Alexei Yaruk-Mundhenk
 member, 1642 posts
 Ad Majorem
 Dea Gloriam
Fri 10 Apr 2015
at 20:41
Exalted 2.5 - Shelf Life
I have recently decided to end one of my ongoing exalted games, and noticed a pattern in when I have to do so: I tend to burn out on the game about the E4 300 XP mark, does anyone else find that there is a specific point where running exalted starts to become Un-Fun?
Tzuppy
 member, 881 posts
 Fate, WoD
 and Indie RPGs
Sat 11 Apr 2015
at 01:07
Re: Exalted 2.5 - Shelf Life
Yeah, first time you must calculate cost of a charm.
shady joker
 member, 1608 posts
Sat 11 Apr 2015
at 03:28
Re: Exalted 2.5 - Shelf Life
Around the time I need to open four pdfs or more at a time just to play. I hope Exalted 3rd edition by Onyx Publishing can fix that problem.
pdboddy
 member, 480 posts
Mon 20 Apr 2015
at 02:58
Re: Exalted 2.5 - Shelf Life
In reply to shady joker (msg # 3):

I hope so as well.  Been waiting since the Kickstarter to find out.
shady joker
 member, 1615 posts
Mon 20 Apr 2015
at 04:09
Re: Exalted 2.5 - Shelf Life
They ditched the mass combat rules and streamlined extras and groups of extras for normal combat. So that is at least a step in the right direction. I suppose War and War charms would be used to bolster your followers then.