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Diplomatic channel (aka OOC)

Posted by The VoidFor group 0
The Void
GM, 96 posts
Cold Space
Wed 12 Mar 2008
at 07:45
  • msg #1

Diplomatic channel (aka OOC)

...and baron Gurati arrives on his throne world. Having had first dibs, eh picked the "poorest" corner of the sector.
The Void
GM, 98 posts
Cold Space
Wed 12 Mar 2008
at 09:40
  • msg #2

Re: Diplomatic channel (aka OOC)

The Imperial Sages report:

House Gurati
Homeworld: Jerstertia III
Income: 5
House units: Anthrosynthetic Berserkers, Cyborg-Commandos

Treasury
12 Solats

Allies
Emporex
   2 Imperial Centurions & Diplomacy =1
Colonial Council
   1 Colonial Ranger & Diplomacy = 1
Discordian Heretics
   4 Heretics
Imperial Army
   3 Imperial Shock Troops

Nobles
1. Baron Andorus Gurati
2. Borveo Gurati
3. Castile Gurati

Troops
3 x House Troops
2 x Anthrosynthetic Berserkers
1 x Nuclear Arsenal
2 x Jumpships
This message was last edited by the GM at 10:01, Wed 12 Mar 2008.
The Void
GM, 100 posts
Cold Space
Tue 18 Mar 2008
at 14:50
  • msg #3

Re: Diplomatic channel (aka OOC)

well, the new ad is out. If nobody joins, I'll take another side and we can start.
The Void
GM, 101 posts
Cold Space
Wed 19 Mar 2008
at 07:07
  • msg #4

Re: Diplomatic channel (aka OOC)

The Kadesh sent their envoy to the sector. Their base world will be in the sector southwest. The imperial sages await news of their force composition.
Kadesh
player, 1 post
Wed 19 Mar 2008
at 22:20
  • msg #5

Re: Diplomatic channel (aka OOC)

The Imperial Sages report:

House Kadesh
Homeworld: Holy Algeri
Income: 5
House Soldiers: Kadesh Fanatics, Kadesh Warrior Priests

Treasury
13 Solats

Allies (included in all statistics)
Imperial Secret Police (2 Imperial Death squads and Assassination = 1)
Imperial Navy (3 Jumpships)
5th Sector Rebels (3 Rebels and Sabotage = 1)
Imperial Aristocracy (Recruit Noble +1)

Nobles
1. Countess Varlia Kadesh
2. Priest Captain Gerlien
3. Priestess Captain Sayla

Recruit (2d6)
Sabotage 1/turn
Assassination 1/turn

Troops
3x House Troops (2, 1; +2 defend)
2x Kadesh Warrior Priests (5, 2; psychic)
3x Rebels (4, 2; FS when attacking, +1 vs Imperials)
2x Imperial Death Squads (4, 1; +1 and FS when attacking)
1x Nuclear Arsenal
5x Jumpships
Kadesh
player, 2 posts
Wed 19 Mar 2008
at 22:26
  • msg #6

Re: Diplomatic channel (aka OOC)

Baron Gurati may make the first move this round without a contested roll, should he wish.

There were three rules questions I had for the GM which may interest you, Baron:

(1) Can jumpships with units can fight each other in space?  Can jumpships be casualty choices when stationed on a planet?  If a jumpship with no people in it is attacked by one with people, does it automatically lose?  (Of course, sacrificed units and nukes would not apply since they only last one round.)

(2) You can only build on planets the type of unit it indicates and not your personal house units?

(3) Jumpships can only be built on certain planets and never on homeworlds?

Yours,
%Countess Varlia Kadesh%
The Void
GM, 102 posts
Cold Space
Thu 20 Mar 2008
at 07:04
  • msg #7

Re: Diplomatic channel (aka OOC)

This is my interpretation of the rules. We might change some of them later or for other games, but for the first one I'll try to stick to the game rules as originally written.

Can jumpships with units fight each other in space?

- No.

Can jumpships be casualty choices when stationed on a planet?

- While the rules seem to imply that they can only be destroyed by nukes, they also say that the defender chooses casualties. I'll go with the latter (represents jumpships caught while landed on a planet)

If a jumpship with no people in it is attacked by one with people, does it automatically lose?  (Of course, sacrificed units and nukes would not apply since they only last one round.)

- Jumpships do not attack eachother.

(2) You can only build on planets the type of unit it indicates and not your personal house units?

Yes. Personal house units, house guards and damper fields are built only on the House homeworld.

(3) Jumpships can only be built on certain planets and never on homeworlds?

Yes. There are allies which give you control of jumpships, too.
This message was last edited by the GM at 07:09, Thu 20 Mar 2008.
The Void
GM, 103 posts
Cold Space
Thu 20 Mar 2008
at 07:08
  • msg #8

Re: Diplomatic channel (aka OOC)

Oh, and you are free to post your orders in the Map thread, as private lines to me.
Baron Gurati
player, 1 post
Thu 20 Mar 2008
at 10:50
  • msg #9

Re: Diplomatic channel (aka OOC)

So, is it just we two ... or we three?
Baron Gurati
player, 2 posts
Thu 20 Mar 2008
at 10:54
  • msg #10

Re: Diplomatic channel (aka OOC)

Also:
I:
Emporex
   2 Imperial Centurions & Diplomacy =1
Colonial Council
   1 Colonial Ranger & Diplomacy = 1
Discordian Heretics
   4 Heretics
Imperial Army
   3 Imperial Shock Troops


does this mean I have:
2 additional Diplmatic Actions each round
3 additional Imperial Shock Troops
4 additional Heretics
1 additional Colonial Rangers

and, what are Heretics and Colonial Rangers?
The Void
GM, 104 posts
Cold Space
Thu 20 Mar 2008
at 12:24
  • msg #11

Re: Diplomatic channel (aka OOC)

just the two of you.

The units gained from allied factions deploy at faction homeworld. However, these units might change hands later through Intrigue.

Also correct is that some allied factions add additional diplomatic actions. (Specific actions - so, Baron Gurati gains two free uses of * Diplomacy: Take control of target World that has no enemy armies on it. ) It's all in the rules. Units from the allied factions can be purchased and are deployed on the faction Homeworld.

All special units are listed in the rules. Fluff-wise, Discordian heretics are the opposition of the TechnoPope (who heads the Church of Mankind), and the Colonial Rangers are the supermen who keep small scale peace in the frontier worlds (like marshals in the Wild West movies).
Countess Kadesh
player, 3 posts
Thu 20 Mar 2008
at 13:15
  • msg #12

Re: Diplomatic channel (aka OOC)

Also, you can buy your allies' units at your homeworld- a significant matter of importance!  However, the more of them you buy, the more vulnerable you are to intrigue!
The Void
GM, 105 posts
Cold Space
Thu 20 Mar 2008
at 14:12
  • msg #13

Re: Diplomatic channel (aka OOC)

Correct :)

I outlined the orders format in the rules redux thread, if you are unsure about anything, ask.

there is room for two more players, for later on.
Countess Kadesh
player, 5 posts
Thu 20 Mar 2008
at 14:15
  • msg #14

Re: Diplomatic channel (aka OOC)

All my noble actions failed!  How can this be!?

Alas... you are lucky, Baron Gurati!
The Void
GM, 106 posts
Cold Space
Thu 20 Mar 2008
at 14:44
  • msg #15

Re: Diplomatic channel (aka OOC)

Lol. Okay, for each noble action you should write:

[who][where][what][roll]

e.g.

Duke of Fnordia (A1): Diplomacy - Eden (E6). Rolled 1

so I get to use the spectacular failures as backdrop to some RPG set in this conflict :)
Countess Kadesh
player, 6 posts
Thu 20 Mar 2008
at 15:08
  • msg #16

Re: Diplomatic channel (aka OOC)

Some updates put in Character description and Map.

PM:
Countess Kadesh
player, 7 posts
Thu 20 Mar 2008
at 22:49
  • msg #17

Re: Diplomatic channel (aka OOC)

Since I got a higher initiative, I will now make everything public... This shadow of war makes things interesting.
The Void
GM, 107 posts
Cold Space
Fri 21 Mar 2008
at 06:49
  • msg #18

Re: Diplomatic channel (aka OOC)

actually, in the original rules there is no fog of war. But since we want to make it interesting, each player will have only a vague idea of the opponent's units.
The Void
GM, 108 posts
Cold Space
Fri 21 Mar 2008
at 07:38
  • msg #19

Re: Diplomatic channel (aka OOC)

rules clarification - noble action:

* Govern: Income of world + 1D6-1D6; Automatic success, minimum +1

so even if you manage to roll a negative number or 0, you still get +1 megacredit.

Also, to make things easier to me, always list all your armies and where they are :)

Also, nobles who move or fight, can't use diplomatic actions that turn.

Also, allies give additional special actions for free. use them :)
This message was last edited by the GM at 08:30, Fri 21 Mar 2008.
The Void
GM, 110 posts
Cold Space
Fri 21 Mar 2008
at 09:00
  • msg #20

Re: Diplomatic channel (aka OOC)

next turn is posted. :) I'll try to come up with a nicer way to represent the map.
Countess Kadesh
player, 8 posts
Fri 21 Mar 2008
at 14:20
  • msg #21

Re: Diplomatic channel (aka OOC)

I keep the positions of my units noted under character description.  Would you prefer it in the map thread?
The Void
GM, 111 posts
Cold Space
Fri 21 Mar 2008
at 14:27
  • msg #22

Re: Diplomatic channel (aka OOC)

In the map thread please.
Countess Kadesh
player, 10 posts
Fri 21 Mar 2008
at 15:59
  • msg #23

Re: Diplomatic channel (aka OOC)

Dear Baron Gurati,

I have noticed that you have taken some interest in this sector of space.  I wish to inform you that we have already received a pending royal charter under Code &8-Sigma-3.  Indeed, I daresay the royals themselves and especially the Technopope support the holy crusade of House Kadesh to help the heathens.  While I'm sure House Gurati would like to help, I'll politely take this opportunity to ask you to find another sector of space.

Thank you for your interest,
A lack of cooperation may result in unfortunate consequences,
House Kadesh is not responsible for the understandable fanaticism of third parties.

With universal love,
Countess Kadesh.
Countess Kadesh
player, 11 posts
Fri 21 Mar 2008
at 18:15
  • msg #24

Re: Diplomatic channel (aka OOC)

I'm going to change my move.
Baron Gurati
player, 5 posts
Fri 21 Mar 2008
at 22:10
  • msg #25

Re: Diplomatic channel (aka OOC)

please do ... but please remember that "Crush the Gurati" is a military action, not a Noble Action.
Countess Kadesh
player, 12 posts
Sat 22 Mar 2008
at 03:37
  • msg #26

Re: Diplomatic channel (aka OOC)

Funny!  I was just RPing the message.  Of course you can respond however you want!
Countess Kadesh
player, 13 posts
Sun 23 Mar 2008
at 03:04
  • msg #27

Re: Diplomatic channel (aka OOC)

(Darn, I just realized how terribly I played last round.)

Hey, GM Void, how will this next turn work if we have combat?  I mean, it's hard to declare battles if we don't know who moves first and what the result of THOSE combats are.  Or are we going to all move at once and then combat are done and those who have higher initiative count as the aggressor in all battles?
The Void
GM, 113 posts
Cold Space
Sun 23 Mar 2008
at 07:44
  • msg #28

Re: Diplomatic channel (aka OOC)

Every war is a gamble :)

as outlined in the  rules thread, your initiative score will determine when your units move. You might use * Strategic Planning: Automatic success. +1 or -1 to Initiative roll next turn. as a noble action to be fairly sure that yor turn will come before or after the opponent. Then again, so can he.

As for taking losses, you should include a priority number for each of the armies within a group, e.g.

1 kadesh warrior priests (2), 2 Imperial Death Squads (1), 3 Robot Death Machines (3)

The army with the lowest priority number will be sacrificed first. So in the example, the first two damage points will each destroy one death squad, the third will destroy the priests, and the final three will each take one death machine.

If the priority is not set, I'll decide. who gets hit. I also do all the rolls for combat and so on.

You just give orders, and... well, the sector is a big place, and it takes a long time to pass messages from one spot to the next. All movement for one side is simultaneous, then all movement for the other side.

This also keeps the game from slowing.
This message was last edited by the GM at 08:29, Sun 23 Mar 2008.
Countess Kadesh
player, 14 posts
Sun 23 Mar 2008
at 13:49
  • msg #29

Re: Diplomatic channel (aka OOC)

I just wanted to be sure that you had no problem with us ordering troops to move that no longer exist.  The strategy one would have could be vastly different, after all.
The Void
GM, 114 posts
Cold Space
Sun 23 Mar 2008
at 15:22
  • msg #30

Re: Diplomatic channel (aka OOC)

well, real generals often ended up ordering troops who no longer existed too. :)
Countess Kadesh
player, 15 posts
Tue 25 Mar 2008
at 23:42
  • msg #31

Re: Diplomatic channel (aka OOC)

Okay, I had to rewrite my mind a bit to get over some arcane bias about playing in such a way, but I'm cool with the experiment now :).  I'll be considering strategy and should have my turn finished tomorrow.
The Void
GM, 115 posts
Cold Space
Wed 26 Mar 2008
at 06:38
  • msg #32

Re: Diplomatic channel (aka OOC)

I hope that you both had a happy bunnyfest :)

now, back to the game. I hope the baron is with us as well?
Countess Kadesh
player, 17 posts
Thu 27 Mar 2008
at 01:45
  • msg #33

Re: Diplomatic channel (aka OOC)

Was that too vague, Sir Void?  I can give concrete commands.

Btw, I was thinking of writing a program so players can more easily play it on their computers.  Any thoughts before I embark on the project?
The Void
GM, 116 posts
Cold Space
Thu 27 Mar 2008
at 06:33
  • msg #34

Re: Diplomatic channel (aka OOC)

I wrote one in Delphi already, but right now my computer is out of commission :)

Also, you can't give decision trees in the commands, since the entire package is considered to be "sent" to the various units without knowing if you have won strategic initiative or not. I like this level of uncertainty more than the IGO-UGO system, and this game is the trying grounds for it.

Oh, if the Baron does not post his move till friday evening my time, I'll move for him.
Baron Gurati
player, 7 posts
Fri 28 Mar 2008
at 12:18
  • msg #35

Re: Diplomatic channel (aka OOC)

Lucky, then, that I got in on time.

Works been running me deep this week ... sorry if it caused any tension.
The Void
GM, 117 posts
Cold Space
Fri 28 Mar 2008
at 12:39
  • msg #36

Re: Diplomatic channel (aka OOC)

nope, no tension :) I figured RL stuff had taken its toll.
Countess Kadesh
player, 18 posts
Fri 28 Mar 2008
at 13:07
  • msg #37

Re: Diplomatic channel (aka OOC)

I probably need to rewrite AGAIN!
The Void
GM, 118 posts
Cold Space
Fri 28 Mar 2008
at 13:14
  • msg #38

Re: Diplomatic channel (aka OOC)

too late for a rewrite. I am already writing the move.

:)

I like the way things develop, full of twists and turns. I havent rolled the battles yet tho.
Countess Kadesh
player, 19 posts
Fri 28 Mar 2008
at 13:15
  • msg #39

Re: Diplomatic channel (aka OOC)

Oh well, I did rewrite it just now in case you want it :).
Countess Kadesh
player, 20 posts
Fri 28 Mar 2008
at 13:16
  • msg #40

Re: Diplomatic channel (aka OOC)

P.s. I know I lost big this turn either way.
The Void
GM, 119 posts
Cold Space
Fri 28 Mar 2008
at 14:55
  • msg #41

Re: Diplomatic channel (aka OOC)

the imperial scribes report...

two more noble houses appear to have sent their representatives to the sector.
Duke Lortran
player, 1 post
Fri 28 Mar 2008
at 15:29
  • msg #42

Re: Diplomatic channel (aka OOC)

Howdy all!  I'm new to the game, so it may take me a round or two to learn the ropes, but I should pick it up quickly.  A quick question about dice rolling:

It looks like all the rolls are public, even those that might influence decisions (like init).  Are we doing anything to keep someone from waiting until the other players have rolled, and then using their results to plan your move?
Countess Kadesh
player, 21 posts
Fri 28 Mar 2008
at 15:33
  • msg #43

Re: Diplomatic channel (aka OOC)

Ah, I did not understand that nobles added psychic dice.  That might have been a useful thing to know and I would have added them to my attack.  I thought they merely gave +1, FS.  With psychic, they are much more devastating. Also, where did my jumpships that retreated end up (or was that just fluff for they all died)?
The Void
GM, 121 posts
Cold Space
Fri 28 Mar 2008
at 15:36
  • msg #44

Re: Diplomatic channel (aka OOC)

all moves are simultaneously posted. You can't really know if the other player hasn't spent a few strategic planning actions and that 2 he rolled isn't in fact a 6 for initiative. It doesn't really matter if you know what the other player's initiative *roll* is ;) since I just might tilt things to foil such tactics.

the moves are secret, so no worry there.

The two latest players were both hell bent on acquiring the surgeons of Silex :) fun.

addendum to ally list:

nitrix

Surgeons of Silex	Recruit Noble =1 & Income = 1
Rimspace Pirates	2 Pirates
Mercenary Guild		4 Mercenaries	
Imperial Beaurocracy    Strategic Planning =1

lortran

Church of Mankind	Diplomacy = 2
Mercantile Consortium	Income = 2
Black Market		2 Nuclear Arsenals & Income = 1
Spacing Guild		2 Jumpships & Income =1
The Void
GM, 122 posts
Cold Space
Fri 28 Mar 2008
at 15:38
  • msg #45

Re: Diplomatic channel (aka OOC)

Countess Kadesh:
Ah, I did not understand that nobles added psychic dice.  That might have been a useful thing to know and I would have added them to my attack.  I thought they merely gave +1, FS.  With psychic, they are much more devastating. Also, where did my jumpships that retreated end up (or was that just fluff for they all died)?


as per the rules, nobles add +1 AD, first strike, and are psychic. EDIT: oh, and they are impossible to kill as long as there is even one unit of their side on the battlefield.

They are T3h D3adly.

The attacking jumpships died, persumably because they had to become exposed to offload the invasion force.
This message was last edited by the GM at 15:40, Fri 28 Mar 2008.
The Void
GM, 123 posts
Cold Space
Fri 28 Mar 2008
at 15:41
  • msg #46

Re: Diplomatic channel (aka OOC)

Also, most probably there won't be any updates till monday morning CET. Use the time for IC chatter ;) try to get the newcomers on your side.
Countess Kadesh
player, 22 posts
Fri 28 Mar 2008
at 15:43
  • msg #47

Re: Diplomatic channel (aka OOC)

I saw that they gave +1 AD and FS, but the psychic notation on the ruleslist was not corroborated elsewhere and I figured it was a typo.

Looks like the Nitrix won the ally rolls.

All in all, I think it was a good round because, had I crushed the Gurati, it would have been very bad for the balance of the game.  I feel everyone's about equal at the moment.
Lord Nitrix
player, 1 post
Fri 28 Mar 2008
at 15:52
  • msg #48

Re: Diplomatic channel (aka OOC)

--Newsfeed from the Nitrix Homeworld--

The statuesque white walls of the Nitrix Imperial Estate are poked and broken will bullet holes and charred from the impact of bursting shells.  In the background, the sounds of battle can still be heard, though in short bursts rather than in long protracted measures.  The camera panned slowly across showing the gray uniforms of Nitrix warriors, some of them wore bandages or were propped up by their neighbor, but all buzzed with excitement.  The murmur of anticipation rose in pitch, and the camera swung up and away to focus anew at a balcony overlooking the courtyard.  Passing by a burning tapestry that bore the heraldry of the Nitrix noble line, three tall solem men in officer's uniforms strode into view, and a cheer rose up from the crowd below.  Dekko Nitrix pulled off his officer's cap before leaning forward and bracing his hands against the guard rail, letting that triumphant call wash over him for a moment, and then, rose one hand up in a fist calling for silence.

"Nine years ago, my brothers, I came to you with a promise." he said, eshewing the use of a microphone and trusting to the acoustics of the Estate to carry his booming voice to his men, "I swore to you that if you followed me, Nitrix would no longer be a "minor" House.  That no longer would the Empire be able to overlook us for it's favored sons, The Gurati and the Kadesh.  No longer would you be forced to bow and scrape to a man, who would be content to eat the scraps from the floor, when our glorious people should be at the head of the table!  For nearly a decade, you heard my words, and put faith in my ability.  Invested your sweat, blood, and the lives of your children, and now, I say to you that the old era is dead!  Lord Gendel Nitrix has been killed, like a coward, in his own bedchambers, and now we," he paused to gesture out towards his soldiers, indicating he meant those in the courtyard as much as the officers above it, "are free to reach for our destiny!"

"Even as we consolidate our control of Nitrix, already gears are set in motion to propel us to the forefront.  The lush jungle world Bolavor is our gateway to a new sector of space, rich with wealth and promise.  Already, my younger brother Zibble gathers our finest men to begin our conquest of this sector," he says, gesturing to the man on his right with his bushy black beard, "And my cousin Karth rallies new allies to our banner." he says, gesturing to his otherside where a handsome, if young, officer nods his head in acknowledgement."

"Remember this day, citizens of Nitrix, and mark it well.  All that comes to pass from this day forward, is in return for your loyalty and sufferage!"

--end feed--

Yay, I'm here!
Duke Lortran
player, 3 posts
Fri 28 Mar 2008
at 16:48
  • msg #49

Re: Diplomatic channel (aka OOC)

Duke Lotran looked over the holo display his had prepared for them.  We were slow out of the gates this time.  Already we are at a disadvantage. he thought.  The Gurati are already tearing through space, and the Kadesh a looking for more converts.  Even the Nitrix seem to have caught word of this region before us.  We must act swiftly.

Prepare my jumpship, he said softly to his aide.  And my brother and sister as well.  We sail in one week's time.  We will start our conquest here, he indicated a corner of the holo display as yet untouched by the other houses.  Have three legions of house troops at the ready, and two units of our veterans from the Stigmus campaign called up.  Have an aresenal loaded onto my ship as well.  Go.

The aide left the room, and the Duke was alone with his thoughts.  You are getting old, he thought with a smile. Old and slow.  But you have learned something in these years.  The race is not only to the swift...
Countess Kadesh
player, 23 posts
Fri 28 Mar 2008
at 17:16
  • msg #50

Re: Diplomatic channel (aka OOC)

Worried by nightmares that Holy Eden may be sacked and pillaged by the tides of humanity's constant conflict, Countess Kadesh has politely invited all parties to respect the neutrality of the Edenic Bishop.
Countess Kadesh
player, 24 posts
Fri 28 Mar 2008
at 18:10
  • msg #51

Re: Diplomatic channel (aka OOC)

Sorry to trouble you Void- but some of your numbers on the maps don't match the PMs in orange. :) There's more units listed in orange at Mox and Yoravor, for instance, than you've written on the maps.  Thanks for seeing to this!

EDIT: actually, am I confused, but most of them are wrong?
This message was last edited by the player at 18:11, Fri 28 Mar 2008.
Countess Kadesh
player, 25 posts
Fri 28 Mar 2008
at 18:38
  • msg #52

Re: Diplomatic channel (aka OOC)

Yayayayayayay, for the first time my noble actions worked!  Thank you O generous dice roller!
Lord Nitrix
player, 2 posts
Fri 28 Mar 2008
at 19:27
  • msg #53

Re: Diplomatic channel (aka OOC)

The Nitrix value the word of the Technopope and the teachings of the The Church.  We would never invade holy Eden, or seek to control their edicts.  However, there are those amongst my people clamoring for the opportunity to see this sacred land, and there are diplomatic channels between Eden and ourselves to see if we can accommodate these people.

Also, congratulations on scoring a Noble Action.  One in six odds were never my favorite.
Countess Kadesh
player, 27 posts
Fri 28 Mar 2008
at 19:41
  • msg #54

Re: Diplomatic channel (aka OOC)

The Kadeshi public station does a weekend special on the growing prosperity of Nitrix and its role as a player in the future, gently avoiding paranoid commentary.    A series of hilarious cartoons depict the Baron Gurati as a giant who has stubbed his toe and is in the act of dropping his club on his other foot in order to grab his already wounded one.
Lord Nitrix
player, 4 posts
Fri 28 Mar 2008
at 22:23
  • msg #55

Re: Diplomatic channel (aka OOC)

Now here's an odd revelation I had.  There are units, like the Rimspace Pirates and Discordian Heretics, that have a Cost but are associated with no Planet.  Does this mean that such Units can be bought at the Homeworld if you have the proper Alliance?  Or is it there for Special Events that might be cooked up for a Scenario?  Or, perhaps, it was merely an oversight on the part of the designer.  I simply find myself overcome with curiosity on the subject.
This message was last edited by the player at 22:32, Fri 28 Mar 2008.
Countess Kadesh
player, 28 posts
Sat 29 Mar 2008
at 02:13
  • msg #56

Re: Diplomatic channel (aka OOC)

This is my understanding from playing so far, so Void may correct me (goodness knows I make many mistakes!)

You can buy allied units at your homeworld for the listed cost.  However, you only get TWO units per turn at your homeworld, allied or not.  You can ONLY buy units at the planets for which they are designed otherwise and that is ONE per turn.  Additionally, allied units purchased can be turned against you by intrigues, so the more of them you buy, the more vulnerable you are in a sense.
The Void
GM, 124 posts
Cold Space
Mon 31 Mar 2008
at 05:48
  • msg #57

Re: Diplomatic channel (aka OOC)

Countess Kadesh:
Sorry to trouble you Void- but some of your numbers on the maps don't match the PMs in orange. :) There's more units listed in orange at Mox and Yoravor, for instance, than you've written on the maps.  Thanks for seeing to this!

EDIT: actually, am I confused, but most of them are wrong?


whoops. the oranged out numbers are right.

It's my fault - but we can consider it intelligence inaccuracies :)
The Void
GM, 125 posts
Cold Space
Mon 31 Mar 2008
at 05:49
  • msg #58

Re: Diplomatic channel (aka OOC)

Countess Kadesh:
This is my understanding from playing so far, so Void may correct me (goodness knows I make many mistakes!)

You can buy allied units at your homeworld for the listed cost.  However, you only get TWO units per turn at your homeworld, allied or not.  You can ONLY buy units at the planets for which they are designed otherwise and that is ONE per turn.  Additionally, allied units purchased can be turned against you by intrigues, so the more of them you buy, the more vulnerable you are in a sense.


that is correct :)
The Void
GM, 126 posts
Cold Space
Mon 31 Mar 2008
at 09:28
  • msg #59

Re: Diplomatic channel (aka OOC)

The Imperial head chronicler posts a bulletin:

There has been some confusion as to how nuclear arsenals are activated, and the vulnerability of jumpships.

Note that due to the cumbersome nature of order giving in our little universe, it is necessary to think in advance. A nuclear arsenal can attack one jumpship, or roll 5 dice in "phase 0" of planetside combat.

Observe the turn sequence:


4- MOVEMENT- a) loading units onto Jumpships and b) Jumpship movement orders.
5- NUCLEAR EXCHANGE- state each arsenal to be SAFE, ARMED (target:jumpship) or ARMED (target:unit)
6- BATTLE-


you see that jumpships arrive into system, then both the moving fleet's and the defending nuclear arsenals have the opportunity to fire. Then the moving fleet lands/unloads troops, then both arsenals again have the opportunity to fire.

Setting your defensive arsenals to attack all incoming jumpships could be bad for diplomacy. Leaving them set to attack only ground troops ensures that no "accidents" happen. However, in dire situations diplomacy is just another risk.

So, there are 3 options for arsenals:
1. SAFE - The arsenal won't be discharged no matter what
2. ARMED - SPACE - fires on other Houses' jumpships in the system
3. ARMED - GROUND - fires on other Houses' ground units

So loading an invading jumpship with 3 arsenals and setting the arsenals' orders to ARMED - SPACE pretty much insures the destruction of 3 enemy jumpships in the system. However, few can afford this tactic, eh, Countess?

What if a jumpship orbits an enemy planet with a different intention? Jumpships that don't drop troops can be reached only by the defender's nuclear arsenals. If the attacking jumpship offloads units, it is assumed to have landed in a hot zone, and is destroyed if the defender is victorious.

There is no provision for combat between jumpships in any other way other than firing nuclear arsenals. (would you like to see this changed?)
This message was last edited by the GM at 09:43, Mon 31 Mar 2008.
The Void
GM, 127 posts
Cold Space
Mon 31 Mar 2008
at 09:41
  • msg #60

Re: Diplomatic channel (aka OOC)

The imperial Chronicler posts a bulletin:

Due to general confusion regarding this issue, there will be a change in the rules regarding the Govern noble action. It will now read:

* Govern: Income of world +1D6 Solats.

Thank You for Your attention.
Countess Kadesh
player, 29 posts
Mon 31 Mar 2008
at 14:30
  • msg #61

Re: Diplomatic channel (aka OOC)

Thank you for the rules clarification.  My brother and I were discussing that jumpship point just yesterday when I was telling him the rules (I've tried to convert two people so far).

EDIT: It essentially means that nukes are the best planetary defense.
This message was last edited by the player at 16:30, Mon 31 Mar 2008.
The Void
GM, 128 posts
Cold Space
Tue 1 Apr 2008
at 11:10
  • msg #62

Re: Diplomatic channel (aka OOC)

LocationNameTypeIncomeUnitsOwnerJSAR
A10LortranHomeworld5 Psychic VeteransLortran48
A1GuratiHomeworld5 Anthrosynthetic Berserkers, Cyborg-CommandosGurati010
J1KadeshHomeworld5 Fanatics, Warrior PriestsKadesh01
J10NitrixHomeworld5 Suicide SquadsNitrix212
G8AquaraOcean1 Sea Monsters- Defenders
J6BazariumCommerce3 Mercenaries & Jumpships
I7Bolavor Jungle2 Jungle Fighters Gurati00
J5ComputusMachine3 Robot Death MachinesKadesh12
E2DaltonResearch1 Transhuman Supersoldiers & Nukes
E6EdenChurch2 Solar Templars
D2Frost Ice1 Ice Barbarians
A5Griddox Prison1 Prison SoldiersGurati01
E8Hellish Radioactive2 Subterranean Mutants & Nukes
C8MarxClone1 Clone Soldiers
F5Mercurium Mining3 Nukes & Miners- DefendersKadesh02
G2Mox Gem4 Miners- DefendersKadesh15
J3ParallaxIndustrial3 Nukes & JumpshipsKadesh13
F2Punah Pleasure3 AmazoniansKadesh01
D3PyreenPacifist1 DiplomacyGurati22
B3QuayatDesert1 Desert WarriorsGurati02
B9ScorchVolcanic1 Nukes & Lava Projectors- Defenders
C3Seedeen Hive World2 Imperial ConscriptsGurati02
J2Yoravar Shipyard4 Jumpships (cost 4 each)Kadesh21
D7Zenceti Alien Ruins1 Psychic Natives- Defenders


wheee?
This message was last edited by the GM at 11:13, Tue 01 Apr 2008.
Duke Lortran
player, 4 posts
Tue 1 Apr 2008
at 12:14
  • msg #63

Re: Diplomatic channel (aka OOC)

The table looks nice!
The Void
GM, 129 posts
Cold Space
Tue 1 Apr 2008
at 13:32
  • msg #64

Re: Diplomatic channel (aka OOC)



The imperial sages report...

we have graphics! yay!

...ahem.
This message was last edited by the GM at 13:32, Tue 01 Apr 2008.
Lord Nitrix
player, 5 posts
Tue 1 Apr 2008
at 14:23
  • msg #65

Re: Diplomatic channel (aka OOC)

The table looks very nice, Chief.  Clearly displays relevent data 'n' all that.

The picture...is tiny.  While I'm sure it represents a great deal of work on your part, I think the current hex map is more effective.
The Void
GM, 130 posts
Cold Space
Tue 1 Apr 2008
at 14:46
  • msg #66

Re: Diplomatic channel (aka OOC)

teehee. The significance of the map is that I had entirely too much time today, and that I completed a megalomanic excel sheet for tracking all the lil things for the game - and that makes me all warm and fuzzy because I'll have more time to write fluff and have less errors in calculations. The graphic is actually only a byproduct of everything actually working. It should work rather well. As for the tiny size, well... refresh the page ;)

the previous table and map are actually automatically generated by the spreadsheet.
This message was last edited by the GM at 14:49, Tue 01 Apr 2008.
Countess Kadesh
player, 30 posts
Wed 2 Apr 2008
at 03:12
  • msg #67

Re: Diplomatic channel (aka OOC)

When are we going to continue?  After a few days of eagerly checking and seeing nothing, I begin to grow quite sad :(.
The Void
GM, 131 posts
Cold Space
Wed 2 Apr 2008
at 06:09
  • msg #68

Re: Diplomatic channel (aka OOC)

the Baron is posting his turn right about now.

fear not, I'm not about to let this game fade out. It's far too fun for me :)

Plus, I get to use the happenings as a background in a SF RPG game.
The Void
GM, 132 posts
Cold Space
Wed 2 Apr 2008
at 21:47
  • msg #69

Re: Diplomatic channel (aka OOC)

The imperial sages advise:

Noble Lords and Lady, please let us again bring to your attention the fact that any jumpship can move a maximum of 3 (three) sectors on the map per turn, and must end its movement in a star system or star station. Otherwise the ships will spend more than one turn in transit.
Countess Kadesh
player, 31 posts
Thu 3 Apr 2008
at 05:04
  • msg #70

Re: Diplomatic channel (aka OOC)

Am I confused... Void, are you changing the rule?  You specifically said that jumpships cannot end their turn in space when I asked about this.
The Void
GM, 135 posts
Cold Space
Thu 3 Apr 2008
at 05:50
  • msg #71

Re: Diplomatic channel (aka OOC)

I am only reminding players of jumpship movement rules.

quote:
A jumpship can carry up to 3
nuclear arsenals/army units and any number of Nobles. Jumpships
have a maximum range of 3 hexes. They must begin and end their
movement in a planetary system.


The reference to "several turns in transit" is to ships taking a roundabout route that satisfies their movement restrictions. They have to start and end their (each turn's worth) movement in a non-empty hex.

The Colonial Rangers on turn 3 were a special case because it seemed to me that they just might be able to pull something like that off. :)
This message was last edited by the GM at 07:31, Thu 03 Apr 2008.
The Void
GM, 136 posts
Cold Space
Thu 3 Apr 2008
at 20:03
  • msg #72

Re: Diplomatic channel (aka OOC)

The imperial scribes form an opinion:

can you take possession of anothers homeworld, if they have no troops there?

The rules seem to allow this. However, leaving a Homeworld with no military presence should be a condition rare in the extreme.
Lord Nitrix
player, 7 posts
Thu 3 Apr 2008
at 21:59
  • msg #73

Re: Diplomatic channel (aka OOC)

Strictly speaking, I can't see why this wouldn't be allowed.  After all, it isn't as if losing your Homeworld disqualified you from the game, as long as you have forces in the Sector you could hypothetically mount a comeback.

It'd be a hard fight though.  Of course, when House Troops cost 2 Solats per unit, you'd have noone to blame but yourself.
Countess Kadesh
player, 32 posts
Fri 4 Apr 2008
at 03:36
  • msg #74

Re: Diplomatic channel (aka OOC)

I may not be able to post right away until Saturday.  Isn't this a good chance for diplomacy? :)

P.s. do nukes count for occupying territory?
The Void
GM, 137 posts
Cold Space
Fri 4 Apr 2008
at 07:16
  • msg #75

Re: Diplomatic channel (aka OOC)

The imperial sages report:

Nuclear arsenals, damper fields, jumpships and nobles do not count as Armies for purposes of Diplomacy noble action.
The Void
GM, 138 posts
Cold Space
Thu 10 Apr 2008
at 12:14
  • msg #76

Re: Diplomatic channel (aka OOC)

In case anyone was wondering why there are no updates: I got married on saturday :)

Next update presumably tomorrow.
Duke Lortran
player, 6 posts
Thu 10 Apr 2008
at 12:49
  • msg #77

Re: Diplomatic channel (aka OOC)

Well, I suppose that's a legit excuse... ;)

Congratulations!
Countess Kadesh
player, 34 posts
Thu 10 Apr 2008
at 13:27
  • msg #78

Re: Diplomatic channel (aka OOC)

Only if you had told in advance so we could have teased you about it :).

I hope you have a happy life together.
Lord Nitrix
player, 8 posts
Thu 10 Apr 2008
at 22:43
  • msg #79

Re: Diplomatic channel (aka OOC)

Nice to see Time and Space getting along so well.

Congratulations, and I wish you the best of luck in the future.
The Void
GM, 140 posts
Cold Space
Fri 11 Apr 2008
at 11:24
  • msg #80

Re: Diplomatic channel (aka OOC)

Hehe. Thanks, guys. Now, back to the game. Next update on Monday or Tuesday.
Lord Nitrix
player, 9 posts
Fri 11 Apr 2008
at 17:12
  • msg #81

Re: Diplomatic channel (aka OOC)

Pardon me, Mr. Void, but it seems that in the excitement of your pending honeymoon you've misplaced two of my troops.
Baron Gurati
player, 11 posts
Fri 11 Apr 2008
at 21:50
  • msg #82

Re: Diplomatic channel (aka OOC)

Not misplace, Lord Nitrix ... the good Void sold them to me.
And at a bargain rate also.

I suppose I should say thank you ... but likely won't.
Countess Kadesh
player, 35 posts
Sat 12 Apr 2008
at 02:37
  • msg #83

Re: Diplomatic channel (aka OOC)

I'm going to double-check things, but the only missing item I see so far is a damper field.  Can those only be bought on home-planets, thus explaining the oddity?  There is a dearth of rules on that matter.  Furthermore, it is not clear whether a nuke vs. a damper field loses all its dice to destroy it or only gets one hit shaved off.

Thank you.

Um, will think on things and update soon.
The Void
GM, 141 posts
Cold Space
Sat 12 Apr 2008
at 10:18
  • msg #84

Re: Diplomatic channel (aka OOC)

that is correct. dampers can only be bought on home planets, since nobles tend to safeguard that technology jealously.

as for the missing Nitrix units, that was a simple oversight :) must be my newly-marriedness.
Duke Lortran
player, 8 posts
Sat 12 Apr 2008
at 10:26
  • msg #85

Re: Diplomatic channel (aka OOC)

I agree that the damper rules could use some clarification.  Since they cost as much as a house troop, and a house troop can take a nuke as well as anyone, but still can attack, it seems they have to do more than just soak up one roll of a 1.  My thought was that when you carry them on a jump ship, they protect that ship from nukes aimed at it (ie, you can lose the damper instead of the ship and everything on it).  The idea that one damper eliminates all 5 rolls from a nuke could work too.
Countess Kadesh
player, 36 posts
Sat 12 Apr 2008
at 15:47
  • msg #86

Re: Diplomatic channel (aka OOC)

Ships can use dampers?  I didn't even think of that.  Would they count against unit carrying limits?

Now that, my friend, would be extremely powerful... perhaps enough to merit it being bought on a home planet.

I'm still keeping track of these rules for when I make my java version of the game :).
Duke Lortran
player, 9 posts
Sat 12 Apr 2008
at 16:02
  • msg #87

Re: Diplomatic channel (aka OOC)

I assumed they would count against the carrying limit.  Essentially, you can get a damper-equipped ship, but it hauls one less army.  Good for getting into systems with arsenals, less good for actually winning the fight when you get there.
Countess Kadesh
player, 37 posts
Sat 12 Apr 2008
at 16:21
  • msg #88

Re: Diplomatic channel (aka OOC)

Oh, Lortran, why o why did you go after Dalton?
Countess Kadesh
player, 38 posts
Sat 12 Apr 2008
at 19:06
  • msg #89

Re: Diplomatic channel (aka OOC)

I've figured out most of my strategy for the turn, but I need to double check everything still (though I've only caught one minor error so far).
Lord Nitrix
player, 11 posts
Sat 12 Apr 2008
at 19:13
  • msg #90

Re: Diplomatic channel (aka OOC)

As much as it would not terribly have surprised me to discover that Baron Gurati would court the Rimspace Pirates for favors (GhazPORK knows he's been intriguing everyone else...), I'm fairly certain that there'd be a report on my desk regarding a great number of shots fired when their chaperons chastised them for their lack of loyalty.

But, yeah, I'd kind of figured that Damper Fields worked as Anti-Nukes.  Taking up an Army space on the Jumpship and negating a Nuclear Bombardment (which would can be aimed at planets or Jumpships, so hypothetically the Damper could work in both situations as well).

And as far as why Lortran used Diplomacy on a world across the Sector from him and besieged by two more established houses goes...normally I would guess that he was looking for a cheap boost to his Income but Dalton is kind of lousy for that.  Obviously, the depth of his strategy is beyond me.
Countess Kadesh
player, 39 posts
Sat 12 Apr 2008
at 19:39
  • msg #91

Re: Diplomatic channel (aka OOC)

KROPzahg does know, Lord Nitrix. :)

Oh, in case anyone is curious, I offered to let Baron Gurati surrender.  There has been a chilling lack of response so far.

EDIT:

As a further note, JS damper fields run into the problem of a fleet of more than one JS attacking... then does the nuke get wasted or target the unprotected ones?  Does this mean you merely get to choose which ship will probably not go down?

What about JS + JS (damper) vs 2 nukes?  Could the nukes then be directed against the damped one, since it's probable that the better troops are in the damped ship?  Thus, the strategy for 1 nuke is different than for 2.  Complicated, huh?
This message was last edited by the player at 19:46, Sat 12 Apr 2008.
Duke Lortran
player, 10 posts
Sun 13 Apr 2008
at 09:08
  • msg #92

Re: Diplomatic channel (aka OOC)

Each nuke has to be directed against one ship.  So yeah, you could target only the ones without dampers (though, I'm not sure how that works in this play-by-post medium where's it's not clear how we determine which ship we shoot at...

As for why I went after Dalton--I had a church of Mankind giving me extra diplomacy, and it only works on worlds with no armies.  The other worlds with no armies would have had my armies on them if weren't fer you kids!  er...I mean, if it weren't for those intrigues and sabotages! ;)
Countess Kadesh
player, 41 posts
Sun 13 Apr 2008
at 12:38
  • msg #93

Re: Diplomatic channel (aka OOC)

I'm holding back with my offensive diplomacy and acting quite passive.
The Void
GM, 142 posts
Cold Space
Mon 14 Apr 2008
at 08:47
  • msg #94

Re: Diplomatic channel (aka OOC)

concerning dampers: the rules are quite clear for ground units, less so for dampers on jumpships.

whenever there is a nuclear exchange (vs. surface units), nuclear arsenals must spend the 1's rolled on damper fields first.

When an arsenal targets a fleet, damper fields get destroyed first, before jumpships. If we interpret the rules strictly, damper fields in the defending fleet each soak up ONE "1" rolled on the AD of an attacking arsenal, and are expended for this. The chance of an arsenal blasting through a damper field is less than 1 in 3 :)

And no, you can't target jumpships that don't carry dampers .
The Void
GM, 143 posts
Cold Space
Mon 14 Apr 2008
at 09:19
  • msg #95

Re: Diplomatic channel (aka OOC)

Due to a recurring nit-pick with ship movement orders, let me spell out how Movement works.

1) jumpships load units
2) jumpships jump to another system
2a) there might be nuclear fun here
3) jumpships unload units.

Jumpships can make ONE jump in a turn.

We might have ships later on that can jump more times per turn, but this is how I interpreted the rules from the beginning. Plus, this lets me introduce special jumpship types as support from the Emperor later on if I feel like it. teehee.

Also, you can't set up contingency orders for military units or diplomatic actions.
This message was last edited by the GM at 10:32, Mon 14 Apr 2008.
The Void
GM, 144 posts
Cold Space
Mon 14 Apr 2008
at 13:13
  • msg #96

Re: Diplomatic channel (aka OOC)

Also, Jumpships are not purchaseable on homeworlds without requisite allies (imperial navy or the spacing guild).
Duke Lortran
player, 11 posts
Mon 14 Apr 2008
at 13:36
  • msg #97

Re: Diplomatic channel (aka OOC)

Whoa!  That makes a pretty huge difference!  Effectively, only 2 of the four of us will ever be able to move stuff, since there are only two allies to provide them, and any you buy will switch sides once those allies are intrigued!  The one ship we each start with will surely become the main targets for sabotage.

Does that apply to nukes too?
This message was last edited by the player at 13:39, Mon 14 Apr 2008.
The Void
GM, 145 posts
Cold Space
Mon 14 Apr 2008
at 13:53
  • msg #98

Re: Diplomatic channel (aka OOC)

Jumpships are the real strategic resource in this game, along with the two planets that produce them and the allies who provide them.

Only units (including nukes) bought from ALLIES change sides. units purchased from worlds do not change sides via intrigue. So yes, those black market nukes... well, the Black Market isn't exactly known to be so very reliable... ;)
Duke Lortran
player, 12 posts
Mon 14 Apr 2008
at 13:59
  • msg #99

Re: Diplomatic channel (aka OOC)

I meant more that does this mean nukes can't be bought on the home worlds either?
Countess Kadesh
player, 42 posts
Mon 14 Apr 2008
at 14:02
  • msg #100

Re: Diplomatic channel (aka OOC)

Countess Kadesh notes publicly that the imperial navy commission she's received might not be renewed by her house.  For a suitable favor, she might put in a good word for another noble house when the time comes for the contract to be settled.

VOID: I'll quit doing this now, but I had thought a JS could move somewhere, pick up a unit, and then drop off the unit elsewhere as long as it didn't take more than 3 moves and it only DROPPED once.
Lord Nitrix
player, 13 posts
Mon 14 Apr 2008
at 19:07
  • msg #101

Re: Diplomatic channel (aka OOC)

Pardon me once more, Void, but I'm afraid you put 1 too many Mercenaries on Hellish last turn.  The Four Mercs from the Guild were spread out (2 Nitrix, 1 Aquaria, 1 Hellish).  I realize that means I sent a less-than-full Jumpship to Hellish, but with the Rimspace Pirates running escort I felt that 4 Armies was more than enough for an uninhabited world...
The Void
GM, 147 posts
Cold Space
Tue 15 Apr 2008
at 06:14
  • msg #102

Re: Diplomatic channel (aka OOC)

Re: joint attacks

The rules do not seem to allow attacks by mixed forces, meaning two houses can't attack a third one at the same star and join forces.

They could attack in sequence, however. And, don't forget your most magnificent nobles either.
The Void
GM, 148 posts
Cold Space
Tue 15 Apr 2008
at 07:34
  • msg #103

Re: Diplomatic channel (aka OOC)

Lord Nitrix:
Pardon me once more, Void, but I'm afraid you put 1 too many Mercenaries on Hellish last turn.  The Four Mercs from the Guild were spread out (2 Nitrix, 1 Aquaria, 1 Hellish).  I realize that means I sent a less-than-full Jumpship to Hellish, but with the Rimspace Pirates running escort I felt that 4 Armies was more than enough for an uninhabited world...


Whoops. my mistake. somewhere along the lines a 1 got changed into a 2. Or we can attribute it to vile Lortran influence.

Do we want to redo the turn? according to the rolls, the Suicide squad would remain on Hellish, the planet still in Nitrix hands. What do the other players think?
Duke Lortran
player, 14 posts
Tue 15 Apr 2008
at 08:15
  • msg #104

Re: Diplomatic channel (aka OOC)

As much as I'd like to keep ahold of Hellish, it sounds like it wouldn't be fair to do so.  I might like to re-consider the move I submitted if that will have changed, however.  Not re-doing any rolls, as that doesn't seem quite kosher, but perhaps changing troop movement.  At very least I won't be buying any subterranian mutants this rounds! ;)
The Void
GM, 149 posts
Cold Space
Tue 15 Apr 2008
at 11:48
  • msg #105

Re: Diplomatic channel (aka OOC)

okay, let's correct the map. Hellish is still in Nitrix hands, with 1 jumpship and one Suicide squad holding it. Lortran has 2 less treasury, Nitrix 2 more.

I'll wait for a day for anyone who wants to edit their turn orders.
This message was last edited by the GM at 11:49, Tue 15 Apr 2008.
Duke Lortran
player, 15 posts
Tue 15 Apr 2008
at 12:05
  • msg #106

Re: Diplomatic channel (aka OOC)

Can I get a clarification on exactly what "sacrifice" means?  There's a couple of interpretations I can come up with on how that might work, and I'd like to be sure I'm working under the right assumptions!
The Void
GM, 150 posts
Cold Space
Tue 15 Apr 2008
at 12:18
  • msg #107

Re: Diplomatic channel (aka OOC)

re: Sacrifice

Let's say you have

Nitrix Suicide Squads - AD 2, Sacrifice for +2

if you write in your turn orders that you want to sacrifice them, they are removed immediately (so they don't absorb 1s rolled by the opponent) and the AD for your side are increased by 4 (AD 2 and +2 for sacrifice) instead of just 2 (for the AD, and the unit is still there to absorb hits).

The mechanica behind that rule are a bit foggy :) I think that particular modifier hasn't been playtested enough, since getting a 1/6 chance per +1 to inflict a hit vs. losing the attacking unit outright seems something for rulers with a penchant for penal regiments :). The rule could also imply that suicide units gain first strike (which would make them quite nice); I'll reserve that option for later on.
Countess Kadesh
player, 44 posts
Tue 15 Apr 2008
at 12:41
  • msg #108

Re: Diplomatic channel (aka OOC)

Suicide units would make a lot more sense if you could buy more units.
Countess Kadesh
player, 45 posts
Tue 15 Apr 2008
at 12:44
  • msg #109

Re: Diplomatic channel (aka OOC)

Oh, two more questions for Void:

1) If you wipe out all the nobles of an opponent, do they lose the game?
2) If a noble loses all territory (i.e. eliminated), what happens to the allies of that player?  Does it go to the one holding the homeworld, the one who defeated the last holding, or no one?
The Void
GM, 151 posts
Cold Space
Tue 15 Apr 2008
at 14:00
  • msg #110

Re: Diplomatic channel (aka OOC)

Countess Kadesh:
Oh, two more questions for Void:

1) If you wipe out all the nobles of an opponent, do they lose the game?
2) If a noble loses all territory (i.e. eliminated), what happens to the allies of that player?  Does it go to the one holding the homeworld, the one who defeated the last holding, or no one?


1) The original rules are clear on that as well : No. (the next recruited noble becomes the new house leader). As long as you have something to command, you can go on playing. New nobles can be recruited as normal. A noble house "loses" only if it loses control of all stars in the sector. And even then you could go on playing only with the allies and trying to conquer back a world with their aid.

2) see above. The allies remain allied with a house until won over by intrigues.
The Void
GM, 152 posts
Cold Space
Tue 15 Apr 2008
at 14:01
  • msg #111

Re: Diplomatic channel (aka OOC)

Countess Kadesh:
Suicide units would make a lot more sense if you could buy more units.


yep. I'd like such suggestions to perhaps modify the game rules :)
Duke Lortran
player, 16 posts
Tue 15 Apr 2008
at 14:35
  • msg #112

Re: Diplomatic channel (aka OOC)

Two other version I thought might have been possible for troops with the "sacrifice" rule were:

1.  you announce they're sacrificed at any point during combat, they gain their bonus to AD, and fight the combat as normal.  However, no matter who wins at the end, if they're still standing, they die.

2.  "sacrifice" just means let them die in the normal way that you would do for any other troop (ie, the enemies rolls a 1, you have to pick a unit to die), except that when you pick a "sacrifice" unit to be the casualty, in the next round your side gets the sacrifice bonus to AD.

Either of those seem a bit more useful.  As it is, you can sacrifice a suicide squad for a +2 bonus this round...or not sacrifice them, and get that +2 bonus next round since they're still alive...and possibly in rounds after that as well.  However, at 3 bucks for a 2AD unit, they're already a pretty good deal, even with a not-too-useful ability.
Countess Kadesh
player, 46 posts
Tue 15 Apr 2008
at 15:13
  • msg #113

Re: Diplomatic channel (aka OOC)

I like version where you designate at the beginning that they will be sacrificed but that they die at the END of combat if still standing.  They only get the +2 AD once, however.

Here's a new question:

If you conquer someone's homeworld, do you gain their homeworld unit production?  Can you produce 2 units a turn at their homeworld?  Can you produce YOUR allies at their homeworld?  Can you produce damper shields at their homeworld?

Stuff like that.

HERE'S a RULES MOD I PROPOSE:

Jumpships cost 9 credits at anyone's homeworld.  6 at planets.  4 at Yoravar.  6 from allies.  Comments?
The Void
GM, 153 posts
Cold Space
Wed 16 Apr 2008
at 06:07
  • msg #114

Re: Diplomatic channel (aka OOC)

Duke Lortran:
Two other version I thought might have been possible for troops with the "sacrifice" rule were:

1.  you announce they're sacrificed at any point during combat, they gain their bonus to AD, and fight the combat as normal.  However, no matter who wins at the end, if they're still standing, they die.

2.  "sacrifice" just means let them die in the normal way that you would do for any other troop (ie, the enemies rolls a 1, you have to pick a unit to die), except that when you pick a "sacrifice" unit to be the casualty, in the next round your side gets the sacrifice bonus to AD.

Either of those seem a bit more useful.  As it is, you can sacrifice a suicide squad for a +2 bonus this round...or not sacrifice them, and get that +2 bonus next round since they're still alive...and possibly in rounds after that as well.  However, at 3 bucks for a 2AD unit, they're already a pretty good deal, even with a not-too-useful ability.


Both options are interesting. I think I like the second one better, tho.

Another rules proposal someone mentioned is to allow hostage-taking (like the assassinate noble action). Hostages could be exchanged for favors and so on. With nobles being such a valuable resource, it makes quite a lot of sense.

As for the homeworlds question - upon a more careful reading, it seems probable that one can purchase ANY NUMBER of ALLIED units per turn on the homeworld, in addition to the two "house" units. Also, conquering an opponent's homeworld gives you the income and ability to buy units produced by it like it was any other world.

Allies can be purchased only on your original homeworld, it seems. Having it the  other way around might make homeworld conquering exceedingly interesting :)
This message was last edited by the GM at 06:10, Wed 16 Apr 2008.
Duke Lortran
player, 17 posts
Wed 16 Apr 2008
at 11:00
  • msg #115

Re: Diplomatic channel (aka OOC)

As long as we're in the mode of proposing changes, I'd add to the table that jumpships should be able to orbit worlds their owners's don't control.  If the planet doesn't have the nukes to chase them away, they can orbit safely.  Even ships from two different houses can co-exist around the same planet.
The Void
GM, 154 posts
Cold Space
Wed 16 Apr 2008
at 11:55
  • msg #116

Re: Diplomatic channel (aka OOC)

Duke Lortran:
As long as we're in the mode of proposing changes, I'd add to the table that jumpships should be able to orbit worlds their owners's don't control.  If the planet doesn't have the nukes to chase them away, they can orbit safely.  Even ships from two different houses can co-exist around the same planet.


That seems reasonable. However, those ships can't be carrying troops, unless we want to say that troops can be stationed on jumpships... then we have to have rules on invading jumpships in orbit... and jumpships that don't have to land means troops can reach any of your stars instead of just the closest to the staging base of your opponent... yay. Be careful what you wish for.

The current rules say that jumpships "must land" at the end of their move. Perhaps I'm interpreting this "land" a bit too strictly - perhaps we can have drop pods for troops being deployed on a target planet and the jumpship isn't in any danger other than from nuclear arsenals?

Jumpships here are not armed - not real warships or made for extended cruises. It fits nicely with the idea of a degenerate background, where each starship is not easily replaceable.
Duke Lortran
player, 18 posts
Wed 16 Apr 2008
at 11:59
  • msg #117

Re: Diplomatic channel (aka OOC)

Yeah, I was definitely thinking troops had to end their turn on planets, even if ships didn't.
Countess Kadesh
player, 47 posts
Wed 16 Apr 2008
at 12:18
  • msg #118

Re: Diplomatic channel (aka OOC)

Here's another unclarified point:

Say there are two paths to point D.  One goes through hostile world C and another goes through empty space B.  Hostile world C has nukes.  Does the jumpship get hit, or do we assume that empty space is taken by default?  Furthermore, do nukes target jumpships that are not engaged in offensive landing but are merely passing through?
The Void
GM, 155 posts
Cold Space
Wed 16 Apr 2008
at 13:03
  • msg #119

Re: Diplomatic channel (aka OOC)

Countess Kadesh:
Here's another unclarified point:

Say there are two paths to point D.  One goes through hostile world C and another goes through empty space B.  Hostile world C has nukes.  Does the jumpship get hit, or do we assume that empty space is taken by default?  Furthermore, do nukes target jumpships that are not engaged in offensive landing but are merely passing through?


Nukes can target only ships that stop in the system they are in. Some stellar hazards (none are in the game right now) are the only impassable "terrain".

So in the example, the jumpship won't get shot at, unless of course point D happens to have defending nuclear arsenals.
Duke Lortran
player, 19 posts
Wed 16 Apr 2008
at 14:16
  • msg #120

Re: Diplomatic channel (aka OOC)

I think most of the rules mod ideas are pretty good.  I'd suggest we don't implement them just now, though.  Either hold off until the next game, or say "in X turns these rule changes will come into play" where X is at least 3.  That way strategies don't get thrown for too much of a loop.

Also, are we all set with orders for the next round now?
Countess Kadesh
player, 48 posts
Wed 16 Apr 2008
at 14:19
  • msg #121

Re: Diplomatic channel (aka OOC)

We're waiting for the Gurati, I believe.

None of the rules mods are being implemented; however, clarifications are: i.e. jumpships can fly over nuke planets without worrying about the defenses as long as they don't end there.
Duke Lortran
player, 20 posts
Wed 16 Apr 2008
at 14:24
  • msg #122

Re: Diplomatic channel (aka OOC)

Ah, my mistake.  I had thought Gurati has posted already.
Countess Kadesh
player, 49 posts
Wed 16 Apr 2008
at 14:30
  • msg #123

Re: Diplomatic channel (aka OOC)

Oh, GM:

I was curious if psionic attacks were earlier than normal attacks?  I was a bit confused reading over old battle texts.  You have it listed before FS stage!  If so, then psionics are very fast and scary!  By the by, Nobles only give FS to the ONE unit they are leading, right?
Baron Gurati
player, 12 posts
Wed 16 Apr 2008
at 20:39
  • msg #124

Re: Diplomatic channel (aka OOC)

Duke Lortran:
Ah, my mistake.  I had thought Gurati has posted already.


*looks sheepish*      will attempt to do so tonight
The Void
GM, 156 posts
Cold Space
Thu 17 Apr 2008
at 06:13
  • msg #125

Re: Diplomatic channel (aka OOC)

for order changes for the current turn, please edit your PMs in the map thread.

as for noble psychic attacks, these are added to the AD dice pool for the first strike round (as nobles automatically have this); also the unit they lead get first strike _and_ +1 to AD.
Baron Gurati
player, 14 posts
Thu 17 Apr 2008
at 06:36
  • msg #126

Re: Diplomatic channel (aka OOC)

Gurati orders are issued

    *Gurati looks pleased with himself*
The Void
GM, 157 posts
Cold Space
Thu 17 Apr 2008
at 07:20
  • msg #127

Re: Diplomatic channel (aka OOC)

Rules clarification: any and all units bought or recruited can be moved (or their special abilities used) in the same turn they are bought.
Duke Lortran
player, 21 posts
Thu 17 Apr 2008
at 08:30
  • msg #128

Re: Diplomatic channel (aka OOC)

My orders have been edited and are ready to go.

I probably won't get a chance to do the next round until monday at the earliest, so there's no rush for getting things updated.
This message was last edited by the player at 08:43, Thu 17 Apr 2008.
Countess Kadesh
player, 50 posts
Thu 17 Apr 2008
at 12:48
  • msg #129

Re: Diplomatic channel (aka OOC)

Oh noe's.  What can the evil baron be plotting?

EDIT: how do assassinations work since we cannot target specific nobles nor specific planets.  Randomized?
The Void
GM, 158 posts
Cold Space
Thu 17 Apr 2008
at 12:50
  • msg #130

Re: Diplomatic channel (aka OOC)

Err? You can target specific nobles for assassinations. It says so clearly in the rules.
Countess Kadesh
player, 51 posts
Thu 17 Apr 2008
at 12:56
  • msg #131

Re: Diplomatic channel (aka OOC)

Yes, but since we do not know the nobles of other players (not listed in this game), we effectively cannot :).  Only when a battle reveals one can we know for sure where and who it is.
The Void
GM, 159 posts
Cold Space
Thu 17 Apr 2008
at 13:04
  • msg #132

Re: Diplomatic channel (aka OOC)

Fluff accompanying the moves usually clearly states which nobles are active. If they don't draw attention to themselves, they are safe from assassinations. Take the unfortunate Gurati prodigy... his name got known and pouf. In addition, there is a noble on the House throne, right? :) You can specify targets by star or by name, or leave the choice up for the RNG.
Countess Kadesh
player, 52 posts
Thu 17 Apr 2008
at 21:59
  • msg #133

Re: Diplomatic channel (aka OOC)

Update anytime soon?  Married life treating you well?
The Void
GM, 160 posts
Cold Space
Fri 18 Apr 2008
at 08:22
  • msg #134

Re: Diplomatic channel (aka OOC)

update should be today. Being married for now isn't any different than before, since we already lived together :)
Baron Gurati
player, 15 posts
Fri 18 Apr 2008
at 11:24
  • msg #135

Re: Diplomatic channel (aka OOC)

 i n   S I N  ??!?!?!


         makes it all the sweeter, eh!
The Void
GM, 161 posts
Cold Space
Fri 18 Apr 2008
at 11:34
  • msg #136

Re: Diplomatic channel (aka OOC)

Baron Gurati:
i n   S I N  ??!?!?!


         makes it all the sweeter, eh!


LOL!

We were engaged long before moving in together.

And... sin? Teehee, we both sing in a church choir.
The Void
GM, 162 posts
Cold Space
Fri 18 Apr 2008
at 13:51
  • msg #137

Re: Diplomatic channel (aka OOC)

well, the RNG clearly favor someone. No, I didn't fudge rolls or anything.
Countess Kadesh
player, 53 posts
Fri 18 Apr 2008
at 15:34
  • msg #138

Re: Diplomatic channel (aka OOC)

Um... I said to use one of the nukes.  One was to be saved, one to be used.  Back to reading.
Countess Kadesh
player, 54 posts
Fri 18 Apr 2008
at 15:37
  • msg #139

Re: Diplomatic channel (aka OOC)

Also, I said to use the second nuke if I was losing the battle.

So yes, you ignored 10d6 of my dice.  Is there some way to remedy this?
Countess Kadesh
player, 55 posts
Fri 18 Apr 2008
at 15:39
  • msg #140

Re: Diplomatic channel (aka OOC)

Third mistake: you listed only 3 defending units.  Where did a fourth one come from?
Countess Kadesh
player, 56 posts
Fri 18 Apr 2008
at 15:49
  • msg #141

Re: Diplomatic channel (aka OOC)

Alright, I'm trying to cool down my disappointment :(.  Is there any chance of a rematch (i.e. rerolling with nuke used), or is that me being a sore loser about human error?  I mean, I did just use 1 noble, 6 units, 4 jumpships, and 2 nukes in a case of misinformation, ignored orders, and wildly unlikely statistics. (Edit: in fact, if I had known it were 4 v 7 units instead of 3v7, I probably would have used both nukes to attack instead of reserving one.)  EDIT 2: To put this battle in another way, I lost 13 units; he lost one and bought it back for 3 solats on his turn.
This message was last edited by the player at 17:18, Fri 18 Apr 2008.
Baron Gurati
player, 16 posts
Fri 18 Apr 2008
at 20:27
  • msg #142

Re: Diplomatic channel (aka OOC)

a simple message is broadcast:
      (not by the recognisable old Baron Gurati, but by a newly ordained Baron)

"House of Kadesh;
must we do this?
Your House is the riches, and spreads further throughout the galaxy than any other.
My people just wish to live.
Why does your eternal greed lead us to constant conflict and bloodshed?
"
Countess Kadesh
player, 57 posts
Sat 19 Apr 2008
at 03:23
  • msg #143

Re: Diplomatic channel (aka OOC)

I'm still rather sick at heart about the epic loss this morning, but I'm over it enough to say:

Sorry about how I acted this morning.  Sure, things didn't get done quite right, but it doesn't matter... let's move on.  Besides, what happened will be a lot cooler in Void's RP spinoff of this game, not to mention balancing out my preponderant strength that was going to crush the game otherwise (now we are much more on a level playing field).  Thanks for playing with me, folks! :)
The Void
GM, 164 posts
Cold Space
Sat 19 Apr 2008
at 04:42
  • msg #144

Re: Diplomatic channel (aka OOC)

Countess Kadesh:
Um... I said to use one of the nukes.  One was to be saved, one to be used.  Back to reading.


whoops. seems I ignored one of those orders. so much for doing the turn in haste at work :)

as for the fourth defensive unit, it was bought in the recruitment phase of the turn.

also, nukes can only be used in the nuclear exchange phase, before jumpships land. There are no contingencies - it's either use them or don't. you can't save them for using in a later round of combat, since you'd be incinerating your own units as well.

I'll roll now and see if I need to redo the combat.
quote:
You rolled 18 using 5d6 ((4,2,3,6,3)).


it seems one arsenal didn't make any difference, other than maassive planetary destruction.
This message was last edited by the GM at 04:43, Sat 19 Apr 2008.
The Void
GM, 165 posts
Cold Space
Sat 19 Apr 2008
at 04:46
  • msg #145

Re: Diplomatic channel (aka OOC)

Countess Kadesh:
Alright, I'm trying to cool down my disappointment :(.  Is there any chance of a rematch (i.e. rerolling with nuke used), or is that me being a sore loser about human error?  I mean, I did just use 1 noble, 6 units, 4 jumpships, and 2 nukes in a case of misinformation, ignored orders, and wildly unlikely statistics. (Edit: in fact, if I had known it were 4 v 7 units instead of 3v7, I probably would have used both nukes to attack instead of reserving one.)  EDIT 2: To put this battle in another way, I lost 13 units; he lost one and bought it back for 3 solats on his turn.


Well, while rolling combats the dice roller really didn't behave sensibly (you'd expect on 18 rolled dice to have 3 1s, not 0). But, those are the dice I rolled. compared to the number of dice rolled, there should have been many more hits, but there weren't. I expected the Kadesh units to roll over the defenders easily - but statistics failed this time it seems. There was no fudging.
Countess Kadesh
player, 58 posts
Sat 19 Apr 2008
at 04:46
  • msg #146

Re: Diplomatic channel (aka OOC)

It doesn't matter now, but:

I thought recruitment phase was at the beginning of a player's turn, not the game turn (a thing the rules never mentions).  Again, I would have probably used the second nuke thinking he might have 4 units by recruitment.  I spent so much on strategic initiative to beat Gurati's recruitment too, after all!
The Void
GM, 166 posts
Cold Space
Sat 19 Apr 2008
at 04:55
  • msg #147

Re: Diplomatic channel (aka OOC)

Countess Kadesh:
It doesn't matter now, but:

I thought recruitment phase was at the beginning of a player's turn, not the game turn (a thing the rules never mentions).  Again, I would have probably used the second nuke thinking he might have 4 units by recruitment.  I spent so much on strategic initiative to beat Gurati's recruitment too, after all!


I don't recall who brought the point up, it was quite some time ago - there was concern if a player could exploit the dice rolls (because they can be seen in the roller) for his gain. Therefore, the dice rolled for initiative are rerolled by me to prevent this from happening.

All in all, it was just terrible luck for Kadesh.
Countess Kadesh
player, 59 posts
Sat 19 Apr 2008
at 04:58
  • msg #148

Re: Diplomatic channel (aka OOC)

I brought that up, no doubt, but you never said that you rerolled initiative.  (You did mention that you rerolled noble action initiatives.)  Even so, that Gurati could have bought an extra unit by beating me in initiative is quite unlikely as I had +4 or +5 from strategic planning.

So, I should quit bothering rolling for init? :)
The Void
GM, 167 posts
Cold Space
Sat 19 Apr 2008
at 10:52
  • msg #149

Re: Diplomatic channel (aka OOC)

Countess Kadesh:
I brought that up, no doubt, but you never said that you rerolled initiative.  (You did mention that you rerolled noble action initiatives.)  Even so, that Gurati could have bought an extra unit by beating me in initiative is quite unlikely as I had +4 or +5 from strategic planning.

So, I should quit bothering rolling for init? :)


you had +4 and I rolled a 1 for you. Gurati had +0 and I rolled a 6 for them. as I said, the dice just weren't with you.
Countess Kadesh
player, 60 posts
Mon 21 Apr 2008
at 02:49
  • msg #150

Re: Diplomatic channel (aka OOC)

I've had a lot of work of late, so I haven't had a chance to post :(.  Should be putting it in tomorrow!
Duke Lortran
player, 22 posts
Mon 21 Apr 2008
at 18:05
  • msg #151

Re: Diplomatic channel (aka OOC)

The Void:
(you'd expect on 18 rolled dice to have 3 1s, not 0).

One thing to keep in mind with 1-in-6 rolls, is that the mean isn't the only important stat.  While 3 ones out of 18 dice is the average, you'll actually get less than 3 more often than you get more than 3.

Going to post my orders now.  Sorry if I've held things up the last few days.
Countess Kadesh
player, 61 posts
Wed 23 Apr 2008
at 00:45
  • msg #152

Re: Diplomatic channel (aka OOC)

Update potentially delayed another day :(!
The Void
GM, 168 posts
Cold Space
Fri 25 Apr 2008
at 11:00
  • msg #153

Re: Diplomatic channel (aka OOC)

Rules clarifications:

There can be only one assassination and one intrigue attempt per turn. If you specify more, only the first will be counted and the extra ones will be ignored.

Noble actions can't be specified as contingencies (if... then...). Either you use them or not.
Countess Kadesh
player, 63 posts
Fri 25 Apr 2008
at 12:06
  • msg #154

Re: Diplomatic channel (aka OOC)

Wait a minute... I think even that needs clarification!  Are you saying my intrigue to get the spacing guild (which was a success) failed because it was not my first intrigue attempt?  I thought you had one SUCCESSFUL intrigue per turn- i.e. you could keep intriguing until one of them came through but then you'd used up your limit.
Duke Lortran
player, 24 posts
Fri 25 Apr 2008
at 12:13
  • msg #155

Re: Diplomatic channel (aka OOC)

Rules say one "attempt" per turn, so I've definitely been playing it the way the Void mentions.

Glad I'm not the only one running into troubles lately, though! ;) in the last turn I rolled four 1's:   one for init, two for governing, and one for a diplomacy attempt against a planet that had armies on it!  doh!  Hopefully I didn't use up all the 1s for my next few turns!
The Void
GM, 170 posts
Cold Space
Fri 25 Apr 2008
at 12:36
  • msg #156

Re: Diplomatic channel (aka OOC)

Countess Kadesh:
Wait a minute... I think even that needs clarification!  Are you saying my intrigue to get the spacing guild (which was a success) failed because it was not my first intrigue attempt?  I thought you had one SUCCESSFUL intrigue per turn- i.e. you could keep intriguing until one of them came through but then you'd used up your limit.


One attempt per turn, as is clearly stated in the rules:

NOBLE ACTIONS LIST
A Noble that did not move or fight this turn may take a 'Noble' action.
Noble actions are successful on a roll of 1 on 1D6.
Some Allies can do Noble Actions.
Nobles (& allies) do not have to be in the same system as their target.

* Diplomacy: Take control of target World that has no enemy armies on it.
* Assassination: Target noble killed. A player may only make one
assassination attempt per turn.
* Intrigue: Take control of target ally. If the ally provided armies or ships,
you gain control of these. Only one intrigue attempt per turn.
* Sabotage: Destroy target army, jumpship, or arsenal.
* Govern: Income of world + 1D6; Automatic success, minimum +1.
* Strategic Planning: Automatic success. +1 or -1 to Initiative roll next turn.
Countess Kadesh
player, 64 posts
Sat 26 Apr 2008
at 00:51
  • msg #157

Re: Diplomatic channel (aka OOC)

Ah, but I had been doing wrong for some time without correction, so a habit of thought had formed!

Anyway, despite the "massive offensive" line which is the GM's way of convincing you to all attack me, don't buy it. :)
Duke Lortran
player, 25 posts
Mon 28 Apr 2008
at 09:02
  • msg #158

Re: Diplomatic channel (aka OOC)

Sorry for the delay, guys.  Been away all weekend.  Will post my moves later today.
Duke Lortran
player, 27 posts
Tue 29 Apr 2008
at 12:56
  • msg #159

Re: Diplomatic channel (aka OOC)

Can we get a rules clarification on what happens to allied units purchased at a homeworld when that ally gets intrigued?  Does the purchaser keep the units, or do they switch sides along with the ally?

For example, the original mercenaries that came with the mercenary guild all died when I took control of the mercenary guild from Nitrix.  So I ended up with no mercenaries from the intrigue (though I could have if they had won the fights), but do now have the option to produce mercenary units on Lortran.  If I do so, and then someone else gains control off the mercenary guild through intrigue, do those unit I've purchases switch sides and attack my other units like the original ones did to the Nitrix troops?  OR do I keep the mercenary units I've purchases since I took over the guild from Nitrix, but just lose the ability to produce them?  I had thought purchased units switched sides just like the original ones did, but just want to make sure that's really the case.
Countess Kadesh
player, 66 posts
Tue 29 Apr 2008
at 13:01
  • msg #160

Re: Diplomatic channel (aka OOC)

I want a rules clarification too!  Does the sabotage-diplomacy gambit actually work?  Can you sabotage a unit guarding a planet alone and then use diplomacy on the now empty planet... or are nobles actions supposedly simultaneous so that it is impossible to do so?  (I actually always thought the S-D gambit was fair and legal myself, if a bit frustrating to guard against.)
The Void
GM, 171 posts
Cold Space
Wed 30 Apr 2008
at 06:03
  • msg #161

Re: Diplomatic channel (aka OOC)

The purchased units always switch sides along with their owning Ally.

As for the sabotage/diplomacy combo, it seems that the rules allow that. (it seems that the order in which noble actions are taken depends entirely on the order you declare Nobles to perform them, yadda yadda).  And it is exceedingly simple to guard against. Just have two or three units on each planet, and the chance of success for the gambit to succeed drop dramatically.
Baron Gurati
player, 19 posts
Wed 30 Apr 2008
at 06:53
  • msg #162

Re: Diplomatic channel (aka OOC)

The Void:
The purchased units always switch sides along with their owning Ally.


Which means (correct me if I am wrong) that if I have the support of the Imperial Navy, and use that alliance to purchase Jumpships (cos I don't have any planets that allow me to do so) ...

If/when someone wins the support of the Imperial Navy from me:
ANY ships that I built (payed 6 solats for) because I had Imp Navy support, suddenly are considered enemy units, and destroyed by my loyal units.

So I loose troops/Jumpships I paid for, and possibly others that die in said fight;  and the other house that wins their support now has the right to build Jumpships.
But will loose any they build if I win back the Imperial Navy.
Duke Lortran
player, 28 posts
Wed 30 Apr 2008
at 09:23
  • msg #163

Re: Diplomatic channel (aka OOC)

Okay, that's how I thought it worked too.  Something in a PM had confused me a bit.
The Void
GM, 172 posts
Cold Space
Wed 30 Apr 2008
at 11:41
  • msg #164

Re: Diplomatic channel (aka OOC)

Baron Gurati:
The Void:
The purchased units always switch sides along with their owning Ally.


Which means (correct me if I am wrong) that if I have the support of the Imperial Navy, and use that alliance to purchase Jumpships (cos I don't have any planets that allow me to do so) ...

If/when someone wins the support of the Imperial Navy from me:
ANY ships that I built (payed 6 solats for) because I had Imp Navy support, suddenly are considered enemy units, and destroyed by my loyal units.

So I loose troops/Jumpships I paid for, and possibly others that die in said fight;  and the other house that wins their support now has the right to build Jumpships.
But will loose any they build if I win back the Imperial Navy.


yes, that's how it works.

It does seem a bit harsh, doesn't it. Perhaps the rules should be changed in that respect - only the right to build units shifts to other Houses, not already built units? How do you folks think about that?
Duke Lortran
player, 29 posts
Wed 30 Apr 2008
at 11:50
  • msg #165

Re: Diplomatic channel (aka OOC)

I could be in favor of that change, though with that or any other rule change, I wouldn't implement it immediately, but instead only X rounds in the future, so that everyone can plan ahead, and not have their current plans (based on the current rules) sent off track due to the change.

Allowing you to keep your units if the ally changes sides would probably make those allies much more useful.  As it is now, there's not much incentive to build units (other than ships) that allies provide.  On the other hand, the allies switching sides does make for added drama.  So really, I'm fine with it as-is, and I'd be fine if it changed.  Either way, though, nothing should change instantly, but rather announced some number of rounds in advance.  One other thing to keep in mind is that this has already occured (I intrigued the mercenary guild from Nitrix, and took out a few of his units in the process), so changing the rule now would mean I 'got away with it' so to speak, and ended up with a bit of an advantage.  Might be best to play this game out with the rules as they are, and save any alterations for the next game.
Countess Kadesh
player, 67 posts
Wed 30 Apr 2008
at 14:29
  • msg #166

Re: Diplomatic channel (aka OOC)

I think, even with one enemy with a 1/6 chance of intriguing your JS away from you, that's too much to risk.  If anyone looked at my loss on Frost, it should be clear than even 2:1 attack strength with two nukes support is insufficient to guarantee victory.  That means one needs 3:1 or 4:1 attack strength to feel really confidant.  Because of that, you need a lot of jumpships; especially if someone has bothered to fortify- something that tends to happen while it's your turn to be w/o JS so you build garrison while waiting for a succ on intrigue.

I know personally that I wouldn't make an attack with fewer than 5 JS.  That takes 5 rounds to build if you have to rely on an ally.  Then, you have to move them to pick up units.  Then you have to get them to the battle site.  And that's assuming you are attacking a planet with about 4-5 units defending it only.

In other words, I think JS should NOT switch sides.  I even have fluff for it: JS are commanded by your troops, so they do not have their own sentient decision to betray you like mercenaries.  On the other hand, ALL other factions should SWITCH sides.  That's fun and besides they spread out.  Similarly, NUKES should NOT switch sides because they have no free will.  Nukes also suffer from limited planet syndrome and are pretty important, IMHO.

Conclusion: JS and NUKEs bought from allies will not switch sides along with their ally; all other units will.


Next rule I'd like to fix: it's really tough to lose all your ships in a battle if you are the loser.  (On the other hand, everyone faces the same penalty here.)
Baron Gurati
player, 20 posts
Wed 30 Apr 2008
at 14:39
  • msg #167

Re: Diplomatic channel (aka OOC)

The Void:
yes, that's how it works.

It does seem a bit harsh, doesn't it. Perhaps the rules should be changed in that respect - only the right to build units shifts to other Houses, not already built units? How do you folks think about that?


Which does mean that, the only player entitled to build more Jumpships in this game is Kadesh.

Anyone else must
1st: win the Imperial Navy or Spacing Guild, then spend the Solats to build ships
then: hope nobody wins the IN or SG from them (cos then they loose even those ships built).

There is, of course, one other way ... but I am sure Kadesh knows this, and has ample protection against it.


The same applies with Nukes:
The only players who can 'naturally' build nukes are Kadesh and Lortran (the latter of whom has the problem of transporting them without first winning IN or SG alliance).


In essence, once Lortran, Gurati and Nitrix have had their 3 'house' ships sabataged, thats it ... no more reliable travel or troop transport.


Lortran:
Okay, that's how I thought it worked too.

Unfortunately, I didn't. I learnt this whole deal the hard way a couple of rounds ago.  But 'se la ve'.
Countess Kadesh
player, 68 posts
Wed 30 Apr 2008
at 14:46
  • msg #168

Re: Diplomatic channel (aka OOC)

Of course, don't forget Gurati had first pick of starting location.  I studied the map carefully before choosing my current location, after you got first dibs :).

Now, the way I sense things, no one wants to suggest a certain number of rounds before the rules change because they know it will hurt me and only help them.  Therefore, I'll take the first step forward and stab myself in the foot.

I suggest that the rules change (as per my modifications) on round 12 (current round to resolve is 9).

Kadesh votes Aye


Oh and Gurati, you missed a third way, that, if a fellow player humors my whim, will be public quite soon.
Duke Lortran
player, 30 posts
Wed 30 Apr 2008
at 15:14
  • msg #169

Re: Diplomatic channel (aka OOC)

I do like Kadesh's suggestion regarding nukes and ships--as non-sentients, they wouldn't change sides when the allies do, but all other allied units would.  I would be in favor of a round 12 introduction of that rule too, if we're voting on it.

I'd also agree that losing JS due to losing ground combat makes invasion very difficult.  I brought this up a while back, but I think JS should be able to be in orbit around enemy worlds, even when other, enemy JS are there.  Any troops they carry should have to be dropped off, but JS should stay in orbit, and only be shot down with nukes.  JS definitely seem to be the limiting factor in the game, so making them a bit more permanent seems like it'd be good.

And, just since we're on the subject of rule edits, if we're actually going to implement changes during this game, we should probably decide on the sacrifice rule.  We discussed a few a while back, but didn't come to any firm decision.

If we're seriously considering rule changes, I'd suggest we figure out all the rules we want to change right now, agree on what they'll change to, and implement them in round 12 as Kadesh suggests.


By the way, I think Nitrix can also produce nukes, on Hellish?
Baron Gurati
player, 21 posts
Wed 30 Apr 2008
at 20:48
  • msg #170

Re: Diplomatic channel (aka OOC)

Countess Kadesh:
Of course, don't forget Gurati had first pick of starting location.  I studied the map carefully before choosing my current location, after you got first dibs :).

Definately ... I said to the GM when I chose my starting point that it was 'the poor quarter' of the board.  I don't expect to win this game.
I only used your prime position as the example, because JS are such an appropriate part of this game.

Personally, I feel sorry for Lortran ... who now find themselves without JS, and even if they get an ally who will allow them production, they could loose even those later.
For him, that sucks.



I thought, at the beginning, that if you produced units provided by an ally; you kept your 'paid for' units when the ally left ... cos you had paid for them, and as such, they were 'your men'.
But alas, thats not the way.


As for Sacrifice:  For some of you, this rule seems more applicable, so I'll leave the decision to you all.
Duke Lortran
player, 31 posts
Thu 1 May 2008
at 12:11
  • msg #171

Re: Diplomatic channel (aka OOC)

Here are the possible sacrifice rules I brought up earlier:

1.  you announce they're sacrificed at any point during combat, they gain their bonus to AD, and fight the combat as normal.  However, no matter who wins at the end, if they're still standing, they die.

2.  "sacrifice" just means let them die in the normal way that you would do for any other troop (ie, the enemies rolls a 1, you have to pick a unit to die), except that when you pick a "sacrifice" unit to be the casualty, in the next round your side gets the sacrifice bonus to AD.

Kadesh suggested a slight change to rule option 1, which would be that they only gain the bonus for one round.  The Void seemed to prefer option 2, if I recall.  I'd be happy with either one, really.

So far, it sounds like the rules discussed for changing are:

1.  Ships and nukes don't change hands like normal units when the allies that provide switch sides.  When you intrigue those allies, all you gain is the option to build those units.  Units other than nukes and JS still change hands as normal, however.

2.  JS are not destroyed just by ending their turn in enemy space.  They are only destroyed by nuke attacks or by sabotage.  Units they carry must be dropped to the planet where the ship ends its turn, and thus fight any enemy units there, but the ship remains in orbit.  Ships controlled by different players can thus be in orbit around the same world at the same time.

3.  The sacrifice rule is replaced by one of the two above.  Gurati has expressed no preference, Lortran is fine either way, so it the Void, Nitrix, and Kadesh can decide which of the rules to use.

We had discussed implementing these rules in round 12 (the round waiting to be resolved is round 9).  Is everyone okay with this?

Void--are you cool with these rule changes?  And can we expect the next round soon?
The Void
GM, 173 posts
Cold Space
Fri 2 May 2008
at 13:24
  • msg #172

Re: Diplomatic channel (aka OOC)

Although I planned the update today, RL has conspired on me. No updates till monday I'm afraid.
Duke Lortran
player, 32 posts
Wed 7 May 2008
at 09:55
  • msg #173

Re: Diplomatic channel (aka OOC)

Still with us, Void?
The Void
GM, 175 posts
Cold Space
Thu 8 May 2008
at 09:29
  • msg #174

Re: Diplomatic channel (aka OOC)

well, work crashed down on me with unexpected fury. but things should go more easily from now on, at least for a few weeks.

Okay, now for the rules changes. I like the way the Duke spelt them out.

1.  Ships and nukes don't change hands like normal units when the allies that provide switch sides.  When you intrigue those allies, all you gain is the option to build those units.  Units other than nukes and JS still change hands as normal, however.

2.  JS are not destroyed just by ending their turn in enemy space.  They are only destroyed by nuke attacks or by sabotage.  Units they carry must be dropped to the planet where the ship ends its turn, and thus fight any enemy units there, but the ship remains in orbit.  Ships controlled by different players can thus be in orbit around the same world at the same time.

3. "sacrifice" means the unit dies in the normal way that you would do for any other troop, except in the next round your side gets the sacrifice bonus to AD. Fluff-wise, this could mean any number of things along the lines of carrying nukes into the enemy stronghold on a suicide mission.

I'd like to implement them on the 3rd turn from now, if you all agree.
Duke Lortran
player, 33 posts
Thu 8 May 2008
at 09:37
  • msg #175

Re: Diplomatic channel (aka OOC)

Those changes sound good to me.
The Void
GM, 176 posts
Cold Space
Thu 8 May 2008
at 10:04
  • msg #176

Re: Diplomatic channel (aka OOC)

I've been toying around with the rules in the little spare time I have, and I've noticed that I've misinterpreted the Govern noble action. It should raise the permanent income of a system, and not just for one turn.

Without the ability to build more than one unit per system, things are a bit tricky - buy many ally units, quickly transport them to the point of use and hope the opponent doesn't intrigue your Ally. Or else remain sitting on huge amounts of Solats.

A slight workaround would be to base the number of units that can be produced in a system on the Income level, however we'd need a noble action to reduce the industry level (industrial sabotage). Also, Nuke attacks on planets would each reduce Income by 1.

http://docs.google.com/Doc?id=df7wnsf_1d5svqj6z
Lord Nitrix
player, 17 posts
Thu 8 May 2008
at 19:09
  • msg #177

Re: Diplomatic channel (aka OOC)

Interesting rule tweaks all in all.  All things considered, I like 'em.  However, they do leave me with a few question.

1)  Sacrifice - does the ability have to be employed?
2)  Jumpships - where do they go after a failed invasion?
3)  Cards - what's this all about?
4)  Timing - when would you want to put these rules in effect?

Moving the Noble Actions phase before the Movement phase is an interesting choice, it's not overpowered in any particular result, but it does change my options a bit.
The Void
GM, 177 posts
Cold Space
Fri 9 May 2008
at 05:30
  • msg #178

Re: Diplomatic channel (aka OOC)

Lord Nitrix:
Interesting rule tweaks all in all.  All things considered, I like 'em.  However, they do leave me with a few question.

1)  Sacrifice - does the ability have to be employed?
2)  Jumpships - where do they go after a failed invasion?
3)  Cards - what's this all about?
4)  Timing - when would you want to put these rules in effect?

Moving the Noble Actions phase before the Movement phase is an interesting choice, it's not overpowered in any particular result, but it does change my options a bit.


Heh, and again I cause confusion :) the rules on the link are a greater rewrite of Emporex. They are NOT being implemented. The only rules changes for now are the 3 I proposed a few posts back.

1) considering how cheap the sacrifice units are and which units get the sacrifice bonus (fanatics, suicide squads), I'd say the sacrifice ability has to be employed.

2) To the originating star. So if you attack from Eden to Mox, surviving jumpships return to Edan 1 turn later. (turn x: attack; turn x+1: transit back; turn x+2, the jumpships are again available at Eden)

3) The cards are from Star Fiefs, another game from the Warpspawn archive. It is a card game and uses the same background as Emporex. The cards are included for reference and inspiration. I've been thinking of employing cards in addition to the regular rules - perhaps each side can have a number of cards equal to the number of nobles. Some or all Noble actions would be transferred to cards then, instead of succeeding on 1 on 1d6. But that would change the game too much, perhaps.

4) the rules on the link above are still under construction, and won't come into effect for now. Only the 3 rules changes I put up for voting (ships and nukes don't change hands, JS destroyed only by sabotage and nukes, sacrifice rules) will be enacted in 3 turns if you all agree.
The Void
GM, 178 posts
Cold Space
Fri 9 May 2008
at 09:07
  • msg #179

Re: Diplomatic channel (aka OOC)

The Imperial Treasurer sends a request:

If a House has more than one ally that can provide Jumpships, please include the ally's name who you are buying from in the production orders, to avoid confusion.
Baron Gurati
player, 23 posts
Fri 9 May 2008
at 10:18
  • msg #180

Re: Diplomatic channel (aka OOC)

The Void:
will be enacted in 3 turns if you all agree.


All fine, but 'in 3 turns' ... can we have a defined turned these will be implimented, please.
round 13?  or 14?   or 12, cos that was '3 turns' after when we all seemed to agree.

Just for planning purposes.

Thanks
The Void
GM, 180 posts
Cold Space
Fri 9 May 2008
at 10:21
  • msg #181

Re: Diplomatic channel (aka OOC)

Two turns (rounds 10 and 11) with the old rules.
Baron Gurati
player, 24 posts
Fri 9 May 2008
at 10:36
  • msg #182

Re: Diplomatic channel (aka OOC)

thank you, sir.


And while I am on the thanks:
  thank you for running the game.
  strategy games are very difficult to juggle.
  i think you are doing a good job of it.
The Void
GM, 181 posts
Cold Space
Fri 9 May 2008
at 10:50
  • msg #183

Re: Diplomatic channel (aka OOC)

Thanks, I try :)
Duke Lortran
player, 35 posts
Fri 9 May 2008
at 14:57
  • msg #184

Re: Diplomatic channel (aka OOC)

No sign of Kadesh for a week now.  Perhaps a PM to check she's still with us is in order?
Duke Lortran
player, 36 posts
Mon 12 May 2008
at 13:37
  • msg #185

Re: Diplomatic channel (aka OOC)

If we don't hear from Kadesh soon, what do people want to do?  Unless they've told the Void they'd be away, I suggest that if we don't hear anything by friday (two weeks since they last logged in), that we assume they've dropped the game.  In such a case, we have a few options:

1.  put an ad in players wanted for a replacement.
2.  have the Void take over for Kadesh (to keep this fair, he'd need to decide Kadesh's moves before the rest of us post ours)
3.  Treat the Kadesh as a passive, NPC force, which doesn't move troops around or launch attacks, but does defend its holdings, produces troops at most planets each turn (up to income limits), and which takes random noble actions.

Option 1 can be combined with the other two, so that we don't have to stall the game too much as we wait for a replacement.

What do you guys think?  Any other solutions besides what I've listed?
The Void
GM, 182 posts
Cold Space
Mon 12 May 2008
at 14:04
  • msg #186

Re: Diplomatic channel (aka OOC)

1) if a player hasn't posted for 14 days, I'll take over temporarily.
2) if no response in one month, I'll post a wanted ad for a replacement player.

And no, Countess' player hasn't told me anything about extended vacations or the like.
This message was last edited by the GM at 14:06, Mon 12 May 2008.
The Void
GM, 183 posts
Cold Space
Mon 12 May 2008
at 14:05
  • msg #187

Re: Diplomatic channel (aka OOC)

also, I've had an idea - if the Countess' player doeesn't post, it might just be that there is civil war within the Kadesh hierarchy. So many nobles and field commanders... hmm.
The Void
GM, 185 posts
Cold Space
Wed 14 May 2008
at 09:43
  • msg #188

Re: Diplomatic channel (aka OOC)

New turn is up. The Kadesh sit tight for now, and we'll have a story explanation for that next turn. We'll look for a replacement for Kadesh if there's no word from Malakan.

Let me just say that the Gurati have uncanny luck with the dice roller on rpol :) but I have a feeling that luck is about to run out any turn now.
This message was last edited by the GM at 09:44, Wed 14 May 2008.
Duke Lortran
player, 37 posts
Wed 14 May 2008
at 10:13
  • msg #189

Re: Diplomatic channel (aka OOC)

A couple of quick questions about the map:
Gurati seem to have ships on Seeden and Pyreen, though the text made it sound like they had lost all their ships.  Are those ships really there?
The text also sad a unit on Griddox was lost, but there's still one there on the map.  Did Gurati just build a replacement?
The Void
GM, 186 posts
Cold Space
Wed 14 May 2008
at 10:20
  • msg #190

Re: Diplomatic channel (aka OOC)

Duke Lortran:
A couple of quick questions about the map:
Gurati seem to have ships on Seeden and Pyreen, though the text made it sound like they had lost all their ships.  Are those ships really there?
The text also sad a unit on Griddox was lost, but there's still one there on the map.  Did Gurati just build a replacement?


1) The Gurati player had 3 ships to start with, lost one to intrigue.
2) Yes, as a matter of fact Gurati did build a second prison soldier regiment there.
Duke Lortran
player, 38 posts
Wed 14 May 2008
at 10:25
  • msg #191

Re: Diplomatic channel (aka OOC)

Cool, thanks!
Lord Nitrix
player, 19 posts
Wed 14 May 2008
at 21:09
  • msg #192

Re: Diplomatic channel (aka OOC)

First point - Congratulations on the victory, Gurati.  I really didn't expect to find the Baron there, I was kinda hoping a monopoly on First Striking would bring home the day for me.

Second point - I'd like to point out that I did had the Jumpships set up to be casualties in this conflict, which was legal in the "old rules" (it's on page 1 of this very thread).  It was part of the reason I went ahead and attacked this turn instead of sitting back and waiting for Jumpships to be granted immunity from battle death.  Given that Gurati survived with three units (the number of Jumpships I sent over there), I'd sort of appreciate some form of consolation.
The Void
GM, 187 posts
Cold Space
Thu 15 May 2008
at 08:45
  • msg #193

Re: Diplomatic channel (aka OOC)

Jumpships weren't legal targets in the old rules either. Neither were nukes, damper fields or nobles ("special units").

What sort of consolation prize? Not getting wiped out by the Lortran? :)
Duke Lortran
player, 40 posts
Thu 15 May 2008
at 08:51
  • msg #194

Re: Diplomatic channel (aka OOC)

Actually, like he says, on the first page of this thread, it was ruled that they could be used as casualties.  I hadn't realized it until he pointed it out, but it is there.  Not sure how best to handle the situation, though, as I think we've already played otherwise in other attacks (frost?).
The Void
GM, 188 posts
Cold Space
Thu 15 May 2008
at 12:45
  • msg #195

Re: Diplomatic channel (aka OOC)

Hmm. Jumpships were never used as casualty options in the battles that happened until now. Seems I overruled myself :) Picking jumpships as casualties doesn't make sense in my little mind, because:

1) No sensible commander would sacrifice his strategic transportation for a tactical advantage... I think. (Amateurs talk tactics; professionals talk logistics; just imagine the amount of supplies needed to fight for a month - these come stowed on a jumpship.)
2) Jumpships are non-combatant, special units, equivalent to damper fields and nukes. During the battle phase, they just... sit around. Even when landed. Should damper fields be able to absorb opponent's ground fire as well?
Duke Lortran
player, 41 posts
Thu 15 May 2008
at 13:51
  • msg #196

Re: Diplomatic channel (aka OOC)

I definitely agree that jump ships shouldn't get used as casualties, and our new rules will take care of that.  Though, if the rule was otherwise, and Nitrix was counting on that when he launched his attack, that's a tricky issue to resolve.

I had actually thought damper fields could absorb ground fire until you mentioned it.  Already the only thing they're good for is protecting ships from nukes (using them to take nukes attacking planet-side is silly, 'cause house troops do that just as well, cost just as much, and can fight), so I don't think they need to get any less useful!
Lord Nitrix
player, 20 posts
Thu 15 May 2008
at 20:16
  • msg #197

Re: Diplomatic channel (aka OOC)

While it may not make a great deal of sense to you now, at the time it must've made a modicum of sense or you wouldn't have made the ruling at all.  If you're going to overrule it, well, it'd be nice to have these things in writing (seeing as I combed the OOC thread for every mention of jumpships just to make sure it hadn't been overruled).  Retroactive continuity is an ugly can of worms to open, particularly in a strategy game.

The vision in my head for this assault was like that of Cortes or Asclepiodotus, who burned their boats before battle so their men had nowhere to go but forward.  Admittedly, crashing them into the city likely would've been more effective.

But I'm not really asking for a do-over, the RNG was against me and I'm okay with that, merely a consolation (since it wouldn't have taken much effort to say "Hey, you know you can't declare Jumpships as casualties, right?", particularly given Kadesh's recent absence).  If Jumpships can't be declared casualties, then obviously they can't be destroyed by ground troops, in which case mine should still be around.  Barring that, another round between Zibble's Unit and the remains of the Edenian defenses would be fine as well, I'm sure we can agree that three extra bodies would've given the unit last on my casualty list another swing (given the number of dice Gurati is throwing around, I doubt it'll go on into 2 rounds).  It's not as agreeable, but it'd take a bit of sting out of the fact that waiting another round would've saved 15 Solats worth of resources -_-
The Void
GM, 189 posts
Cold Space
Fri 16 May 2008
at 05:07
  • msg #198

Re: Diplomatic channel (aka OOC)

The battle was close.

However, I've rerun the combat using new rolls and jumpships as the first 3 casualty options, and for some reason the RNG favors Gurati yet again. The final result of the rerun was exactly the same (the Baron and 3 temlars left standing; one round even had Gurati with +9AD from psychic maelstroms).

On a side note, the image of Nitrix suicide squads waiting hidden in empty jumpships while Gurati units come in to investigate the "lifeless" ships has a certain melodramatic appeal. Crashing ships into cities is so... unchivalric (did I invent a word there?).

As for spelling it out clearly, it just shows that I need to add a few reminders to the rules so I don't get confused later on. (Bad brain! Bad!)
Lord Nitrix
player, 22 posts
Tue 20 May 2008
at 11:19
  • msg #199

Re: Diplomatic channel (aka OOC)

I like the new title Gurati.
"A Kinder, Gentler leader of cybernetic commando squads"
Countess Kadesh
player, 69 posts
Tue 20 May 2008
at 20:18
  • msg #200

Re: Diplomatic channel (aka OOC)

I live.  Sort of.  What a long week...  Any chance I can jump back in?
Baron Gurati
player, 27 posts
Benevelant Leader
(loved by his people)
Tue 20 May 2008
at 21:15
  • msg #201

Re: Diplomatic channel (aka OOC)

Jump ... splash ... bombdive ...

and by the way, the water is fine!
Countess Kadesh
player, 70 posts
Tue 20 May 2008
at 23:12
  • msg #202

Re: Diplomatic channel (aka OOC)

I haven't quite gotten through everything yet, but I see that I've lost a turn but gained income.  While the penalty of a lost turn is somewhat inevitable (and probably fair), could I ask for two things?  (1) a roll to see if I recruited nobles and (2) nobles on either planetary management (income) or strategic init?  Also, I've seen at least one change in units between the two turns... which is a bit odd, considering nothing happened!

Finally, how do the Gurati have a JS on Pyreen when they just lost the Spacing guild and have only had the navy for 1 turn (i.e. it's more than 3 spaces away).

More (probably confused and mistaken) observations to come!
The Void
GM, 190 posts
Cold Space
Wed 21 May 2008
at 04:48
  • msg #203

Re: Diplomatic channel (aka OOC)

Everything is mostly explained in the fluff. It isn't useless, you know.

I'll run the next turn when orders for the Kadesh are posted.
Duke Lortran
player, 42 posts
Fri 23 May 2008
at 09:36
  • msg #204

Re: Diplomatic channel (aka OOC)

Is there hope for update today, Void, or will it be next week?
The Void
GM, 191 posts
Cold Space
Fri 23 May 2008
at 11:37
  • msg #205

Re: Diplomatic channel (aka OOC)

It's up.

Once again Gurati is saved by the RNG, as the takeover of the imperial police was earlier in the turn than the successful assassination attempt...
This message was last edited by the GM at 14:23, Fri 23 May 2008.
Duke Lortran
player, 43 posts
Fri 23 May 2008
at 15:00
  • msg #206

Re: Diplomatic channel (aka OOC)

Cool, thanks Void!
This message was last edited by the player at 15:01, Fri 23 May 2008.
Countess Kadesh
player, 72 posts
Sat 24 May 2008
at 22:37
  • msg #207

Re: Diplomatic channel (aka OOC)

I think you miscalculated my funds by 6 solats, Void :).  The amount listed was already including deductions for troop costs.
Baron Gurati
player, 29 posts
Benevelant Leader
(loved by his people)
Sun 25 May 2008
at 00:01
  • msg #208

Re: Diplomatic channel (aka OOC)

Gurati media openly broadcasts a recent transmittion from Kadeshi space:

Countess Kadesh:
"For reasons of state, this conversation shall be keep visual-blank," intoned the computer to a Gurati functionary at the embassy.  "Do not reveal any of this to anyone but your direct superior."

(crackle)

A voice, smooth and suave, came on:

"The change in Gurati leadership shows a new, superior strategy of entrenched defense.  It is clear that we are entering an arms race and shall soon see the victor rule by sheer economic might.  If this is your desire, then let us race and see who has the highest productive capacity for war.  If this is not your desire, then you might want to consider constructive discussions.  Eden was to have been respected.  While this violation of trust remains dishonorably in effect, then there can be little hope of reconciliation...  Unless you have some other plan, such as to launch a full-scale invasion against the Lortran... in which case, it is better to share than to scare..."


A simple message is attached to the end;
Baron Castille Gurati, young and attractive (not the old grissled Baron) ...

"Gurati wishes only for the wellbeing of its people.
If that means defending them against a hostile neighbor, then so be it.
Gurati seeks war with nobody; including the Mighty Houses of Kadesh or Lortran.
If Kadesh wishes war with the Lortran, then they should seek it themselves."
Countess Kadesh
player, 73 posts
Sun 25 May 2008
at 00:27
  • msg #209

Re: Diplomatic channel (aka OOC)

The Kadeshi acknowledge the message.  On a reporter's question, they merely add the following:

"We won't get in the way of an invasion through Eden on Lortran, if the Gurati indicate that that is what they are doing.  Lortran has not done anything to get us to jump in front of a massive Gurati invasion.  That the Gurati will probably invade Lortran is pretty obvious since it is easier than going through Kadeshi space, and so we made our offer to remain neutral since it's the logical course of action anyway and such an offer may, in its appearance, gain us... mmm... brownie points.  Anyway, it's only a matter of time until the Gurati launch their strike, so we are currently investigating, in tandem, various options with the Lortran as well.  In fact, our discussion with Lortran takes into account their maintaining forces in just such an area that would keep them well defended against the Gurati in the case of such an invasion.  Why would we try to get them to maintain forces against the area of an Eden attack if we planned it?  I think that shows alone that if anyone is being deluded, it's the Gurati to think we will help them in any way.  We will never work with the Gurati.  It's just that simple.  Thank you.  Common sense, folks."
The Void
GM, 193 posts
Cold Space
Mon 26 May 2008
at 04:51
  • msg #210

Re: Diplomatic channel (aka OOC)

Countess Kadesh:
I think you miscalculated my funds by 6 solats, Void :).  The amount listed was already including deductions for troop costs.


Actually, it is 5 Solats. But it's not like you need more funds than you have :)
Countess Kadesh
player, 74 posts
Mon 26 May 2008
at 15:24
  • msg #211

Re: Diplomatic channel (aka OOC)

Aw, Void, I do need every cent! :) The priests just demanded increased wages, despite union contracts.  And then the mining operations on Mercurum got a bit feisty when there was a false report of a Templar attack and people started burning things left and right.  Besides, the psychiatric counseling for yours truly takes up a pretty number all by itself.
The Void
GM, 194 posts
Cold Space
Tue 27 May 2008
at 07:20
  • msg #212

Re: Diplomatic channel (aka OOC)

The imperial taskmaster reminds, yet again:

Only one assassination and one intrigue attempt per turn, please.

As for the rather bloated Kadesh coffers, mate, you could have won the game 2 or 3 turns ago.
Lord Nitrix
player, 24 posts
Tue 27 May 2008
at 08:41
  • msg #213

Re: Diplomatic channel (aka OOC)

Assuming the RNG agreed, anyway.  After showing me some favor out the gate, it's certainly turned cold towards the Nitrix of late.
Duke Lortran
player, 45 posts
Tue 27 May 2008
at 13:40
  • msg #214

Re: Diplomatic channel (aka OOC)

yeah, there's no sure things with the RNG!  Especially when only rolls of 1 do any good.  That leads to high variance, so even playing the averages isn't very safe (as attacks on Gurati have proven twice now!).
The Void
GM, 195 posts
Cold Space
Tue 27 May 2008
at 14:47
  • msg #215

Re: Diplomatic channel (aka OOC)

The imperial sewerworkers are convinced it is just a case of the RNG loving the Gurati.

Update coming tomorrow.
Countess Kadesh
player, 76 posts
Wed 28 May 2008
at 03:26
  • msg #216

Re: Diplomatic channel (aka OOC)

If I were trying to win this game, I would have conquered the Nitrix by now, since that would have been the easy way to gain more power.  However, I'm roleplaying and having a lot of fun!  Sometimes this means I act quite against my own interests.  In fact, if anyone has noted, the recent diplomatic tone has gone down considerably and this is intentional.  The Admiral is much less pleasant a persona than the Countess and the colder reactions Kadeshi diplomacy has been receiving please me immensely :).  He's a lot less clever in what he says too, if you have noticed.

Also, while I have a LOT of money, I lack many unit building sites.  I can only build, currently, 4 attack units a round.  Also keep in mind that the attacker has much more to lose than the defender (nobles, ships), so that it's much cheaper to build a smaller deterrent force.  Frankly, I think this is a stalemate.  The only faction that finds attacking cheaper than defending is the Gurati, ironically, and I suspect there may be some surprises soon in that direction...

:)
The Void
GM, 196 posts
Cold Space
Wed 28 May 2008
at 08:39
  • msg #217

Re: Diplomatic channel (aka OOC)

Nobles and allies are always recruited on the home world.

However, for story purposes and because it is such a great plot device, I'll circumvent this rule in the current turn. :) (not that is changes much).
Duke Lortran
player, 46 posts
Wed 28 May 2008
at 13:59
  • msg #218

Re: Diplomatic channel (aka OOC)

Interesting developements, to be sure!
The Void
GM, 198 posts
Cold Space
Wed 28 May 2008
at 14:10
  • msg #219

Re: Diplomatic channel (aka OOC)

Duke Lortran:
Interesting developements, to be sure!


yep. And most of it wasn't my idea - rather, it was Gurati and the RNG conspiring together and against Kadesh.
Duke Lortran
player, 47 posts
Wed 28 May 2008
at 15:19
  • msg #220

Re: Diplomatic channel (aka OOC)

Void, I think you forget to mark the spacing guild as allied with Gurati in the allies chart after the last round.  As much as I'd like to keep them, I'm sure Gurati grabbed them for a reason!  ;)
Countess Kadesh
player, 77 posts
Wed 28 May 2008
at 21:22
  • msg #221

Re: Diplomatic channel (aka OOC)

Heh.  I'm still not sure why Void was bending the rules last round, but it's happened for me on occasion when I screwed up, so I cannot complain.
Baron Gurati
player, 31 posts
Benevelant Leader
(loved by his people)
Thu 29 May 2008
at 01:20
  • msg #222

Re: Diplomatic channel (aka OOC)

Let's take this pertenant opportunity to once again say:

THANK YOU, Void ... for the effort running the game.

I think we all know how difficult it must be.
And I personally think your doing a good job juggling everything.

Sean
The Void
GM, 199 posts
Cold Space
Thu 29 May 2008
at 04:48
  • msg #223

Re: Diplomatic channel (aka OOC)

Countess Kadesh:
Heh.  I'm still not sure why Void was bending the rules last round, but it's happened for me on occasion when I screwed up, so I cannot complain.


just for flavor! :) (qv. fluff text)

and yes, the spacing guild is in Gurati hands now. We'll see for how long. The table will be corrected asap.

Thanks for all the kudos, but it seems I'm having at least as much fun running the game as you guys playing.

And Sean, the RNG loves you, man. Really. even in the current round.
This message was last edited by the GM at 04:50, Thu 29 May 2008.
The Void
GM, 200 posts
Cold Space
Fri 30 May 2008
at 04:50
  • msg #224

Re: Diplomatic channel (aka OOC)

Surrender is not an option for a Noble House :P So no, you can't surrender.
Baron Gurati
player, 33 posts
Benevelant Leader
(loved by his people)
Fri 30 May 2008
at 05:00
  • msg #225

Re: Diplomatic channel (aka OOC)

Can I surrender to myself?

We could make a big do of it!  Celebrations, Handover Dinner, Coronation ... the whole deal.
The Void
GM, 201 posts
Cold Space
Fri 30 May 2008
at 05:33
  • msg #226

Re: Diplomatic channel (aka OOC)

Colder than myself,
I cover myself with myself,
and shrink so I can grow large again.
What am I?

:)

No idea why that popped into mind. Snd no, there can be no surrender.
Baron Gurati
player, 34 posts
Benevelant Leader
(loved by his people)
Fri 30 May 2008
at 07:09
  • msg #227

Re: Diplomatic channel (aka OOC)

ICE
The Void
GM, 202 posts
Cold Space
Fri 30 May 2008
at 07:39
  • msg #228

Re: Diplomatic channel (aka OOC)

You haven't played Bard's Tale III, have you Sean? :) It's Hawkslayer's riddle, and, although close, you are not correct.
Baron Gurati
player, 35 posts
Benevelant Leader
(loved by his people)
Fri 30 May 2008
at 14:45
  • msg #229

Re: Diplomatic channel (aka OOC)

I have not played such ...

 hmmm   close, but not correct ...

SNOW?

... I dont know its dynamics, I am trying to figure out the 'getting smaller to make myself bigger' bit!
The Void
GM, 203 posts
Cold Space
Tue 3 Jun 2008
at 04:46
  • msg #230

Re: Diplomatic channel (aka OOC)

Iceberg.

It's a game specific riddle :)

So, have we lost 2 players again? *pokepoke*
Baron Gurati
player, 36 posts
Benevelant Leader
(loved by his people)
Tue 3 Jun 2008
at 07:04
  • msg #231

Re: Diplomatic channel (aka OOC)

well, we have all checked in today, according to the cast list, except Kadesh ... who checked in only 4 days ago.  And K is the only one yet to post new round moves.

I'd say we are safe for the moment.
Duke Lortran
player, 49 posts
Tue 3 Jun 2008
at 09:37
  • msg #232

Re: Diplomatic channel (aka OOC)

I'm still around.
Baron Gurati
player, 37 posts
Benevelant Leader
(loved by his people)
Thu 5 Jun 2008
at 11:40
  • msg #233

Re: Diplomatic channel (aka OOC)

I'd like to suggest, without offense intended, that The Void posts whatever s/he feels necessary for Kadesh, and we keep the game moving.

If K is having real world or non-connectivity problems, then I sympathise.  But fear that we might actually loose player interest unless something happens soon.

But thats just my 2 cents.
Duke Lortran
player, 50 posts
Thu 5 Jun 2008
at 11:44
  • msg #234

Re: Diplomatic channel (aka OOC)

Yeah, I tend to agree.  1 week without any word is probably a sufficient wait.  If Kadesh returns, they can pick it up again, but I don't think we should wait much longer for them.
The Void
GM, 204 posts
Cold Space
Thu 5 Jun 2008
at 13:10
  • msg #235

Re: Diplomatic channel (aka OOC)

I'll wait till tomorrow, then make a turn for Kadesh if I haven't heard from their player.
Duke Lortran
player, 51 posts
Mon 9 Jun 2008
at 10:20
  • msg #236

Re: Diplomatic channel (aka OOC)

Still no word from Kadesh, eh?  That's a couple times now they've disappeared for a quite a while without warning.  Should we perhaps look for a replacement?
The Void
GM, 205 posts
Cold Space
Mon 9 Jun 2008
at 10:25
  • msg #237

Re: Diplomatic channel (aka OOC)

I'll give the player a few more days.

The next turn should be up today. Kadesh being inactive fits the plot nicely, with the Countess having been assassinated last turn.
Duke Lortran
player, 52 posts
Mon 9 Jun 2008
at 13:42
  • msg #238

Re: Diplomatic channel (aka OOC)

Thanks for the update, Void.  I think you forgot to update the allies chart again, though.  Merchant consortium is now Gurati's.

Also, I think we should figure out a plan for Kadesh soon, as it could make a non-trivial difference in people's strategies.  If they're going to just sit there doing nothing, that could affect all of our plans for the next few rounds, I think.
The Void
GM, 207 posts
Cold Space
Mon 9 Jun 2008
at 14:29
  • msg #239

Re: Diplomatic channel (aka OOC)

well, the original plan was to wait for 2 weeks and then post a replacement wanted ad.

And yes, dang, the allies map :) There might be another error there too, but I can't spot it right now.
Duke Lortran
player, 53 posts
Mon 9 Jun 2008
at 15:00
  • msg #240

Re: Diplomatic channel (aka OOC)

Oh yeah, the spacing guild is gurati's too.
The Void
GM, 208 posts
Cold Space
Tue 10 Jun 2008
at 04:42
  • msg #241

Re: Diplomatic channel (aka OOC)

Duke Lortran:
Oh yeah, the spacing guild is gurati's too.


yes, that was it. I knew I forgot to update *something* :)
Duke Lortran
player, 55 posts
Fri 13 Jun 2008
at 15:42
  • msg #242

Re: Diplomatic channel (aka OOC)

Hey guys, I was talking to the GM of another game I play in about what games I play here on rpol, and mentioned this one to him.  He asked for a link to it, since he likes space conquest type games, and wanted to check it out.  If Kadesh doesn't show back up soon, I think he'd probably be game to take over.  I think he'd add to the RP aspect of things, if nothing else, as the game he GMs is exteremly well done.
Baron Gurati
player, 39 posts
Benevelant Leader
(loved by his people)
Fri 13 Jun 2008
at 21:13
  • msg #243

Re: Diplomatic channel (aka OOC)

roleplay is good
The Void
GM, 209 posts
Cold Space
Mon 16 Jun 2008
at 06:12
  • msg #244

Re: Diplomatic channel (aka OOC)

Next turn will be posted when the new rulership of House Kadesh grasps the reins of power.
Baron Gurati
player, 40 posts
Benevelant Leader
(loved by his people)
Mon 16 Jun 2008
at 06:34
  • msg #245

Re: Diplomatic channel (aka OOC)

new leader?   IC or OOC?
The Void
GM, 210 posts
Cold Space
Mon 16 Jun 2008
at 07:34
  • msg #246

Re: Diplomatic channel (aka OOC)

both, of course :)
The Void
GM, 213 posts
Cold Space
Thu 19 Jun 2008
at 04:54
  • msg #248

Re: Diplomatic channel (aka OOC)

It seems I made a big mistake in moderating the last turn- only one of the Lortran jumpships  should have been destroyed, as each arsenal can target only one jumpship. I should reread the rules carefully again :)

Rerolling the battle, the Lortran force doesn't manage to take the planet anyways, but manages to destroy a significant part of the defending garrison, leaving only one sea monsters unit alive on Aquaria.

So, this one goes to me:


Baron Gurati
player, 42 posts
Benevelant Leader
(loved by his people)
Thu 19 Jun 2008
at 05:32
  • msg #249

Re: Diplomatic channel (aka OOC)

You have a big job, my friend.
Do not be to hard on yourself for mistakes.
Countess Kadesh
player, 79 posts
Thu 19 Jun 2008
at 05:36
  • msg #250

Re: Diplomatic channel (aka OOC)

Yeah mistakes happen.
Lord Nitrix
player, 27 posts
Fri 20 Jun 2008
at 14:05
  • msg #251

Re: Diplomatic channel (aka OOC)

I...am totally failing to see where it says a Nuclear Arsenal can only hit one ship.  If that is the case, that seems bizarrely unbalanced, considering the things cost almost as much as a Jumpship in the first place, and are decidedly limited in use (you know...you get to use them once).

edit: Oh, wait, there it is.  Bizarre.
This message was last edited by the player at 14:07, Fri 20 June 2008.
Baron Gurati
player, 43 posts
Benevelant Leader
(loved by his people)
Fri 20 Jun 2008
at 19:08
  • msg #252

Re: Diplomatic channel (aka OOC)

Also, I figure that if one nuke takes out one jumpship AND all the troops and nobles it carries ... that seems like a fair trade.

I do think that each nuke should be limited to doing so to just one jumpship.
Lord Nitrix
player, 29 posts
Fri 20 Jun 2008
at 19:49
  • msg #253

Re: Diplomatic channel (aka OOC)

True that.  I hadn't really thought of it that way.  Carry on then ^_^
Baron Gurati
player, 44 posts
Benevelant Leader
(loved by his people)
Sat 21 Jun 2008
at 01:03
  • msg #254

Re: Diplomatic channel (aka OOC)

thank you, sir
Lord Nitrix
player, 30 posts
Mon 23 Jun 2008
at 15:33
  • msg #255

Re: Diplomatic channel (aka OOC)

Slight mistake with Troop Deployment.  PM from here...
Baron Gurati
player, 46 posts
Benevelant Leader
(loved by his people)
Mon 23 Jun 2008
at 15:35
  • msg #256

Re: Diplomatic channel (aka OOC)

what mistake did I make?

oh I see, I didn't send everything I have to destory the enemies of Nitrix.
              oops ... oh well, maybe next round
The Void
GM, 215 posts
Cold Space
Tue 24 Jun 2008
at 05:01
  • msg #257

Re: Diplomatic channel (aka OOC)

lol, 4 nobles recruited among the Houses and Kadesh hasn't even posted yet.

It seems, there will be no shortage of noble blood to assassinate.
Countess Kadesh
player, 81 posts
Be ruthless towards all
folly.
Wed 25 Jun 2008
at 22:00
  • msg #258

Re: Diplomatic channel (aka OOC)

Im still around dont worry guys. Been pondering my odds and how much i wanted to risk this round.
The Void
GM, 216 posts
Cold Space
Thu 26 Jun 2008
at 05:29
  • msg #259

Re: Diplomatic channel (aka OOC)

Countess Kadesh:
Im still around dont worry guys. Been pondering my odds and how much i wanted to risk this round.


then move, there are such great plot developments this turn that my fingers itch to pour them into poorly written fluff :)
Countess Kadesh
player, 82 posts
Be ruthless towards all
folly.
Thu 26 Jun 2008
at 06:06
  • msg #260

Re: Diplomatic channel (aka OOC)

I can imagine i only hope i have as much luck with the nobles lord knows im gona need it if my gambit goes tits up.
Countess Kadesh
player, 84 posts
Be ruthless towards all
folly.
Thu 26 Jun 2008
at 07:21
  • msg #261

Re: Diplomatic channel (aka OOC)

Turn posted sry it took so long
Duke Lortran
player, 59 posts
Thu 26 Jun 2008
at 13:01
  • msg #262

Re: Diplomatic channel (aka OOC)

Wow, exciting developements!  Rough luck on Frost, Kadesh, but well done on Pyreen.  Well done to Gurati, both on defending frost, and on the assassination of poor duke Lortran ('s body double).  Things are getting quite interesting!
Countess Kadesh
player, 85 posts
Be ruthless towards all
folly.
Fri 27 Jun 2008
at 06:06
  • msg #263

Re: Diplomatic channel (aka OOC)

I fully expected to lose on frost. I needed to burn some troops so figured why not take a few enemys along for the ride.
The Void
GM, 219 posts
Cold Space
Tue 1 Jul 2008
at 05:00
  • msg #264

Re: Diplomatic channel (aka OOC)

Another rules clarification for you to vote on.

Let's say player A invades B's system. B has nuclear arsenals armed against jumpships. A attacks with units that have self-transport - the force doesn't have "real" jumpships.

Are the invading units to be attacked by the nukes?

In the rules, it says that self-transport units "...These units have their own jumpships..". So I would say yes. But elsewhere it states that nukes can be used vs. Jumpships.

So do we want the self-transport units to be able to bypass nuclear defenses, or do we treat them as jumpships for the purposes of being targeted by nuclear arsenals?
Countess Kadesh
player, 87 posts
Be ruthless towards all
folly.
Tue 1 Jul 2008
at 07:03
  • msg #265

Re: Diplomatic channel (aka OOC)

I would imagine that self transport units still would take volume in space and therefore be vaild targets for intercept nukes. Though a bit of a wasted kill monatarly compared to a normal JS and passangers cost. On a side note JEBUS CHRIST. I might as well be Sisyphus with lasers and spaceships. Im loseing an average 15 solats to every 1 solats killed in battle so far. Eden and frost are militaryly unbreachable. And if gurtai picks up any more nobels he will have the capacity to outproduce all the rest of us combined. That is some fantastic luck man. remind me too never play cards with you ever.
This message was last edited by the player at 07:18, Tue 01 July 2008.
The Void
GM, 220 posts
Cold Space
Tue 1 Jul 2008
at 07:59
  • msg #266

Re: Diplomatic channel (aka OOC)

yeah, Sean (Gurati's player) has had the most luck with RPoL's dice roller I've ever seen. :) it's disturbing :) and even when I hand-rolled the last battle, the dice were with him.

Is he one with the dark side of the Force?
Duke Lortran
player, 60 posts
Tue 1 Jul 2008
at 09:21
  • msg #267

Re: Diplomatic channel (aka OOC)

Hmm, good question (about the self-transport things, not about Gurati having the dark force--that's obvious!).  I could go either way, really.  I kind of imagine the normal jumpships as being huge things that really stand out (sort of like those from Dune), and the self-transport guys having much smaller, personal ships.  But that's purely a fluff issue, I guess, and perhaps shouldn't make much difference to the rules.  I guess I have a slight leaning towards saying they couldn't be targetted by nukes (as JS at least, you could still lose them if the nuke went after ground troops), but I don't have a very strong opinion on it.

Another rules question though:  If you plan to buy a unit from an allie, but someone intrigues the ally away before your turn, do you still lose the money?  In my case, I had planned to buy another jumpship last round, but Gurati took control of the spacing guild before my turn.  But the money still seems spent.  Is that intentional?  I'm sure I can find something else to spend those solats on if given the chance! ;)
Countess Kadesh
player, 88 posts
Be ruthless towards all
folly.
Tue 1 Jul 2008
at 09:35
  • msg #268

Re: Diplomatic channel (aka OOC)

incidently any chance of another game of this when the current one is decided. I cant help but feel the game will be decided for practical purposes very soon. I mean total conquest may take a very long time but we are rapidly nearing the end game if gurtais luck holds. Im in for the long haul but would rather not play the attrtion game as that tends to be boring and tedious.
The Void
GM, 221 posts
Cold Space
Tue 1 Jul 2008
at 09:37
  • msg #269

Re: Diplomatic channel (aka OOC)

the missing monies are my mistake.

If an ally gets intrigued earlier in the turn than is your initiative, you don't lose money on its services.

and the question of self transport units is important - because one way, they can eat up defensive nukes to protect bigger ships (heroic Colonial Rangers, sacrificing their lives and so on). The other way around, they can land freely on planets otherwise protected by masses of nuclear arsenals.

(and yes, it's obvious that Gurati has teh dark forc3)
Countess Kadesh
player, 89 posts
Be ruthless towards all
folly.
Tue 1 Jul 2008
at 09:41
  • msg #270

Re: Diplomatic channel (aka OOC)

either way is good for gurtai and bad for the rest of us. i dont much care.
The Void
GM, 222 posts
Cold Space
Tue 1 Jul 2008
at 09:41
  • msg #271

Re: Diplomatic channel (aka OOC)

Countess Kadesh:
incidently any chance of another game of this when the current one is decided. I cant help but feel the game will be decided for practical purposes very soon. I mean total conquest may take a very long time but we are rapidly nearing the end game if gurtais luck holds. Im in for the long haul but would rather not play the attrtion game as that tends to be boring and tedious.


The Lortran have an ace up their sleeve. And a Nitrix force just waits to be pointed at someone. Gurati is plagued by a jumpship shortage (but that should end this turn, I believe).

The next 3-4 turns should decide it for practical purposes, yes.

A new game will surely pop up here, I am having way too much fun with this to just drop it alltogether.
Countess Kadesh
player, 90 posts
Be ruthless towards all
folly.
Tue 1 Jul 2008
at 09:43
  • msg #272

Re: Diplomatic channel (aka OOC)

Ace in the hole yeah right not with gurtai infernal luck.
The Void
GM, 223 posts
Cold Space
Tue 1 Jul 2008
at 09:45
  • msg #273

Re: Diplomatic channel (aka OOC)

Well, Lortran could take Eden, and Nitrix could nip at Kadesh territories, then it would all be pretty much open again.

There's no telling when his luck will fade.
Duke Lortran
player, 61 posts
Tue 1 Jul 2008
at 09:46
  • msg #274

Re: Diplomatic channel (aka OOC)

Oh yeah, I realize how we rule it will make a non-trivial difference, I'm just comfortable either way.  The self transport things all cost 7, if I recall correctly, which is pretty hefty.  You could eat up nukes with an empty jumpship for cheaper.  And as for avoiding nukes, paying 7 for a unit that attacks at 1, means they'll only be good at taking very lightly defended planets, which is probably just what they should be for.  Actually, thinking of it that way makes me even more think they shouldn't be targeted by nukes.  Pirates or rangers slipping in under the radar, and then razing undefended towns seems nicely thematic.  It also might make them more worth their cost?

Also, I'm definitely up for another game after it becomes obvious who's going to win this one.
Countess Kadesh
player, 91 posts
Be ruthless towards all
folly.
Tue 1 Jul 2008
at 09:48
  • msg #275

Re: Diplomatic channel (aka OOC)

Fade my ass.
Duke Lortran
player, 62 posts
Tue 1 Jul 2008
at 10:34
  • msg #276

Re: Diplomatic channel (aka OOC)

Check your message, Kadesh!  Currently it's all visible, not a PM!
Duke Lortran
player, 63 posts
Tue 1 Jul 2008
at 12:02
  • msg #277

Re: Diplomatic channel (aka OOC)

Just realized my last post might not have made much sense.  What I mean is, Kadesh's orders in the map thread are missing a "]" at the end, so all is visible!  Kadesh or void should edit it  at first chance!
The Void
GM, 224 posts
Cold Space
Tue 1 Jul 2008
at 12:27
  • msg #278

Re: Diplomatic channel (aka OOC)

Have no fear, the void is ... hear? :)

Fixed.
Lord Nitrix
player, 33 posts
Tue 1 Jul 2008
at 16:04
  • msg #279

Re: Diplomatic channel (aka OOC)

'Ey Boss, those Damperfields are still on the wrong planet.
Baron Gurati
player, 49 posts
Benevelant Leader
(loved by his people)
Tue 1 Jul 2008
at 20:38
  • msg #280

Re: Diplomatic channel (aka OOC)

The Void:
In the rules, it says that self-transport units "...These units have their own jumpships..". So I would say yes. But elsewhere it states that nukes can be used vs. Jumpships.


I definately agree.  "have their own jumpships"   they may be smaller versions of the 'jumpship', but are still ships, and should be able to be shot down.
And they cannot be fitted with Dampers, like JS's can.

That my 2 cents,
Darth Gurati
Countess Kadesh
player, 93 posts
Be ruthless towards all
folly.
Wed 2 Jul 2008
at 04:13
  • msg #281

Re: Diplomatic channel (aka OOC)

Shit howd that happen. Ah well to late now. suppose i should be greatful void was as fast has he was.
This message was last edited by the player at 04:15, Wed 02 July 2008.
The Void
GM, 225 posts
Cold Space
Wed 2 Jul 2008
at 07:25
  • msg #282

Re: Diplomatic channel (aka OOC)

LOL imprisonment on Griddox!

:) dayum. You guys give me great stuff for the roleplaying spinoff here.
Countess Kadesh
player, 95 posts
Be ruthless towards all
folly.
Thu 3 Jul 2008
at 04:45
  • msg #283

Re: Diplomatic channel (aka OOC)

Tension how delectable.
The Void
GM, 226 posts
Cold Space
Mon 7 Jul 2008
at 04:52
  • msg #284

Re: Diplomatic channel (aka OOC)

hmm. where did Nitrix go?
Baron Gurati
player, 53 posts
Benevelant Leader
(loved by his people)
Mon 7 Jul 2008
at 05:22
  • msg #285

Re: Diplomatic channel (aka OOC)

I think he left earlier ... honestly

            *Gurati sucks in a little bit of blood soaked tunic that hangs from the corner of his mouth*
Countess Kadesh
player, 96 posts
Be ruthless towards all
folly.
Mon 7 Jul 2008
at 05:27
  • msg #286

Re: Diplomatic channel (aka OOC)

According to the log he was around on the third. Probably took a trip for the 4th
Lord Nitrix
player, 34 posts
Mon 7 Jul 2008
at 19:05
  • msg #287

Re: Diplomatic channel (aka OOC)

Aye, that's basically what happened.  I've a wee half-sister who's birthday is on the 8th, so I took a trip over to their place to celebrate it early.  I'm back now, turn should be up soon (not like I have all that many options)
The Void
GM, 227 posts
Cold Space
Tue 8 Jul 2008
at 04:50
  • msg #288

Re: Diplomatic channel (aka OOC)

Yay! :)

I'll do the turn later today.

(and it even rhymes)
Duke Lortran
player, 65 posts
Wed 9 Jul 2008
at 09:27
  • msg #289

Re: Diplomatic channel (aka OOC)

C'mon, The Void!  The suspense is killin' me! ;)
The Void
GM, 228 posts
Cold Space
Wed 9 Jul 2008
at 13:32
  • msg #290

Re: Diplomatic channel (aka OOC)

as I have a little difficulty accessing stuff from my usual spot (can't access the report stored on my usb stick) the update will have to wait for about 16 hours.
Duke Lortran
player, 66 posts
Fri 11 Jul 2008
at 15:22
  • msg #291

Re: Diplomatic channel (aka OOC)

Any progress with the USB, Void?
The Void
GM, 229 posts
Cold Space
Mon 14 Jul 2008
at 05:09
  • msg #292

Re: Diplomatic channel (aka OOC)

heh I had it on friday but the internet on work was down. Expect a move today.

on a brighter note, I should finally be getting internet in my apartment in a few days. yay!
Baron Gurati
player, 54 posts
Benevelant Leader
(loved by his people)
Tue 15 Jul 2008
at 08:33
  • msg #293

Re: Diplomatic channel (aka OOC)

It seems, from the Cast list, that everyone has touched base with the game in the last few days.

Yet nothing is happening.

I guess everyone is just waiting for everyone else ???


I hate waiting.
Duke Lortran
player, 67 posts
Tue 15 Jul 2008
at 08:36
  • msg #294

Re: Diplomatic channel (aka OOC)

All waiting on the Void to update the round, I think.  Sounds like he's had conectivity issues lately, but should have them sorted soon.
Baron Gurati
player, 55 posts
Benevelant Leader
(loved by his people)
Tue 15 Jul 2008
at 08:46
  • msg #295

Re: Diplomatic channel (aka OOC)

true ... and if I offended, then I apologies.

I have a headache, and am in the process of going through all these games on my list ... and kulling those I am over, and trying to encourage those I still have a soft spot for.

If I offended, then know this, my friends.
I do indeed still hold a soft spot for the Deeper Darkness.
Countess Kadesh
player, 97 posts
Be ruthless towards all
folly.
Tue 15 Jul 2008
at 09:48
  • msg #296

Re: Diplomatic channel (aka OOC)

Yeah i wanna know if i am boned or not too.
Duke Lortran
player, 68 posts
Fri 18 Jul 2008
at 08:50
  • msg #297

Re: Diplomatic channel (aka OOC)

Still no word from the Void...hopefully he'll get his internet back over the weekend?  If not, would you guys be up for running things without a GM, at least until the Void reappears?  Instead of doing the moves all in secret, we could just roll init, and take them in order.  How to handle combat quickly might take some figuring, but I'm sure we could come up with some way (perhaps the attacker PMs the defender with the order in which he wants to loose troops, and the defender rolls for the entire combat?).
Duke Lortran
player, 69 posts
Tue 22 Jul 2008
at 13:41
  • msg #298

Re: Diplomatic channel (aka OOC)

Been a week since we heard from the Void.  What do you guys think?  Should we try to press on without him for a bit, and just handle things ourselves?
Baron Gurati
player, 56 posts
Benevelant Leader
(loved by his people)
Tue 22 Jul 2008
at 21:05
  • msg #299

Re: Diplomatic channel (aka OOC)

I think that would be difficult, and frought with arguement, misunderstanding and inevitable bad feeling.

It would be simpler, in fact, for you all to just conceed and surrender to me.
Countess Kadesh
player, 98 posts
Be ruthless towards all
folly.
Wed 23 Jul 2008
at 05:11
  • msg #300

Re: Diplomatic channel (aka OOC)

Nevar!!!

But um yeah we should do something.
Duke Lortran
player, 70 posts
Mon 28 Jul 2008
at 20:49
  • msg #301

Re: Diplomatic channel (aka OOC)

Okay, another week with no Void.  Looks like we're on our own.  My suggestion is that we play it out without a GM.  We all roll and post init, then each of us posts our turn in order.  We list our troop casualty orders and nuke orders publicly, so that the person who's turn it is can resolve fights themselves without having to wait for the defender to do anything.  We'll need to figure out how to handle mistakes, since we'll inevitably make some, and will need to deal with that fairly.  Since the attacker will be the one making decisions for another player, we should probably impose some penalty on them if they make errors?

What do you guys think?  Would you all play it out that way?
Countess Kadesh
player, 99 posts
Be ruthless towards all
folly.
Mon 28 Jul 2008
at 22:52
  • msg #302

Re: Diplomatic channel (aka OOC)

I see no problem with that plan but how will we handle the turn currently hanging in limbo?
Duke Lortran
player, 71 posts
Tue 29 Jul 2008
at 08:26
  • msg #303

Re: Diplomatic channel (aka OOC)

I'd say scrap what we've written, and instead just move forward with the new way of doing things from this round.
Countess Kadesh
player, 100 posts
Be ruthless towards all
folly.
Tue 29 Jul 2008
at 16:43
  • msg #304

Re: Diplomatic channel (aka OOC)

Okay fair nuff im in. Nitrix, Gurtai how bout you?
Baron Gurati
player, 57 posts
Benevelant Leader
(loved by his people)
Tue 29 Jul 2008
at 21:00
  • msg #305

Re: Diplomatic channel (aka OOC)

I can see it leading to a world of extra work, arguments and ill-will ...
but ok, lets see how it goes.
The Void
GM, 230 posts
Cold Space
Wed 30 Jul 2008
at 06:58
  • msg #306

Re: Diplomatic channel (aka OOC)

finally back :)

long story short, they cut off the internets at work so I could not post.

then I went on vacation with my newly pregnant wife.

the good news is, telekom finally took time to connect my phone so I can regularly post from home.

are you guys still around?
Lord Nitrix
player, 36 posts
Wed 30 Jul 2008
at 07:03
  • msg #307

Re: Diplomatic channel (aka OOC)

*Thumps fist to chest*

Aye m'lord!  Whilst these ruffians plotted insurrection, I held firm, and waited patiently for your return.
The Void
GM, 231 posts
Cold Space
Wed 30 Jul 2008
at 07:04
  • msg #308

Re: Diplomatic channel (aka OOC)

:) that's good to hear! here, have a cookie while we wait for the rest of the players to report in.
Baron Gurati
player, 58 posts
Benevelant Leader
(loved by his people)
Wed 30 Jul 2008
at 07:32
  • msg #309

Re: Diplomatic channel (aka OOC)

I am still in, your Voidness.

Glad to hear that you have:
1/ returned
2/ a pregnant wife
3/ had a good holiday
4/ internet connection again
The Void
GM, 232 posts
Cold Space
Wed 30 Jul 2008
at 08:10
  • msg #310

Re: Diplomatic channel (aka OOC)

Me and the RNG rejoice! Darth Gurati is here too! :)
Duke Lortran
player, 72 posts
Wed 30 Jul 2008
at 08:20
  • msg #311

Re: Diplomatic channel (aka OOC)

Welcome back Void!  I thought you had disappeared for sure!  Glad to see I was wrong!  Congrats on the little one on the way!

Kadesh posted just yesterday, I think, so I'm sure they're still around too.
The Void
GM, 233 posts
Cold Space
Wed 30 Jul 2008
at 08:33
  • msg #312

Re: Diplomatic channel (aka OOC)

Thanks :) The lil one will certainly turn our world upside down.

No fear about me just disappearing. I invested way too much time and effort in this game to just let it fade away. And it's damn fun too!

Now I just have to solve a minor technical problem and we can get going again. No Excel on my laptop, and all game data is stored in a 300K Excel table. I hope FreeOffice will solve that problem. If not, I'll borrow M$ Office.
Countess Kadesh
player, 101 posts
Be ruthless towards all
folly.
Wed 30 Jul 2008
at 17:51
  • msg #313

Re: Diplomatic channel (aka OOC)

Wooo Welcome back void.
The Void
GM, 235 posts
Cold Space
Wed 30 Jul 2008
at 20:35
  • msg #314

Re: Diplomatic channel (aka OOC)

Will the Kadesh return to dominate the quadrant like a phoenix from ith ashes?

Will the Gurati finally be able to hold on to more than three jumpships?

Will the Lortran be able to bludgeon Nitrix into submission?

Stay tuned for the next episode!
Countess Kadesh
player, 102 posts
Be ruthless towards all
folly.
Wed 30 Jul 2008
at 21:06
  • msg #315

Re: Diplomatic channel (aka OOC)

Pardon void but my turn was incorretly processed
This message was last edited by the player at 21:07, Wed 30 July 2008.
The Void
GM, 236 posts
Cold Space
Wed 30 Jul 2008
at 21:15
  • msg #316

Re: Diplomatic channel (aka OOC)

should be fixed now. was a case of mis-copy-paste.
Duke Lortran
player, 73 posts
Thu 31 Jul 2008
at 08:49
  • msg #317

Re: Diplomatic channel (aka OOC)

Also, it should probably be noted that Lortran successfully intrigued the spacing guild from Gurati.  It's listed that way in the allies list, but not mentioned in the text, and since the allies list had it listed incorrectly before, I figured people should be made aware. :)

Also, thought it doesn't make much difference beyond historical accuracy, it's actually Nitrix that lost the imperial navy to Gurati, not Lortran.
The Void
GM, 237 posts
Cold Space
Thu 31 Jul 2008
at 10:01
  • msg #318

Re: Diplomatic channel (aka OOC)

wel, at least the allies chart is finally correct. :)

too bad one of the pivotal Lortran nobles got assassinated. then again, she did play with fire, didn't she?
Duke Lortran
player, 75 posts
Thu 31 Jul 2008
at 10:59
  • msg #319

Re: Diplomatic channel (aka OOC)

Indeed!  I had all sort of IC plans for Catherine that now have to be rethought! touche, Nitrix!
Baron Gurati
player, 59 posts
Benevelant Leader
(loved by his people)
Thu 31 Jul 2008
at 20:25
  • msg #320

Re: Diplomatic channel (aka OOC)

I'll post my moves tonight, all.
Have a great day.
Baron Gurati
player, 61 posts
Benevelant Leader
(loved by his people)
Tue 5 Aug 2008
at 02:53
  • msg #321

Re: Diplomatic channel (aka OOC)

Note:

I am moving house tomorrow, and they say it will take about a week to reconnect my broadband at the new location.

I'll go round to my mum's once or twice, and attempt to post a response to anything that's going on (if anything happens) ...

but otherwise, you'll see me back, in force, about this time next week.

Sean
The Void
GM, 238 posts
Cold Space
Tue 5 Aug 2008
at 07:48
  • msg #322

Re: Diplomatic channel (aka OOC)

Good luck with moving Sean :) I did it a few times in the last years and it was always a mess :/
Duke Lortran
player, 76 posts
Tue 5 Aug 2008
at 09:01
  • msg #323

Re: Diplomatic channel (aka OOC)

Bold move, Nitrix!  Didn't think you'd be coming this round!  This will be certainly be interesting!

Gurati--good luck with the move.  See you back here next week!
Lord Nitrix
player, 38 posts
Tue 5 Aug 2008
at 09:13
  • msg #324

Re: Diplomatic channel (aka OOC)

Good luck with the move, Gurati.  Do try not to leave your luck behind as you leave, we'd hate to see your fortunes reverse this far into things ^_^

And yes, a BOLD move indeed!  Not at all foolish!  I tried to foreshadow it quite heavily though, signing off the missive to Catherine with "Sleep Soundly" rather than Dekko's usual "Respectfully", the Assassination, it was all leading up to this attack!

I had considered postponing it, but I no longer have access to the Imperial Navy, so picking up additional Jumpships to reinforce the invasion is no longer possible.

Also, when too many turns go by without bloodshed I get a little twitchy, and we just came back from a long hiatus.
This message was last edited by the player at 09:15, Tue 05 Aug 2008.
Duke Lortran
player, 77 posts
Thu 7 Aug 2008
at 11:52
  • msg #325

Re: Diplomatic channel (aka OOC)

When do you estimate we'll see the results of the round, Void?  Nitrix's move has me on the edge of my seat!
The Void
GM, 239 posts
Cold Space
Thu 7 Aug 2008
at 20:24
  • msg #326

Re: Diplomatic channel (aka OOC)

More rules clarifications:

Damper fields operate normally on jumpships (that is, each soaks up one '1' rolled by a nuke)

nobles you use for noble actions can't be moved that turn.
Lord Nitrix
player, 39 posts
Thu 7 Aug 2008
at 22:26
  • msg #327

Re: Diplomatic channel (aka OOC)

Well...shoot.  That was a freakin' catastrophe.
The Void
GM, 241 posts
Cold Space
Thu 7 Aug 2008
at 23:14
  • msg #328

Re: Diplomatic channel (aka OOC)

yup.

had it been a Gurati assault...
Duke Lortran
player, 79 posts
Tue 12 Aug 2008
at 10:22
  • msg #329

Re: Diplomatic channel (aka OOC)

Everybody still around?
The Void
GM, 242 posts
Cold Space
Tue 12 Aug 2008
at 10:27
  • msg #330

Re: Diplomatic channel (aka OOC)

Well, I am... :) Sean is moving, and Nitrix will post later I think.
Countess Kadesh
player, 104 posts
Be ruthless towards all
folly.
Wed 13 Aug 2008
at 01:12
  • msg #331

Re: Diplomatic channel (aka OOC)

Present and accounted for.
Baron Gurati
player, 62 posts
Benevelant Leader
(loved by his people)
Wed 13 Aug 2008
at 02:33
  • msg #332

Re: Diplomatic channel (aka OOC)

Hi all ...  still without internet ... but will try to get something posted soon.

Sorry, so much, for the inconvenience.

and thanks for bearing with me.

Sean
Duke Lortran
player, 80 posts
Wed 13 Aug 2008
at 08:06
  • msg #333

Re: Diplomatic channel (aka OOC)

No worries, Gurati, it hasn't held us up at all yet.  Nitrix and Kadesh haven't posted orders yet anyway (nudge, nudge).
Duke Lortran
player, 81 posts
Fri 15 Aug 2008
at 16:25
  • msg #334

Re: Diplomatic channel (aka OOC)

Nitrix, anything holding you up?
Baron Gurati
player, 64 posts
Benevelant Leader
(loved by his people)
Fri 15 Aug 2008
at 21:27
  • msg #335

Re: Diplomatic channel (aka OOC)

I'll hold him up ....


      "Hands in the, Nitrix ... REACH for the   S K I E S"


(still using internet cafe's ... damn it)
The Void
GM, 243 posts
Cold Space
Tue 19 Aug 2008
at 20:26
  • msg #336

Re: Diplomatic channel (aka OOC)

okay, if Nitrix doesn't post his orders in another day I'll post for him.
Baron Gurati
player, 65 posts
Benevelant Leader
(loved by his people)
Fri 22 Aug 2008
at 01:09
  • msg #337

Re: Diplomatic channel (aka OOC)

if you wish, give me access to his game details, and I'll post for him!   ;-P
The Void
GM, 244 posts
Cold Space
Fri 22 Aug 2008
at 06:20
  • msg #338

Re: Diplomatic channel (aka OOC)

LOL!

Turn is coming later today.

ok, my openoffice is giving me lotsa error 502's so I cant do the turn right now. should be done monday.
This message was last edited by the GM at 22:35, Fri 22 Aug 2008.
Duke Lortran
player, 82 posts
Tue 26 Aug 2008
at 13:04
  • msg #339

Re: Diplomatic channel (aka OOC)

What's our status these days?  Nitrix, you still with us?  Gurati, you have regular internet access yet?  The Void, you got openoffice working for you yet?
Baron Gurati
player, 66 posts
Benevelant Leader
(loved by his people)
Tue 26 Aug 2008
at 17:49
  • msg #340

Re: Diplomatic channel (aka OOC)

I am back, in all my skimpy god-intended netness.

                ... what are you wearing, Lortran?
The Void
GM, 245 posts
Cold Space
Thu 28 Aug 2008
at 12:26
  • msg #341

Re: Diplomatic channel (aka OOC)

okay, real life strikes again.

my boss leaned into me big time, and we're renovating a room for the baby at home, so I had no time to do the turn this week.

However, from next week I'll be working on a different ward, and I'll have lots more free time at work. Things should pick up from there.
Countess Kadesh
player, 106 posts
Be ruthless towards all
folly.
Sun 14 Sep 2008
at 20:58
  • msg #342

Re: Diplomatic channel (aka OOC)

*Poke poke* "He's dead Jim."
Baron Gurati
player, 67 posts
Benevelant Leader
(loved by his people)
Sun 14 Sep 2008
at 22:45
  • msg #343

Re: Diplomatic channel (aka OOC)

I also am concerned ... we pray to the Solar Personifications that the Void be resurrected.
The Void
GM, 246 posts
Cold Space
Mon 15 Sep 2008
at 13:18
  • msg #344

Re: Diplomatic channel (aka OOC)

Not so dead. However my motivation has been rather lacking the last 2 weeks. I blame myself.

I hope things inside my head will take a turn for the better in the next few days.
Baron Gurati
player, 68 posts
Benevelant Leader
(loved by his people)
Sat 20 Sep 2008
at 09:57
  • msg #345

Re: Diplomatic channel (aka OOC)

Maybe, in the meantime ...

 Countess Kadesh, would you marry me?
Countess Kadesh
player, 107 posts
Be ruthless towards all
folly.
Sun 21 Sep 2008
at 06:32
  • msg #346

Re: Diplomatic channel (aka OOC)

For mutual profit? or perhaps you have more neferious things in mind for me?
Baron Gurati
player, 69 posts
Benevelant Leader
(loved by his people)
Sun 21 Sep 2008
at 06:46
  • msg #347

Re: Diplomatic channel (aka OOC)

I am the soul of honour and compassion ... of course I have a nefarious agenda.
Countess Kadesh
player, 108 posts
Be ruthless towards all
folly.
Tue 23 Sep 2008
at 16:32
  • msg #348

Re: Diplomatic channel (aka OOC)

Hehe
The Void
GM, 247 posts
Cold Space
Mon 29 Sep 2008
at 10:14
  • msg #349

Re: Diplomatic channel (aka OOC)

still kicking.

I got transferred to oncology so not so much time for the game right now until I get used to this mess.
Baron Gurati
player, 70 posts
Benevelant Leader
(loved by his people)
Wed 22 Oct 2008
at 23:06
  • msg #350

Re: Diplomatic channel (aka OOC)

My games list is getting awfully long again, with many games that are just not happening.

PLEASE, if this does get started again, DO send me a PM ... that way, RPoL will bring this game back up onto my list, and tell me there is a private message awaiting me.

Until then, though, I am going to assume that the fun has come to an end.
Countess Kadesh
player, 109 posts
Be ruthless towards all
folly.
Fri 24 Oct 2008
at 00:24
  • msg #351

Re: Diplomatic channel (aka OOC)

Still wanting to continue play as well.
Baron Gurati
player, 71 posts
Benevelant Leader
(loved by his people)
Fri 20 Jul 2012
at 16:53
  • msg #352

Re: Diplomatic channel (aka OOC)



        I BRING ONLY DEATH
The Void
GM, 260 posts
Cold Space
Mon 23 Jul 2012
at 09:29
  • msg #353

Re: Diplomatic channel (aka OOC)

...you do?

hmm.

we *could* restart this...
Baron Gurati
player, 72 posts
Benevelant Leader
(loved by his people)
Mon 23 Jul 2012
at 09:31
  • msg #354

Re: Diplomatic channel (aka OOC)

If you do, I promise ...

                     I BRING ONLY DEATH
Duke Lortran
player, 83 posts
Thu 26 Jul 2012
at 21:28
  • msg #355

Re: Diplomatic channel (aka OOC)

I remember it being fun, though I can't promise I'll be able to post every day, so may slow things down a bit.
The Void
GM, 261 posts
Cold Space
Tue 31 Jul 2012
at 08:24
  • msg #356

Re: Diplomatic channel (aka OOC)

I think we could be back on a turn every 5 to 7 days schedule.

The rules will stay the same more or less, with the addition of several new planets and units.

If you have any change to the rules to suggest, you can do so here.
Baron Gurati
player, 73 posts
Benevelant Leader
(loved by his people)
Sat 19 Jan 2013
at 13:20
  • msg #357

Re: Diplomatic channel (aka OOC)

Tiptoe through the window
By the window, that is where I'll be
Come tiptoe through the tulips with me

Oh, tiptoe from the garden
By the garden of the willow tree
And tiptoe through the tulips with me

Knee deep in flowers we'll stray
We'll keep the showers away
And if I kiss you in the garden, in the moonlight
Will you pardon me?
And tiptoe through the tulips with me
Baron Gurati
player, 74 posts
Benevelant Leader
(loved by his people)
Fri 8 Mar 2013
at 12:23
  • msg #358

Re: Diplomatic channel (aka OOC)







                                                                                                                                     :-/
The Void
GM, 262 posts
Cold Space
Sat 9 Mar 2013
at 15:30
  • msg #359

Re: Diplomatic channel (aka OOC)

Are you baiting me? Times where I'll have enough time to run this are approaching.

Time to dust off the rules and post the updated version i have lying around.

Or run a pathfinder campaign.
Baron Gurati
player, 75 posts
Benevelant Leader
(loved by his people)
Sun 10 Mar 2013
at 05:46
  • msg #360

Re: Diplomatic channel (aka OOC)

Oh, you big tease
The Void
GM, 264 posts
Cold Space
Tue 12 Mar 2013
at 13:19
  • msg #361

Re: Diplomatic channel (aka OOC)

Gearing up slowly. Checklists are almost finished. I'll post the announcement in the players wanted section today or tomorrow.

My dear Baron, your years of waiting have come to an end. Check the updated rules, there are several important differences.
This message was last edited by the GM at 13:20, Tue 12 Mar 2013.
The Void
GM, 266 posts
Cold Space
Mon 18 Mar 2013
at 06:24
  • msg #362

Re: Diplomatic channel (aka OOC)

Ho hum. The lack of interest is deafening. I'll wait for a few more weeks, I guess, then forget about it.
Baron Gurati
player, 76 posts
Benevelant Leader
(loved by his people)
Mon 18 Mar 2013
at 06:50
  • msg #363

Re: Diplomatic channel (aka OOC)

Roger that, Star Command.   If no other interest arrives, then I'll thank thee for the effort, and we shall wish each other fond farewells.
The Void
GM, 267 posts
Cold Space
Sun 24 Mar 2013
at 20:32
  • msg #364

Re: Diplomatic channel (aka OOC)

And there was much jubilations and rejoicement! Countess Kadesh has arrived.

Since we have the required minimum of players now, please pick your sterting spots (the corners marked with **** on the map) and post your first orders.

Any questions can be asked here.
Countess Kadesh
player, 110 posts
Be ruthless towards all
folly.
Mon 25 Mar 2013
at 06:10
  • msg #365

Re: Diplomatic channel (aka OOC)

I'd like to start my sector conquest in the lower left corner.
I'm a little confused about allies. Are they randomly determined, or do we select them? Also, are the troops they provide purchased or added for free at the beginning of the game?
The Void
GM, 268 posts
Cold Space
Mon 25 Mar 2013
at 06:25
  • msg #366

Re: Diplomatic channel (aka OOC)

Bottom left it is. Waiting for the Baron to decide on his noble starting point.

Allies are randomly determined at game start. You can expect this later today. The units listed next to them are automatically transfered to your homeworld for free at the start of the game. Later in the game, additional units of the type can be bought while the ally is still granting support.
The Void
GM, 269 posts
Cold Space
Mon 25 Mar 2013
at 08:55
  • msg #367

Re: Diplomatic channel (aka OOC)

The Countess' starting allies:

   1. Mercenary Guild 4 Mercenaries
   2. Church of Mankind Diplomacy & 2 Church Inquisitors
   3. Brotherhood of Machines Pay cost of unit again to have it gain +1 AD, once
   4. Stellar Pilgrims 3 Pilgrim Troupes & Random event roll +1d6
   5. Imperial Aristocracy Noble Action or Recruit Noble

The Baron's starting allies:
   1. 5th Sector Rebels 3 Rebels & Sabotage
   2. Sisteria +1 to psychic attack rolls
   3. Black Market 2 Nuclear Arsenals & Income
   4. Imperial Secret Police 2 Imperial Death Squads & Assassination
   5. Imperial Army 3 Imperial Shock Troops


You may try to gain the favor of any listed ally via your noble action, not just the ones listed here.
This message was last edited by the GM at 08:56, Mon 25 Mar 2013.
Baron Gurati
player, 77 posts
Benevelant Leader
(loved by his people)
Mon 25 Mar 2013
at 09:03
  • msg #368

Re: Diplomatic channel (aka OOC)

Damn; first in, best dressed, eh Kadesh.

Then I shall claim bottom right, thank you.
Baron Gurati
player, 78 posts
Benevelant Leader
(loved by his people)
Mon 25 Mar 2013
at 09:18
  • msg #369

Re: Diplomatic channel (aka OOC)

Are we permitted to negotiate Allies; namely, can I offer to swap with Kadesh the Sistera for the Church?

After all, Kadesh uses Pyschics and can benefit from the Sistera, but as Gurati has no Psychics, the Church Inquisitors are useless to her.
Whereas, I need to defend against Psi, but use none.  So the Sistera are useless to me.

If not, meh.  After all, we both get one useless Ally, so it balances.
This message was last edited by the player at 09:20, Mon 25 Mar 2013.
The Void
GM, 270 posts
Cold Space
Mon 25 Mar 2013
at 12:38
  • msg #370

Re: Diplomatic channel (aka OOC)

I don't see why you couldn't trade allies before game start.

Also, all nobles are psychic, so every side acn and does benefit from Sisteria.
Baron Gurati
player, 79 posts
Benevelant Leader
(loved by his people)
Mon 25 Mar 2013
at 12:47
  • msg #371

Re: Diplomatic channel (aka OOC)

This is true.  I noted that myself after posting.


Will you be playing Nitrix and Lortran? Gives us more opportunity for diplomacy, and if another player does arrive, they can accept an established empire, rather than starting new in an established game.
The Void
GM, 271 posts
Cold Space
Mon 25 Mar 2013
at 14:33
  • msg #372

Re: Diplomatic channel (aka OOC)

I suppose I might, if Kadesh wants me to too. The game ad will be ready for buming in 2 days.

You two can post your orders in the map thread whenever you feel like it.
This message was last edited by the GM at 14:33, Mon 25 Mar 2013.
Countess Kadesh
player, 111 posts
The Jewel of the Stars
Mon 25 Mar 2013
at 21:27
  • msg #373

Re: Diplomatic channel (aka OOC)

We may trade allies. My forces have no need of Inquisitors, our Warrior-Priests are unbeatable!

Nitrix and Lortran should make things more interesting.
Baron Gurati
player, 80 posts
Benevelant Leader
(loved by his people)
Tue 26 Mar 2013
at 00:48
  • msg #374

Re: Diplomatic channel (aka OOC)

Then let us swap, m'lady.   Inquisitors for Sisteria.

And as the games have begun, I'll find time to post some orders soon.
Countess Kadesh
player, 112 posts
The Jewel of the Stars
Tue 26 Mar 2013
at 23:04
  • msg #375

Re: Diplomatic channel (aka OOC)

Do Damper Fields take up space on Jumpships or cost upkeep?
The Void
GM, 272 posts
Cold Space
Wed 27 Mar 2013
at 06:03
  • msg #376

Re: Diplomatic channel (aka OOC)

damper fields count as units, so, yes. Imagine them as a bunch of magitech equipment and technicians maintaining them.

To clarify: all nuclear arsenals need to be accounted for in the nucelar exchange phase, set to one of the three possibilities. Any unaccounted for arsenals are considered to be set to SAFE.

I'll play the other two sides for a few turns.

The turn will be processed later today or tomorrow at the latest.
The Void
GM, 273 posts
Cold Space
Wed 27 Mar 2013
at 14:47
  • msg #377

Re: Diplomatic channel (aka OOC)

Also, for the strategic planning noble action, please state in the orders whether you are trying to get an earlier or later initiative.
The Void
GM, 274 posts
Cold Space
Thu 28 Mar 2013
at 11:52
  • msg #378

Re: Diplomatic channel (aka OOC)

Almost done. First turn has the most bookkeeping to take care of on my side of things. Please check your army lists and report anything I might have missed.

A further clarification: a recruited noble is immediately available for actions and stuff.
The Void
GM, 275 posts
Cold Space
Thu 28 Mar 2013
at 12:30
  • msg #379

Re: Diplomatic channel (aka OOC)

Rejoice! The (original) Duke Lortran is back with us! I will give him time to post his first round orders before processing the turn.

As for the fourth side in the conflict, I will play the Nitrix until an interested player applies to lead them to a glorious death.
Duke Lortran
player, 84 posts
Thu 28 Mar 2013
at 13:17
  • msg #380

Re: Diplomatic channel (aka OOC)

Hi all!  Glad to see this game up and running again after all this time!  I'll take the top-left corner for my starting place, and get my first move in as soon as I brush up on the rules.
The Void
GM, 279 posts
Cold Space
Thu 28 Mar 2013
at 14:27
  • msg #381

Re: Diplomatic channel (aka OOC)

Note that the income noble action now changes the income of a world - so no exra soalts are produced until next turn's production phase.
Duke Lortran
player, 86 posts
Thu 28 Mar 2013
at 14:39
  • msg #382

Re: Diplomatic channel (aka OOC)

Okay, that's my first move up.  Just a few clarifications to run by you, the Void:

1.  should we be doing our rolls in secret, rather than open in the diceroller?  I seem to remember that's how we did it before, since leaving them open could give an advantage to whoever posts last (since they can see what rolls succeeded for the other players).  Not a huge issue either way, just thought I'd check how people want to do it.

2.  I'm assuming you take over neutral planets without a fight if you send any troops there, rather than having to fight some local units to capture it?

3.  I'm assuming we can take a noble action multiple times (with different nobles) unless the rules say otherwise.  So only one assassination or intrigue, but could do multiple incomes or strategic plannings, say?

4.  Am I reading it right that income permanently boosts the income from the planet?  (and likewise all the stuff that reduces income for a planet is also permanent?)

5.  One part of the rules say: "Units will not change hands with Allies' change of alleigance.", but another says: "Intrigue: Take control of target ally. If the ally provided armies or ships, you gain control of these."  Which of those is correct?  If the former, does that mean we don't have to keep track of which units come from where (ie, ships are ships, regardless of whether made by shipping guild or the Imperial Navy or on a planet that provides them?  Or do you need to specify Imp. navy ships or Spacing Guild ships when moving things around?)

6.  Can you only build ships if you have a ship-providing ally or world?

7.  I assume giving a +1AD bonus to a unit that has - for AD doesn't actually mean it can now fight?  (e.g., Imperial War Academy and Imperial Navy doesn't (?) make the Imperial Navy ships able to fight at 1 AD)?

8.  I assume ally-provided units still count when determining upkeep.

Okay, that seems like plenty of questions for now.  :)  Cheers once more for getting this game back up and running!
The Void
GM, 280 posts
Cold Space
Thu 28 Mar 2013
at 14:45
  • msg #383

Re: Diplomatic channel (aka OOC)

1. secret rolls are okay - but you have to copy-pasta them into the orders to make things easier for me.

2. correct. We did it like that last time and it worked fine.

3. exactly. Those noble actions not specifically laebled as "once per turn" can be taken as many times as you want.

4. Yup. That was intended in the original game rules. The cap for income and cost is 9, however.

5. Seems I missed editing a part of the rules then. Ally units you have will not change sides. They will leave if you pit them against same type units. Ships don't fight so they won't leave.

6.  Exactly. Or buy them from an ally.

7.  - units don't fight eevn with a bonus. 0 AD units may get a bonus, but I didn't include that ones yet :)

8.  Ally provided units need to eat and breathe and spend money on your economy, so you provide Solats for their upkeep.

Hope everything is cleared up now? :)
Duke Lortran
player, 87 posts
Thu 28 Mar 2013
at 14:59
  • msg #384

Re: Diplomatic channel (aka OOC)

The Void:
4. Yup. That was intended in the original game rules. The cap for income and cost is 9, however.

Just to clarify, the max income is 9, or you can add at most +9 to whatever it starts as?  I read "Income: Income of world +1, max +9; Automatic success" to mean the latter, but what you say above sounds more like the former.  Am happy either way, just want to be clear.

The Void:
Hope everything is cleared up now? :)

Yes, very helpful, thanks! :)
The Void
GM, 281 posts
Cold Space
Thu 28 Mar 2013
at 17:59
  • msg #385

Re: Diplomatic channel (aka OOC)

Maximum world income is 9 solats.
Countess Kadesh
player, 114 posts
The Jewel of the Stars
Thu 28 Mar 2013
at 21:40
  • msg #386

Re: Diplomatic channel (aka OOC)

In reply to Duke Lortran (msg # 380):

Welcome!
Baron Gurati
player, 82 posts
Benevelant Leader
(loved by his people)
Fri 29 Mar 2013
at 08:33
  • msg #387

Re: Diplomatic channel (aka OOC)

Hey, welcome back Lotty.  I look forward to have my ass kicked by you.
The Void
GM, 284 posts
Cold Space
Fri 29 Mar 2013
at 17:28
  • msg #388

Re: Diplomatic channel (aka OOC)

If I was to color code the planets to make the turn report more readable, which color would you like?

I'm still working on the formatting. the excel sheet I used in the first incarnation is long lost, and the replacement thingy is not yet up to par.
The Void
GM, 285 posts
Cold Space
Fri 29 Mar 2013
at 19:17
  • msg #389

Re: Diplomatic channel (aka OOC)

To clarify initiative: there is no rolling. Who posts first gets their orders resolved first. You can use the Strategic Planning noble action to move forward or back one spot for the NEXT round, tho. So if you used two strategic planing actions last turn to better your initiative, you'd move two slots earlier this round.
Duke Lortran
player, 89 posts
Fri 29 Mar 2013
at 19:30
  • msg #390

Re: Diplomatic channel (aka OOC)

Oh, wait, it's posting order every turn?  Not sure what I think of that, as it can favor those who are able to check in more often (or be in the right time zone), and if two people both wanted to go last, could lead to a big delay.  What if we kept the same order round-to-round unless someone used strategic planning?  Otherwise you can duplicate an in-game power (strategic planning) with out-of-game actions (checking the boards every 2 minutes 24-7 to be sure to be the first poster).  At the moment order isn't too critical, but as I recall from last time, it can become very important once we start blowing each other up.
The Void
GM, 286 posts
Cold Space
Fri 29 Mar 2013
at 19:39
  • msg #391

Re: Diplomatic channel (aka OOC)

I wanted to give initiative to people to post their orders faster :) so a bit of metagaming there. Not entirely fair, I admit - but now it pays posting faster, right?

In other news, an early upgrade to turn report style has been completed. Now everything is in a table, and I hope all works well and everyone sees the information they need to.
Baron Gurati
player, 84 posts
Benevelant Leader
(loved by his people)
Fri 29 Mar 2013
at 22:28
  • msg #392

Re: Diplomatic channel (aka OOC)

It also means if two people want to go last (especially if they are waiting on each other) it can hold the game up indefinitely.
for example: if one side wants to break an agreement/treaty, or see if another has. Or if one side has +AD when attacking to claim a neutral world that they expect another to be arriving at also.


Also: damn, Kadesh.  Got to pick the best starting location, and with her added 'self transport allies' can have an additional 8 worlds within two turns, while the rest of us are scrabbling to grab 3 or 4.

Lucky girl.
This message was last edited by the player at 23:26, Fri 29 Mar 2013.
The Void
GM, 287 posts
Cold Space
Sat 30 Mar 2013
at 05:40
  • msg #393

Re: Diplomatic channel (aka OOC)

Holding off indefinitely means I post turn orders for you. Fun will be had as the imperial scholars describe the ways your nobles waste time. 7 days is the deadline, as in the past incantation. Frequeent posters such as you didnt know that, right?

Anyways, an anti-kadesh alliance could be born soon it seems ...
Baron Gurati
player, 85 posts
Benevelant Leader
(loved by his people)
Sat 30 Mar 2013
at 05:45
  • msg #394

Re: Diplomatic channel (aka OOC)

Yeah.  Kadesh are the real monsters here, right Lorry?  Right Nixie?

We'll all stand together against the monsters, right?  You guys just do exactly what I say, and I'm sure everything is going to turn out just fine.
The Void
GM, 288 posts
Cold Space
Sat 30 Mar 2013
at 06:31
  • msg #395

Re: Diplomatic channel (aka OOC)

Oops. Scorch is in fact 3/1.

Also, worlds have variable income now, from -9 to +9. Check the new rules. The industrial sabotage, nuclear arsenal, and Income special actions have been added or altered.
Duke Lortran
player, 90 posts
Sat 30 Mar 2013
at 11:00
  • msg #396

Re: Diplomatic channel (aka OOC)

In reply to The Void (msg # 391):

Heh, fair enough.  Will add an interesting twist to things!

Also, I like the new table view.  Much easier on the eyes.  One thing I realized that wasn't in the current display is the house's total Solat's.  Might be good to have that list under our homeworlds or in a separate section?  Otherwise, seems like all the necessary info is there to me.
The Void
GM, 289 posts
Cold Space
Sat 30 Mar 2013
at 11:27
  • msg #397

Re: Diplomatic channel (aka OOC)

Solat display, noted. Will work on that next.
Countess Kadesh
player, 115 posts
The Jewel of the Stars
Sun 31 Mar 2013
at 07:51
  • msg #398

Re: Diplomatic channel (aka OOC)

Do jumpships unload their troops before they can be destroyed by nuclear strikes, or can they be destroyed with their troops still aboard?

In reply to Baron Gurati (msg # 394):

Hey, I'm not a monster. I have neither the giant army or the giant fleet. I'm harmless and loveable.
The Void
GM, 290 posts
Cold Space
Sun 31 Mar 2013
at 08:07
  • msg #399

Re: Diplomatic channel (aka OOC)

in the initial nuclear phase, nukes destroy jumpships together with the troops aboard. however, the defending player still needs to roll 1s on 5d6 to kill incoming jumpships, as nuclear arsenals have an AD of 5. However, each damper field aboard the attacking ships eats up successes.

e.g.

Kadesh has a nuke on a planet.
Gurati jumps in with 2 jumpships with 6 units aboard, 1 of which is a damper field.
Kadesh set the nuke to "SHIP" last turn, so it attacks.
In the nuclear exchange phase, Kadesh rolls 1,2,3,4,1. The first 1 destroys the Gurati Damper. The second 1 destroys one of the jumpships chosen at random, and the 2 or 3 units it carries. Had Kadesh rolled only one 1, no Gurati jumpship would have been destroyed.

Once units land, each 1 attacks one unit only. Dampers still have to be killed first before other units. Jumpships are not eligible targets once land combat has begun.

The income action raises a world's income. So, the increase is felt next turn in the production phase, as this comes before the noble action phase.
Baron Gurati
player, 86 posts
Benevelant Leader
(loved by his people)
Sun 31 Mar 2013
at 09:52
  • msg #400

Re: Diplomatic channel (aka OOC)

If the nuke failed to roll a 1 (ie it misses) is it then 'used' and gone? ... or like any other troop, no ones just means no success this turn, and can try again next turn.
The Void
GM, 291 posts
Cold Space
Sun 31 Mar 2013
at 12:56
  • msg #401

Re: Diplomatic channel (aka OOC)

Nukes are one shot, whether they hit or miss.

Happy bacon extermination festival everyone! :) Next update probably tomorrow.
The Void
GM, 293 posts
Cold Space
Mon 1 Apr 2013
at 20:04
  • msg #402

Re: Diplomatic channel (aka OOC)

hmm. the blurb for Kadesh got lost, somehow, and I didn't save it. But you can see their gains on the map.
Duke Lortran
player, 91 posts
Tue 2 Apr 2013
at 07:42
  • msg #403

Re: Diplomatic channel (aka OOC)

I think numbers on the map and in the table for my troops/ships are off (at very least they don't agree, so at least one of them is wrong).  Am checking my last move now to see what they should be, and will put them below...

My estimate of what the numbers should be:

Lortran: 1 units, 2 ships

Hellish: 0 units, 0 ships

Sanctuary:  3 units, 1 ship

Fah: 3 units, 1 ship

Punah: 6 units, 3 ships

Is entirely possible I've missed something, or got a rule wrong somewhere, so the Void will need to check my figures, but that's what I came up based on the previous round (ie, these are where they should be at the start of the current turn, and will change during my move).
This message was last edited by the player at 07:57, Tue 02 Apr 2013.
Countess Kadesh
player, 117 posts
The Jewel of the Stars
Tue 2 Apr 2013
at 08:53
  • msg #404

Re: Diplomatic channel (aka OOC)

Can the Income action be performed only on the world a noble is on?
Duke Lortran
player, 93 posts
Tue 2 Apr 2013
at 09:09
  • msg #405

Re: Diplomatic channel (aka OOC)

No, the income action can be performed on any world, regardless of where the noble is.
Baron Gurati
player, 88 posts
Benevelant Leader
(loved by his people)
Tue 2 Apr 2013
at 09:46
  • msg #406

Re: Diplomatic channel (aka OOC)

I beg to differ, friend Tycho.

Rules:
Nobles (& allies) do not have to be in the same system as their target for
Diplomacy, Assassination, Intrigue and Sabotage actions.

Which dictates that all other noble actions require the Noble to be in the affected system.
Duke Lortran
player, 94 posts
Tue 2 Apr 2013
at 10:17
  • msg #407

Re: Diplomatic channel (aka OOC)

In reply to Baron Gurati (msg # 406):

Fair point, that does seem to be the implication...which would mean I cheated in the previous round!  So we should probably let the Void weigh in and let us know what to do about it.
Baron Gurati
player, 89 posts
Benevelant Leader
(loved by his people)
Tue 2 Apr 2013
at 10:49
  • msg #408

Re: Diplomatic channel (aka OOC)

For what it's worth, I say 'no retro's. Let what happens in the past, stay in the past ... and we'll endeavor to avoid the same mistake again.
The Void
GM, 294 posts
Cold Space
Tue 2 Apr 2013
at 12:16
  • msg #409

Re: Diplomatic channel (aka OOC)

the good (?) Baron has the correct. Nobles performing actions other than the listed ones do haave to be in the same system as the target.

If doubt exists between map and the table, the table should be correct. I dont have the game data with me right now, but ill look into it asap.
Duke Lortran
player, 95 posts
Tue 2 Apr 2013
at 13:35
  • msg #410

Re: Diplomatic channel (aka OOC)

Cheers, the Void.

Sorry to all that I messed up that rule.  The Void, let me know if you want me to undo it best I can, or leave it as is like Gurati suggests.

Also, another rules question:  When recruiting allies at your home world, are you limited to a total of 2 units like normal?  Does building a ship and/or nuke count against that limit as well?
The Void
GM, 295 posts
Cold Space
Tue 2 Apr 2013
at 19:11
  • msg #411

Re: Diplomatic channel (aka OOC)

nope, whats done is done.

you are limited to two of your units, but allies are limited only by your funds.
The Void
GM, 296 posts
Cold Space
Fri 5 Apr 2013
at 05:21
  • msg #412

Re: Diplomatic channel (aka OOC)

Playing an official at a handball tournament. Chances of update are slim before monday.
Also, feel free to engage in diplomacy :)
Baron Gurati
player, 90 posts
Benevelant Leader
(loved by his people)
Fri 5 Apr 2013
at 07:57
  • msg #413

Re: Diplomatic channel (aka OOC)

Good luck, friend Void.
The Void
GM, 297 posts
Cold Space
Fri 5 Apr 2013
at 10:13
  • msg #414

Re: Diplomatic channel (aka OOC)

luck is the poor man's substitute for preparedness :)

sunday also happens to be the deadline for Kadeh's turn submission.
This message was last edited by the GM at 10:14, Fri 05 Apr 2013.
Duke Lortran
player, 96 posts
Tue 9 Apr 2013
at 06:34
  • msg #415

Re: Diplomatic channel (aka OOC)

I think there's some errors with the map again, the Void.  Might be a bug in your spreadsheet or something?  I'll take a look at my orders from last time and the time before, and see if I can spot any type of systematic errors.
Duke Lortran
player, 97 posts
Tue 9 Apr 2013
at 06:35
  • msg #416

Re: Diplomatic channel (aka OOC)

Also, does a noble on an otherwise empty world prevent diplomacy actions there?
Baron Gurati
player, 91 posts
Benevelant Leader
(loved by his people)
Tue 9 Apr 2013
at 06:49
  • msg #417

Re: Diplomatic channel (aka OOC)

Duke Lortran:
Also, does a noble on an otherwise empty world prevent diplomacy actions there?

I would think so
The Void
GM, 299 posts
Cold Space
Tue 9 Apr 2013
at 07:04
  • msg #418

Re: Diplomatic channel (aka OOC)

Duke Lortran:
I think there's some errors with the map again, the Void.  Might be a bug in your spreadsheet or something?  I'll take a look at my orders from last time and the time before, and see if I can spot any type of systematic errors.


eh, just when I thought that all the bugs were gone. :\ Anyone who spots mistakes in troop disposition, PM me what you have. There seems to be some stealthy bug involving moving units back "up" in the list (as the worlds and attached units and nobles are represented by a single list). Moving units "down" the planet list works fine, but moving them "up" sometimes gives weird results, such as them appearing on the wrong planet. I rewrote that part a few times already, lol.

And yes, a noble on a planet prevents takeover by diplomacy.
Duke Lortran
player, 98 posts
Tue 9 Apr 2013
at 07:45
  • msg #419

Re: Diplomatic channel (aka OOC)

By my count this is what my planets should have:


Lortran: 0 units/ 0 ships

Hellish: 1 unit/ 1 ship

Sanctuary: 4 units/3 ships

Fah: 5 units/ 1 ship

Punah: 6 units/ 2 ships
The Void
GM, 300 posts
Cold Space
Tue 9 Apr 2013
at 08:08
  • msg #420

Re: Diplomatic channel (aka OOC)

mixedy mix. I think I have it pinned down.

Proceed whenever you're ready :) Funny that only Lortran seems to be affected.
Duke Lortran
player, 100 posts
Tue 9 Apr 2013
at 08:44
  • msg #421

Re: Diplomatic channel (aka OOC)

Hopefully I'm getting all the confusion out of the way early! ;)

Also noticed that Pyreen is marked as Kadesh owned, but has Nitrix units on the map.  I'm assuming it should be Nitrix owned in the table?
The Void
GM, 301 posts
Cold Space
Tue 9 Apr 2013
at 14:43
  • msg #422

Re: Diplomatic channel (aka OOC)

Hehe yes, Pyreen is nitrix owned, for now. Another hour, another bug found.
The Void
GM, 302 posts
Cold Space
Sat 13 Apr 2013
at 05:35
  • msg #423

Re: Diplomatic channel (aka OOC)

You guys didn`t abandon me, I hope?
Countess Kadesh
player, 119 posts
The Jewel of the Stars
Sat 13 Apr 2013
at 13:28
  • msg #424

Re: Diplomatic channel (aka OOC)

No, I've just been very busy lately. I will post soon.
Baron Gurati
player, 92 posts
Benevelant Leader
(loved by his people)
Sat 13 Apr 2013
at 20:08
  • msg #425

Re: Diplomatic channel (aka OOC)

Don't push me, little man.  I'll crush you like a sex-deprived cycada.
The Void
GM, 303 posts
Cold Space
Sun 14 Apr 2013
at 06:46
  • msg #426

Re: Diplomatic channel (aka OOC)

Baron Gurati:
Don't push me, little man.  I'll crush you like a sex-deprived cycada.


+1 point for the lolwtf factor.
The Void
GM, 305 posts
Cold Space
Tue 16 Apr 2013
at 11:30
  • msg #427

Re: Diplomatic channel (aka OOC)

New turn is up.

Bugs in the ship tracking thingy should be ironed out. I hope. Or I'll take some bear leaves.
This message was last edited by the GM at 11:31, Tue 16 Apr 2013.
The Void
GM, 306 posts
Cold Space
Wed 17 Apr 2013
at 07:56
  • msg #428

Re: Diplomatic channel (aka OOC)

Finally made the income tracking thingy to work. one wrong letter deep within the code had a wrong variable updated when assessing the income of each planet. Took me ages to find that bug. Next step, already almost bug-free, is automated tracking of house treasuries.
Countess Kadesh
player, 121 posts
The Jewel of the Stars
Sun 21 Apr 2013
at 00:55
  • msg #429

Re: Diplomatic channel (aka OOC)

Will have a post up tommorow, sorry it took so long.
The Void
GM, 307 posts
Cold Space
Sun 21 Apr 2013
at 06:34
  • msg #430

Re: Diplomatic channel (aka OOC)

Better late than never. Or I could pretend to be Gurati and wander into entomological abstractions. :)
Anyways, I'll process the turn tomorrow, then.
This message was last edited by the GM at 06:37, Sun 21 Apr 2013.
The Void
GM, 309 posts
Cold Space
Tue 23 Apr 2013
at 13:04
  • msg #431

Re: Diplomatic channel (aka OOC)

Lol Gurati you vindicative bastard :)
Duke Lortran
player, 102 posts
Tue 23 Apr 2013
at 18:41
  • msg #432

Re: Diplomatic channel (aka OOC)

I think one of my flights may have got missed in the last round.  Fortunately not one of huge importance, so I'll just roll with how things are on the map now.

Also, I'll be away from the computer for the next five days or so, so if you don't hear from me in that time, that's why.
The Void
GM, 310 posts
Cold Space
Tue 23 Apr 2013
at 19:02
  • msg #433

Re: Diplomatic channel (aka OOC)

The gurati noble on lortran is easily explained by reading the turn report :)
This message was last edited by the GM at 19:05, Tue 23 Apr 2013.
Duke Lortran
player, 104 posts
Tue 23 Apr 2013
at 19:11
  • msg #434

Re: Diplomatic channel (aka OOC)

Gah, now that I re-read the turn summary, I totally remember reading that.  Sorry!
The Void
GM, 312 posts
Cold Space
Sat 27 Apr 2013
at 10:10
  • msg #435

Re: Diplomatic channel (aka OOC)

Next turn is ready.

The program I use to keep track of things seems to be finally performing as it should. Thus it took me about an hour for this turn, including wiriting fluff and interruptions. The part still not working well is income and expenses calculation.

Next turn: more bloodshed.

Upon reviewing the dice logs, I spy with my litttle eye that the old Duke hasn't been using the bonus chance of noble recruitment that comes from having Sanctuary under one's paw. Hmmm.
This message was last edited by the GM at 10:15, Sat 27 Apr 2013.
Duke Lortran
player, 105 posts
Mon 29 Apr 2013
at 08:14
  • msg #436

Re: Diplomatic channel (aka OOC)

The Void:
Upon reviewing the dice logs, I spy with my litttle eye that the old Duke hasn't been using the bonus chance of noble recruitment that comes from having Sanctuary under one's paw. Hmmm.

Doh!  How did I miss that all this time!  Well, better to realize late than never!  Thanks for the heads up, the Void.  (The Duke's eyes must be going in his old age...or is it just his plan to lure everyone into a false sense of security...)
This message was last edited by the player at 08:38, Mon 29 Apr 2013.
The Void
GM, 314 posts
Cold Space
Mon 6 May 2013
at 16:43
  • msg #437

Re: Diplomatic channel (aka OOC)

Avast, ye backstabbing dog! :)

In other news: the sector now knee deep in blood.
The Void
GM, 315 posts
Cold Space
Tue 7 May 2013
at 19:51
  • msg #438

Re: Diplomatic channel (aka OOC)

Rules clarification time!

* The -22 income on Sedeen means just that. It drains your income by 22 Solats just to support any sort of government and population on that planet now.

* Rules snippet:
quote:
10- PLANET CONTROL- Take control of any planet you have armies on. You may abandon a planet; troops remaining on the planet are disbanded or turn neutral, your choice.
So Nitrix chose to not take control of Sedeen. No Nitrix units are on the surface of the planet.

* Strategic planning effect always has to be announced in advance. No changing your mind after the turn processing starts ;)

* The heretics' bonus applies when fighting against any units of the House that has the Church amongst its allies. As of the current turn, that would be House Gurati


Hope Y'all are having fun! ^^
Baron Gurati
player, 99 posts
Benevelant Leader
(loved by his people)
Tue 7 May 2013
at 22:36
  • msg #439

Re: Diplomatic channel (aka OOC)

Hazzah!


And as of a minutes or so's time, we've all posted turn 8; so maybe we can see some results soon. This is all too exciting.
The Void
GM, 317 posts
Cold Space
Fri 10 May 2013
at 17:01
  • msg #440

Re: Diplomatic channel (aka OOC)

That went well. Even if the Gurati backstabbing caught me a bit off guard. Those nukes were intended for other targets...

There should be a random event in 1 or 2 turns depending on your rolling. As if this is not chaos enough ^^
Baron Gurati
player, 101 posts
Benevelant Leader
(loved by his people)
Fri 10 May 2013
at 21:10
  • msg #441

Re: Diplomatic channel (aka OOC)

Well I'll be screwed!    My entire force lost, and Nitrix still has the same amount of forces on Dalton as before.

I think that's the definitve moment that I lost this game.

Probably my one and only attack this game!    :~P
The Void
GM, 318 posts
Cold Space
Fri 10 May 2013
at 21:32
  • msg #442

Re: Diplomatic channel (aka OOC)

lol, no, the new units there are merely the ones retreating from sedeen.

And you're a far way from losing, dear Baron. Had you had one or two dampers more, the Nitrix would have been toast.
Countess Kadesh
player, 126 posts
The Jewel of the Stars
Sat 18 May 2013
at 04:27
  • msg #443

Re: Diplomatic channel (aka OOC)

Second recruit noble role was a mistake, sorry.
The Void
GM, 319 posts
Cold Space
Sat 18 May 2013
at 05:35
  • msg #444

Re: Diplomatic channel (aka OOC)

No problem.

But you do need to post the orders today at the latest.
The Void
GM, 320 posts
Cold Space
Tue 21 May 2013
at 20:19
  • msg #445

Re: Diplomatic channel (aka OOC)

Next turn will probably be processed on thusrday. Everything conspired to keep me from finishing it :)
Duke Lortran
player, 109 posts
Tue 21 May 2013
at 20:25
  • msg #446

Re: Diplomatic channel (aka OOC)

Ack!  Sounds like I might hold up the next round a bit then, as I'll be out of internet access thursday pm to monday am.  Should be able to get to it tuesday, though, if I miss it on thursday.
Baron Gurati
player, 103 posts
Benevelant Leader
(loved by his people)
Fri 24 May 2013
at 09:00
  • msg #447

Re: Diplomatic channel (aka OOC)

Another 1/2 dozen Nukes!   The Nitrix Nuke Vault is surely bottomless.
I look forward to the next wave.



.
This message was last edited by the player at 10:19, Fri 24 May 2013.
The Void
GM, 322 posts
Cold Space
Fri 24 May 2013
at 11:26
  • msg #448

Re: Diplomatic channel (aka OOC)

Hardly bottomless. All the family silver is gone, and financially the nuke strikes ruined the Nitrix. On the other hand, they have no unit-producing planets, so that's about the only big thing the have.

Using govern action and churning out 5 nukes per turn is kind of fun intil someone catches the Nitrix off guard.
The Void
GM, 323 posts
Cold Space
Sat 1 Jun 2013
at 19:34
  • msg #449

Re: Diplomatic channel (aka OOC)

I'm on vacation, with spotty computer access. The next guaranteed update is on Monday the 10th; there's a slim chance I can process this turn before then.
Baron Gurati
player, 105 posts
Benevelant Leader
(loved by his people)
Sat 1 Jun 2013
at 20:08
  • msg #450

Re: Diplomatic channel (aka OOC)

Slim = Anorexic, right?

Don't fash y'self; we will wait. You enjoy your vacation.  But thanks for the Heads.
The Void
GM, 324 posts
Cold Space
Thu 13 Jun 2013
at 11:13
  • msg #451

Re: Diplomatic channel (aka OOC)

no joy for your old Void to take a breather. next turn probably to be processed on Monday.
Baron Gurati
player, 106 posts
Benevelant Leader
(loved by his people)
Thu 13 Jun 2013
at 11:42
  • msg #452

Re: Diplomatic channel (aka OOC)

Do you need mouth-to-mouth?
The Void
GM, 325 posts
Cold Space
Thu 20 Jun 2013
at 09:17
  • msg #453

Re: Diplomatic channel (aka OOC)

Depends on the amount of alcohol you can provide.

Processing turn. Progress: 5%
Countess Kadesh
player, 129 posts
The Jewel of the Stars
Sat 29 Jun 2013
at 16:55
  • msg #454

Re: Diplomatic channel (aka OOC)

Posting today
The Void
GM, 327 posts
Cold Space
Thu 11 Jul 2013
at 22:09
  • msg #455

Re: Diplomatic channel (aka OOC)

my dear countess,

the universe will wait for your move for a little while longer.
Duke Lortran
player, 112 posts
Sat 27 Jul 2013
at 11:34
  • msg #456

Re: Diplomatic channel (aka OOC)

Anybody still here?
Countess Kadesh
player, 131 posts
The Jewel of the Stars
Sat 27 Jul 2013
at 11:47
  • msg #457

Re: Diplomatic channel (aka OOC)

In reply to Duke Lortran (msg # 456):

Me
Baron Gurati
player, 108 posts
Benevelant Leader
(loved by his people)
Thu 15 Aug 2013
at 10:06
  • msg #458

Re: Diplomatic channel (aka OOC)

0.o
  -
Baron Gurati
player, 109 posts
Benevelant Leader
(loved by his people)
Thu 19 Dec 2013
at 10:17
  • msg #459

Re: Diplomatic channel (aka OOC)

"A popular man arouses the jealousy of the powerful"
             - Thufir Hawat
Countess Kadesh
player, 132 posts
The Jewel of the Stars
Thu 19 Dec 2013
at 19:51
  • msg #460

Re: Diplomatic channel (aka OOC)

Ah, Dune. Good series, been a while since I read it.
Baron Gurati
player, 110 posts
Benevelant Leader
(loved by his people)
Thu 29 May 2014
at 09:07
  • msg #461

Re: Diplomatic channel (aka OOC)

"Let us not rail about justice as long as we have arms and the freedom to use them"
               - Duke Leto Atreides
The Void
GM, 328 posts
Cold Space
Fri 30 May 2014
at 05:41
  • msg #462

Re: Diplomatic channel (aka OOC)

“Deep in the human unconscious is a pervasive need for a logical universe that makes sense. But the real universe is always one step beyond logic.”
- from The Sayings of Muad'Dib by the Princess Irulan
This message was last edited by the GM at 05:42, Fri 30 May 2014.
Baron Gurati
player, 111 posts
Benevelant Leader
(loved by his people)
Fri 5 Jun 2015
at 11:54
  • msg #463

Re: Diplomatic channel (aka OOC)

"Struggle is the father of all things. It is not by the principles of humanity that man lives or is able to preserve himself above the animal world, but solely by means of the most brutal struggle"
- Adolf Hitler
The Void
GM, 330 posts
Cold Space
Sat 29 Aug 2015
at 18:58
  • msg #464

Re: Diplomatic channel (aka OOC)

I *smell* you so much. *Campers* are pleasant.
You are coming again to the *playground*.
We can have extra *fun* for future *parties* in *quick time*.

Baron Gurati
player, 112 posts
Benevelant Leader
(loved by his people)
Sat 29 Aug 2015
at 21:29
  • msg #465

Re: Diplomatic channel (aka OOC)

Gurati felt the age old compulsions,
And knew that regardless of how much he might try to resist,
Resistance is Futile.
The Void
GM, 332 posts
Cold Space
Sat 29 Aug 2015
at 23:30
  • msg #466

Re: Diplomatic channel (aka OOC)

"The mystery of life isn't a problem to solve, but a reality to experience."
~ Reverend Mother Gaius Helen Mohiam to Paul Atreides ~

Baron Gurati
player, 113 posts
Benevelant Leader
(loved by his people)
Sat 12 Dec 2015
at 11:47
  • msg #467

Re: Diplomatic channel (aka OOC)

A beginning is the time for taking the most delicate care that the balances are correct...
Countess Kadesh
player, 133 posts
The Jewel of the Stars
Mon 22 Feb 2016
at 07:24
  • msg #468

Re: Diplomatic channel (aka OOC)

I haven't got any clever sayings, sadly
Baron Gurati
player, 114 posts
Benevelant Leader
(loved by his people)
Mon 22 Feb 2016
at 10:54
  • msg #469

Re: Diplomatic channel (aka OOC)

You are beautiful and wise, m'lady.
Need you be more?

Mine quip and tongue only attempt to draw attention from your radiance,
For I own no other value.
Countess Kadesh
player, 134 posts
The Jewel of the Stars
Mon 22 Feb 2016
at 11:35
  • msg #470

Re: Diplomatic channel (aka OOC)

In reply to Baron Gurati (msg # 469):

You're going to make me blush, Baron Guranti.
Baron Gurati
player, 115 posts
Benevelant Leader
(loved by his people)
Mon 22 Feb 2016
at 16:03
  • msg #471

Re: Diplomatic channel (aka OOC)

I certainly hope so.
The Void
GM, 335 posts
Cold Space
Mon 18 Apr 2016
at 08:00
  • msg #472

Re: Diplomatic channel (aka OOC)

Do not be trapped by the need to achieve anything. This way, you achieve everything.
Hayt, the ghola

Baron Gurati
player, 116 posts
Benevelant Leader
(loved by his people)
Mon 18 Apr 2016
at 08:20
  • msg #473

Re: Diplomatic channel (aka OOC)

The Void:
Do not be trapped by the need to achieve anything. This way, you achieve everything.
Hayt, the ghola

"The universe did not invent justice. Man did. Unfortunately, man must reside in the universe."
- Roger Zelazny, The Dream Master
Baron Gurati
player, 117 posts
Benevelant Leader
(loved by his people)
Sun 15 May 2016
at 07:56
  • msg #474

Re: Diplomatic channel (aka OOC)

"Tell me what you like girl, tell me what you don't. I could be your Buzz Lightyear, fly across the globe."
        ~ Baron Bieber
Baron Gurati
player, 118 posts
Benevelant Leader
(loved by his people)
Fri 10 Mar 2017
at 11:58
  • msg #475

Re: Diplomatic channel (aka OOC)

Give me your tired, your poor,
Your huddled masses yearning to breathe free,
The wretched refuse of your teeming shore.
Send these, the homeless, tempest-tossed, to me:

I WILL CONSUME THEIR WORTHLESS SOULS,
AND THROW THEIR LIVES AND BODIES
UPON THE PILE OF MY WRETCHED NEGLECT!
The Void
GM, 340 posts
Cold Space
Tue 14 Mar 2017
at 06:13
  • msg #476

Re: Diplomatic channel (aka OOC)

mmm.

I've done some work on the EMPOREX RPG! :) also, I think I migh run a new installment of Emporex here soonish.
Baron Gurati
player, 119 posts
Benevelant Leader
(loved by his people)
Tue 14 Mar 2017
at 07:19
  • msg #477

Re: Diplomatic channel (aka OOC)

Don't tease!
The Void
GM, 341 posts
Cold Space
Tue 14 Mar 2017
at 07:39
  • msg #478

Re: Diplomatic channel (aka OOC)

just wait. some writeup coming later. Psychic powers are ripped from Obsidian.
The Void
GM, 342 posts
Cold Space
Tue 14 Mar 2017
at 09:45
  • msg #479

Re: Diplomatic channel (aka OOC)

Emporex RPG

Mystics
Any magic is indistinguishable from sufficiently advanced technology.
Artorius K. Clericus
During the aeon long history of Mankind, there have been a number of technological near-singularities. Man has been unable to break through to the other side of whatever lies beyond that horizon, but something started to trickle back from Beyond. The first to notice it were adepts of Technoligion, who internalized a great deal of the most advanced technologies. Talent, training, and force of will are enough to duplicate the effect of any technology. In fact, it is impossible to know if such an effect is not actual technology. Carried by such thoughts, tech-adepts named persons able to use this effect Mystics.
Mystics are extraordinarily rare in most populations, and only about one in a million is born with any sort of Mystical affinity. The most powerful, omega capable, are as rare as one in a billion.

Religion
Human happiness is found either in drugs or in religion. There is no third option.
Churl Aris
There is a myriad religions permeating mankind as a whole. Wherever there is a large congregation, they flourish and change people, for good or worse.
Two religions have grown large and bloated enough to be present on almost any inhabited world.
The Technoligion preaches sancticity of technology. Since ages long past it advocated the purity of metal and glass. Once responsible for every technological advance, the technopriests have since turned into simple caretakers, devoid of inspiration or curiosity.
The Discordian Heretics are a vibrant bunch of psychotics who are out to achieve enlightenment by any and all ways that might spring at them. As factitious as possible while still being a single organization, their single common goal is simply enlightenment. Most common people refuse having to do anything with a known Discordian.
Another popular movement is the Church of Stimulus, worshiping a fourfold pantheon of Caffeine, Nicotine, Amphetamine, and Alcohol. The fifth, unnamed god, is said to be too relaxed about acquiring a title.

Slavery
Rigr’s three sons, the swarthy Thrall, the able Karl, and the fair Earl. How I wish Thrall wasn’t mine.
debtor-slave Anonymous
Very few people are truly free. Much of humanity toils endlessly to repay the debts of prior generations of their families. Those in power see to it that those debts are never repaid, and keep populations of whole worlds under their thumbs.

Space travel
The effort required to bring something to another planet grows exponentially with its mass. As a result, spaceships are either extremely small or very large. Most individual travel is done by suit-sized spaceships. The largest spaceships are city-sized. Fights between spaceships happen rarely, if at all. Within the Imperium, however, travel is done by wormgates. As long as mass coming in is the same as mass going out, these marvels alow instantaneous travel between two points , merging the planets of the Imperium into a single living, breathing mass.

The Imperium
Much of Mankind lives on hive-worlds connected by wormhole gates, milling about like cyber-enhanced ants. The average human pays a hefty price for twelve hours of leisure time per day. Few ever manage to crawl out of the planet-spanning multistory cities, or look up from the entertainments injected directly into the brain to wonder about the purpose of life.
At the head of the Imperium is the Golden Emperor. He has held the reins for over a thousand years. Countless wars and intrigues left barely a mark on him, and he still looks barely a day older than forty. Nobody makes the mistake of angering him.

Imperial Army
General Khor is a noted duelist and the official head of the billion-strong imperial armed forces. He is a model leader and a close confidante of the Emperor. His loyalty seems unshakable on the outside. Under his leadership the Army is nothing but exemplary. Strict adherence to procedure, extensive rewards for competence and liberal education for the underachieving are omnipresent. He also makes sure to look after his soldiers on a more personal level, as well as taking care of eventual widows.

Sisteria
A semi-monastic order with exclusively female membership, these subdued seeming women nevertheless manage to steer events on a grand scale. Rumored to be powerful Mystics to a member, the common folk call them Witches – but only when their backs are turned, of course. The one rock the flood of their influence has been unable to move for the past millennium is the Emperor. Nevertheless, even he had to acknowledge the Witches’ power, allowing them free passage on imperial ships, and presence at court. The current head of Sisteria is an ancient crone prone to disappearance. The Order is far from direction-less, however, as it continues to expand its influence.

Emperor’s Daughters
The Emperor has no sons. The last one died a century ago under unclear circumstances, possibly involving attempted rebellion. The number of his daughters is difficult to estimate, as he has been changing consorts for a thousand years. They all inherited their father’s good looks, sharp intelligence, and complete lack of morals. These women form a power within the Imperium that can’t be ignored.

Mercenary Guild
Sellswords have been banding together into organizations for mutual protection and increased profit since the dawn of time. New technologies

Assassins Guild
While the activities of mercenaries are fairly open and well known, their shady counterpart (sometimes known as the Dark Brotherhood) is difficult to find and even more difficult to hire. Their

Weapon Merchants

Imperial Navy
sustaining the Empire for as long as it has existed. The real danger is not military or mystical - it is the distance between plaents. The advent of the WorldNet has lessened the importance of the Navy in the core worlds somewhat.

Spacing Guild
retired Navy personnel, hereditary spaceship captains and imperial academy dropouts all find a niche apropriate for their skills here. Those skilled in intrigue are as welcome as thos killed in logistics and navigation. To say that the spacing guild has a diverse set of interests would be an understatement. Guild Master Nosovo is a powerful psyker, and has been steering the Guild for half a milennium.

Church of Mankind
The organized worship of technology started in a long lost age. The current Church perpetuates the ancient rites, and is steeped in protocol and rigid conservative thinking. Many of the most powerful technomystics are orthodox members. The Technopope's identity is a scret, and when appearing in public powerful shields prevent anyone from seeing

Mercantile Consortium

Brotherhood of Machines

Galactic Inquisition
Inquisitor Travis

Black Market Smugglers
Crime Lord

Imperial Secret Police

Imperial Senate
The senate gathers representatives af all noble houses. It wields considerable power in that it can veto most measures brought forward by the Emperor and his administration. Senator Vahn has been the Senate leader for a considerable amoutn of years and assassination attempts. Were things somehow different, it would be him sitting on the throne, and he never lets anyone forget that.

Colonial Council
The same kind of power the Senate excercises over the worlds of the Imperium, the Colonial council holds bezod its edges. There are a hundred times more worlds yet unclaimed by the imperium, and the Council's agents work tirelessly to bring them al back under the Imperium's protective cloak.

5th Sector Rebels
Some worlds are less than thrilled by the

Surgeons of Silex
Paswa Silexian Demagogue (Duelist/ Assassination)

Imperial Beaurocracy
Baron Gurati
player, 120 posts
Benevelant Leader
(loved by his people)
Wed 7 Feb 2018
at 01:12
  • msg #480

Re: Diplomatic channel (aka OOC)

"Death is the only god that comes when you call"
             - 24 Views of Mt. Fuji, by Hokusai (1985)
Countess Kadesh
player, 135 posts
The Jewel of the Stars
Wed 7 Feb 2018
at 01:18
  • msg #481

Re: Diplomatic channel (aka OOC)

It has been a long time, Baron
Baron Gurati
player, 121 posts
Benevelant Leader
(loved by his people)
Wed 7 Feb 2018
at 01:26
  • msg #482

Re: Diplomatic channel (aka OOC)

                *the Baron's heart swoons ... so much he barely manages to remain standing, or to speak legibly*


"Mine Enemy, how cold and cruel you have grown",  'Just let me fall at your feet and worship you forever'
Countess Kadesh
player, 136 posts
The Jewel of the Stars
Sat 10 Feb 2018
at 08:58
  • msg #483

Re: Diplomatic channel (aka OOC)

*Curtsies* Perhaps we can be friendlier this time around.
Baron Gurati
player, 122 posts
Benevelant Leader
(loved by his people)
Sun 11 Feb 2018
at 13:39
  • msg #484

Re: Diplomatic channel (aka OOC)

“Never!   The people of th Gurati Empire will never submit to your tyranic rule!”
                   ’but take to your chambers, and beat me like a slave, my heart’s desire
Baron Gurati
player, 123 posts
Benevelant Leader
(loved by his people)
Fri 6 Jul 2018
at 00:42
  • msg #485

Re: Diplomatic channel (aka OOC)

"We tend to become like the worst in those we oppose." - Bene Gesserit Coda
Baron Gurati
player, 124 posts
Benevelant Leader
(loved by his people)
Mon 24 Dec 2018
at 23:41
  • msg #486

M E R R Y  C H R I S T M A S

May it prove 'merry and bright' for all, proverbially and literally.
Countess Kadesh
player, 137 posts
The Jewel of the Stars
Sun 27 Jan 2019
at 08:43
  • msg #487

M E R R Y  C H R I S T M A S

In reply to Baron Gurati (msg # 486):

And my best wishes for you, Baron.
Baron Gurati
player, 125 posts
Benevelant Leader
(loved by his people)
Tue 29 Jan 2019
at 13:38
  • msg #488

A new slate

Greetings, my old adversary.
How do you fare in these uncertain times?
Do the fortunes favour you with a warm presence?
Baron Gurati
player, 126 posts
Benevelant Leader
(loved by his people)
Sun 14 Jun 2020
at 08:56
  • msg #489

A new slate

The Blessings of House Gurati upon thee all.
Maybe the plague pass o'er thy house, and favour thy childer.
Countess Kadesh
player, 138 posts
The Jewel of the Stars
Sun 14 Jun 2020
at 17:41
  • msg #490

A new slate

Why thank you! Most kind.
Baron Gurati
player, 127 posts
Benevelant Leader
(loved by his people)
Mon 15 Jun 2020
at 08:36
  • msg #491

A new slate

Greetings, m'lady.

How are you coping during this worldwide crisis?  I hope you and 'yours' are safe.
Are you playing in an good games here on RPoL?   What is you particular flavour in games?


Wow, we played this about 12 years ago.   Makes me feel old.   A lot has happened in that time; I bet the same for you.
And we're still on RPoL, eh.   I see Morty is also, still running a game or two.   I wonder if he is well.
This message was last edited by the player at 08:40, Mon 15 June 2020.
Countess Kadesh
player, 139 posts
The Jewel of the Stars
Mon 15 Jun 2020
at 22:12
  • msg #492

A new slate

Twelve years? Goodness gracious! Has it been so long?

I have avoided the virus. The only trouble is I hurt my shoulder, and with the virus I'm afraid to go to the doctor. And my job is up in the air. But I'm safe at home, and doing well.

Oh, I'm in several interesting games. I'm a naïve young noblewoman in the Game of Thrones-verse, I'm a Jedi Padawan, a Lunar in Exalted and a couple of sci-fi mechanics. Lots of fun!
Baron Gurati
player, 128 posts
Benevelant Leader
(loved by his people)
Mon 15 Jun 2020
at 23:11
  • msg #493

A new slate

Good stuff.

Currently I'm:
a time-travelling companion to an absent Galifrayian
a Godling of Deception and Trickery
and a Master of Correspondence trying to protect his hometown from demons and other assorted villainy.


I hope the plague doesn't get you, friend ... that your shoulder heals, and you get to keep your job (or get a better one).
The Void
GM, 353 posts
Cold Space
Wed 17 Jun 2020
at 13:57
  • msg #494

A new slate

I work in a hospital, but thankfully coronavirus has spared us to a large extent. Work has been mutating, the higherups have been going insane because it's election year, and so on. Then again I'm slowly starting to have time again... damn, has it already been so long?

I've been working on a project or two in the mean time...
https://homebrewery.naturalcrit.com/share/ByLhJpbtW
https://homebrewery.naturalcrit.com/share/HJb-moGUHW
...there's much more but not in English! :)

I'm running a Pirates of the Carribean meets AD&D game, using customized 2nd edition for my RL group, a Wuxia/Xianxia game here on RPOL, and a smut thing with giant robots and spacecraft not on RPOL. I'd really like to play in something too, again. Last games I was a player in was some sort of wild Werewolf/Old West crossover, and a KULT game a few years ago.

Mmmm, master of Correspondence is extremely fun, even if I tended more towards a wild Verbena side while I played mage :]
Baron Gurati
player, 129 posts
Benevelant Leader
(loved by his people)
Wed 17 Jun 2020
at 23:33
  • msg #495

Re: A new slate

The Void:
...there's much more but not in English! :)

Which suggests that English is not your native tongue, friend.
Which makes me very curious.  May I ask what languages you speak, Morty?

I am Australian, so I only speak Australian, with a specialisation in colourful, native cursing.

What about you, Countess?
The Void
GM, 354 posts
Cold Space
Wed 17 Jun 2020
at 23:47
  • msg #496

Re: A new slate

Croatian. I learned german next, then english.

An Aussie? I have lots of relatives in Melbourne.
Baron Gurati
player, 130 posts
Benevelant Leader
(loved by his people)
Thu 18 Jun 2020
at 00:01
  • msg #497

Re: A new slate

Melbourne is nice ... but not at this time of Covid.  They are suffering nearly as many infections as Sydney is.
I, thankfully, am in Brisbane ... and we are doing well in our quarantine and self-isolation.

Though the crisis has upped my workload a lot: which is a double edged sword.

How is Croatia holding against this virus, Morty?   I know that many Europian countries are doing it hard, and Croatia is so close to Italy and so many others that have been hit terribly?
Do you have family there?  are they safe?
Countess Kadesh
player, 140 posts
The Jewel of the Stars
Thu 18 Jun 2020
at 00:39
  • msg #498

Re: A new slate

Me? I'm from Kadesh, of course.
I kid. Actually, I'm from the West coast of the USA.

It's been a while since I played Mage. I always loved the concept, though
Baron Gurati
player, 131 posts
Benevelant Leader
(loved by his people)
Thu 18 Jun 2020
at 00:49
  • msg #499

Re: A new slate

Mage has always been my favourite system in that bunch ... followed by Fae.
Because with Ghosts and Lupines and Leeches (at least) their power sets are static.   Each Gift/Discipline, etc,  allows 'THIS' effect when you enact it.

Spheres are so versatile, and encourage creativity and imagination to use with efficiency.


The character I am playing, I have been playing in this RPoL game for nearing 12 years now.   And I have grown him from a standard, beginner character build, though so many storylines and game developments.   He is a Master of Correspondence now, with high levels of Spirit and Mind (and a high Arete), so he kinda does kick ass.  But I feel I've earned him, having fought through so much to get him to this level.

Its an awesome game (with dozens of players), with a dedicated ST.  I could not run such a game, even if I had the time.


The USA's a bit of a mess right now, m'Lady; stay safe.
The Void
GM, 355 posts
Cold Space
Thu 18 Jun 2020
at 03:44
  • msg #500

Re: A new slate

Actually Croatia has been COVID-free for a week or three now, despite Italy being next door. We had contact isolation measures early and hard, and the total deaths here have been around a hundred or so. Much better than the flu season :)

My relatives live outside Melbourne on a farm, so fairly safe. A cousin or two are in Darwin I think.
Baron Gurati
player, 132 posts
Benevelant Leader
(loved by his people)
Thu 18 Jun 2020
at 04:04
  • msg #501

Re: A new slate

I am glad that Croatia was one such country that moved quickly and effectively on this.  Australia did too, and we have had similar success.

And glad that your family here are safe.
Baron Gurati
player, 133 posts
Benevelant Leader
(loved by his people)
Tue 11 Oct 2022
at 23:15
  • msg #502

Re: A new slate

Time flies.    But flies don't time.
Go figure.

I hope life is good for you all.
Countess Kadesh
player, 141 posts
The Jewel of the Stars
Sun 16 Oct 2022
at 08:16
  • msg #503

Re: A new slate

In reply to Baron Gurati (msg # 502):

At the moment, it is!
Baron Gurati
player, 134 posts
Benevelant Leader
(loved by his people)
Sun 16 Oct 2022
at 11:03
  • msg #504

Re: A new slate

;-).   Glad to hear it
The Void
GM, 357 posts
Cold Space
Tue 18 Oct 2022
at 09:11
  • msg #505

Re: A new slate

to paraphrase a book - busier than an astronaut with three holes in his spacesuit and only two repair patches. :)
Countess Kadesh
player, 142 posts
The Jewel of the Stars
Tue 18 Oct 2022
at 09:47
  • msg #506

Re: A new slate

In reply to The Void (msg # 505):

Oh dear!
Baron Gurati
player, 135 posts
Benevelant Leader
(loved by his people)
Tue 18 Oct 2022
at 10:21
  • msg #507

Re: A new slate

It's nice to be kept occupied, eh Void.

enjoy 'living in interesting times'
The Void
GM, 358 posts
Cold Space
Mon 7 Nov 2022
at 08:55
  • msg #508

automation

I want my boring times back

on a related note, if I made this game semi-automated - as in, you write your orders to be parsed by a program off-site - would you play?
Baron Gurati
player, 136 posts
Benevelant Leader
(loved by his people)
Mon 7 Nov 2022
at 09:59
  • msg #509

automation

Sure,  I'd be willing to help you playtest and tinker with such a system.
I'd have to refamiliarise myself with the game, though.  It's been ... how long?


Edit:    14 years!
This message was last edited by the player at 10:00, Mon 07 Nov 2022.
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