Character Sheets.   Posted by Jhael.Group: 0
Skald
 GM, 17 posts
 RPoL Moderator
Tue 17 Mar 2015
at 14:06
Demon: the Descent

--------------------------------------------------------------------------------
Name:                       Concept:                 Incarnation:
Player:                     Virtue:                  Agenda:
Chronicle: Disconnected     Vice:                    Catalyst:
--------------------------------------------------------------------------------
                                Attributes
Power      |     Intelligence: 1          Strength : 1          Presence    : 1
Finesse    |     Wits        : 1          Dexterity: 1          Manipulation: 1
Resistance |     Resolve     : 1          Stamina  : 1          Composure   : 1
--------------------------------------------------------------------------------
       Skills       |                    Other Merits
       MENTAL       |       MERITS                        HEALTH
   (-3 Unskilled)   |_____________________0   0  0  0  0  0  0  0  0  0  0  0
Academics         0 |_____________________0  [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
Computer          0 |_____________________0
Craft             0 |_____________________0              WILLPOWER
Investigation     0 |_____________________0    0  0  0  0  0  0  0  0  0  0
Medicine          0 |_____________________0   [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
Occult            0 |_____________________0
Politics          0 |_____________________0   Cover : 0
Science           0 |_____________________0   Primum: 0
                    |                         Aether: 00/00
      PHYSICAL      |
   (-1 Unskilled)   | Size       :  0              CONDITIONS
Athletics         0 | Speed      :  0              ____________________________
Brawl             0 | Defense    :  0              ____________________________
Drive             0 | Armor      :  0              ____________________________
Firearms          0 | Initiative : +0
Larceny           0 | Beats      : [ ][ ][ ][ ][ ] ASPIRATIONS
Stealth           0 | Cover Beats: [ ][ ][ ][ ][ ] ____________________________
Survival          0 | XP         : 0               ____________________________
Weaponry          0 | Cover XP   : 0               ____________________________
                    |
       SOCIAL       | Embed 1     :
   (-1 Unskilled)   | Interlock 1 :
Animal Ken        0 | Embed 2     :
Empathy           0 | Interlock 2 :
Expression        0 | Embed 3     :
Intimidation      0 | Interlock 3 :
Persuasion        0 | Embed 4     :
Socialize         0 |
Streetwise        0 | Cipher      :
Subterfuge        0 | Final Truth :
--------------------------------------------------------------------------------
    DEMONIC FORM           | EMBEDS              | EXPLOITS
___________________________|_____________________|______________________________
___________________________|_____________________|______________________________
___________________________|_____________________|______________________________
___________________________|_____________________|______________________________
___________________________|_____________________|______________________________
___________________________|_____________________|______________________________
___________________________|_____________________|______________________________
___________________________|_____________________|______________________________
___________________________|_____________________|______________________________
--------------------------------------------------------------------------------

WEAPONS & EQUIPMENT
Weapon/AttackDamageRangeClipInitSTRSize
NameX B/L/A0/0/0XX+XXX
NameX B/L/A0/0/0XX+XXX
NameX B/L/A0/0/0XX+XXX

EquipmentDurabilityStructureSizeCost
NameXXXX
NameXXXX
NameXXXX

--------------------------------------------------------------------------------
                                  COVERS

Name:                         Cover Rating             MERITS
Age:                           0000000000              ________________________0
Appearance:________________________________________    ________________________0
___________________________________________________    ________________________0
___________________________________________________    ________________________0
Notes:_____________________________________________    ________________________0
___________________________________________________    ________________________0
___________________________________________________    ________________________0

Name:                         Cover Rating             MERITS
Age:                           0000000000              ________________________0
Appearance:________________________________________    ________________________0
___________________________________________________    ________________________0
___________________________________________________    ________________________0
Notes:_____________________________________________    ________________________0
___________________________________________________    ________________________0
___________________________________________________    ________________________0

Name:                         Cover Rating             MERITS
Age:                           0000000000              ________________________0
Appearance:________________________________________    ________________________0
___________________________________________________    ________________________0
___________________________________________________    ________________________0
Notes:_____________________________________________    ________________________0
___________________________________________________    ________________________0
___________________________________________________    ________________________0
--------------------------------------------------------------------------------

Skald
 GM, 19 posts
 RPoL Moderator
Tue 17 Mar 2015
at 14:21
Re: D&D 5th Edition
----------------------------------------------------------------------------
Basic Information

Character Name  :                           Height :
Player Name     :                           Weight :
Character Race  :                           Eyes   :
Alignment       :                           Hair   :
Deity           :                           Size   :
Total Level     :                           Speed  :
----------------------------------------------------------------------------
Character Class Information

Class and Level     :
----------------------------------------------------------------------------
  Inspiration         AC       Initiative       Speed


Health points           Hit dice             Proficiently
      /


Stats
      Strength  Dexterity   Constitution   Intelligence   Wisdom   Charisma
        10         10           10             10           10        10
Saving throw
      +/-x

----------------------------------------------------------------------------
Attack/spell               Attack bonus          Damage/type





----------------------------------------------------------------------------
Skills

    Acrobatics (dex)
    Animal handling (wis)
    Arcana (int)
    Athletics (str)
    Deception (cha)
    History (int)
    Insight (wis)
    Intimidation (cha)
    Investigation (int)
    Medicine (wis)
    Nature (int)
    Perception (wis)
    Performance (cha)
    Persuasion (cha)
    Religion (int)
    Sleight of hand (dex)
    Stealth (dex)
    Survival (wis)

----------------------------------------------------------------------------
Person

Personality traits


Ideals


Bonds


Flaws



----------------------------------------------------------------------------
Features and traits


----------------------------------------------------------------------------
Equipment and Money




----------------------------------------------------------------------------
Other features and Languages



----------------------------------------------------------------------------
Spells




----------------------------------------------------------------------------
Skald
 GM, 21 posts
 RPoL Moderator
Wed 18 Mar 2015
at 12:21
Pathfinder Table
  Basic Information 

 Character Name  :                          Height :
 Character Race  :                          Weight :
 Alignment       :                          Eyes   :
 Deity           :                          Hair   :
 Total Level     :                          Size   :
                                            Speed  :

  Character Class Information 

 Level  1 Class :                         Max HP *:       FC Bonus:
 Level  2 Class :                         HP Roll*:       FC Bonus:
 Level  3 Class :                         HP Roll*:       FC Bonus:
   *HP without con modifiers.

 Favored Class  :

  Ability Scores 

 Strength     : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
 Dexterity    : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
 Constitution : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
 Intelligence : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
 Wisdom       : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
 Charisma     : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc

 Maximum Load  : 000 lbs.
 Lift Overhead : 000 lbs.   (equal to Maximum Load)
 Lift          : 000 lbs.   (equal to Maximum Load x2)
 Drag or Push  : 000 lbs.   (equal to Maximum Load x5)

  Combat Statistics 

 Hit Points        : 00
 Base Attack (BAB) : +0
 Initiative        : +0     0 Dex + 0 misc

 Base Melee        : +0     0 BAB + 0 Str + 0 misc
 Base Ranged       : +0     0 BAB + 0 Dex + 0 misc

 Combat Maneuver   : +0          0 BAB + 0 Str + 0 misc          <- CMB
 Maneuver Defense  : 10     10 + 0 BAB + 0 Str + 0 Dex + 0 misc  <- CMD

 Armor Class       : 10     10 base + 0 armor + 0 shield + 0 Dex + 0 misc
 Touch AC          : 10     10 base                      + 0 Dex + 0 misc
 Flat-Footed AC    : 10     10 base + 0 armor + 0 shield         + 0 misc

  Saving Throws 

 Fortitude  : +0    0 base + 0 Con + 0 misc
 Reflex     : +0    0 base + 0 Dex + 0 misc
 Will       : +0    0 base + 0 Wis + 0 misc

 Conditional Bonuses and Penalties :

  Racial Abilities and Features 


  Class Abilities and Features 


  Skills and Languages 

 Class skills with at least 1 skill rank in them gain a +3 "class" bonus.
 [c] denotes a class skill.
 ^ denotes a skill that cannot be used untrained.

 [ ] Acrobatics         : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
 [ ] Appraise           : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Bluff              : +00    0 ranks + 0 Cha + 0 class + 0 misc
 [ ] Climb              : +00    0 ranks + 0 Str + 0 class + 0 misc - 0 armor
 [ ] Craft:             : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Diplomacy          : +00    0 ranks + 0 Cha + 0 class + 0 misc
 [ ] Disable Device ^   : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
 [ ] Disguise           : +00    0 ranks + 0 Cha + 0 class + 0 misc
 [ ] Escape Artist      : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
 [ ] Fly                : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
 [ ] Handle Animal ^    : +00    0 ranks + 0 Cha + 0 class + 0 misc
 [ ] Heal               : +00    0 ranks + 0 Wis + 0 class + 0 misc
 [ ] Intimidate         : +00    0 ranks + 0 Cha + 0 class + 0 misc
 [ ] Know: Arcana ^     : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Know: Dungeon ^    : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Know: Engineer ^   : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Know: Geography ^  : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Know: History ^    : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Know: Local ^      : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Know: Nature ^     : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Know: Planes ^     : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Know: Religion ^   : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Linguistics ^      : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Perception         : +00    0 ranks + 0 Wis + 0 class + 0 misc
 [ ] Perform:           : +00    0 ranks + 0 Cha + 0 class + 0 misc
 [ ] Profession: ^      : +00    0 ranks + 0 Wis + 0 class + 0 misc
 [ ] Ride               : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
 [ ] Sense Motive       : +00    0 ranks + 0 Wis + 0 class + 0 misc
 [ ] Sleight of Hand ^  : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
 [ ] Spellcraft ^       : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Stealth            : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
 [ ] Survival           : +00    0 ranks + 0 Wis + 0 class + 0 misc
 [ ] Swim               : +00    0 ranks + 0 Str + 0 class + 0 misc - 0 armor
 [ ] Use Magic Device ^ : +00    0 ranks + 0 Cha + 0 class + 0 misc

 Languages : Common

  Traits and Feats 

 Level 1 Feat :

 Trait #1 :
 Trait #2 :

  Money and Equipment 

 Armor     :
 Belt      :
 Body      :
 Chest     :
 Eyes      :
 Feet      :
 Hands     :
 Head      :
 Headband  :
 Neck      :
 Ring #1   :
 Ring #2   :
 Shield    :
 Shoulders :
 Wrists    :

 Weapon    :
 Weapon    :

 Other Equipment :

 Money : 0 GP

  Magic 

 Level 0     0 spells per day    0 bonus    DC 10 (10 + level + 0 ability)
    Known/Prepared:

 Level 1     0 spells per day    0 bonus    DC 11 (10 + level + 0 ability)
    Known/Prepared:

 Level 2     0 spells per day    0 bonus    DC 12 (10 + level + 0 ability)
    Known/Prepared:

  Spellbook 

 Level 0 :
 Level 1 :
 Level 2 :





CODE:

<table width="700">
<tr><td><b><small>  Basic Information  </small></b></td></tr><tr><td><Mono>
 Character Name  :                          Height :
 Character Race  :                          Weight :
 Alignment       :                          Eyes   :
 Deity           :                          Hair   :
 Total Level     :                          Size   :
                                            Speed  :

</Mono></td></tr>
<tr><td><b><small>  Character Class Information  </small></b></td></tr><tr><td><Mono>
 Level  1 Class :                         Max HP *:       FC Bonus:
 Level  2 Class :                         HP Roll*:       FC Bonus:
 Level  3 Class :                         HP Roll*:       FC Bonus:
   *HP without con modifiers.

 Favored Class  :

</Mono></td></tr>
<tr><td><b><small>  Ability Scores  </small></b></td></tr><tr><td><Mono>
 Strength     : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
 Dexterity    : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
 Constitution : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
 Intelligence : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
 Wisdom       : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
 Charisma     : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc

 Maximum Load  : 000 lbs.
 Lift Overhead : 000 lbs.   (equal to Maximum Load)
 Lift          : 000 lbs.   (equal to Maximum Load x2)
 Drag or Push  : 000 lbs.   (equal to Maximum Load x5)

</Mono></td></tr>
<tr><td><b><small>  Combat Statistics  </small></b></td></tr><tr><td><Mono>
 Hit Points        : 00
 Base Attack (BAB) : +0
 Initiative        : +0     0 Dex + 0 misc

 Base Melee        : +0     0 BAB + 0 Str + 0 misc
 Base Ranged       : +0     0 BAB + 0 Dex + 0 misc

 Combat Maneuver   : +0          0 BAB + 0 Str + 0 misc          <- CMB
 Maneuver Defense  : 10     10 + 0 BAB + 0 Str + 0 Dex + 0 misc  <- CMD

 Armor Class       : 10     10 base + 0 armor + 0 shield + 0 Dex + 0 misc
 Touch AC          : 10     10 base                      + 0 Dex + 0 misc
 Flat-Footed AC    : 10     10 base + 0 armor + 0 shield         + 0 misc

</Mono></td></tr>
<tr><td><b><small>  Saving Throws  </small></b></td></tr><tr><td><Mono>
 Fortitude  : +0    0 base + 0 Con + 0 misc
 Reflex     : +0    0 base + 0 Dex + 0 misc
 Will       : +0    0 base + 0 Wis + 0 misc

 Conditional Bonuses and Penalties :

</Mono></td></tr>
<tr><td><b><small>  Racial Abilities and Features  </small></b></td></tr><tr><td><Mono>

</Mono></td></tr>
<tr><td><b><small>  Class Abilities and Features  </small></b></td></tr><tr><td><Mono>

</Mono></td></tr>
<tr><td><b><small>  Skills and Languages  </small></b></td></tr><tr><td><Mono>
 Class skills with at least 1 skill rank in them gain a +3 "class" bonus.
 [c] denotes a class skill.
 ^ denotes a skill that cannot be used untrained.

 [ ] Acrobatics         : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
 [ ] Appraise           : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Bluff              : +00    0 ranks + 0 Cha + 0 class + 0 misc
 [ ] Climb              : +00    0 ranks + 0 Str + 0 class + 0 misc - 0 armor
 [ ] Craft:             : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Diplomacy          : +00    0 ranks + 0 Cha + 0 class + 0 misc
 [ ] Disable Device ^   : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
 [ ] Disguise           : +00    0 ranks + 0 Cha + 0 class + 0 misc
 [ ] Escape Artist      : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
 [ ] Fly                : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
 [ ] Handle Animal ^    : +00    0 ranks + 0 Cha + 0 class + 0 misc
 [ ] Heal               : +00    0 ranks + 0 Wis + 0 class + 0 misc
 [ ] Intimidate         : +00    0 ranks + 0 Cha + 0 class + 0 misc
 [ ] Know: Arcana ^     : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Know: Dungeon ^    : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Know: Engineer ^   : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Know: Geography ^  : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Know: History ^    : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Know: Local ^      : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Know: Nature ^     : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Know: Planes ^     : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Know: Religion ^   : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Linguistics ^      : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Perception         : +00    0 ranks + 0 Wis + 0 class + 0 misc
 [ ] Perform:           : +00    0 ranks + 0 Cha + 0 class + 0 misc
 [ ] Profession: ^      : +00    0 ranks + 0 Wis + 0 class + 0 misc
 [ ] Ride               : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
 [ ] Sense Motive       : +00    0 ranks + 0 Wis + 0 class + 0 misc
 [ ] Sleight of Hand ^  : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
 [ ] Spellcraft ^       : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Stealth            : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
 [ ] Survival           : +00    0 ranks + 0 Wis + 0 class + 0 misc
 [ ] Swim               : +00    0 ranks + 0 Str + 0 class + 0 misc - 0 armor
 [ ] Use Magic Device ^ : +00    0 ranks + 0 Cha + 0 class + 0 misc

 Languages : Common

</Mono></td></tr>
<tr><td><b><small>  Traits and Feats  </small></b></td></tr><tr><td><Mono>
 Level 1 Feat :

 Trait #1 :
 Trait #2 :

</Mono></td></tr>
<tr><td><b><small>  Money and Equipment  </small></b></td></tr><tr><td><Mono>
 Armor     :
 Belt      :
 Body      :
 Chest     :
 Eyes      :
 Feet      :
 Hands     :
 Head      :
 Headband  :
 Neck      :
 Ring #1   :
 Ring #2   :
 Shield    :
 Shoulders :
 Wrists    :

 Weapon    :
 Weapon    :

 Other Equipment :

 Money : 0 GP

</Mono></td></tr>
<tr><td><b><small>  Magic  </small></b></td></tr><tr><td><Mono>
 Level 0     0 spells per day    0 bonus    DC 10 (10 + level + 0 ability)
    Known/Prepared:

 Level 1     0 spells per day    0 bonus    DC 11 (10 + level + 0 ability)
    Known/Prepared:

 Level 2     0 spells per day    0 bonus    DC 12 (10 + level + 0 ability)
    Known/Prepared:

</Mono></td></tr>
<tr><td><b><small>  Spellbook  </small></b></td></tr><tr><td><Mono>
 Level 0 :
 Level 1 :
 Level 2 :

</Mono></td></tr></table>
Skald
 GM, 22 posts
 RPoL Moderator
Wed 18 Mar 2015
at 12:37
Hollow Earth Expedition

Character Data
Name:
Archetype:
Motivation:
Flaw:

Age:
Gender:
Height:
Eyes:
Hair:
Skin:

Primary Attributes
Body:
Dexterity:
Strength:
Charisma:
Intelligence:
Willpower:

Secondary Attributes
Size:
Move:
Perception:
Initiative:
Defense:
Stun:

Style:
Health:


Skills
Skill: Base + Levels = Rating (Average)


Languages



Talents/Resources


Combat
Weapons: Damage, Modifier, Attack Rating (Average), Range, Capacity, Rate, Speed, Weight

Armor: Defense Bonus, Modifier, Dex Penalty, Weight


Gear
Item, Number, Weight, Notes


Encumbrance
Light Load:
Medium Load:
Heavy Load:


Notes
Skald
 GM, 23 posts
 RPoL Moderator
Wed 18 Mar 2015
at 12:46
D&D 5th Edition
Character Name:
Class & Level :                Background:                Player Name:
Race          :                Alignment :                EXP Points :

-----------------------------------------------------------------------------------
Ability Scores       Saving Throws            Abilities:

Str   :             |x| Strength              | |Acrobatics     | |Medicine
Dex   :             |X| Dexterity             | |Animal Handling| |Nature
Con   :             | | Constitution          | |Arcana         | |Perception
Int   :             | | Intelligence          | |Athletics      | |Performance
Wis   :             | | Wisdom                | |Deception      | |Persuasion
Cha   :             | | Charisma              | |History        | |Religion
                                              | |Insight        | |Sleight of Hand
Passive Wisdom:     | |                       | |Intimidation   | |Stealth
(Perception)                                  | |Investigation  | |Survival

Languages:                                    Other Proficiencies:




----------------------------------------------------------------------------------

Armor Class:                 Initiative:                Speed  :



Max HP:                      Current HP:                Temp HP:


Hit Dice                     Death Saves
                             Successes: | |  | |  | |
                             Failures   | |  | |  | |
-----------------------------------------------------------------------------------
Attack                        Attack Bonus               Damage Type
Weapon:                         | |                      | |
Weapon:                         | |                      | |
Weapon:                         | |                      | |



------------------------------------------------------------------------------------
Spells:







--------------------------------------------------------------------------------------
Features/Traits







--------------------------------------------------------------------------------------
Money:
CP
SP
EP
GP
PP
---------------------------------------------------------------------------------------
Equipment:       Weight         Description         Cost







                                                    Total Cost:
---------------------------------------------------------------------------------------
Personality Traits




Ideals




Bonds



Flaws



---------------------------------------------------------------------------------------
Physical Description:


---------------------------------------------------------------------------------------
Personality:




Background:
Skald
 GM, 24 posts
 RPoL Moderator
Wed 18 Mar 2015
at 12:52
D20 Modern
Character Name: 	
Class:	                  Profession:	
Race:                     Level:	
Current XP	          Next Level XP:	

Description:
Size:	
Age:	                  Gender:	
Height:	                  Weight:	
Eyes:	                  Hair:

Ability	Score Mod TempScore TempMod
STR:				
DEX:				
CON:				
INT:				
WIS:				
CHA:

TOTAL HP:		Current HP:		
Nonlethal Damage:	Dmg Red:

Defense:     = 10 + Class + Equip. +Dex +Size +Natural +Misc.	
        Total								

Initiative:     = +Dex +Misc
           Total		
Armor Type	
Reputation
Action Points
Wealth Bonus

Saving Throws	Total	Base	Ability Mod Magic Mod Misc Mod	Temp Mod
FORTITUDE	      =	      +		   +	     +	       +	
REFLEX		      =	      +		   +	     +	       +	
WILL		      =	      +		   +	     +	       +

            Total	
     Attack Bonus Base Attack Bonus Str/Dex Mod Size Mod Misc Mod Temp Mod
MELEE	              =		   +	       +	+	 +	
RANGED	              =		   +	       +	+	 +	

Weapon	 Total Attack Bonus  Damage  Critical  Range

Special Properties  Ammunition  Weight  Size  Type

(cut and paste as many as needed)

Armor/Protective Item	Type  Equip. Bonus  Check Pen.  Max Dex

Special Properties	            Weight  Spell Fail	 Speed

Skills                                Max Rank  /
Skill Name     KeyAb CC SkillMod AbMod Rank MiscMod
Balance         Dex		=     +    +	
Bluff           Cha             =     +    +
Climb           Str             =     +    +
Computer Use    Int             =     +    +
Concentration   Wis             =     +    +					
Craft: 1        Int             =     +    +
Craft: 2        Int             =     +    +
Craft: 3        Int             =     +    +
Decipher Script Int             =     +    +
Demolitions     Int             =     +    +
Diplomacy       Cha             =     +    +
Disable Device  Int             =     +    +
Disguise        Cha             =     +    +
Drive           Dex             =     +    +
Escape Artist   Dex             =     +    +
Forgery         Int             =     +    +
Gamble          Wis             =     +    +
Gather Info.    Cha             =     +    +
Handle Animal   Cha             =     +    +
Hide            Dex             =     +    +
Intimidate      Cha             =     +    +
Investigate     Int             =     +    +
Jump            Str             =     +    +
Knowledge: 1    Int             =     +    +
Knowledge: 2    Int             =     +    +
Knowledge: 3    Int             =     +    +
Listen          Wis             =     +    +
Move Silently   Dex             =     +    +
Navigate        Int             =     +    +
Perform: 1      Cha             =     +    +
Perform: 2      Cha             =     +    +
Perform: 3      Cha             =     +    +
Pilot           Dex             =     +    +
Profession      Wis             =     +    +
Rd/Wr. Lang: 1   -              =     +    +
Rd/Wr. Lang: 2   -              =     +    +
Rd/Wr. Lang: 3   -              =     +    +
Repair          Int             =     +    +
Research        Int             =     +    +
Ride            Dex             =     +    +
Search          Int             =     +    +
Sense Motive    Wis             =     +    +
Sleight of Hand Dex             =     +    +
Speak Lang: 1    -              =     +    +
Speak Lang: 2    -              =     +    +
Speak Lang: 3    -              =     +    +
Spot            Wis             =     +    +
Survival        Wis             =     +    +
Swim            Str             =     +    +
Treat Injury    Wis             =     +    +
Tumble          Dex             =     +    +

Total Skill Points:		0

Feats





Other Possessions
Item	                           Weight(lbs)	         Location







		   Total Weight:	0.0	

Allegiances



Languages
Spoken	          Read/Write




Talents/Special Abilities


FX Abilities


Arcane Spells


Divine Spells


Psionic Powers


Description:
Personality
Character Traits
Character Flaws
Contacts
Friends
Enemies

Statistic Block

Condition and Effects	Additional Information

Other Notes
Skald
 GM, 25 posts
 RPoL Moderator
Wed 18 Mar 2015
at 13:01
D&D 5th Edition
  Basic Information 

 Character Name  :                          Height :
 Character Race  :                          Weight :
 Background      :                          Age    :
 Alignment       :                          Eyes   :
 Deity           :                          Hair   :
 Total Level     :                          Size   :
 Current XP      :                          Speed  :

  Character Class Information 

 Level  1 Class :                         Max HP * :
 Level  2 Class :                         HP Roll* :
 Level  3 Class :                         HP Roll* :
   *HP without con modifiers.

 Background :
 -Skill Prof :
 -Tool Prof  :
 -Feature    :

  Ability Scores 

 Strength     : 00 (+0)     00 std array + 0 racial + 0 level + 0 misc
 Dexterity    : 00 (+0)     00 std array + 0 racial + 0 level + 0 misc
 Constitution : 00 (+0)     00 std array + 0 racial + 0 level + 0 misc
 Intelligence : 00 (+0)     00 std array + 0 racial + 0 level + 0 misc
 Wisdom       : 00 (+0)     00 std array + 0 racial + 0 level + 0 misc
 Charisma     : 00 (+0)     00 std array + 0 racial + 0 level + 0 misc

 Carry Capacity   : 000 lbs.    Str x 15
 Lift, Drag, Push : 000 lbs.    Str x 30

  Inspiration 

 Inspired : Yes / [No]   Using inspiration gives you advantage.

 Personality Traits :
 Ideals :
 Bonds  :
 Flaws  :

  Combat Statistics 

 Hit Points    : 00         Current HP : 00
 Proficiency   : +0         Temp HP    : +0
 Initiative    : +0         Total HD   :  1  [-]

 Base Melee    : +0     0 Prof + 0 Str + 0 misc
 Base Ranged   : +0     0 Prof + 0 Dex + 0 misc
 Base Spell    : +0     0 Prof + 0 Mod + 0 misc

 Armor Class   :  8     8 armor + 0 shield + 0 Dex + 0 misc

 Vulnerability :
 Resistance    :

  Senses 

 Passive Perception     : 10  10 + 0 prof + 0 Wis + 0 adv* + 0 misc
 Passive Investigation  : 10  10 + 0 prof + 0 Int + 0 adv* + 0 misc
 Passive Insight        : 10  10 + 0 prof + 0 Wis + 0 adv* + 0 misc
  *Add or subtract 5 to passive based on having advantage or disadvantage.

 Vision :

  Saving Throws 

 Strength     : +0    0 prof + 0 Str + 0 misc
 Dexterity    : +0    0 prof + 0 Dex + 0 misc
 Constitution : +0    0 prof + 0 Con + 0 misc
 Intelligence : +0    0 prof + 0 Int + 0 misc
 Wisdom       : +0    0 prof + 0 Wis + 0 misc
 Charisma     : +0    0 prof + 0 Cha + 0 misc

 Conditional Bonuses and Penalties :

 Death Saves
 Successes : [-],[-],[-]
 Failures  : [-],[-],[-]

  Racial Abilities and Features 

 Size            :
 Speed           :
 Vision          :

  Class Abilities and Features 

 Armor   :
 Weapons :
 Tools   :

 Saving Throws :
 Skill Prof.   :

  Skills and Languages 

 [P] denotes a skill that a character is proficient in

 [ ] Acrobatics         : +0    0 prof + 0 Dex + 0 misc
 [ ] Animal Handling    : +0    0 prof + 0 Wis + 0 misc
 [ ] Arcana             : +0    0 prof + 0 Int + 0 misc
 [ ] Athletics          : +0    0 prof + 0 Str + 0 misc
 [ ] Deception          : +0    0 prof + 0 Cha + 0 misc
 [ ] History            : +0    0 prof + 0 Int + 0 misc
 [ ] Insight            : +0    0 prof + 0 Wis + 0 misc
 [ ] Intimidation       : +0    0 prof + 0 Cha + 0 misc
 [ ] Investigation      : +0    0 prof + 0 Int + 0 misc
 [ ] Medicine           : +0    0 prof + 0 Wis + 0 misc
 [ ] Nature             : +0    0 prof + 0 Int + 0 misc
 [ ] Perception         : +0    0 prof + 0 Wis + 0 misc
 [ ] Performance        : +0    0 prof + 0 Cha + 0 misc
 [ ] Persuasion         : +0    0 prof + 0 Cha + 0 misc
 [ ] Religion           : +0    0 prof + 0 Int + 0 misc
 [ ] Sleight of Hand ^  : +0    0 prof + 0 Dex + 0 misc
 [ ] Stealth            : +0    0 prof + 0 Dex + 0 misc (Disadv with armor)
 [ ] Survival           : +0    0 prof + 0 Wis + 0 misc

 Languages : Common

 Conditional Bonuses and Penalties :

  Feats 



  Money and Equipment 

 Armor     :
 Belt      :
 Body      :
 Chest     :
 Eyes      :
 Feet      :
 Hands     :
 Head      :
 Headband  :
 Neck      :
 Ring #1   :
 Ring #2   :
 Shield    :
 Shoulders :
 Wrists    :

 Weapon    :
 Weapon    :

 Other Equipment :

 Money :  0 GP

  Magic 

 Level 0     0 spell slots per day    0 bonus    DC 8 (8 + level + 0 ability)
    Known/Prepared:

 Level 1     0 spell slots per day    0 bonus    DC 8 (8 + level + 0 ability)
    Known/Prepared:

 Level 2     0 spell slots per day    0 bonus    DC 8 (8 + level + 0 ability)
    Known/Prepared:

  Spellbook 

 Level 0 :
 Level 1 :
 Level 2 :





CODE:

<table width="700">
<tr><td><b><small>  Basic Information  </small></b></td></tr><tr><td><Mono>
 Character Name  :                          Height :
 Character Race  :                          Weight :
 Background      :                          Age    :
 Alignment       :                          Eyes   :
 Deity           :                          Hair   :
 Total Level     :                          Size   :
 Current XP      :                          Speed  :

</Mono></td></tr>
<tr><td><b><small>  Character Class Information  </small></b></td></tr><tr><td><Mono>
 Level  1 Class :                         Max HP * :
 Level  2 Class :                         HP Roll* :
 Level  3 Class :                         HP Roll* :
   *HP without con modifiers.

 Background :
 -Skill Prof :
 -Tool Prof  :
 -Feature    :

</Mono></td></tr>
<tr><td><b><small>  Ability Scores  </small></b></td></tr><tr><td><Mono>
 Strength     : 00 (+0)     00 std array + 0 racial + 0 level + 0 misc
 Dexterity    : 00 (+0)     00 std array + 0 racial + 0 level + 0 misc
 Constitution : 00 (+0)     00 std array + 0 racial + 0 level + 0 misc
 Intelligence : 00 (+0)     00 std array + 0 racial + 0 level + 0 misc
 Wisdom       : 00 (+0)     00 std array + 0 racial + 0 level + 0 misc
 Charisma     : 00 (+0)     00 std array + 0 racial + 0 level + 0 misc

 Carry Capacity   : 000 lbs.    Str x 15
 Lift, Drag, Push : 000 lbs.    Str x 30

</Mono></td></tr>
<tr><td><b><small>  Inspiration  </small></b></td></tr><tr><td><Mono>
 Inspired : Yes / [No]   Using inspiration gives you advantage.

 Personality Traits :
 Ideals :
 Bonds  :
 Flaws  :

</Mono></td></tr>
<tr><td><b><small>  Combat Statistics  </small></b></td></tr><tr><td><Mono>
 Hit Points    : 00         Current HP : 00
 Proficiency   : +0         Temp HP    : +0
 Initiative    : +0         Total HD   :  1  [-]

 Base Melee    : +0     0 Prof + 0 Str + 0 misc
 Base Ranged   : +0     0 Prof + 0 Dex + 0 misc
 Base Spell    : +0     0 Prof + 0 Mod + 0 misc

 Armor Class   :  8     8 armor + 0 shield + 0 Dex + 0 misc

 Vulnerability :
 Resistance    :

</Mono></td></tr>
<tr><td><b><small>  Senses  </small></b></td></tr><tr><td><Mono>
 Passive Perception     : 10  10 + 0 prof + 0 Wis + 0 adv* + 0 misc
 Passive Investigation  : 10  10 + 0 prof + 0 Int + 0 adv* + 0 misc
 Passive Insight        : 10  10 + 0 prof + 0 Wis + 0 adv* + 0 misc
  *Add or subtract 5 to passive based on having advantage or disadvantage.

 Vision :

</Mono></td></tr>
<tr><td><b><small>  Saving Throws  </small></b></td></tr><tr><td><Mono>
 Strength     : +0    0 prof + 0 Str + 0 misc
 Dexterity    : +0    0 prof + 0 Dex + 0 misc
 Constitution : +0    0 prof + 0 Con + 0 misc
 Intelligence : +0    0 prof + 0 Int + 0 misc
 Wisdom       : +0    0 prof + 0 Wis + 0 misc
 Charisma     : +0    0 prof + 0 Cha + 0 misc

 Conditional Bonuses and Penalties :

 Death Saves
 Successes : [-],[-],[-]
 Failures  : [-],[-],[-]

</Mono></td></tr>
<tr><td><b><small>  Racial Abilities and Features  </small></b></td></tr><tr><td><Mono>
 Size            :
 Speed           :
 Vision          :

</Mono></td></tr>
<tr><td><b><small>  Class Abilities and Features  </small></b></td></tr><tr><td><Mono>
 Armor   :
 Weapons :
 Tools   :

 Saving Throws :
 Skill Prof.   :

</Mono></td></tr>
<tr><td><b><small>  Skills and Languages  </small></b></td></tr><tr><td><Mono>
 [P] denotes a skill that a character is proficient in

 [ ] Acrobatics         : +0    0 prof + 0 Dex + 0 misc
 [ ] Animal Handling    : +0    0 prof + 0 Wis + 0 misc
 [ ] Arcana             : +0    0 prof + 0 Int + 0 misc
 [ ] Athletics          : +0    0 prof + 0 Str + 0 misc
 [ ] Deception          : +0    0 prof + 0 Cha + 0 misc
 [ ] History            : +0    0 prof + 0 Int + 0 misc
 [ ] Insight            : +0    0 prof + 0 Wis + 0 misc
 [ ] Intimidation       : +0    0 prof + 0 Cha + 0 misc
 [ ] Investigation      : +0    0 prof + 0 Int + 0 misc
 [ ] Medicine           : +0    0 prof + 0 Wis + 0 misc
 [ ] Nature             : +0    0 prof + 0 Int + 0 misc
 [ ] Perception         : +0    0 prof + 0 Wis + 0 misc
 [ ] Performance        : +0    0 prof + 0 Cha + 0 misc
 [ ] Persuasion         : +0    0 prof + 0 Cha + 0 misc
 [ ] Religion           : +0    0 prof + 0 Int + 0 misc
 [ ] Sleight of Hand ^  : +0    0 prof + 0 Dex + 0 misc
 [ ] Stealth            : +0    0 prof + 0 Dex + 0 misc (Disadv with armor)
 [ ] Survival           : +0    0 prof + 0 Wis + 0 misc

 Languages : Common

 Conditional Bonuses and Penalties :

</Mono></td></tr>
<tr><td><b><small>  Feats  </small></b></td></tr><tr><td><Mono>


</Mono></td></tr>
<tr><td><b><small>  Money and Equipment  </small></b></td></tr><tr><td><Mono>
 Armor     :
 Belt      :
 Body      :
 Chest     :
 Eyes      :
 Feet      :
 Hands     :
 Head      :
 Headband  :
 Neck      :
 Ring #1   :
 Ring #2   :
 Shield    :
 Shoulders :
 Wrists    :

 Weapon    :
 Weapon    :

 Other Equipment :

 Money :  0 GP

</Mono></td></tr>
<tr><td><b><small>  Magic  </small></b></td></tr><tr><td><Mono>
 Level 0     0 spell slots per day    0 bonus    DC 8 (8 + level + 0 ability)
    Known/Prepared:

 Level 1     0 spell slots per day    0 bonus    DC 8 (8 + level + 0 ability)
    Known/Prepared:

 Level 2     0 spell slots per day    0 bonus    DC 8 (8 + level + 0 ability)
    Known/Prepared:

</Mono></td></tr>
<tr><td><b><small>  Spellbook  </small></b></td></tr><tr><td><Mono>
 Level 0 :
 Level 1 :
 Level 2 :

</Mono></td></tr></table>
Skald
 GM, 29 posts
 RPoL Moderator
Wed 15 Apr 2015
at 12:24
Numenera
Name, a(n) [DESCRIPTOR] [TYPE] who [FOCUS]

AttributePoolEdgeNotesTier1
Might10/100-XP0/10
Speed10/100-Recovery0
Intellect10 /100-Effort1


Abilities:
  • Example
  • Example
  • Example



Trained Skills:
  • Example
  • Example
  • Example



Equipment:
TypeLevelName/NotesDepletion
Light Melee2Steel Dagger-
Cypher4Medspray (See below )1 use
Armor2Synth Chainmail-
Other-Clothing-
etc.

NOTE: Type is things like Light/Medium/Heavy Melee/Ranged for weapons, Armor, Cypher, Artifact, Oddity, and everything else just gets put in the 'Other' category.

If an item doesn't have a level or depletion (like clothing) just use a dash: - to fill that space in the equipment section.

Put all equipment here, including numenera etc.
Shins:

Numenera:
Put the long form descriptions of Numenera here.



Background:
Put your character's bio here.



CODE:

<b>Name, a(n) [DESCRIPTOR] [TYPE] who [FOCUS]</b>

| Attribute | Pool | Edge | Notes | Tier | 1 |
| Might | 10/10 | 0 | - | XP | 0/10 |
| Speed | 10/10 | 0 | - | Recovery | 0 |
| Intellect | 10 /10 | 0 | - | Effort | 1 |
<hr>
<b>Abilities:</b>
[list][*]Example
[*]Example
[*]Example
[/list]
<hr>
<b>Trained Skills:</b>
[list][*]Example
[*]Example
[*]Example
[/list]
<hr>
<b>Equipment:</b>
| Type | Level | Name/Notes | Depletion |
| Light Melee | 2 | Steel Dagger | - |
| Cypher | 4 | Medspray (See below ) | 1 use |
| Armor | 2 | Synth Chainmail | - |
| Other | - | Clothing | - |
etc.

NOTE: Type is things like Light/Medium/Heavy Melee/Ranged for weapons, Armor, Cypher, Artifact, Oddity, and everything else just gets put in the 'Other' category.

If an item doesn't have a level or depletion (like clothing) just use a dash: - to fill that space in the equipment section.

Put all equipment here, including numenera etc.
<b>Shins:</b>

<b>Numenera:</b>
Put the long form descriptions of Numenera here.

<hr>
<b>Background:</b>
Put your character's bio here.

This message was last updated by the GM at 12:25, Wed 15 Apr 2015.

Skald
 GM, 33 posts
 RPoL Moderator
Sat 27 Jun 2015
at 06:11
Battletech Mech
Heat HD MoveMod
X A: X/X +X
  S: X/X  
LALTCTRTRA
A: X/XA: X/XA: X/XA: X/XA: X/X
S: X/XS: X/XS: X/XS: X/XS: X/X
 LTRCTRRTR 
 A: X/XA: X/XA: X/X 
 LL RL 
 A: X/X A: X/X 
 S: X/X S: X/X 



CODE:

|! Heat |  |! HD |  |! MoveMod |
| X |  |A: X/X |  | +X |
|  |  |S: X/X |  |  |
|!LA |! LT |! CT |!RT |!RA |
| A: X/X | A: X/X | A: X/X | A: X/X | A: X/X |
| S: X/X | S: X/X | S: X/X | S: X/X | S: X/X |
|  |! LTR |! CTR |! RTR |  |
|  | A: X/X | A: X/X | A: X/X |  |
|  |! LL |  |! RL |  |
|  | A: X/X |  | A: X/X |  |
|  | S: X/X |  | S: X/X  |  |
Skald
 GM, 34 posts
 RPoL Moderator
Sun 19 Jul 2015
at 04:27
Stars Without Number
================================================================================
                             Stars Without Number
================================================================================
Name     :                            | Armor Class  : 9
Class    :                            | Hit Points   : 00 / 00
Homeworld:                            | Psi Points   : 00 / 00
Level    : 1                          | System Strain: 0
Exp      : 0                          | Credits      :
--------------------------------------------------------------------------------
       Ability    |  Saves & Bonuses  |  Background Package
     Score   Mod  |                   |
Str               | Atk Bonus:        |
Int               | Physical :        |
Dex               | Mental   :        |  Training Package
Wis               | Evasion  :        |
Con               | Tech     :        |
Cha               | Luck     :        |
--------------------------------------------------------------------------------
   Weapon             AB   Damage   Range   Ammo |  Skills                Level
                    |    |        |       |      |                       |     |
                    |    |        |       |      |                       |     |
                    |    |        |       |      |                       |     |
                    |    |        |       |      |                       |     |
                    |    |        |       |      |                       |     |
-------------------------------------------------|                       |     |
Class Ability                                    |                       |     |
                                                 |                       |     |
                                                 |                       |     |
                                                 |                       |     |
                                                 |                       |     |
                                                 |Unspent Skill Points   |  0  |
--------------------------------------------------------------------------------
 #   Readied Gear                       #   Stowed Gear
 1 |                                  | 1 |                                    |
 2 |                                  | 2 |                                    |
 3 |                                  | 3 |                                    |
 4 |                                  | 4 |                                    |
 5 |                                  | 5 |                                    |
 6 |                                  | 6 |                                    |
 7 |                                  | 7 |                                    |
 8 |                                  | 8 |                                    |
 9 |                                  | 9 |                                    |
10 |                                  |10 |                                    |
--------------------------------------|11 |                                    |
 Non-Encumbering Gear                 |12 |                                    |
                                      |13 |                                    |
                                      |14 |                                    |
                                      |15 |                                    |
                                      |16 |                                    |
                                      |17 |                                    |
                                      |18 |                                    |
--------------------------------------------------------------------------------
Languages

--------------------------------------------------------------------------------
 Psionic Disciplines                  | Mastered Disciplines
                                      |
                                      |
                                      |
                                      |
                                      |
                                      |
--------------------------------------------------------------------------------

Skald
 GM, 35 posts
 RPoL Moderator
Wed 22 Jul 2015
at 17:29
FFG Star Wars RPG
FFG Star Wars Character Sheet
by: praguepride

Note: All bracket '[ ]' text should be replaced with actual values.
They are guidelines to help identify what goes where.
A final sheet should have no brackets [ ] on the sheet.
Remove these notes when you are complete.

Background
Player NameCharacter NameSpeciesCareerStarting Spec
[PlayerName][CharacterName][Species][Career][Specialization]
GenderAgeHeightBuildHairEyes
[Gender][Age][Height(Meters)][Build][HairColor][EyeColor]
Racial Special Abilities
[Racial Ability #1 (If Any, include skill bumps)]
[Racial Ability #2 (If Any, include skill bumps)]

Obligation/Duty/Morality
TypeSeveritySummary
[Addiction/Betrayal etc.][Severity# (Default 10][Insert short summary of how this impacts your character]

Motivation
MotivationTypeSummary
[Ambition/Cause etc.][Friendship/Love//Fame etc.][Short Summary of Motivation]

XP
Starting XPEarned XPTotal XP
[StartingXP#][EarnedXP#][Starting+EarnedXP]

Defenses
Soak ValueWoundsStrainRanged DefMelee Def
[Soak#][Current#/Total#][Current#/Total#][RangeDef#][MeleeDef#]

Attributes
BrawnAgilityIntellectCunningWillpowerPresence
[Br#][Ag#][Int#][Cun#][Will#][Pr#]

Skills
General SkillsCombat Skills
NameCareer?RankNameCareer?Rank
Astrogation (Int)--Brawl (Br)--
Athletics (Br)--Gunnery (Agi)--
Charm (Pr)--Lightsaber (Br)--
Coercion (Will)--Melee (Br)--
Computers (Int)--Ranged - Light (Ag)--
Cool (Pr)--Ranged - Heavy (Ag)--
Coordination (Ag)--Knowledge Skills
Deception (Cun)--NameCareer?Rank
Discipline (Will)--Core Worlds (Int)--
Leadership (Pr)--Education (Int)--
Mechanics (Int)--Lore (Int)--
Medicine (Int)--Outer Rim (Int)--
Negotiation (Pr)--Underworld (Int)--
Perception (Cun)--Xenology (Int)--
Piloting - Planetary (Ag)--Other:--
Piloting - Space (Ag)--   
Resilience (Br)--   
Skulduggery (Cun)--   
Stealth (Ag)--   
Streetwise (Cun)--   
Survival (Cun)--   
Vigilance (Will)--   

Talents
NameBookPage #Description
[TalentName][BookName][Page#][SummaryOfTalent]

Weapons
Weapon NameSkillDamageCritRangeSpecialEncumbrancePrice Paid
[WeaponName][SkillAbbr][+#][Crit#][Range][Stun, Disorient etc.][Encumbrance#][CreditCost]

Armor
Armor NameDefenseSoakHard Points RemainingEncumbrancePrice Paid
[ArmorName][Defense#][Soak#][HardPoints#][Encumbrance#] [CreditsPaid] 

Other Gear
Item NameItem TypeShort DescriptionEncumbrancePrice Paid
[ItemName][Comms/Security etc.][InsertBonusDescHere][Encumbrance#][CreditsPaid]

The Force
Force Rating[ForceRating#] 
Power TreePowerShort Summary
[Sense/Influence/Move etc.][ForcePowerName][ShortSummaryofEffect]




Character Background:



CODE:

|! FFG Star Wars Character Sheet |
| by: praguepride |

Note: All bracket '[ ]' text should be replaced with actual values.
They are guidelines to help identify what goes where.
A final sheet should have no brackets [ ] on the sheet.
Remove these notes when you are complete.

|!6.1 Background |
|! Player Name |! Character Name |! Species |! Career |!2.1 Starting Spec |
| [PlayerName] | [CharacterName] | [Species] | [Career] |2.1 [Specialization] |
|! Gender |! Age |! Height |! Build |! Hair |! Eyes |
| [Gender] | [Age] | [Height(Meters)] | [Build] | [HairColor] | [EyeColor] |
|!6.1 Racial Special Abilities |
|6.1 [Racial Ability #1 (If Any, include skill bumps)] |
|6.1 [Racial Ability #2 (If Any, include skill bumps)] |

|!3.1 Obligation/Duty/Morality |
|! Type |! Severity |! Summary |
| [Addiction/Betrayal etc.] | [Severity# (Default 10] | [Insert short summary of how this impacts your character] |

|!3.1 Motivation |
|! Motivation |! Type |! Summary |
| [Ambition/Cause etc.] | [Friendship/Love//Fame etc.] | [Short Summary of Motivation] |

|!3.1 XP |
|! Starting XP |! Earned XP |! Total XP |
| [StartingXP#] | [EarnedXP#] | [Starting+EarnedXP] |

|!5.1 Defenses |
|! Soak Value |! Wounds |! Strain |! Ranged Def |! Melee Def |
| [Soak#] | [Current#/Total#] | [Current#/Total#] | [RangeDef#] | [MeleeDef#] |

|!6.1 Attributes |
|! Brawn |! Agility |! Intellect |! Cunning |! Willpower |! Presence |
| [Br#]  | [Ag#] | [Int#] | [Cun#] | [Will#] | [Pr#] |

|!6.1 Skills |
|!3.1 General Skills |!3.1 Combat Skills |
|! Name |! Career? |! Rank |! Name |! Career? |! Rank |
|! Astrogation (Int) | - | - | Brawl (Br) | - | - |
|! Athletics (Br) | - | - | Gunnery (Agi) | - | - |
|! Charm (Pr) | - | - | Lightsaber (Br) | - | - |
|! Coercion (Will) | - | - | Melee (Br) | - | - |
|! Computers (Int) | - | - | Ranged - Light (Ag) | - | - |
|! Cool (Pr) | - | - | Ranged - Heavy (Ag) | - | - |
|! Coordination (Ag) | - | - |!3.1 Knowledge Skills |
|! Deception (Cun) | - | - |! Name |! Career? |! Rank |
|! Discipline (Will) | - | - | Core Worlds (Int) | - | - |
|! Leadership (Pr) | - | - | Education (Int) | - | - |
|! Mechanics (Int) | - | - | Lore (Int) | - | - |
|! Medicine (Int) | - | - | Outer Rim (Int) | - | - |
|! Negotiation (Pr) | - | - | Underworld (Int) | - | - |
|! Perception (Cun) | - | - | Xenology (Int) | - | - |
|! Piloting - Planetary (Ag) | - | - | Other: | - | - |
|! Piloting - Space (Ag) | - | - |
|! Resilience (Br) | - | - |
|! Skulduggery (Cun) | - | - |
|! Stealth (Ag) | - | - |
|! Streetwise (Cun) | - | - |
|! Survival (Cun) | - | - |
|! Vigilance (Will) | - | - |

|!6.1 Talents |
|! Name |! Book |! Page # |!3.1 Description |
| [TalentName] | [BookName] | [Page#] |3.1 [SummaryOfTalent] |

|!8.1 Weapons |
|! Weapon Name |! Skill |! Damage |! Crit |! Range |! Special |! Encumbrance |! Price Paid |
| [WeaponName] | [SkillAbbr] | [+#] | [Crit#] | [Range] | [Stun, Disorient etc.]| [Encumbrance#] | [CreditCost] |

|!6.1 Armor |
|! Armor Name |! Defense |! Soak |! Hard Points Remaining |! Encumbrance |! Price Paid |
| [ArmorName] | [Defense#] | [Soak#] | [HardPoints#] | [Encumbrance#] [CreditsPaid] |

|!5.1 Other Gear |
|! Item Name |! Item Type |! Short Description |! Encumbrance |! Price Paid |
| [ItemName] | [Comms/Security etc.] |! [InsertBonusDescHere] | [Encumbrance#] | [CreditsPaid] |

|!3.1 The Force |
|! Force Rating | [ForceRating#] | |
|! Power Tree |! Power |! Short Summary |
| [Sense/Influence/Move etc.] | [ForcePowerName] | [ShortSummaryofEffect]

<hr>

Character Background:
Skald
 GM, 37 posts
 RPoL Moderator
Mon 14 Sep 2015
at 13:10
Rolemaster - New Rules (Role Master Unified)
BASIC INFORMATION
Player Name Height XP 
Character Name Weight Lvl 
Race Sex Age 
Skin Hair Eyes 
Culture Profession Realm 
Recovery Mult Size Wt Allow 
BMRft/rndInitiative Diety 
Hits Power Pts Endurance 

ATTRIBUTES
Stat NamePotentTempStat
Bonus
Racial
Bonus
Special
Bonus
Total
Bonus
Agility (Ag)  0000
Constitution (Co)  0000
Empathy (Em)  0000
Intuition (In)  0000
Memory (Me)  0000
Presence (Pr)  0000
Quickness (Qu)  0000
Reasoning (Re)  0000
Self Discipline (SD)  0000
Strength (St)  0000
Appearance 
Personality 
Background 

RESISTANCES
ResistanceStatStat
Bonus 1)
Racial
Bonus
Special
Bonus
Total
Bonus
1) = includes Realm Bonus
ChannelingIn0000
EssenceEm0000
MentalismPr0000
PhysicalCo0000
FearSD0000
RR Calculation: d100OE + RR bonus + 2 * (Target lvl - Attack lvl)

SKILLS
Skill NameDP
Cost
StatsRnksRank
Bonus
Stat
Bonus
Prof
Bonus
Special
Bonus
Total
Bonus
‡ = Knack
† = Professional Skill
Animal
Any Animal Ag/Em/Pr -250 -25
Specific Skill        
Awareness
Any Awareness In/Re/SD -250 -25
Specific Skill        
Body Discipline
Any Body Discipline Co/Co/SD -250 -25
Specific Skill        
Brawn
Any Brawn Co/Co/SD -250 -25
Specific Skill        
Combat Expertise
Any Combat Expertise - -250 -25
Specific Skill        
Combat Training
Any Melee Weapons Ag/St/St -250 -25
Any Ranged Weapons Ag/Ag/St -250 -25
Any Shield Ag/St/St -250 -25
Any Unarmed Ag/St/St -250 -25
Any Siege Weapons Re/SD/In -250 -25
Any *Firearms* Ag/St/SD -250 -25
Any *Energy Weapons* Ag/Ag/SD -250 -25
Specific Skill        
Composition
Any Composition Em/In/Re -250 -25
Specific Skill        
Crafting
Any Crafting Ag/Me/SD -250 -25
Specific Skill        
Delving
Any Delving Em/In/Pr -250 -25
Specific Skill        
Environmental
Any Environmental In/Me/Re -250 -25
Specific Skill        
Gymnastic
Any Gymnastic Ag/Qu/St -250 -25
Specific Skill        
Lore
Any Lore Me/Me/Re -250 -25
Specific Skill        
Magical Expertise
Any Magical Expertise - -250 -25
Specific Skill        
Medical
Any Medical In/Me/Re -250 -25
Specific Skill        
Mental Discipline
Any Mental Discipline Pr/SD/SD -250 -25
Specific Skill        
Movement
Any Movement Ag/Co/St -250 -25
Specific Skill        
Performance Art
Any Performance Art Em/Me/Pr -250 -25
Specific Skill        
Power Manipulation
Any Power Manipulation RS/RS/Co -250 -25
Specific Skill        
Science
Any Science Me/Re/Re -250 -25
Specific Skill        
Social
Any Social Em/In/Pr -250 -25
Specific Skill        
Spellcasting
Any Spellcasting Me/RS/RS -250 -25
Specific Skill        
Subterfuge
Any Subterfuge Ag/SD/In -250 -25
Specific Skill        
Technical
Any Technical Ag/In/Re -250 -25
Specific Skill        
Vocation
Any Vocation Em/Me/Re -250 -25
Specific Skill        

SPELLS KNOWN
xyz OpenSM +SCR +
LevelSpell NameArea of EffectDurationRangeType
1     
2     

DEFENSE
Armor & ShieldTypeATWeight
(lbs)
StrengthManPMissilePPercP
Full Armornone100000
Torsonone100000
Right Legnone100000
Left legnone100000
Right Armnone100000
Left Armnone100000
Helmetnone100000
Shieldnone 00   
TOTAL 0 000
COMBAT
Primary AT1DB (Qu)9DB (shield)+0 (max. 0 foe(s))
CriticalsTorso0Arms0Legs0Head0



CODE:

|6! <blue>BASIC INFORMATION</blue>|80%
|!<Player Name|16%<|16%!<Height|16%< |16%!<XP|16%< |
|!<Character Name|16%<|16%!<Weight|16%< |16%!<Lvl|16%<
|!<Race|16%<|16%!<Sex|16%< |16%!<Age|16%<
|!<Skin|16%<|16%!<Hair|16%< |16%!<Eyes|16%<
|!<Culture|16%<|16%!<Profession|16%< |16%!<Realm|16%<
|!<Recovery Mult|16%< |16%!<Size|16%< |16%!<Wt Allow|16%<
|!<BMR|16%<  ft/rnd|16%!<Initiative|16%< |16%!< Diety |16%< |
|!< <red>Hits</red> |16%<|16%!< <red>Power Pts</red> |16%< |16%!< <red>Endurance</red> |16%<

|7! <blue>ATTRIBUTES</blue>|80%
|!!<Stat Name|12% Potent|12% Temp|12% Stat\nBonus|12% Racial\nBonus|12% Special\nBonus|12% Total\nBonus
|!< Agility (Ag)|^ |^ |^ 0|^ 0|^ 0|^ 0
|!< Constitution (Co)|^ |^ |^ 0|^ 0|^ 0|^ 0
|!< Empathy (Em)|^ |^ |^ 0|^ 0|^ 0|^ 0
|!< Intuition (In)|^ |^ |^ 0|^ 0|^ 0|^ 0
|!< Memory (Me)|^ |^ |^ 0|^ 0|^ 0|^ 0
|!< Presence (Pr)|^ |^ |^ 0|^ 0|^ 0|^ 0
|!< Quickness (Qu)|^ |^ |^ 0|^ 0|^ 0|^ 0
|!< Reasoning (Re)|^ |^ |^ 0|^ 0|^ 0|^ 0
|!< Self Discipline (SD)|^ |^ |^ 0|^ 0|^ 0|^ 0
|!< Strength (St)|^ |^ |^ 0|^ 0|^ 0|^ 0
|!<Appearance|6 |
|!<Personality|6 |
|!<Background|6 |

|6! <blue>RESISTANCES</blue>|80%
|!!< Resistance|12%^ Stat|12% Stat\nBonus <sup>1)</sup>|12% Racial\nBonus|12% Special\nBonus|12% Total\nBonus
|<6! <small><sup>1)</sup> = includes Realm Bonus</small>|
|!< Channeling|^ In|^ 0|^ 0|^ 0|^ 0
|!< Essence|^ Em|^ 0|^ 0|^ 0|^ 0
|!< Mentalism|^ Pr|^ 0|^ 0|^ 0|^ 0
|!< Physical|^ Co|^ 0|^ 0|^ 0|^ 0
|!< Fear|^ SD|^ 0|^ 0|^ 0|^ 0
|!6 RR Calculation: d100OE + RR bonus + 2 * (Target lvl - Attack lvl)

|9! <blue>SKILLS</blue>|80%
|!!< Skill Name|8% DP\nCost|8% Stats|8% Rnks|8% Rank\nBonus|8% Stat\nBonus|8% Prof\nBonus|8% Special\nBonus|8% Total\nBonus
|<9! <small>‡ = Knack\n† = Professional Skill</small>|
|!!<9 Animal
| <i>Any Animal</i> |^ |^ Ag/Em/Pr|1! |^ -25|^ 0|2! |^ -25
|< Specific Skill|^ |^ |^ |^ |^ |! |^ |^
|!!<9 Awareness
| <i>Any Awareness</i> |^ |^ In/Re/SD|1! |^ -25|^ 0|2! |^ -25
|< Specific Skill|^ |^ |^ |^ |^ |! |^ |^
|!!<9 Body Discipline
| <i>Any Body Discipline</i> |^ |^ Co/Co/SD|1! |^ -25|^ 0|2! |^ -25
|< Specific Skill|^ |^ |^ |^ |^ |! |^ |^
|!!<9 Brawn
| <i>Any Brawn</i> |^ |^ Co/Co/SD|1! |^ -25|^ 0|2! |^ -25
|< Specific Skill|^ |^ |^ |^ |^ |! |^ |^
|!!<9 Combat Expertise
| <i>Any Combat Expertise</i> |^ |^ -|1! |^ -25|^ 0|2! |^ -25
|< Specific Skill|^ |^ |^ |^ |^ |! |^ |^
|!!<9 Combat Training
| <i>Any Melee Weapons</i> |^ |^ Ag/St/St|! |^ -25|^ 0|2! |^ -25
| <i>Any Ranged Weapons</i> |^ |^ Ag/Ag/St|! |^ -25|^ 0|2! |^ -25
| <i>Any Shield</i> |^ |^ Ag/St/St|! |^ -25|^ 0|2! |^ -25
| <i>Any Unarmed</i> |^ |^ Ag/St/St|! |^ -25|^ 0|2! |^ -25
| <i>Any Siege Weapons</i> |^ |^ Re/SD/In|! |^ -25|^ 0|2! |^ -25
| <i>Any *Firearms*</i> |^ |^ Ag/St/SD|! |^ -25|^ 0|2! |^ -25
| <i>Any *Energy Weapons*</i> |^ |^ Ag/Ag/SD|! |^ -25|^ 0|2! |^ -25
|< Specific Skill|^ |^ |^ |^ |^ |! |^ |^
|!!<9 Composition
| <i>Any Composition</i> |^ |^ Em/In/Re|1! |^ -25|^ 0|2! |^ -25
|< Specific Skill|^ |^ |^ |^ |^ |! |^ |^
|!!<9 Crafting
| <i>Any Crafting</i> |^ |^ Ag/Me/SD|1! |^ -25|^ 0|2! |^ -25
|< Specific Skill|^ |^ |^ |^ |^ |! |^ |^
|!!<9 Delving
| <i>Any Delving</i> |^ |^ Em/In/Pr|1! |^ -25|^ 0|2! |^ -25
|< Specific Skill|^ |^ |^ |^ |^ |! |^ |^
|!!<9 Environmental
| <i>Any Environmental</i> |^ |^ In/Me/Re|1! |^ -25|^ 0|2! |^ -25
|< Specific Skill|^ |^ |^ |^ |^ |! |^ |^
|!!<9 Gymnastic
| <i>Any Gymnastic</i> |^ |^ Ag/Qu/St|1! |^ -25|^ 0|2! |^ -25
|< Specific Skill|^ |^ |^ |^ |^ |! |^ |^
|!!<9 Lore
| <i>Any Lore</i> |^ |^ Me/Me/Re|1! |^ -25|^ 0|2! |^ -25
|< Specific Skill|^ |^ |^ |^ |^ |! |^ |^
|!!<9 Magical Expertise
| <i>Any Magical Expertise</i> |^ |^ -|1! |^ -25|^ 0|2! |^ -25
|< Specific Skill|^ |^ |^ |^ |^ |! |^ |^
|!!<9 Medical
| <i>Any Medical</i> |^ |^ In/Me/Re|1! |^ -25|^ 0|2! |^ -25
|< Specific Skill|^ |^ |^ |^ |^ |! |^ |^
|!!<9 Mental Discipline
| <i>Any Mental Discipline</i> |^ |^ Pr/SD/SD|1! |^ -25|^ 0|2! |^ -25
|< Specific Skill|^ |^ |^ |^ |^ |! |^ |^
|!!<9 Movement
| <i>Any Movement</i> |^ |^ Ag/Co/St|1! |^ -25|^ 0|2! |^ -25
|< Specific Skill|^ |^ |^ |^ |^ |! |^ |^
|!!<9 Performance Art
| <i>Any Performance Art</i> |^ |^ Em/Me/Pr|1! |^ -25|^ 0|2! |^ -25
|< Specific Skill|^ |^ |^ |^ |^ |! |^ |^
|!!<9 Power Manipulation
| <i>Any Power Manipulation</i> |^ |^ RS/RS/Co|1! |^ -25|^ 0|2! |^ -25
|< Specific Skill|^ |^ |^ |^ |^ |! |^ |^
|!!<9 Science
| <i>Any Science</i> |^ |^ Me/Re/Re|1! |^ -25|^ 0|2! |^ -25
|< Specific Skill|^ |^ |^ |^ |^ |! |^ |^
|!!<9 Social
| <i>Any Social</i> |^ |^ Em/In/Pr|1! |^ -25|^ 0|2! |^ -25
|< Specific Skill|^ |^ |^ |^ |^ |! |^ |^
|!!<9 Spellcasting
| <i>Any Spellcasting</i> |^ |^ Me/RS/RS|1! |^ -25|^ 0|2! |^ -25
|< Specific Skill|^ |^ |^ |^ |^ |! |^ |^
|!!<9 Subterfuge
| <i>Any Subterfuge</i> |^ |^ Ag/SD/In|1! |^ -25|^ 0|2! |^ -25
|< Specific Skill|^ |^ |^ |^ |^ |! |^ |^
|!!<9 Technical
| <i>Any Technical</i> |^ |^ Ag/In/Re|1! |^ -25|^ 0|2! |^ -25
|< Specific Skill|^ |^ |^ |^ |^ |! |^ |^
|!!<9 Vocation
| <i>Any Vocation</i> |^ |^ Em/Me/Re|1! |^ -25|^ 0|2! |^ -25
|< Specific Skill|^ |^ |^ |^ |^ |! |^ |^

|6!! <blue>SPELLS KNOWN</blue>|80%
|!!3< <large>xyz</large> <small><i>Open</i></small>|^ SM +|2^ SCR +
|5%^ <small><b>Level</b></small> | <small><b>Spell Name</b></small>|^15% <small><b>Area of Effect</b></small>|^20% <small><b>Duration</b></small>|^15% <small><b>Range</b></small>|^5% <small><b>Type</b></small>
|^ 1| |^ |^ |^ |^
|^ 2| |^ |^ |^ |^

|!10 <blue>DEFENSE</blue>|60%
|10%2!! Armor & Shield|2 Type|10% AT|10% Weight\n(lbs)|10% Strength|10% ManP|10% MissileP|10% PercP
|2 Full Armor|2 none|^ 1|^ 0|^ 0|^ 0|^ 0|^ 0
|2 Torso|2 none|^ 1|^ 0|^ 0|^ 0|^ 0|^ 0
|2 Right Leg|2 none|^ 1|^ 0|^ 0|^ 0|^ 0|^ 0
|2 Left leg|2 none|^ 1|^ 0|^ 0|^ 0|^ 0|^ 0
|2 Right Arm|2 none|^ 1|^ 0|^ 0|^ 0|^ 0|^ 0
|2 Left Arm|2 none|^ 1|^ 0|^ 0|^ 0|^ 0|^ 0
|2 Helmet|2 none|^ 1|^ 0|^ 0|^ 0|^ 0|^ 0
|2 Shield|2 none|! |^ 0|^ 0|! |! |!
|>5 <b>TOTAL</b> |^<b> 0</b> |! |^ <b>0</b> |^ <b>0</b> |^ <b>0</b>
|10!!< COMBAT
|10%! Primary AT|10%^ 1|2!DB (Qu)|10%^ 9|2! DB (shield)|<3 +0 (max. 0 foe(s))
|<2! Criticals|10%! Torso|10%^ 0|10%! Arms|10%^ 0|10%! Legs|10%^ 0|10%!Head|10%^ 0
Skald
 GM, 38 posts
 RPoL Moderator
Mon 9 Nov 2015
at 13:55
Exalted 3e Character Sheet


Name:
Concept:
Caste:
Anima:

Strength Charisma Perception 
Dexterity Manipulation Intelligence 
Stamina Appearance Wits 
WarLifeWisdom
Archery Integrity Bureaucracy 
Athletics Larceny Investigation 
Awareness Lore Linguistics 
Brawl Medicine Occult 
Dodge Performance Craft (                 ) 
Melee Presence Craft (                 ) 
Resistance Sail Craft (                 ) 
Ride Socialize Martial Arts (          ) 
Thrown Stealth Martial Arts (          ) 
War Survival Martial Arts (          ) 
Specialties:


Essence1Limit[ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
Personal13/13//13Willpower5
Peripheral33/33//33Temp. Willpower5
Join Battle Hardness 
Nat. Soak Armor Soak 
Parry Evasion 
Resolve Guile 

Indefinite Committed Motes:

PenHealth Levels
-0[ ]
-1[ ] [ ]
-2[ ] [ ]
-4[ ]
Inc[ ]

WeaponW. AccW. DmgDec. AccOverDefTags
Unarmed     Natural, Grappling
       
       
       

Merits
MeritRankDetails
MeritRankDetails
 More Details
MeritRankDetails
 More Details
MeritRankDetails
 More Details
MeritRankDetails
 More Details

Intimacies
IntensityTypeDetails
Defining  
Defining  
Defining  
Major  
Major  
Major  
Major  
Minor  
Minor  
Minor  
Minor  
Minor  
Minor  

Charms

Ability
  • Charm - Cost (Keywords) - Summary
  • Charm - Cost (Keywords) - Summary
  • Charm - Cost (Keywords) - Summary



Artifact
Special Notes about the Artifact
Charms
  • Charm - Cost (Keywords) - Summary
  • Charm - Cost (Keywords) - Summary
  • Charm - Cost (Keywords) - Summary


Sorcery
Shaping Rituals
  • Name - Effect
  • Name - Effect
Terrestrial Spells
  • Name (Control) - xsm, xwp - Effects
  • Name - xsm, xwp - Effects
Celestial Spells
  • Name (Control) - xsm, xwp - Effects
  • Name - xsm, xwp - Effects
Solar Spells
  • Name (Control) - xsm, xwp - Effects
  • Name - xsm, xwp - Effects




CODE:

<tt>
Name:
Concept:
Caste:
Anima:

|= Strength   |            |= Charisma     |         |= Perception   |              |
|= Dexterity  |            |= Manipulation |         |= Intelligence |              |
|= Stamina    |            |= Appearance   |         |= Wits         |              |
|2=^ <u><b>War</b></u>     |2=^ <u><b>Life</b></u>   |2=^ <u><b>Wisdom</b></u>      |
|= Archery    |            |= Integrity   |          |= Bureaucracy               | |
|= Athletics  |            |= Larceny     |          |= Investigation             | |
|= Awareness  |            |= Lore        |          |= Linguistics               | |
|= Brawl      |            |= Medicine    |          |= Occult                    | |
|= Dodge      |            |= Performance |          |= Craft (                 ) | |
|= Melee      |            |= Presence    |          |= Craft (                 ) | |
|= Resistance |            |= Sail        |          |= Craft (                 ) | |
|= Ride       |            |= Socialize   |          |= Martial Arts (          ) | |
|= Thrown     |            |= Stealth     |          |= Martial Arts (          ) | |
|= War        |            |= Survival    |          |= Martial Arts (          ) | |
Specialties:


|= Essence     | 1         |= Limit| [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
|= Personal    | 13/13//13 |= Willpower       | 5
|= Peripheral  | 33/33//33 |= Temp. Willpower | 5
|= Join Battle |           |= Hardness        |
|= Nat. Soak   |           |= Armor Soak      |
|= Parry       |           |= Evasion         |
|= Resolve     |           |= Guile           |

Indefinite Committed Motes:

|=> Pen|= Health Levels
|=>  -0| [ ]
|=>  -1| [ ] [ ]
|=>  -2| [ ] [ ]
|=>  -4| [ ]
|=> Inc| [ ]

|= Weapon                      |= W. Acc|= W. Dmg|= Dec. Acc|= Over|= Def|=  Tags
| Unarmed                      |        |        |          |      |     | Natural, Grappling
|                              |        |        |          |      |     |
|                              |        |        |          |      |     |
|                              |        |        |          |      |     |

<b>Merits</b>
|= Merit|= Rank|= Details
|Merit|Rank|Details
|2 | More Details
|Merit|Rank|Details
|2 | More Details
|Merit|Rank|Details
|2 | More Details
|Merit|Rank|Details
|2 | More Details

|3=^ Intimacies|
|= Intensity|= Type|= Details
| Defining |  |
| Defining |  |
| Defining |  |
| Major    |  |
| Major    |  |
| Major    |  |
| Major    |  |
| Minor    |  |
| Minor    |  |
| Minor    |  |
| Minor    |  |
| Minor    |  |
| Minor    |  |

Charms

Ability[list]
[*] Charm - Cost (Keywords) - Summary
[*] Charm - Cost (Keywords) - Summary
[*] Charm - Cost (Keywords) - Summary
[/list]


Artifact
Special Notes about the Artifact
Charms[list]
[*] Charm - Cost (Keywords) - Summary
[*] Charm - Cost (Keywords) - Summary
[*] Charm - Cost (Keywords) - Summary
[/list]

Sorcery
Shaping Rituals[list]
[*] Name - Effect
[*] Name - Effect
[/list]Terrestrial Spells[list]
[*] Name (Control) - xsm, xwp - Effects
[*] Name - xsm, xwp - Effects
[/list]Celestial Spells[list]
[*] Name (Control) - xsm, xwp - Effects
[*] Name - xsm, xwp - Effects
[/list]Solar Spells[list]
[*] Name (Control) - xsm, xwp - Effects
[*] Name - xsm, xwp - Effects
[/list]</tt>
Skald
 GM, 39 posts
 RPoL Moderator
Mon 16 Nov 2015
at 12:51
D&D 5th Edition



   SECTION 1:  THE BASICS



Character Name  : Name
Race / Class    :
Level / Exp Pts :
Background      :



   SECTION 2:  ABILITIES



Strength     =     10   (+0) 10 Base
Dexterity    =     10   (+0) 10 Base
Constitution =     10   (+0) 10 Base
Intelligence =     10   (+0) 10 Base
Wisdom       =     10   (+0) 10 Base
Charisma     =     10   (+0) 10 Base

Proficiency Bonus =
Perception (passive wisdom) =

Racial (Race)

Class (Class)



   SECTION 3:  SAVING THROWS



( )Strength     =      +0
( )Dexterity    =      +0
( )Constitution =      +0
( )Intelligence =      +0
( )Wisdom       =      +0
( )Charisma     =      +0



   SECTION 4:  SKILLS



( )  Acrobatics (Dex)      +0       ( )  Medicine (Wis)        +0
( )  Animal Handling (Wis) +0       ( )  Nature (Int)          +0
( )  Arcana (Int)          +0       ( )  Perception (Wis)      +0
( )  Athletics  (Str)      +0       ( )  Performance (Cha)     +0
( )  Deception (Cha)       +0       ( )  Persuasion (Cha)      +0
( )  History (Int)         +0       ( )  Religion (Int)        +0
( )  Insight (Wis)         +0       ( )  Sleight of Hand (Dex) +0
( )  Intimidation (Cha)    +0       ( )  Stealth (Dex)         +0
( )  Investigation (Int)   +0       ( )  Survival (Wis)        +0



   SECTION 5:  COMBAT & HEALTH   



Armor Class          :
Initiative (passive) :
Speed                :

Hit Dice             :
Max Hit Points       :
Current Hit Points   :
Temporary Hit Points :

ATTACKS
Weapon type(m or r)   /   Bonus   /   Damage (Type)

** m or r stands for melee or ranged



   SECTION 6:  BACKGROUND



Age / Gender       :
Height / Weight    :
Eyes / Skin / Hair :
Description        :

Background          :
Skill Proficiencies :
Tool Proficiencies  :
Languages           :

Features      :
Con of Choice :
Traits        :
Ideal         :
Bonds         :
Flaws         :



   SECTION 7: EXTRAS   



   Equipment List
Description                 Cost       Weight


                                          lbs

   Wealth
PP =
EP =
GP =
SP =
CP =

Gems =

Jewelry =

Other =

  Magic Items



   SECTION 8: SPELLCASTING



Spell    Spell SV     Spell      Spell
Lvl         DC       ATK MOD     Slots


Spellbook Spells Known = 0
Cantrips
Spell        Ref Page     Casting Time     Range     Duration     Components

Level One
Spell        Ref Page     Casting Time     Range     Duration     Components   Ritual?

Level Two
Spell        Ref Page     Casting Time     Range     Duration     Components   Ritual?

Level Three
Spell        Ref Page     Casting Time     Range     Duration     Components   Ritual?

Level Four
Spell        Ref Page     Casting Time     Range     Duration     Components   Ritual?




CODE:

<tt>
<hr>
<b><DarkBlue>   SECTION 1:  THE BASICS</DarkBlue></b>
<hr>

<b>Character Name</b>  : <Serif><Green><large>Name</large></Green></Serif>
<b>Race / Class</b>    :
<b>Level / Exp Pts</b> :
<b>Background</b>      :

<hr>
<b><DarkBlue>   SECTION 2:  ABILITIES</DarkBlue></b>
<hr>

<b>Strength</b>     =     <Blue>10</Blue>   (<Red>+0</Red>) 10 Base
<b>Dexterity</b>    =     <Blue>10</Blue>   (<Red>+0</Red>) 10 Base
<b>Constitution</b> =     <Blue>10</Blue>   (<Red>+0</Red>) 10 Base
<b>Intelligence</b> =     <Blue>10</Blue>   (<Red>+0</Red>) 10 Base
<b>Wisdom</b>       =     <Blue>10</Blue>   (<Red>+0</Red>) 10 Base
<b>Charisma</b>     =     <Blue>10</Blue>   (<Red>+0</Red>) 10 Base

<b>Proficiency Bonus</b> =
<b>Perception</b> (passive wisdom) =

<b>Racial (Race)</b>

<b>Class (Class)</b>

<hr>
<b><DarkBlue>   SECTION 3:  SAVING THROWS</DarkBlue></b>
<hr>

( )Strength     =      <Blue>+0</Blue>
( )Dexterity    =      <Blue>+0</Blue>
( )Constitution =      <Blue>+0</Blue>
( )Intelligence =      <Blue>+0</Blue>
( )Wisdom       =      <Blue>+0</Blue>
( )Charisma     =      <Blue>+0</Blue>

<hr>
<b><DarkBlue>   SECTION 4:  SKILLS </DarkBlue></b>
<hr>

( )  Acrobatics (Dex)      <Blue>+0</Blue>       ( )  Medicine (Wis)        <Blue>+0</Blue>
( )  Animal Handling (Wis) <Blue>+0</Blue>       ( )  Nature (Int)          <Blue>+0</Blue>
( )  Arcana (Int)          <Blue>+0</Blue>       ( )  Perception (Wis)      <Blue>+0</Blue>
( )  Athletics  (Str)      <Blue>+0</Blue>       ( )  Performance (Cha)     <Blue>+0</Blue>
( )  Deception (Cha)       <Blue>+0</Blue>       ( )  Persuasion (Cha)      <Blue>+0</Blue>
( )  History (Int)         <Blue>+0</Blue>       ( )  Religion (Int)        <Blue>+0</Blue>
( )  Insight (Wis)         <Blue>+0</Blue>       ( )  Sleight of Hand (Dex) <Blue>+0</Blue>
( )  Intimidation (Cha)    <Blue>+0</Blue>       ( )  Stealth (Dex)         <Blue>+0</Blue>
( )  Investigation (Int)   <Blue>+0</Blue>       ( )  Survival (Wis)        <Blue>+0</Blue>

<hr>
<DarkBlue><b>   SECTION 5:  COMBAT & HEALTH   </b></DarkBlue>
<hr>

<b>Armor Class</b>          :
<b>Initiative (passive)</b> :
<b>Speed</b>                :

<b>Hit Dice</b>             :
<b>Max Hit Points</b>       :
<b>Current Hit Points</b>   :
<b>Temporary Hit Points</b> :

<b>ATTACKS</b>
<u>Weapon type(m or r)   /   Bonus   /   Damage (Type)</u>

** m or r stands for melee or ranged

<hr>
<DarkBlue><b>   SECTION 6:  BACKGROUND </b></DarkBlue>
<hr>

<b>Age / Gender</b>       :
<b>Height / Weight</b>    :
<b>Eyes / Skin / Hair</b> :
<b>Description</b>        :

<b>Background</b>          :
<b>Skill Proficiencies</b> :
<b>Tool Proficiencies</b>  :
<b>Languages</b>           :

<b>Features</b>      :
<b>Con of Choice</b> :
<b>Traits</b>        :
<b>Ideal</b>         :
<b>Bonds </b>        :
<b>Flaws </b>        :

<hr>
<DarkBlue><b>   SECTION 7: EXTRAS   </b></DarkBlue>
<hr>

   <b>Equipment List </b>
<u>Description                 Cost       Weight</u>


                                          lbs

   <b>Wealth</b>
<b>PP</b> =
<b>EP</b> =
<b>GP</b> =
<b>SP</b> =
<b>CP</b> =

<b>Gems</b> =

<b>Jewelry</b> =

<b>Other</b> =

  <b>Magic Items</b>

<hr>
<DarkBlue><b>   SECTION 8: SPELLCASTING </b></DarkBlue>
<hr>

<b>Spell    Spell SV     Spell      Spell
<u>Lvl         DC       ATK MOD     Slots</u></b>

<b><u>Spellbook</u></b> <Red>Spells Known = 0</Red>
<Blue><b>Cantrips</b></Blue>
<u>Spell        Ref Page     Casting Time     Range     Duration     Components</u>

<Blue><b>Level One</b></Blue>
<u>Spell        Ref Page     Casting Time     Range     Duration     Components   Ritual?</u>

<Blue><b>Level Two</b></Blue>
<u>Spell        Ref Page     Casting Time     Range     Duration     Components   Ritual?</u>

<Blue><b>Level Three</b></Blue>
<u>Spell        Ref Page     Casting Time     Range     Duration     Components   Ritual?</u>

<Blue><b>Level Four</b></Blue>
<u>Spell        Ref Page     Casting Time     Range     Duration     Components   Ritual?</u>
</tt>
Skald
 GM, 40 posts
 RPoL Moderator
Wed 24 Feb 2016
at 14:03
D&D 5th Edition
  Basic Information 

  Character Name  :                          Height :
  Character Race  :                          Weight :
  Background      :                          Age    :
  Alignment       :                          Eyes   :
  Deity           :                          Hair   :
  Total Level     :                          Size   :

Ability Scores


  (X) Denotes Proficiency

  ( ) Strength     : 00 (+0)      00 Array + 0 Racial + 0 Level + 0 Misc.
  ( ) Dexterity    : 00 (+0)      00 Array + 0 Racial + 0 Level + 0 Misc.
  ( ) Constitution : 00 (+0)      00 Array + 0 Racial + 0 Level + 0 Misc.
  ( ) Intelligence : 00 (+0)      00 Array + 0 Racial + 0 Level + 0 Misc.
  ( ) Wisdom       : 00 (+0)      00 Array + 0 Racial + 0 Level + 0 Misc.
  ( ) Charisma     : 00 (+0)      00 Array + 0 Racial + 0 Level + 0 Misc.

  Carrying Capacity : 000 (STR x15)
  Push, Pull, Lift  : 000 (STR x30)

  Death Saves
  Success: [-] [-] [-]
  Failure: [-] [-] [-]

Skills


  (X) Denotes Proficiency

  ( ) Acrobatics (Dex)
  ( ) Animal Handling (Wis)
  ( ) Arcana (Int)
  ( ) Athletics (Str)
  ( ) Deception (Cha)
  ( ) History (Int)
  ( ) Insight (Wis)
  ( ) Intimidation (Cha)
  ( ) Investigation (Int)
  ( ) Medicine (Wis)
  ( ) Nature (Int)
  ( ) Perception (Wis)
  ( ) Performance (Cha)
  ( ) Persuasion (Cha)
  ( ) Religion (Int)
  ( ) Sleight of Hand (Dex)
  ( ) Stealth (Dex)
  ( ) Survival (Wis)

Combat Stats


  Hit Points    : 00         Current HP :
  Proficiency   : +0         Temp HP    :
  Initiative    : +0         Total HD   : 3 [3/3]

  Base Melee    : +0     0 Prof + 0 Str + 0 misc
  Base Ranged   : +0     0 Prof + 0 Dex + 0 misc
  Base Spell    : +0     0 Prof + 0 Mod + 0 misc

  Armor Class   : 10    10 armor + 0 shield + 0 Dex + 0 misc

  Vulnerability :
  Resistance    :
  Languages     :

Senses


  Passive Perception     : 10  10 + 0 prof + 0 Wis + 0 adv* + 0 misc
  Passive Investigation  : 10  10 + 0 prof + 0 Int + 0 adv* + 0 misc
  Passive Insight        : 10  10 + 0 prof + 0 Wis + 0 adv* + 0 misc
   *Add or subtract 5 to passive based on having advantage or disadvantage.

  Vision :

Background and Feats


  Background:
  -Other    :
  -Skills   :
  -Tools    :
  -Languages:

  Personality Traits
  -
  -
  Ideal :
  Bond  :
  Flaw  :

  Feature - Description

  Feat - Description

Racial Abilities and Features


  Race     :
  Languages:
  Skills   :

  Feature - Description

  Feature - Description

  Feature - Description

Class Abilities and Features


  Class  :
  Armor  :
  Weapons:
  Tools  :

  Feature - Description

  Feature - Description

  Feature - Description

Spellcasting


  Spell Slots
  1st 0 | 2nd 0 | 3rd 0 | 4th 0 | 5th 0 | 6th 0| 7th 0 | 8th 0 | 9th 0

  Spells Known
  1st -
  2nd -
  3rd -
  4th -
  5th -
  6th -
  7th -
  8th -
  9th -

  Spells Prepared (Class Formula)

Equipment


Armor     :
Belt      :
Body      :
Chest     :
Eyes      :
Feet      :
Hands     :
Head      :
Headband  :
Neck      :
Ring #1   :
Ring #2   :
Shield    :
Shoulders :
Wrists    :

Weapon    :
Weapon    :

Other Equipment :

Money : 0 CP, 0 SP, 0 GP, 0 PP




CODE:

<table width="700">
 <tr><td><b><small>  Basic Information  </small></b></td></tr><tr><td><Mono>
  Character Name  :                          Height :
  Character Race  :                          Weight :
  Background      :                          Age    :
  Alignment       :                          Eyes   :
  Deity           :                          Hair   :
  Total Level     :                          Size   :

</Mono></td></tr>
<tr><td><b><small> Ability Scores </small></b></td></tr><tr><td><Mono>

  (X) Denotes Proficiency

  ( ) Strength     : 00 (+0)      00 Array + 0 Racial + 0 Level + 0 Misc.
  ( ) Dexterity    : 00 (+0)      00 Array + 0 Racial + 0 Level + 0 Misc.
  ( ) Constitution : 00 (+0)      00 Array + 0 Racial + 0 Level + 0 Misc.
  ( ) Intelligence : 00 (+0)      00 Array + 0 Racial + 0 Level + 0 Misc.
  ( ) Wisdom       : 00 (+0)      00 Array + 0 Racial + 0 Level + 0 Misc.
  ( ) Charisma     : 00 (+0)      00 Array + 0 Racial + 0 Level + 0 Misc.

  Carrying Capacity : 000 (STR x15)
  Push, Pull, Lift  : 000 (STR x30)

  Death Saves
  Success: [-] [-] [-]
  Failure: [-] [-] [-]

</Mono></td></tr>
<tr><td><b><small> Skills </small></b></td></tr><tr><td><Mono>

  (X) Denotes Proficiency

  ( ) Acrobatics (Dex)
  ( ) Animal Handling (Wis)
  ( ) Arcana (Int)
  ( ) Athletics (Str)
  ( ) Deception (Cha)
  ( ) History (Int)
  ( ) Insight (Wis)
  ( ) Intimidation (Cha)
  ( ) Investigation (Int)
  ( ) Medicine (Wis)
  ( ) Nature (Int)
  ( ) Perception (Wis)
  ( ) Performance (Cha)
  ( ) Persuasion (Cha)
  ( ) Religion (Int)
  ( ) Sleight of Hand (Dex)
  ( ) Stealth (Dex)
  ( ) Survival (Wis)

</Mono></td></tr>
<tr><td><b><small> Combat Stats </small></b></td></tr><tr><td><Mono>

  Hit Points    : 00         Current HP :
  Proficiency   : +0         Temp HP    :
  Initiative    : +0         Total HD   : 3 [3/3]

  Base Melee    : +0     0 Prof + 0 Str + 0 misc
  Base Ranged   : +0     0 Prof + 0 Dex + 0 misc
  Base Spell    : +0     0 Prof + 0 Mod + 0 misc

  Armor Class   : 10    10 armor + 0 shield + 0 Dex + 0 misc

  Vulnerability :
  Resistance    :
  Languages     :

</Mono></td></tr>
<tr><td><b><small> Senses </small></b></td></tr><tr><td><Mono>

  Passive Perception     : 10  10 + 0 prof + 0 Wis + 0 adv* + 0 misc
  Passive Investigation  : 10  10 + 0 prof + 0 Int + 0 adv* + 0 misc
  Passive Insight        : 10  10 + 0 prof + 0 Wis + 0 adv* + 0 misc
   *Add or subtract 5 to passive based on having advantage or disadvantage.

  Vision :

</Mono></td></tr>
<tr><td><b><small> Background and Feats </small></b></td></tr><tr><td><Mono>

  Background:
  -Other    :
  -Skills   :
  -Tools    :
  -Languages:

  Personality Traits
  -
  -
  Ideal :
  Bond  :
  Flaw  :

  Feature - Description

  Feat - Description

</Mono></td></tr>
<tr><td><b><small> Racial Abilities and Features </small></b></td></tr><tr><td><Mono>

  Race     :
  Languages:
  Skills   :

  Feature - Description

  Feature - Description

  Feature - Description

</Mono></td></tr>
<tr><td><b><small> Class Abilities and Features </small></b></td></tr><tr><td><Mono>

  Class  :
  Armor  :
  Weapons:
  Tools  :

  Feature - Description

  Feature - Description

  Feature - Description

</Mono></td></tr>
<tr><td><b><small> Spellcasting </small></b></td></tr><tr><td><Mono>

  Spell Slots
  1st 0 | 2nd 0 | 3rd 0 | 4th 0 | 5th 0 | 6th 0| 7th 0 | 8th 0 | 9th 0

  Spells Known
  1st -
  2nd -
  3rd -
  4th -
  5th -
  6th -
  7th -
  8th -
  9th -

  Spells Prepared (Class Formula)

</Mono></td></tr>
<tr><td><b><small> Equipment </small></b></td></tr><tr><td><Mono>

Armor     :
Belt      :
Body      :
Chest     :
Eyes      :
Feet      :
Hands     :
Head      :
Headband  :
Neck      :
Ring #1   :
Ring #2   :
Shield    :
Shoulders :
Wrists    :

Weapon    :
Weapon    :

Other Equipment :

Money : 0 CP, 0 SP, 0 GP, 0 PP
</Mono></td></tr></table>

This message was last edited by the GM at 14:14, Thu 17 Mar 2016.

Skald
 GM, 42 posts
 RPoL Moderator
Sat 12 Mar 2016
at 05:51
Delta Green RPG
~ DELTA GREEN CharSheet ~
 
Visual Description/First Impressions:
 
 
 
 
 
NAME:(Last, first middle)Code Name/Alias:(Agent Name)
Nationality: Height: 
Agency: Gender: 
Unit/Branch/Arm: Weight: 
Role:<(last, or most significant one(s))>Age: 
Rank: Build: 
Education / Occupational History: 
 
STATISTICSSCOREx5What Others Notice   
Strength: __%    
Constitution: __%    
Dexterity: __%    
Intelligence: __%    
Power: __%    
Charisma: __%    
DERIVED ATTRIBUTESMAXIMUMCURRENTDERIVED ATTRIBUTESMAXIMUMCURRENT
Hit Points(HP):  Sanity Points(SAN):  
Willpower Points(WP):  Breaking Point(BP):  
 
BONDSSCOREBONDSSCORE
o o 
o o 
o o 
o o 
 
MOTIVATIONS AND MENTAL DISORDERSMOTIVATIONS AND MENTAL DISORDERS
oo
oo
oo
oo
 
INCIDENTS OF SAN LOSS WITHOUT GOING INSANE   
Violence:[ ][ ][ ]adapted?NO   
Helplessness:[ ][ ][ ]adapted?NO   
 
SKILLS
SkillSub skillFailed CheckSkill %SkillSub skillFailed CheckSkill %
Accounting [   ](10%)HUMINT [   ](10%)
Alertness [   ](20%)Law [   ](00%)
Anthropology [   ](00%)Medicine [   ](00%)
Archeology [   ](00%)Melee Weapons [   ](30%)
Art: [   ](00%)Military Science: [   ](00%)
Art: [   ](00%)Navigate [   ](10%)
Artillery [   ](00%)Occult [   ](10%)
Athletics [   ](30%)Persuade [   ](20%)
Bureaucracy [   ](10%)Pharmacy [   ](00%)
Computer Science [   ](00%)Pilot: [   ](00%)
Craft: [   ](00%)Psychotherapy [   ](10%)
Criminology [   ](10%)Ride [   ](10%)
Demolitions [   ](00%)Science: [   ](00%)
Disguise [   ](10%)Science: [   ](00%)
Dodge [   ](30%)Search [   ](20%)
Drive Auto [   ](20%)SIGINT [   ](00%)
Drive Heavy Machine [   ](10%)Stealth [   ](10%)
Firearms [   ](20%)Surgery [   ](00%)
First Aid [   ](10%)Survival [   ](10%)
Forensics [   ](00%)Swim [   ](20%)
Heavy Weapons [   ](00%)Unarmed Combat [   ](40%)
History [   ](10%)Unnatural N/A(00%)
Foreign Languages and Other SkillsForeign Languages and Other Skills
SkillSub skillFailed CheckSkill %SkillSub skillFailed CheckSkill %
  [   ](00%)  [   ](00%)
  [   ](00%)  [   ](00%)
  [   ](00%)  [   ](00%)
Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks
SPECIAL TRAININGSKILL OR STAT USEDSPECIAL TRAININGSKILL OR STAT USED
    
    
    
    
    
    
 
PHYSICAL INJURIES AND AILMENTS
 
 
 
 
Has First Aid been attempted since your last injury?[ ]yes: only Medicine, Surgery, or long-term rest can help further
 
ARMOR AND EQUIPMENT
 
 
 
 
 
 
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
 
Combat
WeaponSkill %Base RangeDamageArmor PiercingKill DamageKill RadiusMax AmmoCurrent Ammo
         
         
         
         
         
         
 
PERSONAL DETAILS AND NOTES
 
 
 
 
 
 
What brought you to Delta Green? Why do they trust you and ask your help? Why do you agree to it despite the risks?
 
NOTES FOR THE NEXT ‘HOME’ SCENE
 
 
 
 
 
 
Bonds damaged, injuries suffered, disorders gained and their sources, legal or professional trouble, etc.



CODE:

|9^! <Green><large><u><b>~ DELTA GREEN CharSheet ~</b></u></large></Green>|
|9! |
|9^! [b]Visual Description/First Impressions:[/b]|
|9 |
|9 |
|9 |
|9 |
|9! |
|>! NAME:|3^ (<i>Last, first middle</i>)|2>! Code Name/Alias:|3^ (<i>Agent Name</i>)|
|>! Nationality:|3^  |2>! Height:|3^  |
|>! Agency:|3^  |2>! Gender:|3^  |
|>! Unit/Branch/Arm:|3^  |2>! Weight:|3^  |
|>! Role:|3^ <(last, or most significant one(s))>|2>! Age:|3^  |
|>! Rank:|3^  |2>! Build:|3^  |
|2<! Education / Occupational History:|7^  |
|9! |
|^!! <b>STATISTICS</b>|^ <b>SCORE</b>|^ <b>x5</b>|3^ <b>What Others Notice</b>|! |! |! |
|> <b>Strength:</b>|^   |^  <i>__%</i> |3<  |! |! |! |
|> <b>Constitution:</b>|^   |^  <i>__%</i> |3<  |! |! |! |
|> <b>Dexterity:</b>|^   |^  <i>__%</i> |3<  |! |! |! |
|> <b>Intelligence:</b>|^   |^  <i>__%</i> |3<  |! |! |! |
|> <b>Power:</b>|^   |^  <i>__%</i> |3<  |! |! |! |
|> <b>Charisma:</b>|^   |^  <i>__%</i> |3<  |! |! |! |
|2^!! <large><b>DERIVED ATTRIBUTES</b></large>|^ <large><b>MAXIMUM</b></large>|^ <large><b>CURRENT</b></large>|3^ <large><b>DERIVED ATTRIBUTES</b></large>|^ <large><b>MAXIMUM</b></large>|^ <large><b>CURRENT</b></large>|
|> <b>Hit Points</b>|^ <b>(HP):</b>|^   |^   |2> <b>Sanity Points</b>|^ <b>(SAN):</b>|^   |^   |
|> <b>Willpower Points</b>|^ <b>(WP):</b>|^   |^   |2> <b>Breaking Point</b>|^ <b>(BP):</b>|^   |^   |
|9! |
|3^!! <large><b>BONDS</b></large>|1^ <large><b>SCORE</b></large>|4^!! <large><b>BONDS</b></large>|1^ <large><b>SCORE</b></large>|
|3< o |1^   |4< o |1^   |
|3< o |1^   |4< o |1^   |
|3< o |1^   |4< o |1^   |
|3< o |1^   |4< o |1^   |
|9! |
|4^!! <large><b>MOTIVATIONS AND MENTAL DISORDERS</b></large>|5^ <large><b>MOTIVATIONS AND MENTAL DISORDERS</b></large>|
|4< o |5< o |
|4< o |5< o |
|4< o |5< o |
|4< o |5< o |
|9! |
|6^!! <large><b>INCIDENTS OF SAN LOSS WITHOUT GOING INSANE</b></large>|! |! |! |
|^ <b>Violence:</b>|^ [ ] |^ [ ] |^ [ ] |^ <i>adapted?</i>|^ NO |! |! |! |
|^ <b>Helplessness:</b>|^ [ ] |^ [ ] |^ [ ] |^ <i>adapted?</i>|^ NO |! |! |! |
|9! |
|9^! <large><b>SKILLS</b></large>|
|!! Skill|Sub skill|Failed Check|Skill %|2 Skill|Sub skill|Failed Check|Skill %|
|< Accounting|<! |^  [   ] |^ <b>(10%)</b>|2< HUMINT|<! |^  [   ] |^ <b>(10%)</b>|
|< Alertness|<! |^  [   ] |^ <b>(20%)</b>|2< Law|<! |^  [   ] |^ (00%)|
|< Anthropology|<! |^  [   ] |^ (00%)|2< Medicine|<! |^  [   ] |^ (00%)|
|< Archeology|<! |^  [   ] |^ (00%)|2< Melee Weapons|<! |^  [   ] |^ <b>(30%)</b>|
|< Art:|< |^  [   ] |^ (00%)|2< Military Science:|< |^  [   ] |^ (00%)|
|< Art:|< |^  [   ] |^ (00%)|2< Navigate|<! |^  [   ] |^ <b>(10%)</b>|
|< Artillery|<! |^  [   ] |^ (00%)|2< Occult|<! |^  [   ] |^ <b>(10%)</b>|
|< Athletics|<! |^  [   ] |^ <b>(30%)</b>|2< Persuade|<! |^  [   ] |^ <b>(20%)</b>|
|< Bureaucracy|<! |^  [   ] |^ <b>(10%)</b>|2< Pharmacy|<! |^  [   ] |^ (00%)|
|< Computer Science|<! |^  [   ] |^ (00%)|2< Pilot:|< |^  [   ] |^ (00%)|
|< Craft:|< |^  [   ] |^ (00%)|2< Psychotherapy|<! |^  [   ] |^ <b>(10%)</b>|
|< Criminology|<! |^  [   ] |^ <b>(10%)</b>|2< Ride|<! |^  [   ] |^ <b>(10%)</b>|
|< Demolitions|<! |^  [   ] |^ (00%)|2< Science:|< |^  [   ] |^ (00%)|
|< Disguise|<! |^  [   ] |^ <b>(10%)</b>|2< Science:|< |^  [   ] |^ (00%)|
|< Dodge|<! |^  [   ] |^ <b>(30%)</b>|2< Search|<! |^  [   ] |^ <b>(20%)</b>|
|< Drive Auto|<! |^  [   ] |^ <b>(20%)</b>|2< SIGINT|<! |^  [   ] |^ (00%)|
|< Drive Heavy Machine|<! |^  [   ] |^ <b>(10%)</b>|2< Stealth|<! |^  [   ] |^ <b>(10%)</b>|
|< Firearms|<! |^  [   ] |^ <b>(20%)</b>|2< Surgery|<! |^  [   ] |^ (00%)|
|< First Aid|<! |^  [   ] |^ <b>(10%)</b>|2< Survival|<! |^  [   ] |^ <b>(10%)</b>|
|< Forensics|<! |^  [   ] |^ (00%)|2< Swim|<! |^  [   ] |^ <b>(20%)</b>|
|< Heavy Weapons|<! |^  [   ] |^ (00%)|2< Unarmed Combat|<! |^  [   ] |^ <b>(40%)</b>|
|< History|<! |^  [   ] |^ <b>(10%)</b>|2< Unnatural|<!  |^  N/A |^ (00%)|
|4^! <b>Foreign Languages and Other Skills</b>|5^! <b>Foreign Languages and Other Skills</b>|
|!! Skill|Sub skill|Failed Check|Skill %|2 Skill|Sub skill|Failed Check|Skill %|
|<  |<  |^  [   ] |^ (00%)|2<  |<  |^  [   ] |^ (00%)|
|<  |<  |^  [   ] |^ (00%)|2<  |<  |^  [   ] |^ (00%)|
|<  |<  |^  [   ] |^ (00%)|2<  |<  |^  [   ] |^ (00%)|
|9! <i>Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks</i>|
|2^!! <b>SPECIAL TRAINING</b>|2^ <b>SKILL OR STAT USED</b>|3^ <b>SPECIAL TRAINING</b>|2^ <b>SKILL OR STAT USED</b>|
|2   |2^   |3   |2^   |
|2   |2^   |3   |2^   |
|2   |2^   |3   |2^   |
|2   |2^   |3   |2^   |
|2   |2^   |3   |2^   |
|2   |2^   |3   |2^   |
|9! |
|9^! <b>PHYSICAL INJURIES AND AILMENTS</b>|
|9 |
|9 |
|9 |
|9 |
|2^!! <b>Has First Aid been attempted since your last injury?</b>|^ [ ] |6^ <b>yes:</b> only Medicine, Surgery, or long-term rest can help further|
|9! |
|9^! <b>ARMOR AND EQUIPMENT</b>|
|9 |
|9 |
|9 |
|9 |
|9 |
|9 |
|9^! Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.|
|9! |
|9^! <large><u>[b]Combat[/b]</u></large>|
|!! Weapon|Skill %|Base Range|Damage|Armor Piercing|Kill Damage|Kill Radius|Max Ammo|Current Ammo|
|^  |^  |^  |^  |^  |^  |^  |^  |^  |
|^  |^  |^  |^  |^  |^  |^  |^  |^  |
|^  |^  |^  |^  |^  |^  |^  |^  |^  |
|^  |^  |^  |^  |^  |^  |^  |^  |^  |
|^  |^  |^  |^  |^  |^  |^  |^  |^  |
|^  |^  |^  |^  |^  |^  |^  |^  |^  |
|9! |
|9! <b>PERSONAL DETAILS AND NOTES</b>|
|9 |
|9 |
|9 |
|9 |
|9 |
|9 |
|9! <i>What brought you to Delta Green? Why do they trust you and ask your help? Why do you agree to it despite the risks?</i>
|9! |
|9! <b>NOTES FOR THE NEXT ‘HOME’ SCENE</b>
|9 |
|9 |
|9 |
|9 |
|9 |
|9 |
|9! <i>Bonds damaged, injuries suffered, disorders gained and their sources, legal or professional trouble, etc.</i>|
Skald
 GM, 43 posts
 RPoL Moderator
Sun 13 Mar 2016
at 05:05
Pathfinder Beginner Box
Pathfinder Beginner Box Character Sheet by swordchucks
Character Name Race 
Alignment Gender 
Class Level/XP 

AbilityScoreModifier
Strength (Str)10+0
Dexterity (Dex)10+0
Constitution (Con)10+0
Wisdom (Wis)10+0
Intelligence (Int)10+0
Charisma (Cha)10+0

Racial Traits
Speed 
  
  

SkillsClass
Skill?

Ranks
Ability
Mod
Misc.
Mod
Total
Acrobatics  + + = 
Bluff  + + = 
Climb  + + = 
Diplomacy  + + = 
Disable Device*  + + = 
Heal  + + = 
Knowledge: Arcana*  + + = 
Know: Dungeoneering*  + + = 
Know: Geography*  + + = 
Know: History*  + + = 
Know: Local*  + + = 
Know: Nature*  + + = 
Know: Religion*  + + = 
Perception  + + = 
Ride  + + = 
Sense Motive  + + = 
Spellcraft*  + + = 
Stealth  + + = 
Swim  + + = 
* Skills marked with an asterisk can only be used if you have at least 1 rank in them.

Armor and Weapon Proficiencies
 Shields Medium Armor Simple Weapons
 Light Armor Heavy Armor Martial Weapons
   
   

Class Features
Hit Points 
Save (stat)ClassStat ModMisc ModTotal
Fortitude (Con) + + = 
Reflex (Dex) + + = 
Will (Wis) + + = 
Attack Bonus Skill Ranks 
 
 
 
 
 
 
 
 

Weapons and Attacks
InitiativeImp InitiativeDex ModTotal
 + + 
Melee AttackAttack BonusStr ModTotal
 + + 
Ranged AttackAttack BonusDex ModTotal
 + + 
Weapon 
Atk
Bns
DamageCrit
Threat
Dmg
Type
Range\IncrAmmunition
      
Weapon 
Atk
Bns
DamageCrit
Threat
Dmg
Type
Range\IncrAmmunition
      

Armor and Armor Class
ArmorShieldDex ModMagic Total
 + + + +10= 

Feats
  
  
  

Equipment
  
  
  
  
  
  
  
  
  
  
  
  

Coinage
GoldSilverCopper
   

Spells Per Day
1st2nd3rd
   

Prepared SpellsSpell DC
  
  
  
  
  
  
  
  
  

Wizard's Spellbook
 
 
 
 
 
 
 



CODE:

|!4 Pathfinder Beginner Box Character Sheet <small>by swordchucks</small> |
|! Character Name |                 |! Race |            |
|! Alignment      |                 |! Gender|           |
|! Class          |                 |! Level/XP |        |

|!! Ability          | Score | Modifier |
| Strength (Str)     |^ 10   |^ +0 |
| Dexterity (Dex)    |^ 10   |^ +0 |
| Constitution (Con) |^ 10   |^ +0 |
| Wisdom (Wis)       |^ 10   |^ +0 |
| Intelligence (Int) |^ 10   |^ +0 |
| Charisma (Cha)     |^ 10   |^ +0 |

|!2 Racial Traits                          |
| Speed               |                    |
|                     |                    |
|                     |                    |

|!! <large>Skills</large>| Class\nSkill? |2 \nRanks |2 Ability\nMod |2 Misc.\nMod | Total |
|> Acrobatics            |^              |^    |^ + |^         |^ + |^       |^ = |^      |
|> Bluff                 |^              |^    |^ + |^         |^ + |^       |^ = |^      |
|> Climb                 |^              |^    |^ + |^         |^ + |^       |^ = |^      |
|> Diplomacy             |^              |^    |^ + |^         |^ + |^       |^ = |^      |
|> Disable Device*       |^              |^    |^ + |^         |^ + |^       |^ = |^      |
|> Heal                  |^              |^    |^ + |^         |^ + |^       |^ = |^      |
|> Knowledge: Arcana*    |^              |^    |^ + |^         |^ + |^       |^ = |^      |
|> Know: Dungeoneering*  |^              |^    |^ + |^         |^ + |^       |^ = |^      |
|> Know: Geography*      |^              |^    |^ + |^         |^ + |^       |^ = |^      |
|> Know: History*        |^              |^    |^ + |^         |^ + |^       |^ = |^      |
|> Know: Local*          |^              |^    |^ + |^         |^ + |^       |^ = |^      |
|> Know: Nature*         |^              |^    |^ + |^         |^ + |^       |^ = |^      |
|> Know: Religion*       |^              |^    |^ + |^         |^ + |^       |^ = |^      |
|> Perception            |^              |^    |^ + |^         |^ + |^       |^ = |^      |
|> Ride                  |^              |^    |^ + |^         |^ + |^       |^ = |^      |
|> Sense Motive          |^              |^    |^ + |^         |^ + |^       |^ = |^      |
|> Spellcraft*           |^              |^    |^ + |^         |^ + |^       |^ = |^      |
|> Stealth               |^              |^    |^ + |^         |^ + |^       |^ = |^      |
|> Swim                  |^              |^    |^ + |^         |^ + |^       |^ = |^      |
<small>* Skills marked with an asterisk can only be used if you have at least 1 rank in them.</small>

|!6 Armor and Weapon Proficiencies |
| | Shields     | | Medium Armor | | Simple Weapons  |
| | Light Armor | | Heavy Armor  | | Martial Weapons |
|2              |2               |2                  |
|2              |2               |2                  |

|!8 Class Features |
|!4 Hit Points    |^4   |
|!! Save (stat)   |2 Class |2 Stat Mod |2 Misc Mod | Total |
| Fortitude (Con) |^  |^ + |^     |^ + |^     |^ = |^      |
| Reflex (Dex)    |^  |^ + |^     |^ + |^     |^ = |^      |
| Will (Wis)      |^  |^ + |^     |^ + |^     |^ = |^      |
|! Attack Bonus   |^2      |!3 Skill Ranks    |2^          |
|8                                                         |
|8                                                         |
|8                                                         |
|8                                                         |
|8                                                         |
|8                                                         |
|8                                                         |
|8                                                         |

|!7 Weapons and Attacks |
|!!2.2 Initiative      |2 Imp Initiative |2 Dex Mod | Total |
|^                                  |^ + |     |^ + |       |
|!!2.2 Melee Attack    |2 Attack Bonus   |2 Str Mod | Total |
|^                                  |^ + |     |^ + |       |
|!!2.2 Ranged Attack   |2 Attack Bonus   |2 Dex Mod | Total |
|^                                  |^ + |     |^ + |       |
|!2 Weapon              |5                                   |
|!! Atk\nBns | Damage | Crit\nThreat | Dmg\nType | Range\Incr |2 Ammunition |
|^           |^       |^             |^          |^           |2^           |
|!2 Weapon              |5                                   |
|!! Atk\nBns | Damage | Crit\nThreat | Dmg\nType | Range\Incr |2 Ammunition |
|^           |^       |^             |^          |^           |2^           |

|!11 Armor and Armor Class |
|!!2 Armor |2 Shield |2 Dex Mod |2 Magic  |2         | Total |
|^    |^ + |^   |^ + |^    |^ + |^   |^ + |^ 10 |^ = |^      |

|!2 Feats |
|               |                |
|               |                |
|               |                |

|!2 Equipment |
|               |                |
|               |                |
|               |                |
|               |                |
|               |                |
|               |                |
|               |                |
|               |                |
|               |                |
|               |                |
|               |                |
|               |                |

|!3 Coinage |
|!! Gold | Silver | Copper |
|^       |^       |^       |

|!3 Spells Per Day |
|^ 1st |^ 2nd |^ 3rd |
|^     |^     |^     |

|!! Prepared Spells          | Spell DC |
|                            |          |
|                            |          |
|                            |          |
|                            |          |
|                            |          |
|                            |          |
|                            |          |
|                            |          |
|                            |          |

|! Wizard's Spellbook                   |
|                                       |
|                                       |
|                                       |
|                                       |
|                                       |
|                                       |
|                                       |
Skald
 GM, 44 posts
 RPoL Moderator
Mon 18 Apr 2016
at 14:33
Mutants and Masterminds 3rd Ed
           

Name; PL 
 
 

ABILITIES
 
ABILITYSTRSTAAGLDEXFGTINTAWEPRE
SCORE00000000
COST000000000
 

DEFENSES
 
DODGEFORTITUDEPARRYTOUGHNESSWILL
00000
000000
 

ADVANTAGES
 
ADVANTAGEEFFECTRANKCOST
NameDescription00
NameDescription00 
NameDescription00 
NameDescription00 
NameDescription000
 

Powers
 
POWERSExtras and FlawsRANKCOST
NameDescription00
NameDescription00 
NameDescription00 
NameDescription00 
NameDescription000
 

Gear and Equipment
 
GearFeaturesEPCOST
NameDescription00
NameDescription00 
NameDescription00 
NameDescription00 
NameDescription000
 

TRAINED SKILLS
 
SKILLABILITYMODRANKSCOST
0AcrobaticsAGL0+00
0AthleticsSTR0+00
0Close CombatFGT0+00
0DeceptionPRE0+00
0ExpertiseINT0+00
0InsightAWE0+00
0IntimidationPRE0+00
0InvestigationINT0+00
0PerceptionAWE0+00
0PersuasionPRE0+00
0Ranged CombatDEX0+00
0Sleight of HandDEX0+00 
0StealthAGL0+00 
0TechnologyINT0+00 
0TreatmentINT0+00 
0VehiclesDEX0+000
 
AWARDED CHARACTER POINTS:00CHARACTER POINTS USED:00
 

COMPLICATIONS
 
MOTIVATION:NameDescription
COMPLICATIONS:NameDescription
COMPLICATIONS:NameDescription 



CODE:

|9% |9% |9% |9% |9% |9% |9% |9% |9% |9% |10% |
|10! <hr> <large>Name</large>; PL  <hr>| |
|11 |
|10!^ <hr> ABILITIES <hr>|1.3 |
|2! ABILITY|! <large>STR</large>|! <large>STA</large>|! <large>AGL</large>|! <large>DEX</large>|! <large>FGT</large>|! <large>INT</large>|! <large>AWE</large>|! <large>PRE</large>|
|2! SCORE|^ <large>0</large>|^ <large>0</large>|^ <large>0</large>|^ <large>0</large>|^ <large>0</large>|^ <large>0</large>|^ <large>0</large>|^ <large>0</large>|
|2! COST |^ 0|^ 0|^ 0|^ 0|^ 0|^ 0|^ 0|^ 0|^ 0|
|11 |
|10!^ <hr> DEFENSES <hr>|1.3 |
|2! DODGE|2! FORTITUDE|2! PARRY|2! TOUGHNESS|2! WILL|
|2^ <large>0</large>|2^ <large>0</large>|2^ <large>0</large>|2^ <large>0</large>|2^ <large>0</large>|
|2^ 0|2^ 0|2^ 0|2^ 0|2^ 0|^ 0|
|11 |
|10!^ <hr> ADVANTAGES <hr>|1.3 |
|2! ADVANTAGE|6! EFFECT|! RANK|! COST|
|2^ Name  |6^ Description |^ 0|^ 0|
|2^ Name  |6^ Description |^ 0|^ 0|
|2^ Name  |6^ Description |^ 0|^ 0|
|2^ Name  |6^ Description |^ 0|^ 0|
|2^ Name  |6^ Description |^ 0|^ 0|^ 0|
|11 |
|10!^ <hr> Powers <hr>|1.3 |
|2! POWERS|6! Extras and Flaws|! RANK|! COST|
|2^ Name  |6^ Description |^ 0|^ 0|
|2^ Name  |6^ Description |^ 0|^ 0|
|2^ Name  |6^ Description |^ 0|^ 0|
|2^ Name  |6^ Description |^ 0|^ 0|
|2^ Name  |6^ Description |^ 0|^ 0|^ 0|
|11 |
|10!^ <hr> Gear and Equipment <hr>|1.3 |
|2! Gear  |6! Features    |! EP|! COST|
|2^ Name  |6^ Description |^ 0|^ 0|
|2^ Name  |6^ Description |^ 0|^ 0|
|2^ Name  |6^ Description |^ 0|^ 0|
|2^ Name  |6^ Description |^ 0|^ 0|
|2^ Name  |6^ Description |^ 0|^ 0|^ 0|
|11 |
|10!^ <hr> TRAINED SKILLS <hr>|1.13 |
|4! SKILL           |2! ABILITY|! MOD|2! RANKS|! COST|
|^ <large>0</large>|3 Acrobatics     |2^ AGL    |^   0|^ +|^  0|^   0|
|^ <large>0</large>|3 Athletics      |2^ STR    |^   0|^ +|^  0|^   0|
|^ <large>0</large>|3 Close Combat   |2^ FGT    |^   0|^ +|^  0|^   0|
|^ <large>0</large>|3 Deception      |2^ PRE    |^   0|^ +|^  0|^   0|
|^ <large>0</large>|3 Expertise      |2^ INT    |^   0|^ +|^  0|^   0|
|^ <large>0</large>|3 Insight        |2^ AWE    |^   0|^ +|^  0|^   0|
|^ <large>0</large>|3 Intimidation   |2^ PRE    |^   0|^ +|^  0|^   0|
|^ <large>0</large>|3 Investigation  |2^ INT    |^   0|^ +|^  0|^   0|
|^ <large>0</large>|3 Perception     |2^ AWE    |^   0|^ +|^  0|^   0|
|^ <large>0</large>|3 Persuasion     |2^ PRE    |^   0|^ +|^  0|^   0|
|^ <large>0</large>|3 Ranged Combat  |2^ DEX    |^   0|^ +|^  0|^   0|
|^ <large>0</large>|3 Sleight of Hand|2^ DEX    |^   0|^ +|^  0|^   0|
|^ <large>0</large>|3 Stealth        |2^ AGL    |^   0|^ +|^  0|^   0|
|^ <large>0</large>|3 Technology     |2^ INT    |^   0|^ +|^  0|^   0|
|^ <large>0</large>|3 Treatment      |2^ INT    |^   0|^ +|^  0|^   0|
|^ <large>0</large>|3 Vehicles       |2^ DEX    |^   0|^ +|^  0|^   0|^ 0|
|11 |
|5! AWARDED CHARACTER POINTS:|^ 00|4! CHARACTER POINTS USED:|^ 00|
|11 |
|10! <hr> COMPLICATIONS <hr>|1.3^ |
|3!> MOTIVATION:|3^ Name |4^ Description |
|3!> COMPLICATIONS:|3^ Name |4^ Description |
|3!> COMPLICATIONS:|3^ Name |4^ Description |
Skald
 GM, 45 posts
 RPoL Moderator
Tue 26 Apr 2016
at 13:43
7th Sea
Name       :                            Gender:                    Reputation: 0
Nationality:                            Height:                    Brawn  :
Profession :                            Weight:                    Finesse:
Arcana     :                            Age   :                    Wits   :
Religion   :                            Hair  :                    Resolve:
Backgrounds:                            Eyes  :                    Panache:
Languages  :
_______________________________________________________________________________
Offenses
Name               Hit   Dmg   Rng   Shrt  Lng   Rld   Special

_______________________________________________________________________________
Defenses                                 Flesh Wounds:    Dramatic Wounds:
Name               Passive   Active
                                                          Crippled at

                                                          Incapacitated at

_______________________________________________________________________________
Advantages:

________________________________________________________
Schools/Sorcery:

_______________________________________________________________________________
Civil Skills:


_______________________________________________________________________________
Martial Skills:


_______________________________________________________________________________
Starting Wealth:
Equipment:
Clothing:
Skald
 GM, 46 posts
 RPoL Moderator
Fri 10 Jun 2016
at 14:04
Merc 2000 (2.2 version)
By cholt75
Player:                     Age:                         Initiative:
Character Name:             Service Branch:              Rank:
Nationality:                Weight:                      Height:
Gender:                     Throw Range:                 Load:

Strength:                   Constitution:                Agility:
Aircraft  Mechanic:         Climbing:                    Acrobatics:
Archery:                    Combat Engineer:             Forgery:
Armed Martial Arts:         Parachute:                   Grd Vehic (Motorcycle):
Autogun:                    Riding:                      Grd Vehic (Tracked):
Grenade Launcher:           Scuba:                       Grd Vehic (Wheeled):
Heavy Artillery:            Small Watercraft:            Gunsmith:
Heavy Gun:                  Swimming:                    Hovercraft:
Mechanic:                   _________________            Intrusion:
Small Arms (Pistol):                                     Machinist:
Small Arms (Rifle):         Charisma:                    Pilot (Fixed Wing):
Thrown Weapon:              Disguise:                    Pilot (Rotary):
Unarmed MA:                 Instruction:                 Snow Skiing:
                            Interrogation:               Stealth:
Education:                  Language(___________):       Tac Missile:
Biology:                    Language(___________):       Warhead:
Chemistry:                  Language(___________):       _____________________
Civil Engineer:             Language(___________):
Computer:                   Language(___________):       Intelligence:
Electronics:                Language(___________):       Farming:
Excavation:                 Language(___________):       Forward Observer:
Geology:                    Language(___________):       Navigation:
Medical (Diagnosis):        Language(___________):       Observation:
Medical (Trauma Aid):       Language(___________):       Scrounging:
Medical (Surgery):          Leadership:                  Survival:
Metallurgy:                 Persuasion:                  Tracking:
Meteorology:                _________________            _____________________


Contacts:



Derived Values:
  Throw:
  Range:
  Weight Load:
  Unarmed Combat Damage:

Hit Capacity:
                               (Base)
           Current   Scratch   Slight   Serious   Critical
Head       _______   _______   ______   _______   ________
Chest      _______   _______   ______   _______   ________
Abdomen    _______   _______   ______   _______   ________
Right Arm  _______   _______   ______   _______   ________
Left Arm   _______   _______   ______   _______   ________
Right Leg  _______   _______   ______   _______   ________
Left Leg   _______   _______   ______   _______   ________



Equipment:
Skald
 GM, 48 posts
 RPoL Moderator
Mon 22 Aug 2016
at 14:21
Savage Rifts (Savage Worlds)
================================PERSONAL INFO=================================
Name  : _                                |          Iconic Framework
Race  : _                                |
Rank  : Novice           XP  : 0         |
==========ATTRIBUTES & DERIVED STATS=====================HINDRANCES===========
AGILITY | SMARTS | SPIRIT | STRENGTH | VIGOR  | _
dx      | dx     | dx     | dx       | dx     | _
----------------------------------------------| _
CHARISMA | PARRY | PACE  | TOUGHNESS | STRAIN | _
         |       |       |           |        | _
=====================SKILLS===========================EDGES & ADVANCES========
Boating                    | Agility  | dx    | _
Climbing                   | Strength | dx    | _
Driving                    | Agility  | dx    | _
Fighting                   | Agility  | dx    | _
Gambling                   | Smarts   | dx    | _
Healing                    | Smarts   | dx    | _
Intimidation               | Spirit   | dx    |   5 _
Investigation              | Smarts   | dx    |  10 _
Knowledge (____________)   | Smarts   | dx    |  15 _
Knowledge (____________)   | Smarts   | dx    | 20S _
Lockpicking                | Agility  | dx    |  25 _
Notice                     | Smarts   | dx    |  30 _
Persuasion                 | Spirit   | dx    |  35 _
Piloting                   | Agility  | dx    | 40V _
Repair                     | Smarts   | dx    |  45 _
Riding                     | Agility  | dx    |  50 _
Shooting                   | Agility  | dx    |  55 _
Stealth                    | Agility  | dx    | 60H _
Streetwise                 | Smarts   | dx    |  65 _
Survival                   | Agility  | dx    |  70 _
Swimmming                  | Smarts   | dx    |  75 _
Taunt                      | Smarts   | dx    | 80L _
Throwing                   | Agility  | dx    |  90 _
Tracking                   | Smarts   | dx    | 100 _
Psionics                   | Smarts   | dx    |
Spellcasting               | Smarts   | dx    |
Techno-Wizardry            | Smarts   | dx    |
Mysticism                  | Spirit   | dx    |
==========ARMOR=================POWER ARMOR================ROBOT ARMOR========
Type        : _          | Type     : _           | Type     : _
Armor       : _          | Armor    : _           | Crew     : _
Toughness   : _          | Toughness: _           | Toughness: _
Min Strength: _          | Strength : _           | Strength : _
Weight      : _          | Pace     : _           | Pace     : _
Shield      : _          | Size     : _           | Size     : _
===================================WEAPONS====================================
WEAPON              RANGE     DAMAGE  AP   ROF  WT   Notes
_                   _         _       _    _    _    _
=====================================GEAR=====================================
ITEM                          WEIGHT NOTES
_                             _      _
                TOTAL WT    :
                WEIGHT LIMIT:
                PENALTY     :
====================================POWERS====================================
ISP: _   Psionics
PPE: _   Arcane Background _

POWER                   PP  RANGE  DURATION  EFFECT
_                       _   _      _         _
_                       _   _      _         _
_                       _   _      _         _
=================================CYBERNETICS==================================
ITEM                        STRAIN  NOTES
_                           _       _
_                           _       _
_                           _       _
===========================ICONIC FRAMEWORK BONUSES===========================
_
_
==========================ICONIC FRAMEWORK DRAWBACKS==========================
_
_
=================================HEROIC PATH==================================
RESULT TABLE/EVENT
_      _
_      _
_      _
_      _
_      _
_      _
Skald
 GM, 49 posts
 RPoL Moderator
Sat 3 Sep 2016
at 14:26
Pathfinder (variation on sheet at msg#55)
PATHFINDER Character Sheet
Namexxxxx
Player 
Alignxxx
Deityxxxxx
Racexxx
Genderxxxx
Agexx
Heightx'x"
Weightxxxlbs
Eyesxxx
Hairxxx
Handxxx
Sizexxxx
Speedxxft
----------------------------------------------------------------------------
 Ability Racial Level Magic Misc Current
 Score Bonus Bonus Bonus Bonus ScoreMod
STRxx+ + + + =  
DEXxx+ + + + =  
CONxx+ + + + =  
INTxx+ + + + =  
WISxx+ + + + =  
CHAxx+ + + + =  

ClassLevel
xxxxx1
xxxxxx

Total Level: 1
XP  :        0
----------------------------------------------------------------------------
 TotalCurrentSubdual Total Dex Misc
HPxxxx Init+x=x+ 
----------------------------------------------------------------------------
 Total   Armr Shld Dex Dodge Misc
Full10=10+ + + + + 
AC10=10+ + + + + 
Touch10=10+xxx+xxx+ + + 
FlatFoot10=10+ + +xxx+xxx+ 
----------------------------------------------------------------------------
SAVES    Ability    
 Bonus Base Mod Magic Misc
Fort (Con)+x= + + + 
Ref  (Dex)+x= + + + 
Will (Wis)+x= + + + 
----------------------------------------------------------------------------
BaseTotal BAB Str Misc
Melee+x= + + 

BaseTotal BAB Dex Misc
Range+x= + + 
----------------------------------------------------------------------------
CombatTotal BAB Str Race Misc
Mnvr+x=0+0+0+0

MnvrTotal   BAB Str Dex Race Misc
Def10=10+0+0+0+0+0
----------------------------------------------------------------------------
Weapon:xxxxxxWeight: x lbs
Move NameTypeAtkDamageCritRangeTypeSpecial
AttackMelee+xxxdx+xxx-20/x2-x 
ChargeMelee+xxxdx+xxx-20/x2-x 

Weapon:xxxxxxWeight: x lbs
Move NameTypeAtkDamageCritRangeTypeSpecial
AttackMelee+xxxdx+xxx-20/x2-x 

Armor:xxxxxxWeight: xx lbs
ACMaxDexPen.SplFailSpeedSpecial
+x+x-xxx%xxftNone

Armor:xxxxxxWeight: xx lbs
ACMaxDexPen.SplFailSpeedSpecial
+x+x-xxx%xxftNone
--------------------------------------------------------------------------
ABILITIES/FEATS
    Racial Traits


    Feats                          Indicate for level, class, race, etc.


    Class Abilities                      Indicate current abilities only


    Prestige Class Abilities             Indicate current abilities only

--------------------------------------------------------------------------
SPELLBOOK:


SPELLS KNOWN/PREPARED:
0:
1:
2:
x:

SPELL SAVE DC = (Spell Level + Ability Mod + 10)
LVLSAVE DC
1DC xx
2DC xx
xDC xx
---------------------------------------------------------------------------
SKILLS (Max Rank = Level, Class Skills get +3 bonus with at least 1 Rank)
   A         A
  B         R
T I R C     M
O L A L M R  
T I N A I A P
A T K S S C E
L Y S S C E N
Acrobatics(Dex) = + + + + - 
Appraise(Int) = + + + + - 
Bluff(Cha) = + + + + - 
Climb(Str) = + + + + - 
Craft:_____(Int) = + + + + - 
Diplomacy(Cha) = + + + + - 
Disable Device^(Dex) = + + + + - 
Disguise(Cha) = + + + + - 
Escape Artist(Dex) = + + + + - 
Fly(Dex) = + + + + - 
Handle Animal^(Cha) = + + + + - 
Heal(Wis) = + + + + - 
Intimidate(Cha) = + + + + - 
Knowledge:Nobil^(Int) = + + + + - 
Knowledge:Relig^(Int) = + + + + - 
Knowledge:_____^(Int) = + + + + - 
Linguistics(Int) = + + + + - 
Perception(Wis) = + + + + - 
Perform:_____(Cha) = + + + + - 
Profession:____^(Wis) = + + + + - 
Ride(Dex) = + + + + - 
Sense Motive(Wis) = + + + + - 
Sleight of Hand^(Dex) = + + + + - 
Spellcraft^(Int) = + + + + - 
Stealth(Dex) = + + + + - 
Survival(Wis) = + + + + - 
Swim(Str) = + + + + - 
Use Magic Device^(Cha) = + + + + - 
^Trained only

    Languages:

----------------------------------------------------------------------------
MONEY:
----------------------------------------------------------------------------
GEAR (Weight):
ItemQTYWeightCostLocation
     
----------------------------------------------------------------------------
Current LOAD: Light
LightMedium (-3)Heavy/Max (-6)Lift (x2)Push/Drag (x5)
lblblblblb
----------------------------------------------------------------------------
MAGIC ITEMS

----------------------------------------------------------------------------
DESCRIPTION

----------------------------------------------------------------------------
BACKGROUND


----------------------------------------------------------------------------



CODE:

|2 PATHFINDER Character Sheet|
|>   Name|<  xxxxx|
|> Player|<       |
|>  Align|<    xxx|
|>  Deity|<  xxxxx|
|>   Race|<    xxx|
|> Gender|<   xxxx|
|>    Age|<     xx|
|> Height|<   x'x"|
|> Weight|< xxxlbs|
|>   Eyes|<    xxx|
|>   Hair|<    xxx|
|>   Hand|<    xxx|
|>   Size|<   xxxx|
|>  Speed|<   xxft|
----------------------------------------------------------------------------
|!!   | Ability|  | Racial|  | Level|  | Magic|  |  Misc|  |2   Current|
|!!   |   Score|  |  Bonus|  | Bonus|  | Bonus|  | Bonus|  | Score| Mod|
|! STR|>     xx| +|       | +|      | +|      | +|      | =|      |    |
|! DEX|>     xx| +|       | +|      | +|      | +|      | =|      |    |
|! CON|>     xx| +|       | +|      | +|      | +|      | =|      |    |
|! INT|>     xx| +|       | +|      | +|      | +|      | =|      |    |
|! WIS|>     xx| +|       | +|      | +|      | +|      | =|      |    |
|! CHA|>     xx| +|       | +|      | +|      | +|      | =|      |    |

|!!     Class| Level|
|>      xxxxx|     1|
|>      xxxxx|     x|

|Total Level: 1|
|XP  :        0|
----------------------------------------------------------------------------
|!! | Total| Current| Subdual|     | Total|  | Dex|  | Misc|
| HP|>   xx|>     xx|>       | Init|>   +x| =|>  x| +|     |
----------------------------------------------------------------------------
|!!        | Total|  |   |  | Armr|  | Shld|  | Dex|  | Dodge|  | Misc|
|>     Full|    10| =| 10| +|     | +|     | +|    | +|      | +|     |
|>       AC|    10| =| 10| +|     | +|     | +|    | +|      | +|     |
|>    Touch|    10| =| 10| +|  xxx| +|  xxx| +|    | +|      | +|     |
|> FlatFoot|    10| =| 10| +|     | +|     | +| xxx| +|   xxx| +|     |
----------------------------------------------------------------------------
|!!    SAVES|      |  |     |  | Ability|  |      |  |     |
|!!         | Bonus|  | Base|  |     Mod|  | Magic|  | Misc|
| Fort (Con)|    +x| =|     | +|        | +|      | +|     |
| Ref  (Dex)|    +x| =|     | +|        | +|      | +|     |
| Will (Wis)|    +x| =|     | +|        | +|      | +|     |
----------------------------------------------------------------------------
|!! Base| Total|  | BAB|  | Str|  | Misc|
|  Melee|    +x| =|    | +|    | +|     |

|!! Base| Total|  | BAB|  | Dex|  | Misc|
|  Range|    +x| =|    | +|    | +|     |
----------------------------------------------------------------------------
|!! Combat| Total|  | BAB|  | Str|  | Race|  | Misc|
|     Mnvr|    +x| =|   0| +|   0| +|    0| +|    0|

|!!   Mnvr| Total|  |   |  | BAB|  | Str|  | Dex|  | Race|  | Misc|
|      Def|    10| =| 10| +|   0| +|   0| +|   0| +|    0| +|    0|
----------------------------------------------------------------------------
|2         Weapon:|!3              xxxxxx|3       Weight: x lbs|
| Move Name|  Type| Atk| Damage|^    Crit| Range| Type| Special|
|    Attack| Melee| +xx|  xdx+x| xx-20/x2|   -  |    x|        |
|    Charge| Melee| +xx|  xdx+x| xx-20/x2|   -  |    x|        |

|2         Weapon:|!3              xxxxxx|3       Weight: x lbs|
| Move Name|  Type| Atk| Damage|^    Crit| Range| Type| Special|
|    Attack| Melee| +xx|  xdx+x| xx-20/x2|   -  |    x|        |

|2     Armor:|!3             xxxxxx| Weight: xx lbs|
| AC| MaxDex | Pen.| SplFail| Speed|        Special|
| +x|      +x|   -x|     xx%|  xxft|           None|

|2     Armor:|!3             xxxxxx| Weight: xx lbs|
| AC| MaxDex | Pen.| SplFail| Speed|        Special|
| +x|      +x|   -x|     xx%|  xxft|           None|
--------------------------------------------------------------------------
ABILITIES/FEATS
[list]Racial Traits
[*]
[/list]

[list]Feats                          Indicate for level, class, race, etc.
[*]
[/list]

[list]Class Abilities                      Indicate current abilities only
[*]
[/list]

[list]Prestige Class Abilities             Indicate current abilities only
[*]
[/list]
--------------------------------------------------------------------------
SPELLBOOK:


SPELLS KNOWN/PREPARED:
0:
1:
2:
x:

SPELL SAVE DC = (Spell Level + Ability Mod + 10)
|!! LVL| SAVE DC|
|     1|   DC xx|
|     2|   DC xx|
|     x|   DC xx|
---------------------------------------------------------------------------
SKILLS (Max Rank = Level, Class Skills get +3 bonus with at least 1 Rank)
|1.7                      |!  |  |! A|  |!  |  |!  |  |!  |  |!  |  |! A|
                          |!  |  |! B|  |!  |  |!  |  |!  |  |!  |  |! R|
                          |! T|  |! I|  |! R|  |! C|  |!  |  |!  |  |! M|
                          |! O|  |! L|  |! A|  |! L|  |! M|  |! R|  |!  |
                          |! T|  |! I|  |! N|  |! A|  |! I|  |! A|  |! P|
                          |! A|  |! T|  |! K|  |! S|  |! S|  |! C|  |! E|
                          |! L|  |! Y|  |! S|  |! S|  |! C|  |! E|  |! N|
|!>        Acrobatics(Dex)|   | =|   | +|   | +|   | +|   | +|   | -|   |
|!>          Appraise(Int)|   | =|   | +|   | +|   | +|   | +|   | -|   |
|!>             Bluff(Cha)|   | =|   | +|   | +|   | +|   | +|   | -|   |
|!>             Climb(Str)|   | =|   | +|   | +|   | +|   | +|   | -|   |
|!>       Craft:_____(Int)|   | =|   | +|   | +|   | +|   | +|   | -|   |
|!>         Diplomacy(Cha)|   | =|   | +|   | +|   | +|   | +|   | -|   |
|!>   Disable Device^(Dex)|   | =|   | +|   | +|   | +|   | +|   | -|   |
|!>          Disguise(Cha)|   | =|   | +|   | +|   | +|   | +|   | -|   |
|!>     Escape Artist(Dex)|   | =|   | +|   | +|   | +|   | +|   | -|   |
|!>               Fly(Dex)|   | =|   | +|   | +|   | +|   | +|   | -|   |
|!>    Handle Animal^(Cha)|   | =|   | +|   | +|   | +|   | +|   | -|   |
|!>              Heal(Wis)|   | =|   | +|   | +|   | +|   | +|   | -|   |
|!>        Intimidate(Cha)|   | =|   | +|   | +|   | +|   | +|   | -|   |
|!>  Knowledge:Nobil^(Int)|   | =|   | +|   | +|   | +|   | +|   | -|   |
|!>  Knowledge:Relig^(Int)|   | =|   | +|   | +|   | +|   | +|   | -|   |
|!>  Knowledge:_____^(Int)|   | =|   | +|   | +|   | +|   | +|   | -|   |
|!>       Linguistics(Int)|   | =|   | +|   | +|   | +|   | +|   | -|   |
|!>        Perception(Wis)|   | =|   | +|   | +|   | +|   | +|   | -|   |
|!>     Perform:_____(Cha)|   | =|   | +|   | +|   | +|   | +|   | -|   |
|!>  Profession:____^(Wis)|   | =|   | +|   | +|   | +|   | +|   | -|   |
|!>              Ride(Dex)|   | =|   | +|   | +|   | +|   | +|   | -|   |
|!>      Sense Motive(Wis)|   | =|   | +|   | +|   | +|   | +|   | -|   |
|!>  Sleight of Hand^(Dex)|   | =|   | +|   | +|   | +|   | +|   | -|   |
|!>       Spellcraft^(Int)|   | =|   | +|   | +|   | +|   | +|   | -|   |
|!>           Stealth(Dex)|   | =|   | +|   | +|   | +|   | +|   | -|   |
|!>          Survival(Wis)|   | =|   | +|   | +|   | +|   | +|   | -|   |
|!>              Swim(Str)|   | =|   | +|   | +|   | +|   | +|   | -|   |
|!> Use Magic Device^(Cha)|   | =|   | +|   | +|   | +|   | +|   | -|   |
^Trained only

[list]Languages:
[*]
[/list]
----------------------------------------------------------------------------
MONEY:
----------------------------------------------------------------------------
|!!5 GEAR (Weight):|
|!!            Item| QTY| Weight|  Cost|  Location|
|                  |    |       |      |          |
----------------------------------------------------------------------------
Current LOAD: Light
| Light| Medium (-3)| Heavy/Max (-6)| Lift (x2)| Push/Drag (x5)|
|^   lb|^         lb|^            lb|^       lb|^            lb|
----------------------------------------------------------------------------
MAGIC ITEMS

----------------------------------------------------------------------------
DESCRIPTION

----------------------------------------------------------------------------
BACKGROUND


----------------------------------------------------------------------------

Skald
 GM, 51 posts
 RPoL Moderator
Thu 15 Sep 2016
at 04:56
Castles & Crusades
Character Name:

Class:

Level:

Race:

Armor Class:

Hit Points:

Bonus to Hit:

Hero Points:

Luck Points:

Experience Points:

PrimeAttributeScoreModifier
Strength
Intelligence
Wisdom
Dexterity
Constitution
Charisma


Class Abilities:

Racial Abilities:

Languages:

Spell Level# KnownSpells Known
0
1
2
3
4
5
6
7
8
9


Weapons:

Armor:

Equipment:

Treasure:



CODE:

<b>Character Name:</b>

<b>Class:</b>

<b>Level:</b>

<b>Race:</b>

<b>Armor Class:</b>

<b>Hit Points:</b>

<b>Bonus to Hit:</b>

<b>Hero Points:</b>

<b>Luck Points:</b>

<b>Experience Points:</b>

<table><tr><th>Prime</th><th>Attribute</th><th>Score</th><th>Modifier</th></tr>
<tr><td> </td><td>Strength</td><td></td><td></td></tr>
<tr><td> </td><td>Intelligence</td><td></td><td></td></tr>
<tr><td> </td><td>Wisdom</td><td></td><td></td></tr>
<tr><td> </td><td>Dexterity</td><td></td><td></td></tr>
<tr><td> </td><td>Constitution</td><td></td><td></td></tr>
<tr><td> </td><td>Charisma</td><td></td><td></td></tr></table>

<b>Class Abilities:</b>

<b>Racial Abilities:</b>

<b>Languages:</b>

<table><tr><th>Spell Level</th><th># Known</th><th>Spells Known</th></tr>
<tr><td>0</td><td></td><td></td></tr>
<tr><td>1</td><td></td><td></td></tr>
<tr><td>2</td><td></td><td></td></tr>
<tr><td>3</td><td></td><td></td></tr>
<tr><td>4</td><td></td><td></td></tr>
<tr><td>5</td><td></td><td></td></tr>
<tr><td>6</td><td></td><td></td></tr>
<tr><td>7</td><td></td><td></td></tr>
<tr><td>8</td><td></td><td></td></tr>
<tr><td>9</td><td></td><td></td></tr></table>

<b>Weapons:</b>

<b>Armor:</b>

<b>Equipment:</b>

<b>Treasure:</b>

This message was last edited by the GM at 13:38, Mon 19 Sept 2016.

Skald
 GM, 53 posts
 RPoL Moderator
Sun 20 Nov 2016
at 05:28
Classic D&D (Basic/Expert or 'BECMI' / Labyrinth Lord etc ?)
Name & Title   X, X
Class & Level  X/1
Alignment      X
XP (+##%)      0/2,000
Languages      Common
============================================================================
Ability     Score  Bonus  Affects...
Strength      ##    +#    THAC0 (Melee), damage (melee, thrown), Open Doors
Intelligence  ##     —    Starting languages, skill slots
Wisdom        ##    +#    Saving throws vs. spells
Dexterity     ##    –#    AC, THAC0 (Missile/thrown)
Constitution  ##     —    Hit Points
Charisma      ##     —    NPC reactions, hiring retainers
============================================================================
COMBAT

Armor Class    #
Hit Points     #/# (1d6)
Movement Rate  120'
THAC0          19
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SAVING THROWS
Death Ray or Poison         #
Magic Wands                 #
Paralysis or Turn to Stone  #
Dragon Breath               #
Rods, Staves, or Spells *   #
  * Include Wis bonus vs. Spells
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ATTACKS
Weapon/Attack  #AT  THAC0  Damage  Special

============================================================================
SPECIAL ABILITIES
Vision: Normal
Weapon Use: X
Armor Use: X
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WEAPON MASTERY (X free slots)

Unarmed Striking - Basic
Wrestling        - Basic
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
GENERAL SKILLS (X free slots)
Skill         Ability  Roll  Notes

============================================================================
EQUIPMENT
Item               Wt  Notes


TOTAL ENCUMBRANCE ### cn
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
VALUABLES
Platinum Pieces (PP): 0
Gold Pieces     (GP): 0
Electrum Pieces (EP): 0
Silver Pieces   (SP): 0
Copper Pieces   (CP): 0

Skald
 GM, 54 posts
 RPoL Moderator
Thu 16 Feb 2017
at 13:42
D&D 3.5
Dungeons and Dragons 3.5 Character Sheet
NameXXXXXPlayerXXXXXUpdateXX/XX/XX Total Class Levels
RaceXXXXXXXXXXHeightx'x"# XXXXXXXXX
Type(SubtypeXXXXXXXXXXWeightXXXlbs# XXXXXXXXX
GenderXXXXXAgeXXXXXEyesXXXXX# XXXXXXXXX
AlignXXXXXSizeXXXXXHairXXXXX-------------
DeityXXXXXHandXXXXX-------------
Movement Speeds-------------
LandXXftFlightXXftHoverXXftExp###Level##
SwimXXftClimbXXftBurrowXXftNext####ECL##

 
Ability
Score
 
Racial
Bonus
 
Level
Bonus
 
Magic
Bonus
 
Misc
Bonus
 Current
ScoreMod
STRxx+ + + + =  
DEXxx+ + + + =  
CONxx+ + + + =  
INTxx+ + + + =  
WISxx+ + + + =  
CHAxx+ + + + =  

 TotalCurrentSubdual Total Dex Misc
HPxxxx Init+x=x+ 

 Total   Armr Shld Dex Dodge Nat. Defl Misc
Full10=10+ + + + + + + 
AC10=10+ + + + + + + 
Touch10=10+xxx+xxx+ + + + + 
FlatFoot10=10+ + +xxx+xxx+ + + 

SAVESBonus Base Ability
Mod
 Magic Misc
Fort (Con)+x= + + + 
Ref  (Dex)+x= + + + 
Will (Wis)+x= + + + 

BaseTotal BAB Str Misc BaseTotal BAB Dex Misc
Melee+x= + +  Range+x= + + 



ABILITIES/FEATS

    Racial Traits


    Class Abilities                                       Indicate current abilities only and level gained


    Prestige Class Abilities                              Indicate current abilities only and level gained


    Feats                                                 Indicate for level, class, race, etc.


    Flaws



t-trained only   *- No Armor penalty


C
L
A
S
S
SKILLA
B
I
L
I
T
Y


T
O
T
A
L
 

R
A
N
K
S
 A
.
B
O
N
U
S
 S
Y
N
E
R
G
Y
 


M
I
S
C
 


R
A
C
E
 A
R
M

P
E
N
 AppraiseInt = + + + + -*
tAutohypnosisWis = + + + + -*
 BalanceDex = + + + + - 
 BluffCha = + + + + -*
 ClimbStr = + + + + - 
 ConcentrationCon = + + + + -*
 Craft (alchemy)Int = + + + + -*
 Craft (blacksmithing)Int = + + + + -*
 Craft (gemcuting)Int = + + + + -*
 Craft (armorsmith)Int = + + + + -*
 Craft (weaponsmith)Int = + + + + -*
 Craft (sculpting)Int = + + + + -*
 Craft (carpentry)Int = + + + + -*
 Craft (Leatherworking)Int = + + + + -*
 Craft (stonemasonry)Int = + + + + -*
 Craft (Pottery)Int = + + + + -*
 Craft (Trapmaking)Int = + + + + -*
 Craft (basketweaving)Int = + + + + -*
 Craft (bowmaking)Int = + + + + -*
 Craft (painting)Int = + + + + -*
 Craft (shipmaking)Int = + + + + -*
 Craft (locksmithing)Int = + + + + -*
 Craft (cobbling)Int = + + + + -*
 Decipher ScriptInt = + + + + -*
 DiplomacyCha = + + + + -*
tDisable DeviceDex = + + + + -*
 DisguiseCha = + + + + -*
 Escape ArtistDex = + + + + - 
 ForgeryInt = + + + + -*
 Gather InformationCha = + + + + -*
 HealWis = + + + + -*
 HideDex = + + + + - 
tHandle AnimalCha = + + + + -*
 IntimidateCha = + + + + -*
 JumpStr = + + + + - 
tKnowledge (arcana)Int = + + + + -*
tKnowledge (architect/engineering)Int = + + + + -*
tKnowledge (dungeoneering)Int = + + + + -*
tKnowledge (geography)Int = + + + + -*
tKnowledge (nature)Int = + + + + -*
tKnowledge (history)Int = + + + + -*
tKnowledge (local)Int = + + + + -*
tKnowledge (nobility/royalty)Int = + + + + -*
tKnowledge (psionics)Int = + + + + -*
tKnowledge (religion)Int = + + + + -*
tKnowledge (spirits)Int = + + + + -*
tKnowledge (tactics)Int = + + + + -*
tKnowledge (weaponry)Int = + + + + -*
tKnowledge (law)Int = + + + + -*
tKnowledge (planes)Int = + + + + -*
tLucid DreamingWis = + + + + -*
 ListenWis = + + + + -*
 Move SilentlyDex = + + + + - 
tOpen LockDex = + + + + -*
 Perform (sing)Cha = + + + + -*
 Perform (Any Other)Cha = + + + + -*
tProfession (herbalist)Wis = + + + + -*
 RideDex = + + + + -*
tScryInt = + + + + -*
 SearchInt = + + + + -*
 Sense MotiveWis = + + + + -*
tSleight of HandDex = + + + + - 
tSpellcraftInt = + + + + -*
 SpotWis = + + + + -*
 SurvivalWis = + + + + -*
 SwimStr = + + + + - 
tTumbleDex = + + + + - 
tUse Magic DeviceCha = + + + + -*
tUse Psionic DeviceCha = + + + + -*
 Use RopeDex = + + + + -*

Skill Tricks



    Languages:





XXXXX(Class) SPELLS
LEVEL0123456789Pages Needed
Known##############
Per Day########## 
SpFocus########## 
Domain########## 

SPELL BOOK
Level 0 (cantrip) SpellsSpell DC##
Spells Known -
Level 1 SpellsSpell DC##
Spells Known -
Level 2 SpellsSpell DC##
Spells Known -
Level 3 SpellsSpell DC##
Spells Known -
Level 4 SpellsSpell DC##
Spells Known -
Level 5 SpellsSpell DC##
Spells Known -
Level 6 SpellsSpell DC##
Spells Known -
Level 7 SpellsSpell DC##
Spells Known -
Level 8 SpellsSpell DC##
Spells Known -
Level 9 SpellsSpell DC##
Spells Known -

Keep track of prepared spells however you wish or your GM wishes (people can be picky about that!)



Carried Gear

People tend to carry a LOT and like to organize it there own way however please keep  name, quantity, value, and weight in some order. Magical items, weapons, armor, and the like expand upon below.





COINPP##GP##SP##CP##
GEMS - Typequantityvalue each
XXXXXXXXXXX####
Total GP value######## TOTALWEIGHT# LB

Weapon:xxxxxxWeightx lbs
Move NameTypeAtkDamageCritRangeTypeSpecial
AttackMelee+xxxdx+xxx-20/x2-x 
ChargeMelee+xxxdx+xxx-20/x2-x 
Details -

Weapon:xxxxxxWeightx lbs
Move NameTypeAtkDamageCritRangeTypeSpecial
AttackMelee+xxxdx+xxx-20/x2-x 
        
Details -

Armor:xxxxxxWeightxx lbs
ACMaxDexPen.SplFailSpeedSpecial
+x+x-xxx%xxftNone
Details -

Armor:xxxxxxWeightxx lbs
ACMaxDexPen.SplFailSpeedSpecial
+x+x-xxx%xxftNone
Details -

Slotted ItemsQTYWeightCostLocation
    Head
    Face
    Neck
    Torso
    Armor
    Back
    Arms
    Hands
    Feet
    Ring 1
    Ring 2
     
     

Current LOAD:##lb - Light
LightMedium (-3)Heavy/Max (-6)Lift (x2)Push/Drag (x5)
## lb### lb### lb### lb### lb


DESCRIPTION



BACKGROUND




LEVELING DETAILS



CODE:

|!11 Dungeons and Dragons 3.5 Character Sheet|
|>   Name|<  XXXXX|> Player|<  XXXXX|>Update |> XX/XX/XX|1.9 |!4 Total Class Levels
|>   Race|<3 XXXXXXXXXX             |> Height|<     x'x"|4 # XXXXXXXXX
|>Type(Subtype|<3  XXXXXXXXXX       |> Weight|<   XXXlbs|4 # XXXXXXXXX
|> Gender|<  XXXXX|>    Age|<  XXXXX|>   Eyes|<    XXXXX|4 # XXXXXXXXX
|>  Align|<  XXXXX|>   Size|<  XXXXX|>   Hair|<    XXXXX|4^ -------------
|>  Deity|<3  XXXXX                 |>   Hand|<    XXXXX|4^ -------------
|!6 Movement Speeds                                     |4^ -------------
|>   Land|<   XXft|> Flight|<   XXft|>  Hover|<   XXft  |>Exp |< ###|>Level|<##
|>   Swim|<   XXft|>  Climb|<   XXft|> Burrow|<   XXft  |>Next|<####|>ECL  |<##

|!!1.2   |1.2 \n Ability \n Score|1.2  |1.2 \n Racial \n Bonus  |1.2 |1.2 \n Level \n Bonus  |1.2 |1.2 \n Magic \n Bonus|1.2  |1.2 \n Misc \n Bonus|1.2  |2   Current|
|! Score|! Mod|
|! STR|>     xx| +|       | +|      | +|      | +|      | =|      |    |
|! DEX|>     xx| +|       | +|      | +|      | +|      | =|      |    |
|! CON|>     xx| +|       | +|      | +|      | +|      | =|      |    |
|! INT|>     xx| +|       | +|      | +|      | +|      | =|      |    |
|! WIS|>     xx| +|       | +|      | +|      | +|      | =|      |    |
|! CHA|>     xx| +|       | +|      | +|      | +|      | =|      |    |

|!! | Total| Current| Subdual|     | Total|  | Dex|  | Misc|
| HP|>   xx|>     xx|>       | Init|>   +x| =|>  x| +|     |

|!!        | Total|  |   | | Armr| | Shld| | Dex| | Dodge| | Nat.| | Defl| | Misc
|>     Full|    10| =| 10|+|     |+|     |+|    |+|      |+|     |+|     |+|
|>       AC|    10| =| 10|+|     |+|     |+|    |+|      |+|     |+|     |+|
|>    Touch|    10| =| 10|+|  xxx|+|  xxx|+|    |+|      |+|     |+|     |+|
|> FlatFoot|    10| =| 10|+|     |+|     |+| xxx|+|   xxx|+|     |+|     |+|

|!! SAVES| Bonus|  | Base|  | Ability \n Mod|  | Magic|  | Misc|
| Fort (Con)|    +x| =|     | +|        | +|      | +|     |
| Ref  (Dex)|    +x| =|     | +|        | +|      | +|     |
| Will (Wis)|    +x| =|     | +|        | +|      | +|     |

|!  Base|!Total|! |!BAB|! |!Str|! |!Misc||!  Base|!Total|! |!BAB|! |!Dex|! |!Misc|
|  Melee|    +x| =|    | +|    | +|     ||  Range|    +x| =|    | +|    | +|     |


<b>
ABILITIES/FEATS</b>
[list]<b>Racial Traits</b>
[*]
[/list]

[list]<b>Class Abilities</b>                                       Indicate current abilities only and level gained
[*]
[/list]

[list]<b>Prestige Class Abilities</b>                              Indicate current abilities only and level gained
[*]
[/list]

[list]<b>Feats</b>                                                 Indicate for level, class, race, etc.
[*]
[/list]

[list]<b>Flaws </b>
[*]
[/list]
<hr>
t-trained only   *- No Armor penalty
|! \n \n C \n L \n A \n S \n S  |!^SKILL                  |! A \n B \n I \n L \n I \n T \n Y |! \n \n T \n O \n T \n A \n L |  |! \n \n R \n A \n N \n K \n S |  |! A \n . \n B \n O \n N \n U \n S |  |! S \n Y \n N \n E \n R \n G \n Y |  |! \n \n \n M \n I \n S \n C |  |! \n \n \n R \n A \n C \n E |  |! A \n R \n M \n \n P \n E \n N |
|  |!<Appraise                   |Int|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|t |!<Autohypnosis               |Wis|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Balance                    |Dex|   | =|   | +|   | +|   | +|   | +|   | -|   |
|  |!<Bluff                      |Cha|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Climb                      |Str|   | =|   | +|   | +|   | +|   | +|   | -|   |
|  |!<Concentration              |Con|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Craft (alchemy)            |Int|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Craft (blacksmithing)      |Int|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Craft (gemcuting)          |Int|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Craft (armorsmith)         |Int|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Craft (weaponsmith)        |Int|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Craft (sculpting)          |Int|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Craft (carpentry)          |Int|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Craft (Leatherworking)     |Int|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Craft (stonemasonry)       |Int|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Craft (Pottery)            |Int|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Craft (Trapmaking)         |Int|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Craft (basketweaving)      |Int|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Craft (bowmaking)          |Int|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Craft (painting)           |Int|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Craft (shipmaking)         |Int|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Craft (locksmithing)       |Int|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Craft (cobbling)           |Int|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Decipher Script            |Int|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Diplomacy                  |Cha|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|t |!<Disable Device             |Dex|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Disguise                   |Cha|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Escape Artist              |Dex|   | =|   | +|   | +|   | +|   | +|   | -|   |
|  |!<Forgery                    |Int|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Gather Information         |Cha|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Heal                       |Wis|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Hide                       |Dex|   | =|   | +|   | +|   | +|   | +|   | -|   |
|t |!<Handle Animal              |Cha|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Intimidate                 |Cha|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Jump                       |Str|   | =|   | +|   | +|   | +|   | +|   | -|   |
|t |!<Knowledge (arcana)         |Int|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|t |!<Knowledge (architect/engineering)|Int|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|t |!<Knowledge (dungeoneering)  |Int|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|t |!<Knowledge (geography)      |Int|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|t |!<Knowledge (nature)         |Int|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|t |!<Knowledge (history)        |Int|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|t |!<Knowledge (local)          |Int|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|t |!<Knowledge (nobility/royalty)|Int|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|t |!<Knowledge (psionics)       |Int|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|t |!<Knowledge (religion)       |Int|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|t |!<Knowledge (spirits)        |Int|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|t |!<Knowledge (tactics)        |Int|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|t |!<Knowledge (weaponry)       |Int|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|t |!<Knowledge (law)            |Int|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|t |!<Knowledge (planes)         |Int|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|t |!<Lucid Dreaming             |Wis|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Listen                     |Wis|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Move Silently              |Dex|   | =|   | +|   | +|   | +|   | +|   | -|   |
|t |!<Open Lock                  |Dex|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Perform (sing)             |Cha|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Perform (Any Other)        |Cha|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|t |!<Profession (herbalist)     |Wis|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Ride                       |Dex|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|t |!<Scry                       |Int|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Search                     |Int|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Sense Motive               |Wis|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|t |!<Sleight of Hand            |Dex|   | =|   | +|   | +|   | +|   | +|   | -|   |
|t |!<Spellcraft                 |Int|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Spot                       |Wis|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Survival                   |Wis|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Swim                       |Str|   | =|   | +|   | +|   | +|   | +|   | -|   |
|t |!<Tumble                     |Dex|   | =|   | +|   | +|   | +|   | +|   | -|   |
|t |!<Use Magic Device           |Cha|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|t |!<Use Psionic Device         |Cha|   | =|   | +|   | +|   | +|   | +|   | -|!* |
|  |!<Use Rope                   |Dex|   | =|   | +|   | +|   | +|   | +|   | -|!* |

<b>Skill Tricks</b>



[list]Languages:
[*]
[/list]
<hr>


<b>XXXXX(Class) SPELLS </b>
|!LEVEL  |!0|!1|!2|!3|!4|!5|!6|!7|!8|!9|!Pages Needed
|!Known  |##| #| #| #| #| #| #| #| #| #|^ ###
|!Per Day| #| #| #| #| #| #| #| #| #| #
|!SpFocus| #| #| #| #| #| #| #| #| #| #
|!Domain | #| #| #| #| #| #| #| #| #| #

<b>SPELL BOOK</b>
|! Level 0 (cantrip) Spells|> Spell DC|< ##
|3 <b>Spells Known -</b>
|! Level 1 Spells|> Spell DC|< ##
|3 <b>Spells Known -</b>
|! Level 2 Spells|> Spell DC|< ##
|3 <b>Spells Known -</b>
|! Level 3 Spells|> Spell DC|< ##
|3 <b>Spells Known -</b>
|! Level 4 Spells|> Spell DC|< ##
|3 <b>Spells Known -</b>
|! Level 5 Spells|> Spell DC|< ##
|3 <b>Spells Known -</b>
|! Level 6 Spells|> Spell DC|< ##
|3 <b>Spells Known -</b>
|! Level 7 Spells|> Spell DC|< ##
|3 <b>Spells Known -</b>
|! Level 8 Spells|> Spell DC|< ##
|3 <b>Spells Known -</b>
|! Level 9 Spells|> Spell DC|< ##
|3 <b>Spells Known -</b>

Keep track of prepared spells however you wish or your GM wishes (people can be picky about that!)

<hr>
<b>Carried Gear</b>

People tend to carry a LOT and like to organize it there own way however please keep  name, quantity, value, and weight in some order. Magical items, weapons, armor, and the like expand upon below.



<hr>
|!COIN|! PP| ## |! GP| ## |!SP| ## |!CP| ##
|!3 GEMS - Type |!3 quantity   |!3 value each
|3 XXXXXXXXXXX  |3^    ##     |3^   ##
|!3 Total GP value|4^  ######## TOTAL |!WEIGHT| # LB

|!2         Weapon:|3              xxxxxx|! Weight|2 x lbs|
| Move Name|  Type| Atk| Damage|^    Crit| Range| Type| Special|
|    Attack| Melee| +xx|  xdx+x| xx-20/x2|   -  |    x|        |
|    Charge| Melee| +xx|  xdx+x| xx-20/x2|   -  |    x|        |
|8 Details -

|!2         Weapon:|3              xxxxxx|! Weight|2 x lbs|
| Move Name|  Type| Atk| Damage|^    Crit| Range| Type| Special|
|    Attack| Melee| +xx|  xdx+x| xx-20/x2|   -  |    x|        |
|          |      |    |       |         |      |     |        |
|8 Details -

|!2     Armor:|3             xxxxxx|! Weight| xx lbs|
| AC| MaxDex | Pen.| SplFail| Speed|2        Special|
| +x|      +x|   -x|     xx%|  xxft|2           None|
|7 Details -

|!2     Armor:|3             xxxxxx|! Weight| xx lbs|
| AC| MaxDex | Pen.| SplFail| Speed|2        Special|
| +x|      +x|   -x|     xx%|  xxft|2           None|
|7 Details -

|!!Slotted Items   | QTY| Weight|  Cost| Location
|                  |    |       |      | Head
|                  |    |       |      | Face
|                  |    |       |      | Neck
|                  |    |       |      | Torso
|                  |    |       |      | Armor
|                  |    |       |      | Back
|                  |    |       |      | Arms
|                  |    |       |      | Hands
|                  |    |       |      | Feet
|                  |    |       |      | Ring 1
|                  |    |       |      | Ring 2
|                  |    |       |      |
|                  |    |       |      |

|!2 Current LOAD:|3  ##lb - Light
| Light| Medium (-3)| Heavy/Max (-6)| Lift (x2)| Push/Drag (x5)|
|^ ## lb|^    ### lb|^        ### lb|^   ### lb|^        ### lb|
<hr>
DESCRIPTION

<hr>
BACKGROUND


<hr>
LEVELING DETAILS

This message was last edited by the GM at 13:45, Thu 16 Feb.