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Mission 5- Something Wicked This Way Comes.

Posted by PsiMasterFor group 0
PsiMaster
GM, 980 posts
Sat 10 Jun 2023
at 19:31
  • msg #1

Mission 5- Something Wicked This Way Comes

     Two months have passed since your encounter in Onaping Falls. The Lazlo Militia sent in an entire company to aid in your search for the Onaping Falls refugees. For two weeks you searched with little incident. During the last few days you don’t find any more refugees and command declares the search and rescue mission closed. The experts at the base have speculated that since, according to Lancaster, the townspeople were dead and then sustained by the Old One they, and any newcomers that were “killed” after arriving into Onaping Falls, ceased to exist once the Old One was… well whatever it was that happened to it. They’re still debating the details on what exactly that failsafe device did. Unfortunately no sign of Sunshine, Lady Nina, Simon Steelhelm or The White was ever found.
     After that you spend the next six weeks helping with the set up of the new forward operating base, Aegis II. Mostly that means patrolling the perimeter and the outlying areas to make sure nothing nasty surprises the base. Other people are busy erecting the prefabricated buildings, tents, wall, etc.
     During this time you say goodbye to two other personnel. Noren returns to his squad now that he’s been freed from Onaping Falls. Ayashe Rainmaker had a vision related to her home village and her people. She doesn’t tell you the details, but she does say she needs to return home. She formally requested to be released from the militia and a few days later her request is granted. So off she went.
     As for the rest of you, you eventually are given great news. After you and the Onaping Falls survivors were debriefed and the information reviewed, it has been determined that you’ll each be rewarded with a medal and a promotion. Meina to chief warrant officer 2, Shawn to sergeant first class, Zato to staff sergeant, James and Ariella both to specialist. Congratulations. Before you ask, these promotions do not impact how much money you made over the past two months as the award and promotion ceremony was held the day before Mission 5 starts.
     Now on to the mission.
     On the morning of your recon squad and three others are summoned into a large tent along with their respective APC crews. The briefing will be conducted by Eric Ferma, a civilian Xiticix expert and by Lieutenant Curtiss, your platoon leader. A man you’ve seen so infrequently that it prompts Scott Blood to comment, “We have a platoon leader? When the hell did this start?”
     In game you have a little bit of time before the briefing begins. You may post any actions before the briefing takes place. Also, just like last time you have until this briefing concludes to make any equipment requests. Once this briefing is over the window to ask for anything is closed.
Shawn Furman
player, 357 posts
Mind Melter
Staff Sergeant
Sun 11 Jun 2023
at 00:16
  • msg #2

Mission 5- Something Wicked This Way Comes

     I reply to Scott, “Yeah, of course. Remember when we… No, he wasn’t there. But when we… No, he wasn’t there for that mission either, but he was… No, not that mission either. You’re right. Since when did we have that lieutenant?”
Roberto Dominguez Rivera
player, 17 posts
Human - Combat Mage (E4)
MA22 PB12
Sun 11 Jun 2023
at 07:01
  • msg #3

Mission 5- Something Wicked This Way Comes

Corporal Roberto Dominguez Rivera, more commonly known as Rob, of the Lazlo Militia, was ‘saddle sore’. Less than 24 hours ago, he had been assigned to ‘Recon Squad 125’, given minimal information about his new unit and told the logpac (logistical package) for its current FOB (Forward Operating Base), FOB Aegis II, would be SPing (Starting Point) soon and he had better be on it.

Unexpected Fragos (Fragmentary Orders) were nothing new to Rob. As a member of the E4 Mafia, not to mention a generational member of the LM, he knew stuff like this just happened. So he’d saluted his platoon leader, packed his ‘I’m going to be in the field for who knows how long’ bag, loaded it on his hovercycle and took his position in the convoy.

Thankfully the trip out to FOB Aegis II had been uneventful. In fact they had made good time but it had still been a long ride and while he loved his NG-424 Hornet, it was built for speed, not comfort. He had just passed the gates of the FOB and was taking in its partially completed appearance, when a PFC came running up to him to inform him that he was needed in the TOC (Tactical Operations Center), his new CO was giving a briefing to the squad on their next mission, time now.

“Frack me,” Rob muttered as he took off his helmet and racked it on his hovercycle. “I was hoping for a chance to settle in first, maybe get cleaned up before meeting the CO but oh well. Which one is the TOC?” “I’ll take you there corporal,” the young woman says and then leads the way, thru the entrance control point. Not seeing a clearing barrel, Rob shrugs and steps into the TOC, glancing around at the assembled people before selecting an unoccupied piece of ground to stand on and hoping that he hasn’t missed too much.

Judging by the looks of things, him reporting in wearing his ride armor, his sidearm strapped to his thigh in its drop-down holster, didn’t seem too out of place. “Small favors,” he thought to himself.


OOC
I don't know how much Army jargon and terms everyone is familiar with so I added subtitles. If that is good, bad or indifferent, please let me know so I can adjust fire as needed

James Datillo
player, 128 posts
Temporal Warrior
From an Alternate Earth
Mon 12 Jun 2023
at 15:34
  • msg #4

Mission 5- Something Wicked This Way Comes

James arrives, Ariella flitting about him as almost always.  He carries a tray of food and a couple of soda bottles.  As they join the others, he opens the bottles and begins to eat.  Ariella flits in periodically to steal bits from the tray.  James growls playfully in response, which illicts tiny musical giggles from the fae.
At the mention of the platoon leader, James gives a chuckle.  He's better at being sneaky than we are, he comments quietly.
Meina
GM, 393 posts
Human tattooed girl
PB 32, apparently unarmed
Tue 13 Jun 2023
at 09:38
  • msg #5

Mission 5- Something Wicked This Way Comes

(No requisitions yet as we don't know what we're in for, but Meina will offer to return the undead-hunting kit loaned out earlier, minus the bits that have been used.)

"Yeah, I know commissioned officers don't always go on the front lines and he probably has more units than just us to handle, but still, I don't actually recall seeing him too often even around the base. Well, there's a first for everything I guess. Maybe this means we have an even more important job ahead of us..."

Meina then does her best attempt at cracking wise, a little joke for the team.

"After all, you don't just promote people as a reward for doing well, you do it as an enticement before you send them off on something even more dangerous. Anybody get gifted shiny new boots and fresh tobacco lately?"
PsiMaster
GM, 981 posts
Wed 14 Jun 2023
at 00:14
  • msg #6

Is this gonna be a standup fight, sir, or another bug hunt?

     At 0800 the lieutenant announces, “Okay, everyone. Quiet down and let’s get this briefing started.” Once everyone is settled Lieutenant Curtiss says, “Morning everyone. Get comfortable. We’re going to be here a while. We’re going in to neutralize the Duluth Hive. It’s going to be a three stage operation and we’re about to go over Stage One in detail. Dr. Ferma, would you like to start?”
     Ferma thanks the lieutenant and then goes to a smartboard that’s on a stand towards the back of the tent. He taps it and a map of the area is displayed. Both the Duluth Hive and Aegis II’s locations are marked. Aegis II is to the northeast of the hive.
     Ferma says, “We’re here and the hive is there. And this is the hive’s territory.” Ferma taps the smartboard and the black dot representing the hive is engulfed by a red blob on the map. A good portion of the blob runs along the northwest coast of Lake Superior. The black dot is near the center of the blob. Aegis II is outside the blob. “The queens and the hatcheries are mark by that black dot. Here’s a quick rundown on Xitixic Expansion 101. You start off with a hive. When there’s enough Xitixic to expand their territory they start by sending out teams of warriors and workers to build outposts. Once the outposts are established the Xitixic start expanding them back towards the hive while the hive starts expanding towards them. After awhile the hive sends more warriors and workers to the outposts and eventually the outposts are more like bases. Eventually the hive connects up with the bases, but before that happens they send out more teams to establish new outposts. And the cycle repeats itself until the hive has all the territory it can get. Which means that surrounding the hive proper is a ring of bases and another ring of outposts.”
     Ferma taps the smartboard again. A ring of several yellow circles surrounds the red blob while another ring of green dots surrounds them.
     “In Stage One we’re targeting the outposts.”

     ((It doesn’t bother me if you want to use Army jargon as long as you continue to include the translations into layman’s terms.))
Roberto Dominguez Rivera
player, 18 posts
Human - Combat Mage (E4)
MA22 PB12
Wed 14 Jun 2023
at 07:04
  • msg #7

Is this gonna be a standup fight, sir, or another bug hunt?

Rob listened to the briefing though he couldn't help but hear some of the sidebar chatter. As he hadn't been introduced to literally anyone, and was in the middle of a briefing, he knew now wasn't the time for him to strike up conversations.

He was by no means an expert on the Xiticix but he knew the basics; they were hyper territorial humanoid bugs, hell bent on terraforming the entire planet into a giant hive. Based on that limited understanding, and what he had heard so far, he wondered if the outposts were a feint, meant to draw a response away from the main hive.
PsiMaster
GM, 982 posts
Fri 16 Jun 2023
at 17:54
  • msg #8

It’s a bug hunt.

     The lieutenant takes over for a moment.
     “Through aerial reconnaissance, astral projection and many, many small teams of wilderness scouts we have determined the path of least resistance to the heart of the hive.”
     LT Curtiss taps the smartboard and a line appears. It starts at the black dot at the center of the hive but does not go to Aegis II. It ends towards the west of the base.
     “You’ll notice that the path doesn’t start at our base. There are two reasons for that. The first is that by the time the higher ups finished analyzing the intelligence we were more than halfway done setting up the base. The second is that even if they finished their analysis sooner we’d probably still set up here. I’m not going to go into all of the details, but based on a lot of different criteria, this was the best place to set up. Not perfect, but the best we were going to find.”
     The lieutenant taps the smartboard and several outposts and bases near the line are X-ed out.
     “Anyway, we’re not going to eliminate every base or outpost. Just the ones too close to this path. When we go into the hive we don’t need more Xitixic behind us cutting off our path back out.”
     Ferma takes back over.
     “The Xitixic will notice and respond to the loss of their outposts and bases. Their response to the loss of an outpost does take longer than the loss of a base. We’re not sure if it’s because they’re farther away from the hive, because they’re considered less important than the bases, or a little bit of column A and B. It takes between one to four weeks for the Xitixic to respond to the outpost’s destruction. The Xitixic will respond to a base’s destruction typically in a day or two. Five at most.”
     LT Curtiss says, “Which means once we start the mission the clock starts ticking. After we leave the base today we’re not coming back here until the Duluth mission is finished, one way or the other.”
Roberto Dominguez Rivera
player, 19 posts
Human - Combat Mage (E4)
MA22 PB12
Fri 16 Jun 2023
at 18:10
  • msg #9

It’s a bug hunt.

Rob nodded his head along with the briefing. "So the attack on the outposts aren't meant to draw the bugs away from the hive for a strike on it but as route clearing," He thinks to himself.

He raises his hand for attention and if acknowledged says, "Corporal Rivera Sir, just arrived. So our mission is to be an RCP and not the assault force? (Route Clearing Package)"
PsiMaster
GM, 983 posts
Sat 17 Jun 2023
at 12:24
  • msg #10

It’s a bug hunt.

     The lieutenant replies, “I’m getting a little bit ahead of myself here, but Stages One and Two are for the purpose of clearing the route to the hive. Stage Three is when we enter the hive and neutralize it.”
Roberto Dominguez Rivera
player, 20 posts
Human - Combat Mage (E4)
MA22 PB12
Sat 17 Jun 2023
at 18:56
  • msg #11

It’s a bug hunt.

A small grin appears on Rob's face at the lieutenants response. "Pulling double duty, sweet. I wonder just what kind of unit I've been assigned to," He wonders to himself. "I'm thinking it's a 'squad' on paper only. Did I just get quiet drafted into special forces?"
PsiMaster
GM, 984 posts
Mon 19 Jun 2023
at 01:35
  • msg #12

What are we dealing with here?

      The lieutenant continues, “This will be our target.” He taps the board and one of the outposts is highlighted in a red circle. Ferma starts handing out computer tablets to the platoon members. Not everyone gets a tablet. About every third so you’re going to have to share. The lieutenant taps the board and up pops a diagram of a Xitixic tower. The caption over the tower reads “D-015.” The lieutenant taps the board again and a “floor plan” of the tower comes up.
     “Let me explain. No, there is too much. Let me sum up. We’re going to hit the tower at night when most of them will be sleeping. We will still have to be careful as they do keep a night watch to guard the outpost when it’s most vulnerable. But that’s also the time that most of the warriors and all of the workers will be inside the outpost. We reach the outpost and use a fusion block at its base to open a hole in. Squads 120, 125 and 130 will enter while Squad 135 stays outside to cover the exit. Tiny, in particular will guard the new entrance.”
     Scott asks, “Who’s Tiny?”
     “That Titan Juicer sitting behind you.”
     When you turn around to look you see a human male Titan Juicer sitting on a folding chair much too small for him. He waves to the platoon and says hello.
     “The hell!? How did we not see you before? Did someone cast an invisibility spell on you or are you part cat?”
Roberto Dominguez Rivera
player, 21 posts
Human - Combat Mage (E4)
MA22 PB12
Mon 19 Jun 2023
at 04:27
  • msg #13

What are we dealing with here?

Rob had also failed to notice the giant slab of muscle that is Tiny the Titan. Which didn't do great things for his confidence in his observational abilities but did give him immediate confidence in the Juicers ability to guard their exfil and remain unnoticed. He waved back at the chemically enhanced super soldier and then turned his attention back to the briefing.

He had questions, like how they were going to take out the tower. o
Ordinarily he knew to wait until the briefing was over and the LT called for questions. However since joining the briefing, he had gotten the distinct vibe that things were a little less formal here. He decided to test that theory and raised his hand."Sir, how will be taking out the tower? More fusion blocks? Or a suitcase 'nuke'? Something along those lines?", he asked the LT.
This message was last edited by the player at 23:30, Thu 22 June 2023.
Zato
NPC, 255 posts
I'm actually a dragon
Sun 25 Jun 2023
at 07:09
  • msg #14

What are we dealing with here?

Zato is appearing as a humanoid in full uniform for the time being, as it seems to keep people at ease around the base. Besides, it allows him to fit through doors and sit on normal chairs and so on. He still has some scales showing around the face, and by now has a more or less standard appearance he goes by so he can be recognised.

"Previously, we placed devices that released toxins. Poison bombs I suppose. I suppose we could try boiling the nest though, if you can find a big enough kettle."
Shawn Furman
player, 358 posts
Mind Melter
Sergeant 1st Class
Sun 25 Jun 2023
at 17:20
  • msg #15

Tourist trap

     I reply to Zato’s comment, “That was in the giant wasp nest and ant colony in Atikokan. The last time we entered a Xitixic hive we used fuel-air bombs to destroy it.”
PsiMaster
GM, 986 posts
Wed 28 Jun 2023
at 17:44
  • msg #16

In the report

     The lieutenant answers, “We’re not going to demolish the tower. No need to. The tower can stay, it’s the bugs inside that need to go.”
     Ferma adds, “Either way it wouldn’t help. The Xitixic are both tough and excellent diggers. Even the warriors. If we collapsed the tower first then it would make it harder for us to engage the Xitixic and kill them. If we demolish the tower afterwards… Well, what would be the point? It’s not as if the tower has an automated defense system that would continue to attack us or some later passersby.”
     Continuing on, the lieutenant says, “Once inside Squads 120 and 125 will travel down into the tunnels while 130 climbs up the tower to make sure it’s clear.  This mission shouldn’t take too long. There’s only about a dozen warriors and another dozen workers.
     “This layout we have displayed here accurately shows our target’s layout. We’ve sent several psychics into the site via astral projection to scout the target. We’re going to take the time to memorize the tower’s layout.”
     In character you and the rest of the platoon go over the map of the outpost to memorize its layout. Around 0900 the lieutenant calls for a ten minute break. This is an opportunity for the characters to use the latrine, get a drink or for a certain new player to introduce himself to his squad.
Roberto Dominguez Rivera
player, 23 posts
Human - Combat Mage (E4)
MA22 PB12
Wed 28 Jun 2023
at 18:49
  • msg #17

In the report

Rob was glad when the break was called. He briefly thought about introducing himself to the LT but decided he had kind of done that during the first part of the briefing. "Besides, if he really wanted to see me right now, he'd have told me to stay behind or pulled me aside," He thought to himself.

So instead he walks over to what he hopes are members of his squad and not one of the others mentioned during the brief. Stopping near the man with the fairy flitting about him stands with a muscular tattooed woman, "Hey, are you guys Recon Squad 125? If so, I'm your new combat mage, Roberto Dominguez Rivera. I got orders telling me I'd been transferred yesterday."

Rob doesn't give his rank but the insignia is clearly readable on his body armor; Corporal.


OOC
Is everyone else in uniform? Or otherwise have your rank and or branch/MOS displayed?

This message had punctuation tweaked by the player at 21:10, Thu 29 June 2023.
Shawn Furman
player, 359 posts
Mind Melter
Sergeant 1st Class
Fri 30 Jun 2023
at 13:29
  • msg #18

You’re almost out of uniform

     I’m in uniform with my rank. I’m not sure if the rest of the stuff you asked about is displayed on my uniform. We never really went into detail what was on our uniforms.
James Datillo
player, 129 posts
Temporal Warrior
From an Alternate Earth
Fri 30 Jun 2023
at 18:21
  • msg #19

Mission 5- Something Wicked This Way Comes

Standing in his Branaghan armor and duster, James bears no indication of a Lazlo uniform other than a rank pin on on the lapet of the duster.
I didn't think we had actual uniforms because I thought we are technically mercenaries hired by the Lazlo military rather than actual conscripts/volunteers.
Meina
GM, 394 posts
Human tattooed girl
PB 32, apparently unarmed
Sun 2 Jul 2023
at 16:10
  • msg #20

Mission 5- Something Wicked This Way Comes

Meina isn't currently wearing military fatigues, given she needs access to her tattoos. Instead, she's wearing running shorts and a tank top, but also has a military uniform jacket, with her name, rank and insignia on it, to help with identification.

"That's right, we're 125, I'm Chief Warrant Officer Meina Kursk, welcome to the team Corporal. I'll get you introduced to the others in short order so we all know who can do what. You can just call me by name when things aren't official, what's your preferred name in these cases?"
Shawn Furman
player, 360 posts
Mind Melter
Sergeant 1st Class
Sun 2 Jul 2023
at 18:10
  • msg #21

In the Navy! Wait. No. In the Militia!

     ((I’m not a merc. I straight up joined the Lazlo Militia so I actually have the uniform. I rarely wear it as I’m usually wearing my armor, but this briefing is one of the few exceptions.))
     I add, “So you’re the FNG? Welcome aboard. We can use you. Not to scare you but we lost a few people in our last mission so we’re a little low in manpower.”
     After introductions are out of the way I comment to the squad, “It occurs to me that if we’re going to be doing as much climbing as the mission implies we’re going to need some climbing gear. Also, who here is actually trained on how to use it? I am. I’m a spelunker, but what about the rest of you? Granted at least three of us can fly so it probably won’t be a big deal.”
Roberto Dominguez Rivera
player, 26 posts
Human - Combat Mage (E4)
MA22 PB12
Sun 2 Jul 2023
at 18:20
  • msg #22

Mission 5- Something Wicked This Way Comes

Roberto couldn't help but see that most of the people here weren't in uniform. "Yup, definitely been quite transferred to a SF outfit," He thought again as the CW identified herself.

Pleased to mee you Chief. Usually people call me Rivera of course but in my old platoon I went by Dom, Chief" He says to Meina. "I was one of the Squad Designated Sorcerers for my platoon on account of my MOS (Military Occupational Speciality) but if I wasn't an 11M I would have been in one of the SDM (Squad Designated Marksman) slots instead."
Roberto Dominguez Rivera
player, 27 posts
Human - Combat Mage (E4)
MA22 PB12
Sun 2 Jul 2023
at 18:32
  • msg #23

Mission 5- Something Wicked This Way Comes

Rivera looks at SFC Furman, one of the few people in the TOC wearing a uniform. "FNG to this unit, sure, Sergeant but I've been in a few years now, got my CAB (Combat Action Badge) a while back so I shouldn't be too high drag, low speed," He says with a slight smile, his tone making it clear he wasn't offended by being called a FNG.

"I'm not Air Assault qualified but I've had rappelling training. I also have a spell that can turn a rookie into a rappelling master, for a little while anyways."
This message was last edited by the player at 03:12, Mon 03 July 2023.
James Datillo
player, 131 posts
Temporal Warrior
From an Alternate Earth
Mon 3 Jul 2023
at 06:13
  • msg #24

Mission 5- Something Wicked This Way Comes

I know a few tricks that could get at least some of us in quickly, James suggests.  I can fast-forward things quite a bit, actually.
PsiMaster
GM, 987 posts
Thu 6 Jul 2023
at 16:57
  • msg #25

He says he’s not dead yet!

     ((Sorry about the delay in posting. I’ve been busy.))
     Once your break is over with you go back to going over the map of the Xitixic outpost. At 10 and 11 o’clock you get a couple more breaks and then at 12 you stop for an hour long lunch. LT Curtiss informs you that after lunch you’re going to go over Stage Two of the mission. He also informs you that climbing gear will be issued to the platoon and you’ll be getting extra PPE-clips too.
Roberto Dominguez Rivera
player, 28 posts
Human - Combat Mage (E4)
MA22 PB12
Sat 8 Jul 2023
at 17:37
  • msg #26

He says he’s not dead yet!

Roberto, AKA Dom, uses the breaks and lunch, to share details about himself. He knew, both from his own military career and from his family woth their long history of serving in the Lazlo military, that sharing Basic Training and Deployment stories usually worked great as ice breakers.

He describes how during Basic, before going to the gas chamber for training on how to survive a chemical environment, the drill Sergeant gave his company a briefing. How the drill Sergeant had said the point of going into the gas chamber was to prove that their environmental armor would protect them and how he had raised his hand when asked if anyone had any questions. "But drill Sergeant, what if we already believe?" He had asked in all seriousness. Unfortunately the drill Sergeant had interpreted it as him being a smart ass, which was why he had to strip his bunk and carry the mattress over his head, to a water tower 150 meters away, doing lunges the entire time, until the drill Sergeant got bored.
PsiMaster
GM, 988 posts
Mon 10 Jul 2023
at 18:37
  • msg #27

Phase 2: ?

     Once you’re back from lunch the briefing continues, now on to stage 2 of the attack.
     LT Curtiss explains, “For Stage 2 our target will be the base designated as D-B-350.” The lieutenant taps the smartboard and the Xitixic base that is north-by-northwest of the Duluth Hive’s center is highlighted. He taps it again and the base layout is displayed. The base is a lot bigger and intricate compared to the outpost.
     “This will be a tougher battle. We estimate that there are about one-hundred-fifty warrior Xitixic and seventy-five workers. We can expect other types of Xitixic mixed in there. Diggers, leapers, scouts. The good news is we don’t expect to see any super warriors in the base.
     “Now the base is way too big for this platoon to handle by itself. After we take out the outpost we’re going to rendezvous with other units here.”
     LT Curtiss taps the smartboard and displays a map showing the Xitixic base and the rally point. It’s to the north-by-northeast of the Xitixic base.
     “The entire battalion led by Major Shard will engage this base. Other battalions will hit the other bases at the same time.”
     LT Curtiss taps the board again and brings up a bird’s eye view of the Xitixic base.
     “This platoon with another one will enter the base through this tower.” He then points to a tower near the southwestern corner of the map. “The same way as at the outpost. Our platoon will head down into the tunnels while the other will climb up and clear the tower.
     “Any questions so far?”
Shawn Furman
player, 361 posts
Mind Melter
Sergeant 1st Class
Tue 11 Jul 2023
at 20:32
  • msg #28

Flew in from Chicago…

     To Dom I reply, “Got one for you. This one didn’t happen to me, but to a friend of a friend. Think his name was Jake. Anyway, he did something to piss off his drill sergeant, I don’t remember what, and told him, “That’s it! Do pushups until my arms get tired!” So Jake starts doing pushups and at some point he asks the drill sergeant if his arms are getting tired yet. The drill sergeant tells him no and to keep going.”
This message was last edited by the player at 00:18, Wed 12 July 2023.
Roberto Dominguez Rivera
player, 29 posts
Human - Combat Mage (E4)
MA22 PB12
Tue 11 Jul 2023
at 20:48
  • msg #29

Flew in from Chicago…


Dom also has a question, "Will the plan be the same as the outpost? Go in and kill them one by one? No high explosives?"
PsiMaster
GM, 989 posts
Wed 12 Jul 2023
at 17:12
  • msg #30

Don’t touch that. Dangerous.

     Ferma answers Dom’s question, “Correct. Although it is safe to use grenades inside both the base and the outpost. The Xitixic use a very strong resin in the construction of the hives and such. So if you see a group of them together feel free to lob a grenade at them.”
James Datillo
player, 132 posts
Temporal Warrior
From an Alternate Earth
Wed 12 Jul 2023
at 17:48
  • msg #31

Is this gonna be a standup fight, sir, or another bug hunt?

I have heard a rumor that the bugs go after practitioners of magic and others with high levels of potential magical energy, primarily for capture as a food source, James says after raising his hand for attention.  Is this true?  Because that fits most of this squad.
PsiMaster
GM, 990 posts
Fri 14 Jul 2023
at 18:08
  • msg #32

Oh, Magic 8 Ball…

     Ferma replies, “We haven’t confirmed it, but all signs point to yes. If you’re worried that the Xitixic will sense us coming, that won’t be an issue. Near as we can tell their ability to sense PPE in an individual is much more limited than a Psi-Stalker or a Dog Boy. They’re not going to sense us from kilometers away. At least not by our PPE.”
     ((Good question though. 25 XP.))
PsiMaster
GM, 991 posts
Mon 17 Jul 2023
at 02:19
  • msg #33

It looks like a goddamn town meeting.

     LT Curtiss taps the smartboard again, bring up the base layout back up. He continues, “The tablets we handed out earlier contain the layout of the base, too. The second and third pages of the layout are of the area we will be expected to hit. We will be going over the entire base layout, though. As they say, no plan survives contact with the enemy. Once we get there we may have to enter in a different area or help another platoon. Ergo we may need to head to a different section of the base than we’re currently planning for. Also be aware that once we meet at the rally point we are going to go over the plan again and if Major Shard decides so, the plan could be modified for reasons. Semper Gumby.”
This message was last edited by the GM at 13:08, Mon 17 July 2023.
Roberto Dominguez Rivera
player, 30 posts
Human - Combat Mage (E4)
MA22 PB12
Mon 17 Jul 2023
at 04:59
  • msg #34

It looks like a goddamn town meeting.

Dom follows along on the provided tablet, nodding his head at the LT's words. FRAGOs (Fragmentary Orders, which is military speak for a change to the plan) were nothing new to him. Hell he hadn't even made it out of Basic before hearing the term and feeling the effects of the concept. Like the time his company had finished training earlier than expected, leaving them with 'white space' on the schedule. Rather than conduct hip pocket training or even just practice Drill and Ceremonies, their drill Sergeant told them, "I hate all these damn yellow flowers! Pick everyone one of them!" He'd then gone inside the barracks, leaving them outside on, as the company joker had put it, 'daisy detail'.
Zato
NPC, 256 posts
I'm actually a dragon
Mon 17 Jul 2023
at 15:51
  • msg #35

It looks like a goddamn town meeting.

"Hmm," Zato responds, "I suppose if they can't track magic, it doesn't matter. And if they merely prefer magical targets, well, that's half of us, so it's not like they have an immediate urge to focus fire."

He shrugs.

"Still, how enclosed are these places likely to be? Not just for my natural form, I'm thinking grenades in tunnels tend to be bad news for everyone involved, then various chem-weapons such as my face..."
Roberto Dominguez Rivera
player, 31 posts
Human - Combat Mage (E4)
MA22 PB12
Mon 17 Jul 2023
at 18:39
  • msg #36

It looks like a goddamn town meeting.

Dom spoke up, "Excuse me Sergeant but when I asked about high explosives I meant we are treating these towers just like the outposts; clearing them out personally instead of just using an arty barrage or MLRS or even TP in some high yield plasma warheads. Clearly higher wants those places left more or less intact rather than reduce them to rubble for some reason. I'm sure it's a good one but thats why I asked about just leveling the place and shooting anything that crawls out from under the wreckage."
PsiMaster
GM, 992 posts
Fri 21 Jul 2023
at 21:49
  • msg #37

Maybe it’s like an ant hive?

     LT Curtiss appears to overheard Dom’s remarks and says, “We’re leaving the outposts and bases intact for a bunch of reasons. One, their construction is more like a termite mound than an actual building. There’s no load bearing member to target that would bring down a significant portion of the base or outpost. Demolishing a base or outpost would require carpet bombing the entire thing. That might work for the outposts, but the bases have a significant portion that is deep underground that would survive a surface bombing or artillery barrage.
     “The second reason is resource management. We’re saving those bombs for the hive itself. In fact,” LT Curtiss looks at his watch, “Stage 3 has already begun.” LT Curtiss recalls the map of the area from before with an added detail of an amorphous red line surrounding the hive’s center.
     “This is the border of the hive. Outside the line is the natural Earth environment, inside is the hive. Right now the Lazlo Militia is dropping incendiary bombs onto the hive along the path we’ll be taking in a handful of days. The missions will be conducted in pairs of waves. The first wave will drop a few bombs to stir up the hornets’ nest. Then while they’re all swarming the second wave will drop even more bombs than the first to cook as many of the bastards as possible. These missions will be conducted daily up to and including the day we actually enter the hive. There will be a final bombing run when we withdraw from the hive. The air wing will bomb the hive behind us we leave to kill as many potential pursuers as possible as we make our escape.”
     ((Hypothetically speaking I suppose something like a bunker buster or the equivalent could be utilized. But I do see a couple of potential issues to the idea. The first is that the Xitixic resin is MDC material. A modern day, fortified military bunker would look to be made of balsa wood compared to the resin. The second, the hives are the size of cities and the chambers the militia wants to hit are dozens of feet underground. I’m not sure how far underground a bunker buster can go, but I suspect not deep enough to ensure the kills of the queens, the nannies, the larvae and the eggs. Especially the queens. Ergo the plan to soften up the enemy and then enter their hive to get the job done.))
Shawn Furman
player, 362 posts
Mind Melter
Sergeant 1st Class
Fri 21 Jul 2023
at 22:00
  • msg #38

How do you walk away in a movie without flinching…

     “You mean to tell me they’re going to be dropping bombs behind us?
     “…
     “That’s fucking cool! It’ll be like a pre-Rifts action movie! Are we going to bring a camera? Tell me we’re going to bring a camera! If so, I call dibs on driving away from the explosion in slow motion!”
Roberto Dominguez Rivera
player, 32 posts
Human - Combat Mage (E4)
MA22 PB12
Sat 22 Jul 2023
at 04:34
  • msg #39

How do you walk away in a movie without flinching…

Dom listened to the LT explain the reasoning for not outright destroying the outposts or the main hive. He still felt that since the psychics had gone in and did Astral recon, that meant they had all the targeting info needed for teleporting in as many nukes as it took, on every single underground level, nook and cranny, to guarantee the job was done. "Of course that would leave the problem of radiation seeping into local well water, maybe even The Great Lakes. Yah, that's probably why we are going to do it the hard way," he thought to himself.

"Thanks LT for explaining it. OK so the intent is to enter the bugs outposts, bases and hive, killing them all in close quarters. When we hit the hive, we kill only what we need to, to reach the nannies, nurseries and queens. After those HVTs (High Value Target) are eliminated, we pop smoke and run. Does that sum up the intent Sir?"
James Datillo
player, 133 posts
Temporal Warrior
From an Alternate Earth
Sat 22 Jul 2023
at 13:57
  • msg #40

Tourist trap

Fuel Air Explosives, James suggests.  Or something similar.  We have two people in the squad who use Temporal Magic.  We could use that to release flammable gas inside the hive or outpost.  Say, pure oxygen, or methane.  Then igniting it will kill or gravely injure every bug inside.
This message was last edited by the player at 13:22, Mon 24 July 2023.
PsiMaster
GM, 993 posts
Thu 27 Jul 2023
at 21:41
  • msg #41

Outstanding. Now all we need is a deck of cards.

     LT Curtiss replies, “Yep. You’ve got it.”
     Hearing James suggestion about the fuel-air bomb, LT Curtiss comments, “Interesting idea. Might work. It’s a little late to incorporate it into the plan for the outposts, but we might have something ready for the bases. I’ll submit your idea up the chain of command.”
     With that the briefing returns to its primary objective, going over the attack plans for the base and even going over the outpost a few more times. As before the lunch break you spend about 50 minutes going over the information followed by a 10 minute break, then back to the mission brief. This continues until about 1600 when LT Curtiss declares the day over with. Tomorrow you will meet at the armory at 0800 to collect your additional ammo and gear before moving out.
     I will extend your time to make any gear requests until then. Also, any and all anti-vampire gear that you were issued during the last mission has been returned to the armory. Shortly after you reported in to the base the chain of command determined that you didn’t need the anti-vampire weapons any longer and had you return it all.
     In addition, I have a new player requesting to join so we may have someone else joining the squad.
Roberto Dominguez Rivera
player, 35 posts
Human - Combat Mage (E4)
MA22 PB12
Sun 6 Aug 2023
at 17:44
  • msg #42

Outstanding. Now all we need is a deck of cards.

During a pause in the briefing, Dom asks one more question. "Sir, how many are on the squad? I'm asking so I can calculate if I have enough energy to support everyone or if I need to requisition some Talismans from S4 (supply)."

OOC
As a Combat Mage, despite the name, Dom's spells are best used to support others, not direct damage. He can do things like give someone autododge at +5, for instance. How long he can keep that up depends on how many he is enhancing at once. Just so everyone is tracking.

PsiMaster
GM, 995 posts
Mon 7 Aug 2023
at 16:49
  • msg #43

Outstanding. Now all we need is a deck of cards.

     ((Are you just asking about Squad 125, or the entire platoon?))
Roberto Dominguez Rivera
player, 37 posts
Human - Combat Mage (E4)
MA22 PB12
Mon 7 Aug 2023
at 19:24
  • msg #44

Re: Outstanding. Now all we need is a deck of cards.

PsiMaster:
     ((Are you just asking about Squad 125, or the entire platoon?))

Only the squad Dom is expected to support. Guessing just the PCs?
Elias Stroud
player, 5 posts
Mon 7 Aug 2023
at 20:46
  • [deleted]
  • msg #45

Re: Outstanding. Now all we need is a deck of cards.

This message was deleted by the player at 20:47, Mon 07 Aug 2023.
PsiMaster
GM, 996 posts
Wed 9 Aug 2023
at 14:02
  • msg #46

Re: Outstanding. Now all we need is a deck of cards.

     Squad 125 has 7 people in it, including Elias but excluding the 4 APC crewmen. Anyway, the request for the talisman is rejected. Since they can only be recharged by their makers it limits their usefulness. Also, to use it as a battery you have to pump in 60 PPE to store 30 PPE for later. Instead you may have one TW Medallion as described in “The Rifter #2”. In case you don’t have access to that issue, the TW Medallion holds 20 PPE and it’s a straight 1:1 ratio. You; or anyone else for that matter; puts 20 PPE in, you can take 20 PPE out at your leisure.
Roberto Dominguez Rivera
player, 39 posts
Human - Combat Mage (E4)
MA22 PB12
Wed 9 Aug 2023
at 14:55
  • msg #47

Re: Outstanding. Now all we need is a deck of cards.

The TW medallion for 20PPE will still be useful. Thank you for the option.
PsiMaster
GM, 997 posts
Fri 11 Aug 2023
at 23:58
  • msg #48

New Arrival

     ((Turns out that using a talisman as a PPE battery is even worse of a deal than I thought. To recharge a talisman requires an additional 50 PPE, and that does include when using it as a PPE battery. So it would actually cost 110 PPE to charge the talisman with 30 PPE for later use. Not even close to worth the cost in my opinion.))
     So the briefing comes to an end and you’re granted liberty until the next morning. You’re free to do whatever you want until you need to report to the armory tomorrow morning.
     So the next morning. It is what I would describe as controlled chaos. Your platoon as well as the others going outpost hunting have arrived and are issued their gear. There are so many people here that some militia members from other units are helping the armory and supply personnel issue the weapons and gear. Firstly, everyone is getting 8 PPE-Clips and 2 ammo belts. They can be either the kind that go around the waist or bandolier style. Up to you. Secondly, Dom gets his TW medallion. Thirdly, this is your last chance to request any additional gear for the upcoming missions. Fourthly, Squad 125 gets an unexpected package.
     Around 0830 Meina hears someone call her name. Looking around she sees an uniformed Lazlo Militia staff sergeant. Once she signals the man to come over he does so and says, “Chief Meina of Squad 125? I’m Staff Sergeant Shives. I’m here to deliver your newest squad member.” He then looks behind him and yells, “Hey, Mikey! Over here!”
     A militia sergeant starts walking towards you. However, that’s incidental to the fact that he’s escorting a man in an orange jumpsuit, wearing handcuffs and shackles. Both the handcuffs and the shackles are connected to a chain belt around his waist. Due to the shackles he can’t walk at a normal pace.
     As the pair walk towards you the commotion in the room dies down a bit. Some people haven’t noticed the pair and continue whatever they were doing before they arrived. Some have noticed the pair but are too busy to pay them much attention. And others have outright stopped to watch the latest development.
     As Mikey brings the prisoner to you, Staff Sergeant Shives brings up a manilla folder and starts reading its contents.
     “Prisoner 314159; Stroud, Elias. Arrested for breaking and entering a government building, unauthorized access to government records, assault of government personnel with a deadly weapon, and one hundred fifty seven unpaid parking tickets.
     “Guess that explains why he broke into the Parking Authority building.
     “In lieu of prison time he agreed to serve his sentence in the militia. He has been assigned to your squad.”
     Shives hands Meina the folder with Elias’ criminal record and transfer orders to Squad 125 and says, “He’s your problem now.”
     The sergeant unshackles Elias, and Shives adds before he and Mikey leave, “Be careful. He does bite.” And with that the two men disappear back into the crowd, leaving Elias with you.
Shawn Furman
player, 368 posts
Mind Melter
Sergeant 1st Class
Sun 13 Aug 2023
at 02:46
  • msg #49

Two. Including this one.

     ((I’ll take both belts bandolier style. In fact, I would like to request the following: 1 ammo belt, 4 bandolier belts, 4 CE-Clips and 1 CE-Clip bandolier belt.
     ((I would also like to add that regarding PPE I am willing to help our magic users there. For one, since I’m not a magic user I don’t need my PPE and by the rules I can willing donate 2 PPE to anyone that wants it. I know that’s not a lot, but I’m not using it for anything. Also, I have the power of Restore PPE. Now, I’m not saying I will always donate my ISP to power spells, I’m just saying it’s an option in certain circumstances.))
     Upon the escorts dropping Elias off I comment to Meina, “Only to us does this happen.”
     To Elias, I comment, “So… One hundred fifty seven parking tickets, huh? That’s it? One hundred fifty eight I can respect, but only one fifty seven? Were you even trying?”
Roberto Dominguez Rivera
player, 45 posts
Human - Combat Mage (E4)
MA22 PB12
Sun 13 Aug 2023
at 12:29
  • msg #50

Two. Including this one.

Dom, like the rest of his squad, was exiting supply, arms full of additional gear. He was making adjustments to the bandoliers, situating them on his armor so he could still move about, when he noticed the man in the orange jumpsuit. He was being escorted by what had to be a pair of MPs (Military Police) and headed directly for the platoon Sergeant.

He stopped fussing with his gear while he listened and watched the interaction. "Oh. So this isn't just any SF type squad. I've been drafted for some kind of Dirty Dozen outfit," he thinks to himself. Dom ponders how he feels about that for a bit before shrugging and going back to making sure his gear is straight. He continues to listen though, curious about how Elias will respond.


OOC
In addition the PPE medallion, Dom will request the following:
Web gear instead of bandoliers
8 long e-clips
TW or conventional flash bangs.

Elias Stroud
player, 9 posts
Call Sign Goggles
Prvt First Class
Mon 14 Aug 2023
at 13:45
  • msg #51

Two. Including this one.

Goggles rubbed his wrist with his alternating hands as he -looked- around, at least moving his face to some of the people around him. They had all as expected gone silent. They were all looking at him in own way or another, something that made him incredibly uncomfortable. He settles on looking up and off as if listening to something unheard. After allowing the silence to fall into an uncomfortable level he leaned in to that his voice can only be heard by the man addressing him,  He leaned back up to straight and turned again to look at whatever it was he was interested in. "Can somebody point out where I can get my stuff? This jumpsuit ain't very comfortable."
This message was last edited by the player at 17:41, Mon 14 Aug 2023.
PsiMaster
GM, 1000 posts
Tue 15 Aug 2023
at 17:17
  • msg #52

I am the ultimate badass!

     Shawn and Dom, you get your requested gear. Dom, regarding the flashbangs; they’ll be conventional, by the way; how many do you want? Also, 25 XPs for the reference to The Dirty Dozen. I liked it.
Roberto Dominguez Rivera
player, 46 posts
Human - Combat Mage (E4)
MA22 PB12
Wed 16 Aug 2023
at 12:20
  • msg #53

I am the ultimate badass!

Dom wondered if their new squad member had just not heard the squad leader's question or if he was deliberately ignoring him. Either way, it wasn't his place to get involved in that so he continued his PCIs (Pre Combat Inspections) on his gear and adjusting the fit of his newly issued web gear.

He was a big fan of single point harnesses for his primary weapon. He learned that early on in his career when he took a tumble down a steep hill during a nigh op. He'd have lost his rifle for sure if not for the harness and the single strap allowed for easy, hindrance free movement for tracking targets.


OOC
10 flash bangs is what he would ask for.


Not ignoring you Elias per se. Just giving the squad leader a chance to respond.

This message was last edited by the player at 04:32, Fri 18 Aug 2023.
Shawn Furman
player, 369 posts
Mind Melter
Sergeant 1st Class
Fri 18 Aug 2023
at 01:52
  • msg #54

Lost and Found

     I guess the guy is still sensitive to not making it to one fifty eight. I say to Meina, “I’ll talk to the supply guys. Maybe one of them knows where they shipped his stuff.”
     I look for a Supply person that looks like they know their shit and approach them.
     “Excuse me, sir/ma’am/D-Bee of indeterminate gender, I have a situation you might be able to help me with. See that guy there in the orange jumpsuit? He’s in my squad now and the guys that dropped him off didn’t tell us where his gear went. Any chance you could help us here?”
PsiMaster
GM, 1001 posts
Sat 19 Aug 2023
at 19:50
  • msg #55

Bad news or really bad news first?

     You find a blue skinned, female looking, humanoid D-Bee with the rank of staff sergeant that looks to fit your bill. However, when you address them as ma’am they tell you, “I’m actually a male member of my species.” He then continues to listen to your situation and request for assistance. Once you’re done he tells you to wait right there and he’ll see what he can do. He’s gone for several minutes but does have news about Elias’ gear.
     “So the private’s gear was shipped to the wrong base. It’s on it’s way here now… and will arrive next Tuesday.”
     ((The 10 flashbangs are okay.))
Elias Stroud
player, 10 posts
Call Sign Goggles
Prvt First Class
Mon 21 Aug 2023
at 14:46
  • msg #56

Bad news or really bad news first?

Elias spoke through gritted teeth, "How am I suppose to defend myself without my gear?"
Shawn Furman
player, 370 posts
Mind Melter
Sergeant 1st Class
Mon 21 Aug 2023
at 18:53
  • msg #57

15 days!? That’s almost 2 weeks!

     I sigh and thank the staff sergeant and go to break the bad news to the squad. I reply to Elias, “We could try using harsh language against the Xitixic. No? I guess we’ll have to see what the armory can loan you… Until next Tuesday.”
PsiMaster
GM, 1002 posts
Thu 24 Aug 2023
at 19:55
  • msg #58

Quite agree, quite agree, too silly, far too silly...

     ((Well, I think it’s time to fess up. Elias isn’t a convict sent to the frontlines of the Xitixic War in lieu of prison. That was a joke I came up with and Elias’ player was a good enough sport to go along with it. However, the joke never really got any traction and it’s time to drop the charade and get on with the actual story.))
     So, once again, Squad 125 and the others involved in the upcoming mission are at the armory, getting their gear. You get your additional PPE-Clips and the other gear I previously approved. That didn’t change. What does change is that while you guys are getting your new gear a Lazlo sergeant comes into the armory with a handful of other militia members in tow. You’re rather busy so you probably wouldn’t notice him until he’s right on you. He says to Meina, “Chief Meina? Sergeant Shives of Personnel. We had a convoy report in last night and one of these guys now belongs to you. PFC Stroud, front and center.” At that a man, not wearing an orange prison jumpsuit steps forward. “He’s with you now. By the way, have you seen LT Hoffman? Two of these guys belong to him.” Sergeant Shives soon departs your company to find the remaining newcomers’ their new squads.
Elias Stroud
player, 12 posts
Call Sign Goggles
Prvt First Class
Fri 25 Aug 2023
at 14:43
  • msg #59

Quite agree, quite agree, too silly, far too silly...

Elias snapped to attention at the introduction. He waited for orders. He is dressed in Juicer assassin armor and is carrying three energy weapons a pair of vibro swords and a pair of vibro daggers. He also had a large backpack, and an empty duck bag.
Roberto Dominguez Rivera
player, 49 posts
Human - Combat Mage (E4)
MA22 PB12
Fri 25 Aug 2023
at 16:14
  • msg #60

Quite agree, quite agree, too silly, far too silly...

Dom finishes setting up his new web gear and tests the fit. He practices reaching for flash bangs and spare mags, from a standing and kneeling position. As he practices, he watches the newest squad member report in to the Chief. "A Juicer? Hope supply remembers to issue extra snacks and MREs," he thinks to himself.
Shawn Furman
player, 371 posts
Mind Melter
Sergeant 1st Class
Sat 26 Aug 2023
at 16:04
  • msg #61

Smoking or nonsmoking?

     “At ease, Private. We’re a little informal here. Let me give you the brief, brief mission brief. We’re about to depart to take out a Xitixic outpost. We’re going with three other squads on this mission. As soon as we take out that outpost we’re going to meet up with other units and take out one of the Xitixic bases that ring the hive territory. Once that’s done pretty much the entire base is going to engage the hive itself and take out the queens and other targets.
     “What kind of vehicle do you have?”
     ((I have a couple of questions. First, so Elias doesn’t have 157 unpaid parking tickets? Second, and more seriously, what’s our expected ETA to the outpost? Assuming of course we don’t run into Tectonic Entities, zombie CS soldiers, a crazy Necromancer, Xitixic patrols, demon deer, giant wasps, giant gun toting ants, a guy that can turn himself into water, Minotaur mercenaries, vampires, an undead not-Elf, a pocket reality, an undead little girl or an Old One. For the new guys, yes, not only did all of that happen, I’m sure I’ve left some things out.))
Elias Stroud
player, 13 posts
Call Sign Goggles
Prvt First Class
Sat 26 Aug 2023
at 17:04
  • msg #62

Smoking or nonsmoking?

Elias assumed Parade Rest, he obviously has a thing for military etiquette. "Call sign Goggles, Sir. I have a robotic horse, capable of fast silent movement. I am a Lazlo Ranger."

Listening to the brief, Goggles nodded, "I've no questions, Sir. I have heavier armor for such an operation."

He stripped off the assassin armor, keeping his underclothing. He has no juicer rig, no collar, no nothing related to juicers other than the armor. In place of that armor he dons a suite of Man-Killer EBA, including helmet. He does not remove his goggles. He retrieved his weapons and put them back in their places. He is armed mostly for up close combat.
Roberto Dominguez Rivera
player, 50 posts
Human - Combat Mage (E4)
MA22 PB12
Sat 26 Aug 2023
at 17:43
  • msg #63

Smoking or nonsmoking?

Dom walked over, standing a few paces away from the platoon Sergeant while he gave the newest member of this adhoc squad the mission brief. When Elias chanfes into his heavier armor, two thoughts immediately come to Dom. "Huh, so not a Juicer. Well whatever, I'm sure he can handle himself since he is a Ranger. If a Ranger is wearing heavier armor though, maybe I should get some too."

Dom walks back to supply to inquire about getting a suit of heavier armor than his ride armor. He'd still prefer wearing it for the trip out but going inside, having something with a little more protection would probably be a good thing.
Meina
GM, 395 posts
Human tattooed girl
PB 32, apparently unarmed
Sun 27 Aug 2023
at 12:07
  • msg #64

Smoking or nonsmoking?

Meina has no trouble picking up her supply of more ammunition - the Bug Zapper weapon is probably going to get a lot of usage in this mission, after all. And she already returned all the vampire-hunting gear from before, instead just making sure she brings along one decent stake that isn't a magical, expensive TW weapon and is instead a sharp, hard stick. Just in case a vampire (or other undead) does try to appear. Or hells, maybe there are undead Xiticix.

"Glad to have all the help we can get, I admire the bravery of anyone joining our team. After all, you have to be brave to put up with our morning faces and bad manners... ah that was a joke, really we see a lot of danger so I appreciate anyone willing to step into that with us."

Apparently Meina has read about "self-deprecating humour" in her latest studies of "what normal people who didn't grow up in an arena might be like".
PsiMaster
GM, 1004 posts
Wed 30 Aug 2023
at 01:23
  • msg #65

Shopping spree (not really)

     Dom can get a suit of armor, but his choices are limited. He can pick either one from either the generic/Black Market category or Triax armor. It’s not going to be fancy. No TW modifications, no additional installed options like a Naruni force field, no Psi-Tech mods. Exactly how it’s described in the book. Also, your choices are limited to EBA or non-EBA armor. No exo or power armor.
     As for Shawn’s question, the expected travel time will be two days, rest for a handful of hours and then attack the Xitixic outpost.
Roberto Dominguez Rivera
player, 51 posts
Human - Combat Mage (E4)
MA22 PB12
Wed 30 Aug 2023
at 14:42
  • msg #66

Shopping spree (not really)

Dom looks over the choices for EBA given by supply and selects a suit of Bushman Trooper. Sure it was about as stylish as a cheap bathroom trashcan but it did offer far more protection than his ride armor. The lack of special features didn't bother him a bit since his ride armor also didn't have anything non stock.

He signs for it and thanks the supply clerks. He learned a long time ago that of the different sections, supply was one you always wanted to keep happy and definitely not piss off.

He stows the armor on his hovercycle, electing to stay in his ride armor for the trip out. Once his gear is stowed and he double checks his hovercycle is FMC (Fully Mission Capable), he reports that fact to the platoon Sergeant.
PsiMaster
GM, 1005 posts
Thu 31 Aug 2023
at 17:32
  • msg #67

You don’t have to go home but you can’t stay here

     Okay, last call, last call for alcohol- I mean gear requests. If anyone has anything thing else they’d like to request before leaving the base now is the time. You’re going to leave the base soon and once you do you won’t be back for a long while.
     Also, I forgot to answer one of Shawn’s questions. Elias does have 157 unpaid parking tickets. They’re just not in Lazlo. Let’s just say there’s a reason why Elias decided it would be safer to head east and fight on the frontlines of the Xitixic War than deal with a certain parking authority.
James Datillo
player, 136 posts
Temporal Warrior
From an Alternate Earth
Thu 31 Aug 2023
at 19:03
  • msg #68

Outstanding. Now all we need is a deck of cards.

It just occurred to me that James might want to see about a hover car.  Either Triax or something like a Skull Car.
Roberto Dominguez Rivera
player, 52 posts
Human - Combat Mage (E4)
MA22 PB12
Thu 31 Aug 2023
at 19:30
  • msg #69

Outstanding. Now all we need is a deck of cards.

OOC
Does the squad APC have resupply for mini-missiles? If not I'd like to request some for stowing in the APC as Dom's hovercycle uses them. Really hoping to avoid needing them but have to allow for the possibility.

I recall reading that it has e-clip recharger stations so that's covered.

Ariella
player, 65 posts
Nightelf Faerie
Emotionally Damaged
Thu 31 Aug 2023
at 22:10
  • msg #70

Quite agree, quite agree, too silly, far too silly...

After the mission briefing, Ariella flits up to the two new soldiers, zipping in for a close look for a moment, then zipping out to hide behind James.  She can be seen to be hiding just behind his ear, where she leans in to speak.
No like, Master.  No like.  Men seem... devious.  Not good type to have around, she says to him, likely louder than she intended.
PsiMaster
GM, 1006 posts
Fri 1 Sep 2023
at 11:38
  • msg #71

I didn’t know that they added hallucinations to the syrups

     To James: not going to happen. Not this last second. However I am not completely heartless. The motor pool does have something available. You can pick either the ATV Speedster Hover Cycle (electric engine, laser weapon installed) or the Wastelander Motorcycle (also with an electric engine and laser weapon installed.) You do not have to worry about keeping it charged. The APC has a power adapter for charging electric vehicles.
     To Dom: it does, but I see no reason not to let you request more for your vehicle. Your vehicle can hold up to 16 mini-missiles so you can request that many in total of any type.
Shawn Furman
player, 372 posts
Mind Melter
Sergeant 1st Class
Fri 1 Sep 2023
at 14:59
  • msg #72

I can get no- satisfaction!

     I knew it!
     Seriously, though, one last request. My hoverbike can load up to 12 mini-missiles. I’ll take 12 plasma mini-missiles.
     I acknowledge Dom’s news that he’s ready to go and let Meina that I am too. For the trip I’m not as loaded for bear as I plan to be once we actually attack the outpost. I have my Zapper loaded and slung, wearing my ammo belt at my waist with 4 PPE-Clips and I also have my TW Flaming Sword clipped to my side. The rest of my gear has been loaded into my backpack. Anyone paying attention will notice that I’m loading way more items into my backpack than should be able to fit, but it doesn’t look bulky in the least. In fact, it looks empty.
     “Ready to depart. As usual, I volunteer to take point as we travel.”
Elias Stroud
player, 14 posts
Call Sign Goggles
Prvt First Class
Fri 1 Sep 2023
at 15:29
  • msg #73

I can get no- satisfaction!

Goggles huffed, "No offense, Sergant, but I am an expert at being unnoticed and silent. I should take point, unless you think it better to do that yourself."
Shawn Furman
player, 373 posts
Mind Melter
Sergeant 1st Class
Sat 2 Sep 2023
at 02:47
  • msg #74

Yeah! Bishop should go!

     I reply, “If you really want the position you may have it, but we’re not going to have to worry about stealth for the first day or two of travel. We’re driving APCs through the forest. Not exactly a quiet mode of travel. Also, I have Sixth Sense. If someone or something tries to ambush us I’ll have forewarning and I can warn the rest of the squad. It’s worked before.”
Elias Stroud
player, 15 posts
Call Sign Goggles
Prvt First Class
Mon 4 Sep 2023
at 15:05
  • msg #75

Yeah! Bishop should go!

Goggles nodded, "Well how about you take point while we moving and I'll watch out for us while we are stopped. That means I'll sleep in the bus here ((the ATV)) while moving and be awake while you guys sleep. Does that seem good to you?"
This message had punctuation tweaked by the player at 01:55, Wed 06 Sept 2023.
Shawn Furman
player, 374 posts
Mind Melter
Sergeant 1st Class
Wed 6 Sep 2023
at 01:25
  • msg #76

Day for night candle

     “If you think you can get a good sleep in the APC as we travel over rough ground, sure.
     I look over at Meina and say, “I don’t mind letting Elias here being our designated night sentry if you don’t. Plus, we’re traveling with three other squads. They’re going to assign their own night sentries with us, so he won’t be the only night guard.”
Roberto Dominguez Rivera
player, 53 posts
Human - Combat Mage (E4)
MA22 PB12
Wed 6 Sep 2023
at 12:52
  • msg #77

Day for night candle

Dom was in luck, supply not only had mini-missiles in stock, they were even willing to part with some! He looked over the inventory sheet of available missiles and selected eight 'scorchers' and eight of the 'vamps'. That wasn't their official names of course but one of the universal truths was that soldiers nicknamed almost everything. He signed for the cans of missiles and walked back to where his squad was forming up to SP.

"Check it out!" he proudly proclaims, holding up the two mini-missile ammo cans. On one can the nomenclature, in neat block lettering, identified the contents as being the TW Life Draining Net - Mini-Missile. "They actually had some of the vamps in stock. Now we get to see if these things work as advertised. In case they don't or we run into something else besides bugs, I picked up a can of scorchers too."

After letting everyone see the ammo cans, he loads them into the APC, along with his suit of heavy EBA. Once that chore is done, he walks to his hovercycle and dons the helmet for his ride armor. He checks that the environment pack is working properly, the seal is secure and then performs a quick radio check. Satisfied that everything is good to go, he announces as much over the squad radio net.

OOC
How real are we handling things like call signs and radio traffic procedures? I'm guessing not too real? As in Hollywood mode has been engaged?

Meina
GM, 396 posts
Human tattooed girl
PB 32, apparently unarmed
Wed 6 Sep 2023
at 13:02
  • msg #78

Day for night candle

"I'm fine with that - as long as someone is on look-out and we know who it is, I trust Elias' capabilities here."

Meina files that away mentally.
James Datillo
player, 138 posts
Temporal Warrior
From an Alternate Earth
Wed 6 Sep 2023
at 18:14
  • msg #79

Lost and Found

Ariella could help with that, since she sleeps.during the day mostly anyway, James adds.  She is a night elf, after all.
Speaking of the night elf, she peeks her head out from behind James' head to blow a razzberry and thumb her ears at the two FNGs.
Roberto Dominguez Rivera
player, 54 posts
Human - Combat Mage (E4)
MA22 PB12
Wed 6 Sep 2023
at 18:20
  • msg #80

Lost and Found

With his face hidden by his helmet, it is impossible to see his face to gauge Dom's reaction to the tiny fairy's antics. If his body language is anything to go by, as he sits on his hovercycle, engine idling while waiting for the signal to move out, her reaction to him appears to have completely bounced off the armor of his indifference. That or he simply didn't notice her as he again verifies that his has the current crypto and hop sets loaded in both his personal radio and the radio in his hovercycle.
Elias Stroud
player, 16 posts
Call Sign Goggles
Prvt First Class
Wed 6 Sep 2023
at 18:21
  • msg #81

Lost and Found

Goggles smirked at James, "Except that she said," his voice changed to imitate the little elf, No like, Master.  No like.  Men seem... devious.  Not good type to have around, and then back to his own, "So you might want to ask her first."

Imitate voice comes with enhanced hearing.
It is a terrible imitation.
13:20, Today: Elias Stroud rolled 60 using 1d100.  /30% Imitate Voice.

James Datillo
player, 139 posts
Temporal Warrior
From an Alternate Earth
Wed 6 Sep 2023
at 19:17
  • msg #82

15 days!? That’s almost 2 weeks!

James chuckles.  She forget.  I'm the devious sort, too.  Most of us are.  Including her.  It's part of why we are good at what we do.
He shrugs.  If I ask it 9f her, she'll do it because she still thinks of herself as a slave.  I only request these thing of her so she feels useful, like she has a part to play.  Frankly, I would love to see her go back to the idyllic life of the typical faerie.
He holds out his hand for her to step out on.  Ariella, please be polite.  I am no different than these men.  We have likely done far worse things than these men.
PsiMaster
GM, 1008 posts
Sat 9 Sep 2023
at 19:05
  • msg #83

Not a scab

     ((Well, seeing as both the writers and actors guilds are on strike we really can’t Hollywoodize anything. Maybe we can Bollywoodize it instead. Song and dance routines, colorful costumes. Did anyone take Singing, Dancing, Sewing or Play Musical Instrument skills?
     ((In all seriousness, yeah it’s safe to say what little radio communication we’ve done is the Hollywood version of it. Feel free to educate us on how it would be done in real life, but I won’t hold it against anyone that continues the Hollywood way.
     ((James, you haven’t stated which vehicle, if any, you’d take.))
     Shawn gets his 12 mini-missiles and you guys are ready to go. LT Curtiss makes the rounds among the squads checking that you’re ready and then has you assemble with your vehicles, including the squads’ APCs, near the base’s south exit. In addition to your escort vehicles, the other squads’ escort vehicles include a mix of different hoverbikes, motorcycles, a Big Boss ATV and even one NG Sky King.
     LT Curtiss tells you, “Once we leave the base I want us to exercise strict radio discipline. While the Xitixic can’t hear us over the radio we have encountered other hostiles in the hive lands that can. So no chatter over the radio unless it’s really important. Second, as we travel I want us spaced out enough that one attack can’t take out multiple people, but close enough that we can’t be easily picked off one at a time. I know that since we’re going to be traveling through a forest that’s going to be difficult to pull off, just do the best that you can, don’t get tunnel vision and maintain situational awareness.
     “Once we stop for the evening we will go over the information on the outpost again. This is to keep the information fresh, and because we got in some stragglers last night that missed the mission brief.
     “Squad 120 will lead and I will be riding with them. Let’s move out!”
     At that LT Curtiss enters Squad 120’s APC, the south gates open, various squad members get on or into their own escort vehicles and you depart Aegis II.
James Datillo
player, 140 posts
Temporal Warrior
From an Alternate Earth
Sat 9 Sep 2023
at 20:00
  • msg #84

Quite agree, quite agree, too silly, far too silly...

It will have to be the Speedster.  He has Pilot:  Hovercraft, not Motorcycle.
Roberto Dominguez Rivera
player, 55 posts
Human - Combat Mage (E4)
MA22 PB12
Sat 9 Sep 2023
at 22:24
  • msg #85

Quite agree, quite agree, too silly, far too silly...

Dom acknowledges the LT's instruction about only emergency radio traffic until further notice. He takes his Hornet hovercycle off idle and rides it to whatever spot in the marching order the LT indicates he should be in.

He wondered about the reason given for the radio silence. It was his understanding that raising a big ruckus in Xiticix territory was a pretty good way of attracting their attention...in a bad way. In his mind it would take a special kind of stupid to start a fight with that kind of threat looming literally overhead, just for the hell of it. "Then again, there are plenty of stupid people in the world. You'd think between Murphy and Darwin, they'd all be dead by now one way or the other."
Elias Stroud
player, 17 posts
Call Sign Goggles
Prvt First Class
Mon 11 Sep 2023
at 12:54
  • msg #86

Quite agree, quite agree, too silly, far too silly...

Goggles programmed his horse to follow the Troop Transport, then climbed into it. He put his pack down and used it for a pillow, and he was able to fall asleep immediately.
Shawn Furman
player, 375 posts
Mind Melter
Sergeant 1st Class
Mon 11 Sep 2023
at 20:01
  • msg #87

Coming through good and loud. 'Cause I'm standing here

     Before we leave I conduct a quick radio check with my communicator. Even if we’re going to maintain radio silence except for emergencies, if an emergency does occur I want to make sure the platoon can hear me. I just told Goggles my Sixth Sense makes me an asset at point, but if I can’t warn my platoon something bad is about to happen it defeats the purpose to put me there.
     Once it’s confirmed that I’m good I mount my hovercycle and get ready to move out. But it does get me thinking a little bit about what type of people who would adventure into Xitixic territory; other than us who are trying to wipe them out. What mixture of stupidity, lunacy and desperation would make it look like a good idea? The Necromancer thought he could control these forces and look how it ended for him. We’ve encountered some weird forces out here, but it looks like most if not all of them were under the Necromancer’s control. Will we meet someone or something else out here like them, or will it be a smooth journey? I don’t know but one way or the other it will be interesting.
James Datillo
player, 141 posts
Temporal Warrior
From an Alternate Earth
Mon 11 Sep 2023
at 22:50
  • msg #88

Smoking or nonsmoking?

James, after spending some time going through his pouches and pack (it is amazing how far his arm can go into one of those things...) to check his gear, climbs aboard the NG Speedster he has been issued.  Starting it up, but keeping close to the ground, he waits on Ariella to fly up from where ever she had gone off to.
PsiMaster
GM, 1009 posts
Wed 13 Sep 2023
at 20:49
  • msg #89

What's that sound? Everybody look, what's going down?

     The first day’s journey goes smoothly. Around 1700 you start looking for a good place set up camp for the night, eat dinner and go over the information on the Xitixic outpost again. Around 2030 you start wrapping up to get a night’s sleep. Well, those of you not standing the night watch. In addition to Goggles, six other sentries remain awake to protect the platoon from ambush. Around 0230 you hear a crash coming from north-by-northwest of your position. It sounds like a tree came crashing down.
Elias Stroud
player, 18 posts
Call Sign Goggles
Prvt First Class
Wed 13 Sep 2023
at 23:52
  • msg #90

What's that sound? Everybody look, what's going down?

Goggles heads in the direction of the crashing sound.
Roberto Dominguez Rivera
player, 56 posts
Human - Combat Mage (E4)
MA22 PB12
Thu 14 Sep 2023
at 00:14
  • msg #91

What's that sound? Everybody look, what's going down?


Should I assume those that aren't on night guard duty, are sleeping and didn't hear the crash?

PsiMaster
GM, 1010 posts
Fri 15 Sep 2023
at 11:44
  • msg #92

There’s something you don’t see everyday

     ((Correct. Anyone not on night sentry watch would be sleeping inside one of the APCs and that would muffle the noise enough that it wouldn’t wake you. However, one thing I did forget to mention last post is that in addition to the exterior sentries each APC kept a radio watch too. Both to listen for any broadcasts from the base that might be relevant to you, and so the sentries can alert the entire platoon quickly.))
     As Goggles runs towards the noise another sentry, a Grackle Tooth, joins him. Meanwhile the remaining sentries radio the platoon about the disturbance. Inside Squad 125’s APC, an internal alarm wakes everyone up, followed shortly by an announcement by Corporal Blood over the internal PA system.
     “Alert! Alert! We have a report of a disturbance to the north-by-northwest of us! Two of the sentries are investigating! Get ready and standby just in case!”
     Even if you’ve elected to sleep in your armor, or don’t have armor to begin with, Goggles and the Grackle Tooth will reach the source of the disturbance way ahead of you.
     Speaking of which, let’s see how they’re doing.
     It doesn’t take long for our two sentries to find the source of the noise, but they’re not quite sure what they’re looking at. There is a fallen tree on the ground moving away from the encampment. Getting closer you can see a handful of creatures carrying the tree.
     The creatures are shaped like a stingray about 3 feet (~.9 m) across but with some notable differences. For one, they have a hard chitinous shell and are walking on several anthropoid legs. They have huge mandibles like an army ant. In the dark it’s hard to make out their color, but I will tell you that they’re reddish brown and the coloring isn’t consistent. It’s splotchy.
     The Grackle Tooth comments, “Huh. I wonder what those are.”
Roberto Dominguez Rivera
player, 57 posts
Human - Combat Mage (E4)
MA22 PB12
Fri 15 Sep 2023
at 12:04
  • msg #93

There’s something you don’t see everyday

Dom jolts awake at the sound of the alarm. He had gone to sleep without his armor, figuring that anything that could blast through the hull of the APC would kill him whether he was wearing it or not.

He sits up and dons his armor with swift, sure motions thanks to many hours of practice. It doesn't take long for him to be suited up, seals checked, web gear on and PAG-1A in his hands. He walks over to Sergeant Furman and asks, "What do we got sargeant?"
Elias Stroud
player, 19 posts
Call Sign Goggles
Prvt First Class
Fri 15 Sep 2023
at 12:28
  • msg #94

There’s something you don’t see everyday

Goggles shrugged, "I've no clue. What are they doing?"
Shawn Furman
player, 376 posts
Mind Melter
Sergeant 1st Class
Fri 15 Sep 2023
at 20:38
  • msg #95

Quiet. Too quiet.

     I wake up from the alarm and rush to don my armor and ammo belt. I don’t like sleeping in my armor as it’s a fitful sleep and I want to be as well rested as possible for combat.
     I’m setting my communicator’s earpiece into my right ear when Dom asks me what’s going on. I tell him, “I only know what Scott announced. But let’s keep our heads. My Sixth Sense hasn’t gone off so whatever caused the disturbance may not be hostile. It might just be an animal passing through.”
     Into the communicator I ask the sentries, “This is Furman. Do we have an update on the situation?
Elias Stroud
player, 20 posts
Call Sign Goggles
Prvt First Class
Fri 15 Sep 2023
at 21:55
  • msg #96

Quiet. Too quiet.

Goggles replied, "They look like the unholy offspring of Rays and ants. A whole fleet of them, practicing carpentry."
Roberto Dominguez Rivera
player, 58 posts
Human - Combat Mage (E4)
MA22 PB12
Sat 16 Sep 2023
at 13:23
  • msg #97

Quiet. Too quiet.

Dom was a veteran, having served in the Lazlo Militia for years and been in more than a few TICs (Troops In Combat) in that time. His voice and demeanor displayed nothing but the kind of professional detachment made possible by having lived through battle before. "His keep our heads comment was probably just perfunctory NCO (Non-Commissioned Officer) talk," Dom thinks.

Out loud he says softly, "Giant carpenter ants? This close to Xiticix territory?"

That seemed to ring a bell for Dom but for the life of him he just couldn't quite remember.

OOC
Skill check - Demon and Monster Lore 70%

Roberto Dominguez Rivera rolled 71 using 1d100 - FAIL

This message was last edited by the player at 19:54, Mon 18 Sept 2023.
PsiMaster
GM, 1011 posts
Sat 16 Sep 2023
at 15:33
  • msg #98

I see your Schwartz is as big as mine.

     The Grackle Tooth approaches one of the quasi-rays closest to him and gently taps it with the barrel of his Zapper to see what happens. The creature swings its tail at him, but misses. Goggles then hears movement around him and can see several new creatures surrounding him and the Grackle Tooth. They seemed to have appeared out of thin air. You’re not sure if they were invisible and dropped their cloak, teleported in or popped out of the ground like a Jack-in-the-box, but they’re present now and have you surrounded.
     The creatures are about the size and general shape of timber wolves. I say general shape because there’s no way in hell anyone would mistake them for wolves. To start with, they have six legs. Second, like the quasi-rays they have a chitinous exoskeleton that is the same splotchy reddish brown color. The interesting thing is the the hind legs are digitigrade as a wolf’s would be. The tail is segmented like a scorpion’s, but it doesn’t look like it has a stinger at the end. It does have a triangular shaped barb at the end that looks like it would hurt to be stabbed or clubbed by. They don’t have mandibles like the quasi-rays do. Their mouths open and close vertically. Their muzzles are about as long as a wolf’s would be, but the lack of flesh makes them look more like an alligator’s mouth. Some of the creatures have their front legs raised up in the air menacingly and while their legs definitely look anthropoid in nature, they have feet that look more like a reptile’s with three toes and each toe tipped with a claw. They’re making noises that I wouldn’t describe as growling, but they still sound threatening.
     The Grackle Tooth jumps back from the quasi-ray with his Zapper ready. He nods towards Goggles and says, “Ah, he did it!”
     Roll for Round 1! Everyone has until 1600 EDT on 18SEP to post your actions. For those still at the APC it will take you half a round to reach Goggles’ position and help him, meaning you’ll only have half your actions rounded down once you arrive.
     Good hunting!
Elias Stroud
player, 21 posts
Call Sign Goggles
Prvt First Class
Sat 16 Sep 2023
at 15:56
  • msg #99

I see your Schwartz is as big as mine.

Drawing two vibro-swords, Goggles says "Don't shoot me." He then goes animae on the wolf things. He takes on two and a time, slicing and dicing until one of them falls, then he will move to keep the one still standing at his sword and attacking a new opponent, so that he is always engaging two at a time. Perhaps this will be enough to convince animal intelligence predators to go hunting easier prey.
This message was last edited by the player at 18:08, Sat 16 Sept 2023.
Shawn Furman
player, 377 posts
Mind Melter
Sergeant 1st Class
Sat 16 Sep 2023
at 18:00
  • msg #100

Do it for- The puppies!

     Once we get the request for help I comment, “So much for it just being an animal. Let’s go, go, go!” I exit out the door closest to Goggles’ position ((unless it’s the rear ramp. I’m not taking the time to lower it. I’ll go out the side instead)) and start running there. As I do I buff myself. Psychic Body Field, TW Invincible Armor, Enhanced Reflexes and Nightvision. I assist whoever looks like they need the most help and open fire with my Zapper. If anything attacks me I’ll let my force fields deal with the damage, I’m not going to bother dodging.

Init: 15
Strike: N/A, N/A, N/A, N/A, 15, 11, 16, 14
Damage: N/A, N/A, N/A, N/A, 15, 13, 12, 14
Ammo: 20/24
PPE-Clips: 5/5
This message was last edited by the player at 13:37, Fri 22 Sept 2023.
Roberto Dominguez Rivera
player, 59 posts
Human - Combat Mage (E4)
MA22 PB12
Sat 16 Sep 2023
at 20:36
  • msg #101

Do it for- The puppies!

"Roger, moving!" Dom says in response to Sergeant Furman's orders. He dons his helmet and turns on the optics, as he fellows the Sergeant out of the APC. As they run he expends a small amount of his personal energies to enhance his combat abilities.

Once they arrive at the scene, rather than charge in like some bersekrer of old, brings his rifle up and selects the particle beam. He then begins to lay down aimed fire at the wolf sized bugs as they seemed to be the most dangerous.


OOC
Roberto Dominguez Rivera rolled 17 using 1d20+6.  Initiative.

Enhanced Reflexes, Superhuman Agility, Putting on helmet and turning on optics - 0 actions

Moving to contact - 1/2 actions (4)

Strikes
Roberto Dominguez Rivera rolled 28 using 1d20+10.  Aimed Shot - PAG 1-A.
Roberto Dominguez Rivera rolled 11 using 1d20+10.  Aimed Shot - PAG 1-A.
Roberto Dominguez Rivera rolled 26 using 1d20+10.  Aimed Shot - PAG 1-A.
Roberto Dominguez Rivera rolled 20 using 1d20+10.  Aimed Shot - PAG 1-A.
Damages
Roberto Dominguez Rivera rolled 24MD using 6d6.  PAG 1-A PB Damage.
Roberto Dominguez Rivera rolled 15MD using 6d6.  PAG 1-A PB Damage.
Roberto Dominguez Rivera rolled 21MD using 6d6.  PAG 1-A PB Damage.
Roberto Dominguez Rivera rolled 18MD using 6d6.  PAG 1-A PB Damage.

Expenditures
PPE: 277/262
ISP: 47/37
PAG 1-A E-Clip: 20/18

This message was last edited by the player at 20:47, Fri 22 Sept 2023.
PsiMaster
GM, 1012 posts
Mon 18 Sep 2023
at 19:51
  • msg #102

Do it for- The puppies!

     Dom, for the record you can do those actions as you run towards the enemy, saving you time and leaving you some actions to attack.
Roberto Dominguez Rivera
player, 60 posts
Human - Combat Mage (E4)
MA22 PB12
Mon 18 Sep 2023
at 19:55
  • msg #103

Re: Do it for- The puppies!

PsiMaster:
     Dom, for the record you can do those actions as you run towards the enemy, saving you time and leaving you some actions to attack.

Ah, OK. I erred on the side of caution where what counts as an action is concerned. I will adjust my post shortly. Thanks GM.

EDIT:
Updated!
This message was last edited by the player at 20:42, Mon 18 Sept 2023.
Meina
GM, 397 posts
Human tattooed girl
PB 32, apparently unarmed
Wed 20 Sep 2023
at 06:54
  • msg #104

Wakey Wakey

Meina bolts awake as soon as the alarm is given, and her adrenaline goes into overdrive. Sure, she might not be a juicer, but nonetheless she leaps to action, activating the tattoo for supernatural strength. It's hard to say exactly what these creatures are or what weapons are best against them, so she errs on the side of "kick them into paste."

Initiative: 20
Attacks: 28, 18, 20, nat 1 (avoided a fumble), 27
Damage: 350, 330, 290, NA, 330
Parries: 26, 33 (nat 20), 20, automatic fail, 16, 31, 24, 27
(Normally 10 attacks when kicking, so halved to 5)
MDC: 190/190 PPE: 179/209

Zato
NPC, 258 posts
I'm actually a dragon
Wed 20 Sep 2023
at 07:05
  • msg #105

Wake Up! Time to something something Make-Up!

Zato grabs his TW Bug-Zapper and makes his way out to help fight against the... uh... something. Whatever it is, it looks like they're dangerous, so he will do his level best to disable them, starting by exhaling a giant cloud of toxic fumes across a group of them (if possible - if they're all swarming an ally, he'll hold off on this, and just fire an extra time).

And then he takes a shot at one of them.

Initiative 3
Attack 1: gas cloud (Save vs Nonlethal Poison: 16, Paralysis 2 minutes) or 9 to hit, 20 MD unless they count as bugs (30 if they do)
Attack 2: 14 to hit, 14 MD unless they count as bugs (22 if they do)

PsiMaster
GM, 1013 posts
Fri 22 Sep 2023
at 18:51
  • msg #106

Round 1. Fight!

     ((Certain things I wouldn’t allow someone to do at the same time as running, but nothing you listed I would see someone having a difficult time doing as they ran so I allowed it.))
     The Grackle Tooth exclaims, “Shit! Fuck! There’s something else out here, too! And it’s attacking us! Halp!
     LT Curtiss orders over the radio, “Squads 120 and 125 go and assist! Squads 130 and 135 hold your positions in case something tries to take advantage of our situation!
     Now onto the combat!
     Round 1, Action 1:

     Goggles wins the coin toss and goes first. He confronts two quasi-wolves and slashes at them with his vibro-swords. He hits both of them, but they absorb the hits and counterattack, each biting his legs. His armor’s left leg takes 2 MD and the right takes 6 MD. Goggles attacks them both again. This time the quasi-wolves attempt to parry Goggles attacks. The left quasi-wolf manages to deflect the blow with its front leg, the right one fails to parry and take the hit. It lets out a noise of what you’d assume to be pain. It’s not looking so good. Meina starts running in to assist and activates her tattoo as she runs in. I’m assuming that like Shawn she ran out the door closest to the action. For the record that would be the driver’s side door. The quasi-wolves go next. Four join the two Goggles attacked. All six of them attack at once. The good news is he managed to evade 5 of the 6 attacks. The sixth attack did 1 MD to his armor. Six quasi-wolves gang up on the Grackle Tooth. He manages to parry one attack, the rest damages his armor. The Grackle Tooth shoots one of the quasi-wolves with his Zapper, lighting it up. It did not like the experience. Meanwhile the various Lazlo Militia members of Squad 120 are rushing out of their APC to help fight the quasi-wolves. Dom, Shawn and Zato also rush out of their APC to help. As they do so, Dom dons his helmet and activates its optics. Shawn is first surrounded by a white aura and then one shaped like plate mail. Zato is running behind them.

     Round 1, Action 2:

     Goggles attacks his two primary targets again. He hits them both, but they counterattack again. The left one bites his legs for 3 more MD. The right one snaps at his leg, but misses. Goggles attacks again. He hits both quasi-wolves, dropping the one on his right. Meina is still running towards Goggles’ position. The quasi-wolves attack next. Five of them claw at Goggles, but he manages to evade four of their attacks. The fifth attack gouges his armor and does 10 MD to it. Five quasi-wolves attacked the Grackle Tooth as the sixth one is recovering from the shock of the Zapper attack. They all managed to hit his armor and damage it. Meanwhile the militia members are rushing in to help. Dom enhances his reflexes and agility. Shawn enhances his reflexes and night vision. Zato is still running behind them.

     Round 1, Action 3:

     Goggles attacks two of the quasi-wolves. He hits them both, but they counterattack and bite his legs, doing 1 MD to his left let’s armor and 2 MD to the right. He attacks the quasi-wolves again, hitting both of the and dropping the quasi-wolf on his left this time. Meina has arrived onto the scene and literally leaps into action and kills one of the quasi-wolves attacking the Grackle Tooth. The quasi-wolves attack next. Four attack Goggles, but he evaded all four attacks. Two of the quasi-wolves attack the Grackle Tooth. He fails to parry either attack and his armor is further damaged. Three quasi-wolves attack Meina. She successfully parries two of the attacks, but the third hits her for 6 MD. The Grackle Tooth shoots one of his attackers and kills it. The rest of the Lazlo Militia arrived on scene and attack the quasi-wolves. Four of their shots find their respective targets, seriously wounding them. Dom fires his weapon twice. The first shot hits a quasi-wolf, dropping it. The second completely misses his target. Shawn fires his Zapper twice. The first shot drops one of the quasi-wolves. The second hits and lights up a second quasi-wolf, but it seems to have shrugged off the Zapper’s stunning effect. Zato, seeing that two of his comrades are mixed with the quasi-wolves decides not to exhale his poison breath at them. Instead he takes a shot at them, but misses.

     Round 1, Action 4:

     Goggles attacks two of the quasi-wolves with his vibrio-swords. He hits them both, but they counterattack and do 3 MD to his left left’s armor and 6 MD to the right’s. He then hits them again with his vibro-swords. Meina’s lightning fast kicks obliterate two more of the quasi-wolves before they have a chance to react.
     The quasi-wolves decide to retreat for just as they seemed to have popped into existence the remaining creatures up and vanish. The Lazlo Militia members continue to look around with their weapons ready, but nothing happens. Eventually one of them comments, “Is that it? Did we chase them off? Did we win?”
James Datillo
player, 142 posts
Temporal Warrior
From an Alternate Earth
Fri 22 Sep 2023
at 22:35
  • msg #107

Do it for- The puppies!

The alarm awakens James easily.  Though he does not seem to be rushed, he gets up o turn on his radio and begin getting his Branaghan armor on quickly.  Well, that is the plan.  Unfortunately, his armor has other ideas, and he ends up stumbling around as he tries to don it.
When finally completed, he slips on his Branaghan duster, as he looks around for Ariella. He figures she is likely outside someplace.  He buckles on his gunbelt, holsters, and sheath, then moves outside as he puts on his headgear.
He calls for the night elf as he dashes towards the battle.  Unfortunately, he arrives just in time to see the remaining quasi-wolves vanish.
That was either a test of our defenses.  Or a distraction.  He immediately turns and begins hard-charging back to the APC.
Shawn Furman
player, 378 posts
Mind Melter
Sergeant 1st Class
Sat 23 Sep 2023
at 17:35
  • msg #108

I’m more of a cat person myself

     I’m keeping my Zapper ready as I search the scene. I comment to Meina, “I don’t know where those things went, but unless they teleported away they’re probably close by. We should probably use some mystic means to search.”
Elias Stroud
player, 22 posts
Call Sign Goggles
Prvt First Class
Sat 23 Sep 2023
at 17:40
  • msg #109

I’m more of a cat person myself

Elias stood completely still and silent.

12:40, Today: Elias Stroud rolled 85 using 1d100.  /60% Estimate location and distance of sound (hearing).

12:39, Today: Elias Stroud rolled 53 using 1d100.  /60% Estimate location and shape (Radar).

Roberto Dominguez Rivera
player, 61 posts
Human - Combat Mage (E4)
MA22 PB12
Sat 23 Sep 2023
at 18:22
  • msg #110

I’m more of a cat person myself

Dom keeps his rifle at the high ready, careful not to muzzle any of the team as he slowly looks around the area. His optics make the night bright as day to his eyes. As he turns, he says softly, "Sergeant I'm thinking this was us stumbling onto them. This is their territory right? And looks like they were busy gathering resources, not laying a trap. He gestures with his left hand at where the worker type bugs had been busy clearing cutting trees.
Shawn Furman
player, 379 posts
Mind Melter
Sergeant 1st Class
Tue 26 Sep 2023
at 16:29
  • msg #111

I know! Who does that?

     I reply, “You’re probably right. We probably just surprised each other. But that doesn’t make them any less dangerous. If we’re in or near their territory then they probably see us as invaders to be killed. And some of them escaped, so they may be heading back to their hive, colony or whatever to warn the others about us. Better we finish them off before they try launching another attack against us.”
     Speaking of which, I activate my See The Invisible power and scan the area. The way I see it, we have two choices. The first is to kill off the scouts before they report our position, or we pull up chocks and move somewhere else. Problem is which way do we go to exit their territory instead of going deeper into it? And what are these things? I don’t recall hearing or reading about anything like them in any of our briefings.
Ariella
player, 66 posts
Nightelf Faerie
Emotionally Damaged
Wed 27 Sep 2023
at 01:31
  • msg #112

I know! Who does that?

Ariella comes flying out of the woods at thw fastest speed she can, nearly colliding with James as she zips past in her attempt to stop.  Strange bugs!  Strange bugs!  Strange bugs!
Roberto Dominguez Rivera
player, 62 posts
Human - Combat Mage (E4)
MA22 PB12
Wed 27 Sep 2023
at 04:24
  • msg #113

I know! Who does that?

"Never said they aren't dangerous sergeant," Dom replies, lowering his rifle to the low ready, and returning his voice to normal levels, as time passed with no additional threats in sight. "So what's the plan sergeant? We trying to go after them or or are we lifting and shifting?"
Elias Stroud
player, 23 posts
Call Sign Goggles
Prvt First Class
Wed 27 Sep 2023
at 15:45
  • msg #114

I know! Who does that?

Goggles nudged Shawn, "Boss there ain't nothin' out here but us and the trees." Then he pointed at the log the ant-ray things had been hauling, "Not even what brought us out this way. Like poof gone, and now for my next trick."

He began shrugging out of the now all but useless assassin armor, "Speaking of next tricks, I gotta get my heavy armor, this is dogshit now. Literally."
Shawn Furman
player, 380 posts
Mind Melter
Sergeant 1st Class
Wed 27 Sep 2023
at 18:16
  • msg #115

I could have been at a barbecue!

     Not seeing anything with my See The Invisible power I also activate See Aura. As I scan the area I tell Dom, “That’s not my decision to make. However, I will comment that we’re probably safer doing the latter. We don’t know how many escaped or in which direction.” A little bit louder I add, “Unless someone here has a clue where they went!”
     When Goggles comments about the state of his armor I tell him, “Head back to the APC and change out. Let Tadayoshi and Blood know that your armor needs repair. They can take care of it.”
     I raise my voice again and addressing everyone I ask, “By the way, does anyone else hear that?” When asked what I explain, “I’m hearing this barely audible noise. It’s like… I’m not sure. Chittering? Whispers? I can just barely hear it but I also can’t ignore it. It’s starting to drive me buggy!”
Elias Stroud
player, 24 posts
Call Sign Goggles
Prvt First Class
Wed 27 Sep 2023
at 18:36
  • msg #116

I could have been at a barbecue!

Goggles walked back to the APC but stopped at Shawn's question. "Boss, I'm pretty sure I got the best ears here, outside of psychic stuff. I ain't heard nothin', that is weird itself, like there is intentionally nothin'." He headed on and did as he was told with the Assassin's armor and but on his heavy Man-Killer EBA. When it was secured he got his robot horse and climbed up on. Trotting it back to the larger group he said, "I'll go say 2 klicks and then circle the camp."
James Datillo
player, 143 posts
Temporal Warrior
From an Alternate Earth
Wed 27 Sep 2023
at 20:43
  • msg #117

There’s something you don’t see everyday

Ariella, do me a favor.  Please, James suggests.  Go with Goggles on his patrol.  Ride with him.  In case he needs back-up.
Roberto Dominguez Rivera
player, 63 posts
Human - Combat Mage (E4)
MA22 PB12
Wed 27 Sep 2023
at 20:55
  • msg #118

There’s something you don’t see everyday

Dom listens more intently but hears nothing. "Fraid not Sergeant, not hearing anything like that."

He then went back to looking around the area while maintaining the low ready position. It was clear he was patiently waiting while the Sergeant conferred with whoever he needed to, to make a decision about what the squad would be doing next.


OOC
Roberto Dominguez Rivera rolled 4 using 1d20.  Perception check.

PsiMaster
GM, 1014 posts
Sat 30 Sep 2023
at 17:01
  • msg #119

I think we’re alone now

     A militia member of Squad 120, an elf, replies, “You hear it, too? I thought it was just in my head. Actually, I think it is. It’s more like having a song stuck in your head but you can’t remember the lyrics, it’s just noise.”
     One thing Shawn does see is that two of the quasi-wolves are still alive. Most of the quasi-wolves when they were killed were misted, however there are two bodies that are intact and not quite dead yet.
     After another minute of fruitless searching LT Curtiss requests a status update. Squad 120’s leader answers, “We seem to have killed or driven away the monsters that attacked our guys.
     “How many escaped?
     “Three or four, I think.
     “Are you able to follow them?
     “Negative, Sir. They’ve disappeared without a trace.
     “Alright, everyone back to camp, now.
     The two squads make their way back to the APCs, keeping their eyes open just in case, but nothing happens on the short hike back. Once everyone is back LT Curtiss asks several questions about their encounter with the quasi-rays and wolves. How many there were, how far away from camp they were, which direction were the quasi-rays carrying that log, etc. One of Squad 120’s APC crewmen announces, “Sir, that’s the general direction of the Xitixic outpost we’re supposed to attack tomorrow.”
     LT Curtiss replies, “Of course it is. Okay, get ready to move out. We’ll travel due west for about an hour and then set up camp again to rest for a bit.”
     To the APC crewman LT Curtiss orders, “Get on the horn with Command and let them know what we’re doing.”
     The crewman acknowledges the order and heads inside the APC. The various other militia members also acknowledged LT Curtiss’ order and get ready to move out.

     And that officially ends the combat. First, everyone gets 50 XPs for defeating the quasi-wolves. Second, here is everyone‘s additional XP rewards:

Goggles: 155
Shawn: 30
Dom: 30
Meina: 80
Zato: 55

     Thirdly, watch out for things that go bump in the night as you shift to a new location.
Meina
GM, 398 posts
Human tattooed girl
PB 32, apparently unarmed
Sat 30 Sep 2023
at 21:50
  • msg #120

There’s something you don’t see everyday

Meina rubs her temples.

"Yeah, I can hear something like that too. I wonder, everyone else who can hear it, are you psionically active? Psychic in any way? That's the best guess I have...

Anyway, we should move away from here so that if they report seeing us, a bigger force doesn't converge right on us. At the same time, let's get some eyes in the air, any supernatural scouting that people can do while staying stealthy."
Roberto Dominguez Rivera
player, 65 posts
Human - Combat Mage (E4)
MA22 PB12
Sat 30 Sep 2023
at 22:37
  • msg #121

There’s something you don’t see everyday

Dom looks at Meina, "Fraid not Chief," he says to the CWO (Chief Warrant Officer) in response to her asking about stealthy aerial reconnaissance. "I got my hovercycle but it isn't particularly stealthy."

He tries listening again for whatever it was that some of the squad was hearing and shook his head after a moment. "Negative on that too Chief. I'm rated as a minor psychic but I'm not hearing anything out of the ordinary."
Ariella
player, 67 posts
Nightelf Faerie
Emotionally Damaged
Mon 2 Oct 2023
at 23:55
  • msg #122

Quiet. Too quiet.

James Datillo:
Ariella, do me a favor.  Please, James suggests.  Go with Goggles on his patrol.  Ride with him.  In case he needs back-up.

The night elf pouts.  But, Master, he is scary....  To which james reminds her she has faced far scarier.  And, that, if she goes with him,she will find he is not so scary after all.
Yes, Master, she says in petulant resignation.  She then flies over to "Goggles" and sit down in front of the saddle horn of his robot horse.
Master says I have to go with you.  But, I'm not talking to you.
This message was last edited by the player at 00:18, Tue 03 Oct 2023.
Elias Stroud
player, 25 posts
Call Sign Goggles
Prvt First Class
Tue 3 Oct 2023
at 00:08
  • msg #123

Quiet. Too quiet.

Robot horse, not hovercycle.

"Fair enough, I wouldn't listen to you anyway." He klicked for robot horse to get moving.
Ariella
player, 68 posts
Nightelf Faerie
Emotionally Damaged
Tue 3 Oct 2023
at 00:19
  • msg #124

I see your Schwartz is as big as mine.

She blows a razzberry at him, then settles in for the ride, gripping tightly to the saddle horn.
I stand corrected.  And so is my previous post.
PsiMaster
GM, 1016 posts
Tue 3 Oct 2023
at 02:43
  • msg #125

I see your Schwartz is as big as mine.

     To Goggles and Ariella: I found your exchange amusing. 50 XPs to both of you.
Shawn Furman
player, 381 posts
Mind Melter
Sergeant 1st Class
Tue 3 Oct 2023
at 02:53
  • msg #126

We have such sights to show you.

     I feel better knowing I’m not the only one to hear that noise. As we’re getting ready to move out I ask Dom, “What kind of psychic powers do you have? My stepbrother is telekinetic and can levitate objects; which is handy for vacuuming under the couch when Mom told him to do his chores; but didn’t make him any more psychically sensitive than the average human.”
     To Meina I tell her, “My hoverbike can fly up to 200 feet high. More than enough to get above the treetops if you want me to.”
Roberto Dominguez Rivera
player, 67 posts
Human - Combat Mage (E4)
MA22 PB12
Tue 3 Oct 2023
at 23:03
  • msg #127

We have such sights to show you.

Dom shifts his attention to SFC Furman, "Physical," He replies in answer to his question. "Just a couple little tricks for my reflexes and blocking out psychic stuff. I'm not using the later, didn't think I would need it for this batch of bugs, sergeant. If we aren't concerned about stealth anymore, I can hop on my hovercycle and go with you.
This message was last edited by the player at 23:04, Tue 03 Oct 2023.
Shawn Furman
player, 382 posts
Mind Melter
Sergeant 1st Class
Wed 4 Oct 2023
at 21:52
  • msg #128

Just one more thing…

     ((Almost forgot. I’m going to remove the partially empty PPE-Clip from my Zapper and plug it into the APC’s PPE-Clip charger. I’ll then grab a replacement from my Dimensional Pocket.))
     I tell Dom, “Why not? We’re traveling with three other squads. We’ll have plenty of other escorts on the ground.”
Roberto Dominguez Rivera
player, 68 posts
Human - Combat Mage (E4)
MA22 PB12
Wed 4 Oct 2023
at 22:21
  • msg #129

Just one more thing…

Dom nods his head in response to the SFC. "Roger that Sergeant. Give me a moment when we get back to the APC to turn in this eclip and saddle up."


OOC
Dom fired two shots so he should turn in that eclip too. Since his hovercycle is back at the APC anyways, it's not like it will be a significant delay ^_^

PsiMaster
GM, 1017 posts
Fri 6 Oct 2023
at 21:56
  • msg #130

On the road again

     Shawn and Dom have no trouble plugging in their respective clips to recharge before the platoon gets underway. Once the order is given by LT Curtiss the platoon moves out. The various escort vehicles and the APC start making their way west with the slight deviation that Dom and Shawn move up above the treetops first and then head west. Dom has a bit of bad luck in that a tree branch hits him in the face as he gained altitude. Didn’t do any real damage as he was wearing a helmet, but it does put him in a bit of a sour mood.
     As the platoon starts to move out Shawn starts to hear that weird noise again. Not only that but he feels like he knows which direction it’s coming from. Looking to his right; which would be a northernly direction; he spots something odd. It’s very far away, but it looks like a hot air balloon. It’s barely above the treetops and doesn’t look like it has a basket underneath but does look like there are some very thick ropes dangling down. It looks to be the same reddish brown the creatures were.
     Dom doesn’t spot anything and is in fact humming the theme song for “George of the Jungle” to himself.
Roberto Dominguez Rivera
player, 69 posts
Human - Combat Mage (E4)
MA22 PB12
Sat 7 Oct 2023
at 04:19
  • msg #131

On the road again

Dom blamed his little sister, Maria. Not for him somehow failing to spot that tree branch in time to avoid it, though it is dark, even with NVGs. No, he blamed her for getting that stupid song, from that stupid pre-rifts cartoon stuck in his head.

He would be the first to admit how much he loved some pre-rifts stuff. Key word though was some stuff. Like another cartoon called Visonaries. His uncle Miguel, being a professor of pre-rifts history at Lazlo University, not only had access to some really cool stuff but a passion for all things that existed before the Coming of The Rifts. Naturally he, whenever he had come over to babysit or otherwise, had done his best to instill in his nieces and nephews a similiar love for that bygone era.

"But at least I zeroed in on the actually cool stuff! I mean come on! If you're going to go for slapstick animated comedy, you have to go for things like Tom & Jerry or Captain Caveman, not George of the frigging jungle," he thought, as he rode wingman to SFC Furman.

His optics nightvision and infrared functions were active, the microcomputer sorting out the input and projecting it on the tiny screens in front of his eyes. Now that stray tree branches wouldn't be a problem at their altitude, he hoped to be able to spot something, assuming there was anything to see.
Shawn Furman
player, 383 posts
Mind Melter
Sergeant 1st Class
Sat 7 Oct 2023
at 14:09
  • msg #132

Watch out for that- treeeeee!

     The noise is back. Without thinking about it I turn my head to the right and see… A hot air balloon? The fuck?
     I radio to Dom, “Dom, this is Furman, look north and tell if you can see… Are…Are you humming the “George of the Jungle” theme song?
     “Never mind. Look north and tell me what you see.
     Once Dom confirms that he sees the hot air balloon or whatever it is I radio, “LT Curtiss, Sergeant Furman. We’ve spotted something that looks like a hot air balloon way off in the distance to the north of us. Please advise.
Roberto Dominguez Rivera
player, 70 posts
Human - Combat Mage (E4)
MA22 PB12
Sat 7 Oct 2023
at 14:32
  • msg #133

Watch out for that- treeeeee!

Dom looks north as SFC Furman instructed. He activates the triple range TW circuit on his optics as he does so. He does not confirm or deny his humming. He does however, make sure he doesn't have a 'hot mic'; an open mic when he shouldn't have been transmitting. If asked later, he will say that he didn't respond based on the radio discipline rule; no frivolous or useless transmissions.

OOC
3 PPE - triple range of optics. Looking in the direction Furman points out. Maybe this time Dom will spot something besides a tree.

Today: Roberto Dominguez Rivera rolled 11 using 1d20.  Perception check - looking in the direction Furman points out.

This message was last edited by the player at 16:10, Sun 08 Oct 2023.
PsiMaster
GM, 1019 posts
Mon 9 Oct 2023
at 14:48
  • msg #134

Dick, take a look out of starboard.

     Dom looks in the direction Shawn pointed out. He sees the hot air balloon that Shawn spotted a moment ago, but with the zoom option of his optics he can make out more details. The surface of the balloon has ridges like a brain but it also looks like it has a hard shell like the quasi-wolves did. The ropes that Shawn saw look more like tentacles with the zoom. Dom does not see a head or even a face on the balloon. Whether that’s because it doesn’t have one or that it’s facing away from him, Dom’s not sure.
Roberto Dominguez Rivera
player, 71 posts
Human - Combat Mage (E4)
MA22 PB12
Mon 9 Oct 2023
at 15:24
  • msg #135

Dick, take a look out of starboard.

Dom plays with the zoom, trying to get more detail as he double checks the heading and distance to the strange not hot air balloon. Once he does, he keys his radio on the squad radio net. ++125, 125, this is Dom. SALT (Size Activity Location Time) report, large flying object, direction 350 degrees, almost due north of my position, distance 11 to 13 clicks out. Unknown but it appears organic. It has the same kind of shell those things we fought did. Same color too. Time now.++
This message was last edited by the player at 15:44, Fri 13 Oct 2023.
PsiMaster
GM, 1020 posts
Thu 12 Oct 2023
at 15:59
  • msg #136

Look, let me go back in there and face the peril.

     ((Sorry I took so long to reply. I was swamped the last few days.))
     The object is to the north, bearing about 350 degrees and between 7 and 8 miles ((~11.3 to ~12.9 km)) away. LT Curtiss asks Dom if he can determine which direction it’s moving. Dom comes to the conclusion that either it’s standing still or moving so slowly it might as well be not moving. LT Curtiss orders, “Watch it and make sure it stays away from us. We continue west. We have a mission to complete. I’ll alert command about this development and they can send in a recon team if they like.
     ((Dom, I meant to post earlier that I found your backstory regarding my throwaway joke amusing. 50 XPs. Of course you do realize that you’ve potentially opened up a new vein for me to mess with you. Thundercats! Ho!))
Roberto Dominguez Rivera
player, 72 posts
Human - Combat Mage (E4)
MA22 PB12
Fri 13 Oct 2023
at 15:50
  • msg #137

Look, let me go back in there and face the peril.

Dom keys his mic again, ++Roger, I copy observe and report only++. He continues to observe the strange...object? Organism? but maintains his current distance, figuring that if the SFC wants them to take a closer look or do something else, he will order it.
Shawn Furman
player, 384 posts
Mind Melter
Sergeant 1st Class
Sat 14 Oct 2023
at 18:17
  • msg #138

Well, the thing is, I thought your son was a lady.

     I acknowledge the lieutenant’s orders and continue on my way west. I bite my tongue on a comment that I thought we were a recon unit. He’s right that we have another much higher priority on our plate. Let someone else worry about it. A couple times a minute I glance over at the hot air balloon to make sure it’s not rushing towards us. If it does, well, besides the fact that my Stinger has a bunch of weapons built into it, I am a Mind Melter. I have some powers that would make it quickly regret that decision.
Roberto Dominguez Rivera
player, 73 posts
Human - Combat Mage (E4)
MA22 PB12
Mon 16 Oct 2023
at 16:36
  • msg #139

Well, the thing is, I thought your son was a lady.

Dom continues to ride wing man to SFC Furman, maintaining distance to the unknown target. He checks his radar, looking to see if anything besides the unknown was nearby and flying. The radar built into his Hornet hovercycle didn't have much range, just a bit over 60 clicks, and it lacked a combat computer to help ID targets but it was better than nothing.
PsiMaster
GM, 1021 posts
Tue 17 Oct 2023
at 12:28
  • msg #140

No, it’s too perilous.

     As the journey continues Dom and Shawn watch the hot air balloon thing shrink and then disappear over the horizon. Nothing else happens this night. After moving west for about an hour the platoon stops for the night; again; and sets up camp; again. LT Curtiss orders reveille at 0700 instead of 0600 to compensate a bit for the sleep interruption. The rest of the night passes quietly.
     So reveille comes, you guys get up, use the latrine, eat some breakfast and continue your journey. Just like yesterday, your journey is quiet. It takes you about 12 hours to reach your destination. This will be your staging area for tonight’s attack. You stop, check to make sure that the area is secure and then eat dinner. Afterwards LT Curtiss goes over the plan again to make sure it’s fresh in your heads, and because a few platoon members just reported in yesterday and missed the briefing. The short, short version, a hole will be blown into the base of the outpost’s tower. Squad 135 will stay outside to cover the exit. Squad 130 will climb up the tower, Squads 120 & 125 will head down into the tunnels underneath. You’ll depart this staging area at 2300. Only the Squad 135 escorts will be on their vehicles. Everyone else will be expected to have their personal vehicles parked inside the APCs so that that can deploy quickly and fall back quickly if you have to.
     So before you move out to attack the base now is the time to set yourselves up for success. If there is anything you want to set up now tell me or forever hold your peace.
James Datillo
player, 144 posts
Temporal Warrior
From an Alternate Earth
Tue 17 Oct 2023
at 22:59
  • msg #141

I could have been at a barbecue!

As James prepares himself for the coming attack, he can be seen with two very large-bore weapons, the openings being about 2" in diameter.  One is a very large-bodied pistol sitting in the holster of his gunbelt, a holster that was sized to fit only a human-sized pistol.  The other appears to be a very fat submachinegun with a folding stock.  Anyone with any real weapons knowledge would realize that both weapons are Naruni plasma cartridge weapons.  There is also an unusual, high-tech sword in the scabbard on the belt.
Shawn Furman
player, 385 posts
Mind Melter
Sergeant 1st Class
Wed 18 Oct 2023
at 00:29
  • msg #142

It’s a homecoming.

     I arm myself with my Zapper, two bandolier belters with a total of 8 extra PPE-Clips, an ammo belt with 3 plasma grenades, my TW Flaming Sword and 1 can of fluorescent orange spray paint. And of course I’m wearing my augmented Huntsman armor. I’m going to leave my Dimensional Pocket with the rest of my gear on my hoverbike.
     I look over at Goggles and ask him, “Did you ever get your armor repaired?”
Roberto Dominguez Rivera
player, 74 posts
Human - Combat Mage (E4)
MA22 PB12
Wed 18 Oct 2023
at 13:28
  • msg #143

It’s a homecoming.

At being told to gear up for the start of the actual assault on the outpost, Dom begins his pre-combat checks on the equipment he will bring with him. He removes his Mystic Soldier body armor and inspects it, before donning it again. Next comes what he suspects will be his primary weapon; the TW Bug Zapper. He loads his webgear with all eight PPE clips, then adds the 10 TW flashbangs he manages to get out of supply. His two TW combat knives go in their boot sheathes. He hopes he doesn't have to use them but stuff happens and he'd rather not have to square off against a giant bug trying to eat him, bare handed, if it came to that. His hands linger over his Wilks 577 but in the end, decides to leave it behind. In the close quarters of the inside of the outpost, its range advantage would be largely negated. He unholsters his Wilk's 237, checks the e-clip is fully charged and holsters it again. Lastly he inspects his hovercycle, making sure everything is in order.

When his PCCs are complete, he informs SFC Furman. "All set sergeant," he tells the E-7.

OOC Gear on person:
TW Bug Zapper
Wilk's 237 pistol
Mystic Soldier EBA
8 PPE clips
2 e-clips
10 TW Flashbangs
2 TW Combat Knives
Communicator
TW Optics Enhancer
Canteen
IFAK (Individual First-Aid Kit)

Elias Stroud
player, 29 posts
Call Sign Goggles
Prvt First Class
Wed 18 Oct 2023
at 23:29
  • msg #144

It’s a homecoming.

In reply to Shawn Furman (msg # 142):

Goggles is currently wearing his environmental battle armor, and sitying astride his robotic horse. "Sir, I dropped it off to be patched, but I always intended to wear my heavier armor here. I'm ready."
Shawn Furman
player, 386 posts
Mind Melter
Sergeant 1st Class
Thu 19 Oct 2023
at 18:30
  • msg #145

One more thing

     Thanks, Dom for reminding me. I will also have my communicator on me and its ear piece in my right ear. Also, when I place the can of spray paint into my ammo belt it’ll be without its cap. I want to be able to pull it out, spray and put it away without have to waste time taking the cap off and then back on. I’ll leave the cap here with the rest of my stuff.
PsiMaster
GM, 1022 posts
Fri 20 Oct 2023
at 20:28
  • msg #146

Smoke ‘em!

     2300 comes and the platoon moves out. ETA is 0200. The platoon is moving slowly so as to reduce the amount of noise made during travel. Thankfully you don’t encounter anything hostile during travel. About half an hour to your destination LT Curtiss calls for the platoon to hold its position and sends one of the escorts ahead to scout the outpost before the rest of the platoon continues the journey. The man moves on ahead and you await his report. Since he’s by himself he’s able to reach the Xitixic outpost a little bit faster and maintain stealth. About twenty minutes later he reports over the radio, “LT Curtiss, Specialist Xinthimbop. I’m near the outpost. The Xitixic have cleared out all vegetation within 40 to 50 feet ((~12-15 m)) of the tower and the ground looks to have been covered by Xitixic resin. So far no signs of activity. I don’t see any sentries on or near the tower itself and I didn’t run into any roving patrols either on my way here.
     LT Curtiss answers, “Roger. Hold your position. We’re coming to you. Stay out of sight but continue to watch the outpost. Update us as new information comes in.
     Addressing the rest of the platoon, LT Curtiss says, “Smoke ‘em if you got ’em folks! We’re going in!
     At that the APCs and their remaining escorts come to life and continue their journey to the Xitixic outpost.
     More to come…
Shawn Furman
player, 387 posts
Mind Melter
Sergeant 1st Class
Sat 21 Oct 2023
at 02:14
  • msg #147

Somebody wake up Hicks.

    Once I find out how long it’s going to take us to get into position I strap myself into one of the APC’s passenger seats and tell the squad, “Wake me up when we’re near the outpost.”
     I stay in my armor just in case. It’s not comfortable, but I’ll live. I doubt I’ll get a very restful sleep, but a light doze is better than nothing. Once someone wakes me up I ask for a sitrep and plan accordingly.
PsiMaster
GM, 1023 posts
Sun 22 Oct 2023
at 01:28
  • msg #148

Light ‘em up!

     The platoon travels at the same pace as before for the same reason. It takes about half an hour to reach the outpost. The APCs and the escorts stay in the vegetation area. LT Curtiss calls up Specialist Xinthimbop on the radio and asks for an update. Xinthimbop answers, “No changes, sir. Quiet as a Acamareian squirrel bat out here.
     “I don’t know what that is. Are they quiet?
     “Extremely.
     “Roger that. Okay everyone, pay attention. Here’s how we’re going to do this. Demolition team, you’re going to move in on foot and as stealthily as possible. Tiny, you’re going with them; bring your block and ropes. Squad 135 I want you to send three people with them, too. Once the fusion block is detonated the APCs for Squads 120, 125 and 130 will rush in to deploy the troops. Once their troops are deployed the APCs will standby to guard the exit and just in case we have to fallback, be ready to recover the troops. Squad 135’s APC will continuously circle the area to engage any Xitixic that attack.
     “Any questions?
Roberto Dominguez Rivera
player, 76 posts
Human - Combat Mage (E4)
MA22 PB12
Sun 22 Oct 2023
at 05:35
  • msg #149

Light ‘em up!

Dom keys his radio, ++Yes Sir, do I have it right that squad 125 will be riding inside the APC, then dismount after breaching the wall? That makes more sense than riding the hovercycles in and then loading them into the APCs before rushing the outpost but I want to be sure that's your intent.++

EDIT
Fixed! No hand raise for a commander that isn't there.

This message was last edited by the player at 14:46, Sun 22 Oct 2023.
PsiMaster
GM, 1024 posts
Sun 22 Oct 2023
at 09:48
  • msg #150

Light ‘em up!

     LT Curtiss answers, “Correct. That goes for Squads 120 and 130 also.
     ((For the record, LT Curtiss is riding in Squad 120’s APC so he’s not going to see you raise your hand and all communications are over the radio. He didn’t have you guys disembark your respective APCs so close to the Xitixic tower just to go back into them. The commotion of doing so might alert the Xitixic of your presence early.))
Shawn Furman
player, 388 posts
Mind Melter
Sergeant 1st Class
Sun 22 Oct 2023
at 11:14
  • msg #151

Steely eyed

     I do have a question, but not for the lieutenant. I ask Hawke, “What door should we use? Once you park the APC near the outpost tower which door will be closer to it?”
Simon Hawke
player, 27 posts
NPC Merc Soldier
Chief Warrant Officer 5
Mon 23 Oct 2023
at 19:08
  • msg #152

Directions

     “Squad 120’s APC will go center. We’ll go to their right, Squad 130 will be to their left. So the left door will be closest to the tower and the opening. Although, the front door wouldn’t be much further away than the left.” Hawke looks at Meina and says, “If you want to split up your squad between the front and left doors so you’re not bottlenecked at the same door that might not be a bad idea.”
Elias Stroud
player, 31 posts
Call Sign Goggles
Prvt First Class
Wed 25 Oct 2023
at 17:22
  • msg #153

Directions

Goggles gathered his weapons. He held the large cannon ready to breath fire onto their enemies.
Shawn Furman
player, 389 posts
Mind Melter
Sergeant 1st Class
Wed 25 Oct 2023
at 18:17
  • msg #154

Final check

     After getting my answer I make my way to the left door. ((Unless Meina wants me to go out the front door.)) I check my Zapper one last time and make sure that the PPE-clip is secure in its magazine well. As soon as LT Curtiss gives the word for the demolition team to move in I start activating my powers for combat.
     Psychic Body Field.
     TW Invincible Armor.
     Enhanced Reflexes.
     Nightvision.

     ((If the lights inside the APC are too bright for Nightvision I’ll don my goggles first then activate Nightvision. I’ll doff them once I’m outside and I don’t have to worry about being blinded.))
     Once Hawke gets us to the outpost tower I rush out the door and lead the way.
Meina
GM, 399 posts
Human tattooed girl
PB 32, apparently unarmed
Thu 26 Oct 2023
at 08:34
  • msg #155

Final check

"Good thinking, we'll split up. We're all in communication still, but in case the teams are cut off, standard chain of command applies. I'm going to hit the front entrance, but I don't care which door any given person wants to take. Just stay roughly divided so we're not too crammed together."

Meina will activate her supernatural strength tattoo, and then her fire powers tattoo, surrounding herself in an aura of protective flames.

(Both last for 25 minutes, PPE: 134/209, Protective Field MDC: 60/60)
This message was last edited by the GM at 07:10, Sat 28 Oct 2023.
PsiMaster
GM, 1026 posts
Thu 26 Oct 2023
at 21:40
  • msg #156

Make a hole and make it big!

     LT Curtis asks over the radio, “Demolition team are you ready?
     “Yes, sir!
     “Tiny?
     “Raring to go!
     “Escorts?
     “All set, sir!
     “Then go, go, go!
     For several seconds you wait for the group to reach the tower and for any word, good or bad, to how it is playing out. Soon you hear, “The fusion block is set. Detonating in three, two, one…
     You then hear the familiar sound of a fusion block detonating. LT Curtiss orders, “Platoon! Move in!
     At that Hawke guns the APC’s engine… and almost immediately hits the breaks. It doesn’t take long for the APC to traverse ~50 feet (15 m). Once outside the squad members that took the front exit will see the smoldering remains of two Xitixic warriors. Looking at the tower you see the opening that the demolition team created with the fusion block. It’s more than large enough for anyone to fit through. Near it is a large concrete block with four eyebolts on top and attached to each on is a thick metal cable that has been unfurled into the opening. They’re your means to fast rope into the outpost, assuming that you don’t have other means to get down safely. You are looking at about a 30 foot (9 m) drop here.
     Roll for Round 1! Among other things, I need you to describe how you’re entering the tower. Are you going to use the cables and fast rope down? Use a magic spell or psychic power to gently reach the bottom? Shapeshift into a flying animal? Just say fuck it and jump in and let your relative invulnerability protect your femurs from the landing? Depending on how things go you may encounter the Xitixic defense force before you enter the tower, as you’re descending or after reaching the bottom so be sure to post whatever actions you’re going to take to protect yourselves as well as your attacks. You have until 1600 EDT 29OCT to post your actions.
     Good hunting!
Roberto Dominguez Rivera
player, 78 posts
Human - Combat Mage (E4)
MA22 PB12
Fri 27 Oct 2023
at 14:46
  • msg #157

Make a hole and make it big!

Just prior to the doors of the APC opening, Dom goes through the mental exercise needed to enhance his focus and reflexes. He also activates the Shadow Meld function on his body armor, disappearing from the sight of even those that can See the Invisible. "The only thing better than getting shot at while wearing armor," the words of his Combat Mage instructors flowing through his mind, "is not getting shot at in the first place."

Dom takes his place in the stack set to exit one of the doors and then moves out smartly for the ropes.



OOC
Roberto Dominguez Rivera rolled 18 using 1d20+6.  Initiative.
Roberto Dominguez Rivera rolled 79 using 1d100.  Climbing @90% (enhanced).

Hoping not to get attacked on the way down, invisibility is my defense. It will also help that no one is attacking me for me to be able to boost others. That's the plan anyways ^_^

Zato
NPC, 259 posts
I'm actually a dragon
Sat 28 Oct 2023
at 07:26
  • msg #158

Make a hole and make it big!

I take the side door along with Shawn, and take the direct approach: I jump straight down, letting gravity speed my descent, and land with a massive stomp - and straight away unleash a cloud of toxic smoke amongst as many of the bugs as I can find.

And then it's time to start getting fancy, with both magic and psionics. The idea is to disable or tie down as many as possible, rather than focusing down on any given bug or group thereof.

Initiative: 12
Attack 1: Breath Weapon (12' area in 60' range, Save vs Nonlethal Poison DC 16, Paralysis for 2 minutes)
Attack 2: activate Psychic Body Field
Attack 3: cast Carpet of Adhesion (different group if possible, 10x20' area within 180', Save vs Magic DC 13 for partial duration, otherwise 60 rounds)
Attack 4: cast Blinding Flash (those in the carpet, 10' radius in 60', Save vs Magic DC 13, lasts 1 round)
Attack 5: Aim gun (for next turn)

Meina
GM, 401 posts
Human tattooed girl
PB 32, apparently unarmed
Sat 28 Oct 2023
at 07:42
  • msg #159

Make a hole and make it big!

Once the teams have brand new entrances, Meina enters via the front/main "door". She leaps down, relying on her own nigh-invulnerability to withstand it, but does keep her knees slightly bent to absorb the impact just in case. And once there, she will keep any nearby xiticix at bay - or indeed plaster the walls with them. She won't go charging ahead of the team, especially given some want to use ranged weapons or explosives, but any foe within 30 feet of the landing point is not long for this world.

Initiative: 24
10 Attacks: 17, auto fail (23 to avoid fumble), 27, 20, 27, 34 (critical and auto-KO), 22, 19, 27, 28
Mega Damage: 320, -, 370, 270, 350, 640, 290, 280, 340, 330
Parries: 32, 16, 20, 21, 19, 33 (nat 30), 28, 18, 24, 17

Shawn Furman
player, 390 posts
Mind Melter
Sergeant 1st Class
Sat 28 Oct 2023
at 15:22
  • msg #160

Shocking experience

     As soon as I’m out the APC I’m making my way to the tower with my Zapper ready and keep my head on a swivel and looking around to prevent being surprised. Once I have a chance; I’m not going to push someone out of my way like Mark from the climax of The Other Woman; and when I get to the new entrance to the tower I jump.
     A couple of seconds after I leap I Float and slow my descent to the bottom. As I float down I aim my Zapper up, down and all around since the Xitixic could appear above or below me. If at any point I engage the Xitixic without the rest of my platoon I will radio them to let them know that I’ve encountered the enemy.
     Once I near the bottom I cancel my Float and drop a couple of feet to the ground. If it is safe to I will take a moment to mark my location with the spray paint and draw an arrow pointing up. If not then I’ll wait until it’s clear.

Init: 17
Strike: 13, 17, 23 (Nat 18, crit), 17, 21, 12, modified 20, 13
Damage: 20, 36, 72, 26, 38, 42, 22, 18 ((Thank God the Zapper does double damage to the Xitixic ‘cause I had a few weak damage rolls here.))
Ammo: 16/24
PPE-Clips: 9/9
Plasma Grenades: 3/3
Elias Stroud
player, 33 posts
Call Sign Goggles
Prvt First Class
Tue 31 Oct 2023
at 20:58
  • msg #161

Shocking experience

Goggle went out the back, and as soon as he cleared he took off like a shot. Hi speed would need to be measured in multiple hundreds of miles per hour. Climbing down the rope he was much slower but still zipped down inhumanly fast. Once at the bottom he laid down a wall of napalm. "Cook you buggy bastards!"

For the last few seconds he fired his laser pistol. The very last thing he did was switch the napalm redivoire for a fresh one.

16:50, Today: Elias Stroud rolled 21 using 1d20+12.  AD 8.

16:50, Today: Elias Stroud rolled 29 using 1d20+12.  AD 7.

16:50, Today: Elias Stroud rolled 31 using 1d20+12.  AD 6.

16:50, Today: Elias Stroud rolled 32 using 1d20+12.  AD 5.

16:50, Today: Elias Stroud rolled 30 using 1d20+12.  AD 4.

16:50, Today: Elias Stroud rolled 13 using 1d20+12.  AD 3.

16:49, Today: Elias Stroud rolled 19 using 1d20+12.  AD 2.

16:49, Today: Elias Stroud rolled 15 using 1d20+12.  Auto dodge 1.

16:49, Today: Elias Stroud rolled 12 using 5d6.  Attack 7 damage.

16:48, Today: Elias Stroud rolled 20 using 5d6.  attack 6 damage.

16:47, Today: Elias Stroud rolled 2 using 1d4.  x10 attack 5 damage.

16:46, Today: Elias Stroud rolled 1 using 1d4.  X10 attack 4 damage.

16:46, Today: Elias Stroud rolled 2 using 1d4.  x10 and x2 for attack 3 crit.

16:45, Today: Elias Stroud rolled 4 using 1d4.  x10 attack 2 damage.

15:40, Today: Elias Stroud rolled 21 using 1d20+11.  Attack 7.

15:40, Today: Elias Stroud rolled 22 using 1d20+11.  Attack 6 laser pistol.

15:38, Today: Elias Stroud rolled 13 using 1d20+11.  Attack 5.

15:37, Today: Elias Stroud rolled 29 using 1d20+11.  Attack 4.

15:37, Today: Elias Stroud rolled 31 using 1d20+11.  Attack 3.

15:37, Today: Elias Stroud rolled 24 using 1d20+11.  Attack 2.

15:37, Today: Elias Stroud rolled 2 using 1d4.  x10 double shot .

15:34, Today: Elias Stroud rolled 26 using 1d20+11.  Attack - Flame Thrower.

15:30, Today: Elias Stroud rolled 17 using 1d20+10.  initiative

PsiMaster
GM, 1027 posts
Wed 1 Nov 2023
at 16:27
  • msg #162

Round One. Fight!

     Meina and Zato jump into the entrance and land a handful of seconds later, surprising the hell out of the Squad 120 members that had beat them to the bottom. Shawn’s the next one to reach the bottom followed by Dom, Elias and a few other Squad 120 members. Shawn manages to graffiti the tunnel before you hear the sounds of fast movement coming towards you from one of the four tunnels that intersect your location. Time to get serious!

     Round 1, Action 1:

     Meina wins the coin toss and goes first. Sort of. She standsby, waiting for the Xitixic to get close to the two squads. Dom is standing by, assessing how best to utilize his spells. Shawn takes aim and squeezes off two shots at the Xitixic wave. Both shots hit the lead Xitixic wounding and stunning it. Elias shoots fire into the tunnel, wounding the Xitixic. The Xitixic are next and they pick the most obvious target. The guy that shot at them and is glowing brightly. About as stealthy as Kronk there, Shawn. The Xitixic fire their TK Machine Guns at him with two hitting him. The good news is thanks to the TW Invincible Armor’s energy resistance Shawn only takes 13 MD from their attacks. Zato exhales his poison breath into the tunnel at the Xitixic defenders… and they all make their saving throws. That bonus versus poison really helped them here. Damn. Was worth the shot, though. Squad 120 takes their shots. Two hit the Xitixic warriors wounding them but both manage to resist the stunning effect.

     Round 1, Action 2:

     Meina takes action and attacks the Xitixic when they get near and swings her leg at them. The first kick turns a Xitixic into paste. The second misses the other Xitixic, but takes a good size chunk out of the wall. Dom is standing by. Shawn takes two shots at the Xitixic. The first shot kills the Xitixic Meina just missed and the second shots wounds but doesn’t stun another. Goggles takes his shot and hits a Xitixic further wounding it but not killing it. The Xitixic attack next. Meina has now become the new, obvious target and the two Xitixic attack her with their short swords. Meina parries the first attack but the second Xitixic tags her for 21 MD. Zato activates his Psychic Body Field power. Squad 120 fire at the Xitixic attacking Meina. Two shots hit, killing one and further wounding the second.

     Round 1, Action 3:

     Meina slams her foot into the Xitixic and splatters it, ending the fight. There’s a pause as Squads 120 and 125 see if anything else shows up but so far it’s quiet. Squad 120’s leader, CWO2 Eripelding, comments, “Well, that was easy.” He says to Meina, “Chief, we’ll go down that tunnel and finish off any warrior bugs while your squad finishes off the workers. They should be down that tunnel.” He then points to the tunnel to the right of the tunnel the warriors had just came from.
Elias Stroud
player, 34 posts
Call Sign Goggles
Prvt First Class
Wed 1 Nov 2023
at 16:38
  • msg #163

Round One. Fight!

Goggles light off like a shot again, skittering down the tunnel fast enough to stay ahead but slow enough not to run into a bug by accident. Once he is able to sense the bugs he stopped and took stock to do his job, scouting.
Roberto Dominguez Rivera
player, 80 posts
Human - Combat Mage (E4)
MA22 PB12
Thu 2 Nov 2023
at 13:24
  • msg #164

Round One. Fight!

Dom is pleased that whether by his stealth magic or the rest of the team being such loud and big targets, he is completely ignored. That frees him to do what a SDS is supposed to do; use their magic to enhance the team. He quickly and methodically sets about doing that with a series of quick finger and hand movements, combined with a few words of power.

He moves with the team as Goggles heads out, taking point.

OOC
Casting the following:
Goggles: Superhuman Agility - Duration 20 melees, +1 Initiative and Parry, +5 Dodge and
Auto-Dodge, +5 Roll w/Impact

Furman: Superhuman Agility - Duration 20 melees, +1 Initiative and Parry, +5 Dodge and
Auto-Dodge, +5 Roll w/Impact

PPE: 277/247

James Datillo
player, 146 posts
Temporal Warrior
From an Alternate Earth
Fri 3 Nov 2023
at 19:56
  • msg #165

Final check

During the trip tonthe staging area, James had been assigned to protecting the rear flank.  When they stopped, he moved in closer to hear the briefing, plugging his hoverbike in to charge from the APC.
Ariella had ridden on the handlebars to the hoverbike, but sat on his shoulder now that they were at rest.
Don't forget your Battle Buddy.  Everyone should be in groups of two minimum, James advises.  Standard Military Operating Procedure.
As they prepared to go into the hive, he looked to the night elf.  Yes, we're going on a Bug Hunt, Little One.  You need to be very careful, though.  These bugs are much bigger than you are used to dealing with.  So, stay close.
He rappels into the darkness of the hive, his eyes adjusting along the way.  While not being particularly stealthy, he is not trying to make a spectacle of himself.  Once he is on the floor, his big bore Naruni PC rifle is quickly in hand.  Any bugs he sees, he gives them a plasma cartridge
Standing outside of the hive, looking into the opening that had been blasted, James considers Becoming, since his alter ego can fly.  But, no, he decides he wants to fight as his Facade for once.
He rappels down the rope, touching the floor of the hive with relative softness.  Looking around, he remembers that they are going after a species that fights three dimensionally.  That means being on the look around for trouble on the ceilings and the walls, as well as from the air in between.
Should any bugs show their mandibled faces, James will begin using his Naruni PC rifle as bug spray, shooting at each one as they get closer in turn.

15:54, Today: James Datillo rolled 24 using 1d20+6.  I nitiative.

15:53, Today: James Datillo rolled 40,20,30,30,30,10,10 using 1d4*10,1d4*10,1d4*10,1d4*10,1d4*10,1d4*10,1d4*10.  MD damage.

15:52, Today: James Datillo rolled 9,22,23,7,12,17,6,23 using 1d20+4,1d20+4,1d20+4,1d20+4,1d20+4,1d20+4,1d20+4,1d20+4.  Naruni Plasma Cartridge shots.

Shawn Furman
player, 391 posts
Mind Melter
Sergeant 1st Class
Sat 4 Nov 2023
at 18:00
  • msg #166

Getting ahead in life

     Seeing Goggles run ahead I yell, “Private! Stay close to the squad! We don’t need you to get cut off from the rest of us and then attacked!”
     I’ll give him points for enthusiasm, but he needs to keep his head on straight and stick with us. This is a team effort after all. I think we’re heading the right direction, but I’m not sure.
     ((Rolled a 78% against my Spelunking skill of 69%. If we encounter any more intersections or forks in the path I will spray paint an arrow before the intersection/fork pointing back the way to our insertion point.))
PsiMaster
GM, 1029 posts
Tue 7 Nov 2023
at 14:51
  • msg #167

Which way is up?

     Since the squad has been studying the map that the Lazlo Militia created of the outpost I will give to all of you a +20% bonus to navigating within the hive, so Shawn does know that the squad is heading in the right direction.
     Anyway, on your way to the Workers’ sleeping area you do hit one fork in the tunnel and need to turn left. After about a minute of travel time total you reach a compartment with nearly twenty inactive Workers, probably sleeping.
     So roll for Rounds 2 and 3! James, I will count what you already posted as your actions for Round 2. Everyone has until 1600 EST 10NOV to post their actions. Good hunting!
Elias Stroud
player, 35 posts
Call Sign Goggles
Prvt First Class
Tue 7 Nov 2023
at 18:46
  • msg #168

Which way is up?

Goggles lets his napalm flame gun do the talking.

10:17, Today: Elias Stroud rolled 2,2,2,3,1,1,4,1 using 1d4,1d4,1d4,1d4,1d4,1d4,1d4,1d4.  Damage Round 2 (5th attack is Crit).

10:15, Today: Elias Stroud rolled 28,19,22,23,31,27,34,35 using 1d20+17,1d20+17,1d20+17,1d20+17,1d20+17,1d20+17,1d20+17,1d20+17.  Auto Dodges Round 2.

10:14, Today: Elias Stroud rolled 22,27,26,26,31,28,24,18 using 1d20+11,1d20+11,1d20+11,1d20+11,1d20+11,1d20+11,1d20+11,1d20+11.  Attacks round 2.

10:13, Today: Elias Stroud rolled 24,33,37,36,37,34 using 1d20+17,1d20+17,1d20+17,1d20+17,1d20+17,1d20+17.  Auto Dodges.

10:12, Today: Elias Stroud rolled 4,1,2,1,3,3 using 1d4,1d4,1d4,1d4,1d4,1d4.  damage.

10:11, Today: Elias Stroud rolled 18 using 1d20+11.  Attack 8.

10:11, Today: Elias Stroud rolled 27 using 1d20+11.  Attack 7.

10:11, Today: Elias Stroud rolled 23 using 1d20+11.  Attack 6.

10:11, Today: Elias Stroud rolled 29 using 1d20+11.  Attack 5.

10:10, Today: Elias Stroud rolled 18 using 1d20+11.  Attack 4.

10:10, Today: Elias Stroud rolled 14 using 1d20+11.  Attack 3.12:45, Today: Elias Stroud rolled 34 using 1d20+17.  A/D.

12:45, Today: Elias Stroud rolled 23 using 1d20+17.  Auto Dodge.

12:44, Today: Elias Stroud rolled 4 using 1d4.  x10 damage.

12:44, Today: Elias Stroud rolled 3 using 1d4.  x10 damage.

12:43, Today: Elias Stroud rolled 20 using 1d20+11.  Attack 2 - Flamer D/S.

12:43, Today: Elias Stroud rolled 20 using 1d20+11.  Attack 1 - Flamer Double Shot.

12:42, Today: Elias Stroud rolled 19 using 1d20+11.  Initiative.

This message was last edited by the player at 16:18, Wed 08 Nov 2023.
Shawn Furman
player, 392 posts
Mind Melter
Sergeant 1st Class
Tue 7 Nov 2023
at 21:42
  • msg #169

Fish…Er, bugs in a barrel

     I take aim at the nearest Worker and open fire. I almost feel bad about doing it, but it’s them or us. The Workers may not be going around killing people, but they’re still an important cog in the Xitixic expansion machine. Time to throw a monkey wrench into it.

Round 2:

Init: 16
Strike: 14, Nat 1 (saved vs. fumble), 24 (Nat 19), 19, 13, Nat 1 (Again! Saved vs. fumble), 21, 15
Damage: 26, N/A, 72, 30, 46, N/A, 42, 34
Ammo: 12/24
PPE-Clips: 9/9
Plasma Grenades: 3/3

Round 3:

Init: 17
Strike: 18, 14, modified 20, 21, 10, 13, 11, 21
Damage: 32, 44, 28, 22, 42, 30, 40, 36
Ammo: 4/24
PPE-Clips: 9/9
Plasma Grenades: 3/3
Roberto Dominguez Rivera
player, 81 posts
Human - Combat Mage (E4)
MA22 PB12
Wed 8 Nov 2023
at 05:39
  • msg #170

Fish…Er, bugs in a barrel

Seeing the sleeping workers, Dom doesn’t hesitate. With his left hand, he executes a series of quick, intricate finger movements, while saying over the team radio, ++Adhesion going in, stay clear++. No sooner is the last word spoken then his fingers cease moving and what amounts to magic flypaper appears under the sleeping workers. “Shaping the battlefield and powering up my team, god I love being the SDS,” he thinks to himself as the spell roots the bugs in place, making them incapable of dodging his team’s attacks. “Not sure how you would dodge all this but best to be sure.”

His free hand moves again in a different pattern and then a palpable aura of dread permeates the chamber. “I’d actually feel sorry for them if they weren’t bugs hell bent on devouring the world,” he thinks as his Fear spell begins to unfold. “Sleeping peacefully, then waking up to being hosed with plasma, lightning, you can’t move and then get hit with fear too? As if it wasn’t like waking up into the worst nightmare ever.”

OOC
Roberto Dominguez Rivera rolled 25 using 1d20+6.  Initiative.

Round 2
1 action – cast Carpet of Adhesion under the workers and not the team. 5 PP
2 action – cast Fear (Save vs HF16 instead of save Vs magic), 20ft diameter. I cast it away from where the team is standing. 3 PPE
3-9 – Called Shot – Head shots, once each on 7 different workers

Strikes
Roberto Dominguez Rivera rolled 16 using 1d20+4.  Called Shot.
Roberto Dominguez Rivera rolled 9 using 1d20+4.  Called Shot.
Roberto Dominguez Rivera rolled 18 using 1d20+4.  Called Shot.
Roberto Dominguez Rivera rolled 22 using 1d20+4.  Called Shot.
Roberto Dominguez Rivera rolled 17 using 1d20+4.  Called Shot.
Roberto Dominguez Rivera rolled 15 using 1d20+4.  Called Shot.
Roberto Dominguez Rivera rolled 20 using 1d20+4.  Called Shot.

Damage
Roberto Dominguez Rivera rolled 34 using 10d6.  Bug Zapper - Double Damage for Xiticix.
Roberto Dominguez Rivera rolled 36 using 10d6.  Bug Zapper - Double Damage for Xiticix.
Roberto Dominguez Rivera rolled 41 using 10d6.  Bug Zapper - Double Damage for Xiticix.
Roberto Dominguez Rivera rolled 39 using 10d6.  Bug Zapper - Double Damage for Xiticix.
Roberto Dominguez Rivera rolled 33 using 10d6.  Bug Zapper - Double Damage for Xiticix.
Roberto Dominguez Rivera rolled 29 using 10d6.  Bug Zapper - Double Damage for Xiticix.
Roberto Dominguez Rivera rolled 32 using 10d6.  Bug Zapper - Double Damage for Xiticix.

Round 3
Roberto Dominguez Rivera rolled 18 using 1d20+6.  Initiative.
1 action - cast Superhuman Agility on myself 15 PPE
2-4 - three called shots (head) to workers
5 - change PPE clip
6-9 - 4 called shots (head) to workers

Strikes
Roberto Dominguez Rivera rolled 14 using 1d20+4.  Called Shot.
Roberto Dominguez Rivera rolled 17 using 1d20+4.  Called Shot.
Roberto Dominguez Rivera rolled 8 using 1d20+4.  Called Shot.
Roberto Dominguez Rivera rolled 21 using 1d20+4.  Called Shot.
Roberto Dominguez Rivera rolled 11 using 1d20+4.  Called Shot.
Roberto Dominguez Rivera rolled 12 using 1d20+4.  Called Shot.
Roberto Dominguez Rivera rolled 15 using 1d20+4.  Called Shot.

Damage
Roberto Dominguez Rivera rolled 48 using 10d6.  Bug Zapper - Double Damage for Xiticix.
Roberto Dominguez Rivera rolled 26 using 10d6.  Bug Zapper - Double Damage for Xiticix.
Roberto Dominguez Rivera rolled 41 using 10d6.  Bug Zapper - Double Damage for Xiticix.
Roberto Dominguez Rivera rolled 40 using 10d6.  Bug Zapper - Double Damage for Xiticix.
Roberto Dominguez Rivera rolled 46 using 10d6.  Bug Zapper - Double Damage for Xiticix.
Roberto Dominguez Rivera rolled 32 using 10d6.  Bug Zapper - Double Damage for Xiticix.
Roberto Dominguez Rivera rolled 39 using 10d6.  Bug Zapper - Double Damage for Xiticix.

PPE: 277/224
Bug Zapper – 10/6

OOC Gear on person:
TW Bug Zapper
Wilk's 237 pistol
Mystic Soldier EBA
8 PPE clips (7 full left)
2 e-clips
10 TW Flashbangs
2 TW Combat Knives
Communicator
TW Optics Enhancer
Canteen
IFAK (Individual First-Aid Kit)

This message was last edited by the player at 06:52, Thu 09 Nov 2023.
Ariella
player, 70 posts
Nightelf Faerie
Emotionally Damaged
Sat 11 Nov 2023
at 21:18
  • msg #171

What's a barbecue?

Ariella had come out of James' jacket pocket, her miniature smStarjammer in hand.  Flitting down, she lands on his shoulder when he makes it to the floor, ready to shoot big bugs.
PsiMaster
GM, 1030 posts
Tue 14 Nov 2023
at 16:38
  • msg #172

Rounds 2 & 3. Finish them!

     Round 2, Action 1:

     Dom wins the coin toss and acts first. First thing he does is cast “Carpet of Adhesion” followed by “Fear” onto the group of Xitixic Workers. James fires two shots at the Workers. Both shots hit. The first shot kills the Worker leaving a smoldering corpse. The second shot also hits but the Worker survived the attack. Goggles aims his napalm gun at a Worker and hits it with a double blast of flaming goodness. It’s now a flaming corpse. Shawn fires his Zapper twice. His first shot hits a Worker wounding it. On the second shot he sneezes and his shot goes wide and hits the right wall of the chamber. The Workers are frenzied and trying to flee, defend themselves, attack, something, but they’re rooted into place by Dom’s spell.

     Round 2, Action 2:

     Dom takes aim and fires his Zapper twice. The first shot hits a Worker in the head, blowing it off. The second shot hits a Worker in the chest. It slumps over dead. James fires off two more shots at the Workers. Both shots hit, finishing off one Worker and seriously wounding another. Goggles aims his weapon at a Worker and fires. It’s a hit and the Worker is toasted to a crisp. Shawn takes aim and fires twice. The first shot, a critical hit, strikes the wounded Worker and obliterates it. Completely. The bug explodes from the shot and spatters pieces of exoskeleton and gore all over the other Xitixic Workers, the walls, the floor, the ceiling and a little bit reached you guys too. You might want to rinse yourselves off when you get back to the APC is what I’m saying. Shawn’s second shot hits a different Worker, wounding it. The Xitixic would attack but they have no means to. They have no weapons and they’re stuck to the floor far away from you.

     Round 2, Action 3:

     Dom fires off two more shots from his Zapper. Each shot hit a Worker in the head, blowing their heads off. James fires his rifle twice at the Workers. The first shot kills a wounded Worker, the second shot wounds another Worker. Goggles fires a double blast at a Worker killing it. Shawn fires two shots at the Workers. The first shot obliterates a wounded Worker. Seriously, you guys are starting to need a shower here. You’re beginning to look like that INS agent from Men in Black after K shot Mikey. Not nearly as bad yet, but you’re working your way towards it. Shawn’s second shot isn’t nearly as impressive as he sneezes again and the shot goes wide to the left. Maybe he’s allergic to the Xitixic or something. Meanwhile the Workers are trying to free themselves from the “Carpet of Adhesion.”

     Round 2, Action 4:

     Dom squeezes off two more shots at the Workers. Both shots hit a Worker in the head, killing them both. James takes his next shots. Both shots hit the same Worker, but it manages to survive the attack. Goggle shoots another double blast with his rifle, wounding a Worker. Shawn fires two more shots into the group of Workers, killing one and seriously injuring a second. The Xitixic Workers are busy trying to free themselves.

     Round 2, Action 5:

     Dom has one shot left and uses it to blow the head off of a Worker. James is out of actions. Goggles fires a single blast at a Worker, burning it. Shawn and the Xitixic are out of actions.

     Round 3, Action 1:

     Dom first casts “Superhuman Agility” onto himself. He then takes one shot at a Worker, killing it. Shawn takes aim and fires his Zapper twice. The shots connect and kill two different Workers. Goggles fires his rifle and incinerates a Worker.
     And that seems to do it. All of the Workers are dead. At least all the ones that were resting at this spot, but based on the number of Workers you found here and the intel you had, you probably got all of them.
James Datillo
player, 147 posts
Temporal Warrior
From an Alternate Earth
Tue 14 Nov 2023
at 16:59
  • msg #173

Rounds 2 & 3. Finish them!

With eleven shots left in hia mag, James dies not bother to change it out just yet.  Ariella?  Are you okay?  You didn't shoot at the bugs.
Shawn Furman
player, 393 posts
Mind Melter
Sergeant 1st Class
Wed 15 Nov 2023
at 17:22
  • msg #174

Why am I drippings with goo?

     I am really glad I have my force fields activated otherwise getting this goo off me would be a real pain in the ass. As it is I start wiping my left hand against the wall of the tunnel and comment, “Anyone else remember reading in the User’s Manual, ‘Warning! Xitixic might explode like gremlins in a microwave when using this product?’ Because I sure don’t! I hope the gun cleaning kits are up to the challenge.”
     More seriously I ask, “Is it just me or weren’t there a lot more Workers than we were told to expect? I could have sworn at the briefing we were told to expect about a dozen Worker but this was closer to twenty. Anyone have any thoughts on that?”
Elias Stroud
player, 36 posts
Call Sign Goggles
Prvt First Class
Wed 15 Nov 2023
at 17:32
  • msg #175

Why am I drippings with goo?

Goggles walked a bit to be away from the noise. He put a hand on the wall and focused.

Trying to establish if there are more bugs, how many, which direction...

12:31, Today: Elias Stroud rolled 49 using 1d100.  Radar.

12:31, Today: Elias Stroud rolled 14 using 1d100.  Radar.

12:30, Today: Elias Stroud rolled 45 using 1d100.  Hearing.

12:30, Today: Elias Stroud rolled 38 using 1d100.  Hearing

James Datillo
player, 148 posts
Temporal Warrior
From an Alternate Earth
Wed 15 Nov 2023
at 21:12
  • msg #176

Why am I drippings with goo?

James shrugs.  They reproduce a lot quicker than intel reported?
Roberto Dominguez Rivera
player, 82 posts
Human - Combat Mage (E4)
MA22 PB12
Wed 15 Nov 2023
at 21:26
  • msg #177

Why am I drippings with goo?

Though he can't be seen, save by those using See the Invisible, Dom's voice is heard over the team radio net, **I'm good, used one PPE clip up and half of another. Didn't take a scratch.** He says simply.

"Took a whole lot of good though," he thinks to himself. He doesn't bother trying to wipe the bug goop off. For one, he knows it would be futile. Second and more importantly, there was no way he smelled like anything other than a Xiticix. "Best Camouflage against these alien bugs, even if I do look like I just walked off set from an episode of You Can't Do That On Television."




PPE: 277/224
Bug Zapper – 10/6

OOC Gear on person:
TW Bug Zapper
Wilk's 237 pistol
Mystic Soldier EBA
8 PPE clips (7 full left)
2 e-clips
10 TW Flashbangs
2 TW Combat Knives
Communicator
TW Optics Enhancer
Canteen
IFAK (Individual First-Aid Kit)

Shawn Furman
player, 394 posts
Mind Melter
Sergeant 1st Class
Sat 18 Nov 2023
at 19:10
  • msg #178

Yeah, but secreted by what?

     I reply to James, “Not here. There’s no Queen here. Now maybe they transferred more Workers here from the hive or a base, but shouldn’t they also transferred in some additional Warriors too? So far the response has been underwhelming.”
Roberto Dominguez Rivera
player, 83 posts
Human - Combat Mage (E4)
MA22 PB12
Sat 18 Nov 2023
at 19:47
  • msg #179

Yeah, but secreted by what?

Dom speaks up over the team radio net, ++Sergeant, bugs on Earth are pretty efficient. They literally don't do anything unless it serves a purpose for the hive. So having all these workers here must have been for a specific purpose. Bugs colonies on Earth usually grow their population until a certain threshold is met, then they expand. I'm thinking we caught this hive in one of the stages of expansion. If that's true, well...sarge I think we are walking into a hell of a lot more bugs than command factored in to the plan++
PsiMaster
GM, 1033 posts
Sun 19 Nov 2023
at 14:58
  • msg #180

Nobody touch nothing!

     You explore around a bit more but nothing. About five, ten minutes later you hear a staticy message over the radio ordering you back to the APCs. You make your way back to the insertion point without incident and meet up with LT Curtiss. You overhear some chit chat by the other platoon members about how easy it was. All four APCs are parked next to each other. LT Curtiss announces, “Well, that’s that. The outpost has been neutralized. I’m going to brief command on our situation. Keep an open and stay alert. There may be Warriors that were out on patrol that are now returning to investigate all the noise we made. Excellent job, everyone.”
     At that LT Curtiss enters Squad 120’s APC to radio command. As of now it’s pretty quiet.
James Datillo
player, 149 posts
Temporal Warrior
From an Alternate Earth
Tue 21 Nov 2023
at 13:15
  • msg #181

Nobody touch nothing!

James looks around at the others.  Why do I feel like this was too easy?
Elias Stroud
player, 37 posts
Call Sign Goggles
Prvt First Class
Tue 21 Nov 2023
at 18:12
  • msg #182

Nobody touch nothing!

Elias went about cleaning his weapons. He answered James, "Because it was. even with extra workers, there wasn't enough defense. I'm low man on the totem poll here so my opinion is worth a warm jug of piss but I'll give it anyway. I think they pulled back, taking their best to defend their queen. My question is why? Did they know we were coming or is there something worse out there?"
Shawn Furman
player, 395 posts
Mind Melter
Sergeant 1st Class
Tue 21 Nov 2023
at 19:58
  • msg #183

Look! It’s Ralph! Yeah, a little too Ralph.

     I reply to James, “That’s what I’ve been saying. Something about the outpost has my hackles raised. I know that we hit them with overwhelming numbers, but even so I expected more of a fight. Something’s off here.”
PsiMaster
GM, 1034 posts
Wed 22 Nov 2023
at 19:32
  • msg #184

Phase 1 - Steal Underwear

     Sorry about the delay, I’ve been busy. Anyway, Phase 1 of Mission 5 is complete. Everyone gets 50 XPs for neutralizing the Xitixic outpost plus the additional XP rewards:

Dom- 310
Meina- 55
Zato- 30
Shawn- 160
Goggles- 210
James- 80
Ariella- 5

     About half an hour later LT Curtiss summons you back to Squad 120’s APC. Squads 120, 125 and 130 will reenter the outpost and collect every Xitixic weapon you can find. Squad 135 and the APC crews will stay outside on guard just in case any Xitixic returns to the outpost.
     We’re not going to role play your search. You guys go in, spend an hour or so searching the outpost, return with your booty, and then the weapons are catalogued and counted.
     It’s starting to get light out when you’re done. LT Curtiss announces, “Alright, ladies and gentlemen. We’re going to rest here for a few hours. We eat lunch at twelve hundred and break camp at thirteen hundred. We’ll be heading to the battalion rendezvous point. We should reach it in about two days. Get some rest.”
Elias Stroud
player, 38 posts
Call Sign Goggles
Prvt First Class
Wed 22 Nov 2023
at 21:45
  • msg #185

Phase 1 - Steal Underwear

Goggles is able to fall asleep in less than a minute.

.
Roberto Dominguez Rivera
player, 84 posts
Human - Combat Mage (E4)
MA22 PB12
Wed 22 Nov 2023
at 23:57
  • msg #186

Phase 1 - Steal Underwear

Dom was a little surprised that they were delaying the mission long enough to collect anything useful from the hive but orders were orders.

Once the team had accomplished that and gotten a little down time, he recharged his spent and partially spent PPE clips, before eating and sleeping. He wanted to be ready for their next target.

After resting up, goes around the team, asking if there are any specific spells someone wants to be cast upon them during the next battle. If they don't know, he happily describes his spell knowledge.
Shawn Furman
player, 396 posts
Mind Melter
Sergeant 1st Class
Thu 23 Nov 2023
at 18:52
  • msg #187

Mr. Popeil

     I rest once the lieutenant tells us to. As we’re eating lunch and Dom is explaining to us how his spells work, “Okay, I’m not familiar with what Combat Mages can do. Can you explain what spells you can cast and what they’d do for us? I might be able to use them.”
Roberto Dominguez Rivera
player, 85 posts
Human - Combat Mage (E4)
MA22 PB12
Thu 23 Nov 2023
at 19:50
  • msg #188

Mr. Popeil

"Sure thing SFC," Dom replies. "Combat Mage is my MOS (Military Occupational Specialty). We are the like the 11 Bravos (MOS code for Infantry) of mages. Ask me to work out a new theorem on magic principles or cast something anything higher than the 8th level of spells and I way out of my depth. Ask me to buff you and the squad up or shape the battlefield or debuff the enemy, I'm your guy. Its my role as the Squad Designated Sorcerer or SDS."

He jerks a thumb over his shoulder in the direction of the now destroyed outpost. "Back there right when me made contact, I cast a spell called Superhuman Agility on you and Goggles. When we found that room filled with workers, I cast another couple of spells, Carpet of Adhesion and Fear. Between the two, that made it so they couldn't dodge or close the distance to us plus gave them a little extra push towards panicking. Figured it couldn't hurt in case they somehow got loose. I'm only a Spec 4 so I haven't been given access to everything but I've been taught the basics and a little extra. Besides boosting someone's agility, I can make it so they are quick enough to outdraw almost anyone or anything, give them the ability to shoot a tick off a deer's nose from 300 meters away and I even have a spell for boosting morale."
Shawn Furman
player, 397 posts
Mind Melter
Sergeant 1st Class
Sun 26 Nov 2023
at 00:25
  • msg #189

It’ll be a slaughter! That’s the spirit! No! My slaughter!

     “I was wondering why the Workers weren’t moving around too much. At any rate that does sound useful. In any type of combat situation. Not too long ago we ran into a pack of vampires which turned unfortunate… For them. We took them out pretty quickly, but I can imagine how much faster if we had your support.”
PsiMaster
GM, 1036 posts
Sun 26 Nov 2023
at 18:04
  • msg #190

Trophy hunting

     At 1300 LT Curtiss summons the entire platoon together for a short brief.
     “Before we depart for the rendezvous point there’s something you need to know. There was a reason I had you collect all those Xitixic weapons from the outpost and it wasn’t so we could mount them as trophies above the fireplace. This morning we encountered six Warriors at this outpost when expected twelve. Command had us collect all the Xitixic weapons we could find so that they could get an estimate of how many Warriors were stationed here. The experts say there should have been between eighteen and twenty-four Warriors here. That means twelve to eighteen Warriors are unaccounted for. The experts don’t think that the missing Warriors are out there, planning a counteroffensive. Either they were called back to the hive, or someone or something killed them before we got here. We think it’s the latter.
     “Anyway, for the most part this doesn’t affect the mission. We have too many resources and personnel committed to stop now. We will continue on to the rendezvous point. We will continue to maintain radio silence with one exception. Every hour on the hour Squad 120’s APC crew will transmit a radio check with Command letting them know that we’re okay. Other than that the previous radio silence orders stand.
     “Any questions before we move out?”
Elias Stroud
player, 39 posts
Call Sign Goggles
Prvt First Class
Mon 27 Nov 2023
at 16:49
  • msg #191

Trophy hunting

Goggles said, "Yea, how do I get out of this chicken shit outfit?" He grinned, "I couldn't resist. Do you want me riding along side or asleep inside the troop carrier?"
Shawn Furman
player, 398 posts
Mind Melter
Sergeant 1st Class
Mon 27 Nov 2023
at 18:30
  • msg #192

Hudson! Come here! Come here!

     My head quickly turns towards Goggles and I snap, “You secure that shit, Private! I get the joke but that is no way to speak to the lieutenant!”
James Datillo
player, 150 posts
Temporal Warrior
From an Alternate Earth
Mon 27 Nov 2023
at 18:50
  • msg #193

Trophy hunting

Do want us riding the perimeter again? James ask for both himself and Ariella.
Roberto Dominguez Rivera
player, 86 posts
Human - Combat Mage (E4)
MA22 PB12
Mon 27 Nov 2023
at 19:48
  • msg #194

Trophy hunting

Dom listens to the FRAGO (Fragmentary Order - changes to an existing order) and shrugs. The plan was mostly still the same, just the added radio checks and that wasn't even for their squad. He did have one question, which he proceeded to ask, "Sir, why does command feel someone else thinned out the Xiticix before we got here? Did they find evidence of that?"

He wanted to say more but as a lowly E4, he knew better than to say, "Or is S2 just 'providing intel that supports the plan', even when that 'intel' was completely fictitious or outdated. Wouldn't be the first time I've seen that."
This message was last edited by the player at 19:49, Mon 27 Nov 2023.
PsiMaster
GM, 1037 posts
Tue 28 Nov 2023
at 21:46
  • msg #195

If you like that you’ll love this.

     LT Curtiss is quiet during the exchange between Goggles and Shawn. After Shawn completes his dressing down he asks for clarification. Once it’s explained to him that Goggles has been sleeping during the day so that he can cover the entire night watch he replies, “Up to your squad leader. I am satisfied with how we’ve been doing things so far. So unless Chief Meina wants to change the program we can leave it that way.”
     Answering James question, LT Curtiss replies, “We will continue to have the escort vehicles around the APCs as we travel. Again, I’ll let the squad leaders determine how they what to do it.”
     To Dom, LT Curtiss answers, “This is not the only outpost that we attacked last night. Most of them were staffed with the excepted number of Warriors or more. Only ours and an outpost to the west were understaffed.
     “Now maybe it’s possible that the Xitixic have a way to recall or summon their Warriors to a specific location, but if they did we’d expect all of the outposts to get those orders, not just two. So the first thought is that the Xitixic encountered something that fought back. Especially since an awful lot of weapons were left behind at the outposts. If the Warriors left in an orderly fashion then not as many extra weapons would have been left behind.
     “Anyway, right now the mystery of the missing Warriors is enough to raise some eyebrows, but not enough to hit the panic button. So we’re pushing forward.”
     ((By the way, Dom, I like your suspicious little musings. 25 XPs.))
PsiMaster
GM, 1038 posts
Sat 2 Dec 2023
at 20:56
  • msg #196

On the road again

     With the briefing over LT Curtiss orders the platoon to move out. You load up into your respective APCs or personal vehicles and start driving northwest. Around 1800 you stop to make camp for the night. You eat, drink, share stories and your thoughts about the situation and then go to sleep for the night. At 0600 the next morning is reveille, breakfast and you guys traveling again.
     The cycle repeats for day two of travel. It’s all quiet and nothing unusual happens nor does anyone or anything try to attack or harass you. On day three you arrive at the battalion rendezvous point. You’re not the first nor the last to arrive. Before evening Major Shard arrives with the bulk of the battalion. Word is passed down via the chain of command what the next couple of days will look like.
     Morning reveille followed by breakfast. After breakfast you’ll spend the day reviewing the base attack plan. Making sure everyone is on the same page and remembers the important details. Break for lunch, go back to reviewing the plan, and then break for dinner. You’re expected to get some rest after dinner unless you’re on sentry duty. At 2200 the battalion will move out as quickly and quietly as possible.
     So tonight, eat, drink and be merry for tomorrow you may die! Well, the day after tomorrow.
Shawn Furman
player, 399 posts
Mind Melter
Sergeant 1st Class
Mon 4 Dec 2023
at 14:43
  • msg #197

Ready for war

     I’m going to spend the evening making sure all my gear is ready for the upcoming battle. First I’m going to make sure all my E-clips and PPE-clips are fully charged. Next I’m setting up my starting gear for the mission. My Zapper will be loaded with a PPE-clip. I will have 1 ammo belt with 1 can of spray paint, 2 plasma grenades and 1 PPE-clip. I will load 2 bandolier belts with 4 PPE-clips each. Clipped to my side will be my TW Flaming Sword.
     Next, unlike the outpost mission I’m going to bring my Dimensional Pocket with me and I’m going to have some of my weapons ready for switchout. My plasma ejector will be loaded with a CE-clip and 4 CE-clips loaded into a bandolier belt specially made for them. My next go to weapon is the NG-LG6 Laser Rifle & Grenade Launcher. It will be loaded with 1 E-clip and 4 rifle grenades. I will have my rifle grenade bandolier belt loaded with 25 rifle grenades and another bandolier belt loaded with 3 E-clips and 1 plasma grenade. I only have 4 E-clips total so rather than leave the fourth pouch empty I’ll load it with a plasma grenade. Last weapon will be my 40 mm grenade launcher. I have two 6-round drum magazines for it. Both drums will be loaded with one of them loaded into the launcher. I will also load up the 40 mm grenade bandolier belt with 20 grenades. Lastly I’ll have 7 plasma hand grenades floating loosely in my Dimensional Pocket.
     Any Xitixic that gets in my way will rue the day that it did.
Elias Stroud
player, 41 posts
Call Sign Goggles
Prvt First Class
Mon 4 Dec 2023
at 17:32
  • msg #198

Ready for war

Goggles took his turns on guard duty, but otherwise slept and ate as normal. He had no preparations to make.
PsiMaster
GM, 1039 posts
Thu 7 Dec 2023
at 03:18
  • msg #199

Growing family

     During the evening two individuals show up, both on hovercycles. One is a human sergeant, the other a PFC Grackletooth. They park their hovercycles near your APC and dismount. The human sergeant says, “I’m looking for Squad 125, is that you guys? I need to speak to Chief Meina. Where can I find her?”
     Once Meina meets with the sergeant, he tells her, “I’m Sergeant Shives.” He point his thumb at the Grackletooth and adds, “This beanstalk here is PFC Beaumont Benoit. His convoy reported to Aegis after you left but he’s supposed to be in your squad.
     “Anyway, we brought him with us and so he’s yours now. Try not to break him. You know how fragile Grackleteeth are.”
     Shortly after that Sgt. Shives departs.
Beaumont Benoit
player, 2 posts
Grackle Tooth Body Fixer
Private First Class
Thu 7 Dec 2023
at 04:33
  • msg #200

Re: Growing family

The Grackle Tooth looked down at the human he'd been traveling with and grinned a mouth full of teeth. When he spoke it was with a strange accent, but his rumbling bass voice was pleasant enough at least. "Oh, you a funny one, you is. All full'a jokes when you back on da way out, I see." He gave a lazy salute to both of the officers. "I'd say it had been a pleasure, but momma done tol' me I should no lie." He let out a chuckle.

He turned fully to the new officer. "Evenin'. You prefe' t'be call sah, ma'am, or Sah'gent? Or ot'erwise?"
Elias Stroud
player, 43 posts
Call Sign Goggles
Prvt First Class
Thu 7 Dec 2023
at 17:18
  • msg #201

Re: Growing family

Goggles snored in the Trooptransport.
Roberto Dominguez Rivera
player, 87 posts
Human - Combat Mage (E4)
MA22 PB12
Thu 7 Dec 2023
at 18:07
  • msg #202

Re: Growing family

Dom had finished his evening meal along with everyone else that had partook. He was just sitting around the site, performing field maintenance on his gear when the new comers arrived and reported in to the Chief. He idly wondered what the MOS of the new guy was and whether or not he, like so many Grackletooth, smoked tobacco.

He didn't smoke or chew but he had no problems with people that did though he did hope that if the PFC was a smoker, at was at least something tolerable, like a pipe or cigar. He wasn't sure how it worked and honestly didn't care enough to research it but for some reason, pipe tobacco just smelled better than cigarettes.
Shawn Furman
player, 400 posts
Mind Melter
Sergeant 1st Class
Thu 7 Dec 2023
at 21:25
  • msg #203

The Knights who say "Ekke Ekke Ekke Ekke Ptang Zoo Boing!"

     Seeing the sergeant arrive with someone else in tow I get up from preparing my gear and see what it’s all about. When the new PFC salutes Meina, I remind him, “No saluting out in the field, Private. It makes the officers targets. I doubt the Xitixic know what a salute means, but we have bandits, CS recon teams and random whackaloons out here in the Hivelands too.
     “I’m Sergeant First Class Shawn Furman, but most of the time you can just call me Shawn. I’m the squad’s Mind Melter. Welcome to the squad.”
PsiMaster
GM, 1040 posts
Mon 11 Dec 2023
at 11:28
  • msg #204

No plan survives contact with the enemy

     It’s quiet that evening. Well, maybe quiet isn’t the right word. There are several hundred militia members gathered here and they’re a bit noisy. Joking, telling stories, singing songs, a few have even snuck off to fuck in semiprivate, so not that quiet. More accurately, nothing attacks the camp nor does anything weird happen. As the evening wears on it does start to get quieter and quieter as people retire for the night and soon only the sentries; such as Goggles; and the radio watch are awake.
     At first.
     Very early in the morning Meina is woken by Harris gently shaking her shoulder and whispering her name. He says to her, “Meina, Chief, wake up. There’s something going on. Let’s go to the cockpit where we can talk without disturbing the others.”
     Harris closes the door between the cockpit and the APC’s main compartment. He takes his usual copilot seat and gestures for Meina to sit in the pilot’s chair.
     “Over an hour ago Command radioed the battalion with a message for Major Shard. I don’t know what the message was. It was transmitted to us as an encrypted data file that only the Major has the decryption key for. I do know that the message was labeled “Urgent.” About twenty minutes later Major Shard radioed for all of the company captains to meet him at his APC. ASAP. About twenty, twenty-five minutes later the company captains summoned all their platoon leaders to their APCs, including LT Curtis. They’ve been in there for a while now. I’m betting any minute now you’re going to get summoned to Squad 120’s APC to meet with LT Curtis.”
     ((Now I know that some of you are going to be like, “Wait! Can I get in on this conversation?” Well, that depends. To start with, Goggles was outside on sentry duty. He definitely didn’t see or hear Harris wake Meina up. He also didn’t hear the message from Command to Major Shard as he and the other sentries are on a different radio channel than the one Command used to contact Shard. However, when Shard summoned the company captains and they later summoned the platoon leaders he would have heard that over the radio channel he’s on. Whether he takes note of that or not I leave up to Goggles’ player.
     ((Now for those sleeping in the APC, you may roll a d20, add in your perception bonus if any and on a result of 20 or higher Harris accidentally woke you up when he woke Meina up. We can then role-play whether or not Harris or Meina let you join them.))
Elias Stroud
player, 44 posts
Call Sign Goggles
Prvt First Class
Mon 11 Dec 2023
at 16:58
  • msg #205

No plan survives contact with the enemy

Goggles took note of the strange meetings going on. He moved in closer to try and hear what was being said in these "super secret" meetings.
Shawn Furman
player, 401 posts
Mind Melter
Sergeant 1st Class
Mon 11 Dec 2023
at 22:38
  • msg #206

Remember, your weapon was made by the lowest bidder

     I sit up quickly and say, “Help me, Stepbrother! I’m stuck!” And then lie back down.
     “Zzz… Poor Jar Jar… Zzz… Only I like you… Zzz…”
     ((Rolled a 14. I’m not waking up.))
Beaumont Benoit
player, 3 posts
Grackle Tooth Body Fixer
Private First Class
Tue 12 Dec 2023
at 01:07
  • msg #207

Remember, your weapon was made by the lowest bidder

Beaumont had given Shawn an understanding nod. "Gotcha. Thanks." He lowered his hand quickly and made a mental note.



The Grackle Tooth was sleeping soundly, and doing a wicked impression of a logging camp or a lumber mill, snoring loudly as his chest rose and fell rhythmically. He didn't awaken.
PsiMaster
GM, 1041 posts
Tue 12 Dec 2023
at 19:01
  • msg #208

Don't look conspicuous, it draws fire.

     ((Beaumont, forgot to give you 25 XPs for your comment to Sgt. Shives about not lying to him about having a good time. That was funny.))
     Goggles meanders over to one of the APCs where a meeting is taking place between one of the company captains and their platoon leaders. Unfortunately the APC is buttoned up tight and there’s no way for him to hear what’s being said inside.
Elias Stroud
player, 45 posts
Call Sign Goggles
Prvt First Class
Tue 12 Dec 2023
at 19:14
  • msg #209

Don't look conspicuous, it draws fire.

Goggles lingered hoping to over hear something when the APC opened up.
Roberto Dominguez Rivera
player, 88 posts
Human - Combat Mage (E4)
MA22 PB12
Tue 12 Dec 2023
at 19:20
  • msg #210

Don't look conspicuous, it draws fire.

Dom didn't notice the activity by virtue of being asleep. Even if he had been woken up, he would have shrugged and gone back to sleep. Rack time is too important to get up for anything less important than at least three incoming rounds from artillery, MLRS or mortars.


No, really, by the end of my tour, I didn't bother getting out of my rack for just one or two rockets/mortar shells hitting us.

PsiMaster
GM, 1042 posts
Sat 16 Dec 2023
at 15:45
  • msg #211

Teamwork is essential. Then there are other people to shoot.

     ((Dom, I am not surprised to hear that. Anyway, 25 XPs for that little tidbit about yourself.))
     Some time after Elias examines the APC to determine if he can listen in on the conversation, the APC’s driver side door opens and several of the platoon leader exit the APC. None of them are LT Curtis. They’re not running, but they’re definitely moving in a hurry and with a purpose. Several minutes after that there is a call on the radio. Several calls, really. Over the channel the sentries are using the various platoon leaders are summoning their squad leaders to their respective APCs. This includes LT Curtis.
     Harris looks over at Meina and comments, “Well, that’s your cue, Chief.”
Elias Stroud
player, 46 posts
Call Sign Goggles
Prvt First Class
Sun 17 Dec 2023
at 16:07
  • msg #212

Teamwork is essential. Then there are other people to shoot.

Goggles lead his horse back to the team rally point.
PsiMaster
GM, 1043 posts
Thu 21 Dec 2023
at 03:10
  • msg #213

The most dangerous thing in combat is an officer with a map.

     Elias meanders back to Squad 125’s APC as Meina speed walks to Squad 120’s APC. She’s the last to arrive. They meet in the APC’s main compartment despite the fact that Squad 120 members had been trying to sleep there earlier. They’re gone now. Meina guesses that the lieutenant ordered them out so he could have a private briefing with her and the other squad leaders.
     Speaking of which, once it’s just the five of you LT Curtis begins by saying, “The plan has changed. We’re moving out at daybreak.
     “At about 0200 this morning Command got a report from a scout team not far from our target. They reported what sounded like explosions coming from the direction of the Xitixic base. They moved in to get a closer look and reported the sounds of combat nearby and then all contact was lost with the team.
     “Our battalion can get onsite faster than even air recon from Aegis II can. Get your squads up, drink some coffee, eat breakfast and get ready to move out.
     “Any questions?”
Elias Stroud
player, 47 posts
Call Sign Goggles
Prvt First Class
Thu 21 Dec 2023
at 15:47
  • msg #214

The most dangerous thing in combat is an officer with a map.

Goggles went for breakfast. He drank about a gallon of coffee too. He did not understand the hurry up mentality, if the bugs were getting squashed, less work for us.
Meina
GM, 402 posts
Human tattooed girl
PB 32, apparently unarmed
Thu 28 Dec 2023
at 03:38
  • msg #215

The most dangerous thing in combat is an officer with a map.

Meina wakes up with a start - something that still happens a lot. Her arms are halfway rising in a defensive posture, to shield herself or grab an attacker, before she realises she's just been woken up by someone quietly talking.

"Got it." she whispers, before following Harris out.

"Thanks for the info, I'll get ready for the summons. Something definitely was up earlier, so any info we can get will be useful."
Shawn Furman
player, 402 posts
Mind Melter
Sergeant 1st Class
Thu 28 Dec 2023
at 17:44
  • msg #216

Anything you do can get you shot, including nothing.

     Upon someone waking me up I exclaim, “Michael Jackson! No! Only my girlfriend can touch me there!”
     Looking around a moment I then ask, “What’s going on?”
     Once I get the brief I start to get ready to move out. I hit the latrine, eat and drink and then go over my gear one last time.
     I suggest to Meina, “I think Dom and I should fly over the tree-line again like that time after we encountered those weird creatures a few days ago.”
PsiMaster
GM, 1046 posts
Fri 29 Dec 2023
at 01:33
  • msg #217

Phase 2: ???

     Meina wakes you guys up, briefs you on the situation and you get ready to move out. As soon as it gets light out Major Shard gives the order to depart. Unlike when you moved to attack the outpost Major Shard doesn’t give a damn about stealth. The battalion moves through forest as quickly as possible, damn the noise. Even so it takes you a few hours to reach the Xitixic base.
     The Xitixic base has been destroyed, there’s no other word.
     Well, okay, one could go to a thesaurus and pick out a few other words like ruined, demolished, wrecked, devastated, pulverized, etc. The point is the base has been obliterated. There had been more than a dozen towers at this base and now only one is still standing and even then it’s severely damaged. There are large chunks of it missing making you wonder how in the hell it’s still erect. It’s a minor miracle that it hasn’t collapsed yet. There’s various types of damage around the base. Signs of energy weapon damage, explosions and burn marks that look like they were caused by caustic fluids of some kind.
     One of the more interesting characteristics of the battlefield is that there are no bodies. There’s not a single dead Xitixic at the base. Not even a body part. Looking around you can see splatter marks of what looks like something that used to be alive. Whether they were Xitixic or whoever or whatever attacked the Xitixic base you can’t tell. But you can’t find an intact being of any kind, a dropped or abandoned weapon nor a body part. Not even something as small as a finger or toe.
     The various radio operators are calling out to the missing scout team hoping for a response, but so far there is no reply. It quickly becomes obvious that your battalion are the only ones here.
Elias Stroud
player, 48 posts
Call Sign Goggles
Prvt First Class
Fri 29 Dec 2023
at 17:45
  • msg #218

Phase 2: ???

Goggles was useless here so he took his horse out and around to scout for the other scouts.
Roberto Dominguez Rivera
player, 91 posts
Human - Combat Mage (E4)
MA22 PB12
Sat 30 Dec 2023
at 05:31
  • msg #219

Phase 2: ???

The trip in had been uneventful, which was apropos considering what they found when they reach the Xiticix base; nothing.

Dom sat on his hovercycle, now idling, and surveyed the destruction. He had rarely ever seen such complete and utter devastation. The fact that almost nothing wad left standing wasn't the unnerving part though, it was the lack of bodies. There should have been dozens, if not hundreds of dead bugs here to go along with the destroyed buildings. Instead there was literally nothing. Not even an arm or wing and that was the really scary part. What force could have so completely destroyed the hive, in so short a time and leave not a single body behind of defender or attacker?

Dom found himself having one of those rare moments where he wished he had taken the scholarly route of magic instead of the tactical. A properly trained mage would have one of those esoteric spells to see backwards in time or scrye or whatever it is they did to learn about recent past events.

He didn't waste too much time or emotion on that however. It was pointless for what is, is. Instead he brought his hovercycle to where Chief Meina was and stopped. "So what now Chief?" He asked her, not feeling the need to state rhe obvious; that with the destruction of this bug base, their own orders just became obsolete.
Shawn Furman
player, 403 posts
Mind Melter
Sergeant 1st Class
Sun 31 Dec 2023
at 16:07
  • msg #220

Notice the floor?- Ah, crap!- Precisely.

     I really, really don’t like this situation. An entire Xitixic base annihilated but no bodies left behind? If the Xitixic had won this place would still be buzzing with activity like a hornet nest hit by rocks thrown by a dumb 10 year old. So they didn’t win. So what happened to the winners? Where did they go? And why aren’t there any bodies?
     Then a thought hits me.
     “Hey, I just had a thought pop into my head. Maybe the reason there are no bodies is because there are no leftovers.”
Beaumont Benoit
player, 4 posts
Grackle Tooth Body Fixer
Private First Class
Mon 1 Jan 2024
at 18:24
  • msg #221

Phase 2: ???

Beaumont woke up only a little groggy. He liked sleeping, of course, but could get by with less when needed. Like most soliders, scholar and students. He blinked a few times and then peered at Meina as she spoke. He was instantly awake and alert. A hive...just gone? That was very interesting! He climbed to his feet and hurriedly got ready.

He looked at the former-Hive with wide eyes, mouth hanging open slightly. "dat do be a sight," he muttered under his breath.

A frown slid on to his face as he looked. He started moving slowly closer as he examined things. "no bodies. no bodies?" He glanced at Shawn when they spoke and for a second he looked disgusted but that quickly changed to thoughtful and interested. It was an area of study for him after all.

He looked at those in charge, "We gonna go inside an' take a closer look, yah?"
PsiMaster
GM, 1048 posts
Thu 4 Jan 2024
at 10:15
  • msg #222

Whatever happened here, I think we missed it.

     Orders start coming down via the chain of command. First things first, make sure the area is secured. You don’t need something nasty to pop up and surprise you. At the moment that does not involve going inside the base. Teams will be sent in later to determine the extent of the damage inside the base, look for any dead or living Xitixic, maybe find some clues on what attacked the base, but first Major Shard wants to make sure that the surface is secured before probing inside the base.
     So the ground at the main base has been covered with Xitixic resin and extends out a ways past that. The forest border is a few miles away. Essentially the Xitixic clearcut the forest around their base faster than they could pave over the earth with their resin. As such there is a gap between the resin-paved ground and the forest border. Squad 125 will be sent out to bearing 135 (southeast) to the forest border and explore the area up to a quarter mile (~402 m) inside the forest to ensure that someone or something isn’t lurking nearby.
Shawn Furman
player, 404 posts
Mind Melter
Sergeant 1st Class
Fri 5 Jan 2024
at 19:41
  • msg #223

Keeping an eye out

     We get our orders to search the forest towards the southeast of our position. Just before we reach the forest boundary I radio for the squad to stop. I tell everyone, “Before we go in there we should make sure we’re ready. Not just our weapons, but I’m sure that’s a given. What I mean is anything we can do to enhance our ability to search the area. I can see the invisible and auras with my powers so I have that going for me.”
     Addressing Dom, I ask him, “Do you have any spells that you can cast on us to enhance our searching abilities, or make it harder for something to surprise us?”
Elias Stroud
player, 49 posts
Call Sign Goggles
Prvt First Class
Fri 5 Jan 2024
at 19:49
  • msg #224

Keeping an eye out

Goggles said, "I'm a scout, it's kinda my thing. I am really good at hearing things if it matters."
Roberto Dominguez Rivera
player, 92 posts
Human - Combat Mage (E4)
MA22 PB12
Fri 5 Jan 2024
at 21:13
  • msg #225

Keeping an eye out

Dom holds up his left hand, palm down and wiggles it. "A couple things, yah Sergeant. If anyone can't see invisible stuff on their own, I have the spell for that. Lasts about 10 minutes each time I cast it. I can also do the Chameleon thing, make us harder to see. That lasts a bit longer, about 45 minutes between casting. I can keep that up for a while but if I'm doing that for the whole squad, I'm going to run out energy in a couple hours or so. Your call Sargeant."
Elias Stroud
player, 50 posts
Call Sign Goggles
Prvt First Class
Sat 6 Jan 2024
at 17:54
  • msg #226

Keeping an eye out

Googles went on alert. "Two bipeds approaching Southeast. Maybe a quarter mile out."
James Datillo
player, 152 posts
Temporal Warrior
From an Alternate Earth
Sat 6 Jan 2024
at 18:21
  • msg #227

Phase 2: ???

I've got nightvision, and I have a way to see the truth of things that I can see, James advisea.  My other form, I have even better nightvision, and I can make myself unnoticed by anyone but those I choose.
He falls silent a moment.  We could ask Ariella to scout ahead.  Not many people pay much attention to the faerie folk, and most avoid them for fear of their pranks.
Shawn Furman
player, 405 posts
Mind Melter
Sergeant 1st Class
Sat 6 Jan 2024
at 21:22
  • msg #228

Eyes in the sky

     I’m about to ask Dom a few questions about the “Chameleon” spell when Goggles announces that he hears a couple of people walking towards us. The man must have bionic hearing or something. I must remember to ask him about it later.
     After James suggests that Ariella go check out our new visitors I reply, “Good idea. Just make sure she’s cautious. Last time we sent her out ahead of the squad she got a nasty scare when she met the Not Elf.”
Beaumont Benoit
player, 5 posts
Grackle Tooth Body Fixer
Private First Class
Sun 7 Jan 2024
at 15:40
  • msg #229

Whatever happened here, I think we missed it.

Beaumont was a little disappointed that they were going to go inside the Hive. At least not yet. But maybe they'd get to later. His mind was awhirl with the possibilities of what had happened and if there was nothing inside the Hive like the outside or if there were clues to be found.

He was starting to feel like he had showed up to a party underdressed. He slowly raised a hand. "I don' cast no spells or have any powers or that sort'a t'ing. I'm jus' a medical profesh'nul." He gave a shrug and a sheepish smile.

He hefted up his Wilk’s 1000 Pulse Laser Cannon when there was mention of someone coming.
Ariella
player, 71 posts
Nightelf Faerie
Emotionally Damaged
Mon 15 Jan 2024
at 00:38
  • msg #230

Whatever happened here, I think we missed it.

Master, I will go see what is coming, Ariella says as she slips.out of the inner pocket of James' duster.  She has only her bow and quiver, her armor of leather strips, and her ear-mike radio.
With that, she flits off in the indicated direction, turning invisible as she goes.
PsiMaster
GM, 1049 posts
Tue 16 Jan 2024
at 13:42
  • msg #231

Oh, no! Not again!

     A few minutes after Ariella leaves the squad to investigate the disturbance Elias heard you can hear Ariella yelling into the radio, “NotElf!NotElf!NotElf!CreepyGirl!CreepyGirl!” In fact, she’s yelling so loudly that you don’t need the radio to hear her.
James Datillo
player, 153 posts
Temporal Warrior
From an Alternate Earth
Tue 16 Jan 2024
at 16:59
  • msg #232

Oh, no! Not again!

Ariella!  Get back here now! James orders into the radio as he reaches for the empty holster of his gun belt.  When his hand comes back up, it holds a silver-plated revolver.  Some might recognize it as an ancient Schofield #3, some as a Techno-Wizard Thundergun, and yet others may not recognize it at all.
Roberto Dominguez Rivera
player, 93 posts
Human - Combat Mage (E4)
MA22 PB12
Thu 18 Jan 2024
at 03:37
  • msg #233

Oh, no! Not again!

"Here we go" Dom says, spinning his hovercycle in place to face the direction the tiny fairy girl had come from. His hands rest on the controls, ready to fire any of its weapons.
This message was lightly edited by the player at 15:31, Thu 18 Jan.
Shawn Furman
player, 406 posts
Mind Melter
Sergeant 1st Class
Thu 18 Jan 2024
at 15:06
  • msg #234

Change my order to the soup!

     Hearing Ariella yelling about the Not Elf and Creepy Girl I mutter to myself, “Crap. Just what we need.”
     Seeing James draw his weapon I tell the entire squad, “Weapons ready, but keep your fingers off the trigger. The Not Elf hasn’t been hostile towards us yet and last time Creepy Girl didn’t attack us. Still, let’s exercise the utmost caution here.”
     I have my Zapper ready, but pointed towards the ground. I want to be ready in case things go sideways, but not look threatening either.
     To our new guys I explain, “A few months ago we encountered an undead being we called the Not Elf. It wasn’t hostile towards us and since he was in the middle of nowhere we decided to leave him alone. Later we ended up inside a dimensional pocket; long story; and encountered the Creepy Girl. I think she’s undead too and she attacked us unprovoked. Later the dimensional pocket collapsed and the two met up and wandered off together. Looks like they’ve made their way here.”
     Seeing Dom arm up his hoverbike I tell him, “I appreciate the enthusiasm, but unless your ride is equipped with TW weapons it may not affect them. They are undead.”
     To Meina I suggest, “Chief, we should radio the battalion and update them about this. Also, how do you want to handle this? Go into the forest and speak with them, or wait here for them? I don’t know if they saw Ariella, but they’re sure as hell heard her. They know we’re out here.”
Elias Stroud
player, 51 posts
Call Sign Goggles
Prvt First Class
Thu 18 Jan 2024
at 15:10
  • msg #235

Change my order to the soup!

Goggles just said "Damn." His response to the story was a gut reaction.
Beaumont Benoit
player, 6 posts
Grackle Tooth Body Fixer
Private First Class
Thu 18 Jan 2024
at 16:57
  • msg #236

Change my order to the soup!

Beaumont frowned as he listened and he mouthed the very strange 'nicknames' the group had given some undead they had met. "You did no ask for da name o'da first one dat weren' hostile?" He scratched his chin a little.

Then when it was mentioned that 'non-TW' weapons might not hurt them, he looked down at the cannon in his hands and let out a small sigh. He put it back on the hovercycle next to him and instead pulled out the almost comically small TW Bug Zapper instead, looking at it like he might accidentally break it.
James Datillo
player, 154 posts
Temporal Warrior
From an Alternate Earth
Thu 18 Jan 2024
at 21:02
  • msg #237

Change my order to the soup!

"Not Elf" is what Ariella called him when we first encountered him.  It was the first thing that popped into her head, because he has ears like an elf, but is undead.  He absolutely scares the shit outta her, James explains.
PsiMaster
GM, 1050 posts
Sat 20 Jan 2024
at 21:14
  • msg #238

Dead on arrival

     Before Meina can make the call two figures come into view. The veteran squad members recognize them as Not Elf and Creepy Girl. For our new players the Not Elf is a male humanoid figure about six feet tall, maybe a bit taller. He has long, white hair that reaches down to his waist. His arms are a bit longer than a human’s. Not as extreme as an orangutan’s, but still noticeably longer. His hands are huge, about the size of dinner plates and each finger is tipped with a claw. He is wearing regular street clothes that are worn and dirty. His complexion is white with a slight green pallor to it and his eyes are completely white. We’re talking “Little Orphan Annie” eyes level of cataracts here. And just as James mentioned, his ears are long and pointy as an elf’s.
     Creepy Girl is short and looks like a pale, human girl of about 5 or 6. Although not nearly as pale as the Not Elf. Her hair is black and reaches to around the middle of her back. Her bangs stop just above her eyes. Her eyes are brown and slightly almond shaped, suggesting she has some East Asian heritage. She’s wearing a bright red coat that reaches to her knees. Unlike the Not Elf, her clothes look new and immaculate.
     The Not Elf and Creepy Girl are walking side by side. In fact, Not Elf is holding Creepy Girl’s left hand in his oversized right. The sight would be comical if not for the fact that they’re two undead beings walking silently towards you with mostly blank faces. I say mostly blank because Creepy Girl’s face looks blank and somehow angry at the same time. You’re not sure how she’s pulling that off.
     They walk towards the squad and come to a stop after taking one step past the forest border. Creepy Girl just stands there looking at you. Not Elf is swaying side to side, silently. After almost a full minute of quiet he says in a raspy voice, “So… the Newcomers have… eradicated the Xitixic at their base? How delightful… They are already proving to be interesting… This will be fun… I should say… Yes… very fun…”
     ((Dom, 25 XPs for thinking to use your hovercycle’s weapons. Beaumont, 25 XPs for your comment about the squad not getting the Not Elf’s real name earlier.))
Shawn Furman
player, 407 posts
Mind Melter
Sergeant 1st Class
Tue 23 Jan 2024
at 15:08
  • msg #239

So, at last we meet for the first time for the last time.

     As soon as I see Not Elf and Creepy Girl I activate my Enhanced Reflexes power. I want to be ready in case the fecal matter hits the cooling unit, but I don’t want to be obvious about it. Unfortunately my Psychic Body Field and especially my TW Invincible Armor create a visible aura around me, so since I want to be stealthy about what I’m doing they’re out.
     After Not Elf finally speaks I ask him, “What do you know about these Newcomers? Who are they? What do they want?”
Beaumont Benoit
player, 7 posts
Grackle Tooth Body Fixer
Private First Class
Tue 23 Jan 2024
at 16:06
  • msg #240

So, at last we meet for the first time for the last time.

The large Grackletooth doctor decided that since he had never met these two before and wasn't in charge of the unit, he would keep his long snout shut for the moment. He stayed ready, holding the zapper in one hand. It wasn't pointed at them, but it was pointed at the ground and a bit forward, so he could pull it up quickly to shoot that direction if needs be.
This message was lightly edited by the player at 17:42, Sun 12 May.
PsiMaster
GM, 1051 posts
Tue 23 Jan 2024
at 20:00
  • msg #241

Familiar name

     As the Not Elf answers he’s looking in Shawn’s general direction, but Shawn gets the feeling that the Not Elf isn’t actually looking at him. Still swaying side to side, the Not Elf says, “Who are they… What do they want?… They want to… consume this world… and others. They are a… Devouring Swarm… Yes… A Devouring Swarm… I like that name…
     “They are a Devouring Swarm… and they want to consume… us.”
Roberto Dominguez Rivera
player, 94 posts
Human - Combat Mage (E4)
MA22 PB12
Tue 23 Jan 2024
at 22:28
  • msg #242

Familiar name

Dom didn't slide off his hovercycle at the mentioning of undead but he did rehearse the gesture and words for the Lifeblast spell in his mind.

When the 'Not Elf' said in a totally not movie level creepy voice, something about a devouring swarm, wondered, at least briefly, if the universe was just plain fracking with him. He decided after a moments reflection that, no, he couldn't possibly be that important to Fate or God or the Universe or whatever cosmic forces were in charge, to warrant this kind of attention.

Whatever the actual case may be on that score, he was certain that he should say nothing, just keep maintaining his position while higher paid individuals spoke with their unexpected and undead visitors.
Shawn Furman
player, 408 posts
Mind Melter
Sergeant 1st Class
Wed 24 Jan 2024
at 14:41
  • msg #243

An interesting, if cryptic, response

     Great, the usual Vorlan/Yoda answers. I don’t know why I expected different. I must be a glutton for punishment. Still, a little bit of information here. If nothing else, the Not Elf knows something.
     “What are the Newcomers called? Where did they come from? Where are they now?”
PsiMaster
GM, 1052 posts
Wed 24 Jan 2024
at 21:26
  • msg #244

I’m Star Lord.- Who?

     “I have never heard… of this Devouring Swarm… until recently… I know little… about where they came from… I sensed their… presence and so we’re walking to them… They are… not too far… They are very… loud… I can hear them…”
James Datillo
player, 155 posts
Temporal Warrior
From an Alternate Earth
Wed 24 Jan 2024
at 21:40
  • msg #245

An interesting, if cryptic, response

Often referred to as a "devouring swarm," the only Mechanoid outpost here on Earth was destroyed, James informs.  Many are those who believe the Xiticix are the "Devouring Swarm" of prophesy.  So, what are they?
Beaumont Benoit
player, 8 posts
Grackle Tooth Body Fixer
Private First Class
Thu 25 Jan 2024
at 03:37
  • msg #246

An interesting, if cryptic, response

Beaumont looked...unhappy at the words 'Devouring Swarm'. That did not sound good at all. And it sounded like a description for the Xiticix. But they seemed to be indicating it was something else entirely. Which was pretty damn worrisome. A frown lined his face and his free hand twitched a few times.

"Uhhh...what be a...Mechanoid?" He didn't think he'd ever heard that time before.

He looked back that the Freakshow Pair and asked, "So you say dat...whatever it be, you ain't sure what it DO be...but it be nearby?"
Roberto Dominguez Rivera
player, 95 posts
Human - Combat Mage (E4)
MA22 PB12
Thu 25 Jan 2024
at 14:28
  • msg #247

An interesting, if cryptic, response

Dom hasn't liked most of what has happened so far this morning. Breakfast was alright, good even, for field chow but since then, it had been downhill. Hearing that some sort of "Devouring Swarm" was coming their way and soon, was just one more thing to add to the "Bad Day" pile.

But he was a practical sort of fellow, which in this particular instance meant he was suddenly far less interested in the pair of undead, then he was with some oncoming horde of hostiles. He turned his hovercycle in place, looking for any signs of something untoward coming at them, such as a flock of birds deciding to relocate or a herd of deer running for their lives.

OOC
Perception check

Roberto Dominguez Rivera rolled 20 using 1d20 ((20)).

Shawn Furman
player, 409 posts
Mind Melter
Sergeant 1st Class
Fri 26 Jan 2024
at 12:58
  • msg #248

Your lucky number is C

     To James I reply, “Yes, the Seven Demons and Four Great Dangers Prophecy. I’ve heard of it. Hard to say if the Devouring Swarm was the Mechanoids, is the Xitixic or something else altogether. Devouring Swarm is an apt description for both of them, but could easily be applied to others.”
     ((Even outside of Rifts the Devouring Swarm could be used to describe the Zerg from “StarCraft,” the Flood from “Halo,” the Borg from “Star Trek,” or the xenomorphs from Aliens.))
     After Beaumont asks who the Mechanoids were I explain, “They were a race of cyborg D-Bees that had a major hate boner for humans and humanoids. They had set up their base somewhere on the eastern seaboard. Can’t remember where exactly. Anyway, as James said they were eradicated a while ago so no need to worry about them now.”
     As Dom checks the area to make sure we’re not ambushed or something I am glad someone is keeping a weather eye open, but to be honest I’m not too worried. Yet. Right now nothing is causing my psychic senses to tingle. You know, other than conversing with a couple of undead supernatural beings. But why would that make me nervous in any way?
     I ask the Not Elf, “How long would it take you to walk to the Devouring Swarm from here? Is this the same Devouring Swarm from the prophecy? Why do you want to meet up with the Devouring Swarm?”
PsiMaster
GM, 1053 posts
Fri 26 Jan 2024
at 14:40
  • msg #249

Everywhere is within walking distance if you have the time.

     The Not Elf answers Beaumont, “They are… not too far… I know this… They are carnage… and chaos… made flesh… They will be… entertaining…”
     To Shawn he replies, “The journey will take… a few more… days…”
     Before answering Shawn’s second question he pauses again and just silently sways side to side for nearly a minute again.
     “No… I just like… the name… It… fits them… I wish to… watch them… work… It will be… entertaining… A thing of… art… A masterpiece…”
James Datillo
player, 156 posts
Temporal Warrior
From an Alternate Earth
Fri 26 Jan 2024
at 22:16
  • msg #250

Everywhere is within walking distance if you have the time.

The Mechanoids are about the only thing that the Kittani truly fear, James says in answer to the grackletooth's question.  Because.of their hatred, they seek to eradicate all humanoid life, and anything or anyone that stands with us.
He glances over at the new team mate.  Maybe, one day I'll tell you all about them.
This message was last edited by the player at 02:00, Sat 27 Jan.
Shawn Furman
player, 410 posts
Mind Melter
Sergeant 1st Class
Sun 28 Jan 2024
at 16:33
  • msg #251

Say my name, say my name

     Nothing disconcerting about those answers. Nope. Not at all. These guys are death and carnage made flesh and they want to watch as it’ll be a work of art… Nothing to be concerned about here!
     Anyway, I do have a couple more questions for the Not Elf.
     “Which direction to the Devouring Swarm? And what’s your name?”
PsiMaster
GM, 1058 posts
Mon 29 Jan 2024
at 14:47
  • msg #252

There are some that call me… Tim?

     The Not Elf points towards the direction of the hive. His answer about his name is, “My name…? You may call me… Somniorus. It is… as good… as another…”
Shawn Furman
player, 411 posts
Mind Melter
Sergeant 1st Class
Mon 29 Jan 2024
at 21:41
  • msg #253

By all means move at a glacial pace…

     I look over at the direction Somnoirus pointed, then back to him, then back in that direction, then back to him, and then one last exchange of checking both directions. I comment aloud, “I don’t think he means in the Xitixic base itself. It wouldn’t take these two a few days to reach it on foot. Still, just to be safe we might want to send that information up.”
     To Somnoirus I ask, “How long has the Devouring Swarm been here? Have they always been around here since they arrived or are they on the move?”
Beaumont Benoit
player, 9 posts
Grackle Tooth Body Fixer
Private First Class
Tue 30 Jan 2024
at 02:45
  • msg #254

By all means move at a glacial pace…

Beaumont's eyes widened when they explained what the 'Mechanoids' were. He'd never heard of them, but he sure didn't like the sound of them. He was glad they had apparently been defeated at one point, and hoped it wasn't them again. The Xitixic were bad enough. And at least he knew some things about them, their physiology, and such.

Carnage and chaos made flesh. That...didn't sound good. And they had said 'flesh', which might mean that the Mechanoids were not likely the Devouring Swarm. Which wasn't the name of the group, just a nickname. Just like 'Not Elf' and the not-name he gave them to replace 'Not Elf'. The Grackle restrained a sigh and rubbed one of his eye ridges to stave off a headache. The other hand stayed firmly on the Zapper.

For the moment, he decided to stay quiet and just listen. He might learn something.
Meina
GM, 403 posts
Human tattooed girl
PB 32, apparently unarmed
Tue 30 Jan 2024
at 04:09
  • msg #255

Could be the Tyranids, they have a new range of minis...

(My bet is that the devouring swarm is the tyranids from 40k. Here is my reasoning: they have a new range of minis to go with their new codex and the fact that they're the "main box-art enemy" of the new edition, so they're clearly branching out and - wait this is Rifts, a different game. But if at any point the psionic characters start losing access to their powers as though there's some shadow in the aether, the nuclear codeword is "Turkey".)

"The devouring swarm... I've seen a lot of monsters that could be considered that, though rarely successful. Quite a few that didn't arrive in number and were then controlled or destroyed. The fact that we know the Xiticix are one that has taken hold and could bring the end of the world... well, the next end of the world, if we count the previous one... I suppose even Demons and Deevils match the description when enough of them emerge, but luckily, that doesn't seem to have happened.* Ask some people about the vampire presence Southwards and they'd describe those as being similar."

Meina bites her lip for a moment.

"Well, let's relay this info back to base. Currently they want whatever info we can find, and it's possible we'll then be set to defend, recalled, or told to scout ahead and see what kind of defences we'll need to put together. Either way, we can at least provide a small bit of info.

Oh, Somnoirus, is this related to anything that happened in that pocket dimension? Or just separate calamities being a sign of the times?"


(*OOC: Pretty sure this game is set before the Dimension Wars where precisely that happens?)
PsiMaster
GM, 1059 posts
Wed 31 Jan 2024
at 22:43
  • msg #256

Are you guys brother?- No… Yes!

     “I first noticed the Devouring Swarm…several dozens of… days ago… Where they here… before then…? Maybe… Who is to… say…? They have moved… some since… I noticed… them. Back… and forth… Here… and there…
     “The pocket… dimension…? With the… Old… Thing…? The Devouring Swarm… and the… Old… Thing… have nothing to… do with each… other… The Old… Thing had been… there a long… time… For ages… It did… not summon the… Devouring Swarm here… They found their… way here… on their own…
     ((Beaumont, 50 XPs for good role playing. Meina, 25 XPs for the Warhammer 40k reference. Also, correct about the Dimension Wars. This campaign predates them by a few years at least.))
This message was last edited by the GM at 01:42, Thu 01 Feb.
Beaumont Benoit
player, 10 posts
Grackle Tooth Body Fixer
Private First Class
Thu 1 Feb 2024
at 03:21
  • msg #257

Are you guys brother?- No… Yes!

The pauses in the speech patterns of Somnoirus were starting to drive him to distraction. Was it a breathing condition? Was their...throat just so dry they couldn't push out the words? Wait, no, they were undead. Was it something to do with their undead physiology? Was it medical, mystical or just...pride in being annoying and making others wait for them? Despite himself, he found that he was peering intently at the mouth, throat and chest area of Somnoirus, though he hadn't moved closer. His head tilted a bit this way, then that way as he tried to get an angle on what might be causing -

- he suddenly realized what he was doing and chided himself, shaking his head and looking away. Firstly, it was rude. Secondly, his medical training and scientific curiosity were showing (and getting the better of him). Thirdly, he needed to pay attention to what was actually being said instead.

Also, was Somnoirus just INCAPABLE of speaking clearly? He kept using nicknames for things. It was...annoying.

He cleared his throat softly. "So we gonna go check it out den? Get a prope' bead on what be dis...Swarm?"
Shawn Furman
player, 412 posts
Mind Melter
Sergeant 1st Class
Fri 2 Feb 2024
at 18:19
  • msg #258

How did we get from there to here?

     Back and forth. Here and there. Okay, it kind of sounds like they’re not moving around too much. Maybe they’ve established a base or camp here in the Hivelands. That would explain why they felt the need to depopulate the Xitixic a bit.
     Still, something Somnoirus says bugs me. I ask, “You said that they made their own way here. Does that mean that they came here on purpose?”
PsiMaster
GM, 1060 posts
Sat 3 Feb 2024
at 01:23
  • msg #259

You relax. You’re the dead guy.

     “They arrived without… the Old Thing’s… inference… Did they… mean to come… here…? Did a… maelstrom bring them…? Did they mean… to go… elsewhere… and ended up… here…? Who is…” Somnoirus pauses a moment and then looks Beaumont in the eye and gives him a very, very creepy smile. He finishes, “To say…?”
Roberto Dominguez Rivera
player, 99 posts
Human - Combat Mage (E4)
MA22 PB12
Sat 3 Feb 2024
at 03:46
  • msg #260

You relax. You’re the dead guy.

Dom had seen nothing, absolutely nothing, out of place other than their two undead visitors. Somehow, that did nothing to set him at ease. He'd gotten the same briefing on Mechanoids as everyone else in the LDF does. He knew there was no reasoning with them, no surrender, only death, theirs or yours. If those things were back, and they really were what caused the destruction of that hive, then those intel briefings had actually understated their threat level.

He wondered what command would do when they got word. Ignore it as Intel from an unreliable source that couldn't be independently corroborated? Press ahead with the mission, no change? Or issue a FRAGO (Fragmentary Order, used to make changes to an existing op order short of a complete rewrite)? Or scrap the entire op?

"That wouldn't be a terrible idea" he thought while still searching the area in a slow, steady pattern. "Let the mechs and the bugs Duke it out, then swoop in a destroy whoever is left."
This message was last edited by the player at 03:50, Sat 03 Feb.
Shawn Furman
player, 413 posts
Mind Melter
Sergeant 1st Class
Sat 3 Feb 2024
at 17:34
  • msg #261

Well, I’m out of ideas!

     I don’t know why Somnoirus is looking at Beaumont like that, but I find it a bit unsettling. Still, best not to start something just because he’s acting creepy. He’s undead. That’s their default state.
     I ask, “That’s it for me. I’m out of questions. Anyone else have anything for him?”
Beaumont Benoit
player, 11 posts
Grackle Tooth Body Fixer
Private First Class
Sat 3 Feb 2024
at 21:28
  • msg #262

Well, I’m out of ideas!

Beaumont suddenly stopped dead in his tracks - not that he was moving yet, but figuratively-speaking. He stared at the undead unblinkingly for a long moment. He then decided to test the theory that he was desperately trying not to overwhelm the front of his mind and freak him right the hell out.

So he "thought" at Somnoirus - Can you hear thoughts? Read minds?
Elias Stroud
player, 52 posts
Call Sign Goggles
Prvt First Class
Sun 4 Feb 2024
at 00:52
  • msg #263

Well, I’m out of ideas!

Elias finally spoke up, "Whatta they sound like?"
James Datillo
player, 157 posts
Temporal Warrior
From an Alternate Earth
Sun 4 Feb 2024
at 03:39
  • msg #264

Well, I’m out of ideas!

James adds a question 9f his own.
 Better yet, what do they look like?
PsiMaster
GM, 1061 posts
Mon 5 Feb 2024
at 03:38
  • msg #265

For we are many…

     Somnoirus looks at Beaumont and answers, “Yes…”
     He answers Elias’ question, “They sound… like a herd… of animals… A lot of… different noises… It is… chaotic… But…” Here Somnoirus pauses for a bit before continuing, “There is… a voice… guiding the chaos… I cannot… understand what it… says, but… the other voices… unify at its… commands… They are legion… and one…”
     To James he answers, “I have not… seen them yet… Not in person… or by… visions… I will… know them… when I… see them…”
     ((Okay, you guys are on fire here! Beaumont, 50 XPs for good role-playing and another 50 XPs for coming up with the idea to think at Somnoirus. Dom, 50 XPs for your good role-playing. Elias and James you each get 25 XPs for your good questions for Somnoirus.))
Beaumont Benoit
player, 12 posts
Grackle Tooth Body Fixer
Private First Class
Thu 8 Feb 2024
at 05:15
  • msg #266

For we are many…

Beaumont looked surprised, then shocked, then very wary. Unheeding of whether the undead heard him or not, he called out to the group. "Uh, so, big warnin'! Dat Somnoirus can read minds, hear our t'oughts, what have ya! So be on guard I guess."

He didn't really have good advice on that. He didn't have mental powers or defenses out of the ordinary himself.

But he began 'singing' loudly in his head, over and over, at the undead. This be da song dat never ends! It jus' go on an' on, my friends!
James Datillo
player, 158 posts
Temporal Warrior
From an Alternate Earth
Thu 8 Feb 2024
at 17:44
  • msg #267

For we are many…

So, no idea what they look like, he muses.  That is not particularly helpful.
Roberto Dominguez Rivera
player, 100 posts
Human - Combat Mage (E4)
MA22 PB12
Thu 8 Feb 2024
at 18:42
  • msg #268

For we are many…

"And at least one of them is constantly reading our thoughts because of course they are. Hey, maybe that's why he is talking so slow, he is listening to what? At least half a dozen internal monologs, plus whatever else noises are coming through his ears, must be a bit distracting. Maybe confusing as to what is actual noise and what are thoughts. Yah I'd probably talk slowly, broken and creepy too"
PsiMaster
GM, 1062 posts
Thu 8 Feb 2024
at 19:54
  • msg #269

How rude!

     After you’ve been silent for a while Somnoirus and Creepy Girl start walking away. They walk towards the Xitixic base and instead of walking around the squad they walk through you. If anyone doesn’t move out of the way fast enough they’ll be pushed aside. Not as an attack or to knock someone down, they’ll just rudely push through if anyone doesn’t move their feet fast enough.
     A moment after they depart Harris announces over the radio, “Guys, we’re not the only ones that found something interesting. Recon Squad 345 is reporting that they found the trail of something big; a lot of somethings big; to the northwest. They’re saying that a lot of trees up there looked like they’ve been knocked over recently to forge a path.
     After Harris’ announcement, Meina is able to radio back to the battalion command about what just happened with Somnoirus and Creepy Girl. Your orders to check out the area still stand, but also be ready to pull out and help Squad 345 in a moment’s notice. The battalion will keep an eye on Somnoirus and Creepy Girl, but for now orders are to give them a wide berth. Just because something was found in a different location doesn’t mean that you won’t find something too. I mean, besides the two creepy undead monsters you already found.
     ((Beaumont, 50 XPs for the “This is the Song that Never Ends” mental defense. That made me laugh. Dom, you are partially correct about listening to your thoughts and actual sound is distracting Somnoirus and causing his halting speech. It’s a contributing factor but not the only one. 25 XPs for coming up with that insight.))
PsiMaster
GM, 1063 posts
Tue 13 Feb 2024
at 05:04
  • msg #270

Okay, a simple 'wrong' would’ve done just fine.

     After more than an hour of searching you’ve come to the conclusion that there isn’t anything here of interest. All you managed to find was twenty particles of space dust per cubic meter, 52 ultraviolet radiation spikes, and a class-2 comet. Certainly worthy of your attention.
     You call in to report your findings and are recalled to the dead Xitixic base since all you found were Jack and shit, and Jack left town. Everyone is being recalled, even Squad 345. Unfortunately that trail they found went cold and even with help from a couple of other squads it turned into a dead end.
     Somnoirus and Creepy Girl did reach the Xitixic base, but didn’t even pause to check the scenery. They walked through the remains of the base, avoiding the various hazards, and continued on their way. The Lazlo Militia members gave them a wide berth as they walked through.
     As for you guys, as soon as you return to the Xitixic base you’re debriefed on your encounter with Somnoirus and Creepy Girl. In the meantime a large chunk of the battalion is sent inside the Xitixic base to see what can be found. After your debriefing you’re sent into the base to assist. You don’t find very much. The walls, ceiling and floor are lined with bioluminescent moss, lichen, fungi, something. You’re not sure what exactly it is. Just that it provides just enough light to be able to navigate the hive. The interior of the hive looks a lot like the outside. A lot of damage. Many of the tunnels have been collapsed, but that could have been done by the Xitixic themselves. One of the tactics utilized by the Xitixic to defend against intruders is to intentionally cave in a passageway and then tunnel around the cave in to hit the intruders from behind, above, below or from the side. You find a lot of holes in the floor as you investigate the base that you have to maneuver around. So some of the damage to the interior of the base looks like it was done by the Xitixic themselves as countermeasures against invaders. Doesn’t look like it helped though. By the end of your investigation you don’t find a single sign of the Xitixic. No bodies, no live ones holed up in a dead end somewhere, no weapons, not even some tools. They’re gone.
     That night the battalion camps out next to the Xitixic base. Like the night before the encampment is noisy from the various sounds of the Lazlo Militia members. The mood is noticeably more somber than last night. There are a lot of guesses as to what took out the Xitixic base. The CS came up with something new. It was Atlantis that took them out. The Mechanoids have returned. A Shifter opened up a rift and aimed an Eldridge horror at the Xitixic. One of the gods; like Thor or Ares; got bored and came down in person to wipe the Xitixic out. There’s one incoherent theory out there involving a magic school bus. Best that you don’t ask. Otherwise, what you’re told is one of the most insanely idiotic things you have ever heard. At no point in their rambling, incoherent response were they even close to anything that could be considered a rational thought. Everyone here is now dumber for having listened to it. May God have mercy on their soul.
Elias Stroud
player, 53 posts
Call Sign Goggles
Prvt First Class
Tue 13 Feb 2024
at 08:49
  • msg #271

Okay, a simple 'wrong' would’ve done just fine.

Googles listened to all the fireside chat, which was a mistake. It distracted him just enough to muddle his own thoughts about what could have done this. He felt the answer a few times, but it slipped through his fingers. It also made his harmonica playing sound off because he couldn't keep his breathing in check and would suck air in at the wrong times, making Old Man River sould more like "tired old man."

03:41, Today: Elias Stroud rolled 55 using 1d100.  /50 play harmonica.
03:40, Today: Elias Stroud rolled 39 using 1d100.  /30% Demon&Monster lore

This message was last edited by the player at 01:33, Wed 14 Feb.
Roberto Dominguez Rivera
player, 101 posts
Human - Combat Mage (E4)
MA22 PB12
Tue 13 Feb 2024
at 22:35
  • msg #272

Okay, a simple 'wrong' would’ve done just fine.

Dom didn't know what to make of the total lack of evidence. He just couldn't wrap his mind around an enemy that could leave absolutely no trace. None. No blast marks anywhere from energy weapons. No pockmarks and holes from rail gun rounds. No craters from missiles. No blood. No body parts. No bits of armor. Just...nothing.

"It just doesn't make any sense," He thought to himself as he ate whatever evening chow was.
James Datillo
player, 159 posts
Temporal Warrior
From an Alternate Earth
Wed 14 Feb 2024
at 00:06
  • msg #273

Okay, a simple 'wrong' would’ve done just fine.

Rifts, maybe?  He had not sensed any rift activity all day, but that does not mean it could not have happened at all.  They opened Rifts to get in and out, took everything, including all the dead with them.
Roberto Dominguez Rivera
player, 102 posts
Human - Combat Mage (E4)
MA22 PB12
Wed 14 Feb 2024
at 00:35
  • msg #274

Okay, a simple 'wrong' would’ve done just fine.

Dom looked at James and shook his head. "Whatever took out the bugs? OK but that doesn't explain the complete lack of bug guts, blood and general incidental damage. It's more like they were just...erased. Straight up deleted from reality. Unless..." Dom's eyes go unfocused again but then he shakes his head and looks again at James. "No, stupid idea, no way that's how it happened."
Beaumont Benoit
player, 13 posts
Grackle Tooth Body Fixer
Private First Class
Wed 14 Feb 2024
at 17:53
  • msg #275

Okay, a simple 'wrong' would’ve done just fine.

Beaumont was very intrigued and curious, and had made his way over a large part of the now-empty hive. He desperately wanted to know what had done this and it had left so little trace behind. Especially of the bodies.

He muttered to himself, "...even if somet'ing had eaten dem, it would'a lef' some ev'dence behind o'dat..."

He reached up and rubbed his eyes in frustration and weariness. "I don' know an' I don' like no' knowin' nor findin' any ev'dence o'what happen an' who cause it or how. Very 'noyin'." He shook his head, dismissing most of the rumors they heard flying around. "We jus' don' yet."
Roberto Dominguez Rivera
player, 103 posts
Human - Combat Mage (E4)
MA22 PB12
Wed 14 Feb 2024
at 18:04
  • msg #276

Okay, a simple 'wrong' would’ve done just fine.

Dom looked at the Grackle Tooth as he spoke his thoughts. He only understood some of what he said but the gist came through.

"Well I have thought of something that would explain the total lack of battle damage and other evidence. What if something just convinced the bugs to leave? I can't conceive of anything short of a God maybe, using cosmic level mind control but that would explain why there is no evidence of a battle. There wasn't a battle because all the bugs were convinced or controlled to just leave. Some clearly saw what was happening and tried to block it by collapsing tunnels but it didn't work. Whatever happened, got to those ones too and when it did, they just...left."
James Datillo
player, 160 posts
Temporal Warrior
From an Alternate Earth
Wed 14 Feb 2024
at 18:09
  • msg #277

Okay, a simple 'wrong' would’ve done just fine.

In reply to Roberto Dominguez Rivera (msg # 274):

What're you thinking?  Temporal Raiders, maybe?  I'm thinking anything with dimensional travel capabilities could do it, take the bodies with them.  Maybe some kind of weaponized dimensional portal?
Elias Stroud
player, 54 posts
Call Sign Goggles
Prvt First Class
Wed 14 Feb 2024
at 18:10
  • msg #278

Okay, a simple 'wrong' would’ve done just fine.

Goggles put in a couple of pennies, "Wouldn't need to control them all, just the queen of the hive."
Roberto Dominguez Rivera
player, 104 posts
Human - Combat Mage (E4)
MA22 PB12
Wed 14 Feb 2024
at 18:48
  • msg #279

Okay, a simple 'wrong' would’ve done just fine.

Dom looks at James and shakes his head. "That wouldn't work unless they got every single bug all at once, which we know they didn't because of the collapsed tunnels. If it was a single mass teleportation of every Xiticix in the hive, they wouldn't have had time to collapse anything. If it was sequenced, like the attackers had to move through the hive, there would still be battle damage from the bugs own weapons, energy guns and claws alike. This just feels more like they just left. Maybe Goggles is right and just the queen was mind controlled. That wouldn't take a god to do. Oh sure a powerful mind melter but not a literal God level psychic."
Shawn Furman
player, 414 posts
Mind Melter
Sergeant 1st Class
Thu 15 Feb 2024
at 18:25
  • msg #280

Looks like I picked the wrong week to quit drinking.

     ((The inside of the hive was damaged too. The previous GM post stated. ‘The interior of the hive looks a lot like the outside. A lot of damage.’ And that only some of that damage was the collapsed tunnels.))
     At the suggestion about the Xitixic Queen being possessed I reply, “Doesn’t work that way. We don’t know how the Xitixic communicate with each other and if a psychic were to posses one of the Xitixic they wouldn’t gain that knowledge. They wouldn’t know how to issue orders to the other Xitixic. If someone did posses a Xitixic Queen they’d already have to know and understand Xitixic to tell them to do anything.”
     To Beaumont I comment, “Maybe, but maybe whatever attacked the Xitixic ate them whole like a snake would. Maybe one of the Xitixic predators found their way here and had a buffet.”
     I then ask Meina, “Any word about any of the other Xitixic targets? Is this the only empty Xitixic base? What about the hive itself? At the mission brief they told us they’d be bombing the hive daily. Are the Xitixic still responding to the attacks or have they gone silent?”
Beaumont Benoit
player, 14 posts
Grackle Tooth Body Fixer
Private First Class
Sat 17 Feb 2024
at 15:23
  • msg #281

Looks like I picked the wrong week to quit drinking.

Beaumont shrugged. "You be right dat we don' know 'nough bout how dey communicate, but...dat ain't t'say dat someone do no' know. Someone who can do what we saw? Ma'be dey know more 'bout de bugs. We don' know."

The grackle pointed at Shawn. "Ooh, good question. Yes, has anyone checked on ot'er hives t'see if dey also been hit by...whateve' did dis? If so, we can maybe tell which way dey headin' at least. If we lucky, we can ma'be find some clues or ev'dence."
Ariella
player, 72 posts
Nightelf Faerie
Emotionally Damaged
Sat 17 Feb 2024
at 16:11
  • msg #282

Looks like I picked the wrong week to quit drinking.

Master?  The tiny voice ia musical nad sheepish.  Do you want me to follow them?  I will stay far enough that they will not see me.
PsiMaster
GM, 1065 posts
Sun 18 Feb 2024
at 20:58
  • msg #283

There is no stopping in the red zone.

     The night passes without incident. Not too surprising as the Xitixic base is empty and as far as you know nothing in the area knows that this bit of real estate is up for grabs again. However, Major Shard still has the sentries on high alert. Whatever destroyed this base might come back. A contingent of Xitixic warriors might show up to find out what happened to this base. A rift might open up and release a new Eldridge horror onto the planet. A clown might wonder by. You have to keep an eye open for those. At any rate, Major Shard makes it clear to the sentries not to slack off.
     Before retiring for the night word reaches Meina that LT Curtiss will see her at Squad 120’s APC tomorrow right after breakfast. Her and the other squad leaders.
     Night passes, the sun rises, you’re awakened, fed your breakfast; probably best not to ask what they served you; and Meina makes her way to the squad leader briefing. The briefing will be held inside the APC. LT Curtiss holds the briefing inside the main passenger area so that everyone can sit down.
     “There has been a slight revision to our plans. The battalion will move out today to stage our attack on the hive itself tomorrow. Except for us. This platoon will not be joining the attack. We will be trying to find whoever or whatever destroyed this Xitixic base. At 0900 we’ll head northwest and start at the site of the trail Squad 345 found yesterday. It was a dead end, but they were rushing the search yesterday so there’s a good chance that they missed something. It’s also the only real clue that we have. No one else found any physical evidence showing where the attackers came from or went to. So far it looks like they came out of the northwest, attacked the base, and then retreated northwest.
     “The next best thing to a clue we have are the Gruesome Twosome that Squad 125 found and we have no idea how reliable that Sammy Noris guy is. But he did say that this Devouring Swarm was to the northwest and that’s where 345 found that trail. So we’re hoping that we’ll find something obvious in that direction. If not, then we’ll just have to use our skills to the best of our abilities to track down these guys.
     “Our orders are only to find and assess whoever did this. Do not engage except in self defense and even then only enough to escape. Lazlo’s not interested in starting another war if we don’t have to. We will have a little bit of assistance from the air wing. They’re going to send a recon aircraft or two to help us look. Unfortunately they can’t spare too many aircraft due to the upcoming attack on the Xitixic hive.
     “Any questions?”
James Datillo
player, 161 posts
Temporal Warrior
From an Alternate Earth
Mon 19 Feb 2024
at 02:52
  • msg #286

There is no stopping in the red zone.

James had told the night elf to atay in the area, to do her usual hanging out with the night shift guards.  She returns to wake him up, then curls up on his duster to go to sleep for a bit.
Once he is ready and has finished breakfast, he watches as Meina heads off to the briefing.  He heads back to the APC to make sure his gear is all ready to go, and to prep his hoverbike.
Beaumont Benoit
player, 15 posts
Grackle Tooth Body Fixer
Private First Class
Mon 19 Feb 2024
at 05:07
  • msg #287

There is no stopping in the red zone.

Beaumont was a little disappointed when they headed to bunk in for the night, but he understood. Following the two creepies and/or searching in the night were both...probably not the smartest ideas, even if they might bear fruit. He wasn't super-excited at the thought of following those two anyway. Especially since Somnorius could easily listen in to their thoughts. Or at least to Beaumont's.

He only half jokingly asked, "Anyone gotta way t'help shiel' mah thoughts if we run in t'Somnorius again?" He grinned widely.

So when they were told to go to sleep, he did. He snored a bit, but he knew he did so he tried to position himself when he laid down to minimize it.

...he started awake when shaken in the morning, "DEVOUR'N' SWARM, NO!"

He blinked a few times and then let out a long sigh and apologized. He rubbed his face and snout a bit to fully wake himself up. Then ate breakfast and waited to hear back from Meina and Command.
Roberto Dominguez Rivera
player, 109 posts
Human - Combat Mage (E4)
MA22 PB12
Mon 19 Feb 2024
at 13:49
  • msg #288

There is no stopping in the red zone.

Dom shrugged when orders finally came down. Getting sleep and then heading out in the morning made sense to him, as did sending scouts to investigate the probable direction the Other Guys had come from and went back to after they got done kicking the bugs asses.

Like everyone else, he ate chow, did his business and then packed up his sleeping gear. When the time came to move out, he wpuld be ready.
Shawn Furman
player, 417 posts
Mind Melter
Sergeant 1st Class
Mon 19 Feb 2024
at 21:10
  • msg #289

Mary had a little lamb…

     I answer Beaumont, “Yes. There are a few ways to defend yourself from a telepathic probe. First, just being aware of it guards one’s thoughts and makes it harder for a telepath to read someone’s mind. Second, most telepaths can only read surface thoughts so think about something else. A song, a nursery rhyme, one’s favorite movie or book. Doesn’t matter. Intently think about something else and that’s all the telepath can “hear.” Thirdly, I have the power of Group Mind Block. I activate that power and that means two things. Anyone within 120 feet of me is shielded from telepathic probing or scanning. Anyone within 120 feet of me can’t use those powers period. However, I plan to save that power as backup. If I use that power near Somnoirus he might see that as an attack. Like throwing a flashbang grenade at him. I’ll save that one if he or creepy girl attack us.”
PsiMaster
GM, 1067 posts
Thu 22 Feb 2024
at 17:53
  • msg #290

There is no stopping in the white zone.

     After a moment has passed without any questions LT Curtiss dismisses you so that you can prepare for the new mission. Meina returns to her squad, delivers the news and makes her own preparations for the new mission.
     Around 0830 the battalion begins to leave the dead Xitixic base for the rendezvous point for the next mission, leaving you behind for you to conduct your reconnaissance mission. Once the rest of the battalion has left, LT Curtiss asks if there’s anyone left with any last second preparations they want to take before moving out. Once everyone says that they’re ready to go, LT Curtiss gives the order to head northwest where Squad 345 found that trail yesterday.
Elias Stroud
player, 56 posts
Call Sign Goggles
Prvt First Class
Thu 22 Feb 2024
at 18:10
  • msg #291

There is no stopping in the white zone.

Goggles heads out ahead, but not out of earshot, of the main group on his robot horse.
James Datillo
player, 162 posts
Temporal Warrior
From an Alternate Earth
Fri 23 Feb 2024
at 04:23
  • msg #292

There is no stopping in the white zone.

James moves to his typical position at the back,acting as rear guard.
Shawn Furman
player, 418 posts
Mind Melter
Sergeant 1st Class
Fri 23 Feb 2024
at 20:05
  • msg #293

Ready for war

Shawn Furman:
     I�m going to spend the evening making sure all my gear is ready for the upcoming battle. First I�m going to make sure all my E-clips and PPE-clips are fully charged. Next I�m setting up my starting gear for the mission. My Zapper will be loaded with a PPE-clip. I will have 1 ammo belt with 1 can of spray paint, 2 plasma grenades and 1 PPE-clip. I will load 2 bandolier belts with 4 PPE-clips each. Clipped to my side will be my TW Flaming Sword.
     Next, unlike the outpost mission I�m going to bring my Dimensional Pocket with me and I�m going to have some of my weapons ready for switchout. My plasma ejector will be loaded with a CE-clip and 4 CE-clips loaded into a bandolier belt specially made for them. My next go to weapon is the NG-LG6 Laser Rifle & Grenade Launcher. It will be loaded with 1 E-clip and 4 rifle grenades. I will have my rifle grenade bandolier belt loaded with 25 rifle grenades and another bandolier belt loaded with 3 E-clips and 1 plasma grenade. I only have 4 E-clips total so rather than leave the fourth pouch empty I�ll load it with a plasma grenade. Last weapon will be my 40 mm grenade launcher. I have two 6-round drum magazines for it. Both drums will be loaded with one of them loaded into the launcher. I will also load up the 40 mm grenade bandolier belt with 20 grenades. Lastly I�ll have 7 plasma hand grenades floating loosely in my Dimensional Pocket.
     Any Xitixic that gets in my way will rue the day that it did.

     ((In game time two days ago when we thought we were going to attack the base I set up my gear for that mission. I’m mostly going to leave my gear configured that way with one change. That can of spray paint in my ammo belt will be replaced with a plasma grenade so I’ll only have 6 grenades floating in my Dimensional Pocket. The can of spray paint will go into the Dimensional Pocket just in case I need it. Next, how I’m dressed. First, normal street clothes with my armor over them. Next, I’ll be wearing my communicator with its earpiece. Third, I’m going to wear my gas mask around my neck so that it’s ready for me to don if I get exposed to toxic gases or something. Then over my eyes will be my goggles. Next I’ll have my ammo belt around my waist with my TW Flaming Sword. Then I’ll have two bandoleer belts with my PPE-Clips crisscrossing my body. My Zapper will be slung is a way that I can quickly draw it but I don’t have to worry about it falling off. I’ll wear my Dimensional Pocket backpack on my back. The rest of my gear I’ll leave in my locker in our APC. Lastly, I’m going to make sure every one of my E-clips, CE-Clips and PPE- Clips are fully charged.
     ((I don’t know what formation we’re going to travel in; e.g. single file, diamond shape, etc; but regardless once we’re on the move again I take up a position forward of our APC keeping a weather eye open for trouble.))
Roberto Dominguez Rivera
player, 110 posts
Human - Combat Mage (E4)
MA22 PB12
Sat 24 Feb 2024
at 05:29
  • msg #294

Ready for war

Dom performed his customary PCCs. As he did he changed out the issue Bug Zapper for his Wilks 557. He also made sure his PAG Assault Gun was loaded and ready.


When he was finished, he signaled to SFC Furman he was ready and mounted his hovercycle.


OOC Gear on person:
Wilks 557
Wilk's 237 pistol
Arzno TWA-1000M Irownwood Mage Armor
8 e-clips
10 TW Flashbangs
2 TW Combat Knives
Communicator
TW Optics Enhancer
Canteen
IFAK (Individual First-Aid Kit)

PsiMaster
GM, 1068 posts
Mon 26 Feb 2024
at 20:19
  • msg #295

No, the white zone is for loading of passengers-

     It doesn’t take you long to reach the trail Squad 345 found yesterday. You don’t travel in a pattern so much as just spread out. LT Curtiss doesn’t want you bunching up so that if someone starts lobbing missiles at you it’s harder to hit more than one vehicle in a single shot. In a matter of minutes you reach the site of the trail and it’s pretty damn obvious that something big came through. Besides all the trees that have been knocked over the trail is wide. More than wide enough for the APCs to fit through. The platoon vehicles enter the path more or less single file and continue for about another mile (~1.5 km) until you reach the end of the trail. At that point you park and at LT Curtiss’ orders the platoon members with tracking skills get off their escort vehicles and fan out searching for clues.
Elias Stroud
player, 57 posts
Call Sign Goggles
Prvt First Class
Mon 26 Feb 2024
at 20:22
  • msg #296

No, the white zone is for loading of passengers-

Is this a tracking or intelligence roll?
PsiMaster
GM, 1069 posts
Mon 26 Feb 2024
at 20:40
  • msg #297

No, the white zone is for loading of passengers-

     Tracking.
Elias Stroud
player, 58 posts
Call Sign Goggles
Prvt First Class
Mon 26 Feb 2024
at 20:42
  • msg #298

No, the white zone is for loading of passengers-

Elias was out front and he was one of the groups primary tracks. After studying the environment carefully...

14:41, Today: Elias Stroud rolled 13 using 1d20.  /45% Track non-humanoids.
14:40, Today: Elias Stroud rolled 11 using 1d20.  /50% Track Humanoids.

OOOPS! Sorry Guys
14:52, Today: Elias Stroud rolled 41 using 1d100.  /45% Track non-humanoids.
14:52, Today: Elias Stroud rolled 52 using 1d100.  /50% Track Humanoids

This message was last edited by the player at 20:54, Mon 26 Feb.
Meina
GM, 404 posts
Human tattooed girl
PB 32, apparently unarmed
Tue 27 Feb 2024
at 00:14
  • msg #299

No, the white zone is for loading of passengers-

"Okay everyone, spread out but remember to stay within communications range, and don't make yourself too obvious. If you're going to fly, be invisible or something similar, our mission is not to pick a new fight. Let's look for any sign of them, at this point they'll even accept footprints as meaning something."

Meina continues to look about, but has no illusions about her ability to find hidden things... or things that aren't particularly hidden. As it is, about the best she thinks she can do is look for remains of combatants, signs of specific battle damage to the trees and terrain (as in "Oh that's definitely some kind of gore from a horned creature, or a spearlike weapon that caused that"), or evidence of either the Xiticix or this new threat just devouring everything - stripping the bark and leaves off trees and the like.

(OOC: Meina doesn't have Tracking. Or Intelligence. Or Crime Scene Investigation. Or the majority of things that might be useful here.)
Beaumont Benoit
player, 16 posts
Grackle Tooth Body Fixer
Private First Class
Wed 28 Feb 2024
at 02:40
  • msg #300

No, the white zone is for loading of passengers-

Beaumont had listened to the advice on how to not have his mind read and he let out a small laugh. "I mean, I did start singin' loudly in m'head when I realize it was happ'nin'." He gave a shrug, a big grin on his face.

He brought his hoverbike, which had most of his gear anyway. He stayed in about the middle of things until they were told to spread out. He blinked several times at Meina when she started mentioning things to do - he had none of those, and was starting to wonder if he should be regretting his life choices so he could have spells or superpowers.

And he...wasn't really well-suited or trained for finding tracks or clues of a non-medical variety. He hadn't been brought along for his survival skills - though he had a bit of them, it wasn't his specialty. He frowned and hung back, letting some of the others take point on that. He kept his eyes searching around for anything dangerous or out of the ordinary, his hearing for any noises that might indicate a threat or something interesting.

Then...suddenly...he felt something...his head slowly started to tilt back...his mouth opened...his eyes started to squint up...and he SNEEZED! Then he shook his head and looked apologetic.
This message was last edited by the player at 02:43, Wed 28 Feb.
PsiMaster
GM, 1070 posts
Wed 28 Feb 2024
at 20:17
  • msg #301

There is no stopping in a RED zone.

     Not everyone in the platoon is an experienced tracker so some of them elect to stick near the APCs so as to not get in the way. Others escort the trackers so that they can concentrate on finding clues while the escorts guard them from potential attacks. Then there’s Beaumont who smacks his forehead into a low branch, prompting him to swear in pain and wonder aloud why are there so many goddamn trees in this forest.
     Anyway, it’s the tracking of nonhumanoids that nets you some success. As you’re examining the area you eventually discover several depressions that at first you thought had some other cause but are now sure that they’re footprints of… something. At first you weren’t sure as they’re almost perfectly round, but there is a pattern to them. They’re appearing in a straightish line. After studying the scene for a while the trackers come to the conclusion that there were at least two groups of them. There is a trail coming slightly more to the north and a second trail coming slightly more to the west and that they met here. They’ve also identified at least two other types of footprints on the ground. One set looks similar to the first type but smaller, and the second could be humanoid. Hard to tell for certain as the only examples they can find are only partial prints.
     LT Curtiss decides to split up the platoon. Squads 120 & 125 will follow the more northerly path, Squads 130 & 135 will follow the slightly more westerly path. Radio checks will conducted every ten minutes. Elias, you will need to roll 10 tracking skill checks. 5 for nonhumanoids and 5 for humanoids.
     ((Elias, 50 XPs for the skills, Meina, 25 XPs for the role-playing.))
Shawn Furman
player, 419 posts
Mind Melter
Sergeant 1st Class
Fri 1 Mar 2024
at 20:01
  • msg #302

There’s a sale at Penny’s!

     I decide to help by escorting our tracker. I’m assuming that when we move out we’re going to be at a walking pace so that our trackers can find and read the clues on where our quarry went. If so I’ll pack my hoverbike inside our APC so that I can walk. I walk several feet behind Goggles so as to not get in his way but still close enough to assist if something tries to ambush him. Definitely close enough to him that he’s inside my Sixth Sense umbrella. I’m staying armed and armored the same way I described myself last post. Since I’m walking I’ll have my Zapper in hand and ready to defend ourselves.
Elias Stroud
player, 59 posts
Call Sign Goggles
Prvt First Class
Fri 1 Mar 2024
at 20:13
  • msg #303

There’s a sale at Penny’s!

Goggles explained his findings to Shawn (his sergeant) as befits chain of command.
Roberto Dominguez Rivera
player, 111 posts
Human - Combat Mage (E4)
MA22 PB12
Sat 2 Mar 2024
at 04:30
  • msg #304

There’s a sale at Penny’s!

Dom also lacks the tracking skills needed for this part of the mission, so he too follows along, staying alert for danger but out of the way of Elias.
PsiMaster
GM, 1071 posts
Sun 3 Mar 2024
at 02:49
  • msg #305

The red zone has always been for loading and unloading…

     For several hours you travel through the forest. It’s time consuming as one, the trackers need time to find their quarry’s signs, and two, you’re not exactly following a marked nature trail. A few times you’ve had to take a detour around an obstacle that the APCs couldn’t just drive over. It also doesn’t help that a few times you lost the trail, but since a bunch of you are working together when you lose the trail it doesn’t take long to find it again. I will note that none of you are able to identify who or what the footprints belong to.
     After traveling God knows how many miles you exit the forest and enter a grassy plain that extends beyond the horizon. The good news is that travel is easier as there are few obstacles to navigate around. The bad news is that a few miles from the forest’s edge you lose the tracks permanently. It’s as if something from the sky just picked them up. After several minutes of fruitless searching, seemingly not realizing that his mic is hot, LT Curtiss says, “Well, shit! Now what?
Elias Stroud
player, 60 posts
Call Sign Goggles
Prvt First Class
Sun 3 Mar 2024
at 03:00
  • msg #306

The red zone has always been for loading and unloading…

Goggles shrugged, "You're in charge, I just work here."
PsiMaster
GM, 1072 posts
Sun 3 Mar 2024
at 23:13
  • msg #307

There's never stopping in a white zone.

     “I’m still on!? Why didn’t anyone tell me I’m still on!?” LT Curtiss says.
     Tadayoshi suddenly announces over the radio, “Hey! I’ve got an arial contact on the radar!
     Another male voice adds over the radio, “Confirmed. I’m reading one contact bearing three-two-zero, range twenty miles and closing. Contact is emitting an IFF transponder… It’s Coalition!
     Tadayoshi says, “Confirmed. Based on radar profile it looks like one SAMUS. Sir, its flight is erratic. Either the SAMUS is damaged, the pilot is engaging in evasive maneuvers, he’s wounded, or some combination of the three.
     LT Curtiss orders, “Well, answers that question. Plot an intercept course and move out!
This message was last edited by the GM at 12:14, Tue 05 Mar.
Shawn Furman
player, 420 posts
Mind Melter
Sergeant 1st Class
Mon 4 Mar 2024
at 16:00
  • msg #308

Yo home to Bel-Air!

     Hearing the orders to intercept the SAMUS I rush to the APC and enter. There’s no time to get my hoverbike out so I’m just going to ride in the APC. Once I’m in and I’m sure anyone else that walked instead of drove here is in, I yell, “We’re good to go! Punch it!”
James Datillo
player, 163 posts
Temporal Warrior
From an Alternate Earth
Mon 4 Mar 2024
at 20:10
  • msg #309

Yo home to Bel-Air!

James revs his hoverbike and takes back to the air, heading to the intercept point.
Roberto Dominguez Rivera
player, 112 posts
Human - Combat Mage (E4)
MA22 PB12
Mon 4 Mar 2024
at 20:48
  • msg #310

Yo home to Bel-Air!

Dom flies wing on James, keying his radio as he does. "Copy, intercept SAMAS. We splashing it or just saying hi?"
James Datillo
player, 164 posts
Temporal Warrior
From an Alternate Earth
Mon 4 Mar 2024
at 20:50
  • msg #311

Yo home to Bel-Air!

James calls over his radio.
  Command, how do you want us to handle it?  Offer aid if needed, splatter if necessary?
PsiMaster
GM, 1073 posts
Mon 4 Mar 2024
at 23:17
  • msg #312

Standing Orders

     LT Curtiss answers, “Standing orders for encountering CS personnel in the Hivelands is to not attack or harass. Only to engage in self defense and then only enough to escape if possible. The way that SAMUS is flying something attacked it and/or is pursuing it. We’re going to find out.
     “Still, exercise caution. It might be a trap. Even if it’s not, the CS isn’t known for their gratitude. Especially towards D-Bees and mages.
Beaumont Benoit
player, 17 posts
Grackle Tooth Body Fixer
Private First Class
Tue 5 Mar 2024
at 04:30
  • msg #313

Standing Orders

Beaumont, for the most part was not going to be of any big help and he knew it. So he stayed quiet and stayed out of the was as much as he could. He kept his eyes and earholes open for anything in the area that might be watching them or coming for them.

And it wasn't like watching people track was much of a spectator sport either. It wasn't engaging or engrossing. It was a little interesting at times, but mostly he couldn't see what they were exactly looking at until way after the fact. Ohhh that little depression there was LEFT by someone?? he thought to himself more than once. He would never have known.

Then...they exited the forest and things got 'interesting'. In a Coalition way. Which was usually bad, but in this case...maybe not? He wouldn't hold his breath.

He got on his hoverbike once more and headed along with the squad, watching for the flyer.
PsiMaster
GM, 1074 posts
Tue 5 Mar 2024
at 22:49
  • msg #314

Flight 209 now arriving at Gate 8… Gate 9… Gate 10…

     In a matter of seconds the APCs and their escorts take off to intercept the SAMUS. As you drive towards the SAMUS the Squad 120 APC gunner keeps you updated on the SAMUS’ course and position. As Tadayoshi stated the SAMUS is flying erratically and occasionally takes a sharp turn to the left or the right necessitating a course correction.
     When you’re about 5 miles (~8 km) away, LT Curtiss calls out over the radio, “SAMUS pilot, are you in need of assistance? We are bearing one-four-zero, range five miles. We can be at your position in a few minutes.
     There’s no answer from the SAMUS, but the Squad 120 APC gunner announces that the SAMUS is flying less erratically and seems to be flying towards you intentionally now, which Tadayoshi concurs. About a minute later the gunner announces, “The SAMUS is losing altitude fast! I think he’s going to- The SAMUS has hit the deck! I say again, the SAMUS is down!
     Those of you riding outside the APC didn’t need the play-by-play commentary about the SAMUS as you’re only about 2 miles (~3 km) away and you can see it crash into the ground, bounce a couple of times and then finally skid to a stop. A minute or so later you’re at the crashed SAMUS. The pilot is sitting on the ground, leaning back onto the SAMUS’ main engine. It’s one of the CS’s new Smiling Jack SAMUS. ((Well, new to you guys as this is the first time in character you’ve see one as the CS-Free Quebec War is still less than a year old and the Smiling Jack was one of the new pieces of equipment the CS introduced in that war.)) The pilot has removed the helmet and his face, especially his chin, is covered in blood. The SAMUS itself looks beaten, battered and bent out of shape. None of you are aeronautical engineers but you’re pretty sure the wings aren’t supposed to be bent the way they are. He’s also coughing up a lot of blood. None of you are doctors but- wait, one of you is a doctor. Okay, so for those of you that aren’t doctors that looks bad. For the one that is a doctor, that looks really bad.
Beaumont Benoit
player, 18 posts
Grackle Tooth Body Fixer
Private First Class
Wed 6 Mar 2024
at 04:26
  • msg #315

Flight 209 now arriving at Gate 8… Gate 9… Gate 10…

Beaumont almost skidded a little as he brought his hovercycle to stop. As soon as he saw the pilot, he hopped off the cycle and began pulling things out of the saddlebags. He hurried towards the pilot at a brisk pace, "Please stay back an' gimme room." he asked.

As he closed in on...well, he was already thinking of the person as 'the patient'...he said, "I be a Body Fixer. Lemme see what I can be doin' for ya. Hol' still please."

He knelt down next to the pilot and began examining them, first with his eyes solely, then more and more with his equipment. He then began breaking out some of the tools to actually treat the injuries. He wasn't certain he could save them, but he could at least help...or help them die while not in agony.
Shawn Furman
player, 421 posts
Mind Melter
Sergeant 1st Class
Wed 6 Mar 2024
at 14:00
  • msg #316

What happened to Gorman?

     Looks like we don’t have to worry about splashing this guy as it’s been done for us. Once the APC stops I jump out with my Zapper drawn just in case something goes wrong. I see Beaumont rendering aid and stay out of his way. While I do have a few healing powers, they take at least a full minute of concentration to use and this guy doesn’t look like he’s got that long. If Beaumont is able to stabilize this guy I offer to help with my Healing Touch, until then I keep an eye out for trouble.
James Datillo
player, 165 posts
Temporal Warrior
From an Alternate Earth
Wed 6 Mar 2024
at 15:56
  • msg #317

Flight 209 now arriving at Gate 8… Gate 9… Gate 10…

James brings his hoverbike to just at the level where he has a clear view of the direction from which the SAMAS had come.  It would not do for them to be surprised by whatever had attacked the Deadboy.
Roberto Dominguez Rivera
player, 113 posts
Human - Combat Mage (E4)
MA22 PB12
Wed 6 Mar 2024
at 16:40
  • msg #318

Flight 209 now arriving at Gate 8… Gate 9… Gate 10…

Dom stays on James wing, keeping alert for whatever shot down the SAMAS.
PsiMaster
GM, 1075 posts
Thu 7 Mar 2024
at 00:02
  • msg #319

Looks like I picked the wrong week to quit amphetamines.

     The SAMAS pilot doesn’t try to fight off Beaumont’s attempts to help him. He’s too busy coughing up a shit ton of blood to do anything else.
     As Beaumont is examining the injured SAMAS pilot Squads 120 and 125 are standing nearby, more or less forming a ring around the two. There is no obvious attacker. You’re still on a grassy plain and have an unobstructed view to the horizon no matter which direction you look. So James can land his hoverbike or bring it up as high as he dares, it’s not going to impact his view that much. And there’s nothing on radar. There was no air contact, no missile contact, nothing. Hypothetically something on the ground could have shot the SAMAS down with an energy weapon, but no one can see anything nearby. A couple of Squad 120 members are scanning the area with binoculars, but they haven’t found anything yet.
     Beaumont quickly comes to the conclusion that this guy is pretty much dead. He’s suffering from massive amounts of internal bleeding and based on his pallor he has already lost at least a third of his blood already. You suspect that the crash did a lot of the damage but you’re not sure. The SAMAS looks pretty beaten up, but you don’t see any breaches in the armor. Unfortunately because of the power armor the pilot is wearing you can’t perform a proper diagnosis nor treatment. You don’t know how to get the pilot out of his SAMAS and even if you could you suspect that he’d be dead before you could get him out of it.
     As Beaumont treats the pilot he says between coughs, “Too… many… *Inhale* They… got… *Cough* everyone… Kept… *Inhale* coming… Wouldn’t… *Cough* *Cough* stop… *Inhale* So… many… Urk… Blah…”
     And that’s that. The SAMAS pilot passes. His glassy eyes look off into the horizon.
     ((James, 50 XPs for good judgment. Beaumont, 50 XPs for use of your skills and another 50 XPs for role-playing.
PsiMaster
GM, 1076 posts
Thu 7 Mar 2024
at 21:10
  • msg #320

Looks like I picked the wrong week to quit amphetamines.

     By the way, James and Dom, how high off the ground are you guys hovering?
Roberto Dominguez Rivera
player, 114 posts
Human - Combat Mage (E4)
MA22 PB12
Thu 7 Mar 2024
at 21:30
  • msg #321

Looks like I picked the wrong week to quit amphetamines.

Guessing less than 100ft. I'd have to reread the altitude limit on that model hovercycle
James Datillo
player, 167 posts
Temporal Warrior
From an Alternate Earth
Thu 7 Mar 2024
at 22:20
  • msg #322

Looks like I picked the wrong week to quit amphetamines.

Max Altitude is 120 feet.  I figure about 75' is good.  Wouldn't want things to get too shaky.
Shawn Furman
player, 422 posts
Mind Melter
Sergeant 1st Class
Sat 9 Mar 2024
at 00:21
  • msg #323

Time to get dangerous!

     I feel a little bit sorry for the SAMAS pilot that just died. Not that I have any love for the CS or its military, but that seemed like a rough way to-
     DANGER
     Fuck! I immediately get on my communicator and warn, “My Sixth Sense just went off! Get ready!” We have two guys up in the air and maybe a few still in the APCs so I want to make sure they’re aware the fecal matter is about the hit the cooling unit.
     Next, it’s time for me to get ready.
     Enhanced Reflexes
     Psychic Body Field

     TW Invincible Armor
    I already have my Zapper drawn so I bring the sights up to my eye and look around, trying to find whatever set off my Sixth Sense.
     ((If someone tries to launch a massive attack against us, like a volley of missiles or something I am prepared to erect a TK Force Field around as many of us as is possible. I can make one up to 70 feet wide. I’m only going to use the TK Force Field to protect those of us on foot, the APCs will just have to endure the attack.))
Elias Stroud
player, 61 posts
Call Sign Goggles
Prvt First Class
Sat 9 Mar 2024
at 00:55
  • msg #324

Time to get dangerous!

Goggles, astride his horse, pulled his flame thrower and got ready to engage an enemy.
James Datillo
player, 168 posts
Temporal Warrior
From an Alternate Earth
Sat 9 Mar 2024
at 00:57
  • msg #325

Time to get dangerous!

It is about that same moment that James straightens up in his seat and begins looking around.  Damn it.  I hate it when that happens, he mutters in response to the sudden feeling of dre
ad, followed by Furman's radio call.  So much for enjoying the boredom.
He looks abouts as he lowers his Speedster almost to the deck.
Elias Stroud
player, 62 posts
Call Sign Goggles
Prvt First Class
Sat 9 Mar 2024
at 01:58
  • msg #326

Time to get dangerous!

Goggles turned his head so that his ear was pointing back toward the pilot's body. He climbed down off his horse, pointing his flamethrower at the pilot's remains. He stopped 10' from the remains, "Beaumont, you absolutely sure he's dead?  Cuz he's making a lot of noise for a dead man. Something in him, maybe?"
Roberto Dominguez Rivera
player, 115 posts
Human - Combat Mage (E4)
MA22 PB12
Sat 9 Mar 2024
at 05:06
  • msg #327

Time to get dangerous!

Dom responds to the SFC's warning, "Roger," He says tightly. He thought about asking for the three Ds, Distance, Direction and Description but figured if the SFC knew it, he would have said something.

Not knowing where the danger was, the Combat Mage did what he could; watch his radar and the sky, while sharpening his reflexes with his psychic energy.


OOC
Psionics
Enhance Reflexes: 10 ISP, 2 minutes per level (10)
+1 APM, +3 Initiative, +1 Strike, +2 Parry/Dodge, +2 PP, +15% all Physical
skills

PsiMaster
GM, 1077 posts
Sat 9 Mar 2024
at 11:47
  • msg #328

Time to get dangerous!

     Quick question, Dom. Are you staying up in the air or landing like James did?
Beaumont Benoit
player, 19 posts
Grackle Tooth Body Fixer
Private First Class
Sat 9 Mar 2024
at 14:41
  • msg #329

Looks like I picked the wrong week to quit amphetamines.

Beaumont was...not surprised when the SAMAS pilot wasn't able to be saved, but he was disappointed. In himself. In the situation. He didn't like the Coalition or their racist people, but a life was still a life and he tried to save them when he could. Usually there were caveats and the Coalition might be among them, but this man might have had information for them.

After the man expired, the Grackletooth heaved a sigh and began to put his gear back away. But then Furman called over the radio and Beaumont began to hurry so he could quickly get back to his hoverbike. However, then Stroud said something that made him back up a step and look back at the body of the pilot intently. "Hmm? Whatchu talkin' 'bout? He dead."
Roberto Dominguez Rivera
player, 116 posts
Human - Combat Mage (E4)
MA22 PB12
Sat 9 Mar 2024
at 14:42
  • msg #330

Time to get dangerous!

Lowering to stay about 5 meters off his left side
Elias Stroud
player, 63 posts
Call Sign Goggles
Prvt First Class
Sat 9 Mar 2024
at 16:02
  • msg #331

Time to get dangerous!

Googles knew there was a lot of blood so no big surprise he was dead. Still wierd noises plus wierd actions equaled four. "Well he is dead but something in that body ain't dead. Since he is a he and not a she...I'm guessing it ain't a little human. Radio somebody will ya? I'll make sure if it comes out it gets really crispy."
Beaumont Benoit
player, 20 posts
Grackle Tooth Body Fixer
Private First Class
Sat 9 Mar 2024
at 19:17
  • msg #332

Time to get dangerous!

Beaumont was torn for a moment. On the one hand, he was a curious fella, and he wanted to know what it might be. Plus, as a medical...heh, professional...it could be important to know, it might hold information to whatever unknown threat the "Devouring Swarm" posed.

...on the other hand, he was partial to staying alive and Stroud was probably more capable in combat than he himself was. So he tore himself away with some reluctance, giving a nod and stepping back.

He radioed out, "Da pilot, he be dead, but dere be somet'in' movin' aroun' inside him 'parently."
Elias Stroud
player, 64 posts
Call Sign Goggles
Prvt First Class
Sat 9 Mar 2024
at 20:11
  • msg #333

Time to get dangerous!

Goggles dropped his flamethrower and pulled his laser pistol. No need to burn everything just for this...whatever.
PsiMaster
GM, 1078 posts
Sat 9 Mar 2024
at 22:27
  • msg #334

Oh, no! Not again!


     Everyone is looking around with their weapons drawn, ready for whatever is about to happen, but at the moment it looks clear. The Squad 120 APC gunner and Tadayoshi both say that their radar screens are empty of contacts. The two militia members with binoculars are still looking around with the binoculars with one hand on their weapons, but they’re not finding anything either. But a psychic in Squad 120 confirms that his Spidey Sense went off too, so something bad is going to happen, but right now you can’t spot anything obvious.
     Beaumont comments on the SAMAS pilot’s status as being “unlive;” highly technical term by the way; when he hears something too. The sound of bones cracking. Suddenly the SAMAS pilot whips his head back at literal breakneck speed and at an extreme angle that shouldn’t be possible. A reddish brown stalk with a large bulb at the end of it juts out of the dead pilot’s mouth. Or at least, you hope he’s dead because otherwise that looks really painful. Before you can wonder how the large bulb made it out of the pilot’s mouth it quickly unfolds and wraps around his head, completely covering it. That’s not the only thing happening. From the seams of the SAMAS suit dozens if not hundreds of thin tendrils erupt and wrap around the suit’s arms, legs and torso. He’s not completely wrapped, like a mummy, there is more armor showing than covered. But the tendrils are wrapping themselves around the suit down to the fingertips. All of this took about a second and a half.
     The “pilot” says something that sounded like Dragonese-Elven and then jumps to his feet.
     Okay, a lot to do here. First, roll verses Horror Factor. You need to roll a 15 or higher, otherwise you lose your first action and initiative. Second, with the exception of Dom; sorry you’re too high up to have heard what the “SAMAS pilot” said; anyone that knows Dragonese-Elven may roll at -20% to understand what it just said. Unless you fail your save verses Horror Factor. Then the penalty is -50%. The “pilot’s” voice doesn’t sound right and it’s speaking in a thick accent none of you have never heard before.
     Next, roll for Rounds 1 and 2. You have until 12MAR24 1600 EDT. Cripes, I can’t believe that Daylights Savings starts tomorrow. Anyway, good hunting.
Elias Stroud
player, 65 posts
Call Sign Goggles
Prvt First Class
Sat 9 Mar 2024
at 22:56
  • msg #335

Oh, no! Not again!



Goggles was not expecting...that. He thought he had seen pretty much everything, and that his natural calm could handle anything. Alas this wasn't just new, it was terrifying in a way that made him freeze up for a few seconds. The gibberish it was spouting only added to the thing's terrifying nature. He managed to shake it off, though and get off some laser shots, only half of which actually hit.

16:52, Today: Elias Stroud rolled 21,25,20,19 using 5d6,5d6,5d6,5d6.  Damage attacks #1,2,3, &7
16:51, Today: Elias Stroud rolled 17,16,16,4,10,12,21,3 using 1d20+2,1d20+2,1d20+2,1d20+2,1d20+2,1d20+2,1d20+2,1d20+2.  8 attacks

17:29, Today: Elias Stroud rolled 24,18,16,26,24 using 5d6,5d6,5d6,5d6,5d6.  Damage for attack 1,5,6,7,9
17:28, Today: Elias Stroud rolled 20,3,9,4,17,18,21,6,15 using 1d20+2,1d20+2,1d20+2,1d20+2,1d20+2,1d20+2,1d20+2,1d20+2,1d20+2.  Round two.

This message was last edited by the player at 23:30, Sat 09 Mar.
Shawn Furman
player, 423 posts
Mind Melter
Sergeant 1st Class
Sun 10 Mar 2024
at 00:30
  • msg #336

Oh my God! I can’t believe I died for this war.

     I’m actually proud of myself here. Despite how freaky the situation is I keep my cool. As the SAMAS pilot transforms into… something, I calmly assess the situation and rationally order, “Jesus Fucking Christ!!! KILL IT!!! Kill it with FIRE!!!”
((Holy Crow! I rolled a 15 exactly! With all my bonuses the odds were in my favor, but still, to roll a 15! Talk about nail-biting! By the way, all my shots are aimed at the pilot’s head.))

     Save vs. HF: 15

Round 1:

Init: 25
Strike: 11, 7, 7, Nat 20! (7 follow up), 17, 18, Nat 1 (17 vs. Fumble, saved), 13
Damage: 17, 18, 17, 20, 14, 17, N/A, 13
Ammo: 16/24
PPE-Clips: 10/10
Dragonese-Elven: 43% vs 82%, so I heard what it said.

Round 2:

Init: 13
Strike: Modified 19, Modified 20, 7, 14, 18, 24 (Nat 19 Critical), 14, Nat 20! (17 follow up)
Damage: 21, 9, 19, 19, 19, 26, 18, 36
Ammo: 8/24
PPE-Clips: 10/10
This message was last edited by the player at 00:34, Sun 10 Mar.
James Datillo
player, 171 posts
Temporal Warrior
From an Alternate Earth
Sun 10 Mar 2024
at 03:40
  • msg #337

Oh my God! I can’t believe I died for this war.

Turning to see the SAMAS pilot become animated by whatever tentacled bug-thing is inside of him, James hops off his NG Speedster.
Recognizing the language and words, despite the strange accent, James responds in kind.  Live for the swarm?  Spoken in English, he follows it up with a phase of his own.
He then casts a spell directed at the bug-creature.
He then casts another spell, hoping to impair it even more.
Then he pulls a silver plated revolver from his holster and fires four rapid shots at it, each shot sounding like a peal of thunder.
Seeing the less than spectacular results from the Thundergun, James replaces it in the holster, a Northern Gun Long Pistol weapon appears when he pulls his hand away.  He promptly empties the e-magazine at the creature.

22:39, Today: James Datillo rolled 12,23,21,19,14,19 using 5d6,5d6,5d6,5d6,5d6,5d6.  MD.

22:38, Today: James Datillo rolled 15,17,21,7,19,14,19,6 using 1d20+2,1d20+2,1d20+1,1d20+2,1d20+2,1d20+2,1d20+2,1d20+2.  Second Round NG-45 LP shots.

17:12, Today: James Datillo rolled 14 using 1d20+6.  Round 2 Initiative.

22:29, Today: James Datillo rolled 18,22,17 using 5d6,5d6,5d6.  MD damages.

22:28, Today: James Datillo rolled 14,6,9 using 3d6,3d6,3d6.  SDC, or .

22:27, Today: James Datillo rolled 21,12,10,14 using 1d20+2,1d20+2,1d20+2,1d20+2.  TW Thundergun shots.

22:29, Today: James Datillo rolled 18,22,17 using 5d6,5d6,5d6.  MD damages. – 18,22,17

22:28, Today: James Datillo rolled 14,6,9 using 3d6,3d6,3d6.  SDC, or . – 14,6,9

22:27, Today: James Datillo rolled 21,12,10,14 using 1d20+2,1d20+2,1d20+2,1d20+2.  TW Thundergun shots.

Casts:
Time Deprivation                                   90'
4 MR/Lvl (20)
20 PPE
Standard Save
Plays havoc with target's sense of time.  Will only know if it is day or night, feels tired and confused, believing he/she has been busy much longer than in reality.  Forgets appointments within the hour, misreads ALL clocks.  -10% to ALL skills, -60% if measurement of time or setting of instruments is involved.  -1 Str/Par/Dod, -3 Initiative, -1 Attack, cannot coordinate attacks with others.
Casts:
Time Deprivation                                   90'         4 MR/Lvl    20     Stnd     Plays havoc with
target's sense of time.  Will only know if it is day or night, feels tired and confused, believing he/she has been busy much longer than in reality.  Forgets appointments within the hour, misreads ALL clocks.  -10% to ALL skills, -60% if measurement of time or setting of instruments is involved.  -1 Str/Par/Dod, -3 Initiative, -1 Attack, cannot coordinate attacks with others.

Casts:
Sensory Deprivation
90'
1 MR/Lvl (5)
50 PPE
Standard Save
Cuts off target's sensory perception. -10 to Str/Par/Dod, NO Initiative (last to attack), -5 vs Illusionary magic, -50% to Skills, only 1 Attack/MR, and are at 1/3 Speed. Psionics can only use Mind Block.

You may live for the swarm, but you will die alone.

20:27, Today: James Datillo rolled 52 using 1d100.  Dragonese/Elven 98-20=78%.

20:27, Today: James Datillo rolled 18 using 1d20+6.  Initiative.

20:26, Today: James Datillo rolled 17 using 1d20+12.  Vs HF of 15.

This message was last edited by the player at 21:15, Sun 10 Mar.
Roberto Dominguez Rivera
player, 118 posts
Human - Combat Mage (E4)
MA22 PB12
Sun 10 Mar 2024
at 05:58
  • msg #338

Oh my God! I can’t believe I died for this war.

Dom froze. It wasn't like him to do that but this time, the scene unfolding was just too much. When he pulled himself together moments after the rest of the squad, he sees that some are too close for him to safely use any of the weapon systems of his hovercycle.

Instead of engaging the horror directly, he does what a good SDS is supposed to do; empower the rest of his squad. Dom discounts from his hovercycle as he quickly casts a spell to boost his agility. He then runs up to and past each of his squadmates, casting a accuracy enhancing spell on each.

After that, he draws one of his two, TW enhanced knives and begins hurling it with a high degree of accuracy at the monstrosity. Whenever the knife does strike home, through the physics bending power of magic, it strikes twice, before returning to Dom's hand.


OOC
Roberto Dominguez Rivera rolled 9 using 1d20+8.  Save Vs HF FAIL!!! Lose 1 action and go last!

1st melee
Action 1 - lost to HF
Action 2 - dismount, cast Superhuman Agility on self

Action 3 - Run to James (closest), cast Quick Strike

Action 4 - Run to Furman, same spell

Action 5 - Run to Goggles, same spell

Action 6 - Throw TW knife Roberto Dominguez Rivera rolled 28 using 1d20+10, Damage 3

2nd Melee
Action 1-6 - Throw TW Knife
19, 19, 16, 29, 19, 14

MD Damage 7, 3, 4, 3, 3, 7
For the knife Damage, whenever it hits, it effectively hits twice so just double the damage for that strike.


Quick Strike - +7 Strike Melee, +3 Strike Guns, Bows and Throwing,
2 melee actions, 10 PPE

So for two of you melee action, you can apply a +3 to strike if you're using any kind of gun. +7 for melee attacks. Enjoy.

By casting Superhuman Agility on myself, I gave myself an auto-dodge, with all cumulative bonuses, of +21.

If needed, here are some auto-dodge rolls:
22, 37, 28, 25

PPE 277/222
ISP 47/37


PsiMaster
GM, 1084 posts
Sun 10 Mar 2024
at 13:49
  • msg #339

Something’s missing…

     I noticed that some of you have forgotten to include your initiative rolls in your posts. Even for those of you that lost your save verses Horror Factor you need to roll for initiative for Round 2, otherwise I’m going to have to give you an initiative of 0.
Roberto Dominguez Rivera
player, 120 posts
Human - Combat Mage (E4)
MA22 PB12
Sun 10 Mar 2024
at 14:43
  • msg #340

Something’s missing…

Oh...I thought since I failed it didn't matter. I'll roll
PsiMaster
GM, 1085 posts
Sun 10 Mar 2024
at 15:06
  • msg #341

Something’s missing…

     For Round 1 your initiative will be 0. By Round 2 you’ve recovered from the horror that you can roll for initiative again.
Roberto Dominguez Rivera
player, 121 posts
Human - Combat Mage (E4)
MA22 PB12
Sun 10 Mar 2024
at 15:33
  • msg #342

Something’s missing…

Initiative 9 on second melee.
Beaumont Benoit
player, 23 posts
Grackle Tooth Body Fixer
Private First Class
Sun 10 Mar 2024
at 22:22
  • msg #343

Something’s missing…

Beaumont's mouth opened wide, hanging down, and his eyes went very wide. He took an involuntary step back, though he didn't turn tail and around. The former pilot that he had pronounced dead had stood up and was...growling or trying to speak, but Beaumont couldn't understand what it might be. It could be important, but not he wasn't sure.

He wasn't horrified, scared out of his mind or anything like that, but he turned his back on the thing and scurried back to his hoverbike. Mostly out of habit, but also due to the expensive nature of some of the gear, his hands quickly start stowing the gear on the bike, in case a quick getaway is needed.

Then he pulls out the Zapper gun and turns back towards the fight, but hesitated about firing it. Would it have any effect on the creature? He certainly didn't want to use his bigger guns. "Hmmmm we should try no t'kill it if we can!"

OOC: Hey now, I didn't say "unlive" or "unalive" or anything, lol.

15:41, Today: Beaumont Benoit rolled 20 using 1d20+7.  Save vs Horror Factor.
15:51, Today: Beaumont Benoit rolled 80 using 1d100.  Dragonese/Elven 56%. Fail.

15:44, Today: Beaumont Benoit rolled 22 using 1d20+2.  Initiative.
16:55, Today: Beaumont Benoit rolled 6 using 1d20+2.  Initiative round 2.

This message was last edited by the player at 22:55, Sun 10 Mar.
PsiMaster
GM, 1088 posts
Wed 13 Mar 2024
at 20:25
  • msg #344

Rounds 1. Fi- Clean up in Aisle Two!

Beaumont Benoit:
OOC: Hey now, I didn't say "unlive" or "unalive" or anything, lol.

     ((I know. I was just being facetious when I said you described the SAMAS pilot as being unalive (correct spelling this time.))

     Round 1, Action 1:

     Shawn wins the coin toss and attacks first. As he calmly screams to kill the former SAMAS pilot with fire he takes two shots at it. The first shot hits the SAMAS’ main body damaging it, the second goes over the “pilot’s” head. Beaumont bravely turns tail and runs away. Just messing with you. Beaumont is falling back to his ride to swap out his medical gear for his Zapper. James dismounts his vehicle and then casts two spells at the abomination. He doesn’t know yet if either spell affected it. The Lazlo Militia attacks next. LT Curtiss orders everyone to start shooting, and they do. After nearly a dozen shots are fired at the abomination it collapses to the ground in a heap. The SAMAS suit it had been wearing has been destroyed. After that onslaught the body is surprisingly still in one piece, more or less. Smoking, but intact.
     A Squad 120 member asks, “Is that it? Is it dead?”
     A Squad 120 sergeant say, “Looks like it. Someone throw their shoe at it and make sure.”
     A few seconds later someone does hurl their boot at it, hitting and eliciting no response. The same sergeant yells, “I was just kidding!”

     Well, that’s that. The thing went down faster than I thought it would, so good job. Everyone gets 25 XPs for taking it down. Next, your personal XP rewards:

Elias: 10
Shawn: 10
James: 110
Dom: 10
Beaumont: 110

     Meanwhile, Squad 120 is searching the area, making sure there isn’t another nasty surprise waiting for you.
Roberto Dominguez Rivera
player, 124 posts
Human - Combat Mage (E4)
MA22 PB12
Wed 13 Mar 2024
at 21:13
  • msg #345

Rounds 1. Fi- Clean up in Aisle Two!

So...it went down faster than Dom could have acted and cast those spells on everyone?
PsiMaster
GM, 1089 posts
Wed 13 Mar 2024
at 21:42
  • msg #346

Rounds 1. Fi- Clean up in Aisle Two!

     Correct. You did not spend a single point of PPE in this battle.
James Datillo
player, 173 posts
Temporal Warrior
From an Alternate Earth
Wed 13 Mar 2024
at 22:22
  • msg #347

Rounds 1. Fi- Clean up in Aisle Two!

Well, damn!  I should have just shot the damned thing, James exclaims as he holsters his TW Thundergun, and it disappears from view.  Wasted that mgic!  Damn!
This message was last edited by the player at 01:24, Thu 14 Mar.
PsiMaster
GM, 1090 posts
Thu 14 Mar 2024
at 00:59
  • msg #348

Rounds 1. Fi- Clean up in Aisle Two!

     It also occurs to me that since the fight took like half an action to complete no one would realize that Dom and Elias froze up. From everyone else’s point of view it just looked like they have poor reflexes.
This message was last edited by the GM at 14:41, Thu 14 Mar.
Roberto Dominguez Rivera
player, 125 posts
Human - Combat Mage (E4)
MA22 PB12
Thu 14 Mar 2024
at 01:16
  • msg #349

Rounds 1. Fi- Clean up in Aisle Two!

Dom scolds himself inwardly for freezing but seeing the action is over so quickly, he plays it off as he just wasn't fast enough to work any of his spells.
Shawn Furman
player, 424 posts
Mind Melter
Sergeant 1st Class
Thu 14 Mar 2024
at 23:14
  • msg #350

Who knows what it’s going to do when it’s dead?

     I approach the smoking corpse cautiously. I use my See Aura power to make sure it’s dead. I also poke it with the muzzle of my Zapper. A very scientific test.
     When James bitches about wasting the spell casting energy, I reply sympathetically, “Yeah, I know what you mean.” I gesture at my torso, referring to my force fielded self. Not that anyone can see it, but I also enhanced my reflexes with my psychic powers and that used up some energy. Still, I’m not canceling any of my powers or force fields. Just in case I need them. Especially the Enhanced Reflexes. This thing may not be as dead as it appears or it has friends nearby that are a little less dead to deal with.
     I add, “Did anyone else catch what it said? It sounded like, “live for the Swarm.” Did anybody else hear that or am I going crazy?”
James Datillo
player, 175 posts
Temporal Warrior
From an Alternate Earth
Fri 15 Mar 2024
at 00:07
  • msg #351

Who knows what it’s going to do when it’s dead?

Yep, James responds.  That's exactly what it said.  "Live for the swarm."
Roberto Dominguez Rivera
player, 127 posts
Human - Combat Mage (E4)
MA22 PB12
Fri 15 Mar 2024
at 00:35
  • msg #352

Who knows what it’s going to do when it’s dead?

Dom knew he had heard the monster say something in Dragonese but didn't catch what exactly. Now that he knew what had been said, he considers what little they knew of the source.


OOC
Roberto Dominguez Rivera rolled 36 using 1d100 Lore Demons and Monsters@70% - Success

Beaumont Benoit
player, 24 posts
Grackle Tooth Body Fixer
Private First Class
Fri 15 Mar 2024
at 00:42
  • msg #353

Who knows what it’s going to do when it’s dead?

Beaumont's frantic movements of stowing and retrieving of gear slowed as the 'refurbished pilot' was quickly killed. Again. His snout wrinkled a little bit, and he muttered something a medical professional should never utter, "gross."

He squinted his eyes a little and frowned. "I know I be a bit new here on dis taskfo'ce but...dat was weird, yah?" He made a small noise. "Like...I seen undead b'fo'e. But dat...was more like...somet'in' implanted inside him an'...take ove' his body?" He shook his head. "His corpse. An' animate it. Dere a way t'tell if it was undead?"
PsiMaster
GM, 1092 posts
Fri 15 Mar 2024
at 01:20
  • msg #354

Who knows what it’s going to do when it’s dead?

     You’ve got nothing. There are only two references to the Swarm that you know of. First is the prophecy, which most people think means either the Mechanoids or the Xitixic. The second is what Somnoirus told you. That he called these newcomers the Devouring Swarm but that they had nothing to do with said prophecy.
This message was last edited by the GM at 02:12, Fri 15 Mar.
Roberto Dominguez Rivera
player, 128 posts
Human - Combat Mage (E4)
MA22 PB12
Fri 15 Mar 2024
at 01:35
  • msg #355

Who knows what it’s going to do when it’s dead?

"I don't think it was undead. Don't know what it wasn't undead," Dom says to the rest of the gathered squad.

He turns to look in the direction the now really dead SAMAS pilot had come from. "What do you think Sargeant? Head that way, see if we can find more those...things?"
Elias Stroud
player, 71 posts
Call Sign Goggles
Prvt First Class
Fri 15 Mar 2024
at 02:53
  • msg #356

Who knows what it’s going to do when it’s dead?

Goggles had been in thought trying to find a particular memory. "Hey this is just a thought, what if we are dealing with some kind of paracite, like cordyceps. Its kind of like a fungus, invades ant bodies and takes control. When an ant is infected it acts eratically, its movements are jerky and uncoordinated, like the way this poor SOB flew. The undead guy, Lurch or whatever, said there was one voice that controlled them all, like a hive mind. Live for the swarm...or what die?"
James Datillo
player, 176 posts
Temporal Warrior
From an Alternate Earth
Fri 15 Mar 2024
at 05:33
  • msg #357

Who knows what it’s going to do when it’s dead?

James studies the remains for awhile as everyone else is speaking.  Finally, when nothing comes to mind, he focusses on his companions once more.  The bigger question here, I think, he muses, is how do you get "infected" by it?
Shawn Furman
player, 425 posts
Mind Melter
Sergeant 1st Class
Fri 15 Mar 2024
at 19:55
  • msg #358

Can I use that as a word? I’m using that as a word.

     I reply to Beaumont, “Easiest way to tell is to check their aura. An undead being has a distinct aura, but only while they’re animated. As soon as they’re… redead that undead aura dissipates. I’m looking at this guy’s aura right now to make sure he’s dead for real this time. Looks like it.
     “Stick around and you’ll be sure to see tons of freaky shit. Right now this isn’t even up to a Tuesday’s level of weird.”
     I say to Dom, “Thanks for the vote of confidence, but that’s the lieutenant’s call. My personal opinion is that we need to call Squads 130 and 135 first and get the band back together. Shit is getting real out here and there’s strength in numbers.
     “But all signs are pointing that we continue northwest. Assuming that 130 and 135 didn’t find something to make us pick a different direction.”
     To Goggles I say, “It’s certainly looking that way. So far we’re not finding anyone or anything else out here. I don’t think he was shot down. I think he was in pain and/or delirious and finally lost control of the SAMAS.”
     To James I comment, “Good question. Hopefully it isn’t from spores emitted by a dead body.”
     *Cough*
Tadayoshi Meboso
player, 7 posts
NPC Psi-Tech
Staff Sergeant
Sat 16 Mar 2024
at 02:13
  • msg #359

Sword of Omens, give me sight beyond sight.

     The front door to the APC opens up and Tadayoshi casually strolls out. He walks up to the remains of the SAMAS and its dead pilot and starts looking around. After a moment or two he stops and kneels next to the SAMAS helmet. The one the pilot doffed before being reanimated. He takes off the right gauntlet to his armor and picks up the helmet. The way he’s holding it you’d think he’s about to quote the “Alas, poor Yorick” soliloquy from Hamlet. Several seconds later Tadayoshi announces, “I can see something.” By now LT Curtiss and a couple of Squad 120 members have ceased their search and are paying attention to Tadayoshi.
     “I see the SAMAS pilot and three other Dead Boys with him. They’re in a forest and they’re fighting something. D-Bees that I don’t recognize. They have sword-arms like the Tirrvol Sword Fists, but not quite as tall and a lot thinner. Also, these guys have two eyes, not one. And they’re covered in reddish brown blotchy exoskeletons.
     “Something I can’t see is roaring really loudly. So loudly and deeply that I can feel it reverberating in my chest… and then nothing. That’s all I can see.”
PsiMaster
GM, 1093 posts
Sun 17 Mar 2024
at 16:11
  • msg #360

The ship is on its way. ETA 16 minutes.

     LT Curtiss asks Tadayoshi, “Can you tell where that fight took place?”
     Tadayoshi answers, “Negative, Sir. All I could see is that the fight took place inside a forest. It could have been anywhere.”
     LT Curtiss radios to the Squad 120 APC, “Mr. Malone, contact Squads 130 and 135. Unless they found something even more interesting than we did I think we have a clue where to go next. I want them joining us ASAP.
     Several seconds later MR. Malone answers, “Sir, we’re not getting any response.
     “Seriously?
     “I’m afraid so, Sir. We had a radio check ten minutes ago and they responded then. We’re getting nothing now.
     “God damn it. Do we have an idea where they were?
     “Yes, Sir. We have an estimated position from their last radio check.
     “Thank God for small favors! Contact Command and update them on the situation and where we’re going! Move out to their last position! Assume we’re going into a hot situation!
     LT Curtiss rush back into the Squad 120 APC and as soon as he’s back inside the APC starts moving in a south by southwest direction leading the way to where Squads 130 and 135 where.
Roberto Dominguez Rivera
player, 129 posts
Human - Combat Mage (E4)
MA22 PB12
Sun 17 Mar 2024
at 16:48
  • msg #361

The ship is on its way. ETA 16 minutes.

Dom needed to be told twice or have the command echoed by the squad Sergeant. He brought his hovercycle engine up from idle and fell into position with their APC. He followed the LT's lead on speed and direction. Out of habit, he again checks that all of his systems show green.
PsiMaster
GM, 1094 posts
Sun 17 Mar 2024
at 18:22
  • msg #362

XP rewards

     I feel like an idiot because I meant to mention this in the last two post, but anyway: Dom, Beaumont and James, 50 XPs for good role-playing. Elias, 100 XPs for good insight when you compared what happened to the SAMAS pilot to cordyceps and ants. An apted comparison.
Shawn Furman
player, 426 posts
Mind Melter
Sergeant 1st Class
Sun 17 Mar 2024
at 18:30
  • msg #363

You Heard The Man And You Know The Drill!

     I rush back to our APC and hitch a ride with them. I’m not going to take the time to drop the rear vehicle ramp, drive my hoverbike out and then close the vehicle ramp. We don’t have that time. I hop into the APC and tell the crew we’re good to go. I then take a knee and recover some of my inner strength.
     (Two questions. First, about what time is it? Second, how long will the trip to the new site take?)
PsiMaster
GM, 1095 posts
Mon 18 Mar 2024
at 02:31
  • msg #364

You Heard The Man And You Know The Drill!

     It’s about 1500 (3:00 PM) now and it’ll take about 20-25 minutes to arrive on scene.
James Datillo
player, 177 posts
Temporal Warrior
From an Alternate Earth
Mon 18 Mar 2024
at 04:29
  • msg #365

You Heard The Man And You Know The Drill!

james moves back onto his hovercycle and gets it airborne.  He taps at his duster.  Ariella, wake up.  We might need your help.
Shawn Furman
player, 427 posts
Mind Melter
Sergeant 1st Class
Mon 18 Mar 2024
at 17:09
  • msg #366

You Heard The Man And You Know The Drill!

     ((Okay, by that time all of my powers will have expired. I’ll wait until we’re on-site to activate any of my powers or my armor’s TW modifications.))
Elias Stroud
player, 72 posts
Call Sign Goggles
Prvt First Class
Mon 18 Mar 2024
at 17:35
  • msg #367

You Heard The Man And You Know The Drill!

Goggles said, mostly to himself and his robot horse, "I have a headache."
PsiMaster
GM, 1096 posts
Tue 19 Mar 2024
at 22:14
  • msg #368

Another party missed

     Travel time is a little bit longer than expected. The coordinates are inside the forest you had just exited a few hours earlier, but further south. It takes you about 20 minutes to reach the edge of the forest and then another 10 to reach Squads 130 and 135’s last estimated position. You’re pretty sure that you’ve found it as the site is a mess. Dozens of trees have been knocked over recently. There are blast marks in many of the trees, some of which are still smoldering. The ground has recently been torn up, too. Something definitely happened here. However, just like the Xitixic base there are no bodies present. No wreckage of vehicles either. Basically it looks like whoever or whatever won this battle cleaned up afterwards.
Elias Stroud
player, 73 posts
Call Sign Goggles
Prvt First Class
Tue 19 Mar 2024
at 22:21
  • msg #369

Another party missed

Elias' headache has him stumped.
17:20, Today: Elias Stroud rolled 97 using 1d100.  /45% non-humanoids.
17:19, Today: Elias Stroud rolled 88 using 1d100.  /50% Track humanoids

This message was lightly edited by the player at 03:21, Thu 21 Mar.
Shawn Furman
player, 428 posts
Mind Melter
Sergeant 1st Class
Wed 20 Mar 2024
at 19:56
  • msg #370

I attack the darkness!

     Once the APC comes to a stop I exit to look around the site. It looks like we missed the battle. Again. I feel uneasy and have my Zapper drawn and ready. It isn’t just that something happened to Squads 130 and 135. I have the strange feeling that we’re not alone.
     “Does anyone else hear that noise again? That kind of background crowd noise some of us heard before. Back before we took out that Xitixic outpost when we encountered those weird animals. I can hear it again and I don’t like it.”
Ariella
player, 73 posts
Nightelf Faerie
Emotionally Damaged
Wed 20 Mar 2024
at 22:09
  • msg #371

I attack the darkness!

Ariella pulls her self out of James' pocket sleepily and rubs her eyes once she is standing upon his shoulder.  What do you need, Master?
Beaumont Benoit
player, 25 posts
Grackle Tooth Body Fixer
Private First Class
Thu 21 Mar 2024
at 04:01
  • msg #372

I attack the darkness!

Beaumont frowned at Shawn, looking down after a moment. "...yeah well, dat be all well an' good for you, but I can no' be checkin' anybody aura." He gave a small shrug. "But...t'anks, I guess?"

As things progressed, it was very interesting to watch some sort of...he assumed, psychic?...viewing of the past that the pilot was able to do. Not for the first time, he semi-lamented having absolutely zero talent for magic or psionics. They seemed to bring a lot of variety and utility. But he pushed that away.

Then his eyes widened as they heard that others had gone missing, or at least lost contact. "well dat ain't good, no sahree." He let out a sigh.

He mounted up and followed along with the others when they headed out. He let out a small, quiet whistle, eyes wide. "daaaaaamn."

He then made a noise. "Not'in' left behind, jus' like da hive. No bodies, but no vehicles eit'er?? What da hell??"

22:00, Today: Beaumont Benoit rolled 22 using 1d20+4.  Perception.
PsiMaster
GM, 1097 posts
Thu 21 Mar 2024
at 17:37
  • msg #373

I attack the darkness!

     Meina, Zato and an elf from Squad 120 can also hear the noise Shawn described. The elf is the same militia member whose Sixth Sense was triggered by the transformed SAMAS pilot earlier with Shawn.
Elias Stroud
player, 74 posts
Call Sign Goggles
Prvt First Class
Thu 21 Mar 2024
at 17:40
  • msg #374

I attack the darkness!

Goggles shrugged because he still couldn't hear the whatever.
Roberto Dominguez Rivera
player, 130 posts
Human - Combat Mage (E4)
MA22 PB12
Thu 21 Mar 2024
at 18:35
  • msg #375

I attack the darkness!

"Negative, I don't hear anything unusual Sergeant," Dom replies over the squad radio net.
James Datillo
player, 178 posts
Temporal Warrior
From an Alternate Earth
Thu 21 Mar 2024
at 23:30
  • msg #376

I attack the darkness!

James quickly explains the situation to the night elf, horrifying her with the disappearances.  I think we could use someone small and invisible to scout ahead.  If you are willing, I want you to go to see Meina and the commander, let them know so they can brief you.
This message was last edited by the player at 21:05, Sat 23 Mar.
Shawn Furman
player, 429 posts
Mind Melter
Sergeant 1st Class
Sat 23 Mar 2024
at 15:26
  • msg #377

Here we go again!

     Danger
     Well, that didn’t take long. I announce over the radio to everyone, My Sixth Sense just went off again! Prepare yourselves!
     I prepare myself the same way as last time.
     Enhanced Reflexes
     Psychic Body Field

     TW Invincible Armor
     I scan the area, watching for any sign of attack.
Elias Stroud
player, 75 posts
Call Sign Goggles
Prvt First Class
Sat 23 Mar 2024
at 15:36
  • msg #378

Here we go again!

PM
Beaumont Benoit
player, 26 posts
Grackle Tooth Body Fixer
Private First Class
Sat 23 Mar 2024
at 19:10
  • msg #379

Here we go again!

Beaumont shook his head in the negative. He didn't hear anything. He didn't think he'd heard whatever it was last time either. Maybe his D-Bee ears were too small or not able to hear the range. Or more likely, in his mind at least, it was a thing you had to have some measure of psionic or magic ability probably.

He got his big gun, the cannon, off of the hoverbike and readied, looking around slowly for...whatever might be coming. It would have to be...noisy or obvious for him, though.
Meina
GM, 405 posts
Human tattooed girl
PB 32, apparently unarmed
Sat 23 Mar 2024
at 21:41
  • msg #380

Where are the Cheetos?

     Meina hears Shawn’s warning and immediately taps a tattoo on her right breast. A short length of chain with a broken link. Doing so endows her with supernatural strength. She looks around and if anyone is slow to react she yells, “You heard the man and you know the drill! If the squad psychic says bad shit’s coming our way get on your toes and be ready for them!”
     Meina then takes up a ready stance to attack whatever’s coming our way. Her aim with a gun is mediocre. If something is out of reach; like say an ogre with a flail that can jump backwards really far; then it’s useful. But with her supernatural strength tattoo active she can literally do more damage with her bare hands. Also, seeing a short, thin human woman with no weapons doesn’t look like much of a threat. Big mistake.
Zato
NPC, 260 posts
I'm actually a dragon
Sun 24 Mar 2024
at 17:26
  • msg #381

I cast Magic Missile.

     Hearing Shawn yell that his Sixth Sense went off, again, I chant briefly in Dragonese and protect myself with an “Armor of Ithan” spell. I’m trying to be as inconspicuous as possible so right now I have my issued Zapper ready and look like any other human militiaman. No need to reveal yet what I am to the enemy just yet. It’ll just make me a bigger target. Both figuratively and literally.
     Looking around at the squad I say, “I know “Armor of Ithan” if someone wants a buff.”
Roberto Dominguez Rivera
player, 131 posts
Human - Combat Mage (E4)
MA22 PB12
Mon 25 Mar 2024
at 15:23
  • msg #382

I cast Magic Missile.

"Here we go again," Dom sings the first line of one the most enduring cadences in military history. He noticeably does not sing the next verse as he activates the armor enhancement function on his suit of EBA, followed by using his modest amount of psychic energy to enhance his reflexes.

OOC
Activate Invincible Armor - 100 MDC PPE 15

Enhance Reflexes: 10 ISP, 2 minutes per level (10)
+1 APM, +3 Initiative, +1 Strike, +2 Parry/Dodge, +2 PP, +15% all Physical
skills

ISP: 47/37
PPE: 277/262

This message was last edited by the player at 20:15, Mon 25 Mar.
PsiMaster
GM, 1098 posts
Mon 25 Mar 2024
at 15:42
  • msg #383

I cast Magic Missile.

     James, Ariella, before we begin things what are you each doing right now?
Ariella
player, 74 posts
Nightelf Faerie
Emotionally Damaged
Mon 25 Mar 2024
at 23:32
  • msg #384

I cast Magic Missile.

Ariella flits over to those who can hear the sound, and asks if they.can tell the direction it is coming from
PsiMaster
GM, 1099 posts
Mon 25 Mar 2024
at 23:55
  • msg #385

I cast Magic Missile.

     That’s actually a really good question. 50 XPs. But no. To everyone that can hear it, the noise sounds the same 360 degrees around.
Ariella
player, 75 posts
Nightelf Faerie
Emotionally Damaged
Tue 26 Mar 2024
at 02:13
  • msg #386

I cast Magic Missile.

She explains that Master had taught her a way to scout an area beginning from a static point.  Her small size, flying, and ability to turn Invisible made her about perfect for it.
What she plans to do is tart out at a point in the centers of the formation, and spiral out, at a 100' distance, until she spots something.
PsiMaster
GM, 1100 posts
Wed 27 Mar 2024
at 15:17
  • msg #387

Well, shoot back.

     For a moment it’s quiet. Then suddenly you’re surrounded by dozens of the D-Bees Tadayoshi had described earlier. They stand about 7 foot tall (~2.13 m). They are very thin and covered in a reddish brown exoskeleton. Their heads look like human skulls, including a pair of slits in the middle of their faces that act as nostrils. They lack the bone hook on their swordfists that the Tirrvol have on theirs. You don’t know how they suddenly appeared like a reverse “ninja vanish,” but they’re here now and they’re rushing towards you. Ariella, you didn’t get very far in your search and are still inside the ring of attackers.
     LT Curtiss orders, “Fallback to the APC’s and form a hedgehog defense!”
     ((For those out of character that may not understand the order, what he’s instructing you to do is form a ring around the the two APCs; which are right near each other; and face away from the APCs so that no matter which direction the enemy attacks from someone is facing them. Circling the wagons, if you will. Which in this case is also kind of true since many of you do have smaller vehicles present.))
     Roll for Rounds 1 and 2! Also, before you begin you need to roll against Horror Factor again, but this time you only need a 12 to pass. You have until 1600 EDT, 30MAR24 to post your actions. Good hunting!
Shawn Furman
player, 430 posts
Mind Melter
Sergeant 1st Class
Thu 28 Mar 2024
at 00:21
  • msg #388

Right now they’re being cocooned just like the others.

     I yell, “Take them down unless you want to end up like that SAMAS pilot!”
     As soon as I see the first D-Bee I open fire. I slowly back away from the D-Bees and towards the APCs as I do. All of my shots are aimed at the D-Bees’ heads.

Vs. HF: 27

Round 1:

Init: 17
Strike: 9, 9, Nat 1 (Rolled 16 vs Fumble, saved), 10, 8, 7, 23 (Nat 18 Critical Hit), 17, 11
Damage: 17, 17, N/A, 11, 15, 11, 40, 17, 18
Ammo: 14/24
PPE-Clips: 10/10

Round 2:

Init: 32
Strike: 10, 16, 16, 11, 21, Nat 20!, 13, 19, 8
Damage: 18, 13, 13, 17, 11, 26, 14, 19, 17
Ammo: 6/24
PPE-Clips: 10/10
This message was last edited by the player at 18:54, Sat 30 Mar.
Elias Stroud
player, 76 posts
Call Sign Goggles
Prvt First Class
Thu 28 Mar 2024
at 15:08
  • msg #389

Right now they’re being cocooned just like the others.

Goggles was fearless this time around. He let loose with his Napalm2 flamethrower.

11:06, Yesterday: Elias Stroud rolled 21 using 1d20+11.  Sv vs HF.
10:05, Today: Elias Stroud rolled 12,20,6,14,6,11,5,20,17 using 1d20+2,1d20+2,1d20+2,1d20+2,1d20+2,1d20+2,1d20+2,1d20+2,1d20+2.  Round 2 attacks.
10:05, Today: Elias Stroud rolled 20,9,5,13,4,22,19,4,15 using 1d20+2,1d20+2,1d20+2,1d20+2,1d20+2,1d20+2,1d20+2,1d20+2,1d20+2.  Round 1 Attacks.

Meina
GM, 406 posts
Human tattooed girl
PB 32, apparently unarmed
Fri 29 Mar 2024
at 00:33
  • msg #390

Man, I got an Ogre-Slaying knife!

     Meina doesn’t fallback slowly. Instead she rushes back to the defensive line as quickly as she can. Her plan is simple. She’s going to help protect the riflemen from any D-Bees that get too close. If they do they’re getting an impression of her size 6 boot in their thorax.
     ((I get 10 actions per round. Take off how many you think I’ll need for the first round to get into position. I will be moving around as necessary to protect anyone that’s shooting at the D-Bees. If I have to sacrifice an action or two that’s fine. I’ll make sure to stay behind the riflemen as I move around so they don’t accidentally shoot me in the back.))

HF: 13 (That was a close one!)

Round 1:

Init: 13
Strike: N/A, 30, 26, Nat 1 (28 vs Fumble), 31, 21, 21, 25, 19, 23, 28
Damage: N/A, 190, 200, 200, 160, 140, 250, 190, 150, 200, 150
Parry: Nat 20, Modified 20, 24, 27, Nat 20, 28, 12, Nat 1 (Fuck!), 24

Round 2:

Init:
Strike: Nat 1 AGAIN! (27 vs Fumble), 29, Modified 20, 16, 26, 33, 21, 26, 28, 17, 19
Damage: 200, 170, 190, 140, 200, 270, 220, 220, 200, 210, 210
Parry: 17, Nat 1 AGAIN, AGAIN!, Nat 20, 17, 27, 17, 9, 23, Nat 20!, 28, 13
This message was last edited by the GM at 16:57, Sat 30 Mar.
Roberto Dominguez Rivera
player, 132 posts
Human - Combat Mage (E4)
MA22 PB12
Fri 29 Mar 2024
at 01:04
  • msg #391

Man, I got an Ogre-Slaying knife!

Dom froze. Again. One second there was nothing there, the next, dozens of creatures from some nightmare just appeared. A detached part of him wondered if he was just losing his edge or if things had really been just that terrible.

The rest of the squad springing into action shocked him out of his terror induced stupor, allowing his training to kick in. In quick succession, he pointed at four of his squad mates, firing off brilliant beams of life energy at them. When that task was complete, he drew his Wilk’s 577 rifle form its “saddle” holster and flipped the selector lever to the P-beam. Taking a deep breath and then exhaling, he lined up his sights on the nearest, unengaged monster’s head and squeezed the trigger. He then repeated the process several more times, targeting the head of a different monster with each shot. He had no idea if one shot from the powerful particle beam would be enough to kill one but he figured at the least, it would distract and impair them, make them easier targets for the rest of the squad.


OOC
Melee 1
Roberto Dominguez Rivera rolled 10 using 1d20+4.  Save Vs Horror Factor 12 - FAIL!
Roberto Dominguez Rivera rolled 7 using 1d20+6.  Initiative - LAST DUE TO FAILING HF SAVE
-1 Action from failing HF Save, +1 action from Enhanced Reflexes, +1 WP Sharpshooting = 8 actions
1 action - Cast Life Blast on Furman
1 action - Cast Life Blast on Meina
1 action - Cast Life Blast on Elias
1 action - Cast Life Blast on Beaumont
1 action - draw Wilks 577 from hovercycle holster
1 action - Called Shot - Head target 1
1 action - Called Shot - Head target 2
1 action - Called Shot - Head target 3

Strikes
Roberto Dominguez Rivera rolled 17 using 1d20+10.  Wilks 577 Called Shot
Roberto Dominguez Rivera rolled 28 using 1d20+10.  Wilks 577 Called Shot
Roberto Dominguez Rivera rolled 27 using 1d20+10.  Wilks 577 Called Shot

Damage
Roberto Dominguez Rivera rolled 32 using 5d6+8.  Wilks 577 Damage P-Beam
Roberto Dominguez Rivera rolled 27 using 5d6+8.  Wilks 577 Damage P-Beam
Roberto Dominguez Rivera rolled 21 using 5d6+8.  Wilks 577 Damage P-Beam

Lifeblast effects
Renewed faith motivates those it enchants to press on, and provides the following bonuses for the first melee round a character is affected by the magic: +3 Initiative, +1 on all combat rolls, +1 melee action, +1 all saving throws. NOTE: Dom is using extra PPE to double the duration to two melees. Enjoy ^_^

Melee 2
1 action - Called Shot - Head target 1
1 action - Called Shot - Head target 2
1 action - Called Shot - Head target 3
1 action - Called Shot - Head target 4
1 action - Called Shot - Head target 5
1 action - Called Shot - Head target 6
1 action - Called Shot - Head target 7
1 action - Called Shot - Head target 8
1 action - Called Shot - Head target 9

Strikes
Roberto Dominguez Rivera rolled 17 using 1d20+6.  Initiative
Roberto Dominguez Rivera rolled 21 using 1d20+10.  Wilks 577 Called Shot.
Roberto Dominguez Rivera rolled 19 using 1d20+10.  Wilks 577 Called Shot.
Roberto Dominguez Rivera rolled 11 using 1d20+10.  Wilks 577 Called Shot.
Roberto Dominguez Rivera rolled 24 using 1d20+10.  Wilks 577 Called Shot.
Roberto Dominguez Rivera rolled 29 using 1d20+10.  Wilks 577 Called Shot.
Roberto Dominguez Rivera rolled 14 using 1d20+10.  Wilks 577 Called Shot.
Roberto Dominguez Rivera rolled 24 using 1d20+10.  Wilks 577 Called Shot.
Roberto Dominguez Rivera rolled 12 using 1d20+10.  Wilks 577 Called Shot.
Roberto Dominguez Rivera rolled 14 using 1d20+10.  Wilks 577 Called Shot.

Damage
Roberto Dominguez Rivera rolled 32 using 5d6+8.  Wilks 577 Damage P-Beam.
Roberto Dominguez Rivera rolled 27 using 5d6+8.  Wilks 577 Damage P-Beam.
Roberto Dominguez Rivera rolled 21 using 5d6+8.  Wilks 577 Damage P-Beam.
Roberto Dominguez Rivera rolled 25 using 5d6+8.  Wilks 577 Damage P-Beam.
Roberto Dominguez Rivera rolled 28 using 5d6+8.  Wilks 577 Damage P-Beam.
Roberto Dominguez Rivera rolled 29 using 5d6+8.  Wilks 577 Damage P-Beam.
Roberto Dominguez Rivera rolled 25 using 5d6+8.  Wilks 577 Damage P-Beam.
Roberto Dominguez Rivera rolled 26 using 5d6+8.  Wilks 577 Damage P-Beam
Roberto Dominguez Rivera rolled 24 using 5d6+8.  Wilks 577 Damage P-Beam.

Invincible Armor - MDC 100/100

Enhance Reflexes: 9 minutes, 30 seconds remaining
+1 APM, +3 Initiative, +1 Strike, +2 Parry/Dodge, +2 PP, +15% all Physical skills

ISP: 47/37
PPE: 277/202
Wilks 577 P-Beam E-clip loaded: 16/4 shots
Wilks 577 P-Beam e-clips on person: 6/6


Roberto Dominguez Rivera rolled 19 using 1d20+12.  Critical Fail save target 15

Beaumont Benoit
player, 28 posts
Grackle Tooth Body Fixer
Private First Class
Fri 29 Mar 2024
at 02:15
  • msg #392

Man, I got an Ogre-Slaying knife!

Despite having been easily able to handle the extremely-gross 'entrance' of the first one of these types of D-Bees he'd encountered, this time Beaumont was stunned and at the sight of them, so many of them. His large mouth hung open and he staggered backwards, eyes wide. "merde!"

The cannon was held loosely in his hands as he backpedaled for a moment. Then he lifted the cannon in fear, and began firing at the one most in front of him, but not aiming or anything like he should have been. He recovered himself after a few moments, his eyes narrowing. He steadily moved back towards the APC, and began trying to fire more controlled bursts, but some still were ill-aimed.
This message was last edited by the player at 00:14, Sat 30 Mar.
Zato
NPC, 261 posts
I'm actually a dragon
Fri 29 Mar 2024
at 21:21
  • msg #393

Hey, I don't want no boot to the head!

     I run back to the defensive line as quickly as possible, too. My plan is a bit different than Meina’s. I run back to the APCs and position myself so that the wind blows away from me. Once I’m in place I bring up my Zapper and start firing. If one of those D-Bees comes close to me I hit it with an uppercut to the chin. On my last action for each round I shout, “Gas attack! BEEEEEEELCH!!!” And then let loose my breath attack on the D-Bees.

Save verses HF: 22

Round 1:

Init: 12
Strike with Zapper: N/A, 11, 11, 18, N/A (Breath attack)
Zapper Damage: N/A, 21, 19, 18, N/A
Strike with uppercut: N/A, 17, Nat 1 (16 vs Fumble), 19, N/A
Uppercut Damage: N/A, 11, N/A, 9, N/A
Counterattacks (If any of the Swordfists attack me I’ll just let the Armor of Ithan take the hit and counterattack with an uppercut): 11, Nat 20!, 18, 22, 7
Counterattack Damage: 12, 22, 10, 11, 15

Round 2:

Init: 22
Strike with Zapper: 23, 6, 22, 8, N/A (Breath Attack)
Zapper Damage: 14, 16, 14, 17, N/A
Strike with uppercut: 19, 12, Modified 20, Nat 20!, N/A
Uppercut Damage: 9, 16, 10, 13, N/A
Counterattacks: 17, 11, 12, 12 Nat 1 (21 vs Fumble)
Counterattack Damage: 14, 14, 11, 16, N/A
James Datillo
player, 179 posts
Temporal Warrior
From an Alternate Earth
Fri 29 Mar 2024
at 23:10
  • msg #394

Hey, I don't want no boot to the head!

Stay outta reach, James calls to Ariella.  Sleep and poison arrows, then guns!  His voice becomes a growl as he tries to force the Becoming....

10:56, Today: James Datillo rolled 24 using 1d20+12.  Vs Horror Factor.

19:19, Today: James Datillo rolled 15 using 1d20+6.  Initiative.

19:07, Today: James Datillo rolled 24 using 1d20+4.  Save vs Psionics 15 (11+) for Becoming to take 1 action.  NATURAL 20!

This message was last edited by the player at 14:58, Wed 03 Apr.
Weirdwolf
player, 39 posts
Quartz body/wings, Obsidi
Tail, Silver teeth/claws
Fri 29 Mar 2024
at 23:49
  • msg #395

Hey, I don't want no boot to the head!

...And, suddenly, James is replaced by his Other, Weirdwolf.  Silver bones gleaming dimly through his spiky-furred, smoky quartz crystalline body.  Eyes blazing with small flames, he roars at the swarm coming at them, even as three silvery blades extend bloodily through the crystalline skin between his knuckles.  Suddenly, the flames of his eyes turn black as rapid fire shadowy bolts of energy are emitted from them at the monstrosities before him.
Then, he looks to droop his body and his wings a little, but recovers quickly as he roars again.  When the first of the creatures makes contact, he begins to slash and tears at them with his silver, sword-like blades.


Round 1:
+3 Initiative for Morphus

19:26, Today: Weirdwolf rolled 55,50,43,46,36,54,48,53,57,52 using 20d4,20d4,20d4,20d4,20d4,20d4,20d4,20d4,20d4,20d4,20d4.  MD from each Shadow Blast.

19:22, Today: Weirdwolf rolled 12,26,15,15,11,22,20,26,20,19 using 1d20+7,1d20+7,1d20+7,1d20+7,1d20+7,1d20+7,1d20+7,1d20+7,1d20+7,1d20+7,1d20+7.  Shadow Blast Talent x10.



Round 2:

19:40, Today: Weirdwolf rolled 31,40,36,72,36,38,37,36,34,35, 38 using 10d6,10d6,10d6,20d6,10d6,10d6,10d6,10d6,10d6,10d6,10d6.  MD, one Critical.

19:40, Today: Weirdwolf rolled 38,34,24,34,32,38,39,29,41,35, 29 using 10d6,10d6,10d6,10d6,10d6,10d6,10d6,10d6,10d6,10d6,10d6.  Damages.

19:38, Today: Weirdwolf rolled 23,19,35,31,37 (Natural 20),29,25,30,26,27, 30 using 1d20+17,1d20+17,1d20+17,1d20+17,1d20+17,1d20+17,1d20+17,1d20+17,1d20+17,1d20+17,1d20+17.  Paired weapons-Silver Blades.

19:37, Today: Weirdwolf rolled 18,29,26,27,21,24,35,34,30,26, 36 using 1d20+17,1d20+17,1d20+17,1d20+17,1d20+17,1d20+17,1d20+17,1d20+17,1d20+17,1d20+17,1d20+17.  Paired weapons-Silver Blades.

19:46, Today: Weirdwolf rolled 38 (Natural 20),19,38 (Natural 20),27,27,22,31,25,21,30, 34 using 1d20+18,1d20+18,1d20+18,1d20+18,1d20+18,1d20+18,1d20+18,1d20+18,1d20+18,1d20+18,1d20+18.  Automatic Parries.

Enemies who attack him with natural or unarmed attacks take 1d6 damage, while those who try to grapple him take 2d6.

This message was last edited by the player at 15:02, Wed 03 Apr.
Meina
GM, 407 posts
Human tattooed girl
PB 32, apparently unarmed
Sat 30 Mar 2024
at 18:51
  • msg #396

Hey, I don't want no boot to the head!

     Thanks, Dom. I’ve went ahead and add in my additional actions.
Roberto Dominguez Rivera
player, 133 posts
Human - Combat Mage (E4)
MA22 PB12
Sat 30 Mar 2024
at 19:09
  • msg #397

Hey, I don't want no boot to the head!

Meina:
     Thanks, Dom. I’ve went ahead and add in my additional actions.

You're welcome! ^_^

Don't forget about the other bonuses, like the +1 to every combat roll. Literally any roll you make during combat.
This message was last edited by the player at 19:10, Sat 30 Mar.
Shawn Furman
player, 431 posts
Mind Melter
Sergeant 1st Class
Sat 30 Mar 2024
at 20:56
  • msg #398

Hey, I don't want no boot to the head!

     Same here.
PsiMaster
GM, 1103 posts
Sun 14 Apr 2024
at 13:26
  • msg #399

Rounds 1 & 2. Fight!

     Round 1, Action 1:

     Squad 120 begins to fallback towards the APCs. Well, most of them. Two of its members froze up. LT Curtiss and three Squad 120 members rush back to the APCs. Three members had the same thought as Shawn and slowly back to the APC while firing their Zappers. All three of the shots hit and one of the swordfists is starting to stagger. The gunners on the APCs fire next. First the four forward autocannons fire at the swordfists. Three of the four shots hit their targets. One flew over its target’s head and missed by a mile. Next the eight antipersonnel lasers fire, hitting five of the swordfists. Shawn fires two shots at the swordfists’ heads, but both shots miss. Elias aims his napalm thrower at the swordfists and fires twice. Both shots hit and the swordfist really did not like the effect. James transforms into Weirdwolf. Meina and Zato rush back to the defensive line. The swordfists continue their rush towards you. Dom, Beaumont and a couple of Squad 120 members froze up in horror of these foes.

     Round 1, Action 2:

     The various Lazlo Militia members attack the swordfists. Seven shots are fired off at the swordfists. They do well and five shots hit the swordfists. Then the APC crews fire next. Three of the four autocannons and seven of the eight antipersonnel lasers hit their targets seriously injuring them. Shawn takes his next two shots, but both miss. One by practically by a mile. Elias fires at the same swordfist twice. The first shot misses but the second connects, wounding it. Weirdwolf fires his eyebeams at a swordfist twice, hitting it twice. On the second hit the swordfist drops dead. Meina reaches the defensive line and takes up position to protect the rest of the militia members. Zato has reached the line and shoots his Zapper. It’s a hit and the swordfist is wounded. The swordfists continue their rush and are almost upon some of you. Dom recovers his senses and acts. He casts “Lifeblast” twice, energizing Shawn and Meina. Beaumont takes a shot but misses. The two Squad 120 members that froze up recover and run to the defensive line.

Round 1, Action 3:

     Squad 120 fires seven more shots at the swordfists. Second time in a row five out of seven shots hit the swordfists, further wounding them. The APC crews attack next. Four autocannons are fired and all four hit their targets. Eight laser turrets fire at the swordfists. Only four hit and one suffered a malfunction (( Nat 1)). Shawn takes his next two shots, but both miss again. Elias shoots at his swordfist again. The first shot goes wide but the second hits the swordfist directly in the chest. Weirdwolf picks out another target for his eyebeams and fires. Both eyebeams hit and on the second hit the swordfist is slain. Meina waits for the swordfists to reach her position. Zato takes a shot at the swordfists. It’s a hit, but the swordfist resists the stunning effect. The swordfists attack next. One of the swordfists takes a swing at Weirdwolf’s left leg, but Weirdwolf perfectly deflects the blow. Another swordfist attacks Dom, hitting him for 13 MD to his Invincible Armor. Dom cast “Lifeblast” on Elias and then Beaumont. Beaumont takes a shot, but misses. The two previously horrified Squad 120 take their shots at the swordfists, with one shot hitting and stunning the swordfist.

     Round 1, Action 4:

     Squad 120 attacks again. Five of their shots hit and kill five of the seriously wounded swordfists. The APC crews attack next. The autocannons are fired four times. Two of the shots hit, further wounding the swordfists. The antipersonnel lasers are fired seven times which resulted in five hits and one of the swordfist’s death. Shawn shoots his Zapper twice. The first shot hits the swordfist in the head, completely disintegrating it. The swordfist takes a few more steps before collapsing to the ground. Shawn takes a second shot at another swordfist. He manages to hit it in the head too, killing it. Elias takes another two shots at his swordfist, with the first shot missing and the second hitting the swordfist. Weirdwolf blasts the swordfist attacking him with his eyebeams. Both attacks hit and on the second hit the swordfist drops dead. The swordfists are close enough to the defensive line for Meina to attack. She launches a kick at two of them and obliterates both of them. Zato takes a shot at a swordfist, hitting it with his Zapper and wounding and stunning it. The swordfists attack next. First, the swordfists attacking Squad 120. They’re aiming for the legs as most of them hit and damage the armors’ legs instead of the torso. One attacks Shawn, doing 11 MD to his “Invincible Armor”. Another Swordfist hits Elias in the leg for 11 MD. Two attack Weirdwolf, but he manages to parry both their attacks easily. One attacks Meina, but she perfectly deflects the attack. Another takes a swing at Zato, but fumbles its attack. Zato counterattacks and hits the swordfist in the chest, further wounding it. A swordfist hits Dom in the chest, doing 9 MD to his Invincible Armor. A swordfist takes a swing at Beaumont’s leg and damages his armor. Dom draws his gun and fires at the swordfist that hit him a moment ago. He aims for its head but hits it in the chest instead, wounding it. Beaumont takes aim at the swordfist that hit his leg, and accidentally pushes the E-Clip release button instead of the trigger. Oops. The recovered Squad 120 members take their shots at the swordfists. Both shots hit and swordfists are further wounded and stunned.

     Round 1, Action 5:

     Squad 120 attacks again. Seven shots are fired with three swordfists killed and three more wounded. Next, the autocannons. Two hit and one suffered a malfunction (Nat 1). Six of the laser turrets fire. All six hit their targets, wounding the swordfists. Shawn fires his last shot at the swordfist. The aim is just good enough to hit it in the chest, wounding and stunning it. Elias takes his last shot at the swordfist attacking him and blasts it in the chest. That looked to be the straw that broke the camel’s back as the swordfist drops. Weirdwolf is out of actions. Meina swings her foot at the swordfists and kills two of them. Zato calls out a warning and the burps out his paralysis cloud at the swordfists, but the cloud is blown away from both the Lazlo Militia and the swordfists. The swordfists attack next. Several of them attack Squad 120. They manage to damage their armor. One of the swordfists hits Shawn for 15 MD. The next swordfist hits Elias in the leg hard enough to shatter his leg armor and his left tibia and fibula. That hurts, a lot. Two swordfists attack Weirdwolf, but he easily parries their attacks. Two attack Meina, but she easily blocks their attacks. One swordfist hits Dom for 14 MD, which his Invincible Armor absorbs. A swordfist hits Beaumont in his leg, doing 14 MD to his armor’s leg. Dom then shoots the swordfist that just attacked him in the head, instantly killing it. He then aims his weapon at another swordfist’s head and kills it. Beaumont catches his loose E-Clip and pops it back into the magazine well.

     Round 1, Action 6:

     A few of the Squad 120 members have actions left. The autocannons are fired three times killing two more swordfists. Shawn and Elias are out of actions. Weirdwolf attacks with his eyebeams again and kills another swordfist. Meina launches a kick attack and kills one more swordfist. And everyone else has already used up their last action.

     Round 2, Action 1:

     Shawn aims his Zapper and fires twice. Both shots hit the swordfist in the chest. Weirdwolf attacks a swordfist with his knives and four slashes later it lays dead at his feet. Zato takes a shot at a swordfist, wounding it further. Dom fires his weapon twice, shooting two different swordfists in the head, killing them both. Squad 120 attacks next. Nine shots are fired, and six hit their targets. The autocannons are fired four times. All four shots hit and one swordfist is killed. Next the antipersonnel lasers are fired eight times, but only three shots hit. The swordfists attack next. One swordfist hits Shawn for 14 MD to his Invincible Armor. Two swordfists attack Weirdwolf, but not with their arm blades. Instead they spit a viscous green goo at him and hit him in the chest. The goo does 15 MD to him. A swordfist hits Zato for 13 MD to his Armor of Ithan. Zato counterattacks and hits it in the chin. A swordfist takes a swing at Dom, but misses. The swordfists attack Squad 120 members. A couple of attacks miss, a few hit the torso and a few others hit the Militia members in the legs. One guy drops to the ground with a broken leg. Another swordfist attacks Meina, but she easily blocks its attack. The swordfist that broke Elias’ leg manages to knock his weapon away from him. Another swordfist hits Beaumont in the leg, destroying the leg plating and injuring his leg. Meina attacks the swordfists with her kicks. The first kick misses by a mile but the second obliterates the swordfist. Beaumont takes a shot at the swordfist attacking him, but misses it.

     Round 2, Action 2:

     Shawn squeezes off two more shots. The first shot goes wide but the second shot hits the swordfist in the chest, killing it. Weirdwolf attacks a swordfist with his blades. A few hits later the swordfist lays dead at his feet. Zato takes a shot at the swordfist attacking him, but misses. Dom takes two shots at the swordfists. The first shot goes wide but the second shot blows its head off. Squad 120 attacks next. Eight shots are fired with a couple of misses and three dead swordfists. The autocannons fire next. Three of the shots hit their targets. The laser antipersonnel lasers are fired seven times. Four of the shots hit and wound the swordfists. The swordfists attack next. One swordfist attacks Shawn, hitting him for 8 MD. Two swordfists attack Weirdwolf, but he easily parries their attacks. One of the swordfists hits Zato for 9 MD, and Zato counterattacks with his fist, hitting it in the chest. The swordfist goes down in a bloody heap and doesn’t get back up. A swordfist attacks Dom and does 11 MD to his Invincible Armor. Several swordfists attack Squad 120 and manage to disable two members by breaking their legs and one is disarmed. Another swordfist attacks Meina, but she easily parries its attack. The one that had disabled and then disarmed Elias has lost interest in him and moves to attack a new target. Another swordfist hits Beaumont in the torso for 7 MD to his armor. Meina launches a pair of kick attacks at the swordfists killing two of them. Elias works to treat his broken leg through the pain. Beaumont takes a shot at the swordfist that’s attacking and hits it. The swordfist drops to the ground dead.

     Round 2, Action 3:

     Shawn fires at the swordfists twice. Both shots hit a different swordfist in the head, killing them both. Weirdwolf attacks the two swordfists that had attacked him with his blades. After a whirlwind of blade attacks both swordfists lay dead. Zato shoots a wounded swordfist with his Zapper and kills it. Dom takes two shots at the swordfists. The first shot hits one in the head, killing it. The second shots hits a swordfist in the chest, but it was already wounded and the additional damage from Dom’s weapon was enough to drop it. Squad 120 attack next and they finish off the remaining swordfists.
     Once the last swordfist drops LT Curtiss calls for the wounded to be moved to the APC ASAP. The Squad 120 members start to follow his orders when more of the swordfists appear. And they’re not alone. The quasi-wolves you fought a few days ago arrived with them.
     Okay, a lot to unpack here. Let’s go over this one part at a time. One, this incident happens around what would have been the start of Round 3. What a coincidence! So any spell or psychic power you’ve used has only had 30 seconds elapse since the start of this fight. Next, those of you hit by Dom’s “Lifeblast” spell are still under its effects. You get a +3 to initiative for Round 3. The +1 for combat rolls affect some of your Round 3’s rolls. Meina and Shawn your first two round of actions (4 attacks) still get the +1. Elias and Beaumont your “Lifeblast” effects last to action 3. For Elias, that’s six attacks and Beaumont three attacks.
     Next, the foes you’re attacking are vulnerable to some of your attacks. They’re insectoid enough that the Zapper does 7d6 MD to them instead of 5d6. I was compensating by rolling 2d6 to your rolls if they hit. Well now those of you using the Zapper can just go ahead and roll 7d6 for your damage roll. The Zappers aren’t the only weapons that did extra damage. Anything fire or plasma based does +50%. Roll damage as normal and then add 50% to the damage. Roll down to the nearest whole number if one gets a result with a .5.
     Elias, because of your broken leg you’re in a lot of pain. In order to take any actions this round you need to roll verses pain. Roll a d20 and add in your ME bonus and +1 from “Lifeblast.” You need a 15 to proceed. You roll every action until either you get a 15 or run out of actions.
     We’re only going to cover Round 3 actions next. This situation is getting complicated and so we’re only going to cover a single round. So roll for Round 3! You have until 1600 EST 18ARP24. Good hunting!
Meina
GM, 409 posts
Human tattooed girl
PB 32, apparently unarmed
Mon 15 Apr 2024
at 18:27
  • msg #400

Is there a doctor in the house?

     Meina immediately runs towards Goggles to get him back on his feet, literally. As she does she orders, “Zato! Cast Armor of Ithan on Beaumont and Elias after I fix his leg! They need the buff!”
     She then rushes to Elias as quickly as she can so that she can heal his leg. If any of the swordfists or quasi-wolves get in her way she kills them as quickly as possible. Once he gets to Elias she taps a tattoo of a phoenix rising out of flames. (50 HP and 50 SDC to Elias and a healed broken leg) Meina then sticks near Elias to protect him until Zato casts Armor of Ithan on him. She then kills any and all foes foolish enough to get close to her.
     (I’m rolling for all ten of my attacks. Omit any necessary so that I can run to Elias and help him.)

Init: 19
Strike: Modified 20, 33, 22, Nat 1 (19 to saved verses Fumble), 27, 25, 19, 16, Modified 20, 23
Damage: 240, 260, 240, N/A, 180, 260, 200, 240, 220, 160
Parry: 25, 26, 26, 32, Nat 20!, Nat 1 (fuck!), 28, 27, 29, 15
This message was last edited by the GM at 21:33, Wed 17 Apr.
Zato
NPC, 262 posts
I'm actually a dragon
Wed 17 Apr 2024
at 00:56
  • msg #401

Buffed out

     I answer Meina, “Roger, Chief!” And then start moving towards Beaumont first. Once I’m next to him I order him, “Hold still a minute!” And then place my hand on his shoulder and chant a few words in Dragonese. Beaumont’s now protected by an invisible aura. I the rush over to Elias’ position and once Meina has his leg heal I cast Armor of Ithan on him too. Once that’s done I continue to shoot at the new swordfists.
     ((My plan is to shoot at the swordfists as I travel to Beaumont and then Elias. I rolled for all five shots but feel free to omit whichever attacks for cast Armor of Ithan on those two. If any of the swordfists or quasi-wolves attack me I’ll counterattack with my fist again, aiming for their heads.))

Init: 17
Strike w/Zapper: 6, 2, 4, 3, 11
Zapper Damage: 16, 15, 18, 26, 33
Counterattack Strike: 14, Nat 1! (19 to save), 9, 10, 8
Counterattack Damage: 19, N/A, 18, 9, 17
Beaumont Benoit
player, 30 posts
Grackle Tooth Body Fixer
Private First Class
Wed 17 Apr 2024
at 03:35
  • msg #402

Buffed out

It's not like the big Grackletooth has never been in a fight before, but he'd never been in one like THIS before! Beaumont let out a yelp as one of his leg's armor was completely destroyed and his leg was slashed as well. Then his chest took a hit as well though the armor seemed to hold up, for the moment.

To himself he exclaimed, "Dis damn fight be hotter den my daddy's chili, sheeyiiiit!!" even as he tried to back up some more towards the APC.

He blasted a bit again at the creatures with his large cannon, actually wishing he'd pulled the Zapper out since those seemed to be doing better.

He paused when Zato gave him an order and complied, not moving, though 'staying still' completely wasn't really an option.
Roberto Dominguez Rivera
player, 135 posts
Human - Combat Mage (E4)
MA22 PB12
Wed 17 Apr 2024
at 05:53
  • msg #403

Buffed out

Dom saw the big Grackletooth medic take some hard hits, and the rush of Meina to him to take care of his wounds. He had also taken some hits but so far his armor’s TW overlay of Invincible Armor was holding. Since the powerful tattooed warrior woman was taking care of the medic, he decided it would be best for him to get back to doing what a good SDS does; using his magic to enhance the combat abilities of his squad.

First, he cast Superhuman Agility on himself. He didn’t fancy taking any more hits than he had to, even with his armor. Not to mention he wouldn’t be much help if he went down. Next he cast Lifeblast on Weird Wolf, followed by Superhuman Agility.

Once those were done, he decided to create some confusion and add to the chaos by casting Multiple Image. Suddenly there were four identical copies of him, on the battlefield. In unison, they brought their rifles up and began firing. Four shots went out in quick succession, each at the head of a different monster, after which he dropped the e-clip and inserted a fresh one.

OOC
Roberto Dominguez Rivera rolled 9 using 1d20+6.  Initiative
Roberto Dominguez Rivera rolled 2 using 1d6.  Invincible Armor Regeneration

Strikes
Roberto Dominguez Rivera rolled 18 using 1d20+10.  Wilks 577 Called Shot - Head of target #1.
Roberto Dominguez Rivera rolled 13 using 1d20+10.  Wilks 577 Called Shot - Head of target #2
Roberto Dominguez Rivera rolled 16 using 1d20+10.  Wilks 577 Called Shot - Head of target #3
Roberto Dominguez Rivera rolled 14 using 1d20+10.  Wilks 577 Called Shot - Head of target #4

Damage
Roberto Dominguez Rivera rolled 22 using 5d6+8.  Wilks 577 Damage P-Beam.
Roberto Dominguez Rivera rolled 23 using 5d6+8.  Wilks 577 Damage P-Beam.
Roberto Dominguez Rivera rolled 30 using 5d6+8.  Wilks 577 Damage P-Beam.
Roberto Dominguez Rivera rolled 25 using 5d6+8.  Wilks 577 Damage P-Beam.

Auto-Dodge
Roberto Dominguez Rivera rolled 17 using 1d20+9.  Auto-Dodge.
Roberto Dominguez Rivera rolled 20 using 1d20+9.  Auto-Dodge.
Roberto Dominguez Rivera rolled 21 using 1d20+9.  Auto-Dodge.
Roberto Dominguez Rivera rolled 23 using 1d20+9.  Auto-Dodge.
Roberto Dominguez Rivera rolled 28 using 1d20+9.  Auto-Dodge

Enhance Reflexes: 9 minutes, 15 seconds remaining
+1 APM, +3 Initiative, +1 Strike, +2 Parry/Dodge, +2 PP, +15% all Physical skills

Superhuman Agility
Duration 2 melees PL (doubled to 20), +1 Initiative and Parry, +5 Dodge and
Auto-Dodge, +5 Roll w/Impact

Multiple Image (7)
-Duration 1 minute PL (doubled to 10 minutes), Save vs Magic -4, +2 Initiative and Dodge,
+1 Strike

Lifeblast
Renewed faith motivates those it enchants to press on, and provides the following bonuses for the first melee round a character is affected by the magic: +3 Initiative, +1 on all combat rolls, +1 melee action, +1 all saving throws. NOTE: Dom is using extra PPE to double the duration to two melees.

Invincible Armor - MDC 100/55 (after regenerating 2 MDC)
ISP: 47/37
PPE: 277/150
Wilks 577 P-Beam E-clip loaded: 16/16 shots
Wilks 577 P-Beam e-clips on person: 6/5

This message was last edited by the player at 13:21, Wed 17 Apr.
Shawn Furman
player, 432 posts
Mind Melter
Sergeant 1st Class
Wed 17 Apr 2024
at 16:42
  • msg #404

Oh! You want some of this, too!?

     I either need to spend more time at the range or make an appointment with the eye doctor. Either way I continue to fire my Zapper at these swordfists and quasi-wolves. I provide covering fire for the people rescuing the wounded.
     ((Here’s my attack priority. First, anything attacking me. I’m not going to try to dodge or parry the attacks, I don’t have anything at the moment to parry with anyway. I’m just going to let my Invincible Armor take the damage. However, if it drops in the round I will take an action to reactivate it.
     ((Second, protecting any Squad 120 members under attack. They seem a little more vulnerable than the rest of us so if something attacks them I will cautiously shoot their attacker.
     ((Third, protecting my own squad mates in the following order: Elias, Beaumont, Dom, Meina, Zato and Weirdwolf. The exception is if anything tries to attack Meina while she’s treating Elias’s leg she then has head of the line privileges. All shots will be cautious.
     ((Fourth, if no one is under attack then the swordfist closest to me.
     ((All shots are for the head and if someone is under attack by both a swordfist and a quasi-wolf then I’ll try to kill the swordfist first if they’re in the same group. If for example a quasi-wolf attacks someone from 120 and a swordfist is attacking someone from 125 protecting the 120 member is still the higher priority.))

Init: 19
Strike: Modified 20, Modified 20, 8 (Rapid Reload), 10, 9, 15, 7, 7
Damage: 27, 25, 22, 20, 27, 14, 26, 20
Ammo: 22/24
PPE-Clips: 9/10
Elias Stroud
player, 78 posts
Call Sign Goggles
Prvt First Class
Wed 17 Apr 2024
at 17:01
  • msg #405

Oh! You want some of this, too!?

Elias said, "Thank you." to Meina, then to everyone, "More incoming, 4 larger than us and one that is...really big." Then he used his flame gun to burn some more of these things.

11:58, Today: Elias Stroud rolled 4,1,2 using 1d4,1d4,1d4.  x10 attacks 2-4.
11:57, Today: Elias Stroud rolled 7 using 2d4.  x10 (Crit Damage).
11:56, Today: Elias Stroud rolled 22,16,12,15 using 1d20+2,1d20+2,1d20+2,1d20+2.  Double shots of flamer attack 1-4.

This message was last edited by the player at 18:10, Wed 17 Apr.
PsiMaster
GM, 1106 posts
Wed 24 Apr 2024
at 00:05
  • msg #406

Round 3. Fight!

     Round 3, Action 1:

     Squad 120 acts first. LT Curtiss yells, “They’re trying to capture us alive! Get the wounded into the APCs and retreat!” At that the Squad 120 members concentrate on rescuing their downed comrades rather than shooting at the new foes. The APCs start firing their antipersonnel weapons. Four shots from the autocannons. They all hit and injure your opponents. Next the eight antipersonnel lasers. Each of them hits and wounds a swordfist. Meina rushes to aid Elias. Shawn shoots his Zapper at the swordfists’ heads. Both shots hit a separate swordfist in the head, killing them both. The swordfists and quasi-wolves continue to close the distance. Zato takes a shot at one of the swordfists as he runs towards Beaumont to assist him. The shot misses, however. Dom casts Superhuman Agility onto himself followed by casting Lifeblast onto Weirdwolf. Beaumont slowly backs towards the APCs while shooting. His shot hits a swordfist in the chest, seriously wounding it. Elias is waiting for Meina to come to him to help.

     Round 3, Action 2:

     The APCs attack while the Squad 120 members are busy recovering their wounded. Four shots from the autocannons are fired. They all managed to hit and wound the swordfists further. Now the eight antipersonnel lasers are fired. Five hit their respective targets and the swordfists are further wounded. Meina has just reached Elias. Shawn rapidly reloads his Zapper and fires twice. The first shot hits a swordfist in the chest, wounding and stunning it. The second shot completely misses the target. The swordfists and quasi-wolves continue to close the gap. Two of them have reached Meina and attack. Meina easily parries the first attack and the second swordfist completely blow its attack (rolled a Nat 1 but saved on its fumble save roll.) Zato has reached Beaumont and cast Armor of Ithan onto him. Dom casts Superhuman Agility onto Weirdwolf and then Multiple Images onto himself. Beaumont continues his attack on the swordfist and fires his weapon, but misses. Elias continues to wait for Meina’s help.

     Round 3, Action 3:

     The Squad 120 members are helping their squadmates to the APCs. Meanwhile the APC crews fire at the enemy again. Four shots from the autocannons which result in several of the swordfists being further injured. Next the antipersonnel lasers. Five of their shots hit, further wounding them. Meina slaps her tattoo and heals Elias’ broken leg. Shawn fires at one of the swordfist’s attacking Meina, but both shots missed. The enemy attacks next. Squad 120 is attacked by several swordfists and quasi-wolves. They appear to continue to try to disable the militia members as they appear to be aiming at their legs. One more Squad 120 member is disabled with a broken leg. A swordfist attacks Meina but she has no trouble parrying its attack. A swordfist attacks Shawn and hits him for 11 MD to his Invincible Armor. A swordfist hits Zato with a critical hit for 24 MD to his Armor of Ithan. Zato counterattacks and hits the swordfist in the chest, wounding it. Four swordfists attack Dom. Well, try to. Three of them attack his false images. One swordfist guesses correctly, but Dom evades the attack easily. One swordfist attacks Beaumont and hits him for 9 MD to his Armor of Ithan. A swordfist attacks Weirdwolf, but it fumbles its attack. Zato moves to help Elias and shoots at the swordfist that just attacked him, but misses. Don shoots at the swordfist that just attacked him twice, both shots aimed at its head. His aim is a little off and both shots hit the swordfist in the torso instead. Still, that looked like it hurt as the swordfist yells loudly. Beaumont takes his shot at his attacker, killing it. Elias takes a shot at a swordfist near him, critically wounding it.

     Round 3, Action 4:

     The Squad 120 members start shooting at the Swordfists that have caught up to them. Four shots hit the swordfists further wounding and stunning them. The autocannons remain silent as the enemy is too close to use. The antipersonnel lasers fire. Seven hits later they’re further wounded. Meina launches a pair of kick attacks and kills two swordfists. Shawn shoots his Zapper twice, but misses both times. The enemy attacks again. Several swordfists and quasi-wolves attack the Squad 120 members. After several attacks two more Squad 120 members are disabled. A swordfist and a quasi-wolf attack Meina. She easily parries both attacks. A swordfist and a quasi-wolf attack Shawn. The swordfist totally misses but the quasi wolf hits Shawn’s Invincible Armor for 5 MD. A swordfist and a quasi-wolf attack Zato. The swordfist and quasi-wolf hits him for 15 MD, dispelling his Armor of Ithan force field. A swordfist and a quasi-wolf attack Dom next. Fortunately for him he manages to auto-dodge both attacks. A swordfist and a quasi-wolf attack Beaumont next. The swordfist hit him for 9 MD and the quasi-wolf for 10 MD. Weirdwolf is attacked by a quasi-wolf.  It bites Weirdwolf for 4 MD but takes damage to its mouth from biting his glass wool like furry body. Zato takes a shot at the swordfist that attacked him as he moves to help Elias, but misses. Dom attacks his opponents. The first shot disintegrates the swordfist’s head. The second shot hits the quasi-wolf in the torso, seriously wounding it. Beaumont shoots at his opponent, seriously wounding it with his weapon. Elias shots his opponent again, finishing it off.

     Round 3, Action 5:

     Squad 120 members still able attack the enemy. Several hits later two of the swordfists are killed. The antipersonnel lasers are fired. Four of the shots hit, further wounding them. Meina launches two kick attacks, killing a swordfist and a quasi-wolf. Shawn is out of actions. The enemy attacks next. A swordfist and quasi-wolf attack Meina. The swordfist misses by a mile (Nat 1) while the quasi-wolf bites her left leg, doing 6 MD to it. A swordfist and a quasi-wolf attack Shawn. Both hit him and damage his Invincible Armor for 16 MD. A swordfist and quasi-wolf attack Zato next. The swordfist hits Zato in the chest for 10 MD and the quasi-wolf bites his left leg, doing 6 MD to it. Zato counterattacks both times, striking both of them in the torso. Now several swordfists and quasi-wolves attack Dom. Or try to anyway. Several are still trying to attack his fake images. Two correctly picked him out, but he evades their attacks anyway. A swordfist and quasi-wolf attack Beaumont. The swordfist hits Beaumont for 12 MD. The quasi-wolf missed. A swordfist attacks Weirdwolf, hitting him in the left leg for 9 MD. Zato cast Armor of Ithan onto Elias. Dom is out of actions. Beaumont shoots the swordfist attacking him, killing it. Elias shoots a wounded swordfist and finished it off.
     Roll for Round 4! You have until 1600 EDT April 27. Good hunting!
Elias Stroud
player, 81 posts
Call Sign Goggles
Prvt First Class
Wed 24 Apr 2024
at 15:50
  • msg #407

Round 3. Fight!

Covering the retreat of others, Goggles fired his flamer over and again.

10:48, Today: Elias Stroud rolled 1,3,3,2 using 1d4,1d4,1d4,1d4.  x10 damage from Flamethrower.
10:47, Today: Elias Stroud rolled 12,16,15,21 using 1d20+2,1d20+2,1d20+2,1d20+2.  Double shots flamethrower 1-4.

Ariella
player, 76 posts
Nightelf Faerie
Emotionally Damaged
Wed 24 Apr 2024
at 18:59
  • msg #408

Round 3. Fight!

Ariella had freaked out at the sight of the big bugs, had been unable to act.  Now, with the strange wolf-things, she had had the same problem.
Now, she shrugs it off and flits over to where the wounded are being collected.  She begins to fire her tiny sleep arrows at swordfist bugs and quasi-wolves, hoping to drop as many as she can.

15:18, Today: Ariella rolled 8 using 1d20+5.  Dodge-Flying.

15:17, Today: Ariella rolled 14,7,12 using 1d20+5,1d20+5,1d20+5.  Sleep Arrow Shots.  Save vs Faerie Magic 14.

15:17, Today: Ariella rolled 18 using 1d20+2.  Initiative.

This message was last edited by the player at 19:20, Wed 24 Apr.
Shawn Furman
player, 433 posts
Mind Melter
Sergeant 1st Class
Thu 25 Apr 2024
at 19:30
  • msg #409

We don’t leave our people behind!

     My lack of marksmanship is starting to hurt my pride, but at least when I do hit them in the head it’s enough to kill them in one shot. Several of the Squad 120 guys are off their feet and judging by the screaming they’re not dead yet. If we want to keep them that way we’ve got to act fast.
     I yell, “Get the wounded into the APCs! Now!”
     Meanwhile I’m trying to get these smucks off of me and off my colleagues.
     ((Same order of attack priorities as before and I’m still aiming for the swordfists’ heads but at the quasi-wolves’ torsos.))

Init: 20
Strike: 22, 21, 11, 23, Nat 20!, 10, 9, Nat 20!
Damage: 26, 29, 22, 31, 52, 30, 26, 40
Ammo: 14/24
PPE-Clips: 9/10
Beaumont Benoit
player, 32 posts
Grackle Tooth Body Fixer
Private First Class
Thu 25 Apr 2024
at 20:25
  • msg #410

We don’t leave our people behind!

"Dang, dese boys don' know when t'let up, do dey?"

Beaumont let out a sigh and slung the laser cannon over his shoulder on to his back. Then he began moving to wounded - and unable to walk anymore - members of the 120, picking them up and moving them towards the vehicle as quickly as he could.
Weirdwolf
player, 41 posts
Quartz body/wings, Obsidi
Tail, Silver teeth/claws
Fri 26 Apr 2024
at 01:35
  • msg #411

We don’t leave our people behind!

Weirdwolf launches himself into the air to drop into the midst of the swordfist bugs and quasi-wolves going after Squad 120.  He can beseen as a blur of motion, wings, arms, tail, even his powerful jaws, tearing into the monsters.  He is looking to injure as many as he can, hoping to make them easier for the others to kill.

21:32, Today: Weirdwolf rolled 14 using 1d20+9.  Initiative.

21:31, Today: Weirdwolf rolled 12 (Nat 1),27,28,20,31 (Nat 20),31 (Nat 20),12 (Nat 1),12 (Nat 1),27,12 (Nat 1), 30 using 1d20+11,1d20+11,1d20+11,1d20+11,1d20+11,1d20+11,1d20+11,1d20+11,1d20+11,1d20+11,1d20+11.  Automatic Dodges.

21:29, Today: Weirdwolf rolled 28,19 MD using 1d20+15,6d6.  Tail Swat and Damage.

21:29, Today: Weirdwolf rolled 24,12 MD using 1d20+15,6d6.  Tail Swat and Damage. – 24,12

21:28, Today: Weirdwolf rolled 30,13 MD using 1d20+15,4d6.  Bite Attack and Damage.

21:26, Today: Weirdwolf rolled 32,26,28 MD,27 MD using 1d20+15,1d20+15,8d6,8d6.  Wing Paired Attack and Damages.

21:24, Today: Weirdwolf rolled 19,31,30 MD,36 MD using 1d20+17,1d20+17,10d6,10d6.  Forearm Blade Paired Attack and Damage.

Roberto Dominguez Rivera
player, 142 posts
Human - Combat Mage (E4)
MA22 PB12
Fri 26 Apr 2024
at 19:10
  • msg #412

We don’t leave our people behind!

Dom hears SFC Furman's shouted order and responds over the radio, "Roger that!".

He fires at the heads of several more of the swordfist type monsters, before mounting his hovercycle and bringing it up to an altitude he judges to be out of reach.

OOC
Roberto Dominguez Rivera rolled 10 using 1d20+6.  Initiative

Roberto Dominguez Rivera rolled 6 using 1d6.  Invincible Armor Regeneration Roll

Strikes
Roberto Dominguez Rivera rolled 11 using 1d20+10.  Wilks 577 Called Shot - Roberto Dominguez Rivera rolled 19 using 1d20+12.  Critical Fail save target 15
Roberto Dominguez Rivera rolled 21 using 1d20+10.  Wilks 577 Called Shot
Roberto Dominguez Rivera rolled 11 using 1d20+10.  Wilks 577 Called Shot - Roberto Dominguez Rivera rolled 22 using 1d20+12.  Critical Fail save target 15
Roberto Dominguez Rivera rolled 28 using 1d20+10.  Wilks 577 Called Shot
Roberto Dominguez Rivera rolled 29 using 1d20+10.  Wilks 577 Called Shot
Roberto Dominguez Rivera rolled 27 using 1d20+10.  Wilks 577 Called Shot
Roberto Dominguez Rivera rolled 21 using 1d20+10.  Wilks 577 Called Shot
Roberto Dominguez Rivera rolled 25 using 1d20+10.  Wilks 577 Called Shot

Damage
Roberto Dominguez Rivera rolled 31 using 5d6+8.  Wilks 577 Damage P-Beam
Roberto Dominguez Rivera rolled 30 using 5d6+8.  Wilks 577 Damage P-Beam
Roberto Dominguez Rivera rolled 24 using 5d6+8.  Wilks 577 Damage P-Beam
Roberto Dominguez Rivera rolled 25 using 5d6+8.  Wilks 577 Damage P-Beam
Roberto Dominguez Rivera rolled 24 using 5d6+8.  Wilks 577 Damage P-Beam
Roberto Dominguez Rivera rolled 33 using 5d6+8.  Wilks 577 Damage P-Beam
Roberto Dominguez Rivera rolled 25 using 5d6+8.  Wilks 577 Damage P-Beam
Roberto Dominguez Rivera rolled 26 using 5d6+8.  Wilks 577 Damage P-Beam

Auto-Dodge
Just in case
Roberto Dominguez Rivera rolled 17 using 1d20+9. Auto-Dodge
Roberto Dominguez Rivera rolled 14 using 1d20+9. Auto-Dodge
Roberto Dominguez Rivera rolled 19 using 1d20+9. Auto-Dodge
Roberto Dominguez Rivera rolled 16 using 1d20+9. Auto-Dodge
Roberto Dominguez Rivera rolled 16 using 1d20+9. Auto-Dodge

Invincible Armor - MDC 100/61 (after regenerating 6 MDC)
ISP: 47/37
PPE: 277/150
Wilks 577 P-Beam E-clip loaded: 16/8 shots
Wilks 577 P-Beam e-clips on person: 6/5

Current Effects
Enhance Reflexes
9 minutes, 0 seconds remaining
+1 APM, +3 Initiative, +1 Strike, +2 Parry/Dodge, +2 PP, +15% all Physical skills

Superhuman Agility
19 melees remaining, +1 Initiative and Parry, +5 Dodge and
Auto-Dodge, +5 Roll w/Impact

Out of 8 shots, two natural 1s but at least I made the save roll. So six potential hits.

Meina
GM, 410 posts
Human tattooed girl
PB 32, apparently unarmed
Sat 27 Apr 2024
at 01:33
  • msg #413

Get to the choppa!

     After hearing Shawn yell about helping Squad 120 Meina looks over to assess the situation. Definitely less than good. Among other things she can’t heal anyone else’s leg like she just did Elias’. That tattoo uses up more than half her PPE. After they escape the wounded can be treated. But first we have to escape.
     She augments the order by adding, “Anyone with supernatural strength move the wounded! Everyone else clear a path for us!”
     At that Meina rushes to help Squad 120, attacking any of the enemies along the way that get between her and her squadmates. Once she reaches them she picks up two of them and throws them over her shoulders. Luckily she was trained in kick boxing so if something gets between her and the APCs they’ll get a boot to the head.

Init: 21
Strike: 30, 32, 23, 19, Nat 20, 16, 31, 31, Nat 1 (16 to not fumble), 33
Damage: 210, 180, 220, 210, 460, 150, 240, 190, N/A, 150
Parry: 15, 24, 16, 30, 30, Nat 20, 24, Nat 1, Modified 20, 17
Zato
NPC, 264 posts
I'm actually a dragon
Sat 27 Apr 2024
at 02:01
  • msg #414

Start with the part where Jayne…

gets knocked out by a 90-pound girl 'cause... I don't think that's ever getting old.

    The situation is bad and getting worse. I’m not worried about myself. Besides being fairly tough I have more than a few survival tricks up my sleeve, but those won’t help my friends. So first thing’s first. I sling my Zapper and rush to Squad 120. Anything that gets in my way gets a knuckle sandwich to the face. Once I get to one of the wounded I grab them and hoist them over my left shoulder to keep my right hand free. If anything attacks me as I’m trying to get the wounded to the APC, again a knuckle sandwich to the face.

Init: 11
Strike: 16, 21, 13, 19, 9
Damage: 9, 11, 10, 12, 13
Counterattack: 11, 12, 9, 11, 24
Damage: 6, 13, 6, 10, 7
PsiMaster
GM, 1110 posts
Fri 10 May 2024
at 17:30
  • msg #415

Round 4. Fight!

     Round 4, Action 1:

     Squad 120 is busy trying to rescue their wounded. The antipersonnel lasers fire at the swordfists eight times. Three of the lasers hit, killing one swordfist and further wounding the others. Meina rushes to help the wounded, killing two swordfists that got in her way. Shawn shoots a swordfist that had attacked him in the head, killing it. He then shoots a quasi-wolf, seriously wounding it. Ariella takes aim at a swordfist and fires at it with her magic arrow. It’s a hit and the swordfist drops unconscious. Weirdwolf leaps up into the air and then superhero lands among the monsters attacking Squad 120. The monsters attack next. Several swordfists attack Squad 120, but aren’t able to do much more to harm them. One swordfist attacks Zato, striking him in the left leg and doing 13 MD to it. The quasi-wolves attack Squad 120. Two of the Squad members are disarmed and one is killed. Two attack Meina, but she manages to parry both attacks. The second attack just barely, but she still blocks it. Shawn is attacked by two quasi-wolves and the two hit him for 11 MD to his Invincible Armor. Two quasi-wolves attack Weirdwolf with their barbed tails and both of them hit him in the left leg for 8 MD total. Zato is attacked by two quasi-wolves. One hits him in the left leg for 3 MD, the other hits him in the torso for 3 MD. Zato counterattacks and hit both of them in the torso. Two quasi-wolves attack Dom, but they both miss so no concerns there. Two quasi-wolves attack Elias. Together they manage to do 12 MD to his Armor of Ithan. Two quasi-wolves attack Beaumont and hit him for 8 MD to his Armor of Ithan. Zato slings his Zapper away and then punches a quasi-wolf, further injuring it. Dom fires at the swordfists twice. The first shot is ruined by an ill timed sneeze. The second shot disintegrates his target’s head. Elias flame broils a wounded swordfist, killing it. Beaumont moves in to collect the wounded.

     Round 4, Action 2:

     Squad 120 is busy trying to rescue their wounded. The antipersonnel lasers fire at the quasi-wolves eight times. There are seven hits and the quasi-wolves are wounded. Meina kills two more swordfists and has now reached the wounded Squad 120 members. Shawn then shoots two of the quasi-wolves, killing them both. He’s now free of opponents. Ariella takes aim with her bow. Weirdwolf attacks all the enemy around him, easily killing one but completely missing the other. The swordfists and quasi-wolves attack next. Two of the swordfists attack Squad 120 and manages to disarm one of them. One swordfist attacks Zato. It hits him in the torso for 13 MD, but Zato successfully counterattacks, further wounding it. The quasi-wolves take their turn. Two attack the Squad 120 members. One of them  manages to disable a squad member. Two attack Meina, but she easily parries their attacks. Two attack Shawn and one misses but the other hits him for 5 MD. Two quasi-wolves attack Weirdwolf, one misses but the other hits him in the left leg for 8 MD. Two quasi-wolves hit Zato in his torso for 8 MD. Zato counterattacks, killing the first one and further wounding the second. Two attack Dom but he easily evades their attacks. Two others attack Elias and they hit him for 9 MD to his Armor of Ithan. Two attack Beaumont and they both hit his left leg for 9 MD total. Zato smacks a quasi-wolf in the head, snapping its neck, killing it. Dom takes aim, and sneezes again, ruining his shot. His next shot is much better and he slays a Swordfist. Elias fires at a quasi-wolf and kills it. Beaumont grabs an incapacitated Squad 120 member and heads to their APC.

     Round 4, Action 3:

     Squad 120 attacks next. The APCs Fire their antipersonnel lasers. One Swordfist and one quasi-wolf are killed and two quasi-wolves are further wounded. Meina grabs two of the wounded squad members and starts running with them to the APC. Shawn shoots at the quasi-wolves attacking him. The first shot kills one of the quasi-wolves while the second seriously injures it. Ariella fires her arrow and hits a quasi-wolf, but it resists the sleep effect. Weirdwolf attacks one of the quasi-wolves next to him. First biting it and then slicing it to pieces with his wings, killing it. The enemy attacks next. A swordfist attacks Zato, hitting him in the torso for 16 MD. Zato in turn counterattacks and hits the Swordfist in the head, wounding it. Two quasi-wolves attack Squad 120 members. One manages to hit the squad member in the leg the other fails to disarm its opponent. Two quasi-wolves attack Meina, but she easily parries their attacks. Two quasi-wolves attack Shawn and both hit him for a total of 13 MD to his Invincible Armor. Two quasi-wolves attack Weirdwolf, but he easily evades their attacks. Two more attack Zato, with one missing him while the other hits him in the torso for 7 MD. Zato manages to successfully counterattack both quasi-wolves and kill them both. Two quasi-wolves attack Dom, but he easily avoids their attacks. Two quasi-wolves attack Elias and together they manage to do 10 MD to his Armor of Ithan. Two more quasi-wolves attack Beaumont as he evacuated with the wounded Squad 120 member. One hits him for 5 MD, the other completely misses him. Zato punches the Swordfist that attacked him in the chest as he runs back to the APC. Dom shoots two different quasi-wolves in the head, killing them both. Elias shoots and kills a wounded quasi-wolf. Beaumont has reached Squad 120’s APC, but he has a problem. How to open the door and let get the wounded inside without letting the enemy that has followed him inside too. By the way, the noise of several big somethings coming your way is getting louder.

     Round 4, Action 4:

     The APCs fire their antipersonnel lasers at the nearest quasi-wolves. Only three of the shoots hit, but two of the quasi-wolves were already wounded and are killed. Meina kicks the two quasi-wolves attacking her. She easily kills them both. Shawn shoots the two quasi-wolves attacking him and manages to kill them both. Ariella takes aim with her bow. Weirdwolf attacks two quasi-wolves with his forearm blades. The first quasi-wolf parries his attack but he manages to kill the second. The enemy attacks next. A swordfist attacks Zato and hits him in his left leg for 18 MD. Zato counterattacks and kills it. A quasi-wolf attack Elias, hitting him for 6 MD. Two quasi-wolves attack Beaumont hits him for 20 MD altogether. Zato reaches the APC and attacks one of the quasi-wolves attacking Beaumont. His blow breaks the quasi-wolf’s neck, killing it. Dom shoots the two quasi-wolves in the head, killing them both.
     That ends up being the last of them, so I guess that means Beaumont no longer has to worry about how to get the wounded inside the APC without letting the swordfists or quasi-wolves in too. However, the situation is far from over and you know it. With the sounds of combat over the sound so several somethings big and heavy coming towards you is even more audible. Squad 120 is for all intents and purposes out of commission. One is dead and seven have been incapacitated; including LT Curtiss and the squad leader. There is one guy left and his armor is such bad shape that it looks like one good stiff breeze and it’ll fall apart like the Bluesmobile at the end of The Blues Brothers.
     You just manage to get all of the wounded into Squad 120’s APC when the next wave arrives, and boy is it ugly.
     There are four monstrous beings that are roughly the same size and shape as an elephant, but you’re sure as hell not going to mistake them as such. Besides the fact that they’re covered in blotchy reddish orange chitin exoskeleton like everything else you’ve encountered recently, they’re lacking trunks and large ears that elephants have. They have tusks, but they’re different. Instead of curved, conical tusks they’re flat. It’s more like they have scimitars growing out next to their mouths.
     There’s a fifth monster and it’s even worse. It’s even bigger. About the size of a T-Rex, but there are a few important differences. First, the reddish orange blotchy chitin exoskeleton. Second, it’s four legged instead of standing upright with vestigial arms. Third, its mouth is like the Yautja from The Predator series.
     It roars in a sound similar to the T-Rex from Jurassic Park. It then spits out a glob of yellow green mucus at Squad 125’s APC and hits the front of said APC. The phlegm covers the front of the APC and coats it. Over the radio you can hear Scott grouse, “Oh, come on! I just washed and waxed this thing!
     So a couple things to cover here. First, roll verses horror factor. It’s high here. You need a 20 to not freeze up. Second, post your actions for Round 5. You have until 1600 ET May 15 to post your actions. Good hunting!
Meina
GM, 411 posts
Human tattooed girl
PB 32, apparently unarmed
Sun 12 May 2024
at 14:42
  • msg #416

We’re in some pretty shit now!

     Meina freezes up at the sight of the new monsters. Besides being big and ugly, one of them spat out a giant loogie. Like, totally gross!
     Once Meina recovers from her mental stall out she recognizes that the squad’s in a pretty bad situation. 120 is out of it and now they’re surrounded by these new monsters. Time to step it up.
     “APC 120, get out of here, now! Escape and bring back help! We’ll provide covering fire! Zato, take on the really big and ugly one!” Meina orders over the radio. She then points at the “elephant” between them and edge of the forest and adds, “Clear a path for 120 and take that one out!
     Meina then rushes up to said “elephant” to take it out.
     ((I normally get 10 attacks but I lost one from being horrified, then some more from barking orders and even more from running up to the enemy, so I’m going to post 6 attacks and you can take off more if you think it’s appropriate.))

Init: 0

Strike (kick attacks): N/A, N/A, N/A, N/A, 22, 28, 24, 25, 19, 27
Damage: N/A, N/A, N/A, N/A, 220, 230, 190, 240, 200, 160
8d4 x 10
Parry: 33, 29, 22, 18, Nat 1, 30, 31, 32, 25, 26
Beaumont Benoit
player, 34 posts
Grackle Tooth Body Fixer
Private First Class
Sun 12 May 2024
at 23:04
  • msg #417

We’re in some pretty shit now!

Beaumont let out grunt each time he was hit, even the ones that didn't get through the magic spell on him. But then it flickered and died and the monsters kept on coming. He grit his teeth a bit and pushed on.

He was still scared, nothing had changed, he was just used to having to work while under deep amounts of stress or fear. So, this time, he tried not to let it bother him when even bigger threats, literally, showed up. He'd gotten the injured he could, barring himself, on to the APC with the help of everyone else, and that was good enough for his medic mind.

He pulled his Bug Zapper out as the bigger creatures headed towards them, equal parts fascinated and disgusted at the "new" creatures, and one of them being able to...spit out some substance? He shoved the biological analysis to the back of his mind and began firing at one of the 'elephants'.

17:02, Today: Beaumont Benoit rolled 6 using 1d20+2.  Initiative.
11:35, Today: Beaumont Benoit rolled 21 using 1d20+7.  Save vs Horror Factor (Elephants/T-Rex).
17:02, Today: Beaumont Benoit rolled 4,14,19,11 using d20+1,d20+1,d20+1,d20+1.  Bug Zapper shots at "Elephant".
17:03, Today: Beaumont Benoit rolled 31,29,27 using 7d6,7d6,7d6.  Bug Zapper damage rolls.

This message was last edited by the player at 23:03, Wed 15 May.
Shawn Furman
player, 434 posts
Mind Melter
Sergeant 1st Class
Sun 12 May 2024
at 23:42
  • msg #418

How about “No?” Does “No” work for you?

     Seeing the big and uglies I whisper to myself, “Fuck. Me. Sideways. No. Just… No.” But we don’t have time for that. Instead I reach out with my left hand towards the biggest one. To my squadmates it probably looks like I’m trying to grab something. I suppose in a way I am.
     Bio-Manipulation: Paralysis
     I hit them with my paralysis power four times. First the big guy until he goes down or he resists four times. I then hit the “elephant” ones, trying to clear a path out of here back the way we came. After that I reserve my inner strength in case I need it. I don’t want to expel all of my energy at once. These guys keep surprising us. Instead, after the fourth Bio-Manipulation attack I take aim with my Zapper at whichever “elephant” is the biggest threat to our escape. I’m aiming for its head.
     ((Just in case something tries to spit something onto me like the big ugly did our APC I’m rolling to parry with my TK Force Field.))

Verses Horror Factor: 24
Init: 20
Strike: N/A, N/A, N/A, N/A, 11, 18, 11, 7
Damage: N/A, N/A, N/A, N/A, 27, 26, 30, 11
TK Force Field Parry: 19
Ammo: 10/24
PPE-Clips: 9/10
Weirdwolf
player, 42 posts
Quartz body/wings, Obsidi
Tail, Silver teeth/claws
Mon 13 May 2024
at 04:03
  • msg #419

How about “No?” Does “No” work for you?

Once again, Weirwolf becomes a Cuisinart of Deathtm.  He charges into the the Predator-faced monster, and begins to try to tear away its flesh and fangs.

23:01, Today: Weirdwolf rolled 16 using 1d20+9.  Initiative.

23:00, Today: Weirdwolf rolled 23,21,34,28,26,38,38,34,33,32 using 1d20+18,1d20+18,1d20+18,1d20+18,1d20+18,1d20+18,1d20+18,1d20+18,1d20+18,1d20+18.  Automatic parry.

22:58, Today: Weirdwolf rolled 45,40,31,28,42,35,29,30,25,39, 34 using 10d6,10d6,10d6,10d6,10d6,10d6,10d6,10d6,10d6,10d6,10d6.  MD damage.

22:57, Today: Weirdwolf rolled 23,19,31,23,24,28,21,32,23,22, 19 using 1d20+17,1d20+17,1d20+17,1d20+17,1d20+17,1d20+17,1d20+17,1d20+17,1d20+17,1d20+17,1d20+17.  Paired forearm blade attacks.

22:09, Today: Weirdwolf rolled 31 using 1d20+15.  Vs HF 20. 

Zato
NPC, 265 posts
I'm actually a dragon
Mon 13 May 2024
at 18:54
  • msg #420

Let’s get ready to rrrrruuuuummmmble!!!

     I see the big one roar and spit something onto our APC. How are we going to fight this thing? I mean, this son of a bitch is huge! I mean… it’s, it’s big!
     …
     Oh, right, I’m not actually human. Forgot about that.
     I start running towards the really big ugly mother fucker and start to transform back into my natural form. Once transformed I extend my frills and roar as loud as I can at it to try to intimidate it. Not sure if it’ll work, but worth the shot. I also cast Armor of Ithan onto myself for extra protection.
     Once I get close to it I exhale my breath weapon into its face. Once it’s down I focus on one of the “elephant” monsters.
     ((My plan is to rush up to the biggest monster and try to paralyze it with my gas breath. Assuming Shawn doesn’t paralyze it first. If he does I’ll attack one of the other monsters instead. If the monster resists my breath attack then I’ll grapple it and hold it in place until I can gas it again. If anything attacks me I’ll use my tail to parry their attacks.))

Failed my Horror Factor roll.
Init: 0
Breath Attack: Modified 20
Grapple: N/A, N/A, 10, 15, 9
Tail Parry: 21, 25, 27, Nat 1, Modified 20
Roberto Dominguez Rivera
player, 144 posts
Human - Combat Mage (E4)
MA22 PB12
Mon 13 May 2024
at 20:05
  • msg #421

Let’s get ready to bravely run away!

“Hello terror my old friend,” came the modified song lyric though Dom’s mind. That was the best it could do under the circumstances. When this was all over, assuming he lived of course, he would look into purchasing an amulet of protection against freaking out. To be fair though, he wasn’t actually freaking out, he was too scared for that so it was more a shocked stupor. “Wait, get it together Dom, big monsters, got to slow them down, have to help everyone escape, focus!”

Recovered from his moment of shock, Dom exerts his will and casts four spells or rather one spell, four times, in rapid succession. Underneath each of the smaller (but by no means small) monsters, a supernaturally strong carpet of adhesion appears. Everyone familiar with basic magic will recognize the spell and that while strong enough to hold even a dragon in place, it won’t hurt the victim in the slightest. His next spell also won’t cause them any harm but should help with their escape; three thick clouds of smoke appear around them.

OOC
OK failed HF roll even after I remembered that you want the ME bonus included and re-rolled. Seems to be a theme with Dom; failing HF saves.

Cast Carpet of Adhesion four times under each of the not T-rex monsters. Next three Cloud of Smoke spells. Each cloud is 30x30x30 ft so I’m hoping I can cover all four of the monsters I just glued in place. I’d have aimed for the T-rex but with PCs already taking the fight to him, I didn’t want to catch them in the spells.
Roberto Dominguez Rivera rolled 17 using 1d20+4.  Save Vs Horror Factor 20 – FAIL
Roberto Dominguez Rivera rolled 14 using 1d20+8.  Correct HF roll - Forgot to add ME bonus – STILL FAILED
Roberto Dominguez Rivera rolled 18 using 1d20+7.  Initiative
Roberto Dominguez Rivera rolled 2 using 1d6.  Invincible Armor Regeneration Roll

Auto-Dodges
Roberto Dominguez Rivera rolled 11 using 1d20+9 Auto-Dodge
Roberto Dominguez Rivera rolled 28 using 1d20+9 Auto-Dodge
Roberto Dominguez Rivera rolled 20 using 1d20+9 Auto-Dodge
Roberto Dominguez Rivera rolled 27 using 1d20+9 Auto-Dodge
Roberto Dominguez Rivera rolled 19 using 1d20+9 Auto-Dodge


Invincible Armor - MDC 100/63 (after regenerating 2 MDC)
ISP: 47/37
PPE: 277/104
Wilks 577 P-Beam E-clip loaded: 16/8 shots
Wilks 577 P-Beam e-clips on person: 6/5

Current Effects
Enhance Reflexes
8 minutes, 45 seconds remaining
+1 APM, +3 Initiative, +1 Strike, +2 Parry/Dodge, +2 PP, +15% all Physical skills

Superhuman Agility
18 melees remaining, +1 Initiative and Parry, +5 Dodge and
Auto-Dodge, +5 Roll w/Impact

Elias Stroud
player, 82 posts
Call Sign Goggles
Prvt First Class
Tue 14 May 2024
at 15:01
  • msg #422

Let’s get ready to bravely run away!

"Another wave coming. Time to move." Elias mounted his robot horse ready to run.

we gotta go NOW!
PsiMaster
GM, 1111 posts
Sun 19 May 2024
at 02:55
  • msg #423

Round 5. Fight!

     Round 5, Action 1:

     Shawn swallows back any fear he might have had and goes on the offensive by hitting the huge monster with his Bio-Manipulation power. The first attack doesn’t stop it. It just shakes its head as if a fly landed on its nose. However, on the second attack the giant beast falls over and stays motionless. Weirdwolf laughs in the face of peril and attacks. He rushes towards the huge monster to make sure it stays down. The monsters attack next. The really big one is just lying there while the four “elephants” start to charge at Squad 120’s APC. Beaumont takes a shot at one of the “elephants” and just barely hits it, but it’s still a hit. It does, however manage to resist the stunning effect. Meina freezes for a second but then recovers enough to start yelling orders into the radio. Zato forgets for a moment that he’s a dragon, not a human and freezes up too. Dom freezes up for a moment, but recovers and casts “Carpet of Adhesion” underneath one of the “elephant” monsters. It stops in its tracks immediately and kind of violently too. It looks confused as it tries to break free. Elias doesn’t react yet. The Squad 120 APC swivels its rail gun and laser turrets at one of the “elephants” and fires. Both bursts of gunfire hits the “elephant” but it keeps charging. Your APC follows suit and fires. Mostly. The laser turret is covered in the mucus the big one spat out earlier and is out of commission. However the rail gun is still functional and fires, but misses.

Round 5, Action 2:

     Shawn hits one of the “elephants” with his Bio-Manipulation power, but it resists both attacks. Weirdwolf reached the disabled really big and ugly and attacks it. The “elephant” monsters attack next. The three unstuck monsters have reached and attack Squad 120’s APC. They ram and slice at it with their tusks, doing some damage to the vehicle. Beaumont takes another shot, hitting a different “elephant” and wounding it. Meina continues to give orders for APC 120 to evacuate while Squad 125 provides covering fire. There is an interesting detail. The transmission is staticky. You can still understand her fine, but it’s like listening to a radio that’s not quite tuned to the correct frequency. Zato recovers from his shock and transforms back into his dragon form. Dom casts Carpet of Adhesion twice more onto the “elephants”. Elias mounts his robot horse and suggests that you bravely run away. APC 120 follows Meina’s orders and start to move out. They take some shots at the “elephants” as they go. Its rail gun and laser turrets fire and they both hit the same “elephant.” They then aim the antipersonnel lasers at the other two “elephants” with all four turrets hitting their mark. Your APC also tries to make a run for it, but the two pairs of front wheels are gunked up and don’t spin. The gunners do take their shots at the “elephants”. The rail gun and one of the antipersonnel lasers miss their targets, but the other three antipersonnel lasers hit and further wound the two “elephants”.

     Round 5, Action 3:

     Shawn takes aim with his Zapper and fires. The first shot hits the “elephant” in the torso, the second hits it squarely in the face. You’re not sure, but based on the look on its face it was affected by the Zapper’s stunning effect. Weirdwolf continues his attack on the defenseless monster. The “elephants” attack next. Or at least try to. Two of them quickly discover to their displeasure that they’re stuck to the forest floor and are rooted in place. One of them is still free and chases after the APC and hits it with its tusks, doing further damage to it. Beaumont takes a shot at that monster and hits it. Meina finishes giving her orders to the squad. Zato casts Armor of Ithan onto himself. Dom casts Carpet of Adhesion onto the fourth “elephant” causing it to stop right in its tracks.
     For the moment the monsters have been neutralized, but that’s not the end of the story. Not even close. Hawke radios to you that the APC is stuck. That the wheels that were slimed aren’t moving much if at all. Like Meina’s radio broadcast it’s very staticky. You can also hear more monsters approaching. They’re not in sight yet, but as APC 120 drives away you get a radio broadcast from their copilot/communications officer. He reports that there are several more monsters approaching and fast. The transmission is also staticky. You hear the APC fire its weapons as it drives off.
     You get a couple of actions to prepare before the next wave arrives. Then roll for Round Six! You have until 1600 EDT May 23rd. Good hunting!
This message was last edited by the GM at 19:05, Sun 19 May.
Shawn Furman
player, 435 posts
Mind Melter
Sergeant 1st Class
Mon 20 May 2024
at 17:47
  • msg #424

Not the Boreworms!

     Not much more for me to do to get ready, but I have an idea.
     See Aura
     I decide that getting a little intel on their nature might be a good idea. I check out both the “elephants” and the big guy. Once the new enemies are in sight I repeat my last performance. I hit them with Bio-Manipulation: Paralysis four times; concentrating on the big ones first it there’s more of them; and then shooting my Zapper at an “elephant’s” head four times.
     ((Also rolling my TK Force Field parry again in case they try to hock a loogie at me.))

Init: 18
Strike: N/A, N/A, N/A, N/A, 13, 15, 21, 16
Damage: N/A, N/A, N/A, N/A, 28, 22, 35, 23
Force Field Parry: 16
Ammo: 6/24
PPE-Clips: 9/10
Meina
GM, 412 posts
Human tattooed girl
PB 32, apparently unarmed
Tue 21 May 2024
at 01:11
  • msg #425

Simply to exist is to be damned…

     Meina takes quick stock of the situation and starts barking orders, “Arielle, Zato! Be ready to flee at a moment’s notice! 120 may not make it! Someone has to escape! If I say to run, abandon us! That’s an order!”
     At that Meina attacks any monster between her and the forest edge.
     ((I’m rolling all of my attacks, but feel free to delete any of my attacks so that I can get my orders out.))

Init: 23
Strike: 30, 25, 32, 28, 33, 21, 30, 27, 33, 23
Damage: 270, 100, 180, 200, 190, 270, 210, 190, 190, 210
Parry: 22, 23, 23, 22, Nat 1 (Fuck), Modified 20, 24, 29, 30, 15
Zato
NPC, 266 posts
I'm actually a dragon
Wed 22 May 2024
at 00:02
  • msg #426

Cogito Ergo Sum

     Zato is ready for whatever comes their way. As soon as whatever shows up he rushes to grapple with it. Once they’re face to face he exhales his poison breath in its face. If they’re paralyzed I move onto the next enemy and hold them back from my squad. If not, I hold onto them so they can’t attack my squadmates. If anything tries to attack me, I parry their attacks with my tail.
     I say to Meina, “Roger, Chief. Whatever you say.”
     I don’t like the idea of running away, but I’ll follow her orders, even if I don’t like them.

Init: 21
Breath attack: 13
Grapple: Nat 20!, 24, 11, 23, 16
Tail Parry: Nat 1, Modified 20, Nat 1, 27, 14, 28, 28, 19, 13, 22
Beaumont Benoit
player, 35 posts
Grackle Tooth Body Fixer
Private First Class
Wed 22 May 2024
at 03:19
  • msg #427

Cogito Ergo Sum

In the brief stillness and relative peace that followed, Beaumont hurried over to his hoverbike and mounted it. He looked back and saw...not everyone was mounting up. He frowned and called out, "Uhhh...we no' be headin' out too? We could go esor' the ot'er squad, yes?"

But it didn't seem like that would be the case. He let out a sigh and hauled the bug zapper back up, waiting for...whatever else was coming to rear it's ugly head before opening fire again.

Initiative 12.
Action 1: Hit 17 for 24 dmg.
Action 2: Hit 17 for 23 dmg.
Action 3: Hit 10 for 32 dmg.
Action 4: Fumble, but recovered.
Action 5: Hit 17 for 25 dmg.

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