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Character Creation.

Posted by AranamarundaFor group 0
Aranamarunda
GM, 2 posts
Wondering why the
Enemy retreats
Fri 29 Sep 2006
at 13:57
  • msg #1

Character Creation

GUIDE

STEP 1: TALK TO ME!

Come up with an idea, possible enforced by what you've read in the World Info
Thread and the Houserules Thread, and tell me. Together we can come up with the
most magnificent stories of all :D

STEP 2: CHOOSE A REGION!

This might be very important for the information your character posesses. The
adventure will start in Plugfest, but your character may not even begin there!
So, decide your approximaty to Plugfest and work from there. This might conflict
with your chosen story, so, again, talk to me about it. remember, the cities
described in the World Information Thread are just the major cities, from small
city size to metropolis. There are also plenty of villages.
So, choose you approximaty to Plugfest, all locations are within the country of
Tormentire:

- Citizen
   You know what is happening in Plugfest. You are an inhabitant! This means
   that you know who all the key figures are, what your promotional options are,
   the layout of the city and some information on the new war that will be waged
   shortly. And some other things, which I won't mention here.

- Close
   You live in a town nearby. This is why you know the key figures in the city
   of Plugfest, you know that a war is coming but do not know why. You've heard
   news from travellers. There may be more, but that, we'll discuss with each
   other personally.

- County
   You live in the same district. But alas, news travels a bit slowly in
   Tormentire (this will be discussed later on, in a general introduction you'll
   all receive). You know the city of Plugfest by name, you might have been
   there once. You know the name of the ruling high noble, but that is about it.
   Except for the coming war of course!

- Duchy
   You live outside of the borders of the county where Plugfest lays. Some news
   is still seeping through though. You've never been there. There might be
   glory to be had in Plugfest. Hmmm...

- Elsewhere
   Plugfest, in the stories that circulate so far from even the duchy of which
   Plugfest is a part, Plugfest seems to be a place of brutes and antic wizards.
   But the king has send some reinforcements that way, which means that
   something IS happening there. Maybe some glory can be shared with you?

- Extreme:
   Even though you might be only miles away from Plugfest, your village, or even
   small city, is so secluded, no news comes to town. You start wandering the
   world without a clue! It might be miles before you reach any other signs of
   civilization. You are an inhabitant of the Forgotten Towns, which lay all
   over Tormentire.


STEP 3: BASIC CHARACTER BUILDING
These are the genaral rules:

- 36 Point buy (be realistic :D)
   Alternatively, you may role on the diceroller here. But remember: if you
   decide to do that, tehre is no turning back! Roll 4d6, drop lowest die 7
   times, choose your 6 favorite scores.
   No score allowd above 18, scores can't be dropped below 8.
   Apply racial bonusses afterwards. (so you might have an orc with strength 22)

- Sources Allowed
   PHB, XPH
   Complete series
   Ask me.

- Races Allowed
   Dwarf, Elf, Gnoll, Gnome, Goblin, Halfling, Human, Kobold, Orc
   Half Orc, Half Elf
   Read further info in the Houserule Thread. Remember: basic Alignment for an
   orc or half orc is lawful neutral, halflings are basically chaotic evil, just
   read the Houserule Thread again.


- Classes allowed
   All basic Classes.
   Psionics follow special rules.
   Only one psionic character allowed.
   Multy-classing to psionic class is impossible.
   Psioncs can multy-class freely.
   Initial psionic class need not be a psion.
   And again: World Information and Houserule Thread. And I will notice if you
   haven't read them ;D

- Gold
   Max at level 1

STEP 4: ADDITIONAL FEATS
Choose an additional feat package:

- Hardy
   Gain Endurance, Diehard and Toughness

- Nimble
   Gain Dodge and Improved Initiative

- Caster
   Gain Spell Penetration and a Spell Focus

- Learned
   Gain Skill Focus two times and choose an additional class skill.

- Energy
   Gain one type of energy resistance at 10.


ADDITIONAL INFORMATION
How did point buy work againn? well, here it is:

POINT BUY

   An 08 in a score costs 00 points
   An 09 in a score costs 01 points
   An 10 in a score costs 02 points
   An 11 in a score costs 03 points
   An 12 in a score costs 04 points
   An 13 in a score costs 05 points
   An 14 in a score costs 06 points
   An 15 in a score costs 08 points
   An 16 in a score costs 10 points
   An 17 in a score costs 13 points
   An 18 in a score costs 16 points
This message was last edited by the GM at 20:54, Sat 16 Dec 2006.
Aranamarunda
GM, 3 posts
Wondering why the
Enemy retreats
Fri 29 Sep 2006
at 13:59
  • msg #2

Re: Character Creation

Please use this sheet:
--------------------------------------------------------------------------------
   Name:                                Gender:
 Player:                                Height:
   Race:                                Weight:
  Align:                                   Age:
   Size:                                  Hair:
  Deity:                                  Eyes:
Cls/Lvl:                                  Hand:
 Max HP:                          Total Levels:
  Speed:                            Experience:
  Birth:                                Needed:
--------------------------------------------------------------------------------
ABILITIES                                               Final
                 Racial  Level  Item   Template  Misc   Ability
     Base (pts)  Bonus   Bonus  Bonus  Bonus     Bonus  Score / Modifier
STR :  -- (--)   --      --     --     --        --        -- / +-
DEX :  -- (--)   --      --     --     --        --        -- / +-
CON :  -- (--)   --      --     --     --        --        -- / +-
INT :  -- (--)   --      --     --     --        --        -- / +-
WIS :  -- (--)   --      --     --     --        --        -- / +-
CHA :  -- (--)   --      --     --     --        --        -- / +-
Conditional Modifiers: None
--------------------------------------------------------------------------------
ARMOR CLASS                                   BASE ATTACK BONUS
    AC Total: --                         MELEE              RANGED
 Flat-Footed: --                         Total: --           Total: --
       Touch: --                          Base: --            Base: --
        Base: 10                          Epic: --            Epic: --
       Armor: --                      Strength: --       Dexterity: --
      Shield: --                          Luck: --            Luck: --
   Dexterity: --                       Insight: --         Insight: --
      Wisdom: --                          Misc: --            Misc: --
Intelligence: --
        Size: --                           TRIP              GRAPPLE
 Enhancement: --                         (defensive)         Total: --
  Deflection: --                         Total: --            Base: --
     Natural: --                   Strentgh or: --            Epic: --
Natural Enh.: --                     Dexterity: --        Strength: --
     Insight: --                          Size: --            Size: --
        Luck: --                          Legs: --           Feats: --
      Sacred: --                          Misc: --            Misc: --
     Profane: --
       Dodge: --                         INITIATIVE
       Class: --                         Total: --
        Misc: --                     Dexterity: --
                                         Feats: --
 Conditional: ?                           Misc: --
 Concealment: --%
--------------------------------------------------------------------------------
SAVING THROWS:
       NAME:              FORTITUDE           REFLEX              WILL
Key Ability:            (Constitution)      (Dexterity)         (Wisdom)

      Total:                --                  --                 --
       Base:                --                  --                 --
       Epic:                --                  --                 --
    Ability:                --                  --                 --
 Resistance:                --                  --                 --
    Insight:                --                  --                 --
     Sacred:                --                  --                 --
    Profane:                --                  --                 --
       Luck:                --                  --                 --
       Misc:                --                  --                 --
--------------------------------------------------------------------------------
RACIAL TRAITS

---

--------------------------------------------------------------------------------
CLASS ABILITIES

---

--------------------------------------------------------------------------------
FEATS
Feat  (Level 1):

--------------------------------------------------------------------------------
SKILLS
  Total Skillpoints: --
      Max Rank (cc): -- (--)
Armor Check penalty: --
     Without Shield: --
          Languages: --
        Conditional: --
            Synergy: --

   Mod = Rnk Abl Msc |  Skills:                   Stat    Untrained? Cross?
   +0  =  0  +0  +0  |  Appraise                  (INT)      Yes     --
   +0  =  0  +0  +0  |  Autohypnosis              (WIS)      No      --
   +0  =  0  +0  +0  |  Balance                   (DEX)      Yes     --
   +0  =  0  +0  +0  |  Bluff                     (CHA)      Yes     --
   +0  =  0  +0  +0  |  !Climb                    (STR)      Yes     --
   +0  =  0  +0  +0  |  Concentration             (CON)      Yes     --
   +0  =  0  +0  +0  |  *Craft: None              (INT)      Yes     --
   +0  =  0  +0  +0  |  Decipher Script           (INT)      No      --
   +0  =  0  +0  +0  |  Diplomacy                 (CHA)      Yes     --
   +0  =  0  +0  +0  |  Disable Device            (INT)      No      --
   +0  =  0  +0  +0  |  Disguise                  (CHA)      Yes     --
   +0  =  0  +0  +0  |  !Escape Artist (Use Rope) (DEX)      Yes     --
   +0  =  0  +0  +0  |  Forgery                   (INT)      Yes     --
   +0  =  0  +0  +0  |  Gather Information        (CHA)      Yes     --
   +0  =  0  +0  +0  |  Handle Animal             (CHA)      No      --
   +0  =  0  +0  +0  |  Heal                      (WIS)      Yes     --
   +0  =  0  +0  +0  |  !Hide                     (DEX)      Yes     --
   +0  =  0  +0  +0  |  Intimidate                (CHA)      Yes     --
   +0  =  0  +0  +0  |  !Jump                     (STR)      Yes     --
   +0  =  0  +0  +0  |  *Knowledge: None          (INT)      No      --
   +0  =  0  +0  +0  |  Listen                    (WIS)      Yes     --
   +0  =  0  +0  +0  |  !Move Silently            (DEX)      Yes     --
   +0  =  0  +0  +0  |  Open Lock                 (DEX)      No      --
   +0  =  0  +0  +0  |  *Perform:                 (CHA)      Yes     --
   +0  =  0  +0  +0  |  *Profession: None         (WIS)      Yes     --
   +0  =  0  +0  +0  |  Psicraft                  (Int)      No      --
   +0  =  0  +0  +0  |  Ride                      (DEX)      Yes     --
   +0  =  0  +0  +0  |  Search                    (INT)      Yes     --
   +0  =  0  +0  +0  |  Sense Motive              (WIS)      Yes     --
   +0  =  0  +0  +0  |  !Sleight of Hand          (DEX)      No      --
   +0  =  0  +0  +0  |  Spellcraft                (INT)      No      --
   +0  =  0  +0  +0  |  Spot                      (WIS)      Yes     --
   +0  =  0  +0  +0  |  Survival                  (WIS)      Yes     --
   +0  =  0  +0  +0  |  !!Swim                    (STR)      Yes     --
   +0  =  0  +0  +0  |  !Tumble                   (DEX)      No      --
   +0  =  0  +0  +0  |  Use Magic Device          (CHA)      No      --
   +0  =  0  +0  +0  |  Use Psionic Device        (CHA)      No      --
   +0  =  0  +0  +0  |  Use Rope                  (DEX)      Yes     --
! = Armor Check Penalty applies (double for Swim)
* = Requires specialization

--------------------------------------------------------------------------------
WEAPON                              WEAPON

NAME   : -                          NAME   : -
WEAPON : -                          WEAPON : -
ATTACK : -                          ATTACK : -
DAMAGE : -                          DAMAGE : -
CRIT.  : -                          CRIT.  : -
RANGE  : -                          RANGE  : -
WEIGHT : -                          WEIGHT : -
TYPE   : -                          TYPE   : -
SIZE   : -                          SIZE   : -
COST   : -                          COST   : -
SPECIAL: -                          SPECIAL: -

Conditional Modifiers: None
--------------------------------------------------------------------------------
ARMOR                               SHIELD

NAME   : -                          NAME   : -
ARMOR  : -                          ARMOR  : -
MAX DEX: -                          MAX DEX: -
ACP    : -                          ACP    : -
SPL FL : -                          SPL FL : -
SPEED  : -                          SPEED  : -
SPECIAL: -                          SPECIAL: -

Conditional Modifiers: None
--------------------------------------------------------------------------------
EQUIPMENT

Battlegear/#                      Cost     Weight   Location   Notes
?                                 0.00     0.0      ?          -
?                                 0.00     0.0      ?          -


Sub Total Battle Gear:            0.00     0.0      ?          -

Items/#                           Cost     Weight   Location   Notes
?                                 0.00     0.0      ?          -
?                                 0.00     0.0      ?          -


Sub Total Items                   0.00     0.0
Sub Total Battlegear              0.00     0.0

GOLD & WEIGHT                     0.00     0.0
GOLD LEFT                         0.00     0.0

TOTAL WEIGHT CARRIED:                      0.0
COMBAT WEIGHT:                             0.0 (Dropped Backpack: 00.0)

Light   /  Medium   /  Heavy Load
0/000   /  000/000  /  000/000
Current Load: Light  (No penalties)
Combat Load : Light  (No penalties)
--------------------------------------------------------------------------------
WEALTH

Platinum Pieces:
Gold     Pieces:
Silver   Pieces:
Copper   Pieces:

GEMS
Name                Worth      Weight:
?                   0.00       0.0

ART
Name                Worth      Weight:
?                   0.00       0.0

Magical Items
Name                        Ability               Worth:
?                           ?                     0.00

--------------------------------------------------------------------------------
Spells:

--------------------------------------------------------------------------------
LEVEL PROGRESSION
Bonus Class Skill: Acrobatics

LEVEL    CLASS      HIT POINTS    SKILLS
1        -          -- HP         Skill Name/-, ...
2        -          -- HP         Skill Name/-, ...
This message was last edited by the GM at 14:10, Fri 29 Sept 2006.
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