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14:55, 22nd May 2024 (GMT+0)

Mummy the Resurrection.

Posted by johanfk
johanfk
member, 279 posts
Fri 13 Jul 2007
at 20:35
  • msg #1

Mummy the Resurrection

What I know there is only one active MtR game on Rpol… is this wonderful game really that unpopular?
Nerwen
moderator, 1609 posts
seek to understand before
you seek to be understood
Sat 14 Jul 2007
at 12:34
  • msg #2

Re: Mummy the Resurrection

Part of the problem might just be that nobody much seems to talk about it, and a lot of people probably haven't even heard of it. I don't remember any marketing when it first came out.

I have a PDF somewhere but haven't gotten around to looking.
DeadpoolNakago
member, 28 posts
Vampire 's problem is the
people that play it    :)
Sat 14 Jul 2007
at 13:27
  • msg #3

Re: Mummy the Resurrection

Mummy seemed interesting in the abstract sense that it was different. It apparently got a nice face lift when it was revised into its second edition. I can agree that its marketing was not up to par with some of the other oWoD games (Wraith, Demon, and Hunter) and that may be because its subject matter might have been too foreign for players. Most oWoD games that dealt with a heavy religious aspect had a judeo-christian feel to them with hunter, demon, and vampire as the most prominent examples (and thats not to imply oWoD didn't have non-judeo-christian oriented games, such as werewolf and kindre dof the east). Mummy is a heavily religious game in that vein and it may be because its religious element is so alien to most players that people could not identify with the roles they were expected to play and thus never attracted much of a following.

But that's all bizarr-o speculaton and stuff...
Tzuppy
member, 383 posts
Sage of this Dark World
tzuppy@yahoo.com
Sun 15 Jul 2007
at 02:30
  • msg #4

Re: Mummy the Resurrection

I think Mummy never had cool enough bad guys (such as Sabbat and Technocracy) to catch interest on its own and protagonists were a bit unkillable for it to tag along other games.

Johan are you thinking about running Mummy?
Alhaja
member, 18 posts
Sun 15 Jul 2007
at 04:42
  • msg #5

Re: Mummy the Resurrection

I find the concept of the game interesting and being pretty well informed about Ancient Egypt, I don't personally find the religion foreign. I'd agree that the game doesn't have the same kind of well-defined and monolithic antagonists that the Sabbat or Technocracy make for Vampire and Mage, but it's not really all that much worse than the antagonists of Werewolf or Demon. A good ST can pretty easily decide what they want to focus on and flesh that out a little -- Mummies have plenty of enemies.

The number one thing about the game that annoys me most is the magic system and the importance of secondary skills that aren't even on the standard character sheet in that magic system. I don't like secondary skills to start with as I'm of the opinion the standard skills are perfectly usable for just about everything one might want to do. Making them integral to the magic system just makes it worse.

Despite the problems I have with the game system, I'd consider joining a game if one was started.
johanfk
member, 280 posts
Sun 15 Jul 2007
at 06:09
  • msg #6

Re: Mummy the Resurrection

I'm thinking on starting one up, I still need to decide what to concentrate on (as Alhaja mentioned).

Mummy is about giving balance back to the world and there are many ways to do this. You could concentrate on fighting evil supernaturals, but to me I believe Mummy is a more down to the ground kind of game. Those adversities you go up against are most often just "normal" mortals. It depends on what kind of game the players want.
johanfk
member, 282 posts
Tue 17 Jul 2007
at 06:23
  • msg #7

Re: Mummy the Resurrection

Ok, I have thought a bit on this and as it stands it looks like I'm going to run this.

Although I got a few things I would like to talk through first...

As this is Rpol, everything here takes time... most often much time. Have a complicated fight and suddenly you are doing that for the next month. So with that in mind how do you feel about a Prelude? Such Prelude would contain how the first and second life ended and then how you wake up in Egypt... reborn. Problem is (if it really is a problem that is), this can easily take a year in game time. So, what do you think?
Alhaja
member, 20 posts
Tue 17 Jul 2007
at 09:22
  • msg #8

Re: Mummy the Resurrection

I would advise against running one. Instead I would ask for a general outline of that time from the player and do a quick discussion through PM to work out the important details. Part of it is time. Part of that is that I prefer as a player to have most of the say in something that's going to shape my character that strongly. I've been in games where I've been dissatisfied with the kinds of choices I could make in the prelude and the way it shaped my character.

I'd suggest starting by asking for a couple sentences about the character's first life, several paragraphs about the second, since those memories are stronger, and then asking for any thoughts about how the character made it to Egypt. Then ask whatever questions seem pertinent from there and make comments and suggestions as appropriate. Depending on how familiar with the game your players are and what you want to do, you might want to start play shortly after arrival so the players and characters can get their bearings together -- I know from experience that works well for Vampire and Werewolf, so it should work for Mummy.
johanfk
member, 283 posts
Wed 18 Jul 2007
at 05:55
  • msg #9

Re: Mummy the Resurrection

That is how I usually does the beginning as a prelude too often becomes the game in my experience. Only discavantage I know off is that all that has happened up to the moment the game starts needs to be addressed somehow. Especially in this kind of game, where you are meant to work together.

I will only allow Amenti as characters, it will not be a crossover game.

Next I can think of is… where to put the game? In Middle East or… well somewhere else…
Alhaja
member, 22 posts
Wed 18 Jul 2007
at 07:09
  • msg #10

Re: Mummy the Resurrection

You could have the players meet in game, either introduced by NPCs or drawn together as they discover the problems they're all dealing with are related. Alternately, you could have a quick discussion out of character with the group about how they've met and past interactions.

Unless you want to deal with the extreme difficulty the Amenti have in regaining Sekhem outside the Web of Faith (or create a house rule), I'd say it should be mainly set somewhere in that region. Canonically, I believe the Web of Faith includes the Arabian peninsula, Iraq, Iran, Egypt, the Holy Land, Turkey, Crete and Greece. I would also include the Sudan and possibly Afghanistan and Pakistan. With a stretch, you could count anywhere the Roman Empire spread, since Egyptian gods were worshiped everywhere the Romans spread (figurines of Isis have been found in Britain). Considering the current state of the world, I would say a good portion of the area covered by the Web of Faith would be pretty unplayable with PCs who aren't locals, and are probably places most people wouldn't want to set a game. I wouldn't want to play in a game in some of those places, anyway. I'd suggest Egypt, Turkey, Jordan and possibly Israel -- the first three are fairly stable, friendly to Westerners and relatively safe, and Israel is fairly stable and friendly to Westerners, if not as safe. Greece and Crete could work too, but I don't think they're as thematically linked to the game and they don't appeal to me as much.

Personally, I'd probably just go with Egypt, since it's the iconic setting for the game and easy to research. Turkey would be my second choice since it's a very interesting place.
johanfk
member, 284 posts
Wed 18 Jul 2007
at 08:24
  • msg #11

Re: Mummy the Resurrection

Further discussion can be made in the game:

link to "MtR: Seeking balance"
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