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Willpower on RPoL.

Posted by Dara
Dara
member, 106 posts
Mon 6 Sep 2010
at 00:58
  • msg #1

Willpower on RPoL

I have a question for those of you running nWOD games here on RPoL.  How do you handle regaining Willpower?  Especially for sandbox-ish games?  What constitutes a scene or even a game session?
Nerwen
moderator, 1812 posts
seek to understand before
you seek to be understood
Tue 7 Sep 2010
at 05:42
  • msg #2

Re: Willpower on RPoL

You could do it by day. One day = one willpower replenished.
Thruxus
member, 437 posts
Tue 1 Mar 2011
at 03:36
  • msg #3

Re: Willpower on RPoL

How to Regain Willpower Points

 - Submit to the ST a reason to why "in game" you should regain Willpower based on your Virtue or Vice.
 - Wait for the ST to approve it.
 - Refresh your Willpower Pool on your Character sheet.
 - Those that use Willpower points more times than they have a Pool, will have XP deducted when XP is given out.
 - In the Dice Roller, if you are using a Willpower Point to add +3 Dice, or a +2 Resistance you MUST show that in your Roll. (Willpower Point) should be put in your Reason for Roll area. If you do not put it there, you do not gain the Extra 3 dice, and they will be deducted off the end of your roll.


Virtues & Vices

Virtues

Charity :Your character regains all spent Willpower points whenever she helps another at the risk of loss or harm to herself. It isn't enough to share what your character has in abundance. She must make a real sacrifice in terms of time, possessions or energy, or she must risk life and limb to help another.

Faith: Your character regains all spent Willpower points whenever he is able to forge meaning from chaos and tragedy.

Fortitude: Your character regains all spent Willpower points whenever he withstands overwhelming or tempting pressure to alter his goals. This does not include  temporary distractions from his course of action, only pressure that might cause him to abandon or change his goals altogether.

Hope: Your character regains all spent Willpower points whenever she refuses to let others give in to despair, even though doing so risks harming her own goals or wellbeing. This is similar to Fortitude, above, except that your character tries to prevent others from losing hope in their goals. She need not share those goals herself or even be successful in upholding them, but there must be a risk involved.

Justice: Your character regains all spent Willpower points whenever he does the right thing at risk of personal loss or setback. The "right thing" can be defined by the letter or spirit of a particular code of conduct, whether it be the United States penal code or a biblical Commandment.

Prudence : Your character regains all spent Willpower points whenever he refuses a tempting course of action by which he could gain significantly. The "temptation" must involve some reward that, by refusing it, might cost him later on.

Temperance: Your character regains all spent Willpower when he resists a temptation to indulge in an excess of any behavior , whether good or bad, despite the obvious rewards it might offer.

Vices

Envy: Your character regains one Willpower point whenever she gains something important from a rival or has a hand in harming that rival's wellbeing.

Gluttony: Your character regains one spent Willpower point whenever he indulges in his addiction or appetites at some risk to himself or a loved one.

Greed : Your character regains one Willpower point whenever he acquires something  at the expense of another. Gaining it must come at some potential risk (of assault, arrest or simple loss of peer respect).

Lust: Your character is consumed by a passion for something. He regains one Willpower point whenever he satisfies his lust or compulsion in a way that victimizes others.

Pride: Your character regains one Willpower point whenever he exerts his own wants (not needs) over others at some potential risk to himself. This is most commonly the desire for adulation, but it could be the desire to make others do as he commands.

Sloth: Your character regains one Willpower point whenever he successfully avoids a difficult task but achieves the same goal nonetheless.

Wrath: Your character regains one spent Willpower point whenever he unleashes his anger in a situation where doing so is dangerous. If the fight has already begun, no  Willpower points are regained. It must take place in a situation where anger is unwarranted or inappropriate.
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