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nWoD fighting style points.

Posted by Astron
Astron
member, 54 posts
Wed 5 Dec 2007
at 20:52
  • msg #1

nWoD fighting style points

Are the point costs inclusive for each step, so a four step fighting style costs 4 points, or are they additive, so a four step fighting style costs 10 points?
muteflute
member, 207 posts
The Way that can be
taught, is not The Way
Wed 5 Dec 2007
at 21:06
  • msg #2

Re: nWoD fighting style points

From the look of it, I would go with whatever the ST of the game said.  It is a touchy subject even on the White Wolf forums.
ZDracolis
member, 541 posts
n and o WoD player
Mage and Vampire
Thu 6 Dec 2007
at 01:07
  • msg #3

Re: nWoD fighting style points

Every where I've played is that 2 dots gets you both the first and the second abilities.
MILLANDSON
member, 524 posts
One mouth to eat them all
One mouth to chew them
Fri 7 Dec 2007
at 03:50
  • msg #4

Re: nWoD fighting style points

ZDracolis:
Every where I've played is that 2 dots gets you both the first and the second abilities.


Same here.
Vampir
member, 87 posts
Memento
Mori
Mon 10 Dec 2007
at 09:39
  • msg #5

Re: nWoD fighting style points

MILLANDSON:
ZDracolis:
Every where I've played is that 2 dots gets you both the first and the second abilities.
Same here.
Yep!
praguepride
member, 41 posts
Lord of Munster Cheese
Wed 3 Sep 2008
at 10:25
  • msg #6

Re: nWoD fighting style points

From what I understand, you HAVE to buy as much as you can.

Striking Looks 2 = 4 xp. You can't buy the "one dot" striking look so you don't have the cumulative effect. You have to buy the whole two dots at the same time.

Striking Looks 4 = 12 xp. First you by the 2-dot striking looks, then you go to the next step which is the 4 dot striking looks. You pay for each step you can.

Fighting Style 2 = 6 xp, 2 for the first, 4 for the second. You first buy FS: 1, then you buy FS: 2, and so on and so forth.
RuneKnight3
member, 38 posts
Gothic Imagination Expert
The Mad Storyteller
Thu 4 Sep 2008
at 09:28
  • msg #7

Re: nWoD fighting style points

If a merit has a solid block cost, like Inspiring (****) then you must buy all four dots at new dots x2, therefore using the example Inspiring costs 2/4/6/8/ = 20.

If the merit has an either or cost, then you must buy one block or the other at new dots x2, therefore if purchasing striking looks (** to ****) one must buy 2/4/ = 6 or 2/4/6/8/= 20.

A graduated merit like most Fighting Style merits or more succinctly Resources (* to *****) may be bought at any level between the first or the max, dependent on the XP available, at new dots x2. Therefore Resources * is 2, and resources ***** is 10, however each level must be bought individually just like any other merit, therefore the merit still conforms to the 2/4/6/8/10/ structure.

The reason for this is that it prevents sheet cheese because to buy Resources ** from no Resources at all would cost 6xp, and then to purchase Resources *** would cost an additional 6.

In the Camarilla, seeing as how this is functionally slower than molasses and hurts like an SOB, the structure was adjusted minorly:

Block merits cost X for the whole block where X is the number of dots. Therefore, Inspiring (****) costs 8xp in the camarilla, and Striking Looks (** or ****) costs 4 or 8. However, Graduated Merits like Resources and most fighting style merits were not changed because most of the graduated merits also have far reaching affects on Game.
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