rolled 6 using 1d6. noble action 5-sabotage.
Marquis Douglas (Lortran) - sabotage army unit Kadesh
  20:32, Today: Secret Roll: Duke Lortran rolled 6 using 1d6. noble action 6-sabotage.
CoM diplo attempt at bazarium (just in case):
  20:32, Today: Secret Roll: Duke Lortran rolled 4 using 1d6. CoM attempt 1.
CoM diplo attempt at Bazarium (just in case):
  20:32, Today: Secret Roll: Duke Lortran rolled 3 using 1d6. CoM attempt 2.

Imp. Secret Police Assassination attempt:
  20:25, Today: Secret Roll: Duke Lortran rolled 6 using 1d6. imp. police assassination.
]
Lord Nitrix
player, 26 posts
Wed 11 Jun 2008
at 20:17
  • msg #64

Re: ROUND 14

Round 14 Orders
[Private to The Void:
1- INITIATIVE-
5 + 1 (6)

2- RECRUIT NOBLES-
Rolled 3 (Failure)

3- RECRUIT TROOPS-
Bolavor - Jungle Fighters (1 Solat)
Nitrix - Damper Field x2 (4 Solats)

4- MOVEMENT-
Jumpship "Returner" (Bolavor --> Nitrix)
Unloaded

Jumpship "Blackgate" (Aquaria --> Bolavor)
Unloaded

5- NUCLEAR EXCHANGE-
Aquaria - Armed - Space

6- BATTLE-


7- NOBLE ACTIONS-
Imperial Beaurocracy - (Autosuccess) +1 Init next turn
Dekko Nitrix - 5 (Failed)
Karth Nitrix - 3 (Failed)
Faradi Nitrix - 6 (Failed)

Mmn...I despair for my odds.  Serves me right for trying to play nice with Lortran.
]
This message was last edited by the player at 20:17, Wed 11 June 2008.
Countess Kadesh
player, 78 posts
Tue 17 Jun 2008
at 07:26
  • msg #65

Re: ROUND 14

With the rituals of mourning compleated Lady Selona Kadesh was named Countess. Here follows part of her address to the sector. "Some may think us weakend by the assination of the late countess but i assure you that our resolve has only grown. No more shall whims command our power. No more shall a frail mind hamper our armies. I say this now to those that would do us harm tread carefully. WE WILL NOT YEILD THIS SECTOR TILL THE LAST OF US JOINS THE COUNTESS IN DEATH."

[Private to GM:
1. Iniative=5
2. Income=29+50stock=79
3. Upkeep=5 funds remaining 73
4. Noble recruitment=zippo guess the cousins dont wanna follow my rousing speach
5. Recritment
 2 preists on Kadesh   =10
 1 jumpship on bazarium=6
 1 RDM on computus     =7
 1 nuke on dalton      =5
 1 nuke on mecurium    =5
 1 jumpship on parrlax =6
 1 amazon on punah     =5
 1 jumpship on yoravar =4
                  Total=48
          Remaing funds=25
6. Movement
Jumpship at kadesh takes the 2 fresh preists to mox
New jumpship at bazarium gets donated to the nitrix at bolavar. (i would sure like to see that big stack take nother crack at eden)
Ship at computus picks up a nuke and 2 RDMs and shuffles over to parlax
nuting doing at dalton
ditto at mecurium
one ship from mox takes a preist, the countess and the transhuman to punah
punah twiddles its thumbs
Fresh ship at yoravar moves to kadesh
7. NUKES
Nukes primed for antiship fire
8. Battle
Aint no attacks from me
9. Noble Actions
Rebel Sabotage targeting the Gurati jumpship over eden=Nutting doing though.
Attempted Intrigue on The silex but again nutting doing.
Sabotage vs the jumpship in orbit Quayat=Sucessful. Finnaly :P
Governace of mox=4. yay more monies

Pretty sure thats everything but please double cheack. Rolls are in order in the log.
]
The Void
GM, 212 posts
Cold Space
Wed 18 Jun 2008
at 13:39
  • msg #66

Re: ROUND 14

The imperial sages report:

This season has seen the heads of the Black market agreeing to join House Gurati's efforts. No doubt their agreement was liberally lubricated with financial gain.

The overtures of House Lortran toward the Discordian Heretics bore fruit this season. Irritated by the Baron's good relations with Eden and continuing recruitment of Solar Templars, the Discordian antipope declared amidst huge pomp and festivities that he would from now on support house Lortran instead.

The Nitrix nobles again come out luckless this season, all the planned sabotage for which the house is famous coming to naught.

The Kadesh, however, are not quite so luckless, as the seemingly unrelated catastrophe aboard a Gurati jumpship over Quayat demonstrates.

Also, anothe Kadesh jumpship get donated to the Nitrix at Bolavar, continuing the practice the now deceased Countess instituted.

It is unclear what the new countess, a unit of transhuman supersoldiers and hordes of amazonian pleasure slaves do on the pleasure planet of Punah. But it is rumored to be... invigorating. We speculate that it must be some sort of celebration.


The imperial tactician reports:

After a season long pause, Duke Lortran continues his offensive against the Nitrix in the east of the sector. His target is the peaceful world of Aquaria.

Forces:
Lortran: 3xjumpships, 4 clone soldiers, 4 psychic veterans, 1 nuke
Nitrix: 4 sea monster, 1 nuclear arsenal

Nuclear phase: Lortran chose not to imperil Aquaria's ecosystem with a nuclear attack.
The Nitrix arsenal fires at the incoming jumpships. And the results are rather astonishing, as two of the attacking jumpships disintegrate, the brilliant blossoms of nuclear explosions hammering them into clouds of molten scrap.

The few remaining Lortran forces perform a combat drop onto Aquaria's floating cities.

Forces: 3 psychic veterans (6AD) vs. 4 Sea monsters (16AD).

Round 1: The attack started as a disaster and continued so from the first minute. The elite Lortran troops were just too few and far between; unused to the environment, they got mangled in many horrible ways by the sea monster defenders, ranging from the ever popular "tendril around the ankle" trick to whole cities suddenly submerging a few feet and leaving Lortran troops in waters infested by piranha like fish.

None of the veterans survived.

The surviving Lortran starship quickly activated its emergency drive and slipped into jumpspace.


All over Gurati holdings Discordian Heretics rose up in open rebellion. On Eden, they were quickly slaughtered by the hated Solar Templars. On Frost, they were simply doused in water and thrown out of the domed cities to freeze to death.  On Quayat an even worse fate awaited them, in the hot deserts of the merciless world. In the narrow streets of Seedeen's hives, they were hunted and put down quickly.


The imperial cartographer reports:

      1      2       3      4       5        6       7       8       9     10
   ______         _______        ________         _______         ______
  /Gurati\_______/       \______/Gridox  \_______/       \_______/      \______
A \_G1/2_/       \_______/      \_G0/2___/       \_______/       \______/Lortran
  /      \_______/Quayat \______/        \_______/       \_______/Scorch\_L0/7_/
B \______/       \_G0/2__/      \________/       \_______/       \_L0/7_/      \
  /      \_______/Seedeen\______/        \_______/       \_______/      \______/
C \______/       \_G0/10_/      \________/       \_______/ Marx  \______/      \
  /      \_______/Pyreen \______/        \_______/Zenceti\_L0/9__/      \______/
D \______/ Frost \_G1/10_/      \________/       \__L0/7_/       \______/      \
  /      \__G1/13/       \______/        \_______/       \_______/      \______/
E \______/ Dalton\_______/      \________/ Eden  \_______/Hellish\______/      \
  /      \_K0/7__/       \______/Mercurum\_G1/8__/       \_L3/13_/      \______/
F \______/ Punah \_______/      \_K0/11__/       \_______/       \______/      \
  /      \_K2/11_/       \______/        \_______/       \_______/      \______/
G \______/  Mox  \_______/      \________/       \_______/Aquara \______/      \
  /      \_K3/11_/       \______/        \_______/       \_N0/4__/      \______/
H \______/       \_______/      \________/       \_______/       \______/      \
  /      \_______/       \______/        \_______/Bolavor\_______/      \______/
I \______/       \_______/      \________/       \_N2/13_/       \______/      \
  /Kadesh\_______/Paralax\______/Computus\_______/       \_______/      \______/
J \_K1/1_/Yoravar\_K3/5__/      \_K0/6___/Bazarum\_______/       \______/Nitrix\
         \_K1/1__/       \______/        \__K1/1_/       \_______/      \_N1/9_/


LocationNameTypeIncomeUnitsOwnerJSAR
A10LortranHomeworld5 Psychic VeteransLortran07
A1GuratiHomeworld5 Anthrosynthetic Berserkers, Cyborg-CommandosGurati12
J1KadeshHomeworld5 Fanatics, Warrior PriestsKadesh11
J10NitrixHomeworld5 Suicide SquadsNitrix19
G8AquaraOcean1 Sea Monsters- DefendersNitrix04
J6BazariumCommerce3 Mercenaries & JumpshipsKadesh11
I7Bolavor Jungle2 Jungle Fighters Nitrix213
J5ComputusMachine3 Robot Death MachinesKadesh06
E2DaltonResearch1 Transhuman Supersoldiers & NukesKadesh07
E6EdenChurch2 Solar TemplarsGurati18
D2Frost Ice1 Ice BarbariansGurati113
A5Griddox Prison1 Prison SoldiersGurati02
E8Hellish Radioactive2 Subterranean Mutants & NukesLortran313
C8MarxClone1 Clone SoldiersLortran09
F5Mercurium Mining3 Nukes & Miners- DefendersKadesh011
G2Mox Gem4 Miners- DefendersKadesh311
J3ParallaxIndustrial3 Nukes & JumpshipsKadesh35
F2Punah Pleasure3 AmazoniansKadesh211
D3PyreenPacifist1 DiplomacyGurati110
B3QuayatDesert1 Desert WarriorsGurati02
B9ScorchVolcanic1 Nukes & Lava Projectors- DefendersLortran07
C3Seedeen Hive World2 Imperial ConscriptsGurati010
J2Yoravar Shipyard4 Jumpships (cost 4 each)Kadesh11
D7Zenceti Alien Ruins1 Psychic Natives- DefendersLortran07




  • Location -Name
  • A10 -Lortran- [Private to Duke Lortran: 4 nobles,5 house troop, 2 psychic veterans funds:9 ]
  • A1 -Gurati- [Private to Baron Gurati: 1 nobles, 2 house troops, 1 jumpship funds:35 ]
  • J1 -Kadesh- [Private to Countess Kadesh: 1 nobles, 1 fanatics, 1 jumpship funds:25 ]
  • J10 -Nitrix- [Private to Lord Nitrix: 2 Nobles (Dekko, Karth, ), 6 House Troops, 1 suicide squad, 2 damper fields,1 jumship funds:8 ]
  • G8 -Aquara- [Private to Lord Nitrix: 4 sea monsters ]
  • J6 -Bazarium- [Private to Countess Kadesh: 1 house troops,1 jumpship ]
  • I7 -Bolavor- [Private to Lord Nitrix: 9 jungle fighters, 4 suicide squads,  1 noble (Faradi), 2 jumpships ]
  • J5 -Computus- [Private to Countess Kadesh: 3 RDMs, 1 nukes, 2 fanatics ]
  • E2 -Dalton- [Private to Countess Kadesh: 4 nuke, 3 priests ]
  • E6 -Eden- [Private to Baron Gurati: (old) Baron Gurati, 7 solar templars, 1 noble, 1 jumpship, 1 colonial rangers ]
  • D2 -Frost- [Private to Baron Gurati: 9 ice barbarians,3 house troops, 1 noble*, 1 noble, 1 jumpship,  1 cyborg commandos ]
  • A5 -Griddox- [Private to Baron Gurati: 2 prison soldiers ]
  • E8 -Hellish- [Private to Duke Lortran: 3 clone soldiers, 1 nukes,3 jumpships, 2 dampers, 1 mutants, 3 mercenaries, 3 house troops, 1 jumpship retreating here ]
  • C8 -Marx- [Private to Duke Lortran: 2 noble, 2 house troops, 2 psychic veterans, 1 clone soldiers,  1 arsenal, 1 dampers,  2 mercenaries ]
  • F5 -Mercurium- [Private to Countess Kadesh: 1 Warrior priests , 8 miners, 2 nuclear arsenals ]
  • G2 -Mox- [Private to Countess Kadesh: 7 miners,  3 nobles, 1 damper, 3 jumpships, 3 warrior priests ]
  • J3 -Parallax- [Private to Countess Kadesh: 3 JS, 1 priests, 2 nuke, 2 RDM ]
  • F2 -Punah- [Private to Countess Kadesh: 6 Amazonians,1 nukes, 2 priest, 2 JS, 1 noble, 1 transhuman supersoldier ]
  • D3 -Pyreen- [Private to Baron Gurati: 5x Desert  warriors, 1 nuke,  2 imperial conscripts, 1 JS, 1 damper, 1 cyborg commando ]
  • B3 -Quayat- [Private to Baron Gurati: 2 desert wariors, 1 noble ]
  • B9 -Scorch- [Private to Duke Lortran: 1 house troop, 1 psychic veteran, 4 lava projectors, 1 nuke ]
  • C3 -Seedeen- [Private to Baron Gurati: 9 imperial conscripts, 1 damper field,  1 noble ]
  • J2 -Yoravar- [Private to Countess Kadesh: 1 house troop, 1 jumpships ]
  • D7 -Zenceti- [Private to Duke Lortran: 7 psychic natives ]



ALLIESSideUnits
5th Sector RebelsKadesh3 Rebels & Sabotage = 1
Black MarketLortran2 Nuclear Arsenals & Income = 1
Church of MankindLortranDiplomacy = 2
Colonial CouncilGurati1 Colonial Ranger & Diplomacy = 1
Discordian HereticsLortran4 Heretics
EmporexKadesh2 Imperial Centurions
Imperial AristocracyGuratiNoble Action= 1 or Recruit Noble =1
Imperial ArmyGurati3 Imperial Shock Troops
Imperial BeaurocracyNitrixStrategic Planning =1
Imperial NavyNitrix3 Jumpships
Imperial Secret PoliceLortran2 Imperial Death Squads & Assassination = 1
Mercantile ConsortiumGuratiIncome = 2
Mercenary GuildGurati4 Mercenaries
Rimspace PiratesNitrix2 Pirates
Sisteria
Spacing GuildLortran2 Jumpships & Income =1
Surgeons of SilexGuratiRecruit Noble =1 & Income = 1

Baron Gurati
player, 41 posts
Benevelant Leader
(loved by his people)
Thu 19 Jun 2008
at 02:41
  • msg #67

Re: ROUND 15

Round 15 moves
   note re: Allies.
     Mercenary Guild allied with Lortran
     Black Market allied with Gurati

Welcome aboard, Kadeshi Noble.  I hope you have fun with this.

[Private to GM:

beginning:
Jerstertia III
Baron Castile Gurati
2 x House Troops
Jumpship ZETA

Eden
Andorus Gurati
D'Silvia Gurati
7 x Solar Templars
1 x Colonial Ranger
Jumpship GAMMA

Frost
Gratius Rephiliad
Gratius Hellius
9 x Ice Barbarians
3 x House Troops
1 x Cyborg Commandoes
Jumpship ALPHA

Gridox
2 x Prison Conscripts

Pyreen
5 x Desert Warriors
2 x Imperial Conscripts
1 x Damper Field - armed to defend against Nukes.
1 x Cyborg Commandoes
1 x Nuke - armed against any enemy Jumpship entering this system
Jumpship BETA

Quayat
Ephrates Gurati
2 x Desert Warriors

Seedeen
Florentine Gurati
9 x Imperial Conscripts
1 x Damper Field - armed to defend against Nukes.

Treasury
35 Solats



1- INITIATIVE-
GM rolls this

2- RECRUIT NOBLES-
You rolled 8 using 3d6 ((5,2,1)).
          free roll + Imp Arist + S of Silex.
1 Noble Recruited!
   Indigo Montoya ... a young noble from an affiliated minor house.


3- RECRUIT TROOPS-
Jerstertia III: Damper Field (cost: 2)
Jerstertia III: Jumpship Epsilon II (cost: 6)
Frost: Ice Barbarians (cost: 3)
Seedeen: Imperial Conscripts (cost: 1)
Quatay: Desert Warriors (cost: 5)
Eden: Solar Templars (cost: 7)
Griddox: Prison Soldiers (cost: 1)
   Unspent - 10 Solats

4- MOVEMENT-
JUMPSHIP ALPHA:  Frost (2d) --> Pyreen (3d)

JUMPSHIP BETA, 1 x Damper Field: Pyreen (3d) --> Eden (6e)

JUMPSHIP EPSILON II, Indigo Montoya: Jerstertia III (1a) --> Quayat (3b)

JUMPSHIP GAMMA, Andorus Gurati: Eden (6e) --> Pyreen (3d)

JUMPSHIP ZETA: Jerstertia III (1a) --> Seedeen (3c)


5- NUCLEAR EXCHANGE-
none

6- BATTLE-
initiate none

7- NOBLE ACTIONS-
1: Baron Castille Gurati (1a): Govern Jertertia III: auto succeed: rolled +5: = 10 Solats
2: Andorus Gurati (6e): Govern Pyreen: auto succeed: rolled +5: = 6 Solats
3: D'Silvia Gurati(3c): Govern Eden: auto succeed: rolled +6: = 7 Solats
4: Ephrates Gurati (1a): Govern Quayat: auto succeed: rolled +3: = 4 Solats
5: Gratius Rephiliad (2d): Govern Frost: auto succeed: rolled +4: = 5 Solats
6: Florentine Gurati (1a: Govern Seedeen: auto succeed: rolled +5: = 6 Solats
7: Gratius Hellius (1a): Strategic Planning: auto succeed: rolled 3 = +1 Initiative next round
8: Indigo Montoya (1a): Govern Griddox: auto succeed: rolled +5: = 6 Solats

Treasury:
Govern Jerstertia III = 10
Govern Eden = 7
Govern Quayat = 4
Govern Frost = 5
Govern Seedeen = 6
Govern Pyreen = 6
Surgeons of Silex = 1
Mercantile consortium = 2
Black Market = 1
   Unspent from above - 10
]
Countess Kadesh
player, 80 posts
Thu 19 Jun 2008
at 06:38
  • msg #68

Re: ROUND 15

Rumors abounded about the New countess's activites on punah. Even court officals appeared to be concerned about the long stretches of time the countess spent out of public view.
[Private to GM:
1.Init=4
2.income=29+25=54
3.Upkeep=6 Funds=48
4.Noble recruitment=nope
5.Troops purchases
  2 preists at kadesh =10
   nadda at Bazarium  =0
  RDM at Computus     =7
  Nuke at dalton      =5
  nadda at Mecurium   =0
  nadda at mox        =0
  nuke at parallax    =5
  Amazon at punah     =5
  Jumpship at yoravar =4
           Total costs=36
                 Funds=12
6. Movement
   Jumpship at kadesh moves to mox with the 2 Fresh preists
   Bazarium twiddles
   Computus twiddles
   Dalton twiddles
   Mecurium twiddles
   Mox sends an empty JS to mecurium. And second empty JS to punah.
   Parallax sends 2 jumpships to mox carrying the 3 nukes and the 2 RDMs
   Punah Twiddles
   Yoravar sends one ship to computus and the other newly forged one to Kadesh
7. Nukes
   Set for interception
8. Battle
   Soon if all goes well
9. Noble actions.
Rebels sabotage vs jumpship at frost=nope close though
Countess Selona  Intruige vs imperial Army=nope man gurtai's a lucky man
Preist Captain Gerlien  Sabotage vs jumpship over Eden=KABOOM
Preistess Captain Sasha Sabotage vs jumpship over Gurtai=nope
Lord Kirtiu Prad        Sabotage vs Pyreen JS=nope not even close
Lord Yelvin             Sabotage vs Strongest Army on pyreen=nope
 (So much for that plan. Looks like im gona have to do the full multiprong assault on pure combat.)
]
Duke Lortran
player, 56 posts
Thu 19 Jun 2008
at 12:36
  • msg #69

Re: ROUND 15

An unusually stern-looking Duke Lortran sits accross an antique table from his sister, Duchess Catherine, sipping slowly from a cup of tea.  The duchess smiles cruelly.  "I hear your little invasion of Aquaria did not go to plan, brother.  You should have let me handle the planning.  I certainly would not have sent out the fleet without damper fields."

The Duke frowns ever so slightly before taking a sip from his cup.  Another moment passes before he replies.  "It is true I underestimated Lord Nitrix.  I had not figured he could afford nuclear armaments on Aquaria.  I should have brought dampers.  The Nitrix live their lives expecting an attack.  I should have known better.  Too many died in that invasion."

Catherine's malicious grin widens at her brother's admission.  "And Gurati has convinced your allies in the black market to change their allegiance as well.  The Baron has proven as skillful a diplomat as he has a tactician.  Our coffers run much lower than they did just a few season ago."

"I know this only too well, sister."  The Duke's reply is calm, but it comes quicker than his normal replies.  He lets out a sigh, and takes another sip from his cup.  "You worry about our coffers, Catherine.  You have been doing very well at it.  The Baron will be dealt with in good time.  These are minor setbacks.  Nothing worse than I have overcome in the past."

"Only because you have such a long past!" cackles the Duchess.

"But not so much as you, dear sister." retorts the Duke.

The Duchess' smile drops from her face.  She glares angrily at her brother for a moment.  "Well, tell me then, brother when will you deal with Baron Gurati?  His forces on Eden grow stronger every day, while ours are whittled away by a pointless conflict over useless worlds like Aquaria and Hellish."

The duke set silent for a long moment.  One sip.  Another sip.  The feintest touch of a smile at his lips as he noticed Catherine's rising impatience.  "In good time, Catherine, as I said.  In good time."

"Hmph!" answered the Duchess.  "Which is as good as never!  You think convincing those worthless Discordians to defect was a victory!  Ha!  They failed to kill a single Gurati, and what good are they to us?  They do nothing but anger your allies in the Church."

"Let them be angry, then," the Duke answered.  "The church has had little impact since we first arrived in this sector.  Perhaps a bit of theological discomfort will encourage them to work harder.  The heretics will be needed, in good time, if you catch my meaning.  Though it will not come soon enough for your liking, there will at some point, be a battle for control of Eden.  At that point, we will need all the allies willing to fight against the church that we can find."

The duke took another sip from his cup before concluding, "Now, if you would excuse me, Catherine, I have some commincations I must make.  It has been lovely, as always."

[Private to GM: Orders:
A few corrections to the map (before this turn):
1.  black market belongs to Gurati
2.  Spacing guild belongs to Gurati
3.  Mercenary guild belongs to Lortran
4.  Should now have 2 JS retreating to hellish rather than 1
5.  Aquaria should have 1 unit not 4
6.  One noble on Hellish (Alex)
7.  Keep up the good work!  you've got a tough job, keeping track of all this stuff, and have been doing a marvelous job so far! :)

1- INITIATIVE-
12:58, Today: Secret Roll: Duke Lortran rolled 4 using 1d6. init.

2- RECRUIT NOBLES-
12:59, Today: Secret Roll: Duke Lortran rolled 4 using 1d6. recruit noble.

3- RECRUIT TROOPS-
Lortran:  2x house troops, 2x heretics.  cost 6
Marx: clone. cost 1
Scortch: none
Zenceti: psychic natives. cost 1.
Hellish: nuke.

4- MOVEMENT-
Aquaria-->Hellish (2 retreating JS arrive this turn)

Hellish --> Aquaria:
3xjumpships w/
1 nuke, 1 damper, 1 house troop
3 mercenaries +noble (alex) (note--I will, of course, pay them to fight)
3 house troops

5- NUCLEAR EXCHANGE-
Nukes Marx: armed (jumpships)
Nukes Hellish: armed (jumpships)
Nukes Hellish-->aquaria: safe before fight, armed (jumpships) after fight
Nukes Scortch: armed (jumpships)


6- BATTLE-

Lortran group:
1. house troops (+nobles x3)

Scortch group:
1. house troops
2. Lava projectors
3. psychic vets

Marx group:
1. guild mercenaries
2. clones
3. house troops
4. psychic vets(+noble)

Zenceti group:
1. psychic natives

Hellish group:
1. guild mercenaries
2. clones
3. mutant
4. house troops

Hellish-->aquaria group:
1. 1x house troops
2. 1x mercs
3. 1x house troops
4. 1x mercs
5. 1x house troops
6. 1x mercs (switch noble to remaining house troops)
7. house troops

7- NOBLE ACTIONS-

Duke Tycho (Lortran) - Spacing guild
  13:12, Today: Secret Roll: Duke Lortran rolled 1 using 1d6. noble action 1--intrigue.
Baron Marcos (Marx) - Govern
  13:12, Today: Secret Roll: Duke Lortran rolled 2 using 1d6. noble action 2--govern.
Marquis Alex (Hellish-->Aquaria) - none/moving

Baroness Carly (Marx) - govern
  13:13, Today: Secret Roll: Duke Lortran rolled 5 using 1d6. noble action 4--govern.
Duchess Catherine (Lortran) - govern
  13:13, Today: Secret Roll: Duke Lortran rolled 4 using 1d6. noble action 5--govern.
Duke Tycho-clone (Lortran) - govern
  13:14, Today: Secret Roll: Duke Lortran rolled 1 using 1d6. noble action 6--govern.
Marquis Douglas (Lortran) - sabotage army unit Kadesh
  13:14, Today: Secret Roll: Duke Lortran rolled 1 using 1d6. noble action 7--govern.

CoM diplo attempt at bazarium (just in case):
  13:15, Today: Secret Roll: Duke Lortran rolled 2 using 1d6. Church of Mankind diplo. #1.
CoM diplo attempt at Bazarium (just in case):
  13:15, Today: Secret Roll: Duke Lortran rolled 5 using 1d6. Church of Mankind diplo. #2.

Imp. Secret Police Assassination attempt:  Gurati's leader
  13:11, Today: Secret Roll: Duke Lortran rolled 1 using 1d6. Imp. Secret polic assassination.
]
This message was last edited by the player at 15:39, Fri 20 June 2008.
Lord Nitrix
player, 28 posts
Fri 20 Jun 2008
at 14:32
  • msg #70

Re: ROUND 15

(Sorry I'm late ^_^;)
[Private to The Void:
1- INITIATIVE-
3 + 1 (4)

2- RECRUIT NOBLES-
Rolled 3 (Failure)

3- RECRUIT TROOPS-
Bolavor - Jungle Fighters (1 Solat)
Nitrix - House Troops, House Troops (4 Solats)

4- MOVEMENT-
Jumpship "Returner" (Nitrix --> Bolavor)
Damper Field, Damper Field, Suicide Squad

Jumpship "Blackgate" (Bolavor --> Nitrix)
Unloaded

Jumpship "Ingens" (Bolavor --> Aquaria)
Suicide Squad, Suicide Squad, Suicide Squad


5- NUCLEAR EXCHANGE-
(All Arsenals Expended)

6- BATTLE-


7- NOBLE ACTIONS-
Imperial Beaurocracy - (Autosuccess) +1 Init next turn
Dekko Nitrix - 2 (Failed)
Karth Nitrix - 1 (Success) Intrigue Black Market
Faradi Nitrix - 5 (Failed)
]
The Void
GM, 214 posts
Cold Space
Mon 23 Jun 2008
at 11:48
  • msg #71

Re: ROUND 15

The Imperial sages report:

We hope the allegiance chart is finally correct now. A junior sage has been executed for inaccuracies.

Gurati nobles work hard on boosting their worlds' economy Solats pour into their House coffers, swelling them to the point of bursting.

The Gurati jumpship over Eden disintegrates into a cloud of glimmering metal, courtesy of a minor intervention by officials bribed by house Kadesh. However, the Gurati seem to have their usual luck, as their internal security forces detect no fewer than five other failed sabotage attempts by house Kadesh.

Skillful diplomacy conducted by Duke Lortran himself results in withdrawal of much needed support of the Spacing Guild from the Gurati. The Guild shifts its allegiance to Lortran... for the time being. However, seeing that the Guild has had more ups and downs than a prostitute in zero-G, another change of allegiance is likely soon.

This season also sees Gurati worlds wreathed in black funeral smoke. Thousands of pyres are lit all over the planets. Holovids of the young Baron's corpse and the execution of Imperial Secret Police troops are circulated far and wide. It is no secret that the Lortran persuaded the Police to follow through with the assassination plan that led to the baron being cornered and killed by Imperial Policemen in disguise. Some see it as cashing in on a karmic debt, for was it not on the young baron's orders that the Countess was assassinated? Be it as it may, the head of House Lortran might not have long to live...

The Nitrix, a House almost pushed out of the sector, manage a diplomatic victory, and secure the support of the Black Market for themselves. Most probably, they will use this to build up a stockpile of nuclear weapons.

Indigo Montoya, a noble from a minor Gurati family joins the ranks of th Gurati. Rumors ofthe involvement of the Surgeons again course among the court; certainly the pale complexion and an almost inhuman efficiency the young noble displays do nothing to dispel those rumors.


The imperial tactician reports:

This season sees another attempt on Aquaria by the Lortran forces.


Aquaria:

Lortran invasion force: 3xjumpships, 1 nuke, 1 damper, 1 subterranean mutants, 3 mercenaries +noble, 3 house troops
Nitrix defending force: 1xSea monsters

Nuclear exchange: the Lortran let chivalry and good PR rule over their judgment again, and abstain from nuclear bombardment. The Nitrix have no nuclear arsenals left.

Psi phase: The Lortran noble is unable to bend psychic forces to do his bitting; however the subterranean mutants seem eager to end this fight as soon as possible (perhaps being unnerved by all the water) and summon up a molecular disruption effect.
First strike phase: The Lortran spearhead lands on the biggest floating city and secures a base of operations. No casualties inflicted or suffered.
Regular combat phase: Prior experiences on the planet and the holovids brought back by the retreating Lortran jumpships serve Marquis Alex well. The sea monsters are quickly found and exterminated by depth charges rigged from easily found materials. The Sea monsters didn't manage to retaliate before they are wiped out.


While the Lortran invasion landed, a Nitrix relief force was already en route to Aquaria.

Nitrix relief force: Jumpship "Ingens", 3xSuicide Squad
Lortran invasion force: 3xjumpships, 1 nuke, 1 damper, 1 subterranean mutants, 3 mercenaries +noble, 3 house troops

Nuclear exchange: The Lortran arsenal fires; but apart from a nice firework it fails to delay the combat drop by the Nitrix troops.

Psychic phase: No joy for either psi-capable unit.
First strike phase: even as the Nitrix suicide squads land a trap is set for them. However, it fails to incur any damage onto the armor clad soldiers hurtling to their deaths.
Regular combat phase: With unprecedented zeal the suicide troopser throw themselves at the enemy. Narrow metallic bridges of the floating cities quickly become slick with blood, as vicious fighting erupts. For the loss of two-thirds of the attacking force, the Nitrix manage to destroy but one house troop regiment.

Psi phase: A minor effect by the subterranean mutants comes into being.
First strike phase: With the Nitrix outnumbered and outgunned, it was an easy matter for the Lortran noble to coordinate his mercenaries into a deadly rearguard attack. He almost singlehandedly wipes out the remaining Nitrix troops.

And that is how Aquaria finally changed hands, oceans red with blood around its contested cities.

The imperial cartographer reports:

      1      2       3      4       5        6       7       8       9     10
   ______         _______        ________         _______         ______
  /Gurati\_______/       \______/Gridox  \_______/       \_______/      \______
A \_G0/3_/       \_______/      \_G0/3___/       \_______/       \______/Lortran
  /      \_______/Quayat \______/        \_______/       \_______/Scorch\_L0/11/
B \______/       \_G1/3__/      \________/       \_______/       \_L0/8_/      \
  /      \_______/Seedeen\______/        \_______/       \_______/      \______/
C \______/       \_G1/11_/      \________/       \_______/ Marx  \______/      \
  /      \_______/Pyreen \______/        \_______/Zenceti\_L0/10_/      \______/
D \______/ Frost \_G1/9__/      \________/       \__L0/8_/       \______/      \
  /      \__G0/14/       \______/        \_______/       \_______/      \______/
E \______/ Dalton\_______/      \________/ Eden  \_______/Hellish\______/      \
  /      \_K0/8__/       \______/Mercurum\_G1/10_/       \_L2/4__/      \______/
F \______/ Punah \_______/      \_K1/11__/       \_______/       \______/      \
  /      \_K3/11_/       \______/        \_______/       \_______/      \______/
G \______/  Mox  \_______/      \________/       \_______/Aquaria\______/      \
  /      \_K4/18_/       \______/        \_______/       \_L3/7__/      \______/
H \______/       \_______/      \________/       \_______/       \______/      \
  /      \_______/       \______/        \_______/Bolavor\_______/      \______/
I \______/       \_______/      \________/       \_N1/11_/       \______/      \
  /Kadesh\_______/Paralax\______/Computus\_______/       \_______/      \______/
J \_K1/1_/Yoravar\_K1/1__/      \_K1/7___/Bazarum\_______/       \______/Nitrix\
         \_K0/1__/       \______/        \__K1/1_/       \_______/      \_N1/11/



LocationNameTypeIncomeUnitsOwnerJSAR
A10LortranHomeworld5 Psychic VeteransLortran011
A1GuratiHomeworld5 Anthrosynthetic Berserkers, Cyborg-CommandosGurati03
J1KadeshHomeworld5 Fanatics, Warrior PriestsKadesh11
J10NitrixHomeworld5 Suicide SquadsNitrix111
G8AquaraOcean1 Sea Monsters- DefendersLortran37
J6BazariumCommerce3 Mercenaries & JumpshipsKadesh11
I7Bolavor Jungle2 Jungle Fighters Nitrix111
J5ComputusMachine3 Robot Death MachinesKadesh17
E2DaltonResearch1 Transhuman Supersoldiers & NukesKadesh08
E6EdenChurch2 Solar TemplarsGurati110
D2Frost Ice1 Ice BarbariansGurati014
A5Griddox Prison1 Prison SoldiersGurati03
E8Hellish Radioactive2 Subterranean Mutants & NukesLortran24
C8MarxClone1 Clone SoldiersLortran010
F5Mercurium Mining3 Nukes & Miners- DefendersKadesh111
G2Mox Gem4 Miners- DefendersKadesh418
J3ParallaxIndustrial3 Nukes & JumpshipsKadesh11
F2Punah Pleasure3 AmazoniansKadesh311
D3PyreenPacifist1 DiplomacyGurati19
B3QuayatDesert1 Desert WarriorsGurati13
B9ScorchVolcanic1 Nukes & Lava Projectors- DefendersLortran08
C3Seedeen Hive World2 Imperial ConscriptsGurati111
J2Yoravar Shipyard4 Jumpships (cost 4 each)Kadesh01
D7Zenceti Alien Ruins1 Psychic Natives- DefendersLortran08




  • Location -Name
  • A10 -Lortran- [Private to Duke Lortran: 4 nobles,7 house troop, 2 psychic veterans, 2 heretics funds:11 ]
  • A1 -Gurati- [Private to Baron Gurati: 2 house troops,1 damper field, funds:55 ]
  • J1 -Kadesh- [Private to Countess Kadesh: 1 nobles, 1 fanatics, 1 JS funds:11 ]
  • J10 -Nitrix- [Private to Lord Nitrix: 2 Nobles (Dekko, Karth, ), 8 House Troops, 1 suicide squad, 2 damper fields,1 jumship funds:14 ]
  • G8 -Aquara- [Private to Duke Lortran: 3xjumpships, 1 damper, 1 subterranean mutants, 3 mercenaries, 1 noble, 2 house troops ]
  • J6 -Bazarium- [Private to Countess Kadesh: 1 house troops,1 jumpship ]
  • I7 -Bolavor- [Private to Lord Nitrix: 10 jungle fighters, 1 suicide squads,  1 noble (Faradi), 1 jumpships, 1 jumpship retreating here ]
  • J5 -Computus- [Private to Countess Kadesh: 4 RDMs, 1 nukes, 2 fanatics, 1 JS ]
  • E2 -Dalton- [Private to Countess Kadesh: 5 nuke, 3 priests ]
  • E6 -Eden- [Private to Baron Gurati: (old) Baron Gurati, 8 solar templars, 1 noble, 1 colonial rangers, 1 JS, 1 damper ]
  • D2 -Frost- [Private to Baron Gurati: 10 ice barbarians,3 house troops, 1 noble*, 1 noble,  1 cyborg commandos ]
  • A5 -Griddox- [Private to Baron Gurati: 3 prison soldiers ]
  • E8 -Hellish- [Private to Duke Lortran: 3 clone soldiers, 2 jumpships, 1 dampers ]
  • C8 -Marx- [Private to Duke Lortran: 2 noble, 2 house troops, 2 psychic veterans, 2 clone soldiers,  1 arsenal, 1 dampers,  2 mercenaries ]
  • F5 -Mercurium- [Private to Countess Kadesh: 1 Warrior priests , 8 miners, 2 nuclear arsenals,1 JS ]
  • G2 -Mox- [Private to Countess Kadesh: 7 miners,  3 nobles, 1 damper, 4 jumpships, 5 warrior priests, 2 RDM, 3 nuclear arsenals ]
  • J3 -Parallax- [Private to Countess Kadesh: 1 JS, 1 priests, ]
  • F2 -Punah- [Private to Countess Kadesh: 7 Amazonians,1 nukes, 2 priest, 3 JS, 1 noble, 1 transhuman supersoldier ]
  • D3 -Pyreen- [Private to Baron Gurati: 5x Desert  warriors, 1 nuke,  2 imperial conscripts, 1 JS,  1 cyborg commando ]
  • B3 -Quayat- [Private to Baron Gurati: 3 desert wariors, 2 noble, 1 JS ]
  • B9 -Scorch- [Private to Duke Lortran: 1 house troop, 1 psychic veteran, 4 lava projectors, 2 nukes ]
  • C3 -Seedeen- [Private to Baron Gurati: 10 imperial conscripts, 1 damper field,  1 noble, 1 JS ]
  • J2 -Yoravar- [Private to Countess Kadesh: 1 house troop, ]
  • D7 -Zenceti- [Private to Duke Lortran: 8 psychic natives ]



ALLIESSideUnits
5th Sector RebelsKadesh3 Rebels & Sabotage = 1
Black MarketNitrix2 Nuclear Arsenals & Income = 1
Church of MankindLortranDiplomacy = 2
Colonial CouncilGurati1 Colonial Ranger & Diplomacy = 1
Discordian HereticsLortran4 Heretics
EmporexKadesh2 Imperial Centurions
Imperial AristocracyGuratiNoble Action= 1 or Recruit Noble =1
Imperial ArmyGurati3 Imperial Shock Troops
Imperial BeaurocracyNitrixStrategic Planning =1
Imperial NavyNitrix3 Jumpships
Imperial Secret PoliceLortran2 Imperial Death Squads & Assassination = 1
Mercantile ConsortiumGuratiIncome = 2
Mercenary GuildLortran4 Mercenaries
Rimspace PiratesNitrix2 Pirates
Sisteria
Spacing GuildGurati2 Jumpships & Income =1
Surgeons of SilexGuratiRecruit Noble =1 & Income = 1

Duke Lortran
player, 57 posts
Mon 23 Jun 2008
at 15:01
  • msg #72

Re: ROUND 15

"You suprise me, brother," says duchess Catherine, pouring the Duke a cup of tea.  "I did not think assassination was to your tastes!  A brilliant move eliminating the baron like that!"

The Duke frowns slightly, but nods to his sister, and thanks her for the tea.  "Apparently the trap was already largely set.  The Kadesh had planned for them to eliminate the Baron just before we gained their support.  It was merely a matter of giving the word.  Not normally the way I prefer to do business, but Eden is presenting a larger threat to us every day, and the Gurati seduce our allies continuously.  A message needed to be sent."  Duke Tycho Lortran takes a sip of his tea, but finding it too hot puts it down on the antique table.

"The Gurati are not the only ones seducing allies, though, brother!  You did well to bring the spacing guild back into the fold.  And all while wringing every more out of the Lortran economy!  Where do you find the time?"  Though the duchess clearly doesn't intend for the question to be answered, there is a hint of...something in the voice.  A thought being pondered even as she speaks.

"By enlisting only the best help, dear sister," replies the Duke, a hair quicker than is his habit.  "Speaking of which, Baron Donald will be arriving soon.  Do fill him in on the details, and help him get started with his work, won't you?"

Catherine snorts and frowns.  "More fair weather family.  Nothing brings in the help like a military victory, does it?  I'm sure you will remember who has been here the longest, when it comes time to divvy up holdings."

The Duke smiles, and waits his usual long pause before responding.  "As I recall, Marcos and Carly came with me to this sector from the start.  And even Alex came before you, dear sister.  But worry not, there will be plenty for all of you, I promise."

There is a few moments of silence while Catherine considers this with a frown.  The Duke takes another sip of tea, finding its temperature more to his liking this time.

"So, brother, when shall we be invading Eden?  You have your little back-water worlds in hand now.  Isn't it time you started the real campaign?"

The duke takes a sip from his cup, and stared off into nowhere for a few moments.  Just as Catherine is about to ask if he had not heard her, he speaks.  "In good time, sister, as I have I told you frequently.  Are forces are stretched thin at the moment.  It will take time to solidify our position.  We need more troops, and we need more ships with which to carry them.  And that will take funds.  And as you've been doing such a good job at generating funds, I hope you will keep up the good work.  The Kadesh will keep the Gurati busy for the time being."

[Private to GM: Orders:

1- INITIATIVE-
15:10, Today: Secret Roll: Duke Lortran rolled 3 using 1d6. init.

2- RECRUIT NOBLES-
15:10, Today: Secret Roll: Duke Lortran rolled 1 using 1d6. recruit noble.
Yowzers!  If there's one things Lortran's are good at, apparently, it's making more Lortrans!  We'll call this one Baron Donald.

3- RECRUIT TROOPS-
Lortran:  1xJS cost 5
Marx: clone. cost 1
Scortch: none
Zenceti: psychic natives. cost 1.
Hellish: subterrainian mutant cost 4
Aquaria: sea monster cost 5

4- MOVEMENT-
Aquaria-->Hellish
2 Jumpships
w/ 2 mercenaries

Hellish --> Marx:
2xjumpships

Lortran --> Marx:
1 JS
w/ 2x psychic vets, 1x heretics

5- NUCLEAR EXCHANGE-
Nukes Marx: armed (jumpships)
Nukes Scortch: armed (jumpships)


6- BATTLE-

Lortran group:
1. heretics
2. house troops (+nobles x5)
3. psychic vets

Scortch group:
1. house troops
2. Lava projectors
3. psychic vets

Marx group:
1. heretics
2. guild mercenaries
3. clones
4. house troops
5. psychic vets(+nobles)


Zenceti group:
1. psychic natives

Hellish group:
1. clones

Aquaria group:
1. Mercenaries
2. house troops
3. mutant
4. sea serpent + 1 noble (note, before my turn noble will be with house troops)

7- NOBLE ACTIONS-

Duke Tycho (Lortran) - Intrigue: surgeons
  15:30, Today: Secret Roll: Duke Lortran rolled 6 using 1d6. noble action 1--intrigue.
Baron Marcos (Marx) - Govern
  15:32, Today: Secret Roll: Duke Lortran rolled 1 using 1d6. noble action 2--govern.
Marquis Alex (Aquaria) - Govern
  15:32, Today: Secret Roll: Duke Lortran rolled 3 using 1d6. noble action 3--govern.
Baroness Carly (Marx) - Govern
  15:33, Today: Secret Roll: Duke Lortran rolled 6 using 1d6. noble action 4--govern.
Duchess Catherine (Lortran) - sabotage
  15:33, Today: Secret Roll: Duke Lortran rolled 3 using 1d6. noble action 5--sabotage.
Duke Tycho-clone (Lortran) - sabotage (army unit bazarium)
  15:35, Today: Secret Roll: Duke Lortran rolled 4 using 1d6. noble action 6--sabotage.
Marquis Douglas (Lortran) - sabotage (army unit bazarium)
  15:36, Today: Secret Roll: Duke Lortran rolled 3 using 1d6. noble action 7--sabotage.
Baron Donald (Lortran) - sabotage (army unit bazarium)
  15:37, Today: Secret Roll: Duke Lortran rolled 4 using 1d6. noble action 8--sabotage.

CoM diplo attempt at bazarium (just in case):
  15:34, Today: Secret Roll: Duke Lortran rolled 1 using 1d6. Church of Mankind diplo. #1.
CoM diplo attempt at Parralax (just in case):
  15:35, Today: Secret Roll: Duke Lortran rolled 4 using 1d6. Church of Mankind diplo. #2.

Imp. Secret Police Assassination attempt: gurati noble
  15:31, Today: Secret Roll: Duke Lortran rolled 6 using 1d6. Imp. Secret polic assassination.
]
Baron Gurati
player, 45 posts
Benevelant Leader
(loved by his people)
Mon 23 Jun 2008
at 15:22
  • msg #73

Re: ROUND 16

Round 16 moves
   note re Allies: Spacing Guild allied with Lortran

[Private to GM:

beginning:
Jerstertia III
2 x House Troops
1 x Damper Field

Eden
Andorus Gurati
D'Silvia Gurati
8 x Solar Templars
1 x Colonial Ranger
1 x Damper Field - armed to defend against Nukes.
Jumpship BETA

Frost
Gratius Rephiliad
Gratius Hellius
10 x Ice Barbarians
3 x House Troops
1 x Cyborg Commandoes

Gridox
3 x Prison Conscripts

Pyreen
5 x Desert Warriors
2 x Imperial Conscripts
1 x Cyborg Commandoes
1 x Nuke - armed against any enemy Jumpship entering this system
Jumpship ALPHA

Quayat
Ephrates Gurati
Indigo Montoya
3 x Desert Warriors
Jumpship EPSILON II

Seedeen
Florentine Gurati
10 x Imperial Conscripts
1 x Damper Field - armed to defend against Nukes.
Jumpship ZETA

Treasury
55 Solats



1- INITIATIVE-
GM rolls this

2- RECRUIT NOBLES-
You rolled 8 using 3d6 ((6,1,1)).
          free roll + Imp Arist + S of Silex.
2 Nobles Recruited!
   Justinia Montoya ... another young noble from an affiliated minor house.
   Castille Gurati ... actually, a clone of the Baron; created by the surgeons.
           He is enhanced with the best cybernetics, and genetically healthier.

Castille Gurati resumes the Mantle of Baron of Gurati, and continues to rule where is previous form had been.


3- RECRUIT TROOPS-
Jerstertia III: Damper Field (cost: 2)
Jerstertia III: Cyborg Commandoes (cost: 4)
Frost: Ice Barbarians (cost: 3)
Seedeen: Imperial Conscripts (cost: 1)
Quatay: Desert Warriors (cost: 5)
Eden: Solar Templars (cost: 7)
Griddox: Prison Soldiers (cost: 1)
   Unspent - 32 Solats

4- MOVEMENT-
JUMPSHIP BETA, D'Silvia Gurati: Eden (6e) --> Pyreen (3d)

JUMPSHIP EPSILON II: Quayat (3b) --> Jerstertia III (1a)

JUMPSHIP ALPHA: Pyreen (3d) --> Eden (6e)

JUMPSHIP ZETA, 1x Damper Field: Seedeen (3c) --> Pyreen (3d)


5- NUCLEAR EXCHANGE-
none

6- BATTLE-
initiate none

7- NOBLE ACTIONS-
1: Castille Gurati (1a): resumes Governance of Jerstertia II: auto success: rolled +5: = 10 Solats.
2: Andorus Gurati (6e): Govern Eden: auto succeed: rolled +6: = 8 Solats
3: D'Silvia Gurati(3c): Govern Pyreen: auto succeed: rolled +4: = 5 Solats
4: Ephrates Gurati (1a): Govern Quayat: auto succeed: rolled +3: = 4 Solats
5: Gratius Rephiliad (2d): Assasinate Lord of Lotran: rolled 1: Success.
    this is a very obvious revenge act.  Rephiliad is more brutal and tactless as every before.
6: Florentine Gurati (1a): Govern Seedeen: auto succeed: rolled +3: = 4 Solats
7: Gratius Hellius (1a): Strategic Planning: auto succeed: rolled 2 = bonus to Initiative next round
8: Indigo Montoya (1a): Govern Frost: auto succeed: rolled +3: = 4 Solats.
9: Justinia Montoya (1a): Govern Griddox: auto succeed: rolled +6: = 7 Solats


Treasury:
Govern Jerstertia III = 10
Govern Eden = 8
Govern Quayat = 4
Govern Frost = 4
Govern Seedeen = 4
Govern Pyreen = 5
Surgeons of Silex = 1
Mercantile consortium = 2
   Unspent from above - 32
]
This message was last edited by the player at 15:28, Mon 23 June 2008.
Lord Nitrix
player, 31 posts
Mon 23 Jun 2008
at 16:06
  • msg #74

Re: ROUND 16

"So, where are you going?" came a voice from the door.  Sly, calculating, hungry ... yes, Karth was feeding off of the discontent aimed at Dekko in recent months.  The elder Nitrix leveled his gaze at the confident young man with a displeasure that could could strip the walls bare.  Still, he didn't dare unleash his temper just yet, Karth was only dangerous in the first place because he was talented.  His talent for understanding what people wanted, and his contacts with certain undesirable elements were what had gotten the Nitrix their current favor with the Black Market.  Desperate men will pay any price for security, at least, that was the sales pitch they'd handed the arms dealers.  Of course, Dekko was forced to overlook the amount of small arms also passing into his now small domain, more than enough personal weapons to mount an insurrection.  Dekko was more than willing to bet that Karth had factored that in as well.

"What kind of foolish question is that?  There is only one place that I can go, the way things are now." he said, pushing himself up from behind the desk and clasping his hands behind his back.

"Of course, of course.  I meant, what business of state are you going to attend?"  Karth said, pausing only to smooth the front of his coat.

"It seems that Faradi has found herself a husband in a Bolavor local.  I approve, in theory, we could use some fresh, talented blood these days.  Since Zibble's death, it seems we've been forced back on our heels desperately scrambling for purchase as everything we've taken rapidly slipped away.  Besides, it will further cement our relationship with the Jungle Fighters.  However, it says something about Faradi's work ethic.  Our covert operations have been sloppy and fruitless for more than a season, and yet, our head of intelligence has enough time to find herself a husband."

"Mmn, you indulged her too quickly, I think.  You should have kept her close at hand in the beginning instead of shipping her directly to Bolavor, how is she going to respect you if she barely knows you?"

"Indeed, I thought that perhaps pulling her off that dust ball would be enough to make her suitably grateful, but it seems she requires a bit of negative reinforcement as well.  I'm finished tolerating her poor performance, the time is comming to tighten the belt, and if Faradi doesn't start producing results, I'll see her buried in the most inhospitable pit I kind find on that jungle world." his grip tightened behind his back as he grit his teeth.  Then, with a sigh, he continued, "I'm afraid that means I'm leaving you to oversee Nubiteri's Rites of Patronage, I'm sure you don't mind."

"Of course not.  I'll go make preparations and leave you to your trip.  Do take care, Dekko, there are no small number of people who think they could do the job better than you at this point."  Karth said conversationally before leaving the doorway.  Dekko glared at him through the wall.

"I am distinctly aware, Cousin."
[Private to The Void:
1- INITIATIVE-
5 + 1 (6)

2- RECRUIT NOBLES-
Rolled 1 (Success)

3- RECRUIT TROOPS-
Bolavor - Jungle Fighters (1 Solat)
Nitrix - Nuclear Arsenal, Nuclear Arsenal, Suicide Squad (13 Solats)

4- MOVEMENT-
Jumpship "Returner" (Bolavor --> Nitrix)
Unloaded

Jumpship "Blackgate" (Nitrix --> Bolavor)
Nuclear Arsenal, Nuclear Arsenal, Suicide Squad, Dekko Nitrix

Jumpship "Ingens" (Aquaria --> Bolavor)
-=Retreating=-

5- NUCLEAR EXCHANGE-
Bolavor - ARMED - Space
Bolavor - ARMED - Space

6- BATTLE-

7- NOBLE ACTIONS-
Imperial Beaurocracy - (Autosuccess) +1 Init next turn
Dekko Nitrix - Moving
Karth Nitrix - 2 (Failed)
Faradi Nitrix - 6 (Failed)
Nubiteri Nitrix - 2 (Failed)
]
Countess Kadesh
player, 83 posts
Be ruthless towards all
folly.
Thu 26 Jun 2008
at 07:13
  • msg #75

Re: ROUND 16

(exterior, The Countess is seen on a reviewing stand with Foliage in the back round)
"My Subjects I come before you today to Tell you that our moment is now. Now is the time for our old wounds to be repaid. This time Frost will not be our failure but our triumph. The Sector will feel our touch. I tell you now that i go to battle myself to ensure our victory. I am willing to fall to acheive our desires. I ask that each of you be willing to do the same. ARE YOU WITH ME? <Deafing Roar>


[Private to GM:
1. INITIATIVE=1 (well roll reflects speed)

2. PRODUCTION=29+11stockpile=40

3. UPKEEP=7  40-7=33 available

4. Recruit Noble=nadda (Rouseing speach may be in order lucky i got one)

5. Recruit Troops

   2 preists on kadesh =10
   1 merc on bazarium  =2 (i have the feeling that flank is gona go badly for me)
   1 RDM on computus   =7
   Dalton twiddles     =0
   1 Nuke on mecurium  =5
   Mox twiddles        =0
   Parallax twiddles   =0
   1 Amazon on punah   =5
   1 JS at Yoravar     =4
                  Total=33(Hah just nuff)

6. MOVEMENT
   2 Fresh preists go to mox in the JS(getting a tad repative aint it.)
   Bazarium twiddles
   Computus ships 3 RDMs in JS to parallax
   Dalton twiddles
   Mecurium Packs its 3 nukes up and aims them for pyreen(The gambit begins)
   Mox Packs up Preistess Captain Sasha, 2 RDMS, 3 nukes, 5 preists and the damper off to assult frost(one hell of a distraction)

   Parallax sends its jumpship to kadesh
   Punah Sends The countess, 5 amazons, 2 preists, and 1 nuke To pyreen( The real strike i care about)
   Yoravar sends one JS to Kadesh
7. Nukes
   All nukes on my planets armed for antiship fire
   3 nukes going to frost Targeted for ground attack(gonna warm things up a bit)
   2 of the nukes bound for pyreen set for ground attack others on safe
8. Battle
   This may suck the big one. Battles at Frost and Pyreen
9. NOBLE ACTIONS
   Rebel Sabotage vs JS over Eden=nope
   Countess in Transit for attack
   Priest Captain Gerlien in Transit for Attack
   Priestess Captain Sasha sabotage vs JS over Seedeen=BOOM
   Lord Kirtiu Prad Intrigue vs imperial army=nope(seems sabotage is my thing)
   Lord Yelvin Kadesh Sabotage of the JS over quayt=nope

]
This message was last edited by the player at 07:20, Thu 26 June 2008.
Baron Gurati
player, 47 posts
Benevelant Leader
(loved by his people)
Thu 26 Jun 2008
at 09:29
  • msg #76

Re: ROUND 16

*sigh*    here we go again


[Private to Countess Kadesh:
You bring the wine, I'll bring the cheese.
]
The Void
GM, 217 posts
Cold Space
Thu 26 Jun 2008
at 11:18
  • msg #77

Re: ROUND 16

The Imperial Sages report:

Several new nobles join the Houses in the sector this turn. For the Lortran, Baron Donald travels to this troubled sector. For the Gurati, Justina Montoya, another young noble from an affiliated minor house. On the eve of the Baron's funeral, the Surgeons of Silex reconstruct Castille Gurati. The genetic and cybernetic augmentations to his body are barely concealed, and some might frown at such a monstrosity taking control of the House. However, such was the will of the late Baron. The Nitrix, too, attract another noble of their house to their dwindling holdings in this sector. Nubiteri Nitrix hopes to carve out a little holding for herself in this troublesome bit of galaxy.

Gratius Rephiliad, the Gurati master assassin, the same who strangled Countess Kadesh (the former one) in her own bed, moves on with the inhuman precision he is known for. This time, his target is none other than the Duke Lortran. And, as could be expected, he was successful - the Duke's dismembered and defiled corpse was found in the concourse of the Lortran palace. However, a few days later the Duke was seen inspecting the very place of assassination and instructing his subordinates in security measures. Those subordinates who weren't executed, that is.

The Nitrix nobles are, again, plagued by a lack of success.

Kadesh's Priestess captain Sasha pilots her personal yacht on a daring raid against a Gurati Jumpship over Pyreen. Theedges of her solar sails slice into the jumpship's unprotected belly and slit the ship open. Numerous crewmen are simply sucked out into space, the jumpship gutted and useless.

The imperial tactician reports:

This season saw a major move against the Gurati by the Kadesh on two planets. Luck seems to be deserting House Gurati. In a risky move, the Countess Kadesh herself led the attack on Pyreen.

Encounter at Pyreen:

Kadesh: 4 nuclear arsenals, 4 JS, The Countess, 5 amazons (3), 2 priests (2p)
Gurati: 5x Desert  warriors (3), 1 nuke,  2 imperial conscripts (1),  1 cyborg commando(2), 1 damper, 1 noble, 1 JS

Nuclear exchange phase:
Both sides pull the stops on their nukes. Great fireballs of nuclear fury rage above and all over the planet. The Gurati arsenal doesn't do any damage to the atatcking fleet. The Kadesh have more luck, and along with a damper field take out a unit of conscripts. More irreparable damage is done to the once peaceful planet and its forests.

The Kadesh land on fields of glass left after nuclear explosions. It doesn't take long until Gurati challenge the landing; vicious fighting erupts, but the presence of the Countess tips the rather matched battle away from the Gurati. Consequently, most of the Gurati garrison is slaughtered, the desert warriors who form the mainstay of Gurati forces not used at all to this manner of fighting.

After round 1:
Kadesh: 2 nuclear arsenals, 4 JS, The Countess, 2 amazons (3), 2 priests (2p)
Gurati: 1x Desert  warriors (3), 1 noble, 1 JS

it takes just a few more days of campaigning to find out and eliminate the remnants of Gurati presence on the planet.

final score: Kadesh wins. Remaining forces: 2 nukes, 3 jumpships, the countess, 2 Kadesh warrior priests.

D'Silvia Gurati, the leader of the defense force, is brought before the Countess. The Gurati commander is bound in chains, broken and bloody, gagged to await her sentence in silence.


Encounter at Frost

The second prong of Kadesh's attack is directed at Frost, where one of Kadesh's nobles is still displayed as a war trophy.

Kadesh: 1 noble - priest Captain Gerlien, 4 JS, 2 RDMs (4), 3 nukes, 5 priests (2p) and a damper
Gurati: 11 ice barbarians(3fs),3 house troops(2), 1 noble*, 1 noble,  1 cyborg commandos (2)

Nuclear exchange: Kadesh is set to warm Frost up a little bit, as per confession of the Countes herself. Artificial dawn lights up the dark side of the planet, and left are huge craters in the icy crust of the planet. 2 house troops, unused to the environment, buy the farm.

Closely following the nuclear conflagration, dropships deposit the sizable invasion force into a valley connecting Frost's strategically inportant cities. Robot death machines, sleek black shiny messengers of death which strike fear into the hearts of their living enemies, glide towards the ground on their own.

Priest captain Gerlien and his priests call up a huge front of psychic energy, ready to slam onto Gurati defenses.

However, it is all in vain. They stumble into a well laid trap, and are all wiped out in a single hour of ambushes and withering fire. The defense force, led by the assassin Gratius Rephiliad, savages the ranks of the Kadesh, and before he can even pull his troops together, Captain Gerlien falls, skull split open by an ice barbarian's frostblade. So the altar of victory on Frost sports two Kadesh corpses from this point on.

Final result: 11 ice barbarians(3fs),1 house troops(2), 1 noble*, 1 noble,  1 cyborg commandos (2)

      1      2       3      4       5        6       7       8       9     10
   ______         _______        ________         _______         ______
  /Gurati\_______/       \______/Gridox  \_______/       \_______/      \______
A \_G1/5_/       \_______/      \_G0/4___/       \_______/       \______/Lortran
  /      \_______/Quayat \______/        \_______/       \_______/Scorch\_L0/8_/
B \______/       \_G1/4__/      \________/       \_______/       \_L0/8_/      \
  /      \_______/Seedeen\______/        \_______/       \_______/      \______/
C \______/       \_G0/12_/      \________/       \_______/ Marx  \______/      \
  /      \_______/Pyreen \______/        \_______/Zenceti\_L3/14_/      \______/
D \______/ Frost \_K4/4__/      \________/       \__L0/9_/       \______/      \
  /      \__G0/13/       \______/        \_______/       \_______/      \______/
E \______/ Dalton\_______/      \________/ Eden  \_______/Hellish\______/      \
  /      \_K0/8__/       \______/Mercurum\_G1/11_/       \_L2/7__/      \______/
F \______/ Punah \_______/      \_K0/9___/       \_______/       \______/      \
  /      \_K0/4__/       \______/        \_______/       \_______/      \______/
G \______/  Mox  \_______/      \________/       \_______/Aquaria\______/      \
  /      \_K1/9__/       \______/        \_______/       \_L1/6__/      \______/
H \______/       \_______/      \________/       \_______/       \______/      \
  /      \_______/       \______/        \_______/Bolavor\_______/      \______/
I \______/       \_______/      \________/       \_N2/15_/       \______/      \
  /Kadesh\_______/Paralax\______/Computus\_______/       \_______/      \______/
J \_K2/1_/Yoravar\_K1/4__/      \_K0/5___/Bazarum\_______/       \______/Nitrix\
         \_K0/1__/       \______/        \__K1/2_/       \_______/      \_N1/11/

LocationNameTypeIncomeUnitsOwnerJSAR
A10LortranHomeworld5 Psychic VeteransLortran08
A1GuratiHomeworld5 Anthrosynthetic Berserkers, Cyborg-CommandosGurati15
J1KadeshHomeworld5 Fanatics, Warrior PriestsKadesh21
J10NitrixHomeworld5 Suicide SquadsNitrix111
G8AquaraOcean1 Sea Monsters- DefendersLortran16
J6BazariumCommerce3 Mercenaries & JumpshipsKadesh12
I7Bolavor Jungle2 Jungle Fighters Nitrix215
J5ComputusMachine3 Robot Death MachinesKadesh05
E2DaltonResearch1 Transhuman Supersoldiers & NukesKadesh08
E6EdenChurch2 Solar TemplarsGurati111
D2Frost Ice1 Ice BarbariansGurati013
A5Griddox Prison1 Prison SoldiersGurati04
E8Hellish Radioactive2 Subterranean Mutants & NukesLortran27
C8MarxClone1 Clone SoldiersLortran314
F5Mercurium Mining3 Nukes & Miners- DefendersKadesh09
G2Mox Gem4 Miners- DefendersKadesh19
J3ParallaxIndustrial3 Nukes & JumpshipsKadesh14
F2Punah Pleasure3 AmazoniansKadesh04
D3PyreenPacifist1 DiplomacyKadesh44
B3QuayatDesert1 Desert WarriorsGurati14
B9ScorchVolcanic1 Nukes & Lava Projectors- DefendersLortran08
C3Seedeen Hive World2 Imperial ConscriptsGurati012
J2Yoravar Shipyard4 Jumpships (cost 4 each)Kadesh01
D7Zenceti Alien Ruins1 Psychic Natives- DefendersLortran09




  • Location -Name
  • A10 -Lortran- [Private to Duke Lortran: 4 nobles,7 house troop, 1 heretics, funds:8 ]
  • A1 -Gurati- [Private to Baron Gurati: 2 house troops,2 damper field, 2 nobles, 1 cyborg commandos, 1 JS funds:72 ]
  • J1 -Kadesh- [Private to Countess Kadesh: 1 nobles, 1 fanatics, 2 JS funds:3 ]
  • J10 -Nitrix- [Private to Lord Nitrix: 2 Nobles (Karth, Nubiteri), 8 House Troops, 1 suicide squads, 2 damper fields,1 jumship funds:6 ]
  • G8 -Aquara- [Private to Duke Lortran: 1xjumpships, 1 damper, 1 subterranean mutants,1 mercenaries, 1 noble, 2 house troops, 1 sea monsters ]
  • J6 -Bazarium- [Private to Countess Kadesh: 1 house troops,1 jumpship, 1 merc ]
  • I7 -Bolavor- [Private to Lord Nitrix: 11 jungle fighters, 2 suicide squads,  2 nobles (Faradi, Dekko), 2 jumpships,  2 nuclear arsenals ]
  • J5 -Computus- [Private to Countess Kadesh: 2 RDMs, 1 nukes, 2 fanatics, ]
  • E2 -Dalton- [Private to Countess Kadesh: 5 nuke, 3 priests ]
  • E6 -Eden- [Private to Baron Gurati: (old) Baron Gurati, 9 solar templars,1 colonial rangers, 1 damper, 1 JS ]
  • D2 -Frost- [Private to Baron Gurati: 11 ice barbarians,1 house troops, 1 noble*, 1 noble,  1 cyborg commandos ]
  • A5 -Griddox- [Private to Baron Gurati: 4 prison soldiers ]
  • E8 -Hellish- [Private to Duke Lortran: 3 clone soldiers, 2 jumpships, 1 dampers, 1 mutants, 2 mercs ]
  • C8 -Marx- [Private to Duke Lortran: 3 JS, 2 noble, 2 house troops, 4 psychic veterans, 3 clone soldiers,  1 arsenal, 1 dampers,  2 mercenaries, 1 heretics ]
  • F5 -Mercurium- [Private to Countess Kadesh: 1 Warrior priests , 8 miners, ]
  • G2 -Mox- [Private to Countess Kadesh: 7 miners,  2 nobles, 1 jumpships, 2 warrior priests, 4 jumpships returning ]
  • J3 -Parallax- [Private to Countess Kadesh: 1 JS, 1 priests, 3 RDMss ]
  • F2 -Punah- [Private to Countess Kadesh: 3 Amazonians, 1 transhuman supersoldier ]
  • D3 -Pyreen- [Private to Countess Kadesh: 1 noble, 2 nukes, 2 priests, 4 jumpships ]
  • B3 -Quayat- [Private to Baron Gurati: 4 desert wariors, 2 noble, 1 jumpship (retreating from pyreen - available next turn) ]
  • B9 -Scorch- [Private to Duke Lortran: 1 house troop, 1 psychic veteran, 4 lava projectors, 2 nukes ]
  • C3 -Seedeen- [Private to Baron Gurati: 11 imperial conscripts,  1 noble ]
  • J2 -Yoravar- [Private to Countess Kadesh: 1 house troop, ]
  • D7 -Zenceti- [Private to Duke Lortran: 9 psychic natives ]



ALLIESSideUnits
5th Sector RebelsKadesh3 Rebels & Sabotage = 1
Black MarketNitrix2 Nuclear Arsenals & Income = 1
Church of MankindLortranDiplomacy = 2
Colonial CouncilGurati1 Colonial Ranger & Diplomacy = 1
Discordian HereticsLortran4 Heretics
EmporexKadesh2 Imperial Centurions
Imperial AristocracyGuratiNoble Action= 1 or Recruit Noble =1
Imperial ArmyGurati3 Imperial Shock Troops
Imperial BeaurocracyNitrixStrategic Planning =1
Imperial NavyNitrix3 Jumpships
Imperial Secret PoliceLortran2 Imperial Death Squads & Assassination = 1
Mercantile ConsortiumGuratiIncome = 2
Mercenary GuildLortran4 Mercenaries
Rimspace PiratesNitrix2 Pirates
Sisteria
Spacing GuildLortran2 Jumpships & Income =1
Surgeons of SilexGuratiRecruit Noble =1 & Income = 1

This message was last edited by the GM at 11:20, Thu 26 June 2008.
Baron Gurati
player, 48 posts
Benevelant Leader
(loved by his people)
Thu 26 Jun 2008
at 12:04
  • msg #78

Re: ROUND 17

Kadesh speaks of Gurati 'offensives', and Gurati 'assaults', Gurati 'brutality'.
Yet, it is the warmongering and greedy Kadesh who continue to attack the peaceful planet of Pyreen, continue to attack Frost, and bring war to the sacred planet of Eden (even after announcing it sacred, themselves).

Gurati will NOT lie down; Gurati will not allow its people to be slaughtered by such monsters.

[Private to GM:

beginning:
Jerstertia III
Baron Castille Gurati
Justinia Montoya
2 x House Troops
2 x Damper Field
1 x Cyborg Commando
Jumpship Epsilon II

Eden
Andorus Gurati
9 x Solar Templars
1 x Colonial Ranger
1 x Damper Field - armed to defend against Nukes.
Jumpship ALPHA

Frost
Gratius Rephiliad
Gratius Hellius
11 x Ice Barbarians
1 x House Troops
1 x Cyborg Commandoes

Gridox
4 x Prison Conscripts

Quayat
Ephrates Gurati
Indigo Montoya
4 x Desert Warriors
Jumpship ZETA

Seedeen
Florentine Gurati
11 x Imperial Conscripts

Treasury
72 Solats



1- INITIATIVE-
GM rolls this

2- RECRUIT NOBLES-
You rolled 10 using 3d6 ((4,5,1)).
          free roll + Imp Arist + S of Silex.
1 Noble Recruited!
   Kinsman Gurati ... second cousin to the Baron, by way of the supplicant House of Torieil.


3- RECRUIT TROOPS-
Jerstertia III: Damper Field (cost: 2)
Jerstertia III: Cyborg Commandoes (cost: 4)
Frost: Ice Barbarians (cost: 3)
Seedeen: Imperial Conscripts (cost: 1)
Quayat: Desert Warriors (cost: 5)
Eden: Solar Templars (cost: 7)
Griddox: Prison Soldiers (cost: 1)
   Unspent - 51 Solats

4- MOVEMENT-
JUMPSHIP EPSILON II, Justinia Montoya, 2 x Damper, 1 x Cyborg Commandoes: Jerstertia III (1a) --> Quayat (3b)

JUMPSHIP ALPHA, Andorus Gurati, 3 x Solar Templars: Eden (6e) --> Pyreen (3d)

Colonial Rangers: Eden (6e) --> Pyreen (3d)

JUMPSHIP ZETA, Indigo Montonya, 3 x Desert Warriors: Quayat (3b) --> Pyreen (3d)


5- NUCLEAR EXCHANGE-
none

6- BATTLE-
initiate none

7- NOBLE ACTIONS-
1: Castille Gurati (1a): Govern Jerstertia II: auto success: rolled +3: = 8 Solats.
2: Andorus Gurati (6e): Govern Eden: auto succeed: rolled +3: = 5 Solats
3: Ephrates Gurati (1a): Govern Quayat: auto succeed: rolled +4: = 5 Solats
4: Gratius Rephiliad (2d): Govern Frost: auto succeed: rolled +5: = 6 Solats
5: Florentine Gurati (1a): Govern Seedeen: auto succeed: rolled +5: = 6 Solats
6: Gratius Hellius (1a): Strategic Planning: auto succeed: rolled 2 = bonus to Initiative next round
7: Indigo Montoya (1a): Intrigue "Spacing Guild": rolled 1 = Success.
8: Justinia Montoya (1a): Govern Griddox: auto succeed: rolled +4: = 5 Solats
9: Kinsman Gurati (1a): Sabotage: Kadesh Jumpship on Mox: rolled 1 = Success.
A virus is left on the 'blackbox' of the ship, to be found by Kadesh investigators.  "Gurati will not lie down" ... the virus is designed to spread itself quickly into other Kadeshi computer systems, delivering its message until Kadeshi experts can remove it.


Treasury:
Govern Jerstertia III = 8
Govern Eden = 5
Govern Quayat = 5
Govern Frost = 6
Govern Seedeen = 6
Govern Griddox = 5
Surgeons of Silex = 1
Mercantile consortium = 2
Spacing Guild = 1
   Unspent from above - 51
]
Duke Lortran
player, 58 posts
Thu 26 Jun 2008
at 12:58
  • msg #79

Re: ROUND 17

Duke Lortran looked down at his corpse.  It was not a pretty sight, to say the least.  The fact that he had expected this, and prepared for it did not reduce the anger he felt.  His double had been doing an excellent job, not just at keeping him safer from assassination, but also at governing Lortran while he pressed his diplomatic efforts.  It was difficult to think of his exactly copy as a 'friend,' especially wheny they could not afford to be in the same place for any amount of time until now, but he would miss his doppleganger.

Setting his jaw, he looked up from the defiled body, and motioned for one of his gray-clad advisors to take it away.

The duchess Catherine came running into the hall, her eyes alight.  When she spotted the duke, she gasped, thenk blinked in confusion.  "They told me you were...that you had been..."  Her tone betrayed her emotions--she had thought control of the house had finally fallen to her.

"I am sorry to disappoint, dear sister," replied the duke cooly.  "It was my double the Gurati's killed.  You will have to wait a bit longer to take over House Lortran."

"But...how?"  Catherine stammered, still blinking in confusion.

"Our brief alliance with the surgeons of Silex was more fruitful than anyone realized.  They are skilled, but so are the clonemasters of Marx.  This," he motioned towards the body being dragged away, "was the fruit of their combined efforts, though it arrived after the surgeons had returned to the Gurati fold.  I'm not sure they even know if the procedure was a success.  They didn't seem to view the clonemasters very highly, I'm afraid."

The duchess took in a deep breath, and managed to compose herself somewhat.  "Well.  It is most fortunate you were prepared for this attack, brother.  I am ever so thankful that you are alive."

"Hmm.  Yes.  I'm sure you are, Catherine, thank you," Tycho replied.  "But the Gurati will realize their mistake soon enough.  And they will be back, no doubt.  And without the surgeons we cannot produce another double.  Power may fall to you yet, sister."

Catherine kept uncharacteristicly silent in respone.  A moment passed.

"Open war is nearly upon us, Catherine.  I expect Gurati will send more than an assassin after me next time.  We need to prepare, and quickly.  Send word to all the Lortran nobles.  We need funds.  Increase taxes, and double conscription efforts.  The Nitrix and the Gurati both will be at our throats in the coming seasons, and we must be ready to defend what we have fought so hard to take."  The Duke's expression was unusually grim, and his voice betrayed an anger rarely seen in the Duke.

Catherine, however, didn't seem to be paying his words much attention.  "Brother," she asked.  "How do I know that you are not the double, and that the real Tycho hasn't been killed?"

"I'm afraid there is no way for you to know, sister."

[Private to GM: Orders:

1- INITIATIVE-
13:16, Today: Secret Roll: Duke Lortran rolled 2 using 1d6. init.

2- RECRUIT NOBLES-
13:16, Today: Secret Roll: Duke Lortran rolled 6 using 1d6. recruit noble.

3- RECRUIT TROOPS-
Lortran:  Jumpship, 2x heretics. cost 8
Marx: clone. cost 1
Scortch: none
Zenceti: none
Hellish: nuke. cost 5
Aquaria: none

4- MOVEMENT-
Aquaria --> Hellish
1 Jumpship
w/ 1 damper

Hellish --> Marx
1 Jumpship

Hellish --> Aquaria
1 jumpship
w/ 2x clones, 1x nuke

Marx --> Hellish
2 jumpships
w/ 2 psychic vets, 1 clone
1 merc, 1 heretic, 1 house troop

Marx --> Scortch
1 Jumpship

Lortran --> Marx
1 JS
w/ 3x heretics

5- NUCLEAR EXCHANGE-
Nukes Marx: armed (jumpships)
Nukes Scortch: armed (jumpships)
Nukes aquaria: armed (jumpships)

6- BATTLE-

Lortran group:
1. heretics
2. house troops (+nobles x4)

Scortch group:
1. house troops
2. Lava projectors
3. psychic vets

Marx group:
1. heretics
2. guild mercenaries
3. clones
4. house troops
5. psychic vets(+nobles)


Zenceti group:
1. psychic natives

Hellish group:
1. heretics
1. mercs
2. clones
3. mutant
4. psychic vets

Aquaria group:
1. Mercenaries
2. house troops
3. mutant
4. sea serpents + 1 noble

7- NOBLE ACTIONS-

Duke Tycho (Lortran) - Intrigue: surgeons
  13:35, Today: Secret Roll: Duke Lortran rolled 5 using 1d6. noble action 1--intrigue.
Baron Marcos (Marx) - Govern
  13:35, Today: Secret Roll: Duke Lortran rolled 1 using 1d6. noble action 2--govern.
Marquis Alex (Aquaria) - Govern
  13:35, Today: Secret Roll: Duke Lortran rolled 2 using 1d6. noble action 3--govern.
Baroness Carly (Marx) - Govern
  13:36, Today: Secret Roll: Duke Lortran rolled 3 using 1d6. noble action 4--govern.
Duchess Catherine (Lortran) - govern
  13:36, Today: Secret Roll: Duke Lortran rolled 3 using 1d6. noble action 5--govern.
Marquis Douglas (Lortran) - Govern
  13:36, Today: Secret Roll: Duke Lortran rolled 2 using 1d6. noble action 6--govern.
Baron Donald (Lortran) - Govern
  13:36, Today: Secret Roll: Duke Lortran rolled 4 using 1d6. noble action 7--govern.


CoM diplo attempt at Pyreen (just in case):
  13:37, Today: Secret Roll: Duke Lortran rolled 5 using 1d6. Church of Mankind diplo. #1.
CoM diplo attempt at Pyreen (just in case):
  13:37, Today: Secret Roll: Duke Lortran rolled 4 using 1d6. Church of Mankind diplo. #2.

Imp. Secret Police Assassination attempt: gurati noble
  13:37, Today: Secret Roll: Duke Lortran rolled 4 using 1d6. Imp. Secret polic assassination.
]
This message was last edited by the player at 13:04, Thu 26 June 2008.
Countess Kadesh
player, 86 posts
Be ruthless towards all
folly.
Fri 27 Jun 2008
at 07:29
  • msg #80

Re: ROUND 17

The Countess is seen on viewing records of the battle on frost.
"Hehehe well it seems we have lost yet again fighting those ice men. I wonder if that fool Gerlien ever thought he could get away with helping Gratius Rephiliad."

She turns to her captive.
"D'Silvia what am i to do with you? Ah i know. I think i will bolt you to the nose of one of my jumpships. I will make sure to instruct the pilot to take it slow next time he leaves the atmosphere. A little decompresion can do very interesting things to a human body. I wonder if you will beg or pray before you die. Take him away. Now then let us see if we can twist the knife in the wound we have made just bit more."

[Private to GM:

1. INITIATIVE=6(excellent)

2. PRODUCTION=30+3stockpile=33

3. UPKEEP=6 33-6=27 to spend

4. RECRUIT NOBLES=nadda

5. RECRUIT TROOPS
   2 preists, 2 rebel fighters, and 2 centurions at Kadesh =24
   No builds elsewhere.
6. MOVEMENT
   Kadesh ships 2 preists, 2 rebels, and 2 centurions to mox
   Bazarium twiddels
   Mox sends 2 preists to punah
   Parallax sends 3 RDMs to mox
   Pyreen sends 2 JS to Dalton, 1 to Punah and one to mecurium
7. NUKES
   All targeted for incoming ships.
8. Battle
   Hopefully i dont have a counterattack coming my way
9. NOBLE ACTIONS
   Rebel Sabotage vs JS over gurtai homeworld=Foom (bout time these guys did something)
   Countess Intrigue vs Imperial army=sucess(woot nother nail in the coffin)
   Priestess Captain Sasha sabotage vs JS over eden=nope
   Lord Kirtiu Prad sabotage vs JS over quayt=nope
   Lord Yelvin Kadesh Assassination vs noble on frost=nope
]
Lord Nitrix
player, 32 posts
Sat 28 Jun 2008
at 19:54
  • msg #81

Re: ROUND 17

From his position on the homeworld, Karth schemes to strengthen his position whilst his cousin is away.
[Private to The Void:
1- INITIATIVE-
1 + 1 (2)

2- RECRUIT NOBLES-
Rolled 5 (Failure)

3- RECRUIT TROOPS-
Nitrix - Jumpship "The Hammer" (through the Imperial Navy)

4- MOVEMENT-
Jumpship "Returner" (Nitrix --> Bolavor)
House Troops, House Troops, Suicide Squad

Jumpship "Blackgate" (Bolavor)
Stays Put

Jumpship "Ingens" (Bolavor)
Stays Put

Jumpship "Hammer" (Nitrix --> Bolavor)
House Troops, House Troops, Suicide Squad

5- NUCLEAR EXCHANGE-
Bolavor - ARMED - Space
Bolavor - ARMED - Space

6- BATTLE-

7- NOBLE ACTIONS-
Imperial Beaurocracy - (Autosuccess) +1 Init next turn
Dekko Nitrix - 4 (Failed)
Karth Nitrix - 1 (Success) Sabotage Lortran Nuclear Arsenal on Aquaria
Faradi Nitrix - 2 (Failed)
Nubiteri Nitrix - 3 (Failed)
]
The Void
GM, 218 posts
Cold Space
Tue 1 Jul 2008
at 04:56
  • msg #82

Re: ROUND 17

(I processed this turn on another computer. If there are errors in troop movements, alert me. And yes, the Gurati player apparently has unearthly luck even when I roll the dice by hand. At least one of those jumpships should have been destroyed by nukes.)

The imperial sages report:

Another noble joins the ranks of House Gurati. Even tho he is the second cousin to the Baron, by way of the supplicant House of Torieil, forked tongues speak of the involvement of the Surgeons... Can it be that House Gurati is succumbing to Mechanist influence? By now, almost all Gurati nobles are cybernetically or biotechnologically enhanced. The sole exception remaining the former, old Baron Gurati, who holds position on Eden.

Indigo Montoya, a less seen Gurati noble, is instrumental in leading the Space Guild back into the arms of House Gurati. This proves that the Gurati have guile as well as cybernetic commandoes... it is difficult to say which weapon is more dangerous.

The newly arrived Kinsman Gurati makes himself useful this very season. A Kadesh jumpship over Mox ceases functioning; an investigation team found a virus left on the 'blackbox' of the ship.  "Gurati will not lie down" ... the virus is designed to spread itself quickly into other Kadeshi computer systems, delivering its message until Kadeshi experts can remove it.

Gurati's economic power is unrivaled even by great House Kadesh. This is to be attributed to the support of the Surgeons as well.


The imperial tactician reports:

A quick movement by the Gurati, in retaliation for Kadesh aggression. Their jumpships are sighted over Pyreen, and catch the defending garrison by surprise. The Kadesh defensive plan relies on nukes to blast attacking ships before these manage to land.

Gurati: 2 jumpships, Andorus Gurati, 3 x Solar Templars, 1x Colonial Rangers, Justinia Montonya, 3 x Desert Warriors
Kadesh: The Countess, 2 nukes, 2 priests, 4 jumpships

Nuclear exchange phase: The Kadesh nuclear arsenals turn space around the Gurati jumpships into reflections of Hell. However, through some feat of fortune (or could it be the old Baron's luck?) the two sleek craft and the unit of Rangers escape unharmed.

Psi phase: The Gurati nobles each manage to summon a telekinetic maelstrom. The Solar templars, inspired by the nobles' effort, manage a psionic blast each. The Countess won't be outdone - she creates a maelstrom as well, while her priests fail to call upon psychic powers.

First strike phase: Noble led regiments clash. The golden armors of Solar templars and yelow camo suits of Desert warriors mingle with red cloaks of the Kadesh warrior priests. The old Baron confronts the Countess herself in single combat. They fight in the glass deserts the Kadesh nukes left on the world like huge scars. One regiment of Warrior priests perishes in the fighting; the Countess  escapes with her life, barely.

Regular combat phase: The rest of  Gurati troops perform combat drops. Only a single regiment of warrior priests opposes them. The Kadesh fight valiantly, managing to destroy a unit of Desert warriors. But in the end they are defeated.

So it comes that the Countess Kadesh suffers the same demeaning fate as the Gurati commander did last season- she was last seen battered and chained, her jaw almost dislocated by a gag, as Desert warriors dragged her in front of the old Baron.

Kadesh jumpships in orbit can just watch before retreating to Dalton.


The imperial sages continue:

Lortran nobles take an example from Gurati and help build up economic strength - namely, solats for House coffers.

A late revenge by Kadesh, as their Rebel allies work to disable a Gurati jumpship as it arrives on Quayat.

The Imperial Army negotiators arrive on Seedeen to hold talks with the Countess, just to discover that she is no longer in any position to hold diplomatic talks.

The Lortran nuclear arsenal on Aquaria is damaged beyond repair by a daring attack by Nitrix suicide commandos. Their leader, Karth Nitrix, was seen in the system just hours before the attack took place. Details are still sketchy, but this must be the introduction to a return bid by the Nitrix to recapture Aquaria.

      1      2       3      4       5        6       7       8       9     10
   ______         _______        ________         _______         ______
  /Gurati\_______/       \______/Gridox  \_______/       \_______/      \______
A \_G0/4_/       \_______/      \_G0/5___/       \_______/       \______/Lortran
  /      \_______/Quayat \______/        \_______/       \_______/Scorch\_L0/10/
B \______/       \_G0/5__/      \________/       \_______/       \_L1/8_/      \
  /      \_______/Seedeen\______/        \_______/       \_______/      \______/
C \______/       \_G0/13_/      \________/       \_______/ Marx  \______/      \
  /      \_______/Pyreen \______/        \_______/Zenceti\_L1/9__/      \______/
D \______/ Frost \_G2/6__/      \________/       \__L0/9_/       \______/      \
  /      \__G0/14/       \______/        \_______/       \_______/      \______/
E \______/ Dalton\_______/      \________/ Eden  \_______/Hellish\______/      \
  /      \_K0/8__/       \______/Mercurum\_G0/8__/       \_L3/12_/      \______/
F \______/ Punah \_______/      \_K0/9___/       \_______/       \______/      \
  /      \_K1/6__/       \______/        \_______/       \_______/      \______/
G \______/  Mox  \_______/      \________/       \_______/Aquara \______/      \
  /      \_K6/16_/       \______/        \_______/       \_L1/7__/      \______/
H \______/       \_______/      \________/       \_______/       \______/      \
  /      \_______/       \______/        \_______/Bolavor\_______/      \______/
I \______/       \_______/      \________/       \_N4/21_/       \______/      \
  /Kadesh\_______/Paralax\______/Computus\_______/       \_______/      \______/
J \_K0/1_/Yoravar\_K0/1__/      \_K0/5___/Bazarum\_______/       \______/Nitrix\
         \_K0/1__/       \______/        \__K1/2_/       \_______/      \_N0/5_/


LocationNameTypeIncomeUnitsOwnerJSAR
A10LortranHomeworld5 Psychic VeteransLortran010
A1GuratiHomeworld5 Anthrosynthetic Berserkers, Cyborg-CommandosGurati04
J1KadeshHomeworld5 Fanatics, Warrior PriestsKadesh01
J10NitrixHomeworld5 Suicide SquadsNitrix05
G8AquaraOcean1 Sea Monsters- DefendersLortran17
J6BazariumCommerce3 Mercenaries & JumpshipsKadesh12
I7Bolavor Jungle2 Jungle Fighters Nitrix421
J5ComputusMachine3 Robot Death MachinesKadesh05
E2DaltonResearch1 Transhuman Supersoldiers & NukesKadesh08
E6EdenChurch2 Solar TemplarsGurati08
D2Frost Ice1 Ice BarbariansGurati014
A5Griddox Prison1 Prison SoldiersGurati05
E8Hellish Radioactive2 Subterranean Mutants & NukesLortran312
C8MarxClone1 Clone SoldiersLortran19
F5Mercurium Mining3 Nukes & Miners- DefendersKadesh09
G2Mox Gem4 Miners- DefendersKadesh616
J3ParallaxIndustrial3 Nukes & JumpshipsKadesh01
F2Punah Pleasure3 AmazoniansKadesh16
D3PyreenPacifist1 DiplomacyGurati26
B3QuayatDesert1 Desert WarriorsGurati05
B9ScorchVolcanic1 Nukes & Lava Projectors- DefendersLortran18
C3Seedeen Hive World2 Imperial ConscriptsGurati013
J2Yoravar Shipyard4 Jumpships (cost 4 each)Kadesh01
D7Zenceti Alien Ruins1 Psychic Natives- DefendersLortran09




  • Location -Name
  • A10 -Lortran- [Private to Duke Lortran: 4 nobles,7 house troop, 3 heretics, funds:18 ]
  • A1 -Gurati- [Private to Baron Gurati: 2 house troops,1 damper field, 2 nobles, 1 cyborg commandos, funds:77 ]
  • J1 -Kadesh- [Private to Countess Kadesh: 1 nobles, 1 fanatics, funds:3 ]
  • J10 -Nitrix- [Private to Lord Nitrix: 2 Nobles (Karth, Nubiteri), 3 House Troops, 2 damper fields, funds:5 ]
  • G8 -Aquara- [Private to Duke Lortran: 1 subterranean mutants,1 mercenaries, 1 noble, 2 house troops, 1 sea monsters, 1 js, 2 clones, ]
  • J6 -Bazarium- [Private to Countess Kadesh: 1 house troops,1 jumpship, 1 merc ]
  • I7 -Bolavor- [Private to Lord Nitrix: 11 jungle fighters, 3 suicide squads,  2 nobles (Faradi, Dekko), 4 jumpships,  2 nuclear arsenals, 5 house troops ]
  • J5 -Computus- [Private to Countess Kadesh: 2 RDMs, 1 nukes, 2 fanatics, ]
  • E2 -Dalton- [Private to Countess Kadesh: 5 nuke, 3 priests, 4 jumpships retreating here ]
  • E6 -Eden- [Private to Baron Gurati: 7 solar templars,1 damper, ]
  • D2 -Frost- [Private to Baron Gurati: 12 ice barbarians,1 house troops, 1 noble*, 1 noble,  1 cyborg commandos ]
  • A5 -Griddox- [Private to Baron Gurati: 5 prison soldiers ]
  • E8 -Hellish- [Private to Duke Lortran: 2 clone soldiers, 3 jumpships, 2 dampers, 1 mutants, 3 mercs, 2 psychic vets,   1 heretic, 1 house troop ]
  • C8 -Marx- [Private to Duke Lortran: 1 JS, 2 noble, 1 house troops, 2 psychic veterans, 3 clone soldiers,  1 arsenal, 1 dampers, 1 mercenaries, ]
  • F5 -Mercurium- [Private to Countess Kadesh: 1 Warrior priests , 8 miners, ]
  • G2 -Mox- [Private to Countess Kadesh: 7 miners,  2 nobles,   6 jumpships,   2 rebels, 2 centurions, 2 priests, 3 RDMss ]
  • J3 -Parallax- [Private to Countess Kadesh: 1 priests, ]
  • F2 -Punah- [Private to Countess Kadesh: 3 Amazonians, 1 transhuman supersoldier, 2 warrior priests, 1 JS ]
  • D3 -Pyreen- [Private to Baron Gurati: 2 nobles, 3 solar templars, 2 desert warriors, 1 colonial rangers, 2 jumpships ]
  • B3 -Quayat- [Private to Baron Gurati: 2 desert wariors, 2 noble,  2 damper, 1 commando ]
  • B9 -Scorch- [Private to Duke Lortran: 1 house troop, 1 psychic veteran, 4 lava projectors, 2 nukes, 1 js ]
  • C3 -Seedeen- [Private to Baron Gurati: 13 imperial conscripts,  1 noble ]
  • J2 -Yoravar- [Private to Countess Kadesh: 1 house troop, ]
  • D7 -Zenceti- [Private to Duke Lortran: 9 psychic natives ]



ALLIESSideUnits
5th Sector RebelsKadesh3 Rebels & Sabotage = 1
Black MarketNitrix2 Nuclear Arsenals & Income = 1
Church of MankindLortranDiplomacy = 2
Colonial CouncilGurati1 Colonial Ranger & Diplomacy = 1
Discordian HereticsLortran4 Heretics
EmporexKadesh2 Imperial Centurions
Imperial AristocracyGuratiNoble Action= 1 or Recruit Noble =1
Imperial ArmyGurati3 Imperial Shock Troops
Imperial BeaurocracyNitrixStrategic Planning =1
Imperial NavyNitrix3 Jumpships
Imperial Secret PoliceLortran2 Imperial Death Squads & Assassination = 1
Mercantile ConsortiumGuratiIncome = 2
Mercenary GuildLortran4 Mercenaries
Rimspace PiratesNitrix2 Pirates
Sisteria
Spacing GuildLortran2 Jumpships & Income =1
Surgeons of SilexGuratiRecruit Noble =1 & Income = 1

This message was last edited by the GM at 05:03, Tue 01 July 2008.
Countess Kadesh
player, 92 posts
Be ruthless towards all
folly.
Tue 1 Jul 2008
at 10:32
  • msg #83

Re: ROUND 17

The Kadesh seem lost without the countess's firey passion to guide them. The last few nobles of the house seem morose and near to collapse with strain of so many deaths.

[Private to GM: Yeech well there goes my plan out the window. Ah well time to muddle though. Maybe i should start useing a british accent.

Priestess Captain Sasha is now countess

1. INITIATIVE=4

2. PRODUCTION=29+3=32 to spend.(where is this 3 funds keep coming from i could swear i bought to empty twice now.

3. UPKEEP=6 32-6 leaves 26 to spend

4. RECRUIT NOBLES=of course not

5. RECRUIT TROOPS
   2 Preists at Kadesh =10
   Merc at bazarium    =2
   RDM at computus     =7
   nadda at dalton     =0
   Miner on mecurium   =1
   Miner on mox        =1
   Nadda on parralax   =0
   Amazon on punah     =5
   Nadda at yoravar    =0
                  Total=26
6. MOVEMENT
   Mox sends 2 centurions to mecurium and send 1 preist the 3 RDMs and the 2 rebels to punah.
7. NUCLEAR EXCHANGE
   Armed for intercept
8. BATTLE
(good lord i hope not)
9. NOBLE ACTIONS
Rebel sabotage vs JS over pyreen=boom (WOOT i may live yet)
Countess Sasha Intrigue vs silex=sucess(does this cause the Reconstructed to flip sides? that would be a real kick in the pants)
Lord Kirtiu Prad sabotage vs JS over pyreen=nope (i havent found what this guy is good for)
Lord Yelvin Kadesh Assassination vs the old baron=close but no cigar
]
This message was last edited by the GM at 12:26, Tue 01 July 2008.
Baron Gurati
player, 50 posts
Benevelant Leader
(loved by his people)
Wed 2 Jul 2008
at 06:43
  • msg #84

Re: ROUND 17

              note:  Spacing Guild currently with Gurati


[Private to GM:

beginning:
Jerstertia III
Baron Castille Gurati
Kinsman Gurati
2 x House Troops
1 x Damper Field
1 x Cyborg Commando

Eden
7 x Solar Templars
1 x Damper Field - armed to defend against Nukes.

Frost
Gratius Rephiliad
Gratius Hellius
12 x Ice Barbarians
1 x House Troops
1 x Cyborg Commandoes

Gridox
5 x Prison Conscripts

Pyreen
Andorus Gurati
Indego Montoya
3 x Solar Templars
2 x Desert Warriors
1 x Colonial Ranger
Jumpship ALPHA
Jumpship ZETA

Quayat
Ephrates Gurati
Justinian Montoya
2 x Desert Warriors
2 x Damper Fields
1 x Cyborg Commandoes

Seedeen
Florentine Gurati
13 x Imperial Conscripts

Treasury
77 Solats



1- INITIATIVE-
GM rolls this

2- RECRUIT NOBLES-
     You rolled 8 using 3d6 ((3,1,4)).   free roll + Imp Arist + S of Silex.
1 Noble Recruited!
     Lazarus de Gurati ... promoted Solar Templar.

The Head of the Solar Inquisition, High-Father Lazarus
  ... for his brilliant strategies, and impeccable leadership skills
    ... in assisting Andorus Gurati to retake Pyreen
is hereby adopted into the Noble House of Gurati.


3- RECRUIT TROOPS-
Jerstertia III: Jumpship BETA(cost: 6)
Jerstertia III: Jumpship GAMMA (cost: 6)
Frost: Ice Barbarians (cost: 3)
Seedeen: Imperial Conscripts (cost: 1)
Quayat: Desert Warriors (cost: 5)
Eden: Solar Templars (cost: 7)
Griddox: Prison Soldiers (cost: 1)
   Unspent - 48 Solats

4- MOVEMENT-

Jumpship ALPHA, Andorus Gurati, 3 x Solar Templars:
     Pyreen (3d) --> Eden (6e)

Jumpship BETA, Kinsman Gurati:
     Jerstertia III (1a) --> Quayat (3b)

Jumpship GAMMA, Lazarus de Gurati, 1 x Damper Field, 1 x Commandoes:
     Jersertia III (1a) --> Seedeen (3c)

Jumpship ZETA:
     Pyreen (3d) --> Quayat (3b)

Colonial Rangers:
     Pyreen (3d) --> Frost (2d)


5- NUCLEAR EXCHANGE-
none

6- BATTLE-
initiate none

7- NOBLE ACTIONS-
1: Baron Castille Gurati (Jersteria III) 'Governor of Jerstertia':
     Govern Jerstertia II: auto success: rolled +3: = 8 Solats.

2: Andorus Gurati (Eden) 'Governor of Eden':
     Govern Eden: auto succeed: rolled +3: = 5 Solats

3: Ephrates Gurati (Quayat) 'Governor of Quayat':
     Govern Quayat: auto succeed: rolled +4: = 5 Solats

4: Gratius Hellius (Frost) 'Governor of Frost':
     Govern Frost: auto succeed: rolled +2: = 3 Solats

5: Lazarus de Gurati  (Seedeen) 'High Solar Priest ... General of the Solar Inquisition':
     Strategic Planning: auto succeed: rolled 4: bonus to next turn Initiative.

6: Kinsman Gurati (Quayat) 'Diplomat ... Ambasador to the Houses':
     Intrigue: Imperial Navy: rolled 1 = Success.

7: Indigo Montoya (Pyreen) 'Governor of Pyreen':
     Govern Pyreen: auto succeed: rolled +3: = 4 Solts

8: Justinia Montoya (Quayat) 'Governor of Griddox':
     Govern Griddox: auto succeed: rolled +4: = 5 Solats

9: Gratius Rephiliad (Frost) 'the Master of Assasins':
    Strategic Planning: auto succeed: rolled 2: bonus to next turn Initiative.

10: Florentine Gurati (Seedeen) 'Governor of Seedeen':
     Govern Seedeen: auto succeed: rolled +6: = 7 Solats


Treasury:
Govern Jerstertia III = 8
Govern Eden = 5
Govern Quayat = 5
Govern Frost = 3
Govern Seedeen = 7
Govern Griddox = 5
Surgeons of Silex = 1
Mercantile consortium = 2
Spacing Guild = 1
   Unspent from above - 48
]
Baron Gurati
player, 51 posts
Benevelant Leader
(loved by his people)
Wed 2 Jul 2008
at 06:54
  • msg #85

Re: ROUND 17

A Warcrimes Tribunal is held on Pyreen ...
   a planet known for its peace loving citizen and diplomats.

The Tribunal is presided over by High-Father Lazarus ...
   General of the Solar Inquisition.
   The High-Father arrived on Pyreen with Andorus Gurati, in response to the Kadesh attack.
   They say the High-Father is a brilliant leader and tactician.

The Tribunal processes take several days, and representatives of all four Noble Houses are invited and welcomed.

Issues include the continued war-like advances by House Kadesh on the peaceful world of Pyreen ... including statistics for both military and civilian deaths caused, and the continued use of Nuclear Arsinal in these attacks ... which not only leave the populous dead and permenantly mutated, but destroys the land also.

At the end of the two week preceedings, High-Father Lazarus asks the council of Houses (made up of Baron Gurati + one member of each other house) to vote on whether the Countess Kadesh should be executed for her crimes, permenantly imprisoned on Griddox, or returned to her House.



House Gurati votes for imprisonment.
Countess Kadesh
player, 94 posts
Be ruthless towards all
folly.
Wed 2 Jul 2008
at 08:02
  • msg #86

Re: ROUND 17

The Kadesh do not attend nor send a vote in reply. A single line message is returned to the High Father. "Let it be as the heavans decree."
Duke Lortran
player, 64 posts
Wed 2 Jul 2008
at 10:20
  • msg #87

Re: ROUND 17

"Now is the time, Tycho!  Gurati have taken troops off of Eden to retake Pyreen!  You will never have such a chance again!"  The duchess' eyes are wide and wild.

The Duke shakes his head.  "No, sister.  The time is not yet right.  An attack on Eden would leave us open to a Nitrix strike on Aquaria.  We cannot risk that.  Even as it stands, I am not sure our current forces can hold it.  We must send reinforcements.  Besides, without jumpships on it, Eden poses us no threat for the time being."

"Gaargh!" replies Catherine, forming her fisting into tight balls and shaking them incrdulously at the ceiling.  "You are a fool, Tycho!  We will die of old age before you feel the 'time is right!'  Do you not remember that the Gurati attempted to kill you just last season!?"

"I remember well enough, sister."  The duke takes a deep breath, and waits a moment before saying more.  "The Nitrix cannot win a cold war with us.  We have far superior resources.  They will realize that soon enough, and look for easier targets in Kadesh space.  After that, our we will be freer to consider other issues.  If we are to capture Eden and hold it we will need a stronger force than we currently have.  I am in negotiations with--"

"You and your endless negotiations!" interruptes the duchess.  "Always talking, never acting!  And have you not noticed that the Gurati even outdo you at that?  Every time you gain an ally, they steal it away from you a day later!  The Gurati are making you look foolish, Tycho!  And cowardly!  The people will see this.  A leader must be strong!  A leader must be feared and respected!"

The duke eyes his sister for a moment.  "Do not get any ideas, Catherine.  House Lortran is mine to command.  If you wish to lead it otherwise, you will have to wait until the Gurati kill me for real."

Catherine snears angrily, and seems about to reply, but instead simply turns and stomps out of the room.

The Duke stares at the door through which she had exited for a few moments, thinking about something.  As he ponders, a gray-clad advisor moves silently up to him, and holds out a letter.  "A message from the Gurati, M'lord." whispers the advisor.

Duke Lortran takes the note, and looks it over.  He is silent for a long moment.  "Send an emissary.  House Lortran votes that Countess Kadesh be returned to her house."


[Private to GM: Orders:
NOTE--I should have 6 more solats than listed in the last update, since I didn't actually get to purchase the JS before Gurati intrigued the spacing guild.  I may be needing them if Nitrix attacks before my turn!


1- INITIATIVE-
10:31, Today: Secret Roll: Duke Lortran rolled 4 using 1d6. init.

2- RECRUIT NOBLES-
10:32, Today: Secret Roll: Duke Lortran rolled 2 using 1d6. recruit noble.

3- RECRUIT TROOPS-
Lortran: 2x psychic vets. cost 8
Marx: clone. cost 1
Scortch: none
Zenceti: none
Hellish: nuke. cost 5
Aquaria: sea serpent. cost 5

4- MOVEMENT-
Scortch --> Marx
1 JS
w/ 1 psychic vet, 2 nukes

Marx --> Lortran
1 JS

Aquaria --> Hellish
1 JS

Hellish --> Aquaria
3 JS
w/ 3 mercs, (will pay them if Nitrix has taken Aquaria by my turn)
2 vets, damper
heretic, nuke, clone

5- NUCLEAR EXCHANGE-
Nukes Marx: armed (jumpships)
Nukes Scortch --> marx: armed (jumpships)
Nuke hellish --> aquaria: armed (jumpships) (NOTE: will not fire at retreating ships)

6- BATTLE-

Lortran group:
1. heretics
2. house troops (+nobles x4)

Scortch group:
1. house troops
2. Lava projectors
3. psychic vets

Marx group:
1. guild mercenaries
2. clones
3. house troops
4. psychic vets(+nobles)

Zenceti group:
1. psychic natives

Hellish group:
1. heretics
2. mercs
3. clones
4. house troops
5. mutant
6. vets

Aquaria group:
1. heretics
2. clones
3. Mercenaries
4. house troops
5. mutants
6. sea serpents + 1 noble
7. psychic vets (noble will join them if sea serpents die)
(If Nitrix attack before my turn ordering of units is still the same, just ignore those that aren't there.  Likewise for my forces that arrive there later if Nitrix controls it)


7- NOBLE ACTIONS-

Duke Tycho (Lortran) - Intrigue: spacing guild
  10:49, Today: Secret Roll: Duke Lortran rolled 1 using 1d6. noble action 1--intrigue.
Baron Marcos (Marx) - Govern
  10:51, Today: Secret Roll: Duke Lortran rolled 6 using 1d6. noble action 2--govern.
Marquis Alex (Aquaria) - Govern
  10:51, Today: Secret Roll: Duke Lortran rolled 1 using 1d6. noble action 2--govern.
  (Ack!  realized I used the same number (2) for these two rolls.  Since they we both for the same thing, hopefully it doesn't cause confusion!)
Baroness Carly (Marx) - Govern
  10:52, Today: Secret Roll: Duke Lortran rolled 1 using 1d6. noble action 3--govern.
Duchess Catherine (Lortran) - govern
  10:52, Today: Secret Roll: Duke Lortran rolled 2 using 1d6. noble action 4--govern.
Marquis Douglas (Lortran) - Govern
  10:53, Today: Secret Roll: Duke Lortran rolled 3 using 1d6. noble action 5--govern.
Baron Donald (Lortran) - Govern
  10:55, Today: Secret Roll: Duke Lortran rolled 2 using 1d6. noble action 6--govern.


CoM diplo attempt at Pyreen (just in case):
  10:55, Today: Secret Roll: Duke Lortran rolled 2 using 1d6. Church of Mankind diplo. #1.
CoM diplo attempt at Pyreen (just in case):
  10:55, Today: Secret Roll: Duke Lortran rolled 3 using 1d6. Church of Mankind diplo. #2.

Imp. Secret Police Assassination attempt: gurati noble
 10:48, Today: Secret Roll: Duke Lortran rolled 6 using 1d6. Imp. Secret police assassination.
]
Baron Gurati
player, 52 posts
Benevelant Leader
(loved by his people)
Wed 2 Jul 2008
at 12:37
  • msg #88

Re: ROUND 17

The High-Father sends a message to the representatives of house Nitrix.

Should Nitrix choose execution, it will hang the decision making.

If this happens, the Countess will remain in custody on Griddox.
Whether this is seen as, 'remaining in custody till a decision is made', or 'Gurati gets the deciding vote due to her actions against that house' is irrelevant and moot.

If Nitrix wishes her release, or incarceration, they need to support such.
Lord Nitrix
player, 35 posts
Mon 7 Jul 2008
at 19:57
  • msg #89

Re: ROUND 17

Dekko watched as another jumpship landed upon Bolavor, gray uniformed House Troops touching down on Bolavor for the first time in their lives.  All around, the luscious jungle scenary was vibrant and maintained.  Considering the status of the world as the emerald jewel of the Nitrix Holdings, it wouldn't do to strip mine large swaths of the planet for resources after all.  It was to remain a beautiful retreat from the bullet riddled deserts the Nitrix had called home for millenia.  His arms crossed over his chest, Dekko grimaced as he considered the course of the future.  His position was precarious, any step he made would be dangerous ... but where to put his foot down?

"Hmph.  It's enough to make a person wonder how my predecessors got this far." he grumbled.  Likely by not pursuing foolish grudges when easier targets were available.  Still, Dekko had too much Pride to allow himself to be be bullied, and too much honor to stab a long standing ally in the back, no matter how exposed it was.  Diplomacy is built upon trust, after all ... which was why deception was such a vital part of it.  He supposed he had to make a decision between being an honest man and a successful one before his armies left Bolavor.

"Tell High Father Lazarus that the Nitrix support the release of the errant Countess Kadesh." he said to a servant nearby.  As if there were any doubt, it was the least he could do after the support that the Kadesh had offered him so far.  And, in a way, he'd still yet to honor the memory of the old Countess who had so accurately warned him of the risks of attacking Eden.

[Private to The Void:
1- INITIATIVE-
3 + 1 (4)

2- RECRUIT NOBLES-
Rolled 2 (Failure)

3- RECRUIT TROOPS-
Bolavor - Jungle Fighters (1 Solat)
Nitrix - Suicide Squad (3 Solats)

4- MOVEMENT-
Jumpship "Returner" (Nitrix --> Bolavor)
House Troops, House Troops, Suicide Squad

Jumpship "Blackgate" (Bolavor)
Stays Put

Jumpship "Ingens" (Bolavor)
Stays Put

Jumpship "Hammer" (Nitrix --> Bolavor)
House Troops, House Troops, Suicide Squad

5- NUCLEAR EXCHANGE-
Bolavor - ARMED - Space
Bolavor - ARMED - Space

6- BATTLE-

7- NOBLE ACTIONS-
Imperial Beaurocracy - (Autosuccess) +1 Init next turn
Dekko Nitrix - 3 (Failed)
Karth Nitrix - 3 (Failed)
Faradi Nitrix - 1 (Success) Assassinate Duchess Catherine Lortran.  She quite clearly does not appreciation the social niceities of diplomacy...and it'll serve as a properly poignant response to her "Offer".
Nubiteri Nitrix - (Autosuccess) Govern Bolavor (4 extra Solats)
]
The Void
GM, 234 posts
Cold Space
Wed 30 Jul 2008
at 20:33
  • msg #90

Re: ROUND 17

The imperial advisor notes:

Honorable Lords and Lady, please recall again that nobles moving between star systems may not perform special actions.


The imperial sages report:

One of two Gurati jumpships in orbit around Pyreen suffers a fatal malfunction and shuts down. Salvage parties find conductive nanite dust in the ship's electronic circutry - the fiendish sabotage devices have shorted out the ship's nerve system, irreparably damaging it. A Kadesh private skimmer is seen in the system not long before the incident.

The new Countess, the former Priestess captain Sasha, is successful in attracting the Surgeons of Silex. The effect of this on the Gurati nobles cloned by the Surgeons is unclear.

The Head of the Solar Inquisition, High-Father Lazarus, is granted the status of a hoble in House Gurati. The Baron's letter states "brilliant strategies, and impeccable leadership skills" as well as "assisting Andorus Gurati to retake Pyreen". Lazarus is instantly popular on Eden, and numerous youths enlist in templar training programmes to emulate their new hero. [Private to Baron Gurati: (he begins on Pyreen, because of the fluff)]

Kinsman Gurati, meanwhile, worked and succeeded in tearing the sector representatives of the Imperial Navy away from Lortran hands.

The former Duchess is released, a fast transport taking her to the Kadesh homeworld. She will take time to heal, both physically and psychically. (the next noble recruited may be the Countess - or not)

Lortran nobles work hard to emulate Gurati in building up their worlds' economy, with limited results.

Faradi Nitrix held a secret meeting with Duchess Catherine Lortran. The details remain sketchy; however, the Duchess collapsed soon afterwards, and despite best efforts of Lortran medics, expired soon afterwards. Traces of a poison favored by the Nitrix were found in her blood in concentrations high enough to cause scores of deaths among the medical personnel involved in her care.


The imperial strategist reports:

      1      2       3      4       5        6       7       8       9     10
   ______         _______        ________         _______         ______
  /Gurati\_______/       \______/Gridox  \_______/       \_______/      \______
A \_G0/2_/       \_______/      \_G0/6___/       \_______/       \______/Lortran
  /      \_______/Quayat \______/        \_______/       \_______/Scorch\_L1/12/
B \______/       \_G1/6__/      \________/       \_______/       \_L0/5_/      \
  /      \_______/Seedeen\______/        \_______/       \_______/      \______/
C \______/       \_G1/16_/      \________/       \_______/ Marx  \______/      \
  /      \_______/Pyreen \______/        \_______/Zenceti\_L1/13_/      \______/
D \______/ Frost \_G0/2__/      \________/       \__L0/9_/       \______/      \
  /      \__G0/16/       \______/        \_______/       \_______/      \______/
E \______/ Dalton\_______/      \________/ Eden  \_______/Hellish\______/      \
  /      \_K4/8__/       \______/Mercurum\_G1/12_/       \_L1/4?_/      \______/
F \______/ Punah \_______/      \_K1/12__/       \_______/       \______/      \
  /      \_K3/13_/       \______/        \_______/       \_______/      \______/
G \______/  Mox  \_______/      \________/       \_______/Aquaria\______/      \
  /      \_K3/9__/       \______/        \_______/       \_L3/17_/      \______/
H \______/       \_______/      \________/       \_______/       \______/      \
  /      \_______/       \______/        \_______/Bolavor\_______/      \______/
I \______/       \_______/      \________/       \_N4/26_/       \______/      \
  /Kadesh\_______/Paralax\______/Computus\_______/       \_______/      \______/
J \_K0/3_/Yoravar\_K0/1__/      \_K0/5___/Bazarum\_______/       \______/Nitrix\
         \_K0/1__/       \______/        \__K1/3_/       \_______/      \_N0/2_/

LocationNameTypeIncomeUnitsOwnerJSAR
A10LortranHomeworld5 Psychic VeteransLortran112
A1GuratiHomeworld5 Anthrosynthetic Berserkers, Cyborg-CommandosGurati02
J1KadeshHomeworld5 Fanatics, Warrior PriestsKadesh03
J10NitrixHomeworld5 Suicide SquadsNitrix02
G8AquaraOcean1 Sea Monsters- DefendersLortran317
J6BazariumCommerce3 Mercenaries & JumpshipsKadesh13
I7Bolavor Jungle2 Jungle Fighters Nitrix426
J5ComputusMachine3 Robot Death MachinesKadesh06
E2DaltonResearch1 Transhuman Supersoldiers & NukesKadesh48
E6EdenChurch2 Solar TemplarsGurati112
D2Frost Ice1 Ice BarbariansGurati016
A5Griddox Prison1 Prison SoldiersGurati06
E8Hellish Radioactive2 Subterranean Mutants & NukesLortran14
C8MarxClone1 Clone SoldiersLortran113
F5Mercurium Mining3 Nukes & Miners- DefendersKadesh112
G2Mox Gem4 Miners- DefendersKadesh39
J3ParallaxIndustrial3 Nukes & JumpshipsKadesh01
F2Punah Pleasure3 AmazoniansKadesh313
D3PyreenPacifist1 DiplomacyGurati02
B3QuayatDesert1 Desert WarriorsGurati16
B9ScorchVolcanic1 Nukes & Lava Projectors- DefendersLortran05
C3Seedeen Hive World2 Imperial ConscriptsGurati116
J2Yoravar Shipyard4 Jumpships (cost 4 each)Kadesh01
D7Zenceti Alien Ruins1 Psychic Natives- DefendersLortran09




  • Location -Name
  • A10 -Lortran- [Private to Duke Lortran: 3 nobles,7 house troop, 3 heretics, 2 psychic veterans, 1 jumpship funds:23 ]
  • A1 -Gurati- [Private to Baron Gurati: 2 house troops, funds:82 ]
  • J1 -Kadesh- [Private to Countess Kadesh: 1 nobles, 1 fanatics, 2 warrior priests funds:1 ]
  • J10 -Nitrix- [Private to Lord Nitrix: 2 Nobles (Karth, Nubiteri),  2 damper fields, funds:6 ]
  • G8 -Aquara- [Private to Duke Lortran: 1 subterranean mutants,4 mercenaries, 1 noble, 2 house troops, 2 sea monsters, 3 clones, 2 psychic veterans, 1 damper, 1 nuke, 1 heretic, 3 jumpships ]
  • J6 -Bazarium- [Private to Countess Kadesh: 1 house troops,1 jumpship, 2 merc ]
  • I7 -Bolavor- [Private to Lord Nitrix: 12 jungle fighters, 4 suicide squads,  2 nobles (Faradi, Dekko), 4 jumpships,  2 nuclear arsenals, 8 house troops ]
  • J5 -Computus- [Private to Countess Kadesh: 3 RDMs, 1 nukes, 2 fanatics, ]
  • E2 -Dalton- [Private to Countess Kadesh: 5 nuke, 3 priests, 4 jumpships ]
  • E6 -Eden- [Private to Baron Gurati: 11 solar templars,1 damper, 1 noble, 1 jumpship ]
  • D2 -Frost- [Private to Baron Gurati: 13 ice barbarians,1 house troops, 1 noble*, 1 noble,  1 cyborg commandos,  1 colonial rangers ]
  • A5 -Griddox- [Private to Baron Gurati: 6 prison soldiers ]
  • E8 -Hellish- [Private to Duke Lortran: 1 clone soldiers, 1 jumpships, 1 dampers, 1 mutants,   1 house troop, ]
  • C8 -Marx- [Private to Duke Lortran: 1 JS, 2 noble, 1 house troops, 3 psychic veterans, 4 clone soldiers,  3 arsenals, 1 dampers, 1 mercenaries, ]
  • F5 -Mercurium- [Private to Countess Kadesh: 1 Warrior priests , 9 miners, 2 centurions, 1 js ]
  • G2 -Mox- [Private to Countess Kadesh: 8 miners,  2 nobles,   3 jumpships,  1 priests, ]
  • J3 -Parallax- [Private to Countess Kadesh: 1 priests, ]
  • F2 -Punah- [Private to Countess Kadesh: 4 Amazonians, 1 transhuman supersoldier, 3 warrior priests, 3 JS, 3 RDM, 2 rebels ]
  • D3 -Pyreen- [Private to Baron Gurati: 2 nobles, 2 desert warriors, ]
  • B3 -Quayat- [Private to Baron Gurati: 3 desert wariors, 3 noble,  2 damper, 1 commando, 1 jumpship ]
  • B9 -Scorch- [Private to Duke Lortran: 1 house troop,  4 lava projectors, ]
  • C3 -Seedeen- [Private to Baron Gurati: 14 imperial conscripts,  2 nobles, 1 damper field, 1 cyborg commandos, 1 jumpship ]
  • J2 -Yoravar- [Private to Countess Kadesh: 1 house troop, ]
  • D7 -Zenceti- [Private to Duke Lortran: 9 psychic natives ]



ALLIESSideUnits
5th Sector RebelsKadesh3 Rebels & Sabotage = 1
Black MarketNitrix2 Nuclear Arsenals & Income = 1
Church of MankindLortranDiplomacy = 2
Colonial CouncilGurati1 Colonial Ranger & Diplomacy = 1
Discordian HereticsLortran4 Heretics
EmporexKadesh2 Imperial Centurions
Imperial AristocracyGuratiNoble Action= 1 or Recruit Noble =1
Imperial ArmyGurati3 Imperial Shock Troops
Imperial BeaurocracyNitrixStrategic Planning =1
Imperial NavyGurati3 Jumpships
Imperial Secret PoliceLortran2 Imperial Death Squads & Assassination = 1
Mercantile ConsortiumGuratiIncome = 2
Mercenary GuildLortran4 Mercenaries
Rimspace PiratesNitrix2 Pirates
Sisteria
Spacing GuildLortran2 Jumpships & Income =1
Surgeons of SilexKadeshRecruit Noble =1 & Income = 1

This message was last edited by the GM at 21:13, Wed 30 July 2008.
Duke Lortran
player, 74 posts
Thu 31 Jul 2008
at 10:27
  • msg #91

Re: ROUND 17

Duke Lortran sits alone in his quiet chambers, looking silently out the windows at the stars.  Why Catherine? he wondered to himself.  Why Catherine and not me?  They must have known something I didn't.  Was she going to try to take control of the House from me?  Did they fear her more than the fear me?  It is not a comfortable line of thought for the Duke.  Though he had not trusted his late sister, he had thought he knew her well enough that she would not surprise him.  But in being the target of a Nitrix assassination, she had proved that there was more to her than he had realized.  That the Nitrix considered her a bigger threat than himself was not a comforting thought.  She must have had some plan in the works, and the damned Nitrix, halfway across the sector knew what it was, when I did not.  Am I getting too old and slow for this?

The Duke's thoughts drift to the future of the House.  He had always assumed that he would be assassinated sooner or later, and that Catherine would take over.  Despite what he might have said to get under his late sister's skin, he had not serious considered who else amongst the Lortran nobles would be fit to run the House.  Marcos?  He is loyal, but he is no leader.  Carly?  She is popular on Marx, and the people would follow, but she is so young?  Would she be ready for that responsibility?  Alex?  He would be happy to lead, and would follow in Catherine's footsteps.  He's tasted the glory of victory on Aquaria and Hellish, and would launch the Lortran into battle recklessly.  He has Catherine's fire, but lacks her experience and skill.  Douglass, Donald?  Older, more experienced, true, but they are new to the sector, and I do not doubt they've only shown up once they thought there would be power and riches to be gained easily.  They are not the type to lead the Lortran to victory here.  The Duke closes his eyes and massages his temples for few moments.

There is work to be done now, I must not forget that, he reminds himself, picking up a stack of reports from his advisers. He frowns as he looks over the reports on Nitrix forces on Bolavar.  Alex can hold them off easily enough for now, but that ties up much of our forces.  Why won't the fool head towards Kadesh space?  He could easily take Bazarium at this point.  No matter, he must be dealt with as he is, not as I think he should be.

He flips over a few pages, looking at the Eden report.  Gurati's sent more troops to Eden, I see.  Seems we'll be having another cold war there as well.  And Gurati can afford it much more than the Nitrix.  The Duke grins sadly, imagining Catherine's advice in this situation.  "In good time, sister.  In good time," he says softly, a single tear escaping from the corner of his eye.

[Private to GM: Orders:

1- INITIATIVE-
11:08, Today: Secret Roll: Duke Lortran rolled 4 using 1d6. init.

2- RECRUIT NOBLES-
11:08, Today: Secret Roll: Duke Lortran rolled 5 using 1d6. recruit noble.

3- RECRUIT TROOPS-
Lortran: 3x JS (cost 18)
Marx: clone (cost 1)
Scortch:
Zenceti:
Hellish:  nuke (cost 5)
Aquaria:  sea serpent (cost 5)

(note--if I lose the spacing guild before my turn, I'll be 1 solat short, so I'll skip the clone.  If for some reason something happens and I'm still short, skip the nuke on hellish instead.)

4- MOVEMENT-
Lortran --> Marx
4 JS w/
2x nobles, 2x vets, 1 house troop
3x heretics

Marx --> Hellish
1 JS w/
2x clones, 1x nuke

Hellish --> Marx
1 JS


5- NUCLEAR EXCHANGE-
Nukes Marx: armed (jumpships)
Nuke Marx --> Hellish armed (jumpships)
Nuke  Aquaria: armed (jumpships)

6- BATTLE-

Lortran group:
1. heretics
2. house troops
3. vets (+nobles x3)

Scortch group:
1. house troops
2. Lava projectors

Marx group:
1. guild mercenaries
2. clones
3. house troops
4. psychic vets(+nobles)

Zenceti group:
1. psychic natives

Hellish group:
1. clones
2. house troops
3. mutant

Aquaria group:
1. heretics
2. clones
3. Mercenaries
4. house troops
5. mutants
6. sea serpents + 1 noble
7. psychic vets (noble will join them if sea serpents die)

7- NOBLE ACTIONS-

Duke Tycho (Lortran) - Intrigue:  Imp. Aristocracy
  11:22, Today: Secret Roll: Duke Lortran rolled 4 using 1d6. noble action 1--intrigue.
Baron Marcos (Marx) - Govern
  11:24, Today: Secret Roll: Duke Lortran rolled 5 using 1d6. noble action 2--govern.
Marquis Alex (Aquaria) - Govern
  11:24, Today: Secret Roll: Duke Lortran rolled 4 using 1d6. noble action 3--govern.
Baroness Carly (Marx) - sabotage (army unit parallax)
  11:25, Today: Secret Roll: Duke Lortran rolled 2 using 1d6. noble action 4--sabotage.
Marquis Douglas (Lortran --> Marx) - none, moving

Baron Donald (Lortran --> Marx) - none, moving

CoM diplo attempt at Parallax (just in case):
  11:26, Today: Secret Roll: Duke Lortran rolled 2 using 1d6. Church of Mankind diplo. #1.
CoM diplo attempt at Parallax (just in case):
  11:26, Today: Secret Roll: Duke Lortran rolled 3 using 1d6. Church of Mankind diplo. #2.

Imp. Secret Police Assassination attempt: gurati noble
  11:26, Today: Secret Roll: Duke Lortran rolled 6 using 1d6. Imp. Secret police assassination.
]
This message was last edited by the player at 10:58, Thu 31 July 2008.
Countess Kadesh
player, 103 posts
Be ruthless towards all
folly.
Thu 31 Jul 2008
at 18:30
  • msg #92

Re: ROUND 17

The Kadesh seem content to rest and take little action. It seems no more wild gambits will be forth comeing from the kadesh.
[Private to GM:
1. INITIATIVE=1 (Um damn this may bite me in the butt)

2. PRODUCTION=29+1 for silex=30

3. UPKEEP=6 funds remaing 24

4. RECRUIT NOBLES=nope.

5. RECRUIT TROOPS

   Kadesh buys nadda=0
   Merc on Bazarium =2
   RDM on Computus  =7
   Nuke on Dalton   =5
   Nuke on Mecurium =5
   Nadda on Mox     =0
   Nadda on Parallax=0
   Amazon on Punah  =5
   Nadda on Yoravar =0
               Total=24

6. MOVEMENT
   3 JS at mox depart empty for the homeworld
   1 js at dalton heads empty to punah.

7. NUCLEAR EXCHANGE
   Nukes set for intercept.

8. BATTLE
   None here.

9. NOBLE ACTIONS
   Rebel sabotage vs JS over Quayat=nope
   Countess Sasha Intrigue vs Imperial Aristocracy=nope
   Lord Kirtiu Prad sabotage vs JS over seedeen=nope
   Lord Yelvin Kadesh Assassination vs Gurtai noble on Frost=nope(my i am rolling a lot of 3s Very nearly left my orders visable again.
]
This message was last edited by the player at 18:33, Thu 31 July 2008.
Baron Gurati
player, 60 posts
Benevelant Leader
(loved by his people)
Fri 1 Aug 2008
at 12:56
  • msg #93

Re: ROUND 18

The Great Hall of Gurati is in an uproar.

"Prepare the defenses", commands the Baron, "especially on Frost and Pyreen, but also Seedeen and Eden.

The other houses have all put sanctioned the Kadeshi slaughter of our people.
They have all but told the Countess that she can do as she pleases, and they will support her"
.

"Damn the defenses, Castille," shouts Gratius Raphiliad, his voice booming over the din,  "We should be going to war.  Kill thier people, as they continue to kill ours ... we should have killed HER".

"NO" speaks the Baron again, in reply ... "We will NOT defy the Solar Church.
The Inquisition ordered her released.  That matter is final, and ended.
Shore up the defenses.

With the other houses backing her, nothing will stop her now ...
Nothing But US"
.



                                                                                    Gurati will not lie down.

[Private to GM:

beginning:
Jerstertia III
Baron Castille Gurati
2 x House Troops

Eden
Andorus Gurati
11 x Solar Templars
1 x Damper Field - armed to defend against Nukes.
Jumpship ALPHA

Frost
Gratius Rephiliad
Gratius Hellius
13 x Ice Barbarians
1 x House Troops
1 x Cyborg Commandoes
1 x Colonial Rangers

Gridox
6 x Prison Conscripts

Pyreen
Indego Montoya
High Father Lazarus de Gurati
2 x Desert Warriors

Quayat
Ephrates Gurati
Justinian Montoya
Kinsman Gurati
3 x Desert Warriors
2 x Damper Fields
1 x Cyborg Commandoes
Jumpship BETA

Seedeen
Florentine Gurati
14 x Imperial Conscripts
1 x Damper Field
1 x Cyborg Commandoes
Jumpship GAMMA

Treasury
82 Solats



1- INITIATIVE-
GM rolls this

2- RECRUIT NOBLES-
     You rolled ((4,4)) using 2d6.   free roll + Imp Arist.
No Noble Recruited!


3- RECRUIT TROOPS-
Jerstertia III: Jumpship BETA(cost: 6)
Jerstertia III: Jumpship GAMMA (cost: 6)
Frost: Ice Barbarians (cost: 3)
Seedeen: Imperial Conscripts (cost: 1)
Quayat: Desert Warriors (cost: 5)
Eden: Solar Templars (cost: 7)
   Unspent - 54 Solats

4- MOVEMENT-

Jumpship ALPHA, Andorus, 2 x Solar Templars:
     Eden (6e) --> Pyreen (3d)

Jumpship BETA, Kinsman Gurati, 1 x Desert Warrior, 2 x Damper:
     Quayat (3b) --> Pyreen (3d)

Jumpship GAMMA, 1 x Cyborg Commandoes, 2 x Imperial Conscripts:
     Seedeen (3c) --> Pyreen (3d)

Jumpship DELTA
     Jerstertia III (1a) --> Quayat (3b)

Jumpship ZETA
     Jerstertia III (1a) --> Quayat (3b)

Colonial Rangers:
     Frost (2d) --> Pyreen (3d)


5- NUCLEAR EXCHANGE-
none

6- BATTLE-
initiate none

7- NOBLE ACTIONS-
1: Baron Castille Gurati (Jersteria III) <i>'Governor of Jerstertia'
:
     Govern Jerstertia II: auto success: rolled +1: = 6 Solats.

2: Andorus Gurati (Eden) 'Governor of Eden':
     Govern Eden: auto succeed: rolled +1: = 3 Solats

3: Ephrates Gurati (Quayat) 'Governor of Quayat':
     Govern Quayat: auto succeed: rolled +4: = 5 Solats

4: Kinsman Gurati (Quayat) 'Diplomat ... Ambasador to the Houses':
     Intrigue: Surgeons of Silex: rolled 1 = Success.

5: Lazarus de Gurati  (Seedeen) 'High Solar Priest ... General of the Solar Inquisition':
     Assasination: Duke Lortran: rolled 4: FAILURE

6: Gratius Hellius (Frost) 'Governor of Frost':
     Govern Frost: auto succeed: rolled +6: = 7 Solats

7: Indigo Montoya (Pyreen) 'Governor of Pyreen':
     Govern Pyreen: auto succeed: rolled +4: = 5 Solts

8: Justinia Montoya (Quayat) 'Governor of Griddox':
     Govern Griddox: auto succeed: rolled +3: = 4 Solats

9: Gratius Rephiliad (Frost) 'the Master of Assasins':
    Strategic Planning: auto succeed: rolled 5: bonus to next turn Initiative.

10: Florentine Gurati (Seedeen) 'Governor of Seedeen':
     Govern Seedeen: auto succeed: rolled +2: = 3 Solats


Treasury:
Govern Jerstertia III = 6
Govern Eden = 3
Govern Quayat = 5
Govern Frost = 7
Govern Seedeen = 3
Govern Griddox = 4
Mercantile consortium = 2
   Unspent from above - 54
]
This message was last edited by the player at 13:06, Fri 01 Aug 2008.
Lord Nitrix
player, 37 posts
Tue 5 Aug 2008
at 03:51
  • msg #94

Re: ROUND 18

Dekko stood at the helm of his craft, his armor glittering darkly as he stared at the planet before him.  It seemed he'd been a poor gambler up 'til this point, but this was the only way he cound find the face the future.  He'd put faith in Zibble, and unfortunately it had proven insufficient.  That choice had forced him into his current circumstances...if he was unfit to lead, history would remember him more kindly for rallying his forces and pushing into the breach than if the Lortran found him clinging pathetically to poweron the home world.

He glared at Faradi, who had consistently failed him since he lifted her exile.  If she wouldn't work for the good of the Nitrix, she'd sure as hell fight to save her own skin.  They were reaching the outer limits of range for a nuclear counter attack from the surface of the planet below.  Any moment now, the battle would begin, and silently Dekko placed the featureless black helmet upon his head, the crown of spikes adorning the top the only thing to distinguish him from any other soldier.  He turned to the gathered troops behind him, the speaker in his helmet broadcasting his simple words to the soldiers he'd prepared for this assault.

"Today men, we stand proud!  We tell the Lortran that we will not be cowed!  We reclaim Aquaria and repay them for the stain they have placed upon our honor!  Today, we show them what it means to make enemies of the NITRIX!" he said, thrusting one fist into the air.  The Suicide Squads roared with approval, but that lot would cheer for any excuse to do battle.  The Surgeons of Silex had sworn that to him when he'd had them pioneer the creation of those fearless warriors in the first place.  The House Troops, however, were quiet, mentally preparing for battle ... more than a few of them felt they'd been drafted into a Suicide Mission, it wasn't at all uncommon for High Lords to choose a death in battle over being silently removed by their peers at home.

"We'll see who history favors, Karth." Dekko growled to himself.

[Private to The Void:
1- INITIATIVE-
2 + 1 (3)

2- RECRUIT NOBLES-
Rolled 2 (Failure)

3- RECRUIT TROOPS-
Bolavor - Jungle Fighters (1 Solat)
Nitrix - Nuclear Arsenal (5 Solats)

4- MOVEMENT-
Jumpship "Returner" (Bolavor-->Aquaria)
Damper Field, Suicide Squads, House Troops w/ Dekko Nitrix

Jumpship "Blackgate" (Bolavor-->Aquaria)
Nuclear Arsenal, Suicide Squads, House Troops

Jumpship "Ingens" (Bolavor-->Aquaria)
Damper Field, Suicide Squads, House Troops w/ Faradi Nitrix

Jumpship "Hammer" (Bolavor-->Aquaria)
Nuclear Arsenal, Suicide Squads, House Troops

(If Dampers don't operate on Jumpships, replace them with House Troops, and I'll just have to cross my fingers)

5- NUCLEAR EXCHANGE-
Aquaria - ARMED - Ground (Priorities Sea Monsters, Psychics, Psychic Veterans, First Strikers)
Aquaria - ARMED - Ground (Priorities Sea Monsters, Psychics, Psychic Veterans, First Strikers)

6- BATTLE-
Suicide Squad, Suicide Squad, Suicide Squad, Suicide Squad, House Troops, House Troops, Faradi's Troops, Dekko's Troops


7- NOBLE ACTIONS-
Imperial Beaurocracy - (Autosuccess) +1 Init next turn
Dekko Nitrix - To BATTLE!
Karth Nitrix - 3 (Failed)
Faradi Nitrix - To BATTLE!
Nubiteri Nitrix - 1 (Success) Nubiteri proves himself a valuable asset to the Nitrix House by Assassinating Alex Lortran.  Messily.  Like "Dropping him a cage filled with hungry Celaxian Flesh Renders" kinda messy.
]
The Void
GM, 240 posts
Cold Space
Thu 7 Aug 2008
at 21:25
  • msg #95

Re: ROUND 18

The imperial sages report:

Lortran nobles are lying low this turn. The recent death in the family caused much introspection in their ranks, it appears. The maybe-clone Duke, while he was seen paying a visit to Aristocracy's outposts across the sector, seemed distant and plagued by uncomfortable thoughts.

Kadesh nobles, thinned out as well, take a different route. They thrash around in the Gurati holdings in attempts at sabotage and assassination, only to fail miserably every time. The old Countess is sorely missed.

The Surgeons of Silex, after a brief alliance with the Kadesh, return to Gurati's fold again. This change of heart again the doing of Kinsman Gurati, the diplomat of the Gurati.

The former High Priest of th Solar Inquisition was seen rather disgruntled and disappointed by the task he was given by Baron Gurati. Little else is known.


The imperial tactician reports:

Nitrix: 4 jumpships (Returner, Blackgate, Ingens, Hammer)
2xDamper Field, 4xSuicide Squads(2sac), House Troops(1) w/ Dekko Nitrix, House Troops(1) w/ Faradi Nitrix, 2x House Troops (1), 2x nuclear arsenals

Lortran:  1 subterranean mutants (1pfs),4 mercenaries (2), 1 noble, 2 house troops (2), 3 sea monsters (4), 3 clones (1), 2 psychic veterans (2neg), 1 damper, 1 nuke, 1 heretic (1sac), 3 jumpships

Nuclear exchange phase: Neither side hesitates to employ nuclear weapons. The defending Lortran force scores a clean hit on a Nitrix jumpship - but the nuclear fury was cleanly deflected by a damper field. The return strike turned the night side of Aquaria into a brigtly lit inferno. Numerous floating cities were vaporized - but the defenders deployed damper fields as well, negating any casualties amongst fighting troops.

Nitrix:
4xSuicide Squads(2sac), House Troops(1) w/ Dekko Nitrix, House Troops(1) w/ Faradi Nitrix, 2x House Troops (1), 2x nuclear arsenals

Lortran:  1 subterranean mutants (1pfs),4 mercenaries (2), 1 noble, 2 house troops (2), 3 sea monsters (4), 3 clones (1), 2 psychic veterans (2neg)

Psi phase: Marquis Alex manages to conjure a telekinetic maelstrom even as the first Nitrix troops descend.

First strike: The first drop went wildly off target. In the ensuing confusion one of the suicide squads was wiped out in unclear circumstances.

Combat phase: The first full scale combat among islands and waist deep shores leaves one clone unit scattered. On the Nitrix side, three more suicide squads disappear without a trace into the waves.

Nitrix:
+6 suicide, House Troops(1) w/ Dekko Nitrix, House Troops(1) w/ Faradi Nitrix, 2x House Troops (1), 2x nuclear arsenals

Lortran:  1 subterranean mutants (1pfs),4 mercenaries (2), 1 noble, 2 house troops (2), 3 sea monsters (4), 2 clones (1), 2 psychic veterans (2neg)

Psi phase: Both Nitrix nobles, invigorated by the threat of an untimely loss, manage to produce impressive psychic effects. However, the defending psychic veterans dispel one of those, leaving just a Telekinetic maelstrom in place.

First strike phase: Nitrix house troops manage to rip through the clone units used as a decoy by the Lortran. In return, one of the attacking house troops is destroyed as well.

Combat phase: Disillusioned and outnumbered, the remnants of Nitrix suicide squads sacrifice themselves in senseless attacks that do no real damage at all. The Nitrix nobles themselves make their last stand on a radioactive, molten island. Only Dekko Nitrix survives to be taken prisoner by the Lortran troops.

In retrospect, Nitrix would probably have profited more by attacking Computus and Bazarium instead.


The imperial sage adds a last minute report:

Marquis Alex' triumph was of short duration, however. The defender of Aquaria was found murdered in a most gruesome way. Reports mention Celaxian Flesh Renders and sexual deviations of uncertain nature. We can only speculate what went on there.

      1      2       3      4       5        6       7       8       9     10
   ______         _______        ________         _______         ______
  /Gurati\_______/       \______/Gridox  \_______/       \_______/      \______
A \_G0/2_/       \_______/      \_G0/6___/       \_______/       \______/Lortran
  /      \_______/Quayat \______/        \_______/       \_______/Scorch\_L0/8_/
B \______/       \_G2/4__/      \________/       \_______/       \_L0/5_/      \
  /      \_______/Seedeen\______/        \_______/       \_______/      \______/
C \______/       \_G0/14_/      \________/       \_______/ Marx  \______/      \
  /      \_______/Pyreen \______/        \_______/Zenceti\_L5/17_/      \______/
D \______/ Frost \_G3/15_/      \________/       \__L0/9_/       \______/      \
  /      \__G0/16/       \______/        \_______/       \_______/      \______/
E \______/ Dalton\_______/      \________/ Eden  \_______/Hellish\______/      \
  /      \_K4/9__/       \______/Mercurum\_G0/11_/       \_L1/8__/      \______/
F \______/ Punah \_______/      \_K1/13__/       \_______/       \______/      \
  /      \_K4/14_/       \______/        \_______/       \_______/      \______/
G \______/  Mox  \_______/      \________/       \_______/Aquaria\______/      \
  /      \_K3/9__/       \______/        \_______/       \_L3/13_/      \______/
H \______/       \_______/      \________/       \_______/       \______/      \
  /      \_______/       \______/        \_______/Bolavor\_______/      \______/
I \______/       \_______/      \________/       \_N0/17_/       \______/      \
  /Kadesh\_______/Paralax\______/Computus\_______/       \_______/      \______/
J \_K3/3_/Yoravar\_K0/1__/      \_K0/7___/Bazarum\_______/       \______/Nitrix\
         \_K0/1__/       \______/        \__K1/3_/       \_______/      \_N0/3_/

LocationNameTypeIncomeUnitsOwnerJSAR
A10LortranHomeworld5 Psychic VeteransLortran06
A1GuratiHomeworld5 Anthrosynthetic Berserkers, Cyborg-CommandosGurati02
J1KadeshHomeworld5 Fanatics, Warrior PriestsKadesh33
J10NitrixHomeworld5 Suicide SquadsNitrix03
G8AquaraOcean1 Sea Monsters- DefendersLortran313
J6BazariumCommerce3 Mercenaries & JumpshipsKadesh14
I7Bolavor Jungle2 Jungle Fighters Nitrix017
J5ComputusMachine3 Robot Death MachinesKadesh07
E2DaltonResearch1 Transhuman Supersoldiers & NukesKadesh49
E6EdenChurch2 Solar TemplarsGurati011
D2Frost Ice1 Ice BarbariansGurati016
A5Griddox Prison1 Prison SoldiersGurati06
E8Hellish Radioactive2 Subterranean Mutants & NukesLortran18
C8MarxClone1 Clone SoldiersLortran517
F5Mercurium Mining3 Nukes & Miners- DefendersKadesh113
G2Mox Gem4 Miners- DefendersKadesh39
J3ParallaxIndustrial3 Nukes & JumpshipsKadesh01
F2Punah Pleasure3 AmazoniansKadesh414
D3PyreenPacifist1 DiplomacyGurati315
B3QuayatDesert1 Desert WarriorsGurati24
B9ScorchVolcanic1 Nukes & Lava Projectors- DefendersLortran05
C3Seedeen Hive World2 Imperial ConscriptsGurati014
J2Yoravar Shipyard4 Jumpships (cost 4 each)Kadesh01
D7Zenceti Alien Ruins1 Psychic Natives- DefendersLortran09




  • Location -Name
  • A10 -Lortran- [Private to Duke Lortran: 1 noble, 6 house troop, funds:5 ]
  • A1 -Gurati- [Private to Baron Gurati: 2 house troops, funds:84 ]
  • J1 -Kadesh- [Private to Countess Kadesh: 1 nobles, 1 fanatics, 2 warrior priests, 3 jumpships funds:-1 ]
  • J10 -Nitrix- [Private to Lord Nitrix: 2 Nobles (Karth, Nubiteri),  2 damper fields, 1 nuclear arsenal funds:8 ]
  • G8 -Aquara- [Private to Duke Lortran: 1 subterranean mutants,4 mercenaries, 2 house troops, 3 sea monsters, 2 psychic veterans, 1 heretic, 3 jumpships ]
  • J6 -Bazarium- [Private to Countess Kadesh: 1 house troops,1 jumpship, 3 merc ]
  • I7 -Bolavor- [Private to Lord Nitrix: 13 jungle fighters,  4 house troops, 4 jumpships retreating here ]
  • J5 -Computus- [Private to Countess Kadesh: 4 RDMs, 1 nukes, 2 fanatics, ]
  • E2 -Dalton- [Private to Countess Kadesh: 6 nuke, 3 priests, 3 jumpships ]
  • E6 -Eden- [Private to Baron Gurati: 10 solar templars,1 damper ]
  • D2 -Frost- [Private to Baron Gurati: 14 ice barbarians,1 house troops, 1 noble*, 1 noble,  1 cyborg commandos, ]
  • A5 -Griddox- [Private to Baron Gurati: 6 prison soldiers ]
  • E8 -Hellish- [Private to Duke Lortran: 3 clone soldiers, 1 jumpships, 1 dampers, 1 mutants,   1 house troop,  2 nuclear arsenal ]
  • C8 -Marx- [Private to Duke Lortran: 5 JS, 4 noble, 2 house troops, 5 psychic veterans, 3 clone soldiers,  2 arsenals, 1 dampers, 1 mercenaries, 3 heretics ]
  • F5 -Mercurium- [Private to Countess Kadesh: 1 Warrior priests , 9 miners, 2 centurions, 1 js, 1 nuclear arsenal ]
  • G2 -Mox- [Private to Countess Kadesh: 8 miners,  2 nobles,    1 priests, ]
  • J3 -Parallax- [Private to Countess Kadesh: 1 priests, ]
  • F2 -Punah- [Private to Countess Kadesh: 5 Amazonians, 1 transhuman supersoldier, 3 warrior priests, 4 JS, 3 RDM, 2 rebels ]
  • D3 -Pyreen- [Private to Baron Gurati: 4 nobles, 3 desert warriors, 2 solar templars, 3 js, 2 dampers, 1 commandoes, 2 imperial conscripts,  1 colonial rangers ]
  • B3 -Quayat- [Private to Baron Gurati: 3 desert wariors, 2 noble,   1 commando, 2 jumpships ]
  • B9 -Scorch- [Private to Duke Lortran: 1 house troop,  4 lava projectors, ]
  • C3 -Seedeen- [Private to Baron Gurati: 13 imperial conscripts,  2 nobles, 1 damper field ]
  • J2 -Yoravar- [Private to Countess Kadesh: 1 house troop, ]
  • D7 -Zenceti- [Private to Duke Lortran: 9 psychic natives ]



ALLIESSideUnits
5th Sector RebelsKadesh3 Rebels & Sabotage = 1
Black MarketNitrix2 Nuclear Arsenals & Income = 1
Church of MankindLortranDiplomacy = 2
Colonial CouncilGurati1 Colonial Ranger & Diplomacy = 1
Discordian HereticsLortran4 Heretics
EmporexKadesh2 Imperial Centurions
Imperial AristocracyGuratiNoble Action= 1 or Recruit Noble =1
Imperial ArmyGurati3 Imperial Shock Troops
Imperial BeaurocracyNitrixStrategic Planning =1
Imperial NavyGurati3 Jumpships
Imperial Secret PoliceLortran2 Imperial Death Squads & Assassination = 1
Mercantile ConsortiumGuratiIncome = 2
Mercenary GuildLortran4 Mercenaries
Rimspace PiratesNitrix2 Pirates
Sisteria
Spacing GuildLortran2 Jumpships & Income =1
Surgeons of SilexGuratiRecruit Noble =1 & Income = 1

Duke Lortran
player, 78 posts
Fri 8 Aug 2008
at 12:20
  • msg #96

Re: ROUND 18

A meeting of Lortran nobles on Marx:
"We must strike now, or we will lose our chance!  There is no time for discussion!" shouts Marquis Douglas.  "The plan has been in place long enough.  If you had doubts you should have raised them far earlier than this!"

"Some of us did raise doubts far earlier," replied Baroness Carly icily.  "Catherine forced us to take part in this plan.  And now she is gone.  We should not betray Tycho this way."  She looks to Marcos for support, but the quiet baron only nods.  Carly presses on.  "We could be walking into a trap.  The Gurati have massed troops on Pyreen, which are probably on the way to Eden as we speak."

"All the more reason to act now," answers Baron Donald quietly.

"Yes!  All the more reason to act now!" shouts Douglas.  "We follow the plan Catherine laid out, it is too late to back out now, and too late for debate!"

"The plan called for Alex and Catherine both taking part," Carly replies.  "We no longer have the leadership we need for this kind of strike!  The templars are mighty foes.  Even with a numerical advantage, we stand a good chance of being beaten back.  And as we would be rejecting Tycho's orders, he won't be likely to send reinforcements even if we were to win."

"Once we have Eden, Tycho will see that we were right, and follow along.  If not, he is not fit to lead this house!" says Douglas.  "Should it come to it, I will take control of the house.  The duke is too old to leave Lortran anyway.  He does nothing but pander to so-called allies, who humor him for a few weeks before returning to the Gurati!  The house needs bold leadership, not over-cautious, ever-waiting Tycho!"

"The Nitrix had bold leadership," says Marcos, quietly.  For a moment, all eyes go to the quiet Baron, as if noticing him for the first time.

"The Nitrix were fools to attack when they did," growls Douglass.  "We will have far greater numbers, and better leadership.  The Nitrix attacked too soon.  No one can say that of us, after all the waiting we have done!"

The room erupts into angry shouting, and the debate goes on for some time...


[Private to GM: Orders:

1- INITIATIVE-
13:03, Today: Secret Roll: Duke Lortran rolled 5 using 1d6. init.

2- RECRUIT NOBLES-
13:03, Today: Secret Roll: Duke Lortran rolled 6 using 1d6. recruit noble.

3- RECRUIT TROOPS-
Lortran:
Marx: clone (cost 1)
Scortch:
Zenceti:
Hellish:
Aquaria:


4- MOVEMENT-
Marx --> Eden
5x JS w/
2x psychic vets (+2 nobles (Marcos and Carly)), 1 damper
3x psychic vets (+2 nobles (Donald and Douglas))
3x heretics
3x clones
1x mercenaries, 1x, clone, 1x nukes

Hellish --> Eden
1x JS w/
1 mutant, 1 damper, 1 clone

Aquaria --> Eden
3x JS w/
 1 subterranean mutants, 2 psychic veterans,
 3 mercenaries
 1 mercenary, 1 house troops, 1 heretic

NOTE: will pay mercs to attack

5- NUCLEAR EXCHANGE-
Nuke Marx: armed (jumpships)
Nuke Marx --> Eden: safe before fight, then armed(jumpships) after fight
Nukes Hellish: armed (jumpships)

6- BATTLE-

Lortran group:
1. house troops(+noble x1)

Scortch group:
1. house troops
2. Lava projectors

Marx group:
1. guild mercenaries
2. clones
3. house troops
4. psychic vets(+nobles)
(will just be house troops left there after my turn)

Zenceti group:
1. psychic natives

Hellish group:
1. clones
2. house troops
3. mutant
(will just be house troops after my turn)

Aquaria group:
1. heretics
2. clones
3. Mercenaries
4. house troops
5. mutants
6. sea serpents
7. psychic vets (noble will join them if sea serpents die)
(will just be sea serpents and a house troop left after my turn)

7- NOBLE ACTIONS-

Duke Tycho (Lortran) - Intrigue:  Imp. Aristocracy
  13:18, Today: Secret Roll: Duke Lortran rolled 1 using 1d6. noble action 1--intrigue.
Baron Marcos (Marx) - none, moving

Baroness Carly (Marx) - none, moving

Marquis Douglas (Lortran --> Marx) - none, moving

Baron Donald (Lortran --> Marx) - none, moving


CoM diplo attempt at Parallax (just in case):
  13:19, Today: Secret Roll: Duke Lortran rolled 4 using 1d6. Church of Mankind diplo. #1.
CoM diplo attempt at Parallax (just in case):
  13:20, Today: Secret Roll: Duke Lortran rolled 3 using 1d6. Church of Mankind diplo. #2.

Imp. Secret Police Assassination attempt: gurati noble
  13:20, Today: Secret Roll: Duke Lortran rolled 6 using 1d6. Imp. Secret police assassination.
]
This message was last edited by the player at 12:52, Fri 08 Aug 2008.
Countess Kadesh
player, 105 posts
Be ruthless towards all
folly.
Thu 14 Aug 2008
at 06:34
  • msg #97

Re: ROUND 18

Countess Sasha meets with her officers. "Well it seems we will see who will win this sector soon. Be fervent in your prayers my brothers and sisters. We have the means to be the victors here. We need but the chance. I sense that that chance is soon upon us. Our plans are laid. Go now to your duites. May fate be with you all." The officers leave the countess by herself. "Well then we shall see who cracks first. Now wont we lady luck. Hehehe"
[Private to GM:
1. INITIATIVE=4 hope it nuff to save my tuckus
2. PRODUCTION=29-1 for debt=28
3. UPKEEP=7 total avaibale funds =21
4. RECRUIT NOBLES=of course not.
5. RECRUIT TROOPS
   3 rebels & 3 centurions at kadesh =21
   no builds elseware
6. MOVEMENT
   3 rebels, 3 centurions and 2 warrior preists to mox from kadesh.
   3 JS at mox travel empty to kadesh.
   No other movement
7. NUCLEAR EXCHANGE
   Nukes to intercept. Dalton arms 3 for ground defense. other 3 are set for intercept.
8. BATTLE
   This may hurt.
9. NOBLE ACTIONS
   Rebel sabotage vs JS over Pyreen=boom
   Countess Sasha Intrigue vs Imperial army=sucess
   Lord Kirtiu Prad sabotage vs JS over Pyreen=miss
   Lord Yelvin Kadesh sabotage vs JS over pyreen=miss
]
Baron Gurati
player, 63 posts
Benevelant Leader
(loved by his people)
Fri 15 Aug 2008
at 21:26
  • msg #98

Re: ROUND 19

thanks again, all, for bearing with me.
I am still having to find time (and money) to post from internet cafe's.
hopefully soon, I shall be fully internettable again.

[Private to GM:

beginning:
Jerstertia III
Baron Castille Gurati
2 x House Troops

Eden
Andorus Gurati
10 x Solar Templars
1 x Damper Field - armed to defend against Nukes.

Frost
Gratius Rephiliad
Gratius Hellius
14 x Ice Barbarians
1 x House Troops
1 x Cyborg Commandoes

Gridox
6 x Prison Conscripts

Pyreen
Indego Montoya
High Father Lazarus de Gurati
Andorus Gurati
Kinsman Gurati
3 x Desert Warriors
2 x Solar Templars
2 x Dampners
1 x Cyborg commandoes
1 x Imperial Conscripts
1 x Colonial Rangers
Jumpship ALPHA
Jumpship BETA
Jumpship GAMMA

Quayat
Ephrates Gurati
Justinian Montoya
3 x Desert Warriors
1 x Cyborg Commandoes
Jumpship DELTA
Jumpship ZETA

Seedeen
Florentine Gurati
13 x Imperial Conscripts
1 x Damper Field

Treasury
84 Solats



1- INITIATIVE-
GM rolls this

2- RECRUIT NOBLES-
     You rolled 12 using 3d6 ((5,1,6)).   free roll + Surgeons of Silex + Imp Arist.
ONE Noble Recruited!
Nathanial expa-Kadesh; a young nobleman of the Kadesh Family, who has defected to the Gurati, claiming support and respect for their recent actions and decisions during the War Trials of the Countess.


3- RECRUIT TROOPS-
Jerstertia III: Jumpship EPSILON(cost: 6)
Jerstertia III: Jumpship THETA (cost: 6)
Frost: Ice Barbarians (cost: 3)
Seedeen: Imperial Conscripts (cost: 1)
Quayat: Desert Warriors (cost: 5)
Eden: Solar Templars (cost: 7)
   Unspent - 56 Solats


4- MOVEMENT-

Jumpship ALPHA, 1 x Dampener, Andorus Gurati, 1 x Desert Warriors, 1 x Solar Templars:
     Pyreen (3d) --> Dalton (2e)

Jumpship BETA, 1 x Dampener, High Father Lazarus, 1 x Solar Templars, 1 x Desert Warriors:
     Pyreen (3d) --> Dalton (2e)

Jumpship GAMMA, Indego Montoya, 1 x Imperial Conscripts, 1 x Cyborg Commandoes, 1 x Desert Warriors:
     Pyreen (3d) --> Dalton (2e)

Jumpship DELTA, 2 x Desert Warriors, 1 x Cyborg Commandoes:
     Quayat (3b) --> Pyreen (3d)

Jumpship ZETA:
     Quayat (3b) --> Frost (2d)

Jumpship EPSILON, Nathanial expa-Kadesh:
     Jerstertia III (1a) --> Seedeen(3c)

Jumpship THETA:
     Jerstertia III (1a) --> Seedeen (3c)

Colonial Rangers:
     Pyreen (3d) --> Dalton (2e)


5- NUCLEAR EXCHANGE-
none

6- BATTLE-
Invade Dalton ... using Strategic Planning by Gratius Raphiliad (last turn ... rolled a 5)


7- NOBLE ACTIONS-
1: Baron Castille Gurati (Jersteria III) 'Governor of Jerstertia':
     Govern Jerstertia II: auto success: rolled +4: = 9 Solats.

2: Andorus Gurati (Eden) 'Governor of Eden':
     Intrigue: 5th Sector Rebels: rolled 1: SUCCESS.

3: Ephrates Gurati (Quayat) 'Governor of Quayat':
     Govern Quayat: auto succeed: rolled +3: = 4 Solats

4: Kinsman Gurati (Quayat) 'Diplomat ... Ambasador to the Houses':
     Strategic Planning: auto succeed: rolled 5: bonus to next turn Initiative.

5: Lazarus de Gurati  (Seedeen) 'High Solar Priest ... General of the Solar Inquisition':
    Strategic Planning: auto succeed: rolled 2: bonus to next turn Initiative.

6: Gratius Hellius (Frost) 'Governor of Frost':
     Govern Frost: auto succeed: rolled +5: = 6 Solats

7: Indigo Montoya (Pyreen) 'Governor of Pyreen':
     Govern Pyreen: auto succeed: rolled +4: = 5 Solts

8: Justinia Montoya (Quayat) 'Governor of Griddox':
     Sabotage: Kadesh troops on Punah: rolled 1: SUCCEED.

9: Gratius Rephiliad (Frost) 'the Master of Assasins':
     Sabotage: Kadesh troops on Punah: rolled 1: SUCCEED.

10: Florentine Gurati (Seedeen) 'Governor of Seedeen':
     Govern Seedeen: auto succeed: rolled +3: = 4 Solats

11: Nathanial expa-Kadesh (Jersteria III)
     Govern Griddox: auto succeed: rolled +4: = 5 Solats


Treasury:
Govern Jerstertia III = 9
Govern Griddox = 5
Govern Quayat = 4
Govern Seedeen = 4
Govern Pyreen = 5
Govern Frost = 6
Mercantile consortium = 2
Surgeons of Silex = 1
   Unspent from above - 56
]
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