The imperial sages report:
Duke Tycho apparently managed to court the Head Surgeon of Silex successfully. The ghoulish technological sect has agreed to help the Lortran for the time being, perhaps even with one of their "Reconstructed".
Disaster struck aboard a brand-new jumpship in orbit over Bazarium. The Kadesh crew could do nothing but evacuate the huge vessel as one by one system failed. The huge hulk remains in orbit around the commercial world. Bids from private salvage contractors are plentiful. The charismatic Baroness Carly of House Lortran has been sighted on the planet just hours before the incident.
The imperial Aristocracy, being (CENSORED BY THE SAGE OVERSEER) have decided to shift their alliance yet again, perhaps inspired by the employment of Suicide squads by the Nitrix, their former allies. Be it as it may, the Gurati certainly seem like a more likely ally for the aging head of the association of noble houses.
On Griddox, a whole regiment of prison soldiers simply disappeared. Experts say that this is the handiwork of Karth Nitrix, who used an offworld group to offer a whole Gurati penal regiment sanctuary. The whereabouts of the missing prison soldiers have yet to be uncovered.
Still unaware about the Aristocracy's imminent change of alleigance, diplomats pulled strings and ropes to get the local representative of th Imperial Navy to side with the Nitrix. They succeeded admirably, the single Navy jumpship left on Seedeen being left unusable as the crew vanished into interstellar night on a courier.
The imperial tactician reports:
Finally, after quite some time, we have a fight on our hands. Long range recon reports Nitrix jumpships converging upon Eden, where the Baron himself holds the position.
Forces:
Nitrix: 3 jumpships (Pending Glory, Red Dawn, Shining Lady), Zibble Nitrix, 3 Subterranean Mutants (1p), 5 Suicide Squads(2s), 1 Damperfield
Gurati: Baron Gurati, 1 Imperial Shock Troops(3), 1 desert warriors(3), 2 colonial rangers (2), 4 solar templars (3p)
No side elected to use Nuclear weapons on the holy world of Eden.
Psychic phase: A whole maelstrom of psi energy is summoned on Eden, as nine units draw upon unnatural energies. The Nitrix are completely luckless, but the combines psi powers of the Baron and his Templars summon up a storm (+8 AD!)
First strike phase: Zibble's squad and the Imperial Stormtroopers led by the Baron square off. In a battle reminiscent of ancient times, small units clash while the rest of the armies are formed on the sidelines of the conflict. Nither come out on top; the Imperials are decimated by suicide bombs just as they land the killing blow.
Nitrix: 3 jumpships (Pending Glory, Red Dawn, Shining Lady), Zibble Nitrix, 3 Subterranean Mutants (1p), 4 Suicide Squads(2s), 1 Damperfield, (+2s) =11AD
Gurati: Baron Gurati, 1 desert warriors(3), 2 colonial rangers (2), 4 solar templars (3p)+5 psi=24AD
Regular combat phase: The seemingly vastly inferior Nitrix side manages to hold on to a tiny advantage; battles rage through holy forests surrounding the almost ritualistic first combat of this conflict. Losses amount to 2 regiments for each side, as unorthodox Nitrix tactics seem to surprise native Templars.
Nitrix: 3 jumpships (Pending Glory, Red Dawn, Shining Lady), Zibble Nitrix, 3 Subterranean Mutants (1p), 2 Suicide Squads(2s), 1 Damperfield, (+2s+4s).
Gurati: Baron Gurati, 2 colonial rangers (2), 3 solar templars (3p)
Round 2, psi phase: Unearthly powers resist the will of those who would bend them to their will this round; only the Baron with his huge experience manages to secure a minor effect to help in the battle.
Round 2, first strike: Again single units come to bear on eachother; the Baron and Zibble Nitrix, incinerating the countryside with their anger. This time the Baron comes out on top, sending Zibble into flight and destroying his unit.
Nitrix: 3 jumpships (Pending Glory, Red Dawn, Shining Lady), Zibble Nitrix, 3 Subterranean Mutants (1p), 1 Suicide Squads(2s), 1 Damperfield, (+2s). +6 suicide bonus=11 AD
Gurati: Baron Gurati, 2 colonial rangers (2), 3 solar templars (3p)=8AD
Round 2, regular combat phase: Lightning strikes from suicide squads, along with tactical level nuclear, biological and chemical warheads placed by volunteers wreak havoc with units defending Eden. Many fall, most of them specialist Rangers who valiantly try to disarm the suicide warheads. None of them succeed. In retaliation, the last of Nitrix suicide squads is eliminated, but this is a weak consolation.
Nitrix: 3 jumpships (Pending Glory, Red Dawn, Shining Lady), Zibble Nitrix, 3 Subterranean Mutants (1p), 1 Damperfield, (+4s).
Gurati: Baron Gurati, 3 solar templars (3p)
round 3, psi phase: Both sides, encouraged by the bloodshed and sheer will for survival, draw upon their last reserves to summon psychic fires. (+4/+6)
Round 3, first strike: In what has meanwhile become a ritual between the two, Zibble and the Baron face off on the charred remains of a forest. Sheer grit and determination allow the Nitrix noble to hold on, and in the clash of arms and psychic powers both manage to decimate the other's units.
Round 3: Dispersed units wander aimlessly through the charred remains of the majestic forests of Eden. Thick smoke and fog obscures their vision, and no side can get a hold on the other.
Nitrix: 3 jumpships (Pending Glory, Red Dawn, Shining Lady), Zibble Nitrix, 2 Subterranean Mutants (1p), 1 Damperfield,
Gurati: Baron Gurati, 3 solar templars (3p)
Round 4 psi: Nitrix mutants manage to call up an unprecedented psychic maelstrom that manifests as biting, icy wind cutting down everything in its path. Even the fearless Solar Templars seem cowed ...
Round 4 first strike: ...However, luck is again with the Baron. On the brink of defeat, he secures an unlikely access to the opponent's flank, and with his regiment of Solar Templars massacres the remaining Nitrix units in a great bloodbath.
The baron and three of his Solar Templar commanders were seen inspecting the charred, smoking remains of the invasion site. Fortunately much of Eden was left untouched by the fighting - but even so it will take decades, if not centuries to regrow the magnificent forests, rebuild the landscape and remove Nitrix biotoxins.
1 2 3 4 5 6 7 8 9 10
______ _______ ________ _______ ______
/Gurati\_______/ \______/Gridox \_______/ \_______/ \______
A \_G0/3_/ \_______/ \_G0/1___/ \_______/ \______/Lortran
/ \_______/Quayat \______/ \_______/ \_______/Scorch\_L0/5_/
B \______/ \_G0/2__/ \________/ \_______/ \_L0/7_/ \
/ \_______/Seedeen\______/ \_______/ \_______/ \______/
C \______/ \_G1/10_/ \________/ \_______/ Marx \______/ \
/ \_______/Pyreen \______/ \_______/Zenceti\_L2/19_/ \______/
D \______/ Frost \_G1/7__/ \________/ \__L0/3_/ \______/ \
/ \__G0/10/ \______/ \_______/ \_______/ \______/
E \______/ Dalton\_______/ \________/ Eden \_______/Hellish\______/ \
/ \_K0/2__/ \______/Mercurum\_G0/3__/ \_N0/1__/ \______/
F \______/ Punah \_______/ \_K1/9___/ \_______/ \______/ \
/ \_K1/4__/ \______/ \_______/ \_______/ \______/
G \______/ Mox \_______/ \________/ \_______/Aquara \______/ \
/ \_K2/15_/ \______/ \_______/ \_N0/2__/ \______/
H \______/ \_______/ \________/ \_______/ \______/ \
/ \_______/ \______/ \_______/Bolavor\_______/ \______/
I \______/ \_______/ \________/ \_N0/7__/ \______/ \
/Kadesh\_______/Paralax\______/Computus\_______/ \_______/ \______/
J \_K1/1_/Yoravar\_K0/1__/ \_K0/6___/Bazarum\_______/ \______/Nitrix\
\_K1/1__/ \______/ \__K0/1_/ \_______/ \_N0/6_/
Location | Name | Type | Income | Units | Owner | JS | AR |
---|
A10 | Lortran | Homeworld | 5 | Psychic Veterans | Lortran | 0 | 5 |
A1 | Gurati | Homeworld | 5 | Anthrosynthetic Berserkers, Cyborg-Commandos | Gurati | 0 | 3 |
J1 | Kadesh | Homeworld | 5 | Fanatics, Warrior Priests | Kadesh | 1 | 1 |
J10 | Nitrix | Homeworld | 5 | Suicide Squads | Nitrix | 0 | 6 |
G8 | Aquara | Ocean | 1 | Sea Monsters- Defenders | Nitrix | 0 | 2 |
J6 | Bazarium | Commerce | 3 | Mercenaries & Jumpships | Kadesh | 0 | 1 |
I7 | Bolavor | Jungle | 2 | Jungle Fighters | Nitrix | 0 | 7 |
J5 | Computus | Machine | 3 | Robot Death Machines | Kadesh | 0 | 6 |
E2 | Dalton | Research | 1 | Transhuman Supersoldiers & Nukes | Kadesh | 0 | 2 |
E6 | Eden | Church | 2 | Solar Templars | Gurati | 0 | 3 |
D2 | Frost | Ice | 1 | Ice Barbarians | Gurati | 0 | 10 |
A5 | Griddox | Prison | 1 | Prison Soldiers | Gurati | 0 | 1 |
E8 | Hellish | Radioactive | 2 | Subterranean Mutants & Nukes | Nitrix | 0 | 1 |
C8 | Marx | Clone | 1 | Clone Soldiers | Lortran | 2 | 19 |
F5 | Mercurium | Mining | 3 | Nukes & Miners- Defenders | Kadesh | 1 | 9 |
G2 | Mox | Gem | 4 | Miners- Defenders | Kadesh | 2 | 15 |
J3 | Parallax | Industrial | 3 | Nukes & Jumpships | Kadesh | 0 | 1 |
F2 | Punah | Pleasure | 3 | Amazonians | Kadesh | 1 | 4 |
D3 | Pyreen | Pacifist | 1 | Diplomacy | Gurati | 1 | 7 |
B3 | Quayat | Desert | 1 | Desert Warriors | Gurati | 0 | 2 |
B9 | Scorch | Volcanic | 1 | Nukes & Lava Projectors- Defenders | Lortran | 0 | 7 |
C3 | Seedeen | Hive World | 2 | Imperial Conscripts | Gurati | 1 | 10 |
J2 | Yoravar | Shipyard | 4 | Jumpships (cost 4 each) | Kadesh | 1 | 1 |
D7 | Zenceti | Alien Ruins | 1 | Psychic Natives- Defenders | Lortran | 0 | 3 |
- Location -Name
- A10 -Lortran- [Private to Duke Lortran: 1 nobles,4 house troop, funds:18 ]
- A1 -Gurati- [Private to Baron Gurati: 1 nobles, 2 house troops, 2 dampers funds:30 ]
- J1 -Kadesh- [Private to Countess Kadesh: 3 nobles, 1 fanatics, 1 jumpship funds:64 ]
- J10 -Nitrix- [Private to Lord Nitrix: 2 Nobles (Dekko, Karth, ), 6 House Troops, funds:13 ]
- G8 -Aquara- [Private to Lord Nitrix: 2 sea monster, ]
- J6 -Bazarium- [Private to Countess Kadesh: 1 nuke ]
- I7 -Bolavor- [Private to Lord Nitrix: 1 Nuclear Arsenal,5 jungle fighters, 1 suicide squads, 1 noble (Faradi) ]
- J5 -Computus- [Private to Countess Kadesh: 2 RDMs, 2 nukes, 2 fanatics ]
- E2 -Dalton- [Private to Countess Kadesh: 1 transhuman supersoldiers, 1 nuke ]
- E6 -Eden- [Private to Baron Gurati: Baron Gurati, 3 solar templars ]
- D2 -Frost- [Private to Baron Gurati: 6 ice barbarians,3 house troops, 1 colonial rangers ]
- A5 -Griddox- [Private to Baron Gurati: 1 Prison Soldiers ]
- E8 -Hellish- [Private to Lord Nitrix: 1 suicide squad ]
- C8 -Marx- [Private to Duke Lortran: 3 noble, 4 house troops, 4 psychic veterans, 1 arsenal (BM),6 clone soldiers, 1 arsenal, 3 dampers, 2 jumpships -SG ]
- F5 -Mercurium- [Private to Countess Kadesh: 2 Warrior priests , 6 miners, 1 nuclear arsenals, 1 jumpship ]
- G2 -Mox- [Private to Countess Kadesh: 6 miners, 8 warrior priests, 3 nobles, 1 damper, 2 jumpships, ]
- J3 -Parallax- [Private to Countess Kadesh: 1 house troops, ]
- F2 -Punah- [Private to Countess Kadesh: 3 Amazonians,1 nukes, 1 jumpship, ]
- D3 -Pyreen- [Private to Baron Gurati: 4x Desert warriors,2 heretics, 1 nuke, 1 jumpship ]
- B3 -Quayat- [Private to Baron Gurati: 2 desert wariors ]
- B9 -Scorch- [Private to Duke Lortran: 1 house troop, 1 psychic veteran, 4 lava projectors, 1 nuke ]
- C3 -Seedeen- [Private to Baron Gurati: 7 imperial conscripts, 2 heretics, 1 damper field, 1 noble, 1 jumpship ]
- J2 -Yoravar- [Private to Countess Kadesh: 1 house troop, 1 jumpship ]
- D7 -Zenceti- [Private to Duke Lortran: 3 psychic natives ]
ALLIES | Side | Units |
---|
5th Sector Rebels | Kadesh | 3 Rebels & Sabotage = 1 |
Black Market | Lortran | 2 Nuclear Arsenals & Income = 1 |
Church of Mankind | Lortran | Diplomacy = 2 |
Colonial Council | Gurati | 1 Colonial Ranger & Diplomacy = 1 |
Discordian Heretics | Gurati | 4 Heretics |
Emporex | Kadesh | 2 Imperial Centurions |
Imperial Aristocracy | Gurati | Noble Action= 1 or Recruit Noble =1 |
Imperial Army | Gurati | 3 Imperial Shock Troops |
Imperial Beaurocracy | Nitrix | Strategic Planning =1 |
Imperial Navy | Nitrix | 3 Jumpships |
Imperial Secret Police | Kadesh | 2 Imperial Death Squads & Assassination = 1 |
Mercantile Consortium | Lortran | Income = 2 |
Mercenary Guild | Lortran | 4 Mercenaries |
Rimspace Pirates | Nitrix | 2 Pirates |
Sisteria | | |
Spacing Guild | Lortran | 2 Jumpships & Income =1 |
Surgeons of Silex | Lortran | Recruit Noble =1 & Income = 1 |
This message was last edited by the GM at 09:37, Wed 14 May 2008.