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05:51, 2nd May 2024 (GMT+0)

Mission 5- Something Wicked This Way Comes.

Posted by PsiMasterFor group 0
Meina
GM, 406 posts
Human tattooed girl
PB 32, apparently unarmed
Fri 29 Mar 2024
at 00:33
  • msg #390

Man, I got an Ogre-Slaying knife!

     Meina doesn’t fallback slowly. Instead she rushes back to the defensive line as quickly as she can. Her plan is simple. She’s going to help protect the riflemen from any D-Bees that get too close. If they do they’re getting an impression of her size 6 boot in their thorax.
     ((I get 10 actions per round. Take off how many you think I’ll need for the first round to get into position. I will be moving around as necessary to protect anyone that’s shooting at the D-Bees. If I have to sacrifice an action or two that’s fine. I’ll make sure to stay behind the riflemen as I move around so they don’t accidentally shoot me in the back.))

HF: 13 (That was a close one!)

Round 1:

Init: 13
Strike: N/A, 30, 26, Nat 1 (28 vs Fumble), 31, 21, 21, 25, 19, 23, 28
Damage: N/A, 190, 200, 200, 160, 140, 250, 190, 150, 200, 150
Parry: Nat 20, Modified 20, 24, 27, Nat 20, 28, 12, Nat 1 (Fuck!), 24

Round 2:

Init:
Strike: Nat 1 AGAIN! (27 vs Fumble), 29, Modified 20, 16, 26, 33, 21, 26, 28, 17, 19
Damage: 200, 170, 190, 140, 200, 270, 220, 220, 200, 210, 210
Parry: 17, Nat 1 AGAIN, AGAIN!, Nat 20, 17, 27, 17, 9, 23, Nat 20!, 28, 13
This message was last edited by the GM at 16:57, Sat 30 Mar.
Roberto Dominguez Rivera
player, 132 posts
Human - Combat Mage (E4)
MA22 PB12
Fri 29 Mar 2024
at 01:04
  • msg #391

Man, I got an Ogre-Slaying knife!

Dom froze. Again. One second there was nothing there, the next, dozens of creatures from some nightmare just appeared. A detached part of him wondered if he was just losing his edge or if things had really been just that terrible.

The rest of the squad springing into action shocked him out of his terror induced stupor, allowing his training to kick in. In quick succession, he pointed at four of his squad mates, firing off brilliant beams of life energy at them. When that task was complete, he drew his Wilk’s 577 rifle form its “saddle” holster and flipped the selector lever to the P-beam. Taking a deep breath and then exhaling, he lined up his sights on the nearest, unengaged monster’s head and squeezed the trigger. He then repeated the process several more times, targeting the head of a different monster with each shot. He had no idea if one shot from the powerful particle beam would be enough to kill one but he figured at the least, it would distract and impair them, make them easier targets for the rest of the squad.


OOC
Melee 1
Roberto Dominguez Rivera rolled 10 using 1d20+4.  Save Vs Horror Factor 12 - FAIL!
Roberto Dominguez Rivera rolled 7 using 1d20+6.  Initiative - LAST DUE TO FAILING HF SAVE
-1 Action from failing HF Save, +1 action from Enhanced Reflexes, +1 WP Sharpshooting = 8 actions
1 action - Cast Life Blast on Furman
1 action - Cast Life Blast on Meina
1 action - Cast Life Blast on Elias
1 action - Cast Life Blast on Beaumont
1 action - draw Wilks 577 from hovercycle holster
1 action - Called Shot - Head target 1
1 action - Called Shot - Head target 2
1 action - Called Shot - Head target 3

Strikes
Roberto Dominguez Rivera rolled 17 using 1d20+10.  Wilks 577 Called Shot
Roberto Dominguez Rivera rolled 28 using 1d20+10.  Wilks 577 Called Shot
Roberto Dominguez Rivera rolled 27 using 1d20+10.  Wilks 577 Called Shot

Damage
Roberto Dominguez Rivera rolled 32 using 5d6+8.  Wilks 577 Damage P-Beam
Roberto Dominguez Rivera rolled 27 using 5d6+8.  Wilks 577 Damage P-Beam
Roberto Dominguez Rivera rolled 21 using 5d6+8.  Wilks 577 Damage P-Beam

Lifeblast effects
Renewed faith motivates those it enchants to press on, and provides the following bonuses for the first melee round a character is affected by the magic: +3 Initiative, +1 on all combat rolls, +1 melee action, +1 all saving throws. NOTE: Dom is using extra PPE to double the duration to two melees. Enjoy ^_^

Melee 2
1 action - Called Shot - Head target 1
1 action - Called Shot - Head target 2
1 action - Called Shot - Head target 3
1 action - Called Shot - Head target 4
1 action - Called Shot - Head target 5
1 action - Called Shot - Head target 6
1 action - Called Shot - Head target 7
1 action - Called Shot - Head target 8
1 action - Called Shot - Head target 9

Strikes
Roberto Dominguez Rivera rolled 17 using 1d20+6.  Initiative
Roberto Dominguez Rivera rolled 21 using 1d20+10.  Wilks 577 Called Shot.
Roberto Dominguez Rivera rolled 19 using 1d20+10.  Wilks 577 Called Shot.
Roberto Dominguez Rivera rolled 11 using 1d20+10.  Wilks 577 Called Shot.
Roberto Dominguez Rivera rolled 24 using 1d20+10.  Wilks 577 Called Shot.
Roberto Dominguez Rivera rolled 29 using 1d20+10.  Wilks 577 Called Shot.
Roberto Dominguez Rivera rolled 14 using 1d20+10.  Wilks 577 Called Shot.
Roberto Dominguez Rivera rolled 24 using 1d20+10.  Wilks 577 Called Shot.
Roberto Dominguez Rivera rolled 12 using 1d20+10.  Wilks 577 Called Shot.
Roberto Dominguez Rivera rolled 14 using 1d20+10.  Wilks 577 Called Shot.

Damage
Roberto Dominguez Rivera rolled 32 using 5d6+8.  Wilks 577 Damage P-Beam.
Roberto Dominguez Rivera rolled 27 using 5d6+8.  Wilks 577 Damage P-Beam.
Roberto Dominguez Rivera rolled 21 using 5d6+8.  Wilks 577 Damage P-Beam.
Roberto Dominguez Rivera rolled 25 using 5d6+8.  Wilks 577 Damage P-Beam.
Roberto Dominguez Rivera rolled 28 using 5d6+8.  Wilks 577 Damage P-Beam.
Roberto Dominguez Rivera rolled 29 using 5d6+8.  Wilks 577 Damage P-Beam.
Roberto Dominguez Rivera rolled 25 using 5d6+8.  Wilks 577 Damage P-Beam.
Roberto Dominguez Rivera rolled 26 using 5d6+8.  Wilks 577 Damage P-Beam
Roberto Dominguez Rivera rolled 24 using 5d6+8.  Wilks 577 Damage P-Beam.

Invincible Armor - MDC 100/100

Enhance Reflexes: 9 minutes, 30 seconds remaining
+1 APM, +3 Initiative, +1 Strike, +2 Parry/Dodge, +2 PP, +15% all Physical skills

ISP: 47/37
PPE: 277/202
Wilks 577 P-Beam E-clip loaded: 16/4 shots
Wilks 577 P-Beam e-clips on person: 6/6


Roberto Dominguez Rivera rolled 19 using 1d20+12.  Critical Fail save target 15

Beaumont Benoit
player, 28 posts
Grackle Tooth Body Fixer
Private First Class
Fri 29 Mar 2024
at 02:15
  • msg #392

Man, I got an Ogre-Slaying knife!

Despite having been easily able to handle the extremely-gross 'entrance' of the first one of these types of D-Bees he'd encountered, this time Beaumont was stunned and at the sight of them, so many of them. His large mouth hung open and he staggered backwards, eyes wide. "merde!"

The cannon was held loosely in his hands as he backpedaled for a moment. Then he lifted the cannon in fear, and began firing at the one most in front of him, but not aiming or anything like he should have been. He recovered himself after a few moments, his eyes narrowing. He steadily moved back towards the APC, and began trying to fire more controlled bursts, but some still were ill-aimed.
This message was last edited by the player at 00:14, Sat 30 Mar.
Zato
NPC, 261 posts
I'm actually a dragon
Fri 29 Mar 2024
at 21:21
  • msg #393

Hey, I don't want no boot to the head!

     I run back to the defensive line as quickly as possible, too. My plan is a bit different than Meina’s. I run back to the APCs and position myself so that the wind blows away from me. Once I’m in place I bring up my Zapper and start firing. If one of those D-Bees comes close to me I hit it with an uppercut to the chin. On my last action for each round I shout, “Gas attack! BEEEEEEELCH!!!” And then let loose my breath attack on the D-Bees.

Save verses HF: 22

Round 1:

Init: 12
Strike with Zapper: N/A, 11, 11, 18, N/A (Breath attack)
Zapper Damage: N/A, 21, 19, 18, N/A
Strike with uppercut: N/A, 17, Nat 1 (16 vs Fumble), 19, N/A
Uppercut Damage: N/A, 11, N/A, 9, N/A
Counterattacks (If any of the Swordfists attack me I’ll just let the Armor of Ithan take the hit and counterattack with an uppercut): 11, Nat 20!, 18, 22, 7
Counterattack Damage: 12, 22, 10, 11, 15

Round 2:

Init: 22
Strike with Zapper: 23, 6, 22, 8, N/A (Breath Attack)
Zapper Damage: 14, 16, 14, 17, N/A
Strike with uppercut: 19, 12, Modified 20, Nat 20!, N/A
Uppercut Damage: 9, 16, 10, 13, N/A
Counterattacks: 17, 11, 12, 12 Nat 1 (21 vs Fumble)
Counterattack Damage: 14, 14, 11, 16, N/A
James Datillo
player, 179 posts
Temporal Warrior
From an Alternate Earth
Fri 29 Mar 2024
at 23:10
  • msg #394

Hey, I don't want no boot to the head!

Stay outta reach, James calls to Ariella.  Sleep and poison arrows, then guns!  His voice becomes a growl as he tries to force the Becoming....

10:56, Today: James Datillo rolled 24 using 1d20+12.  Vs Horror Factor.

19:19, Today: James Datillo rolled 15 using 1d20+6.  Initiative.

19:07, Today: James Datillo rolled 24 using 1d20+4.  Save vs Psionics 15 (11+) for Becoming to take 1 action.  NATURAL 20!

This message was last edited by the player at 14:58, Wed 03 Apr.
Weirdwolf
player, 39 posts
Quartz body/wings, Obsidi
Tail, Silver teeth/claws
Fri 29 Mar 2024
at 23:49
  • msg #395

Hey, I don't want no boot to the head!

...And, suddenly, James is replaced by his Other, Weirdwolf.  Silver bones gleaming dimly through his spiky-furred, smoky quartz crystalline body.  Eyes blazing with small flames, he roars at the swarm coming at them, even as three silvery blades extend bloodily through the crystalline skin between his knuckles.  Suddenly, the flames of his eyes turn black as rapid fire shadowy bolts of energy are emitted from them at the monstrosities before him.
Then, he looks to droop his body and his wings a little, but recovers quickly as he roars again.  When the first of the creatures makes contact, he begins to slash and tears at them with his silver, sword-like blades.


Round 1:
+3 Initiative for Morphus

19:26, Today: Weirdwolf rolled 55,50,43,46,36,54,48,53,57,52 using 20d4,20d4,20d4,20d4,20d4,20d4,20d4,20d4,20d4,20d4,20d4.  MD from each Shadow Blast.

19:22, Today: Weirdwolf rolled 12,26,15,15,11,22,20,26,20,19 using 1d20+7,1d20+7,1d20+7,1d20+7,1d20+7,1d20+7,1d20+7,1d20+7,1d20+7,1d20+7,1d20+7.  Shadow Blast Talent x10.



Round 2:

19:40, Today: Weirdwolf rolled 31,40,36,72,36,38,37,36,34,35, 38 using 10d6,10d6,10d6,20d6,10d6,10d6,10d6,10d6,10d6,10d6,10d6.  MD, one Critical.

19:40, Today: Weirdwolf rolled 38,34,24,34,32,38,39,29,41,35, 29 using 10d6,10d6,10d6,10d6,10d6,10d6,10d6,10d6,10d6,10d6,10d6.  Damages.

19:38, Today: Weirdwolf rolled 23,19,35,31,37 (Natural 20),29,25,30,26,27, 30 using 1d20+17,1d20+17,1d20+17,1d20+17,1d20+17,1d20+17,1d20+17,1d20+17,1d20+17,1d20+17,1d20+17.  Paired weapons-Silver Blades.

19:37, Today: Weirdwolf rolled 18,29,26,27,21,24,35,34,30,26, 36 using 1d20+17,1d20+17,1d20+17,1d20+17,1d20+17,1d20+17,1d20+17,1d20+17,1d20+17,1d20+17,1d20+17.  Paired weapons-Silver Blades.

19:46, Today: Weirdwolf rolled 38 (Natural 20),19,38 (Natural 20),27,27,22,31,25,21,30, 34 using 1d20+18,1d20+18,1d20+18,1d20+18,1d20+18,1d20+18,1d20+18,1d20+18,1d20+18,1d20+18,1d20+18.  Automatic Parries.

Enemies who attack him with natural or unarmed attacks take 1d6 damage, while those who try to grapple him take 2d6.

This message was last edited by the player at 15:02, Wed 03 Apr.
Meina
GM, 407 posts
Human tattooed girl
PB 32, apparently unarmed
Sat 30 Mar 2024
at 18:51
  • msg #396

Hey, I don't want no boot to the head!

     Thanks, Dom. I’ve went ahead and add in my additional actions.
Roberto Dominguez Rivera
player, 133 posts
Human - Combat Mage (E4)
MA22 PB12
Sat 30 Mar 2024
at 19:09
  • msg #397

Hey, I don't want no boot to the head!

Meina:
     Thanks, Dom. I’ve went ahead and add in my additional actions.

You're welcome! ^_^

Don't forget about the other bonuses, like the +1 to every combat roll. Literally any roll you make during combat.
This message was last edited by the player at 19:10, Sat 30 Mar.
Shawn Furman
player, 431 posts
Mind Melter
Sergeant 1st Class
Sat 30 Mar 2024
at 20:56
  • msg #398

Hey, I don't want no boot to the head!

     Same here.
PsiMaster
GM, 1103 posts
Sun 14 Apr 2024
at 13:26
  • msg #399

Rounds 1 & 2. Fight!

     Round 1, Action 1:

     Squad 120 begins to fallback towards the APCs. Well, most of them. Two of its members froze up. LT Curtiss and three Squad 120 members rush back to the APCs. Three members had the same thought as Shawn and slowly back to the APC while firing their Zappers. All three of the shots hit and one of the swordfists is starting to stagger. The gunners on the APCs fire next. First the four forward autocannons fire at the swordfists. Three of the four shots hit their targets. One flew over its target’s head and missed by a mile. Next the eight antipersonnel lasers fire, hitting five of the swordfists. Shawn fires two shots at the swordfists’ heads, but both shots miss. Elias aims his napalm thrower at the swordfists and fires twice. Both shots hit and the swordfist really did not like the effect. James transforms into Weirdwolf. Meina and Zato rush back to the defensive line. The swordfists continue their rush towards you. Dom, Beaumont and a couple of Squad 120 members froze up in horror of these foes.

     Round 1, Action 2:

     The various Lazlo Militia members attack the swordfists. Seven shots are fired off at the swordfists. They do well and five shots hit the swordfists. Then the APC crews fire next. Three of the four autocannons and seven of the eight antipersonnel lasers hit their targets seriously injuring them. Shawn takes his next two shots, but both miss. One by practically by a mile. Elias fires at the same swordfist twice. The first shot misses but the second connects, wounding it. Weirdwolf fires his eyebeams at a swordfist twice, hitting it twice. On the second hit the swordfist drops dead. Meina reaches the defensive line and takes up position to protect the rest of the militia members. Zato has reached the line and shoots his Zapper. It’s a hit and the swordfist is wounded. The swordfists continue their rush and are almost upon some of you. Dom recovers his senses and acts. He casts “Lifeblast” twice, energizing Shawn and Meina. Beaumont takes a shot but misses. The two Squad 120 members that froze up recover and run to the defensive line.

Round 1, Action 3:

     Squad 120 fires seven more shots at the swordfists. Second time in a row five out of seven shots hit the swordfists, further wounding them. The APC crews attack next. Four autocannons are fired and all four hit their targets. Eight laser turrets fire at the swordfists. Only four hit and one suffered a malfunction (( Nat 1)). Shawn takes his next two shots, but both miss again. Elias shoots at his swordfist again. The first shot goes wide but the second hits the swordfist directly in the chest. Weirdwolf picks out another target for his eyebeams and fires. Both eyebeams hit and on the second hit the swordfist is slain. Meina waits for the swordfists to reach her position. Zato takes a shot at the swordfists. It’s a hit, but the swordfist resists the stunning effect. The swordfists attack next. One of the swordfists takes a swing at Weirdwolf’s left leg, but Weirdwolf perfectly deflects the blow. Another swordfist attacks Dom, hitting him for 13 MD to his Invincible Armor. Dom cast “Lifeblast” on Elias and then Beaumont. Beaumont takes a shot, but misses. The two previously horrified Squad 120 take their shots at the swordfists, with one shot hitting and stunning the swordfist.

     Round 1, Action 4:

     Squad 120 attacks again. Five of their shots hit and kill five of the seriously wounded swordfists. The APC crews attack next. The autocannons are fired four times. Two of the shots hit, further wounding the swordfists. The antipersonnel lasers are fired seven times which resulted in five hits and one of the swordfist’s death. Shawn shoots his Zapper twice. The first shot hits the swordfist in the head, completely disintegrating it. The swordfist takes a few more steps before collapsing to the ground. Shawn takes a second shot at another swordfist. He manages to hit it in the head too, killing it. Elias takes another two shots at his swordfist, with the first shot missing and the second hitting the swordfist. Weirdwolf blasts the swordfist attacking him with his eyebeams. Both attacks hit and on the second hit the swordfist drops dead. The swordfists are close enough to the defensive line for Meina to attack. She launches a kick at two of them and obliterates both of them. Zato takes a shot at a swordfist, hitting it with his Zapper and wounding and stunning it. The swordfists attack next. First, the swordfists attacking Squad 120. They’re aiming for the legs as most of them hit and damage the armors’ legs instead of the torso. One attacks Shawn, doing 11 MD to his “Invincible Armor”. Another Swordfist hits Elias in the leg for 11 MD. Two attack Weirdwolf, but he manages to parry both their attacks easily. One attacks Meina, but she perfectly deflects the attack. Another takes a swing at Zato, but fumbles its attack. Zato counterattacks and hits the swordfist in the chest, further wounding it. A swordfist hits Dom in the chest, doing 9 MD to his Invincible Armor. A swordfist takes a swing at Beaumont’s leg and damages his armor. Dom draws his gun and fires at the swordfist that hit him a moment ago. He aims for its head but hits it in the chest instead, wounding it. Beaumont takes aim at the swordfist that hit his leg, and accidentally pushes the E-Clip release button instead of the trigger. Oops. The recovered Squad 120 members take their shots at the swordfists. Both shots hit and swordfists are further wounded and stunned.

     Round 1, Action 5:

     Squad 120 attacks again. Seven shots are fired with three swordfists killed and three more wounded. Next, the autocannons. Two hit and one suffered a malfunction (Nat 1). Six of the laser turrets fire. All six hit their targets, wounding the swordfists. Shawn fires his last shot at the swordfist. The aim is just good enough to hit it in the chest, wounding and stunning it. Elias takes his last shot at the swordfist attacking him and blasts it in the chest. That looked to be the straw that broke the camel’s back as the swordfist drops. Weirdwolf is out of actions. Meina swings her foot at the swordfists and kills two of them. Zato calls out a warning and the burps out his paralysis cloud at the swordfists, but the cloud is blown away from both the Lazlo Militia and the swordfists. The swordfists attack next. Several of them attack Squad 120. They manage to damage their armor. One of the swordfists hits Shawn for 15 MD. The next swordfist hits Elias in the leg hard enough to shatter his leg armor and his left tibia and fibula. That hurts, a lot. Two swordfists attack Weirdwolf, but he easily parries their attacks. Two attack Meina, but she easily blocks their attacks. One swordfist hits Dom for 14 MD, which his Invincible Armor absorbs. A swordfist hits Beaumont in his leg, doing 14 MD to his armor’s leg. Dom then shoots the swordfist that just attacked him in the head, instantly killing it. He then aims his weapon at another swordfist’s head and kills it. Beaumont catches his loose E-Clip and pops it back into the magazine well.

     Round 1, Action 6:

     A few of the Squad 120 members have actions left. The autocannons are fired three times killing two more swordfists. Shawn and Elias are out of actions. Weirdwolf attacks with his eyebeams again and kills another swordfist. Meina launches a kick attack and kills one more swordfist. And everyone else has already used up their last action.

     Round 2, Action 1:

     Shawn aims his Zapper and fires twice. Both shots hit the swordfist in the chest. Weirdwolf attacks a swordfist with his knives and four slashes later it lays dead at his feet. Zato takes a shot at a swordfist, wounding it further. Dom fires his weapon twice, shooting two different swordfists in the head, killing them both. Squad 120 attacks next. Nine shots are fired, and six hit their targets. The autocannons are fired four times. All four shots hit and one swordfist is killed. Next the antipersonnel lasers are fired eight times, but only three shots hit. The swordfists attack next. One swordfist hits Shawn for 14 MD to his Invincible Armor. Two swordfists attack Weirdwolf, but not with their arm blades. Instead they spit a viscous green goo at him and hit him in the chest. The goo does 15 MD to him. A swordfist hits Zato for 13 MD to his Armor of Ithan. Zato counterattacks and hits it in the chin. A swordfist takes a swing at Dom, but misses. The swordfists attack Squad 120 members. A couple of attacks miss, a few hit the torso and a few others hit the Militia members in the legs. One guy drops to the ground with a broken leg. Another swordfist attacks Meina, but she easily blocks its attack. The swordfist that broke Elias’ leg manages to knock his weapon away from him. Another swordfist hits Beaumont in the leg, destroying the leg plating and injuring his leg. Meina attacks the swordfists with her kicks. The first kick misses by a mile but the second obliterates the swordfist. Beaumont takes a shot at the swordfist attacking him, but misses it.

     Round 2, Action 2:

     Shawn squeezes off two more shots. The first shot goes wide but the second shot hits the swordfist in the chest, killing it. Weirdwolf attacks a swordfist with his blades. A few hits later the swordfist lays dead at his feet. Zato takes a shot at the swordfist attacking him, but misses. Dom takes two shots at the swordfists. The first shot goes wide but the second shot blows its head off. Squad 120 attacks next. Eight shots are fired with a couple of misses and three dead swordfists. The autocannons fire next. Three of the shots hit their targets. The laser antipersonnel lasers are fired seven times. Four of the shots hit and wound the swordfists. The swordfists attack next. One swordfist attacks Shawn, hitting him for 8 MD. Two swordfists attack Weirdwolf, but he easily parries their attacks. One of the swordfists hits Zato for 9 MD, and Zato counterattacks with his fist, hitting it in the chest. The swordfist goes down in a bloody heap and doesn’t get back up. A swordfist attacks Dom and does 11 MD to his Invincible Armor. Several swordfists attack Squad 120 and manage to disable two members by breaking their legs and one is disarmed. Another swordfist attacks Meina, but she easily parries its attack. The one that had disabled and then disarmed Elias has lost interest in him and moves to attack a new target. Another swordfist hits Beaumont in the torso for 7 MD to his armor. Meina launches a pair of kick attacks at the swordfists killing two of them. Elias works to treat his broken leg through the pain. Beaumont takes a shot at the swordfist that’s attacking and hits it. The swordfist drops to the ground dead.

     Round 2, Action 3:

     Shawn fires at the swordfists twice. Both shots hit a different swordfist in the head, killing them both. Weirdwolf attacks the two swordfists that had attacked him with his blades. After a whirlwind of blade attacks both swordfists lay dead. Zato shoots a wounded swordfist with his Zapper and kills it. Dom takes two shots at the swordfists. The first shot hits one in the head, killing it. The second shots hits a swordfist in the chest, but it was already wounded and the additional damage from Dom’s weapon was enough to drop it. Squad 120 attack next and they finish off the remaining swordfists.
     Once the last swordfist drops LT Curtiss calls for the wounded to be moved to the APC ASAP. The Squad 120 members start to follow his orders when more of the swordfists appear. And they’re not alone. The quasi-wolves you fought a few days ago arrived with them.
     Okay, a lot to unpack here. Let’s go over this one part at a time. One, this incident happens around what would have been the start of Round 3. What a coincidence! So any spell or psychic power you’ve used has only had 30 seconds elapse since the start of this fight. Next, those of you hit by Dom’s “Lifeblast” spell are still under its effects. You get a +3 to initiative for Round 3. The +1 for combat rolls affect some of your Round 3’s rolls. Meina and Shawn your first two round of actions (4 attacks) still get the +1. Elias and Beaumont your “Lifeblast” effects last to action 3. For Elias, that’s six attacks and Beaumont three attacks.
     Next, the foes you’re attacking are vulnerable to some of your attacks. They’re insectoid enough that the Zapper does 7d6 MD to them instead of 5d6. I was compensating by rolling 2d6 to your rolls if they hit. Well now those of you using the Zapper can just go ahead and roll 7d6 for your damage roll. The Zappers aren’t the only weapons that did extra damage. Anything fire or plasma based does +50%. Roll damage as normal and then add 50% to the damage. Roll down to the nearest whole number if one gets a result with a .5.
     Elias, because of your broken leg you’re in a lot of pain. In order to take any actions this round you need to roll verses pain. Roll a d20 and add in your ME bonus and +1 from “Lifeblast.” You need a 15 to proceed. You roll every action until either you get a 15 or run out of actions.
     We’re only going to cover Round 3 actions next. This situation is getting complicated and so we’re only going to cover a single round. So roll for Round 3! You have until 1600 EST 18ARP24. Good hunting!
Meina
GM, 409 posts
Human tattooed girl
PB 32, apparently unarmed
Mon 15 Apr 2024
at 18:27
  • msg #400

Is there a doctor in the house?

     Meina immediately runs towards Goggles to get him back on his feet, literally. As she does she orders, “Zato! Cast Armor of Ithan on Beaumont and Elias after I fix his leg! They need the buff!”
     She then rushes to Elias as quickly as she can so that she can heal his leg. If any of the swordfists or quasi-wolves get in her way she kills them as quickly as possible. Once he gets to Elias she taps a tattoo of a phoenix rising out of flames. (50 HP and 50 SDC to Elias and a healed broken leg) Meina then sticks near Elias to protect him until Zato casts Armor of Ithan on him. She then kills any and all foes foolish enough to get close to her.
     (I’m rolling for all ten of my attacks. Omit any necessary so that I can run to Elias and help him.)

Init: 19
Strike: Modified 20, 33, 22, Nat 1 (19 to saved verses Fumble), 27, 25, 19, 16, Modified 20, 23
Damage: 240, 260, 240, N/A, 180, 260, 200, 240, 220, 160
Parry: 25, 26, 26, 32, Nat 20!, Nat 1 (fuck!), 28, 27, 29, 15
This message was last edited by the GM at 21:33, Wed 17 Apr.
Zato
NPC, 262 posts
I'm actually a dragon
Wed 17 Apr 2024
at 00:56
  • msg #401

Buffed out

     I answer Meina, “Roger, Chief!” And then start moving towards Beaumont first. Once I’m next to him I order him, “Hold still a minute!” And then place my hand on his shoulder and chant a few words in Dragonese. Beaumont’s now protected by an invisible aura. I the rush over to Elias’ position and once Meina has his leg heal I cast Armor of Ithan on him too. Once that’s done I continue to shoot at the new swordfists.
     ((My plan is to shoot at the swordfists as I travel to Beaumont and then Elias. I rolled for all five shots but feel free to omit whichever attacks for cast Armor of Ithan on those two. If any of the swordfists or quasi-wolves attack me I’ll counterattack with my fist again, aiming for their heads.))

Init: 17
Strike w/Zapper: 6, 2, 4, 3, 11
Zapper Damage: 16, 15, 18, 26, 33
Counterattack Strike: 14, Nat 1! (19 to save), 9, 10, 8
Counterattack Damage: 19, N/A, 18, 9, 17
Beaumont Benoit
player, 30 posts
Grackle Tooth Body Fixer
Private First Class
Wed 17 Apr 2024
at 03:35
  • msg #402

Buffed out

It's not like the big Grackletooth has never been in a fight before, but he'd never been in one like THIS before! Beaumont let out a yelp as one of his leg's armor was completely destroyed and his leg was slashed as well. Then his chest took a hit as well though the armor seemed to hold up, for the moment.

To himself he exclaimed, "Dis damn fight be hotter den my daddy's chili, sheeyiiiit!!" even as he tried to back up some more towards the APC.

He blasted a bit again at the creatures with his large cannon, actually wishing he'd pulled the Zapper out since those seemed to be doing better.

He paused when Zato gave him an order and complied, not moving, though 'staying still' completely wasn't really an option.
Roberto Dominguez Rivera
player, 135 posts
Human - Combat Mage (E4)
MA22 PB12
Wed 17 Apr 2024
at 05:53
  • msg #403

Buffed out

Dom saw the big Grackletooth medic take some hard hits, and the rush of Meina to him to take care of his wounds. He had also taken some hits but so far his armor’s TW overlay of Invincible Armor was holding. Since the powerful tattooed warrior woman was taking care of the medic, he decided it would be best for him to get back to doing what a good SDS does; using his magic to enhance the combat abilities of his squad.

First, he cast Superhuman Agility on himself. He didn’t fancy taking any more hits than he had to, even with his armor. Not to mention he wouldn’t be much help if he went down. Next he cast Lifeblast on Weird Wolf, followed by Superhuman Agility.

Once those were done, he decided to create some confusion and add to the chaos by casting Multiple Image. Suddenly there were four identical copies of him, on the battlefield. In unison, they brought their rifles up and began firing. Four shots went out in quick succession, each at the head of a different monster, after which he dropped the e-clip and inserted a fresh one.

OOC
Roberto Dominguez Rivera rolled 9 using 1d20+6.  Initiative
Roberto Dominguez Rivera rolled 2 using 1d6.  Invincible Armor Regeneration

Strikes
Roberto Dominguez Rivera rolled 18 using 1d20+10.  Wilks 577 Called Shot - Head of target #1.
Roberto Dominguez Rivera rolled 13 using 1d20+10.  Wilks 577 Called Shot - Head of target #2
Roberto Dominguez Rivera rolled 16 using 1d20+10.  Wilks 577 Called Shot - Head of target #3
Roberto Dominguez Rivera rolled 14 using 1d20+10.  Wilks 577 Called Shot - Head of target #4

Damage
Roberto Dominguez Rivera rolled 22 using 5d6+8.  Wilks 577 Damage P-Beam.
Roberto Dominguez Rivera rolled 23 using 5d6+8.  Wilks 577 Damage P-Beam.
Roberto Dominguez Rivera rolled 30 using 5d6+8.  Wilks 577 Damage P-Beam.
Roberto Dominguez Rivera rolled 25 using 5d6+8.  Wilks 577 Damage P-Beam.

Auto-Dodge
Roberto Dominguez Rivera rolled 17 using 1d20+9.  Auto-Dodge.
Roberto Dominguez Rivera rolled 20 using 1d20+9.  Auto-Dodge.
Roberto Dominguez Rivera rolled 21 using 1d20+9.  Auto-Dodge.
Roberto Dominguez Rivera rolled 23 using 1d20+9.  Auto-Dodge.
Roberto Dominguez Rivera rolled 28 using 1d20+9.  Auto-Dodge

Enhance Reflexes: 9 minutes, 15 seconds remaining
+1 APM, +3 Initiative, +1 Strike, +2 Parry/Dodge, +2 PP, +15% all Physical skills

Superhuman Agility
Duration 2 melees PL (doubled to 20), +1 Initiative and Parry, +5 Dodge and
Auto-Dodge, +5 Roll w/Impact

Multiple Image (7)
-Duration 1 minute PL (doubled to 10 minutes), Save vs Magic -4, +2 Initiative and Dodge,
+1 Strike

Lifeblast
Renewed faith motivates those it enchants to press on, and provides the following bonuses for the first melee round a character is affected by the magic: +3 Initiative, +1 on all combat rolls, +1 melee action, +1 all saving throws. NOTE: Dom is using extra PPE to double the duration to two melees.

Invincible Armor - MDC 100/55 (after regenerating 2 MDC)
ISP: 47/37
PPE: 277/150
Wilks 577 P-Beam E-clip loaded: 16/16 shots
Wilks 577 P-Beam e-clips on person: 6/5

This message was last edited by the player at 13:21, Wed 17 Apr.
Shawn Furman
player, 432 posts
Mind Melter
Sergeant 1st Class
Wed 17 Apr 2024
at 16:42
  • msg #404

Oh! You want some of this, too!?

     I either need to spend more time at the range or make an appointment with the eye doctor. Either way I continue to fire my Zapper at these swordfists and quasi-wolves. I provide covering fire for the people rescuing the wounded.
     ((Here’s my attack priority. First, anything attacking me. I’m not going to try to dodge or parry the attacks, I don’t have anything at the moment to parry with anyway. I’m just going to let my Invincible Armor take the damage. However, if it drops in the round I will take an action to reactivate it.
     ((Second, protecting any Squad 120 members under attack. They seem a little more vulnerable than the rest of us so if something attacks them I will cautiously shoot their attacker.
     ((Third, protecting my own squad mates in the following order: Elias, Beaumont, Dom, Meina, Zato and Weirdwolf. The exception is if anything tries to attack Meina while she’s treating Elias’s leg she then has head of the line privileges. All shots will be cautious.
     ((Fourth, if no one is under attack then the swordfist closest to me.
     ((All shots are for the head and if someone is under attack by both a swordfist and a quasi-wolf then I’ll try to kill the swordfist first if they’re in the same group. If for example a quasi-wolf attacks someone from 120 and a swordfist is attacking someone from 125 protecting the 120 member is still the higher priority.))

Init: 19
Strike: Modified 20, Modified 20, 8 (Rapid Reload), 10, 9, 15, 7, 7
Damage: 27, 25, 22, 20, 27, 14, 26, 20
Ammo: 22/24
PPE-Clips: 9/10
Elias Stroud
player, 78 posts
Call Sign Goggles
Prvt First Class
Wed 17 Apr 2024
at 17:01
  • msg #405

Oh! You want some of this, too!?

Elias said, "Thank you." to Meina, then to everyone, "More incoming, 4 larger than us and one that is...really big." Then he used his flame gun to burn some more of these things.

11:58, Today: Elias Stroud rolled 4,1,2 using 1d4,1d4,1d4.  x10 attacks 2-4.
11:57, Today: Elias Stroud rolled 7 using 2d4.  x10 (Crit Damage).
11:56, Today: Elias Stroud rolled 22,16,12,15 using 1d20+2,1d20+2,1d20+2,1d20+2.  Double shots of flamer attack 1-4.

This message was last edited by the player at 18:10, Wed 17 Apr.
PsiMaster
GM, 1106 posts
Wed 24 Apr 2024
at 00:05
  • msg #406

Round 3. Fight!

     Round 3, Action 1:

     Squad 120 acts first. LT Curtiss yells, “They’re trying to capture us alive! Get the wounded into the APCs and retreat!” At that the Squad 120 members concentrate on rescuing their downed comrades rather than shooting at the new foes. The APCs start firing their antipersonnel weapons. Four shots from the autocannons. They all hit and injure your opponents. Next the eight antipersonnel lasers. Each of them hits and wounds a swordfist. Meina rushes to aid Elias. Shawn shoots his Zapper at the swordfists’ heads. Both shots hit a separate swordfist in the head, killing them both. The swordfists and quasi-wolves continue to close the distance. Zato takes a shot at one of the swordfists as he runs towards Beaumont to assist him. The shot misses, however. Dom casts Superhuman Agility onto himself followed by casting Lifeblast onto Weirdwolf. Beaumont slowly backs towards the APCs while shooting. His shot hits a swordfist in the chest, seriously wounding it. Elias is waiting for Meina to come to him to help.

     Round 3, Action 2:

     The APCs attack while the Squad 120 members are busy recovering their wounded. Four shots from the autocannons are fired. They all managed to hit and wound the swordfists further. Now the eight antipersonnel lasers are fired. Five hit their respective targets and the swordfists are further wounded. Meina has just reached Elias. Shawn rapidly reloads his Zapper and fires twice. The first shot hits a swordfist in the chest, wounding and stunning it. The second shot completely misses the target. The swordfists and quasi-wolves continue to close the gap. Two of them have reached Meina and attack. Meina easily parries the first attack and the second swordfist completely blow its attack (rolled a Nat 1 but saved on its fumble save roll.) Zato has reached Beaumont and cast Armor of Ithan onto him. Dom casts Superhuman Agility onto Weirdwolf and then Multiple Images onto himself. Beaumont continues his attack on the swordfist and fires his weapon, but misses. Elias continues to wait for Meina’s help.

     Round 3, Action 3:

     The Squad 120 members are helping their squadmates to the APCs. Meanwhile the APC crews fire at the enemy again. Four shots from the autocannons which result in several of the swordfists being further injured. Next the antipersonnel lasers. Five of their shots hit, further wounding them. Meina slaps her tattoo and heals Elias’ broken leg. Shawn fires at one of the swordfist’s attacking Meina, but both shots missed. The enemy attacks next. Squad 120 is attacked by several swordfists and quasi-wolves. They appear to continue to try to disable the militia members as they appear to be aiming at their legs. One more Squad 120 member is disabled with a broken leg. A swordfist attacks Meina but she has no trouble parrying its attack. A swordfist attacks Shawn and hits him for 11 MD to his Invincible Armor. A swordfist hits Zato with a critical hit for 24 MD to his Armor of Ithan. Zato counterattacks and hits the swordfist in the chest, wounding it. Four swordfists attack Dom. Well, try to. Three of them attack his false images. One swordfist guesses correctly, but Dom evades the attack easily. One swordfist attacks Beaumont and hits him for 9 MD to his Armor of Ithan. A swordfist attacks Weirdwolf, but it fumbles its attack. Zato moves to help Elias and shoots at the swordfist that just attacked him, but misses. Don shoots at the swordfist that just attacked him twice, both shots aimed at its head. His aim is a little off and both shots hit the swordfist in the torso instead. Still, that looked like it hurt as the swordfist yells loudly. Beaumont takes his shot at his attacker, killing it. Elias takes a shot at a swordfist near him, critically wounding it.

     Round 3, Action 4:

     The Squad 120 members start shooting at the Swordfists that have caught up to them. Four shots hit the swordfists further wounding and stunning them. The autocannons remain silent as the enemy is too close to use. The antipersonnel lasers fire. Seven hits later they’re further wounded. Meina launches a pair of kick attacks and kills two swordfists. Shawn shoots his Zapper twice, but misses both times. The enemy attacks again. Several swordfists and quasi-wolves attack the Squad 120 members. After several attacks two more Squad 120 members are disabled. A swordfist and a quasi-wolf attack Meina. She easily parries both attacks. A swordfist and a quasi-wolf attack Shawn. The swordfist totally misses but the quasi wolf hits Shawn’s Invincible Armor for 5 MD. A swordfist and a quasi-wolf attack Zato. The swordfist and quasi-wolf hits him for 15 MD, dispelling his Armor of Ithan force field. A swordfist and a quasi-wolf attack Dom next. Fortunately for him he manages to auto-dodge both attacks. A swordfist and a quasi-wolf attack Beaumont next. The swordfist hit him for 9 MD and the quasi-wolf for 10 MD. Weirdwolf is attacked by a quasi-wolf.  It bites Weirdwolf for 4 MD but takes damage to its mouth from biting his glass wool like furry body. Zato takes a shot at the swordfist that attacked him as he moves to help Elias, but misses. Dom attacks his opponents. The first shot disintegrates the swordfist’s head. The second shot hits the quasi-wolf in the torso, seriously wounding it. Beaumont shoots at his opponent, seriously wounding it with his weapon. Elias shots his opponent again, finishing it off.

     Round 3, Action 5:

     Squad 120 members still able attack the enemy. Several hits later two of the swordfists are killed. The antipersonnel lasers are fired. Four of the shots hit, further wounding them. Meina launches two kick attacks, killing a swordfist and a quasi-wolf. Shawn is out of actions. The enemy attacks next. A swordfist and quasi-wolf attack Meina. The swordfist misses by a mile (Nat 1) while the quasi-wolf bites her left leg, doing 6 MD to it. A swordfist and a quasi-wolf attack Shawn. Both hit him and damage his Invincible Armor for 16 MD. A swordfist and quasi-wolf attack Zato next. The swordfist hits Zato in the chest for 10 MD and the quasi-wolf bites his left leg, doing 6 MD to it. Zato counterattacks both times, striking both of them in the torso. Now several swordfists and quasi-wolves attack Dom. Or try to anyway. Several are still trying to attack his fake images. Two correctly picked him out, but he evades their attacks anyway. A swordfist and quasi-wolf attack Beaumont. The swordfist hits Beaumont for 12 MD. The quasi-wolf missed. A swordfist attacks Weirdwolf, hitting him in the left leg for 9 MD. Zato cast Armor of Ithan onto Elias. Dom is out of actions. Beaumont shoots the swordfist attacking him, killing it. Elias shoots a wounded swordfist and finished it off.
     Roll for Round 4! You have until 1600 EDT April 27. Good hunting!
Elias Stroud
player, 81 posts
Call Sign Goggles
Prvt First Class
Wed 24 Apr 2024
at 15:50
  • msg #407

Round 3. Fight!

Covering the retreat of others, Goggles fired his flamer over and again.

10:48, Today: Elias Stroud rolled 1,3,3,2 using 1d4,1d4,1d4,1d4.  x10 damage from Flamethrower.
10:47, Today: Elias Stroud rolled 12,16,15,21 using 1d20+2,1d20+2,1d20+2,1d20+2.  Double shots flamethrower 1-4.

Ariella
player, 76 posts
Nightelf Faerie
Emotionally Damaged
Wed 24 Apr 2024
at 18:59
  • msg #408

Round 3. Fight!

Ariella had freaked out at the sight of the big bugs, had been unable to act.  Now, with the strange wolf-things, she had had the same problem.
Now, she shrugs it off and flits over to where the wounded are being collected.  She begins to fire her tiny sleep arrows at swordfist bugs and quasi-wolves, hoping to drop as many as she can.

15:18, Today: Ariella rolled 8 using 1d20+5.  Dodge-Flying.

15:17, Today: Ariella rolled 14,7,12 using 1d20+5,1d20+5,1d20+5.  Sleep Arrow Shots.  Save vs Faerie Magic 14.

15:17, Today: Ariella rolled 18 using 1d20+2.  Initiative.

This message was last edited by the player at 19:20, Wed 24 Apr.
Shawn Furman
player, 433 posts
Mind Melter
Sergeant 1st Class
Thu 25 Apr 2024
at 19:30
  • msg #409

We don’t leave our people behind!

     My lack of marksmanship is starting to hurt my pride, but at least when I do hit them in the head it’s enough to kill them in one shot. Several of the Squad 120 guys are off their feet and judging by the screaming they’re not dead yet. If we want to keep them that way we’ve got to act fast.
     I yell, “Get the wounded into the APCs! Now!”
     Meanwhile I’m trying to get these smucks off of me and off my colleagues.
     ((Same order of attack priorities as before and I’m still aiming for the swordfists’ heads but at the quasi-wolves’ torsos.))

Init: 20
Strike: 22, 21, 11, 23, Nat 20!, 10, 9, Nat 20!
Damage: 26, 29, 22, 31, 52, 30, 26, 40
Ammo: 14/24
PPE-Clips: 9/10
Beaumont Benoit
player, 32 posts
Grackle Tooth Body Fixer
Private First Class
Thu 25 Apr 2024
at 20:25
  • msg #410

We don’t leave our people behind!

"Dang, dese boys don' know when t'let up, do dey?"

Beaumont let out a sigh and slung the laser cannon over his shoulder on to his back. Then he began moving to wounded - and unable to walk anymore - members of the 120, picking them up and moving them towards the vehicle as quickly as he could.
Weirdwolf
player, 41 posts
Quartz body/wings, Obsidi
Tail, Silver teeth/claws
Fri 26 Apr 2024
at 01:35
  • msg #411

We don’t leave our people behind!

Weirdwolf launches himself into the air to drop into the midst of the swordfist bugs and quasi-wolves going after Squad 120.  He can beseen as a blur of motion, wings, arms, tail, even his powerful jaws, tearing into the monsters.  He is looking to injure as many as he can, hoping to make them easier for the others to kill.

21:32, Today: Weirdwolf rolled 14 using 1d20+9.  Initiative.

21:31, Today: Weirdwolf rolled 12 (Nat 1),27,28,20,31 (Nat 20),31 (Nat 20),12 (Nat 1),12 (Nat 1),27,12 (Nat 1), 30 using 1d20+11,1d20+11,1d20+11,1d20+11,1d20+11,1d20+11,1d20+11,1d20+11,1d20+11,1d20+11,1d20+11.  Automatic Dodges.

21:29, Today: Weirdwolf rolled 28,19 MD using 1d20+15,6d6.  Tail Swat and Damage.

21:29, Today: Weirdwolf rolled 24,12 MD using 1d20+15,6d6.  Tail Swat and Damage. – 24,12

21:28, Today: Weirdwolf rolled 30,13 MD using 1d20+15,4d6.  Bite Attack and Damage.

21:26, Today: Weirdwolf rolled 32,26,28 MD,27 MD using 1d20+15,1d20+15,8d6,8d6.  Wing Paired Attack and Damages.

21:24, Today: Weirdwolf rolled 19,31,30 MD,36 MD using 1d20+17,1d20+17,10d6,10d6.  Forearm Blade Paired Attack and Damage.

Roberto Dominguez Rivera
player, 142 posts
Human - Combat Mage (E4)
MA22 PB12
Fri 26 Apr 2024
at 19:10
  • msg #412

We don’t leave our people behind!

Dom hears SFC Furman's shouted order and responds over the radio, "Roger that!".

He fires at the heads of several more of the swordfist type monsters, before mounting his hovercycle and bringing it up to an altitude he judges to be out of reach.

OOC
Roberto Dominguez Rivera rolled 10 using 1d20+6.  Initiative

Roberto Dominguez Rivera rolled 6 using 1d6.  Invincible Armor Regeneration Roll

Strikes
Roberto Dominguez Rivera rolled 11 using 1d20+10.  Wilks 577 Called Shot - Roberto Dominguez Rivera rolled 19 using 1d20+12.  Critical Fail save target 15
Roberto Dominguez Rivera rolled 21 using 1d20+10.  Wilks 577 Called Shot
Roberto Dominguez Rivera rolled 11 using 1d20+10.  Wilks 577 Called Shot - Roberto Dominguez Rivera rolled 22 using 1d20+12.  Critical Fail save target 15
Roberto Dominguez Rivera rolled 28 using 1d20+10.  Wilks 577 Called Shot
Roberto Dominguez Rivera rolled 29 using 1d20+10.  Wilks 577 Called Shot
Roberto Dominguez Rivera rolled 27 using 1d20+10.  Wilks 577 Called Shot
Roberto Dominguez Rivera rolled 21 using 1d20+10.  Wilks 577 Called Shot
Roberto Dominguez Rivera rolled 25 using 1d20+10.  Wilks 577 Called Shot

Damage
Roberto Dominguez Rivera rolled 31 using 5d6+8.  Wilks 577 Damage P-Beam
Roberto Dominguez Rivera rolled 30 using 5d6+8.  Wilks 577 Damage P-Beam
Roberto Dominguez Rivera rolled 24 using 5d6+8.  Wilks 577 Damage P-Beam
Roberto Dominguez Rivera rolled 25 using 5d6+8.  Wilks 577 Damage P-Beam
Roberto Dominguez Rivera rolled 24 using 5d6+8.  Wilks 577 Damage P-Beam
Roberto Dominguez Rivera rolled 33 using 5d6+8.  Wilks 577 Damage P-Beam
Roberto Dominguez Rivera rolled 25 using 5d6+8.  Wilks 577 Damage P-Beam
Roberto Dominguez Rivera rolled 26 using 5d6+8.  Wilks 577 Damage P-Beam

Auto-Dodge
Just in case
Roberto Dominguez Rivera rolled 17 using 1d20+9. Auto-Dodge
Roberto Dominguez Rivera rolled 14 using 1d20+9. Auto-Dodge
Roberto Dominguez Rivera rolled 19 using 1d20+9. Auto-Dodge
Roberto Dominguez Rivera rolled 16 using 1d20+9. Auto-Dodge
Roberto Dominguez Rivera rolled 16 using 1d20+9. Auto-Dodge

Invincible Armor - MDC 100/61 (after regenerating 6 MDC)
ISP: 47/37
PPE: 277/150
Wilks 577 P-Beam E-clip loaded: 16/8 shots
Wilks 577 P-Beam e-clips on person: 6/5

Current Effects
Enhance Reflexes
9 minutes, 0 seconds remaining
+1 APM, +3 Initiative, +1 Strike, +2 Parry/Dodge, +2 PP, +15% all Physical skills

Superhuman Agility
19 melees remaining, +1 Initiative and Parry, +5 Dodge and
Auto-Dodge, +5 Roll w/Impact

Out of 8 shots, two natural 1s but at least I made the save roll. So six potential hits.

Meina
GM, 410 posts
Human tattooed girl
PB 32, apparently unarmed
Sat 27 Apr 2024
at 01:33
  • msg #413

Get to the choppa!

     After hearing Shawn yell about helping Squad 120 Meina looks over to assess the situation. Definitely less than good. Among other things she can’t heal anyone else’s leg like she just did Elias’. That tattoo uses up more than half her PPE. After they escape the wounded can be treated. But first we have to escape.
     She augments the order by adding, “Anyone with supernatural strength move the wounded! Everyone else clear a path for us!”
     At that Meina rushes to help Squad 120, attacking any of the enemies along the way that get between her and her squadmates. Once she reaches them she picks up two of them and throws them over her shoulders. Luckily she was trained in kick boxing so if something gets between her and the APCs they’ll get a boot to the head.

Init: 21
Strike: 30, 32, 23, 19, Nat 20, 16, 31, 31, Nat 1 (16 to not fumble), 33
Damage: 210, 180, 220, 210, 460, 150, 240, 190, N/A, 150
Parry: 15, 24, 16, 30, 30, Nat 20, 24, Nat 1, Modified 20, 17
Zato
NPC, 264 posts
I'm actually a dragon
Sat 27 Apr 2024
at 02:01
  • msg #414

Start with the part where Jayne…

gets knocked out by a 90-pound girl 'cause... I don't think that's ever getting old.

    The situation is bad and getting worse. I’m not worried about myself. Besides being fairly tough I have more than a few survival tricks up my sleeve, but those won’t help my friends. So first thing’s first. I sling my Zapper and rush to Squad 120. Anything that gets in my way gets a knuckle sandwich to the face. Once I get to one of the wounded I grab them and hoist them over my left shoulder to keep my right hand free. If anything attacks me as I’m trying to get the wounded to the APC, again a knuckle sandwich to the face.

Init: 11
Strike: 16, 21, 13, 19, 9
Damage: 9, 11, 10, 12, 13
Counterattack: 11, 12, 9, 11, 24
Damage: 6, 13, 6, 10, 7
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