Re: Insanely high-powered games?
Hmmmm. Well, in the games where I've played characters starting out at 100-freebies, the epic scope of the storyline went up a corresponding amount too. One of them on here was VtM: Eternal Nights (ran 2003-2004), which was sort of "The Whole World is Doooooomed if the PCs don't figure out how to thwart the Bad Guys fast enough" kind of scope. (Literally. There were some evil Technocrats that had some worldwide apocalyptic plans in mind to eliminate all supernaturals once and for all, in one swell foop.)
I'm running a game where PCs start with 50 freebies. It's actually not as much as it looks like - it's enough to make a character that has a few of the level 5 disciplines/spheres/gifts/whatnot, but not very many. You certainly can't make an ancient powerful being, and many of my NPCs are still more powerful than them. I've not had any problems coming up with interesting things for them to do, but my game isn't particularly combat-oriented much of the time. It isn't an endless series of "here's a monster. go fight it." in D&D style. There are a lot of social conundrums and intellectual enigmas going on too, and they aren't very straightforward.
This message was last edited by the user at 00:10, Fri 25 May 2007.