johanfk
 member, 171 posts
Thu 7 Sep 2006
at 10:04
Character sheets
Last spring I was part of a game of VtR and WtF. They used increadiable character sheets that the (one of I believe) ST in that game called Mega had made.

Any one that stills have them? He did them for mortal, vampire, werewolf and mage.
megadeus
 forum moderator, 620 posts
 Zephyr's Boyfriend
 Vwoorp! Vwooorp!
Thu 7 Sep 2006
at 16:10
Re: Character sheets
Hey, Johan. I'm still around! And looky! I'm a moderator for this forum!

I'm thrilled that you liked the Character Sheets. I still have the ones I made last year and I'm actually working on revising them to look more like the CSes you find in the backs of the books and print out, but I'll get to that later.

The first few CSes I made can be seen below:

To preserve the colors, just use the "Quote" button on this post and copy/paste the HTML tags with the CS of your choice. If the colors aren't important or you want to be able to edit the CS more easily, just copy and paste the text into your CS slot. Don't forget to use the <pre> or <tt> tags.



**WORLD OF DARKNESS**
Name:                        Concept:                  Age:
Player:                      Virtue:                   Faction:
(type chronicle name here)   Vice:                     Group Name:

**ATTRIBUTES**
Power       Intelligence 1   Strength  1   Presence     1
Finesse     Wits         1   Dexterity 1   Manipulation 1
Resistance  Resolve      1   Stamina   1   Composure    1

**SKILLS**
Mental (-3 unskilled)
Academics      -
Computer       -
Crafts         -
Investigation  -
Medicine       -
Occult         -
Politics       -
Science        -

Physical (-1 unskilled)
Athletics      -
Brawl          -
Drive          -
Firearms       -
Larceny        -
Stealth        -
Survival       -
Weaponry       -

Social (-1 unskilled)
Animal Ken     -
Empathy        -
Expression     -
Intimidation   -
Persuasion     -
Socialize      -
Streetwise     -
Subterfuge     -

**OTHER TRAITS**
Merits


Size            -
Defense         -
Initiative Mod  -
Speed           -

Armor           -

HEALTH    WILLPOWER
-/-       -/-
[ ][ ][ ][ ][ ][ ][ ]
             -1 -2 -3
MORALITY -

DERANGEMENTS

EQUIPMENT

---
Experience points  -
Experience spent   -




**VAMPIRE: THE REQUIEM**
Name:                        Virtue:                   Clan:
Player:                      Vice:                     Bloodline:
                             Concept:                  Covenant:
(Type chronicle name here)   Apparent Age:             Title:

**ATTRIBUTES**
Power       Intelligence 1   Strength  1   Presence     1
Finesse     Wits         1   Dexterity 1   Manipulation 1
Resistance  Resolve      1   Stamina   1   Composure    1
* Clan favored Attribute

**SKILLS**
Mental (-3 unskilled)
Academics      -
Computer       -
Crafts         -
Investigation  -
Medicine       -
Occult         -
Politics       -
Science        -

Physical (-1 unskilled)
Athletics      -
Brawl          -
Drive          -
Firearms       -
Larceny        -
Stealth        -
Survival       -
Weaponry       -

Social (-1 unskilled)
Animal Ken     -
Empathy        -
Expression     -
Intimidation   -
Persuasion     -
Socialize      -
Streetwise     -
Subterfuge     -

**OTHER TRAITS**
Merits

Size            -
Defense         -
Initiative Mod  -
Speed           -

Armor           -

HEALTH    WILLPOWER    VITAE (_ vitae/turn)
-/-       -/-          -/-
[ ][ ][ ][ ][ ][ ][ ]
             -1 -2 -3
BLOOD POTENCY -
HUMANITY -

CLAN WEAKNESSES


DISCIPLINES
*
*
*

* Clan/Bloodline Disciplines

RITUALS

DEVOTIONS

DERANGEMENTS

EQUIPMENT

---
Experience points   -
Experience spent    -




**MAGE: THE AWAKENING**
Name:                        Virtue:                   Path:
Player:                      Vice:                     Order:
                             Concept:                  Legacy:
(Type chronicle name here)   Apparent Age:             Title:

**ATTRIBUTES**
Power       Intelligence 1   Strength  1   Presence     1
Finesse     Wits         1   Dexterity 1   Manipulation 1
Resistance  Resolve      1   Stamina   1   Composure    1

**SKILLS**
Mental (-3 unskilled)
Rote
Skill?
  -  Academics      -
  -  Computer       -
  -  Crafts         -
  -  Investigation  -
  -  Medicine       -
  -  Occult         -
  -  Politics       -
  -  Science        -

Physical (-1 unskilled)
Rote
Skill?
  -  Athletics      -
  -  Brawl          -
  -  Drive          -
  -  Firearms       -
  -  Larceny        -
  -  Stealth        -
  -  Survival       -
  -  Weaponry       -

Social (-1 unskilled)
Rote
Skill?
  -  Animal Ken     -
  -  Empathy        -
  -  Expression     -
  -  Intimidation   -
  -  Persuasion     -
  -  Socialize      -
  -  Streetwise     -
  -  Subterfuge     -

**OTHER TRAITS**
Merits

Size            -
Defense         -
Initiative Mod  -
Speed           -

HEALTH    WILLPOWER    MANA (_ mana/turn)
-/-       -/-          -/-
[ ][ ][ ][ ][ ][ ][ ]
             -1 -2 -3

GNOSIS -
WISDOM -

ARMOR (type and points)

PROTECTIVE SPELLS (name and points)

ACTIVE SPELLS (Max = Gnosis + 3)

SPELLS CAST ON SELF (Spell tolerance = 3; -1 dice per extra

DEDICATED MAGICAL TOOL (And arcana-based tools

ARCANA
- (ruling)
- (ruling)
- (inferior)

ROTES
Dots    Arcana     Name                      D.P.   Page #   Cost
-       -          -                         -      -        -

ENCHANTED ITEMS

EQUIPMENT


---
Experience points  -
Experience spent   -
Arcane Experience  -


**FAMILIAR** **ATTRIBUTES** Power Intelligence 1 Strength 1 Presence 1 Finesse Wits 1 Dexterity 1 Manipulation 1 Resistance Resolve 1 Stamina 1 Composure 1 **SKILLS** Size - Defense - Initiative Mod - Speed - Influence Attacks Numina Ban HEALTH WILLPOWER ESSENCE -/- -/- -/-




**WEREWOLF: THE FORSAKEN**
Name:                        Concept:                  Auspice:
Player:                      Virtue:                   Tribe:
(Type Chronicle name here)   Vice:                     Lodge:

**ATTRIBUTES**
Power       Intelligence 1   Strength  1   Presence     1
Finesse     Wits         1   Dexterity 1   Manipulation 1
Resistance  Resolve      1   Stamina   1   Composure    1

**SKILLS**
Mental (-3 unskilled)
Academics      -
Computer       -
Crafts         -
Investigation  -
Medicine       -
Occult         -
Politics       -
Science        -

Physical (-1 unskilled)
Athletics      -
Brawl          -
Drive          -
Firearms       -
Larceny        -
Stealth        -
Survival       -
Weaponry       -

Social (-1 unskilled)
Animal Ken     -
Empathy        -
Expression     -
Intimidation   -
Persuasion     -
Socialize      -
Streetwise     -
Subterfuge     -

**OTHER TRAITS**

Merits


HEALTH*   WILLPOWER    ESSENCE (- essence/turn)
-/-       -/-          -/-
[ ][ ][ ][ ][ ][ ][ ]
             -1 -2 -3
*+2 for Dalu, +4 for Gauru, +3 for Urshul
PRIMAL URGE -
HARMONY -

RENOWN
Purity   -
Glory    -
Honor    -
Wisdom   -
Cunning  -

ARMOR (type and points)

ATTACKS
-List Type, Damage, Range, Clip, Size, and any Special information.

EQUIPMENT
-List Type and Dice Mod.

Hishu (human)Dalu (near-human)Guaru (wolf-man)Urshul (near-wolf)Urhan (wolf)
Strength (+1)     -
Stamina (+1)      -
Manipulation (-1) -
Strength (+3)     -
Dexterity (+1)    -
Stamina (+2)      -
Strength (+2)     -
Dexterity (+2)    -
Stamina (+2)      -
Manipulation (-3) -
Dexterity (+2)    -
Stamina (+1)      -
Size              -
Defense           -
Initiative        -
Speed             -
Armor             -
Perception        -
Size(+1)          -
Defense           -
Initiative        -
Speed(+1)         -
Armor             -
Perception(+2)    -
Size(+2)          -
Defense           -
Initiative(+1)    -
Speed (+4)        -
Armor (1/1)       -
Perception (+3)   -
Size(+1)          -
Defense           -
Initiative (+2)   -
Speed(+7)         -
Armor             -
Perception (+3)   -
Size (-1)         -
Defense           -
Initiative (+2)   -
Speed (+5)        -
Armor             -
Perception (+4)   -
 Induces Lunacy;
observers have a 4-die
bonus to their
Willpower roll to resist.
Rage invoked.
Induces full Lunacy.
Wound penalties
ignored and
no unconsciousness
rolls made.
-2 to resist Death Rage
Inflict lethal damage.
Fail most Mental and
Social rolls.
Induces Lunacy;
observers have a 2-die
bonus to their
Willpower roll to resist.
Inflict lethal damage.
Inflict lethal damage
with bite attack.

**GIFTS AND RITES**
Gift lists:
Max rank: - 
-List Gifts, rolls, any associated costs (WP or Essence), and the page number

Rituals: - 
-List Rites, rolls, associated costs, and the page number

If your character has a TOTEM, it will go in this section
upon Storyteller approval and payment for the merit (through purcahse or in-
character events). If your character does not have a TOTEM,
feel free to delete this note.

---
Experience points  -
Experience spent   -
megadeus
 forum moderator, 623 posts
 Zephyr's Boyfriend
 Vwoorp! Vwooorp!
Thu 7 Sep 2006
at 16:22
Re: Character sheets
Here is a slightly different Werewolf: The Forsaken sheet, followed by a Promethean CS. The Willpower and Essence/Pyros boxes are meant to be added or deleted, to coincide with the character's maximum value for each.

If you have any comments or suggestions on these CSes (like, whether or not you'd like to see Requiem or Awakening sheets of this style, or you think I should do some oWoD sheets in this style), feel free to express them in the Welcome thread, as that seems to have become the de facto "OOC" thread.
(And yes, I know they don't fit neatly into an Edit window. The CS slot in your games stretches to fit the width of the CSes. Plus, the next version of Rpol has the option of wider edit windows.)



                                    Werewolf: The Forsaken
---------.---------.---------.---------.---------.---------.---------.---------.---------.----------
Name:                              Virtue:                           Auspice:
Player:                            Vice:                             Tribe:
Chronicle:                         Concept:                          Lodge:

                                       ATTRIBUTES
    Power       Intelligence  -           Strength   -             Presence      -
   Finesse      Wits          -           Dexterity  -             Manipulation  -
  Resistance    Resolve       -           Stamina    -             Composure     -

           SKILLS               |                         OTHER TRAITS
                                |             MERITS           |              HEALTH
            Mental              | -                         -  | O  O  O  O  O  O  O  O  O  O  O  O
        (-3 unskilled)          | -                         -  |[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
Academics                    -  | -                         -  |
Computer                     -  | -                         -  |
Crafts                       -  | -                         -  |            WILLPOWER
Investigation                -  | -                         -  |         [ ][ ][ ][ ][ ]
Medicine                     -  | -                         -  |
Occult                       -  | -                         -  |             ESSENCE
Politics                     -  | -                         -  |        [x][x][x][x][x]
Science                      -  | -                         -  |        [x][x][ ][ ][ ]
                                |                              |     (Points per turn: _)
          Physical              |        Additional Notes      |
       (-1 unskilled)           |                __            |          Primal Urge
Athletics                    -  |                __            |               @
Brawl                        -  |                              |
Drive                        -  |             EQUIPMENT        |            HARMONY
Firearms                     -  | _                            |     10...................O
Larceny                      -  | _                            |     9....................O
Stealth                      -  | _                            |     8....................O
Survival                     -  |                              |     7____________________@
Weaponry                     -  | Purity:                   -  |     6____________________@
                                | Glory:                    -  |     5____________________@
           Social               | Honor:                    -  |     4____________________@
       (-1 unskilled)           | Wisdom:                   -  |     3____________________@
Animal Ken                   -  | Cunning:                  -  |     2____________________@
Empathy                      -  |                              |     1____________________@
Intimidation                 -  | Weapon/Attack            Dice Mod.     Range      Size    Clip
Persuasion                   -  | _                           -         --/--/--     -       -
Socialize                    -  | _                           -         --/--/--     -       -
Streetwise                   -  | _                           -         --/--/--     -       -
Subterfuge                   -  | _                           -         --/--/--     -       -

---------.---------.---------.---------.---------.---------.---------.---------.---------.-----------
  Hishu (Human)    | Dalu (near-Human) |  Gauru (Wolf-Man) | Urshul (near-Wolf)|    Urhan (Wolf)
                   |                   |                   |                   |
                   | Strength(+1)    - | Strength(+3)    - | Strength(+2)    - | Dexterity(+2)   -
                   | Stamina(+1)     - | Dexterity(+1)   - | Dexterity(+2)   - | Stamina(+1)     -
                   |Manipulation(-1) - | Stamina(+2)     - | Stamina(+2)     - |
                   |                   |                   |Manipulation(-3) - |
                   |                   |                   |                   |
Size             - | Size(+1)        - | Size(+2)        - | Size(+1)        - | Size(-1)        -
Defense          - | Defense         - | Defense         - | Defense         - | Defense         -
Speed            - | Speed(+1)       - | Speed(+4)       - | Speed(+7)       - | Speed(+5)       -
Armor            - | Armor           - | Armor          1/1| Armor           - | Armor           -
Perception       - | Perception(+2)  - | Perception(+3)  - | Perception(+3)  - | Perception(+4)  -
                   |                   |                   |                   |
                   |  Induces Lunacy;  |    Rage Invoked.  |  Induces Lunacy;  |   Inflict Lethal
                   | Observers gain a  |Induces Full Lunacy| Observers gain a  |    Damage with
                   |  4-die bonus to   |  Wound Penalties  |  2-die bonus to   |    bite attack.
                   |  their Willpower  |  ignored and no   |  their Willpower  |
                   |    to resist.     |  unconsciousness  |    to resist.     |
                   |                   |  rolls are made.  |                   |
                   |                   |  Inflict Lethal   |  Inflict Lethal   |
                   |                   | damage. Fail most |      damage.      |
                   |                   | Mental and Social |                   |
                   |                   |       rolls.      |                   |
---------.---------.---------.---------.---------.---------.---------.---------.---------.-----------
           TOTEM             |                            GIFTS AND RITES
ATTRIBUTES                   | Gift Lists:
  Power:                  _  | Max Rank: -
  Finesse:                _  |
  Resistance:             _  | Gift                             Roll                         Page
Willpower:               -/- | -                                -                            -
Essence:                 -/- | -                                -                            -
Defense:                  -  | -                                -                            -
Speed:                    -  | -                                -                            -
Size:                     -  | -                                -                            -
Corpus:                  -/- | -                                -                            -
Influences:                  | -                                -                            -
  -                       -  | -                                -                            -
  -                       -  | -                                -                            -
  -                       -  | -                                -                            -
Numina:                      |
                             | Rituals: -
Bonuses:                     |
                             | Rite                             Roll                         Page
                             | -                                -                            -
                             | -                                -                            -
Ban:                         | -                                -                            -
                             | -                                -                            -
                             | -                                -                            -
                             | -                                -                            -



                               Promethean: The Created
---------.---------.---------.---------.---------.---------.---------.---------.---------
Name:                            Concept:                          Lineage:
Player:                          Virtue:                           Refinement:
Chronicle:                       Vice:                             Throng:

                                    ATTRIBUTES
   Power     Intelligence  2           Strength   3         Presence      3
  Finesse    Wits          3           Dexterity  2         Manipulation  2
 Resistance  Resolve       2           Stamina    3         Composure     2

           SKILLS             |                          OTHER TRAITS
                              |             MERITS             |          HEALTH
           Mental             | -                         -    |  [ ][ ][ ][ ][ ][ ][ ]
       (-3 unskilled)         | -                         -    |
Academics                  -  | -                         -    |
Computer                   -  | -                         -    |        WILLPOWER
Crafts                     -  | -                         -    |     [ ][ ][ ][ ][ ]
Investigation              -  | -                         -    |
Medicine                   -  | -                         -    |          PYROS
Occult                     -  | -                         -    |     [x][x][x][x][x]
Politics                   -  | -                         -    |     [x][x][ ][ ][ ]
Science                    -  | -                         -    |
                              |                                |
         Physical             |            BESTOWMENT          |          AZOTH
      (-1 unskilled)          |                __              |            @
Athletics                  -  |                                |
Brawl                      -  |                                |
Drive                      -  |             EQUIPMENT          |         HUMANITY
Firearms                   -  | _                              |  10...................O
Larceny                    -  | _                              |  9....................O
Stealth                    -  | _                              |  8....................O
Survival                   -  |                                |  7____________________@
Weaponry                   -  | Armor:                         |  6____________________@
                              | Defense:                       |  5____________________@
          Social              | Initiative Mod:                |  4____________________@
      (-1 unskilled)          | Size:                          |  3____________________@
Animal Ken                 -  | Speed:                         |  2____________________@
Empathy                    -  | Experience:                    |  1____________________@
Expression                 -  |
Intimidation               -  |                          TRANSMUTATIONS
Persuasion                 -  | _
Socialize                  -  | _
Streetwise                 -  | _
Subterfuge                 -  | _

This message was last edited by a forum moderator at 07:12, Fri 08 Sept 2006.

johanfk
 member, 172 posts
Fri 8 Sep 2006
at 06:45
Re: Character sheets
Sweet :)
Morad
 member, 57 posts
Mon 11 Sep 2006
at 06:36
Re: Character sheets
There is also this WtF one from the Society of Doors in the Werewolf area.

Got to make sure you use the TT tag as such when making use of it and likely for the ones above as well.


NAME:                         CONCEPT:                  CHRONICLE:
AGE:                          VIRTUE:                   TRIBE:
PLAYER:                       VICE:                     AUSPICE:
PACK:                         EARNED NAME:

ATTRIBUTES: 5/4/3
MENTAL:                       PHYSICAL:                 SOCIAL:
Intelligence:  XOOOO          Strength:  XOOOO          Presence:     XOOOO
Wits:          XOOOO          Dexterity: XOOOO          Manipulation: XOOOO
Resolve:       XOOOO          Stamina:   XOOOO          Composure:    XOOOO

SKILLS: 11/7/4
MENTAL:                       PHYSICAL:                 SOCIAL:
(-3 Unskilled)                (-1 Unskilled)            (-1 Unskilled)
Academics:     OOOOO          Athletics: OOOOO          Animal Ken:   OOOOO
Computer:      OOOOO          Brawl:     OOOOO          Empathy:      OOOOO
Crafts:        OOOOO          Drive:     OOOOO          Expression:   OOOOO
Investigation: OOOOO          Firearms:  OOOOO          Intimidation: OOOOO
Medicine:      OOOOO          Larceny:   OOOOO          Persuasion:   OOOOO
Occult:        OOOOO          Stealth:   OOOOO          Socialize:    OOOOO
Politics:      OOOOO          Survival:  OOOOO          Streetwise:   OOOOO
Science:       OOOOO          Weaponry:  OOOOO          Subterfuge:   OOOOO

Skill Specialties:
1:
2:
3:
4:

MERITS: 7                     RENOUN                    EXPERIANCE:
               OOOOO          Putity:      OOOOO        Earned:  0
               OOOOO          Glory:       OOOOO        Spent:   0
               OOOOO          Honour:      OOOOO        Unspent: 0
               OOOOO          Wisdom:      OOOOO
               OOOOO          Cunning:     OOOOO
               OOOOO
               OOOOO          Primal Urge: X
                              Essence:     X


HARMONY:                      WEAPONS:                  Dice Mod:
10                 O
09                 O
08                 O
07                 X
06                 X          EQUIPMENT:                Dice Mod:
05                 X
04                 X
03                 X
02                 X
01                 X

HISHU: Human
Size:
Speed:
Initiative Mod:
Defence:
Armor:
Perception:
Health:      OOOOO
 Temp:       OOOOO
 Dalu: +2, Garu: +4, Urshul: +3, Urhan: -1
 O = Unwounded, B = Bashing, L = Lethal, A = Aggravated
Willpower:   OOOOO
 Temp:       OOOOO

Dalu: Near-Human
 Strength: +1, Stamina: +1, Manipulation: -1
 Size: +1, Speed: +1, Perception: +2
 Induces Lunacy; Observers have +4 bonus to resist with Willpower.
Garu: Wolf-Man
 Strength: +3, Dexterity: +1, Stamina: +2
 Size: +2, Initiative: +1, Speed: +4, Armour: 1/1, Perception: +3
 Rage invoked. Induces Full Lunacy. Fail most Mental And Social rolls.
 Wound Penalties ignored and no unconsiousness rolls made.
 -2 to resist Death Rage. Inflict lethal damage.
Urshul: Near-Wolf
 Strength: +2, Dexterity: +2, Stamina: +2, Manipulation: -3
 Size: +1, Initiative: +2, Speed: +7. Perception: +3
 Induces Lunacy; Observers have +2 bonus to resist with Willpower.
 Inflict Lethal Damage.
Urhan: Wolf
 Dexterity: +2, Stamina: +1
 Size: -1, Initiative: +2, Speed: +5, Perception: +4
 Inflict lethal damage with Bite attack.

GIFTS and RITES
Gift Lists:

 Max Rank: OOOOO

Gift:          Roll:          Page:


Rituals:   OOOOO
Rite:          Roll:          Page:


TOTEM
 Power:      OOOOO
 Finesse:    OOOOO
 Resistance: OOOOO
Willpower:   OOOO
 Temp:       OOOO
Essence:     OOOO
Initiative:
Defence:
Speed:
Size:
Corpus:
Influances:
             OOOOO
Numina:
Bonuses:
Ban:

Background:

Character History:

Attributes: 5/4/3 * Skills: 11/7/4 (+3 Specialties) * Merits: 7
Buying the fifth dot in any area costs two points.
Health = Stamina + Size.
Willpower = Resolve + Composure.
Size = 5 for adult humans.
Defence = Lower of Dexterity or Wits.
Initiative Mod = Dexterity + Composure
Speed = Strength + Dexterity + 5
Starting Morality = 7

Experiance:
Attribute: New dots x 5
Skill: New dots x 3
Skill Specialty: 3 XP
Affinity Gifts or Rituals: New dots x 5
Other Gifts: New Dots x 7
Rite: Rite Dots x2
Merit: New dots x 2
 Totem Merit is bought separately
Primal Urge: New Dots x 8
Primary Renown: New Dots x 6
Other Renown: New Dots x 8
Harmony: New dots x 3
Willpower: 8 XP

WoD Character template by David Bowser
WoD Copyright:2004 White Wolf Publishing, Inc.
Personal use only.


**Very special thanks to Arkloyd for letting me use this!**

Zeldi Emberclan
 member, 235 posts
 I'm a Wraith from Athoes
 I will feed if poked
Mon 2 Oct 2006
at 03:48
Re: Character sheets
Hunter: the Reckoning

NAME:               NATURE:             PRIMARY VIRTUE:
PLAYER:             DEMEANOR:           CREED:
CHRONICLE:          CONCEPT:            STARTING CONVICTION:

                                  ATTRIBUTES


          PHYSICAL                 SOCIAL                  MENTAL

Strength________()()()()()    Charisma______()()()()()  Perception______()()()()()
Dexterity_______()()()()()    Manipulation__()()()()()  Intelligence____()()()()()
Stamina_________()()()()()    Appearance____()()()()()  Wits____________()()()()()

                                  ABILITIES

          TALENTS                  SKILLS                  KNOWLEDGES

Alertness_______()()()()()    Animal Ken____()()()()()  Academics_______()()()()()
Athletics_______()()()()()    Crafts________()()()()()  Bureaucracy_____()()()()()
Awareness_______()()()()()    Demolitions___()()()()()  Computer________()()()()()
Brawl___________()()()()()    Drive_________()()()()()  Finance_________()()()()()
Dodge___________()()()()()    Etiquette_____()()()()()  Investigation___()()()()()
Empathy_________()()()()()    Firearms______()()()()()  Law_____________()()()()()
Expression______()()()()()    Melee_________()()()()()  Linguistics_____()()()()()
Intimidation____()()()()()    Performance___()()()()()  Medicine________()()()()()
Intuition_______()()()()()    Security______()()()()()  Occult__________()()()()()
Leadership______()()()()()    Stealth_______()()()()()  Politics________()()()()()
Streetwise______()()()()()    Survival______()()()()()  Reseach_________()()()()()
Subterfuge______()()()()()    Technology____()()()()()  Science_________()()()()()

                              ADVANTAGES

Backgrounds                        Edges
          Name:     Creed:       Level:          Trigger:

________________()()()()()    _____________()()()()()    ______________()()()()()
________________()()()()()    _____________()()()()()    ______________()()()()()
________________()()()()()    _____________()()()()()    ______________()()()()()
________________()()()()()    _____________()()()()()    ______________()()()()()

   DERANGEMENTS            CONVICTION                HEALTH
                       ()()()()()()()()()()          []
                           Willpower                 [] -1
                       ()()()()()()()()()()          [] -2
                           Experience                [] -3
                                                     [] -4+ dead if higher then four

This message was last edited by the user at 20:45, Mon 13 Aug 2007.

Tzuppy
 member, 103 posts
 
Mon 2 Oct 2006
at 17:20
Re: Character sheets
I'm still working on mine, but here's the preview. It's for my amalgam between Mage: The Ascension and Aberrant.



Preamble

Name__________Nature__________Tradition / Craft__________
Player__________Demeanor__________Concept__________
Chronicle__________Resonance__________Chantry / Sanctum__________
Abilities
TalentsRatingSkillsRatingKnowledgesRating
Talent 1Skill 1Knowledge 1
Talent 2Skill 2Knowledge 2
etc.etc.etc.
Advantages
BackgroundsRatingMerits & FlawsCostWillpower
Background 1MeritX pts●●●
Background 2orArete
etc.Flaw-X pts
Magic
PowersLevelRatingRotesCostParadox
Power 1XRote 1X pts
Power 2XRote 2X ptsParadox Flaws
etc.etc.

Background

History:

Awakening:

Goals:

Appearance:


Nerwen
 member, 1318 posts
 seek to understand before
 you seek to be understood
Sat 13 Jan 2007
at 09:56
Re: Character sheets
I originally figured that nobody much cared about my renditions of character sheets. They're not pretty to look at, as they were formatted with my specific vision limitations in mind. They're designed so that the information is as easy to read as possible without a bunch of extraneous lines everywhere, without making me count dots (they all run together!), and with as little scrolling as possible (big fonts usually mean extra scroll).

However, I've just noticed that at least one other person on RPoL liked the format enough to copy it for use into his own game. I'm flattered. :) And so I thought I'd paste my versions here, too, in case anyone else wants to see them.

These ones are furthermore specific to oWoD Dark Ages because that's what I'm currently running.


Vampire
Player name:
Character name:
Clan:
Gen:
Blood:
Willpower:
Concept:
Demeanor:
Nature:

Attributes (10/8/6 - at least 1 pt. in each. Note that this is the same as the 7/5/3 that the books state, only with the starting dots added in.)
physical: strength, dexterity, stamina
social: charisma, manipulation, appearance
mental: perception, intelligence, wits

Abilities (13/9/5)
talents: alertness, athletics, awareness, brawl, dodge, empathy, expression, intimidation, intuition, leadership, legerdemain (larceny/streetwise), subterfuge

skills: animal ken, archery, boats, commerce, crafts, etiquette, farming, meditation, melee, performance, ride/carriage drive, stealth, survival

knowledges: academics/science, cosmology, enigmas, investigate, law, linguistics, medicine, occult (includes hearth wisdom), politics, religion, research, rituals, seneschal

Languages known - You have one native language automatically. You get Latin with a point in Academics. All other languages would come from Linguistics.

Backgrounds (5)
Allies
Contacts
Equipment (unusual and/or expensive items)
Generation
Herd
Influence (mortal society)
Mentor
Resources
Retainers

Disciplines (4)
Animalism
Auspex
Celerity
Chimerstry
Dementation
Dominate
Fortitude
Mortis
Obfuscate
Obtenebration
Potence
Presence
Protean
Quietus
Serpentis
Thaumaturgy
Vicissitude

Virtues
Courage, Self-control/Instinct, Conscience/Conviction - (10 pts between them, at least 1 in each)

Humanity/Via (self-control/instinct + conscience/conviction)
Willpower (courage)

Merits and Flaws (net: +/- # freebies)

(Put it in the following format:  meritname/flawname (pts) - explanation )


Any derangement(s) -

Any beast traits (Gangrels) -

## (+any from flaws) Freebies spent on:

(Put it in the following format: 1 pt discipline (7), 1 pt background (1), 1 pt willpower (1), 1 pt humanity/via (1), 1 pt virtue (2), 1 pt attributes (5), 1 pt abilities (2).)



Werewolf
Player name:
Character name:
Breed:
Auspice:
Tribe:
Willpower: (by tribe)
Gnosis: (by breed)
Rage: (by auspice)
Concept:
Demeanor:
Nature:

Homid Attributes (10/8/6 - at least 1 pt. in each. Note that this is the same as the 7/5/3 that the books state, only with the starting dots added in.)
physical: strength, dexterity, stamina
social: charisma, manipulation, appearance
mental: perception, intelligence, wits

Glabro Attributes (adjust from Homid)
physical: strength (+2), dexterity (+0), stamina (+2)
social: charisma (+0), manipulation (-1), appearance (-1)

Crinos Attributes (adjust from Homid)
physical: strength (+4), dexterity (+1), stamina (+3)
social: charisma (+0), manipulation (-3), appearance =0

Hispo Attributes (adjust from Homid)
physical: strength (+3), dexterity (+2), stamina (+3)
social: charisma (+0), manipulation (-3), appearance=NA

Lupus Attributes (adjust from Homid)
physical: strength (+1), dexterity (+2), stamina (+2)
social: charisma (+0), manipulation (-3), appearance=NA

Abilities (13/9/5)
talents: alertness, athletics, awareness, brawl, dodge, empathy, expression, intimidation, intuition, leadership, legerdemain (larceny/streetwise), primal-urge, subterfuge

skills: animal ken, archery, boats, commerce, crafts, etiquette, farming, meditation, melee, performance, ride/carriage drive, stealth, survival

knowledges: academics/science, cosmology, enigmas, investigate, law, linguistics, medicine, occult (includes hearth wisdom), politics, religion, research, rituals, seneschal

Languages known - You have one native language automatically. You get Latin with a point in Academics. All other languages would come from Linguistics.

Backgrounds (5 - restricted by Tribe)
Allies
Ancestors
Contacts
Equipment (unusual and/or expensive items)
Fetish
Kinfolk
Mentor
Pure Breed
Resources
Rites
Totems

Gifts (4 - one each from breed, auspice, tribe; one extra level 1)

(Put it in the following format: gift name (level) - book title (page number))

Renown (by auspice)
Glory
Honor
Wisdom

Rank: (1)

Merits and Flaws (net: +/- # freebies)

(Put it in the following format:  meritname/flawname (pts) - explanation )

## (+any from flaws) Freebies spent on:

(Put it in the following format: 1 pt gift (7), 1 pt background (1), 1 pt willpower (1), 1 pt rage (1), 1 pt gnosis (2), 1 pt attributes (5), 1 pt abilities (2), 1 pt renown (1).)


Mages
Player name:
Character name:
Tradition/Fellowship:
Concept:
Essence:
Demeanor:
Nature:
Arete: (1)
Willpower: (5)
Quintessence: (equal to Avatar)
Paradox: (0)

Attributes (10/8/6 - at least 1 pt. in each. Note that this is the same as the 7/5/3 that the books state, only with the starting dots added in.)
physical: strength, dexterity, stamina
social: charisma, manipulation, appearance
mental: perception, intelligence, wits

Abilities (13/9/5)
talents: alertness, athletics, awareness, brawl, dodge, empathy, expression, intimidation, intuition, leadership, legerdemain (larceny/streetwise), subterfuge

skills: animal ken, archery, boats, commerce, crafts, etiquette, farming, meditation, melee, performance, ride/carriage drive, stealth, survival

knowledges: academics/science, cosmology, enigmas, investigate, law, linguistics, medicine, occult (includes hearth wisdom), politics, religion, research, rituals, seneschal

Languages known - You have one native language automatically. You get Latin with a point in Academics. All other languages would come from Linguistics.

Backgrounds (5)
Allies
Arcane
Avatar/Fount
Chantry (may be pooled)
Contacts
Destiny
Dream
Equipment (unusual and/or expensive mundane items)
Familiar
Influence (mortal society)
Library (may be pooled)
Mentor
Node/Cray (may be pooled)
Resources (may be pooled)
Sanctum
Servants
Wonder/Talisman

Spheres (6)
Correspondence
Entropy
Forces
Life
Matter
Mind
Prime
Spirit
Time

Resonance: (one (1) descriptive term in one category)
Dynamic
Entropic
Static

Merits and Flaws (net: +/- # freebies)

(Put it in the following format:  meritname/flawname (pts) - explanation)

## (+any from flaws) Freebies spent on:

(Put it in the following format: 1 pt sphere (7), 1 pt background (1), 1 pt willpower (1), 1 pt arete (4) 1 pt attributes (5), 1 pt abilities (2), 4 pts quintessence (1).)



When they're actually in use, I delete everything that doesn't have a number next to it. This applies to the abilities, backgrounds, and disciplines/mage spheres. For example, if a vampire only has Auspex 2, Dominate 1, and Obfuscate 4, under "Disciplines" it will only list those three and none of the others.

The list of talents/skills/knowledges should of course be tweaked according to whatever your specific game needs. Other things that aren't listed above might be: demolitions, drive, firearms, security, technology, bureaucracy, computers, finance.

Also, there are other backgrounds listed in the books that I omitted from my lists. The above ones aren't all possibilities.

This message was last edited by the user at 10:11, Sat 13 Jan 2007.

Tzuppy
 member, 177 posts
 
Sun 14 Jan 2007
at 23:27
Re: Character sheets
Here's the list of backgrounds I'm using (in Mage):

Acolytes
Allies
Arcane
Arsenal
Aura
Avatar
Backup
Blessing
Chantry
Contacts
Cult
Cup
Destiny
Domain
Dream
Familiar
Fame
Influence
Legacy
Library
Licence
Mentor
Node
Pacts
Past Lives
Queen
Resources
Sanctum
Spies
Status
Talisman
MrGonev5
 member, 5 posts
Sat 11 Aug 2007
at 21:38
Re: Character sheets
I gotta say, I'm pretty impressed with these here. Cool way to do em in text. :)
megadeus
 moderator, 959 posts
 'Twas brillig and the
 slithy toves...
Mon 13 Aug 2007
at 14:47
Re: Character sheets
We aim to please ^_^
MILLANDSON
 member, 422 posts
 One mouth to eat them all
 One mouth to chew them
Sat 18 Aug 2007
at 16:02
Re: Character sheets
And this is one based on Megadeus' sheets, but for Changeling.


**Changeling: The Lost**
Name:                        Virtue:                    Seeming/Kith:
Player:                      Vice:                      Entitlement:
                             Concept:                   Court:
(Type chronicle name here)   Apparent/Actual Age:       Title:

**ATTRIBUTES**
Power       Intelligence 1   Strength  1   Presence     1
Finesse     Wits         1   Dexterity 1   Manipulation 1
Resistance  Resolve      1   Stamina   1   Composure    1

**SKILLS**
Mental (-3 unskilled)
Academics      -
Computer       -
Crafts         -
Investigation  -
Medicine       -
Occult         -
Politics       -
Science        -

Physical (-1 unskilled)
Athletics      -
Brawl          -
Drive          -
Firearms       -
Larceny        -
Stealth        -
Survival       -
Weaponry       -

Social (-1 unskilled)
Animal Ken     -
Empathy        -
Expression     -
Intimidation   -
Persuasion     -
Socialize      -
Streetwise     -
Subterfuge     -

**OTHER TRAITS**
Merits

Size            -
Defense         -
Initiative Mod  -
Speed           -

Armor           -

HEALTH    WILLPOWER    GLAMOUR (_ glamour/turn)
-/-       -/-          -/-
[ ][ ][ ][ ][ ][ ][ ]
             -1 -2 -3
WYRD    -
CLARITY -

BLESSINGS

CURSES

KITH BLESSING

BANS
Minor
Major

CONTRACTS
*
*
*

* Affinity Contracts

DERANGEMENTS

EQUIPMENT

---
Experience points earned    -
Experience spent            -
Total Remaining Experience  -

Nerwen
 moderator, 1705 posts
Sun 17 Aug 2008
at 21:16
Re: Character sheets

This message was deleted by the user at 21:17, Sun 17 Aug 2008.

JuliaFay3
 member, 16 posts
Sun 5 Jan 2014
at 21:03
Blood and Smoke Character Sheet
**VAMPIRE: THE REQUIEM**
Name:                        Mask:                     Clan:
Player:                      Dirge:                    Bloodline:
                             Concept:                  Covenant:
                             Apparent Age:             Title:

**ATTRIBUTES**
Power       Intelligence 1   Strength  1   Presence     1
Finesse     Wits         1   Dexterity 1   Manipulation 1
Resistance  Resolve      1   Stamina   1   Composure    1
* Clan favored Attribute

ASPIRATIONS
**SKILLS** Mental (-3 unskilled) Academics - Computer - Crafts - Investigation - Medicine - Occult - Politics - Science - Physical (-1 unskilled) Athletics - Brawl - Drive - Firearms - Larceny - Stealth - Survival - Weaponry - Social (-1 unskilled) Animal Ken - Empathy - Expression - Intimidation - Persuasion - Socialize - Streetwise - Subterfuge - **OTHER TRAITS** Merits Size - Defense - Initiative Mod - Speed - Armor - HEALTH WILLPOWER VITAE (_ vitae/turn) -/- -/- -/- [ ][ ][ ][ ][ ][ ][ ] -1 -2 -3 BLOOD POTENCY - HUMANITY - TOUCHSTONES - (6) - CLAN BANE BLOODLINE BANE BANES DISCIPLINES * * * * Clan/Bloodline Disciplines RITUALS DEVOTIONS DERANGEMENTS EQUIPMENT --- Experience points - Experience spent -
Eggy
 member, 260 posts
Thu 3 Jul 2014
at 10:56
OWoD Sheets
I like easytables. I've been using them for sheets ever since I noticed them. Here's an OWoD sheet I made for a couple of games. One is all VtM. The other is a crossover. For the crossover, I just made variants of this sheet that those particular players liked.

Clan___
Generation___
Nature___
Demeanor___

Attributes
PhysicalSocialMental
Strength1Charisma1Perception1
Dexterity1Manipulation1Intelligence1
Stamina1Appearance1Wits1
Abilities
TalentsSkillsKnowledges
Acting0Animal Ken0Bureaucracy0
Alertness0Drive0Computer0
Athletics0Etiquette0Finance0
Brawl0Firearms0Investigation0
Dodge0Melee0Law0
Empathy0Music0Linguistics0
Intimidation0Repair0Medicine0
Leadership0Security0Occult0
Streetwise0Stealth0Politics0
Subterfuge0Survival0Science0
Advantages
DisciplinesBackgroundsVirtues
___0___0Conscience1
___0___0Self-Control1
___0___0Courage1
___0___0 
___0___0 

TempersPerCur
Humanity00
Willpower00
Blood Pool00

Health
LevelPen 
Bruised0 
Hurt-1 
Injured-1 
Wounded-2 
Mauled-2 
Crippled-5 
Incapacitated  


And here's a sheet from a CtD game that I'm running.

Kith 
Seeming 
CourtSeelie Unseelie
Legacies

Attributes
PhysicalSocialMental
Strength1Charisma1Perception1
Dexterity1Manipulation1Intelligence1
Stamina1Appearance1Wits1
Abilities
TalentsSkillsKnowledges
Alertness0Crafts0Computer0
Athletics0Drive0Enigma0
Brawl0Etiquette0Gremayre0
Dodge0Firearms0Investigation0
Empathy0Leadership0Law0
Intimidation0Melee0Linguistics0
Persuasion0Performance0Lore0
Streetwise0Security0Medicine0
Subterfuge0Stealth0Politics0
0Survival0Science0
Advantages
NotesArtsRealms
 ___0___0
 ___0___0
 ___0___0
BirthrightsFrailtiesTempers
______Willpower0
______Glamour0
______Banality0
Thresholds
 
 

Health
LevelPenRealChim
Bruised0  
Hurt-1  
Injured-1  
Wounded-2  
Mauled-2  
Crippled-5  
Incapacitated   

I also like using coloured asterisks to mark specialties and unusual rolls.

And I use this to track XP:

Experience
DateReason+-Bal
 Game start101